2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
39 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
41 BYTE
*c
= (BYTE
*)&format
;
43 /* Don't translate FOURCC formats */
44 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
48 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
49 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
50 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
51 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
52 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
53 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
54 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
55 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
56 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
57 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
58 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
59 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
60 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
61 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
62 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
64 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
65 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
66 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_R10G11B11_SNORM
: return D3DFMT_W11V11U10
;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
74 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
75 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
76 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
77 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
78 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
80 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
81 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
82 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
83 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
85 FIXME("Unhandled wined3d format %#x.\n", format
);
86 return D3DFMT_UNKNOWN
;
90 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
92 BYTE
*c
= (BYTE
*)&format
;
94 /* Don't translate FOURCC formats */
95 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
99 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
100 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
101 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
102 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
103 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
104 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
105 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
106 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
107 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
108 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
109 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
110 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
111 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
112 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
113 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
114 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
115 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
116 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
117 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
118 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
119 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
120 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
121 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
122 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
123 case D3DFMT_W11V11U10
: return WINED3DFMT_R10G11B11_SNORM
;
124 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
125 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
126 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
127 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
128 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
129 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
130 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
131 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
132 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
133 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
134 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
136 FIXME("Unhandled D3DFORMAT %#x\n", format
);
137 return WINED3DFMT_UNKNOWN
;
141 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
143 switch(primitive_type
)
145 case D3DPT_POINTLIST
:
146 return primitive_count
;
149 return primitive_count
* 2;
151 case D3DPT_LINESTRIP
:
152 return primitive_count
+ 1;
154 case D3DPT_TRIANGLELIST
:
155 return primitive_count
* 3;
157 case D3DPT_TRIANGLESTRIP
:
158 case D3DPT_TRIANGLEFAN
:
159 return primitive_count
+ 2;
162 FIXME("Unhandled primitive type %#x\n", primitive_type
);
167 static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
168 const struct wined3d_swapchain_desc
*swapchain_desc
)
170 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
171 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
172 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
173 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
174 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
175 present_parameters
->SwapEffect
= swapchain_desc
->swap_effect
;
176 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
177 present_parameters
->Windowed
= swapchain_desc
->windowed
;
178 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
179 present_parameters
->AutoDepthStencilFormat
180 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
181 present_parameters
->Flags
= swapchain_desc
->flags
;
182 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
183 present_parameters
->FullScreen_PresentationInterval
= swapchain_desc
->swap_interval
;
186 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
187 const D3DPRESENT_PARAMETERS
*present_parameters
)
189 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
190 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
191 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
192 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
193 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
194 swapchain_desc
->multisample_quality
= 0; /* d3d9 only */
195 swapchain_desc
->swap_effect
= present_parameters
->SwapEffect
;
196 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
197 swapchain_desc
->windowed
= present_parameters
->Windowed
;
198 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
199 swapchain_desc
->auto_depth_stencil_format
200 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
201 swapchain_desc
->flags
= present_parameters
->Flags
;
202 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
203 swapchain_desc
->swap_interval
= present_parameters
->FullScreen_PresentationInterval
;
204 swapchain_desc
->auto_restore_display_mode
= TRUE
;
207 /* Handle table functions */
208 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
, enum d3d8_handle_type type
)
210 struct d3d8_handle_entry
*entry
;
214 DWORD index
= t
->free_entries
- t
->entries
;
215 /* Use a free handle */
216 entry
= t
->free_entries
;
217 if (entry
->type
!= D3D8_HANDLE_FREE
)
219 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index
, entry
, entry
->type
);
220 return D3D8_INVALID_HANDLE
;
222 t
->free_entries
= entry
->object
;
223 entry
->object
= object
;
229 if (!(t
->entry_count
< t
->table_size
))
232 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
233 struct d3d8_handle_entry
*new_entries
= HeapReAlloc(GetProcessHeap(),
234 0, t
->entries
, new_size
* sizeof(*t
->entries
));
237 ERR("Failed to grow the handle table.\n");
238 return D3D8_INVALID_HANDLE
;
240 t
->entries
= new_entries
;
241 t
->table_size
= new_size
;
244 entry
= &t
->entries
[t
->entry_count
];
245 entry
->object
= object
;
248 return t
->entry_count
++;
251 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
253 struct d3d8_handle_entry
*entry
;
256 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
258 WARN("Invalid handle %u passed.\n", handle
);
262 entry
= &t
->entries
[handle
];
263 if (entry
->type
!= type
)
265 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
269 object
= entry
->object
;
270 entry
->object
= t
->free_entries
;
271 entry
->type
= D3D8_HANDLE_FREE
;
272 t
->free_entries
= entry
;
277 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
279 struct d3d8_handle_entry
*entry
;
281 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
283 WARN("Invalid handle %u passed.\n", handle
);
287 entry
= &t
->entries
[handle
];
288 if (entry
->type
!= type
)
290 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
294 return entry
->object
;
297 static inline struct d3d8_device
*impl_from_IDirect3DDevice8(IDirect3DDevice8
*iface
)
299 return CONTAINING_RECORD(iface
, struct d3d8_device
, IDirect3DDevice8_iface
);
302 static HRESULT WINAPI
d3d8_device_QueryInterface(IDirect3DDevice8
*iface
, REFIID riid
, void **out
)
304 TRACE("iface %p, riid %s, out %p.\n",
305 iface
, debugstr_guid(riid
), out
);
307 if (IsEqualGUID(riid
, &IID_IDirect3DDevice8
)
308 || IsEqualGUID(riid
, &IID_IUnknown
))
310 IUnknown_AddRef(iface
);
315 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
318 return E_NOINTERFACE
;
321 static ULONG WINAPI
d3d8_device_AddRef(IDirect3DDevice8
*iface
)
323 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
324 ULONG ref
= InterlockedIncrement(&device
->ref
);
326 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
331 static ULONG WINAPI
d3d8_device_Release(IDirect3DDevice8
*iface
)
333 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
336 if (device
->inDestruction
)
339 ref
= InterlockedDecrement(&device
->ref
);
341 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
345 IDirect3D8
*parent
= device
->d3d_parent
;
348 TRACE("Releasing wined3d device %p.\n", device
->wined3d_device
);
350 wined3d_mutex_lock();
352 device
->inDestruction
= TRUE
;
354 for (i
= 0; i
< device
->numConvertedDecls
; ++i
)
356 d3d8_vertex_declaration_destroy(device
->decls
[i
].declaration
);
358 HeapFree(GetProcessHeap(), 0, device
->decls
);
360 wined3d_device_uninit_3d(device
->wined3d_device
);
361 wined3d_device_release_focus_window(device
->wined3d_device
);
362 wined3d_device_decref(device
->wined3d_device
);
363 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
364 HeapFree(GetProcessHeap(), 0, device
);
366 wined3d_mutex_unlock();
368 IDirect3D8_Release(parent
);
373 static HRESULT WINAPI
d3d8_device_TestCooperativeLevel(IDirect3DDevice8
*iface
)
375 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
377 TRACE("iface %p.\n", iface
);
381 TRACE("Device is lost.\n");
382 return D3DERR_DEVICENOTRESET
;
388 static UINT WINAPI
d3d8_device_GetAvailableTextureMem(IDirect3DDevice8
*iface
)
390 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
393 TRACE("iface %p.\n", iface
);
395 wined3d_mutex_lock();
396 hr
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
397 wined3d_mutex_unlock();
402 static HRESULT WINAPI
d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8
*iface
, DWORD byte_count
)
404 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
406 TRACE("iface %p, byte_count %u.\n", iface
, byte_count
);
409 FIXME("Byte count ignored.\n");
411 wined3d_mutex_lock();
412 wined3d_device_evict_managed_resources(device
->wined3d_device
);
413 wined3d_mutex_unlock();
418 static HRESULT WINAPI
d3d8_device_GetDirect3D(IDirect3DDevice8
*iface
, IDirect3D8
**d3d8
)
420 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
422 TRACE("iface %p, d3d8 %p.\n", iface
, d3d8
);
425 return D3DERR_INVALIDCALL
;
427 return IDirect3D8_QueryInterface(device
->d3d_parent
, &IID_IDirect3D8
, (void **)d3d8
);
430 static HRESULT WINAPI
d3d8_device_GetDeviceCaps(IDirect3DDevice8
*iface
, D3DCAPS8
*caps
)
432 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
433 WINED3DCAPS
*wined3d_caps
;
436 TRACE("iface %p, caps %p.\n", iface
, caps
);
439 return D3DERR_INVALIDCALL
;
441 if (!(wined3d_caps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*wined3d_caps
))))
442 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
444 wined3d_mutex_lock();
445 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, wined3d_caps
);
446 wined3d_mutex_unlock();
448 fixup_caps(wined3d_caps
);
449 WINECAPSTOD3D8CAPS(caps
, wined3d_caps
)
450 HeapFree(GetProcessHeap(), 0, wined3d_caps
);
455 static HRESULT WINAPI
d3d8_device_GetDisplayMode(IDirect3DDevice8
*iface
, D3DDISPLAYMODE
*mode
)
457 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
458 struct wined3d_display_mode wined3d_mode
;
461 TRACE("iface %p, mode %p.\n", iface
, mode
);
463 wined3d_mutex_lock();
464 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, 0, &wined3d_mode
, NULL
);
465 wined3d_mutex_unlock();
469 mode
->Width
= wined3d_mode
.width
;
470 mode
->Height
= wined3d_mode
.height
;
471 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
472 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
478 static HRESULT WINAPI
d3d8_device_GetCreationParameters(IDirect3DDevice8
*iface
,
479 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
481 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
484 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
486 wined3d_mutex_lock();
487 hr
= wined3d_device_get_creation_parameters(device
->wined3d_device
,
488 (struct wined3d_device_creation_parameters
*)parameters
);
489 wined3d_mutex_unlock();
494 static HRESULT WINAPI
d3d8_device_SetCursorProperties(IDirect3DDevice8
*iface
,
495 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface8
*bitmap
)
497 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
498 struct d3d8_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface8(bitmap
);
501 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
502 iface
, hotspot_x
, hotspot_y
, bitmap
);
506 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
507 return D3DERR_INVALIDCALL
;
510 wined3d_mutex_lock();
511 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
512 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_surface
);
513 wined3d_mutex_unlock();
518 static void WINAPI
d3d8_device_SetCursorPosition(IDirect3DDevice8
*iface
, UINT x
, UINT y
, DWORD flags
)
520 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
522 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
524 wined3d_mutex_lock();
525 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
526 wined3d_mutex_unlock();
529 static BOOL WINAPI
d3d8_device_ShowCursor(IDirect3DDevice8
*iface
, BOOL show
)
531 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
534 TRACE("iface %p, show %#x.\n", iface
, show
);
536 wined3d_mutex_lock();
537 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
538 wined3d_mutex_unlock();
543 static HRESULT WINAPI
d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8
*iface
,
544 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain8
**swapchain
)
546 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
547 struct wined3d_swapchain_desc desc
;
548 struct d3d8_swapchain
*object
;
551 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
552 iface
, present_parameters
, swapchain
);
554 wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
);
555 if (SUCCEEDED(hr
= d3d8_swapchain_create(device
, &desc
, &object
)))
556 *swapchain
= &object
->IDirect3DSwapChain8_iface
;
557 present_parameters_from_wined3d_swapchain_desc(present_parameters
, &desc
);
562 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
564 struct wined3d_resource_desc desc
;
566 wined3d_resource_get_desc(resource
, &desc
);
567 if (desc
.pool
== WINED3D_POOL_DEFAULT
)
569 struct d3d8_surface
*surface
;
571 if (desc
.resource_type
!= WINED3D_RTYPE_SURFACE
)
573 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
574 return D3DERR_DEVICELOST
;
577 surface
= wined3d_resource_get_parent(resource
);
578 if (surface
->refcount
)
580 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
581 return D3DERR_DEVICELOST
;
584 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
590 static HRESULT WINAPI
d3d8_device_Reset(IDirect3DDevice8
*iface
,
591 D3DPRESENT_PARAMETERS
*present_parameters
)
593 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
594 struct wined3d_swapchain_desc swapchain_desc
;
597 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
599 wined3d_mutex_lock();
600 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
);
601 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
, NULL
, reset_enum_callback
)))
603 hr
= wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_POINTSIZE_MIN
, 0);
604 device
->lost
= FALSE
;
610 wined3d_mutex_unlock();
615 static HRESULT WINAPI
d3d8_device_Present(IDirect3DDevice8
*iface
, const RECT
*src_rect
,
616 const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
618 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
621 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
622 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
), dst_window_override
, dirty_region
);
624 wined3d_mutex_lock();
625 hr
= wined3d_device_present(device
->wined3d_device
, src_rect
, dst_rect
,
626 dst_window_override
, dirty_region
, 0);
627 wined3d_mutex_unlock();
632 static HRESULT WINAPI
d3d8_device_GetBackBuffer(IDirect3DDevice8
*iface
,
633 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface8
**backbuffer
)
635 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
636 struct wined3d_surface
*wined3d_surface
= NULL
;
637 struct d3d8_surface
*surface_impl
;
640 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
641 iface
, backbuffer_idx
, backbuffer_type
, backbuffer
);
643 wined3d_mutex_lock();
644 hr
= wined3d_device_get_back_buffer(device
->wined3d_device
, 0, backbuffer_idx
,
645 (enum wined3d_backbuffer_type
)backbuffer_type
, &wined3d_surface
);
646 if (SUCCEEDED(hr
) && wined3d_surface
&& backbuffer
)
648 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
649 *backbuffer
= &surface_impl
->IDirect3DSurface8_iface
;
650 IDirect3DSurface8_AddRef(*backbuffer
);
651 wined3d_surface_decref(wined3d_surface
);
653 wined3d_mutex_unlock();
658 static HRESULT WINAPI
d3d8_device_GetRasterStatus(IDirect3DDevice8
*iface
, D3DRASTER_STATUS
*raster_status
)
660 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
663 TRACE("iface %p, raster_status %p.\n", iface
, raster_status
);
665 wined3d_mutex_lock();
666 hr
= wined3d_device_get_raster_status(device
->wined3d_device
, 0, (struct wined3d_raster_status
*)raster_status
);
667 wined3d_mutex_unlock();
672 static void WINAPI
d3d8_device_SetGammaRamp(IDirect3DDevice8
*iface
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
674 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
676 TRACE("iface %p, flags %#x, ramp %p.\n", iface
, flags
, ramp
);
678 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
679 wined3d_mutex_lock();
680 wined3d_device_set_gamma_ramp(device
->wined3d_device
, 0, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
681 wined3d_mutex_unlock();
684 static void WINAPI
d3d8_device_GetGammaRamp(IDirect3DDevice8
*iface
, D3DGAMMARAMP
*ramp
)
686 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
688 TRACE("iface %p, ramp %p.\n", iface
, ramp
);
690 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
691 wined3d_mutex_lock();
692 wined3d_device_get_gamma_ramp(device
->wined3d_device
, 0, (struct wined3d_gamma_ramp
*)ramp
);
693 wined3d_mutex_unlock();
696 static HRESULT WINAPI
d3d8_device_CreateTexture(IDirect3DDevice8
*iface
,
697 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
698 D3DPOOL pool
, IDirect3DTexture8
**texture
)
700 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
701 struct d3d8_texture
*object
;
704 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
705 iface
, width
, height
, levels
, usage
, format
, pool
, texture
);
707 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
710 ERR("Failed to allocate texture memory.\n");
711 return D3DERR_OUTOFVIDEOMEMORY
;
714 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
717 WARN("Failed to initialize texture, hr %#x.\n", hr
);
718 HeapFree(GetProcessHeap(), 0, object
);
722 TRACE("Created texture %p.\n", object
);
723 *texture
= (IDirect3DTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
728 static HRESULT WINAPI
d3d8_device_CreateVolumeTexture(IDirect3DDevice8
*iface
,
729 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
730 D3DPOOL pool
, IDirect3DVolumeTexture8
**texture
)
732 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
733 struct d3d8_texture
*object
;
736 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
737 iface
, width
, height
, depth
, levels
, usage
, format
, pool
, texture
);
739 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
742 ERR("Failed to allocate volume texture memory.\n");
743 return D3DERR_OUTOFVIDEOMEMORY
;
746 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
749 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
750 HeapFree(GetProcessHeap(), 0, object
);
754 TRACE("Created volume texture %p.\n", object
);
755 *texture
= (IDirect3DVolumeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
760 static HRESULT WINAPI
d3d8_device_CreateCubeTexture(IDirect3DDevice8
*iface
, UINT edge_length
,
761 UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DCubeTexture8
**texture
)
763 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
764 struct d3d8_texture
*object
;
767 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
768 iface
, edge_length
, levels
, usage
, format
, pool
, texture
);
770 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
773 ERR("Failed to allocate cube texture memory.\n");
774 return D3DERR_OUTOFVIDEOMEMORY
;
777 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
780 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
781 HeapFree(GetProcessHeap(), 0, object
);
785 TRACE("Created cube texture %p.\n", object
);
786 *texture
= (IDirect3DCubeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
791 static HRESULT WINAPI
d3d8_device_CreateVertexBuffer(IDirect3DDevice8
*iface
, UINT size
,
792 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer8
**buffer
)
794 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
795 struct d3d8_vertexbuffer
*object
;
798 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
799 iface
, size
, usage
, fvf
, pool
, buffer
);
801 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
804 ERR("Failed to allocate buffer memory.\n");
805 return D3DERR_OUTOFVIDEOMEMORY
;
808 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
811 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
812 HeapFree(GetProcessHeap(), 0, object
);
816 TRACE("Created vertex buffer %p.\n", object
);
817 *buffer
= &object
->IDirect3DVertexBuffer8_iface
;
822 static HRESULT WINAPI
d3d8_device_CreateIndexBuffer(IDirect3DDevice8
*iface
, UINT size
,
823 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer8
**buffer
)
825 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
826 struct d3d8_indexbuffer
*object
;
829 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
830 iface
, size
, usage
, format
, pool
, buffer
);
832 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
835 ERR("Failed to allocate buffer memory.\n");
836 return D3DERR_OUTOFVIDEOMEMORY
;
839 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
842 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
843 HeapFree(GetProcessHeap(), 0, object
);
847 TRACE("Created index buffer %p.\n", object
);
848 *buffer
= &object
->IDirect3DIndexBuffer8_iface
;
853 static HRESULT
d3d8_device_CreateSurface(struct d3d8_device
*device
, UINT width
,
854 UINT height
, D3DFORMAT format
, BOOL lockable
, BOOL discard
, UINT level
,
855 IDirect3DSurface8
**surface
, UINT usage
, D3DPOOL pool
, D3DMULTISAMPLE_TYPE multisample_type
,
856 DWORD multisample_quality
)
858 struct d3d8_surface
*object
;
861 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
862 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
863 device
, width
, height
, format
, lockable
, discard
, level
, surface
,
864 usage
, pool
, multisample_type
, multisample_quality
);
866 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
868 FIXME("Failed to allocate surface memory.\n");
869 return D3DERR_OUTOFVIDEOMEMORY
;
872 hr
= surface_init(object
, device
, width
, height
, format
, lockable
, discard
, level
, usage
,
873 pool
, multisample_type
, multisample_quality
);
876 WARN("Failed to initialize surface, hr %#x.\n", hr
);
877 HeapFree(GetProcessHeap(), 0, object
);
881 TRACE("Created surface %p.\n", object
);
882 *surface
= &object
->IDirect3DSurface8_iface
;
887 static HRESULT WINAPI
d3d8_device_CreateRenderTarget(IDirect3DDevice8
*iface
, UINT width
,
888 UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, BOOL lockable
,
889 IDirect3DSurface8
**surface
)
891 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
894 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
895 iface
, width
, height
, format
, multisample_type
, lockable
, surface
);
897 hr
= d3d8_device_CreateSurface(device
, width
, height
, format
, lockable
,
898 FALSE
, 0, surface
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
,
899 multisample_type
, 0);
904 static HRESULT WINAPI
d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8
*iface
,
905 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
,
906 IDirect3DSurface8
**surface
)
908 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
911 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
912 iface
, width
, height
, format
, multisample_type
, surface
);
914 /* TODO: Verify that Discard is false */
915 hr
= d3d8_device_CreateSurface(device
, width
, height
, format
, TRUE
, FALSE
,
916 0, surface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, 0);
921 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
922 static HRESULT WINAPI
d3d8_device_CreateImageSurface(IDirect3DDevice8
*iface
, UINT width
,
923 UINT height
, D3DFORMAT format
, IDirect3DSurface8
**surface
)
925 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
928 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
929 iface
, width
, height
, format
, surface
);
931 hr
= d3d8_device_CreateSurface(device
, width
, height
, format
, TRUE
, FALSE
,
932 0, surface
, 0, D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
, 0);
937 static HRESULT WINAPI
d3d8_device_CopyRects(IDirect3DDevice8
*iface
,
938 IDirect3DSurface8
*src_surface
, const RECT
*src_rects
, UINT rect_count
,
939 IDirect3DSurface8
*dst_surface
, const POINT
*dst_points
)
941 struct d3d8_surface
*src
= unsafe_impl_from_IDirect3DSurface8(src_surface
);
942 struct d3d8_surface
*dst
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
943 enum wined3d_format_id src_format
, dst_format
;
944 struct wined3d_resource_desc wined3d_desc
;
945 struct wined3d_resource
*wined3d_resource
;
949 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
950 iface
, src_surface
, src_rects
, rect_count
, dst_surface
, dst_points
);
952 /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
953 * destination texture is in WINED3D_POOL_DEFAULT. */
955 wined3d_mutex_lock();
956 wined3d_resource
= wined3d_surface_get_resource(src
->wined3d_surface
);
957 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
958 if (wined3d_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
960 WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface
);
961 wined3d_mutex_unlock();
962 return D3DERR_INVALIDCALL
;
964 src_format
= wined3d_desc
.format
;
965 src_w
= wined3d_desc
.width
;
966 src_h
= wined3d_desc
.height
;
968 wined3d_resource
= wined3d_surface_get_resource(dst
->wined3d_surface
);
969 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
970 if (wined3d_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
972 WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface
);
973 wined3d_mutex_unlock();
974 return D3DERR_INVALIDCALL
;
976 dst_format
= wined3d_desc
.format
;
978 /* Check that the source and destination formats match */
979 if (src_format
!= dst_format
&& WINED3DFMT_UNKNOWN
!= dst_format
)
981 WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n",
982 src_surface
, dst_surface
);
983 wined3d_mutex_unlock();
984 return D3DERR_INVALIDCALL
;
986 else if (WINED3DFMT_UNKNOWN
== dst_format
)
988 TRACE("Converting destination surface from WINED3DFMT_UNKNOWN to the source format.\n");
989 if (FAILED(hr
= wined3d_surface_update_desc(dst
->wined3d_surface
, wined3d_desc
.width
, wined3d_desc
.height
,
990 src_format
, wined3d_desc
.multisample_type
, wined3d_desc
.multisample_quality
)))
992 WARN("Failed to update surface desc, hr %#x.\n", hr
);
993 wined3d_mutex_unlock();
998 /* Quick if complete copy ... */
999 if (!rect_count
&& !src_rects
&& !dst_points
)
1001 RECT rect
= {0, 0, src_w
, src_h
};
1002 wined3d_surface_blt(dst
->wined3d_surface
, &rect
,
1003 src
->wined3d_surface
, &rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1008 /* Copy rect by rect */
1009 if (src_rects
&& dst_points
)
1011 for (i
= 0; i
< rect_count
; ++i
)
1013 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1014 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1015 RECT dst_rect
= {dst_points
[i
].x
, dst_points
[i
].y
,
1016 dst_points
[i
].x
+ w
, dst_points
[i
].y
+ h
};
1018 wined3d_surface_blt(dst
->wined3d_surface
, &dst_rect
,
1019 src
->wined3d_surface
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1024 for (i
= 0; i
< rect_count
; ++i
)
1026 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1027 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1028 RECT dst_rect
= {0, 0, w
, h
};
1030 wined3d_surface_blt(dst
->wined3d_surface
, &dst_rect
,
1031 src
->wined3d_surface
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1035 wined3d_mutex_unlock();
1040 static HRESULT WINAPI
d3d8_device_UpdateTexture(IDirect3DDevice8
*iface
,
1041 IDirect3DBaseTexture8
*src_texture
, IDirect3DBaseTexture8
*dst_texture
)
1043 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1044 struct d3d8_texture
*src_impl
, *dst_impl
;
1047 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1049 src_impl
= unsafe_impl_from_IDirect3DBaseTexture8(src_texture
);
1050 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture8(dst_texture
);
1052 wined3d_mutex_lock();
1053 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1054 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1055 wined3d_mutex_unlock();
1060 static HRESULT WINAPI
d3d8_device_GetFrontBuffer(IDirect3DDevice8
*iface
, IDirect3DSurface8
*dst_surface
)
1062 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1063 struct d3d8_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
1066 TRACE("iface %p, dst_surface %p.\n", iface
, dst_surface
);
1070 WARN("Invalid destination surface passed.\n");
1071 return D3DERR_INVALIDCALL
;
1074 wined3d_mutex_lock();
1075 hr
= wined3d_device_get_front_buffer_data(device
->wined3d_device
, 0, dst_impl
->wined3d_surface
);
1076 wined3d_mutex_unlock();
1081 static HRESULT WINAPI
d3d8_device_SetRenderTarget(IDirect3DDevice8
*iface
,
1082 IDirect3DSurface8
*render_target
, IDirect3DSurface8
*depth_stencil
)
1084 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1085 struct d3d8_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface8(render_target
);
1086 struct d3d8_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface8(depth_stencil
);
1087 struct wined3d_surface
*original_ds
= NULL
;
1090 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface
, render_target
, depth_stencil
);
1092 wined3d_mutex_lock();
1096 struct wined3d_resource_desc ds_desc
, rt_desc
;
1097 struct wined3d_resource
*wined3d_resource
;
1098 struct wined3d_surface
*original_rt
= NULL
;
1100 /* If no render target is passed in check the size against the current RT */
1103 hr
= wined3d_device_get_render_target(device
->wined3d_device
, 0, &original_rt
);
1104 if (FAILED(hr
) || !original_rt
)
1106 wined3d_mutex_unlock();
1109 wined3d_resource
= wined3d_surface_get_resource(original_rt
);
1110 wined3d_surface_decref(original_rt
);
1113 wined3d_resource
= wined3d_surface_get_resource(rt_impl
->wined3d_surface
);
1114 wined3d_resource_get_desc(wined3d_resource
, &rt_desc
);
1116 wined3d_resource
= wined3d_surface_get_resource(ds_impl
->wined3d_surface
);
1117 wined3d_resource_get_desc(wined3d_resource
, &ds_desc
);
1119 if (ds_desc
.width
< rt_desc
.width
|| ds_desc
.height
< rt_desc
.height
)
1121 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1122 wined3d_mutex_unlock();
1123 return D3DERR_INVALIDCALL
;
1127 hr
= wined3d_device_get_depth_stencil(device
->wined3d_device
, &original_ds
);
1128 if (hr
== WINED3D_OK
|| hr
== WINED3DERR_NOTFOUND
)
1130 hr
= wined3d_device_set_depth_stencil(device
->wined3d_device
, ds_impl
? ds_impl
->wined3d_surface
: NULL
);
1131 if (SUCCEEDED(hr
) && render_target
)
1133 hr
= wined3d_device_set_render_target(device
->wined3d_device
, 0, rt_impl
->wined3d_surface
, TRUE
);
1135 wined3d_device_set_depth_stencil(device
->wined3d_device
, original_ds
);
1139 wined3d_surface_decref(original_ds
);
1141 wined3d_mutex_unlock();
1146 static HRESULT WINAPI
d3d8_device_GetRenderTarget(IDirect3DDevice8
*iface
, IDirect3DSurface8
**render_target
)
1148 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1149 struct wined3d_surface
*wined3d_surface
;
1150 struct d3d8_surface
*surface_impl
;
1153 TRACE("iface %p, render_target %p.\n", iface
, render_target
);
1156 return D3DERR_INVALIDCALL
;
1158 wined3d_mutex_lock();
1159 hr
= wined3d_device_get_render_target(device
->wined3d_device
, 0, &wined3d_surface
);
1160 if (SUCCEEDED(hr
) && wined3d_surface
)
1162 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
1163 *render_target
= &surface_impl
->IDirect3DSurface8_iface
;
1164 IDirect3DSurface8_AddRef(*render_target
);
1165 wined3d_surface_decref(wined3d_surface
);
1169 ERR("Failed to get wined3d render target, hr %#x.\n", hr
);
1170 *render_target
= NULL
;
1172 wined3d_mutex_unlock();
1177 static HRESULT WINAPI
d3d8_device_GetDepthStencilSurface(IDirect3DDevice8
*iface
, IDirect3DSurface8
**depth_stencil
)
1179 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1180 struct wined3d_surface
*wined3d_surface
;
1181 struct d3d8_surface
*surface_impl
;
1184 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1187 return D3DERR_INVALIDCALL
;
1189 wined3d_mutex_lock();
1190 hr
= wined3d_device_get_depth_stencil(device
->wined3d_device
, &wined3d_surface
);
1193 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
1194 *depth_stencil
= &surface_impl
->IDirect3DSurface8_iface
;
1195 IDirect3DSurface8_AddRef(*depth_stencil
);
1196 wined3d_surface_decref(wined3d_surface
);
1200 if (hr
!= WINED3DERR_NOTFOUND
)
1201 ERR("Failed to get wined3d depth stencil, hr %#x.\n", hr
);
1202 *depth_stencil
= NULL
;
1204 wined3d_mutex_unlock();
1209 static HRESULT WINAPI
d3d8_device_BeginScene(IDirect3DDevice8
*iface
)
1211 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1214 TRACE("iface %p.\n", iface
);
1216 wined3d_mutex_lock();
1217 hr
= wined3d_device_begin_scene(device
->wined3d_device
);
1218 wined3d_mutex_unlock();
1223 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d8_device_EndScene(IDirect3DDevice8
*iface
)
1225 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1228 TRACE("iface %p.\n", iface
);
1230 wined3d_mutex_lock();
1231 hr
= wined3d_device_end_scene(device
->wined3d_device
);
1232 wined3d_mutex_unlock();
1237 static HRESULT WINAPI
d3d8_device_Clear(IDirect3DDevice8
*iface
, DWORD rect_count
,
1238 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1240 const struct wined3d_color c
=
1242 ((color
>> 16) & 0xff) / 255.0f
,
1243 ((color
>> 8) & 0xff) / 255.0f
,
1244 (color
& 0xff) / 255.0f
,
1245 ((color
>> 24) & 0xff) / 255.0f
,
1247 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1250 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1251 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1253 wined3d_mutex_lock();
1254 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1255 wined3d_mutex_unlock();
1260 static HRESULT WINAPI
d3d8_device_SetTransform(IDirect3DDevice8
*iface
,
1261 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1263 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1266 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1268 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1269 wined3d_mutex_lock();
1270 hr
= wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1271 wined3d_mutex_unlock();
1276 static HRESULT WINAPI
d3d8_device_GetTransform(IDirect3DDevice8
*iface
,
1277 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1279 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1282 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1284 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1285 wined3d_mutex_lock();
1286 hr
= wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1287 wined3d_mutex_unlock();
1292 static HRESULT WINAPI
d3d8_device_MultiplyTransform(IDirect3DDevice8
*iface
,
1293 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1295 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1298 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1300 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1301 wined3d_mutex_lock();
1302 hr
= wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1303 wined3d_mutex_unlock();
1308 static HRESULT WINAPI
d3d8_device_SetViewport(IDirect3DDevice8
*iface
, const D3DVIEWPORT8
*viewport
)
1310 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1313 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1315 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1316 wined3d_mutex_lock();
1317 hr
= wined3d_device_set_viewport(device
->wined3d_device
, (const struct wined3d_viewport
*)viewport
);
1318 wined3d_mutex_unlock();
1323 static HRESULT WINAPI
d3d8_device_GetViewport(IDirect3DDevice8
*iface
, D3DVIEWPORT8
*viewport
)
1325 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1328 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1330 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1331 wined3d_mutex_lock();
1332 hr
= wined3d_device_get_viewport(device
->wined3d_device
, (struct wined3d_viewport
*)viewport
);
1333 wined3d_mutex_unlock();
1338 static HRESULT WINAPI
d3d8_device_SetMaterial(IDirect3DDevice8
*iface
, const D3DMATERIAL8
*material
)
1340 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1343 TRACE("iface %p, material %p.\n", iface
, material
);
1345 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1346 wined3d_mutex_lock();
1347 hr
= wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1348 wined3d_mutex_unlock();
1353 static HRESULT WINAPI
d3d8_device_GetMaterial(IDirect3DDevice8
*iface
, D3DMATERIAL8
*material
)
1355 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1358 TRACE("iface %p, material %p.\n", iface
, material
);
1360 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1361 wined3d_mutex_lock();
1362 hr
= wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1363 wined3d_mutex_unlock();
1368 static HRESULT WINAPI
d3d8_device_SetLight(IDirect3DDevice8
*iface
, DWORD index
, const D3DLIGHT8
*light
)
1370 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1373 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1375 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1376 wined3d_mutex_lock();
1377 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1378 wined3d_mutex_unlock();
1383 static HRESULT WINAPI
d3d8_device_GetLight(IDirect3DDevice8
*iface
, DWORD index
, D3DLIGHT8
*light
)
1385 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1388 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1390 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1391 wined3d_mutex_lock();
1392 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1393 wined3d_mutex_unlock();
1398 static HRESULT WINAPI
d3d8_device_LightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL enable
)
1400 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1403 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1405 wined3d_mutex_lock();
1406 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1407 wined3d_mutex_unlock();
1412 static HRESULT WINAPI
d3d8_device_GetLightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL
*enable
)
1414 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1417 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
1419 wined3d_mutex_lock();
1420 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
1421 wined3d_mutex_unlock();
1426 static HRESULT WINAPI
d3d8_device_SetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, const float *plane
)
1428 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1431 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1433 wined3d_mutex_lock();
1434 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
1435 wined3d_mutex_unlock();
1440 static HRESULT WINAPI
d3d8_device_GetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, float *plane
)
1442 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1445 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1447 wined3d_mutex_lock();
1448 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
1449 wined3d_mutex_unlock();
1454 static HRESULT WINAPI
d3d8_device_SetRenderState(IDirect3DDevice8
*iface
,
1455 D3DRENDERSTATETYPE state
, DWORD value
)
1457 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1460 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1462 wined3d_mutex_lock();
1466 hr
= wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DEPTHBIAS
, value
);
1470 hr
= wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
1472 wined3d_mutex_unlock();
1477 static HRESULT WINAPI
d3d8_device_GetRenderState(IDirect3DDevice8
*iface
,
1478 D3DRENDERSTATETYPE state
, DWORD
*value
)
1480 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1483 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1485 wined3d_mutex_lock();
1489 hr
= wined3d_device_get_render_state(device
->wined3d_device
, WINED3D_RS_DEPTHBIAS
, value
);
1493 hr
= wined3d_device_get_render_state(device
->wined3d_device
, state
, value
);
1495 wined3d_mutex_unlock();
1500 static HRESULT WINAPI
d3d8_device_BeginStateBlock(IDirect3DDevice8
*iface
)
1502 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1505 TRACE("iface %p.\n", iface
);
1507 wined3d_mutex_lock();
1508 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
1509 wined3d_mutex_unlock();
1514 static HRESULT WINAPI
d3d8_device_EndStateBlock(IDirect3DDevice8
*iface
, DWORD
*token
)
1516 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1517 struct wined3d_stateblock
*stateblock
;
1520 TRACE("iface %p, token %p.\n", iface
, token
);
1522 /* Tell wineD3D to endstateblock before anything else (in case we run out
1523 * of memory later and cause locking problems)
1525 wined3d_mutex_lock();
1526 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &stateblock
);
1529 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1530 wined3d_mutex_unlock();
1534 *token
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1535 wined3d_mutex_unlock();
1537 if (*token
== D3D8_INVALID_HANDLE
)
1539 ERR("Failed to create a handle\n");
1540 wined3d_mutex_lock();
1541 wined3d_stateblock_decref(stateblock
);
1542 wined3d_mutex_unlock();
1547 TRACE("Returning %#x (%p).\n", *token
, stateblock
);
1552 static HRESULT WINAPI
d3d8_device_ApplyStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1554 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1555 struct wined3d_stateblock
*stateblock
;
1558 TRACE("iface %p, token %#x.\n", iface
, token
);
1563 wined3d_mutex_lock();
1564 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1567 WARN("Invalid handle (%#x) passed.\n", token
);
1568 wined3d_mutex_unlock();
1569 return D3DERR_INVALIDCALL
;
1571 hr
= wined3d_stateblock_apply(stateblock
);
1572 wined3d_mutex_unlock();
1577 static HRESULT WINAPI
d3d8_device_CaptureStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1579 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1580 struct wined3d_stateblock
*stateblock
;
1583 TRACE("iface %p, token %#x.\n", iface
, token
);
1585 wined3d_mutex_lock();
1586 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1589 WARN("Invalid handle (%#x) passed.\n", token
);
1590 wined3d_mutex_unlock();
1591 return D3DERR_INVALIDCALL
;
1593 hr
= wined3d_stateblock_capture(stateblock
);
1594 wined3d_mutex_unlock();
1599 static HRESULT WINAPI
d3d8_device_DeleteStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1601 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1602 struct wined3d_stateblock
*stateblock
;
1604 TRACE("iface %p, token %#x.\n", iface
, token
);
1606 wined3d_mutex_lock();
1607 stateblock
= d3d8_free_handle(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1611 WARN("Invalid handle (%#x) passed.\n", token
);
1612 wined3d_mutex_unlock();
1613 return D3DERR_INVALIDCALL
;
1616 if (wined3d_stateblock_decref(stateblock
))
1618 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock
);
1620 wined3d_mutex_unlock();
1625 static HRESULT WINAPI
d3d8_device_CreateStateBlock(IDirect3DDevice8
*iface
,
1626 D3DSTATEBLOCKTYPE type
, DWORD
*handle
)
1628 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1629 struct wined3d_stateblock
*stateblock
;
1632 TRACE("iface %p, type %#x, handle %p.\n", iface
, type
, handle
);
1634 if (type
!= D3DSBT_ALL
1635 && type
!= D3DSBT_PIXELSTATE
1636 && type
!= D3DSBT_VERTEXSTATE
)
1638 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1639 return D3DERR_INVALIDCALL
;
1642 wined3d_mutex_lock();
1643 hr
= wined3d_stateblock_create(device
->wined3d_device
, (enum wined3d_stateblock_type
)type
, &stateblock
);
1646 wined3d_mutex_unlock();
1647 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr
);
1651 *handle
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1652 wined3d_mutex_unlock();
1654 if (*handle
== D3D8_INVALID_HANDLE
)
1656 ERR("Failed to allocate a handle.\n");
1657 wined3d_mutex_lock();
1658 wined3d_stateblock_decref(stateblock
);
1659 wined3d_mutex_unlock();
1664 TRACE("Returning %#x (%p).\n", *handle
, stateblock
);
1669 static HRESULT WINAPI
d3d8_device_SetClipStatus(IDirect3DDevice8
*iface
, const D3DCLIPSTATUS8
*clip_status
)
1671 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1674 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1675 /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
1677 wined3d_mutex_lock();
1678 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
1679 wined3d_mutex_unlock();
1684 static HRESULT WINAPI
d3d8_device_GetClipStatus(IDirect3DDevice8
*iface
, D3DCLIPSTATUS8
*clip_status
)
1686 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1689 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1691 wined3d_mutex_lock();
1692 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
1693 wined3d_mutex_unlock();
1698 static HRESULT WINAPI
d3d8_device_GetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
**texture
)
1700 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1701 struct wined3d_texture
*wined3d_texture
;
1702 struct d3d8_texture
*texture_impl
;
1705 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1708 return D3DERR_INVALIDCALL
;
1710 wined3d_mutex_lock();
1711 hr
= wined3d_device_get_texture(device
->wined3d_device
, stage
, &wined3d_texture
);
1714 WARN("Failed to get texture for stage %u, hr %#x.\n", stage
, hr
);
1715 wined3d_mutex_unlock();
1720 if (wined3d_texture
)
1722 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
1723 *texture
= &texture_impl
->IDirect3DBaseTexture8_iface
;
1724 IDirect3DBaseTexture8_AddRef(*texture
);
1725 wined3d_texture_decref(wined3d_texture
);
1731 wined3d_mutex_unlock();
1736 static HRESULT WINAPI
d3d8_device_SetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
*texture
)
1738 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1739 struct d3d8_texture
*texture_impl
;
1742 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1744 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture8(texture
);
1746 wined3d_mutex_lock();
1747 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
1748 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
1749 wined3d_mutex_unlock();
1754 static const struct tss_lookup
1757 enum wined3d_texture_stage_state state
;
1761 {FALSE
, WINED3D_TSS_INVALID
}, /* 0, unused */
1762 {FALSE
, WINED3D_TSS_COLOR_OP
}, /* 1, D3DTSS_COLOROP */
1763 {FALSE
, WINED3D_TSS_COLOR_ARG1
}, /* 2, D3DTSS_COLORARG1 */
1764 {FALSE
, WINED3D_TSS_COLOR_ARG2
}, /* 3, D3DTSS_COLORARG2 */
1765 {FALSE
, WINED3D_TSS_ALPHA_OP
}, /* 4, D3DTSS_ALPHAOP */
1766 {FALSE
, WINED3D_TSS_ALPHA_ARG1
}, /* 5, D3DTSS_ALPHAARG1 */
1767 {FALSE
, WINED3D_TSS_ALPHA_ARG2
}, /* 6, D3DTSS_ALPHAARG2 */
1768 {FALSE
, WINED3D_TSS_BUMPENV_MAT00
}, /* 7, D3DTSS_BUMPENVMAT00 */
1769 {FALSE
, WINED3D_TSS_BUMPENV_MAT01
}, /* 8, D3DTSS_BUMPENVMAT01 */
1770 {FALSE
, WINED3D_TSS_BUMPENV_MAT10
}, /* 9, D3DTSS_BUMPENVMAT10 */
1771 {FALSE
, WINED3D_TSS_BUMPENV_MAT11
}, /* 10, D3DTSS_BUMPENVMAT11 */
1772 {FALSE
, WINED3D_TSS_TEXCOORD_INDEX
}, /* 11, D3DTSS_TEXCOORDINDEX */
1773 {FALSE
, WINED3D_TSS_INVALID
}, /* 12, unused */
1774 {TRUE
, WINED3D_SAMP_ADDRESS_U
}, /* 13, D3DTSS_ADDRESSU */
1775 {TRUE
, WINED3D_SAMP_ADDRESS_V
}, /* 14, D3DTSS_ADDRESSV */
1776 {TRUE
, WINED3D_SAMP_BORDER_COLOR
}, /* 15, D3DTSS_BORDERCOLOR */
1777 {TRUE
, WINED3D_SAMP_MAG_FILTER
}, /* 16, D3DTSS_MAGFILTER */
1778 {TRUE
, WINED3D_SAMP_MIN_FILTER
}, /* 17, D3DTSS_MINFILTER */
1779 {TRUE
, WINED3D_SAMP_MIP_FILTER
}, /* 18, D3DTSS_MIPFILTER */
1780 {TRUE
, WINED3D_SAMP_MIPMAP_LOD_BIAS
}, /* 19, D3DTSS_MIPMAPLODBIAS */
1781 {TRUE
, WINED3D_SAMP_MAX_MIP_LEVEL
}, /* 20, D3DTSS_MAXMIPLEVEL */
1782 {TRUE
, WINED3D_SAMP_MAX_ANISOTROPY
}, /* 21, D3DTSS_MAXANISOTROPY */
1783 {FALSE
, WINED3D_TSS_BUMPENV_LSCALE
}, /* 22, D3DTSS_BUMPENVLSCALE */
1784 {FALSE
, WINED3D_TSS_BUMPENV_LOFFSET
}, /* 23, D3DTSS_BUMPENVLOFFSET */
1785 {FALSE
, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1786 {TRUE
, WINED3D_SAMP_ADDRESS_W
}, /* 25, D3DTSS_ADDRESSW */
1787 {FALSE
, WINED3D_TSS_COLOR_ARG0
}, /* 26, D3DTSS_COLORARG0 */
1788 {FALSE
, WINED3D_TSS_ALPHA_ARG0
}, /* 27, D3DTSS_ALPHAARG0 */
1789 {FALSE
, WINED3D_TSS_RESULT_ARG
}, /* 28, D3DTSS_RESULTARG */
1792 static HRESULT WINAPI
d3d8_device_GetTextureStageState(IDirect3DDevice8
*iface
,
1793 DWORD stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*value
)
1795 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1796 const struct tss_lookup
*l
;
1799 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, Type
, value
);
1801 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1803 WARN("Invalid Type %#x passed.\n", Type
);
1807 l
= &tss_lookup
[Type
];
1809 wined3d_mutex_lock();
1810 if (l
->sampler_state
)
1811 hr
= wined3d_device_get_sampler_state(device
->wined3d_device
, stage
, l
->state
, value
);
1813 hr
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, l
->state
, value
);
1814 wined3d_mutex_unlock();
1819 static HRESULT WINAPI
d3d8_device_SetTextureStageState(IDirect3DDevice8
*iface
,
1820 DWORD stage
, D3DTEXTURESTAGESTATETYPE type
, DWORD value
)
1822 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1823 const struct tss_lookup
*l
;
1826 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, type
, value
);
1828 if (type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1830 WARN("Invalid type %#x passed.\n", type
);
1834 l
= &tss_lookup
[type
];
1836 wined3d_mutex_lock();
1837 if (l
->sampler_state
)
1838 hr
= wined3d_device_set_sampler_state(device
->wined3d_device
, stage
, l
->state
, value
);
1840 hr
= wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, l
->state
, value
);
1841 wined3d_mutex_unlock();
1846 static HRESULT WINAPI
d3d8_device_ValidateDevice(IDirect3DDevice8
*iface
, DWORD
*pass_count
)
1848 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1851 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
1853 wined3d_mutex_lock();
1854 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
1855 wined3d_mutex_unlock();
1860 static HRESULT WINAPI
d3d8_device_GetInfo(IDirect3DDevice8
*iface
,
1861 DWORD info_id
, void *info
, DWORD info_size
)
1863 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface
, info_id
, info
, info_size
);
1868 static HRESULT WINAPI
d3d8_device_SetPaletteEntries(IDirect3DDevice8
*iface
,
1869 UINT palette_idx
, const PALETTEENTRY
*entries
)
1871 FIXME("iface %p, palette_idx %u, entries %p unimplemented\n", iface
, palette_idx
, entries
);
1873 /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
1874 * does not have a d3d8/9-style palette API */
1876 return D3DERR_INVALIDCALL
;
1879 static HRESULT WINAPI
d3d8_device_GetPaletteEntries(IDirect3DDevice8
*iface
,
1880 UINT palette_idx
, PALETTEENTRY
*entries
)
1882 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
1884 return D3DERR_INVALIDCALL
;
1887 static HRESULT WINAPI
d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT palette_idx
)
1889 FIXME("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
1891 return D3DERR_INVALIDCALL
;
1894 static HRESULT WINAPI
d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT
*palette_idx
)
1896 FIXME("iface %p, palette_idx %p unimplemented.\n", iface
, palette_idx
);
1898 return D3DERR_INVALIDCALL
;
1901 static HRESULT WINAPI
d3d8_device_DrawPrimitive(IDirect3DDevice8
*iface
,
1902 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
1904 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1907 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1908 iface
, primitive_type
, start_vertex
, primitive_count
);
1910 wined3d_mutex_lock();
1911 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1912 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
1913 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
1914 wined3d_mutex_unlock();
1919 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8
*iface
,
1920 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
1921 UINT start_idx
, UINT primitive_count
)
1923 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1926 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1927 iface
, primitive_type
, min_vertex_idx
, vertex_count
, start_idx
, primitive_count
);
1929 wined3d_mutex_lock();
1930 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1931 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
1932 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
1933 wined3d_mutex_unlock();
1938 static HRESULT WINAPI
d3d8_device_DrawPrimitiveUP(IDirect3DDevice8
*iface
,
1939 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
,
1942 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1945 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1946 iface
, primitive_type
, primitive_count
, data
, stride
);
1948 wined3d_mutex_lock();
1949 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1950 hr
= wined3d_device_draw_primitive_up(device
->wined3d_device
,
1951 vertex_count_from_primitive_count(primitive_type
, primitive_count
),
1953 wined3d_mutex_unlock();
1958 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8
*iface
,
1959 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT index_count
,
1960 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
1961 const void *vertex_data
, UINT vertex_stride
)
1963 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1966 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1967 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1968 iface
, primitive_type
, min_vertex_idx
, index_count
, primitive_count
,
1969 index_data
, index_format
, vertex_data
, vertex_stride
);
1971 wined3d_mutex_lock();
1972 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1973 hr
= wined3d_device_draw_indexed_primitive_up(device
->wined3d_device
,
1974 vertex_count_from_primitive_count(primitive_type
, primitive_count
), index_data
,
1975 wined3dformat_from_d3dformat(index_format
), vertex_data
, vertex_stride
);
1976 wined3d_mutex_unlock();
1981 static HRESULT WINAPI
d3d8_device_ProcessVertices(IDirect3DDevice8
*iface
, UINT src_start_idx
,
1982 UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer8
*dst_buffer
, DWORD flags
)
1984 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1985 struct d3d8_vertexbuffer
*dst
= unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer
);
1988 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1989 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, flags
);
1991 wined3d_mutex_lock();
1992 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
,
1993 vertex_count
, dst
->wined3d_buffer
, NULL
, flags
, dst
->fvf
);
1994 wined3d_mutex_unlock();
1999 static HRESULT WINAPI
d3d8_device_CreateVertexShader(IDirect3DDevice8
*iface
,
2000 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD
*shader
, DWORD usage
)
2002 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2003 struct d3d8_vertex_shader
*object
;
2004 DWORD shader_handle
;
2008 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
2009 iface
, declaration
, byte_code
, shader
, usage
);
2011 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2014 ERR("Failed to allocate vertex shader memory.\n");
2016 return E_OUTOFMEMORY
;
2019 wined3d_mutex_lock();
2020 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_VS
);
2021 wined3d_mutex_unlock();
2022 if (handle
== D3D8_INVALID_HANDLE
)
2024 ERR("Failed to allocate vertex shader handle.\n");
2025 HeapFree(GetProcessHeap(), 0, object
);
2027 return E_OUTOFMEMORY
;
2030 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2032 hr
= d3d8_vertex_shader_init(object
, device
, declaration
, byte_code
, shader_handle
, usage
);
2035 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2036 wined3d_mutex_lock();
2037 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_VS
);
2038 wined3d_mutex_unlock();
2039 HeapFree(GetProcessHeap(), 0, object
);
2044 TRACE("Created vertex shader %p (handle %#x).\n", object
, shader_handle
);
2045 *shader
= shader_handle
;
2050 static struct d3d8_vertex_declaration
*d3d8_device_get_fvf_declaration(struct d3d8_device
*device
, DWORD fvf
)
2052 struct d3d8_vertex_declaration
*d3d8_declaration
;
2053 struct FvfToDecl
*convertedDecls
= device
->decls
;
2054 int p
, low
, high
; /* deliberately signed */
2057 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2060 high
= device
->numConvertedDecls
- 1;
2063 p
= (low
+ high
) >> 1;
2066 if (convertedDecls
[p
].fvf
== fvf
)
2068 TRACE("found %p\n", convertedDecls
[p
].declaration
);
2069 return convertedDecls
[p
].declaration
;
2072 if (convertedDecls
[p
].fvf
< fvf
)
2077 TRACE("not found. Creating and inserting at position %d.\n", low
);
2079 if (!(d3d8_declaration
= HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration
))))
2081 ERR("Memory allocation failed.\n");
2085 if (FAILED(hr
= d3d8_vertex_declaration_init_fvf(d3d8_declaration
, device
, fvf
)))
2087 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2088 HeapFree(GetProcessHeap(), 0, d3d8_declaration
);
2092 if (device
->declArraySize
== device
->numConvertedDecls
)
2094 UINT grow
= device
->declArraySize
/ 2;
2096 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
2097 sizeof(*convertedDecls
) * (device
->numConvertedDecls
+ grow
));
2098 if (!convertedDecls
)
2100 d3d8_vertex_declaration_destroy(d3d8_declaration
);
2103 device
->decls
= convertedDecls
;
2104 device
->declArraySize
+= grow
;
2107 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
,
2108 sizeof(*convertedDecls
) * (device
->numConvertedDecls
- low
));
2109 convertedDecls
[low
].declaration
= d3d8_declaration
;
2110 convertedDecls
[low
].fvf
= fvf
;
2111 ++device
->numConvertedDecls
;
2113 TRACE("Returning %p. %u decls in array.\n", d3d8_declaration
, device
->numConvertedDecls
);
2115 return d3d8_declaration
;
2118 static HRESULT WINAPI
d3d8_device_SetVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2120 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2121 struct d3d8_vertex_shader
*shader_impl
;
2124 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2126 if (VS_HIGHESTFIXEDFXF
>= shader
)
2128 TRACE("Setting FVF, %#x\n", shader
);
2130 wined3d_mutex_lock();
2131 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2132 d3d8_device_get_fvf_declaration(device
, shader
)->wined3d_vertex_declaration
);
2133 wined3d_device_set_vertex_shader(device
->wined3d_device
, NULL
);
2134 wined3d_mutex_unlock();
2139 TRACE("Setting shader\n");
2141 wined3d_mutex_lock();
2142 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2144 WARN("Invalid handle (%#x) passed.\n", shader
);
2145 wined3d_mutex_unlock();
2147 return D3DERR_INVALIDCALL
;
2150 hr
= wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2151 shader_impl
->vertex_declaration
->wined3d_vertex_declaration
);
2153 hr
= wined3d_device_set_vertex_shader(device
->wined3d_device
, shader_impl
->wined3d_shader
);
2154 wined3d_mutex_unlock();
2156 TRACE("Returning hr %#x\n", hr
);
2161 static HRESULT WINAPI
d3d8_device_GetVertexShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
2163 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2164 struct wined3d_vertex_declaration
*wined3d_declaration
;
2165 struct d3d8_vertex_declaration
*d3d8_declaration
;
2168 TRACE("iface %p, shader %p.\n", iface
, shader
);
2170 wined3d_mutex_lock();
2171 if (FAILED(hr
= wined3d_device_get_vertex_declaration(device
->wined3d_device
, &wined3d_declaration
)))
2173 wined3d_mutex_unlock();
2174 WARN("Failed to get wined3d vertex declaration, hr %#x.\n", hr
);
2178 if (!wined3d_declaration
)
2180 wined3d_mutex_unlock();
2185 d3d8_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2186 wined3d_vertex_declaration_decref(wined3d_declaration
);
2187 wined3d_mutex_unlock();
2188 *shader
= d3d8_declaration
->shader_handle
;
2190 TRACE("Returning %#x.\n", *shader
);
2195 static HRESULT WINAPI
d3d8_device_DeleteVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2197 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2198 struct d3d8_vertex_shader
*shader_impl
;
2199 struct wined3d_shader
*cur
;
2201 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2203 wined3d_mutex_lock();
2204 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2206 WARN("Invalid handle (%#x) passed.\n", shader
);
2207 wined3d_mutex_unlock();
2209 return D3DERR_INVALIDCALL
;
2212 if ((cur
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
2214 if (cur
== shader_impl
->wined3d_shader
)
2215 IDirect3DDevice8_SetVertexShader(iface
, 0);
2216 wined3d_shader_decref(cur
);
2219 wined3d_mutex_unlock();
2221 d3d8_vertex_shader_destroy(shader_impl
);
2226 static HRESULT WINAPI
d3d8_device_SetVertexShaderConstant(IDirect3DDevice8
*iface
,
2227 DWORD start_register
, const void *data
, DWORD count
)
2229 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2232 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2233 iface
, start_register
, data
, count
);
2235 if (start_register
+ count
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
2237 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2238 start_register
+ count
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2239 return D3DERR_INVALIDCALL
;
2242 wined3d_mutex_lock();
2243 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
, start_register
, data
, count
);
2244 wined3d_mutex_unlock();
2249 static HRESULT WINAPI
d3d8_device_GetVertexShaderConstant(IDirect3DDevice8
*iface
,
2250 DWORD start_register
, void *data
, DWORD count
)
2252 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2255 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2256 iface
, start_register
, data
, count
);
2258 if (start_register
+ count
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
2260 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2261 start_register
+ count
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2262 return D3DERR_INVALIDCALL
;
2265 wined3d_mutex_lock();
2266 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
, start_register
, data
, count
);
2267 wined3d_mutex_unlock();
2272 static HRESULT WINAPI
d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8
*iface
,
2273 DWORD shader
, void *data
, DWORD
*data_size
)
2275 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2276 struct d3d8_vertex_declaration
*declaration
;
2277 struct d3d8_vertex_shader
*shader_impl
;
2279 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2280 iface
, shader
, data
, data_size
);
2282 wined3d_mutex_lock();
2283 shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2284 wined3d_mutex_unlock();
2288 WARN("Invalid handle (%#x) passed.\n", shader
);
2289 return D3DERR_INVALIDCALL
;
2291 declaration
= shader_impl
->vertex_declaration
;
2295 *data_size
= declaration
->elements_size
;
2299 /* MSDN claims that if *data_size is smaller than the required size
2300 * we should write the required size and return D3DERR_MOREDATA.
2301 * That's not actually true. */
2302 if (*data_size
< declaration
->elements_size
)
2303 return D3DERR_INVALIDCALL
;
2305 memcpy(data
, declaration
->elements
, declaration
->elements_size
);
2310 static HRESULT WINAPI
d3d8_device_GetVertexShaderFunction(IDirect3DDevice8
*iface
,
2311 DWORD shader
, void *data
, DWORD
*data_size
)
2313 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2314 struct d3d8_vertex_shader
*shader_impl
= NULL
;
2317 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2318 iface
, shader
, data
, data_size
);
2320 wined3d_mutex_lock();
2321 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2323 WARN("Invalid handle (%#x) passed.\n", shader
);
2324 wined3d_mutex_unlock();
2326 return D3DERR_INVALIDCALL
;
2329 if (!shader_impl
->wined3d_shader
)
2331 wined3d_mutex_unlock();
2336 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
2337 wined3d_mutex_unlock();
2342 static HRESULT WINAPI
d3d8_device_SetIndices(IDirect3DDevice8
*iface
,
2343 IDirect3DIndexBuffer8
*buffer
, UINT base_vertex_idx
)
2345 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2346 struct d3d8_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer8(buffer
);
2349 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface
, buffer
, base_vertex_idx
);
2351 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2352 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2353 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2354 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2357 wined3d_mutex_lock();
2358 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
2359 hr
= wined3d_device_set_index_buffer(device
->wined3d_device
,
2360 ib
? ib
->wined3d_buffer
: NULL
,
2361 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2362 wined3d_mutex_unlock();
2367 static HRESULT WINAPI
d3d8_device_GetIndices(IDirect3DDevice8
*iface
,
2368 IDirect3DIndexBuffer8
**buffer
, UINT
*base_vertex_index
)
2370 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2371 struct wined3d_buffer
*wined3d_buffer
= NULL
;
2372 struct d3d8_indexbuffer
*buffer_impl
;
2375 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface
, buffer
, base_vertex_index
);
2378 return D3DERR_INVALIDCALL
;
2380 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2381 wined3d_mutex_lock();
2382 *base_vertex_index
= wined3d_device_get_base_vertex_index(device
->wined3d_device
);
2383 hr
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_buffer
);
2384 if (SUCCEEDED(hr
) && wined3d_buffer
)
2386 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2387 *buffer
= &buffer_impl
->IDirect3DIndexBuffer8_iface
;
2388 IDirect3DIndexBuffer8_AddRef(*buffer
);
2389 wined3d_buffer_decref(wined3d_buffer
);
2394 ERR("Failed to get wined3d index buffer, hr %#x.\n", hr
);
2397 wined3d_mutex_unlock();
2402 static HRESULT WINAPI
d3d8_device_CreatePixelShader(IDirect3DDevice8
*iface
,
2403 const DWORD
*byte_code
, DWORD
*shader
)
2405 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2406 struct d3d8_pixel_shader
*object
;
2407 DWORD shader_handle
;
2411 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2414 return D3DERR_INVALIDCALL
;
2416 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2419 ERR("Failed to allocate pixel shader memmory.\n");
2420 return E_OUTOFMEMORY
;
2423 wined3d_mutex_lock();
2424 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_PS
);
2425 wined3d_mutex_unlock();
2426 if (handle
== D3D8_INVALID_HANDLE
)
2428 ERR("Failed to allocate pixel shader handle.\n");
2429 HeapFree(GetProcessHeap(), 0, object
);
2430 return E_OUTOFMEMORY
;
2433 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2435 hr
= d3d8_pixel_shader_init(object
, device
, byte_code
, shader_handle
);
2438 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2439 wined3d_mutex_lock();
2440 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_PS
);
2441 wined3d_mutex_unlock();
2442 HeapFree(GetProcessHeap(), 0, object
);
2447 TRACE("Created pixel shader %p (handle %#x).\n", object
, shader_handle
);
2448 *shader
= shader_handle
;
2453 static HRESULT WINAPI
d3d8_device_SetPixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
2455 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2456 struct d3d8_pixel_shader
*shader_impl
;
2459 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2461 wined3d_mutex_lock();
2465 hr
= wined3d_device_set_pixel_shader(device
->wined3d_device
, NULL
);
2466 wined3d_mutex_unlock();
2470 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2472 WARN("Invalid handle (%#x) passed.\n", shader
);
2473 wined3d_mutex_unlock();
2474 return D3DERR_INVALIDCALL
;
2477 TRACE("Setting shader %p.\n", shader_impl
);
2478 hr
= wined3d_device_set_pixel_shader(device
->wined3d_device
, shader_impl
->wined3d_shader
);
2479 wined3d_mutex_unlock();
2484 static HRESULT WINAPI
d3d8_device_GetPixelShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
2486 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2487 struct wined3d_shader
*object
;
2489 TRACE("iface %p, shader %p.\n", iface
, shader
);
2492 return D3DERR_INVALIDCALL
;
2494 wined3d_mutex_lock();
2495 if ((object
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
2497 struct d3d8_pixel_shader
*d3d8_shader
;
2498 d3d8_shader
= wined3d_shader_get_parent(object
);
2499 wined3d_shader_decref(object
);
2500 *shader
= d3d8_shader
->handle
;
2506 wined3d_mutex_unlock();
2508 TRACE("Returning %#x.\n", *shader
);
2513 static HRESULT WINAPI
d3d8_device_DeletePixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
2515 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2516 struct d3d8_pixel_shader
*shader_impl
;
2517 struct wined3d_shader
*cur
;
2519 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2521 wined3d_mutex_lock();
2523 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2525 WARN("Invalid handle (%#x) passed.\n", shader
);
2526 wined3d_mutex_unlock();
2527 return D3DERR_INVALIDCALL
;
2530 if ((cur
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
2532 if (cur
== shader_impl
->wined3d_shader
)
2533 IDirect3DDevice8_SetPixelShader(iface
, 0);
2534 wined3d_shader_decref(cur
);
2537 wined3d_mutex_unlock();
2539 d3d8_pixel_shader_destroy(shader_impl
);
2544 static HRESULT WINAPI
d3d8_device_SetPixelShaderConstant(IDirect3DDevice8
*iface
,
2545 DWORD start_register
, const void *data
, DWORD count
)
2547 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2550 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2551 iface
, start_register
, data
, count
);
2553 wined3d_mutex_lock();
2554 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
, start_register
, data
, count
);
2555 wined3d_mutex_unlock();
2560 static HRESULT WINAPI
d3d8_device_GetPixelShaderConstant(IDirect3DDevice8
*iface
,
2561 DWORD start_register
, void *data
, DWORD count
)
2563 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2566 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2567 iface
, start_register
, data
, count
);
2569 wined3d_mutex_lock();
2570 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
, start_register
, data
, count
);
2571 wined3d_mutex_unlock();
2576 static HRESULT WINAPI
d3d8_device_GetPixelShaderFunction(IDirect3DDevice8
*iface
,
2577 DWORD shader
, void *data
, DWORD
*data_size
)
2579 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2580 struct d3d8_pixel_shader
*shader_impl
= NULL
;
2583 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2584 iface
, shader
, data
, data_size
);
2586 wined3d_mutex_lock();
2587 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2589 WARN("Invalid handle (%#x) passed.\n", shader
);
2590 wined3d_mutex_unlock();
2592 return D3DERR_INVALIDCALL
;
2595 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
2596 wined3d_mutex_unlock();
2601 static HRESULT WINAPI
d3d8_device_DrawRectPatch(IDirect3DDevice8
*iface
, UINT handle
,
2602 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
2604 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2607 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2608 iface
, handle
, segment_count
, patch_info
);
2610 wined3d_mutex_lock();
2611 hr
= wined3d_device_draw_rect_patch(device
->wined3d_device
, handle
,
2612 segment_count
, (const struct wined3d_rect_patch_info
*)patch_info
);
2613 wined3d_mutex_unlock();
2618 static HRESULT WINAPI
d3d8_device_DrawTriPatch(IDirect3DDevice8
*iface
, UINT handle
,
2619 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
2621 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2624 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2625 iface
, handle
, segment_count
, patch_info
);
2627 wined3d_mutex_lock();
2628 hr
= wined3d_device_draw_tri_patch(device
->wined3d_device
, handle
,
2629 segment_count
, (const struct wined3d_tri_patch_info
*)patch_info
);
2630 wined3d_mutex_unlock();
2635 static HRESULT WINAPI
d3d8_device_DeletePatch(IDirect3DDevice8
*iface
, UINT handle
)
2637 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2640 TRACE("iface %p, handle %#x.\n", iface
, handle
);
2642 wined3d_mutex_lock();
2643 hr
= wined3d_device_delete_patch(device
->wined3d_device
, handle
);
2644 wined3d_mutex_unlock();
2649 static HRESULT WINAPI
d3d8_device_SetStreamSource(IDirect3DDevice8
*iface
,
2650 UINT stream_idx
, IDirect3DVertexBuffer8
*buffer
, UINT stride
)
2652 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2653 struct d3d8_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer8(buffer
);
2656 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2657 iface
, stream_idx
, buffer
, stride
);
2659 wined3d_mutex_lock();
2660 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
2661 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, 0, stride
);
2662 wined3d_mutex_unlock();
2667 static HRESULT WINAPI
d3d8_device_GetStreamSource(IDirect3DDevice8
*iface
,
2668 UINT stream_idx
, IDirect3DVertexBuffer8
**buffer
, UINT
*stride
)
2670 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2671 struct d3d8_vertexbuffer
*buffer_impl
;
2672 struct wined3d_buffer
*wined3d_buffer
= NULL
;
2675 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2676 iface
, stream_idx
, buffer
, stride
);
2679 return D3DERR_INVALIDCALL
;
2681 wined3d_mutex_lock();
2682 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, 0, stride
);
2683 if (SUCCEEDED(hr
) && wined3d_buffer
)
2685 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2686 *buffer
= &buffer_impl
->IDirect3DVertexBuffer8_iface
;
2687 IDirect3DVertexBuffer8_AddRef(*buffer
);
2688 wined3d_buffer_decref(wined3d_buffer
);
2693 ERR("Failed to get wined3d stream source, hr %#x.\n", hr
);
2696 wined3d_mutex_unlock();
2701 static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl
=
2703 d3d8_device_QueryInterface
,
2705 d3d8_device_Release
,
2706 d3d8_device_TestCooperativeLevel
,
2707 d3d8_device_GetAvailableTextureMem
,
2708 d3d8_device_ResourceManagerDiscardBytes
,
2709 d3d8_device_GetDirect3D
,
2710 d3d8_device_GetDeviceCaps
,
2711 d3d8_device_GetDisplayMode
,
2712 d3d8_device_GetCreationParameters
,
2713 d3d8_device_SetCursorProperties
,
2714 d3d8_device_SetCursorPosition
,
2715 d3d8_device_ShowCursor
,
2716 d3d8_device_CreateAdditionalSwapChain
,
2718 d3d8_device_Present
,
2719 d3d8_device_GetBackBuffer
,
2720 d3d8_device_GetRasterStatus
,
2721 d3d8_device_SetGammaRamp
,
2722 d3d8_device_GetGammaRamp
,
2723 d3d8_device_CreateTexture
,
2724 d3d8_device_CreateVolumeTexture
,
2725 d3d8_device_CreateCubeTexture
,
2726 d3d8_device_CreateVertexBuffer
,
2727 d3d8_device_CreateIndexBuffer
,
2728 d3d8_device_CreateRenderTarget
,
2729 d3d8_device_CreateDepthStencilSurface
,
2730 d3d8_device_CreateImageSurface
,
2731 d3d8_device_CopyRects
,
2732 d3d8_device_UpdateTexture
,
2733 d3d8_device_GetFrontBuffer
,
2734 d3d8_device_SetRenderTarget
,
2735 d3d8_device_GetRenderTarget
,
2736 d3d8_device_GetDepthStencilSurface
,
2737 d3d8_device_BeginScene
,
2738 d3d8_device_EndScene
,
2740 d3d8_device_SetTransform
,
2741 d3d8_device_GetTransform
,
2742 d3d8_device_MultiplyTransform
,
2743 d3d8_device_SetViewport
,
2744 d3d8_device_GetViewport
,
2745 d3d8_device_SetMaterial
,
2746 d3d8_device_GetMaterial
,
2747 d3d8_device_SetLight
,
2748 d3d8_device_GetLight
,
2749 d3d8_device_LightEnable
,
2750 d3d8_device_GetLightEnable
,
2751 d3d8_device_SetClipPlane
,
2752 d3d8_device_GetClipPlane
,
2753 d3d8_device_SetRenderState
,
2754 d3d8_device_GetRenderState
,
2755 d3d8_device_BeginStateBlock
,
2756 d3d8_device_EndStateBlock
,
2757 d3d8_device_ApplyStateBlock
,
2758 d3d8_device_CaptureStateBlock
,
2759 d3d8_device_DeleteStateBlock
,
2760 d3d8_device_CreateStateBlock
,
2761 d3d8_device_SetClipStatus
,
2762 d3d8_device_GetClipStatus
,
2763 d3d8_device_GetTexture
,
2764 d3d8_device_SetTexture
,
2765 d3d8_device_GetTextureStageState
,
2766 d3d8_device_SetTextureStageState
,
2767 d3d8_device_ValidateDevice
,
2768 d3d8_device_GetInfo
,
2769 d3d8_device_SetPaletteEntries
,
2770 d3d8_device_GetPaletteEntries
,
2771 d3d8_device_SetCurrentTexturePalette
,
2772 d3d8_device_GetCurrentTexturePalette
,
2773 d3d8_device_DrawPrimitive
,
2774 d3d8_device_DrawIndexedPrimitive
,
2775 d3d8_device_DrawPrimitiveUP
,
2776 d3d8_device_DrawIndexedPrimitiveUP
,
2777 d3d8_device_ProcessVertices
,
2778 d3d8_device_CreateVertexShader
,
2779 d3d8_device_SetVertexShader
,
2780 d3d8_device_GetVertexShader
,
2781 d3d8_device_DeleteVertexShader
,
2782 d3d8_device_SetVertexShaderConstant
,
2783 d3d8_device_GetVertexShaderConstant
,
2784 d3d8_device_GetVertexShaderDeclaration
,
2785 d3d8_device_GetVertexShaderFunction
,
2786 d3d8_device_SetStreamSource
,
2787 d3d8_device_GetStreamSource
,
2788 d3d8_device_SetIndices
,
2789 d3d8_device_GetIndices
,
2790 d3d8_device_CreatePixelShader
,
2791 d3d8_device_SetPixelShader
,
2792 d3d8_device_GetPixelShader
,
2793 d3d8_device_DeletePixelShader
,
2794 d3d8_device_SetPixelShaderConstant
,
2795 d3d8_device_GetPixelShaderConstant
,
2796 d3d8_device_GetPixelShaderFunction
,
2797 d3d8_device_DrawRectPatch
,
2798 d3d8_device_DrawTriPatch
,
2799 d3d8_device_DeletePatch
,
2802 static inline struct d3d8_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
2804 return CONTAINING_RECORD(device_parent
, struct d3d8_device
, device_parent
);
2807 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
2808 struct wined3d_device
*device
)
2810 TRACE("device_parent %p, device %p\n", device_parent
, device
);
2813 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
2815 TRACE("device_parent %p.\n", device_parent
);
2818 static HRESULT CDECL
device_parent_create_texture_surface(struct wined3d_device_parent
*device_parent
,
2819 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
2820 enum wined3d_pool pool
, UINT level
, enum wined3d_cubemap_face face
, struct wined3d_surface
**surface
)
2822 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
2823 struct d3d8_surface
*d3d_surface
;
2824 BOOL lockable
= TRUE
;
2827 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
2828 "\tpool %#x, level %u, face %u, surface %p.\n",
2829 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
2832 if (pool
== WINED3D_POOL_DEFAULT
&& !(usage
& WINED3DUSAGE_DYNAMIC
))
2835 hr
= d3d8_device_CreateSurface(device
, width
, height
,
2836 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
2837 (IDirect3DSurface8
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
2840 WARN("Failed to create surface, hr %#x.\n", hr
);
2844 *surface
= d3d_surface
->wined3d_surface
;
2845 wined3d_surface_incref(*surface
);
2847 d3d_surface
->container
= container_parent
;
2848 IUnknown_Release(d3d_surface
->parent_device
);
2849 d3d_surface
->parent_device
= NULL
;
2851 IDirect3DSurface8_Release(&d3d_surface
->IDirect3DSurface8_iface
);
2852 d3d_surface
->forwardReference
= container_parent
;
2857 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
2858 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format_id
, DWORD usage
,
2859 enum wined3d_multisample_type multisample_type
, DWORD multisample_quality
, struct wined3d_surface
**surface
)
2861 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
2862 struct d3d8_surface
*d3d_surface
;
2865 TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
2866 "\tmultisample_type %#x, multisample_quality %u, surface %p.\n",
2867 device_parent
, container_parent
, width
, height
, format_id
, usage
,
2868 multisample_type
, multisample_quality
, surface
);
2870 if (FAILED(hr
= d3d8_device_CreateSurface(device
, width
, height
, d3dformat_from_wined3dformat(format_id
),
2871 TRUE
, FALSE
, 0, (IDirect3DSurface8
**)&d3d_surface
, usage
, D3DPOOL_DEFAULT
, multisample_type
,
2872 multisample_quality
)))
2874 WARN("Failed to create surface, hr %#x.\n", hr
);
2878 *surface
= d3d_surface
->wined3d_surface
;
2879 wined3d_surface_incref(*surface
);
2881 d3d_surface
->container
= (IUnknown
*)&device
->IDirect3DDevice8_iface
;
2882 /* Implicit surfaces are created with an refcount of 0 */
2883 IDirect3DSurface8_Release(&d3d_surface
->IDirect3DSurface8_iface
);
2888 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
2889 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
2890 enum wined3d_pool pool
, DWORD usage
, struct wined3d_volume
**volume
)
2892 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
2893 struct d3d8_volume
*object
;
2896 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
2897 "format %#x, pool %#x, usage %#x, volume %p.\n",
2898 device_parent
, container_parent
, width
, height
, depth
,
2899 format
, pool
, usage
, volume
);
2901 /* Allocate the storage for the device */
2902 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2905 FIXME("Allocation of memory failed\n");
2907 return D3DERR_OUTOFVIDEOMEMORY
;
2910 hr
= volume_init(object
, device
, width
, height
, depth
, usage
, format
, pool
);
2913 WARN("Failed to initialize volume, hr %#x.\n", hr
);
2914 HeapFree(GetProcessHeap(), 0, object
);
2918 *volume
= object
->wined3d_volume
;
2919 wined3d_volume_incref(*volume
);
2920 IDirect3DVolume8_Release(&object
->IDirect3DVolume8_iface
);
2922 object
->container
= container_parent
;
2923 object
->forwardReference
= container_parent
;
2925 TRACE("Created volume %p.\n", object
);
2930 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
2931 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
2933 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
2934 struct d3d8_swapchain
*d3d_swapchain
;
2937 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
2939 if (FAILED(hr
= d3d8_swapchain_create(device
, desc
, &d3d_swapchain
)))
2941 WARN("Failed to create swapchain, hr %#x.\n", hr
);
2946 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
2947 wined3d_swapchain_incref(*swapchain
);
2948 IDirect3DSwapChain8_Release(&d3d_swapchain
->IDirect3DSwapChain8_iface
);
2953 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops
=
2955 device_parent_wined3d_device_created
,
2956 device_parent_mode_changed
,
2957 device_parent_create_swapchain_surface
,
2958 device_parent_create_texture_surface
,
2959 device_parent_create_volume
,
2960 device_parent_create_swapchain
,
2963 static void setup_fpu(void)
2965 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2967 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
2968 cw
= (cw
& ~0xf3f) | 0x3f;
2969 __asm__
volatile ("fldcw %0" : : "m" (cw
));
2970 #elif defined(__i386__) && defined(_MSC_VER)
2973 cw
= (cw
& ~0xf3f) | 0x3f;
2976 FIXME("FPU setup not implemented for this platform.\n");
2980 HRESULT
device_init(struct d3d8_device
*device
, struct d3d8
*parent
, struct wined3d
*wined3d
, UINT adapter
,
2981 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
)
2983 struct wined3d_swapchain_desc swapchain_desc
;
2986 device
->IDirect3DDevice8_iface
.lpVtbl
= &d3d8_device_vtbl
;
2987 device
->device_parent
.ops
= &d3d8_wined3d_device_parent_ops
;
2989 device
->handle_table
.entries
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
2990 D3D8_INITIAL_HANDLE_TABLE_SIZE
* sizeof(*device
->handle_table
.entries
));
2991 if (!device
->handle_table
.entries
)
2993 ERR("Failed to allocate handle table memory.\n");
2994 return E_OUTOFMEMORY
;
2996 device
->handle_table
.table_size
= D3D8_INITIAL_HANDLE_TABLE_SIZE
;
2998 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3000 wined3d_mutex_lock();
3001 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3002 &device
->device_parent
, &device
->wined3d_device
);
3005 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3006 wined3d_mutex_unlock();
3007 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3011 if (!parameters
->Windowed
)
3013 HWND device_window
= parameters
->hDeviceWindow
;
3016 focus_window
= device_window
;
3017 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3019 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3020 wined3d_device_decref(device
->wined3d_device
);
3021 wined3d_mutex_unlock();
3022 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3027 device_window
= focus_window
;
3028 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3029 parameters
->BackBufferWidth
,
3030 parameters
->BackBufferHeight
);
3033 if (flags
& D3DCREATE_MULTITHREADED
)
3034 wined3d_device_set_multithreaded(device
->wined3d_device
);
3036 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, parameters
);
3038 hr
= wined3d_device_init_3d(device
->wined3d_device
, &swapchain_desc
);
3041 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3042 wined3d_device_release_focus_window(device
->wined3d_device
);
3043 wined3d_device_decref(device
->wined3d_device
);
3044 wined3d_mutex_unlock();
3045 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3049 hr
= wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_POINTSIZE_MIN
, 0);
3050 wined3d_mutex_unlock();
3053 ERR("Failed to set minimum pointsize, hr %#x.\n", hr
);
3057 present_parameters_from_wined3d_swapchain_desc(parameters
, &swapchain_desc
);
3059 device
->declArraySize
= 16;
3060 device
->decls
= HeapAlloc(GetProcessHeap(), 0, device
->declArraySize
* sizeof(*device
->decls
));
3063 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3068 device
->d3d_parent
= &parent
->IDirect3D8_iface
;
3069 IDirect3D8_AddRef(device
->d3d_parent
);
3074 wined3d_mutex_lock();
3075 wined3d_device_uninit_3d(device
->wined3d_device
);
3076 wined3d_device_release_focus_window(device
->wined3d_device
);
3077 wined3d_device_decref(device
->wined3d_device
);
3078 wined3d_mutex_unlock();
3079 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);