d3d10core: Implement d3d10_vertex_shader_GetDevice().
[wine/multimedia.git] / dlls / msvcrt40 / msvcrt40.c
blob122166d1dbfd456c79fc9adb3a6b54452f0f5a47
1 /*
2 * msvcrt40 main file
4 * Copyright (C) 2007 Louis Lenders
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include <stdarg.h>
23 #include "windef.h"
24 #include "winbase.h"
26 BOOL WINAPI DllMain( HINSTANCE inst, DWORD reason, LPVOID reserved )
28 switch (reason)
30 case DLL_WINE_PREATTACH:
31 return FALSE; /* prefer native version */
32 case DLL_PROCESS_ATTACH:
33 DisableThreadLibraryCalls( inst );
34 break;
36 return TRUE;