2 * GDI drawing functions.
4 * Copyright 1993, 1994 Alexandre Julliard
5 * Copyright 1997 Bertho A. Stultiens
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "wine/port.h"
34 #include "wine/debug.h"
36 WINE_DEFAULT_DEBUG_CHANNEL(gdi
);
39 /***********************************************************************
42 BOOL WINAPI
LineTo( HDC hdc
, INT x
, INT y
)
44 DC
* dc
= DC_GetDCUpdate( hdc
);
49 if(PATH_IsPathOpen(dc
->path
))
50 ret
= PATH_LineTo(dc
, x
, y
);
52 ret
= dc
->funcs
->pLineTo
&& dc
->funcs
->pLineTo(dc
->physDev
,x
,y
);
57 GDI_ReleaseObj( hdc
);
62 /***********************************************************************
65 BOOL WINAPI
MoveToEx( HDC hdc
, INT x
, INT y
, LPPOINT pt
)
68 DC
* dc
= DC_GetDCPtr( hdc
);
79 if(PATH_IsPathOpen(dc
->path
)) ret
= PATH_MoveTo(dc
);
80 else if (dc
->funcs
->pMoveTo
) ret
= dc
->funcs
->pMoveTo(dc
->physDev
,x
,y
);
81 GDI_ReleaseObj( hdc
);
86 /***********************************************************************
89 BOOL WINAPI
Arc( HDC hdc
, INT left
, INT top
, INT right
,
90 INT bottom
, INT xstart
, INT ystart
,
94 DC
* dc
= DC_GetDCUpdate( hdc
);
97 if(PATH_IsPathOpen(dc
->path
))
98 ret
= PATH_Arc(dc
, left
, top
, right
, bottom
, xstart
, ystart
, xend
, yend
,0);
99 else if (dc
->funcs
->pArc
)
100 ret
= dc
->funcs
->pArc(dc
->physDev
,left
,top
,right
,bottom
,xstart
,ystart
,xend
,yend
);
101 GDI_ReleaseObj( hdc
);
106 /***********************************************************************
109 BOOL WINAPI
ArcTo( HDC hdc
,
111 INT right
, INT bottom
,
112 INT xstart
, INT ystart
,
116 DC
* dc
= DC_GetDCUpdate( hdc
);
117 if(!dc
) return FALSE
;
119 if(dc
->funcs
->pArcTo
)
121 result
= dc
->funcs
->pArcTo( dc
->physDev
, left
, top
, right
, bottom
,
122 xstart
, ystart
, xend
, yend
);
123 GDI_ReleaseObj( hdc
);
126 GDI_ReleaseObj( hdc
);
129 * According to the documentation, a line is drawn from the current
130 * position to the starting point of the arc.
132 LineTo(hdc
, xstart
, ystart
);
134 * Then the arc is drawn.
136 result
= Arc(hdc
, left
, top
, right
, bottom
, xstart
, ystart
, xend
, yend
);
138 * If no error occurred, the current position is moved to the ending
141 if (result
) MoveToEx(hdc
, xend
, yend
, NULL
);
146 /***********************************************************************
149 BOOL WINAPI
Pie( HDC hdc
, INT left
, INT top
,
150 INT right
, INT bottom
, INT xstart
, INT ystart
,
154 DC
* dc
= DC_GetDCUpdate( hdc
);
155 if (!dc
) return FALSE
;
157 if(PATH_IsPathOpen(dc
->path
))
158 ret
= PATH_Arc(dc
,left
,top
,right
,bottom
,xstart
,ystart
,xend
,yend
,2);
159 else if(dc
->funcs
->pPie
)
160 ret
= dc
->funcs
->pPie(dc
->physDev
,left
,top
,right
,bottom
,xstart
,ystart
,xend
,yend
);
162 GDI_ReleaseObj( hdc
);
167 /***********************************************************************
170 BOOL WINAPI
Chord( HDC hdc
, INT left
, INT top
,
171 INT right
, INT bottom
, INT xstart
, INT ystart
,
175 DC
* dc
= DC_GetDCUpdate( hdc
);
176 if (!dc
) return FALSE
;
178 if(PATH_IsPathOpen(dc
->path
))
179 ret
= PATH_Arc(dc
,left
,top
,right
,bottom
,xstart
,ystart
,xend
,yend
,1);
180 else if(dc
->funcs
->pChord
)
181 ret
= dc
->funcs
->pChord(dc
->physDev
,left
,top
,right
,bottom
,xstart
,ystart
,xend
,yend
);
183 GDI_ReleaseObj( hdc
);
188 /***********************************************************************
191 BOOL WINAPI
Ellipse( HDC hdc
, INT left
, INT top
,
192 INT right
, INT bottom
)
195 DC
* dc
= DC_GetDCUpdate( hdc
);
196 if (!dc
) return FALSE
;
198 if(PATH_IsPathOpen(dc
->path
))
199 ret
= PATH_Ellipse(dc
,left
,top
,right
,bottom
);
200 else if (dc
->funcs
->pEllipse
)
201 ret
= dc
->funcs
->pEllipse(dc
->physDev
,left
,top
,right
,bottom
);
203 GDI_ReleaseObj( hdc
);
208 /***********************************************************************
209 * Rectangle (GDI32.@)
211 BOOL WINAPI
Rectangle( HDC hdc
, INT left
, INT top
,
212 INT right
, INT bottom
)
215 DC
* dc
= DC_GetDCUpdate( hdc
);
218 if(PATH_IsPathOpen(dc
->path
))
219 ret
= PATH_Rectangle(dc
, left
, top
, right
, bottom
);
220 else if (dc
->funcs
->pRectangle
)
221 ret
= dc
->funcs
->pRectangle(dc
->physDev
,left
,top
,right
,bottom
);
222 GDI_ReleaseObj( hdc
);
228 /***********************************************************************
229 * RoundRect (GDI32.@)
231 BOOL WINAPI
RoundRect( HDC hdc
, INT left
, INT top
, INT right
,
232 INT bottom
, INT ell_width
, INT ell_height
)
235 DC
*dc
= DC_GetDCUpdate( hdc
);
239 if(PATH_IsPathOpen(dc
->path
))
240 ret
= PATH_RoundRect(dc
,left
,top
,right
,bottom
,ell_width
,ell_height
);
241 else if (dc
->funcs
->pRoundRect
)
242 ret
= dc
->funcs
->pRoundRect(dc
->physDev
,left
,top
,right
,bottom
,ell_width
,ell_height
);
243 GDI_ReleaseObj( hdc
);
248 /***********************************************************************
251 COLORREF WINAPI
SetPixel( HDC hdc
, INT x
, INT y
, COLORREF color
)
254 DC
* dc
= DC_GetDCUpdate( hdc
);
257 if (dc
->funcs
->pSetPixel
) ret
= dc
->funcs
->pSetPixel(dc
->physDev
,x
,y
,color
);
258 GDI_ReleaseObj( hdc
);
263 /***********************************************************************
264 * SetPixelV (GDI32.@)
266 BOOL WINAPI
SetPixelV( HDC hdc
, INT x
, INT y
, COLORREF color
)
269 DC
* dc
= DC_GetDCUpdate( hdc
);
272 if (dc
->funcs
->pSetPixel
)
274 dc
->funcs
->pSetPixel(dc
->physDev
,x
,y
,color
);
277 GDI_ReleaseObj( hdc
);
282 /***********************************************************************
285 COLORREF WINAPI
GetPixel( HDC hdc
, INT x
, INT y
)
287 COLORREF ret
= CLR_INVALID
;
288 DC
* dc
= DC_GetDCUpdate( hdc
);
292 /* FIXME: should this be in the graphics driver? */
293 if (PtVisible( hdc
, x
, y
))
295 if (dc
->funcs
->pGetPixel
) ret
= dc
->funcs
->pGetPixel(dc
->physDev
,x
,y
);
297 GDI_ReleaseObj( hdc
);
303 /******************************************************************************
304 * ChoosePixelFormat [GDI32.@]
305 * Matches a pixel format to given format
308 * hdc [I] Device context to search for best pixel match
309 * ppfd [I] Pixel format for which a match is sought
312 * Success: Pixel format index closest to given format
315 INT WINAPI
ChoosePixelFormat( HDC hdc
, const LPPIXELFORMATDESCRIPTOR ppfd
)
318 DC
* dc
= DC_GetDCPtr( hdc
);
320 TRACE("(%p,%p)\n",hdc
,ppfd
);
324 if (!dc
->funcs
->pChoosePixelFormat
) FIXME(" :stub\n");
325 else ret
= dc
->funcs
->pChoosePixelFormat(dc
->physDev
,ppfd
);
327 GDI_ReleaseObj( hdc
);
332 /******************************************************************************
333 * SetPixelFormat [GDI32.@]
334 * Sets pixel format of device context
337 * hdc [I] Device context to search for best pixel match
338 * iPixelFormat [I] Pixel format index
339 * ppfd [I] Pixel format for which a match is sought
343 BOOL WINAPI
SetPixelFormat( HDC hdc
, INT iPixelFormat
,
344 const PIXELFORMATDESCRIPTOR
*ppfd
)
347 DC
* dc
= DC_GetDCPtr( hdc
);
349 TRACE("(%p,%d,%p)\n",hdc
,iPixelFormat
,ppfd
);
353 if (!dc
->funcs
->pSetPixelFormat
) FIXME(" :stub\n");
354 else bRet
= dc
->funcs
->pSetPixelFormat(dc
->physDev
,iPixelFormat
,ppfd
);
356 GDI_ReleaseObj( hdc
);
361 /******************************************************************************
362 * GetPixelFormat [GDI32.@]
363 * Gets index of pixel format of DC
366 * hdc [I] Device context whose pixel format index is sought
369 * Success: Currently selected pixel format
372 INT WINAPI
GetPixelFormat( HDC hdc
)
375 DC
* dc
= DC_GetDCPtr( hdc
);
381 if (!dc
->funcs
->pGetPixelFormat
) FIXME(" :stub\n");
382 else ret
= dc
->funcs
->pGetPixelFormat(dc
->physDev
);
384 GDI_ReleaseObj( hdc
);
389 /******************************************************************************
390 * DescribePixelFormat [GDI32.@]
391 * Gets info about pixel format from DC
394 * hdc [I] Device context
395 * iPixelFormat [I] Pixel format selector
396 * nBytes [I] Size of buffer
397 * ppfd [O] Pointer to structure to receive pixel format data
400 * Success: Maximum pixel format index of the device context
403 INT WINAPI
DescribePixelFormat( HDC hdc
, INT iPixelFormat
, UINT nBytes
,
404 LPPIXELFORMATDESCRIPTOR ppfd
)
407 DC
* dc
= DC_GetDCPtr( hdc
);
409 TRACE("(%p,%d,%d,%p): stub\n",hdc
,iPixelFormat
,nBytes
,ppfd
);
413 if (!dc
->funcs
->pDescribePixelFormat
)
416 ppfd
->nSize
= nBytes
;
420 else ret
= dc
->funcs
->pDescribePixelFormat(dc
->physDev
,iPixelFormat
,nBytes
,ppfd
);
422 GDI_ReleaseObj( hdc
);
427 /******************************************************************************
428 * SwapBuffers [GDI32.@]
429 * Exchanges front and back buffers of window
432 * hdc [I] Device context whose buffers get swapped
436 BOOL WINAPI
SwapBuffers( HDC hdc
)
439 DC
* dc
= DC_GetDCPtr( hdc
);
443 if (!dc
) return TRUE
;
445 if (!dc
->funcs
->pSwapBuffers
)
450 else bRet
= dc
->funcs
->pSwapBuffers(dc
->physDev
);
452 GDI_ReleaseObj( hdc
);
457 /***********************************************************************
460 BOOL WINAPI
PaintRgn( HDC hdc
, HRGN hrgn
)
463 DC
* dc
= DC_GetDCUpdate( hdc
);
466 if (dc
->funcs
->pPaintRgn
) ret
= dc
->funcs
->pPaintRgn(dc
->physDev
,hrgn
);
467 GDI_ReleaseObj( hdc
);
473 /***********************************************************************
476 BOOL WINAPI
FillRgn( HDC hdc
, HRGN hrgn
, HBRUSH hbrush
)
480 DC
* dc
= DC_GetDCUpdate( hdc
);
482 if (!dc
) return FALSE
;
483 if(dc
->funcs
->pFillRgn
)
484 retval
= dc
->funcs
->pFillRgn(dc
->physDev
, hrgn
, hbrush
);
485 else if ((prevBrush
= SelectObject( hdc
, hbrush
)))
487 retval
= PaintRgn( hdc
, hrgn
);
488 SelectObject( hdc
, prevBrush
);
490 GDI_ReleaseObj( hdc
);
495 /***********************************************************************
498 BOOL WINAPI
FrameRgn( HDC hdc
, HRGN hrgn
, HBRUSH hbrush
,
499 INT nWidth
, INT nHeight
)
502 DC
*dc
= DC_GetDCUpdate( hdc
);
504 if (!dc
) return FALSE
;
505 if(dc
->funcs
->pFrameRgn
)
506 ret
= dc
->funcs
->pFrameRgn( dc
->physDev
, hrgn
, hbrush
, nWidth
, nHeight
);
509 HRGN tmp
= CreateRectRgn( 0, 0, 0, 0 );
512 if (REGION_FrameRgn( tmp
, hrgn
, nWidth
, nHeight
))
514 FillRgn( hdc
, tmp
, hbrush
);
520 GDI_ReleaseObj( hdc
);
525 /***********************************************************************
526 * InvertRgn (GDI32.@)
528 BOOL WINAPI
InvertRgn( HDC hdc
, HRGN hrgn
)
533 DC
*dc
= DC_GetDCUpdate( hdc
);
534 if (!dc
) return FALSE
;
536 if(dc
->funcs
->pInvertRgn
)
537 retval
= dc
->funcs
->pInvertRgn( dc
->physDev
, hrgn
);
540 prevBrush
= SelectObject( hdc
, GetStockObject(BLACK_BRUSH
) );
541 prevROP
= SetROP2( hdc
, R2_NOT
);
542 retval
= PaintRgn( hdc
, hrgn
);
543 SelectObject( hdc
, prevBrush
);
544 SetROP2( hdc
, prevROP
);
546 GDI_ReleaseObj( hdc
);
551 /**********************************************************************
554 BOOL WINAPI
Polyline( HDC hdc
, const POINT
* pt
, INT count
)
557 DC
* dc
= DC_GetDCUpdate( hdc
);
560 if (PATH_IsPathOpen(dc
->path
)) ret
= PATH_Polyline(dc
, pt
, count
);
561 else if (dc
->funcs
->pPolyline
) ret
= dc
->funcs
->pPolyline(dc
->physDev
,pt
,count
);
562 GDI_ReleaseObj( hdc
);
567 /**********************************************************************
568 * PolylineTo (GDI32.@)
570 BOOL WINAPI
PolylineTo( HDC hdc
, const POINT
* pt
, DWORD cCount
)
572 DC
* dc
= DC_GetDCUpdate( hdc
);
575 if(!dc
) return FALSE
;
577 if(PATH_IsPathOpen(dc
->path
))
578 ret
= PATH_PolylineTo(dc
, pt
, cCount
);
580 else if(dc
->funcs
->pPolylineTo
)
581 ret
= dc
->funcs
->pPolylineTo(dc
->physDev
, pt
, cCount
);
583 else { /* do it using Polyline */
584 POINT
*pts
= HeapAlloc( GetProcessHeap(), 0,
585 sizeof(POINT
) * (cCount
+ 1) );
588 pts
[0].x
= dc
->CursPosX
;
589 pts
[0].y
= dc
->CursPosY
;
590 memcpy( pts
+ 1, pt
, sizeof(POINT
) * cCount
);
591 ret
= Polyline( hdc
, pts
, cCount
+ 1 );
592 HeapFree( GetProcessHeap(), 0, pts
);
596 dc
->CursPosX
= pt
[cCount
-1].x
;
597 dc
->CursPosY
= pt
[cCount
-1].y
;
599 GDI_ReleaseObj( hdc
);
604 /**********************************************************************
607 BOOL WINAPI
Polygon( HDC hdc
, const POINT
* pt
, INT count
)
610 DC
* dc
= DC_GetDCUpdate( hdc
);
613 if (PATH_IsPathOpen(dc
->path
)) ret
= PATH_Polygon(dc
, pt
, count
);
614 else if (dc
->funcs
->pPolygon
) ret
= dc
->funcs
->pPolygon(dc
->physDev
,pt
,count
);
615 GDI_ReleaseObj( hdc
);
621 /**********************************************************************
622 * PolyPolygon (GDI32.@)
624 BOOL WINAPI
PolyPolygon( HDC hdc
, const POINT
* pt
, const INT
* counts
,
628 DC
* dc
= DC_GetDCUpdate( hdc
);
631 if (PATH_IsPathOpen(dc
->path
)) ret
= PATH_PolyPolygon(dc
, pt
, counts
, polygons
);
632 else if (dc
->funcs
->pPolyPolygon
) ret
= dc
->funcs
->pPolyPolygon(dc
->physDev
,pt
,counts
,polygons
);
633 GDI_ReleaseObj( hdc
);
638 /**********************************************************************
639 * PolyPolyline (GDI32.@)
641 BOOL WINAPI
PolyPolyline( HDC hdc
, const POINT
* pt
, const DWORD
* counts
,
645 DC
* dc
= DC_GetDCUpdate( hdc
);
648 if (PATH_IsPathOpen(dc
->path
)) ret
= PATH_PolyPolyline(dc
, pt
, counts
, polylines
);
649 else if (dc
->funcs
->pPolyPolyline
) ret
= dc
->funcs
->pPolyPolyline(dc
->physDev
,pt
,counts
,polylines
);
650 GDI_ReleaseObj( hdc
);
655 /**********************************************************************
656 * ExtFloodFill (GDI32.@)
658 BOOL WINAPI
ExtFloodFill( HDC hdc
, INT x
, INT y
, COLORREF color
,
662 DC
* dc
= DC_GetDCUpdate( hdc
);
665 if (dc
->funcs
->pExtFloodFill
) ret
= dc
->funcs
->pExtFloodFill(dc
->physDev
,x
,y
,color
,fillType
);
666 GDI_ReleaseObj( hdc
);
672 /**********************************************************************
673 * FloodFill (GDI32.@)
675 BOOL WINAPI
FloodFill( HDC hdc
, INT x
, INT y
, COLORREF color
)
677 return ExtFloodFill( hdc
, x
, y
, color
, FLOODFILLBORDER
);
681 /******************************************************************************
682 * PolyBezier [GDI32.@]
683 * Draws one or more Bezier curves
686 * hDc [I] Handle to device context
687 * lppt [I] Pointer to endpoints and control points
688 * cPoints [I] Count of endpoints and control points
692 BOOL WINAPI
PolyBezier( HDC hdc
, const POINT
* lppt
, DWORD cPoints
)
695 DC
* dc
= DC_GetDCUpdate( hdc
);
697 if(!dc
) return FALSE
;
699 if(PATH_IsPathOpen(dc
->path
))
700 ret
= PATH_PolyBezier(dc
, lppt
, cPoints
);
701 else if (dc
->funcs
->pPolyBezier
)
702 ret
= dc
->funcs
->pPolyBezier(dc
->physDev
, lppt
, cPoints
);
703 else /* We'll convert it into line segments and draw them using Polyline */
708 if ((Pts
= GDI_Bezier( lppt
, cPoints
, &nOut
)))
710 TRACE("Pts = %p, no = %d\n", Pts
, nOut
);
711 ret
= Polyline( dc
->hSelf
, Pts
, nOut
);
712 HeapFree( GetProcessHeap(), 0, Pts
);
716 GDI_ReleaseObj( hdc
);
720 /******************************************************************************
721 * PolyBezierTo [GDI32.@]
722 * Draws one or more Bezier curves
725 * hDc [I] Handle to device context
726 * lppt [I] Pointer to endpoints and control points
727 * cPoints [I] Count of endpoints and control points
731 BOOL WINAPI
PolyBezierTo( HDC hdc
, const POINT
* lppt
, DWORD cPoints
)
733 DC
* dc
= DC_GetDCUpdate( hdc
);
736 if(!dc
) return FALSE
;
738 if(PATH_IsPathOpen(dc
->path
))
739 ret
= PATH_PolyBezierTo(dc
, lppt
, cPoints
);
740 else if(dc
->funcs
->pPolyBezierTo
)
741 ret
= dc
->funcs
->pPolyBezierTo(dc
->physDev
, lppt
, cPoints
);
742 else { /* We'll do it using PolyBezier */
744 pt
= HeapAlloc( GetProcessHeap(), 0, sizeof(POINT
) * (cPoints
+ 1) );
745 if(!pt
) return FALSE
;
746 pt
[0].x
= dc
->CursPosX
;
747 pt
[0].y
= dc
->CursPosY
;
748 memcpy(pt
+ 1, lppt
, sizeof(POINT
) * cPoints
);
749 ret
= PolyBezier(dc
->hSelf
, pt
, cPoints
+1);
750 HeapFree( GetProcessHeap(), 0, pt
);
753 dc
->CursPosX
= lppt
[cPoints
-1].x
;
754 dc
->CursPosY
= lppt
[cPoints
-1].y
;
756 GDI_ReleaseObj( hdc
);
760 /***********************************************************************
763 BOOL WINAPI
AngleArc(HDC hdc
, INT x
, INT y
, DWORD dwRadius
, FLOAT eStartAngle
, FLOAT eSweepAngle
)
765 INT x1
,y1
,x2
,y2
, arcdir
;
769 if( (signed int)dwRadius
< 0 )
772 dc
= DC_GetDCUpdate( hdc
);
773 if(!dc
) return FALSE
;
775 if(dc
->funcs
->pAngleArc
)
777 result
= dc
->funcs
->pAngleArc( dc
->physDev
, x
, y
, dwRadius
, eStartAngle
, eSweepAngle
);
779 GDI_ReleaseObj( hdc
);
782 GDI_ReleaseObj( hdc
);
784 /* AngleArc always works counterclockwise */
785 arcdir
= GetArcDirection( hdc
);
786 SetArcDirection( hdc
, AD_COUNTERCLOCKWISE
);
788 x1
= x
+ cos(eStartAngle
*M_PI
/180) * dwRadius
;
789 y1
= y
- sin(eStartAngle
*M_PI
/180) * dwRadius
;
790 x2
= x
+ cos((eStartAngle
+eSweepAngle
)*M_PI
/180) * dwRadius
;
791 y2
= x
- sin((eStartAngle
+eSweepAngle
)*M_PI
/180) * dwRadius
;
793 LineTo( hdc
, x1
, y1
);
794 if( eSweepAngle
>= 0 )
795 result
= Arc( hdc
, x
-dwRadius
, y
-dwRadius
, x
+dwRadius
, y
+dwRadius
,
798 result
= Arc( hdc
, x
-dwRadius
, y
-dwRadius
, x
+dwRadius
, y
+dwRadius
,
801 if( result
) MoveToEx( hdc
, x2
, y2
, NULL
);
802 SetArcDirection( hdc
, arcdir
);
806 /***********************************************************************
809 BOOL WINAPI
PolyDraw(HDC hdc
, const POINT
*lppt
, const BYTE
*lpbTypes
,
817 dc
= DC_GetDCUpdate( hdc
);
818 if(!dc
) return FALSE
;
820 if(dc
->funcs
->pPolyDraw
)
822 result
= dc
->funcs
->pPolyDraw( dc
->physDev
, lppt
, lpbTypes
, cCount
);
823 GDI_ReleaseObj( hdc
);
826 GDI_ReleaseObj( hdc
);
828 /* check for each bezierto if there are two more points */
829 for( i
= 0; i
< cCount
; i
++ )
830 if( lpbTypes
[i
] != PT_MOVETO
&&
831 lpbTypes
[i
] & PT_BEZIERTO
)
839 /* if no moveto occurs, we will close the figure here */
840 lastmove
.x
= dc
->CursPosX
;
841 lastmove
.y
= dc
->CursPosY
;
844 for( i
= 0; i
< cCount
; i
++ )
846 if( lpbTypes
[i
] == PT_MOVETO
)
848 MoveToEx( hdc
, lppt
[i
].x
, lppt
[i
].y
, NULL
);
849 lastmove
.x
= dc
->CursPosX
;
850 lastmove
.y
= dc
->CursPosY
;
852 else if( lpbTypes
[i
] & PT_LINETO
)
853 LineTo( hdc
, lppt
[i
].x
, lppt
[i
].y
);
854 else if( lpbTypes
[i
] & PT_BEZIERTO
)
856 PolyBezierTo( hdc
, &lppt
[i
], 3 );
862 if( lpbTypes
[i
] & PT_CLOSEFIGURE
)
864 if( PATH_IsPathOpen( dc
->path
) )
867 LineTo( hdc
, lastmove
.x
, lastmove
.y
);
874 /******************************************************************
876 * *Very* simple bezier drawing code,
878 * It uses a recursive algorithm to divide the curve in a series
879 * of straight line segements. Not ideal but for me sufficient.
880 * If you are in need for something better look for some incremental
883 * 7 July 1998 Rein Klazes
887 * some macro definitions for bezier drawing
889 * to avoid trucation errors the coordinates are
890 * shifted upwards. When used in drawing they are
891 * shifted down again, including correct rounding
892 * and avoiding floating point arithmatic
893 * 4 bits should allow 27 bits coordinates which I saw
894 * somewere in the win32 doc's
898 #define BEZIERSHIFTBITS 4
899 #define BEZIERSHIFTUP(x) ((x)<<BEZIERSHIFTBITS)
900 #define BEZIERPIXEL BEZIERSHIFTUP(1)
901 #define BEZIERSHIFTDOWN(x) (((x)+(1<<(BEZIERSHIFTBITS-1)))>>BEZIERSHIFTBITS)
902 /* maximum depth of recursion */
903 #define BEZIERMAXDEPTH 8
905 /* size of array to store points on */
906 /* enough for one curve */
907 #define BEZIER_INITBUFSIZE (150)
909 /* calculate Bezier average, in this case the middle
910 * correctly rounded...
913 #define BEZIERMIDDLE(Mid, P1, P2) \
914 (Mid).x=((P1).x+(P2).x + 1)/2;\
915 (Mid).y=((P1).y+(P2).y + 1)/2;
917 /**********************************************************
918 * BezierCheck helper function to check
919 * that recursion can be terminated
920 * Points[0] and Points[3] are begin and endpoint
921 * Points[1] and Points[2] are control points
922 * level is the recursion depth
923 * returns true if the recusion can be terminated
925 static BOOL
BezierCheck( int level
, POINT
*Points
)
928 dx
=Points
[3].x
-Points
[0].x
;
929 dy
=Points
[3].y
-Points
[0].y
;
930 if(abs(dy
)<=abs(dx
)){/* shallow line */
931 /* check that control points are between begin and end */
932 if(Points
[1].x
< Points
[0].x
){
933 if(Points
[1].x
< Points
[3].x
)
936 if(Points
[1].x
> Points
[3].x
)
938 if(Points
[2].x
< Points
[0].x
){
939 if(Points
[2].x
< Points
[3].x
)
942 if(Points
[2].x
> Points
[3].x
)
944 dx
=BEZIERSHIFTDOWN(dx
);
946 if(abs(Points
[1].y
-Points
[0].y
-(dy
/dx
)*
947 BEZIERSHIFTDOWN(Points
[1].x
-Points
[0].x
)) > BEZIERPIXEL
||
948 abs(Points
[2].y
-Points
[0].y
-(dy
/dx
)*
949 BEZIERSHIFTDOWN(Points
[2].x
-Points
[0].x
)) > BEZIERPIXEL
)
953 }else{ /* steep line */
954 /* check that control points are between begin and end */
955 if(Points
[1].y
< Points
[0].y
){
956 if(Points
[1].y
< Points
[3].y
)
959 if(Points
[1].y
> Points
[3].y
)
961 if(Points
[2].y
< Points
[0].y
){
962 if(Points
[2].y
< Points
[3].y
)
965 if(Points
[2].y
> Points
[3].y
)
967 dy
=BEZIERSHIFTDOWN(dy
);
969 if(abs(Points
[1].x
-Points
[0].x
-(dx
/dy
)*
970 BEZIERSHIFTDOWN(Points
[1].y
-Points
[0].y
)) > BEZIERPIXEL
||
971 abs(Points
[2].x
-Points
[0].x
-(dx
/dy
)*
972 BEZIERSHIFTDOWN(Points
[2].y
-Points
[0].y
)) > BEZIERPIXEL
)
979 /* Helper for GDI_Bezier.
980 * Just handles one Bezier, so Points should point to four POINTs
982 static void GDI_InternalBezier( POINT
*Points
, POINT
**PtsOut
, INT
*dwOut
,
983 INT
*nPtsOut
, INT level
)
985 if(*nPtsOut
== *dwOut
) {
987 *PtsOut
= HeapReAlloc( GetProcessHeap(), 0, *PtsOut
,
988 *dwOut
* sizeof(POINT
) );
991 if(!level
|| BezierCheck(level
, Points
)) {
993 (*PtsOut
)[0].x
= BEZIERSHIFTDOWN(Points
[0].x
);
994 (*PtsOut
)[0].y
= BEZIERSHIFTDOWN(Points
[0].y
);
997 (*PtsOut
)[*nPtsOut
].x
= BEZIERSHIFTDOWN(Points
[3].x
);
998 (*PtsOut
)[*nPtsOut
].y
= BEZIERSHIFTDOWN(Points
[3].y
);
1001 POINT Points2
[4]; /* for the second recursive call */
1002 Points2
[3]=Points
[3];
1003 BEZIERMIDDLE(Points2
[2], Points
[2], Points
[3]);
1004 BEZIERMIDDLE(Points2
[0], Points
[1], Points
[2]);
1005 BEZIERMIDDLE(Points2
[1],Points2
[0],Points2
[2]);
1007 BEZIERMIDDLE(Points
[1], Points
[0], Points
[1]);
1008 BEZIERMIDDLE(Points
[2], Points
[1], Points2
[0]);
1009 BEZIERMIDDLE(Points
[3], Points
[2], Points2
[1]);
1011 Points2
[0]=Points
[3];
1013 /* do the two halves */
1014 GDI_InternalBezier(Points
, PtsOut
, dwOut
, nPtsOut
, level
-1);
1015 GDI_InternalBezier(Points2
, PtsOut
, dwOut
, nPtsOut
, level
-1);
1021 /***********************************************************************
1022 * GDI_Bezier [INTERNAL]
1023 * Calculate line segments that approximate -what microsoft calls- a bezier
1025 * The routine recursively divides the curve in two parts until a straight
1030 * Points [I] Ptr to count POINTs which are the end and control points
1031 * of the set of Bezier curves to flatten.
1032 * count [I] Number of Points. Must be 3n+1.
1033 * nPtsOut [O] Will contain no of points that have been produced (i.e. no. of
1038 * Ptr to an array of POINTs that contain the lines that approximinate the
1039 * Beziers. The array is allocated on the process heap and it is the caller's
1040 * responsibility to HeapFree it. [this is not a particularly nice interface
1041 * but since we can't know in advance how many points will generate, the
1042 * alternative would be to call the function twice, once to determine the size
1043 * and a second time to do the work - I decided this was too much of a pain].
1045 POINT
*GDI_Bezier( const POINT
*Points
, INT count
, INT
*nPtsOut
)
1048 INT Bezier
, dwOut
= BEZIER_INITBUFSIZE
, i
;
1050 if((count
- 1) % 3 != 0) {
1051 ERR("Invalid no. of points\n");
1055 out
= HeapAlloc( GetProcessHeap(), 0, dwOut
* sizeof(POINT
));
1056 for(Bezier
= 0; Bezier
< (count
-1)/3; Bezier
++) {
1058 memcpy(ptBuf
, Points
+ Bezier
* 3, sizeof(POINT
) * 4);
1059 for(i
= 0; i
< 4; i
++) {
1060 ptBuf
[i
].x
= BEZIERSHIFTUP(ptBuf
[i
].x
);
1061 ptBuf
[i
].y
= BEZIERSHIFTUP(ptBuf
[i
].y
);
1063 GDI_InternalBezier( ptBuf
, &out
, &dwOut
, nPtsOut
, BEZIERMAXDEPTH
);
1065 TRACE("Produced %d points\n", *nPtsOut
);
1069 /******************************************************************************
1070 * GradientFill (GDI32.@)
1072 BOOL WINAPI
GdiGradientFill( HDC hdc
, TRIVERTEX
*vert_array
, ULONG nvert
,
1073 void * grad_array
, ULONG ngrad
, ULONG mode
)
1076 GRADIENT_RECT
*rect
;
1077 GRADIENT_TRIANGLE
*triangle
;
1078 double ired
,igreen
,iblue
;
1079 double red
, green
,blue
;
1084 double sx
,sy
,sr
,sg
,sb
;
1085 double ex
,ey
,er
,eb
,eg
;
1086 double px
,py
,pr
,pb
,pg
;
1088 TRACE("vert_array:0x%08lx nvert:%ld grad_array:0x%08lx ngrad:%ld\n",(long)vert_array
,nvert
,(long)grad_array
,ngrad
);
1091 case GRADIENT_FILL_RECT_H
:
1092 for(i
=0;i
<ngrad
;i
++) {
1093 rect
= (GRADIENT_RECT
*)((long)grad_array
+i
*sizeof(GRADIENT_RECT
));
1094 y
= vert_array
[rect
->UpperLeft
].y
;
1095 /* Precompute some stuffs to speed up a little bit */
1096 ired
= (double)(vert_array
[rect
->LowerRight
].Red
- vert_array
[rect
->UpperLeft
].Red
) / (double)(vert_array
[rect
->LowerRight
].x
- vert_array
[rect
->UpperLeft
].x
);
1097 igreen
= (double)(vert_array
[rect
->LowerRight
].Green
- vert_array
[rect
->UpperLeft
].Green
) / (double)(vert_array
[rect
->LowerRight
].x
- vert_array
[rect
->UpperLeft
].x
);
1098 iblue
= (double)(vert_array
[rect
->LowerRight
].Blue
- vert_array
[rect
->UpperLeft
].Blue
) / (double)(vert_array
[rect
->LowerRight
].x
- vert_array
[rect
->UpperLeft
].x
);
1099 red
= vert_array
[rect
->UpperLeft
].Red
;
1100 green
= vert_array
[rect
->UpperLeft
].Green
;
1101 blue
= vert_array
[rect
->UpperLeft
].Blue
;
1102 /* Draw the first line */
1103 for (j
=vert_array
[rect
->UpperLeft
].x
; j
<=vert_array
[rect
->LowerRight
].x
; j
++) {
1104 SetPixel(hdc
,j
,y
,RGB(((int)red
)>>8,((int)green
)>>8,((int)blue
)>>8));
1109 /* Extends to the correct size */
1110 StretchBlt(hdc
,vert_array
[rect
->UpperLeft
].x
, y
+1,(vert_array
[rect
->LowerRight
].x
- vert_array
[rect
->UpperLeft
].x
), (vert_array
[rect
->LowerRight
].y
- y
- 1),
1111 hdc
,vert_array
[rect
->UpperLeft
].x
, y
, (vert_array
[rect
->LowerRight
].x
- vert_array
[rect
->UpperLeft
].x
), 1, SRCCOPY
);
1114 case GRADIENT_FILL_RECT_V
:
1115 for(i
=0;i
<ngrad
;i
++) {
1116 rect
= (GRADIENT_RECT
*)((long)grad_array
+i
*sizeof(GRADIENT_RECT
));
1117 x
= vert_array
[rect
->UpperLeft
].x
;
1118 /* Precompute some stuffs to speed up a little bit */
1119 ired
= (double)(vert_array
[rect
->LowerRight
].Red
- vert_array
[rect
->UpperLeft
].Red
) / (double)(vert_array
[rect
->LowerRight
].y
- vert_array
[rect
->UpperLeft
].y
);
1120 igreen
= (double)(vert_array
[rect
->LowerRight
].Green
- vert_array
[rect
->UpperLeft
].Green
) / (double)(vert_array
[rect
->LowerRight
].y
- vert_array
[rect
->UpperLeft
].y
);
1121 iblue
= (double)(vert_array
[rect
->LowerRight
].Blue
- vert_array
[rect
->UpperLeft
].Blue
) / (double)(vert_array
[rect
->LowerRight
].y
- vert_array
[rect
->UpperLeft
].y
);
1122 red
= vert_array
[rect
->UpperLeft
].Red
;
1123 green
= vert_array
[rect
->UpperLeft
].Green
;
1124 blue
= vert_array
[rect
->UpperLeft
].Blue
;
1125 /* Draw the first line */
1126 for (j
=vert_array
[rect
->UpperLeft
].y
; j
<=vert_array
[rect
->LowerRight
].y
; j
++) {
1127 SetPixel(hdc
,x
,j
,RGB(((int)red
)>>8,((int)green
)>>8,((int)blue
)>>8));
1132 /* Extends to the correct size */
1133 StretchBlt(hdc
,x
+1,vert_array
[rect
->UpperLeft
].y
,
1134 (vert_array
[rect
->LowerRight
].x
- vert_array
[rect
->UpperLeft
].x
) - 1, (vert_array
[rect
->LowerRight
].y
- vert_array
[rect
->UpperLeft
].y
),
1135 hdc
, x
, vert_array
[rect
->UpperLeft
].y
, 1, (vert_array
[rect
->LowerRight
].y
- vert_array
[rect
->UpperLeft
].y
), SRCCOPY
);
1138 case GRADIENT_FILL_TRIANGLE
:
1140 * Based on gouraud shading
1141 * Do it for each triangle
1143 for(i
=0;i
<ngrad
;i
++) {
1144 triangle
= (GRADIENT_TRIANGLE
*)((long)grad_array
+i
*sizeof(GRADIENT_TRIANGLE
));
1145 /* Sort the points */
1146 if (vert_array
[triangle
->Vertex1
].y
>vert_array
[triangle
->Vertex2
].y
) {
1148 t
= triangle
->Vertex2
;
1149 triangle
->Vertex2
= triangle
->Vertex1
;
1150 triangle
->Vertex1
= t
;
1152 if (vert_array
[triangle
->Vertex2
].y
>vert_array
[triangle
->Vertex3
].y
) {
1154 t
= triangle
->Vertex3
;
1155 triangle
->Vertex3
= triangle
->Vertex2
;
1156 triangle
->Vertex2
= t
;
1158 if (vert_array
[triangle
->Vertex1
].y
>vert_array
[triangle
->Vertex2
].y
) {
1160 t
= triangle
->Vertex2
;
1161 triangle
->Vertex2
= triangle
->Vertex1
;
1162 triangle
->Vertex1
= t
;
1164 /* precompute some interpolation stuffs */
1165 if (vert_array
[triangle
->Vertex2
].y
>vert_array
[triangle
->Vertex1
].y
) {
1166 dx1
= (double)(vert_array
[triangle
->Vertex2
].x
- vert_array
[triangle
->Vertex1
].x
) / (double)(vert_array
[triangle
->Vertex2
].y
- vert_array
[triangle
->Vertex1
].y
);
1167 dr1
= (double)(vert_array
[triangle
->Vertex2
].Red
- vert_array
[triangle
->Vertex1
].Red
) / (double)(vert_array
[triangle
->Vertex2
].y
- vert_array
[triangle
->Vertex1
].y
);
1168 dg1
= (double)(vert_array
[triangle
->Vertex2
].Green
- vert_array
[triangle
->Vertex1
].Green
) / (double)(vert_array
[triangle
->Vertex2
].y
- vert_array
[triangle
->Vertex1
].y
);
1169 db1
= (double)(vert_array
[triangle
->Vertex2
].Blue
- vert_array
[triangle
->Vertex1
].Blue
) / (double)(vert_array
[triangle
->Vertex2
].y
- vert_array
[triangle
->Vertex1
].y
);
1173 if (vert_array
[triangle
->Vertex3
].y
>vert_array
[triangle
->Vertex1
].y
) {
1174 dx2
= (double)(vert_array
[triangle
->Vertex3
].x
- vert_array
[triangle
->Vertex1
].x
) / (double)(vert_array
[triangle
->Vertex3
].y
- vert_array
[triangle
->Vertex1
].y
);
1175 dr2
= (double)(vert_array
[triangle
->Vertex3
].Red
- vert_array
[triangle
->Vertex1
].Red
) / (double)(vert_array
[triangle
->Vertex3
].y
- vert_array
[triangle
->Vertex1
].y
);
1176 dg2
= (double)(vert_array
[triangle
->Vertex3
].Green
- vert_array
[triangle
->Vertex1
].Green
) / (double)(vert_array
[triangle
->Vertex3
].y
- vert_array
[triangle
->Vertex1
].y
);
1177 db2
= (double)(vert_array
[triangle
->Vertex3
].Blue
- vert_array
[triangle
->Vertex1
].Blue
) / (double)(vert_array
[triangle
->Vertex3
].y
- vert_array
[triangle
->Vertex1
].y
);
1181 if (vert_array
[triangle
->Vertex3
].y
>vert_array
[triangle
->Vertex2
].y
) {
1182 dx3
= (double)(vert_array
[triangle
->Vertex3
].x
- vert_array
[triangle
->Vertex2
].x
) / (double)(vert_array
[triangle
->Vertex3
].y
- vert_array
[triangle
->Vertex2
].y
);
1183 dr3
= (double)(vert_array
[triangle
->Vertex3
].Red
- vert_array
[triangle
->Vertex2
].Red
) / (double)(vert_array
[triangle
->Vertex3
].y
- vert_array
[triangle
->Vertex2
].y
);
1184 dg3
= (double)(vert_array
[triangle
->Vertex3
].Green
- vert_array
[triangle
->Vertex2
].Green
) / (double)(vert_array
[triangle
->Vertex3
].y
- vert_array
[triangle
->Vertex2
].y
);
1185 db3
= (double)(vert_array
[triangle
->Vertex3
].Blue
- vert_array
[triangle
->Vertex2
].Blue
) / (double)(vert_array
[triangle
->Vertex3
].y
- vert_array
[triangle
->Vertex2
].y
);
1189 /* backup the topmost point */
1190 sx
=vert_array
[triangle
->Vertex1
].x
;sy
=vert_array
[triangle
->Vertex1
].y
;
1191 sr
=vert_array
[triangle
->Vertex1
].Red
;sg
=vert_array
[triangle
->Vertex1
].Green
;sb
=vert_array
[triangle
->Vertex1
].Blue
;
1192 ex
=sx
;ey
=sy
;er
=sr
;eg
=sg
;eb
=sb
;
1195 for (;sy
<vert_array
[triangle
->Vertex2
].y
;sy
++,ey
++) {
1197 ired
= (double)(er
- sr
) / (double)(ex
- sx
);
1198 igreen
= (double)(eg
- sg
) / (double)(ex
- sx
);
1199 iblue
= (double)(eb
- sb
) / (double)(ex
- sx
);
1201 ired
=igreen
=iblue
=0;
1202 px
=sx
;py
=sy
;pr
=sr
;pg
=sg
;pb
=sb
;
1204 SetPixel(hdc
,px
,py
,RGB((int)pr
>>8,(int)pg
>>8,(int)pb
>>8));
1205 pr
+= ired
; pg
+= igreen
; pb
+= iblue
;
1207 sx
+=dx2
;sr
+=dr2
;sg
+=dg2
;sb
+=db2
;
1208 ex
+=dx1
;er
+=dr1
;eg
+=dg1
;eb
+=db1
;
1210 ex
=vert_array
[triangle
->Vertex2
].x
;ey
=vert_array
[triangle
->Vertex2
].y
;
1211 er
=vert_array
[triangle
->Vertex2
].Red
;eg
=vert_array
[triangle
->Vertex2
].Green
;eb
=vert_array
[triangle
->Vertex2
].Blue
;
1212 for (;sy
<=vert_array
[triangle
->Vertex3
].y
;sy
++,ey
++) {
1214 ired
= (double)(er
- sr
) / (double)(ex
- sx
);
1215 igreen
= (double)(eg
- sg
) / (double)(ex
- sx
);
1216 iblue
= (double)(eb
- sb
) / (double)(ex
- sx
);
1218 ired
=igreen
=iblue
=0;
1219 px
=sx
;py
=sy
;pr
=sr
;pg
=sg
;pb
=sb
;
1221 SetPixel(hdc
,px
,py
,RGB((int)pr
>>8,(int)pg
>>8,(int)pb
>>8));
1222 pr
+= ired
; pg
+= igreen
; pb
+= iblue
;
1224 sx
+=dx2
;sr
+=dr2
;sg
+=dg2
;sb
+=db2
;
1225 ex
+=dx3
;er
+=dr3
;eg
+=dg3
;eb
+=db3
;
1228 for (;sy
<vert_array
[triangle
->Vertex2
].y
;sy
++,ey
++) {
1230 ired
= (double)(er
- sr
) / (double)(ex
- sx
);
1231 igreen
= (double)(eg
- sg
) / (double)(ex
- sx
);
1232 iblue
= (double)(eb
- sb
) / (double)(ex
- sx
);
1234 ired
=igreen
=iblue
=0;
1235 px
=ex
;py
=ey
;pr
=er
;pg
=eg
;pb
=eb
;
1237 SetPixel(hdc
,px
,py
,RGB((int)pr
>>8,(int)pg
>>8,(int)pb
>>8));
1238 pr
+= ired
; pg
+= igreen
; pb
+= iblue
;
1240 sx
+=dx1
;sr
+=dr1
;sg
+=dg1
;sb
+=db1
;
1241 ex
+=dx2
;er
+=dr2
;eg
+=dg2
;eb
+=db2
;
1243 sx
=vert_array
[triangle
->Vertex2
].x
;sy
=vert_array
[triangle
->Vertex2
].y
;
1244 sr
=vert_array
[triangle
->Vertex2
].Red
;sg
=vert_array
[triangle
->Vertex2
].Green
;sb
=vert_array
[triangle
->Vertex2
].Blue
;
1245 for (;sy
<=vert_array
[triangle
->Vertex3
].y
;sy
++,ey
++) {
1247 ired
= (double)(er
- sr
) / (double)(ex
- sx
);
1248 igreen
= (double)(eg
- sg
) / (double)(ex
- sx
);
1249 iblue
= (double)(eb
- sb
) / (double)(ex
- sx
);
1251 ired
=igreen
=iblue
=0;
1252 px
=ex
;py
=ey
;pr
=er
;pg
=eg
;pb
=eb
;
1254 SetPixel(hdc
,px
,py
,RGB((int)pr
>>8,(int)pg
>>8,(int)pb
>>8));
1255 pr
+= ired
; pg
+= igreen
; pb
+= iblue
;
1257 sx
+=dx3
;sr
+=dr3
;sg
+=dg3
;sb
+=db3
;
1258 ex
+=dx2
;er
+=dr2
;eg
+=dg2
;eb
+=db2
;