2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/port.h"
29 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
34 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
36 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
37 #define DEFAULT_REFRESH_RATE 0
39 /* The driver names reflect the lowest GPU supported
40 * by a certain driver, so DRIVER_AMD_R300 supports
41 * R3xx, R4xx and R5xx GPUs. */
42 enum wined3d_display_driver
44 DRIVER_AMD_RAGE_128PRO
,
53 DRIVER_NVIDIA_GEFORCE2MX
,
54 DRIVER_NVIDIA_GEFORCEFX
,
55 DRIVER_NVIDIA_GEFORCE6
,
56 DRIVER_NVIDIA_GEFORCE8
,
61 enum wined3d_driver_model
69 enum wined3d_gl_vendor
78 enum wined3d_d3d_level
84 WINED3D_D3D_LEVEL_9_SM2
,
85 WINED3D_D3D_LEVEL_9_SM3
,
88 WINED3D_D3D_LEVEL_COUNT
91 /* The d3d device ID */
92 static const GUID IID_D3DDEVICE_D3DUID
= { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
94 /* Extension detection */
95 struct wined3d_extension_map
97 const char *extension_string
;
98 enum wined3d_gl_extension extension
;
101 static const struct wined3d_extension_map gl_extension_map
[] =
104 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE
},
105 {"GL_APPLE_fence", APPLE_FENCE
},
106 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS
},
107 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE
},
108 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422
},
111 {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED
},
112 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT
},
113 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT
},
114 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT
},
115 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE
},
116 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS
},
117 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX
},
118 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED
},
119 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM
},
120 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER
},
121 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT
},
122 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB
},
123 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4
},
124 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL
},
125 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX
},
126 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS
, },
127 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2
, },
128 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT
},
129 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE
},
130 {"GL_ARB_multisample", ARB_MULTISAMPLE
}, /* needs GLX_ARB_MULTISAMPLE as well */
131 {"GL_ARB_multitexture", ARB_MULTITEXTURE
},
132 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY
},
133 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT
},
134 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS
},
135 {"GL_ARB_point_sprite", ARB_POINT_SPRITE
},
136 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX
},
137 {"GL_ARB_sampler_objects", ARB_SAMPLER_OBJECTS
},
138 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING
},
139 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS
},
140 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD
},
141 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100
},
142 {"GL_ARB_shadow", ARB_SHADOW
},
143 {"GL_ARB_sync", ARB_SYNC
},
144 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP
},
145 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION
},
146 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC
},
147 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP
},
148 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE
},
149 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3
},
150 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT
},
151 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT
},
152 {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
},
153 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO
},
154 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE
},
155 {"GL_ARB_texture_rg", ARB_TEXTURE_RG
},
156 {"GL_ARB_timer_query", ARB_TIMER_QUERY
},
157 {"GL_ARB_uniform_buffer_object", ARB_UNIFORM_BUFFER_OBJECT
},
158 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA
},
159 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND
},
160 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT
},
161 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM
},
162 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER
},
165 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER
},
166 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL
},
167 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC
},
168 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3
},
169 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE
},
172 {"GL_EXT_blend_color", EXT_BLEND_COLOR
},
173 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE
},
174 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE
},
175 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX
},
176 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT
},
177 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST
},
178 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2
},
179 {"GL_EXT_fog_coord", EXT_FOG_COORD
},
180 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT
},
181 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE
},
182 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT
},
183 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS
},
184 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4
},
185 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL
},
186 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS
},
187 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX
},
188 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR
},
189 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE
},
190 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP
},
191 {"GL_EXT_texture3D", EXT_TEXTURE3D
},
192 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC
},
193 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC
},
194 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE
},
195 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3
},
196 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC
},
197 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS
},
198 {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP
},
199 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB
},
200 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE
},
201 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA
},
204 {"GL_NV_fence", NV_FENCE
},
205 {"GL_NV_fog_distance", NV_FOG_DISTANCE
},
206 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM
},
207 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2
},
208 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION
},
209 {"GL_NV_half_float", NV_HALF_FLOAT
},
210 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT
},
211 {"GL_NV_point_sprite", NV_POINT_SPRITE
},
212 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS
},
213 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2
},
214 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION
},
215 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4
},
216 {"GL_NV_texture_shader", NV_TEXTURE_SHADER
},
217 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2
},
218 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM
},
219 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1
},
220 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2
},
221 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION
},
222 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3
},
225 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP
},
228 static const struct wined3d_extension_map wgl_extension_map
[] =
230 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT
},
231 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL
},
232 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH
},
235 /**********************************************************
236 * Utility functions follow
237 **********************************************************/
239 const struct min_lookup minMipLookup
[] =
241 /* NONE POINT LINEAR */
242 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
243 {{GL_NEAREST
, GL_NEAREST_MIPMAP_NEAREST
, GL_NEAREST_MIPMAP_LINEAR
}}, /* POINT*/
244 {{GL_LINEAR
, GL_LINEAR_MIPMAP_NEAREST
, GL_LINEAR_MIPMAP_LINEAR
}}, /* LINEAR */
247 const GLenum magLookup
[] =
249 /* NONE POINT LINEAR */
250 GL_NEAREST
, GL_NEAREST
, GL_LINEAR
,
253 struct wined3d_caps_gl_ctx
259 HGLRC restore_gl_ctx
;
262 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx
*ctx
)
264 TRACE("Destroying caps GL context.\n");
266 if (!wglMakeCurrent(NULL
, NULL
))
267 ERR("Failed to disable caps GL context.\n");
269 if (!wglDeleteContext(ctx
->gl_ctx
))
271 DWORD err
= GetLastError();
272 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx
->gl_ctx
, err
);
275 wined3d_release_dc(ctx
->wnd
, ctx
->dc
);
276 DestroyWindow(ctx
->wnd
);
278 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
279 ERR("Failed to restore previous GL context.\n");
282 static void wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx
*caps_gl_ctx
,
283 struct wined3d_gl_info
*gl_info
, const GLint
*ctx_attribs
)
287 if (!(gl_info
->p_wglCreateContextAttribsARB
= (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
290 if (!(new_ctx
= gl_info
->p_wglCreateContextAttribsARB(caps_gl_ctx
->dc
, NULL
, ctx_attribs
)))
292 ERR("Failed to create a context using wglCreateContextAttribsARB(), last error %#x.\n", GetLastError());
293 gl_info
->p_wglCreateContextAttribsARB
= NULL
;
297 if (!wglMakeCurrent(caps_gl_ctx
->dc
, new_ctx
))
299 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
300 if (!wglDeleteContext(new_ctx
))
301 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
302 gl_info
->p_wglCreateContextAttribsARB
= NULL
;
306 if (!wglDeleteContext(caps_gl_ctx
->gl_ctx
))
307 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
308 caps_gl_ctx
->gl_ctx
= new_ctx
;
311 static BOOL
wined3d_caps_gl_ctx_create(struct wined3d_caps_gl_ctx
*ctx
)
313 PIXELFORMATDESCRIPTOR pfd
;
316 TRACE("getting context...\n");
318 ctx
->restore_dc
= wglGetCurrentDC();
319 ctx
->restore_gl_ctx
= wglGetCurrentContext();
321 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
322 ctx
->wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
323 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
);
326 ERR("Failed to create a window.\n");
330 ctx
->dc
= GetDC(ctx
->wnd
);
333 ERR("Failed to get a DC.\n");
337 /* PixelFormat selection */
338 ZeroMemory(&pfd
, sizeof(pfd
));
339 pfd
.nSize
= sizeof(pfd
);
341 pfd
.dwFlags
= PFD_SUPPORT_OPENGL
| PFD_DOUBLEBUFFER
| PFD_DRAW_TO_WINDOW
; /* PFD_GENERIC_ACCELERATED */
342 pfd
.iPixelType
= PFD_TYPE_RGBA
;
344 pfd
.iLayerType
= PFD_MAIN_PLANE
;
346 if (!(iPixelFormat
= ChoosePixelFormat(ctx
->dc
, &pfd
)))
348 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
349 ERR("Failed to find a suitable pixel format.\n");
352 DescribePixelFormat(ctx
->dc
, iPixelFormat
, sizeof(pfd
), &pfd
);
353 SetPixelFormat(ctx
->dc
, iPixelFormat
, &pfd
);
355 /* Create a GL context. */
356 if (!(ctx
->gl_ctx
= wglCreateContext(ctx
->dc
)))
358 WARN("Failed to create default context for capabilities initialization.\n");
362 /* Make it the current GL context. */
363 if (!wglMakeCurrent(ctx
->dc
, ctx
->gl_ctx
))
365 ERR("Failed to make caps GL context current.\n");
372 if (ctx
->gl_ctx
) wglDeleteContext(ctx
->gl_ctx
);
374 if (ctx
->dc
) ReleaseDC(ctx
->wnd
, ctx
->dc
);
376 if (ctx
->wnd
) DestroyWindow(ctx
->wnd
);
378 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
379 ERR("Failed to restore previous GL context.\n");
384 /* Adjust the amount of used texture memory */
385 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
)
387 adapter
->vram_bytes_used
+= amount
;
388 TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
389 wine_dbgstr_longlong(amount
),
390 wine_dbgstr_longlong(adapter
->vram_bytes_used
));
391 return adapter
->vram_bytes_used
;
394 static void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
)
396 HeapFree(GetProcessHeap(), 0, adapter
->gl_info
.formats
);
397 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
400 ULONG CDECL
wined3d_incref(struct wined3d
*wined3d
)
402 ULONG refcount
= InterlockedIncrement(&wined3d
->ref
);
404 TRACE("%p increasing refcount to %u.\n", wined3d
, refcount
);
409 ULONG CDECL
wined3d_decref(struct wined3d
*wined3d
)
411 ULONG refcount
= InterlockedDecrement(&wined3d
->ref
);
413 TRACE("%p decreasing refcount to %u.\n", wined3d
, refcount
);
419 for (i
= 0; i
< wined3d
->adapter_count
; ++i
)
421 wined3d_adapter_cleanup(&wined3d
->adapters
[i
]);
423 HeapFree(GetProcessHeap(), 0, wined3d
);
429 /* Context activation is done by the caller. */
430 static BOOL
test_arb_vs_offset_limit(const struct wined3d_gl_info
*gl_info
)
434 static const char testcode
[] =
436 "PARAM C[66] = { program.env[0..65] };\n"
438 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
439 "ARL A0.x, zero.x;\n"
440 "MOV result.position, C[A0.x + 65];\n"
443 while (gl_info
->gl_ops
.gl
.p_glGetError());
444 GL_EXTCALL(glGenProgramsARB(1, &prog
));
446 ERR("Failed to create an ARB offset limit test program\n");
448 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
449 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
450 strlen(testcode
), testcode
));
451 if (gl_info
->gl_ops
.gl
.p_glGetError())
453 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
454 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
456 } else TRACE("OpenGL implementation allows offsets > 63\n");
458 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
459 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
460 checkGLcall("ARB vp offset limit test cleanup");
465 static BOOL
match_amd_r300_to_500(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
466 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
468 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
469 if (device
== CARD_AMD_RADEON_9500
) return TRUE
;
470 if (device
== CARD_AMD_RADEON_X700
) return TRUE
;
471 if (device
== CARD_AMD_RADEON_X1600
) return TRUE
;
475 static BOOL
match_geforce5(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
476 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
478 if (card_vendor
== HW_VENDOR_NVIDIA
)
480 if (device
== CARD_NVIDIA_GEFORCEFX_5200
||
481 device
== CARD_NVIDIA_GEFORCEFX_5600
||
482 device
== CARD_NVIDIA_GEFORCEFX_5800
)
490 static BOOL
match_apple(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
491 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
493 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
494 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
495 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
497 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
498 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
499 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
500 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
501 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
502 * the chance that other implementations support them is rather small since Win32 QuickTime uses
503 * DirectDraw, not OpenGL.
505 * This test has been moved into wined3d_guess_gl_vendor()
507 if (gl_vendor
== GL_VENDOR_APPLE
)
514 /* Context activation is done by the caller. */
515 static void test_pbo_functionality(struct wined3d_gl_info
*gl_info
)
517 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
518 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
519 * all the texture. This function detects this bug by its symptom and disables PBOs
522 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
523 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
524 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
525 * read back is compared to the original. If they are equal PBOs are assumed to work,
526 * otherwise the PBO extension is disabled. */
528 static const unsigned int pattern
[] =
530 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
531 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
532 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
533 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
535 unsigned int check
[sizeof(pattern
) / sizeof(pattern
[0])];
537 /* No PBO -> No point in testing them. */
538 if (!gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]) return;
540 while (gl_info
->gl_ops
.gl
.p_glGetError());
541 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &texture
);
542 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
544 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
545 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
546 checkGLcall("Specifying the PBO test texture");
548 GL_EXTCALL(glGenBuffers(1, &pbo
));
549 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, pbo
));
550 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER
, sizeof(pattern
), pattern
, GL_STREAM_DRAW
));
551 checkGLcall("Specifying the PBO test pbo");
553 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
554 checkGLcall("Loading the PBO test texture");
556 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
558 gl_info
->gl_ops
.gl
.p_glFinish(); /* just to be sure */
560 memset(check
, 0, sizeof(check
));
561 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, check
);
562 checkGLcall("Reading back the PBO test texture");
564 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &texture
);
565 GL_EXTCALL(glDeleteBuffers(1, &pbo
));
566 checkGLcall("PBO test cleanup");
568 if (memcmp(check
, pattern
, sizeof(check
)))
570 WARN_(d3d_perf
)("PBO test failed, read back data doesn't match original.\n"
571 "Disabling PBOs. This may result in slower performance.\n");
572 gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
] = FALSE
;
576 TRACE("PBO test successful.\n");
580 static BOOL
match_apple_intel(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
581 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
583 return (card_vendor
== HW_VENDOR_INTEL
) && (gl_vendor
== GL_VENDOR_APPLE
);
586 static BOOL
match_apple_nonr500ati(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
587 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
589 if (gl_vendor
!= GL_VENDOR_APPLE
) return FALSE
;
590 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
591 if (device
== CARD_AMD_RADEON_X1600
) return FALSE
;
595 static BOOL
match_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
596 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
598 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
599 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
600 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
601 * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is
604 * dx10 cards usually have 64 varyings */
605 return gl_info
->limits
.glsl_varyings
> 44;
608 static BOOL
match_not_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
609 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
611 return !match_dx10_capable(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
);
614 /* A GL context is provided by the caller */
615 static BOOL
match_allows_spec_alpha(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
616 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
621 if (!gl_info
->supported
[EXT_SECONDARY_COLOR
])
624 while (gl_info
->gl_ops
.gl
.p_glGetError());
625 GL_EXTCALL(glSecondaryColorPointerEXT
)(4, GL_UNSIGNED_BYTE
, 4, data
);
626 error
= gl_info
->gl_ops
.gl
.p_glGetError();
628 if (error
== GL_NO_ERROR
)
630 TRACE("GL Implementation accepts 4 component specular color pointers\n");
635 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
636 debug_glerror(error
));
641 /* A GL context is provided by the caller */
642 static BOOL
match_broken_nv_clip(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
643 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
648 static const char testcode
[] =
650 "OPTION NV_vertex_program2;\n"
651 "MOV result.clip[0], 0.0;\n"
652 "MOV result.position, 0.0;\n"
655 if (!gl_info
->supported
[NV_VERTEX_PROGRAM2_OPTION
]) return FALSE
;
657 while (gl_info
->gl_ops
.gl
.p_glGetError());
659 GL_EXTCALL(glGenProgramsARB(1, &prog
));
662 ERR("Failed to create the NVvp clip test program\n");
665 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
666 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
667 strlen(testcode
), testcode
));
668 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &pos
);
671 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
672 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
674 while (gl_info
->gl_ops
.gl
.p_glGetError());
676 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
678 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
679 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
680 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
685 /* Context activation is done by the caller. */
686 static BOOL
match_fbo_tex_update(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
687 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
689 char data
[4 * 4 * 4];
693 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
) return FALSE
;
695 memset(data
, 0xcc, sizeof(data
));
697 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
698 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
699 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
700 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
701 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
702 checkGLcall("glTexImage2D");
704 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
705 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
706 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
707 checkGLcall("glFramebufferTexture2D");
709 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
710 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
711 checkGLcall("glCheckFramebufferStatus");
713 memset(data
, 0x11, sizeof(data
));
714 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
715 checkGLcall("glTexSubImage2D");
717 gl_info
->gl_ops
.gl
.p_glClearColor(0.996f
, 0.729f
, 0.745f
, 0.792f
);
718 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
719 checkGLcall("glClear");
721 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
722 checkGLcall("glGetTexImage");
724 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, 0, 0);
725 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
726 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
727 checkGLcall("glBindTexture");
729 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
730 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
731 checkGLcall("glDeleteTextures");
733 return *(DWORD
*)data
== 0x11111111;
736 /* Context activation is done by the caller. */
737 static BOOL
match_broken_rgba16(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
738 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
740 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
741 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
745 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
746 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
747 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA16
, 4, 4, 0, GL_RGBA
, GL_UNSIGNED_SHORT
, NULL
);
748 checkGLcall("glTexImage2D");
750 gl_info
->gl_ops
.gl
.p_glGetTexLevelParameteriv(GL_TEXTURE_2D
, 0, GL_TEXTURE_RED_SIZE
, &size
);
751 checkGLcall("glGetTexLevelParameteriv");
752 TRACE("Real color depth is %d\n", size
);
754 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
755 checkGLcall("glBindTexture");
756 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
757 checkGLcall("glDeleteTextures");
762 static BOOL
match_fglrx(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
763 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
765 return gl_vendor
== GL_VENDOR_FGLRX
;
768 static BOOL
match_r200(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
769 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
771 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
772 if (device
== CARD_AMD_RADEON_8500
) return TRUE
;
776 static BOOL
match_broken_arb_fog(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
777 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
782 float color
[4] = {0.0f
, 1.0f
, 0.0f
, 0.0f
};
785 static const char program_code
[] =
787 "OPTION ARB_fog_linear;\n"
788 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
791 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
793 if (!gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
796 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
797 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
798 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
799 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
800 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGB8
, 4, 1, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
801 checkGLcall("glTexImage2D");
803 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
804 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
805 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
806 checkGLcall("glFramebufferTexture2D");
808 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
809 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
810 checkGLcall("glCheckFramebufferStatus");
812 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 1.0f
, 0.0f
);
813 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
814 checkGLcall("glClear");
815 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 4, 1);
816 checkGLcall("glViewport");
818 gl_info
->gl_ops
.gl
.p_glEnable(GL_FOG
);
819 gl_info
->gl_ops
.gl
.p_glFogf(GL_FOG_START
, 0.5f
);
820 gl_info
->gl_ops
.gl
.p_glFogf(GL_FOG_END
, 0.5f
);
821 gl_info
->gl_ops
.gl
.p_glFogi(GL_FOG_MODE
, GL_LINEAR
);
822 gl_info
->gl_ops
.gl
.p_glHint(GL_FOG_HINT
, GL_NICEST
);
823 gl_info
->gl_ops
.gl
.p_glFogfv(GL_FOG_COLOR
, color
);
824 checkGLcall("fog setup");
826 GL_EXTCALL(glGenProgramsARB(1, &prog
));
827 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB
, prog
));
828 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
829 strlen(program_code
), program_code
));
830 gl_info
->gl_ops
.gl
.p_glEnable(GL_FRAGMENT_PROGRAM_ARB
);
831 checkGLcall("Test fragment program setup");
833 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &err_pos
);
836 const char *error_str
;
837 error_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
);
838 FIXME("Fog test program error at position %d: %s\n\n", err_pos
, debugstr_a(error_str
));
841 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
842 gl_info
->gl_ops
.gl
.p_glVertex3f(-1.0f
, -1.0f
, 0.0f
);
843 gl_info
->gl_ops
.gl
.p_glVertex3f( 1.0f
, -1.0f
, 1.0f
);
844 gl_info
->gl_ops
.gl
.p_glVertex3f(-1.0f
, 1.0f
, 0.0f
);
845 gl_info
->gl_ops
.gl
.p_glVertex3f( 1.0f
, 1.0f
, 1.0f
);
846 gl_info
->gl_ops
.gl
.p_glEnd();
847 checkGLcall("ARBfp fog test draw");
849 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
850 checkGLcall("glGetTexImage");
851 data
[0] &= 0x00ffffff;
852 data
[1] &= 0x00ffffff;
853 data
[2] &= 0x00ffffff;
854 data
[3] &= 0x00ffffff;
856 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
857 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
859 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
860 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
861 gl_info
->gl_ops
.gl
.p_glDisable(GL_FOG
);
862 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB
, 0));
863 gl_info
->gl_ops
.gl
.p_glDisable(GL_FRAGMENT_PROGRAM_ARB
);
864 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
865 checkGLcall("ARBfp fog test teardown");
867 TRACE("Fog test data: %08x %08x %08x %08x\n", data
[0], data
[1], data
[2], data
[3]);
868 return data
[0] != 0x00ff0000 || data
[3] != 0x0000ff00;
871 static void quirk_apple_glsl_constants(struct wined3d_gl_info
*gl_info
)
873 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
874 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
875 * allow 48 different offsets or other helper immediate values. */
876 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
877 gl_info
->reserved_glsl_constants
= max(gl_info
->reserved_glsl_constants
, 12);
880 static void quirk_amd_dx9(struct wined3d_gl_info
*gl_info
)
882 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
883 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
884 * If real NP2 textures are used, the driver falls back to software. We could just remove the
885 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
886 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
887 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
888 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
890 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
891 * has this extension promoted to core. The extension loading code sets this extension supported
892 * due to that, so this code works on fglrx as well. */
893 if(gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
895 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
896 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
897 gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
] = TRUE
;
901 static void quirk_no_np2(struct wined3d_gl_info
*gl_info
)
903 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
904 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
905 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
906 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
907 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
908 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
910 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
911 * triggering the software fallback. There is not much we can do here apart from disabling the
912 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
913 * in wined3d_adapter_init_gl_caps).
914 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
915 * post-processing effects in the game "Max Payne 2").
916 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
917 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
918 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
919 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = TRUE
;
922 static void quirk_texcoord_w(struct wined3d_gl_info
*gl_info
)
924 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
925 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
926 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
927 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
928 * according to the spec.
930 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
931 * makes the shader slower and eats instruction slots which should be available to the d3d app.
933 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
934 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
935 * this workaround is activated on cards that do not need it, it won't break things, just affect
936 * performance negatively. */
937 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
938 gl_info
->quirks
|= WINED3D_QUIRK_SET_TEXCOORD_W
;
941 static void quirk_clip_varying(struct wined3d_gl_info
*gl_info
)
943 gl_info
->quirks
|= WINED3D_QUIRK_GLSL_CLIP_VARYING
;
946 static void quirk_allows_specular_alpha(struct wined3d_gl_info
*gl_info
)
948 gl_info
->quirks
|= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA
;
951 static void quirk_disable_nvvp_clip(struct wined3d_gl_info
*gl_info
)
953 gl_info
->quirks
|= WINED3D_QUIRK_NV_CLIP_BROKEN
;
956 static void quirk_fbo_tex_update(struct wined3d_gl_info
*gl_info
)
958 gl_info
->quirks
|= WINED3D_QUIRK_FBO_TEX_UPDATE
;
961 static void quirk_broken_rgba16(struct wined3d_gl_info
*gl_info
)
963 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_RGBA16
;
966 static void quirk_infolog_spam(struct wined3d_gl_info
*gl_info
)
968 gl_info
->quirks
|= WINED3D_QUIRK_INFO_LOG_SPAM
;
971 static void quirk_limited_tex_filtering(struct wined3d_gl_info
*gl_info
)
973 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
974 selected texture formats. They are apparently the only DX9 class GPUs
976 Also, DX9-era GPUs are somewhat limited with float textures
977 filtering and blending. */
978 gl_info
->quirks
|= WINED3D_QUIRK_LIMITED_TEX_FILTERING
;
981 static void quirk_r200_constants(struct wined3d_gl_info
*gl_info
)
983 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
984 * loads some fog parameters (start, end, exponent, but not the color) into the
987 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
988 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
989 * linear fog with start and end other than 0.0 and 1.0. */
990 TRACE("Reserving 1 ARB constant for compiler private use.\n");
991 gl_info
->reserved_arb_constants
= max(gl_info
->reserved_arb_constants
, 1);
994 static void quirk_broken_arb_fog(struct wined3d_gl_info
*gl_info
)
996 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_ARB_FOG
;
1001 BOOL (*match
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
1002 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
);
1003 void (*apply
)(struct wined3d_gl_info
*gl_info
);
1004 const char *description
;
1007 static const struct driver_quirk quirk_table
[] =
1010 match_amd_r300_to_500
,
1012 "AMD normalized texrect quirk"
1016 quirk_apple_glsl_constants
,
1017 "Apple GLSL uniform override"
1022 "Geforce 5 NP2 disable"
1027 "Init texcoord .w for Apple Intel GPU driver"
1030 match_apple_nonr500ati
,
1032 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1037 "Reserved varying for gl_ClipPos"
1040 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1041 * GL implementations accept it. The Mac GL is the only implementation known to
1044 * If we can pass 4 component specular colors, do it, because (a) we don't have
1045 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1046 * passes specular alpha to the pixel shader if any is used. Otherwise the
1047 * specular alpha is used to pass the fog coordinate, which we pass to opengl
1048 * via GL_EXT_fog_coord.
1050 match_allows_spec_alpha
,
1051 quirk_allows_specular_alpha
,
1052 "Allow specular alpha quirk"
1055 match_broken_nv_clip
,
1056 quirk_disable_nvvp_clip
,
1057 "Apple NV_vertex_program clip bug quirk"
1060 match_fbo_tex_update
,
1061 quirk_fbo_tex_update
,
1062 "FBO rebind for attachment updates"
1065 match_broken_rgba16
,
1066 quirk_broken_rgba16
,
1067 "True RGBA16 is not available"
1072 "Not printing GLSL infolog"
1075 match_not_dx10_capable
,
1076 quirk_limited_tex_filtering
,
1077 "Texture filtering, blending and VTF support is limited"
1081 quirk_r200_constants
,
1082 "r200 vertex shader constants"
1085 match_broken_arb_fog
,
1086 quirk_broken_arb_fog
,
1087 "ARBfp fogstart == fogend workaround"
1091 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1092 * reporting a driver version is moot because we are not the Windows driver, and we have different
1093 * bugs, features, etc.
1095 * The driver version has the form "x.y.z.w".
1097 * "x" is the Windows version the driver is meant for:
1104 * "y" is the maximum Direct3D version the driver supports.
1105 * y -> d3d version mapping:
1114 * "z" is the subversion number.
1116 * "w" is the vendor specific driver build number.
1119 struct driver_version_information
1121 enum wined3d_display_driver driver
;
1122 enum wined3d_driver_model driver_model
;
1123 const char *driver_name
; /* name of Windows driver */
1124 WORD version
; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1125 WORD subversion
; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1126 WORD build
; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1129 /* The driver version table contains driver information for different devices on several OS versions. */
1130 static const struct driver_version_information driver_version_table
[] =
1133 * - Radeon HD2x00 (R600) and up supported by current drivers.
1134 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1135 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1136 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1137 {DRIVER_AMD_RAGE_128PRO
, DRIVER_MODEL_NT5X
, "ati2dvaa.dll", 13, 3279, 0},
1138 {DRIVER_AMD_R100
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6614},
1139 {DRIVER_AMD_R300
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6764},
1140 {DRIVER_AMD_R600
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 17, 10, 1280},
1141 {DRIVER_AMD_R300
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1142 {DRIVER_AMD_R600
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 17, 10, 1280 },
1145 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1146 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1147 * igxprd32.dll but the GMA800 driver was never updated. */
1148 {DRIVER_INTEL_GMA800
, DRIVER_MODEL_NT5X
, "ialmrnt5.dll", 14, 10, 3889},
1149 {DRIVER_INTEL_GMA900
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4764},
1150 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4926},
1151 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 5218},
1152 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 14, 10, 1504},
1153 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 15, 10, 1666},
1156 * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
1157 * - Geforce6 and 7 support is up to 307.83 on XP-Win8
1158 * - GeforceFX support is up to 173.x on <= XP
1159 * - Geforce2MX/3/4 up to 96.x on <= XP
1160 * - TNT/Geforce1/2 up to 71.x on <= XP
1161 * All version numbers used below are from the Linux nvidia drivers. */
1162 {DRIVER_NVIDIA_TNT
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 7186},
1163 {DRIVER_NVIDIA_GEFORCE2MX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 9371},
1164 {DRIVER_NVIDIA_GEFORCEFX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 11, 7516},
1165 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 18, 13, 783},
1166 {DRIVER_NVIDIA_GEFORCE8
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 18, 13, 4052},
1167 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 18, 13, 783},
1168 {DRIVER_NVIDIA_GEFORCE8
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 18, 13, 4052},
1171 {DRIVER_VMWARE
, DRIVER_MODEL_NT5X
, "vm3dum.dll", 14, 1, 1134},
1174 struct gpu_description
1176 WORD vendor
; /* reported PCI card vendor ID */
1177 WORD card
; /* reported PCI card device ID */
1178 const char *description
; /* Description of the card e.g. NVIDIA RIVA TNT */
1179 enum wined3d_display_driver driver
;
1180 unsigned int vidmem
;
1183 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1184 * found on a board containing a specific GPU. */
1185 static const struct gpu_description gpu_description_table
[] =
1188 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT
, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT
, 16 },
1189 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT2
, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1190 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE
, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT
, 32 },
1191 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2
, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1192 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2_MX
, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX
,32 },
1193 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE3
, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1194 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_MX
, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1195 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_TI4200
, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX
,64, },
1196 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5200
, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX
, 64 },
1197 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5600
, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX
, 128 },
1198 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5800
, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX
, 256 },
1199 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6200
, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6
, 64 },
1200 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6600GT
, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6
, 128 },
1201 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6800
, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6
, 128 },
1202 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7300
, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6
, 256 },
1203 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7400
, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6
, 256 },
1204 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7600
, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1205 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7800GT
, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1206 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8300GS
, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8
, 128 },
1207 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8400GS
, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8
, 128 },
1208 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600GT
, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
1209 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600MGT
, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8
, 512 },
1210 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTS
, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8
, 320 },
1211 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTX
, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8
, 768 },
1212 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9200
, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8
, 256 },
1213 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9300
, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8
, 256 },
1214 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400M
, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8
, 256 },
1215 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400GT
, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
1216 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9500GT
, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
1217 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9600GT
, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8
, 384 },
1218 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9800GT
, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8
, 512 },
1219 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_210
, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8
, 512 },
1220 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT220
, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8
, 512 },
1221 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT240
, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8
, 512 },
1222 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX260
, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8
, 1024},
1223 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX275
, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8
, 896 },
1224 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX280
, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8
, 1024},
1225 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_315M
, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8
, 512 },
1226 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_320M
, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8
, 256},
1227 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_410M
, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE8
, 512},
1228 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT320M
, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1229 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT325M
, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1230 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT330
, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8
, 1024},
1231 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS350M
, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1232 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT420
, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE8
, 2048},
1233 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT430
, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE8
, 1024},
1234 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT440
, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE8
, 1024},
1235 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS450
, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE8
, 1024},
1236 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460
, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE8
, 768 },
1237 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460M
, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE8
, 1536},
1238 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX465
, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE8
, 1024},
1239 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX470
, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE8
, 1280},
1240 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX480
, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE8
, 1536},
1241 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT520
, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE8
, 1024},
1242 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT540M
, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1243 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX550
, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8
, 1024},
1244 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT555M
, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1245 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560TI
, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8
, 1024},
1246 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560
, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8
, 1024},
1247 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX570
, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8
, 1280},
1248 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX580
, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8
, 1536},
1249 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT610
, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE8
, 1024},
1250 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630
, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE8
, 1024},
1251 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630M
, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1252 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT640M
, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1253 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT650M
, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1254 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650
, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE8
, 1024},
1255 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650TI
, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE8
, 1024},
1256 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660
, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE8
, 2048},
1257 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660M
, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1258 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660TI
, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE8
, 2048},
1259 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670
, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE8
, 2048},
1260 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670MX
, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE8
, 3072},
1261 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX680
, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE8
, 2048},
1262 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT750M
, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1263 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX750
, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE8
, 1024},
1264 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX750TI
, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE8
, 2048},
1265 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX760
, "NVIDIA Geforce GTX 760", DRIVER_NVIDIA_GEFORCE8
, 2048},
1266 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX765M
, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1267 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX770M
, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE8
, 3072},
1268 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX770
, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE8
, 2048},
1269 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX780
, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE8
, 3072},
1270 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX780TI
, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE8
, 3072},
1271 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX970
, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_GEFORCE8
, 4096},
1274 {HW_VENDOR_AMD
, CARD_AMD_RAGE_128PRO
, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO
, 16 },
1275 {HW_VENDOR_AMD
, CARD_AMD_RADEON_7200
, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100
, 32 },
1276 {HW_VENDOR_AMD
, CARD_AMD_RADEON_8500
, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100
, 64 },
1277 {HW_VENDOR_AMD
, CARD_AMD_RADEON_9500
, "ATI Radeon 9500", DRIVER_AMD_R300
, 64 },
1278 {HW_VENDOR_AMD
, CARD_AMD_RADEON_XPRESS_200M
, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300
, 64 },
1279 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X700
, "ATI Radeon X700 SE", DRIVER_AMD_R300
, 128 },
1280 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X1600
, "ATI Radeon X1600 Series", DRIVER_AMD_R300
, 128 },
1281 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2350
, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600
, 256 },
1282 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2600
, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600
, 256 },
1283 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2900
, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600
, 512 },
1284 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD3200
, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600
, 128 },
1285 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4200M
, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600
, 256 },
1286 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4350
, "ATI Radeon HD 4350", DRIVER_AMD_R600
, 256 },
1287 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4600
, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600
, 512 },
1288 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4700
, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600
, 512 },
1289 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4800
, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600
, 512 },
1290 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5400
, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600
, 512 },
1291 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5600
, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600
, 512 },
1292 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5700
, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600
, 512 },
1293 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5800
, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600
, 1024},
1294 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5900
, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600
, 1024},
1295 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6300
, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600
, 1024},
1296 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6400
, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600
, 1024},
1297 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6410D
, "AMD Radeon HD 6410D", DRIVER_AMD_R600
, 1024},
1298 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6550D
, "AMD Radeon HD 6550D", DRIVER_AMD_R600
, 1024},
1299 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600
, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600
, 1024},
1300 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600M
, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600
, 512 },
1301 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6700
, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600
, 1024},
1302 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6800
, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600
, 1024},
1303 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6900
, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600
, 2048},
1304 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7660D
, "AMD Radeon HD 7660D", DRIVER_AMD_R600
, 2048},
1305 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7700
, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600
, 1024},
1306 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7800
, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600
, 2048},
1307 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7900
, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600
, 2048},
1308 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD8600M
, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600
, 1024},
1309 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD8670
, "AMD Radeon HD 8670", DRIVER_AMD_R600
, 2048},
1310 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD8770
, "AMD Radeon HD 8770", DRIVER_AMD_R600
, 2048},
1311 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R3
, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600
, 2048},
1312 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R7
, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600
, 2048},
1313 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9
, "AMD Radeon R9 290", DRIVER_AMD_R600
, 4096},
1316 {HW_VENDOR_VMWARE
, CARD_VMWARE_SVGA3D
, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE
, 1024},
1319 {HW_VENDOR_INTEL
, CARD_INTEL_830M
, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1320 {HW_VENDOR_INTEL
, CARD_INTEL_855GM
, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1321 {HW_VENDOR_INTEL
, CARD_INTEL_845G
, "Intel(R) 845G", DRIVER_INTEL_GMA800
, 32 },
1322 {HW_VENDOR_INTEL
, CARD_INTEL_865G
, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1323 {HW_VENDOR_INTEL
, CARD_INTEL_915G
, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1324 {HW_VENDOR_INTEL
, CARD_INTEL_E7221G
, "Intel(R) E7221G", DRIVER_INTEL_GMA900
, 64 },
1325 {HW_VENDOR_INTEL
, CARD_INTEL_915GM
, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1326 {HW_VENDOR_INTEL
, CARD_INTEL_945G
, "Intel(R) 945G", DRIVER_INTEL_GMA950
, 64 },
1327 {HW_VENDOR_INTEL
, CARD_INTEL_945GM
, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950
, 64 },
1328 {HW_VENDOR_INTEL
, CARD_INTEL_945GME
, "Intel(R) 945GME", DRIVER_INTEL_GMA950
, 64 },
1329 {HW_VENDOR_INTEL
, CARD_INTEL_Q35
, "Intel(R) Q35", DRIVER_INTEL_GMA950
, 64 },
1330 {HW_VENDOR_INTEL
, CARD_INTEL_G33
, "Intel(R) G33", DRIVER_INTEL_GMA950
, 64 },
1331 {HW_VENDOR_INTEL
, CARD_INTEL_Q33
, "Intel(R) Q33", DRIVER_INTEL_GMA950
, 64 },
1332 {HW_VENDOR_INTEL
, CARD_INTEL_PNVG
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1333 {HW_VENDOR_INTEL
, CARD_INTEL_PNVM
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1334 {HW_VENDOR_INTEL
, CARD_INTEL_965Q
, "Intel(R) 965Q", DRIVER_INTEL_GMA3000
, 128},
1335 {HW_VENDOR_INTEL
, CARD_INTEL_965G
, "Intel(R) 965G", DRIVER_INTEL_GMA3000
, 128},
1336 {HW_VENDOR_INTEL
, CARD_INTEL_946GZ
, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000
, 128},
1337 {HW_VENDOR_INTEL
, CARD_INTEL_965GM
, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000
, 128},
1338 {HW_VENDOR_INTEL
, CARD_INTEL_965GME
, "Intel(R) 965GME", DRIVER_INTEL_GMA3000
, 128},
1339 {HW_VENDOR_INTEL
, CARD_INTEL_GM45
, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000
, 512},
1340 {HW_VENDOR_INTEL
, CARD_INTEL_IGD
, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000
, 512},
1341 {HW_VENDOR_INTEL
, CARD_INTEL_G45
, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000
, 512},
1342 {HW_VENDOR_INTEL
, CARD_INTEL_Q45
, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000
, 512},
1343 {HW_VENDOR_INTEL
, CARD_INTEL_G41
, "Intel(R) G41", DRIVER_INTEL_GMA3000
, 512},
1344 {HW_VENDOR_INTEL
, CARD_INTEL_B43
, "Intel(R) B43", DRIVER_INTEL_GMA3000
, 512},
1345 {HW_VENDOR_INTEL
, CARD_INTEL_ILKD
, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000
, 1024},
1346 {HW_VENDOR_INTEL
, CARD_INTEL_ILKM
, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000
, 1024},
1347 {HW_VENDOR_INTEL
, CARD_INTEL_SNBD
, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000
, 1024},
1348 {HW_VENDOR_INTEL
, CARD_INTEL_SNBM
, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000
, 1024},
1349 {HW_VENDOR_INTEL
, CARD_INTEL_SNBS
, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000
, 1024},
1350 {HW_VENDOR_INTEL
, CARD_INTEL_IVBD
, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000
, 1024},
1351 {HW_VENDOR_INTEL
, CARD_INTEL_IVBM
, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000
, 1024},
1352 {HW_VENDOR_INTEL
, CARD_INTEL_IVBS
, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000
, 1024},
1353 {HW_VENDOR_INTEL
, CARD_INTEL_HWM
, "Intel(R) Haswell Mobile", DRIVER_INTEL_GMA3000
, 1024},
1356 static const struct driver_version_information
*get_driver_version_info(enum wined3d_display_driver driver
,
1357 enum wined3d_driver_model driver_model
)
1361 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver
, driver_model
);
1362 for (i
= 0; i
< (sizeof(driver_version_table
) / sizeof(driver_version_table
[0])); i
++)
1364 const struct driver_version_information
*entry
= &driver_version_table
[i
];
1366 if (entry
->driver
== driver
&& entry
->driver_model
== driver_model
)
1368 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1369 entry
->driver_name
, entry
->version
, entry
->subversion
, entry
->build
);
1376 static const struct gpu_description
*get_gpu_description(enum wined3d_pci_vendor vendor
,
1377 enum wined3d_pci_device device
)
1381 for (i
= 0; i
< (sizeof(gpu_description_table
) / sizeof(*gpu_description_table
)); ++i
)
1383 if (vendor
== gpu_description_table
[i
].vendor
&& device
== gpu_description_table
[i
].card
)
1384 return &gpu_description_table
[i
];
1390 static void init_driver_info(struct wined3d_driver_info
*driver_info
,
1391 enum wined3d_pci_vendor vendor
, enum wined3d_pci_device device
)
1393 OSVERSIONINFOW os_version
;
1394 WORD driver_os_version
;
1395 enum wined3d_display_driver driver
;
1396 enum wined3d_driver_model driver_model
;
1397 const struct driver_version_information
*version_info
;
1398 const struct gpu_description
*gpu_desc
;
1400 if (driver_info
->vendor
!= PCI_VENDOR_NONE
|| driver_info
->device
!= PCI_DEVICE_NONE
)
1402 static unsigned int once
;
1404 TRACE("GPU override %04x:%04x.\n", wined3d_settings
.pci_vendor_id
, wined3d_settings
.pci_device_id
);
1406 driver_info
->vendor
= wined3d_settings
.pci_vendor_id
;
1407 if (driver_info
->vendor
== PCI_VENDOR_NONE
)
1408 driver_info
->vendor
= vendor
;
1410 driver_info
->device
= wined3d_settings
.pci_device_id
;
1411 if (driver_info
->device
== PCI_DEVICE_NONE
)
1412 driver_info
->device
= device
;
1414 if (get_gpu_description(driver_info
->vendor
, driver_info
->device
))
1416 vendor
= driver_info
->vendor
;
1417 device
= driver_info
->device
;
1420 ERR_(winediag
)("Invalid GPU override %04x:%04x specified, ignoring.\n",
1421 driver_info
->vendor
, driver_info
->device
);
1424 driver_info
->vendor
= vendor
;
1425 driver_info
->device
= device
;
1427 memset(&os_version
, 0, sizeof(os_version
));
1428 os_version
.dwOSVersionInfoSize
= sizeof(os_version
);
1429 if (!GetVersionExW(&os_version
))
1431 ERR("Failed to get OS version, reporting 2000/XP.\n");
1432 driver_os_version
= 6;
1433 driver_model
= DRIVER_MODEL_NT5X
;
1437 TRACE("OS version %u.%u.\n", os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1438 switch (os_version
.dwMajorVersion
)
1441 /* If needed we could distinguish between 9x and NT4, but this code won't make
1442 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1444 driver_os_version
= 4;
1445 driver_model
= DRIVER_MODEL_WIN9X
;
1449 driver_os_version
= 6;
1450 driver_model
= DRIVER_MODEL_NT5X
;
1454 if (os_version
.dwMinorVersion
== 0)
1456 driver_os_version
= 7;
1457 driver_model
= DRIVER_MODEL_NT6X
;
1459 else if (os_version
.dwMinorVersion
== 1)
1461 driver_os_version
= 8;
1462 driver_model
= DRIVER_MODEL_NT6X
;
1466 if (os_version
.dwMinorVersion
> 2)
1468 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1469 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1471 driver_os_version
= 9;
1472 driver_model
= DRIVER_MODEL_NT6X
;
1477 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1478 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1479 driver_os_version
= 6;
1480 driver_model
= DRIVER_MODEL_NT5X
;
1485 if ((gpu_desc
= get_gpu_description(driver_info
->vendor
, driver_info
->device
)))
1487 driver_info
->description
= gpu_desc
->description
;
1488 driver_info
->vram_bytes
= (UINT64
)gpu_desc
->vidmem
* 1024 * 1024;
1489 driver
= gpu_desc
->driver
;
1493 ERR("Card %04x:%04x not found in driver DB.\n", vendor
, device
);
1494 driver_info
->description
= "Direct3D HAL";
1495 driver_info
->vram_bytes
= WINE_DEFAULT_VIDMEM
;
1496 driver
= DRIVER_UNKNOWN
;
1499 if (wined3d_settings
.emulated_textureram
)
1501 TRACE("Overriding amount of video memory with 0x%s bytes.\n",
1502 wine_dbgstr_longlong(wined3d_settings
.emulated_textureram
));
1503 driver_info
->vram_bytes
= wined3d_settings
.emulated_textureram
;
1506 /* Try to obtain driver version information for the current Windows version. This fails in
1508 * - the gpu is not available on the currently selected OS version:
1509 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1510 * version information for the current Windows version is returned instead of faked info.
1511 * We do the same and assume the default Windows version to emulate is WinXP.
1513 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1514 * For now return the XP driver info. Perhaps later on we should return VESA.
1516 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1517 * This could be an indication that our database is not up to date, so this should be fixed.
1519 if ((version_info
= get_driver_version_info(driver
, driver_model
))
1520 || (version_info
= get_driver_version_info(driver
, DRIVER_MODEL_NT5X
)))
1522 driver_info
->name
= version_info
->driver_name
;
1523 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1524 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1528 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
1529 vendor
, device
, driver_model
);
1530 driver_info
->name
= "Display";
1531 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, 15);
1532 driver_info
->version_low
= MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1535 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1536 driver_info
->version_high
, driver_info
->version_low
);
1539 /* Context activation is done by the caller. */
1540 static void fixup_extensions(struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
1541 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
1545 for (i
= 0; i
< (sizeof(quirk_table
) / sizeof(*quirk_table
)); ++i
)
1547 if (!quirk_table
[i
].match(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
)) continue;
1548 TRACE("Applying driver quirk \"%s\".\n", quirk_table
[i
].description
);
1549 quirk_table
[i
].apply(gl_info
);
1552 /* Find out if PBOs work as they are supposed to. */
1553 test_pbo_functionality(gl_info
);
1556 static DWORD
wined3d_parse_gl_version(const char *gl_version
)
1558 const char *ptr
= gl_version
;
1563 ERR("Invalid OpenGL major version %d.\n", major
);
1565 while (isdigit(*ptr
)) ++ptr
;
1567 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version
));
1571 TRACE("Found OpenGL version %d.%d.\n", major
, minor
);
1573 return MAKEDWORD_VERSION(major
, minor
);
1576 static enum wined3d_gl_vendor
wined3d_guess_gl_vendor(const struct wined3d_gl_info
*gl_info
,
1577 const char *gl_vendor_string
, const char *gl_renderer
)
1580 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1581 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1582 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1584 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1585 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1586 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1587 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1588 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1589 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1590 * DirectDraw, not OpenGL. */
1591 if (gl_info
->supported
[APPLE_FENCE
]
1592 && gl_info
->supported
[APPLE_CLIENT_STORAGE
]
1593 && gl_info
->supported
[APPLE_YCBCR_422
])
1594 return GL_VENDOR_APPLE
;
1596 if (strstr(gl_vendor_string
, "NVIDIA"))
1597 return GL_VENDOR_NVIDIA
;
1599 if (strstr(gl_vendor_string
, "ATI"))
1600 return GL_VENDOR_FGLRX
;
1602 if (strstr(gl_vendor_string
, "Mesa")
1603 || strstr(gl_vendor_string
, "X.Org")
1604 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1605 || strstr(gl_vendor_string
, "DRI R300 Project")
1606 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1607 || strstr(gl_vendor_string
, "VMware, Inc.")
1608 || strstr(gl_vendor_string
, "Intel")
1609 || strstr(gl_renderer
, "Mesa")
1610 || strstr(gl_renderer
, "Gallium")
1611 || strstr(gl_renderer
, "Intel"))
1612 return GL_VENDOR_MESA
;
1614 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1615 debugstr_a(gl_vendor_string
));
1617 return GL_VENDOR_UNKNOWN
;
1620 static enum wined3d_pci_vendor
wined3d_guess_card_vendor(const char *gl_vendor_string
, const char *gl_renderer
)
1622 if (strstr(gl_vendor_string
, "NVIDIA")
1623 || strstr(gl_vendor_string
, "Nouveau")
1624 || strstr(gl_vendor_string
, "nouveau"))
1625 return HW_VENDOR_NVIDIA
;
1627 if (strstr(gl_vendor_string
, "ATI")
1628 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1629 || strstr(gl_vendor_string
, "X.Org R300 Project")
1630 || strstr(gl_renderer
, "AMD")
1631 || strstr(gl_renderer
, "R100")
1632 || strstr(gl_renderer
, "R200")
1633 || strstr(gl_renderer
, "R300")
1634 || strstr(gl_renderer
, "R600")
1635 || strstr(gl_renderer
, "R700"))
1636 return HW_VENDOR_AMD
;
1638 if (strstr(gl_vendor_string
, "Intel(R)")
1639 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1640 || strstr(gl_renderer
, "Intel")
1641 || strstr(gl_renderer
, "i915")
1642 || strstr(gl_vendor_string
, "Intel Inc."))
1643 return HW_VENDOR_INTEL
;
1645 if (strstr(gl_renderer
, "SVGA3D"))
1646 return HW_VENDOR_VMWARE
;
1648 if (strstr(gl_vendor_string
, "Mesa")
1649 || strstr(gl_vendor_string
, "Brian Paul")
1650 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1651 || strstr(gl_vendor_string
, "VMware, Inc."))
1652 return HW_VENDOR_SOFTWARE
;
1654 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string
));
1656 return HW_VENDOR_NVIDIA
;
1659 static enum wined3d_d3d_level
d3d_level_from_caps(const struct shader_caps
*shader_caps
, const struct fragment_caps
*fragment_caps
, DWORD glsl_version
)
1661 if (shader_caps
->vs_version
>= 5)
1662 return WINED3D_D3D_LEVEL_11
;
1663 if (shader_caps
->vs_version
== 4)
1665 /* No backed supports SM 5 at the moment */
1666 if (glsl_version
>= MAKEDWORD_VERSION(4, 00))
1667 return WINED3D_D3D_LEVEL_11
;
1668 return WINED3D_D3D_LEVEL_10
;
1670 if (shader_caps
->vs_version
== 3)
1672 /* Wine cannot use SM 4 on mesa drivers as the necessary functionality
1673 * is not exposed on compatibility contexts */
1674 if (glsl_version
>= MAKEDWORD_VERSION(1, 30))
1675 return WINED3D_D3D_LEVEL_10
;
1676 return WINED3D_D3D_LEVEL_9_SM3
;
1678 if (shader_caps
->vs_version
== 2)
1679 return WINED3D_D3D_LEVEL_9_SM2
;
1680 if (shader_caps
->vs_version
== 1)
1681 return WINED3D_D3D_LEVEL_8
;
1683 if (fragment_caps
->TextureOpCaps
& WINED3DTEXOPCAPS_DOTPRODUCT3
)
1684 return WINED3D_D3D_LEVEL_7
;
1685 if (fragment_caps
->MaxSimultaneousTextures
> 1)
1686 return WINED3D_D3D_LEVEL_6
;
1688 return WINED3D_D3D_LEVEL_5
;
1691 static const struct wined3d_renderer_table
1693 const char *renderer
;
1694 enum wined3d_pci_device id
;
1696 cards_nvidia_binary
[] =
1699 {"GTX 970", CARD_NVIDIA_GEFORCE_GTX970
}, /* GeForce 900 - highend */
1700 {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI
}, /* Geforce 700 - highend */
1701 {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780
}, /* Geforce 700 - highend */
1702 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M
}, /* Geforce 700 - midend high mobile */
1703 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770
}, /* Geforce 700 - highend */
1704 {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M
}, /* Geforce 700 - midend high mobile */
1705 {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760
}, /* Geforce 700 - midend high */
1706 {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI
}, /* Geforce 700 - midend */
1707 {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750
}, /* Geforce 700 - midend */
1708 {"GT 750M", CARD_NVIDIA_GEFORCE_GT750M
}, /* Geforce 700 - midend mobile */
1709 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680
}, /* Geforce 600 - highend */
1710 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX
}, /* Geforce 600 - highend */
1711 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670
}, /* Geforce 600 - midend high */
1712 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI
}, /* Geforce 600 - midend high */
1713 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M
}, /* Geforce 600 - midend high mobile */
1714 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660
}, /* Geforce 600 - midend high */
1715 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI
}, /* Geforce 600 - lowend */
1716 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650
}, /* Geforce 600 - lowend */
1717 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M
}, /* Geforce 600 - midend mobile */
1718 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M
}, /* Geforce 600 - midend mobile */
1719 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M
}, /* Geforce 600 - midend mobile */
1720 {"GT 630", CARD_NVIDIA_GEFORCE_GT630
}, /* Geforce 600 - lowend */
1721 {"GT 610", CARD_NVIDIA_GEFORCE_GT610
}, /* Geforce 600 - lowend */
1722 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580
}, /* Geforce 500 - highend */
1723 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570
}, /* Geforce 500 - midend high */
1724 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI
}, /* Geforce 500 - midend */
1725 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560
}, /* Geforce 500 - midend */
1726 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M
}, /* Geforce 500 - midend mobile */
1727 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550
}, /* Geforce 500 - midend */
1728 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M
}, /* Geforce 500 - midend mobile */
1729 {"GT 520", CARD_NVIDIA_GEFORCE_GT520
}, /* Geforce 500 - lowend */
1730 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480
}, /* Geforce 400 - highend */
1731 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470
}, /* Geforce 400 - midend high */
1733 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465
}, /* Geforce 400 - midend */
1734 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M
}, /* Geforce 400 - highend mobile */
1735 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460
}, /* Geforce 400 - midend */
1736 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450
}, /* Geforce 400 - midend low */
1737 {"GT 440", CARD_NVIDIA_GEFORCE_GT440
}, /* Geforce 400 - lowend */
1738 {"GT 430", CARD_NVIDIA_GEFORCE_GT430
}, /* Geforce 400 - lowend */
1739 {"GT 420", CARD_NVIDIA_GEFORCE_GT420
}, /* Geforce 400 - lowend */
1740 {"410M", CARD_NVIDIA_GEFORCE_410M
}, /* Geforce 400 - lowend mobile */
1741 {"GT 330", CARD_NVIDIA_GEFORCE_GT330
}, /* Geforce 300 - highend */
1742 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1743 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1744 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1745 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1746 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M
}, /* Geforce 300 - midend mobile */
1747 {"320M", CARD_NVIDIA_GEFORCE_320M
}, /* Geforce 300 - midend mobile */
1748 {"315M", CARD_NVIDIA_GEFORCE_315M
}, /* Geforce 300 - midend mobile */
1749 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1750 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1751 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1752 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275
}, /* Geforce 200 - midend high */
1753 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260
}, /* Geforce 200 - midend */
1754 {"GT 240", CARD_NVIDIA_GEFORCE_GT240
}, /* Geforce 200 - midend */
1755 {"GT 220", CARD_NVIDIA_GEFORCE_GT220
}, /* Geforce 200 - lowend */
1756 {"GeForce 310", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1757 {"GeForce 305", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1758 {"GeForce 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1759 {"G 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1760 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1761 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1762 {"9800", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1763 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1764 {"9600", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1765 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1766 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1767 {"9500", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1768 {"9400M", CARD_NVIDIA_GEFORCE_9400M
}, /* Geforce 9 - lowend */
1769 {"9400", CARD_NVIDIA_GEFORCE_9400GT
}, /* Geforce 9 - lowend */
1770 {"9300", CARD_NVIDIA_GEFORCE_9300
}, /* Geforce 9 - lowend low */
1771 {"9200", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1772 {"9100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1773 {"G 100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1774 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX
}, /* Geforce 8 - highend high */
1775 {"8800", CARD_NVIDIA_GEFORCE_8800GTS
}, /* Geforce 8 - highend */
1776 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1777 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1778 {"8700", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1779 {"8600", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1780 {"8500", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1781 {"8400", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1782 {"8300", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1783 {"8200", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1784 {"8100", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1785 /* Direct 3D 9 SM3 */
1786 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1787 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1788 {"7950", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1789 {"7900", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1790 {"7800", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1791 {"7700", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1792 {"7600", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1793 {"7400", CARD_NVIDIA_GEFORCE_7400
}, /* Geforce 7 - lower medium */
1794 {"7300", CARD_NVIDIA_GEFORCE_7300
}, /* Geforce 7 - lowend */
1795 {"6800", CARD_NVIDIA_GEFORCE_6800
}, /* Geforce 6 - highend */
1796 {"6700", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1797 {"6610", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1798 {"6600", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1799 /* Direct 3D 9 SM2 */
1800 {"Quadro FX", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1801 {"5950", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1802 {"5900", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1803 {"5800", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1804 {"5750", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1805 {"5700", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1806 {"5650", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1807 {"5600", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1808 {"5500", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1809 {"5300", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1810 {"5250", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1811 {"5200", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1812 {"5100", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1814 {"Quadro4", CARD_NVIDIA_GEFORCE4_TI4200
},
1815 {"GeForce4 Ti", CARD_NVIDIA_GEFORCE4_TI4200
}, /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800 */
1817 {"GeForce4 MX", CARD_NVIDIA_GEFORCE4_MX
}, /* MX420/MX440/MX460/MX4000 */
1818 {"Quadro2 MXR", CARD_NVIDIA_GEFORCE2_MX
},
1819 {"GeForce2 MX", CARD_NVIDIA_GEFORCE2_MX
}, /* Geforce2 standard/MX100/MX200/MX400 */
1820 {"Quadro2", CARD_NVIDIA_GEFORCE2
},
1821 {"GeForce2", CARD_NVIDIA_GEFORCE2
}, /* Geforce2 GTS/Pro/Ti/Ultra */
1823 {"TNT2", CARD_NVIDIA_RIVA_TNT2
}, /* Riva TNT2 standard/M64/Pro/Ultra */
1825 /* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/
1827 * Beware: renderer string do not match exact card model,
1828 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1829 cards_amd_binary
[] =
1831 /* Southern Islands */
1832 {"HD 7900", CARD_AMD_RADEON_HD7900
},
1833 {"HD 7800", CARD_AMD_RADEON_HD7800
},
1834 {"HD 7700", CARD_AMD_RADEON_HD7700
},
1835 /* Northern Islands */
1836 {"HD 6970", CARD_AMD_RADEON_HD6900
},
1837 {"HD 6900", CARD_AMD_RADEON_HD6900
},
1838 {"HD 6800", CARD_AMD_RADEON_HD6800
},
1839 {"HD 6770M", CARD_AMD_RADEON_HD6600M
},
1840 {"HD 6750M", CARD_AMD_RADEON_HD6600M
},
1841 {"HD 6700", CARD_AMD_RADEON_HD6700
},
1842 {"HD 6670", CARD_AMD_RADEON_HD6600
},
1843 {"HD 6630M", CARD_AMD_RADEON_HD6600M
},
1844 {"HD 6600M", CARD_AMD_RADEON_HD6600M
},
1845 {"HD 6600", CARD_AMD_RADEON_HD6600
},
1846 {"HD 6570", CARD_AMD_RADEON_HD6600
},
1847 {"HD 6500M", CARD_AMD_RADEON_HD6600M
},
1848 {"HD 6500", CARD_AMD_RADEON_HD6600
},
1849 {"HD 6400", CARD_AMD_RADEON_HD6400
},
1850 {"HD 6300", CARD_AMD_RADEON_HD6300
},
1851 {"HD 6200", CARD_AMD_RADEON_HD6300
},
1853 {"HD 5870", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS PRO */
1854 {"HD 5850", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS XT */
1855 {"HD 5800", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1856 {"HD 5770", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER XT */
1857 {"HD 5750", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER LE */
1858 {"HD 5700", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1859 {"HD 5670", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD XT */
1860 {"HD 5570", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1861 {"HD 5550", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1862 {"HD 5450", CARD_AMD_RADEON_HD5400
}, /* Radeon EG CEDAR PRO */
1863 {"HD 5000", CARD_AMD_RADEON_HD5600
}, /* Defaulting to HD 5600 */
1865 {"HD 4890", CARD_AMD_RADEON_HD4800
}, /* Radeon RV790 */
1866 {"HD 4870", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1867 {"HD 4850", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1868 {"HD 4830", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1869 {"HD 4800", CARD_AMD_RADEON_HD4800
}, /* Radeon RV7xx HD48xx generic renderer string */
1870 {"HD 4770", CARD_AMD_RADEON_HD4700
}, /* Radeon RV740 */
1871 {"HD 4700", CARD_AMD_RADEON_HD4700
}, /* Radeon RV7xx HD47xx generic renderer string */
1872 {"HD 4670", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1873 {"HD 4650", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1874 {"HD 4600", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1875 {"HD 4550", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1876 {"HD 4350", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1877 /* R600/R700 integrated */
1878 {"HD 4200M", CARD_AMD_RADEON_HD4200M
},
1879 {"HD 3300", CARD_AMD_RADEON_HD3200
},
1880 {"HD 3200", CARD_AMD_RADEON_HD3200
},
1881 {"HD 3100", CARD_AMD_RADEON_HD3200
},
1883 {"HD 3870", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1884 {"HD 3850", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1885 {"HD 2900", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1886 {"HD 3830", CARD_AMD_RADEON_HD2600
}, /* China-only midend */
1887 {"HD 3690", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1888 {"HD 3650", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1889 {"HD 2600", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1890 {"HD 3470", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1891 {"HD 3450", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1892 {"HD 3430", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1893 {"HD 3400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1894 {"HD 2400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1895 {"HD 2350", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1897 {"X1950", CARD_AMD_RADEON_X1600
},
1898 {"X1900", CARD_AMD_RADEON_X1600
},
1899 {"X1800", CARD_AMD_RADEON_X1600
},
1900 {"X1650", CARD_AMD_RADEON_X1600
},
1901 {"X1600", CARD_AMD_RADEON_X1600
},
1902 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1903 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1904 {"HD 2300", CARD_AMD_RADEON_X700
},
1905 {"X2500", CARD_AMD_RADEON_X700
},
1906 {"X2300", CARD_AMD_RADEON_X700
},
1907 {"X1550", CARD_AMD_RADEON_X700
},
1908 {"X1450", CARD_AMD_RADEON_X700
},
1909 {"X1400", CARD_AMD_RADEON_X700
},
1910 {"X1300", CARD_AMD_RADEON_X700
},
1911 {"X850", CARD_AMD_RADEON_X700
},
1912 {"X800", CARD_AMD_RADEON_X700
},
1913 {"X700", CARD_AMD_RADEON_X700
},
1914 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
1915 {"Radeon Xpress", CARD_AMD_RADEON_XPRESS_200M
},
1920 {"Haswell Mobile", CARD_INTEL_HWM
},
1922 {"Ivybridge Server", CARD_INTEL_IVBS
},
1923 {"Ivybridge Mobile", CARD_INTEL_IVBM
},
1924 {"Ivybridge Desktop", CARD_INTEL_IVBD
},
1926 {"Sandybridge Server", CARD_INTEL_SNBS
},
1927 {"Sandybridge Mobile", CARD_INTEL_SNBM
},
1928 {"Sandybridge Desktop", CARD_INTEL_SNBD
},
1930 {"Ironlake Mobile", CARD_INTEL_ILKM
},
1931 {"Ironlake Desktop", CARD_INTEL_ILKD
},
1933 {"B43", CARD_INTEL_B43
},
1934 {"G41", CARD_INTEL_G41
},
1935 {"G45", CARD_INTEL_G45
},
1936 {"Q45", CARD_INTEL_Q45
},
1937 {"Integrated Graphics Device", CARD_INTEL_IGD
},
1938 {"GM45", CARD_INTEL_GM45
},
1940 {"965GME", CARD_INTEL_965GME
},
1941 {"965GM", CARD_INTEL_965GM
},
1942 {"X3100", CARD_INTEL_965GM
}, /* MacOS */
1943 {"946GZ", CARD_INTEL_946GZ
},
1944 {"965G", CARD_INTEL_965G
},
1945 {"965Q", CARD_INTEL_965Q
},
1947 {"Pineview M", CARD_INTEL_PNVM
},
1948 {"Pineview G", CARD_INTEL_PNVG
},
1949 {"IGD", CARD_INTEL_PNVG
},
1950 {"Q33", CARD_INTEL_Q33
},
1951 {"G33", CARD_INTEL_G33
},
1952 {"Q35", CARD_INTEL_Q35
},
1953 {"945GME", CARD_INTEL_945GME
},
1954 {"945GM", CARD_INTEL_945GM
},
1955 {"GMA 950", CARD_INTEL_945GM
}, /* MacOS */
1956 {"945G", CARD_INTEL_945G
},
1958 {"915GM", CARD_INTEL_915GM
},
1959 {"E7221G", CARD_INTEL_E7221G
},
1960 {"915G", CARD_INTEL_915G
},
1962 {"865G", CARD_INTEL_865G
},
1963 {"845G", CARD_INTEL_845G
},
1964 {"855GM", CARD_INTEL_855GM
},
1965 {"830M", CARD_INTEL_830M
},
1967 /* 20101109 - These are never returned by current Gallium radeon
1968 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1970 * These are returned but not handled: RC410, RV380. */
1974 {"HAWAII", CARD_AMD_RADEON_R9
},
1975 {"KAVERI", CARD_AMD_RADEON_R7
},
1976 {"KABINI", CARD_AMD_RADEON_R3
},
1977 {"BONAIRE", CARD_AMD_RADEON_HD8770
},
1978 /* Southern Islands */
1979 {"OLAND", CARD_AMD_RADEON_HD8670
},
1980 {"HAINAN", CARD_AMD_RADEON_HD8600M
},
1981 {"TAHITI", CARD_AMD_RADEON_HD7900
},
1982 {"PITCAIRN", CARD_AMD_RADEON_HD7800
},
1983 {"CAPE VERDE", CARD_AMD_RADEON_HD7700
},
1984 /* Northern Islands */
1985 {"ARUBA", CARD_AMD_RADEON_HD7660D
},
1986 {"CAYMAN", CARD_AMD_RADEON_HD6900
},
1987 {"BARTS", CARD_AMD_RADEON_HD6800
},
1988 {"TURKS", CARD_AMD_RADEON_HD6600
},
1989 {"SUMO2", CARD_AMD_RADEON_HD6410D
}, /* SUMO2 first, because we do a strstr(). */
1990 {"SUMO", CARD_AMD_RADEON_HD6550D
},
1991 {"CAICOS", CARD_AMD_RADEON_HD6400
},
1992 {"PALM", CARD_AMD_RADEON_HD6300
},
1994 {"HEMLOCK", CARD_AMD_RADEON_HD5900
},
1995 {"CYPRESS", CARD_AMD_RADEON_HD5800
},
1996 {"JUNIPER", CARD_AMD_RADEON_HD5700
},
1997 {"REDWOOD", CARD_AMD_RADEON_HD5600
},
1998 {"CEDAR", CARD_AMD_RADEON_HD5400
},
2000 {"R700", CARD_AMD_RADEON_HD4800
},
2001 {"RV790", CARD_AMD_RADEON_HD4800
},
2002 {"RV770", CARD_AMD_RADEON_HD4800
},
2003 {"RV740", CARD_AMD_RADEON_HD4700
},
2004 {"RV730", CARD_AMD_RADEON_HD4600
},
2005 {"RV710", CARD_AMD_RADEON_HD4350
},
2006 /* R600/R700 integrated */
2007 {"RS880", CARD_AMD_RADEON_HD4200M
},
2008 {"RS780", CARD_AMD_RADEON_HD3200
},
2010 {"R680", CARD_AMD_RADEON_HD2900
},
2011 {"R600", CARD_AMD_RADEON_HD2900
},
2012 {"RV670", CARD_AMD_RADEON_HD2900
},
2013 {"RV635", CARD_AMD_RADEON_HD2600
},
2014 {"RV630", CARD_AMD_RADEON_HD2600
},
2015 {"RV620", CARD_AMD_RADEON_HD2350
},
2016 {"RV610", CARD_AMD_RADEON_HD2350
},
2018 {"R580", CARD_AMD_RADEON_X1600
},
2019 {"R520", CARD_AMD_RADEON_X1600
},
2020 {"RV570", CARD_AMD_RADEON_X1600
},
2021 {"RV560", CARD_AMD_RADEON_X1600
},
2022 {"RV535", CARD_AMD_RADEON_X1600
},
2023 {"RV530", CARD_AMD_RADEON_X1600
},
2024 {"RV516", CARD_AMD_RADEON_X700
},
2025 {"RV515", CARD_AMD_RADEON_X700
},
2027 {"R481", CARD_AMD_RADEON_X700
},
2028 {"R480", CARD_AMD_RADEON_X700
},
2029 {"R430", CARD_AMD_RADEON_X700
},
2030 {"R423", CARD_AMD_RADEON_X700
},
2031 {"R420", CARD_AMD_RADEON_X700
},
2032 {"R410", CARD_AMD_RADEON_X700
},
2033 {"RV410", CARD_AMD_RADEON_X700
},
2034 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
2035 {"RS740", CARD_AMD_RADEON_XPRESS_200M
},
2036 {"RS690", CARD_AMD_RADEON_XPRESS_200M
},
2037 {"RS600", CARD_AMD_RADEON_XPRESS_200M
},
2038 {"RS485", CARD_AMD_RADEON_XPRESS_200M
},
2039 {"RS482", CARD_AMD_RADEON_XPRESS_200M
},
2040 {"RS480", CARD_AMD_RADEON_XPRESS_200M
},
2041 {"RS400", CARD_AMD_RADEON_XPRESS_200M
},
2043 {"R360", CARD_AMD_RADEON_9500
},
2044 {"R350", CARD_AMD_RADEON_9500
},
2045 {"R300", CARD_AMD_RADEON_9500
},
2046 {"RV370", CARD_AMD_RADEON_9500
},
2047 {"RV360", CARD_AMD_RADEON_9500
},
2048 {"RV351", CARD_AMD_RADEON_9500
},
2049 {"RV350", CARD_AMD_RADEON_9500
},
2051 cards_nvidia_mesa
[] =
2054 {"NV124", CARD_NVIDIA_GEFORCE_GTX970
},
2055 {"NV117", CARD_NVIDIA_GEFORCE_GTX750
},
2057 {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI
},
2058 {"NVF0", CARD_NVIDIA_GEFORCE_GTX780
},
2059 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M
},
2060 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680
},
2062 {"NVD9", CARD_NVIDIA_GEFORCE_GT520
},
2063 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550
},
2064 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560
},
2065 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570
},
2066 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460
},
2067 {"NVC3", CARD_NVIDIA_GEFORCE_GT440
},
2068 {"NVC1", CARD_NVIDIA_GEFORCE_GT420
},
2069 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480
},
2071 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M
},
2072 {"NVAC", CARD_NVIDIA_GEFORCE_8200
},
2073 {"NVAA", CARD_NVIDIA_GEFORCE_8200
},
2074 {"NVA8", CARD_NVIDIA_GEFORCE_210
},
2075 {"NVA5", CARD_NVIDIA_GEFORCE_GT220
},
2076 {"NVA3", CARD_NVIDIA_GEFORCE_GT240
},
2077 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280
},
2078 {"NV98", CARD_NVIDIA_GEFORCE_9200
},
2079 {"NV96", CARD_NVIDIA_GEFORCE_9400GT
},
2080 {"NV94", CARD_NVIDIA_GEFORCE_9600GT
},
2081 {"NV92", CARD_NVIDIA_GEFORCE_9800GT
},
2082 {"NV86", CARD_NVIDIA_GEFORCE_8500GT
},
2083 {"NV84", CARD_NVIDIA_GEFORCE_8600GT
},
2084 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX
},
2086 {"NV68", CARD_NVIDIA_GEFORCE_6200
}, /* 7050 */
2087 {"NV67", CARD_NVIDIA_GEFORCE_6200
}, /* 7000M */
2088 {"NV63", CARD_NVIDIA_GEFORCE_6200
}, /* 7100 */
2089 {"NV4E", CARD_NVIDIA_GEFORCE_6200
}, /* 6100 Go / 6150 Go */
2090 {"NV4C", CARD_NVIDIA_GEFORCE_6200
}, /* 6150SE */
2091 {"NV4B", CARD_NVIDIA_GEFORCE_7600
},
2092 {"NV4A", CARD_NVIDIA_GEFORCE_6200
},
2093 {"NV49", CARD_NVIDIA_GEFORCE_7800GT
}, /* 7900 */
2094 {"NV47", CARD_NVIDIA_GEFORCE_7800GT
},
2095 {"NV46", CARD_NVIDIA_GEFORCE_7400
},
2096 {"NV45", CARD_NVIDIA_GEFORCE_6800
},
2097 {"NV44", CARD_NVIDIA_GEFORCE_6200
},
2098 {"NV43", CARD_NVIDIA_GEFORCE_6600GT
},
2099 {"NV42", CARD_NVIDIA_GEFORCE_6800
},
2100 {"NV41", CARD_NVIDIA_GEFORCE_6800
},
2101 {"NV40", CARD_NVIDIA_GEFORCE_6800
},
2103 {"NV38", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5950 Ultra */
2104 {"NV36", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5700/5750 */
2105 {"NV35", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5900 */
2106 {"NV34", CARD_NVIDIA_GEFORCEFX_5200
},
2107 {"NV31", CARD_NVIDIA_GEFORCEFX_5600
},
2108 {"NV30", CARD_NVIDIA_GEFORCEFX_5800
},
2110 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200
},
2111 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200
},
2112 {"nv20", CARD_NVIDIA_GEFORCE3
},
2114 {"nv1F", CARD_NVIDIA_GEFORCE4_MX
}, /* GF4 MX IGP */
2115 {"nv1A", CARD_NVIDIA_GEFORCE2
}, /* GF2 IGP */
2116 {"nv18", CARD_NVIDIA_GEFORCE4_MX
},
2117 {"nv17", CARD_NVIDIA_GEFORCE4_MX
},
2118 {"nv16", CARD_NVIDIA_GEFORCE2
},
2119 {"nv15", CARD_NVIDIA_GEFORCE2
},
2120 {"nv11", CARD_NVIDIA_GEFORCE2_MX
},
2121 {"nv10", CARD_NVIDIA_GEFORCE
},
2123 {"nv05", CARD_NVIDIA_RIVA_TNT2
},
2124 {"nv04", CARD_NVIDIA_RIVA_TNT
},
2125 {"nv03", CARD_NVIDIA_RIVA_128
},
2129 {"SVGA3D", CARD_VMWARE_SVGA3D
},
2132 static const struct gl_vendor_selection
2134 enum wined3d_gl_vendor gl_vendor
;
2135 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2136 const struct wined3d_renderer_table
*cards
; /* To be used as cards[], pointer to the first member in an array */
2137 size_t cards_size
; /* Number of entries in the array above */
2139 amd_gl_vendor_table
[] =
2141 {GL_VENDOR_APPLE
, "Apple OSX AMD/ATI binary driver", cards_amd_binary
, ARRAY_SIZE(cards_amd_binary
)},
2142 {GL_VENDOR_FGLRX
, "AMD/ATI binary driver", cards_amd_binary
, ARRAY_SIZE(cards_amd_binary
)},
2143 {GL_VENDOR_MESA
, "Mesa AMD/ATI driver", cards_amd_mesa
, ARRAY_SIZE(cards_amd_mesa
)},
2145 nvidia_gl_vendor_table
[] =
2147 {GL_VENDOR_APPLE
, "Apple OSX NVidia binary driver", cards_nvidia_binary
, ARRAY_SIZE(cards_nvidia_binary
)},
2148 {GL_VENDOR_MESA
, "Mesa Nouveau driver", cards_nvidia_mesa
, ARRAY_SIZE(cards_nvidia_mesa
)},
2149 {GL_VENDOR_NVIDIA
, "Nvidia binary driver", cards_nvidia_binary
, ARRAY_SIZE(cards_nvidia_binary
)},
2151 vmware_gl_vendor_table
[] =
2153 {GL_VENDOR_MESA
, "VMware driver", cards_vmware
, ARRAY_SIZE(cards_vmware
)},
2155 intel_gl_vendor_table
[] =
2157 {GL_VENDOR_APPLE
, "Apple OSX Intel binary driver", cards_intel
, ARRAY_SIZE(cards_intel
)},
2158 {GL_VENDOR_MESA
, "Mesa Intel driver", cards_intel
, ARRAY_SIZE(cards_intel
)},
2161 static const enum wined3d_pci_device
2162 card_fallback_nvidia
[] =
2164 CARD_NVIDIA_RIVA_128
, /* D3D5 */
2165 CARD_NVIDIA_RIVA_TNT
, /* D3D6 */
2166 CARD_NVIDIA_GEFORCE
, /* D3D7 */
2167 CARD_NVIDIA_GEFORCE3
, /* D3D8 */
2168 CARD_NVIDIA_GEFORCEFX_5800
, /* D3D9_SM2 */
2169 CARD_NVIDIA_GEFORCE_6800
, /* D3D9_SM3 */
2170 CARD_NVIDIA_GEFORCE_8800GTX
, /* D3D10 */
2171 CARD_NVIDIA_GEFORCE_GTX470
, /* D3D11 */
2173 card_fallback_amd
[] =
2175 CARD_AMD_RAGE_128PRO
, /* D3D5 */
2176 CARD_AMD_RAGE_128PRO
, /* D3D6 */
2177 CARD_AMD_RADEON_7200
, /* D3D7 */
2178 CARD_AMD_RADEON_8500
, /* D3D8 */
2179 CARD_AMD_RADEON_9500
, /* D3D9_SM2 */
2180 CARD_AMD_RADEON_X1600
, /* D3D9_SM3 */
2181 CARD_AMD_RADEON_HD2900
, /* D3D10 */
2182 CARD_AMD_RADEON_HD5600
, /* D3D11 */
2184 card_fallback_intel
[] =
2186 CARD_INTEL_845G
, /* D3D5 */
2187 CARD_INTEL_845G
, /* D3D6 */
2188 CARD_INTEL_845G
, /* D3D7 */
2189 CARD_INTEL_915G
, /* D3D8 */
2190 CARD_INTEL_915G
, /* D3D9_SM2 */
2191 CARD_INTEL_945G
, /* D3D9_SM3 */
2192 CARD_INTEL_G45
, /* D3D10 */
2193 CARD_INTEL_IVBD
, /* D3D11 */
2195 C_ASSERT(ARRAY_SIZE(card_fallback_nvidia
) == WINED3D_D3D_LEVEL_COUNT
);
2196 C_ASSERT(ARRAY_SIZE(card_fallback_amd
) == WINED3D_D3D_LEVEL_COUNT
);
2197 C_ASSERT(ARRAY_SIZE(card_fallback_intel
) == WINED3D_D3D_LEVEL_COUNT
);
2199 static enum wined3d_pci_device
select_card_handler(const struct gl_vendor_selection
*table
,
2200 unsigned int table_size
, enum wined3d_gl_vendor gl_vendor
, const char *gl_renderer
)
2204 for (i
= 0; i
< table_size
; ++i
)
2206 if (table
[i
].gl_vendor
!= gl_vendor
)
2209 TRACE("Applying card selector \"%s\".\n", table
[i
].description
);
2211 for (j
= 0; j
< table
[i
].cards_size
; ++j
)
2213 if (strstr(gl_renderer
, table
[i
].cards
[j
].renderer
))
2214 return table
[i
].cards
[j
].id
;
2216 return PCI_DEVICE_NONE
;
2218 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2219 gl_vendor
, debugstr_a(gl_renderer
));
2221 return PCI_DEVICE_NONE
;
2226 enum wined3d_pci_vendor card_vendor
;
2227 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2228 const struct gl_vendor_selection
*gl_vendor_selection
;
2229 unsigned int gl_vendor_count
;
2230 const enum wined3d_pci_device
*card_fallback
; /* An array with D3D_LEVEL_COUNT elements */
2232 card_vendor_table
[] =
2234 {HW_VENDOR_AMD
, "AMD", amd_gl_vendor_table
,
2235 sizeof(amd_gl_vendor_table
) / sizeof(*amd_gl_vendor_table
),
2237 {HW_VENDOR_NVIDIA
, "Nvidia", nvidia_gl_vendor_table
,
2238 sizeof(nvidia_gl_vendor_table
) / sizeof(*nvidia_gl_vendor_table
),
2239 card_fallback_nvidia
},
2240 {HW_VENDOR_VMWARE
, "VMware", vmware_gl_vendor_table
,
2241 sizeof(vmware_gl_vendor_table
) / sizeof(*vmware_gl_vendor_table
),
2243 {HW_VENDOR_INTEL
, "Intel", intel_gl_vendor_table
,
2244 sizeof(intel_gl_vendor_table
) / sizeof(*intel_gl_vendor_table
),
2245 card_fallback_intel
},
2249 static enum wined3d_pci_device
wined3d_guess_card(const struct shader_caps
*shader_caps
, const struct fragment_caps
*fragment_caps
,
2250 DWORD glsl_version
, const char *gl_renderer
, enum wined3d_gl_vendor
*gl_vendor
, enum wined3d_pci_vendor
*card_vendor
)
2252 /* A Direct3D device object contains the PCI id (vendor + device) of the
2253 * videocard which is used for rendering. Various applications use this
2254 * information to get a rough estimation of the features of the card and
2255 * some might use it for enabling 3d effects only on certain types of
2256 * videocards. In some cases games might even use it to work around bugs
2257 * which happen on certain videocards/driver combinations. The problem is
2258 * that OpenGL only exposes a rendering string containing the name of the
2259 * videocard and not the PCI id.
2261 * Various games depend on the PCI id, so somehow we need to provide one.
2262 * A simple option is to parse the renderer string and translate this to
2263 * the right PCI id. This is a lot of work because there are more than 200
2264 * GPUs just for Nvidia. Various cards share the same renderer string, so
2265 * the amount of code might be 'small' but there are quite a number of
2266 * exceptions which would make this a pain to maintain. Another way would
2267 * be to query the PCI id from the operating system (assuming this is the
2268 * videocard which is used for rendering which is not always the case).
2269 * This would work but it is not very portable. Second it would not work
2270 * well in, let's say, a remote X situation in which the amount of 3d
2271 * features which can be used is limited.
2273 * As said most games only use the PCI id to get an indication of the
2274 * capabilities of the card. It doesn't really matter if the given id is
2275 * the correct one if we return the id of a card with similar 3d features.
2277 * The code below checks the OpenGL capabilities of a videocard and matches
2278 * that to a certain level of Direct3D functionality. Once a card passes
2279 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2280 * least a GeforceFX. To give a better estimate we do a basic check on the
2281 * renderer string but if that won't pass we return a default card. This
2282 * way is better than maintaining a full card database as even without a
2283 * full database we can return a card with similar features. Second the
2284 * size of the database can be made quite small because when you know what
2285 * type of 3d functionality a card has, you know to which GPU family the
2286 * GPU must belong. Because of this you only have to check a small part of
2287 * the renderer string to distinguish between different models from that
2290 * The code also selects a default amount of video memory which we will
2291 * use for an estimation of the amount of free texture memory. In case of
2292 * real D3D the amount of texture memory includes video memory and system
2293 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2294 * HyperMemory). We don't know how much system memory can be addressed by
2295 * the system but we can make a reasonable estimation about the amount of
2296 * video memory. If the value is slightly wrong it doesn't matter as we
2297 * didn't include AGP-like memory which makes the amount of addressable
2298 * memory higher and second OpenGL isn't that critical it moves to system
2299 * memory behind our backs if really needed. Note that the amount of video
2300 * memory can be overruled using a registry setting. */
2303 enum wined3d_d3d_level d3d_level
= d3d_level_from_caps(shader_caps
, fragment_caps
, glsl_version
);
2304 enum wined3d_pci_device device
;
2306 for (i
= 0; i
< (sizeof(card_vendor_table
) / sizeof(*card_vendor_table
)); ++i
)
2308 if (card_vendor_table
[i
].card_vendor
!= *card_vendor
)
2311 TRACE("Applying card selector \"%s\".\n", card_vendor_table
[i
].description
);
2312 device
= select_card_handler(card_vendor_table
[i
].gl_vendor_selection
,
2313 card_vendor_table
[i
].gl_vendor_count
, *gl_vendor
, gl_renderer
);
2314 if (device
!= PCI_DEVICE_NONE
)
2317 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer
));
2318 return card_vendor_table
[i
].card_fallback
[d3d_level
];
2321 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2322 *card_vendor
, debugstr_a(gl_renderer
));
2324 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2325 *card_vendor
= HW_VENDOR_NVIDIA
;
2326 return card_fallback_nvidia
[d3d_level
];
2329 static const struct wined3d_vertex_pipe_ops
*select_vertex_implementation(const struct wined3d_gl_info
*gl_info
,
2330 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2332 if (shader_backend_ops
== &glsl_shader_backend
)
2333 return &glsl_vertex_pipe
;
2334 return &ffp_vertex_pipe
;
2337 static const struct fragment_pipeline
*select_fragment_implementation(const struct wined3d_gl_info
*gl_info
,
2338 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2340 if (shader_backend_ops
== &glsl_shader_backend
)
2341 return &glsl_fragment_pipe
;
2342 if (shader_backend_ops
== &arb_program_shader_backend
&& gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2343 return &arbfp_fragment_pipeline
;
2344 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2345 return &atifs_fragment_pipeline
;
2346 if (gl_info
->supported
[NV_REGISTER_COMBINERS
] && gl_info
->supported
[NV_TEXTURE_SHADER2
])
2347 return &nvts_fragment_pipeline
;
2348 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2349 return &nvrc_fragment_pipeline
;
2350 return &ffp_fragment_pipeline
;
2353 static const struct wined3d_shader_backend_ops
*select_shader_backend(const struct wined3d_gl_info
*gl_info
)
2355 BOOL glsl
= wined3d_settings
.glslRequested
&& gl_info
->glsl_version
>= MAKEDWORD_VERSION(1, 20);
2357 if (glsl
&& gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2358 return &glsl_shader_backend
;
2359 if (glsl
&& gl_info
->supported
[ARB_VERTEX_SHADER
])
2361 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2362 * its reported GLSL caps are wrong. This combined with the fact that
2363 * GLSL won't offer more features or performance, use ARB shaders only
2365 if (gl_info
->supported
[NV_VERTEX_PROGRAM
] && !gl_info
->supported
[NV_VERTEX_PROGRAM2
])
2366 return &arb_program_shader_backend
;
2367 return &glsl_shader_backend
;
2369 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2370 return &arb_program_shader_backend
;
2371 return &none_shader_backend
;
2374 static const struct blit_shader
*select_blit_implementation(const struct wined3d_gl_info
*gl_info
,
2375 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2377 if ((shader_backend_ops
== &glsl_shader_backend
2378 || shader_backend_ops
== &arb_program_shader_backend
)
2379 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2384 static void parse_extension_string(struct wined3d_gl_info
*gl_info
, const char *extensions
,
2385 const struct wined3d_extension_map
*map
, UINT entry_count
)
2393 while (isspace(*extensions
))
2396 while (!isspace(*extensions
) && *extensions
)
2399 len
= extensions
- start
;
2403 TRACE("- %s.\n", debugstr_an(start
, len
));
2405 for (i
= 0; i
< entry_count
; ++i
)
2407 if (len
== strlen(map
[i
].extension_string
)
2408 && !memcmp(start
, map
[i
].extension_string
, len
))
2410 TRACE(" FOUND: %s support.\n", map
[i
].extension_string
);
2411 gl_info
->supported
[map
[i
].extension
] = TRUE
;
2418 static void load_gl_funcs(struct wined3d_gl_info
*gl_info
)
2420 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2421 /* GL_APPLE_fence */
2422 USE_GL_FUNC(glDeleteFencesAPPLE
)
2423 USE_GL_FUNC(glFinishFenceAPPLE
)
2424 USE_GL_FUNC(glFinishObjectAPPLE
)
2425 USE_GL_FUNC(glGenFencesAPPLE
)
2426 USE_GL_FUNC(glIsFenceAPPLE
)
2427 USE_GL_FUNC(glSetFenceAPPLE
)
2428 USE_GL_FUNC(glTestFenceAPPLE
)
2429 USE_GL_FUNC(glTestObjectAPPLE
)
2430 /* GL_APPLE_flush_buffer_range */
2431 USE_GL_FUNC(glBufferParameteriAPPLE
)
2432 USE_GL_FUNC(glFlushMappedBufferRangeAPPLE
)
2433 /* GL_ARB_blend_func_extended */
2434 USE_GL_FUNC(glBindFragDataLocationIndexed
)
2435 USE_GL_FUNC(glGetFragDataIndex
)
2436 /* GL_ARB_color_buffer_float */
2437 USE_GL_FUNC(glClampColorARB
)
2438 /* GL_ARB_debug_output */
2439 USE_GL_FUNC(glDebugMessageCallbackARB
)
2440 USE_GL_FUNC(glDebugMessageControlARB
)
2441 USE_GL_FUNC(glDebugMessageInsertARB
)
2442 USE_GL_FUNC(glGetDebugMessageLogARB
)
2443 /* GL_ARB_draw_buffers */
2444 USE_GL_FUNC(glDrawBuffersARB
)
2445 /* GL_ARB_draw_elements_base_vertex */
2446 USE_GL_FUNC(glDrawElementsBaseVertex
)
2447 USE_GL_FUNC(glDrawElementsInstancedBaseVertex
)
2448 USE_GL_FUNC(glDrawRangeElementsBaseVertex
)
2449 USE_GL_FUNC(glMultiDrawElementsBaseVertex
)
2450 /* GL_ARB_draw_instanced */
2451 USE_GL_FUNC(glDrawArraysInstancedARB
)
2452 USE_GL_FUNC(glDrawElementsInstancedARB
)
2453 /* GL_ARB_framebuffer_object */
2454 USE_GL_FUNC(glBindFramebuffer
)
2455 USE_GL_FUNC(glBindRenderbuffer
)
2456 USE_GL_FUNC(glBlitFramebuffer
)
2457 USE_GL_FUNC(glCheckFramebufferStatus
)
2458 USE_GL_FUNC(glDeleteFramebuffers
)
2459 USE_GL_FUNC(glDeleteRenderbuffers
)
2460 USE_GL_FUNC(glFramebufferRenderbuffer
)
2461 USE_GL_FUNC(glFramebufferTexture1D
)
2462 USE_GL_FUNC(glFramebufferTexture2D
)
2463 USE_GL_FUNC(glFramebufferTexture3D
)
2464 USE_GL_FUNC(glFramebufferTextureLayer
)
2465 USE_GL_FUNC(glGenFramebuffers
)
2466 USE_GL_FUNC(glGenRenderbuffers
)
2467 USE_GL_FUNC(glGenerateMipmap
)
2468 USE_GL_FUNC(glGetFramebufferAttachmentParameteriv
)
2469 USE_GL_FUNC(glGetRenderbufferParameteriv
)
2470 USE_GL_FUNC(glIsFramebuffer
)
2471 USE_GL_FUNC(glIsRenderbuffer
)
2472 USE_GL_FUNC(glRenderbufferStorage
)
2473 USE_GL_FUNC(glRenderbufferStorageMultisample
)
2474 /* GL_ARB_geometry_shader4 */
2475 USE_GL_FUNC(glFramebufferTextureARB
)
2476 USE_GL_FUNC(glFramebufferTextureFaceARB
)
2477 USE_GL_FUNC(glFramebufferTextureLayerARB
)
2478 USE_GL_FUNC(glProgramParameteriARB
)
2479 /* GL_ARB_instanced_arrays */
2480 USE_GL_FUNC(glVertexAttribDivisorARB
)
2481 /* GL_ARB_internalformat_query */
2482 USE_GL_FUNC(glGetInternalformativ
)
2483 /* GL_ARB_internalformat_query2 */
2484 USE_GL_FUNC(glGetInternalformati64v
)
2485 /* GL_ARB_map_buffer_range */
2486 USE_GL_FUNC(glFlushMappedBufferRange
)
2487 USE_GL_FUNC(glMapBufferRange
)
2488 /* GL_ARB_multisample */
2489 USE_GL_FUNC(glSampleCoverageARB
)
2490 /* GL_ARB_multitexture */
2491 USE_GL_FUNC(glActiveTextureARB
)
2492 USE_GL_FUNC(glClientActiveTextureARB
)
2493 USE_GL_FUNC(glMultiTexCoord1fARB
)
2494 USE_GL_FUNC(glMultiTexCoord1fvARB
)
2495 USE_GL_FUNC(glMultiTexCoord2fARB
)
2496 USE_GL_FUNC(glMultiTexCoord2fvARB
)
2497 USE_GL_FUNC(glMultiTexCoord2svARB
)
2498 USE_GL_FUNC(glMultiTexCoord3fARB
)
2499 USE_GL_FUNC(glMultiTexCoord3fvARB
)
2500 USE_GL_FUNC(glMultiTexCoord4fARB
)
2501 USE_GL_FUNC(glMultiTexCoord4fvARB
)
2502 USE_GL_FUNC(glMultiTexCoord4svARB
)
2503 /* GL_ARB_occlusion_query */
2504 USE_GL_FUNC(glBeginQueryARB
)
2505 USE_GL_FUNC(glDeleteQueriesARB
)
2506 USE_GL_FUNC(glEndQueryARB
)
2507 USE_GL_FUNC(glGenQueriesARB
)
2508 USE_GL_FUNC(glGetQueryivARB
)
2509 USE_GL_FUNC(glGetQueryObjectivARB
)
2510 USE_GL_FUNC(glGetQueryObjectuivARB
)
2511 USE_GL_FUNC(glIsQueryARB
)
2512 /* GL_ARB_point_parameters */
2513 USE_GL_FUNC(glPointParameterfARB
)
2514 USE_GL_FUNC(glPointParameterfvARB
)
2515 /* GL_ARB_provoking_vertex */
2516 USE_GL_FUNC(glProvokingVertex
)
2517 /* GL_ARB_sampler_objects */
2518 USE_GL_FUNC(glGenSamplers
)
2519 USE_GL_FUNC(glDeleteSamplers
)
2520 USE_GL_FUNC(glIsSampler
)
2521 USE_GL_FUNC(glBindSampler
)
2522 USE_GL_FUNC(glSamplerParameteri
)
2523 USE_GL_FUNC(glSamplerParameterf
)
2524 USE_GL_FUNC(glSamplerParameteriv
)
2525 USE_GL_FUNC(glSamplerParameterfv
)
2526 USE_GL_FUNC(glSamplerParameterIiv
)
2527 USE_GL_FUNC(glSamplerParameterIuiv
)
2528 USE_GL_FUNC(glGetSamplerParameteriv
)
2529 USE_GL_FUNC(glGetSamplerParameterfv
)
2530 USE_GL_FUNC(glGetSamplerParameterIiv
)
2531 USE_GL_FUNC(glGetSamplerParameterIuiv
)
2532 /* GL_ARB_shader_objects */
2533 USE_GL_FUNC(glAttachObjectARB
)
2534 USE_GL_FUNC(glBindAttribLocationARB
)
2535 USE_GL_FUNC(glCompileShaderARB
)
2536 USE_GL_FUNC(glCreateProgramObjectARB
)
2537 USE_GL_FUNC(glCreateShaderObjectARB
)
2538 USE_GL_FUNC(glDeleteObjectARB
)
2539 USE_GL_FUNC(glDetachObjectARB
)
2540 USE_GL_FUNC(glGetActiveUniformARB
)
2541 USE_GL_FUNC(glGetAttachedObjectsARB
)
2542 USE_GL_FUNC(glGetAttribLocationARB
)
2543 USE_GL_FUNC(glGetHandleARB
)
2544 USE_GL_FUNC(glGetInfoLogARB
)
2545 USE_GL_FUNC(glGetObjectParameterfvARB
)
2546 USE_GL_FUNC(glGetObjectParameterivARB
)
2547 USE_GL_FUNC(glGetShaderSourceARB
)
2548 USE_GL_FUNC(glGetUniformLocationARB
)
2549 USE_GL_FUNC(glGetUniformfvARB
)
2550 USE_GL_FUNC(glGetUniformivARB
)
2551 USE_GL_FUNC(glLinkProgramARB
)
2552 USE_GL_FUNC(glShaderSourceARB
)
2553 USE_GL_FUNC(glUniform1fARB
)
2554 USE_GL_FUNC(glUniform1fvARB
)
2555 USE_GL_FUNC(glUniform1iARB
)
2556 USE_GL_FUNC(glUniform1ivARB
)
2557 USE_GL_FUNC(glUniform2fARB
)
2558 USE_GL_FUNC(glUniform2fvARB
)
2559 USE_GL_FUNC(glUniform2iARB
)
2560 USE_GL_FUNC(glUniform2ivARB
)
2561 USE_GL_FUNC(glUniform3fARB
)
2562 USE_GL_FUNC(glUniform3fvARB
)
2563 USE_GL_FUNC(glUniform3iARB
)
2564 USE_GL_FUNC(glUniform3ivARB
)
2565 USE_GL_FUNC(glUniform4fARB
)
2566 USE_GL_FUNC(glUniform4fvARB
)
2567 USE_GL_FUNC(glUniform4iARB
)
2568 USE_GL_FUNC(glUniform4ivARB
)
2569 USE_GL_FUNC(glUniformMatrix2fvARB
)
2570 USE_GL_FUNC(glUniformMatrix3fvARB
)
2571 USE_GL_FUNC(glUniformMatrix4fvARB
)
2572 USE_GL_FUNC(glUseProgramObjectARB
)
2573 USE_GL_FUNC(glValidateProgramARB
)
2575 USE_GL_FUNC(glClientWaitSync
)
2576 USE_GL_FUNC(glDeleteSync
)
2577 USE_GL_FUNC(glFenceSync
)
2578 USE_GL_FUNC(glGetInteger64v
)
2579 USE_GL_FUNC(glGetSynciv
)
2580 USE_GL_FUNC(glIsSync
)
2581 USE_GL_FUNC(glWaitSync
)
2582 /* GL_ARB_texture_compression */
2583 USE_GL_FUNC(glCompressedTexImage2DARB
)
2584 USE_GL_FUNC(glCompressedTexImage3DARB
)
2585 USE_GL_FUNC(glCompressedTexSubImage2DARB
)
2586 USE_GL_FUNC(glCompressedTexSubImage3DARB
)
2587 USE_GL_FUNC(glGetCompressedTexImageARB
)
2588 /* GL_ARB_timer_query */
2589 USE_GL_FUNC(glQueryCounter
)
2590 USE_GL_FUNC(glGetQueryObjectui64v
)
2591 /* GL_ARB_uniform_buffer_object */
2592 USE_GL_FUNC(glBindBufferBase
)
2593 USE_GL_FUNC(glBindBufferRange
)
2594 USE_GL_FUNC(glGetActiveUniformBlockName
)
2595 USE_GL_FUNC(glGetActiveUniformBlockiv
)
2596 USE_GL_FUNC(glGetActiveUniformName
)
2597 USE_GL_FUNC(glGetActiveUniformsiv
)
2598 USE_GL_FUNC(glGetIntegeri_v
)
2599 USE_GL_FUNC(glGetUniformBlockIndex
)
2600 USE_GL_FUNC(glGetUniformIndices
)
2601 USE_GL_FUNC(glUniformBlockBinding
)
2602 /* GL_ARB_vertex_blend */
2603 USE_GL_FUNC(glVertexBlendARB
)
2604 USE_GL_FUNC(glWeightPointerARB
)
2605 USE_GL_FUNC(glWeightbvARB
)
2606 USE_GL_FUNC(glWeightdvARB
)
2607 USE_GL_FUNC(glWeightfvARB
)
2608 USE_GL_FUNC(glWeightivARB
)
2609 USE_GL_FUNC(glWeightsvARB
)
2610 USE_GL_FUNC(glWeightubvARB
)
2611 USE_GL_FUNC(glWeightuivARB
)
2612 USE_GL_FUNC(glWeightusvARB
)
2613 /* GL_ARB_vertex_buffer_object */
2614 USE_GL_FUNC(glBindBufferARB
)
2615 USE_GL_FUNC(glBufferDataARB
)
2616 USE_GL_FUNC(glBufferSubDataARB
)
2617 USE_GL_FUNC(glDeleteBuffersARB
)
2618 USE_GL_FUNC(glGenBuffersARB
)
2619 USE_GL_FUNC(glGetBufferParameterivARB
)
2620 USE_GL_FUNC(glGetBufferPointervARB
)
2621 USE_GL_FUNC(glGetBufferSubDataARB
)
2622 USE_GL_FUNC(glIsBufferARB
)
2623 USE_GL_FUNC(glMapBufferARB
)
2624 USE_GL_FUNC(glUnmapBufferARB
)
2625 /* GL_ARB_vertex_program */
2626 USE_GL_FUNC(glBindProgramARB
)
2627 USE_GL_FUNC(glDeleteProgramsARB
)
2628 USE_GL_FUNC(glDisableVertexAttribArrayARB
)
2629 USE_GL_FUNC(glEnableVertexAttribArrayARB
)
2630 USE_GL_FUNC(glGenProgramsARB
)
2631 USE_GL_FUNC(glGetProgramivARB
)
2632 USE_GL_FUNC(glProgramEnvParameter4fvARB
)
2633 USE_GL_FUNC(glProgramLocalParameter4fvARB
)
2634 USE_GL_FUNC(glProgramStringARB
)
2635 USE_GL_FUNC(glVertexAttrib1dARB
)
2636 USE_GL_FUNC(glVertexAttrib1dvARB
)
2637 USE_GL_FUNC(glVertexAttrib1fARB
)
2638 USE_GL_FUNC(glVertexAttrib1fvARB
)
2639 USE_GL_FUNC(glVertexAttrib1sARB
)
2640 USE_GL_FUNC(glVertexAttrib1svARB
)
2641 USE_GL_FUNC(glVertexAttrib2dARB
)
2642 USE_GL_FUNC(glVertexAttrib2dvARB
)
2643 USE_GL_FUNC(glVertexAttrib2fARB
)
2644 USE_GL_FUNC(glVertexAttrib2fvARB
)
2645 USE_GL_FUNC(glVertexAttrib2sARB
)
2646 USE_GL_FUNC(glVertexAttrib2svARB
)
2647 USE_GL_FUNC(glVertexAttrib3dARB
)
2648 USE_GL_FUNC(glVertexAttrib3dvARB
)
2649 USE_GL_FUNC(glVertexAttrib3fARB
)
2650 USE_GL_FUNC(glVertexAttrib3fvARB
)
2651 USE_GL_FUNC(glVertexAttrib3sARB
)
2652 USE_GL_FUNC(glVertexAttrib3svARB
)
2653 USE_GL_FUNC(glVertexAttrib4NbvARB
)
2654 USE_GL_FUNC(glVertexAttrib4NivARB
)
2655 USE_GL_FUNC(glVertexAttrib4NsvARB
)
2656 USE_GL_FUNC(glVertexAttrib4NubARB
)
2657 USE_GL_FUNC(glVertexAttrib4NubvARB
)
2658 USE_GL_FUNC(glVertexAttrib4NuivARB
)
2659 USE_GL_FUNC(glVertexAttrib4NusvARB
)
2660 USE_GL_FUNC(glVertexAttrib4bvARB
)
2661 USE_GL_FUNC(glVertexAttrib4dARB
)
2662 USE_GL_FUNC(glVertexAttrib4dvARB
)
2663 USE_GL_FUNC(glVertexAttrib4fARB
)
2664 USE_GL_FUNC(glVertexAttrib4fvARB
)
2665 USE_GL_FUNC(glVertexAttrib4ivARB
)
2666 USE_GL_FUNC(glVertexAttrib4sARB
)
2667 USE_GL_FUNC(glVertexAttrib4svARB
)
2668 USE_GL_FUNC(glVertexAttrib4ubvARB
)
2669 USE_GL_FUNC(glVertexAttrib4uivARB
)
2670 USE_GL_FUNC(glVertexAttrib4usvARB
)
2671 USE_GL_FUNC(glVertexAttribPointerARB
)
2672 /* GL_ATI_fragment_shader */
2673 USE_GL_FUNC(glAlphaFragmentOp1ATI
)
2674 USE_GL_FUNC(glAlphaFragmentOp2ATI
)
2675 USE_GL_FUNC(glAlphaFragmentOp3ATI
)
2676 USE_GL_FUNC(glBeginFragmentShaderATI
)
2677 USE_GL_FUNC(glBindFragmentShaderATI
)
2678 USE_GL_FUNC(glColorFragmentOp1ATI
)
2679 USE_GL_FUNC(glColorFragmentOp2ATI
)
2680 USE_GL_FUNC(glColorFragmentOp3ATI
)
2681 USE_GL_FUNC(glDeleteFragmentShaderATI
)
2682 USE_GL_FUNC(glEndFragmentShaderATI
)
2683 USE_GL_FUNC(glGenFragmentShadersATI
)
2684 USE_GL_FUNC(glPassTexCoordATI
)
2685 USE_GL_FUNC(glSampleMapATI
)
2686 USE_GL_FUNC(glSetFragmentShaderConstantATI
)
2687 /* GL_ATI_separate_stencil */
2688 USE_GL_FUNC(glStencilOpSeparateATI
)
2689 USE_GL_FUNC(glStencilFuncSeparateATI
)
2690 /* GL_EXT_blend_color */
2691 USE_GL_FUNC(glBlendColorEXT
)
2692 /* GL_EXT_blend_equation_separate */
2693 USE_GL_FUNC(glBlendFuncSeparateEXT
)
2694 /* GL_EXT_blend_func_separate */
2695 USE_GL_FUNC(glBlendEquationSeparateEXT
)
2696 /* GL_EXT_blend_minmax */
2697 USE_GL_FUNC(glBlendEquationEXT
)
2698 /* GL_EXT_depth_bounds_test */
2699 USE_GL_FUNC(glDepthBoundsEXT
)
2700 /* GL_EXT_draw_buffers2 */
2701 USE_GL_FUNC(glColorMaskIndexedEXT
)
2702 USE_GL_FUNC(glDisableIndexedEXT
)
2703 USE_GL_FUNC(glEnableIndexedEXT
)
2704 USE_GL_FUNC(glGetBooleanIndexedvEXT
)
2705 USE_GL_FUNC(glGetIntegerIndexedvEXT
)
2706 USE_GL_FUNC(glIsEnabledIndexedEXT
)
2707 /* GL_EXT_fog_coord */
2708 USE_GL_FUNC(glFogCoordPointerEXT
)
2709 USE_GL_FUNC(glFogCoorddEXT
)
2710 USE_GL_FUNC(glFogCoorddvEXT
)
2711 USE_GL_FUNC(glFogCoordfEXT
)
2712 USE_GL_FUNC(glFogCoordfvEXT
)
2713 /* GL_EXT_framebuffer_blit */
2714 USE_GL_FUNC(glBlitFramebufferEXT
)
2715 /* GL_EXT_framebuffer_multisample */
2716 USE_GL_FUNC(glRenderbufferStorageMultisampleEXT
)
2717 /* GL_EXT_framebuffer_object */
2718 USE_GL_FUNC(glBindFramebufferEXT
)
2719 USE_GL_FUNC(glBindRenderbufferEXT
)
2720 USE_GL_FUNC(glCheckFramebufferStatusEXT
)
2721 USE_GL_FUNC(glDeleteFramebuffersEXT
)
2722 USE_GL_FUNC(glDeleteRenderbuffersEXT
)
2723 USE_GL_FUNC(glFramebufferRenderbufferEXT
)
2724 USE_GL_FUNC(glFramebufferTexture1DEXT
)
2725 USE_GL_FUNC(glFramebufferTexture2DEXT
)
2726 USE_GL_FUNC(glFramebufferTexture3DEXT
)
2727 USE_GL_FUNC(glGenFramebuffersEXT
)
2728 USE_GL_FUNC(glGenRenderbuffersEXT
)
2729 USE_GL_FUNC(glGenerateMipmapEXT
)
2730 USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT
)
2731 USE_GL_FUNC(glGetRenderbufferParameterivEXT
)
2732 USE_GL_FUNC(glIsFramebufferEXT
)
2733 USE_GL_FUNC(glIsRenderbufferEXT
)
2734 USE_GL_FUNC(glRenderbufferStorageEXT
)
2735 /* GL_EXT_gpu_program_parameters */
2736 USE_GL_FUNC(glProgramEnvParameters4fvEXT
)
2737 USE_GL_FUNC(glProgramLocalParameters4fvEXT
)
2738 /* GL_EXT_gpu_shader4 */
2739 USE_GL_FUNC(glBindFragDataLocationEXT
)
2740 USE_GL_FUNC(glGetFragDataLocationEXT
)
2741 USE_GL_FUNC(glGetUniformuivEXT
)
2742 USE_GL_FUNC(glGetVertexAttribIivEXT
)
2743 USE_GL_FUNC(glGetVertexAttribIuivEXT
)
2744 USE_GL_FUNC(glUniform1uiEXT
)
2745 USE_GL_FUNC(glUniform1uivEXT
)
2746 USE_GL_FUNC(glUniform2uiEXT
)
2747 USE_GL_FUNC(glUniform2uivEXT
)
2748 USE_GL_FUNC(glUniform3uiEXT
)
2749 USE_GL_FUNC(glUniform3uivEXT
)
2750 USE_GL_FUNC(glUniform4uiEXT
)
2751 USE_GL_FUNC(glUniform4uivEXT
)
2752 USE_GL_FUNC(glVertexAttribI1iEXT
)
2753 USE_GL_FUNC(glVertexAttribI1ivEXT
)
2754 USE_GL_FUNC(glVertexAttribI1uiEXT
)
2755 USE_GL_FUNC(glVertexAttribI1uivEXT
)
2756 USE_GL_FUNC(glVertexAttribI2iEXT
)
2757 USE_GL_FUNC(glVertexAttribI2ivEXT
)
2758 USE_GL_FUNC(glVertexAttribI2uiEXT
)
2759 USE_GL_FUNC(glVertexAttribI2uivEXT
)
2760 USE_GL_FUNC(glVertexAttribI3iEXT
)
2761 USE_GL_FUNC(glVertexAttribI3ivEXT
)
2762 USE_GL_FUNC(glVertexAttribI3uiEXT
)
2763 USE_GL_FUNC(glVertexAttribI3uivEXT
)
2764 USE_GL_FUNC(glVertexAttribI4bvEXT
)
2765 USE_GL_FUNC(glVertexAttribI4iEXT
)
2766 USE_GL_FUNC(glVertexAttribI4ivEXT
)
2767 USE_GL_FUNC(glVertexAttribI4svEXT
)
2768 USE_GL_FUNC(glVertexAttribI4ubvEXT
)
2769 USE_GL_FUNC(glVertexAttribI4uiEXT
)
2770 USE_GL_FUNC(glVertexAttribI4uivEXT
)
2771 USE_GL_FUNC(glVertexAttribI4usvEXT
)
2772 USE_GL_FUNC(glVertexAttribIPointerEXT
)
2773 /* GL_EXT_point_parameters */
2774 USE_GL_FUNC(glPointParameterfEXT
)
2775 USE_GL_FUNC(glPointParameterfvEXT
)
2776 /* GL_EXT_provoking_vertex */
2777 USE_GL_FUNC(glProvokingVertexEXT
)
2778 /* GL_EXT_secondary_color */
2779 USE_GL_FUNC(glSecondaryColor3fEXT
)
2780 USE_GL_FUNC(glSecondaryColor3fvEXT
)
2781 USE_GL_FUNC(glSecondaryColor3ubEXT
)
2782 USE_GL_FUNC(glSecondaryColor3ubvEXT
)
2783 USE_GL_FUNC(glSecondaryColorPointerEXT
)
2784 /* GL_EXT_stencil_two_side */
2785 USE_GL_FUNC(glActiveStencilFaceEXT
)
2786 /* GL_EXT_texture3D */
2787 USE_GL_FUNC(glTexImage3D
)
2788 USE_GL_FUNC(glTexImage3DEXT
)
2789 USE_GL_FUNC(glTexSubImage3D
)
2790 USE_GL_FUNC(glTexSubImage3DEXT
)
2792 USE_GL_FUNC(glDeleteFencesNV
)
2793 USE_GL_FUNC(glFinishFenceNV
)
2794 USE_GL_FUNC(glGenFencesNV
)
2795 USE_GL_FUNC(glGetFenceivNV
)
2796 USE_GL_FUNC(glIsFenceNV
)
2797 USE_GL_FUNC(glSetFenceNV
)
2798 USE_GL_FUNC(glTestFenceNV
)
2799 /* GL_NV_half_float */
2800 USE_GL_FUNC(glColor3hNV
)
2801 USE_GL_FUNC(glColor3hvNV
)
2802 USE_GL_FUNC(glColor4hNV
)
2803 USE_GL_FUNC(glColor4hvNV
)
2804 USE_GL_FUNC(glFogCoordhNV
)
2805 USE_GL_FUNC(glFogCoordhvNV
)
2806 USE_GL_FUNC(glMultiTexCoord1hNV
)
2807 USE_GL_FUNC(glMultiTexCoord1hvNV
)
2808 USE_GL_FUNC(glMultiTexCoord2hNV
)
2809 USE_GL_FUNC(glMultiTexCoord2hvNV
)
2810 USE_GL_FUNC(glMultiTexCoord3hNV
)
2811 USE_GL_FUNC(glMultiTexCoord3hvNV
)
2812 USE_GL_FUNC(glMultiTexCoord4hNV
)
2813 USE_GL_FUNC(glMultiTexCoord4hvNV
)
2814 USE_GL_FUNC(glNormal3hNV
)
2815 USE_GL_FUNC(glNormal3hvNV
)
2816 USE_GL_FUNC(glSecondaryColor3hNV
)
2817 USE_GL_FUNC(glSecondaryColor3hvNV
)
2818 USE_GL_FUNC(glTexCoord1hNV
)
2819 USE_GL_FUNC(glTexCoord1hvNV
)
2820 USE_GL_FUNC(glTexCoord2hNV
)
2821 USE_GL_FUNC(glTexCoord2hvNV
)
2822 USE_GL_FUNC(glTexCoord3hNV
)
2823 USE_GL_FUNC(glTexCoord3hvNV
)
2824 USE_GL_FUNC(glTexCoord4hNV
)
2825 USE_GL_FUNC(glTexCoord4hvNV
)
2826 USE_GL_FUNC(glVertex2hNV
)
2827 USE_GL_FUNC(glVertex2hvNV
)
2828 USE_GL_FUNC(glVertex3hNV
)
2829 USE_GL_FUNC(glVertex3hvNV
)
2830 USE_GL_FUNC(glVertex4hNV
)
2831 USE_GL_FUNC(glVertex4hvNV
)
2832 USE_GL_FUNC(glVertexAttrib1hNV
)
2833 USE_GL_FUNC(glVertexAttrib1hvNV
)
2834 USE_GL_FUNC(glVertexAttrib2hNV
)
2835 USE_GL_FUNC(glVertexAttrib2hvNV
)
2836 USE_GL_FUNC(glVertexAttrib3hNV
)
2837 USE_GL_FUNC(glVertexAttrib3hvNV
)
2838 USE_GL_FUNC(glVertexAttrib4hNV
)
2839 USE_GL_FUNC(glVertexAttrib4hvNV
)
2840 USE_GL_FUNC(glVertexAttribs1hvNV
)
2841 USE_GL_FUNC(glVertexAttribs2hvNV
)
2842 USE_GL_FUNC(glVertexAttribs3hvNV
)
2843 USE_GL_FUNC(glVertexAttribs4hvNV
)
2844 USE_GL_FUNC(glVertexWeighthNV
)
2845 USE_GL_FUNC(glVertexWeighthvNV
)
2846 /* GL_NV_point_sprite */
2847 USE_GL_FUNC(glPointParameteriNV
)
2848 USE_GL_FUNC(glPointParameterivNV
)
2849 /* GL_NV_register_combiners */
2850 USE_GL_FUNC(glCombinerInputNV
)
2851 USE_GL_FUNC(glCombinerOutputNV
)
2852 USE_GL_FUNC(glCombinerParameterfNV
)
2853 USE_GL_FUNC(glCombinerParameterfvNV
)
2854 USE_GL_FUNC(glCombinerParameteriNV
)
2855 USE_GL_FUNC(glCombinerParameterivNV
)
2856 USE_GL_FUNC(glFinalCombinerInputNV
)
2857 /* WGL extensions */
2858 USE_GL_FUNC(wglChoosePixelFormatARB
)
2859 USE_GL_FUNC(wglGetExtensionsStringARB
)
2860 USE_GL_FUNC(wglGetPixelFormatAttribfvARB
)
2861 USE_GL_FUNC(wglGetPixelFormatAttribivARB
)
2862 USE_GL_FUNC(wglSetPixelFormatWINE
)
2863 USE_GL_FUNC(wglSwapIntervalEXT
)
2865 /* Newer core functions */
2866 USE_GL_FUNC(glActiveTexture
) /* OpenGL 1.3 */
2867 USE_GL_FUNC(glAttachShader
) /* OpenGL 2.0 */
2868 USE_GL_FUNC(glBeginQuery
) /* OpenGL 1.5 */
2869 USE_GL_FUNC(glBindAttribLocation
) /* OpenGL 2.0 */
2870 USE_GL_FUNC(glBindBuffer
) /* OpenGL 1.5 */
2871 USE_GL_FUNC(glBlendColor
) /* OpenGL 1.4 */
2872 USE_GL_FUNC(glBlendEquation
) /* OpenGL 1.4 */
2873 USE_GL_FUNC(glBlendEquationSeparate
) /* OpenGL 2.0 */
2874 USE_GL_FUNC(glBlendFuncSeparate
) /* OpenGL 1.4 */
2875 USE_GL_FUNC(glBufferData
) /* OpenGL 1.5 */
2876 USE_GL_FUNC(glBufferSubData
) /* OpenGL 1.5 */
2877 USE_GL_FUNC(glColorMaski
) /* OpenGL 3.0 */
2878 USE_GL_FUNC(glCompileShader
) /* OpenGL 2.0 */
2879 USE_GL_FUNC(glCompressedTexImage2D
) /* OpenGL 1.3 */
2880 USE_GL_FUNC(glCompressedTexImage3D
) /* OpenGL 1.3 */
2881 USE_GL_FUNC(glCompressedTexSubImage2D
) /* OpenGL 1.3 */
2882 USE_GL_FUNC(glCompressedTexSubImage3D
) /* OpenGL 1.3 */
2883 USE_GL_FUNC(glCreateProgram
) /* OpenGL 2.0 */
2884 USE_GL_FUNC(glCreateShader
) /* OpenGL 2.0 */
2885 USE_GL_FUNC(glDeleteBuffers
) /* OpenGL 1.5 */
2886 USE_GL_FUNC(glDeleteProgram
) /* OpenGL 2.0 */
2887 USE_GL_FUNC(glDeleteQueries
) /* OpenGL 1.5 */
2888 USE_GL_FUNC(glDeleteShader
) /* OpenGL 2.0 */
2889 USE_GL_FUNC(glDetachShader
) /* OpenGL 2.0 */
2890 USE_GL_FUNC(glDisableVertexAttribArray
) /* OpenGL 2.0 */
2891 USE_GL_FUNC(glDrawBuffers
) /* OpenGL 2.0 */
2892 USE_GL_FUNC(glDrawElementsInstanced
) /* OpenGL 3.1 */
2893 USE_GL_FUNC(glEnableVertexAttribArray
) /* OpenGL 2.0 */
2894 USE_GL_FUNC(glEndQuery
) /* OpenGL 1.5 */
2895 USE_GL_FUNC(glGenBuffers
) /* OpenGL 1.5 */
2896 USE_GL_FUNC(glGenQueries
) /* OpenGL 1.5 */
2897 USE_GL_FUNC(glGetActiveUniform
) /* OpenGL 2.0 */
2898 USE_GL_FUNC(glGetAttachedShaders
) /* OpenGL 2.0 */
2899 USE_GL_FUNC(glGetAttribLocation
) /* OpenGL 2.0 */
2900 USE_GL_FUNC(glGetBufferSubData
) /* OpenGL 1.5 */
2901 USE_GL_FUNC(glGetCompressedTexImage
) /* OpenGL 1.3 */
2902 USE_GL_FUNC(glGetProgramInfoLog
) /* OpenGL 2.0 */
2903 USE_GL_FUNC(glGetProgramiv
) /* OpenGL 2.0 */
2904 USE_GL_FUNC(glGetQueryiv
) /* OpenGL 1.5 */
2905 USE_GL_FUNC(glGetQueryObjectuiv
) /* OpenGL 1.5 */
2906 USE_GL_FUNC(glGetShaderInfoLog
) /* OpenGL 2.0 */
2907 USE_GL_FUNC(glGetShaderiv
) /* OpenGL 2.0 */
2908 USE_GL_FUNC(glGetShaderSource
) /* OpenGL 2.0 */
2909 USE_GL_FUNC(glGetUniformfv
) /* OpenGL 2.0 */
2910 USE_GL_FUNC(glGetUniformiv
) /* OpenGL 2.0 */
2911 USE_GL_FUNC(glGetUniformLocation
) /* OpenGL 2.0 */
2912 USE_GL_FUNC(glLinkProgram
) /* OpenGL 2.0 */
2913 USE_GL_FUNC(glMapBuffer
) /* OpenGL 1.5 */
2914 USE_GL_FUNC(glPointParameteri
) /* OpenGL 1.4 */
2915 USE_GL_FUNC(glPointParameteriv
) /* OpenGL 1.4 */
2916 USE_GL_FUNC(glShaderSource
) /* OpenGL 2.0 */
2917 USE_GL_FUNC(glStencilFuncSeparate
) /* OpenGL 2.0 */
2918 USE_GL_FUNC(glStencilOpSeparate
) /* OpenGL 2.0 */
2919 USE_GL_FUNC(glTexImage3D
) /* OpenGL 1.2 */
2920 USE_GL_FUNC(glTexSubImage3D
) /* OpenGL 1.2 */
2921 USE_GL_FUNC(glUniform1f
) /* OpenGL 2.0 */
2922 USE_GL_FUNC(glUniform1fv
) /* OpenGL 2.0 */
2923 USE_GL_FUNC(glUniform1i
) /* OpenGL 2.0 */
2924 USE_GL_FUNC(glUniform1iv
) /* OpenGL 2.0 */
2925 USE_GL_FUNC(glUniform2f
) /* OpenGL 2.0 */
2926 USE_GL_FUNC(glUniform2fv
) /* OpenGL 2.0 */
2927 USE_GL_FUNC(glUniform2i
) /* OpenGL 2.0 */
2928 USE_GL_FUNC(glUniform2iv
) /* OpenGL 2.0 */
2929 USE_GL_FUNC(glUniform3f
) /* OpenGL 2.0 */
2930 USE_GL_FUNC(glUniform3fv
) /* OpenGL 2.0 */
2931 USE_GL_FUNC(glUniform3i
) /* OpenGL 2.0 */
2932 USE_GL_FUNC(glUniform3iv
) /* OpenGL 2.0 */
2933 USE_GL_FUNC(glUniform4f
) /* OpenGL 2.0 */
2934 USE_GL_FUNC(glUniform4fv
) /* OpenGL 2.0 */
2935 USE_GL_FUNC(glUniform4i
) /* OpenGL 2.0 */
2936 USE_GL_FUNC(glUniform4iv
) /* OpenGL 2.0 */
2937 USE_GL_FUNC(glUniformMatrix2fv
) /* OpenGL 2.0 */
2938 USE_GL_FUNC(glUniformMatrix3fv
) /* OpenGL 2.0 */
2939 USE_GL_FUNC(glUniformMatrix4fv
) /* OpenGL 2.0 */
2940 USE_GL_FUNC(glUnmapBuffer
) /* OpenGL 1.5 */
2941 USE_GL_FUNC(glUseProgram
) /* OpenGL 2.0 */
2942 USE_GL_FUNC(glValidateProgram
) /* OpenGL 2.0 */
2943 USE_GL_FUNC(glVertexAttrib1f
) /* OpenGL 2.0 */
2944 USE_GL_FUNC(glVertexAttrib1fv
) /* OpenGL 2.0 */
2945 USE_GL_FUNC(glVertexAttrib2f
) /* OpenGL 2.0 */
2946 USE_GL_FUNC(glVertexAttrib2fv
) /* OpenGL 2.0 */
2947 USE_GL_FUNC(glVertexAttrib3f
) /* OpenGL 2.0 */
2948 USE_GL_FUNC(glVertexAttrib3fv
) /* OpenGL 2.0 */
2949 USE_GL_FUNC(glVertexAttrib4f
) /* OpenGL 2.0 */
2950 USE_GL_FUNC(glVertexAttrib4fv
) /* OpenGL 2.0 */
2951 USE_GL_FUNC(glVertexAttrib4Nsv
) /* OpenGL 2.0 */
2952 USE_GL_FUNC(glVertexAttrib4Nubv
) /* OpenGL 2.0 */
2953 USE_GL_FUNC(glVertexAttrib4Nusv
) /* OpenGL 2.0 */
2954 USE_GL_FUNC(glVertexAttrib4sv
) /* OpenGL 2.0 */
2955 USE_GL_FUNC(glVertexAttrib4ubv
) /* OpenGL 2.0 */
2956 USE_GL_FUNC(glVertexAttribDivisor
) /* OpenGL 3.3 */
2957 USE_GL_FUNC(glVertexAttribPointer
) /* OpenGL 2.0 */
2960 #ifndef USE_WIN32_OPENGL
2961 /* hack: use the functions directly from the TEB table to bypass the thunks */
2962 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2963 gl_info
->gl_ops
.ext
= ((struct opengl_funcs
*)NtCurrentTeb()->glTable
)->ext
;
2966 #define MAP_GL_FUNCTION(core_func, ext_func) \
2969 if (!gl_info->gl_ops.ext.p_##core_func) \
2970 gl_info->gl_ops.ext.p_##core_func = gl_info->gl_ops.ext.p_##ext_func; \
2972 #define MAP_GL_FUNCTION_CAST(core_func, ext_func) \
2975 if (!gl_info->gl_ops.ext.p_##core_func) \
2976 gl_info->gl_ops.ext.p_##core_func = (void *)gl_info->gl_ops.ext.p_##ext_func; \
2979 MAP_GL_FUNCTION(glActiveTexture
, glActiveTextureARB
);
2980 MAP_GL_FUNCTION(glAttachShader
, glAttachObjectARB
);
2981 MAP_GL_FUNCTION(glBeginQuery
, glBeginQueryARB
);
2982 MAP_GL_FUNCTION(glBindAttribLocation
, glBindAttribLocationARB
);
2983 MAP_GL_FUNCTION(glBindBuffer
, glBindBufferARB
);
2984 MAP_GL_FUNCTION(glBlendColor
, glBlendColorEXT
);
2985 MAP_GL_FUNCTION(glBlendEquation
, glBlendEquationEXT
);
2986 MAP_GL_FUNCTION(glBlendEquationSeparate
, glBlendEquationSeparateEXT
);
2987 MAP_GL_FUNCTION(glBlendFuncSeparate
, glBlendFuncSeparateEXT
);
2988 MAP_GL_FUNCTION(glBufferData
, glBufferDataARB
);
2989 MAP_GL_FUNCTION(glBufferSubData
, glBufferSubDataARB
);
2990 MAP_GL_FUNCTION(glColorMaski
, glColorMaskIndexedEXT
);
2991 MAP_GL_FUNCTION(glCompileShader
, glCompileShaderARB
);
2992 MAP_GL_FUNCTION(glCompressedTexImage2D
, glCompressedTexImage2DARB
);
2993 MAP_GL_FUNCTION(glCompressedTexImage3D
, glCompressedTexImage3DARB
);
2994 MAP_GL_FUNCTION(glCompressedTexSubImage2D
, glCompressedTexSubImage2DARB
);
2995 MAP_GL_FUNCTION(glCompressedTexSubImage3D
, glCompressedTexSubImage3DARB
);
2996 MAP_GL_FUNCTION(glCreateProgram
, glCreateProgramObjectARB
);
2997 MAP_GL_FUNCTION(glCreateShader
, glCreateShaderObjectARB
);
2998 MAP_GL_FUNCTION(glDeleteBuffers
, glDeleteBuffersARB
);
2999 MAP_GL_FUNCTION(glDeleteProgram
, glDeleteObjectARB
);
3000 MAP_GL_FUNCTION(glDeleteQueries
, glDeleteQueriesARB
);
3001 MAP_GL_FUNCTION(glDeleteShader
, glDeleteObjectARB
);
3002 MAP_GL_FUNCTION(glDetachShader
, glDetachObjectARB
);
3003 MAP_GL_FUNCTION(glDisableVertexAttribArray
, glDisableVertexAttribArrayARB
);
3004 MAP_GL_FUNCTION(glDrawBuffers
, glDrawBuffersARB
);
3005 MAP_GL_FUNCTION(glDrawElementsInstanced
, glDrawElementsInstancedARB
);
3006 MAP_GL_FUNCTION(glEnableVertexAttribArray
, glEnableVertexAttribArrayARB
);
3007 MAP_GL_FUNCTION(glEndQuery
, glEndQueryARB
);
3008 MAP_GL_FUNCTION(glGenBuffers
, glGenBuffersARB
);
3009 MAP_GL_FUNCTION(glGenQueries
, glGenQueriesARB
);
3010 MAP_GL_FUNCTION(glGetActiveUniform
, glGetActiveUniformARB
);
3011 MAP_GL_FUNCTION(glGetAttachedShaders
, glGetAttachedObjectsARB
);
3012 MAP_GL_FUNCTION(glGetAttribLocation
, glGetAttribLocationARB
);
3013 MAP_GL_FUNCTION(glGetBufferSubData
, glGetBufferSubDataARB
);
3014 MAP_GL_FUNCTION(glGetCompressedTexImage
, glGetCompressedTexImageARB
);
3015 MAP_GL_FUNCTION(glGetProgramInfoLog
, glGetInfoLogARB
);
3016 MAP_GL_FUNCTION(glGetProgramiv
, glGetObjectParameterivARB
);
3017 MAP_GL_FUNCTION(glGetQueryiv
, glGetQueryivARB
);
3018 MAP_GL_FUNCTION(glGetQueryObjectuiv
, glGetQueryObjectuivARB
);
3019 MAP_GL_FUNCTION(glGetShaderInfoLog
, glGetInfoLogARB
);
3020 MAP_GL_FUNCTION(glGetShaderiv
, glGetObjectParameterivARB
);
3021 MAP_GL_FUNCTION(glGetShaderSource
, glGetShaderSourceARB
);
3022 MAP_GL_FUNCTION(glGetUniformfv
, glGetUniformfvARB
);
3023 MAP_GL_FUNCTION(glGetUniformiv
, glGetUniformivARB
);
3024 MAP_GL_FUNCTION(glGetUniformLocation
, glGetUniformLocationARB
);
3025 MAP_GL_FUNCTION(glLinkProgram
, glLinkProgramARB
);
3026 MAP_GL_FUNCTION(glMapBuffer
, glMapBufferARB
);
3027 MAP_GL_FUNCTION_CAST(glShaderSource
, glShaderSourceARB
);
3028 MAP_GL_FUNCTION_CAST(glTexImage3D
, glTexImage3DEXT
);
3029 MAP_GL_FUNCTION(glTexSubImage3D
, glTexSubImage3DEXT
);
3030 MAP_GL_FUNCTION(glUniform1f
, glUniform1fARB
);
3031 MAP_GL_FUNCTION(glUniform1fv
, glUniform1fvARB
);
3032 MAP_GL_FUNCTION(glUniform1i
, glUniform1iARB
);
3033 MAP_GL_FUNCTION(glUniform1iv
, glUniform1ivARB
);
3034 MAP_GL_FUNCTION(glUniform2f
, glUniform2fARB
);
3035 MAP_GL_FUNCTION(glUniform2fv
, glUniform2fvARB
);
3036 MAP_GL_FUNCTION(glUniform2i
, glUniform2iARB
);
3037 MAP_GL_FUNCTION(glUniform2iv
, glUniform2ivARB
);
3038 MAP_GL_FUNCTION(glUniform3f
, glUniform3fARB
);
3039 MAP_GL_FUNCTION(glUniform3fv
, glUniform3fvARB
);
3040 MAP_GL_FUNCTION(glUniform3i
, glUniform3iARB
);
3041 MAP_GL_FUNCTION(glUniform3iv
, glUniform3ivARB
);
3042 MAP_GL_FUNCTION(glUniform4f
, glUniform4fARB
);
3043 MAP_GL_FUNCTION(glUniform4fv
, glUniform4fvARB
);
3044 MAP_GL_FUNCTION(glUniform4i
, glUniform4iARB
);
3045 MAP_GL_FUNCTION(glUniform4iv
, glUniform4ivARB
);
3046 MAP_GL_FUNCTION(glUniformMatrix2fv
, glUniformMatrix2fvARB
);
3047 MAP_GL_FUNCTION(glUniformMatrix3fv
, glUniformMatrix3fvARB
);
3048 MAP_GL_FUNCTION(glUniformMatrix4fv
, glUniformMatrix4fvARB
);
3049 MAP_GL_FUNCTION(glUnmapBuffer
, glUnmapBufferARB
);
3050 MAP_GL_FUNCTION(glUseProgram
, glUseProgramObjectARB
);
3051 MAP_GL_FUNCTION(glValidateProgram
, glValidateProgramARB
);
3052 MAP_GL_FUNCTION(glVertexAttrib1f
, glVertexAttrib1fARB
);
3053 MAP_GL_FUNCTION(glVertexAttrib1fv
, glVertexAttrib1fvARB
);
3054 MAP_GL_FUNCTION(glVertexAttrib2f
, glVertexAttrib2fARB
);
3055 MAP_GL_FUNCTION(glVertexAttrib2fv
, glVertexAttrib2fvARB
);
3056 MAP_GL_FUNCTION(glVertexAttrib3f
, glVertexAttrib3fARB
);
3057 MAP_GL_FUNCTION(glVertexAttrib3fv
, glVertexAttrib3fvARB
);
3058 MAP_GL_FUNCTION(glVertexAttrib4f
, glVertexAttrib4fARB
);
3059 MAP_GL_FUNCTION(glVertexAttrib4fv
, glVertexAttrib4fvARB
);
3060 MAP_GL_FUNCTION(glVertexAttrib4Nsv
, glVertexAttrib4NsvARB
);
3061 MAP_GL_FUNCTION(glVertexAttrib4Nubv
, glVertexAttrib4NubvARB
);
3062 MAP_GL_FUNCTION(glVertexAttrib4Nusv
, glVertexAttrib4NusvARB
);
3063 MAP_GL_FUNCTION(glVertexAttrib4sv
, glVertexAttrib4svARB
);
3064 MAP_GL_FUNCTION(glVertexAttrib4ubv
, glVertexAttrib4ubvARB
);
3065 MAP_GL_FUNCTION(glVertexAttribDivisor
, glVertexAttribDivisorARB
);
3066 MAP_GL_FUNCTION(glVertexAttribPointer
, glVertexAttribPointerARB
);
3067 #undef MAP_GL_FUNCTION
3068 #undef MAP_GL_FUNCTION_CAST
3071 static void wined3d_adapter_init_limits(struct wined3d_gl_info
*gl_info
)
3073 GLfloat gl_floatv
[2];
3076 gl_info
->limits
.blends
= 1;
3077 gl_info
->limits
.buffers
= 1;
3078 gl_info
->limits
.textures
= 1;
3079 gl_info
->limits
.texture_coords
= 1;
3080 gl_info
->limits
.vertex_uniform_blocks
= 0;
3081 gl_info
->limits
.geometry_uniform_blocks
= 0;
3082 gl_info
->limits
.fragment_uniform_blocks
= 0;
3083 gl_info
->limits
.fragment_samplers
= 1;
3084 gl_info
->limits
.vertex_samplers
= 0;
3085 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
+ gl_info
->limits
.vertex_samplers
;
3086 gl_info
->limits
.vertex_attribs
= 16;
3087 gl_info
->limits
.glsl_vs_float_constants
= 0;
3088 gl_info
->limits
.glsl_ps_float_constants
= 0;
3089 gl_info
->limits
.arb_vs_float_constants
= 0;
3090 gl_info
->limits
.arb_vs_native_constants
= 0;
3091 gl_info
->limits
.arb_vs_instructions
= 0;
3092 gl_info
->limits
.arb_vs_temps
= 0;
3093 gl_info
->limits
.arb_ps_float_constants
= 0;
3094 gl_info
->limits
.arb_ps_local_constants
= 0;
3095 gl_info
->limits
.arb_ps_instructions
= 0;
3096 gl_info
->limits
.arb_ps_temps
= 0;
3098 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
3099 gl_info
->limits
.clipplanes
= min(WINED3DMAXUSERCLIPPLANES
, gl_max
);
3100 TRACE("Clip plane support - max planes %d.\n", gl_max
);
3102 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
3103 gl_info
->limits
.lights
= gl_max
;
3104 TRACE("Light support - max lights %d.\n", gl_max
);
3106 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &gl_max
);
3107 gl_info
->limits
.texture_size
= gl_max
;
3108 TRACE("Maximum texture size support - max texture size %d.\n", gl_max
);
3110 gl_info
->gl_ops
.gl
.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE
, gl_floatv
);
3111 gl_info
->limits
.pointsize_min
= gl_floatv
[0];
3112 gl_info
->limits
.pointsize_max
= gl_floatv
[1];
3113 TRACE("Maximum point size support - max point size %f.\n", gl_floatv
[1]);
3115 if (gl_info
->supported
[ARB_MAP_BUFFER_ALIGNMENT
])
3117 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT
, &gl_max
);
3118 TRACE("Minimum buffer map alignment: %d.\n", gl_max
);
3122 WARN_(d3d_perf
)("Driver doesn't guarantee a minimum buffer map alignment.\n");
3124 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
3126 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV
, &gl_max
);
3127 gl_info
->limits
.general_combiners
= gl_max
;
3128 TRACE("Max general combiners: %d.\n", gl_max
);
3130 if (gl_info
->supported
[ARB_DRAW_BUFFERS
] && wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3132 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &gl_max
);
3133 gl_info
->limits
.buffers
= gl_max
;
3134 TRACE("Max draw buffers: %u.\n", gl_max
);
3136 if (gl_info
->supported
[ARB_MULTITEXTURE
])
3138 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
3139 gl_info
->limits
.textures
= min(MAX_TEXTURES
, gl_max
);
3140 TRACE("Max textures: %d.\n", gl_info
->limits
.textures
);
3142 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
3145 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB
, &gl_max
);
3146 gl_info
->limits
.texture_coords
= min(MAX_TEXTURES
, gl_max
);
3147 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
3148 gl_info
->limits
.fragment_samplers
= min(MAX_FRAGMENT_SAMPLERS
, tmp
);
3152 gl_info
->limits
.texture_coords
= max(gl_info
->limits
.texture_coords
, gl_max
);
3153 gl_info
->limits
.fragment_samplers
= max(gl_info
->limits
.fragment_samplers
, gl_max
);
3155 TRACE("Max texture coords: %d.\n", gl_info
->limits
.texture_coords
);
3156 TRACE("Max fragment samplers: %d.\n", gl_info
->limits
.fragment_samplers
);
3158 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
3161 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
3162 gl_info
->limits
.vertex_samplers
= tmp
;
3163 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
3164 gl_info
->limits
.combined_samplers
= tmp
;
3165 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB
, &tmp
);
3166 gl_info
->limits
.vertex_attribs
= tmp
;
3168 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
3169 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
3170 * an issue because then the sampler setup only depends on the two shaders. If a pixel
3171 * shader is used with fixed function vertex processing we're fine too because fixed function
3172 * vertex processing doesn't use any samplers. If fixed function fragment processing is
3173 * used we have to make sure that all vertex sampler setups are valid together with all
3174 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
3175 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
3176 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
3177 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
3178 * a fixed function pipeline anymore.
3180 * So this is just a check to check that our assumption holds true. If not, write a warning
3181 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
3182 if (gl_info
->limits
.vertex_samplers
&& gl_info
->limits
.combined_samplers
< 12
3183 && MAX_TEXTURES
+ gl_info
->limits
.vertex_samplers
> gl_info
->limits
.combined_samplers
)
3185 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
3186 gl_info
->limits
.vertex_samplers
, gl_info
->limits
.combined_samplers
);
3187 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
3188 if (gl_info
->limits
.combined_samplers
> MAX_TEXTURES
)
3189 gl_info
->limits
.vertex_samplers
= gl_info
->limits
.combined_samplers
- MAX_TEXTURES
;
3191 gl_info
->limits
.vertex_samplers
= 0;
3196 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
;
3198 TRACE("Max vertex samplers: %u.\n", gl_info
->limits
.vertex_samplers
);
3199 TRACE("Max combined samplers: %u.\n", gl_info
->limits
.combined_samplers
);
3201 if (gl_info
->supported
[ARB_VERTEX_BLEND
])
3203 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB
, &gl_max
);
3204 gl_info
->limits
.blends
= gl_max
;
3205 TRACE("Max blends: %u.\n", gl_info
->limits
.blends
);
3207 if (gl_info
->supported
[EXT_TEXTURE3D
])
3209 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT
, &gl_max
);
3210 gl_info
->limits
.texture3d_size
= gl_max
;
3211 TRACE("Max texture3D size: %d.\n", gl_info
->limits
.texture3d_size
);
3213 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
3215 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
, &gl_max
);
3216 gl_info
->limits
.anisotropy
= gl_max
;
3217 TRACE("Max anisotropy: %d.\n", gl_info
->limits
.anisotropy
);
3219 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
3221 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
3222 gl_info
->limits
.arb_ps_float_constants
= gl_max
;
3223 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_ps_float_constants
);
3224 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
3225 gl_info
->limits
.arb_ps_native_constants
= gl_max
;
3226 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
3227 gl_info
->limits
.arb_ps_native_constants
);
3228 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
3229 gl_info
->limits
.arb_ps_temps
= gl_max
;
3230 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_ps_temps
);
3231 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
3232 gl_info
->limits
.arb_ps_instructions
= gl_max
;
3233 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_ps_instructions
);
3234 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
, &gl_max
));
3235 gl_info
->limits
.arb_ps_local_constants
= gl_max
;
3236 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info
->limits
.arb_ps_instructions
);
3238 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
])
3240 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
3241 gl_info
->limits
.arb_vs_float_constants
= gl_max
;
3242 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_vs_float_constants
);
3243 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
3244 gl_info
->limits
.arb_vs_native_constants
= gl_max
;
3245 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
3246 gl_info
->limits
.arb_vs_native_constants
);
3247 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
3248 gl_info
->limits
.arb_vs_temps
= gl_max
;
3249 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_vs_temps
);
3250 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
3251 gl_info
->limits
.arb_vs_instructions
= gl_max
;
3252 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_vs_instructions
);
3254 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
3256 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
, &gl_max
);
3257 gl_info
->limits
.glsl_vs_float_constants
= gl_max
/ 4;
3258 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info
->limits
.glsl_vs_float_constants
);
3260 if (gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
3262 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS
, &gl_max
);
3263 gl_info
->limits
.vertex_uniform_blocks
= min(gl_max
, WINED3D_MAX_CBS
);
3264 TRACE("Max vertex uniform blocks: %u (%d).\n", gl_info
->limits
.vertex_uniform_blocks
, gl_max
);
3267 if (gl_info
->supported
[ARB_GEOMETRY_SHADER4
] && gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
3269 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS
, &gl_max
);
3270 gl_info
->limits
.geometry_uniform_blocks
= min(gl_max
, WINED3D_MAX_CBS
);
3271 TRACE("Max geometry uniform blocks: %u (%d).\n", gl_info
->limits
.geometry_uniform_blocks
, gl_max
);
3273 if (gl_info
->supported
[ARB_FRAGMENT_SHADER
])
3275 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
, &gl_max
);
3276 gl_info
->limits
.glsl_ps_float_constants
= gl_max
/ 4;
3277 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info
->limits
.glsl_ps_float_constants
);
3278 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB
, &gl_max
);
3279 gl_info
->limits
.glsl_varyings
= gl_max
;
3280 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max
, gl_max
/ 4);
3282 if (gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
3284 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS
, &gl_max
);
3285 gl_info
->limits
.fragment_uniform_blocks
= min(gl_max
, WINED3D_MAX_CBS
);
3286 TRACE("Max fragment uniform blocks: %u (%d).\n", gl_info
->limits
.fragment_uniform_blocks
, gl_max
);
3289 if (gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
3291 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS
, &gl_max
);
3292 TRACE("Max combined uniform blocks: %d.\n", gl_max
);
3293 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS
, &gl_max
);
3294 TRACE("Max uniform buffer bindings: %d.\n", gl_max
);
3297 if (gl_info
->supported
[NV_LIGHT_MAX_EXPONENT
])
3298 gl_info
->gl_ops
.gl
.p_glGetFloatv(GL_MAX_SHININESS_NV
, &gl_info
->limits
.shininess
);
3300 gl_info
->limits
.shininess
= 128.0f
;
3302 if ((gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
] || gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
3303 && wined3d_settings
.allow_multisampling
)
3305 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_SAMPLES
, &gl_max
);
3306 gl_info
->limits
.samples
= gl_max
;
3310 /* Context activation is done by the caller. */
3311 static BOOL
wined3d_adapter_init_gl_caps(struct wined3d_adapter
*adapter
)
3313 struct wined3d_driver_info
*driver_info
= &adapter
->driver_info
;
3314 const char *gl_vendor_str
, *gl_renderer_str
, *gl_version_str
;
3315 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3316 struct wined3d_vertex_caps vertex_caps
;
3317 enum wined3d_pci_vendor card_vendor
;
3318 struct fragment_caps fragment_caps
;
3319 struct shader_caps shader_caps
;
3320 const char *WGL_Extensions
= NULL
;
3321 const char *GL_Extensions
= NULL
;
3322 enum wined3d_gl_vendor gl_vendor
;
3323 enum wined3d_pci_device device
;
3328 TRACE("adapter %p.\n", adapter
);
3330 gl_renderer_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_RENDERER
);
3331 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str
));
3332 if (!gl_renderer_str
)
3334 ERR("Received a NULL GL_RENDERER.\n");
3338 gl_vendor_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VENDOR
);
3339 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str
));
3342 ERR("Received a NULL GL_VENDOR.\n");
3346 /* Parse the GL_VERSION field into major and minor information */
3347 gl_version_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VERSION
);
3348 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str
));
3349 if (!gl_version_str
)
3351 ERR("Received a NULL GL_VERSION.\n");
3354 gl_version
= wined3d_parse_gl_version(gl_version_str
);
3356 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
3357 GL_Extensions
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_EXTENSIONS
);
3360 ERR("Received a NULL GL_EXTENSIONS.\n");
3364 memset(gl_info
->supported
, 0, sizeof(gl_info
->supported
));
3365 gl_info
->supported
[WINED3D_GL_EXT_NONE
] = TRUE
;
3367 TRACE("GL extensions reported:\n");
3368 parse_extension_string(gl_info
, GL_Extensions
, gl_extension_map
,
3369 sizeof(gl_extension_map
) / sizeof(*gl_extension_map
));
3371 /* Now work out what GL support this card really has. */
3372 load_gl_funcs( gl_info
);
3374 hdc
= wglGetCurrentDC();
3375 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
3376 if (GL_EXTCALL(wglGetExtensionsStringARB
))
3377 WGL_Extensions
= (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc
));
3378 if (!WGL_Extensions
)
3379 WARN("WGL extensions not supported.\n");
3381 parse_extension_string(gl_info
, WGL_Extensions
, wgl_extension_map
,
3382 sizeof(wgl_extension_map
) / sizeof(*wgl_extension_map
));
3384 if (!gl_info
->supported
[EXT_TEXTURE3D
] && gl_version
>= MAKEDWORD_VERSION(1, 2))
3386 TRACE("GL CORE: GL_EXT_texture3D support.\n");
3387 gl_info
->supported
[EXT_TEXTURE3D
] = TRUE
;
3390 if (!gl_info
->supported
[NV_POINT_SPRITE
] && gl_version
>= MAKEDWORD_VERSION(1, 4))
3392 TRACE("GL CORE: GL_NV_point_sprite support.\n");
3393 gl_info
->supported
[NV_POINT_SPRITE
] = TRUE
;
3396 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] && gl_version
>= MAKEDWORD_VERSION(2, 0))
3398 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
3399 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = TRUE
;
3402 if (gl_version
>= MAKEDWORD_VERSION(2, 0)) gl_info
->supported
[WINED3D_GL_VERSION_2_0
] = TRUE
;
3404 if (gl_info
->supported
[APPLE_FENCE
])
3406 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
3407 * The apple extension interacts with some other apple exts. Disable the NV
3408 * extension if the apple one is support to prevent confusion in other parts
3410 gl_info
->supported
[NV_FENCE
] = FALSE
;
3412 if (gl_info
->supported
[APPLE_FLOAT_PIXELS
])
3414 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
3416 * The enums are the same:
3417 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
3418 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
3419 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
3420 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
3421 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
3423 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
])
3425 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
3426 gl_info
->supported
[ARB_TEXTURE_FLOAT
] = TRUE
;
3428 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
3430 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
3431 gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
] = TRUE
;
3434 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
3436 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
3437 * functionality. Prefer the ARB extension */
3438 gl_info
->supported
[APPLE_FLUSH_BUFFER_RANGE
] = FALSE
;
3440 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
3442 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
3443 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
3445 if (!gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] && gl_info
->supported
[EXT_VERTEX_ARRAY_BGRA
])
3447 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
3448 gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] = TRUE
;
3450 if (!gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] && gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
])
3452 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
3453 gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] = TRUE
;
3455 if (gl_info
->supported
[NV_TEXTURE_SHADER2
])
3457 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
3459 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
3460 * are supported. The nv extensions provide the same functionality as the
3461 * ATI one, and a bit more(signed pixelformats). */
3462 gl_info
->supported
[ATI_FRAGMENT_SHADER
] = FALSE
;
3465 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
3467 /* If we have full NP2 texture support, disable
3468 * GL_ARB_texture_rectangle because we will never use it.
3469 * This saves a few redundant glDisable calls. */
3470 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = FALSE
;
3472 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
3474 /* Disable NV_register_combiners and fragment shader if this is supported.
3475 * generally the NV extensions are preferred over the ATI ones, and this
3476 * extension is disabled if register_combiners and texture_shader2 are both
3477 * supported. So we reach this place only if we have incomplete NV dxlevel 8
3478 * fragment processing support. */
3479 gl_info
->supported
[NV_REGISTER_COMBINERS
] = FALSE
;
3480 gl_info
->supported
[NV_REGISTER_COMBINERS2
] = FALSE
;
3481 gl_info
->supported
[NV_TEXTURE_SHADER
] = FALSE
;
3482 gl_info
->supported
[NV_TEXTURE_SHADER2
] = FALSE
;
3484 if (gl_info
->supported
[NV_HALF_FLOAT
])
3486 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
3487 gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
] = TRUE
;
3489 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
3491 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
3492 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
3493 * we never render to sRGB surfaces). */
3494 gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] = FALSE
;
3496 if (gl_info
->supported
[ARB_OCCLUSION_QUERY
])
3500 GL_EXTCALL(glGetQueryiv(GL_SAMPLES_PASSED
, GL_QUERY_COUNTER_BITS
, &counter_bits
));
3501 TRACE("Occlusion query counter has %d bits.\n", counter_bits
);
3503 gl_info
->supported
[ARB_OCCLUSION_QUERY
] = FALSE
;
3505 if (gl_info
->supported
[ARB_TIMER_QUERY
])
3509 GL_EXTCALL(glGetQueryiv(GL_TIMESTAMP
, GL_QUERY_COUNTER_BITS
, &counter_bits
));
3510 TRACE("Timestamp query counter has %d bits.\n", counter_bits
);
3512 gl_info
->supported
[ARB_TIMER_QUERY
] = FALSE
;
3514 if (!gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] && gl_info
->supported
[EXT_TEXTURE_MIRROR_CLAMP
])
3516 TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
3517 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] = TRUE
;
3519 if (!gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] && gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
3521 TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
3522 gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] = TRUE
;
3525 wined3d_adapter_init_limits(gl_info
);
3527 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] && test_arb_vs_offset_limit(gl_info
))
3528 gl_info
->quirks
|= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
;
3530 if (gl_info
->supported
[ARB_SHADING_LANGUAGE_100
])
3532 const char *str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB
);
3533 unsigned int major
, minor
;
3535 TRACE("GLSL version string: %s.\n", debugstr_a(str
));
3537 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
3538 sscanf(str
, "%u.%u", &major
, &minor
);
3539 gl_info
->glsl_version
= MAKEDWORD_VERSION(major
, minor
);
3542 checkGLcall("extension detection");
3544 adapter
->shader_backend
= select_shader_backend(gl_info
);
3545 adapter
->vertex_pipe
= select_vertex_implementation(gl_info
, adapter
->shader_backend
);
3546 adapter
->fragment_pipe
= select_fragment_implementation(gl_info
, adapter
->shader_backend
);
3547 adapter
->blitter
= select_blit_implementation(gl_info
, adapter
->shader_backend
);
3549 adapter
->shader_backend
->shader_get_caps(&adapter
->gl_info
, &shader_caps
);
3550 adapter
->d3d_info
.vs_clipping
= shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_VS_CLIPPING
;
3551 adapter
->d3d_info
.limits
.vs_version
= shader_caps
.vs_version
;
3552 adapter
->d3d_info
.limits
.gs_version
= shader_caps
.gs_version
;
3553 adapter
->d3d_info
.limits
.ps_version
= shader_caps
.ps_version
;
3554 adapter
->d3d_info
.limits
.vs_uniform_count
= shader_caps
.vs_uniform_count
;
3555 adapter
->d3d_info
.limits
.ps_uniform_count
= shader_caps
.ps_uniform_count
;
3557 adapter
->vertex_pipe
->vp_get_caps(gl_info
, &vertex_caps
);
3558 adapter
->d3d_info
.xyzrhw
= vertex_caps
.xyzrhw
;
3560 adapter
->fragment_pipe
->get_caps(gl_info
, &fragment_caps
);
3561 adapter
->d3d_info
.limits
.ffp_blend_stages
= fragment_caps
.MaxTextureBlendStages
;
3562 adapter
->d3d_info
.limits
.ffp_textures
= fragment_caps
.MaxSimultaneousTextures
;
3563 TRACE("Max texture stages: %u.\n", adapter
->d3d_info
.limits
.ffp_blend_stages
);
3565 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3567 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbuffer
;
3568 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbuffer
;
3569 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffers
;
3570 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffers
;
3571 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorage
;
3572 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisample
;
3573 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameteriv
;
3574 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebuffer
;
3575 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebuffer
;
3576 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffers
;
3577 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffers
;
3578 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatus
;
3579 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1D
;
3580 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2D
;
3581 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3D
;
3582 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbuffer
;
3583 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
3584 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameteriv
;
3585 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebuffer
;
3586 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmap
;
3590 if (gl_info
->supported
[EXT_FRAMEBUFFER_OBJECT
])
3592 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbufferEXT
;
3593 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbufferEXT
;
3594 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffersEXT
;
3595 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffersEXT
;
3596 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageEXT
;
3597 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameterivEXT
;
3598 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebufferEXT
;
3599 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebufferEXT
;
3600 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffersEXT
;
3601 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffersEXT
;
3602 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatusEXT
;
3603 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1DEXT
;
3604 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2DEXT
;
3605 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3DEXT
;
3606 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbufferEXT
;
3607 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
3608 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameterivEXT
;
3609 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmapEXT
;
3611 else if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3613 WARN_(d3d_perf
)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
3614 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
3616 if (gl_info
->supported
[EXT_FRAMEBUFFER_BLIT
])
3618 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebufferEXT
;
3620 if (gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
3622 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
3623 = gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisampleEXT
;
3627 gl_vendor
= wined3d_guess_gl_vendor(gl_info
, gl_vendor_str
, gl_renderer_str
);
3628 card_vendor
= wined3d_guess_card_vendor(gl_vendor_str
, gl_renderer_str
);
3629 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str
), gl_vendor
, card_vendor
);
3631 device
= wined3d_guess_card(&shader_caps
, &fragment_caps
, gl_info
->glsl_version
, gl_renderer_str
, &gl_vendor
, &card_vendor
);
3632 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor
, device
);
3634 gl_info
->wrap_lookup
[WINED3D_TADDRESS_WRAP
- WINED3D_TADDRESS_WRAP
] = GL_REPEAT
;
3635 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR
- WINED3D_TADDRESS_WRAP
] =
3636 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] ? GL_MIRRORED_REPEAT_ARB
: GL_REPEAT
;
3637 gl_info
->wrap_lookup
[WINED3D_TADDRESS_CLAMP
- WINED3D_TADDRESS_WRAP
] = GL_CLAMP_TO_EDGE
;
3638 gl_info
->wrap_lookup
[WINED3D_TADDRESS_BORDER
- WINED3D_TADDRESS_WRAP
] =
3639 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
3640 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
] =
3641 gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] ? GL_MIRROR_CLAMP_TO_EDGE
: GL_REPEAT
;
3643 adapter
->d3d_info
.valid_rt_mask
= 0;
3644 for (i
= 0; i
< gl_info
->limits
.buffers
; ++i
)
3645 adapter
->d3d_info
.valid_rt_mask
|= (1 << i
);
3647 fixup_extensions(gl_info
, gl_renderer_str
, gl_vendor
, card_vendor
, device
);
3648 init_driver_info(driver_info
, card_vendor
, device
);
3649 add_gl_compat_wrappers(gl_info
);
3654 UINT CDECL
wined3d_get_adapter_count(const struct wined3d
*wined3d
)
3656 TRACE("wined3d %p, reporting %u adapters.\n",
3657 wined3d
, wined3d
->adapter_count
);
3659 return wined3d
->adapter_count
;
3662 HRESULT CDECL
wined3d_register_software_device(struct wined3d
*wined3d
, void *init_function
)
3664 FIXME("wined3d %p, init_function %p stub!\n", wined3d
, init_function
);
3669 HMONITOR CDECL
wined3d_get_adapter_monitor(const struct wined3d
*wined3d
, UINT adapter_idx
)
3671 TRACE("wined3d %p, adapter_idx %u.\n", wined3d
, adapter_idx
);
3673 if (adapter_idx
>= wined3d
->adapter_count
)
3676 return MonitorFromPoint(wined3d
->adapters
[adapter_idx
].monitorPoint
, MONITOR_DEFAULTTOPRIMARY
);
3679 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
3680 of the same bpp but different resolutions */
3682 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3683 UINT CDECL
wined3d_get_adapter_mode_count(const struct wined3d
*wined3d
, UINT adapter_idx
,
3684 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
)
3686 const struct wined3d_adapter
*adapter
;
3687 const struct wined3d_format
*format
;
3693 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
3694 wined3d
, adapter_idx
, debug_d3dformat(format_id
), scanline_ordering
);
3696 if (adapter_idx
>= wined3d
->adapter_count
)
3699 adapter
= &wined3d
->adapters
[adapter_idx
];
3700 format
= wined3d_get_format(&adapter
->gl_info
, format_id
);
3701 format_bits
= format
->byte_count
* CHAR_BIT
;
3703 memset(&mode
, 0, sizeof(mode
));
3704 mode
.dmSize
= sizeof(mode
);
3706 while (EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &mode
, 0))
3708 if (mode
.dmFields
& DM_DISPLAYFLAGS
)
3710 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3711 && (mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3714 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
3715 && !(mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3719 if (format_id
== WINED3DFMT_UNKNOWN
)
3721 /* This is for d3d8, do not enumerate P8 here. */
3722 if (mode
.dmBitsPerPel
== 32 || mode
.dmBitsPerPel
== 16) ++i
;
3724 else if (mode
.dmBitsPerPel
== format_bits
)
3730 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i
, j
, adapter_idx
);
3735 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3736 HRESULT CDECL
wined3d_enum_adapter_modes(const struct wined3d
*wined3d
, UINT adapter_idx
,
3737 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
,
3738 UINT mode_idx
, struct wined3d_display_mode
*mode
)
3740 const struct wined3d_adapter
*adapter
;
3741 const struct wined3d_format
*format
;
3747 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
3748 wined3d
, adapter_idx
, debug_d3dformat(format_id
), scanline_ordering
, mode_idx
, mode
);
3750 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
3751 return WINED3DERR_INVALIDCALL
;
3753 adapter
= &wined3d
->adapters
[adapter_idx
];
3754 format
= wined3d_get_format(&adapter
->gl_info
, format_id
);
3755 format_bits
= format
->byte_count
* CHAR_BIT
;
3757 memset(&m
, 0, sizeof(m
));
3758 m
.dmSize
= sizeof(m
);
3760 while (i
<= mode_idx
)
3762 if (!EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &m
, 0))
3764 WARN("Invalid mode_idx %u.\n", mode_idx
);
3765 return WINED3DERR_INVALIDCALL
;
3768 if (m
.dmFields
& DM_DISPLAYFLAGS
)
3770 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3771 && (m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3774 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
3775 && !(m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3779 if (format_id
== WINED3DFMT_UNKNOWN
)
3781 /* This is for d3d8, do not enumerate P8 here. */
3782 if (m
.dmBitsPerPel
== 32 || m
.dmBitsPerPel
== 16) ++i
;
3784 else if (m
.dmBitsPerPel
== format_bits
)
3790 mode
->width
= m
.dmPelsWidth
;
3791 mode
->height
= m
.dmPelsHeight
;
3792 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
3793 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
3794 mode
->refresh_rate
= m
.dmDisplayFrequency
;
3796 if (format_id
== WINED3DFMT_UNKNOWN
)
3797 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
3799 mode
->format_id
= format_id
;
3801 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
3802 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
3803 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
3804 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
3806 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
3808 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode
->width
, mode
->height
, mode
->refresh_rate
,
3809 m
.dmBitsPerPel
, debug_d3dformat(mode
->format_id
), mode
->scanline_ordering
);
3814 HRESULT CDECL
wined3d_get_adapter_display_mode(const struct wined3d
*wined3d
, UINT adapter_idx
,
3815 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
3817 const struct wined3d_adapter
*adapter
;
3820 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3821 wined3d
, adapter_idx
, mode
, rotation
);
3823 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
3824 return WINED3DERR_INVALIDCALL
;
3826 adapter
= &wined3d
->adapters
[adapter_idx
];
3828 memset(&m
, 0, sizeof(m
));
3829 m
.dmSize
= sizeof(m
);
3831 EnumDisplaySettingsExW(adapter
->DeviceName
, ENUM_CURRENT_SETTINGS
, &m
, 0);
3832 mode
->width
= m
.dmPelsWidth
;
3833 mode
->height
= m
.dmPelsHeight
;
3834 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
3835 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
3836 mode
->refresh_rate
= m
.dmDisplayFrequency
;
3837 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
3839 /* Lie about the format. X11 can't change the color depth, and some apps
3840 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3841 * that GetDisplayMode still returns 24 bpp. This should probably be
3842 * handled in winex11 instead. */
3843 if (adapter
->screen_format
&& adapter
->screen_format
!= mode
->format_id
)
3845 WARN("Overriding format %s with stored format %s.\n",
3846 debug_d3dformat(mode
->format_id
),
3847 debug_d3dformat(adapter
->screen_format
));
3848 mode
->format_id
= adapter
->screen_format
;
3851 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
3852 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
3853 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
3854 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
3856 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
3860 switch (m
.u1
.s2
.dmDisplayOrientation
)
3863 *rotation
= WINED3D_DISPLAY_ROTATION_0
;
3866 *rotation
= WINED3D_DISPLAY_ROTATION_90
;
3869 *rotation
= WINED3D_DISPLAY_ROTATION_180
;
3872 *rotation
= WINED3D_DISPLAY_ROTATION_270
;
3875 FIXME("Unhandled display rotation %#x.\n", m
.u1
.s2
.dmDisplayOrientation
);
3876 *rotation
= WINED3D_DISPLAY_ROTATION_UNSPECIFIED
;
3881 TRACE("Returning %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
,
3882 mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
3883 mode
->scanline_ordering
);
3887 HRESULT CDECL
wined3d_set_adapter_display_mode(struct wined3d
*wined3d
,
3888 UINT adapter_idx
, const struct wined3d_display_mode
*mode
)
3890 struct wined3d_adapter
*adapter
;
3891 DEVMODEW new_mode
, current_mode
;
3894 enum wined3d_format_id new_format_id
;
3896 TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d
, adapter_idx
, mode
);
3898 if (adapter_idx
>= wined3d
->adapter_count
)
3899 return WINED3DERR_INVALIDCALL
;
3900 adapter
= &wined3d
->adapters
[adapter_idx
];
3902 memset(&new_mode
, 0, sizeof(new_mode
));
3903 new_mode
.dmSize
= sizeof(new_mode
);
3904 memset(¤t_mode
, 0, sizeof(current_mode
));
3905 current_mode
.dmSize
= sizeof(current_mode
);
3908 const struct wined3d_format
*format
;
3910 TRACE("mode %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
, mode
->refresh_rate
,
3911 debug_d3dformat(mode
->format_id
), mode
->scanline_ordering
);
3913 format
= wined3d_get_format(&adapter
->gl_info
, mode
->format_id
);
3915 new_mode
.dmFields
= DM_BITSPERPEL
| DM_PELSWIDTH
| DM_PELSHEIGHT
;
3916 new_mode
.dmBitsPerPel
= format
->byte_count
* CHAR_BIT
;
3917 new_mode
.dmPelsWidth
= mode
->width
;
3918 new_mode
.dmPelsHeight
= mode
->height
;
3920 new_mode
.dmDisplayFrequency
= mode
->refresh_rate
;
3921 if (mode
->refresh_rate
)
3922 new_mode
.dmFields
|= DM_DISPLAYFREQUENCY
;
3924 if (mode
->scanline_ordering
!= WINED3D_SCANLINE_ORDERING_UNKNOWN
)
3926 new_mode
.dmFields
|= DM_DISPLAYFLAGS
;
3927 if (mode
->scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
)
3928 new_mode
.u2
.dmDisplayFlags
|= DM_INTERLACED
;
3930 new_format_id
= mode
->format_id
;
3934 if (!EnumDisplaySettingsW(adapter
->DeviceName
, ENUM_REGISTRY_SETTINGS
, &new_mode
))
3936 ERR("Failed to read mode from registry.\n");
3937 return WINED3DERR_NOTAVAILABLE
;
3939 new_format_id
= pixelformat_for_depth(new_mode
.dmBitsPerPel
);
3942 /* Only change the mode if necessary. */
3943 if (!EnumDisplaySettingsW(adapter
->DeviceName
, ENUM_CURRENT_SETTINGS
, ¤t_mode
))
3945 ERR("Failed to get current display mode.\n");
3947 else if (current_mode
.dmPelsWidth
== new_mode
.dmPelsWidth
3948 && current_mode
.dmPelsHeight
== new_mode
.dmPelsHeight
3949 && current_mode
.dmBitsPerPel
== new_mode
.dmBitsPerPel
3950 && (current_mode
.dmDisplayFrequency
== new_mode
.dmDisplayFrequency
3951 || !(new_mode
.dmFields
& DM_DISPLAYFREQUENCY
))
3952 && (current_mode
.u2
.dmDisplayFlags
== new_mode
.u2
.dmDisplayFlags
3953 || !(new_mode
.dmFields
& DM_DISPLAYFLAGS
)))
3955 TRACE("Skipping redundant mode setting call.\n");
3959 ret
= ChangeDisplaySettingsExW(adapter
->DeviceName
, &new_mode
, NULL
, CDS_FULLSCREEN
, NULL
);
3960 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
3962 if (new_mode
.dmFields
& DM_DISPLAYFREQUENCY
)
3964 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3965 new_mode
.dmFields
&= ~DM_DISPLAYFREQUENCY
;
3966 new_mode
.dmDisplayFrequency
= 0;
3967 ret
= ChangeDisplaySettingsExW(adapter
->DeviceName
, &new_mode
, NULL
, CDS_FULLSCREEN
, NULL
);
3969 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
3970 return WINED3DERR_NOTAVAILABLE
;
3973 /* Store the new values. */
3974 adapter
->screen_format
= new_format_id
;
3976 /* And finally clip mouse to our screen. */
3977 SetRect(&clip_rc
, 0, 0, new_mode
.dmPelsWidth
, new_mode
.dmPelsHeight
);
3978 ClipCursor(&clip_rc
);
3983 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3984 and fields being inserted in the middle, a new structure is used in place */
3985 HRESULT CDECL
wined3d_get_adapter_identifier(const struct wined3d
*wined3d
,
3986 UINT adapter_idx
, DWORD flags
, struct wined3d_adapter_identifier
*identifier
)
3988 const struct wined3d_adapter
*adapter
;
3991 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3992 wined3d
, adapter_idx
, flags
, identifier
);
3994 if (adapter_idx
>= wined3d
->adapter_count
)
3995 return WINED3DERR_INVALIDCALL
;
3997 adapter
= &wined3d
->adapters
[adapter_idx
];
3999 if (identifier
->driver_size
)
4001 const char *name
= adapter
->driver_info
.name
;
4002 len
= min(strlen(name
), identifier
->driver_size
- 1);
4003 memcpy(identifier
->driver
, name
, len
);
4004 memset(&identifier
->driver
[len
], 0, identifier
->driver_size
- len
);
4007 if (identifier
->description_size
)
4009 const char *description
= adapter
->driver_info
.description
;
4010 len
= min(strlen(description
), identifier
->description_size
- 1);
4011 memcpy(identifier
->description
, description
, len
);
4012 memset(&identifier
->description
[len
], 0, identifier
->description_size
- len
);
4015 /* Note that d3d8 doesn't supply a device name. */
4016 if (identifier
->device_name_size
)
4018 if (!WideCharToMultiByte(CP_ACP
, 0, adapter
->DeviceName
, -1, identifier
->device_name
,
4019 identifier
->device_name_size
, NULL
, NULL
))
4021 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
4022 return WINED3DERR_INVALIDCALL
;
4026 identifier
->driver_version
.u
.HighPart
= adapter
->driver_info
.version_high
;
4027 identifier
->driver_version
.u
.LowPart
= adapter
->driver_info
.version_low
;
4028 identifier
->vendor_id
= adapter
->driver_info
.vendor
;
4029 identifier
->device_id
= adapter
->driver_info
.device
;
4030 identifier
->subsystem_id
= 0;
4031 identifier
->revision
= 0;
4032 memcpy(&identifier
->device_identifier
, &IID_D3DDEVICE_D3DUID
, sizeof(identifier
->device_identifier
));
4033 identifier
->whql_level
= (flags
& WINED3DENUM_NO_WHQL_LEVEL
) ? 0 : 1;
4034 memcpy(&identifier
->adapter_luid
, &adapter
->luid
, sizeof(identifier
->adapter_luid
));
4035 identifier
->video_memory
= min(~(SIZE_T
)0, adapter
->vram_bytes
);
4040 HRESULT CDECL
wined3d_get_adapter_raster_status(const struct wined3d
*wined3d
, UINT adapter_idx
,
4041 struct wined3d_raster_status
*raster_status
)
4043 LONGLONG freq_per_frame
, freq_per_line
;
4044 LARGE_INTEGER counter
, freq_per_sec
;
4045 struct wined3d_display_mode mode
;
4049 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
4050 wined3d
, adapter_idx
, raster_status
);
4052 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
4053 wined3d
, adapter_idx
, raster_status
);
4055 /* Obtaining the raster status is a widely implemented but optional
4056 * feature. When this method returns OK StarCraft 2 expects the
4057 * raster_status->InVBlank value to actually change over time.
4058 * And Endless Alice Crysis doesn't care even if this method fails.
4059 * Thus this method returns OK and fakes raster_status by
4060 * QueryPerformanceCounter. */
4062 if (!QueryPerformanceCounter(&counter
) || !QueryPerformanceFrequency(&freq_per_sec
))
4063 return WINED3DERR_INVALIDCALL
;
4064 if (FAILED(wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, &mode
, NULL
)))
4065 return WINED3DERR_INVALIDCALL
;
4066 if (mode
.refresh_rate
== DEFAULT_REFRESH_RATE
)
4067 mode
.refresh_rate
= 60;
4069 freq_per_frame
= freq_per_sec
.QuadPart
/ mode
.refresh_rate
;
4070 /* Assume 20 scan lines in the vertical blank. */
4071 freq_per_line
= freq_per_frame
/ (mode
.height
+ 20);
4072 raster_status
->scan_line
= (counter
.QuadPart
% freq_per_frame
) / freq_per_line
;
4073 if (raster_status
->scan_line
< mode
.height
)
4074 raster_status
->in_vblank
= FALSE
;
4077 raster_status
->scan_line
= 0;
4078 raster_status
->in_vblank
= TRUE
;
4081 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
4082 raster_status
->in_vblank
, raster_status
->scan_line
);
4087 static BOOL
wined3d_check_pixel_format_color(const struct wined3d_gl_info
*gl_info
,
4088 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
4090 BYTE redSize
, greenSize
, blueSize
, alphaSize
, colorBits
;
4092 /* Float formats need FBOs. If FBOs are used this function isn't called */
4093 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
4095 if(cfg
->iPixelType
== WGL_TYPE_RGBA_ARB
) { /* Integer RGBA formats */
4096 if (!getColorBits(format
, &redSize
, &greenSize
, &blueSize
, &alphaSize
, &colorBits
))
4098 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
4102 if(cfg
->redSize
< redSize
)
4105 if(cfg
->greenSize
< greenSize
)
4108 if(cfg
->blueSize
< blueSize
)
4111 if(cfg
->alphaSize
< alphaSize
)
4117 /* Probably a RGBA_float or color index mode */
4121 static BOOL
wined3d_check_pixel_format_depth(const struct wined3d_gl_info
*gl_info
,
4122 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
4124 BYTE depthSize
, stencilSize
;
4125 BOOL lockable
= FALSE
;
4127 if (!getDepthStencilBits(format
, &depthSize
, &stencilSize
))
4129 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
4133 /* Float formats need FBOs. If FBOs are used this function isn't called */
4134 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
4136 if ((format
->id
== WINED3DFMT_D16_LOCKABLE
) || (format
->id
== WINED3DFMT_D32_FLOAT
))
4139 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
4140 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
4141 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
4142 if(!(cfg
->depthSize
== depthSize
|| (!lockable
&& cfg
->depthSize
> depthSize
)))
4145 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
4146 * allow more stencil bits than requested. */
4147 if(cfg
->stencilSize
< stencilSize
)
4153 HRESULT CDECL
wined3d_check_depth_stencil_match(const struct wined3d
*wined3d
,
4154 UINT adapter_idx
, enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
,
4155 enum wined3d_format_id render_target_format_id
, enum wined3d_format_id depth_stencil_format_id
)
4157 const struct wined3d_format
*rt_format
;
4158 const struct wined3d_format
*ds_format
;
4159 const struct wined3d_adapter
*adapter
;
4161 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
4162 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
4163 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
4164 debug_d3dformat(render_target_format_id
), debug_d3dformat(depth_stencil_format_id
));
4166 if (adapter_idx
>= wined3d
->adapter_count
)
4167 return WINED3DERR_INVALIDCALL
;
4169 adapter
= &wined3d
->adapters
[adapter_idx
];
4170 rt_format
= wined3d_get_format(&adapter
->gl_info
, render_target_format_id
);
4171 ds_format
= wined3d_get_format(&adapter
->gl_info
, depth_stencil_format_id
);
4172 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
4174 if ((rt_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)
4175 && (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
4177 TRACE("Formats match.\n");
4183 const struct wined3d_pixel_format
*cfgs
;
4184 unsigned int cfg_count
;
4187 cfgs
= adapter
->cfgs
;
4188 cfg_count
= adapter
->cfg_count
;
4189 for (i
= 0; i
< cfg_count
; ++i
)
4191 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], rt_format
)
4192 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, &cfgs
[i
], ds_format
))
4194 TRACE("Formats match.\n");
4200 TRACE("Unsupported format pair: %s and %s.\n",
4201 debug_d3dformat(render_target_format_id
),
4202 debug_d3dformat(depth_stencil_format_id
));
4204 return WINED3DERR_NOTAVAILABLE
;
4207 HRESULT CDECL
wined3d_check_device_multisample_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
4208 enum wined3d_device_type device_type
, enum wined3d_format_id surface_format_id
, BOOL windowed
,
4209 enum wined3d_multisample_type multisample_type
, DWORD
*quality_levels
)
4211 const struct wined3d_gl_info
*gl_info
;
4213 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
4214 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
4215 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(surface_format_id
),
4216 windowed
, multisample_type
, quality_levels
);
4218 if (adapter_idx
>= wined3d
->adapter_count
)
4219 return WINED3DERR_INVALIDCALL
;
4221 gl_info
= &wined3d
->adapters
[adapter_idx
].gl_info
;
4223 if (multisample_type
> gl_info
->limits
.samples
)
4225 TRACE("Returning not supported.\n");
4227 *quality_levels
= 0;
4229 return WINED3DERR_NOTAVAILABLE
;
4234 if (multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
)
4235 /* FIXME: This is probably wrong. */
4236 *quality_levels
= gl_info
->limits
.samples
;
4238 *quality_levels
= 1;
4244 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
4245 static BOOL
CheckDepthStencilCapability(const struct wined3d_adapter
*adapter
,
4246 const struct wined3d_format
*display_format
, const struct wined3d_format
*ds_format
)
4248 /* Only allow depth/stencil formats */
4249 if (!(ds_format
->depth_size
|| ds_format
->stencil_size
)) return FALSE
;
4251 /* Blacklist formats not supported on Windows */
4252 switch (ds_format
->id
)
4254 case WINED3DFMT_S1_UINT_D15_UNORM
: /* Breaks the shadowvol2 dx7 sdk sample */
4255 case WINED3DFMT_S4X4_UINT_D24_UNORM
:
4256 TRACE("[FAILED] - not supported on windows.\n");
4263 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
4265 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
4266 if (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)) return TRUE
;
4272 /* Walk through all WGL pixel formats to find a match */
4273 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
4275 const struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[i
];
4276 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, cfg
, display_format
)
4277 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, cfg
, ds_format
))
4285 /* Check the render target capabilities of a format */
4286 static BOOL
CheckRenderTargetCapability(const struct wined3d_adapter
*adapter
,
4287 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*check_format
)
4289 /* Filter out non-RT formats */
4290 if (!(check_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)) return FALSE
;
4291 if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
)
4293 BYTE AdapterRed
, AdapterGreen
, AdapterBlue
, AdapterAlpha
, AdapterTotalSize
;
4294 BYTE CheckRed
, CheckGreen
, CheckBlue
, CheckAlpha
, CheckTotalSize
;
4295 const struct wined3d_pixel_format
*cfgs
= adapter
->cfgs
;
4298 getColorBits(adapter_format
, &AdapterRed
, &AdapterGreen
, &AdapterBlue
, &AdapterAlpha
, &AdapterTotalSize
);
4299 getColorBits(check_format
, &CheckRed
, &CheckGreen
, &CheckBlue
, &CheckAlpha
, &CheckTotalSize
);
4301 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
4302 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
4303 if (!((AdapterRed
== CheckRed
) && (AdapterGreen
== CheckGreen
) && (AdapterBlue
== CheckBlue
)))
4305 TRACE("[FAILED]\n");
4309 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
4310 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
4311 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
4313 if (cfgs
[i
].windowDrawable
4314 && wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], check_format
))
4316 TRACE("Pixel format %d is compatible with format %s.\n",
4317 cfgs
[i
].iPixelFormat
, debug_d3dformat(check_format
->id
));
4322 else if(wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
4324 /* For now return TRUE for FBOs until we have some proper checks.
4325 * Note that this function will only be called when the format is around for texturing. */
4331 static BOOL
CheckSurfaceCapability(const struct wined3d_adapter
*adapter
,
4332 const struct wined3d_format
*adapter_format
,
4333 const struct wined3d_format
*check_format
, BOOL no3d
)
4337 switch (check_format
->id
)
4339 case WINED3DFMT_B8G8R8_UNORM
:
4340 TRACE("[FAILED] - Not enumerated on Windows.\n");
4342 case WINED3DFMT_B8G8R8A8_UNORM
:
4343 case WINED3DFMT_B8G8R8X8_UNORM
:
4344 case WINED3DFMT_B5G6R5_UNORM
:
4345 case WINED3DFMT_B5G5R5X1_UNORM
:
4346 case WINED3DFMT_B5G5R5A1_UNORM
:
4347 case WINED3DFMT_B4G4R4A4_UNORM
:
4348 case WINED3DFMT_B2G3R3_UNORM
:
4349 case WINED3DFMT_A8_UNORM
:
4350 case WINED3DFMT_B2G3R3A8_UNORM
:
4351 case WINED3DFMT_B4G4R4X4_UNORM
:
4352 case WINED3DFMT_R10G10B10A2_UNORM
:
4353 case WINED3DFMT_R8G8B8A8_UNORM
:
4354 case WINED3DFMT_R8G8B8X8_UNORM
:
4355 case WINED3DFMT_R16G16_UNORM
:
4356 case WINED3DFMT_B10G10R10A2_UNORM
:
4357 case WINED3DFMT_R16G16B16A16_UNORM
:
4358 case WINED3DFMT_P8_UINT
:
4362 TRACE("[FAILED] - Not available on GDI surfaces.\n");
4367 /* All formats that are supported for textures are supported for surfaces
4369 if (check_format
->flags
& WINED3DFMT_FLAG_TEXTURE
)
4371 /* All depth stencil formats are supported on surfaces */
4372 if (CheckDepthStencilCapability(adapter
, adapter_format
, check_format
)) return TRUE
;
4374 /* If opengl can't process the format natively, the blitter may be able to convert it */
4375 if (adapter
->blitter
->blit_supported(&adapter
->gl_info
, WINED3D_BLIT_OP_COLOR_BLIT
,
4376 NULL
, WINED3D_POOL_DEFAULT
, 0, check_format
,
4377 NULL
, WINED3D_POOL_DEFAULT
, 0, adapter_format
))
4383 /* Reject other formats */
4384 TRACE("[FAILED]\n");
4388 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
4389 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
4390 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
4391 * show that wrapping is supported. The lack of filtering will sort out the
4392 * mipmapping capability anyway.
4394 * For now lets report this on all formats, but in the future we may want to
4395 * restrict it to some should applications need that. */
4396 HRESULT CDECL
wined3d_check_device_format(const struct wined3d
*wined3d
, UINT adapter_idx
,
4397 enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
, DWORD usage
,
4398 enum wined3d_resource_type resource_type
, enum wined3d_format_id check_format_id
)
4400 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
4401 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4402 const struct wined3d_format
*adapter_format
= wined3d_get_format(gl_info
, adapter_format_id
);
4403 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, check_format_id
);
4404 DWORD format_flags
= 0;
4405 DWORD allowed_usage
;
4407 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
4408 "resource_type %s, check_format %s.\n",
4409 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
4410 debug_d3dusage(usage
), debug_d3dusagequery(usage
), debug_d3dresourcetype(resource_type
),
4411 debug_d3dformat(check_format_id
));
4413 if (adapter_idx
>= wined3d
->adapter_count
)
4414 return WINED3DERR_INVALIDCALL
;
4416 switch (resource_type
)
4418 case WINED3D_RTYPE_CUBE_TEXTURE
:
4419 if (!gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4421 TRACE("[FAILED] - No cube texture support.\n");
4422 return WINED3DERR_NOTAVAILABLE
;
4425 format_flags
|= WINED3DFMT_FLAG_TEXTURE
;
4426 allowed_usage
= WINED3DUSAGE_AUTOGENMIPMAP
4427 | WINED3DUSAGE_DYNAMIC
4428 | WINED3DUSAGE_RENDERTARGET
4429 | WINED3DUSAGE_SOFTWAREPROCESSING
4430 | WINED3DUSAGE_QUERY_FILTER
4431 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
4432 | WINED3DUSAGE_QUERY_SRGBREAD
4433 | WINED3DUSAGE_QUERY_SRGBWRITE
4434 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
4435 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
4438 case WINED3D_RTYPE_SURFACE
:
4439 if (!CheckSurfaceCapability(adapter
, adapter_format
, format
, wined3d
->flags
& WINED3D_NO3D
))
4441 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4442 return WINED3DERR_NOTAVAILABLE
;
4445 allowed_usage
= WINED3DUSAGE_DEPTHSTENCIL
4446 | WINED3DUSAGE_RENDERTARGET
4447 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
4450 case WINED3D_RTYPE_TEXTURE
:
4451 if ((usage
& WINED3DUSAGE_DEPTHSTENCIL
) && (format
->flags
& WINED3DFMT_FLAG_SHADOW
)
4452 && !gl_info
->supported
[ARB_SHADOW
])
4454 TRACE("[FAILED] - No shadow sampler support.\n");
4455 return WINED3DERR_NOTAVAILABLE
;
4458 format_flags
|= WINED3DFMT_FLAG_TEXTURE
;
4459 allowed_usage
= WINED3DUSAGE_AUTOGENMIPMAP
4460 | WINED3DUSAGE_DEPTHSTENCIL
4461 | WINED3DUSAGE_DYNAMIC
4462 | WINED3DUSAGE_RENDERTARGET
4463 | WINED3DUSAGE_SOFTWAREPROCESSING
4464 | WINED3DUSAGE_QUERY_FILTER
4465 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
4466 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
4467 | WINED3DUSAGE_QUERY_SRGBREAD
4468 | WINED3DUSAGE_QUERY_SRGBWRITE
4469 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
4470 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
4473 case WINED3D_RTYPE_VOLUME_TEXTURE
:
4474 case WINED3D_RTYPE_VOLUME
:
4475 /* Volume is to VolumeTexture what Surface is to Texture, but its
4476 * usage caps are not documented. Most driver seem to offer
4477 * (nearly) the same on Volume and VolumeTexture, so do that too. */
4478 if (!gl_info
->supported
[EXT_TEXTURE3D
])
4480 TRACE("[FAILED] - No volume texture support.\n");
4481 return WINED3DERR_NOTAVAILABLE
;
4484 /* The GL_EXT_texture_compression_s3tc spec requires that loading
4485 * an s3tc compressed texture results in an error. While the D3D
4486 * refrast does support s3tc volumes, at least the nvidia Windows
4487 * driver does not, so we're free not to support this format. */
4488 switch (check_format_id
)
4490 case WINED3DFMT_DXT1
:
4491 case WINED3DFMT_DXT2
:
4492 case WINED3DFMT_DXT3
:
4493 case WINED3DFMT_DXT4
:
4494 case WINED3DFMT_DXT5
:
4495 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
4496 return WINED3DERR_NOTAVAILABLE
;
4499 /* Do nothing, continue with checking the format below */
4503 format_flags
|= WINED3DFMT_FLAG_TEXTURE
;
4504 allowed_usage
= WINED3DUSAGE_DYNAMIC
4505 | WINED3DUSAGE_SOFTWAREPROCESSING
4506 | WINED3DUSAGE_QUERY_FILTER
4507 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
4508 | WINED3DUSAGE_QUERY_SRGBREAD
4509 | WINED3DUSAGE_QUERY_SRGBWRITE
4510 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
4511 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
4515 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type
));
4516 return WINED3DERR_NOTAVAILABLE
;
4519 if ((usage
& allowed_usage
) != usage
)
4521 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
4522 usage
, debug_d3dresourcetype(resource_type
), allowed_usage
);
4523 return WINED3DERR_NOTAVAILABLE
;
4526 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
4527 format_flags
|= WINED3DFMT_FLAG_FILTERING
;
4528 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
4529 format_flags
|= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
4530 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
4531 format_flags
|= WINED3DFMT_FLAG_SRGB_READ
;
4532 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
4533 format_flags
|= WINED3DFMT_FLAG_SRGB_WRITE
;
4534 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
4535 format_flags
|= WINED3DFMT_FLAG_VTF
;
4536 if (usage
& WINED3DUSAGE_QUERY_LEGACYBUMPMAP
)
4537 format_flags
|= WINED3DFMT_FLAG_BUMPMAP
;
4539 if ((format
->flags
& format_flags
) != format_flags
)
4541 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
4542 format_flags
, debug_d3dformat(check_format_id
), format
->flags
);
4543 return WINED3DERR_NOTAVAILABLE
;
4546 if ((format_flags
& WINED3DFMT_FLAG_TEXTURE
) && (wined3d
->flags
& WINED3D_NO3D
))
4548 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
4549 return WINED3DERR_NOTAVAILABLE
;
4552 if ((usage
& WINED3DUSAGE_DEPTHSTENCIL
)
4553 && !CheckDepthStencilCapability(adapter
, adapter_format
, format
))
4555 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
4556 debug_d3dformat(check_format_id
));
4557 return WINED3DERR_NOTAVAILABLE
;
4560 if ((usage
& WINED3DUSAGE_RENDERTARGET
)
4561 && !CheckRenderTargetCapability(adapter
, adapter_format
, format
))
4563 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
4564 debug_d3dformat(check_format_id
));
4565 return WINED3DERR_NOTAVAILABLE
;
4568 if ((usage
& WINED3DUSAGE_AUTOGENMIPMAP
) && !gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
4570 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
4571 return WINED3DOK_NOAUTOGEN
;
4577 UINT CDECL
wined3d_calculate_format_pitch(const struct wined3d
*wined3d
, UINT adapter_idx
,
4578 enum wined3d_format_id format_id
, UINT width
)
4580 const struct wined3d_gl_info
*gl_info
;
4582 TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
4583 wined3d
, adapter_idx
, debug_d3dformat(format_id
), width
);
4585 if (adapter_idx
>= wined3d
->adapter_count
)
4588 gl_info
= &wined3d
->adapters
[adapter_idx
].gl_info
;
4589 return wined3d_format_calculate_pitch(wined3d_get_format(gl_info
, format_id
), width
);
4592 HRESULT CDECL
wined3d_check_device_format_conversion(const struct wined3d
*wined3d
, UINT adapter_idx
,
4593 enum wined3d_device_type device_type
, enum wined3d_format_id src_format
, enum wined3d_format_id dst_format
)
4595 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4596 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(src_format
),
4597 debug_d3dformat(dst_format
));
4602 HRESULT CDECL
wined3d_check_device_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
4603 enum wined3d_device_type device_type
, enum wined3d_format_id display_format
,
4604 enum wined3d_format_id backbuffer_format
, BOOL windowed
)
4606 BOOL present_conversion
= wined3d
->flags
& WINED3D_PRESENT_CONVERSION
;
4608 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4609 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(display_format
),
4610 debug_d3dformat(backbuffer_format
), windowed
);
4612 if (adapter_idx
>= wined3d
->adapter_count
)
4613 return WINED3DERR_INVALIDCALL
;
4615 /* The task of this function is to check whether a certain display / backbuffer format
4616 * combination is available on the given adapter. In fullscreen mode microsoft specified
4617 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4618 * and display format should match exactly.
4619 * In windowed mode format conversion can occur and this depends on the driver. */
4621 /* There are only 4 display formats. */
4622 if (!(display_format
== WINED3DFMT_B5G6R5_UNORM
4623 || display_format
== WINED3DFMT_B5G5R5X1_UNORM
4624 || display_format
== WINED3DFMT_B8G8R8X8_UNORM
4625 || display_format
== WINED3DFMT_B10G10R10A2_UNORM
))
4627 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format
));
4628 return WINED3DERR_NOTAVAILABLE
;
4633 /* If the requested display format is not available, don't continue. */
4634 if (!wined3d_get_adapter_mode_count(wined3d
, adapter_idx
,
4635 display_format
, WINED3D_SCANLINE_ORDERING_UNKNOWN
))
4637 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format
));
4638 return WINED3DERR_NOTAVAILABLE
;
4641 present_conversion
= FALSE
;
4643 else if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
)
4645 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
4646 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
4647 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4648 return WINED3DERR_NOTAVAILABLE
;
4651 if (present_conversion
)
4653 /* Use the display format as back buffer format if the latter is
4654 * WINED3DFMT_UNKNOWN. */
4655 if (backbuffer_format
== WINED3DFMT_UNKNOWN
)
4656 backbuffer_format
= display_format
;
4658 if (FAILED(wined3d_check_device_format_conversion(wined3d
, adapter_idx
,
4659 device_type
, backbuffer_format
, display_format
)))
4661 TRACE("Format conversion from %s to %s not supported.\n",
4662 debug_d3dformat(backbuffer_format
), debug_d3dformat(display_format
));
4663 return WINED3DERR_NOTAVAILABLE
;
4668 /* When format conversion from the back buffer format to the display
4669 * format is not allowed, only a limited number of combinations are
4672 if (display_format
== WINED3DFMT_B5G6R5_UNORM
&& backbuffer_format
!= WINED3DFMT_B5G6R5_UNORM
)
4674 TRACE("Unsupported format combination %s / %s.\n",
4675 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4676 return WINED3DERR_NOTAVAILABLE
;
4679 if (display_format
== WINED3DFMT_B5G5R5X1_UNORM
4680 && !(backbuffer_format
== WINED3DFMT_B5G5R5X1_UNORM
|| backbuffer_format
== WINED3DFMT_B5G5R5A1_UNORM
))
4682 TRACE("Unsupported format combination %s / %s.\n",
4683 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4684 return WINED3DERR_NOTAVAILABLE
;
4687 if (display_format
== WINED3DFMT_B8G8R8X8_UNORM
4688 && !(backbuffer_format
== WINED3DFMT_B8G8R8X8_UNORM
|| backbuffer_format
== WINED3DFMT_B8G8R8A8_UNORM
))
4690 TRACE("Unsupported format combination %s / %s.\n",
4691 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4692 return WINED3DERR_NOTAVAILABLE
;
4695 if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
4696 && backbuffer_format
!= WINED3DFMT_B10G10R10A2_UNORM
)
4698 TRACE("Unsupported format combination %s / %s.\n",
4699 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4700 return WINED3DERR_NOTAVAILABLE
;
4704 /* Validate that the back buffer format is usable for render targets. */
4705 if (FAILED(wined3d_check_device_format(wined3d
, adapter_idx
, device_type
, display_format
,
4706 WINED3DUSAGE_RENDERTARGET
, WINED3D_RTYPE_SURFACE
, backbuffer_format
)))
4708 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format
));
4709 return WINED3DERR_NOTAVAILABLE
;
4715 HRESULT CDECL
wined3d_get_device_caps(const struct wined3d
*wined3d
, UINT adapter_idx
,
4716 enum wined3d_device_type device_type
, WINED3DCAPS
*caps
)
4718 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
4719 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4720 struct shader_caps shader_caps
;
4721 struct fragment_caps fragment_caps
;
4722 struct wined3d_vertex_caps vertex_caps
;
4723 DWORD ckey_caps
, blit_caps
, fx_caps
;
4725 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4726 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), caps
);
4728 if (adapter_idx
>= wined3d
->adapter_count
)
4729 return WINED3DERR_INVALIDCALL
;
4731 caps
->DeviceType
= (device_type
== WINED3D_DEVICE_TYPE_HAL
) ? WINED3D_DEVICE_TYPE_HAL
: WINED3D_DEVICE_TYPE_REF
;
4732 caps
->AdapterOrdinal
= adapter_idx
;
4735 caps
->Caps2
= WINED3DCAPS2_CANRENDERWINDOWED
|
4736 WINED3DCAPS2_FULLSCREENGAMMA
|
4737 WINED3DCAPS2_DYNAMICTEXTURES
;
4738 if (gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
4739 caps
->Caps2
|= WINED3DCAPS2_CANAUTOGENMIPMAP
;
4741 caps
->Caps3
= WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
|
4742 WINED3DCAPS3_COPY_TO_VIDMEM
|
4743 WINED3DCAPS3_COPY_TO_SYSTEMMEM
;
4745 caps
->PresentationIntervals
= WINED3DPRESENT_INTERVAL_IMMEDIATE
|
4746 WINED3DPRESENT_INTERVAL_ONE
;
4748 caps
->CursorCaps
= WINED3DCURSORCAPS_COLOR
|
4749 WINED3DCURSORCAPS_LOWRES
;
4751 caps
->DevCaps
= WINED3DDEVCAPS_FLOATTLVERTEX
|
4752 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY
|
4753 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
4754 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY
|
4755 WINED3DDEVCAPS_DRAWPRIMTLVERTEX
|
4756 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT
|
4757 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY
|
4758 WINED3DDEVCAPS_PUREDEVICE
|
4759 WINED3DDEVCAPS_HWRASTERIZATION
|
4760 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY
|
4761 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY
|
4762 WINED3DDEVCAPS_CANRENDERAFTERFLIP
|
4763 WINED3DDEVCAPS_DRAWPRIMITIVES2
|
4764 WINED3DDEVCAPS_DRAWPRIMITIVES2EX
;
4766 caps
->PrimitiveMiscCaps
= WINED3DPMISCCAPS_CULLNONE
|
4767 WINED3DPMISCCAPS_CULLCCW
|
4768 WINED3DPMISCCAPS_CULLCW
|
4769 WINED3DPMISCCAPS_COLORWRITEENABLE
|
4770 WINED3DPMISCCAPS_CLIPTLVERTS
|
4771 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
4772 WINED3DPMISCCAPS_MASKZ
|
4773 WINED3DPMISCCAPS_BLENDOP
|
4774 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING
;
4776 WINED3DPMISCCAPS_NULLREFERENCE
4777 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4778 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4779 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4781 if (gl_info
->supported
[EXT_BLEND_EQUATION_SEPARATE
] && gl_info
->supported
[EXT_BLEND_FUNC_SEPARATE
])
4782 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_SEPARATEALPHABLEND
;
4783 if (gl_info
->supported
[EXT_DRAW_BUFFERS2
])
4784 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
;
4785 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
])
4786 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT
;
4788 caps
->RasterCaps
= WINED3DPRASTERCAPS_DITHER
|
4789 WINED3DPRASTERCAPS_PAT
|
4790 WINED3DPRASTERCAPS_WFOG
|
4791 WINED3DPRASTERCAPS_ZFOG
|
4792 WINED3DPRASTERCAPS_FOGVERTEX
|
4793 WINED3DPRASTERCAPS_FOGTABLE
|
4794 WINED3DPRASTERCAPS_STIPPLE
|
4795 WINED3DPRASTERCAPS_SUBPIXEL
|
4796 WINED3DPRASTERCAPS_ZTEST
|
4797 WINED3DPRASTERCAPS_SCISSORTEST
|
4798 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
4799 WINED3DPRASTERCAPS_DEPTHBIAS
;
4801 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4803 caps
->RasterCaps
|= WINED3DPRASTERCAPS_ANISOTROPY
|
4804 WINED3DPRASTERCAPS_ZBIAS
|
4805 WINED3DPRASTERCAPS_MIPMAPLODBIAS
;
4808 caps
->ZCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4809 WINED3DPCMPCAPS_EQUAL
|
4810 WINED3DPCMPCAPS_GREATER
|
4811 WINED3DPCMPCAPS_GREATEREQUAL
|
4812 WINED3DPCMPCAPS_LESS
|
4813 WINED3DPCMPCAPS_LESSEQUAL
|
4814 WINED3DPCMPCAPS_NEVER
|
4815 WINED3DPCMPCAPS_NOTEQUAL
;
4817 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
4818 * are legacy settings for srcblend only. */
4819 caps
->SrcBlendCaps
= WINED3DPBLENDCAPS_BOTHINVSRCALPHA
|
4820 WINED3DPBLENDCAPS_BOTHSRCALPHA
|
4821 WINED3DPBLENDCAPS_DESTALPHA
|
4822 WINED3DPBLENDCAPS_DESTCOLOR
|
4823 WINED3DPBLENDCAPS_INVDESTALPHA
|
4824 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4825 WINED3DPBLENDCAPS_INVSRCALPHA
|
4826 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4827 WINED3DPBLENDCAPS_ONE
|
4828 WINED3DPBLENDCAPS_SRCALPHA
|
4829 WINED3DPBLENDCAPS_SRCALPHASAT
|
4830 WINED3DPBLENDCAPS_SRCCOLOR
|
4831 WINED3DPBLENDCAPS_ZERO
;
4833 caps
->DestBlendCaps
= WINED3DPBLENDCAPS_DESTALPHA
|
4834 WINED3DPBLENDCAPS_DESTCOLOR
|
4835 WINED3DPBLENDCAPS_INVDESTALPHA
|
4836 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4837 WINED3DPBLENDCAPS_INVSRCALPHA
|
4838 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4839 WINED3DPBLENDCAPS_ONE
|
4840 WINED3DPBLENDCAPS_SRCALPHA
|
4841 WINED3DPBLENDCAPS_SRCCOLOR
|
4842 WINED3DPBLENDCAPS_ZERO
;
4844 if (gl_info
->supported
[ARB_BLEND_FUNC_EXTENDED
])
4845 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_SRCALPHASAT
;
4847 if (gl_info
->supported
[EXT_BLEND_COLOR
])
4849 caps
->SrcBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4850 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4854 caps
->AlphaCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4855 WINED3DPCMPCAPS_EQUAL
|
4856 WINED3DPCMPCAPS_GREATER
|
4857 WINED3DPCMPCAPS_GREATEREQUAL
|
4858 WINED3DPCMPCAPS_LESS
|
4859 WINED3DPCMPCAPS_LESSEQUAL
|
4860 WINED3DPCMPCAPS_NEVER
|
4861 WINED3DPCMPCAPS_NOTEQUAL
;
4863 caps
->ShadeCaps
= WINED3DPSHADECAPS_SPECULARGOURAUDRGB
|
4864 WINED3DPSHADECAPS_COLORGOURAUDRGB
|
4865 WINED3DPSHADECAPS_ALPHAFLATBLEND
|
4866 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND
|
4867 WINED3DPSHADECAPS_COLORFLATRGB
|
4868 WINED3DPSHADECAPS_FOGFLAT
|
4869 WINED3DPSHADECAPS_FOGGOURAUD
|
4870 WINED3DPSHADECAPS_SPECULARFLATRGB
;
4872 caps
->TextureCaps
= WINED3DPTEXTURECAPS_ALPHA
|
4873 WINED3DPTEXTURECAPS_ALPHAPALETTE
|
4874 WINED3DPTEXTURECAPS_TRANSPARENCY
|
4875 WINED3DPTEXTURECAPS_BORDER
|
4876 WINED3DPTEXTURECAPS_MIPMAP
|
4877 WINED3DPTEXTURECAPS_PROJECTED
|
4878 WINED3DPTEXTURECAPS_PERSPECTIVE
;
4880 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4882 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_POW2
|
4883 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
4886 if (gl_info
->supported
[EXT_TEXTURE3D
])
4888 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP
|
4889 WINED3DPTEXTURECAPS_MIPVOLUMEMAP
;
4890 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4892 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2
;
4896 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4898 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP
|
4899 WINED3DPTEXTURECAPS_MIPCUBEMAP
;
4900 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4902 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP_POW2
;
4906 caps
->TextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4907 WINED3DPTFILTERCAPS_MAGFPOINT
|
4908 WINED3DPTFILTERCAPS_MINFLINEAR
|
4909 WINED3DPTFILTERCAPS_MINFPOINT
|
4910 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4911 WINED3DPTFILTERCAPS_MIPFPOINT
|
4912 WINED3DPTFILTERCAPS_LINEAR
|
4913 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4914 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4915 WINED3DPTFILTERCAPS_MIPLINEAR
|
4916 WINED3DPTFILTERCAPS_MIPNEAREST
|
4917 WINED3DPTFILTERCAPS_NEAREST
;
4919 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4921 caps
->TextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4922 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4925 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4927 caps
->CubeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4928 WINED3DPTFILTERCAPS_MAGFPOINT
|
4929 WINED3DPTFILTERCAPS_MINFLINEAR
|
4930 WINED3DPTFILTERCAPS_MINFPOINT
|
4931 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4932 WINED3DPTFILTERCAPS_MIPFPOINT
|
4933 WINED3DPTFILTERCAPS_LINEAR
|
4934 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4935 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4936 WINED3DPTFILTERCAPS_MIPLINEAR
|
4937 WINED3DPTFILTERCAPS_MIPNEAREST
|
4938 WINED3DPTFILTERCAPS_NEAREST
;
4940 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4942 caps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4943 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4948 caps
->CubeTextureFilterCaps
= 0;
4951 if (gl_info
->supported
[EXT_TEXTURE3D
])
4953 caps
->VolumeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4954 WINED3DPTFILTERCAPS_MAGFPOINT
|
4955 WINED3DPTFILTERCAPS_MINFLINEAR
|
4956 WINED3DPTFILTERCAPS_MINFPOINT
|
4957 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4958 WINED3DPTFILTERCAPS_MIPFPOINT
|
4959 WINED3DPTFILTERCAPS_LINEAR
|
4960 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4961 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4962 WINED3DPTFILTERCAPS_MIPLINEAR
|
4963 WINED3DPTFILTERCAPS_MIPNEAREST
|
4964 WINED3DPTFILTERCAPS_NEAREST
;
4968 caps
->VolumeTextureFilterCaps
= 0;
4971 caps
->TextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4972 WINED3DPTADDRESSCAPS_CLAMP
|
4973 WINED3DPTADDRESSCAPS_WRAP
;
4975 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4977 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4979 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4981 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4983 if (gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
])
4985 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4988 if (gl_info
->supported
[EXT_TEXTURE3D
])
4990 caps
->VolumeTextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4991 WINED3DPTADDRESSCAPS_CLAMP
|
4992 WINED3DPTADDRESSCAPS_WRAP
;
4993 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4995 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4997 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4999 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
5001 if (gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
])
5003 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
5008 caps
->VolumeTextureAddressCaps
= 0;
5011 caps
->LineCaps
= WINED3DLINECAPS_TEXTURE
|
5012 WINED3DLINECAPS_ZTEST
|
5013 WINED3DLINECAPS_BLEND
|
5014 WINED3DLINECAPS_ALPHACMP
|
5015 WINED3DLINECAPS_FOG
;
5016 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
5017 * idea how generating the smoothing alpha values works; the result is different
5020 caps
->MaxTextureWidth
= gl_info
->limits
.texture_size
;
5021 caps
->MaxTextureHeight
= gl_info
->limits
.texture_size
;
5023 if (gl_info
->supported
[EXT_TEXTURE3D
])
5024 caps
->MaxVolumeExtent
= gl_info
->limits
.texture3d_size
;
5026 caps
->MaxVolumeExtent
= 0;
5028 caps
->MaxTextureRepeat
= 32768;
5029 caps
->MaxTextureAspectRatio
= gl_info
->limits
.texture_size
;
5030 caps
->MaxVertexW
= 1.0f
;
5032 caps
->GuardBandLeft
= 0.0f
;
5033 caps
->GuardBandTop
= 0.0f
;
5034 caps
->GuardBandRight
= 0.0f
;
5035 caps
->GuardBandBottom
= 0.0f
;
5037 caps
->ExtentsAdjust
= 0.0f
;
5039 caps
->StencilCaps
= WINED3DSTENCILCAPS_DECRSAT
|
5040 WINED3DSTENCILCAPS_INCRSAT
|
5041 WINED3DSTENCILCAPS_INVERT
|
5042 WINED3DSTENCILCAPS_KEEP
|
5043 WINED3DSTENCILCAPS_REPLACE
|
5044 WINED3DSTENCILCAPS_ZERO
;
5045 if (gl_info
->supported
[EXT_STENCIL_WRAP
])
5047 caps
->StencilCaps
|= WINED3DSTENCILCAPS_DECR
|
5048 WINED3DSTENCILCAPS_INCR
;
5050 if (gl_info
->supported
[WINED3D_GL_VERSION_2_0
] || gl_info
->supported
[EXT_STENCIL_TWO_SIDE
]
5051 || gl_info
->supported
[ATI_SEPARATE_STENCIL
])
5053 caps
->StencilCaps
|= WINED3DSTENCILCAPS_TWOSIDED
;
5056 caps
->MaxAnisotropy
= gl_info
->limits
.anisotropy
;
5057 caps
->MaxPointSize
= gl_info
->limits
.pointsize_max
;
5059 caps
->MaxPrimitiveCount
= 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
5060 caps
->MaxVertexIndex
= 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
5061 caps
->MaxStreams
= MAX_STREAMS
;
5062 caps
->MaxStreamStride
= 1024;
5064 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
5065 caps
->DevCaps2
= WINED3DDEVCAPS2_STREAMOFFSET
|
5066 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
5067 caps
->MaxNpatchTessellationLevel
= 0;
5068 caps
->MasterAdapterOrdinal
= 0;
5069 caps
->AdapterOrdinalInGroup
= 0;
5070 caps
->NumberOfAdaptersInGroup
= 1;
5072 caps
->NumSimultaneousRTs
= gl_info
->limits
.buffers
;
5074 caps
->StretchRectFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
|
5075 WINED3DPTFILTERCAPS_MAGFPOINT
|
5076 WINED3DPTFILTERCAPS_MINFLINEAR
|
5077 WINED3DPTFILTERCAPS_MAGFLINEAR
;
5078 caps
->VertexTextureFilterCaps
= 0;
5080 adapter
->shader_backend
->shader_get_caps(&adapter
->gl_info
, &shader_caps
);
5081 adapter
->fragment_pipe
->get_caps(&adapter
->gl_info
, &fragment_caps
);
5082 adapter
->vertex_pipe
->vp_get_caps(&adapter
->gl_info
, &vertex_caps
);
5084 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
5085 caps
->PrimitiveMiscCaps
|= fragment_caps
.PrimitiveMiscCaps
;
5087 caps
->VertexShaderVersion
= shader_caps
.vs_version
;
5088 caps
->MaxVertexShaderConst
= shader_caps
.vs_uniform_count
;
5090 caps
->PixelShaderVersion
= shader_caps
.ps_version
;
5091 caps
->PixelShader1xMaxValue
= shader_caps
.ps_1x_max_value
;
5093 caps
->TextureOpCaps
= fragment_caps
.TextureOpCaps
;
5094 caps
->MaxTextureBlendStages
= fragment_caps
.MaxTextureBlendStages
;
5095 caps
->MaxSimultaneousTextures
= fragment_caps
.MaxSimultaneousTextures
;
5097 caps
->MaxUserClipPlanes
= vertex_caps
.max_user_clip_planes
;
5098 caps
->MaxActiveLights
= vertex_caps
.max_active_lights
;
5099 caps
->MaxVertexBlendMatrices
= vertex_caps
.max_vertex_blend_matrices
;
5100 caps
->MaxVertexBlendMatrixIndex
= vertex_caps
.max_vertex_blend_matrix_index
;
5101 caps
->VertexProcessingCaps
= vertex_caps
.vertex_processing_caps
;
5102 caps
->FVFCaps
= vertex_caps
.fvf_caps
;
5103 caps
->RasterCaps
|= vertex_caps
.raster_caps
;
5105 /* The following caps are shader specific, but they are things we cannot detect, or which
5106 * are the same among all shader models. So to avoid code duplication set the shader version
5107 * specific, but otherwise constant caps here
5109 if (caps
->VertexShaderVersion
>= 3)
5111 /* Where possible set the caps based on OpenGL extensions and if they
5112 * aren't set (in case of software rendering) use the VS 3.0 from
5113 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5115 caps
->VS20Caps
.caps
= WINED3DVS20CAPS_PREDICATION
;
5116 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5117 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
5118 caps
->VS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_vs_temps
);
5119 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
5120 caps
->VS20Caps
.static_flow_control_depth
= WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH
;
5122 caps
->MaxVShaderInstructionsExecuted
= 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
5123 caps
->MaxVertexShader30InstructionSlots
= max(512, adapter
->gl_info
.limits
.arb_vs_instructions
);
5124 caps
->VertexTextureFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
| WINED3DPTFILTERCAPS_MAGFPOINT
;
5126 else if (caps
->VertexShaderVersion
== 2)
5128 caps
->VS20Caps
.caps
= 0;
5129 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH
;
5130 caps
->VS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_vs_temps
);
5131 caps
->VS20Caps
.static_flow_control_depth
= 1;
5133 caps
->MaxVShaderInstructionsExecuted
= 65535;
5134 caps
->MaxVertexShader30InstructionSlots
= 0;
5138 caps
->VS20Caps
.caps
= 0;
5139 caps
->VS20Caps
.dynamic_flow_control_depth
= 0;
5140 caps
->VS20Caps
.temp_count
= 0;
5141 caps
->VS20Caps
.static_flow_control_depth
= 0;
5143 caps
->MaxVShaderInstructionsExecuted
= 0;
5144 caps
->MaxVertexShader30InstructionSlots
= 0;
5147 if (caps
->PixelShaderVersion
>= 3)
5149 /* Where possible set the caps based on OpenGL extensions and if they
5150 * aren't set (in case of software rendering) use the PS 3.0 from
5151 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5154 /* Caps is more or less undocumented on MSDN but it appears to be
5155 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5156 * cards from Windows */
5157 caps
->PS20Caps
.caps
= WINED3DPS20CAPS_ARBITRARYSWIZZLE
|
5158 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS
|
5159 WINED3DPS20CAPS_PREDICATION
|
5160 WINED3DPS20CAPS_NODEPENDENTREADLIMIT
|
5161 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT
;
5162 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5163 caps
->PS20Caps
.dynamic_flow_control_depth
= WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
5164 caps
->PS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_ps_temps
);
5165 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5166 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH
;
5167 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5168 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS
;
5170 caps
->MaxPShaderInstructionsExecuted
= 65535;
5171 caps
->MaxPixelShader30InstructionSlots
= max(WINED3DMIN30SHADERINSTRUCTIONS
,
5172 adapter
->gl_info
.limits
.arb_ps_instructions
);
5174 else if(caps
->PixelShaderVersion
== 2)
5176 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5177 caps
->PS20Caps
.caps
= 0;
5178 caps
->PS20Caps
.dynamic_flow_control_depth
= 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5179 caps
->PS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_ps_temps
);
5180 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH
; /* Minimum: 1 */
5181 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5182 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS
;
5184 caps
->MaxPShaderInstructionsExecuted
= 512; /* Minimum value, a GeforceFX uses 1024 */
5185 caps
->MaxPixelShader30InstructionSlots
= 0;
5189 caps
->PS20Caps
.caps
= 0;
5190 caps
->PS20Caps
.dynamic_flow_control_depth
= 0;
5191 caps
->PS20Caps
.temp_count
= 0;
5192 caps
->PS20Caps
.static_flow_control_depth
= 0;
5193 caps
->PS20Caps
.instruction_slot_count
= 0;
5195 caps
->MaxPShaderInstructionsExecuted
= 0;
5196 caps
->MaxPixelShader30InstructionSlots
= 0;
5199 if (caps
->VertexShaderVersion
>= 2)
5201 /* OpenGL supports all the formats below, perhaps not always
5202 * without conversion, but it supports them.
5203 * Further GLSL doesn't seem to have an official unsigned type so
5204 * don't advertise it yet as I'm not sure how we handle it.
5205 * We might need to add some clamping in the shader engine to
5207 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5208 caps
->DeclTypes
= WINED3DDTCAPS_UBYTE4
|
5209 WINED3DDTCAPS_UBYTE4N
|
5210 WINED3DDTCAPS_SHORT2N
|
5211 WINED3DDTCAPS_SHORT4N
;
5212 if (gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
])
5214 caps
->DeclTypes
|= WINED3DDTCAPS_FLOAT16_2
|
5215 WINED3DDTCAPS_FLOAT16_4
;
5220 caps
->DeclTypes
= 0;
5223 /* Set DirectDraw helper Caps */
5224 ckey_caps
= WINEDDCKEYCAPS_DESTBLT
|
5225 WINEDDCKEYCAPS_SRCBLT
;
5226 fx_caps
= WINEDDFXCAPS_BLTALPHA
|
5227 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT
|
5228 WINEDDFXCAPS_BLTMIRRORUPDOWN
|
5229 WINEDDFXCAPS_BLTROTATION90
|
5230 WINEDDFXCAPS_BLTSHRINKX
|
5231 WINEDDFXCAPS_BLTSHRINKXN
|
5232 WINEDDFXCAPS_BLTSHRINKY
|
5233 WINEDDFXCAPS_BLTSHRINKYN
|
5234 WINEDDFXCAPS_BLTSTRETCHX
|
5235 WINEDDFXCAPS_BLTSTRETCHXN
|
5236 WINEDDFXCAPS_BLTSTRETCHY
|
5237 WINEDDFXCAPS_BLTSTRETCHYN
;
5238 blit_caps
= WINEDDCAPS_BLT
|
5239 WINEDDCAPS_BLTCOLORFILL
|
5240 WINEDDCAPS_BLTDEPTHFILL
|
5241 WINEDDCAPS_BLTSTRETCH
|
5242 WINEDDCAPS_CANBLTSYSMEM
|
5243 WINEDDCAPS_CANCLIP
|
5244 WINEDDCAPS_CANCLIPSTRETCHED
|
5245 WINEDDCAPS_COLORKEY
|
5246 WINEDDCAPS_COLORKEYHWASSIST
|
5247 WINEDDCAPS_ALIGNBOUNDARYSRC
;
5249 /* Fill the ddraw caps structure */
5250 caps
->ddraw_caps
.caps
= WINEDDCAPS_GDI
|
5251 WINEDDCAPS_PALETTE
|
5253 caps
->ddraw_caps
.caps2
= WINEDDCAPS2_CERTIFIED
|
5254 WINEDDCAPS2_NOPAGELOCKREQUIRED
|
5255 WINEDDCAPS2_PRIMARYGAMMA
|
5256 WINEDDCAPS2_WIDESURFACES
|
5257 WINEDDCAPS2_CANRENDERWINDOWED
;
5258 caps
->ddraw_caps
.color_key_caps
= ckey_caps
;
5259 caps
->ddraw_caps
.fx_caps
= fx_caps
;
5260 caps
->ddraw_caps
.svb_caps
= blit_caps
;
5261 caps
->ddraw_caps
.svb_color_key_caps
= ckey_caps
;
5262 caps
->ddraw_caps
.svb_fx_caps
= fx_caps
;
5263 caps
->ddraw_caps
.vsb_caps
= blit_caps
;
5264 caps
->ddraw_caps
.vsb_color_key_caps
= ckey_caps
;
5265 caps
->ddraw_caps
.vsb_fx_caps
= fx_caps
;
5266 caps
->ddraw_caps
.ssb_caps
= blit_caps
;
5267 caps
->ddraw_caps
.ssb_color_key_caps
= ckey_caps
;
5268 caps
->ddraw_caps
.ssb_fx_caps
= fx_caps
;
5270 caps
->ddraw_caps
.dds_caps
= WINEDDSCAPS_ALPHA
|
5271 WINEDDSCAPS_BACKBUFFER
|
5273 WINEDDSCAPS_FRONTBUFFER
|
5274 WINEDDSCAPS_OFFSCREENPLAIN
|
5275 WINEDDSCAPS_PALETTE
|
5276 WINEDDSCAPS_PRIMARYSURFACE
|
5277 WINEDDSCAPS_SYSTEMMEMORY
|
5278 WINEDDSCAPS_VIDEOMEMORY
|
5279 WINEDDSCAPS_VISIBLE
;
5281 if (!(wined3d
->flags
& WINED3D_NO3D
))
5283 caps
->ddraw_caps
.dds_caps
|= WINEDDSCAPS_3DDEVICE
|
5284 WINEDDSCAPS_MIPMAP
|
5285 WINEDDSCAPS_TEXTURE
|
5286 WINEDDSCAPS_ZBUFFER
;
5287 caps
->ddraw_caps
.caps
|= WINEDDCAPS_3D
;
5293 HRESULT CDECL
wined3d_device_create(struct wined3d
*wined3d
, UINT adapter_idx
, enum wined3d_device_type device_type
,
5294 HWND focus_window
, DWORD flags
, BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
,
5295 struct wined3d_device
**device
)
5297 struct wined3d_device
*object
;
5300 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5301 wined3d
, adapter_idx
, device_type
, focus_window
, flags
, device_parent
, device
);
5303 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5304 * number and create a device without a 3D adapter for 2D only operation. */
5305 if (wined3d
->adapter_count
&& adapter_idx
>= wined3d
->adapter_count
)
5306 return WINED3DERR_INVALIDCALL
;
5308 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5310 return E_OUTOFMEMORY
;
5312 hr
= device_init(object
, wined3d
, adapter_idx
, device_type
,
5313 focus_window
, flags
, surface_alignment
, device_parent
);
5316 WARN("Failed to initialize device, hr %#x.\n", hr
);
5317 HeapFree(GetProcessHeap(), 0, object
);
5321 TRACE("Created device %p.\n", object
);
5324 device_parent
->ops
->wined3d_device_created(device_parent
, *device
);
5329 static void WINE_GLAPI
invalid_func(const void *data
)
5331 ERR("Invalid vertex attribute function called\n");
5335 static void WINE_GLAPI
invalid_texcoord_func(GLenum unit
, const void *data
)
5337 ERR("Invalid texcoord function called\n");
5341 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5342 * the extension detection and are used in drawStridedSlow
5344 static void WINE_GLAPI
position_d3dcolor(const void *data
)
5346 DWORD pos
= *((const DWORD
*)data
);
5348 FIXME("Add a test for fixed function position from d3dcolor type\n");
5349 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4s(D3DCOLOR_B_R(pos
),
5355 static void WINE_GLAPI
position_float4(const void *data
)
5357 const GLfloat
*pos
= data
;
5359 if (pos
[3] != 0.0f
&& pos
[3] != 1.0f
)
5361 float w
= 1.0f
/ pos
[3];
5363 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4f(pos
[0] * w
, pos
[1] * w
, pos
[2] * w
, w
);
5367 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex3fv(pos
);
5371 static void WINE_GLAPI
diffuse_d3dcolor(const void *data
)
5373 DWORD diffuseColor
= *((const DWORD
*)data
);
5375 context_get_current()->gl_info
->gl_ops
.gl
.p_glColor4ub(D3DCOLOR_B_R(diffuseColor
),
5376 D3DCOLOR_B_G(diffuseColor
),
5377 D3DCOLOR_B_B(diffuseColor
),
5378 D3DCOLOR_B_A(diffuseColor
));
5381 static void WINE_GLAPI
specular_d3dcolor(const void *data
)
5383 DWORD specularColor
= *((const DWORD
*)data
);
5386 D3DCOLOR_B_R(specularColor
),
5387 D3DCOLOR_B_G(specularColor
),
5388 D3DCOLOR_B_B(specularColor
)
5391 context_get_current()->gl_info
->gl_ops
.ext
.p_glSecondaryColor3ubvEXT(d
);
5394 static void WINE_GLAPI
warn_no_specular_func(const void *data
)
5396 WARN("GL_EXT_secondary_color not supported\n");
5399 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter
*adapter
)
5401 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5402 struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
5403 struct wined3d_ffp_attrib_ops
*ops
= &d3d_info
->ffp_attrib_ops
;
5405 ops
->position
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5406 ops
->position
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5407 ops
->position
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex3fv
;
5408 if (!d3d_info
->xyzrhw
)
5409 ops
->position
[WINED3D_FFP_EMIT_FLOAT4
] = position_float4
;
5411 ops
->position
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex4fv
;
5412 ops
->position
[WINED3D_FFP_EMIT_D3DCOLOR
] = position_d3dcolor
;
5413 ops
->position
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5414 ops
->position
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5415 ops
->position
[WINED3D_FFP_EMIT_SHORT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex2sv
;
5416 ops
->position
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
5417 ops
->position
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5418 ops
->position
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
5419 ops
->position
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5420 ops
->position
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
5421 ops
->position
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5422 ops
->position
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5423 ops
->position
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5424 ops
->position
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5425 ops
->position
[WINED3D_FFP_EMIT_INVALID
] = invalid_func
;
5427 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5428 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5429 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor3fv
;
5430 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4fv
;
5431 ops
->diffuse
[WINED3D_FFP_EMIT_D3DCOLOR
] = diffuse_d3dcolor
;
5432 ops
->diffuse
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5433 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5434 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
5435 ops
->diffuse
[WINED3D_FFP_EMIT_UBYTE4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4ubv
;
5436 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5437 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4sv
;
5438 ops
->diffuse
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5439 ops
->diffuse
[WINED3D_FFP_EMIT_USHORT4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4usv
;
5440 ops
->diffuse
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5441 ops
->diffuse
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5442 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5443 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5444 ops
->diffuse
[WINED3D_FFP_EMIT_INVALID
] = invalid_func
;
5446 /* No 4 component entry points here. */
5447 ops
->specular
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5448 ops
->specular
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5449 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
5450 ops
->specular
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)GL_EXTCALL(glSecondaryColor3fvEXT
);
5452 ops
->specular
[WINED3D_FFP_EMIT_FLOAT3
] = warn_no_specular_func
;
5453 ops
->specular
[WINED3D_FFP_EMIT_FLOAT4
] = invalid_func
;
5454 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
5455 ops
->specular
[WINED3D_FFP_EMIT_D3DCOLOR
] = specular_d3dcolor
;
5457 ops
->specular
[WINED3D_FFP_EMIT_D3DCOLOR
] = warn_no_specular_func
;
5458 ops
->specular
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5459 ops
->specular
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5460 ops
->specular
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
5461 ops
->specular
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
5462 ops
->specular
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5463 ops
->specular
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
5464 ops
->specular
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5465 ops
->specular
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
5466 ops
->specular
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5467 ops
->specular
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5468 ops
->specular
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5469 ops
->specular
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5470 ops
->specular
[WINED3D_FFP_EMIT_INVALID
] = invalid_func
;
5472 /* Only 3 component entry points here. Test how others behave. Float4
5473 * normals are used by one of our tests, trying to pass it to the pixel
5474 * shader, which fails on Windows. */
5475 ops
->normal
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5476 ops
->normal
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5477 ops
->normal
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glNormal3fv
;
5478 /* Just ignore the 4th value. */
5479 ops
->normal
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glNormal3fv
;
5480 ops
->normal
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_func
;
5481 ops
->normal
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5482 ops
->normal
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5483 ops
->normal
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
5484 ops
->normal
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
5485 ops
->normal
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5486 ops
->normal
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
5487 ops
->normal
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5488 ops
->normal
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
5489 ops
->normal
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5490 ops
->normal
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5491 ops
->normal
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5492 ops
->normal
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5493 ops
->normal
[WINED3D_FFP_EMIT_INVALID
] = invalid_func
;
5495 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT1
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord1fvARB
;
5496 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT2
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2fvARB
;
5497 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord3fvARB
;
5498 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4fvARB
;
5499 ops
->texcoord
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_texcoord_func
;
5500 ops
->texcoord
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_texcoord_func
;
5501 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT2
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2svARB
;
5502 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT4
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4svARB
;
5503 ops
->texcoord
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_texcoord_func
;
5504 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_texcoord_func
;
5505 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_texcoord_func
;
5506 ops
->texcoord
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_texcoord_func
;
5507 ops
->texcoord
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_texcoord_func
;
5508 ops
->texcoord
[WINED3D_FFP_EMIT_UDEC3
] = invalid_texcoord_func
;
5509 ops
->texcoord
[WINED3D_FFP_EMIT_DEC3N
] = invalid_texcoord_func
;
5510 if (gl_info
->supported
[NV_HALF_FLOAT
])
5512 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
5513 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_2
] =
5514 (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2hvNV
;
5515 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_4
] =
5516 (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4hvNV
;
5520 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_texcoord_func
;
5521 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_texcoord_func
;
5523 ops
->texcoord
[WINED3D_FFP_EMIT_INVALID
] = invalid_texcoord_func
;
5526 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter
*adapter
, HDC dc
)
5528 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5531 if (gl_info
->supported
[WGL_ARB_PIXEL_FORMAT
])
5533 UINT attrib_count
= 0;
5539 attribute
= WGL_NUMBER_PIXEL_FORMATS_ARB
;
5540 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, 0, 0, 1, &attribute
, &cfg_count
));
5542 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, cfg_count
* sizeof(*adapter
->cfgs
));
5543 attribs
[attrib_count
++] = WGL_RED_BITS_ARB
;
5544 attribs
[attrib_count
++] = WGL_GREEN_BITS_ARB
;
5545 attribs
[attrib_count
++] = WGL_BLUE_BITS_ARB
;
5546 attribs
[attrib_count
++] = WGL_ALPHA_BITS_ARB
;
5547 attribs
[attrib_count
++] = WGL_COLOR_BITS_ARB
;
5548 attribs
[attrib_count
++] = WGL_DEPTH_BITS_ARB
;
5549 attribs
[attrib_count
++] = WGL_STENCIL_BITS_ARB
;
5550 attribs
[attrib_count
++] = WGL_DRAW_TO_WINDOW_ARB
;
5551 attribs
[attrib_count
++] = WGL_PIXEL_TYPE_ARB
;
5552 attribs
[attrib_count
++] = WGL_DOUBLE_BUFFER_ARB
;
5553 attribs
[attrib_count
++] = WGL_AUX_BUFFERS_ARB
;
5555 for (i
= 0, adapter
->cfg_count
= 0; i
< cfg_count
; ++i
)
5557 struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[adapter
->cfg_count
];
5558 int format_id
= i
+ 1;
5560 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, attrib_count
, attribs
, values
)))
5563 cfg
->iPixelFormat
= format_id
;
5564 cfg
->redSize
= values
[0];
5565 cfg
->greenSize
= values
[1];
5566 cfg
->blueSize
= values
[2];
5567 cfg
->alphaSize
= values
[3];
5568 cfg
->colorSize
= values
[4];
5569 cfg
->depthSize
= values
[5];
5570 cfg
->stencilSize
= values
[6];
5571 cfg
->windowDrawable
= values
[7];
5572 cfg
->iPixelType
= values
[8];
5573 cfg
->doubleBuffer
= values
[9];
5574 cfg
->auxBuffers
= values
[10];
5576 cfg
->numSamples
= 0;
5577 /* Check multisample support. */
5578 if (gl_info
->supported
[ARB_MULTISAMPLE
])
5580 int attribs
[2] = {WGL_SAMPLE_BUFFERS_ARB
, WGL_SAMPLES_ARB
};
5583 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, 2, attribs
, values
)))
5585 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
5586 * multisampling is supported. values[1] = number of
5587 * multisample buffers. */
5589 cfg
->numSamples
= values
[1];
5593 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5594 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5595 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
5596 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
5597 cfg
->depthSize
, cfg
->stencilSize
, cfg
->numSamples
, cfg
->windowDrawable
);
5599 ++adapter
->cfg_count
;
5606 cfg_count
= DescribePixelFormat(dc
, 0, 0, 0);
5607 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, cfg_count
* sizeof(*adapter
->cfgs
));
5609 for (i
= 0, adapter
->cfg_count
= 0; i
< cfg_count
; ++i
)
5611 struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[adapter
->cfg_count
];
5612 PIXELFORMATDESCRIPTOR pfd
;
5613 int format_id
= i
+ 1;
5615 if (!DescribePixelFormat(dc
, format_id
, sizeof(pfd
), &pfd
))
5618 /* We only want HW acceleration using an OpenGL ICD driver.
5619 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
5620 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
5621 * driver (e.g. 3dfx minigl). */
5622 if (pfd
.dwFlags
& (PFD_GENERIC_FORMAT
| PFD_GENERIC_ACCELERATED
))
5624 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id
);
5628 cfg
->iPixelFormat
= format_id
;
5629 cfg
->redSize
= pfd
.cRedBits
;
5630 cfg
->greenSize
= pfd
.cGreenBits
;
5631 cfg
->blueSize
= pfd
.cBlueBits
;
5632 cfg
->alphaSize
= pfd
.cAlphaBits
;
5633 cfg
->colorSize
= pfd
.cColorBits
;
5634 cfg
->depthSize
= pfd
.cDepthBits
;
5635 cfg
->stencilSize
= pfd
.cStencilBits
;
5636 cfg
->windowDrawable
= (pfd
.dwFlags
& PFD_DRAW_TO_WINDOW
) ? 1 : 0;
5637 cfg
->iPixelType
= (pfd
.iPixelType
== PFD_TYPE_RGBA
) ? WGL_TYPE_RGBA_ARB
: WGL_TYPE_COLORINDEX_ARB
;
5638 cfg
->doubleBuffer
= (pfd
.dwFlags
& PFD_DOUBLEBUFFER
) ? 1 : 0;
5639 cfg
->auxBuffers
= pfd
.cAuxBuffers
;
5640 cfg
->numSamples
= 0;
5642 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5643 "depth=%d, stencil=%d, windowDrawable=%d\n",
5644 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
5645 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
5646 cfg
->depthSize
, cfg
->stencilSize
, cfg
->windowDrawable
);
5648 ++adapter
->cfg_count
;
5653 static BOOL
wined3d_adapter_init(struct wined3d_adapter
*adapter
, UINT ordinal
)
5655 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5656 struct wined3d_caps_gl_ctx caps_gl_ctx
= {0};
5657 unsigned int ctx_attrib_idx
= 0;
5658 DISPLAY_DEVICEW display_device
;
5659 GLint ctx_attribs
[3];
5661 TRACE("adapter %p, ordinal %u.\n", adapter
, ordinal
);
5663 adapter
->ordinal
= ordinal
;
5664 adapter
->monitorPoint
.x
= -1;
5665 adapter
->monitorPoint
.y
= -1;
5667 /* Dynamically load all GL core functions */
5668 #ifdef USE_WIN32_OPENGL
5670 HMODULE mod_gl
= GetModuleHandleA("opengl32.dll");
5671 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5674 gl_info
->gl_ops
.wgl
.p_wglSwapBuffers
= (void *)GetProcAddress(mod_gl
, "wglSwapBuffers");
5677 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5679 HDC hdc
= GetDC( 0 );
5680 const struct opengl_funcs
*wgl_driver
= __wine_get_wgl_driver( hdc
, WINE_WGL_DRIVER_VERSION
);
5681 ReleaseDC( 0, hdc
);
5682 if (!wgl_driver
|| wgl_driver
== (void *)-1) return FALSE
;
5683 gl_info
->gl_ops
.wgl
= wgl_driver
->wgl
;
5684 gl_info
->gl_ops
.gl
= wgl_driver
->gl
;
5688 glEnableWINE
= gl_info
->gl_ops
.gl
.p_glEnable
;
5689 glDisableWINE
= gl_info
->gl_ops
.gl
.p_glDisable
;
5691 if (!AllocateLocallyUniqueId(&adapter
->luid
))
5693 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
5696 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
5697 adapter
->luid
.HighPart
, adapter
->luid
.LowPart
, adapter
);
5699 if (!wined3d_caps_gl_ctx_create(&caps_gl_ctx
))
5701 ERR("Failed to get a GL context for adapter %p.\n", adapter
);
5705 if (context_debug_output_enabled(gl_info
))
5707 ctx_attribs
[ctx_attrib_idx
++] = WGL_CONTEXT_FLAGS_ARB
;
5708 ctx_attribs
[ctx_attrib_idx
++] = WGL_CONTEXT_DEBUG_BIT_ARB
;
5710 ctx_attribs
[ctx_attrib_idx
] = 0;
5711 wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx
, gl_info
, ctx_attribs
);
5713 if (!wined3d_adapter_init_gl_caps(adapter
))
5715 ERR("Failed to initialize GL caps for adapter %p.\n", adapter
);
5716 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
5720 wined3d_adapter_init_fb_cfgs(adapter
, caps_gl_ctx
.dc
);
5721 /* We haven't found any suitable formats. This should only happen in
5722 * case of GDI software rendering, which is pretty useless anyway. */
5723 if (!adapter
->cfg_count
)
5725 WARN("No suitable pixel formats found.\n");
5726 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
5727 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
5731 if (!wined3d_adapter_init_format_info(adapter
))
5733 ERR("Failed to initialize GL format info.\n");
5734 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
5735 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
5739 adapter
->vram_bytes
= adapter
->driver_info
.vram_bytes
;
5740 adapter
->vram_bytes_used
= 0;
5741 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter
->vram_bytes
));
5743 display_device
.cb
= sizeof(display_device
);
5744 EnumDisplayDevicesW(NULL
, ordinal
, &display_device
, 0);
5745 TRACE("DeviceName: %s\n", debugstr_w(display_device
.DeviceName
));
5746 strcpyW(adapter
->DeviceName
, display_device
.DeviceName
);
5748 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
5750 wined3d_adapter_init_ffp_attrib_ops(adapter
);
5755 static void wined3d_adapter_init_nogl(struct wined3d_adapter
*adapter
, UINT ordinal
)
5757 DISPLAY_DEVICEW display_device
;
5759 memset(adapter
, 0, sizeof(*adapter
));
5760 adapter
->ordinal
= ordinal
;
5761 adapter
->monitorPoint
.x
= -1;
5762 adapter
->monitorPoint
.y
= -1;
5764 adapter
->driver_info
.name
= "Display";
5765 adapter
->driver_info
.description
= "WineD3D DirectDraw Emulation";
5766 if (wined3d_settings
.emulated_textureram
)
5767 adapter
->vram_bytes
= wined3d_settings
.emulated_textureram
;
5769 adapter
->vram_bytes
= 128 * 1024 * 1024;
5771 initPixelFormatsNoGL(&adapter
->gl_info
);
5773 adapter
->vertex_pipe
= &none_vertex_pipe
;
5774 adapter
->fragment_pipe
= &none_fragment_pipe
;
5775 adapter
->shader_backend
= &none_shader_backend
;
5776 adapter
->blitter
= &cpu_blit
;
5778 display_device
.cb
= sizeof(display_device
);
5779 EnumDisplayDevicesW(NULL
, ordinal
, &display_device
, 0);
5780 TRACE("DeviceName: %s\n", debugstr_w(display_device
.DeviceName
));
5781 strcpyW(adapter
->DeviceName
, display_device
.DeviceName
);
5784 static void STDMETHODCALLTYPE
wined3d_null_wined3d_object_destroyed(void *parent
) {}
5786 const struct wined3d_parent_ops wined3d_null_parent_ops
=
5788 wined3d_null_wined3d_object_destroyed
,
5791 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
)
5794 wined3d
->flags
= flags
;
5796 TRACE("Initializing adapters.\n");
5798 if (flags
& WINED3D_NO3D
)
5800 wined3d_adapter_init_nogl(&wined3d
->adapters
[0], 0);
5801 wined3d
->adapter_count
= 1;
5805 if (!wined3d_adapter_init(&wined3d
->adapters
[0], 0))
5807 WARN("Failed to initialize adapter.\n");
5810 wined3d
->adapter_count
= 1;