taskmgr: Remove dead code.
[wine/multimedia.git] / dlls / ddraw / ddraw.c
blobfcbc3bfdca643fb9dacd2dcc3efd90858b1b9414
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
7 * Copyright 2007-2008, 2011, 2013 Stefan Dösinger for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include "ddraw_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
31 static const struct ddraw *exclusive_ddraw;
33 /* Device identifier. Don't relay it to WineD3D */
34 static const DDDEVICEIDENTIFIER2 deviceidentifier =
36 "vga.dll", /* default 2D driver */
37 "DirectDraw HAL",
38 { { 0x00010001, 0x00010001 } },
39 0, 0, 0, 0,
40 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
41 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
45 static struct enum_device_entry
47 char interface_name[100];
48 char device_name[100];
49 const GUID *device_guid;
50 } device_list7[] =
52 /* T&L HAL device */
54 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
55 "Wine D3D7 T&L HAL",
56 &IID_IDirect3DTnLHalDevice,
59 /* HAL device */
61 "WINE Direct3D7 Hardware acceleration using WineD3D",
62 "Direct3D HAL",
63 &IID_IDirect3DHALDevice,
66 /* RGB device */
68 "WINE Direct3D7 RGB Software Emulation using WineD3D",
69 "Wine D3D7 RGB",
70 &IID_IDirect3DRGBDevice,
74 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
76 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
78 ddraw_null_wined3d_object_destroyed,
81 static inline struct ddraw *impl_from_IDirectDraw(IDirectDraw *iface)
83 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw_iface);
86 static inline struct ddraw *impl_from_IDirectDraw2(IDirectDraw2 *iface)
88 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw2_iface);
91 static inline struct ddraw *impl_from_IDirectDraw4(IDirectDraw4 *iface)
93 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw4_iface);
96 static inline struct ddraw *impl_from_IDirectDraw7(IDirectDraw7 *iface)
98 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw7_iface);
101 static inline struct ddraw *impl_from_IDirect3D(IDirect3D *iface)
103 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D_iface);
106 static inline struct ddraw *impl_from_IDirect3D2(IDirect3D2 *iface)
108 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D2_iface);
111 static inline struct ddraw *impl_from_IDirect3D3(IDirect3D3 *iface)
113 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D3_iface);
116 static inline struct ddraw *impl_from_IDirect3D7(IDirect3D7 *iface)
118 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D7_iface);
121 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID riid, void **out)
123 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
125 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
127 if (!riid)
129 *out = NULL;
130 return DDERR_INVALIDPARAMS;
133 /* The refcount unit test revealed that an IDirect3D7 interface can only
134 * be queried from a DirectDraw object that was created as an IDirectDraw7
135 * interface. The older interfaces can query any IDirect3D version except
136 * 7, because they are all initially created as IDirectDraw. This isn't
137 * really crucial behavior, and messy to implement with the common
138 * creation function, so it has been left out here. */
139 if (IsEqualGUID(&IID_IDirectDraw7, riid)
140 || IsEqualGUID(&IID_IUnknown, riid))
142 *out = &ddraw->IDirectDraw7_iface;
143 TRACE("Returning IDirectDraw7 interface %p.\n", *out);
145 else if (IsEqualGUID(&IID_IDirectDraw4, riid))
147 *out = &ddraw->IDirectDraw4_iface;
148 TRACE("Returning IDirectDraw4 interface %p.\n", *out);
150 else if (IsEqualGUID(&IID_IDirectDraw2, riid))
152 *out = &ddraw->IDirectDraw2_iface;
153 TRACE("Returning IDirectDraw2 interface %p.\n", *out);
155 else if (IsEqualGUID(&IID_IDirectDraw, riid))
157 *out = &ddraw->IDirectDraw_iface;
158 TRACE("Returning IDirectDraw interface %p.\n", *out);
160 else if (IsEqualGUID(&IID_IDirect3D7, riid))
162 ddraw->d3dversion = 7;
163 *out = &ddraw->IDirect3D7_iface;
164 TRACE("Returning Direct3D7 interface %p.\n", *out);
166 else if (IsEqualGUID(&IID_IDirect3D3, riid))
168 ddraw->d3dversion = 3;
169 *out = &ddraw->IDirect3D3_iface;
170 TRACE("Returning Direct3D3 interface %p.\n", *out);
172 else if (IsEqualGUID(&IID_IDirect3D2, riid))
174 ddraw->d3dversion = 2;
175 *out = &ddraw->IDirect3D2_iface;
176 TRACE("Returning Direct3D2 interface %p.\n", *out);
178 else if (IsEqualGUID(&IID_IDirect3D, riid))
180 ddraw->d3dversion = 1;
181 *out = &ddraw->IDirect3D_iface;
182 TRACE("Returning Direct3D interface %p.\n", *out);
184 /* Unknown interface */
185 else
187 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
188 *out = NULL;
189 return E_NOINTERFACE;
192 IUnknown_AddRef((IUnknown *)*out);
193 return S_OK;
196 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
198 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
200 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
202 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
205 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
207 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
209 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
211 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
214 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
216 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
218 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
220 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
223 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
225 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
227 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
229 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
232 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
234 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
236 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
238 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
241 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
243 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
245 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
247 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
250 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
252 struct ddraw *ddraw = impl_from_IDirect3D(iface);
254 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
256 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
259 /*****************************************************************************
260 * IDirectDraw7::AddRef
262 * Increases the interfaces refcount, basically
264 * DDraw refcounting is a bit tricky. The different DirectDraw interface
265 * versions have individual refcounts, but the IDirect3D interfaces do not.
266 * All interfaces are from one object, that means calling QueryInterface on an
267 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
268 * ddraw object.
270 * That means all AddRef and Release implementations of IDirectDrawX work
271 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
272 * except of IDirect3D7 which thunks to IDirectDraw7
274 * Returns: The new refcount
276 *****************************************************************************/
277 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
279 struct ddraw *This = impl_from_IDirectDraw7(iface);
280 ULONG ref = InterlockedIncrement(&This->ref7);
282 TRACE("%p increasing refcount to %u.\n", This, ref);
284 if(ref == 1) InterlockedIncrement(&This->numIfaces);
286 return ref;
289 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
291 struct ddraw *This = impl_from_IDirectDraw4(iface);
292 ULONG ref = InterlockedIncrement(&This->ref4);
294 TRACE("%p increasing refcount to %u.\n", This, ref);
296 if (ref == 1) InterlockedIncrement(&This->numIfaces);
298 return ref;
301 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
303 struct ddraw *This = impl_from_IDirectDraw2(iface);
304 ULONG ref = InterlockedIncrement(&This->ref2);
306 TRACE("%p increasing refcount to %u.\n", This, ref);
308 if (ref == 1) InterlockedIncrement(&This->numIfaces);
310 return ref;
313 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
315 struct ddraw *This = impl_from_IDirectDraw(iface);
316 ULONG ref = InterlockedIncrement(&This->ref1);
318 TRACE("%p increasing refcount to %u.\n", This, ref);
320 if (ref == 1) InterlockedIncrement(&This->numIfaces);
322 return ref;
325 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
327 struct ddraw *This = impl_from_IDirect3D7(iface);
329 TRACE("iface %p.\n", iface);
331 return ddraw7_AddRef(&This->IDirectDraw7_iface);
334 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
336 struct ddraw *This = impl_from_IDirect3D3(iface);
338 TRACE("iface %p.\n", iface);
340 return ddraw1_AddRef(&This->IDirectDraw_iface);
343 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
345 struct ddraw *This = impl_from_IDirect3D2(iface);
347 TRACE("iface %p.\n", iface);
349 return ddraw1_AddRef(&This->IDirectDraw_iface);
352 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
354 struct ddraw *This = impl_from_IDirect3D(iface);
356 TRACE("iface %p.\n", iface);
358 return ddraw1_AddRef(&This->IDirectDraw_iface);
361 void ddraw_destroy_swapchain(struct ddraw *ddraw)
363 TRACE("Destroying the swapchain.\n");
365 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
366 ddraw->wined3d_swapchain = NULL;
368 if (!(ddraw->flags & DDRAW_NO3D))
370 UINT i;
372 for (i = 0; i < ddraw->numConvertedDecls; ++i)
374 wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
376 HeapFree(GetProcessHeap(), 0, ddraw->decls);
377 ddraw->numConvertedDecls = 0;
379 if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
381 ERR("Failed to uninit 3D.\n");
383 else
385 /* Free the d3d window if one was created. */
386 if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
388 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
389 DestroyWindow(ddraw->d3d_window);
390 ddraw->d3d_window = 0;
394 ddraw->flags &= ~DDRAW_D3D_INITIALIZED;
396 else
398 wined3d_device_uninit_gdi(ddraw->wined3d_device);
401 ddraw_set_swapchain_window(ddraw, NULL);
403 TRACE("Swapchain destroyed.\n");
406 /*****************************************************************************
407 * ddraw_destroy
409 * Destroys a ddraw object if all refcounts are 0. This is to share code
410 * between the IDirectDrawX::Release functions
412 * Params:
413 * This: DirectDraw object to destroy
415 *****************************************************************************/
416 static void ddraw_destroy(struct ddraw *This)
418 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
419 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
421 /* Destroy the device window if we created one */
422 if(This->devicewindow != 0)
424 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
425 DestroyWindow(This->devicewindow);
426 This->devicewindow = 0;
429 wined3d_mutex_lock();
430 list_remove(&This->ddraw_list_entry);
431 wined3d_mutex_unlock();
433 if (This->wined3d_swapchain)
434 ddraw_destroy_swapchain(This);
435 wined3d_device_decref(This->wined3d_device);
436 wined3d_decref(This->wined3d);
438 /* Now free the object */
439 HeapFree(GetProcessHeap(), 0, This);
442 /*****************************************************************************
443 * IDirectDraw7::Release
445 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
447 * Returns: The new refcount
448 *****************************************************************************/
449 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
451 struct ddraw *This = impl_from_IDirectDraw7(iface);
452 ULONG ref = InterlockedDecrement(&This->ref7);
454 TRACE("%p decreasing refcount to %u.\n", This, ref);
456 if (!ref && !InterlockedDecrement(&This->numIfaces))
457 ddraw_destroy(This);
459 return ref;
462 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
464 struct ddraw *This = impl_from_IDirectDraw4(iface);
465 ULONG ref = InterlockedDecrement(&This->ref4);
467 TRACE("%p decreasing refcount to %u.\n", This, ref);
469 if (!ref && !InterlockedDecrement(&This->numIfaces))
470 ddraw_destroy(This);
472 return ref;
475 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
477 struct ddraw *This = impl_from_IDirectDraw2(iface);
478 ULONG ref = InterlockedDecrement(&This->ref2);
480 TRACE("%p decreasing refcount to %u.\n", This, ref);
482 if (!ref && !InterlockedDecrement(&This->numIfaces))
483 ddraw_destroy(This);
485 return ref;
488 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
490 struct ddraw *This = impl_from_IDirectDraw(iface);
491 ULONG ref = InterlockedDecrement(&This->ref1);
493 TRACE("%p decreasing refcount to %u.\n", This, ref);
495 if (!ref && !InterlockedDecrement(&This->numIfaces))
496 ddraw_destroy(This);
498 return ref;
501 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
503 struct ddraw *This = impl_from_IDirect3D7(iface);
505 TRACE("iface %p.\n", iface);
507 return ddraw7_Release(&This->IDirectDraw7_iface);
510 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
512 struct ddraw *This = impl_from_IDirect3D3(iface);
514 TRACE("iface %p.\n", iface);
516 return ddraw1_Release(&This->IDirectDraw_iface);
519 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
521 struct ddraw *This = impl_from_IDirect3D2(iface);
523 TRACE("iface %p.\n", iface);
525 return ddraw1_Release(&This->IDirectDraw_iface);
528 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
530 struct ddraw *This = impl_from_IDirect3D(iface);
532 TRACE("iface %p.\n", iface);
534 return ddraw1_Release(&This->IDirectDraw_iface);
537 /*****************************************************************************
538 * IDirectDraw methods
539 *****************************************************************************/
541 static HRESULT ddraw_set_focus_window(struct ddraw *ddraw, HWND window)
543 /* FIXME: This looks wrong, exclusive mode should imply a destination
544 * window. */
545 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
547 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
548 return DDERR_HWNDALREADYSET;
551 ddraw->focuswindow = window;
553 return DD_OK;
556 static HRESULT ddraw_attach_d3d_device(struct ddraw *ddraw,
557 struct wined3d_swapchain_desc *swapchain_desc)
559 HWND window = swapchain_desc->device_window;
560 HRESULT hr;
562 TRACE("ddraw %p.\n", ddraw);
564 if (!window || window == GetDesktopWindow())
566 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
567 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
568 NULL, NULL, NULL, NULL);
569 if (!window)
571 ERR("Failed to create window, last error %#x.\n", GetLastError());
572 return E_FAIL;
575 ShowWindow(window, SW_HIDE); /* Just to be sure */
576 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
578 swapchain_desc->device_window = window;
580 else
582 TRACE("Using existing window %p for Direct3D rendering.\n", window);
584 ddraw->d3d_window = window;
586 /* Set this NOW, otherwise creating the depth stencil surface will cause a
587 * recursive loop until ram or emulated video memory is full. */
588 ddraw->flags |= DDRAW_D3D_INITIALIZED;
589 hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc);
590 if (FAILED(hr))
592 ddraw->flags &= ~DDRAW_D3D_INITIALIZED;
593 return hr;
596 ddraw->declArraySize = 2;
597 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
598 if (!ddraw->decls)
600 ERR("Error allocating an array for the converted vertex decls.\n");
601 ddraw->declArraySize = 0;
602 hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
603 return E_OUTOFMEMORY;
606 TRACE("Successfully initialized 3D.\n");
608 return DD_OK;
611 static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL windowed)
613 struct wined3d_swapchain_desc swapchain_desc;
614 struct wined3d_display_mode mode;
615 HRESULT hr = WINED3D_OK;
617 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
619 ERR("Failed to get display mode.\n");
620 return hr;
623 memset(&swapchain_desc, 0, sizeof(swapchain_desc));
624 swapchain_desc.backbuffer_width = mode.width;
625 swapchain_desc.backbuffer_height = mode.height;
626 swapchain_desc.backbuffer_format = mode.format_id;
627 swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_COPY;
628 swapchain_desc.device_window = window;
629 swapchain_desc.windowed = windowed;
631 if (!(ddraw->flags & DDRAW_NO3D))
632 hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc);
633 else
634 hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc);
636 if (FAILED(hr))
638 ERR("Failed to create swapchain, hr %#x.\n", hr);
639 return hr;
642 if (!(ddraw->wined3d_swapchain = wined3d_device_get_swapchain(ddraw->wined3d_device, 0)))
644 ERR("Failed to get swapchain.\n");
645 return DDERR_INVALIDPARAMS;
648 wined3d_swapchain_incref(ddraw->wined3d_swapchain);
649 ddraw_set_swapchain_window(ddraw, window);
651 return DD_OK;
654 /*****************************************************************************
655 * IDirectDraw7::RestoreDisplayMode
657 * Restores the display mode to what it was at creation time. Basically.
659 * Returns
660 * DD_OK on success
661 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
663 *****************************************************************************/
664 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
666 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
667 HRESULT hr;
669 TRACE("iface %p.\n", iface);
671 wined3d_mutex_lock();
673 if (!(ddraw->flags & DDRAW_RESTORE_MODE))
675 wined3d_mutex_unlock();
676 return DD_OK;
679 if (exclusive_ddraw && exclusive_ddraw != ddraw)
681 wined3d_mutex_unlock();
682 return DDERR_NOEXCLUSIVEMODE;
685 if (SUCCEEDED(hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, NULL)))
686 ddraw->flags &= ~DDRAW_RESTORE_MODE;
688 wined3d_mutex_unlock();
690 return hr;
693 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
695 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
697 TRACE("iface %p.\n", iface);
699 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
702 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
704 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
706 TRACE("iface %p.\n", iface);
708 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
711 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
713 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
715 TRACE("iface %p.\n", iface);
717 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
720 /*****************************************************************************
721 * IDirectDraw7::SetCooperativeLevel
723 * Sets the cooperative level for the DirectDraw object, and the window
724 * assigned to it. The cooperative level determines the general behavior
725 * of the DirectDraw application
727 * Warning: This is quite tricky, as it's not really documented which
728 * cooperative levels can be combined with each other. If a game fails
729 * after this function, try to check the cooperative levels passed on
730 * Windows, and if it returns something different.
732 * If you think that this function caused the failure because it writes a
733 * fixme, be sure to run again with a +ddraw trace.
735 * What is known about cooperative levels (See the ddraw modes test):
736 * DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN.
737 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE.
738 * Unlike what msdn claims, DDSCL_NORMAL | DDSCL_FULLSCREEN is allowed.
739 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
740 * DDSCL_EXCLUSIVE can be activated.
741 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES or
742 * DDSCL_CREATEDEVICEWINDOW.
744 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
745 * DDSCL_CREATEDEVICEWINDOW, DDSCL_SETDEVICEWINDOW
746 * DDSCL_SETFOCUSWINDOW (partially),
747 * DDSCL_MULTITHREADED (work in progress)
748 * DDSCL_FPUPRESERVE (see device.c)
750 * Unsure about this: DDSCL_FPUSETUP
752 * These don't seem very important for wine:
753 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
755 * Returns:
756 * DD_OK if the cooperative level was set successfully
757 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
758 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
759 * (Probably others too, have to investigate)
761 *****************************************************************************/
762 static HRESULT ddraw_set_cooperative_level(struct ddraw *ddraw, HWND window,
763 DWORD cooplevel, BOOL restore_mode_on_normal)
765 struct wined3d_rendertarget_view *rtv = NULL, *dsv = NULL;
766 struct wined3d_stateblock *stateblock;
767 BOOL restore_state = FALSE;
768 HRESULT hr;
770 TRACE("ddraw %p, window %p, flags %#x, restore_mode_on_normal %x.\n", ddraw, window, cooplevel,
771 restore_mode_on_normal);
772 DDRAW_dump_cooperativelevel(cooplevel);
774 wined3d_mutex_lock();
776 if (ddraw->flags & DDRAW_SCL_RECURSIVE)
778 WARN("Recursive call, returning DD_OK.\n");
779 hr = DD_OK;
780 goto done;
782 ddraw->flags |= DDRAW_SCL_RECURSIVE;
784 /* Tests suggest that we need one of them: */
785 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
786 DDSCL_NORMAL |
787 DDSCL_EXCLUSIVE )))
789 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
790 hr = DDERR_INVALIDPARAMS;
791 goto done;
794 if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE))
796 WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
797 hr = DDERR_INVALIDPARAMS;
798 goto done;
801 /* Handle those levels first which set various hwnds */
802 if ((cooplevel & DDSCL_SETFOCUSWINDOW) && !(cooplevel & DDSCL_CREATEDEVICEWINDOW))
804 /* This isn't compatible with a lot of flags */
805 if (cooplevel & (DDSCL_MULTITHREADED
806 | DDSCL_FPUSETUP
807 | DDSCL_FPUPRESERVE
808 | DDSCL_ALLOWREBOOT
809 | DDSCL_ALLOWMODEX
810 | DDSCL_SETDEVICEWINDOW
811 | DDSCL_NORMAL
812 | DDSCL_EXCLUSIVE
813 | DDSCL_FULLSCREEN))
815 WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
816 hr = DDERR_INVALIDPARAMS;
817 goto done;
820 hr = ddraw_set_focus_window(ddraw, window);
821 goto done;
824 if (cooplevel & DDSCL_EXCLUSIVE)
826 if (!(cooplevel & DDSCL_FULLSCREEN) || !(window || (cooplevel & DDSCL_CREATEDEVICEWINDOW)))
828 WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
829 hr = DDERR_INVALIDPARAMS;
830 goto done;
833 if (cooplevel & DDSCL_CREATEDEVICEWINDOW)
835 HWND device_window;
837 if (!ddraw->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW))
839 WARN("No focus window set.\n");
840 hr = DDERR_NOFOCUSWINDOW;
841 goto done;
844 device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd",
845 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
846 NULL, NULL, NULL, NULL);
847 if (!device_window)
849 ERR("Failed to create window, last error %#x.\n", GetLastError());
850 hr = E_FAIL;
851 goto done;
854 ShowWindow(device_window, SW_SHOW);
855 TRACE("Created a device window %p.\n", device_window);
857 /* Native apparently leaks the created device window if setting the
858 * focus window below fails. */
859 ddraw->cooperative_level |= DDSCL_CREATEDEVICEWINDOW;
860 ddraw->devicewindow = device_window;
862 if (cooplevel & DDSCL_SETFOCUSWINDOW)
864 if (!window)
866 hr = DDERR_NOHWND;
867 goto done;
870 if (FAILED(hr = ddraw_set_focus_window(ddraw, window)))
871 goto done;
874 window = device_window;
877 else
879 if (ddraw->cooperative_level & DDSCL_CREATEDEVICEWINDOW)
880 DestroyWindow(ddraw->devicewindow);
881 ddraw->devicewindow = NULL;
882 ddraw->focuswindow = NULL;
885 if ((cooplevel & DDSCL_FULLSCREEN) != (ddraw->cooperative_level & DDSCL_FULLSCREEN) || window != ddraw->dest_window)
887 if (ddraw->cooperative_level & DDSCL_FULLSCREEN)
888 wined3d_device_restore_fullscreen_window(ddraw->wined3d_device, ddraw->dest_window);
890 if (cooplevel & DDSCL_FULLSCREEN)
892 struct wined3d_display_mode display_mode;
894 wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &display_mode, NULL);
895 wined3d_device_setup_fullscreen_window(ddraw->wined3d_device, window,
896 display_mode.width, display_mode.height);
900 if (cooplevel & DDSCL_MULTITHREADED && !(ddraw->cooperative_level & DDSCL_MULTITHREADED))
901 wined3d_device_set_multithreaded(ddraw->wined3d_device);
903 if (ddraw->wined3d_swapchain)
905 if (!(ddraw->flags & DDRAW_NO3D))
907 restore_state = TRUE;
909 if (FAILED(hr = wined3d_stateblock_create(ddraw->wined3d_device, WINED3D_SBT_ALL, &stateblock)))
911 ERR("Failed to create stateblock, hr %#x.\n", hr);
912 goto done;
915 wined3d_stateblock_capture(stateblock);
916 rtv = wined3d_device_get_rendertarget_view(ddraw->wined3d_device, 0);
917 /* Rendering to ddraw->wined3d_frontbuffer. */
918 if (rtv && !wined3d_rendertarget_view_get_sub_resource_parent(rtv))
919 rtv = NULL;
920 else if (rtv)
921 wined3d_rendertarget_view_incref(rtv);
923 if ((dsv = wined3d_device_get_depth_stencil_view(ddraw->wined3d_device)))
924 wined3d_rendertarget_view_incref(dsv);
927 ddraw_destroy_swapchain(ddraw);
930 if (FAILED(hr = ddraw_create_swapchain(ddraw, window, !(cooplevel & DDSCL_FULLSCREEN))))
931 ERR("Failed to create swapchain, hr %#x.\n", hr);
933 if (restore_state)
935 if (dsv)
937 wined3d_device_set_depth_stencil_view(ddraw->wined3d_device, dsv);
938 wined3d_rendertarget_view_decref(dsv);
941 if (rtv)
943 wined3d_device_set_rendertarget_view(ddraw->wined3d_device, 0, rtv, FALSE);
944 wined3d_rendertarget_view_decref(rtv);
947 wined3d_stateblock_apply(stateblock);
948 wined3d_stateblock_decref(stateblock);
951 if (!(cooplevel & DDSCL_EXCLUSIVE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE)
952 && restore_mode_on_normal)
954 hr = ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
955 if (FAILED(hr))
956 ERR("RestoreDisplayMode failed\n");
959 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE)
960 && (window != ddraw->dest_window || !(cooplevel & DDSCL_EXCLUSIVE)))
961 wined3d_device_release_focus_window(ddraw->wined3d_device);
963 if ((cooplevel & DDSCL_EXCLUSIVE)
964 && (window != ddraw->dest_window || !(ddraw->cooperative_level & DDSCL_EXCLUSIVE)))
966 hr = wined3d_device_acquire_focus_window(ddraw->wined3d_device, window);
967 if (FAILED(hr))
969 ERR("Failed to acquire focus window, hr %#x.\n", hr);
970 goto done;
974 /* Unhandled flags */
975 if (cooplevel & DDSCL_ALLOWREBOOT)
976 WARN("Unhandled flag DDSCL_ALLOWREBOOT, harmless\n");
977 if (cooplevel & DDSCL_ALLOWMODEX)
978 WARN("Unhandled flag DDSCL_ALLOWMODEX, harmless\n");
979 if (cooplevel & DDSCL_FPUSETUP)
980 WARN("Unhandled flag DDSCL_FPUSETUP, harmless\n");
982 if (cooplevel & DDSCL_EXCLUSIVE)
983 exclusive_ddraw = ddraw;
984 else if (exclusive_ddraw == ddraw)
985 exclusive_ddraw = NULL;
987 /* Store the cooperative_level */
988 ddraw->cooperative_level = cooplevel;
989 ddraw->dest_window = window;
991 TRACE("SetCooperativeLevel retuning DD_OK\n");
992 hr = DD_OK;
993 done:
994 ddraw->flags &= ~DDRAW_SCL_RECURSIVE;
995 wined3d_mutex_unlock();
997 return hr;
1000 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND window, DWORD flags)
1002 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1004 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1006 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1009 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
1011 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1013 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1015 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1018 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
1020 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1022 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1024 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1027 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
1029 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1030 HRESULT hr;
1032 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1034 hr = ddraw_set_cooperative_level(ddraw, window, flags, FALSE);
1035 if (SUCCEEDED(hr))
1036 ddraw->flags |= DDRAW_SCL_DDRAW1;
1037 return hr;
1040 /*****************************************************************************
1041 * IDirectDraw7::SetDisplayMode
1043 * Sets the display screen resolution, color depth and refresh frequency
1044 * when in fullscreen mode (in theory).
1045 * Possible return values listed in the SDK suggest that this method fails
1046 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1047 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1048 * It seems to be valid to pass 0 for With and Height, this has to be tested
1049 * It could mean that the current video mode should be left as-is. (But why
1050 * call it then?)
1052 * Params:
1053 * Height, Width: Screen dimension
1054 * BPP: Color depth in Bits per pixel
1055 * Refreshrate: Screen refresh rate
1056 * Flags: Other stuff
1058 * Returns
1059 * DD_OK on success
1061 *****************************************************************************/
1062 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD width, DWORD height,
1063 DWORD bpp, DWORD refresh_rate, DWORD flags)
1065 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1066 struct wined3d_display_mode mode;
1067 enum wined3d_format_id format;
1068 HRESULT hr;
1070 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1071 iface, width, height, bpp, refresh_rate, flags);
1073 if (force_refresh_rate != 0)
1075 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1076 refresh_rate, force_refresh_rate);
1077 refresh_rate = force_refresh_rate;
1080 wined3d_mutex_lock();
1082 if (exclusive_ddraw && exclusive_ddraw != ddraw)
1084 wined3d_mutex_unlock();
1085 return DDERR_NOEXCLUSIVEMODE;
1088 if (!width || !height)
1090 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here. */
1091 wined3d_mutex_unlock();
1092 return DD_OK;
1095 switch (bpp)
1097 case 8: format = WINED3DFMT_P8_UINT; break;
1098 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
1099 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
1100 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
1101 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
1102 default: format = WINED3DFMT_UNKNOWN; break;
1105 mode.width = width;
1106 mode.height = height;
1107 mode.refresh_rate = refresh_rate;
1108 mode.format_id = format;
1109 mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1111 /* TODO: The possible return values from msdn suggest that the screen mode
1112 * can't be changed if a surface is locked or some drawing is in progress. */
1113 /* TODO: Lose the primary surface. */
1114 if (SUCCEEDED(hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode)))
1115 ddraw->flags |= DDRAW_RESTORE_MODE;
1117 wined3d_mutex_unlock();
1119 switch (hr)
1121 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
1122 default: return hr;
1126 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1127 DWORD bpp, DWORD refresh_rate, DWORD flags)
1129 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1131 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1132 iface, width, height, bpp, refresh_rate, flags);
1134 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1137 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1138 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1140 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1142 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1143 iface, width, height, bpp, refresh_rate, flags);
1145 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1148 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1150 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1152 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1154 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, 0, 0);
1157 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7)
1159 memset(caps1, 0, sizeof(*caps1));
1160 caps1->dwSize = sizeof(*caps1);
1161 caps1->dwFlags = D3DDD_COLORMODEL
1162 | D3DDD_DEVCAPS
1163 | D3DDD_TRANSFORMCAPS
1164 | D3DDD_BCLIPPING
1165 | D3DDD_LIGHTINGCAPS
1166 | D3DDD_LINECAPS
1167 | D3DDD_TRICAPS
1168 | D3DDD_DEVICERENDERBITDEPTH
1169 | D3DDD_DEVICEZBUFFERBITDEPTH
1170 | D3DDD_MAXBUFFERSIZE
1171 | D3DDD_MAXVERTEXCOUNT;
1172 caps1->dcmColorModel = D3DCOLOR_RGB;
1173 caps1->dwDevCaps = caps7->dwDevCaps;
1174 caps1->dtcTransformCaps.dwSize = sizeof(caps1->dtcTransformCaps);
1175 caps1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
1176 caps1->bClipping = TRUE;
1177 caps1->dlcLightingCaps.dwSize = sizeof(caps1->dlcLightingCaps);
1178 caps1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
1179 | D3DLIGHTCAPS_PARALLELPOINT
1180 | D3DLIGHTCAPS_POINT
1181 | D3DLIGHTCAPS_SPOT;
1182 caps1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
1183 caps1->dlcLightingCaps.dwNumLights = caps7->dwMaxActiveLights;
1184 caps1->dpcLineCaps = caps7->dpcLineCaps;
1185 caps1->dpcTriCaps = caps7->dpcTriCaps;
1186 caps1->dwDeviceRenderBitDepth = caps7->dwDeviceRenderBitDepth;
1187 caps1->dwDeviceZBufferBitDepth = caps7->dwDeviceZBufferBitDepth;
1188 caps1->dwMaxBufferSize = 0;
1189 caps1->dwMaxVertexCount = 65536;
1190 caps1->dwMinTextureWidth = caps7->dwMinTextureWidth;
1191 caps1->dwMinTextureHeight = caps7->dwMinTextureHeight;
1192 caps1->dwMaxTextureWidth = caps7->dwMaxTextureWidth;
1193 caps1->dwMaxTextureHeight = caps7->dwMaxTextureHeight;
1194 caps1->dwMinStippleWidth = 1;
1195 caps1->dwMinStippleHeight = 1;
1196 caps1->dwMaxStippleWidth = 32;
1197 caps1->dwMaxStippleHeight = 32;
1198 caps1->dwMaxTextureRepeat = caps7->dwMaxTextureRepeat;
1199 caps1->dwMaxTextureAspectRatio = caps7->dwMaxTextureAspectRatio;
1200 caps1->dwMaxAnisotropy = caps7->dwMaxAnisotropy;
1201 caps1->dvGuardBandLeft = caps7->dvGuardBandLeft;
1202 caps1->dvGuardBandTop = caps7->dvGuardBandTop;
1203 caps1->dvGuardBandRight = caps7->dvGuardBandRight;
1204 caps1->dvGuardBandBottom = caps7->dvGuardBandBottom;
1205 caps1->dvExtentsAdjust = caps7->dvExtentsAdjust;
1206 caps1->dwStencilCaps = caps7->dwStencilCaps;
1207 caps1->dwFVFCaps = caps7->dwFVFCaps;
1208 caps1->dwTextureOpCaps = caps7->dwTextureOpCaps;
1209 caps1->wMaxTextureBlendStages = caps7->wMaxTextureBlendStages;
1210 caps1->wMaxSimultaneousTextures = caps7->wMaxSimultaneousTextures;
1213 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps)
1215 WINED3DCAPS wined3d_caps;
1216 HRESULT hr;
1218 TRACE("ddraw %p, caps %p.\n", ddraw, caps);
1220 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
1222 wined3d_mutex_lock();
1223 hr = wined3d_get_device_caps(ddraw->wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
1224 wined3d_mutex_unlock();
1225 if (FAILED(hr))
1227 WARN("Failed to get device caps, hr %#x.\n", hr);
1228 return hr;
1231 caps->dwDevCaps = wined3d_caps.DevCaps;
1232 caps->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
1233 caps->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
1234 caps->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
1235 caps->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
1236 caps->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
1237 caps->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
1238 caps->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
1239 caps->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
1240 caps->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
1241 caps->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
1243 caps->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
1244 caps->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
1246 caps->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
1247 caps->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
1248 caps->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
1249 caps->dvMaxVertexW = wined3d_caps.MaxVertexW;
1251 caps->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
1252 caps->dvGuardBandTop = wined3d_caps.GuardBandTop;
1253 caps->dvGuardBandRight = wined3d_caps.GuardBandRight;
1254 caps->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
1256 caps->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
1257 caps->dwStencilCaps = wined3d_caps.StencilCaps;
1259 caps->dwFVFCaps = wined3d_caps.FVFCaps;
1260 caps->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
1262 caps->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
1263 caps->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
1265 /* Remove all non-d3d7 caps */
1266 caps->dwDevCaps &= (
1267 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
1268 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
1269 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
1270 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
1271 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
1272 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
1273 D3DDEVCAPS_HWRASTERIZATION);
1275 caps->dwStencilCaps &= (
1276 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
1277 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
1278 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
1280 /* FVF caps ?*/
1282 caps->dwTextureOpCaps &= (
1283 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
1284 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
1285 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
1286 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
1287 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
1288 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
1289 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
1290 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
1292 caps->dwVertexProcessingCaps &= (
1293 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
1294 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
1296 caps->dpcLineCaps.dwMiscCaps &= (
1297 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
1298 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
1299 D3DPMISCCAPS_CULLCCW);
1301 caps->dpcLineCaps.dwRasterCaps &= (
1302 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
1303 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
1304 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
1305 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
1306 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
1307 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
1308 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
1309 D3DPRASTERCAPS_ZFOG);
1311 caps->dpcLineCaps.dwZCmpCaps &= (
1312 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1313 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1314 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1316 caps->dpcLineCaps.dwSrcBlendCaps &= (
1317 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1318 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1319 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1320 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1321 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1323 caps->dpcLineCaps.dwDestBlendCaps &= (
1324 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1325 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1326 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1327 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1328 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1330 caps->dpcLineCaps.dwAlphaCmpCaps &= (
1331 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1332 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1333 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1335 caps->dpcLineCaps.dwShadeCaps &= (
1336 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
1337 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
1338 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
1339 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
1340 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
1341 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
1342 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
1344 caps->dpcLineCaps.dwTextureCaps &= (
1345 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
1346 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
1347 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
1348 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
1350 caps->dpcLineCaps.dwTextureFilterCaps &= (
1351 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
1352 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
1353 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
1354 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
1355 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
1356 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
1358 caps->dpcLineCaps.dwTextureAddressCaps &= (
1359 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
1360 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
1362 if (!(caps->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
1364 /* DirectX7 always has the np2 flag set, no matter what the card
1365 * supports. Some old games (Rollcage) check the caps incorrectly.
1366 * If wined3d supports nonpow2 textures it also has np2 conditional
1367 * support. */
1368 caps->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
1371 /* Fill the missing members, and do some fixup */
1372 caps->dpcLineCaps.dwSize = sizeof(caps->dpcLineCaps);
1373 caps->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD
1374 | D3DPTBLENDCAPS_MODULATEMASK
1375 | D3DPTBLENDCAPS_COPY
1376 | D3DPTBLENDCAPS_DECAL
1377 | D3DPTBLENDCAPS_DECALALPHA
1378 | D3DPTBLENDCAPS_DECALMASK
1379 | D3DPTBLENDCAPS_MODULATE
1380 | D3DPTBLENDCAPS_MODULATEALPHA;
1381 caps->dpcLineCaps.dwStippleWidth = 32;
1382 caps->dpcLineCaps.dwStippleHeight = 32;
1383 /* Use the same for the TriCaps */
1384 caps->dpcTriCaps = caps->dpcLineCaps;
1386 caps->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
1387 caps->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
1388 caps->dwMinTextureWidth = 1;
1389 caps->dwMinTextureHeight = 1;
1391 /* Convert DWORDs safely to WORDs */
1392 if (wined3d_caps.MaxTextureBlendStages > 0xffff)
1393 caps->wMaxTextureBlendStages = 0xffff;
1394 else
1395 caps->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
1396 if (wined3d_caps.MaxSimultaneousTextures > 0xffff)
1397 caps->wMaxSimultaneousTextures = 0xffff;
1398 else
1399 caps->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
1401 if (wined3d_caps.MaxUserClipPlanes > 0xffff)
1402 caps->wMaxUserClipPlanes = 0xffff;
1403 else
1404 caps->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
1405 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff)
1406 caps->wMaxVertexBlendMatrices = 0xffff;
1407 else
1408 caps->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
1410 caps->deviceGUID = IID_IDirect3DTnLHalDevice;
1412 caps->dwReserved1 = 0;
1413 caps->dwReserved2 = 0;
1414 caps->dwReserved3 = 0;
1415 caps->dwReserved4 = 0;
1417 return DD_OK;
1420 /*****************************************************************************
1421 * IDirectDraw7::GetCaps
1423 * Returns the drives capabilities
1425 * Used for version 1, 2, 4 and 7
1427 * Params:
1428 * DriverCaps: Structure to write the Hardware accelerated caps to
1429 * HelCaps: Structure to write the emulation caps to
1431 * Returns
1432 * This implementation returns DD_OK only
1434 *****************************************************************************/
1435 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1437 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1438 DDCAPS caps;
1439 WINED3DCAPS winecaps;
1440 HRESULT hr;
1441 DDSCAPS2 ddscaps = {0, 0, 0, 0};
1443 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1445 /* One structure must be != NULL */
1446 if (!DriverCaps && !HELCaps)
1448 WARN("Invalid parameters.\n");
1449 return DDERR_INVALIDPARAMS;
1452 memset(&caps, 0, sizeof(caps));
1453 memset(&winecaps, 0, sizeof(winecaps));
1454 caps.dwSize = sizeof(caps);
1456 wined3d_mutex_lock();
1457 hr = wined3d_device_get_device_caps(ddraw->wined3d_device, &winecaps);
1458 if (FAILED(hr))
1460 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1461 wined3d_mutex_unlock();
1462 return hr;
1465 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1466 if (FAILED(hr))
1468 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1469 wined3d_mutex_unlock();
1470 return hr;
1473 hr = IDirectDraw7_GetFourCCCodes(iface, &caps.dwNumFourCCCodes, NULL);
1474 wined3d_mutex_unlock();
1475 if (FAILED(hr))
1477 WARN("IDirectDraw7::GetFourCCCodes failed\n");
1478 return hr;
1481 caps.dwCaps = winecaps.ddraw_caps.caps;
1482 caps.dwCaps2 = winecaps.ddraw_caps.caps2;
1483 caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
1484 caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
1485 caps.dwPalCaps = DDPCAPS_8BIT | DDPCAPS_PRIMARYSURFACE;
1486 caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
1487 caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
1488 caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
1489 caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps;
1490 caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps;
1491 caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps;
1492 caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps;
1493 caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps;
1494 caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
1495 caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
1497 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1498 caps.dwAlignStrideAlign = DDRAW_STRIDE_ALIGNMENT;
1500 if(DriverCaps)
1502 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1503 if (TRACE_ON(ddraw))
1505 TRACE("Driver Caps :\n");
1506 DDRAW_dump_DDCAPS(DriverCaps);
1510 if(HELCaps)
1512 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1513 if (TRACE_ON(ddraw))
1515 TRACE("HEL Caps :\n");
1516 DDRAW_dump_DDCAPS(HELCaps);
1520 return DD_OK;
1523 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1525 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1527 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1529 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1532 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1534 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1536 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1538 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1541 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1543 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1545 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1547 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1550 /*****************************************************************************
1551 * IDirectDraw7::Compact
1553 * No idea what it does, MSDN says it's not implemented.
1555 * Returns
1556 * DD_OK, but this is unchecked
1558 *****************************************************************************/
1559 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1561 TRACE("iface %p.\n", iface);
1563 return DD_OK;
1566 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1568 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1570 TRACE("iface %p.\n", iface);
1572 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1575 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1577 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1579 TRACE("iface %p.\n", iface);
1581 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1584 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1586 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1588 TRACE("iface %p.\n", iface);
1590 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1593 /*****************************************************************************
1594 * IDirectDraw7::GetDisplayMode
1596 * Returns information about the current display mode
1598 * Exists in Version 1, 2, 4 and 7
1600 * Params:
1601 * DDSD: Address of a surface description structure to write the info to
1603 * Returns
1604 * DD_OK
1606 *****************************************************************************/
1607 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1609 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1610 struct wined3d_display_mode mode;
1611 HRESULT hr;
1612 DWORD Size;
1614 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1616 wined3d_mutex_lock();
1617 /* This seems sane */
1618 if (!DDSD)
1620 wined3d_mutex_unlock();
1621 return DDERR_INVALIDPARAMS;
1624 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1626 ERR("Failed to get display mode, hr %#x.\n", hr);
1627 wined3d_mutex_unlock();
1628 return hr;
1631 Size = DDSD->dwSize;
1632 memset(DDSD, 0, Size);
1634 DDSD->dwSize = Size;
1635 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1636 DDSD->dwWidth = mode.width;
1637 DDSD->dwHeight = mode.height;
1638 DDSD->u2.dwRefreshRate = 60;
1639 DDSD->ddsCaps.dwCaps = 0;
1640 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1641 ddrawformat_from_wined3dformat(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1642 DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1644 if(TRACE_ON(ddraw))
1646 TRACE("Returning surface desc :\n");
1647 DDRAW_dump_surface_desc(DDSD);
1650 wined3d_mutex_unlock();
1652 return DD_OK;
1655 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1657 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1659 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1661 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, surface_desc);
1664 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1666 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1668 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1670 /* FIXME: Test sizes, properly convert surface_desc */
1671 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1674 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1676 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1678 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1680 /* FIXME: Test sizes, properly convert surface_desc */
1681 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1684 /*****************************************************************************
1685 * IDirectDraw7::GetFourCCCodes
1687 * Returns an array of supported FourCC codes.
1689 * Exists in Version 1, 2, 4 and 7
1691 * Params:
1692 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1693 * of enumerated codes
1694 * Codes: Pointer to an array of DWORDs where the supported codes are written
1695 * to
1697 * Returns
1698 * Always returns DD_OK, as it's a stub for now
1700 *****************************************************************************/
1701 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1703 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1704 static const enum wined3d_format_id formats[] =
1706 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1707 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1708 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1710 struct wined3d_display_mode mode;
1711 DWORD count = 0, i, outsize;
1712 HRESULT hr;
1714 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1716 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1718 ERR("Failed to get display mode, hr %#x.\n", hr);
1719 return hr;
1722 outsize = NumCodes && Codes ? *NumCodes : 0;
1724 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1726 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1727 mode.format_id, 0, WINED3D_RTYPE_SURFACE, formats[i])))
1729 if (count < outsize)
1730 Codes[count] = formats[i];
1731 ++count;
1734 if(NumCodes) {
1735 TRACE("Returning %u FourCC codes\n", count);
1736 *NumCodes = count;
1739 return DD_OK;
1742 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1744 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1746 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1748 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1751 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1753 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1755 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1757 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1760 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1762 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1764 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1766 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1769 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *frequency)
1771 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1772 struct wined3d_display_mode mode;
1773 HRESULT hr;
1775 TRACE("iface %p, frequency %p.\n", iface, frequency);
1777 wined3d_mutex_lock();
1778 hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL);
1779 wined3d_mutex_unlock();
1780 if (FAILED(hr))
1782 WARN("Failed to get display mode, hr %#x.\n", hr);
1783 return hr;
1786 *frequency = mode.refresh_rate;
1788 return DD_OK;
1791 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1793 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1795 TRACE("iface %p, frequency %p.\n", iface, frequency);
1797 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1800 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1802 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1804 TRACE("iface %p, frequency %p.\n", iface, frequency);
1806 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1809 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1811 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1813 TRACE("iface %p, frequency %p.\n", iface, frequency);
1815 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1818 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1820 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1821 struct wined3d_raster_status raster_status;
1822 HRESULT hr;
1824 TRACE("iface %p, status %p.\n", iface, status);
1826 if(!status)
1827 return DDERR_INVALIDPARAMS;
1829 wined3d_mutex_lock();
1830 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
1831 wined3d_mutex_unlock();
1832 if (FAILED(hr))
1834 WARN("Failed to get raster status, hr %#x.\n", hr);
1835 return hr;
1838 *status = raster_status.in_vblank;
1840 return DD_OK;
1843 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1845 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1847 TRACE("iface %p, status %p.\n", iface, status);
1849 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1852 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1854 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1856 TRACE("iface %p, status %p.\n", iface, status);
1858 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1861 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1863 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1865 TRACE("iface %p, status %p.\n", iface, status);
1867 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1870 /*****************************************************************************
1871 * IDirectDraw7::GetAvailableVidMem
1873 * Returns the total and free video memory
1875 * Params:
1876 * Caps: Specifies the memory type asked for
1877 * total: Pointer to a DWORD to be filled with the total memory
1878 * free: Pointer to a DWORD to be filled with the free memory
1880 * Returns
1881 * DD_OK on success
1882 * DDERR_INVALIDPARAMS if free and total are NULL
1884 *****************************************************************************/
1885 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1886 DWORD *free)
1888 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1889 HRESULT hr = DD_OK;
1891 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1893 if (TRACE_ON(ddraw))
1895 TRACE("Asked for memory with description: ");
1896 DDRAW_dump_DDSCAPS2(Caps);
1898 wined3d_mutex_lock();
1900 /* Todo: System memory vs local video memory vs non-local video memory
1901 * The MSDN also mentions differences between texture memory and other
1902 * resources, but that's not important
1905 if( (!total) && (!free) )
1907 wined3d_mutex_unlock();
1908 return DDERR_INVALIDPARAMS;
1911 if (free)
1912 *free = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
1913 if (total)
1915 struct wined3d_adapter_identifier desc = {0};
1917 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
1918 *total = min(UINT_MAX, desc.video_memory);
1921 wined3d_mutex_unlock();
1923 return hr;
1926 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1927 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1929 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1931 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1933 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, caps, total, free);
1936 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1937 DDSCAPS *caps, DWORD *total, DWORD *free)
1939 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1940 DDSCAPS2 caps2;
1942 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1944 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1945 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, &caps2, total, free);
1948 /*****************************************************************************
1949 * IDirectDraw7::Initialize
1951 * Initializes a DirectDraw interface.
1953 * Params:
1954 * GUID: Interface identifier. Well, don't know what this is really good
1955 * for
1957 * Returns
1958 * Returns DD_OK on the first call,
1959 * DDERR_ALREADYINITIALIZED on repeated calls
1961 *****************************************************************************/
1962 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
1964 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1966 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1968 if (ddraw->flags & DDRAW_INITIALIZED)
1969 return DDERR_ALREADYINITIALIZED;
1971 /* FIXME: To properly take the GUID into account we should call
1972 * ddraw_init() here instead of in DDRAW_Create(). */
1973 if (guid)
1974 FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
1976 ddraw->flags |= DDRAW_INITIALIZED;
1977 return DD_OK;
1980 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1982 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1984 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1986 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1989 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1991 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1993 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1995 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1998 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
2000 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2002 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2004 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
2007 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
2009 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
2011 return DDERR_ALREADYINITIALIZED;
2014 /*****************************************************************************
2015 * IDirectDraw7::FlipToGDISurface
2017 * "Makes the surface that the GDI writes to the primary surface"
2018 * Looks like some windows specific thing we don't have to care about.
2019 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
2020 * show error boxes ;)
2021 * Well, just return DD_OK.
2023 * Returns:
2024 * Always returns DD_OK
2026 *****************************************************************************/
2027 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
2029 FIXME("iface %p stub!\n", iface);
2031 return DD_OK;
2034 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
2036 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2038 TRACE("iface %p.\n", iface);
2040 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2043 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
2045 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2047 TRACE("iface %p.\n", iface);
2049 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2052 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
2054 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2056 TRACE("iface %p.\n", iface);
2058 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2061 /*****************************************************************************
2062 * IDirectDraw7::WaitForVerticalBlank
2064 * This method allows applications to get in sync with the vertical blank
2065 * interval.
2066 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
2067 * redraw the screen, most likely because of this stub
2069 * Parameters:
2070 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
2071 * or DDWAITVB_BLOCKEND
2072 * h: Not used, according to MSDN
2074 * Returns:
2075 * Always returns DD_OK
2077 *****************************************************************************/
2078 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
2080 static BOOL hide;
2082 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
2084 /* This function is called often, so print the fixme only once */
2085 if(!hide)
2087 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
2088 hide = TRUE;
2091 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
2092 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
2093 return DDERR_UNSUPPORTED; /* unchecked */
2095 return DD_OK;
2098 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
2100 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2102 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2104 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2107 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
2109 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2111 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2113 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2116 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
2118 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2120 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2122 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2125 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
2127 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2128 struct wined3d_raster_status raster_status;
2129 HRESULT hr;
2131 TRACE("iface %p, line %p.\n", iface, Scanline);
2133 wined3d_mutex_lock();
2134 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
2135 wined3d_mutex_unlock();
2136 if (FAILED(hr))
2138 WARN("Failed to get raster status, hr %#x.\n", hr);
2139 return hr;
2142 *Scanline = raster_status.scan_line;
2144 if (raster_status.in_vblank)
2145 return DDERR_VERTICALBLANKINPROGRESS;
2147 return DD_OK;
2150 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
2152 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2154 TRACE("iface %p, line %p.\n", iface, line);
2156 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2159 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
2161 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2163 TRACE("iface %p, line %p.\n", iface, line);
2165 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2168 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
2170 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2172 TRACE("iface %p, line %p.\n", iface, line);
2174 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2177 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
2179 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2181 TRACE("iface %p.\n", iface);
2183 return ddraw->device_state == DDRAW_DEVICE_STATE_OK ? DD_OK : DDERR_NOEXCLUSIVEMODE;
2186 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
2188 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2190 TRACE("iface %p.\n", iface);
2192 return ddraw7_TestCooperativeLevel(&ddraw->IDirectDraw7_iface);
2195 /*****************************************************************************
2196 * IDirectDraw7::GetGDISurface
2198 * Returns the surface that GDI is treating as the primary surface.
2199 * For Wine this is the front buffer
2201 * Params:
2202 * GDISurface: Address to write the surface pointer to
2204 * Returns:
2205 * DD_OK if the surface was found
2206 * DDERR_NOTFOUND if the GDI surface wasn't found
2208 *****************************************************************************/
2209 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
2211 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2213 TRACE("iface %p, surface %p.\n", iface, GDISurface);
2215 wined3d_mutex_lock();
2217 if (!(*GDISurface = &ddraw->primary->IDirectDrawSurface7_iface))
2219 WARN("Primary not created yet.\n");
2220 wined3d_mutex_unlock();
2221 return DDERR_NOTFOUND;
2223 IDirectDrawSurface7_AddRef(*GDISurface);
2225 wined3d_mutex_unlock();
2227 return DD_OK;
2230 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2232 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2233 struct ddraw_surface *surface_impl;
2234 IDirectDrawSurface7 *surface7;
2235 HRESULT hr;
2237 TRACE("iface %p, surface %p.\n", iface, surface);
2239 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2240 if (FAILED(hr))
2242 *surface = NULL;
2243 return hr;
2245 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2246 *surface = &surface_impl->IDirectDrawSurface4_iface;
2247 IDirectDrawSurface4_AddRef(*surface);
2248 IDirectDrawSurface7_Release(surface7);
2250 return hr;
2253 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2255 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2256 struct ddraw_surface *surface_impl;
2257 IDirectDrawSurface7 *surface7;
2258 HRESULT hr;
2260 TRACE("iface %p, surface %p.\n", iface, surface);
2262 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2263 if (FAILED(hr))
2265 *surface = NULL;
2266 return hr;
2268 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2269 *surface = &surface_impl->IDirectDrawSurface_iface;
2270 IDirectDrawSurface_AddRef(*surface);
2271 IDirectDrawSurface7_Release(surface7);
2273 return hr;
2276 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2278 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2279 struct ddraw_surface *surface_impl;
2280 IDirectDrawSurface7 *surface7;
2281 HRESULT hr;
2283 TRACE("iface %p, surface %p.\n", iface, surface);
2285 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2286 if (FAILED(hr))
2288 *surface = NULL;
2289 return hr;
2291 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2292 *surface = &surface_impl->IDirectDrawSurface_iface;
2293 IDirectDrawSurface_AddRef(*surface);
2294 IDirectDrawSurface7_Release(surface7);
2296 return hr;
2299 struct displaymodescallback_context
2301 LPDDENUMMODESCALLBACK func;
2302 void *context;
2305 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2307 struct displaymodescallback_context *cbcontext = context;
2308 DDSURFACEDESC desc;
2310 DDSD2_to_DDSD(surface_desc, &desc);
2311 return cbcontext->func(&desc, cbcontext->context);
2314 /*****************************************************************************
2315 * IDirectDraw7::EnumDisplayModes
2317 * Enumerates the supported Display modes. The modes can be filtered with
2318 * the DDSD parameter.
2320 * Params:
2321 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2322 * versions (3 and older?) this is reserved and must be 0.
2323 * DDSD: Surface description to filter the modes
2324 * Context: Pointer passed back to the callback function
2325 * cb: Application-provided callback function
2327 * Returns:
2328 * DD_OK on success
2329 * DDERR_INVALIDPARAMS if the callback wasn't set
2331 *****************************************************************************/
2332 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2333 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2335 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2336 struct wined3d_display_mode *enum_modes = NULL;
2337 struct wined3d_display_mode mode;
2338 unsigned int modenum, fmt;
2339 DDSURFACEDESC2 callback_sd;
2340 unsigned enum_mode_count = 0, enum_mode_array_size = 16;
2341 DDPIXELFORMAT pixelformat;
2343 static const enum wined3d_format_id checkFormatList[] =
2345 WINED3DFMT_B8G8R8X8_UNORM,
2346 WINED3DFMT_B5G6R5_UNORM,
2347 WINED3DFMT_P8_UINT,
2350 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2351 iface, Flags, DDSD, Context, cb);
2353 if (!cb)
2354 return DDERR_INVALIDPARAMS;
2356 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes) * enum_mode_array_size);
2357 if (!enum_modes) return DDERR_OUTOFMEMORY;
2359 wined3d_mutex_lock();
2361 pixelformat.dwSize = sizeof(pixelformat);
2362 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2364 modenum = 0;
2365 while (wined3d_enum_adapter_modes(ddraw->wined3d, WINED3DADAPTER_DEFAULT, checkFormatList[fmt],
2366 WINED3D_SCANLINE_ORDERING_UNKNOWN, modenum++, &mode) == WINED3D_OK)
2368 BOOL found = FALSE;
2369 unsigned i;
2371 ddrawformat_from_wined3dformat(&pixelformat, mode.format_id);
2372 if (DDSD)
2374 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2375 continue;
2376 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2377 continue;
2378 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2379 continue;
2380 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2381 && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2382 continue;
2385 /* DX docs state EnumDisplayMode should return only unique modes */
2386 for (i = 0; i < enum_mode_count; i++)
2388 if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2389 && enum_modes[i].format_id == mode.format_id
2390 && (enum_modes[i].refresh_rate == mode.refresh_rate || !(Flags & DDEDM_REFRESHRATES)))
2392 found = TRUE;
2393 break;
2396 if(found) continue;
2398 memset(&callback_sd, 0, sizeof(callback_sd));
2399 callback_sd.dwSize = sizeof(callback_sd);
2400 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2402 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2403 if (Flags & DDEDM_REFRESHRATES)
2404 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2406 callback_sd.dwWidth = mode.width;
2407 callback_sd.dwHeight = mode.height;
2409 callback_sd.u4.ddpfPixelFormat=pixelformat;
2411 /* Calc pitch and DWORD align like MSDN says */
2412 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2413 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2415 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2416 callback_sd.u2.dwRefreshRate);
2418 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2420 TRACE("Application asked to terminate the enumeration\n");
2421 HeapFree(GetProcessHeap(), 0, enum_modes);
2422 wined3d_mutex_unlock();
2423 return DD_OK;
2426 if (enum_mode_count == enum_mode_array_size)
2428 struct wined3d_display_mode *new_enum_modes;
2430 enum_mode_array_size *= 2;
2431 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes,
2432 sizeof(*new_enum_modes) * enum_mode_array_size);
2433 if (!new_enum_modes)
2435 HeapFree(GetProcessHeap(), 0, enum_modes);
2436 wined3d_mutex_unlock();
2437 return DDERR_OUTOFMEMORY;
2440 enum_modes = new_enum_modes;
2442 enum_modes[enum_mode_count++] = mode;
2446 TRACE("End of enumeration\n");
2447 HeapFree(GetProcessHeap(), 0, enum_modes);
2448 wined3d_mutex_unlock();
2450 return DD_OK;
2453 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2454 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2456 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2458 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2459 iface, flags, surface_desc, context, callback);
2461 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags, surface_desc, context, callback);
2464 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2465 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2467 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2468 struct displaymodescallback_context cbcontext;
2469 DDSURFACEDESC2 surface_desc2;
2471 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2472 iface, flags, surface_desc, context, callback);
2474 cbcontext.func = callback;
2475 cbcontext.context = context;
2477 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2478 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2479 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2482 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2483 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2485 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2486 struct displaymodescallback_context cbcontext;
2487 DDSURFACEDESC2 surface_desc2;
2489 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2490 iface, flags, surface_desc, context, callback);
2492 cbcontext.func = callback;
2493 cbcontext.context = context;
2495 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2496 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2497 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2500 /*****************************************************************************
2501 * IDirectDraw7::EvaluateMode
2503 * Used with IDirectDraw7::StartModeTest to test video modes.
2504 * EvaluateMode is used to pass or fail a mode, and continue with the next
2505 * mode
2507 * Params:
2508 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2509 * Timeout: Returns the amount of seconds left before the mode would have
2510 * been failed automatically
2512 * Returns:
2513 * This implementation always DD_OK, because it's a stub
2515 *****************************************************************************/
2516 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2518 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2520 /* When implementing this, implement it in WineD3D */
2522 return DD_OK;
2525 /*****************************************************************************
2526 * IDirectDraw7::GetDeviceIdentifier
2528 * Returns the device identifier, which gives information about the driver
2529 * Our device identifier is defined at the beginning of this file.
2531 * Params:
2532 * DDDI: Address for the returned structure
2533 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2535 * Returns:
2536 * On success it returns DD_OK
2537 * DDERR_INVALIDPARAMS if DDDI is NULL
2539 *****************************************************************************/
2540 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2541 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2543 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2544 struct wined3d_adapter_identifier adapter_id;
2545 HRESULT hr = S_OK;
2547 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2549 if (!DDDI)
2550 return DDERR_INVALIDPARAMS;
2552 if (Flags & DDGDI_GETHOSTIDENTIFIER)
2554 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2555 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2556 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2557 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2558 * bytes too long. So only copy the relevant part of the structure
2561 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2562 return DD_OK;
2565 /* Drakan: Order of the Flame expects accurate D3D device information from ddraw */
2566 adapter_id.driver = DDDI->szDriver;
2567 adapter_id.driver_size = sizeof(DDDI->szDriver);
2568 adapter_id.description = DDDI->szDescription;
2569 adapter_id.description_size = sizeof(DDDI->szDescription);
2570 adapter_id.device_name_size = 0;
2571 wined3d_mutex_lock();
2572 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0x0, &adapter_id);
2573 wined3d_mutex_unlock();
2574 if (FAILED(hr)) return hr;
2576 DDDI->liDriverVersion = adapter_id.driver_version;
2577 DDDI->dwVendorId = adapter_id.vendor_id;
2578 DDDI->dwDeviceId = adapter_id.device_id;
2579 DDDI->dwSubSysId = adapter_id.subsystem_id;
2580 DDDI->dwRevision = adapter_id.revision;
2581 DDDI->guidDeviceIdentifier = adapter_id.device_identifier;
2582 DDDI->dwWHQLLevel = adapter_id.whql_level;
2583 return DD_OK;
2586 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2587 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2589 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2590 DDDEVICEIDENTIFIER2 identifier2;
2591 HRESULT hr;
2593 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2595 hr = ddraw7_GetDeviceIdentifier(&ddraw->IDirectDraw7_iface, &identifier2, flags);
2596 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2598 return hr;
2601 /*****************************************************************************
2602 * IDirectDraw7::GetSurfaceFromDC
2604 * Returns the Surface for a GDI device context handle.
2605 * Is this related to IDirectDrawSurface::GetDC ???
2607 * Params:
2608 * hdc: hdc to return the surface for
2609 * Surface: Address to write the surface pointer to
2611 * Returns:
2612 * Always returns DD_OK because it's a stub
2614 *****************************************************************************/
2615 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2616 IDirectDrawSurface7 **Surface)
2618 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2619 struct wined3d_surface *wined3d_surface;
2620 struct ddraw_surface *surface_impl;
2622 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2624 if (!Surface) return E_INVALIDARG;
2626 if (!(wined3d_surface = wined3d_device_get_surface_from_dc(ddraw->wined3d_device, hdc)))
2628 TRACE("No surface found for dc %p.\n", hdc);
2629 *Surface = NULL;
2630 return DDERR_NOTFOUND;
2633 surface_impl = wined3d_surface_get_parent(wined3d_surface);
2634 *Surface = &surface_impl->IDirectDrawSurface7_iface;
2635 IDirectDrawSurface7_AddRef(*Surface);
2636 TRACE("Returning surface %p.\n", Surface);
2637 return DD_OK;
2640 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2641 IDirectDrawSurface4 **surface)
2643 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2644 struct ddraw_surface *surface_impl;
2645 IDirectDrawSurface7 *surface7;
2646 HRESULT hr;
2648 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2650 if (!surface) return E_INVALIDARG;
2652 hr = ddraw7_GetSurfaceFromDC(&ddraw->IDirectDraw7_iface, dc, &surface7);
2653 if (FAILED(hr))
2655 *surface = NULL;
2656 return hr;
2658 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2659 /* Tests say this is true */
2660 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2661 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2662 IDirectDrawSurface7_Release(surface7);
2664 return hr;
2667 static HRESULT CALLBACK restore_callback(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *desc, void *context)
2669 IDirectDrawSurface_Restore(surface);
2670 IDirectDrawSurface_Release(surface);
2672 return DDENUMRET_OK;
2675 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2677 TRACE("iface %p.\n", iface);
2679 return IDirectDraw7_EnumSurfaces(iface, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
2680 NULL, NULL, restore_callback);
2683 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2685 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2687 TRACE("iface %p.\n", iface);
2689 return ddraw7_RestoreAllSurfaces(&ddraw->IDirectDraw7_iface);
2692 /*****************************************************************************
2693 * IDirectDraw7::StartModeTest
2695 * Tests the specified video modes to update the system registry with
2696 * refresh rate information. StartModeTest starts the mode test,
2697 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2698 * isn't called within 15 seconds, the mode is failed automatically
2700 * As refresh rates are handled by the X server, I don't think this
2701 * Method is important
2703 * Params:
2704 * Modes: An array of mode specifications
2705 * NumModes: The number of modes in Modes
2706 * Flags: Some flags...
2708 * Returns:
2709 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2710 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2711 * otherwise DD_OK
2713 *****************************************************************************/
2714 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2716 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2717 iface, Modes, NumModes, Flags);
2719 /* This looks sane */
2720 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2722 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2723 * As it is not, DDERR_TESTFINISHED is returned
2724 * (hopefully that's correct
2726 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2727 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2730 return DD_OK;
2733 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
2734 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
2736 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2737 struct ddraw_surface *impl;
2738 HRESULT hr;
2740 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2741 iface, surface_desc, surface, outer_unknown);
2743 wined3d_mutex_lock();
2745 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2747 WARN("Cooperative level not set.\n");
2748 wined3d_mutex_unlock();
2749 return DDERR_NOCOOPERATIVELEVELSET;
2752 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
2754 WARN("Application supplied invalid surface descriptor\n");
2755 wined3d_mutex_unlock();
2756 return DDERR_INVALIDPARAMS;
2759 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2761 if (TRACE_ON(ddraw))
2763 TRACE(" (%p) Requesting surface desc :\n", iface);
2764 DDRAW_dump_surface_desc(surface_desc);
2767 WARN("Application tried to create an explicit front or back buffer\n");
2768 wined3d_mutex_unlock();
2769 return DDERR_INVALIDCAPS;
2772 hr = ddraw_surface_create(ddraw, surface_desc, &impl, outer_unknown, 7);
2773 wined3d_mutex_unlock();
2774 if (FAILED(hr))
2776 *surface = NULL;
2777 return hr;
2780 *surface = &impl->IDirectDrawSurface7_iface;
2781 IDirectDraw7_AddRef(iface);
2782 impl->ifaceToRelease = (IUnknown *)iface;
2784 return hr;
2787 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
2788 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
2790 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2791 struct ddraw_surface *impl;
2792 HRESULT hr;
2794 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2795 iface, surface_desc, surface, outer_unknown);
2797 wined3d_mutex_lock();
2799 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2801 WARN("Cooperative level not set.\n");
2802 wined3d_mutex_unlock();
2803 return DDERR_NOCOOPERATIVELEVELSET;
2806 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
2808 WARN("Application supplied invalid surface descriptor\n");
2809 wined3d_mutex_unlock();
2810 return DDERR_INVALIDPARAMS;
2813 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2815 if (TRACE_ON(ddraw))
2817 TRACE(" (%p) Requesting surface desc :\n", iface);
2818 DDRAW_dump_surface_desc(surface_desc);
2821 WARN("Application tried to create an explicit front or back buffer\n");
2822 wined3d_mutex_unlock();
2823 return DDERR_INVALIDCAPS;
2826 hr = ddraw_surface_create(ddraw, surface_desc, &impl, outer_unknown, 4);
2827 wined3d_mutex_unlock();
2828 if (FAILED(hr))
2830 *surface = NULL;
2831 return hr;
2834 *surface = &impl->IDirectDrawSurface4_iface;
2835 IDirectDraw4_AddRef(iface);
2836 impl->ifaceToRelease = (IUnknown *)iface;
2838 return hr;
2841 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
2842 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
2844 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2845 struct ddraw_surface *impl;
2846 HRESULT hr;
2847 DDSURFACEDESC2 surface_desc2;
2849 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2850 iface, surface_desc, surface, outer_unknown);
2852 wined3d_mutex_lock();
2854 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2856 WARN("Cooperative level not set.\n");
2857 wined3d_mutex_unlock();
2858 return DDERR_NOCOOPERATIVELEVELSET;
2861 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
2863 WARN("Application supplied invalid surface descriptor\n");
2864 wined3d_mutex_unlock();
2865 return DDERR_INVALIDPARAMS;
2868 DDSD_to_DDSD2(surface_desc, &surface_desc2);
2869 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2871 if (TRACE_ON(ddraw))
2873 TRACE(" (%p) Requesting surface desc :\n", iface);
2874 DDRAW_dump_surface_desc((DDSURFACEDESC2 *)surface_desc);
2877 WARN("Application tried to create an explicit front or back buffer\n");
2878 wined3d_mutex_unlock();
2879 return DDERR_INVALIDCAPS;
2882 hr = ddraw_surface_create(ddraw, &surface_desc2, &impl, outer_unknown, 2);
2883 wined3d_mutex_unlock();
2884 if (FAILED(hr))
2886 *surface = NULL;
2887 return hr;
2890 *surface = &impl->IDirectDrawSurface_iface;
2891 impl->ifaceToRelease = NULL;
2893 return hr;
2896 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
2897 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
2899 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2900 struct ddraw_surface *impl;
2901 HRESULT hr;
2902 DDSURFACEDESC2 surface_desc2;
2904 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2905 iface, surface_desc, surface, outer_unknown);
2907 wined3d_mutex_lock();
2909 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2911 WARN("Cooperative level not set.\n");
2912 wined3d_mutex_unlock();
2913 return DDERR_NOCOOPERATIVELEVELSET;
2916 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
2918 WARN("Application supplied invalid surface descriptor\n");
2919 wined3d_mutex_unlock();
2920 return DDERR_INVALIDPARAMS;
2923 if ((surface_desc->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_BACKBUFFER))
2924 == (DDSCAPS_PRIMARYSURFACE | DDSCAPS_BACKBUFFER)
2925 || (surface_desc->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER))
2926 == ((DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER)))
2928 WARN("Application tried to create an explicit front or back buffer.\n");
2929 wined3d_mutex_unlock();
2930 return DDERR_INVALIDCAPS;
2933 DDSD_to_DDSD2(surface_desc, &surface_desc2);
2934 hr = ddraw_surface_create(ddraw, &surface_desc2, &impl, outer_unknown, 1);
2935 wined3d_mutex_unlock();
2936 if (FAILED(hr))
2938 *surface = NULL;
2939 return hr;
2942 *surface = &impl->IDirectDrawSurface_iface;
2943 impl->ifaceToRelease = NULL;
2945 return hr;
2948 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2949 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2951 static BOOL
2952 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2953 const DDPIXELFORMAT *provided)
2955 /* Some flags must be present in both or neither for a match. */
2956 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2957 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2958 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2960 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2961 return FALSE;
2963 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2964 return FALSE;
2966 if (requested->dwFlags & DDPF_FOURCC)
2967 if (requested->dwFourCC != provided->dwFourCC)
2968 return FALSE;
2970 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2971 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2972 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2973 return FALSE;
2975 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2976 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2977 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2978 return FALSE;
2980 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2981 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2982 return FALSE;
2984 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2985 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2986 |DDPF_BUMPDUDV))
2987 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2988 return FALSE;
2990 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2991 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2992 return FALSE;
2994 return TRUE;
2997 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
2999 struct compare_info
3001 DWORD flag;
3002 ptrdiff_t offset;
3003 size_t size;
3006 #define CMP(FLAG, FIELD) \
3007 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3008 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3010 static const struct compare_info compare[] =
3012 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3013 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3014 CMP(CAPS, ddsCaps),
3015 CMP(CKDESTBLT, ddckCKDestBlt),
3016 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3017 CMP(CKSRCBLT, ddckCKSrcBlt),
3018 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3019 CMP(HEIGHT, dwHeight),
3020 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3021 CMP(LPSURFACE, lpSurface),
3022 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3023 CMP(PITCH, u1 /* lPitch */),
3024 /* PIXELFORMAT: manual */
3025 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3026 CMP(TEXTURESTAGE, dwTextureStage),
3027 CMP(WIDTH, dwWidth),
3028 /* ZBUFFERBITDEPTH: "obsolete" */
3031 #undef CMP
3033 unsigned int i;
3035 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3036 return FALSE;
3038 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3040 if (requested->dwFlags & compare[i].flag
3041 && memcmp((const char *)provided + compare[i].offset,
3042 (const char *)requested + compare[i].offset,
3043 compare[i].size) != 0)
3044 return FALSE;
3047 if (requested->dwFlags & DDSD_PIXELFORMAT)
3049 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3050 &provided->u4.ddpfPixelFormat))
3051 return FALSE;
3054 return TRUE;
3057 #undef DDENUMSURFACES_SEARCHTYPE
3058 #undef DDENUMSURFACES_MATCHTYPE
3060 struct surfacescallback2_context
3062 LPDDENUMSURFACESCALLBACK2 func;
3063 void *context;
3066 struct surfacescallback_context
3068 LPDDENUMSURFACESCALLBACK func;
3069 void *context;
3072 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3073 DDSURFACEDESC2 *surface_desc, void *context)
3075 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3076 struct surfacescallback2_context *cbcontext = context;
3078 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3079 IDirectDrawSurface7_Release(surface);
3081 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3082 surface_desc, cbcontext->context);
3085 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3086 DDSURFACEDESC2 *surface_desc, void *context)
3088 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3089 struct surfacescallback_context *cbcontext = context;
3091 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3092 IDirectDrawSurface7_Release(surface);
3094 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3095 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3098 /*****************************************************************************
3099 * IDirectDraw7::EnumSurfaces
3101 * Loops through all surfaces attached to this device and calls the
3102 * application callback. This can't be relayed to WineD3DDevice,
3103 * because some WineD3DSurfaces' parents are IParent objects
3105 * Params:
3106 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3107 * DDSD: Description to filter for
3108 * Context: Application-provided pointer, it's passed unmodified to the
3109 * Callback function
3110 * Callback: Address to call for each surface
3112 * Returns:
3113 * DDERR_INVALIDPARAMS if the callback is NULL
3114 * DD_OK on success
3116 *****************************************************************************/
3117 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3118 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3120 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3121 struct ddraw_surface *surf;
3122 BOOL all, nomatch;
3123 DDSURFACEDESC2 desc;
3124 struct list *entry, *entry2;
3126 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3127 iface, Flags, DDSD, Context, Callback);
3129 all = Flags & DDENUMSURFACES_ALL;
3130 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3132 if (!Callback)
3133 return DDERR_INVALIDPARAMS;
3135 wined3d_mutex_lock();
3137 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3138 LIST_FOR_EACH_SAFE(entry, entry2, &ddraw->surface_list)
3140 surf = LIST_ENTRY(entry, struct ddraw_surface, surface_list_entry);
3142 if (!surf->iface_count)
3144 WARN("Not enumerating surface %p because it doesn't have any references.\n", surf);
3145 continue;
3148 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3150 TRACE("Enumerating surface %p.\n", surf);
3151 desc = surf->surface_desc;
3152 IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3153 if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3155 wined3d_mutex_unlock();
3156 return DD_OK;
3161 wined3d_mutex_unlock();
3163 return DD_OK;
3166 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3167 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3169 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3170 struct surfacescallback2_context cbcontext;
3172 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3173 iface, flags, surface_desc, context, callback);
3175 cbcontext.func = callback;
3176 cbcontext.context = context;
3178 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags, surface_desc,
3179 &cbcontext, EnumSurfacesCallback2Thunk);
3182 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3183 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3185 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3186 struct surfacescallback_context cbcontext;
3187 DDSURFACEDESC2 surface_desc2;
3189 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3190 iface, flags, surface_desc, context, callback);
3192 cbcontext.func = callback;
3193 cbcontext.context = context;
3195 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3196 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3197 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3200 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3201 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3203 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3204 struct surfacescallback_context cbcontext;
3205 DDSURFACEDESC2 surface_desc2;
3207 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3208 iface, flags, surface_desc, context, callback);
3210 cbcontext.func = callback;
3211 cbcontext.context = context;
3213 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3214 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3215 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3218 /*****************************************************************************
3219 * DirectDrawCreateClipper (DDRAW.@)
3221 * Creates a new IDirectDrawClipper object.
3223 * Params:
3224 * Clipper: Address to write the interface pointer to
3225 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3226 * NULL
3228 * Returns:
3229 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3230 * E_OUTOFMEMORY if allocating the object failed
3232 *****************************************************************************/
3233 HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3235 struct ddraw_clipper *object;
3236 HRESULT hr;
3238 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3239 flags, clipper, outer_unknown);
3241 if (outer_unknown)
3242 return CLASS_E_NOAGGREGATION;
3244 wined3d_mutex_lock();
3246 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3247 if (!object)
3249 wined3d_mutex_unlock();
3250 return E_OUTOFMEMORY;
3253 hr = ddraw_clipper_init(object);
3254 if (FAILED(hr))
3256 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3257 HeapFree(GetProcessHeap(), 0, object);
3258 wined3d_mutex_unlock();
3259 return hr;
3262 TRACE("Created clipper %p.\n", object);
3263 *clipper = &object->IDirectDrawClipper_iface;
3264 wined3d_mutex_unlock();
3266 return DD_OK;
3269 /*****************************************************************************
3270 * IDirectDraw7::CreateClipper
3272 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3274 *****************************************************************************/
3275 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3276 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3278 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3279 iface, Flags, Clipper, UnkOuter);
3281 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3284 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3285 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3287 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3289 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3290 iface, flags, clipper, outer_unknown);
3292 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3295 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3296 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3298 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3300 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3301 iface, flags, clipper, outer_unknown);
3303 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3306 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3307 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3309 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3311 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3312 iface, flags, clipper, outer_unknown);
3314 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3317 /*****************************************************************************
3318 * IDirectDraw7::CreatePalette
3320 * Creates a new IDirectDrawPalette object
3322 * Params:
3323 * Flags: The flags for the new clipper
3324 * ColorTable: Color table to assign to the new clipper
3325 * Palette: Address to write the interface pointer to
3326 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3327 * NULL
3329 * Returns:
3330 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3331 * E_OUTOFMEMORY if allocating the object failed
3333 *****************************************************************************/
3334 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3335 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3337 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3338 struct ddraw_palette *object;
3339 HRESULT hr;
3341 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3342 iface, Flags, ColorTable, Palette, pUnkOuter);
3344 if (pUnkOuter)
3345 return CLASS_E_NOAGGREGATION;
3347 wined3d_mutex_lock();
3349 /* The refcount test shows that a cooplevel is required for this */
3350 if (!ddraw->cooperative_level)
3352 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3353 wined3d_mutex_unlock();
3354 return DDERR_NOCOOPERATIVELEVELSET;
3357 object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
3358 if (!object)
3360 ERR("Out of memory when allocating memory for a palette implementation\n");
3361 wined3d_mutex_unlock();
3362 return E_OUTOFMEMORY;
3365 hr = ddraw_palette_init(object, ddraw, Flags, ColorTable);
3366 if (FAILED(hr))
3368 WARN("Failed to initialize palette, hr %#x.\n", hr);
3369 HeapFree(GetProcessHeap(), 0, object);
3370 wined3d_mutex_unlock();
3371 return hr;
3374 TRACE("Created palette %p.\n", object);
3375 *Palette = &object->IDirectDrawPalette_iface;
3376 wined3d_mutex_unlock();
3378 return DD_OK;
3381 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3382 IDirectDrawPalette **palette, IUnknown *outer_unknown)
3384 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3385 HRESULT hr;
3387 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3388 iface, flags, entries, palette, outer_unknown);
3390 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3391 if (SUCCEEDED(hr) && *palette)
3393 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3394 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3395 IDirectDraw4_AddRef(iface);
3396 impl->ifaceToRelease = (IUnknown *)iface;
3398 return hr;
3401 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3402 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3404 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3405 HRESULT hr;
3407 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3408 iface, flags, entries, palette, outer_unknown);
3410 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3411 if (SUCCEEDED(hr) && *palette)
3413 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3414 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3415 impl->ifaceToRelease = NULL;
3418 return hr;
3421 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3422 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3424 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3425 HRESULT hr;
3427 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3428 iface, flags, entries, palette, outer_unknown);
3430 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3431 if (SUCCEEDED(hr) && *palette)
3433 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3434 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3435 impl->ifaceToRelease = NULL;
3438 return hr;
3441 /*****************************************************************************
3442 * IDirectDraw7::DuplicateSurface
3444 * Duplicates a surface. The surface memory points to the same memory as
3445 * the original surface, and it's released when the last surface referencing
3446 * it is released. I guess that's beyond Wine's surface management right now
3447 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3448 * test application to implement this)
3450 * Params:
3451 * Src: Address of the source surface
3452 * Dest: Address to write the new surface pointer to
3454 * Returns:
3455 * See IDirectDraw7::CreateSurface
3457 *****************************************************************************/
3458 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3459 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3461 struct ddraw_surface *src_surface = unsafe_impl_from_IDirectDrawSurface7(Src);
3463 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3465 /* For now, simply create a new, independent surface */
3466 return IDirectDraw7_CreateSurface(iface, &src_surface->surface_desc, Dest, NULL);
3469 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3470 IDirectDrawSurface4 **dst)
3472 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3473 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3474 struct ddraw_surface *dst_impl;
3475 IDirectDrawSurface7 *dst7;
3476 HRESULT hr;
3478 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3480 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3481 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3482 if (FAILED(hr))
3484 *dst = NULL;
3485 return hr;
3487 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3488 *dst = &dst_impl->IDirectDrawSurface4_iface;
3489 IDirectDrawSurface4_AddRef(*dst);
3490 IDirectDrawSurface7_Release(dst7);
3492 return hr;
3495 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3496 IDirectDrawSurface *src, IDirectDrawSurface **dst)
3498 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3499 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3500 struct ddraw_surface *dst_impl;
3501 IDirectDrawSurface7 *dst7;
3502 HRESULT hr;
3504 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3506 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3507 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3508 if (FAILED(hr))
3509 return hr;
3510 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3511 *dst = &dst_impl->IDirectDrawSurface_iface;
3512 IDirectDrawSurface_AddRef(*dst);
3513 IDirectDrawSurface7_Release(dst7);
3515 return hr;
3518 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3519 IDirectDrawSurface **dst)
3521 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3522 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3523 struct ddraw_surface *dst_impl;
3524 IDirectDrawSurface7 *dst7;
3525 HRESULT hr;
3527 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3529 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3530 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3531 if (FAILED(hr))
3532 return hr;
3533 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3534 *dst = &dst_impl->IDirectDrawSurface_iface;
3535 IDirectDrawSurface_AddRef(*dst);
3536 IDirectDrawSurface7_Release(dst7);
3538 return hr;
3541 /*****************************************************************************
3542 * IDirect3D7::EnumDevices
3544 * The EnumDevices method for IDirect3D7. It enumerates all supported
3545 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3547 * Params:
3548 * callback: Function to call for each enumerated device
3549 * context: Pointer to pass back to the app
3551 * Returns:
3552 * D3D_OK, or the return value of the GetCaps call
3554 *****************************************************************************/
3555 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3557 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
3558 D3DDEVICEDESC7 device_desc7;
3559 HRESULT hr;
3560 size_t i;
3562 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3564 if (!callback)
3565 return DDERR_INVALIDPARAMS;
3567 wined3d_mutex_lock();
3569 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &device_desc7)))
3571 wined3d_mutex_unlock();
3572 return hr;
3575 for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
3577 HRESULT ret;
3579 device_desc7.deviceGUID = *device_list7[i].device_guid;
3580 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3581 if (ret != DDENUMRET_OK)
3583 TRACE("Application cancelled the enumeration.\n");
3584 wined3d_mutex_unlock();
3585 return D3D_OK;
3589 TRACE("End of enumeration.\n");
3591 wined3d_mutex_unlock();
3593 return D3D_OK;
3596 /*****************************************************************************
3597 * IDirect3D3::EnumDevices
3599 * Enumerates all supported Direct3DDevice interfaces. This is the
3600 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3602 * Version 1, 2 and 3
3604 * Params:
3605 * callback: Application-provided routine to call for each enumerated device
3606 * Context: Pointer to pass to the callback
3608 * Returns:
3609 * D3D_OK on success,
3610 * The result of IDirect3DImpl_GetCaps if it failed
3612 *****************************************************************************/
3613 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3615 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3617 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3618 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3619 D3DDEVICEDESC7 device_desc7;
3620 HRESULT hr;
3622 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3623 * name string. Let's put the string in a sufficiently sized array in
3624 * writable memory. */
3625 char device_name[50];
3626 strcpy(device_name,"Direct3D HEL");
3628 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3630 if (!callback)
3631 return DDERR_INVALIDPARAMS;
3633 wined3d_mutex_lock();
3635 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &device_desc7)))
3637 wined3d_mutex_unlock();
3638 return hr;
3640 ddraw_d3dcaps1_from_7(&device_desc1, &device_desc7);
3642 /* Do I have to enumerate the reference id? Note from old d3d7:
3643 * "It seems that enumerating the reference IID on Direct3D 1 games
3644 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
3646 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
3647 * EnumReference which enables / disables enumerating the reference
3648 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
3649 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
3650 * demo directory suggest this.
3652 * Some games(GTA 2) seem to use the second enumerated device, so I have
3653 * to enumerate at least 2 devices. So enumerate the reference device to
3654 * have 2 devices.
3656 * Other games (Rollcage) tell emulation and hal device apart by certain
3657 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
3658 * limitation flag), and it refuses all devices that have the perspective
3659 * flag set. This way it refuses the emulation device, and HAL devices
3660 * never have POW2 unset in d3d7 on windows. */
3661 if (ddraw->d3dversion != 1)
3663 static CHAR reference_description[] = "RGB Direct3D emulation";
3665 TRACE("Enumerating WineD3D D3DDevice interface.\n");
3666 hal_desc = device_desc1;
3667 hel_desc = device_desc1;
3668 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
3669 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3670 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3671 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3672 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3673 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
3674 hal_desc.dcmColorModel = 0;
3675 /* RGB, RAMP and MMX devices cannot report HAL hardware flags */
3676 hal_desc.dwFlags = 0;
3678 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
3679 device_name, &hal_desc, &hel_desc, context);
3680 if (hr != D3DENUMRET_OK)
3682 TRACE("Application cancelled the enumeration.\n");
3683 wined3d_mutex_unlock();
3684 return D3D_OK;
3688 strcpy(device_name,"Direct3D HAL");
3690 TRACE("Enumerating HAL Direct3D device.\n");
3691 hal_desc = device_desc1;
3692 hel_desc = device_desc1;
3694 /* The hal device does not have the pow2 flag set in hel, but in hal. */
3695 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3696 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3697 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3698 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3699 /* HAL devices have a HEL dcmColorModel of 0 */
3700 hel_desc.dcmColorModel = 0;
3702 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
3703 device_name, &hal_desc, &hel_desc, context);
3704 if (hr != D3DENUMRET_OK)
3706 TRACE("Application cancelled the enumeration.\n");
3707 wined3d_mutex_unlock();
3708 return D3D_OK;
3711 TRACE("End of enumeration.\n");
3713 wined3d_mutex_unlock();
3715 return D3D_OK;
3718 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3720 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3722 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3724 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3727 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3729 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3731 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3733 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3736 /*****************************************************************************
3737 * IDirect3D3::CreateLight
3739 * Creates an IDirect3DLight interface. This interface is used in
3740 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
3741 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
3742 * uses the IDirect3DDevice7 interface with D3D7 lights.
3744 * Version 1, 2 and 3
3746 * Params:
3747 * light: Address to store the new interface pointer
3748 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3749 * Must be NULL
3751 * Returns:
3752 * D3D_OK on success
3753 * DDERR_OUTOFMEMORY if memory allocation failed
3754 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3756 *****************************************************************************/
3757 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
3758 IUnknown *outer_unknown)
3760 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3761 struct d3d_light *object;
3763 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3765 if (outer_unknown) return CLASS_E_NOAGGREGATION;
3767 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3768 if (!object)
3770 ERR("Failed to allocate light memory.\n");
3771 return DDERR_OUTOFMEMORY;
3774 d3d_light_init(object, ddraw);
3776 TRACE("Created light %p.\n", object);
3777 *light = &object->IDirect3DLight_iface;
3779 return D3D_OK;
3782 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
3784 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3786 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3788 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
3791 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
3793 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3795 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3797 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
3800 /*****************************************************************************
3801 * IDirect3D3::CreateMaterial
3803 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
3804 * and older versions. The IDirect3DMaterial implementation wraps its
3805 * functionality to IDirect3DDevice7::SetMaterial and friends.
3807 * Version 1, 2 and 3
3809 * Params:
3810 * material: Address to store the new interface's pointer to
3811 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3812 * Must be NULL
3814 * Returns:
3815 * D3D_OK on success
3816 * DDERR_OUTOFMEMORY if memory allocation failed
3817 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3819 *****************************************************************************/
3820 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
3821 IUnknown *outer_unknown)
3823 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3824 struct d3d_material *object;
3826 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3828 if (outer_unknown) return CLASS_E_NOAGGREGATION;
3830 object = d3d_material_create(ddraw);
3831 if (!object)
3833 ERR("Failed to allocate material memory.\n");
3834 return DDERR_OUTOFMEMORY;
3837 TRACE("Created material %p.\n", object);
3838 *material = &object->IDirect3DMaterial3_iface;
3840 return D3D_OK;
3843 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
3844 IUnknown *outer_unknown)
3846 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3847 struct d3d_material *object;
3849 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3851 object = d3d_material_create(ddraw);
3852 if (!object)
3854 ERR("Failed to allocate material memory.\n");
3855 return DDERR_OUTOFMEMORY;
3858 TRACE("Created material %p.\n", object);
3859 *material = &object->IDirect3DMaterial2_iface;
3861 return D3D_OK;
3864 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
3865 IUnknown *outer_unknown)
3867 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3868 struct d3d_material *object;
3870 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3872 object = d3d_material_create(ddraw);
3873 if (!object)
3875 ERR("Failed to allocate material memory.\n");
3876 return DDERR_OUTOFMEMORY;
3879 TRACE("Created material %p.\n", object);
3880 *material = &object->IDirect3DMaterial_iface;
3882 return D3D_OK;
3885 /*****************************************************************************
3886 * IDirect3D3::CreateViewport
3888 * Creates an IDirect3DViewport interface. This interface is used
3889 * by Direct3D and earlier versions for Viewport management. In Direct3D7
3890 * it has been replaced by a viewport structure and
3891 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
3892 * uses the IDirect3DDevice7 methods for its functionality
3894 * Params:
3895 * Viewport: Address to store the new interface pointer
3896 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3897 * Must be NULL
3899 * Returns:
3900 * D3D_OK on success
3901 * DDERR_OUTOFMEMORY if memory allocation failed
3902 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3904 *****************************************************************************/
3905 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
3906 IUnknown *outer_unknown)
3908 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3909 struct d3d_viewport *object;
3911 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
3913 if (outer_unknown) return CLASS_E_NOAGGREGATION;
3915 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3916 if (!object)
3918 ERR("Failed to allocate viewport memory.\n");
3919 return DDERR_OUTOFMEMORY;
3922 d3d_viewport_init(object, ddraw);
3924 TRACE("Created viewport %p.\n", object);
3925 *viewport = &object->IDirect3DViewport3_iface;
3927 return D3D_OK;
3930 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
3932 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3934 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
3936 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
3937 outer_unknown);
3940 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
3942 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3944 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
3946 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
3947 outer_unknown);
3950 /*****************************************************************************
3951 * IDirect3D3::FindDevice
3953 * This method finds a device with the requested properties and returns a
3954 * device description
3956 * Verion 1, 2 and 3
3957 * Params:
3958 * fds: Describes the requested device characteristics
3959 * fdr: Returns the device description
3961 * Returns:
3962 * D3D_OK on success
3963 * DDERR_INVALIDPARAMS if no device was found
3965 *****************************************************************************/
3966 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
3968 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3969 D3DDEVICEDESC7 desc7;
3970 D3DDEVICEDESC desc1;
3971 HRESULT hr;
3973 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
3975 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
3977 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
3978 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
3979 return DDERR_INVALIDPARAMS;
3981 if ((fds->dwFlags & D3DFDS_COLORMODEL)
3982 && fds->dcmColorModel != D3DCOLOR_RGB)
3984 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
3985 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
3988 if (fds->dwFlags & D3DFDS_GUID)
3990 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
3991 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
3992 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
3993 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
3995 WARN("No match for this GUID.\n");
3996 return DDERR_NOTFOUND;
4000 /* Get the caps */
4001 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &desc7)))
4002 return hr;
4004 /* Now return our own GUID */
4005 ddraw_d3dcaps1_from_7(&desc1, &desc7);
4006 fdr->guid = IID_D3DDEVICE_WineD3D;
4007 fdr->ddHwDesc = desc1;
4008 fdr->ddSwDesc = desc1;
4010 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4012 return D3D_OK;
4015 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4017 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4019 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4021 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4024 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4026 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4028 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4030 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4033 /*****************************************************************************
4034 * IDirect3D7::CreateDevice
4036 * Creates an IDirect3DDevice7 interface.
4038 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4039 * DirectDraw surfaces and are created with
4040 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4041 * create the device object and QueryInterfaces for IDirect3DDevice
4043 * Params:
4044 * refiid: IID of the device to create
4045 * Surface: Initial rendertarget
4046 * Device: Address to return the interface pointer
4048 * Returns:
4049 * D3D_OK on success
4050 * DDERR_OUTOFMEMORY if memory allocation failed
4051 * DDERR_INVALIDPARAMS if a device exists already
4053 *****************************************************************************/
4054 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4055 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4057 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4058 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4059 struct d3d_device *object;
4060 HRESULT hr;
4062 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4064 wined3d_mutex_lock();
4065 if (SUCCEEDED(hr = d3d_device_create(ddraw, target, (IUnknown *)surface, 7, &object, NULL)))
4067 *device = &object->IDirect3DDevice7_iface;
4069 else
4071 WARN("Failed to create device, hr %#x.\n", hr);
4072 *device = NULL;
4074 wined3d_mutex_unlock();
4076 return hr;
4079 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4080 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4082 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4083 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4084 struct d3d_device *device_impl;
4085 HRESULT hr;
4087 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4088 iface, debugstr_guid(riid), surface, device, outer_unknown);
4090 if (outer_unknown)
4091 return CLASS_E_NOAGGREGATION;
4093 wined3d_mutex_lock();
4094 if (SUCCEEDED(hr = d3d_device_create(ddraw, surface_impl, (IUnknown *)surface, 3, &device_impl, NULL)))
4096 *device = &device_impl->IDirect3DDevice3_iface;
4098 else
4100 WARN("Failed to create device, hr %#x.\n", hr);
4101 *device = NULL;
4103 wined3d_mutex_unlock();
4105 return hr;
4108 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4109 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4111 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4112 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4113 struct d3d_device *device_impl;
4114 HRESULT hr;
4116 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4117 iface, debugstr_guid(riid), surface, device);
4119 wined3d_mutex_lock();
4120 if (SUCCEEDED(hr = d3d_device_create(ddraw, surface_impl, (IUnknown *)surface, 2, &device_impl, NULL)))
4122 *device = &device_impl->IDirect3DDevice2_iface;
4124 else
4126 WARN("Failed to create device, hr %#x.\n", hr);
4127 *device = NULL;
4129 wined3d_mutex_unlock();
4131 return hr;
4134 /*****************************************************************************
4135 * IDirect3D7::CreateVertexBuffer
4137 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4138 * interface.
4140 * Version 3 and 7
4142 * Params:
4143 * desc: Requested Vertex buffer properties
4144 * vertex_buffer: Address to return the interface pointer at
4145 * flags: Some flags, should be 0
4147 * Returns
4148 * D3D_OK on success
4149 * DDERR_OUTOFMEMORY if memory allocation failed
4150 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4151 * DDERR_INVALIDPARAMS if desc or vertex_buffer is NULL
4153 *****************************************************************************/
4154 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4155 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4157 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4158 struct d3d_vertex_buffer *object;
4159 HRESULT hr;
4161 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4162 iface, desc, vertex_buffer, flags);
4164 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4166 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4167 if (hr == D3D_OK)
4169 TRACE("Created vertex buffer %p.\n", object);
4170 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4172 else
4173 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4175 return hr;
4178 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4179 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4181 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4182 struct d3d_vertex_buffer *object;
4183 HRESULT hr;
4185 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4186 iface, desc, vertex_buffer, flags, outer_unknown);
4188 if (outer_unknown)
4189 return CLASS_E_NOAGGREGATION;
4190 if (!vertex_buffer || !desc)
4191 return DDERR_INVALIDPARAMS;
4193 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4194 if (hr == D3D_OK)
4196 TRACE("Created vertex buffer %p.\n", object);
4197 *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
4199 else
4200 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4202 return hr;
4205 /*****************************************************************************
4206 * IDirect3D7::EnumZBufferFormats
4208 * Enumerates all supported Z buffer pixel formats
4210 * Version 3 and 7
4212 * Params:
4213 * device_iid:
4214 * callback: callback to call for each pixel format
4215 * context: Pointer to pass back to the callback
4217 * Returns:
4218 * D3D_OK on success
4219 * DDERR_INVALIDPARAMS if callback is NULL
4220 * For details, see IWineD3DDevice::EnumZBufferFormats
4222 *****************************************************************************/
4223 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4224 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4226 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4227 struct wined3d_display_mode mode;
4228 enum wined3d_device_type type;
4229 unsigned int i;
4230 HRESULT hr;
4232 /* Order matters. Specifically, BattleZone II (full version) expects the
4233 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4234 static const enum wined3d_format_id formats[] =
4236 WINED3DFMT_S1_UINT_D15_UNORM,
4237 WINED3DFMT_D16_UNORM,
4238 WINED3DFMT_X8D24_UNORM,
4239 WINED3DFMT_S4X4_UINT_D24_UNORM,
4240 WINED3DFMT_D24_UNORM_S8_UINT,
4241 WINED3DFMT_D32_UNORM,
4244 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4245 iface, debugstr_guid(device_iid), callback, context);
4247 if (!callback) return DDERR_INVALIDPARAMS;
4249 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4250 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4251 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4253 TRACE("Asked for HAL device.\n");
4254 type = WINED3D_DEVICE_TYPE_HAL;
4256 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4257 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4259 TRACE("Asked for SW device.\n");
4260 type = WINED3D_DEVICE_TYPE_SW;
4262 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4264 TRACE("Asked for REF device.\n");
4265 type = WINED3D_DEVICE_TYPE_REF;
4267 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4269 TRACE("Asked for NULLREF device.\n");
4270 type = WINED3D_DEVICE_TYPE_NULLREF;
4272 else
4274 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4275 type = WINED3D_DEVICE_TYPE_HAL;
4278 wined3d_mutex_lock();
4279 /* We need an adapter format from somewhere to please wined3d and WGL.
4280 * Use the current display mode. So far all cards offer the same depth
4281 * stencil format for all modes, but if some do not and applications do
4282 * not like that we'll have to find some workaround, like iterating over
4283 * all imaginable formats and collecting all the depth stencil formats we
4284 * can get. */
4285 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
4287 ERR("Failed to get display mode, hr %#x.\n", hr);
4288 wined3d_mutex_unlock();
4289 return hr;
4292 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4294 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4295 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, formats[i])))
4297 DDPIXELFORMAT pformat;
4299 memset(&pformat, 0, sizeof(pformat));
4300 pformat.dwSize = sizeof(pformat);
4301 ddrawformat_from_wined3dformat(&pformat, formats[i]);
4303 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4304 hr = callback(&pformat, context);
4305 if (hr != DDENUMRET_OK)
4307 TRACE("Format enumeration cancelled by application.\n");
4308 wined3d_mutex_unlock();
4309 return D3D_OK;
4314 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4315 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4316 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4317 * newer enumerate both versions, so we do the same(bug 22434) */
4318 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4319 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, WINED3DFMT_X8D24_UNORM)))
4321 DDPIXELFORMAT x8d24 =
4323 sizeof(x8d24), DDPF_ZBUFFER, 0,
4324 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4326 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4327 callback(&x8d24, context);
4330 TRACE("End of enumeration.\n");
4332 wined3d_mutex_unlock();
4334 return D3D_OK;
4337 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4338 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4340 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4342 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4343 iface, debugstr_guid(device_iid), callback, context);
4345 return d3d7_EnumZBufferFormats(&ddraw->IDirect3D7_iface, device_iid, callback, context);
4348 /*****************************************************************************
4349 * IDirect3D7::EvictManagedTextures
4351 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4352 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4354 * Version 3 and 7
4356 * Returns:
4357 * D3D_OK, because it's a stub
4359 *****************************************************************************/
4360 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4362 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4364 TRACE("iface %p!\n", iface);
4366 wined3d_mutex_lock();
4367 if (ddraw->flags & DDRAW_D3D_INITIALIZED)
4368 wined3d_device_evict_managed_resources(ddraw->wined3d_device);
4369 wined3d_mutex_unlock();
4371 return D3D_OK;
4374 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4376 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4378 TRACE("iface %p.\n", iface);
4380 return d3d7_EvictManagedTextures(&ddraw->IDirect3D7_iface);
4383 /*****************************************************************************
4384 * IDirectDraw7 VTable
4385 *****************************************************************************/
4386 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
4388 /* IUnknown */
4389 ddraw7_QueryInterface,
4390 ddraw7_AddRef,
4391 ddraw7_Release,
4392 /* IDirectDraw */
4393 ddraw7_Compact,
4394 ddraw7_CreateClipper,
4395 ddraw7_CreatePalette,
4396 ddraw7_CreateSurface,
4397 ddraw7_DuplicateSurface,
4398 ddraw7_EnumDisplayModes,
4399 ddraw7_EnumSurfaces,
4400 ddraw7_FlipToGDISurface,
4401 ddraw7_GetCaps,
4402 ddraw7_GetDisplayMode,
4403 ddraw7_GetFourCCCodes,
4404 ddraw7_GetGDISurface,
4405 ddraw7_GetMonitorFrequency,
4406 ddraw7_GetScanLine,
4407 ddraw7_GetVerticalBlankStatus,
4408 ddraw7_Initialize,
4409 ddraw7_RestoreDisplayMode,
4410 ddraw7_SetCooperativeLevel,
4411 ddraw7_SetDisplayMode,
4412 ddraw7_WaitForVerticalBlank,
4413 /* IDirectDraw2 */
4414 ddraw7_GetAvailableVidMem,
4415 /* IDirectDraw3 */
4416 ddraw7_GetSurfaceFromDC,
4417 /* IDirectDraw4 */
4418 ddraw7_RestoreAllSurfaces,
4419 ddraw7_TestCooperativeLevel,
4420 ddraw7_GetDeviceIdentifier,
4421 /* IDirectDraw7 */
4422 ddraw7_StartModeTest,
4423 ddraw7_EvaluateMode
4426 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
4428 /* IUnknown */
4429 ddraw4_QueryInterface,
4430 ddraw4_AddRef,
4431 ddraw4_Release,
4432 /* IDirectDraw */
4433 ddraw4_Compact,
4434 ddraw4_CreateClipper,
4435 ddraw4_CreatePalette,
4436 ddraw4_CreateSurface,
4437 ddraw4_DuplicateSurface,
4438 ddraw4_EnumDisplayModes,
4439 ddraw4_EnumSurfaces,
4440 ddraw4_FlipToGDISurface,
4441 ddraw4_GetCaps,
4442 ddraw4_GetDisplayMode,
4443 ddraw4_GetFourCCCodes,
4444 ddraw4_GetGDISurface,
4445 ddraw4_GetMonitorFrequency,
4446 ddraw4_GetScanLine,
4447 ddraw4_GetVerticalBlankStatus,
4448 ddraw4_Initialize,
4449 ddraw4_RestoreDisplayMode,
4450 ddraw4_SetCooperativeLevel,
4451 ddraw4_SetDisplayMode,
4452 ddraw4_WaitForVerticalBlank,
4453 /* IDirectDraw2 */
4454 ddraw4_GetAvailableVidMem,
4455 /* IDirectDraw3 */
4456 ddraw4_GetSurfaceFromDC,
4457 /* IDirectDraw4 */
4458 ddraw4_RestoreAllSurfaces,
4459 ddraw4_TestCooperativeLevel,
4460 ddraw4_GetDeviceIdentifier,
4463 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
4465 /* IUnknown */
4466 ddraw2_QueryInterface,
4467 ddraw2_AddRef,
4468 ddraw2_Release,
4469 /* IDirectDraw */
4470 ddraw2_Compact,
4471 ddraw2_CreateClipper,
4472 ddraw2_CreatePalette,
4473 ddraw2_CreateSurface,
4474 ddraw2_DuplicateSurface,
4475 ddraw2_EnumDisplayModes,
4476 ddraw2_EnumSurfaces,
4477 ddraw2_FlipToGDISurface,
4478 ddraw2_GetCaps,
4479 ddraw2_GetDisplayMode,
4480 ddraw2_GetFourCCCodes,
4481 ddraw2_GetGDISurface,
4482 ddraw2_GetMonitorFrequency,
4483 ddraw2_GetScanLine,
4484 ddraw2_GetVerticalBlankStatus,
4485 ddraw2_Initialize,
4486 ddraw2_RestoreDisplayMode,
4487 ddraw2_SetCooperativeLevel,
4488 ddraw2_SetDisplayMode,
4489 ddraw2_WaitForVerticalBlank,
4490 /* IDirectDraw2 */
4491 ddraw2_GetAvailableVidMem,
4494 static const struct IDirectDrawVtbl ddraw1_vtbl =
4496 /* IUnknown */
4497 ddraw1_QueryInterface,
4498 ddraw1_AddRef,
4499 ddraw1_Release,
4500 /* IDirectDraw */
4501 ddraw1_Compact,
4502 ddraw1_CreateClipper,
4503 ddraw1_CreatePalette,
4504 ddraw1_CreateSurface,
4505 ddraw1_DuplicateSurface,
4506 ddraw1_EnumDisplayModes,
4507 ddraw1_EnumSurfaces,
4508 ddraw1_FlipToGDISurface,
4509 ddraw1_GetCaps,
4510 ddraw1_GetDisplayMode,
4511 ddraw1_GetFourCCCodes,
4512 ddraw1_GetGDISurface,
4513 ddraw1_GetMonitorFrequency,
4514 ddraw1_GetScanLine,
4515 ddraw1_GetVerticalBlankStatus,
4516 ddraw1_Initialize,
4517 ddraw1_RestoreDisplayMode,
4518 ddraw1_SetCooperativeLevel,
4519 ddraw1_SetDisplayMode,
4520 ddraw1_WaitForVerticalBlank,
4523 static const struct IDirect3D7Vtbl d3d7_vtbl =
4525 /* IUnknown methods */
4526 d3d7_QueryInterface,
4527 d3d7_AddRef,
4528 d3d7_Release,
4529 /* IDirect3D7 methods */
4530 d3d7_EnumDevices,
4531 d3d7_CreateDevice,
4532 d3d7_CreateVertexBuffer,
4533 d3d7_EnumZBufferFormats,
4534 d3d7_EvictManagedTextures
4537 static const struct IDirect3D3Vtbl d3d3_vtbl =
4539 /* IUnknown methods */
4540 d3d3_QueryInterface,
4541 d3d3_AddRef,
4542 d3d3_Release,
4543 /* IDirect3D3 methods */
4544 d3d3_EnumDevices,
4545 d3d3_CreateLight,
4546 d3d3_CreateMaterial,
4547 d3d3_CreateViewport,
4548 d3d3_FindDevice,
4549 d3d3_CreateDevice,
4550 d3d3_CreateVertexBuffer,
4551 d3d3_EnumZBufferFormats,
4552 d3d3_EvictManagedTextures
4555 static const struct IDirect3D2Vtbl d3d2_vtbl =
4557 /* IUnknown methods */
4558 d3d2_QueryInterface,
4559 d3d2_AddRef,
4560 d3d2_Release,
4561 /* IDirect3D2 methods */
4562 d3d2_EnumDevices,
4563 d3d2_CreateLight,
4564 d3d2_CreateMaterial,
4565 d3d2_CreateViewport,
4566 d3d2_FindDevice,
4567 d3d2_CreateDevice
4570 static const struct IDirect3DVtbl d3d1_vtbl =
4572 /* IUnknown methods */
4573 d3d1_QueryInterface,
4574 d3d1_AddRef,
4575 d3d1_Release,
4576 /* IDirect3D methods */
4577 d3d1_Initialize,
4578 d3d1_EnumDevices,
4579 d3d1_CreateLight,
4580 d3d1_CreateMaterial,
4581 d3d1_CreateViewport,
4582 d3d1_FindDevice
4585 /*****************************************************************************
4586 * ddraw_find_decl
4588 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
4589 * if none was found.
4591 * This function is in ddraw.c and the DDraw object space because D3D7
4592 * vertex buffers are created using the IDirect3D interface to the ddraw
4593 * object, so they can be valid across D3D devices(theoretically. The ddraw
4594 * object also owns the wined3d device
4596 * Parameters:
4597 * This: Device
4598 * fvf: Fvf to find the decl for
4600 * Returns:
4601 * NULL in case of an error, the vertex declaration for the FVF otherwise.
4603 *****************************************************************************/
4604 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *This, DWORD fvf)
4606 struct wined3d_vertex_declaration *pDecl = NULL;
4607 HRESULT hr;
4608 int p, low, high; /* deliberately signed */
4609 struct FvfToDecl *convertedDecls = This->decls;
4611 TRACE("Searching for declaration for fvf %08x... ", fvf);
4613 low = 0;
4614 high = This->numConvertedDecls - 1;
4615 while(low <= high) {
4616 p = (low + high) >> 1;
4617 TRACE("%d ", p);
4618 if(convertedDecls[p].fvf == fvf) {
4619 TRACE("found %p\n", convertedDecls[p].decl);
4620 return convertedDecls[p].decl;
4621 } else if(convertedDecls[p].fvf < fvf) {
4622 low = p + 1;
4623 } else {
4624 high = p - 1;
4627 TRACE("not found. Creating and inserting at position %d.\n", low);
4629 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
4630 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
4631 if (hr != S_OK) return NULL;
4633 if(This->declArraySize == This->numConvertedDecls) {
4634 int grow = max(This->declArraySize / 2, 8);
4635 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
4636 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
4637 if (!convertedDecls)
4639 wined3d_vertex_declaration_decref(pDecl);
4640 return NULL;
4642 This->decls = convertedDecls;
4643 This->declArraySize += grow;
4646 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
4647 convertedDecls[low].decl = pDecl;
4648 convertedDecls[low].fvf = fvf;
4649 This->numConvertedDecls++;
4651 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
4652 return pDecl;
4655 static inline struct ddraw *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
4657 return CONTAINING_RECORD(device_parent, struct ddraw, device_parent);
4660 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
4661 struct wined3d_device *device)
4663 TRACE("device_parent %p, device %p.\n", device_parent, device);
4666 /* This is run from device_process_message() in wined3d, we can't take the
4667 * wined3d mutex. */
4668 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
4670 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4671 MONITORINFO monitor_info;
4672 HMONITOR monitor;
4673 RECT *r;
4675 TRACE("device_parent %p.\n", device_parent);
4677 if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
4679 TRACE("Nothing to resize.\n");
4680 return;
4683 monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY);
4684 monitor_info.cbSize = sizeof(monitor_info);
4685 if (!GetMonitorInfoW(monitor, &monitor_info))
4687 ERR("Failed to get monitor info.\n");
4688 return;
4691 r = &monitor_info.rcMonitor;
4692 TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
4694 if (!SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
4695 r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE))
4696 ERR("Failed to resize window.\n");
4699 static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate)
4701 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4703 TRACE("device_parent %p, activate %#x.\n", device_parent, activate);
4705 if (!activate)
4706 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_LOST, DDRAW_DEVICE_STATE_OK);
4707 else
4708 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_OK, DDRAW_DEVICE_STATE_LOST);
4711 static HRESULT CDECL device_parent_surface_created(struct wined3d_device_parent *device_parent,
4712 void *container_parent, struct wined3d_surface *surface,
4713 void **parent, const struct wined3d_parent_ops **parent_ops)
4715 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4716 struct ddraw_surface *ddraw_surface;
4718 TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n",
4719 device_parent, container_parent, surface, parent, parent_ops);
4721 /* We have a swapchain or wined3d internal texture. */
4722 if (!container_parent || container_parent == ddraw)
4724 *parent = NULL;
4725 *parent_ops = &ddraw_null_wined3d_parent_ops;
4727 return DD_OK;
4730 if (!(ddraw_surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw_surface))))
4732 ERR("Failed to allocate surface memory.\n");
4733 return DDERR_OUTOFVIDEOMEMORY;
4736 ddraw_surface_init(ddraw_surface, ddraw, container_parent, surface, parent_ops);
4737 *parent = ddraw_surface;
4738 list_add_head(&ddraw->surface_list, &ddraw_surface->surface_list_entry);
4740 TRACE("Created ddraw surface %p.\n", ddraw_surface);
4742 return DD_OK;
4745 static HRESULT CDECL device_parent_volume_created(struct wined3d_device_parent *device_parent,
4746 void *container_parent, struct wined3d_volume *volume,
4747 void **parent, const struct wined3d_parent_ops **parent_ops)
4749 TRACE("device_parent %p, container_parent %p, volume %p, parent %p, parent_ops %p.\n",
4750 device_parent, container_parent, volume, parent, parent_ops);
4752 *parent = NULL;
4753 *parent_ops = &ddraw_null_wined3d_parent_ops;
4755 return DD_OK;
4758 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
4760 struct ddraw *ddraw = parent;
4761 ddraw->wined3d_frontbuffer = NULL;
4764 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
4766 ddraw_frontbuffer_destroyed,
4769 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
4770 void *container_parent, const struct wined3d_resource_desc *desc, struct wined3d_surface **surface)
4772 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4773 struct wined3d_resource_desc texture_desc;
4774 struct wined3d_texture *texture;
4775 HRESULT hr;
4777 TRACE("device_parent %p, container_parent %p, desc %p, surface %p.\n",
4778 device_parent, container_parent, desc, surface);
4780 if (ddraw->wined3d_frontbuffer)
4782 ERR("Frontbuffer already created.\n");
4783 return E_FAIL;
4786 texture_desc = *desc;
4787 texture_desc.resource_type = WINED3D_RTYPE_TEXTURE;
4788 if (FAILED(hr = wined3d_texture_create(ddraw->wined3d_device, &texture_desc, 1,
4789 WINED3D_SURFACE_MAPPABLE, NULL, ddraw, &ddraw_frontbuffer_parent_ops, &texture)))
4791 WARN("Failed to create texture, hr %#x.\n", hr);
4792 return hr;
4795 *surface = wined3d_surface_from_resource(wined3d_texture_get_sub_resource(texture, 0));
4796 ddraw->wined3d_frontbuffer = *surface;
4797 wined3d_surface_incref(*surface);
4798 wined3d_texture_decref(texture);
4800 return hr;
4803 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
4804 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
4806 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4807 HRESULT hr;
4809 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
4811 if (ddraw->wined3d_swapchain)
4813 ERR("Swapchain already created.\n");
4814 return E_FAIL;
4817 if (FAILED(hr = wined3d_swapchain_create(ddraw->wined3d_device, desc, NULL,
4818 &ddraw_null_wined3d_parent_ops, swapchain)))
4819 WARN("Failed to create swapchain, hr %#x.\n", hr);
4821 return hr;
4824 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
4826 device_parent_wined3d_device_created,
4827 device_parent_mode_changed,
4828 device_parent_activate,
4829 device_parent_surface_created,
4830 device_parent_volume_created,
4831 device_parent_create_swapchain_surface,
4832 device_parent_create_swapchain,
4835 HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type)
4837 WINED3DCAPS caps;
4838 DWORD flags;
4839 HRESULT hr;
4841 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
4842 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
4843 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
4844 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
4845 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
4846 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
4847 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
4848 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
4849 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
4850 ddraw->numIfaces = 1;
4851 ddraw->ref7 = 1;
4853 flags = WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING
4854 | WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES;
4855 if (!(ddraw->wined3d = wined3d_create(flags)))
4857 if (!(ddraw->wined3d = wined3d_create(flags | WINED3D_NO3D)))
4859 WARN("Failed to create a wined3d object.\n");
4860 return E_FAIL;
4864 if (FAILED(hr = wined3d_get_device_caps(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type, &caps)))
4866 ERR("Failed to get device caps, hr %#x.\n", hr);
4867 wined3d_decref(ddraw->wined3d);
4868 return E_FAIL;
4871 if (!(caps.ddraw_caps.caps & WINEDDCAPS_3D))
4873 WARN("Created a wined3d object without 3D support.\n");
4874 ddraw->flags |= DDRAW_NO3D;
4877 if (FAILED(hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
4878 NULL, 0, DDRAW_STRIDE_ALIGNMENT, &ddraw->device_parent, &ddraw->wined3d_device)))
4880 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
4881 wined3d_decref(ddraw->wined3d);
4882 return hr;
4885 list_init(&ddraw->surface_list);
4887 return DD_OK;