windowscodecs: Add a stub IWICMetadataReader/Writer implementation.
[wine/multimedia.git] / include / d3d11.idl
blob80b929c7731894b46658604365462ad251dd19ad
1 /*
2 * Copyright 2010 Rico Schüller
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 import "oaidl.idl";
20 import "ocidl.idl";
21 import "dxgi.idl";
22 import "d3dcommon.idl";
24 cpp_quote("#include <d3d10_1.h>")
25 cpp_quote("#ifndef D3D11_IGNORE_SDK_LAYERS")
26 cpp_quote("/* FIXME: # include <d3d11sdklayers.h> */")
27 cpp_quote("#endif")
28 cpp_quote("#include <d3d10misc.h>")
29 cpp_quote("#include <d3d10shader.h>")
30 cpp_quote("#include <d3d10effect.h>")
31 cpp_quote("#include <d3d10_1shader.h>")
34 typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
36 typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
38 typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;