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[wine/multimedia.git] / dlls / d3d10 / effect.c
blobb9d5cd992e7d21f5302c745769fa8b081d73ef54
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 * Copyright 2009 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "wine/port.h"
24 #include "d3d10_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
28 #define D3D10_FX10_TYPE_COLUMN_SHIFT 11
29 #define D3D10_FX10_TYPE_COLUMN_MASK (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT)
31 #define D3D10_FX10_TYPE_ROW_SHIFT 8
32 #define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT)
34 #define D3D10_FX10_TYPE_BASETYPE_SHIFT 3
35 #define D3D10_FX10_TYPE_BASETYPE_MASK (0x1f << D3D10_FX10_TYPE_BASETYPE_SHIFT)
37 #define D3D10_FX10_TYPE_CLASS_SHIFT 0
38 #define D3D10_FX10_TYPE_CLASS_MASK (0x7 << D3D10_FX10_TYPE_CLASS_SHIFT)
40 #define D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK 0x4000
42 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl;
43 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl;
44 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl;
45 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl;
46 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl;
47 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl;
48 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl;
49 static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_vtbl;
50 static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl;
51 static const struct ID3D10EffectRenderTargetViewVariableVtbl d3d10_effect_render_target_view_variable_vtbl;
52 static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_stencil_view_variable_vtbl;
53 static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl;
54 static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl;
55 static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl;
56 static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl;
57 static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variable_vtbl;
58 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl;
60 /* null objects - needed for invalid calls */
61 static struct d3d10_effect_technique null_technique = {{&d3d10_effect_technique_vtbl}};
62 static struct d3d10_effect_pass null_pass = {{&d3d10_effect_pass_vtbl}};
63 static struct d3d10_effect_type null_type = {{&d3d10_effect_type_vtbl}};
64 static struct d3d10_effect_variable null_local_buffer = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl,
65 &null_local_buffer, &null_type};
66 static struct d3d10_effect_variable null_variable = {&d3d10_effect_variable_vtbl,
67 &null_local_buffer, &null_type};
68 static struct d3d10_effect_variable null_scalar_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl,
69 &null_local_buffer, &null_type};
70 static struct d3d10_effect_variable null_vector_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl,
71 &null_local_buffer, &null_type};
72 static struct d3d10_effect_variable null_matrix_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl,
73 &null_local_buffer, &null_type};
74 static struct d3d10_effect_variable null_string_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl,
75 &null_local_buffer, &null_type};
76 static struct d3d10_effect_variable null_shader_resource_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl,
77 &null_local_buffer, &null_type};
78 static struct d3d10_effect_variable null_render_target_view_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl,
79 &null_local_buffer, &null_type};
80 static struct d3d10_effect_variable null_depth_stencil_view_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl,
81 &null_local_buffer, &null_type};
82 static struct d3d10_effect_variable null_shader_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl,
83 &null_local_buffer, &null_type};
84 static struct d3d10_effect_variable null_blend_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl,
85 &null_local_buffer, &null_type};
86 static struct d3d10_effect_variable null_depth_stencil_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl,
87 &null_local_buffer, &null_type};
88 static struct d3d10_effect_variable null_rasterizer_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl,
89 &null_local_buffer, &null_type};
90 static struct d3d10_effect_variable null_sampler_variable = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl,
91 &null_local_buffer, &null_type};
93 /* anonymous_shader_type and anonymous_shader */
94 static char anonymous_name[] = "$Anonymous";
95 static char anonymous_vertexshader_name[] = "vertexshader";
96 static char anonymous_pixelshader_name[] = "pixelshader";
97 static char anonymous_geometryshader_name[] = "geometryshader";
98 static struct d3d10_effect_type anonymous_vs_type = {{&d3d10_effect_type_vtbl},
99 anonymous_vertexshader_name, D3D10_SVT_VERTEXSHADER, D3D10_SVC_OBJECT};
100 static struct d3d10_effect_type anonymous_ps_type = {{&d3d10_effect_type_vtbl},
101 anonymous_pixelshader_name, D3D10_SVT_PIXELSHADER, D3D10_SVC_OBJECT};
102 static struct d3d10_effect_type anonymous_gs_type = {{&d3d10_effect_type_vtbl},
103 anonymous_geometryshader_name, D3D10_SVT_GEOMETRYSHADER, D3D10_SVC_OBJECT};
104 static struct d3d10_effect_variable anonymous_vs = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl,
105 &null_local_buffer, &anonymous_vs_type, &null_shader_variable, anonymous_name};
106 static struct d3d10_effect_variable anonymous_ps = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl,
107 &null_local_buffer, &anonymous_ps_type, &null_shader_variable, anonymous_name};
108 static struct d3d10_effect_variable anonymous_gs = {(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl,
109 &null_local_buffer, &anonymous_gs_type, &null_shader_variable, anonymous_name};
111 static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset);
113 static BOOL copy_name(const char *ptr, char **name)
115 size_t name_len;
117 if (!ptr) return TRUE;
119 name_len = strlen(ptr) + 1;
120 if (name_len == 1)
122 return TRUE;
125 *name = HeapAlloc(GetProcessHeap(), 0, name_len);
126 if (!*name)
128 ERR("Failed to allocate name memory.\n");
129 return FALSE;
132 memcpy(*name, ptr, name_len);
134 return TRUE;
137 static HRESULT shader_parse_signature(const char *data, DWORD data_size, struct d3d10_effect_shader_signature *s)
139 D3D10_SIGNATURE_PARAMETER_DESC *e;
140 const char *ptr = data;
141 unsigned int i;
142 DWORD count;
144 read_dword(&ptr, &count);
145 TRACE("%u elements\n", count);
147 skip_dword_unknown("shader signature", &ptr, 1);
149 e = HeapAlloc(GetProcessHeap(), 0, count * sizeof(*e));
150 if (!e)
152 ERR("Failed to allocate signature memory.\n");
153 return E_OUTOFMEMORY;
156 for (i = 0; i < count; ++i)
158 UINT name_offset;
159 UINT mask;
161 read_dword(&ptr, &name_offset);
162 e[i].SemanticName = data + name_offset;
163 read_dword(&ptr, &e[i].SemanticIndex);
164 read_dword(&ptr, &e[i].SystemValueType);
165 read_dword(&ptr, &e[i].ComponentType);
166 read_dword(&ptr, &e[i].Register);
167 read_dword(&ptr, &mask);
169 e[i].ReadWriteMask = mask >> 8;
170 e[i].Mask = mask & 0xff;
172 TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
173 "type %u, register idx: %u, use_mask %#x, input_mask %#x\n",
174 debugstr_a(e[i].SemanticName), e[i].SemanticIndex, e[i].SystemValueType,
175 e[i].ComponentType, e[i].Register, e[i].Mask, e[i].ReadWriteMask);
178 s->elements = e;
179 s->element_count = count;
181 return S_OK;
184 static void shader_free_signature(struct d3d10_effect_shader_signature *s)
186 HeapFree(GetProcessHeap(), 0, s->signature);
187 HeapFree(GetProcessHeap(), 0, s->elements);
190 static HRESULT shader_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
192 struct d3d10_effect_shader_variable *s = ctx;
193 HRESULT hr;
195 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
197 TRACE("chunk size: %#x\n", data_size);
199 switch(tag)
201 case TAG_ISGN:
202 case TAG_OSGN:
204 /* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */
205 UINT size = 44 + data_size;
206 struct d3d10_effect_shader_signature *sig;
207 char *ptr;
209 if (tag == TAG_ISGN) sig = &s->input_signature;
210 else sig = &s->output_signature;
212 sig->signature = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
213 if (!sig->signature)
215 ERR("Failed to allocate input signature data\n");
216 return E_OUTOFMEMORY;
218 sig->signature_size = size;
220 ptr = sig->signature;
222 write_dword(&ptr, TAG_DXBC);
224 /* signature(?) */
225 write_dword_unknown(&ptr, 0);
226 write_dword_unknown(&ptr, 0);
227 write_dword_unknown(&ptr, 0);
228 write_dword_unknown(&ptr, 0);
230 /* seems to be always 1 */
231 write_dword_unknown(&ptr, 1);
233 /* DXBC size */
234 write_dword(&ptr, size);
236 /* chunk count */
237 write_dword(&ptr, 1);
239 /* chunk index */
240 write_dword(&ptr, (ptr - sig->signature) + 4);
242 /* chunk */
243 write_dword(&ptr, tag);
244 write_dword(&ptr, data_size);
245 memcpy(ptr, data, data_size);
247 hr = shader_parse_signature(ptr, data_size, sig);
248 if (FAILED(hr))
250 ERR("Failed to parse shader, hr %#x\n", hr);
251 shader_free_signature(sig);
254 break;
257 default:
258 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
259 break;
262 return S_OK;
265 static HRESULT parse_shader(struct d3d10_effect_variable *v, const char *data)
267 ID3D10Device *device = v->effect->device;
268 struct d3d10_effect_shader_variable *s;
269 const char *ptr = data;
270 DWORD dxbc_size;
271 HRESULT hr;
273 s = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*s));
274 if (!s)
276 ERR("Failed to allocate shader variable memory\n");
277 return E_OUTOFMEMORY;
280 v->data = s;
282 if (v->effect->used_shader_current >= v->effect->used_shader_count)
284 WARN("Invalid shader? Used shader current(%u) >= used shader count(%u)\n", v->effect->used_shader_current, v->effect->used_shader_count);
285 return E_FAIL;
288 v->effect->used_shaders[v->effect->used_shader_current] = v;
289 ++v->effect->used_shader_current;
291 if (!ptr) return S_OK;
293 read_dword(&ptr, &dxbc_size);
294 TRACE("dxbc size: %#x\n", dxbc_size);
296 /* We got a shader VertexShader vs = NULL, so it is fine to skip this. */
297 if (!dxbc_size) return S_OK;
299 switch (v->type->basetype)
301 case D3D10_SVT_VERTEXSHADER:
302 hr = ID3D10Device_CreateVertexShader(device, ptr, dxbc_size, &s->shader.vs);
303 if (FAILED(hr)) return hr;
304 break;
306 case D3D10_SVT_PIXELSHADER:
307 hr = ID3D10Device_CreatePixelShader(device, ptr, dxbc_size, &s->shader.ps);
308 if (FAILED(hr)) return hr;
309 break;
311 case D3D10_SVT_GEOMETRYSHADER:
312 hr = ID3D10Device_CreateGeometryShader(device, ptr, dxbc_size, &s->shader.gs);
313 if (FAILED(hr)) return hr;
314 break;
316 default:
317 ERR("This should not happen!\n");
318 return E_FAIL;
321 return parse_dxbc(ptr, dxbc_size, shader_chunk_handler, s);
324 static D3D10_SHADER_VARIABLE_CLASS d3d10_variable_class(DWORD c, BOOL is_column_major)
326 switch (c)
328 case 1: return D3D10_SVC_SCALAR;
329 case 2: return D3D10_SVC_VECTOR;
330 case 3: if (is_column_major) return D3D10_SVC_MATRIX_COLUMNS;
331 else return D3D10_SVC_MATRIX_ROWS;
332 default:
333 FIXME("Unknown variable class %#x.\n", c);
334 return 0;
338 static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t, BOOL is_object)
340 if(is_object)
342 switch (t)
344 case 1: return D3D10_SVT_STRING;
345 case 2: return D3D10_SVT_BLEND;
346 case 3: return D3D10_SVT_DEPTHSTENCIL;
347 case 4: return D3D10_SVT_RASTERIZER;
348 case 5: return D3D10_SVT_PIXELSHADER;
349 case 6: return D3D10_SVT_VERTEXSHADER;
350 case 7: return D3D10_SVT_GEOMETRYSHADER;
352 case 10: return D3D10_SVT_TEXTURE1D;
353 case 11: return D3D10_SVT_TEXTURE1DARRAY;
354 case 12: return D3D10_SVT_TEXTURE2D;
355 case 13: return D3D10_SVT_TEXTURE2DARRAY;
356 case 14: return D3D10_SVT_TEXTURE2DMS;
357 case 15: return D3D10_SVT_TEXTURE2DMSARRAY;
358 case 16: return D3D10_SVT_TEXTURE3D;
359 case 17: return D3D10_SVT_TEXTURECUBE;
361 case 19: return D3D10_SVT_RENDERTARGETVIEW;
362 case 20: return D3D10_SVT_DEPTHSTENCILVIEW;
363 case 21: return D3D10_SVT_SAMPLER;
364 case 22: return D3D10_SVT_BUFFER;
365 default:
366 FIXME("Unknown variable type %#x.\n", t);
367 return D3D10_SVT_VOID;
370 else
372 switch (t)
374 case 1: return D3D10_SVT_FLOAT;
375 case 2: return D3D10_SVT_INT;
376 case 3: return D3D10_SVT_UINT;
377 case 4: return D3D10_SVT_BOOL;
378 default:
379 FIXME("Unknown variable type %#x.\n", t);
380 return D3D10_SVT_VOID;
385 static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, const char *data)
387 DWORD unknown0;
388 DWORD offset;
389 DWORD typeinfo;
390 unsigned int i;
392 read_dword(&ptr, &offset);
393 TRACE("Type name at offset %#x.\n", offset);
395 if (!copy_name(data + offset, &t->name))
397 ERR("Failed to copy name.\n");
398 return E_OUTOFMEMORY;
400 TRACE("Type name: %s.\n", debugstr_a(t->name));
402 read_dword(&ptr, &unknown0);
403 TRACE("Unknown 0: %u.\n", unknown0);
405 read_dword(&ptr, &t->element_count);
406 TRACE("Element count: %u.\n", t->element_count);
408 read_dword(&ptr, &t->size_unpacked);
409 TRACE("Unpacked size: %#x.\n", t->size_unpacked);
411 read_dword(&ptr, &t->stride);
412 TRACE("Stride: %#x.\n", t->stride);
414 read_dword(&ptr, &t->size_packed);
415 TRACE("Packed size %#x.\n", t->size_packed);
417 switch (unknown0)
419 case 1:
420 t->member_count = 0;
422 read_dword(&ptr, &typeinfo);
423 t->column_count = (typeinfo & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT;
424 t->row_count = (typeinfo & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT;
425 t->basetype = d3d10_variable_type((typeinfo & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT, FALSE);
426 t->type_class = d3d10_variable_class((typeinfo & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT, typeinfo & D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK);
428 TRACE("Type description: %#x.\n", typeinfo);
429 TRACE("\tcolumns: %u.\n", t->column_count);
430 TRACE("\trows: %u.\n", t->row_count);
431 TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype));
432 TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class));
433 TRACE("\tunknown bits: %#x.\n", typeinfo & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK
434 | D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK | D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK));
435 break;
437 case 2:
438 TRACE("Type is an object.\n");
440 t->member_count = 0;
441 t->column_count = 0;
442 t->row_count = 0;
443 t->type_class = D3D10_SVC_OBJECT;
445 read_dword(&ptr, &typeinfo);
446 t->basetype = d3d10_variable_type(typeinfo, TRUE);
448 TRACE("Type description: %#x.\n", typeinfo);
449 TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype));
450 TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class));
451 break;
453 case 3:
454 TRACE("Type is a structure.\n");
456 read_dword(&ptr, &t->member_count);
457 TRACE("Member count: %u.\n", t->member_count);
459 t->column_count = 0;
460 t->row_count = 0;
461 t->basetype = 0;
462 t->type_class = D3D10_SVC_STRUCT;
464 t->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->member_count * sizeof(*t->members));
465 if (!t->members)
467 ERR("Failed to allocate members memory.\n");
468 return E_OUTOFMEMORY;
471 for (i = 0; i < t->member_count; ++i)
473 struct d3d10_effect_type_member *typem = &t->members[i];
475 read_dword(&ptr, &offset);
476 TRACE("Member name at offset %#x.\n", offset);
478 if (!copy_name(data + offset, &typem->name))
480 ERR("Failed to copy name.\n");
481 return E_OUTOFMEMORY;
483 TRACE("Member name: %s.\n", debugstr_a(typem->name));
485 read_dword(&ptr, &offset);
486 TRACE("Member semantic at offset %#x.\n", offset);
488 if (!copy_name(data + offset, &typem->semantic))
490 ERR("Failed to copy semantic.\n");
491 return E_OUTOFMEMORY;
493 TRACE("Member semantic: %s.\n", debugstr_a(typem->semantic));
495 read_dword(&ptr, &typem->buffer_offset);
496 TRACE("Member offset in struct: %#x.\n", typem->buffer_offset);
498 read_dword(&ptr, &offset);
499 TRACE("Member type info at offset %#x.\n", offset);
501 typem->type = get_fx10_type(t->effect, data, offset);
502 if (!typem->type)
504 ERR("Failed to get variable type.\n");
505 return E_FAIL;
508 break;
510 default:
511 FIXME("Unhandled case %#x.\n", unknown0);
512 return E_FAIL;
515 if (t->element_count)
517 TRACE("Elementtype for type at offset: %#x\n", t->id);
519 /* allocate elementtype - we need only one, because all elements have the same type */
520 t->elementtype = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*t->elementtype));
521 if (!t->elementtype)
523 ERR("Failed to allocate members memory.\n");
524 return E_OUTOFMEMORY;
527 /* create a copy of the original type with some minor changes */
528 t->elementtype->ID3D10EffectType_iface.lpVtbl = &d3d10_effect_type_vtbl;
529 t->elementtype->effect = t->effect;
531 if (!copy_name(t->name, &t->elementtype->name))
533 ERR("Failed to copy name.\n");
534 return E_OUTOFMEMORY;
536 TRACE("\tType name: %s.\n", debugstr_a(t->elementtype->name));
538 t->elementtype->element_count = 0;
539 TRACE("\tElement count: %u.\n", t->elementtype->element_count);
542 * Not sure if this calculation is 100% correct, but a test
543 * shows that these values work.
545 t->elementtype->size_unpacked = t->size_packed / t->element_count;
546 TRACE("\tUnpacked size: %#x.\n", t->elementtype->size_unpacked);
548 t->elementtype->stride = t->stride;
549 TRACE("\tStride: %#x.\n", t->elementtype->stride);
551 t->elementtype->size_packed = t->size_packed / t->element_count;
552 TRACE("\tPacked size: %#x.\n", t->elementtype->size_packed);
554 t->elementtype->member_count = t->member_count;
555 TRACE("\tMember count: %u.\n", t->elementtype->member_count);
557 t->elementtype->column_count = t->column_count;
558 TRACE("\tColumns: %u.\n", t->elementtype->column_count);
560 t->elementtype->row_count = t->row_count;
561 TRACE("\tRows: %u.\n", t->elementtype->row_count);
563 t->elementtype->basetype = t->basetype;
564 TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(t->elementtype->basetype));
566 t->elementtype->type_class = t->type_class;
567 TRACE("\tClass: %s.\n", debug_d3d10_shader_variable_class(t->elementtype->type_class));
569 t->elementtype->members = t->members;
572 return S_OK;
575 static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset)
577 struct d3d10_effect_type *type;
578 struct wine_rb_entry *entry;
579 HRESULT hr;
581 entry = wine_rb_get(&effect->types, &offset);
582 if (entry)
584 TRACE("Returning existing type.\n");
585 return WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
588 type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*type));
589 if (!type)
591 ERR("Failed to allocate type memory.\n");
592 return NULL;
595 type->ID3D10EffectType_iface.lpVtbl = &d3d10_effect_type_vtbl;
596 type->id = offset;
597 type->effect = effect;
598 hr = parse_fx10_type(type, data + offset, data);
599 if (FAILED(hr))
601 ERR("Failed to parse type info, hr %#x.\n", hr);
602 HeapFree(GetProcessHeap(), 0, type);
603 return NULL;
606 if (wine_rb_put(&effect->types, &offset, &type->entry) == -1)
608 ERR("Failed to insert type entry.\n");
609 HeapFree(GetProcessHeap(), 0, type);
610 return NULL;
613 return type;
616 static void set_variable_vtbl(struct d3d10_effect_variable *v)
618 switch (v->type->type_class)
620 case D3D10_SVC_SCALAR:
621 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl;
622 break;
624 case D3D10_SVC_VECTOR:
625 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl;
626 break;
628 case D3D10_SVC_MATRIX_ROWS:
629 case D3D10_SVC_MATRIX_COLUMNS:
630 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl;
631 break;
633 case D3D10_SVC_STRUCT:
634 v->vtbl = &d3d10_effect_variable_vtbl;
635 break;
637 case D3D10_SVC_OBJECT:
638 switch(v->type->basetype)
640 case D3D10_SVT_STRING:
641 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl;
642 break;
644 case D3D10_SVT_TEXTURE1D:
645 case D3D10_SVT_TEXTURE1DARRAY:
646 case D3D10_SVT_TEXTURE2D:
647 case D3D10_SVT_TEXTURE2DARRAY:
648 case D3D10_SVT_TEXTURE2DMS:
649 case D3D10_SVT_TEXTURE2DMSARRAY:
650 case D3D10_SVT_TEXTURE3D:
651 case D3D10_SVT_TEXTURECUBE:
652 case D3D10_SVT_BUFFER: /* Either resource or constant buffer. */
653 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl;
654 break;
656 case D3D10_SVT_RENDERTARGETVIEW:
657 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl;
658 break;
660 case D3D10_SVT_DEPTHSTENCILVIEW:
661 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl;
662 break;
664 case D3D10_SVT_DEPTHSTENCIL:
665 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl;
666 break;
668 case D3D10_SVT_VERTEXSHADER:
669 case D3D10_SVT_GEOMETRYSHADER:
670 case D3D10_SVT_PIXELSHADER:
671 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl;
672 break;
674 case D3D10_SVT_BLEND:
675 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl;
676 break;
678 case D3D10_SVT_RASTERIZER:
679 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl;
680 break;
682 case D3D10_SVT_SAMPLER:
683 v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl;
684 break;
686 default:
687 FIXME("Unhandled basetype %s.\n", debug_d3d10_shader_variable_type(v->type->basetype));
688 v->vtbl = &d3d10_effect_variable_vtbl;
689 break;
691 break;
693 default:
694 FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v->type->type_class));
695 v->vtbl = &d3d10_effect_variable_vtbl;
696 break;
700 static HRESULT copy_variableinfo_from_type(struct d3d10_effect_variable *v)
702 unsigned int i;
703 HRESULT hr;
705 if (v->type->member_count)
707 v->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->type->member_count * sizeof(*v->members));
708 if (!v->members)
710 ERR("Failed to allocate members memory.\n");
711 return E_OUTOFMEMORY;
714 for (i = 0; i < v->type->member_count; ++i)
716 struct d3d10_effect_variable *var = &v->members[i];
717 struct d3d10_effect_type_member *typem = &v->type->members[i];
719 var->buffer = v->buffer;
720 var->effect = v->effect;
721 var->type = typem->type;
722 set_variable_vtbl(var);
724 if (!copy_name(typem->name, &var->name))
726 ERR("Failed to copy name.\n");
727 return E_OUTOFMEMORY;
729 TRACE("Variable name: %s.\n", debugstr_a(var->name));
731 if (!copy_name(typem->semantic, &var->semantic))
733 ERR("Failed to copy name.\n");
734 return E_OUTOFMEMORY;
736 TRACE("Variable semantic: %s.\n", debugstr_a(var->semantic));
738 var->buffer_offset = v->buffer_offset + typem->buffer_offset;
739 TRACE("Variable buffer offset: %u.\n", var->buffer_offset);
741 hr = copy_variableinfo_from_type(var);
742 if (FAILED(hr)) return hr;
746 if (v->type->element_count)
748 unsigned int bufferoffset = v->buffer_offset;
750 v->elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->type->element_count * sizeof(*v->elements));
751 if (!v->elements)
753 ERR("Failed to allocate elements memory.\n");
754 return E_OUTOFMEMORY;
757 for (i = 0; i < v->type->element_count; ++i)
759 struct d3d10_effect_variable *var = &v->elements[i];
761 var->buffer = v->buffer;
762 var->effect = v->effect;
763 var->type = v->type->elementtype;
764 set_variable_vtbl(var);
766 if (!copy_name(v->name, &var->name))
768 ERR("Failed to copy name.\n");
769 return E_OUTOFMEMORY;
771 TRACE("Variable name: %s.\n", debugstr_a(var->name));
773 if (!copy_name(v->semantic, &var->semantic))
775 ERR("Failed to copy name.\n");
776 return E_OUTOFMEMORY;
778 TRACE("Variable semantic: %s.\n", debugstr_a(var->semantic));
780 if (i != 0)
782 bufferoffset += v->type->stride;
784 var->buffer_offset = bufferoffset;
785 TRACE("Variable buffer offset: %u.\n", var->buffer_offset);
787 hr = copy_variableinfo_from_type(var);
788 if (FAILED(hr)) return hr;
792 return S_OK;
795 static HRESULT parse_fx10_variable_head(struct d3d10_effect_variable *v, const char **ptr, const char *data)
797 DWORD offset;
799 read_dword(ptr, &offset);
800 TRACE("Variable name at offset %#x.\n", offset);
802 if (!copy_name(data + offset, &v->name))
804 ERR("Failed to copy name.\n");
805 return E_OUTOFMEMORY;
807 TRACE("Variable name: %s.\n", debugstr_a(v->name));
809 read_dword(ptr, &offset);
810 TRACE("Variable type info at offset %#x.\n", offset);
812 v->type = get_fx10_type(v->effect, data, offset);
813 if (!v->type)
815 ERR("Failed to get variable type.\n");
816 return E_FAIL;
818 set_variable_vtbl(v);
820 return copy_variableinfo_from_type(v);
823 static HRESULT parse_fx10_annotation(struct d3d10_effect_variable *a, const char **ptr, const char *data)
825 HRESULT hr;
827 hr = parse_fx10_variable_head(a, ptr, data);
828 if (FAILED(hr)) return hr;
830 skip_dword_unknown("annotation", ptr, 1);
832 /* mark the variable as annotation */
833 a->flag = D3D10_EFFECT_VARIABLE_ANNOTATION;
835 return S_OK;
838 static HRESULT parse_fx10_anonymous_shader(struct d3d10_effect *e, struct d3d10_effect_anonymous_shader *s,
839 enum d3d10_effect_object_type otype)
841 struct d3d10_effect_variable *v = &s->shader;
842 struct d3d10_effect_type *t = &s->type;
843 const char *shader = NULL;
845 switch (otype)
847 case D3D10_EOT_VERTEXSHADER:
848 shader = "vertexshader";
849 t->basetype = D3D10_SVT_VERTEXSHADER;
850 break;
852 case D3D10_EOT_PIXELSHADER:
853 shader = "pixelshader";
854 t->basetype = D3D10_SVT_PIXELSHADER;
855 break;
857 case D3D10_EOT_GEOMETRYSHADER:
858 shader = "geometryshader";
859 t->basetype = D3D10_SVT_GEOMETRYSHADER;
860 break;
863 if (!copy_name(shader, &t->name))
865 ERR("Failed to copy name.\n");
866 return E_OUTOFMEMORY;
868 TRACE("Type name: %s.\n", debugstr_a(t->name));
870 t->type_class = D3D10_SVC_OBJECT;
872 t->ID3D10EffectType_iface.lpVtbl = &d3d10_effect_type_vtbl;
874 v->type = t;
875 v->effect = e;
876 set_variable_vtbl(v);
878 if (!copy_name("$Anonymous", &v->name))
880 ERR("Failed to copy semantic.\n");
881 return E_OUTOFMEMORY;
883 TRACE("Variable name: %s.\n", debugstr_a(v->name));
885 if (!copy_name(NULL, &v->semantic))
887 ERR("Failed to copy semantic.\n");
888 return E_OUTOFMEMORY;
890 TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic));
892 return S_OK;
895 static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr, const char *data)
897 const char *data_ptr = NULL;
898 DWORD offset;
899 enum d3d10_effect_object_operation operation;
900 HRESULT hr;
901 struct d3d10_effect *effect = o->pass->technique->effect;
902 ID3D10Effect *e = &effect->ID3D10Effect_iface;
904 read_dword(ptr, &o->type);
905 TRACE("Effect object is of type %#x.\n", o->type);
907 read_dword(ptr, &o->index);
908 TRACE("Effect object index %#x.\n", o->index);
910 read_dword(ptr, &operation);
911 TRACE("Effect object operation %#x.\n", operation);
913 read_dword(ptr, &offset);
914 TRACE("Effect object idx is at offset %#x.\n", offset);
916 switch(operation)
918 case D3D10_EOO_VALUE:
919 TRACE("Copy variable values\n");
921 switch (o->type)
923 case D3D10_EOT_VERTEXSHADER:
924 TRACE("Vertex shader\n");
925 o->data = &anonymous_vs;
926 hr = S_OK;
927 break;
929 case D3D10_EOT_PIXELSHADER:
930 TRACE("Pixel shader\n");
931 o->data = &anonymous_ps;
932 hr = S_OK;
933 break;
935 case D3D10_EOT_GEOMETRYSHADER:
936 TRACE("Geometry shader\n");
937 o->data = &anonymous_gs;
938 hr = S_OK;
939 break;
941 default:
942 FIXME("Unhandled object type %#x\n", o->type);
943 hr = E_FAIL;
944 break;
946 break;
948 case D3D10_EOO_PARSED_OBJECT:
949 /* This is a local object, we've parsed in parse_fx10_local_object. */
950 TRACE("Shader = %s.\n", data + offset);
952 o->data = e->lpVtbl->GetVariableByName(e, data + offset);
953 hr = S_OK;
954 break;
956 case D3D10_EOO_PARSED_OBJECT_INDEX:
957 /* This is a local object, we've parsed in parse_fx10_local_object, which has an array index. */
958 data_ptr = data + offset;
959 read_dword(&data_ptr, &offset);
960 read_dword(&data_ptr, &o->index);
961 TRACE("Shader = %s[%u].\n", data + offset, o->index);
963 o->data = e->lpVtbl->GetVariableByName(e, data + offset);
964 hr = S_OK;
965 break;
967 case D3D10_EOO_ANONYMOUS_SHADER:
968 TRACE("Anonymous shader\n");
970 /* check anonymous_shader_current for validity */
971 if (effect->anonymous_shader_current >= effect->anonymous_shader_count)
973 ERR("Anonymous shader count is wrong!\n");
974 return E_FAIL;
977 data_ptr = data + offset;
978 read_dword(&data_ptr, &offset);
979 TRACE("Effect object starts at offset %#x.\n", offset);
981 data_ptr = data + offset;
983 hr = parse_fx10_anonymous_shader(effect, &effect->anonymous_shaders[effect->anonymous_shader_current], o->type);
984 if (FAILED(hr)) return hr;
986 o->data = &effect->anonymous_shaders[effect->anonymous_shader_current].shader;
987 ++effect->anonymous_shader_current;
989 switch (o->type)
991 case D3D10_EOT_VERTEXSHADER:
992 TRACE("Vertex shader\n");
993 hr = parse_shader(o->data, data_ptr);
994 break;
996 case D3D10_EOT_PIXELSHADER:
997 TRACE("Pixel shader\n");
998 hr = parse_shader(o->data, data_ptr);
999 break;
1001 case D3D10_EOT_GEOMETRYSHADER:
1002 TRACE("Geometry shader\n");
1003 hr = parse_shader(o->data, data_ptr);
1004 break;
1006 default:
1007 FIXME("Unhandled object type %#x\n", o->type);
1008 hr = E_FAIL;
1009 break;
1011 break;
1013 default:
1014 hr = E_FAIL;
1015 FIXME("Unhandled operation %#x.\n", operation);
1016 break;
1019 return hr;
1022 static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char **ptr, const char *data)
1024 HRESULT hr = S_OK;
1025 unsigned int i;
1026 DWORD offset;
1028 read_dword(ptr, &offset);
1029 TRACE("Pass name at offset %#x.\n", offset);
1031 if (!copy_name(data + offset, &p->name))
1033 ERR("Failed to copy name.\n");
1034 return E_OUTOFMEMORY;
1036 TRACE("Pass name: %s.\n", debugstr_a(p->name));
1038 read_dword(ptr, &p->object_count);
1039 TRACE("Pass has %u effect objects.\n", p->object_count);
1041 read_dword(ptr, &p->annotation_count);
1042 TRACE("Pass has %u annotations.\n", p->annotation_count);
1044 p->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->annotation_count * sizeof(*p->annotations));
1045 if (!p->annotations)
1047 ERR("Failed to allocate pass annotations memory.\n");
1048 return E_OUTOFMEMORY;
1051 for (i = 0; i < p->annotation_count; ++i)
1053 struct d3d10_effect_variable *a = &p->annotations[i];
1055 a->effect = p->technique->effect;
1056 a->buffer = &null_local_buffer;
1058 hr = parse_fx10_annotation(a, ptr, data);
1059 if (FAILED(hr)) return hr;
1062 p->objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->object_count * sizeof(*p->objects));
1063 if (!p->objects)
1065 ERR("Failed to allocate effect objects memory.\n");
1066 return E_OUTOFMEMORY;
1069 for (i = 0; i < p->object_count; ++i)
1071 struct d3d10_effect_object *o = &p->objects[i];
1073 o->pass = p;
1075 hr = parse_fx10_object(o, ptr, data);
1076 if (FAILED(hr)) return hr;
1079 return hr;
1082 static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char **ptr, const char *data)
1084 unsigned int i;
1085 DWORD offset;
1086 HRESULT hr;
1088 read_dword(ptr, &offset);
1089 TRACE("Technique name at offset %#x.\n", offset);
1091 if (!copy_name(data + offset, &t->name))
1093 ERR("Failed to copy name.\n");
1094 return E_OUTOFMEMORY;
1096 TRACE("Technique name: %s.\n", debugstr_a(t->name));
1098 read_dword(ptr, &t->pass_count);
1099 TRACE("Technique has %u passes\n", t->pass_count);
1101 read_dword(ptr, &t->annotation_count);
1102 TRACE("Technique has %u annotations.\n", t->annotation_count);
1104 t->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->annotation_count * sizeof(*t->annotations));
1105 if (!t->annotations)
1107 ERR("Failed to allocate technique annotations memory.\n");
1108 return E_OUTOFMEMORY;
1111 for (i = 0; i < t->annotation_count; ++i)
1113 struct d3d10_effect_variable *a = &t->annotations[i];
1115 a->effect = t->effect;
1116 a->buffer = &null_local_buffer;
1118 hr = parse_fx10_annotation(a, ptr, data);
1119 if (FAILED(hr)) return hr;
1122 t->passes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->pass_count * sizeof(*t->passes));
1123 if (!t->passes)
1125 ERR("Failed to allocate passes memory\n");
1126 return E_OUTOFMEMORY;
1129 for (i = 0; i < t->pass_count; ++i)
1131 struct d3d10_effect_pass *p = &t->passes[i];
1133 p->ID3D10EffectPass_iface.lpVtbl = &d3d10_effect_pass_vtbl;
1134 p->technique = t;
1136 hr = parse_fx10_pass(p, ptr, data);
1137 if (FAILED(hr)) return hr;
1140 return S_OK;
1143 static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
1145 DWORD offset;
1146 unsigned int i;
1147 HRESULT hr;
1149 hr = parse_fx10_variable_head(v, ptr, data);
1150 if (FAILED(hr)) return hr;
1152 read_dword(ptr, &offset);
1153 TRACE("Variable semantic at offset %#x.\n", offset);
1155 if (!copy_name(data + offset, &v->semantic))
1157 ERR("Failed to copy semantic.\n");
1158 return E_OUTOFMEMORY;
1160 TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic));
1162 read_dword(ptr, &v->buffer_offset);
1163 TRACE("Variable offset in buffer: %#x.\n", v->buffer_offset);
1165 skip_dword_unknown("variable", ptr, 1);
1167 read_dword(ptr, &v->flag);
1168 TRACE("Variable flag: %#x.\n", v->flag);
1170 read_dword(ptr, &v->annotation_count);
1171 TRACE("Variable has %u annotations.\n", v->annotation_count);
1173 v->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->annotation_count * sizeof(*v->annotations));
1174 if (!v->annotations)
1176 ERR("Failed to allocate variable annotations memory.\n");
1177 return E_OUTOFMEMORY;
1180 for (i = 0; i < v->annotation_count; ++i)
1182 struct d3d10_effect_variable *a = &v->annotations[i];
1184 a->effect = v->effect;
1185 a->buffer = &null_local_buffer;
1187 hr = parse_fx10_annotation(a, ptr, data);
1188 if (FAILED(hr)) return hr;
1191 return S_OK;
1194 static HRESULT parse_fx10_local_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
1196 unsigned int i;
1197 HRESULT hr;
1198 DWORD offset;
1200 hr = parse_fx10_variable_head(v, ptr, data);
1201 if (FAILED(hr)) return hr;
1203 read_dword(ptr, &offset);
1204 TRACE("Variable semantic at offset %#x.\n", offset);
1206 if (!copy_name(data + offset, &v->semantic))
1208 ERR("Failed to copy semantic.\n");
1209 return E_OUTOFMEMORY;
1211 TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic));
1213 skip_dword_unknown("local variable", ptr, 1);
1215 switch (v->type->basetype)
1217 case D3D10_SVT_TEXTURE1D:
1218 case D3D10_SVT_TEXTURE1DARRAY:
1219 case D3D10_SVT_TEXTURE2D:
1220 case D3D10_SVT_TEXTURE2DARRAY:
1221 case D3D10_SVT_TEXTURE2DMS:
1222 case D3D10_SVT_TEXTURE2DMSARRAY:
1223 case D3D10_SVT_TEXTURE3D:
1224 case D3D10_SVT_TEXTURECUBE:
1225 case D3D10_SVT_RENDERTARGETVIEW:
1226 case D3D10_SVT_DEPTHSTENCILVIEW:
1227 case D3D10_SVT_BUFFER:
1228 TRACE("SVT could not have elements.\n");
1229 break;
1231 case D3D10_SVT_VERTEXSHADER:
1232 case D3D10_SVT_PIXELSHADER:
1233 case D3D10_SVT_GEOMETRYSHADER:
1234 TRACE("Shader type is %s\n", debug_d3d10_shader_variable_type(v->type->basetype));
1235 for (i = 0; i < max(v->type->element_count, 1); ++i)
1237 DWORD shader_offset;
1238 struct d3d10_effect_variable *var;
1240 if (!v->type->element_count)
1242 var = v;
1244 else
1246 var = &v->elements[i];
1249 read_dword(ptr, &shader_offset);
1250 TRACE("Shader offset: %#x.\n", shader_offset);
1252 hr = parse_shader(var, data + shader_offset);
1253 if (FAILED(hr)) return hr;
1255 break;
1257 case D3D10_SVT_DEPTHSTENCIL:
1258 case D3D10_SVT_BLEND:
1259 case D3D10_SVT_RASTERIZER:
1260 case D3D10_SVT_SAMPLER:
1261 TRACE("SVT is a state.\n");
1262 for (i = 0; i < max(v->type->element_count, 1); ++i)
1264 unsigned int j;
1265 DWORD object_count;
1267 read_dword(ptr, &object_count);
1268 TRACE("Object count: %#x.\n", object_count);
1270 for (j = 0; j < object_count; ++j)
1272 skip_dword_unknown("state object attribute", ptr, 4);
1275 break;
1277 default:
1278 FIXME("Unhandled case %s.\n", debug_d3d10_shader_variable_type(v->type->basetype));
1279 return E_FAIL;
1282 read_dword(ptr, &v->annotation_count);
1283 TRACE("Variable has %u annotations.\n", v->annotation_count);
1285 v->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->annotation_count * sizeof(*v->annotations));
1286 if (!v->annotations)
1288 ERR("Failed to allocate variable annotations memory.\n");
1289 return E_OUTOFMEMORY;
1292 for (i = 0; i < v->annotation_count; ++i)
1294 struct d3d10_effect_variable *a = &v->annotations[i];
1296 a->effect = v->effect;
1297 a->buffer = &null_local_buffer;
1299 hr = parse_fx10_annotation(a, ptr, data);
1300 if (FAILED(hr)) return hr;
1303 return S_OK;
1306 static HRESULT parse_fx10_local_buffer(struct d3d10_effect_variable *l, const char **ptr, const char *data)
1308 unsigned int i;
1309 DWORD offset;
1310 D3D10_CBUFFER_TYPE d3d10_cbuffer_type;
1311 HRESULT hr;
1312 unsigned int stride = 0;
1314 /* Generate our own type, it isn't in the fx blob. */
1315 l->type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*l->type));
1316 if (!l->type)
1318 ERR("Failed to allocate local buffer type memory.\n");
1319 return E_OUTOFMEMORY;
1321 l->type->ID3D10EffectType_iface.lpVtbl = &d3d10_effect_type_vtbl;
1322 l->type->type_class = D3D10_SVC_OBJECT;
1323 l->type->effect = l->effect;
1325 read_dword(ptr, &offset);
1326 TRACE("Local buffer name at offset %#x.\n", offset);
1328 if (!copy_name(data + offset, &l->name))
1330 ERR("Failed to copy name.\n");
1331 return E_OUTOFMEMORY;
1333 TRACE("Local buffer name: %s.\n", debugstr_a(l->name));
1335 read_dword(ptr, &l->data_size);
1336 TRACE("Local buffer data size: %#x.\n", l->data_size);
1338 read_dword(ptr, &d3d10_cbuffer_type);
1339 TRACE("Local buffer type: %#x.\n", d3d10_cbuffer_type);
1341 switch(d3d10_cbuffer_type)
1343 case D3D10_CT_CBUFFER:
1344 l->type->basetype = D3D10_SVT_CBUFFER;
1345 if (!copy_name("cbuffer", &l->type->name))
1347 ERR("Failed to copy name.\n");
1348 return E_OUTOFMEMORY;
1350 break;
1352 case D3D10_CT_TBUFFER:
1353 l->type->basetype = D3D10_SVT_TBUFFER;
1354 if (!copy_name("tbuffer", &l->type->name))
1356 ERR("Failed to copy name.\n");
1357 return E_OUTOFMEMORY;
1359 break;
1361 default:
1362 ERR("Unexpected D3D10_CBUFFER_TYPE %#x!\n", d3d10_cbuffer_type);
1363 return E_FAIL;
1366 read_dword(ptr, &l->type->member_count);
1367 TRACE("Local buffer member count: %#x.\n", l->type->member_count);
1369 skip_dword_unknown("local buffer", ptr, 1);
1371 read_dword(ptr, &l->annotation_count);
1372 TRACE("Local buffer has %u annotations.\n", l->annotation_count);
1374 l->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->annotation_count * sizeof(*l->annotations));
1375 if (!l->annotations)
1377 ERR("Failed to allocate local buffer annotations memory.\n");
1378 return E_OUTOFMEMORY;
1381 for (i = 0; i < l->annotation_count; ++i)
1383 struct d3d10_effect_variable *a = &l->annotations[i];
1385 a->effect = l->effect;
1386 a->buffer = &null_local_buffer;
1388 hr = parse_fx10_annotation(a, ptr, data);
1389 if (FAILED(hr)) return hr;
1392 l->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->type->member_count * sizeof(*l->members));
1393 if (!l->members)
1395 ERR("Failed to allocate members memory.\n");
1396 return E_OUTOFMEMORY;
1399 l->type->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->type->member_count * sizeof(*l->type->members));
1400 if (!l->type->members)
1402 ERR("Failed to allocate type members memory.\n");
1403 return E_OUTOFMEMORY;
1406 for (i = 0; i < l->type->member_count; ++i)
1408 struct d3d10_effect_variable *v = &l->members[i];
1409 struct d3d10_effect_type_member *typem = &l->type->members[i];
1411 v->buffer = l;
1412 v->effect = l->effect;
1414 hr = parse_fx10_variable(v, ptr, data);
1415 if (FAILED(hr)) return hr;
1418 * Copy the values from the variable type to the constant buffers type
1419 * members structure, because it is our own generated type.
1421 typem->type = v->type;
1423 if (!copy_name(v->name, &typem->name))
1425 ERR("Failed to copy name.\n");
1426 return E_OUTOFMEMORY;
1428 TRACE("Variable name: %s.\n", debugstr_a(typem->name));
1430 if (!copy_name(v->semantic, &typem->semantic))
1432 ERR("Failed to copy name.\n");
1433 return E_OUTOFMEMORY;
1435 TRACE("Variable semantic: %s.\n", debugstr_a(typem->semantic));
1437 typem->buffer_offset = v->buffer_offset;
1438 TRACE("Variable buffer offset: %u.\n", typem->buffer_offset);
1440 l->type->size_packed += v->type->size_packed;
1443 * For the complete constantbuffer the size_unpacked = stride,
1444 * the stride is calculated like this:
1446 * 1) if the constant buffer variables are packed with packoffset
1447 * - stride = the highest used constant
1448 * - the complete stride has to be a multiple of 0x10
1450 * 2) if the constant buffer variables are NOT packed with packoffset
1451 * - sum of unpacked size for all variables which fit in a 0x10 part
1452 * - if the size exceeds a 0x10 part, the rest of the old part is skipped
1453 * and a new part is started
1454 * - if the variable is a struct it is always used a new part
1455 * - the complete stride has to be a multiple of 0x10
1457 * e.g.:
1458 * 0x4, 0x4, 0x4, 0x8, 0x4, 0x14, 0x4
1459 * part 0x10 0x10 0x20 -> 0x40
1461 if (v->flag & D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT)
1463 if ((v->type->size_unpacked + v->buffer_offset) > stride)
1465 stride = v->type->size_unpacked + v->buffer_offset;
1468 else
1470 if (v->type->type_class == D3D10_SVC_STRUCT)
1472 stride = (stride + 0xf) & ~0xf;
1475 if ( ((stride & 0xf) + v->type->size_unpacked) > 0x10)
1477 stride = (stride + 0xf) & ~0xf;
1480 stride += v->type->size_unpacked;
1483 l->type->stride = l->type->size_unpacked = (stride + 0xf) & ~0xf;
1485 TRACE("Constant buffer:\n");
1486 TRACE("\tType name: %s.\n", debugstr_a(l->type->name));
1487 TRACE("\tElement count: %u.\n", l->type->element_count);
1488 TRACE("\tMember count: %u.\n", l->type->member_count);
1489 TRACE("\tUnpacked size: %#x.\n", l->type->size_unpacked);
1490 TRACE("\tStride: %#x.\n", l->type->stride);
1491 TRACE("\tPacked size %#x.\n", l->type->size_packed);
1492 TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(l->type->basetype));
1493 TRACE("\tTypeclass: %s.\n", debug_d3d10_shader_variable_class(l->type->type_class));
1495 return S_OK;
1498 static int d3d10_effect_type_compare(const void *key, const struct wine_rb_entry *entry)
1500 const struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, const struct d3d10_effect_type, entry);
1501 const DWORD *id = key;
1503 return *id - t->id;
1506 static void d3d10_effect_type_member_destroy(struct d3d10_effect_type_member *typem)
1508 TRACE("effect type member %p.\n", typem);
1510 /* Do not release typem->type, it will be covered by d3d10_effect_type_destroy(). */
1511 HeapFree(GetProcessHeap(), 0, typem->semantic);
1512 HeapFree(GetProcessHeap(), 0, typem->name);
1515 static void d3d10_effect_type_destroy(struct wine_rb_entry *entry, void *context)
1517 struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
1519 TRACE("effect type %p.\n", t);
1521 if (t->elementtype)
1523 HeapFree(GetProcessHeap(), 0, t->elementtype->name);
1524 HeapFree(GetProcessHeap(), 0, t->elementtype);
1527 if (t->members)
1529 unsigned int i;
1531 for (i = 0; i < t->member_count; ++i)
1533 d3d10_effect_type_member_destroy(&t->members[i]);
1535 HeapFree(GetProcessHeap(), 0, t->members);
1538 HeapFree(GetProcessHeap(), 0, t->name);
1539 HeapFree(GetProcessHeap(), 0, t);
1542 static const struct wine_rb_functions d3d10_effect_type_rb_functions =
1544 d3d10_rb_alloc,
1545 d3d10_rb_realloc,
1546 d3d10_rb_free,
1547 d3d10_effect_type_compare,
1550 static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD data_size)
1552 const char *ptr = data + e->index_offset;
1553 unsigned int i;
1554 HRESULT hr;
1556 if (wine_rb_init(&e->types, &d3d10_effect_type_rb_functions) == -1)
1558 ERR("Failed to initialize type rbtree.\n");
1559 return E_FAIL;
1562 e->local_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->local_buffer_count * sizeof(*e->local_buffers));
1563 if (!e->local_buffers)
1565 ERR("Failed to allocate local buffer memory.\n");
1566 return E_OUTOFMEMORY;
1569 e->local_variables = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->local_variable_count * sizeof(*e->local_variables));
1570 if (!e->local_variables)
1572 ERR("Failed to allocate local variable memory.\n");
1573 return E_OUTOFMEMORY;
1576 e->anonymous_shaders = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->anonymous_shader_count * sizeof(*e->anonymous_shaders));
1577 if (!e->anonymous_shaders)
1579 ERR("Failed to allocate anonymous shaders memory\n");
1580 return E_OUTOFMEMORY;
1583 e->used_shaders = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->used_shader_count * sizeof(*e->used_shaders));
1584 if (!e->used_shaders)
1586 ERR("Failed to allocate used shaders memory\n");
1587 return E_OUTOFMEMORY;
1590 e->techniques = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->technique_count * sizeof(*e->techniques));
1591 if (!e->techniques)
1593 ERR("Failed to allocate techniques memory\n");
1594 return E_OUTOFMEMORY;
1597 for (i = 0; i < e->local_buffer_count; ++i)
1599 struct d3d10_effect_variable *l = &e->local_buffers[i];
1600 l->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl;
1601 l->effect = e;
1602 l->buffer = &null_local_buffer;
1604 hr = parse_fx10_local_buffer(l, &ptr, data);
1605 if (FAILED(hr)) return hr;
1608 for (i = 0; i < e->local_variable_count; ++i)
1610 struct d3d10_effect_variable *v = &e->local_variables[i];
1612 v->effect = e;
1613 v->vtbl = &d3d10_effect_variable_vtbl;
1614 v->buffer = &null_local_buffer;
1616 hr = parse_fx10_local_variable(v, &ptr, data);
1617 if (FAILED(hr)) return hr;
1620 for (i = 0; i < e->technique_count; ++i)
1622 struct d3d10_effect_technique *t = &e->techniques[i];
1624 t->ID3D10EffectTechnique_iface.lpVtbl = &d3d10_effect_technique_vtbl;
1625 t->effect = e;
1627 hr = parse_fx10_technique(t, &ptr, data);
1628 if (FAILED(hr)) return hr;
1631 return S_OK;
1634 static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_size)
1636 const char *ptr = data;
1637 DWORD unknown;
1639 /* Compiled target version (e.g. fx_4_0=0xfeff1001, fx_4_1=0xfeff1011). */
1640 read_dword(&ptr, &e->version);
1641 TRACE("Target: %#x\n", e->version);
1643 read_dword(&ptr, &e->local_buffer_count);
1644 TRACE("Local buffer count: %u.\n", e->local_buffer_count);
1646 read_dword(&ptr, &e->variable_count);
1647 TRACE("Variable count: %u\n", e->variable_count);
1649 read_dword(&ptr, &e->local_variable_count);
1650 TRACE("Object count: %u\n", e->local_variable_count);
1652 read_dword(&ptr, &e->sharedbuffers_count);
1653 TRACE("Sharedbuffers count: %u\n", e->sharedbuffers_count);
1655 /* Number of variables in shared buffers? */
1656 read_dword(&ptr, &unknown);
1657 FIXME("Unknown 0: %u\n", unknown);
1659 read_dword(&ptr, &e->sharedobjects_count);
1660 TRACE("Sharedobjects count: %u\n", e->sharedobjects_count);
1662 read_dword(&ptr, &e->technique_count);
1663 TRACE("Technique count: %u\n", e->technique_count);
1665 read_dword(&ptr, &e->index_offset);
1666 TRACE("Index offset: %#x\n", e->index_offset);
1668 read_dword(&ptr, &unknown);
1669 FIXME("Unknown 1: %u\n", unknown);
1671 read_dword(&ptr, &e->texture_count);
1672 TRACE("Texture count: %u\n", e->texture_count);
1674 read_dword(&ptr, &e->dephstencilstate_count);
1675 TRACE("Depthstencilstate count: %u\n", e->dephstencilstate_count);
1677 read_dword(&ptr, &e->blendstate_count);
1678 TRACE("Blendstate count: %u\n", e->blendstate_count);
1680 read_dword(&ptr, &e->rasterizerstate_count);
1681 TRACE("Rasterizerstate count: %u\n", e->rasterizerstate_count);
1683 read_dword(&ptr, &e->samplerstate_count);
1684 TRACE("Samplerstate count: %u\n", e->samplerstate_count);
1686 read_dword(&ptr, &e->rendertargetview_count);
1687 TRACE("Rendertargetview count: %u\n", e->rendertargetview_count);
1689 read_dword(&ptr, &e->depthstencilview_count);
1690 TRACE("Depthstencilview count: %u\n", e->depthstencilview_count);
1692 read_dword(&ptr, &e->used_shader_count);
1693 TRACE("Used shader count: %u\n", e->used_shader_count);
1695 read_dword(&ptr, &e->anonymous_shader_count);
1696 TRACE("Anonymous shader count: %u\n", e->anonymous_shader_count);
1698 return parse_fx10_body(e, ptr, data_size - (ptr - data));
1701 static HRESULT fx10_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
1703 struct d3d10_effect *e = ctx;
1705 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
1707 TRACE("chunk size: %#x\n", data_size);
1709 switch(tag)
1711 case TAG_FX10:
1712 return parse_fx10(e, data, data_size);
1714 default:
1715 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
1716 return S_OK;
1720 HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size)
1722 return parse_dxbc(data, data_size, fx10_chunk_handler, This);
1725 static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o)
1727 ID3D10Device *device = o->pass->technique->effect->device;
1728 struct d3d10_effect_variable *v = (struct d3d10_effect_variable*) o->data;
1730 TRACE("effect object %p, type %#x.\n", o, o->type);
1732 switch(o->type)
1734 case D3D10_EOT_VERTEXSHADER:
1735 ID3D10Device_VSSetShader(device, ((struct d3d10_effect_shader_variable *)v->data)->shader.vs);
1736 return S_OK;
1738 case D3D10_EOT_PIXELSHADER:
1739 ID3D10Device_PSSetShader(device, ((struct d3d10_effect_shader_variable *)v->data)->shader.ps);
1740 return S_OK;
1742 case D3D10_EOT_GEOMETRYSHADER:
1743 ID3D10Device_GSSetShader(device, ((struct d3d10_effect_shader_variable *)v->data)->shader.gs);
1744 return S_OK;
1746 default:
1747 FIXME("Unhandled effect object type %#x.\n", o->type);
1748 return E_FAIL;
1752 static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v)
1754 unsigned int i;
1756 TRACE("variable %p.\n", v);
1758 HeapFree(GetProcessHeap(), 0, v->name);
1759 HeapFree(GetProcessHeap(), 0, v->semantic);
1760 if (v->annotations)
1762 for (i = 0; i < v->annotation_count; ++i)
1764 d3d10_effect_variable_destroy(&v->annotations[i]);
1766 HeapFree(GetProcessHeap(), 0, v->annotations);
1769 if (v->members)
1771 for (i = 0; i < v->type->member_count; ++i)
1773 d3d10_effect_variable_destroy(&v->members[i]);
1775 HeapFree(GetProcessHeap(), 0, v->members);
1778 if (v->elements)
1780 for (i = 0; i < v->type->element_count; ++i)
1782 d3d10_effect_variable_destroy(&v->elements[i]);
1784 HeapFree(GetProcessHeap(), 0, v->elements);
1787 if (v->data)
1789 switch(v->type->basetype)
1791 case D3D10_SVT_VERTEXSHADER:
1792 case D3D10_SVT_PIXELSHADER:
1793 case D3D10_SVT_GEOMETRYSHADER:
1794 shader_free_signature(&((struct d3d10_effect_shader_variable *)v->data)->input_signature);
1795 shader_free_signature(&((struct d3d10_effect_shader_variable *)v->data)->output_signature);
1796 break;
1798 default:
1799 break;
1801 HeapFree(GetProcessHeap(), 0, v->data);
1805 static void d3d10_effect_pass_destroy(struct d3d10_effect_pass *p)
1807 unsigned int i;
1809 TRACE("pass %p\n", p);
1811 HeapFree(GetProcessHeap(), 0, p->name);
1812 HeapFree(GetProcessHeap(), 0, p->objects);
1814 if (p->annotations)
1816 for (i = 0; i < p->annotation_count; ++i)
1818 d3d10_effect_variable_destroy(&p->annotations[i]);
1820 HeapFree(GetProcessHeap(), 0, p->annotations);
1824 static void d3d10_effect_technique_destroy(struct d3d10_effect_technique *t)
1826 unsigned int i;
1828 TRACE("technique %p\n", t);
1830 HeapFree(GetProcessHeap(), 0, t->name);
1831 if (t->passes)
1833 for (i = 0; i < t->pass_count; ++i)
1835 d3d10_effect_pass_destroy(&t->passes[i]);
1837 HeapFree(GetProcessHeap(), 0, t->passes);
1840 if (t->annotations)
1842 for (i = 0; i < t->annotation_count; ++i)
1844 d3d10_effect_variable_destroy(&t->annotations[i]);
1846 HeapFree(GetProcessHeap(), 0, t->annotations);
1850 static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_variable *l)
1852 unsigned int i;
1854 TRACE("local buffer %p.\n", l);
1856 HeapFree(GetProcessHeap(), 0, l->name);
1857 if (l->members)
1859 for (i = 0; i < l->type->member_count; ++i)
1861 d3d10_effect_variable_destroy(&l->members[i]);
1863 HeapFree(GetProcessHeap(), 0, l->members);
1866 if (l->type->members)
1868 for (i = 0; i < l->type->member_count; ++i)
1870 /* Do not release l->type->members[i].type, it will be covered by d3d10_effect_type_destroy(). */
1871 HeapFree(GetProcessHeap(), 0, l->type->members[i].semantic);
1872 HeapFree(GetProcessHeap(), 0, l->type->members[i].name);
1874 HeapFree(GetProcessHeap(), 0, l->type->members);
1876 HeapFree(GetProcessHeap(), 0, l->type->name);
1877 HeapFree(GetProcessHeap(), 0, l->type);
1879 if (l->annotations)
1881 for (i = 0; i < l->annotation_count; ++i)
1883 d3d10_effect_variable_destroy(&l->annotations[i]);
1885 HeapFree(GetProcessHeap(), 0, l->annotations);
1889 /* IUnknown methods */
1891 static inline struct d3d10_effect *impl_from_ID3D10Effect(ID3D10Effect *iface)
1893 return CONTAINING_RECORD(iface, struct d3d10_effect, ID3D10Effect_iface);
1896 static HRESULT STDMETHODCALLTYPE d3d10_effect_QueryInterface(ID3D10Effect *iface, REFIID riid, void **object)
1898 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
1900 if (IsEqualGUID(riid, &IID_ID3D10Effect)
1901 || IsEqualGUID(riid, &IID_IUnknown))
1903 IUnknown_AddRef(iface);
1904 *object = iface;
1905 return S_OK;
1908 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
1910 *object = NULL;
1911 return E_NOINTERFACE;
1914 static ULONG STDMETHODCALLTYPE d3d10_effect_AddRef(ID3D10Effect *iface)
1916 struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
1917 ULONG refcount = InterlockedIncrement(&This->refcount);
1919 TRACE("%p increasing refcount to %u\n", This, refcount);
1921 return refcount;
1924 static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface)
1926 struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
1927 ULONG refcount = InterlockedDecrement(&This->refcount);
1929 TRACE("%p decreasing refcount to %u\n", This, refcount);
1931 if (!refcount)
1933 unsigned int i;
1935 if (This->techniques)
1937 for (i = 0; i < This->technique_count; ++i)
1939 d3d10_effect_technique_destroy(&This->techniques[i]);
1941 HeapFree(GetProcessHeap(), 0, This->techniques);
1944 if (This->local_variables)
1946 for (i = 0; i < This->local_variable_count; ++i)
1948 d3d10_effect_variable_destroy(&This->local_variables[i]);
1950 HeapFree(GetProcessHeap(), 0, This->local_variables);
1953 if (This->local_buffers)
1955 for (i = 0; i < This->local_buffer_count; ++i)
1957 d3d10_effect_local_buffer_destroy(&This->local_buffers[i]);
1959 HeapFree(GetProcessHeap(), 0, This->local_buffers);
1962 if (This->anonymous_shaders)
1964 for (i = 0; i < This->anonymous_shader_count; ++i)
1966 d3d10_effect_variable_destroy(&This->anonymous_shaders[i].shader);
1967 HeapFree(GetProcessHeap(), 0, This->anonymous_shaders[i].type.name);
1969 HeapFree(GetProcessHeap(), 0, This->anonymous_shaders);
1972 HeapFree(GetProcessHeap(), 0, This->used_shaders);
1974 wine_rb_destroy(&This->types, d3d10_effect_type_destroy, NULL);
1976 ID3D10Device_Release(This->device);
1977 HeapFree(GetProcessHeap(), 0, This);
1980 return refcount;
1983 /* ID3D10Effect methods */
1985 static BOOL STDMETHODCALLTYPE d3d10_effect_IsValid(ID3D10Effect *iface)
1987 FIXME("iface %p stub!\n", iface);
1989 return FALSE;
1992 static BOOL STDMETHODCALLTYPE d3d10_effect_IsPool(ID3D10Effect *iface)
1994 FIXME("iface %p stub!\n", iface);
1996 return FALSE;
1999 static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDevice(ID3D10Effect *iface, ID3D10Device **device)
2001 struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
2003 TRACE("iface %p, device %p\n", iface, device);
2005 ID3D10Device_AddRef(This->device);
2006 *device = This->device;
2008 return S_OK;
2011 static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDesc(ID3D10Effect *iface, D3D10_EFFECT_DESC *desc)
2013 FIXME("iface %p, desc %p stub!\n", iface, desc);
2015 return E_NOTIMPL;
2018 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByIndex(ID3D10Effect *iface,
2019 UINT index)
2021 struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
2022 struct d3d10_effect_variable *l;
2024 TRACE("iface %p, index %u\n", iface, index);
2026 if (index >= This->local_buffer_count)
2028 WARN("Invalid index specified\n");
2029 return (ID3D10EffectConstantBuffer *)&null_local_buffer;
2032 l = &This->local_buffers[index];
2034 TRACE("Returning buffer %p, %s.\n", l, debugstr_a(l->name));
2036 return (ID3D10EffectConstantBuffer *)l;
2039 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByName(ID3D10Effect *iface,
2040 LPCSTR name)
2042 struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
2043 unsigned int i;
2045 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2047 for (i = 0; i < This->local_buffer_count; ++i)
2049 struct d3d10_effect_variable *l = &This->local_buffers[i];
2051 if (!strcmp(l->name, name))
2053 TRACE("Returning buffer %p.\n", l);
2054 return (ID3D10EffectConstantBuffer *)l;
2058 WARN("Invalid name specified\n");
2060 return (ID3D10EffectConstantBuffer *)&null_local_buffer;
2063 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByIndex(ID3D10Effect *iface, UINT index)
2065 struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
2066 unsigned int i;
2068 TRACE("iface %p, index %u\n", iface, index);
2070 for (i = 0; i < This->local_buffer_count; ++i)
2072 struct d3d10_effect_variable *l = &This->local_buffers[i];
2074 if (index < l->type->member_count)
2076 struct d3d10_effect_variable *v = &l->members[index];
2078 TRACE("Returning variable %p.\n", v);
2079 return (ID3D10EffectVariable *)v;
2081 index -= l->type->member_count;
2084 if (index < This->local_variable_count)
2086 struct d3d10_effect_variable *v = &This->local_variables[index];
2088 TRACE("Returning variable %p.\n", v);
2089 return (ID3D10EffectVariable *)v;
2092 WARN("Invalid index specified\n");
2094 return (ID3D10EffectVariable *)&null_variable;
2097 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByName(ID3D10Effect *iface, LPCSTR name)
2099 struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
2100 unsigned int i;
2102 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2104 if (!name)
2106 WARN("Invalid name specified\n");
2107 return (ID3D10EffectVariable *)&null_variable;
2110 for (i = 0; i < This->local_buffer_count; ++i)
2112 struct d3d10_effect_variable *l = &This->local_buffers[i];
2113 unsigned int j;
2115 for (j = 0; j < l->type->member_count; ++j)
2117 struct d3d10_effect_variable *v = &l->members[j];
2119 if (!strcmp(v->name, name))
2121 TRACE("Returning variable %p.\n", v);
2122 return (ID3D10EffectVariable *)v;
2127 for (i = 0; i < This->local_variable_count; ++i)
2129 struct d3d10_effect_variable *v = &This->local_variables[i];
2131 if (!strcmp(v->name, name))
2133 TRACE("Returning variable %p.\n", v);
2134 return (ID3D10EffectVariable *)v;
2138 WARN("Invalid name specified\n");
2140 return (ID3D10EffectVariable *)&null_variable;
2143 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableBySemantic(ID3D10Effect *iface,
2144 LPCSTR semantic)
2146 struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
2147 unsigned int i;
2149 TRACE("iface %p, semantic %s\n", iface, debugstr_a(semantic));
2151 if (!semantic)
2153 WARN("Invalid semantic specified\n");
2154 return (ID3D10EffectVariable *)&null_variable;
2157 for (i = 0; i < This->local_buffer_count; ++i)
2159 struct d3d10_effect_variable *l = &This->local_buffers[i];
2160 unsigned int j;
2162 for (j = 0; j < l->type->member_count; ++j)
2164 struct d3d10_effect_variable *v = &l->members[j];
2166 if (!strcmp(v->semantic, semantic))
2168 TRACE("Returning variable %p.\n", v);
2169 return (ID3D10EffectVariable *)v;
2174 for (i = 0; i < This->local_variable_count; ++i)
2176 struct d3d10_effect_variable *v = &This->local_variables[i];
2178 if (!strcmp(v->semantic, semantic))
2180 TRACE("Returning variable %p.\n", v);
2181 return (ID3D10EffectVariable *)v;
2185 WARN("Invalid semantic specified\n");
2187 return (ID3D10EffectVariable *)&null_variable;
2190 static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface,
2191 UINT index)
2193 struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
2194 struct d3d10_effect_technique *t;
2196 TRACE("iface %p, index %u\n", iface, index);
2198 if (index >= This->technique_count)
2200 WARN("Invalid index specified\n");
2201 return &null_technique.ID3D10EffectTechnique_iface;
2204 t = &This->techniques[index];
2206 TRACE("Returning technique %p, %s.\n", t, debugstr_a(t->name));
2208 return &t->ID3D10EffectTechnique_iface;
2211 static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface,
2212 LPCSTR name)
2214 struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
2215 unsigned int i;
2217 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2219 if (!name)
2221 WARN("Invalid name specified\n");
2222 return &null_technique.ID3D10EffectTechnique_iface;
2225 for (i = 0; i < This->technique_count; ++i)
2227 struct d3d10_effect_technique *t = &This->techniques[i];
2228 if (!strcmp(t->name, name))
2230 TRACE("Returning technique %p\n", t);
2231 return &t->ID3D10EffectTechnique_iface;
2235 WARN("Invalid name specified\n");
2237 return &null_technique.ID3D10EffectTechnique_iface;
2240 static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface)
2242 FIXME("iface %p stub!\n", iface);
2244 return E_NOTIMPL;
2247 static BOOL STDMETHODCALLTYPE d3d10_effect_IsOptimized(ID3D10Effect *iface)
2249 FIXME("iface %p stub!\n", iface);
2251 return FALSE;
2254 const struct ID3D10EffectVtbl d3d10_effect_vtbl =
2256 /* IUnknown methods */
2257 d3d10_effect_QueryInterface,
2258 d3d10_effect_AddRef,
2259 d3d10_effect_Release,
2260 /* ID3D10Effect methods */
2261 d3d10_effect_IsValid,
2262 d3d10_effect_IsPool,
2263 d3d10_effect_GetDevice,
2264 d3d10_effect_GetDesc,
2265 d3d10_effect_GetConstantBufferByIndex,
2266 d3d10_effect_GetConstantBufferByName,
2267 d3d10_effect_GetVariableByIndex,
2268 d3d10_effect_GetVariableByName,
2269 d3d10_effect_GetVariableBySemantic,
2270 d3d10_effect_GetTechniqueByIndex,
2271 d3d10_effect_GetTechniqueByName,
2272 d3d10_effect_Optimize,
2273 d3d10_effect_IsOptimized,
2276 /* ID3D10EffectTechnique methods */
2278 static inline struct d3d10_effect_technique *impl_from_ID3D10EffectTechnique(ID3D10EffectTechnique *iface)
2280 return CONTAINING_RECORD(iface, struct d3d10_effect_technique, ID3D10EffectTechnique_iface);
2283 static BOOL STDMETHODCALLTYPE d3d10_effect_technique_IsValid(ID3D10EffectTechnique *iface)
2285 struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
2287 TRACE("iface %p\n", iface);
2289 return This != &null_technique;
2292 static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_GetDesc(ID3D10EffectTechnique *iface,
2293 D3D10_TECHNIQUE_DESC *desc)
2295 struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
2297 TRACE("iface %p, desc %p\n", iface, desc);
2299 if(This == &null_technique)
2301 WARN("Null technique specified\n");
2302 return E_FAIL;
2305 if(!desc)
2307 WARN("Invalid argument specified\n");
2308 return E_INVALIDARG;
2311 desc->Name = This->name;
2312 desc->Passes = This->pass_count;
2313 desc->Annotations = This->annotation_count;
2315 return S_OK;
2318 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByIndex(
2319 ID3D10EffectTechnique *iface, UINT index)
2321 struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
2322 struct d3d10_effect_variable *a;
2324 TRACE("iface %p, index %u\n", iface, index);
2326 if (index >= This->annotation_count)
2328 WARN("Invalid index specified\n");
2329 return (ID3D10EffectVariable *)&null_variable;
2332 a = &This->annotations[index];
2334 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
2336 return (ID3D10EffectVariable *)a;
2339 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByName(
2340 ID3D10EffectTechnique *iface, LPCSTR name)
2342 struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
2343 unsigned int i;
2345 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2347 for (i = 0; i < This->annotation_count; ++i)
2349 struct d3d10_effect_variable *a = &This->annotations[i];
2350 if (!strcmp(a->name, name))
2352 TRACE("Returning annotation %p\n", a);
2353 return (ID3D10EffectVariable *)a;
2357 WARN("Invalid name specified\n");
2359 return (ID3D10EffectVariable *)&null_variable;
2362 static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique *iface,
2363 UINT index)
2365 struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
2366 struct d3d10_effect_pass *p;
2368 TRACE("iface %p, index %u\n", iface, index);
2370 if (index >= This->pass_count)
2372 WARN("Invalid index specified\n");
2373 return &null_pass.ID3D10EffectPass_iface;
2376 p = &This->passes[index];
2378 TRACE("Returning pass %p, %s.\n", p, debugstr_a(p->name));
2380 return &p->ID3D10EffectPass_iface;
2383 static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique *iface,
2384 LPCSTR name)
2386 struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
2387 unsigned int i;
2389 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2391 /* Do not check for name==NULL, W7/DX10 crashes in that case. */
2393 for (i = 0; i < This->pass_count; ++i)
2395 struct d3d10_effect_pass *p = &This->passes[i];
2396 if (!strcmp(p->name, name))
2398 TRACE("Returning pass %p\n", p);
2399 return &p->ID3D10EffectPass_iface;
2403 WARN("Invalid name specified\n");
2405 return &null_pass.ID3D10EffectPass_iface;
2408 static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_ComputeStateBlockMask(ID3D10EffectTechnique *iface,
2409 D3D10_STATE_BLOCK_MASK *mask)
2411 FIXME("iface %p,mask %p stub!\n", iface, mask);
2413 return E_NOTIMPL;
2416 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl =
2418 /* ID3D10EffectTechnique methods */
2419 d3d10_effect_technique_IsValid,
2420 d3d10_effect_technique_GetDesc,
2421 d3d10_effect_technique_GetAnnotationByIndex,
2422 d3d10_effect_technique_GetAnnotationByName,
2423 d3d10_effect_technique_GetPassByIndex,
2424 d3d10_effect_technique_GetPassByName,
2425 d3d10_effect_technique_ComputeStateBlockMask,
2428 /* ID3D10EffectPass methods */
2430 static inline struct d3d10_effect_pass *impl_from_ID3D10EffectPass(ID3D10EffectPass *iface)
2432 return CONTAINING_RECORD(iface, struct d3d10_effect_pass, ID3D10EffectPass_iface);
2435 static BOOL STDMETHODCALLTYPE d3d10_effect_pass_IsValid(ID3D10EffectPass *iface)
2437 struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
2439 TRACE("iface %p\n", iface);
2441 return This != &null_pass;
2444 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *iface,
2445 D3D10_PASS_DESC *desc)
2447 struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
2448 unsigned int i;
2450 FIXME("iface %p, desc %p partial stub!\n", iface, desc);
2452 if(This == &null_pass)
2454 WARN("Null pass specified\n");
2455 return E_FAIL;
2458 if(!desc)
2460 WARN("Invalid argument specified\n");
2461 return E_INVALIDARG;
2464 memset(desc, 0, sizeof(*desc));
2465 desc->Name = This->name;
2466 for (i = 0; i < This->object_count; ++i)
2468 struct d3d10_effect_object *o = &This->objects[i];
2469 if (o->type == D3D10_EOT_VERTEXSHADER)
2471 struct d3d10_effect_variable *v = o->data;
2472 struct d3d10_effect_shader_variable *s = v->data;
2473 desc->pIAInputSignature = (BYTE *)s->input_signature.signature;
2474 desc->IAInputSignatureSize = s->input_signature.signature_size;
2475 break;
2479 return S_OK;
2482 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass *iface,
2483 D3D10_PASS_SHADER_DESC *desc)
2485 struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
2486 unsigned int i;
2488 TRACE("iface %p, desc %p\n", iface, desc);
2490 if (This == &null_pass)
2492 WARN("Null pass specified\n");
2493 return E_FAIL;
2496 if (!desc)
2498 WARN("Invalid argument specified\n");
2499 return E_INVALIDARG;
2502 for (i = 0; i < This->object_count; ++i)
2504 struct d3d10_effect_object *o = &This->objects[i];
2506 if (o->type == D3D10_EOT_VERTEXSHADER)
2508 desc->pShaderVariable = o->data;
2509 desc->ShaderIndex = o->index;
2510 return S_OK;
2514 TRACE("Returning null_shader_variable\n");
2515 desc->pShaderVariable = (ID3D10EffectShaderVariable *)&null_shader_variable;
2516 desc->ShaderIndex = 0;
2518 return S_OK;
2521 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass *iface,
2522 D3D10_PASS_SHADER_DESC *desc)
2524 struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
2525 unsigned int i;
2527 TRACE("iface %p, desc %p\n", iface, desc);
2529 if (This == &null_pass)
2531 WARN("Null pass specified\n");
2532 return E_FAIL;
2535 if (!desc)
2537 WARN("Invalid argument specified\n");
2538 return E_INVALIDARG;
2541 for (i = 0; i < This->object_count; ++i)
2543 struct d3d10_effect_object *o = &This->objects[i];
2545 if (o->type == D3D10_EOT_GEOMETRYSHADER)
2547 desc->pShaderVariable = o->data;
2548 desc->ShaderIndex = o->index;
2549 return S_OK;
2553 TRACE("Returning null_shader_variable\n");
2554 desc->pShaderVariable = (ID3D10EffectShaderVariable *)&null_shader_variable;
2555 desc->ShaderIndex = 0;
2557 return S_OK;
2560 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass *iface,
2561 D3D10_PASS_SHADER_DESC *desc)
2563 struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
2564 unsigned int i;
2566 TRACE("iface %p, desc %p\n", iface, desc);
2568 if (This == &null_pass)
2570 WARN("Null pass specified\n");
2571 return E_FAIL;
2574 if (!desc)
2576 WARN("Invalid argument specified\n");
2577 return E_INVALIDARG;
2580 for (i = 0; i < This->object_count; ++i)
2582 struct d3d10_effect_object *o = &This->objects[i];
2584 if (o->type == D3D10_EOT_PIXELSHADER)
2586 desc->pShaderVariable = o->data;
2587 desc->ShaderIndex = o->index;
2588 return S_OK;
2592 TRACE("Returning null_shader_variable\n");
2593 desc->pShaderVariable = (ID3D10EffectShaderVariable *)&null_shader_variable;
2594 desc->ShaderIndex = 0;
2596 return S_OK;
2599 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass *iface,
2600 UINT index)
2602 struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
2603 struct d3d10_effect_variable *a;
2605 TRACE("iface %p, index %u\n", iface, index);
2607 if (index >= This->annotation_count)
2609 WARN("Invalid index specified\n");
2610 return (ID3D10EffectVariable *)&null_variable;
2613 a = &This->annotations[index];
2615 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
2617 return (ID3D10EffectVariable *)a;
2620 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass *iface,
2621 LPCSTR name)
2623 struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
2624 unsigned int i;
2626 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2628 for (i = 0; i < This->annotation_count; ++i)
2630 struct d3d10_effect_variable *a = &This->annotations[i];
2631 if (!strcmp(a->name, name))
2633 TRACE("Returning annotation %p\n", a);
2634 return (ID3D10EffectVariable *)a;
2638 WARN("Invalid name specified\n");
2640 return (ID3D10EffectVariable *)&null_variable;
2643 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface, UINT flags)
2645 struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
2646 HRESULT hr = S_OK;
2647 unsigned int i;
2649 TRACE("iface %p, flags %#x\n", iface, flags);
2651 if (flags) FIXME("Ignoring flags (%#x)\n", flags);
2653 for (i = 0; i < This->object_count; ++i)
2655 hr = d3d10_effect_object_apply(&This->objects[i]);
2656 if (FAILED(hr)) break;
2659 return hr;
2662 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass *iface,
2663 D3D10_STATE_BLOCK_MASK *mask)
2665 FIXME("iface %p, mask %p stub!\n", iface, mask);
2667 return E_NOTIMPL;
2670 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl =
2672 /* ID3D10EffectPass methods */
2673 d3d10_effect_pass_IsValid,
2674 d3d10_effect_pass_GetDesc,
2675 d3d10_effect_pass_GetVertexShaderDesc,
2676 d3d10_effect_pass_GetGeometryShaderDesc,
2677 d3d10_effect_pass_GetPixelShaderDesc,
2678 d3d10_effect_pass_GetAnnotationByIndex,
2679 d3d10_effect_pass_GetAnnotationByName,
2680 d3d10_effect_pass_Apply,
2681 d3d10_effect_pass_ComputeStateBlockMask,
2684 /* ID3D10EffectVariable methods */
2686 static BOOL STDMETHODCALLTYPE d3d10_effect_variable_IsValid(ID3D10EffectVariable *iface)
2688 TRACE("iface %p\n", iface);
2690 return (struct d3d10_effect_variable *)iface != &null_variable;
2693 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_variable_GetType(ID3D10EffectVariable *iface)
2695 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2697 TRACE("iface %p\n", iface);
2699 return &This->type->ID3D10EffectType_iface;
2702 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetDesc(ID3D10EffectVariable *iface,
2703 D3D10_EFFECT_VARIABLE_DESC *desc)
2705 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2707 TRACE("iface %p, desc %p\n", iface, desc);
2709 if (!iface->lpVtbl->IsValid(iface))
2711 WARN("Null variable specified\n");
2712 return E_FAIL;
2715 if (!desc)
2717 WARN("Invalid argument specified\n");
2718 return E_INVALIDARG;
2721 /* FIXME: This isn't correct. Anonymous shaders let desc->ExplicitBindPoint untouched, but normal shaders set it! */
2722 memset(desc, 0, sizeof(*desc));
2723 desc->Name = This->name;
2724 desc->Semantic = This->semantic;
2725 desc->Flags = This->flag;
2726 desc->Annotations = This->annotation_count;
2727 desc->BufferOffset = This->buffer_offset;
2729 if (This->flag & D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT)
2731 desc->ExplicitBindPoint = This->buffer_offset;
2734 return S_OK;
2737 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByIndex(
2738 ID3D10EffectVariable *iface, UINT index)
2740 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2741 struct d3d10_effect_variable *a;
2743 TRACE("iface %p, index %u\n", iface, index);
2745 if (index >= This->annotation_count)
2747 WARN("Invalid index specified\n");
2748 return (ID3D10EffectVariable *)&null_variable;
2751 a = &This->annotations[index];
2753 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
2755 return (ID3D10EffectVariable *)a;
2758 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByName(
2759 ID3D10EffectVariable *iface, LPCSTR name)
2761 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2762 unsigned int i;
2764 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2766 for (i = 0; i < This->annotation_count; ++i)
2768 struct d3d10_effect_variable *a = &This->annotations[i];
2769 if (!strcmp(a->name, name))
2771 TRACE("Returning annotation %p\n", a);
2772 return (ID3D10EffectVariable *)a;
2776 WARN("Invalid name specified\n");
2778 return (ID3D10EffectVariable *)&null_variable;
2781 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByIndex(
2782 ID3D10EffectVariable *iface, UINT index)
2784 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2785 struct d3d10_effect_variable *m;
2787 TRACE("iface %p, index %u\n", iface, index);
2789 if (index >= This->type->member_count)
2791 WARN("Invalid index specified\n");
2792 return (ID3D10EffectVariable *)&null_variable;
2795 m = &This->members[index];
2797 TRACE("Returning member %p, %s\n", m, debugstr_a(m->name));
2799 return (ID3D10EffectVariable *)m;
2802 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByName(
2803 ID3D10EffectVariable *iface, LPCSTR name)
2805 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2806 unsigned int i;
2808 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2810 if (!name)
2812 WARN("Invalid name specified\n");
2813 return (ID3D10EffectVariable *)&null_variable;
2816 for (i = 0; i < This->type->member_count; ++i)
2818 struct d3d10_effect_variable *m = &This->members[i];
2820 if (m->name)
2822 if (!strcmp(m->name, name))
2824 TRACE("Returning member %p\n", m);
2825 return (ID3D10EffectVariable *)m;
2830 WARN("Invalid name specified\n");
2832 return (ID3D10EffectVariable *)&null_variable;
2835 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberBySemantic(
2836 ID3D10EffectVariable *iface, LPCSTR semantic)
2838 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2839 unsigned int i;
2841 TRACE("iface %p, semantic %s.\n", iface, debugstr_a(semantic));
2843 if (!semantic)
2845 WARN("Invalid semantic specified\n");
2846 return (ID3D10EffectVariable *)&null_variable;
2849 for (i = 0; i < This->type->member_count; ++i)
2851 struct d3d10_effect_variable *m = &This->members[i];
2853 if (m->semantic)
2855 if (!strcmp(m->semantic, semantic))
2857 TRACE("Returning member %p\n", m);
2858 return (ID3D10EffectVariable *)m;
2863 WARN("Invalid semantic specified\n");
2865 return (ID3D10EffectVariable *)&null_variable;
2868 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetElement(
2869 ID3D10EffectVariable *iface, UINT index)
2871 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2872 struct d3d10_effect_variable *v;
2874 TRACE("iface %p, index %u\n", iface, index);
2876 if (index >= This->type->element_count)
2878 WARN("Invalid index specified\n");
2879 return (ID3D10EffectVariable *)&null_variable;
2882 v = &This->elements[index];
2884 TRACE("Returning element %p, %s\n", v, debugstr_a(v->name));
2886 return (ID3D10EffectVariable *)v;
2889 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_GetParentConstantBuffer(
2890 ID3D10EffectVariable *iface)
2892 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2894 TRACE("iface %p\n", iface);
2896 return (ID3D10EffectConstantBuffer *)This->buffer;
2899 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsScalar(
2900 ID3D10EffectVariable *iface)
2902 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2904 TRACE("iface %p\n", iface);
2906 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl)
2907 return (ID3D10EffectScalarVariable *)This;
2909 return (ID3D10EffectScalarVariable *)&null_scalar_variable;
2912 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsVector(
2913 ID3D10EffectVariable *iface)
2915 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2917 TRACE("iface %p\n", iface);
2919 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl)
2920 return (ID3D10EffectVectorVariable *)This;
2922 return (ID3D10EffectVectorVariable *)&null_vector_variable;
2925 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsMatrix(
2926 ID3D10EffectVariable *iface)
2928 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2930 TRACE("iface %p\n", iface);
2932 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl)
2933 return (ID3D10EffectMatrixVariable *)This;
2935 return (ID3D10EffectMatrixVariable *)&null_matrix_variable;
2938 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsString(
2939 ID3D10EffectVariable *iface)
2941 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2943 TRACE("iface %p\n", iface);
2945 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl)
2946 return (ID3D10EffectStringVariable *)This;
2948 return (ID3D10EffectStringVariable *)&null_string_variable;
2951 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShaderResource(
2952 ID3D10EffectVariable *iface)
2954 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2956 TRACE("iface %p\n", iface);
2958 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl)
2959 return (ID3D10EffectShaderResourceVariable *)This;
2961 return (ID3D10EffectShaderResourceVariable *)&null_shader_resource_variable;
2964 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRenderTargetView(
2965 ID3D10EffectVariable *iface)
2967 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2969 TRACE("iface %p\n", iface);
2971 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl)
2972 return (ID3D10EffectRenderTargetViewVariable *)This;
2974 return (ID3D10EffectRenderTargetViewVariable *)&null_render_target_view_variable;
2977 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencilView(
2978 ID3D10EffectVariable *iface)
2980 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2982 TRACE("iface %p\n", iface);
2984 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl)
2985 return (ID3D10EffectDepthStencilViewVariable *)This;
2987 return (ID3D10EffectDepthStencilViewVariable *)&null_depth_stencil_view_variable;
2990 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_AsConstantBuffer(
2991 ID3D10EffectVariable *iface)
2993 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2995 TRACE("iface %p\n", iface);
2997 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl)
2998 return (ID3D10EffectConstantBuffer *)This;
3000 return (ID3D10EffectConstantBuffer *)&null_local_buffer;
3003 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShader(
3004 ID3D10EffectVariable *iface)
3006 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
3008 TRACE("iface %p\n", iface);
3010 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl)
3011 return (ID3D10EffectShaderVariable *)This;
3013 return (ID3D10EffectShaderVariable *)&null_shader_variable;
3016 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsBlend(ID3D10EffectVariable *iface)
3018 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
3020 TRACE("iface %p\n", iface);
3022 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl)
3023 return (ID3D10EffectBlendVariable *)This;
3025 return (ID3D10EffectBlendVariable *)&null_blend_variable;
3028 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencil(
3029 ID3D10EffectVariable *iface)
3031 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
3033 TRACE("iface %p\n", iface);
3035 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl)
3036 return (ID3D10EffectDepthStencilVariable *)This;
3038 return (ID3D10EffectDepthStencilVariable *)&null_depth_stencil_variable;
3041 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRasterizer(
3042 ID3D10EffectVariable *iface)
3044 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
3046 TRACE("iface %p\n", iface);
3048 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl)
3049 return (ID3D10EffectRasterizerVariable *)This;
3051 return (ID3D10EffectRasterizerVariable *)&null_rasterizer_variable;
3054 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsSampler(
3055 ID3D10EffectVariable *iface)
3057 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
3059 TRACE("iface %p\n", iface);
3061 if (This->vtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl)
3062 return (ID3D10EffectSamplerVariable *)This;
3064 return (ID3D10EffectSamplerVariable *)&null_sampler_variable;
3067 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_SetRawValue(ID3D10EffectVariable *iface,
3068 void *data, UINT offset, UINT count)
3070 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3072 return E_NOTIMPL;
3075 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetRawValue(ID3D10EffectVariable *iface,
3076 void *data, UINT offset, UINT count)
3078 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3080 return E_NOTIMPL;
3083 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl =
3085 /* ID3D10EffectVariable methods */
3086 d3d10_effect_variable_IsValid,
3087 d3d10_effect_variable_GetType,
3088 d3d10_effect_variable_GetDesc,
3089 d3d10_effect_variable_GetAnnotationByIndex,
3090 d3d10_effect_variable_GetAnnotationByName,
3091 d3d10_effect_variable_GetMemberByIndex,
3092 d3d10_effect_variable_GetMemberByName,
3093 d3d10_effect_variable_GetMemberBySemantic,
3094 d3d10_effect_variable_GetElement,
3095 d3d10_effect_variable_GetParentConstantBuffer,
3096 d3d10_effect_variable_AsScalar,
3097 d3d10_effect_variable_AsVector,
3098 d3d10_effect_variable_AsMatrix,
3099 d3d10_effect_variable_AsString,
3100 d3d10_effect_variable_AsShaderResource,
3101 d3d10_effect_variable_AsRenderTargetView,
3102 d3d10_effect_variable_AsDepthStencilView,
3103 d3d10_effect_variable_AsConstantBuffer,
3104 d3d10_effect_variable_AsShader,
3105 d3d10_effect_variable_AsBlend,
3106 d3d10_effect_variable_AsDepthStencil,
3107 d3d10_effect_variable_AsRasterizer,
3108 d3d10_effect_variable_AsSampler,
3109 d3d10_effect_variable_SetRawValue,
3110 d3d10_effect_variable_GetRawValue,
3113 /* ID3D10EffectVariable methods */
3114 static BOOL STDMETHODCALLTYPE d3d10_effect_constant_buffer_IsValid(ID3D10EffectConstantBuffer *iface)
3116 TRACE("iface %p\n", iface);
3118 return (struct d3d10_effect_variable *)iface != &null_local_buffer;
3121 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetType(ID3D10EffectConstantBuffer *iface)
3123 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
3126 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetDesc(ID3D10EffectConstantBuffer *iface,
3127 D3D10_EFFECT_VARIABLE_DESC *desc)
3129 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
3132 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByIndex(
3133 ID3D10EffectConstantBuffer *iface, UINT index)
3135 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
3138 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByName(
3139 ID3D10EffectConstantBuffer *iface, LPCSTR name)
3141 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
3144 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByIndex(
3145 ID3D10EffectConstantBuffer *iface, UINT index)
3147 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
3150 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByName(
3151 ID3D10EffectConstantBuffer *iface, LPCSTR name)
3153 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
3156 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberBySemantic(
3157 ID3D10EffectConstantBuffer *iface, LPCSTR semantic)
3159 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
3162 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetElement(
3163 ID3D10EffectConstantBuffer *iface, UINT index)
3165 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
3168 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetParentConstantBuffer(
3169 ID3D10EffectConstantBuffer *iface)
3171 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
3174 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsScalar(
3175 ID3D10EffectConstantBuffer *iface)
3177 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
3180 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsVector(
3181 ID3D10EffectConstantBuffer *iface)
3183 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
3186 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsMatrix(
3187 ID3D10EffectConstantBuffer *iface)
3189 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
3192 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsString(
3193 ID3D10EffectConstantBuffer *iface)
3195 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
3198 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShaderResource(
3199 ID3D10EffectConstantBuffer *iface)
3201 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
3204 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRenderTargetView(
3205 ID3D10EffectConstantBuffer *iface)
3207 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
3210 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencilView(
3211 ID3D10EffectConstantBuffer *iface)
3213 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
3216 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsConstantBuffer(
3217 ID3D10EffectConstantBuffer *iface)
3219 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
3222 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShader(
3223 ID3D10EffectConstantBuffer *iface)
3225 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
3228 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsBlend(ID3D10EffectConstantBuffer *iface)
3230 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
3233 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencil(
3234 ID3D10EffectConstantBuffer *iface)
3236 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
3239 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRasterizer(
3240 ID3D10EffectConstantBuffer *iface)
3242 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
3245 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsSampler(
3246 ID3D10EffectConstantBuffer *iface)
3248 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
3251 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetRawValue(ID3D10EffectConstantBuffer *iface,
3252 void *data, UINT offset, UINT count)
3254 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3257 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetRawValue(ID3D10EffectConstantBuffer *iface,
3258 void *data, UINT offset, UINT count)
3260 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3263 /* ID3D10EffectConstantBuffer methods */
3264 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetConstantBuffer(ID3D10EffectConstantBuffer *iface,
3265 ID3D10Buffer *buffer)
3267 FIXME("iface %p, buffer %p stub!\n", iface, buffer);
3269 return E_NOTIMPL;
3272 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetConstantBuffer(ID3D10EffectConstantBuffer *iface,
3273 ID3D10Buffer **buffer)
3275 FIXME("iface %p, buffer %p stub!\n", iface, buffer);
3277 return E_NOTIMPL;
3280 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetTextureBuffer(ID3D10EffectConstantBuffer *iface,
3281 ID3D10ShaderResourceView *view)
3283 FIXME("iface %p, view %p stub!\n", iface, view);
3285 return E_NOTIMPL;
3288 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetTextureBuffer(ID3D10EffectConstantBuffer *iface,
3289 ID3D10ShaderResourceView **view)
3291 FIXME("iface %p, view %p stub!\n", iface, view);
3293 return E_NOTIMPL;
3296 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl =
3298 /* ID3D10EffectVariable methods */
3299 d3d10_effect_constant_buffer_IsValid,
3300 d3d10_effect_constant_buffer_GetType,
3301 d3d10_effect_constant_buffer_GetDesc,
3302 d3d10_effect_constant_buffer_GetAnnotationByIndex,
3303 d3d10_effect_constant_buffer_GetAnnotationByName,
3304 d3d10_effect_constant_buffer_GetMemberByIndex,
3305 d3d10_effect_constant_buffer_GetMemberByName,
3306 d3d10_effect_constant_buffer_GetMemberBySemantic,
3307 d3d10_effect_constant_buffer_GetElement,
3308 d3d10_effect_constant_buffer_GetParentConstantBuffer,
3309 d3d10_effect_constant_buffer_AsScalar,
3310 d3d10_effect_constant_buffer_AsVector,
3311 d3d10_effect_constant_buffer_AsMatrix,
3312 d3d10_effect_constant_buffer_AsString,
3313 d3d10_effect_constant_buffer_AsShaderResource,
3314 d3d10_effect_constant_buffer_AsRenderTargetView,
3315 d3d10_effect_constant_buffer_AsDepthStencilView,
3316 d3d10_effect_constant_buffer_AsConstantBuffer,
3317 d3d10_effect_constant_buffer_AsShader,
3318 d3d10_effect_constant_buffer_AsBlend,
3319 d3d10_effect_constant_buffer_AsDepthStencil,
3320 d3d10_effect_constant_buffer_AsRasterizer,
3321 d3d10_effect_constant_buffer_AsSampler,
3322 d3d10_effect_constant_buffer_SetRawValue,
3323 d3d10_effect_constant_buffer_GetRawValue,
3324 /* ID3D10EffectConstantBuffer methods */
3325 d3d10_effect_constant_buffer_SetConstantBuffer,
3326 d3d10_effect_constant_buffer_GetConstantBuffer,
3327 d3d10_effect_constant_buffer_SetTextureBuffer,
3328 d3d10_effect_constant_buffer_GetTextureBuffer,
3331 /* ID3D10EffectVariable methods */
3333 static BOOL STDMETHODCALLTYPE d3d10_effect_scalar_variable_IsValid(ID3D10EffectScalarVariable *iface)
3335 TRACE("iface %p\n", iface);
3337 return (struct d3d10_effect_variable *)iface != &null_scalar_variable;
3340 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetType(
3341 ID3D10EffectScalarVariable *iface)
3343 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
3346 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetDesc(ID3D10EffectScalarVariable *iface,
3347 D3D10_EFFECT_VARIABLE_DESC *desc)
3349 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
3352 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByIndex(
3353 ID3D10EffectScalarVariable *iface, UINT index)
3355 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
3358 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByName(
3359 ID3D10EffectScalarVariable *iface, LPCSTR name)
3361 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
3364 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByIndex(
3365 ID3D10EffectScalarVariable *iface, UINT index)
3367 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
3370 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByName(
3371 ID3D10EffectScalarVariable *iface, LPCSTR name)
3373 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
3376 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberBySemantic(
3377 ID3D10EffectScalarVariable *iface, LPCSTR semantic)
3379 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
3382 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetElement(
3383 ID3D10EffectScalarVariable *iface, UINT index)
3385 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
3388 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetParentConstantBuffer(
3389 ID3D10EffectScalarVariable *iface)
3391 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
3394 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsScalar(
3395 ID3D10EffectScalarVariable *iface)
3397 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
3400 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsVector(
3401 ID3D10EffectScalarVariable *iface)
3403 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
3406 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsMatrix(
3407 ID3D10EffectScalarVariable *iface)
3409 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
3412 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsString(
3413 ID3D10EffectScalarVariable *iface)
3415 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
3418 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShaderResource(
3419 ID3D10EffectScalarVariable *iface)
3421 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
3424 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRenderTargetView(
3425 ID3D10EffectScalarVariable *iface)
3427 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
3430 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencilView(
3431 ID3D10EffectScalarVariable *iface)
3433 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
3436 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsConstantBuffer(
3437 ID3D10EffectScalarVariable *iface)
3439 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
3442 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShader(
3443 ID3D10EffectScalarVariable *iface)
3445 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
3448 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsBlend(
3449 ID3D10EffectScalarVariable *iface)
3451 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
3454 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencil(
3455 ID3D10EffectScalarVariable *iface)
3457 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
3460 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRasterizer(
3461 ID3D10EffectScalarVariable *iface)
3463 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
3466 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsSampler(
3467 ID3D10EffectScalarVariable *iface)
3469 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
3472 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetRawValue(ID3D10EffectScalarVariable *iface,
3473 void *data, UINT offset, UINT count)
3475 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3478 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetRawValue(ID3D10EffectScalarVariable *iface,
3479 void *data, UINT offset, UINT count)
3481 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3484 /* ID3D10EffectScalarVariable methods */
3486 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloat(ID3D10EffectScalarVariable *iface,
3487 float value)
3489 FIXME("iface %p, value %.8e stub!\n", iface, value);
3491 return E_NOTIMPL;
3494 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloat(ID3D10EffectScalarVariable *iface,
3495 float *value)
3497 FIXME("iface %p, value %p stub!\n", iface, value);
3499 return E_NOTIMPL;
3502 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloatArray(ID3D10EffectScalarVariable *iface,
3503 float *values, UINT offset, UINT count)
3505 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3507 return E_NOTIMPL;
3510 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloatArray(ID3D10EffectScalarVariable *iface,
3511 float *values, UINT offset, UINT count)
3513 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3515 return E_NOTIMPL;
3518 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetInt(ID3D10EffectScalarVariable *iface,
3519 int value)
3521 FIXME("iface %p, value %d stub!\n", iface, value);
3523 return E_NOTIMPL;
3526 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetInt(ID3D10EffectScalarVariable *iface,
3527 int *value)
3529 FIXME("iface %p, value %p stub!\n", iface, value);
3531 return E_NOTIMPL;
3534 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetIntArray(ID3D10EffectScalarVariable *iface,
3535 int *values, UINT offset, UINT count)
3537 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3539 return E_NOTIMPL;
3542 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetIntArray(ID3D10EffectScalarVariable *iface,
3543 int *values, UINT offset, UINT count)
3545 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3547 return E_NOTIMPL;
3550 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBool(ID3D10EffectScalarVariable *iface,
3551 BOOL value)
3553 FIXME("iface %p, value %d stub!\n", iface, value);
3555 return E_NOTIMPL;
3558 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBool(ID3D10EffectScalarVariable *iface,
3559 BOOL *value)
3561 FIXME("iface %p, value %p stub!\n", iface, value);
3563 return E_NOTIMPL;
3566 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBoolArray(ID3D10EffectScalarVariable *iface,
3567 BOOL *values, UINT offset, UINT count)
3569 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3571 return E_NOTIMPL;
3574 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBoolArray(ID3D10EffectScalarVariable *iface,
3575 BOOL *values, UINT offset, UINT count)
3577 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3579 return E_NOTIMPL;
3582 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl =
3584 /* ID3D10EffectVariable methods */
3585 d3d10_effect_scalar_variable_IsValid,
3586 d3d10_effect_scalar_variable_GetType,
3587 d3d10_effect_scalar_variable_GetDesc,
3588 d3d10_effect_scalar_variable_GetAnnotationByIndex,
3589 d3d10_effect_scalar_variable_GetAnnotationByName,
3590 d3d10_effect_scalar_variable_GetMemberByIndex,
3591 d3d10_effect_scalar_variable_GetMemberByName,
3592 d3d10_effect_scalar_variable_GetMemberBySemantic,
3593 d3d10_effect_scalar_variable_GetElement,
3594 d3d10_effect_scalar_variable_GetParentConstantBuffer,
3595 d3d10_effect_scalar_variable_AsScalar,
3596 d3d10_effect_scalar_variable_AsVector,
3597 d3d10_effect_scalar_variable_AsMatrix,
3598 d3d10_effect_scalar_variable_AsString,
3599 d3d10_effect_scalar_variable_AsShaderResource,
3600 d3d10_effect_scalar_variable_AsRenderTargetView,
3601 d3d10_effect_scalar_variable_AsDepthStencilView,
3602 d3d10_effect_scalar_variable_AsConstantBuffer,
3603 d3d10_effect_scalar_variable_AsShader,
3604 d3d10_effect_scalar_variable_AsBlend,
3605 d3d10_effect_scalar_variable_AsDepthStencil,
3606 d3d10_effect_scalar_variable_AsRasterizer,
3607 d3d10_effect_scalar_variable_AsSampler,
3608 d3d10_effect_scalar_variable_SetRawValue,
3609 d3d10_effect_scalar_variable_GetRawValue,
3610 /* ID3D10EffectScalarVariable methods */
3611 d3d10_effect_scalar_variable_SetFloat,
3612 d3d10_effect_scalar_variable_GetFloat,
3613 d3d10_effect_scalar_variable_SetFloatArray,
3614 d3d10_effect_scalar_variable_GetFloatArray,
3615 d3d10_effect_scalar_variable_SetInt,
3616 d3d10_effect_scalar_variable_GetInt,
3617 d3d10_effect_scalar_variable_SetIntArray,
3618 d3d10_effect_scalar_variable_GetIntArray,
3619 d3d10_effect_scalar_variable_SetBool,
3620 d3d10_effect_scalar_variable_GetBool,
3621 d3d10_effect_scalar_variable_SetBoolArray,
3622 d3d10_effect_scalar_variable_GetBoolArray,
3625 /* ID3D10EffectVariable methods */
3627 static BOOL STDMETHODCALLTYPE d3d10_effect_vector_variable_IsValid(ID3D10EffectVectorVariable *iface)
3629 TRACE("iface %p\n", iface);
3631 return (struct d3d10_effect_variable *)iface != &null_vector_variable;
3634 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetType(
3635 ID3D10EffectVectorVariable *iface)
3637 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
3640 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetDesc(ID3D10EffectVectorVariable *iface,
3641 D3D10_EFFECT_VARIABLE_DESC *desc)
3643 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
3646 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByIndex(
3647 ID3D10EffectVectorVariable *iface, UINT index)
3649 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
3652 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByName(
3653 ID3D10EffectVectorVariable *iface, LPCSTR name)
3655 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
3658 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByIndex(
3659 ID3D10EffectVectorVariable *iface, UINT index)
3661 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
3664 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByName(
3665 ID3D10EffectVectorVariable *iface, LPCSTR name)
3667 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
3670 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberBySemantic(
3671 ID3D10EffectVectorVariable *iface, LPCSTR semantic)
3673 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
3676 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetElement(
3677 ID3D10EffectVectorVariable *iface, UINT index)
3679 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
3682 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetParentConstantBuffer(
3683 ID3D10EffectVectorVariable *iface)
3685 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
3688 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsScalar(
3689 ID3D10EffectVectorVariable *iface)
3691 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
3694 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsVector(
3695 ID3D10EffectVectorVariable *iface)
3697 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
3700 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsMatrix(
3701 ID3D10EffectVectorVariable *iface)
3703 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
3706 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsString(
3707 ID3D10EffectVectorVariable *iface)
3709 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
3712 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShaderResource(
3713 ID3D10EffectVectorVariable *iface)
3715 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
3718 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRenderTargetView(
3719 ID3D10EffectVectorVariable *iface)
3721 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
3724 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencilView(
3725 ID3D10EffectVectorVariable *iface)
3727 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
3730 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsConstantBuffer(
3731 ID3D10EffectVectorVariable *iface)
3733 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
3736 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShader(
3737 ID3D10EffectVectorVariable *iface)
3739 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
3742 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsBlend(
3743 ID3D10EffectVectorVariable *iface)
3745 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
3748 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencil(
3749 ID3D10EffectVectorVariable *iface)
3751 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
3754 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRasterizer(
3755 ID3D10EffectVectorVariable *iface)
3757 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
3760 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsSampler(
3761 ID3D10EffectVectorVariable *iface)
3763 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
3766 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetRawValue(ID3D10EffectVectorVariable *iface,
3767 void *data, UINT offset, UINT count)
3769 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3772 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetRawValue(ID3D10EffectVectorVariable *iface,
3773 void *data, UINT offset, UINT count)
3775 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3778 /* ID3D10EffectVectorVariable methods */
3780 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVector(ID3D10EffectVectorVariable *iface,
3781 BOOL *value)
3783 FIXME("iface %p, value %p stub!\n", iface, value);
3785 return E_NOTIMPL;
3788 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVector(ID3D10EffectVectorVariable *iface,
3789 int *value)
3791 FIXME("iface %p, value %p stub!\n", iface, value);
3793 return E_NOTIMPL;
3796 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVector(ID3D10EffectVectorVariable *iface,
3797 float *value)
3799 FIXME("iface %p, value %p stub!\n", iface, value);
3801 return E_NOTIMPL;
3804 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable *iface,
3805 BOOL *value)
3807 FIXME("iface %p, value %p stub!\n", iface, value);
3809 return E_NOTIMPL;
3812 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVector(ID3D10EffectVectorVariable *iface,
3813 int *value)
3815 FIXME("iface %p, value %p stub!\n", iface, value);
3817 return E_NOTIMPL;
3820 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVector(ID3D10EffectVectorVariable *iface,
3821 float *value)
3823 FIXME("iface %p, value %p stub!\n", iface, value);
3825 return E_NOTIMPL;
3828 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable *iface,
3829 BOOL *values, UINT offset, UINT count)
3831 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3833 return E_NOTIMPL;
3836 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVectorArray(ID3D10EffectVectorVariable *iface,
3837 int *values, UINT offset, UINT count)
3839 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3841 return E_NOTIMPL;
3844 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVectorArray(ID3D10EffectVectorVariable *iface,
3845 float *values, UINT offset, UINT count)
3847 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3849 return E_NOTIMPL;
3852 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable *iface,
3853 BOOL *values, UINT offset, UINT count)
3855 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3857 return E_NOTIMPL;
3860 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVectorArray(ID3D10EffectVectorVariable *iface,
3861 int *values, UINT offset, UINT count)
3863 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3865 return E_NOTIMPL;
3868 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVectorArray(ID3D10EffectVectorVariable *iface,
3869 float *values, UINT offset, UINT count)
3871 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3873 return E_NOTIMPL;
3876 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl =
3878 /* ID3D10EffectVariable methods */
3879 d3d10_effect_vector_variable_IsValid,
3880 d3d10_effect_vector_variable_GetType,
3881 d3d10_effect_vector_variable_GetDesc,
3882 d3d10_effect_vector_variable_GetAnnotationByIndex,
3883 d3d10_effect_vector_variable_GetAnnotationByName,
3884 d3d10_effect_vector_variable_GetMemberByIndex,
3885 d3d10_effect_vector_variable_GetMemberByName,
3886 d3d10_effect_vector_variable_GetMemberBySemantic,
3887 d3d10_effect_vector_variable_GetElement,
3888 d3d10_effect_vector_variable_GetParentConstantBuffer,
3889 d3d10_effect_vector_variable_AsScalar,
3890 d3d10_effect_vector_variable_AsVector,
3891 d3d10_effect_vector_variable_AsMatrix,
3892 d3d10_effect_vector_variable_AsString,
3893 d3d10_effect_vector_variable_AsShaderResource,
3894 d3d10_effect_vector_variable_AsRenderTargetView,
3895 d3d10_effect_vector_variable_AsDepthStencilView,
3896 d3d10_effect_vector_variable_AsConstantBuffer,
3897 d3d10_effect_vector_variable_AsShader,
3898 d3d10_effect_vector_variable_AsBlend,
3899 d3d10_effect_vector_variable_AsDepthStencil,
3900 d3d10_effect_vector_variable_AsRasterizer,
3901 d3d10_effect_vector_variable_AsSampler,
3902 d3d10_effect_vector_variable_SetRawValue,
3903 d3d10_effect_vector_variable_GetRawValue,
3904 /* ID3D10EffectVectorVariable methods */
3905 d3d10_effect_vector_variable_SetBoolVector,
3906 d3d10_effect_vector_variable_SetIntVector,
3907 d3d10_effect_vector_variable_SetFloatVector,
3908 d3d10_effect_vector_variable_GetBoolVector,
3909 d3d10_effect_vector_variable_GetIntVector,
3910 d3d10_effect_vector_variable_GetFloatVector,
3911 d3d10_effect_vector_variable_SetBoolVectorArray,
3912 d3d10_effect_vector_variable_SetIntVectorArray,
3913 d3d10_effect_vector_variable_SetFloatVectorArray,
3914 d3d10_effect_vector_variable_GetBoolVectorArray,
3915 d3d10_effect_vector_variable_GetIntVectorArray,
3916 d3d10_effect_vector_variable_GetFloatVectorArray,
3919 /* ID3D10EffectVariable methods */
3921 static BOOL STDMETHODCALLTYPE d3d10_effect_matrix_variable_IsValid(ID3D10EffectMatrixVariable *iface)
3923 TRACE("iface %p\n", iface);
3925 return (struct d3d10_effect_variable *)iface != &null_matrix_variable;
3928 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetType(
3929 ID3D10EffectMatrixVariable *iface)
3931 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
3934 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetDesc(ID3D10EffectMatrixVariable *iface,
3935 D3D10_EFFECT_VARIABLE_DESC *desc)
3937 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
3940 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByIndex(
3941 ID3D10EffectMatrixVariable *iface, UINT index)
3943 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
3946 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByName(
3947 ID3D10EffectMatrixVariable *iface, LPCSTR name)
3949 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
3952 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByIndex(
3953 ID3D10EffectMatrixVariable *iface, UINT index)
3955 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
3958 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByName(
3959 ID3D10EffectMatrixVariable *iface, LPCSTR name)
3961 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
3964 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberBySemantic(
3965 ID3D10EffectMatrixVariable *iface, LPCSTR semantic)
3967 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
3970 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetElement(
3971 ID3D10EffectMatrixVariable *iface, UINT index)
3973 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
3976 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetParentConstantBuffer(
3977 ID3D10EffectMatrixVariable *iface)
3979 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
3982 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsScalar(
3983 ID3D10EffectMatrixVariable *iface)
3985 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
3988 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsVector(
3989 ID3D10EffectMatrixVariable *iface)
3991 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
3994 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsMatrix(
3995 ID3D10EffectMatrixVariable *iface)
3997 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
4000 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsString(
4001 ID3D10EffectMatrixVariable *iface)
4003 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
4006 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShaderResource(
4007 ID3D10EffectMatrixVariable *iface)
4009 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
4012 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRenderTargetView(
4013 ID3D10EffectMatrixVariable *iface)
4015 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
4018 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencilView(
4019 ID3D10EffectMatrixVariable *iface)
4021 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
4024 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsConstantBuffer(
4025 ID3D10EffectMatrixVariable *iface)
4027 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
4030 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShader(
4031 ID3D10EffectMatrixVariable *iface)
4033 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
4036 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsBlend(
4037 ID3D10EffectMatrixVariable *iface)
4039 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
4042 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencil(
4043 ID3D10EffectMatrixVariable *iface)
4045 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
4048 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRasterizer(
4049 ID3D10EffectMatrixVariable *iface)
4051 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
4054 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsSampler(
4055 ID3D10EffectMatrixVariable *iface)
4057 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
4060 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetRawValue(ID3D10EffectMatrixVariable *iface,
4061 void *data, UINT offset, UINT count)
4063 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4066 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetRawValue(ID3D10EffectMatrixVariable *iface,
4067 void *data, UINT offset, UINT count)
4069 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4072 /* ID3D10EffectMatrixVariable methods */
4074 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrix(ID3D10EffectMatrixVariable *iface,
4075 float *data)
4077 FIXME("iface %p, data %p stub!\n", iface, data);
4079 return E_NOTIMPL;
4082 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrix(ID3D10EffectMatrixVariable *iface,
4083 float *data)
4085 FIXME("iface %p, data %p stub!\n", iface, data);
4087 return E_NOTIMPL;
4090 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixArray(ID3D10EffectMatrixVariable *iface,
4091 float *data, UINT offset, UINT count)
4093 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
4095 return E_NOTIMPL;
4098 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixArray(ID3D10EffectMatrixVariable *iface,
4099 float *data, UINT offset, UINT count)
4101 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
4103 return E_NOTIMPL;
4106 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
4107 float *data)
4109 FIXME("iface %p, data %p stub!\n", iface, data);
4111 return E_NOTIMPL;
4114 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
4115 float *data)
4117 FIXME("iface %p, data %p stub!\n", iface, data);
4119 return E_NOTIMPL;
4122 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
4123 float *data, UINT offset, UINT count)
4125 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
4127 return E_NOTIMPL;
4130 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
4131 float *data, UINT offset, UINT count)
4133 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
4135 return E_NOTIMPL;
4139 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl =
4141 /* ID3D10EffectVariable methods */
4142 d3d10_effect_matrix_variable_IsValid,
4143 d3d10_effect_matrix_variable_GetType,
4144 d3d10_effect_matrix_variable_GetDesc,
4145 d3d10_effect_matrix_variable_GetAnnotationByIndex,
4146 d3d10_effect_matrix_variable_GetAnnotationByName,
4147 d3d10_effect_matrix_variable_GetMemberByIndex,
4148 d3d10_effect_matrix_variable_GetMemberByName,
4149 d3d10_effect_matrix_variable_GetMemberBySemantic,
4150 d3d10_effect_matrix_variable_GetElement,
4151 d3d10_effect_matrix_variable_GetParentConstantBuffer,
4152 d3d10_effect_matrix_variable_AsScalar,
4153 d3d10_effect_matrix_variable_AsVector,
4154 d3d10_effect_matrix_variable_AsMatrix,
4155 d3d10_effect_matrix_variable_AsString,
4156 d3d10_effect_matrix_variable_AsShaderResource,
4157 d3d10_effect_matrix_variable_AsRenderTargetView,
4158 d3d10_effect_matrix_variable_AsDepthStencilView,
4159 d3d10_effect_matrix_variable_AsConstantBuffer,
4160 d3d10_effect_matrix_variable_AsShader,
4161 d3d10_effect_matrix_variable_AsBlend,
4162 d3d10_effect_matrix_variable_AsDepthStencil,
4163 d3d10_effect_matrix_variable_AsRasterizer,
4164 d3d10_effect_matrix_variable_AsSampler,
4165 d3d10_effect_matrix_variable_SetRawValue,
4166 d3d10_effect_matrix_variable_GetRawValue,
4167 /* ID3D10EffectMatrixVariable methods */
4168 d3d10_effect_matrix_variable_SetMatrix,
4169 d3d10_effect_matrix_variable_GetMatrix,
4170 d3d10_effect_matrix_variable_SetMatrixArray,
4171 d3d10_effect_matrix_variable_GetMatrixArray,
4172 d3d10_effect_matrix_variable_SetMatrixTranspose,
4173 d3d10_effect_matrix_variable_GetMatrixTranspose,
4174 d3d10_effect_matrix_variable_SetMatrixTransposeArray,
4175 d3d10_effect_matrix_variable_GetMatrixTransposeArray,
4178 /* ID3D10EffectVariable methods */
4180 static BOOL STDMETHODCALLTYPE d3d10_effect_string_variable_IsValid(ID3D10EffectStringVariable *iface)
4182 TRACE("iface %p\n", iface);
4184 return (struct d3d10_effect_variable *)iface != &null_string_variable;
4187 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_string_variable_GetType(
4188 ID3D10EffectStringVariable *iface)
4190 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
4193 static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetDesc(ID3D10EffectStringVariable *iface,
4194 D3D10_EFFECT_VARIABLE_DESC *desc)
4196 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
4199 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetAnnotationByIndex(
4200 ID3D10EffectStringVariable *iface, UINT index)
4202 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
4205 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetAnnotationByName(
4206 ID3D10EffectStringVariable *iface, LPCSTR name)
4208 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
4211 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberByIndex(
4212 ID3D10EffectStringVariable *iface, UINT index)
4214 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
4217 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberByName(
4218 ID3D10EffectStringVariable *iface, LPCSTR name)
4220 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
4223 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberBySemantic(
4224 ID3D10EffectStringVariable *iface, LPCSTR semantic)
4226 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
4229 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetElement(
4230 ID3D10EffectStringVariable *iface, UINT index)
4232 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
4235 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_string_variable_GetParentConstantBuffer(
4236 ID3D10EffectStringVariable *iface)
4238 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
4241 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsScalar(
4242 ID3D10EffectStringVariable *iface)
4244 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
4247 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsVector(
4248 ID3D10EffectStringVariable *iface)
4250 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
4253 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsMatrix(
4254 ID3D10EffectStringVariable *iface)
4256 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
4259 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsString(
4260 ID3D10EffectStringVariable *iface)
4262 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
4265 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsShaderResource(
4266 ID3D10EffectStringVariable *iface)
4268 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
4271 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsRenderTargetView(
4272 ID3D10EffectStringVariable *iface)
4274 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
4277 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsDepthStencilView(
4278 ID3D10EffectStringVariable *iface)
4280 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
4283 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_string_variable_AsConstantBuffer(
4284 ID3D10EffectStringVariable *iface)
4286 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
4289 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsShader(
4290 ID3D10EffectStringVariable *iface)
4292 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
4295 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsBlend(
4296 ID3D10EffectStringVariable *iface)
4298 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
4301 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsDepthStencil(
4302 ID3D10EffectStringVariable *iface)
4304 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
4307 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsRasterizer(
4308 ID3D10EffectStringVariable *iface)
4310 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
4313 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsSampler(
4314 ID3D10EffectStringVariable *iface)
4316 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
4319 static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_SetRawValue(ID3D10EffectStringVariable *iface,
4320 void *data, UINT offset, UINT count)
4322 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4325 static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetRawValue(ID3D10EffectStringVariable *iface,
4326 void *data, UINT offset, UINT count)
4328 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4331 /* ID3D10EffectStringVariable methods */
4333 static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetString(ID3D10EffectStringVariable *iface,
4334 LPCSTR *str)
4336 FIXME("iface %p, str %p stub!\n", iface, str);
4338 return E_NOTIMPL;
4341 static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetStringArray(ID3D10EffectStringVariable *iface,
4342 LPCSTR *strs, UINT offset, UINT count)
4344 FIXME("iface %p, strs %p, offset %u, count %u stub!\n", iface, strs, offset, count);
4346 return E_NOTIMPL;
4350 static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_vtbl =
4352 /* ID3D10EffectVariable methods */
4353 d3d10_effect_string_variable_IsValid,
4354 d3d10_effect_string_variable_GetType,
4355 d3d10_effect_string_variable_GetDesc,
4356 d3d10_effect_string_variable_GetAnnotationByIndex,
4357 d3d10_effect_string_variable_GetAnnotationByName,
4358 d3d10_effect_string_variable_GetMemberByIndex,
4359 d3d10_effect_string_variable_GetMemberByName,
4360 d3d10_effect_string_variable_GetMemberBySemantic,
4361 d3d10_effect_string_variable_GetElement,
4362 d3d10_effect_string_variable_GetParentConstantBuffer,
4363 d3d10_effect_string_variable_AsScalar,
4364 d3d10_effect_string_variable_AsVector,
4365 d3d10_effect_string_variable_AsMatrix,
4366 d3d10_effect_string_variable_AsString,
4367 d3d10_effect_string_variable_AsShaderResource,
4368 d3d10_effect_string_variable_AsRenderTargetView,
4369 d3d10_effect_string_variable_AsDepthStencilView,
4370 d3d10_effect_string_variable_AsConstantBuffer,
4371 d3d10_effect_string_variable_AsShader,
4372 d3d10_effect_string_variable_AsBlend,
4373 d3d10_effect_string_variable_AsDepthStencil,
4374 d3d10_effect_string_variable_AsRasterizer,
4375 d3d10_effect_string_variable_AsSampler,
4376 d3d10_effect_string_variable_SetRawValue,
4377 d3d10_effect_string_variable_GetRawValue,
4378 /* ID3D10EffectStringVariable methods */
4379 d3d10_effect_string_variable_GetString,
4380 d3d10_effect_string_variable_GetStringArray,
4383 /* ID3D10EffectVariable methods */
4385 static BOOL STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_IsValid(ID3D10EffectShaderResourceVariable *iface)
4387 TRACE("iface %p\n", iface);
4389 return (struct d3d10_effect_variable *)iface != &null_shader_resource_variable;
4392 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetType(
4393 ID3D10EffectShaderResourceVariable *iface)
4395 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
4398 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetDesc(
4399 ID3D10EffectShaderResourceVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc)
4401 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
4404 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetAnnotationByIndex(
4405 ID3D10EffectShaderResourceVariable *iface, UINT index)
4407 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
4410 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetAnnotationByName(
4411 ID3D10EffectShaderResourceVariable *iface, LPCSTR name)
4413 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
4416 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberByIndex(
4417 ID3D10EffectShaderResourceVariable *iface, UINT index)
4419 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
4422 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberByName(
4423 ID3D10EffectShaderResourceVariable *iface, LPCSTR name)
4425 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
4428 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberBySemantic(
4429 ID3D10EffectShaderResourceVariable *iface, LPCSTR semantic)
4431 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
4434 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetElement(
4435 ID3D10EffectShaderResourceVariable *iface, UINT index)
4437 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
4440 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetParentConstantBuffer(
4441 ID3D10EffectShaderResourceVariable *iface)
4443 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
4446 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsScalar(
4447 ID3D10EffectShaderResourceVariable *iface)
4449 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
4452 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsVector(
4453 ID3D10EffectShaderResourceVariable *iface)
4455 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
4458 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsMatrix(
4459 ID3D10EffectShaderResourceVariable *iface)
4461 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
4464 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsString(
4465 ID3D10EffectShaderResourceVariable *iface)
4467 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
4470 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsShaderResource(
4471 ID3D10EffectShaderResourceVariable *iface)
4473 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
4476 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsRenderTargetView(
4477 ID3D10EffectShaderResourceVariable *iface)
4479 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
4482 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsDepthStencilView(
4483 ID3D10EffectShaderResourceVariable *iface)
4485 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
4488 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsConstantBuffer(
4489 ID3D10EffectShaderResourceVariable *iface)
4491 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
4494 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsShader(
4495 ID3D10EffectShaderResourceVariable *iface)
4497 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
4500 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsBlend(
4501 ID3D10EffectShaderResourceVariable *iface)
4503 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
4506 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsDepthStencil(
4507 ID3D10EffectShaderResourceVariable *iface)
4509 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
4512 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsRasterizer(
4513 ID3D10EffectShaderResourceVariable *iface)
4515 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
4518 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsSampler(
4519 ID3D10EffectShaderResourceVariable *iface)
4521 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
4524 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetRawValue(
4525 ID3D10EffectShaderResourceVariable *iface, void *data, UINT offset, UINT count)
4527 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4530 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetRawValue(
4531 ID3D10EffectShaderResourceVariable *iface, void *data, UINT offset, UINT count)
4533 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4536 /* ID3D10EffectShaderResourceVariable methods */
4538 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetResource(
4539 ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView *resource)
4541 FIXME("iface %p, resource %p stub!\n", iface, resource);
4543 return E_NOTIMPL;
4546 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetResource(
4547 ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resource)
4549 FIXME("iface %p, resource %p stub!\n", iface, resource);
4551 return E_NOTIMPL;
4554 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetResourceArray(
4555 ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resources, UINT offset, UINT count)
4557 FIXME("iface %p, resources %p, offset %u, count %u stub!\n", iface, resources, offset, count);
4559 return E_NOTIMPL;
4562 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetResourceArray(
4563 ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resources, UINT offset, UINT count)
4565 FIXME("iface %p, resources %p, offset %u, count %u stub!\n", iface, resources, offset, count);
4567 return E_NOTIMPL;
4571 static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl =
4573 /* ID3D10EffectVariable methods */
4574 d3d10_effect_shader_resource_variable_IsValid,
4575 d3d10_effect_shader_resource_variable_GetType,
4576 d3d10_effect_shader_resource_variable_GetDesc,
4577 d3d10_effect_shader_resource_variable_GetAnnotationByIndex,
4578 d3d10_effect_shader_resource_variable_GetAnnotationByName,
4579 d3d10_effect_shader_resource_variable_GetMemberByIndex,
4580 d3d10_effect_shader_resource_variable_GetMemberByName,
4581 d3d10_effect_shader_resource_variable_GetMemberBySemantic,
4582 d3d10_effect_shader_resource_variable_GetElement,
4583 d3d10_effect_shader_resource_variable_GetParentConstantBuffer,
4584 d3d10_effect_shader_resource_variable_AsScalar,
4585 d3d10_effect_shader_resource_variable_AsVector,
4586 d3d10_effect_shader_resource_variable_AsMatrix,
4587 d3d10_effect_shader_resource_variable_AsString,
4588 d3d10_effect_shader_resource_variable_AsShaderResource,
4589 d3d10_effect_shader_resource_variable_AsRenderTargetView,
4590 d3d10_effect_shader_resource_variable_AsDepthStencilView,
4591 d3d10_effect_shader_resource_variable_AsConstantBuffer,
4592 d3d10_effect_shader_resource_variable_AsShader,
4593 d3d10_effect_shader_resource_variable_AsBlend,
4594 d3d10_effect_shader_resource_variable_AsDepthStencil,
4595 d3d10_effect_shader_resource_variable_AsRasterizer,
4596 d3d10_effect_shader_resource_variable_AsSampler,
4597 d3d10_effect_shader_resource_variable_SetRawValue,
4598 d3d10_effect_shader_resource_variable_GetRawValue,
4599 /* ID3D10EffectShaderResourceVariable methods */
4600 d3d10_effect_shader_resource_variable_SetResource,
4601 d3d10_effect_shader_resource_variable_GetResource,
4602 d3d10_effect_shader_resource_variable_SetResourceArray,
4603 d3d10_effect_shader_resource_variable_GetResourceArray,
4606 /* ID3D10EffectVariable methods */
4608 static BOOL STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_IsValid(
4609 ID3D10EffectRenderTargetViewVariable *iface)
4611 TRACE("iface %p\n", iface);
4613 return (struct d3d10_effect_variable *)iface != &null_render_target_view_variable;
4616 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetType(
4617 ID3D10EffectRenderTargetViewVariable *iface)
4619 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
4622 static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetDesc(
4623 ID3D10EffectRenderTargetViewVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc)
4625 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
4628 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetAnnotationByIndex(
4629 ID3D10EffectRenderTargetViewVariable *iface, UINT index)
4631 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
4634 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetAnnotationByName(
4635 ID3D10EffectRenderTargetViewVariable *iface, LPCSTR name)
4637 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
4640 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetMemberByIndex(
4641 ID3D10EffectRenderTargetViewVariable *iface, UINT index)
4643 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
4646 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetMemberByName(
4647 ID3D10EffectRenderTargetViewVariable *iface, LPCSTR name)
4649 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
4652 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetMemberBySemantic(
4653 ID3D10EffectRenderTargetViewVariable *iface, LPCSTR semantic)
4655 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
4658 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetElement(
4659 ID3D10EffectRenderTargetViewVariable *iface, UINT index)
4661 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
4664 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetParentConstantBuffer(
4665 ID3D10EffectRenderTargetViewVariable *iface)
4667 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
4670 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsScalar(
4671 ID3D10EffectRenderTargetViewVariable *iface)
4673 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
4676 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsVector(
4677 ID3D10EffectRenderTargetViewVariable *iface)
4679 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
4682 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsMatrix(
4683 ID3D10EffectRenderTargetViewVariable *iface)
4685 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
4688 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsString(
4689 ID3D10EffectRenderTargetViewVariable *iface)
4691 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
4694 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsShaderResource(
4695 ID3D10EffectRenderTargetViewVariable *iface)
4697 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
4700 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsRenderTargetView(
4701 ID3D10EffectRenderTargetViewVariable *iface)
4703 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
4706 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsDepthStencilView(
4707 ID3D10EffectRenderTargetViewVariable *iface)
4709 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
4712 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsConstantBuffer(
4713 ID3D10EffectRenderTargetViewVariable *iface)
4715 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
4718 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsShader(
4719 ID3D10EffectRenderTargetViewVariable *iface)
4721 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
4724 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsBlend(
4725 ID3D10EffectRenderTargetViewVariable *iface)
4727 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
4730 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsDepthStencil(
4731 ID3D10EffectRenderTargetViewVariable *iface)
4733 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
4736 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsRasterizer(
4737 ID3D10EffectRenderTargetViewVariable *iface)
4739 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
4742 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsSampler(
4743 ID3D10EffectRenderTargetViewVariable *iface)
4745 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
4748 static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_SetRawValue(
4749 ID3D10EffectRenderTargetViewVariable *iface, void *data, UINT offset, UINT count)
4751 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4754 static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetRawValue(
4755 ID3D10EffectRenderTargetViewVariable *iface, void *data, UINT offset, UINT count)
4757 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4760 /* ID3D10EffectRenderTargetViewVariable methods */
4762 static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_SetRenderTarget(
4763 ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView *view)
4765 FIXME("iface %p, view %p stub!\n", iface, view);
4767 return E_NOTIMPL;
4770 static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetRenderTarget(
4771 ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView **view)
4773 FIXME("iface %p, view %p stub!\n", iface, view);
4775 return E_NOTIMPL;
4778 static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_SetRenderTargetArray(
4779 ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView **views, UINT offset, UINT count)
4781 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count);
4783 return E_NOTIMPL;
4786 static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetRenderTargetArray(
4787 ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView **views, UINT offset, UINT count)
4789 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count);
4791 return E_NOTIMPL;
4795 static const struct ID3D10EffectRenderTargetViewVariableVtbl d3d10_effect_render_target_view_variable_vtbl =
4797 /* ID3D10EffectVariable methods */
4798 d3d10_effect_render_target_view_variable_IsValid,
4799 d3d10_effect_render_target_view_variable_GetType,
4800 d3d10_effect_render_target_view_variable_GetDesc,
4801 d3d10_effect_render_target_view_variable_GetAnnotationByIndex,
4802 d3d10_effect_render_target_view_variable_GetAnnotationByName,
4803 d3d10_effect_render_target_view_variable_GetMemberByIndex,
4804 d3d10_effect_render_target_view_variable_GetMemberByName,
4805 d3d10_effect_render_target_view_variable_GetMemberBySemantic,
4806 d3d10_effect_render_target_view_variable_GetElement,
4807 d3d10_effect_render_target_view_variable_GetParentConstantBuffer,
4808 d3d10_effect_render_target_view_variable_AsScalar,
4809 d3d10_effect_render_target_view_variable_AsVector,
4810 d3d10_effect_render_target_view_variable_AsMatrix,
4811 d3d10_effect_render_target_view_variable_AsString,
4812 d3d10_effect_render_target_view_variable_AsShaderResource,
4813 d3d10_effect_render_target_view_variable_AsRenderTargetView,
4814 d3d10_effect_render_target_view_variable_AsDepthStencilView,
4815 d3d10_effect_render_target_view_variable_AsConstantBuffer,
4816 d3d10_effect_render_target_view_variable_AsShader,
4817 d3d10_effect_render_target_view_variable_AsBlend,
4818 d3d10_effect_render_target_view_variable_AsDepthStencil,
4819 d3d10_effect_render_target_view_variable_AsRasterizer,
4820 d3d10_effect_render_target_view_variable_AsSampler,
4821 d3d10_effect_render_target_view_variable_SetRawValue,
4822 d3d10_effect_render_target_view_variable_GetRawValue,
4823 /* ID3D10EffectRenderTargetViewVariable methods */
4824 d3d10_effect_render_target_view_variable_SetRenderTarget,
4825 d3d10_effect_render_target_view_variable_GetRenderTarget,
4826 d3d10_effect_render_target_view_variable_SetRenderTargetArray,
4827 d3d10_effect_render_target_view_variable_GetRenderTargetArray,
4830 /* ID3D10EffectVariable methods */
4832 static BOOL STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_IsValid(
4833 ID3D10EffectDepthStencilViewVariable *iface)
4835 TRACE("iface %p\n", iface);
4837 return (struct d3d10_effect_variable *)iface != &null_depth_stencil_view_variable;
4840 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetType(
4841 ID3D10EffectDepthStencilViewVariable *iface)
4843 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
4846 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetDesc(
4847 ID3D10EffectDepthStencilViewVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc)
4849 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
4852 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetAnnotationByIndex(
4853 ID3D10EffectDepthStencilViewVariable *iface, UINT index)
4855 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
4858 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetAnnotationByName(
4859 ID3D10EffectDepthStencilViewVariable *iface, LPCSTR name)
4861 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
4864 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetMemberByIndex(
4865 ID3D10EffectDepthStencilViewVariable *iface, UINT index)
4867 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
4870 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetMemberByName(
4871 ID3D10EffectDepthStencilViewVariable *iface, LPCSTR name)
4873 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
4876 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetMemberBySemantic(
4877 ID3D10EffectDepthStencilViewVariable *iface, LPCSTR semantic)
4879 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
4882 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetElement(
4883 ID3D10EffectDepthStencilViewVariable *iface, UINT index)
4885 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
4888 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetParentConstantBuffer(
4889 ID3D10EffectDepthStencilViewVariable *iface)
4891 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
4894 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsScalar(
4895 ID3D10EffectDepthStencilViewVariable *iface)
4897 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
4900 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsVector(
4901 ID3D10EffectDepthStencilViewVariable *iface)
4903 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
4906 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsMatrix(
4907 ID3D10EffectDepthStencilViewVariable *iface)
4909 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
4912 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsString(
4913 ID3D10EffectDepthStencilViewVariable *iface)
4915 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
4918 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsShaderResource(
4919 ID3D10EffectDepthStencilViewVariable *iface)
4921 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
4924 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsRenderTargetView(
4925 ID3D10EffectDepthStencilViewVariable *iface)
4927 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
4930 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsDepthStencilView(
4931 ID3D10EffectDepthStencilViewVariable *iface)
4933 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
4936 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsConstantBuffer(
4937 ID3D10EffectDepthStencilViewVariable *iface)
4939 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
4942 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsShader(
4943 ID3D10EffectDepthStencilViewVariable *iface)
4945 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
4948 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsBlend(
4949 ID3D10EffectDepthStencilViewVariable *iface)
4951 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
4954 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsDepthStencil(
4955 ID3D10EffectDepthStencilViewVariable *iface)
4957 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
4960 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsRasterizer(
4961 ID3D10EffectDepthStencilViewVariable *iface)
4963 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
4966 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsSampler(
4967 ID3D10EffectDepthStencilViewVariable *iface)
4969 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
4972 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_SetRawValue(
4973 ID3D10EffectDepthStencilViewVariable *iface, void *data, UINT offset, UINT count)
4975 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4978 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetRawValue(
4979 ID3D10EffectDepthStencilViewVariable *iface, void *data, UINT offset, UINT count)
4981 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
4984 /* ID3D10EffectDepthStencilViewVariable methods */
4986 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_SetDepthStencil(
4987 ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView *view)
4989 FIXME("iface %p, view %p stub!\n", iface, view);
4991 return E_NOTIMPL;
4994 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetDepthStencil(
4995 ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView **view)
4997 FIXME("iface %p, view %p stub!\n", iface, view);
4999 return E_NOTIMPL;
5002 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_SetDepthStencilArray(
5003 ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView **views, UINT offset, UINT count)
5005 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count);
5007 return E_NOTIMPL;
5010 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetDepthStencilArray(
5011 ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView **views, UINT offset, UINT count)
5013 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count);
5015 return E_NOTIMPL;
5019 static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_stencil_view_variable_vtbl =
5021 /* ID3D10EffectVariable methods */
5022 d3d10_effect_depth_stencil_view_variable_IsValid,
5023 d3d10_effect_depth_stencil_view_variable_GetType,
5024 d3d10_effect_depth_stencil_view_variable_GetDesc,
5025 d3d10_effect_depth_stencil_view_variable_GetAnnotationByIndex,
5026 d3d10_effect_depth_stencil_view_variable_GetAnnotationByName,
5027 d3d10_effect_depth_stencil_view_variable_GetMemberByIndex,
5028 d3d10_effect_depth_stencil_view_variable_GetMemberByName,
5029 d3d10_effect_depth_stencil_view_variable_GetMemberBySemantic,
5030 d3d10_effect_depth_stencil_view_variable_GetElement,
5031 d3d10_effect_depth_stencil_view_variable_GetParentConstantBuffer,
5032 d3d10_effect_depth_stencil_view_variable_AsScalar,
5033 d3d10_effect_depth_stencil_view_variable_AsVector,
5034 d3d10_effect_depth_stencil_view_variable_AsMatrix,
5035 d3d10_effect_depth_stencil_view_variable_AsString,
5036 d3d10_effect_depth_stencil_view_variable_AsShaderResource,
5037 d3d10_effect_depth_stencil_view_variable_AsRenderTargetView,
5038 d3d10_effect_depth_stencil_view_variable_AsDepthStencilView,
5039 d3d10_effect_depth_stencil_view_variable_AsConstantBuffer,
5040 d3d10_effect_depth_stencil_view_variable_AsShader,
5041 d3d10_effect_depth_stencil_view_variable_AsBlend,
5042 d3d10_effect_depth_stencil_view_variable_AsDepthStencil,
5043 d3d10_effect_depth_stencil_view_variable_AsRasterizer,
5044 d3d10_effect_depth_stencil_view_variable_AsSampler,
5045 d3d10_effect_depth_stencil_view_variable_SetRawValue,
5046 d3d10_effect_depth_stencil_view_variable_GetRawValue,
5047 /* ID3D10EffectDepthStencilViewVariable methods */
5048 d3d10_effect_depth_stencil_view_variable_SetDepthStencil,
5049 d3d10_effect_depth_stencil_view_variable_GetDepthStencil,
5050 d3d10_effect_depth_stencil_view_variable_SetDepthStencilArray,
5051 d3d10_effect_depth_stencil_view_variable_GetDepthStencilArray,
5054 /* ID3D10EffectVariable methods */
5056 static BOOL STDMETHODCALLTYPE d3d10_effect_shader_variable_IsValid(ID3D10EffectShaderVariable *iface)
5058 TRACE("iface %p\n", iface);
5060 return (struct d3d10_effect_variable *)iface != &null_shader_variable;
5063 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetType(
5064 ID3D10EffectShaderVariable *iface)
5066 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
5069 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetDesc(ID3D10EffectShaderVariable *iface,
5070 D3D10_EFFECT_VARIABLE_DESC *desc)
5072 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
5075 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetAnnotationByIndex(
5076 ID3D10EffectShaderVariable *iface, UINT index)
5078 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
5081 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetAnnotationByName(
5082 ID3D10EffectShaderVariable *iface, LPCSTR name)
5084 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
5087 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberByIndex(
5088 ID3D10EffectShaderVariable *iface, UINT index)
5090 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
5093 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberByName(
5094 ID3D10EffectShaderVariable *iface, LPCSTR name)
5096 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
5099 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberBySemantic(
5100 ID3D10EffectShaderVariable *iface, LPCSTR semantic)
5102 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
5105 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetElement(
5106 ID3D10EffectShaderVariable *iface, UINT index)
5108 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
5111 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetParentConstantBuffer(
5112 ID3D10EffectShaderVariable *iface)
5114 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
5117 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsScalar(
5118 ID3D10EffectShaderVariable *iface)
5120 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
5123 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsVector(
5124 ID3D10EffectShaderVariable *iface)
5126 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
5129 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsMatrix(
5130 ID3D10EffectShaderVariable *iface)
5132 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
5135 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsString(
5136 ID3D10EffectShaderVariable *iface)
5138 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
5141 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsShaderResource(
5142 ID3D10EffectShaderVariable *iface)
5144 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
5147 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsRenderTargetView(
5148 ID3D10EffectShaderVariable *iface)
5150 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
5153 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsDepthStencilView(
5154 ID3D10EffectShaderVariable *iface)
5156 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
5159 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsConstantBuffer(
5160 ID3D10EffectShaderVariable *iface)
5162 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
5165 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsShader(
5166 ID3D10EffectShaderVariable *iface)
5168 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
5171 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsBlend(
5172 ID3D10EffectShaderVariable *iface)
5174 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
5177 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsDepthStencil(
5178 ID3D10EffectShaderVariable *iface)
5180 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
5183 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsRasterizer(
5184 ID3D10EffectShaderVariable *iface)
5186 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
5189 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsSampler(
5190 ID3D10EffectShaderVariable *iface)
5192 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
5195 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_SetRawValue(
5196 ID3D10EffectShaderVariable *iface, void *data, UINT offset, UINT count)
5198 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5201 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetRawValue(
5202 ID3D10EffectShaderVariable *iface, void *data, UINT offset, UINT count)
5204 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5207 /* ID3D10EffectShaderVariable methods */
5209 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetShaderDesc(
5210 ID3D10EffectShaderVariable *iface, UINT index, D3D10_EFFECT_SHADER_DESC *desc)
5212 FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
5214 return E_NOTIMPL;
5217 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetVertexShader(
5218 ID3D10EffectShaderVariable *iface, UINT index, ID3D10VertexShader **shader)
5220 FIXME("iface %p, index %u, shader %p stub!\n", iface, index, shader);
5222 return E_NOTIMPL;
5225 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetGeometryShader(
5226 ID3D10EffectShaderVariable *iface, UINT index, ID3D10GeometryShader **shader)
5228 FIXME("iface %p, index %u, shader %p stub!\n", iface, index, shader);
5230 return E_NOTIMPL;
5233 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetPixelShader(
5234 ID3D10EffectShaderVariable *iface, UINT index, ID3D10PixelShader **shader)
5236 FIXME("iface %p, index %u, shader %p stub!\n", iface, index, shader);
5238 return E_NOTIMPL;
5241 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetInputSignatureElementDesc(
5242 ID3D10EffectShaderVariable *iface, UINT shader_index, UINT element_index,
5243 D3D10_SIGNATURE_PARAMETER_DESC *desc)
5245 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
5246 struct d3d10_effect_shader_variable *s;
5247 D3D10_SIGNATURE_PARAMETER_DESC *d;
5249 TRACE("iface %p, shader_index %u, element_index %u, desc %p\n",
5250 iface, shader_index, element_index, desc);
5252 if (!iface->lpVtbl->IsValid(iface))
5254 WARN("Null variable specified\n");
5255 return E_FAIL;
5258 /* Check shader_index, this crashes on W7/DX10 */
5259 if (shader_index >= This->effect->used_shader_count)
5261 WARN("This should crash on W7/DX10!\n");
5262 return E_FAIL;
5265 s = This->effect->used_shaders[shader_index]->data;
5266 if (!s->input_signature.signature)
5268 WARN("No shader signature\n");
5269 return D3DERR_INVALIDCALL;
5272 /* Check desc for NULL, this crashes on W7/DX10 */
5273 if (!desc)
5275 WARN("This should crash on W7/DX10!\n");
5276 return E_FAIL;
5279 if (element_index >= s->input_signature.element_count)
5281 WARN("Invalid element index specified\n");
5282 return E_INVALIDARG;
5285 d = &s->input_signature.elements[element_index];
5286 desc->SemanticName = d->SemanticName;
5287 desc->SemanticIndex = d->SemanticIndex;
5288 desc->SystemValueType = d->SystemValueType;
5289 desc->ComponentType = d->ComponentType;
5290 desc->Register = d->Register;
5291 desc->ReadWriteMask = d->ReadWriteMask;
5292 desc->Mask = d->Mask;
5294 return S_OK;
5297 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetOutputSignatureElementDesc(
5298 ID3D10EffectShaderVariable *iface, UINT shader_index, UINT element_index,
5299 D3D10_SIGNATURE_PARAMETER_DESC *desc)
5301 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
5302 struct d3d10_effect_shader_variable *s;
5303 D3D10_SIGNATURE_PARAMETER_DESC *d;
5305 TRACE("iface %p, shader_index %u, element_index %u, desc %p\n",
5306 iface, shader_index, element_index, desc);
5308 if (!iface->lpVtbl->IsValid(iface))
5310 WARN("Null variable specified\n");
5311 return E_FAIL;
5314 /* Check shader_index, this crashes on W7/DX10 */
5315 if (shader_index >= This->effect->used_shader_count)
5317 WARN("This should crash on W7/DX10!\n");
5318 return E_FAIL;
5321 s = This->effect->used_shaders[shader_index]->data;
5322 if (!s->output_signature.signature)
5324 WARN("No shader signature\n");
5325 return D3DERR_INVALIDCALL;
5328 /* Check desc for NULL, this crashes on W7/DX10 */
5329 if (!desc)
5331 WARN("This should crash on W7/DX10!\n");
5332 return E_FAIL;
5335 if (element_index >= s->output_signature.element_count)
5337 WARN("Invalid element index specified\n");
5338 return E_INVALIDARG;
5341 d = &s->output_signature.elements[element_index];
5342 desc->SemanticName = d->SemanticName;
5343 desc->SemanticIndex = d->SemanticIndex;
5344 desc->SystemValueType = d->SystemValueType;
5345 desc->ComponentType = d->ComponentType;
5346 desc->Register = d->Register;
5347 desc->ReadWriteMask = d->ReadWriteMask;
5348 desc->Mask = d->Mask;
5350 return S_OK;
5354 static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl =
5356 /* ID3D10EffectVariable methods */
5357 d3d10_effect_shader_variable_IsValid,
5358 d3d10_effect_shader_variable_GetType,
5359 d3d10_effect_shader_variable_GetDesc,
5360 d3d10_effect_shader_variable_GetAnnotationByIndex,
5361 d3d10_effect_shader_variable_GetAnnotationByName,
5362 d3d10_effect_shader_variable_GetMemberByIndex,
5363 d3d10_effect_shader_variable_GetMemberByName,
5364 d3d10_effect_shader_variable_GetMemberBySemantic,
5365 d3d10_effect_shader_variable_GetElement,
5366 d3d10_effect_shader_variable_GetParentConstantBuffer,
5367 d3d10_effect_shader_variable_AsScalar,
5368 d3d10_effect_shader_variable_AsVector,
5369 d3d10_effect_shader_variable_AsMatrix,
5370 d3d10_effect_shader_variable_AsString,
5371 d3d10_effect_shader_variable_AsShaderResource,
5372 d3d10_effect_shader_variable_AsRenderTargetView,
5373 d3d10_effect_shader_variable_AsDepthStencilView,
5374 d3d10_effect_shader_variable_AsConstantBuffer,
5375 d3d10_effect_shader_variable_AsShader,
5376 d3d10_effect_shader_variable_AsBlend,
5377 d3d10_effect_shader_variable_AsDepthStencil,
5378 d3d10_effect_shader_variable_AsRasterizer,
5379 d3d10_effect_shader_variable_AsSampler,
5380 d3d10_effect_shader_variable_SetRawValue,
5381 d3d10_effect_shader_variable_GetRawValue,
5382 /* ID3D10EffectShaderVariable methods */
5383 d3d10_effect_shader_variable_GetShaderDesc,
5384 d3d10_effect_shader_variable_GetVertexShader,
5385 d3d10_effect_shader_variable_GetGeometryShader,
5386 d3d10_effect_shader_variable_GetPixelShader,
5387 d3d10_effect_shader_variable_GetInputSignatureElementDesc,
5388 d3d10_effect_shader_variable_GetOutputSignatureElementDesc,
5391 /* ID3D10EffectVariable methods */
5393 static BOOL STDMETHODCALLTYPE d3d10_effect_blend_variable_IsValid(ID3D10EffectBlendVariable *iface)
5395 TRACE("iface %p\n", iface);
5397 return (struct d3d10_effect_variable *)iface != &null_blend_variable;
5400 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetType(
5401 ID3D10EffectBlendVariable *iface)
5403 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
5406 static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetDesc(ID3D10EffectBlendVariable *iface,
5407 D3D10_EFFECT_VARIABLE_DESC *desc)
5409 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
5412 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetAnnotationByIndex(
5413 ID3D10EffectBlendVariable *iface, UINT index)
5415 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
5418 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetAnnotationByName(
5419 ID3D10EffectBlendVariable *iface, LPCSTR name)
5421 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
5424 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberByIndex(
5425 ID3D10EffectBlendVariable *iface, UINT index)
5427 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
5430 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberByName(
5431 ID3D10EffectBlendVariable *iface, LPCSTR name)
5433 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
5436 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberBySemantic(
5437 ID3D10EffectBlendVariable *iface, LPCSTR semantic)
5439 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
5442 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetElement(
5443 ID3D10EffectBlendVariable *iface, UINT index)
5445 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
5448 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetParentConstantBuffer(
5449 ID3D10EffectBlendVariable *iface)
5451 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
5454 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsScalar(
5455 ID3D10EffectBlendVariable *iface)
5457 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
5460 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsVector(
5461 ID3D10EffectBlendVariable *iface)
5463 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
5466 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsMatrix(
5467 ID3D10EffectBlendVariable *iface)
5469 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
5472 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsString(
5473 ID3D10EffectBlendVariable *iface)
5475 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
5478 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsShaderResource(
5479 ID3D10EffectBlendVariable *iface)
5481 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
5484 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsRenderTargetView(
5485 ID3D10EffectBlendVariable *iface)
5487 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
5490 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsDepthStencilView(
5491 ID3D10EffectBlendVariable *iface)
5493 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
5496 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsConstantBuffer(
5497 ID3D10EffectBlendVariable *iface)
5499 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
5502 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsShader(
5503 ID3D10EffectBlendVariable *iface)
5505 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
5508 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsBlend(
5509 ID3D10EffectBlendVariable *iface)
5511 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
5514 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsDepthStencil(
5515 ID3D10EffectBlendVariable *iface)
5517 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
5520 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsRasterizer(
5521 ID3D10EffectBlendVariable *iface)
5523 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
5526 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsSampler(
5527 ID3D10EffectBlendVariable *iface)
5529 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
5532 static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_SetRawValue(ID3D10EffectBlendVariable *iface,
5533 void *data, UINT offset, UINT count)
5535 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5538 static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetRawValue(ID3D10EffectBlendVariable *iface,
5539 void *data, UINT offset, UINT count)
5541 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5544 /* ID3D10EffectBlendVariable methods */
5546 static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetBlendState(ID3D10EffectBlendVariable *iface,
5547 UINT index, ID3D10BlendState **blend_state)
5549 FIXME("iface %p, index %u, blend_state %p stub!\n", iface, index, blend_state);
5551 return E_NOTIMPL;
5554 static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetBackingStore(ID3D10EffectBlendVariable *iface,
5555 UINT index, D3D10_BLEND_DESC *desc)
5557 FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
5559 return E_NOTIMPL;
5563 static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl =
5565 /* ID3D10EffectVariable methods */
5566 d3d10_effect_blend_variable_IsValid,
5567 d3d10_effect_blend_variable_GetType,
5568 d3d10_effect_blend_variable_GetDesc,
5569 d3d10_effect_blend_variable_GetAnnotationByIndex,
5570 d3d10_effect_blend_variable_GetAnnotationByName,
5571 d3d10_effect_blend_variable_GetMemberByIndex,
5572 d3d10_effect_blend_variable_GetMemberByName,
5573 d3d10_effect_blend_variable_GetMemberBySemantic,
5574 d3d10_effect_blend_variable_GetElement,
5575 d3d10_effect_blend_variable_GetParentConstantBuffer,
5576 d3d10_effect_blend_variable_AsScalar,
5577 d3d10_effect_blend_variable_AsVector,
5578 d3d10_effect_blend_variable_AsMatrix,
5579 d3d10_effect_blend_variable_AsString,
5580 d3d10_effect_blend_variable_AsShaderResource,
5581 d3d10_effect_blend_variable_AsRenderTargetView,
5582 d3d10_effect_blend_variable_AsDepthStencilView,
5583 d3d10_effect_blend_variable_AsConstantBuffer,
5584 d3d10_effect_blend_variable_AsShader,
5585 d3d10_effect_blend_variable_AsBlend,
5586 d3d10_effect_blend_variable_AsDepthStencil,
5587 d3d10_effect_blend_variable_AsRasterizer,
5588 d3d10_effect_blend_variable_AsSampler,
5589 d3d10_effect_blend_variable_SetRawValue,
5590 d3d10_effect_blend_variable_GetRawValue,
5591 /* ID3D10EffectBlendVariable methods */
5592 d3d10_effect_blend_variable_GetBlendState,
5593 d3d10_effect_blend_variable_GetBackingStore,
5596 /* ID3D10EffectVariable methods */
5598 static BOOL STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_IsValid(ID3D10EffectDepthStencilVariable *iface)
5600 TRACE("iface %p\n", iface);
5602 return (struct d3d10_effect_variable *)iface != &null_depth_stencil_variable;
5605 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetType(
5606 ID3D10EffectDepthStencilVariable *iface)
5608 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
5611 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetDesc(ID3D10EffectDepthStencilVariable *iface,
5612 D3D10_EFFECT_VARIABLE_DESC *desc)
5614 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
5617 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetAnnotationByIndex(
5618 ID3D10EffectDepthStencilVariable *iface, UINT index)
5620 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
5623 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetAnnotationByName(
5624 ID3D10EffectDepthStencilVariable *iface, LPCSTR name)
5626 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
5629 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberByIndex(
5630 ID3D10EffectDepthStencilVariable *iface, UINT index)
5632 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
5635 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberByName(
5636 ID3D10EffectDepthStencilVariable *iface, LPCSTR name)
5638 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
5641 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberBySemantic(
5642 ID3D10EffectDepthStencilVariable *iface, LPCSTR semantic)
5644 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
5647 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetElement(
5648 ID3D10EffectDepthStencilVariable *iface, UINT index)
5650 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
5653 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetParentConstantBuffer(
5654 ID3D10EffectDepthStencilVariable *iface)
5656 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
5659 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsScalar(
5660 ID3D10EffectDepthStencilVariable *iface)
5662 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
5665 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsVector(
5666 ID3D10EffectDepthStencilVariable *iface)
5668 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
5671 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsMatrix(
5672 ID3D10EffectDepthStencilVariable *iface)
5674 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
5677 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsString(
5678 ID3D10EffectDepthStencilVariable *iface)
5680 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
5683 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsShaderResource(
5684 ID3D10EffectDepthStencilVariable *iface)
5686 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
5689 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsRenderTargetView(
5690 ID3D10EffectDepthStencilVariable *iface)
5692 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
5695 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsDepthStencilView(
5696 ID3D10EffectDepthStencilVariable *iface)
5698 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
5701 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsConstantBuffer(
5702 ID3D10EffectDepthStencilVariable *iface)
5704 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
5707 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsShader(
5708 ID3D10EffectDepthStencilVariable *iface)
5710 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
5713 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsBlend(
5714 ID3D10EffectDepthStencilVariable *iface)
5716 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
5719 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsDepthStencil(
5720 ID3D10EffectDepthStencilVariable *iface)
5722 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
5725 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsRasterizer(
5726 ID3D10EffectDepthStencilVariable *iface)
5728 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
5731 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsSampler(
5732 ID3D10EffectDepthStencilVariable *iface)
5734 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
5737 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_SetRawValue(ID3D10EffectDepthStencilVariable *iface,
5738 void *data, UINT offset, UINT count)
5740 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5743 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetRawValue(ID3D10EffectDepthStencilVariable *iface,
5744 void *data, UINT offset, UINT count)
5746 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5749 /* ID3D10EffectDepthStencilVariable methods */
5751 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetDepthStencilState(ID3D10EffectDepthStencilVariable *iface,
5752 UINT index, ID3D10DepthStencilState **depth_stencil_state)
5754 FIXME("iface %p, index %u, depth_stencil_state %p stub!\n", iface, index, depth_stencil_state);
5756 return E_NOTIMPL;
5759 static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetBackingStore(ID3D10EffectDepthStencilVariable *iface,
5760 UINT index, D3D10_DEPTH_STENCIL_DESC *desc)
5762 FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
5764 return E_NOTIMPL;
5768 static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl =
5770 /* ID3D10EffectVariable methods */
5771 d3d10_effect_depth_stencil_variable_IsValid,
5772 d3d10_effect_depth_stencil_variable_GetType,
5773 d3d10_effect_depth_stencil_variable_GetDesc,
5774 d3d10_effect_depth_stencil_variable_GetAnnotationByIndex,
5775 d3d10_effect_depth_stencil_variable_GetAnnotationByName,
5776 d3d10_effect_depth_stencil_variable_GetMemberByIndex,
5777 d3d10_effect_depth_stencil_variable_GetMemberByName,
5778 d3d10_effect_depth_stencil_variable_GetMemberBySemantic,
5779 d3d10_effect_depth_stencil_variable_GetElement,
5780 d3d10_effect_depth_stencil_variable_GetParentConstantBuffer,
5781 d3d10_effect_depth_stencil_variable_AsScalar,
5782 d3d10_effect_depth_stencil_variable_AsVector,
5783 d3d10_effect_depth_stencil_variable_AsMatrix,
5784 d3d10_effect_depth_stencil_variable_AsString,
5785 d3d10_effect_depth_stencil_variable_AsShaderResource,
5786 d3d10_effect_depth_stencil_variable_AsRenderTargetView,
5787 d3d10_effect_depth_stencil_variable_AsDepthStencilView,
5788 d3d10_effect_depth_stencil_variable_AsConstantBuffer,
5789 d3d10_effect_depth_stencil_variable_AsShader,
5790 d3d10_effect_depth_stencil_variable_AsBlend,
5791 d3d10_effect_depth_stencil_variable_AsDepthStencil,
5792 d3d10_effect_depth_stencil_variable_AsRasterizer,
5793 d3d10_effect_depth_stencil_variable_AsSampler,
5794 d3d10_effect_depth_stencil_variable_SetRawValue,
5795 d3d10_effect_depth_stencil_variable_GetRawValue,
5796 /* ID3D10EffectDepthStencilVariable methods */
5797 d3d10_effect_depth_stencil_variable_GetDepthStencilState,
5798 d3d10_effect_depth_stencil_variable_GetBackingStore,
5801 /* ID3D10EffectVariable methods */
5803 static BOOL STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_IsValid(ID3D10EffectRasterizerVariable *iface)
5805 TRACE("iface %p\n", iface);
5807 return (struct d3d10_effect_variable *)iface != &null_rasterizer_variable;
5810 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetType(
5811 ID3D10EffectRasterizerVariable *iface)
5813 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
5816 static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetDesc(ID3D10EffectRasterizerVariable *iface,
5817 D3D10_EFFECT_VARIABLE_DESC *desc)
5819 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
5822 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetAnnotationByIndex(
5823 ID3D10EffectRasterizerVariable *iface, UINT index)
5825 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
5828 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetAnnotationByName(
5829 ID3D10EffectRasterizerVariable *iface, LPCSTR name)
5831 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
5834 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetMemberByIndex(
5835 ID3D10EffectRasterizerVariable *iface, UINT index)
5837 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
5840 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetMemberByName(
5841 ID3D10EffectRasterizerVariable *iface, LPCSTR name)
5843 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
5846 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetMemberBySemantic(
5847 ID3D10EffectRasterizerVariable *iface, LPCSTR semantic)
5849 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
5852 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetElement(
5853 ID3D10EffectRasterizerVariable *iface, UINT index)
5855 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
5858 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetParentConstantBuffer(
5859 ID3D10EffectRasterizerVariable *iface)
5861 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
5864 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsScalar(
5865 ID3D10EffectRasterizerVariable *iface)
5867 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
5870 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsVector(
5871 ID3D10EffectRasterizerVariable *iface)
5873 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
5876 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsMatrix(
5877 ID3D10EffectRasterizerVariable *iface)
5879 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
5882 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsString(
5883 ID3D10EffectRasterizerVariable *iface)
5885 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
5888 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsShaderResource(
5889 ID3D10EffectRasterizerVariable *iface)
5891 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
5894 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsRenderTargetView(
5895 ID3D10EffectRasterizerVariable *iface)
5897 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
5900 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsDepthStencilView(
5901 ID3D10EffectRasterizerVariable *iface)
5903 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
5906 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsConstantBuffer(
5907 ID3D10EffectRasterizerVariable *iface)
5909 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
5912 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsShader(
5913 ID3D10EffectRasterizerVariable *iface)
5915 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
5918 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsBlend(
5919 ID3D10EffectRasterizerVariable *iface)
5921 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
5924 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsDepthStencil(
5925 ID3D10EffectRasterizerVariable *iface)
5927 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
5930 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsRasterizer(
5931 ID3D10EffectRasterizerVariable *iface)
5933 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
5936 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsSampler(
5937 ID3D10EffectRasterizerVariable *iface)
5939 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
5942 static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_SetRawValue(ID3D10EffectRasterizerVariable *iface,
5943 void *data, UINT offset, UINT count)
5945 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5948 static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetRawValue(ID3D10EffectRasterizerVariable *iface,
5949 void *data, UINT offset, UINT count)
5951 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
5954 /* ID3D10EffectRasterizerVariable methods */
5956 static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetRasterizerState(ID3D10EffectRasterizerVariable *iface,
5957 UINT index, ID3D10RasterizerState **rasterizer_state)
5959 FIXME("iface %p, index %u, rasterizer_state %p stub!\n", iface, index, rasterizer_state);
5961 return E_NOTIMPL;
5964 static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetBackingStore(ID3D10EffectRasterizerVariable *iface,
5965 UINT index, D3D10_RASTERIZER_DESC *desc)
5967 FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
5969 return E_NOTIMPL;
5973 static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl =
5975 /* ID3D10EffectVariable methods */
5976 d3d10_effect_rasterizer_variable_IsValid,
5977 d3d10_effect_rasterizer_variable_GetType,
5978 d3d10_effect_rasterizer_variable_GetDesc,
5979 d3d10_effect_rasterizer_variable_GetAnnotationByIndex,
5980 d3d10_effect_rasterizer_variable_GetAnnotationByName,
5981 d3d10_effect_rasterizer_variable_GetMemberByIndex,
5982 d3d10_effect_rasterizer_variable_GetMemberByName,
5983 d3d10_effect_rasterizer_variable_GetMemberBySemantic,
5984 d3d10_effect_rasterizer_variable_GetElement,
5985 d3d10_effect_rasterizer_variable_GetParentConstantBuffer,
5986 d3d10_effect_rasterizer_variable_AsScalar,
5987 d3d10_effect_rasterizer_variable_AsVector,
5988 d3d10_effect_rasterizer_variable_AsMatrix,
5989 d3d10_effect_rasterizer_variable_AsString,
5990 d3d10_effect_rasterizer_variable_AsShaderResource,
5991 d3d10_effect_rasterizer_variable_AsRenderTargetView,
5992 d3d10_effect_rasterizer_variable_AsDepthStencilView,
5993 d3d10_effect_rasterizer_variable_AsConstantBuffer,
5994 d3d10_effect_rasterizer_variable_AsShader,
5995 d3d10_effect_rasterizer_variable_AsBlend,
5996 d3d10_effect_rasterizer_variable_AsDepthStencil,
5997 d3d10_effect_rasterizer_variable_AsRasterizer,
5998 d3d10_effect_rasterizer_variable_AsSampler,
5999 d3d10_effect_rasterizer_variable_SetRawValue,
6000 d3d10_effect_rasterizer_variable_GetRawValue,
6001 /* ID3D10EffectRasterizerVariable methods */
6002 d3d10_effect_rasterizer_variable_GetRasterizerState,
6003 d3d10_effect_rasterizer_variable_GetBackingStore,
6006 /* ID3D10EffectVariable methods */
6008 static BOOL STDMETHODCALLTYPE d3d10_effect_sampler_variable_IsValid(ID3D10EffectSamplerVariable *iface)
6010 TRACE("iface %p\n", iface);
6012 return (struct d3d10_effect_variable *)iface != &null_sampler_variable;
6015 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetType(
6016 ID3D10EffectSamplerVariable *iface)
6018 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
6021 static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetDesc(ID3D10EffectSamplerVariable *iface,
6022 D3D10_EFFECT_VARIABLE_DESC *desc)
6024 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
6027 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetAnnotationByIndex(
6028 ID3D10EffectSamplerVariable *iface, UINT index)
6030 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
6033 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetAnnotationByName(
6034 ID3D10EffectSamplerVariable *iface, LPCSTR name)
6036 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
6039 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetMemberByIndex(
6040 ID3D10EffectSamplerVariable *iface, UINT index)
6042 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
6045 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetMemberByName(
6046 ID3D10EffectSamplerVariable *iface, LPCSTR name)
6048 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
6051 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetMemberBySemantic(
6052 ID3D10EffectSamplerVariable *iface, LPCSTR semantic)
6054 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
6057 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetElement(
6058 ID3D10EffectSamplerVariable *iface, UINT index)
6060 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
6063 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetParentConstantBuffer(
6064 ID3D10EffectSamplerVariable *iface)
6066 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
6069 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsScalar(
6070 ID3D10EffectSamplerVariable *iface)
6072 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
6075 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsVector(
6076 ID3D10EffectSamplerVariable *iface)
6078 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
6081 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsMatrix(
6082 ID3D10EffectSamplerVariable *iface)
6084 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
6087 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsString(
6088 ID3D10EffectSamplerVariable *iface)
6090 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
6093 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsShaderResource(
6094 ID3D10EffectSamplerVariable *iface)
6096 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
6099 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsRenderTargetView(
6100 ID3D10EffectSamplerVariable *iface)
6102 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
6105 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsDepthStencilView(
6106 ID3D10EffectSamplerVariable *iface)
6108 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
6111 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsConstantBuffer(
6112 ID3D10EffectSamplerVariable *iface)
6114 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
6117 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsShader(
6118 ID3D10EffectSamplerVariable *iface)
6120 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
6123 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsBlend(
6124 ID3D10EffectSamplerVariable *iface)
6126 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
6129 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsDepthStencil(
6130 ID3D10EffectSamplerVariable *iface)
6132 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
6135 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsRasterizer(
6136 ID3D10EffectSamplerVariable *iface)
6138 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
6141 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsSampler(
6142 ID3D10EffectSamplerVariable *iface)
6144 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
6147 static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_SetRawValue(ID3D10EffectSamplerVariable *iface,
6148 void *data, UINT offset, UINT count)
6150 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
6153 static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetRawValue(ID3D10EffectSamplerVariable *iface,
6154 void *data, UINT offset, UINT count)
6156 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
6159 /* ID3D10EffectSamplerVariable methods */
6161 static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetSampler(ID3D10EffectSamplerVariable *iface,
6162 UINT index, ID3D10SamplerState **sampler)
6164 FIXME("iface %p, index %u, sampler %p stub!\n", iface, index, sampler);
6166 return E_NOTIMPL;
6169 static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetBackingStore(ID3D10EffectSamplerVariable *iface,
6170 UINT index, D3D10_SAMPLER_DESC *desc)
6172 FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
6174 return E_NOTIMPL;
6178 static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variable_vtbl =
6180 /* ID3D10EffectVariable methods */
6181 d3d10_effect_sampler_variable_IsValid,
6182 d3d10_effect_sampler_variable_GetType,
6183 d3d10_effect_sampler_variable_GetDesc,
6184 d3d10_effect_sampler_variable_GetAnnotationByIndex,
6185 d3d10_effect_sampler_variable_GetAnnotationByName,
6186 d3d10_effect_sampler_variable_GetMemberByIndex,
6187 d3d10_effect_sampler_variable_GetMemberByName,
6188 d3d10_effect_sampler_variable_GetMemberBySemantic,
6189 d3d10_effect_sampler_variable_GetElement,
6190 d3d10_effect_sampler_variable_GetParentConstantBuffer,
6191 d3d10_effect_sampler_variable_AsScalar,
6192 d3d10_effect_sampler_variable_AsVector,
6193 d3d10_effect_sampler_variable_AsMatrix,
6194 d3d10_effect_sampler_variable_AsString,
6195 d3d10_effect_sampler_variable_AsShaderResource,
6196 d3d10_effect_sampler_variable_AsRenderTargetView,
6197 d3d10_effect_sampler_variable_AsDepthStencilView,
6198 d3d10_effect_sampler_variable_AsConstantBuffer,
6199 d3d10_effect_sampler_variable_AsShader,
6200 d3d10_effect_sampler_variable_AsBlend,
6201 d3d10_effect_sampler_variable_AsDepthStencil,
6202 d3d10_effect_sampler_variable_AsRasterizer,
6203 d3d10_effect_sampler_variable_AsSampler,
6204 d3d10_effect_sampler_variable_SetRawValue,
6205 d3d10_effect_sampler_variable_GetRawValue,
6206 /* ID3D10EffectSamplerVariable methods */
6207 d3d10_effect_sampler_variable_GetSampler,
6208 d3d10_effect_sampler_variable_GetBackingStore,
6211 /* ID3D10EffectType methods */
6213 static inline struct d3d10_effect_type *impl_from_ID3D10EffectType(ID3D10EffectType *iface)
6215 return CONTAINING_RECORD(iface, struct d3d10_effect_type, ID3D10EffectType_iface);
6218 static BOOL STDMETHODCALLTYPE d3d10_effect_type_IsValid(ID3D10EffectType *iface)
6220 struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface);
6222 TRACE("iface %p\n", iface);
6224 return This != &null_type;
6227 static HRESULT STDMETHODCALLTYPE d3d10_effect_type_GetDesc(ID3D10EffectType *iface, D3D10_EFFECT_TYPE_DESC *desc)
6229 struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface);
6231 TRACE("iface %p, desc %p\n", iface, desc);
6233 if (This == &null_type)
6235 WARN("Null type specified\n");
6236 return E_FAIL;
6239 if (!desc)
6241 WARN("Invalid argument specified\n");
6242 return E_INVALIDARG;
6245 desc->TypeName = This->name;
6246 desc->Class = This->type_class;
6247 desc->Type = This->basetype;
6248 desc->Elements = This->element_count;
6249 desc->Members = This->member_count;
6250 desc->Rows = This->row_count;
6251 desc->Columns = This->column_count;
6252 desc->PackedSize = This->size_packed;
6253 desc->UnpackedSize = This->size_unpacked;
6254 desc->Stride = This->stride;
6256 return S_OK;
6259 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByIndex(ID3D10EffectType *iface,
6260 UINT index)
6262 struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface);
6263 struct d3d10_effect_type *t;
6265 TRACE("iface %p, index %u\n", iface, index);
6267 if (index >= This->member_count)
6269 WARN("Invalid index specified\n");
6270 return &null_type.ID3D10EffectType_iface;
6273 t = (&This->members[index])->type;
6275 TRACE("Returning member %p, %s\n", t, debugstr_a(t->name));
6277 return &t->ID3D10EffectType_iface;
6280 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByName(ID3D10EffectType *iface,
6281 LPCSTR name)
6283 struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface);
6284 unsigned int i;
6286 TRACE("iface %p, name %s\n", iface, debugstr_a(name));
6288 if (!name)
6290 WARN("Invalid name specified\n");
6291 return &null_type.ID3D10EffectType_iface;
6294 for (i = 0; i < This->member_count; ++i)
6296 struct d3d10_effect_type_member *typem = &This->members[i];
6298 if (typem->name)
6300 if (!strcmp(typem->name, name))
6302 TRACE("Returning type %p.\n", typem->type);
6303 return &typem->type->ID3D10EffectType_iface;
6308 WARN("Invalid name specified\n");
6310 return &null_type.ID3D10EffectType_iface;
6313 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeBySemantic(ID3D10EffectType *iface,
6314 LPCSTR semantic)
6316 struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface);
6317 unsigned int i;
6319 TRACE("iface %p, semantic %s\n", iface, debugstr_a(semantic));
6321 if (!semantic)
6323 WARN("Invalid semantic specified\n");
6324 return &null_type.ID3D10EffectType_iface;
6327 for (i = 0; i < This->member_count; ++i)
6329 struct d3d10_effect_type_member *typem = &This->members[i];
6331 if (typem->semantic)
6333 if (!strcmp(typem->semantic, semantic))
6335 TRACE("Returning type %p.\n", typem->type);
6336 return &typem->type->ID3D10EffectType_iface;
6341 WARN("Invalid semantic specified\n");
6343 return &null_type.ID3D10EffectType_iface;
6346 static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberName(ID3D10EffectType *iface, UINT index)
6348 struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface);
6349 struct d3d10_effect_type_member *typem;
6351 TRACE("iface %p, index %u\n", iface, index);
6353 if (index >= This->member_count)
6355 WARN("Invalid index specified\n");
6356 return NULL;
6359 typem = &This->members[index];
6361 TRACE("Returning name %s\n", debugstr_a(typem->name));
6363 return typem->name;
6366 static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberSemantic(ID3D10EffectType *iface, UINT index)
6368 struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface);
6369 struct d3d10_effect_type_member *typem;
6371 TRACE("iface %p, index %u\n", iface, index);
6373 if (index >= This->member_count)
6375 WARN("Invalid index specified\n");
6376 return NULL;
6379 typem = &This->members[index];
6381 TRACE("Returning semantic %s\n", debugstr_a(typem->semantic));
6383 return typem->semantic;
6386 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl =
6388 /* ID3D10EffectType */
6389 d3d10_effect_type_IsValid,
6390 d3d10_effect_type_GetDesc,
6391 d3d10_effect_type_GetMemberTypeByIndex,
6392 d3d10_effect_type_GetMemberTypeByName,
6393 d3d10_effect_type_GetMemberTypeBySemantic,
6394 d3d10_effect_type_GetMemberName,
6395 d3d10_effect_type_GetMemberSemantic,