1 /* Direct3D Vertex Buffer
2 * Copyright (c) 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DVertexBuffer COM object
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
25 #include "ddraw_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
29 static inline IDirect3DVertexBufferImpl
*impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer
*iface
)
31 return CONTAINING_RECORD(iface
, IDirect3DVertexBufferImpl
, IDirect3DVertexBuffer_iface
);
34 static inline IDirect3DVertexBufferImpl
*impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7
*iface
)
36 return CONTAINING_RECORD(iface
, IDirect3DVertexBufferImpl
, IDirect3DVertexBuffer7_iface
);
39 /*****************************************************************************
41 *****************************************************************************/
43 /*****************************************************************************
44 * IDirect3DVertexBuffer7::QueryInterface
46 * The QueryInterface Method for Vertex Buffers
47 * For a link to QueryInterface rules, see IDirectDraw7::QueryInterface
50 * riid: Queryied Interface id
51 * obj: Address to return the interface pointer
55 * E_NOINTERFACE if the interface wasn't found
57 *****************************************************************************/
58 static HRESULT WINAPI
IDirect3DVertexBufferImpl_QueryInterface(IDirect3DVertexBuffer7
*iface
,
59 REFIID riid
, void **obj
)
61 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer7(iface
);
63 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), obj
);
65 /* By default, set the object pointer to NULL */
68 if ( IsEqualGUID( &IID_IUnknown
, riid
) )
70 IUnknown_AddRef(iface
);
72 TRACE(" Creating IUnknown interface at %p.\n", *obj
);
75 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer
, riid
) )
77 IUnknown_AddRef(iface
);
78 *obj
= &This
->IDirect3DVertexBuffer_iface
;
79 TRACE(" Creating IDirect3DVertexBuffer interface %p\n", *obj
);
82 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer7
, riid
) )
84 IUnknown_AddRef(iface
);
86 TRACE(" Creating IDirect3DVertexBuffer7 interface %p\n", *obj
);
89 FIXME("(%p): interface for IID %s NOT found!\n", This
, debugstr_guid(riid
));
93 static HRESULT WINAPI
IDirect3DVertexBufferImpl_1_QueryInterface(IDirect3DVertexBuffer
*iface
,
94 REFIID riid
, void **obj
)
96 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer(iface
);
98 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), obj
);
100 return IDirect3DVertexBuffer7_QueryInterface(&This
->IDirect3DVertexBuffer7_iface
, riid
, obj
);
103 /*****************************************************************************
104 * IDirect3DVertexBuffer7::AddRef
106 * AddRef for Vertex Buffers
111 *****************************************************************************/
112 static ULONG WINAPI
IDirect3DVertexBufferImpl_AddRef(IDirect3DVertexBuffer7
*iface
)
114 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer7(iface
);
115 ULONG ref
= InterlockedIncrement(&This
->ref
);
117 TRACE("%p increasing refcount to %u.\n", This
, ref
);
122 static ULONG WINAPI
IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer
*iface
)
124 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer(iface
);
126 TRACE("iface %p.\n", iface
);
128 return IDirect3DVertexBuffer7_AddRef(&This
->IDirect3DVertexBuffer7_iface
);
132 /*****************************************************************************
133 * IDirect3DVertexBuffer7::Release
135 * Release for Vertex Buffers
140 *****************************************************************************/
141 static ULONG WINAPI
IDirect3DVertexBufferImpl_Release(IDirect3DVertexBuffer7
*iface
)
143 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer7(iface
);
144 ULONG ref
= InterlockedDecrement(&This
->ref
);
146 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
150 struct wined3d_buffer
*curVB
= NULL
;
153 EnterCriticalSection(&ddraw_cs
);
154 /* D3D7 Vertex buffers don't stay bound in the device, they are passed
155 * as a parameter to drawPrimitiveVB. DrawPrimitiveVB sets them as the
156 * stream source in wined3d, and they should get unset there before
157 * they are destroyed. */
158 wined3d_device_get_stream_source(This
->ddraw
->wined3d_device
,
159 0, &curVB
, &offset
, &stride
);
160 if (curVB
== This
->wineD3DVertexBuffer
)
161 wined3d_device_set_stream_source(This
->ddraw
->wined3d_device
, 0, NULL
, 0, 0);
163 wined3d_buffer_decref(curVB
); /* For the GetStreamSource */
165 wined3d_vertex_declaration_decref(This
->wineD3DVertexDeclaration
);
166 wined3d_buffer_decref(This
->wineD3DVertexBuffer
);
167 LeaveCriticalSection(&ddraw_cs
);
168 HeapFree(GetProcessHeap(), 0, This
);
175 static ULONG WINAPI
IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer
*iface
)
177 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer(iface
);
179 TRACE("iface %p.\n", iface
);
181 return IDirect3DVertexBuffer7_Release(&This
->IDirect3DVertexBuffer7_iface
);
184 /*****************************************************************************
185 * IDirect3DVertexBuffer Methods
186 *****************************************************************************/
188 /*****************************************************************************
189 * IDirect3DVertexBuffer7::Lock
191 * Locks the vertex buffer and returns a pointer to the vertex data
192 * Locking vertex buffers is similar to locking surfaces, because Windows
193 * uses surfaces to store vertex data internally (According to the DX sdk)
196 * Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY,
197 * DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE.
198 * Data: Returns a pointer to the vertex data
199 * Size: Returns the size of the buffer if not NULL
203 * DDERR_INVALIDPARAMS if Data is NULL
204 * D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D)
206 *****************************************************************************/
207 static HRESULT WINAPI
IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7
*iface
, DWORD Flags
,
208 void **Data
, DWORD
*Size
)
210 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer7(iface
);
211 struct wined3d_resource_desc wined3d_desc
;
212 struct wined3d_resource
*wined3d_resource
;
214 DWORD wined3d_flags
= 0;
216 TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface
, Flags
, Data
, Size
);
218 /* Writeonly: Pointless. Event: Unsupported by native according to the sdk
219 * nosyslock: Not applicable
221 if(!(Flags
& DDLOCK_WAIT
)) wined3d_flags
|= WINED3DLOCK_DONOTWAIT
;
222 if(Flags
& DDLOCK_READONLY
) wined3d_flags
|= WINED3DLOCK_READONLY
;
223 if(Flags
& DDLOCK_NOOVERWRITE
) wined3d_flags
|= WINED3DLOCK_NOOVERWRITE
;
224 if(Flags
& DDLOCK_DISCARDCONTENTS
) wined3d_flags
|= WINED3DLOCK_DISCARD
;
226 EnterCriticalSection(&ddraw_cs
);
229 /* Get the size, for returning it, and for locking */
230 wined3d_resource
= wined3d_buffer_get_resource(This
->wineD3DVertexBuffer
);
231 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
232 *Size
= wined3d_desc
.size
;
235 hr
= wined3d_buffer_map(This
->wineD3DVertexBuffer
, 0, 0, (BYTE
**)Data
, wined3d_flags
);
236 LeaveCriticalSection(&ddraw_cs
);
240 static HRESULT WINAPI
IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer
*iface
, DWORD Flags
,
241 void **Data
, DWORD
*Size
)
243 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer(iface
);
245 TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface
, Flags
, Data
, Size
);
247 return IDirect3DVertexBuffer7_Lock(&This
->IDirect3DVertexBuffer7_iface
, Flags
, Data
, Size
);
250 /*****************************************************************************
251 * IDirect3DVertexBuffer7::Unlock
253 * Unlocks a vertex Buffer
258 *****************************************************************************/
259 static HRESULT WINAPI
IDirect3DVertexBufferImpl_Unlock(IDirect3DVertexBuffer7
*iface
)
261 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer7(iface
);
263 TRACE("iface %p.\n", iface
);
265 EnterCriticalSection(&ddraw_cs
);
266 wined3d_buffer_unmap(This
->wineD3DVertexBuffer
);
267 LeaveCriticalSection(&ddraw_cs
);
272 static HRESULT WINAPI
IDirect3DVertexBufferImpl_1_Unlock(IDirect3DVertexBuffer
*iface
)
274 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer(iface
);
276 TRACE("iface %p.\n", iface
);
278 return IDirect3DVertexBuffer7_Unlock(&This
->IDirect3DVertexBuffer7_iface
);
282 /*****************************************************************************
283 * IDirect3DVertexBuffer7::ProcessVertices
285 * Processes untransformed Vertices into a transformed or optimized vertex
286 * buffer. It can also perform other operations, such as lighting or clipping
289 * VertexOp: Operation(s) to perform: D3DVOP_CLIP, _EXTENTS, _LIGHT, _TRANSFORM
290 * DestIndex: Index in the destination buffer(This), where the vertices are
292 * Count: Number of Vertices in the Source buffer to process
293 * SrcBuffer: Source vertex buffer
294 * SrcIndex: Index of the first vertex in the src buffer to process
295 * D3DDevice: Device to use for transformation
296 * Flags: 0 for default, D3DPV_DONOTCOPYDATA to prevent copying
301 * DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed
303 *****************************************************************************/
304 static HRESULT WINAPI
IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexBuffer7
*iface
,
305 DWORD VertexOp
, DWORD DestIndex
, DWORD Count
, IDirect3DVertexBuffer7
*SrcBuffer
,
306 DWORD SrcIndex
, IDirect3DDevice7
*D3DDevice
, DWORD Flags
)
308 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer7(iface
);
309 IDirect3DVertexBufferImpl
*Src
= unsafe_impl_from_IDirect3DVertexBuffer7(SrcBuffer
);
310 IDirect3DDeviceImpl
*D3D
= (IDirect3DDeviceImpl
*)D3DDevice
;
311 BOOL oldClip
, doClip
;
314 TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
315 iface
, VertexOp
, DestIndex
, Count
, SrcBuffer
, SrcIndex
, D3DDevice
, Flags
);
317 /* Vertex operations:
318 * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information
319 * in the vertex buffer (Buffer may not be created with D3DVBCAPS_DONOTCLIP)
320 * D3DVOP_EXTENTS: Causes the screen extents to be updated when rendering the vertices
321 * D3DVOP_LIGHT: Lights the vertices
322 * D3DVOP_TRANSFORM: Transform the vertices. This flag is necessary
324 * WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT
325 * are not implemented. Clipping is disabled ATM, because of unsure conditions.
327 if( !(VertexOp
& D3DVOP_TRANSFORM
) ) return DDERR_INVALIDPARAMS
;
329 EnterCriticalSection(&ddraw_cs
);
330 /* WineD3D doesn't know d3d7 vertex operation, it uses
331 * render states instead. Set the render states according to
334 doClip
= VertexOp
& D3DVOP_CLIP
? TRUE
: FALSE
;
335 wined3d_device_get_render_state(D3D
->wined3d_device
, WINED3DRS_CLIPPING
, (DWORD
*)&oldClip
);
336 if (doClip
!= oldClip
)
337 wined3d_device_set_render_state(D3D
->wined3d_device
, WINED3DRS_CLIPPING
, doClip
);
339 wined3d_device_set_stream_source(D3D
->wined3d_device
,
340 0, Src
->wineD3DVertexBuffer
, 0, get_flexible_vertex_size(Src
->fvf
));
341 wined3d_device_set_vertex_declaration(D3D
->wined3d_device
, Src
->wineD3DVertexDeclaration
);
342 hr
= wined3d_device_process_vertices(D3D
->wined3d_device
, SrcIndex
, DestIndex
,
343 Count
, This
->wineD3DVertexBuffer
, NULL
, Flags
, This
->fvf
);
345 /* Restore the states if needed */
346 if (doClip
!= oldClip
)
347 wined3d_device_set_render_state(D3D
->wined3d_device
, WINED3DRS_CLIPPING
, oldClip
);
348 LeaveCriticalSection(&ddraw_cs
);
352 static HRESULT WINAPI
IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVertexBuffer
*iface
,
353 DWORD VertexOp
, DWORD DestIndex
, DWORD Count
, IDirect3DVertexBuffer
*SrcBuffer
,
354 DWORD SrcIndex
, IDirect3DDevice3
*D3DDevice
, DWORD Flags
)
356 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer(iface
);
357 IDirect3DVertexBufferImpl
*Src
= unsafe_impl_from_IDirect3DVertexBuffer(SrcBuffer
);
358 IDirect3DDeviceImpl
*D3D
= D3DDevice
? device_from_device3(D3DDevice
) : NULL
;
360 TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
361 iface
, VertexOp
, DestIndex
, Count
, SrcBuffer
, SrcIndex
, D3DDevice
, Flags
);
363 return IDirect3DVertexBuffer7_ProcessVertices(&This
->IDirect3DVertexBuffer7_iface
, VertexOp
,
364 DestIndex
, Count
, &Src
->IDirect3DVertexBuffer7_iface
, SrcIndex
, (IDirect3DDevice7
*)D3D
,
368 /*****************************************************************************
369 * IDirect3DVertexBuffer7::GetVertexBufferDesc
371 * Returns the description of a vertex buffer
374 * Desc: Address to write the description to
377 * DDERR_INVALIDPARAMS if Desc is NULL
380 *****************************************************************************/
381 static HRESULT WINAPI
IDirect3DVertexBufferImpl_GetVertexBufferDesc(IDirect3DVertexBuffer7
*iface
,
382 D3DVERTEXBUFFERDESC
*Desc
)
384 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer7(iface
);
385 struct wined3d_resource_desc wined3d_desc
;
386 struct wined3d_resource
*wined3d_resource
;
388 TRACE("iface %p, desc %p.\n", iface
, Desc
);
390 if(!Desc
) return DDERR_INVALIDPARAMS
;
392 EnterCriticalSection(&ddraw_cs
);
393 wined3d_resource
= wined3d_buffer_get_resource(This
->wineD3DVertexBuffer
);
394 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
395 LeaveCriticalSection(&ddraw_cs
);
397 /* Now fill the Desc structure */
398 Desc
->dwCaps
= This
->Caps
;
399 Desc
->dwFVF
= This
->fvf
;
400 Desc
->dwNumVertices
= wined3d_desc
.size
/ get_flexible_vertex_size(This
->fvf
);
405 static HRESULT WINAPI
IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(IDirect3DVertexBuffer
*iface
,
406 D3DVERTEXBUFFERDESC
*Desc
)
408 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer(iface
);
410 TRACE("iface %p, desc %p.\n", iface
, Desc
);
412 return IDirect3DVertexBuffer7_GetVertexBufferDesc(&This
->IDirect3DVertexBuffer7_iface
, Desc
);
416 /*****************************************************************************
417 * IDirect3DVertexBuffer7::Optimize
419 * Converts an unoptimized vertex buffer into an optimized buffer
422 * D3DDevice: Device for which this buffer is optimized
423 * Flags: Not used, should be set to 0
426 * D3D_OK, because it's a stub
428 *****************************************************************************/
429 static HRESULT WINAPI
IDirect3DVertexBufferImpl_Optimize(IDirect3DVertexBuffer7
*iface
,
430 IDirect3DDevice7
*D3DDevice
, DWORD Flags
)
432 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer7(iface
);
433 static BOOL hide
= FALSE
;
435 TRACE("iface %p, device %p, flags %#x.\n", iface
, D3DDevice
, Flags
);
439 FIXME("iface %p, device %p, flags %#x stub!\n", iface
, D3DDevice
, Flags
);
443 /* We could forward this call to WineD3D and take advantage
444 * of it once we use OpenGL vertex buffers
446 EnterCriticalSection(&ddraw_cs
);
447 This
->Caps
|= D3DVBCAPS_OPTIMIZED
;
448 LeaveCriticalSection(&ddraw_cs
);
453 static HRESULT WINAPI
IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer
*iface
,
454 IDirect3DDevice3
*D3DDevice
, DWORD Flags
)
456 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer(iface
);
457 IDirect3DDeviceImpl
*D3D
= D3DDevice
? device_from_device3(D3DDevice
) : NULL
;
459 TRACE("iface %p, device %p, flags %#x.\n", iface
, D3DDevice
, Flags
);
461 return IDirect3DVertexBuffer7_Optimize(&This
->IDirect3DVertexBuffer7_iface
,
462 (IDirect3DDevice7
*)D3D
, Flags
);
465 /*****************************************************************************
466 * IDirect3DVertexBuffer7::ProcessVerticesStrided
468 * This method processes untransformed strided vertices into a processed
469 * or optimized vertex buffer.
471 * For more details on the parameters, see
472 * IDirect3DVertexBuffer7::ProcessVertices
475 * VertexOp: Operations to perform
476 * DestIndex: Destination index to write the vertices to
477 * Count: Number of input vertices
478 * StrideData: Array containing the input vertices
479 * VertexTypeDesc: Vertex Description or source index?????????
480 * D3DDevice: IDirect3DDevice7 to use for processing
481 * Flags: Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices
484 * D3D_OK on success, or DDERR_*
486 *****************************************************************************/
487 static HRESULT WINAPI
488 IDirect3DVertexBufferImpl_ProcessVerticesStrided(IDirect3DVertexBuffer7
*iface
,
492 D3DDRAWPRIMITIVESTRIDEDDATA
*StrideData
,
493 DWORD VertexTypeDesc
,
494 IDirect3DDevice7
*D3DDevice
,
497 FIXME("iface %p, vertex_op %#x, dst_idx %u, count %u, data %p, vertex_type %#x, device %p, flags %#x stub!\n",
498 iface
, VertexOp
, DestIndex
, Count
, StrideData
, VertexTypeDesc
, D3DDevice
, Flags
);
503 /*****************************************************************************
505 *****************************************************************************/
507 static const struct IDirect3DVertexBuffer7Vtbl d3d_vertex_buffer7_vtbl
=
509 /*** IUnknown Methods ***/
510 IDirect3DVertexBufferImpl_QueryInterface
,
511 IDirect3DVertexBufferImpl_AddRef
,
512 IDirect3DVertexBufferImpl_Release
,
513 /*** IDirect3DVertexBuffer Methods ***/
514 IDirect3DVertexBufferImpl_Lock
,
515 IDirect3DVertexBufferImpl_Unlock
,
516 IDirect3DVertexBufferImpl_ProcessVertices
,
517 IDirect3DVertexBufferImpl_GetVertexBufferDesc
,
518 IDirect3DVertexBufferImpl_Optimize
,
519 /*** IDirect3DVertexBuffer7 Methods ***/
520 IDirect3DVertexBufferImpl_ProcessVerticesStrided
523 static const struct IDirect3DVertexBufferVtbl d3d_vertex_buffer1_vtbl
=
525 /*** IUnknown Methods ***/
526 IDirect3DVertexBufferImpl_1_QueryInterface
,
527 IDirect3DVertexBufferImpl_1_AddRef
,
528 IDirect3DVertexBufferImpl_1_Release
,
529 /*** IDirect3DVertexBuffer Methods ***/
530 IDirect3DVertexBufferImpl_1_Lock
,
531 IDirect3DVertexBufferImpl_1_Unlock
,
532 IDirect3DVertexBufferImpl_1_ProcessVertices
,
533 IDirect3DVertexBufferImpl_1_GetVertexBufferDesc
,
534 IDirect3DVertexBufferImpl_1_Optimize
537 HRESULT
d3d_vertex_buffer_create(IDirect3DVertexBufferImpl
**vertex_buf
, IDirectDrawImpl
*ddraw
,
538 D3DVERTEXBUFFERDESC
*desc
)
540 IDirect3DVertexBufferImpl
*buffer
;
544 TRACE("Vertex buffer description:\n");
545 TRACE(" dwSize %u\n", desc
->dwSize
);
546 TRACE(" dwCaps %#x\n", desc
->dwCaps
);
547 TRACE(" FVF %#x\n", desc
->dwFVF
);
548 TRACE(" dwNumVertices %u\n", desc
->dwNumVertices
);
550 buffer
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*buffer
));
552 return DDERR_OUTOFMEMORY
;
554 buffer
->IDirect3DVertexBuffer7_iface
.lpVtbl
= &d3d_vertex_buffer7_vtbl
;
555 buffer
->IDirect3DVertexBuffer_iface
.lpVtbl
= &d3d_vertex_buffer1_vtbl
;
558 buffer
->ddraw
= ddraw
;
559 buffer
->Caps
= desc
->dwCaps
;
560 buffer
->fvf
= desc
->dwFVF
;
562 usage
= desc
->dwCaps
& D3DVBCAPS_WRITEONLY
? WINED3DUSAGE_WRITEONLY
: 0;
563 usage
|= WINED3DUSAGE_STATICDECL
;
565 EnterCriticalSection(&ddraw_cs
);
567 hr
= wined3d_buffer_create_vb(ddraw
->wined3d_device
,
568 get_flexible_vertex_size(desc
->dwFVF
) * desc
->dwNumVertices
,
569 usage
, desc
->dwCaps
& D3DVBCAPS_SYSTEMMEMORY
? WINED3DPOOL_SYSTEMMEM
: WINED3DPOOL_DEFAULT
,
570 buffer
, &ddraw_null_wined3d_parent_ops
, &buffer
->wineD3DVertexBuffer
);
573 WARN("Failed to create wined3d vertex buffer, hr %#x.\n", hr
);
574 if (hr
== WINED3DERR_INVALIDCALL
)
575 hr
= DDERR_INVALIDPARAMS
;
579 buffer
->wineD3DVertexDeclaration
= ddraw_find_decl(ddraw
, desc
->dwFVF
);
580 if (!buffer
->wineD3DVertexDeclaration
)
582 ERR("Failed to find vertex declaration for fvf %#x.\n", desc
->dwFVF
);
583 wined3d_buffer_decref(buffer
->wineD3DVertexBuffer
);
584 hr
= DDERR_INVALIDPARAMS
;
587 wined3d_vertex_declaration_incref(buffer
->wineD3DVertexDeclaration
);
590 LeaveCriticalSection(&ddraw_cs
);
592 *vertex_buf
= buffer
;
594 HeapFree(GetProcessHeap(), 0, buffer
);
599 IDirect3DVertexBufferImpl
*unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer
*iface
)
603 assert(iface
->lpVtbl
== &d3d_vertex_buffer1_vtbl
);
605 return impl_from_IDirect3DVertexBuffer(iface
);
608 IDirect3DVertexBufferImpl
*unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7
*iface
)
612 assert(iface
->lpVtbl
== &d3d_vertex_buffer7_vtbl
);
614 return impl_from_IDirect3DVertexBuffer7(iface
);