2 * vertex declaration implementation
4 * Copyright 2002-2005 Raphael Junqueira
5 * Copyright 2004 Jason Edmeades
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl
);
30 static void dump_wined3dvertexelement(const WINED3DVERTEXELEMENT
*element
) {
31 TRACE(" format: %s (%#x)\n", debug_d3dformat(element
->format
), element
->format
);
32 TRACE(" input_slot: %u\n", element
->input_slot
);
33 TRACE(" offset: %u\n", element
->offset
);
34 TRACE("output_slot: %u\n", element
->output_slot
);
35 TRACE(" method: %s (%#x)\n", debug_d3ddeclmethod(element
->method
), element
->method
);
36 TRACE(" usage: %s (%#x)\n", debug_d3ddeclusage(element
->usage
), element
->usage
);
37 TRACE(" usage_idx: %u\n", element
->usage_idx
);
40 /* *******************************************
41 IWineD3DVertexDeclaration IUnknown parts follow
42 ******************************************* */
43 static HRESULT WINAPI
IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclaration
*iface
, REFIID riid
, LPVOID
*ppobj
)
45 IWineD3DVertexDeclarationImpl
*This
= (IWineD3DVertexDeclarationImpl
*)iface
;
46 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
47 if (IsEqualGUID(riid
, &IID_IUnknown
)
48 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
49 || IsEqualGUID(riid
, &IID_IWineD3DVertexDeclaration
)){
50 IUnknown_AddRef(iface
);
58 static ULONG WINAPI
IWineD3DVertexDeclarationImpl_AddRef(IWineD3DVertexDeclaration
*iface
) {
59 IWineD3DVertexDeclarationImpl
*This
= (IWineD3DVertexDeclarationImpl
*)iface
;
60 TRACE("(%p) : AddRef increasing from %d\n", This
, This
->ref
);
61 return InterlockedIncrement(&This
->ref
);
64 static ULONG WINAPI
IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclaration
*iface
) {
65 IWineD3DVertexDeclarationImpl
*This
= (IWineD3DVertexDeclarationImpl
*)iface
;
67 TRACE("(%p) : Releasing from %d\n", This
, This
->ref
);
68 ref
= InterlockedDecrement(&This
->ref
);
71 HeapFree(GetProcessHeap(), 0, This
->elements
);
72 This
->parent_ops
->wined3d_object_destroyed(This
->parent
);
73 HeapFree(GetProcessHeap(), 0, This
);
78 /* *******************************************
79 IWineD3DVertexDeclaration parts follow
80 ******************************************* */
82 static HRESULT WINAPI
IWineD3DVertexDeclarationImpl_GetParent(IWineD3DVertexDeclaration
*iface
, IUnknown
** parent
){
83 IWineD3DVertexDeclarationImpl
*This
= (IWineD3DVertexDeclarationImpl
*)iface
;
85 *parent
= This
->parent
;
86 IUnknown_AddRef(*parent
);
87 TRACE("(%p) : returning %p\n", This
, *parent
);
91 static HRESULT WINAPI
IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDeclaration
*iface
, IWineD3DDevice
** ppDevice
) {
92 IWineD3DVertexDeclarationImpl
*This
= (IWineD3DVertexDeclarationImpl
*)iface
;
93 TRACE("(%p) : returning %p\n", This
, This
->wineD3DDevice
);
95 *ppDevice
= (IWineD3DDevice
*) This
->wineD3DDevice
;
96 IWineD3DDevice_AddRef(*ppDevice
);
101 static BOOL
declaration_element_valid_ffp(const WINED3DVERTEXELEMENT
*element
)
103 switch(element
->usage
)
105 case WINED3DDECLUSAGE_POSITION
:
106 case WINED3DDECLUSAGE_POSITIONT
:
107 switch(element
->format
)
109 case WINED3DFMT_R32G32_FLOAT
:
110 case WINED3DFMT_R32G32B32_FLOAT
:
111 case WINED3DFMT_R32G32B32A32_FLOAT
:
112 case WINED3DFMT_R16G16_SINT
:
113 case WINED3DFMT_R16G16B16A16_SINT
:
114 case WINED3DFMT_R16G16_FLOAT
:
115 case WINED3DFMT_R16G16B16A16_FLOAT
:
121 case WINED3DDECLUSAGE_BLENDWEIGHT
:
122 switch(element
->format
)
124 case WINED3DFMT_R32_FLOAT
:
125 case WINED3DFMT_R32G32_FLOAT
:
126 case WINED3DFMT_R32G32B32_FLOAT
:
127 case WINED3DFMT_R32G32B32A32_FLOAT
:
128 case WINED3DFMT_B8G8R8A8_UNORM
:
129 case WINED3DFMT_R8G8B8A8_UINT
:
130 case WINED3DFMT_R16G16_SINT
:
131 case WINED3DFMT_R16G16B16A16_SINT
:
132 case WINED3DFMT_R16G16_FLOAT
:
133 case WINED3DFMT_R16G16B16A16_FLOAT
:
139 case WINED3DDECLUSAGE_NORMAL
:
140 switch(element
->format
)
142 case WINED3DFMT_R32G32B32_FLOAT
:
143 case WINED3DFMT_R32G32B32A32_FLOAT
:
144 case WINED3DFMT_R16G16B16A16_SINT
:
145 case WINED3DFMT_R16G16B16A16_FLOAT
:
151 case WINED3DDECLUSAGE_TEXCOORD
:
152 switch(element
->format
)
154 case WINED3DFMT_R32_FLOAT
:
155 case WINED3DFMT_R32G32_FLOAT
:
156 case WINED3DFMT_R32G32B32_FLOAT
:
157 case WINED3DFMT_R32G32B32A32_FLOAT
:
158 case WINED3DFMT_R16G16_SINT
:
159 case WINED3DFMT_R16G16B16A16_SINT
:
160 case WINED3DFMT_R16G16_FLOAT
:
161 case WINED3DFMT_R16G16B16A16_FLOAT
:
167 case WINED3DDECLUSAGE_COLOR
:
168 switch(element
->format
)
170 case WINED3DFMT_R32G32B32_FLOAT
:
171 case WINED3DFMT_R32G32B32A32_FLOAT
:
172 case WINED3DFMT_B8G8R8A8_UNORM
:
173 case WINED3DFMT_R8G8B8A8_UINT
:
174 case WINED3DFMT_R16G16B16A16_SINT
:
175 case WINED3DFMT_R8G8B8A8_UNORM
:
176 case WINED3DFMT_R16G16B16A16_SNORM
:
177 case WINED3DFMT_R16G16B16A16_UNORM
:
178 case WINED3DFMT_R16G16B16A16_FLOAT
:
189 static const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl
=
192 IWineD3DVertexDeclarationImpl_QueryInterface
,
193 IWineD3DVertexDeclarationImpl_AddRef
,
194 IWineD3DVertexDeclarationImpl_Release
,
195 /* IWineD3DVertexDeclaration */
196 IWineD3DVertexDeclarationImpl_GetParent
,
197 IWineD3DVertexDeclarationImpl_GetDevice
,
200 HRESULT
vertexdeclaration_init(IWineD3DVertexDeclarationImpl
*declaration
, IWineD3DDeviceImpl
*device
,
201 const WINED3DVERTEXELEMENT
*elements
, UINT element_count
,
202 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
)
204 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
205 WORD preloaded
= 0; /* MAX_STREAMS, 16 */
208 if (TRACE_ON(d3d_decl
))
210 for (i
= 0; i
< element_count
; ++i
)
212 dump_wined3dvertexelement(elements
+ i
);
216 declaration
->lpVtbl
= &IWineD3DVertexDeclaration_Vtbl
;
217 declaration
->ref
= 1;
218 declaration
->parent
= parent
;
219 declaration
->parent_ops
= parent_ops
;
220 declaration
->wineD3DDevice
= device
;
221 declaration
->elements
= HeapAlloc(GetProcessHeap(), 0, sizeof(*declaration
->elements
) * element_count
);
222 if (!declaration
->elements
)
224 ERR("Failed to allocate elements memory.\n");
225 return E_OUTOFMEMORY
;
227 declaration
->element_count
= element_count
;
229 /* Do some static analysis on the elements to make reading the
230 * declaration more comfortable for the drawing code. */
231 for (i
= 0; i
< element_count
; ++i
)
233 struct wined3d_vertex_declaration_element
*e
= &declaration
->elements
[i
];
235 e
->format_desc
= getFormatDescEntry(elements
[i
].format
, gl_info
);
236 e
->ffp_valid
= declaration_element_valid_ffp(&elements
[i
]);
237 e
->input_slot
= elements
[i
].input_slot
;
238 e
->offset
= elements
[i
].offset
;
239 e
->output_slot
= elements
[i
].output_slot
;
240 e
->method
= elements
[i
].method
;
241 e
->usage
= elements
[i
].usage
;
242 e
->usage_idx
= elements
[i
].usage_idx
;
244 if (e
->usage
== WINED3DDECLUSAGE_POSITIONT
) declaration
->position_transformed
= TRUE
;
246 /* Find the streams used in the declaration. The vertex buffers have
247 * to be loaded when drawing, but filter tesselation pseudo streams. */
248 if (e
->input_slot
>= MAX_STREAMS
) continue;
250 if (!e
->format_desc
->gl_vtx_format
)
252 FIXME("The application tries to use an unsupported format (%s), returning E_FAIL.\n",
253 debug_d3dformat(elements
[i
].format
));
254 HeapFree(GetProcessHeap(), 0, declaration
->elements
);
260 WARN("Declaration element %u is not 4 byte aligned(%u), returning E_FAIL.\n", i
, e
->offset
);
261 HeapFree(GetProcessHeap(), 0, declaration
->elements
);
265 if (!(preloaded
& (1 << e
->input_slot
)))
267 declaration
->streams
[declaration
->num_streams
] = e
->input_slot
;
268 ++declaration
->num_streams
;
269 preloaded
|= 1 << e
->input_slot
;
272 if (elements
[i
].format
== WINED3DFMT_R16G16_FLOAT
|| elements
[i
].format
== WINED3DFMT_R16G16B16A16_FLOAT
)
274 if (!gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
]) declaration
->half_float_conv_needed
= TRUE
;