2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/port.h"
22 #include "wined3d_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
26 #define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
27 #define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
29 #define WINED3D_SM4_OPCODE_MASK 0xff
31 #define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
32 #define WINED3D_SM4_REGISTER_TYPE_MASK (0xf << WINED3D_SM4_REGISTER_TYPE_SHIFT)
34 #define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
35 #define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3 << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
37 #define WINED3D_SM4_WRITEMASK_SHIFT 4
38 #define WINED3D_SM4_WRITEMASK_MASK (0xf << WINED3D_SM4_WRITEMASK_SHIFT)
40 #define WINED3D_SM4_SWIZZLE_SHIFT 4
41 #define WINED3D_SM4_SWIZZLE_MASK (0xff << WINED3D_SM4_SWIZZLE_SHIFT)
43 enum wined3d_sm4_register_type
45 WINED3D_SM4_RT_TEMP
= 0x0,
46 WINED3D_SM4_RT_INPUT
= 0x1,
47 WINED3D_SM4_RT_OUTPUT
= 0x2,
48 WINED3D_SM4_RT_IMMCONST
= 0x4,
51 enum wined3d_sm4_immconst_type
53 WINED3D_SM4_IMMCONST_FLOAT
= 0x1,
54 WINED3D_SM4_IMMCONST_FLOAT4
= 0x2,
57 struct wined3d_sm4_data
62 static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table
[] =
64 /* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP
,
65 /* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT
,
66 /* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT
,
68 /* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST
,
71 static void *shader_sm4_init(const DWORD
*byte_code
)
73 struct wined3d_sm4_data
*priv
= HeapAlloc(GetProcessHeap(), 0, sizeof(*priv
));
76 ERR("Failed to allocate private data\n");
83 static void shader_sm4_free(void *data
)
85 HeapFree(GetProcessHeap(), 0, data
);
88 static void shader_sm4_read_header(void *data
, const DWORD
**ptr
, DWORD
*shader_version
)
90 struct wined3d_sm4_data
*priv
= data
;
93 TRACE("version: 0x%08x\n", **ptr
);
94 *shader_version
= *(*ptr
)++;
95 TRACE("token count: %u\n", **ptr
);
96 priv
->end
+= *(*ptr
)++;
99 static void shader_sm4_read_opcode(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
,
100 UINT
*param_size
, DWORD shader_version
)
102 DWORD token
= *(*ptr
)++;
103 DWORD opcode
= token
& WINED3D_SM4_OPCODE_MASK
;
105 FIXME("Unrecognized opcode %#x, token 0x%08x\n", opcode
, token
);
107 ins
->handler_idx
= WINED3DSIH_TABLE_SIZE
;
113 *param_size
= ((token
& WINED3D_SM4_INSTRUCTION_LENGTH_MASK
) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT
) - 1;
116 static void shader_sm4_read_src_param(const DWORD
**ptr
, struct wined3d_shader_src_param
*src_param
,
117 struct wined3d_shader_src_param
*src_rel_addr
, DWORD shader_version
)
119 DWORD token
= *(*ptr
)++;
120 enum wined3d_sm4_register_type register_type
;
122 register_type
= (token
& WINED3D_SM4_REGISTER_TYPE_MASK
) >> WINED3D_SM4_REGISTER_TYPE_SHIFT
;
123 if (register_type
>= sizeof(register_type_table
) / sizeof(*register_type_table
))
125 FIXME("Unhandled register type %#x\n", register_type
);
126 src_param
->register_type
= WINED3DSPR_TEMP
;
130 src_param
->register_type
= register_type_table
[register_type
];
133 if (register_type
== WINED3D_SM4_RT_IMMCONST
)
135 enum wined3d_sm4_immconst_type immconst_type
=
136 (token
& WINED3D_SM4_IMMCONST_TYPE_MASK
) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT
;
137 src_param
->swizzle
= WINED3DSP_NOSWIZZLE
;
139 switch(immconst_type
)
141 case WINED3D_SM4_IMMCONST_FLOAT
:
142 src_param
->immconst_type
= WINED3D_IMMCONST_FLOAT
;
143 memcpy(src_param
->immconst_data
, *ptr
, 1 * sizeof(DWORD
));
147 case WINED3D_SM4_IMMCONST_FLOAT4
:
148 src_param
->immconst_type
= WINED3D_IMMCONST_FLOAT4
;
149 memcpy(src_param
->immconst_data
, *ptr
, 4 * sizeof(DWORD
));
154 FIXME("Unhandled immediate constant type %#x\n", immconst_type
);
160 src_param
->register_idx
= *(*ptr
)++;
161 src_param
->swizzle
= (token
& WINED3D_SM4_SWIZZLE_MASK
) >> WINED3D_SM4_SWIZZLE_SHIFT
;
164 src_param
->modifiers
= 0;
165 src_param
->rel_addr
= NULL
;
168 static void shader_sm4_read_dst_param(const DWORD
**ptr
, struct wined3d_shader_dst_param
*dst_param
,
169 struct wined3d_shader_src_param
*dst_rel_addr
, DWORD shader_version
)
171 DWORD token
= *(*ptr
)++;
172 UINT register_idx
= *(*ptr
)++;
173 enum wined3d_sm4_register_type register_type
;
175 register_type
= (token
& WINED3D_SM4_REGISTER_TYPE_MASK
) >> WINED3D_SM4_REGISTER_TYPE_SHIFT
;
176 if (register_type
>= sizeof(register_type_table
) / sizeof(*register_type_table
))
178 FIXME("Unhandled register type %#x\n", register_type
);
179 dst_param
->register_type
= WINED3DSPR_TEMP
;
183 dst_param
->register_type
= register_type_table
[register_type
];
186 dst_param
->register_idx
= register_idx
;
187 dst_param
->write_mask
= (token
& WINED3D_SM4_WRITEMASK_MASK
) >> WINED3D_SM4_WRITEMASK_SHIFT
;
188 dst_param
->modifiers
= 0;
189 dst_param
->shift
= 0;
190 dst_param
->rel_addr
= NULL
;
193 static void shader_sm4_read_semantic(const DWORD
**ptr
, struct wined3d_shader_semantic
*semantic
)
195 FIXME("ptr %p, semantic %p stub!\n", ptr
, semantic
);
198 static void shader_sm4_read_comment(const DWORD
**ptr
, const char **comment
)
200 FIXME("ptr %p, comment %p stub!\n", ptr
, comment
);
204 static BOOL
shader_sm4_is_end(void *data
, const DWORD
**ptr
)
206 struct wined3d_sm4_data
*priv
= data
;
207 return *ptr
== priv
->end
;
210 const struct wined3d_shader_frontend sm4_shader_frontend
=
214 shader_sm4_read_header
,
215 shader_sm4_read_opcode
,
216 shader_sm4_read_src_param
,
217 shader_sm4_read_dst_param
,
218 shader_sm4_read_semantic
,
219 shader_sm4_read_comment
,