wined3d: Make the glram parameter of WineD3DAdapterChangeGLRam signed.
[wine/multimedia.git] / dlls / wined3d / resource.c
blob583e56f7d678d3307b68499ec3428f7e90d23719
1 /*
2 * IWineD3DResource Implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2009-2010 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "config.h"
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
30 struct private_data
32 struct list entry;
34 GUID tag;
35 DWORD flags; /* DDSPD_* */
37 union
39 void *data;
40 IUnknown *object;
41 } ptr;
43 DWORD size;
46 static DWORD resource_access_from_pool(WINED3DPOOL pool)
48 switch (pool)
50 case WINED3DPOOL_DEFAULT:
51 return WINED3D_RESOURCE_ACCESS_GPU;
53 case WINED3DPOOL_MANAGED:
54 return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU;
56 case WINED3DPOOL_SYSTEMMEM:
57 return WINED3D_RESOURCE_ACCESS_CPU;
59 case WINED3DPOOL_SCRATCH:
60 return WINED3D_RESOURCE_ACCESS_SCRATCH;
62 default:
63 FIXME("Unhandled pool %#x.\n", pool);
64 return 0;
68 HRESULT resource_init(struct wined3d_resource *resource, IWineD3DDeviceImpl *device,
69 WINED3DRESOURCETYPE resource_type, const struct wined3d_format *format,
70 WINED3DMULTISAMPLE_TYPE multisample_type, UINT multisample_quality,
71 DWORD usage, WINED3DPOOL pool, UINT width, UINT height, UINT depth, UINT size,
72 void *parent, const struct wined3d_parent_ops *parent_ops,
73 const struct wined3d_resource_ops *resource_ops)
75 resource->ref = 1;
76 resource->device = device;
77 resource->resourceType = resource_type;
78 resource->format = format;
79 resource->multisample_type = multisample_type;
80 resource->multisample_quality = multisample_quality;
81 resource->usage = usage;
82 resource->pool = pool;
83 resource->access_flags = resource_access_from_pool(pool);
84 if (usage & WINED3DUSAGE_DYNAMIC)
85 resource->access_flags |= WINED3D_RESOURCE_ACCESS_CPU;
86 resource->width = width;
87 resource->height = height;
88 resource->depth = depth;
89 resource->size = size;
90 resource->priority = 0;
91 resource->parent = parent;
92 resource->parent_ops = parent_ops;
93 resource->resource_ops = resource_ops;
94 list_init(&resource->privateData);
96 if (size)
98 resource->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT);
99 if (!resource->heapMemory)
101 ERR("Out of memory!\n");
102 return WINED3DERR_OUTOFVIDEOMEMORY;
105 else
107 resource->heapMemory = NULL;
109 resource->allocatedMemory = (BYTE *)(((ULONG_PTR)resource->heapMemory
110 + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
112 /* Check that we have enough video ram left */
113 if (pool == WINED3DPOOL_DEFAULT)
115 if (size > IWineD3DDevice_GetAvailableTextureMem((IWineD3DDevice *)device))
117 ERR("Out of adapter memory\n");
118 HeapFree(GetProcessHeap(), 0, resource->heapMemory);
119 return WINED3DERR_OUTOFVIDEOMEMORY;
121 WineD3DAdapterChangeGLRam(device, size);
124 device_resource_add(device, resource);
126 return WINED3D_OK;
129 void resource_cleanup(struct wined3d_resource *resource)
131 struct private_data *data;
132 struct list *e1, *e2;
133 HRESULT hr;
135 TRACE("Cleaning up resource %p.\n", resource);
137 if (resource->pool == WINED3DPOOL_DEFAULT)
139 TRACE("Decrementing device memory pool by %u.\n", resource->size);
140 WineD3DAdapterChangeGLRam(resource->device, 0 - resource->size);
143 LIST_FOR_EACH_SAFE(e1, e2, &resource->privateData)
145 data = LIST_ENTRY(e1, struct private_data, entry);
146 hr = resource_free_private_data(resource, &data->tag);
147 if (FAILED(hr))
148 ERR("Failed to free private data when destroying resource %p, hr = %#x.\n", resource, hr);
151 HeapFree(GetProcessHeap(), 0, resource->heapMemory);
152 resource->allocatedMemory = 0;
153 resource->heapMemory = 0;
155 if (resource->device)
156 device_resource_released(resource->device, resource);
159 void resource_unload(struct wined3d_resource *resource)
161 context_resource_unloaded(resource->device,
162 resource, resource->resourceType);
165 static struct private_data *resource_find_private_data(const struct wined3d_resource *resource, REFGUID tag)
167 struct private_data *data;
168 struct list *entry;
170 TRACE("Searching for private data %s\n", debugstr_guid(tag));
171 LIST_FOR_EACH(entry, &resource->privateData)
173 data = LIST_ENTRY(entry, struct private_data, entry);
174 if (IsEqualGUID(&data->tag, tag)) {
175 TRACE("Found %p\n", data);
176 return data;
179 TRACE("Not found\n");
180 return NULL;
183 HRESULT resource_set_private_data(struct wined3d_resource *resource, REFGUID guid,
184 const void *data, DWORD data_size, DWORD flags)
186 struct private_data *d;
188 TRACE("resource %p, riid %s, data %p, data_size %u, flags %#x.\n",
189 resource, debugstr_guid(guid), data, data_size, flags);
191 resource_free_private_data(resource, guid);
193 d = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*d));
194 if (!d) return E_OUTOFMEMORY;
196 d->tag = *guid;
197 d->flags = flags;
199 if (flags & WINED3DSPD_IUNKNOWN)
201 if (data_size != sizeof(IUnknown *))
203 WARN("IUnknown data with size %u, returning WINED3DERR_INVALIDCALL.\n", data_size);
204 HeapFree(GetProcessHeap(), 0, d);
205 return WINED3DERR_INVALIDCALL;
207 d->ptr.object = (IUnknown *)data;
208 d->size = sizeof(IUnknown *);
209 IUnknown_AddRef(d->ptr.object);
211 else
213 d->ptr.data = HeapAlloc(GetProcessHeap(), 0, data_size);
214 if (!d->ptr.data)
216 HeapFree(GetProcessHeap(), 0, d);
217 return E_OUTOFMEMORY;
219 d->size = data_size;
220 memcpy(d->ptr.data, data, data_size);
222 list_add_tail(&resource->privateData, &d->entry);
224 return WINED3D_OK;
227 HRESULT resource_get_private_data(const struct wined3d_resource *resource, REFGUID guid, void *data, DWORD *data_size)
229 const struct private_data *d;
231 TRACE("resource %p, guid %s, data %p, data_size %p.\n",
232 resource, debugstr_guid(guid), data, data_size);
234 d = resource_find_private_data(resource, guid);
235 if (!d) return WINED3DERR_NOTFOUND;
237 if (*data_size < d->size)
239 *data_size = d->size;
240 return WINED3DERR_MOREDATA;
243 if (d->flags & WINED3DSPD_IUNKNOWN)
245 *(IUnknown **)data = d->ptr.object;
246 if (resource->device->wined3d->dxVersion != 7)
248 /* D3D8 and D3D9 addref the private data, DDraw does not. This
249 * can't be handled in ddraw because it doesn't know if the
250 * pointer returned is an IUnknown * or just a blob. */
251 IUnknown_AddRef(d->ptr.object);
254 else
256 memcpy(data, d->ptr.data, d->size);
259 return WINED3D_OK;
261 HRESULT resource_free_private_data(struct wined3d_resource *resource, REFGUID guid)
263 struct private_data *data;
265 TRACE("resource %p, guid %s.\n", resource, debugstr_guid(guid));
267 data = resource_find_private_data(resource, guid);
268 if (!data) return WINED3DERR_NOTFOUND;
270 if (data->flags & WINED3DSPD_IUNKNOWN)
272 if (data->ptr.object)
273 IUnknown_Release(data->ptr.object);
275 else
277 HeapFree(GetProcessHeap(), 0, data->ptr.data);
279 list_remove(&data->entry);
281 HeapFree(GetProcessHeap(), 0, data);
283 return WINED3D_OK;
286 DWORD resource_set_priority(struct wined3d_resource *resource, DWORD priority)
288 DWORD prev = resource->priority;
289 resource->priority = priority;
290 TRACE("resource %p, new priority %u, returning old priority %u.\n", resource, priority, prev);
291 return prev;
294 DWORD resource_get_priority(const struct wined3d_resource *resource)
296 TRACE("resource %p, returning %u.\n", resource, resource->priority);
297 return resource->priority;
300 void * CDECL wined3d_resource_get_parent(const struct wined3d_resource *resource)
302 return resource->parent;
305 void CDECL wined3d_resource_get_desc(const struct wined3d_resource *resource, struct wined3d_resource_desc *desc)
307 desc->resource_type = resource->resourceType;
308 desc->format = resource->format->id;
309 desc->multisample_type = resource->multisample_type;
310 desc->multisample_quality = resource->multisample_quality;
311 desc->usage = resource->usage;
312 desc->pool = resource->pool;
313 desc->width = resource->width;
314 desc->height = resource->height;
315 desc->depth = resource->depth;
316 desc->size = resource->size;