wined3d: Remove needless NULL checks (coverity).
[wine/multimedia.git] / dlls / wined3d / vertexdeclaration.c
blob88b3f273eecc6b9d3d464de8d904a62d5b7cf9ee
1 /*
2 * vertex declaration implementation
4 * Copyright 2002-2005 Raphael Junqueira
5 * Copyright 2004 Jason Edmeades
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "config.h"
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
30 static void dump_wined3dvertexelement(const WINED3DVERTEXELEMENT *element) {
31 TRACE(" format: %s (%#x)\n", debug_d3dformat(element->format), element->format);
32 TRACE(" input_slot: %u\n", element->input_slot);
33 TRACE(" offset: %u\n", element->offset);
34 TRACE("output_slot: %u\n", element->output_slot);
35 TRACE(" method: %s (%#x)\n", debug_d3ddeclmethod(element->method), element->method);
36 TRACE(" usage: %s (%#x)\n", debug_d3ddeclusage(element->usage), element->usage);
37 TRACE(" usage_idx: %u\n", element->usage_idx);
40 /* *******************************************
41 IWineD3DVertexDeclaration IUnknown parts follow
42 ******************************************* */
43 static HRESULT WINAPI IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclaration *iface, REFIID riid, LPVOID *ppobj)
45 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
46 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
47 if (IsEqualGUID(riid, &IID_IUnknown)
48 || IsEqualGUID(riid, &IID_IWineD3DBase)
49 || IsEqualGUID(riid, &IID_IWineD3DVertexDeclaration)){
50 IUnknown_AddRef(iface);
51 *ppobj = This;
52 return S_OK;
54 *ppobj = NULL;
55 return E_NOINTERFACE;
58 static ULONG WINAPI IWineD3DVertexDeclarationImpl_AddRef(IWineD3DVertexDeclaration *iface) {
59 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
60 TRACE("(%p) : AddRef increasing from %d\n", This, This->ref);
61 return InterlockedIncrement(&This->ref);
64 static ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclaration *iface) {
65 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
66 ULONG ref;
67 TRACE("(%p) : Releasing from %d\n", This, This->ref);
68 ref = InterlockedDecrement(&This->ref);
69 if (!ref)
71 HeapFree(GetProcessHeap(), 0, This->elements);
72 This->parent_ops->wined3d_object_destroyed(This->parent);
73 HeapFree(GetProcessHeap(), 0, This);
75 return ref;
78 /* *******************************************
79 IWineD3DVertexDeclaration parts follow
80 ******************************************* */
82 static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetParent(IWineD3DVertexDeclaration *iface, IUnknown** parent){
83 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
85 *parent= This->parent;
86 IUnknown_AddRef(*parent);
87 TRACE("(%p) : returning %p\n", This, *parent);
88 return WINED3D_OK;
91 static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDeclaration *iface, IWineD3DDevice** ppDevice) {
92 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
93 TRACE("(%p) : returning %p\n", This, This->wineD3DDevice);
95 *ppDevice = (IWineD3DDevice *) This->wineD3DDevice;
96 IWineD3DDevice_AddRef(*ppDevice);
98 return WINED3D_OK;
101 static BOOL declaration_element_valid_ffp(const WINED3DVERTEXELEMENT *element)
103 switch(element->usage)
105 case WINED3DDECLUSAGE_POSITION:
106 case WINED3DDECLUSAGE_POSITIONT:
107 switch(element->format)
109 case WINED3DFMT_R32G32_FLOAT:
110 case WINED3DFMT_R32G32B32_FLOAT:
111 case WINED3DFMT_R32G32B32A32_FLOAT:
112 case WINED3DFMT_R16G16_SINT:
113 case WINED3DFMT_R16G16B16A16_SINT:
114 case WINED3DFMT_R16G16_FLOAT:
115 case WINED3DFMT_R16G16B16A16_FLOAT:
116 return TRUE;
117 default:
118 return FALSE;
121 case WINED3DDECLUSAGE_BLENDWEIGHT:
122 switch(element->format)
124 case WINED3DFMT_R32_FLOAT:
125 case WINED3DFMT_R32G32_FLOAT:
126 case WINED3DFMT_R32G32B32_FLOAT:
127 case WINED3DFMT_R32G32B32A32_FLOAT:
128 case WINED3DFMT_B8G8R8A8_UNORM:
129 case WINED3DFMT_R8G8B8A8_UINT:
130 case WINED3DFMT_R16G16_SINT:
131 case WINED3DFMT_R16G16B16A16_SINT:
132 case WINED3DFMT_R16G16_FLOAT:
133 case WINED3DFMT_R16G16B16A16_FLOAT:
134 return TRUE;
135 default:
136 return FALSE;
139 case WINED3DDECLUSAGE_NORMAL:
140 switch(element->format)
142 case WINED3DFMT_R32G32B32_FLOAT:
143 case WINED3DFMT_R32G32B32A32_FLOAT:
144 case WINED3DFMT_R16G16B16A16_SINT:
145 case WINED3DFMT_R16G16B16A16_FLOAT:
146 return TRUE;
147 default:
148 return FALSE;
151 case WINED3DDECLUSAGE_TEXCOORD:
152 switch(element->format)
154 case WINED3DFMT_R32_FLOAT:
155 case WINED3DFMT_R32G32_FLOAT:
156 case WINED3DFMT_R32G32B32_FLOAT:
157 case WINED3DFMT_R32G32B32A32_FLOAT:
158 case WINED3DFMT_R16G16_SINT:
159 case WINED3DFMT_R16G16B16A16_SINT:
160 case WINED3DFMT_R16G16_FLOAT:
161 case WINED3DFMT_R16G16B16A16_FLOAT:
162 return TRUE;
163 default:
164 return FALSE;
167 case WINED3DDECLUSAGE_COLOR:
168 switch(element->format)
170 case WINED3DFMT_R32G32B32_FLOAT:
171 case WINED3DFMT_R32G32B32A32_FLOAT:
172 case WINED3DFMT_B8G8R8A8_UNORM:
173 case WINED3DFMT_R8G8B8A8_UINT:
174 case WINED3DFMT_R16G16B16A16_SINT:
175 case WINED3DFMT_R8G8B8A8_UNORM:
176 case WINED3DFMT_R16G16B16A16_SNORM:
177 case WINED3DFMT_R16G16B16A16_UNORM:
178 case WINED3DFMT_R16G16B16A16_FLOAT:
179 return TRUE;
180 default:
181 return FALSE;
184 default:
185 return FALSE;
189 static const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl =
191 /* IUnknown */
192 IWineD3DVertexDeclarationImpl_QueryInterface,
193 IWineD3DVertexDeclarationImpl_AddRef,
194 IWineD3DVertexDeclarationImpl_Release,
195 /* IWineD3DVertexDeclaration */
196 IWineD3DVertexDeclarationImpl_GetParent,
197 IWineD3DVertexDeclarationImpl_GetDevice,
200 HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device,
201 const WINED3DVERTEXELEMENT *elements, UINT element_count,
202 IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
204 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
205 WORD preloaded = 0; /* MAX_STREAMS, 16 */
206 unsigned int i;
208 if (TRACE_ON(d3d_decl))
210 for (i = 0; i < element_count; ++i)
212 dump_wined3dvertexelement(elements + i);
216 declaration->lpVtbl = &IWineD3DVertexDeclaration_Vtbl;
217 declaration->ref = 1;
218 declaration->parent = parent;
219 declaration->parent_ops = parent_ops;
220 declaration->wineD3DDevice = device;
221 declaration->elements = HeapAlloc(GetProcessHeap(), 0, sizeof(*declaration->elements) * element_count);
222 if (!declaration->elements)
224 ERR("Failed to allocate elements memory.\n");
225 return E_OUTOFMEMORY;
227 declaration->element_count = element_count;
229 /* Do some static analysis on the elements to make reading the
230 * declaration more comfortable for the drawing code. */
231 for (i = 0; i < element_count; ++i)
233 struct wined3d_vertex_declaration_element *e = &declaration->elements[i];
235 e->format_desc = getFormatDescEntry(elements[i].format, gl_info);
236 e->ffp_valid = declaration_element_valid_ffp(&elements[i]);
237 e->input_slot = elements[i].input_slot;
238 e->offset = elements[i].offset;
239 e->output_slot = elements[i].output_slot;
240 e->method = elements[i].method;
241 e->usage = elements[i].usage;
242 e->usage_idx = elements[i].usage_idx;
244 if (e->usage == WINED3DDECLUSAGE_POSITIONT) declaration->position_transformed = TRUE;
246 /* Find the streams used in the declaration. The vertex buffers have
247 * to be loaded when drawing, but filter tesselation pseudo streams. */
248 if (e->input_slot >= MAX_STREAMS) continue;
250 if (!e->format_desc->gl_vtx_format)
252 FIXME("The application tries to use an unsupported format (%s), returning E_FAIL.\n",
253 debug_d3dformat(elements[i].format));
254 HeapFree(GetProcessHeap(), 0, declaration->elements);
255 return E_FAIL;
258 if (e->offset & 0x3)
260 WARN("Declaration element %u is not 4 byte aligned(%u), returning E_FAIL.\n", i, e->offset);
261 HeapFree(GetProcessHeap(), 0, declaration->elements);
262 return E_FAIL;
265 if (!(preloaded & (1 << e->input_slot)))
267 declaration->streams[declaration->num_streams] = e->input_slot;
268 ++declaration->num_streams;
269 preloaded |= 1 << e->input_slot;
272 if (elements[i].format == WINED3DFMT_R16G16_FLOAT || elements[i].format == WINED3DFMT_R16G16B16A16_FLOAT)
274 if (!gl_info->supported[ARB_HALF_FLOAT_VERTEX]) declaration->half_float_conv_needed = TRUE;
278 return WINED3D_OK;