2 * IDirect3DVolumeTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 /* IDirect3DVolumeTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface
, REFIID riid
, LPVOID
*ppobj
) {
28 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
30 if (IsEqualGUID(riid
, &IID_IUnknown
)
31 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
32 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
33 || IsEqualGUID(riid
, &IID_IDirect3DVolumeTexture8
)) {
34 IUnknown_AddRef(iface
);
39 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
44 static ULONG WINAPI
IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface
) {
45 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
46 ULONG ref
= InterlockedIncrement(&This
->ref
);
48 TRACE("(%p) : AddRef from %ld\n", This
, ref
- 1);
53 static ULONG WINAPI
IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface
) {
54 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
55 ULONG ref
= InterlockedDecrement(&This
->ref
);
57 TRACE("(%p) : ReleaseRef to %ld\n", This
, ref
);
60 IWineD3DVolumeTexture_Release(This
->wineD3DVolumeTexture
);
61 IUnknown_Release(This
->parentDevice
);
62 HeapFree(GetProcessHeap(), 0, This
);
67 /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
68 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface
, IDirect3DDevice8
**ppDevice
) {
69 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
70 TRACE("(%p) Relay\n", This
);
71 return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8
) This
, ppDevice
);
74 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
75 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
76 TRACE("(%p) Relay\n", This
);
77 return IWineD3DVolumeTexture_SetPrivateData(This
->wineD3DVolumeTexture
, refguid
, pData
, SizeOfData
, Flags
);
80 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
) {
81 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
82 TRACE("(%p) Relay\n", This
);
83 return IWineD3DVolumeTexture_GetPrivateData(This
->wineD3DVolumeTexture
, refguid
, pData
, pSizeOfData
);
86 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
) {
87 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
88 TRACE("(%p) Relay\n", This
);
89 return IWineD3DVolumeTexture_FreePrivateData(This
->wineD3DVolumeTexture
, refguid
);
92 static DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD PriorityNew
) {
93 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
94 TRACE("(%p) Relay\n", This
);
95 return IWineD3DVolumeTexture_SetPriority(This
->wineD3DVolumeTexture
, PriorityNew
);
98 static DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
) {
99 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
100 TRACE("(%p) Relay\n", This
);
101 return IWineD3DVolumeTexture_GetPriority(This
->wineD3DVolumeTexture
);
104 static void WINAPI
IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface
) {
105 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
106 TRACE("(%p) Relay\n", This
);
107 return IWineD3DVolumeTexture_PreLoad(This
->wineD3DVolumeTexture
);
110 static D3DRESOURCETYPE WINAPI
IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface
) {
111 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
112 TRACE("(%p) Relay\n", This
);
113 return IWineD3DVolumeTexture_GetType(This
->wineD3DVolumeTexture
);
116 /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
117 static DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD LODNew
) {
118 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
119 TRACE("(%p) Relay\n", This
);
120 return IWineD3DVolumeTexture_SetLOD(This
->wineD3DVolumeTexture
, LODNew
);
123 static DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
) {
124 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
125 TRACE("(%p) Relay\n", This
);
126 return IWineD3DVolumeTexture_GetLOD(This
->wineD3DVolumeTexture
);
129 static DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface
) {
130 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
131 TRACE("(%p) Relay\n", This
);
132 return IWineD3DVolumeTexture_GetLevelCount(This
->wineD3DVolumeTexture
);
135 /* IDirect3DVolumeTexture8 Interface follow: */
136 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, D3DVOLUME_DESC
* pDesc
) {
137 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
138 WINED3DVOLUME_DESC wined3ddesc
;
141 TRACE("(%p) Relay\n", This
);
143 /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */
144 wined3ddesc
.Format
= (WINED3DFORMAT
*)&pDesc
->Format
;
145 wined3ddesc
.Type
= (WINED3DRESOURCETYPE
*)&pDesc
->Type
;
146 wined3ddesc
.Usage
= &pDesc
->Usage
;
147 wined3ddesc
.Pool
= (WINED3DPOOL
*) &pDesc
->Pool
;
148 wined3ddesc
.Size
= &tmpInt
;
149 wined3ddesc
.Width
= &pDesc
->Width
;
150 wined3ddesc
.Height
= &pDesc
->Height
;
151 wined3ddesc
.Depth
= &pDesc
->Depth
;
153 return IWineD3DVolumeTexture_GetLevelDesc(This
->wineD3DVolumeTexture
, Level
, &wined3ddesc
);
156 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, IDirect3DVolume8
**ppVolumeLevel
) {
157 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
158 HRESULT hrc
= D3D_OK
;
159 IWineD3DVolume
*myVolume
= NULL
;
161 TRACE("(%p) Relay\n", This
);
163 hrc
= IWineD3DVolumeTexture_GetVolumeLevel(This
->wineD3DVolumeTexture
, Level
, &myVolume
);
164 if (hrc
== D3D_OK
&& NULL
!= ppVolumeLevel
) {
165 IWineD3DVolumeTexture_GetParent(myVolume
, (IUnknown
**)ppVolumeLevel
);
166 IWineD3DVolumeTexture_Release(myVolume
);
171 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, D3DLOCKED_BOX
*pLockedVolume
, CONST D3DBOX
*pBox
, DWORD Flags
) {
172 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
173 TRACE("(%p) Relay %p %p %p %ld\n", This
, This
->wineD3DVolumeTexture
, pLockedVolume
, pBox
,Flags
);
174 return IWineD3DVolumeTexture_LockBox(This
->wineD3DVolumeTexture
, Level
, (WINED3DLOCKED_BOX
*) pLockedVolume
, (WINED3DBOX
*) pBox
, Flags
);
177 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
) {
178 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
179 TRACE("(%p) Relay %p %d\n", This
, This
->wineD3DVolumeTexture
, Level
);
180 return IWineD3DVolumeTexture_UnlockBox(This
->wineD3DVolumeTexture
, Level
);
183 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface
, CONST D3DBOX
*pDirtyBox
) {
184 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
185 TRACE("(%p) Relay\n", This
);
186 return IWineD3DVolumeTexture_AddDirtyBox(This
->wineD3DVolumeTexture
, (WINED3DBOX
*) pDirtyBox
);
190 const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl
=
193 IDirect3DVolumeTexture8Impl_QueryInterface
,
194 IDirect3DVolumeTexture8Impl_AddRef
,
195 IDirect3DVolumeTexture8Impl_Release
,
196 /* IDirect3DResource8 */
197 IDirect3DVolumeTexture8Impl_GetDevice
,
198 IDirect3DVolumeTexture8Impl_SetPrivateData
,
199 IDirect3DVolumeTexture8Impl_GetPrivateData
,
200 IDirect3DVolumeTexture8Impl_FreePrivateData
,
201 IDirect3DVolumeTexture8Impl_SetPriority
,
202 IDirect3DVolumeTexture8Impl_GetPriority
,
203 IDirect3DVolumeTexture8Impl_PreLoad
,
204 IDirect3DVolumeTexture8Impl_GetType
,
205 /* IDirect3DBaseTexture8 */
206 IDirect3DVolumeTexture8Impl_SetLOD
,
207 IDirect3DVolumeTexture8Impl_GetLOD
,
208 IDirect3DVolumeTexture8Impl_GetLevelCount
,
209 /* IDirect3DVolumeTexture8 */
210 IDirect3DVolumeTexture8Impl_GetLevelDesc
,
211 IDirect3DVolumeTexture8Impl_GetVolumeLevel
,
212 IDirect3DVolumeTexture8Impl_LockBox
,
213 IDirect3DVolumeTexture8Impl_UnlockBox
,
214 IDirect3DVolumeTexture8Impl_AddDirtyBox