wined3d: Recognize the SM4 breakc opcode.
[wine/multimedia.git] / dlls / wined3d / shader_sm4.c
blob7d753d3d67313722de1d9fb550560305168e5dbe
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include "wine/port.h"
22 #include "wined3d_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
26 #define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
27 #define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
29 #define WINED3D_SM4_OPCODE_MASK 0xff
31 #define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
32 #define WINED3D_SM4_REGISTER_ORDER_MASK (0x3 << WINED3D_SM4_REGISTER_ORDER_SHIFT)
34 #define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
35 #define WINED3D_SM4_REGISTER_TYPE_MASK (0xf << WINED3D_SM4_REGISTER_TYPE_SHIFT)
37 #define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
38 #define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3 << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
40 #define WINED3D_SM4_WRITEMASK_SHIFT 4
41 #define WINED3D_SM4_WRITEMASK_MASK (0xf << WINED3D_SM4_WRITEMASK_SHIFT)
43 #define WINED3D_SM4_SWIZZLE_SHIFT 4
44 #define WINED3D_SM4_SWIZZLE_MASK (0xff << WINED3D_SM4_SWIZZLE_SHIFT)
46 #define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
47 #define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
49 enum wined3d_sm4_opcode
51 WINED3D_SM4_OP_ADD = 0x00,
52 WINED3D_SM4_OP_BREAKC = 0x03,
53 WINED3D_SM4_OP_DP3 = 0x10,
54 WINED3D_SM4_OP_DP4 = 0x11,
55 WINED3D_SM4_OP_EXP = 0x19,
56 WINED3D_SM4_OP_IGE = 0x21,
57 WINED3D_SM4_OP_LOG = 0x2f,
58 WINED3D_SM4_OP_MIN = 0x33,
59 WINED3D_SM4_OP_MAX = 0x34,
60 WINED3D_SM4_OP_MOV = 0x36,
61 WINED3D_SM4_OP_MUL = 0x38,
62 WINED3D_SM4_OP_RET = 0x3e,
63 WINED3D_SM4_OP_RSQ = 0x44,
64 WINED3D_SM4_OP_SINCOS = 0x4d,
67 enum wined3d_sm4_register_type
69 WINED3D_SM4_RT_TEMP = 0x0,
70 WINED3D_SM4_RT_INPUT = 0x1,
71 WINED3D_SM4_RT_OUTPUT = 0x2,
72 WINED3D_SM4_RT_IMMCONST = 0x4,
73 WINED3D_SM4_RT_CONSTBUFFER = 0x8,
76 enum wined3d_sm4_immconst_type
78 WINED3D_SM4_IMMCONST_FLOAT = 0x1,
79 WINED3D_SM4_IMMCONST_FLOAT4 = 0x2,
82 struct wined3d_sm4_data
84 struct wined3d_shader_version shader_version;
85 const DWORD *end;
86 const struct wined3d_shader_signature *output_signature;
89 struct wined3d_sm4_opcode_info
91 enum wined3d_sm4_opcode opcode;
92 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
93 UINT dst_count;
94 UINT src_count;
97 struct sysval_map
99 enum wined3d_sysval_semantic sysval;
100 WINED3DSHADER_PARAM_REGISTER_TYPE register_type;
101 UINT register_idx;
104 static const struct wined3d_sm4_opcode_info opcode_table[] =
106 {WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, 1, 2},
107 {WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, 0, 1},
108 {WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, 1, 2},
109 {WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2},
110 {WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, 1, 1},
111 {WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, 1, 2},
112 {WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, 1, 1},
113 {WINED3D_SM4_OP_MIN, WINED3DSIH_MIN, 1, 2},
114 {WINED3D_SM4_OP_MAX, WINED3DSIH_MAX, 1, 2},
115 {WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, 1, 1},
116 {WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, 1, 2},
117 {WINED3D_SM4_OP_RET, WINED3DSIH_RET, 0, 0},
118 {WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, 1, 1},
119 {WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, 1, 2},
122 static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table[] =
124 /* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
125 /* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
126 /* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
127 /* UNKNOWN */ 0,
128 /* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
129 /* UNKNOWN */ 0,
130 /* UNKNOWN */ 0,
131 /* UNKNOWN */ 0,
132 /* WINED3D_SM4_RT_CONSTBUFFER */ WINED3DSPR_CONSTBUFFER,
135 static const struct sysval_map sysval_map[] =
137 {WINED3D_SV_DEPTH, WINED3DSPR_DEPTHOUT, 0},
138 {WINED3D_SV_TARGET0, WINED3DSPR_COLOROUT, 0},
139 {WINED3D_SV_TARGET1, WINED3DSPR_COLOROUT, 1},
140 {WINED3D_SV_TARGET2, WINED3DSPR_COLOROUT, 2},
141 {WINED3D_SV_TARGET3, WINED3DSPR_COLOROUT, 3},
142 {WINED3D_SV_TARGET4, WINED3DSPR_COLOROUT, 4},
143 {WINED3D_SV_TARGET5, WINED3DSPR_COLOROUT, 5},
144 {WINED3D_SV_TARGET6, WINED3DSPR_COLOROUT, 6},
145 {WINED3D_SV_TARGET7, WINED3DSPR_COLOROUT, 7},
148 static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
150 unsigned int i;
152 for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
154 if (opcode == opcode_table[i].opcode) return &opcode_table[i];
157 return NULL;
160 static void map_sysval(enum wined3d_sysval_semantic sysval, struct wined3d_shader_register *reg)
162 unsigned int i;
164 for (i = 0; i < sizeof(sysval_map) / sizeof(*sysval_map); ++i)
166 if (sysval == sysval_map[i].sysval)
168 reg->type = sysval_map[i].register_type;
169 reg->idx = sysval_map[i].register_idx;
174 static void map_register(struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
176 switch (priv->shader_version.type)
178 case WINED3D_SHADER_TYPE_PIXEL:
179 if (reg->type == WINED3DSPR_OUTPUT)
181 unsigned int i;
182 const struct wined3d_shader_signature *s = priv->output_signature;
184 if (!s)
186 ERR("Shader has no output signature, unable to map register.\n");
187 break;
190 for (i = 0; i < s->element_count; ++i)
192 if (s->elements[i].register_idx == reg->idx)
194 map_sysval(s->elements[i].sysval_semantic, reg);
195 break;
199 break;
201 default:
202 break;
206 static void *shader_sm4_init(const DWORD *byte_code, const struct wined3d_shader_signature *output_signature)
208 struct wined3d_sm4_data *priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv));
209 if (!priv)
211 ERR("Failed to allocate private data\n");
212 return NULL;
215 priv->output_signature = output_signature;
217 return priv;
220 static void shader_sm4_free(void *data)
222 HeapFree(GetProcessHeap(), 0, data);
225 static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
227 struct wined3d_sm4_data *priv = data;
228 DWORD version_token;
230 priv->end = *ptr;
232 version_token = *(*ptr)++;
233 TRACE("version: 0x%08x\n", version_token);
235 TRACE("token count: %u\n", **ptr);
236 priv->end += *(*ptr)++;
238 switch (version_token >> 16)
240 case WINED3D_SM4_PS:
241 priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
242 break;
244 case WINED3D_SM4_VS:
245 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
246 break;
248 case WINED3D_SM4_GS:
249 priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
250 break;
252 default:
253 FIXME("Unrecognized shader type %#x\n", version_token >> 16);
255 priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
256 priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
258 *shader_version = priv->shader_version;
261 static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
262 UINT *param_size)
264 const struct wined3d_sm4_opcode_info *opcode_info;
265 DWORD token = *(*ptr)++;
266 DWORD opcode = token & WINED3D_SM4_OPCODE_MASK;
268 *param_size = ((token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) - 1;
270 opcode_info = get_opcode_info(opcode);
271 if (!opcode_info)
273 FIXME("Unrecognized opcode %#x, token 0x%08x\n", opcode, token);
274 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
275 return;
278 ins->handler_idx = opcode_info->handler_idx;
279 ins->flags = 0;
280 ins->coissue = 0;
281 ins->predicate = 0;
282 ins->dst_count = opcode_info->dst_count;
283 ins->src_count = opcode_info->src_count;
286 static void shader_sm4_read_src_param(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
287 struct wined3d_shader_src_param *src_rel_addr)
289 struct wined3d_sm4_data *priv = data;
290 DWORD token = *(*ptr)++;
291 enum wined3d_sm4_register_type register_type;
292 DWORD order;
294 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
295 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
297 FIXME("Unhandled register type %#x\n", register_type);
298 src_param->reg.type = WINED3DSPR_TEMP;
300 else
302 src_param->reg.type = register_type_table[register_type];
305 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
307 if (order < 1) src_param->reg.idx = ~0U;
308 else src_param->reg.idx = *(*ptr)++;
310 if (order < 2) src_param->reg.array_idx = ~0U;
311 else src_param->reg.array_idx = *(*ptr)++;
313 if (order > 2) FIXME("Unhandled order %u.\n", order);
315 if (register_type == WINED3D_SM4_RT_IMMCONST)
317 enum wined3d_sm4_immconst_type immconst_type =
318 (token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
319 src_param->swizzle = WINED3DSP_NOSWIZZLE;
321 switch(immconst_type)
323 case WINED3D_SM4_IMMCONST_FLOAT:
324 src_param->reg.immconst_type = WINED3D_IMMCONST_FLOAT;
325 memcpy(src_param->reg.immconst_data, *ptr, 1 * sizeof(DWORD));
326 *ptr += 1;
327 break;
329 case WINED3D_SM4_IMMCONST_FLOAT4:
330 src_param->reg.immconst_type = WINED3D_IMMCONST_FLOAT4;
331 memcpy(src_param->reg.immconst_data, *ptr, 4 * sizeof(DWORD));
332 *ptr += 4;
333 break;
335 default:
336 FIXME("Unhandled immediate constant type %#x\n", immconst_type);
337 break;
340 else
342 src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
345 src_param->modifiers = 0;
346 src_param->reg.rel_addr = NULL;
348 map_register(priv, &src_param->reg);
351 static void shader_sm4_read_dst_param(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
352 struct wined3d_shader_src_param *dst_rel_addr)
354 struct wined3d_sm4_data *priv = data;
355 DWORD token = *(*ptr)++;
356 enum wined3d_sm4_register_type register_type;
357 DWORD order;
359 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
360 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
362 FIXME("Unhandled register type %#x\n", register_type);
363 dst_param->reg.type = WINED3DSPR_TEMP;
365 else
367 dst_param->reg.type = register_type_table[register_type];
370 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
372 if (order < 1) dst_param->reg.idx = ~0U;
373 else dst_param->reg.idx = *(*ptr)++;
375 if (order < 2) dst_param->reg.array_idx = ~0U;
376 else dst_param->reg.array_idx = *(*ptr)++;
378 if (order > 2) FIXME("Unhandled order %u.\n", order);
380 dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
381 dst_param->modifiers = 0;
382 dst_param->shift = 0;
383 dst_param->reg.rel_addr = NULL;
385 map_register(priv, &dst_param->reg);
388 static void shader_sm4_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic)
390 FIXME("ptr %p, semantic %p stub!\n", ptr, semantic);
393 static void shader_sm4_read_comment(const DWORD **ptr, const char **comment)
395 FIXME("ptr %p, comment %p stub!\n", ptr, comment);
396 *comment = NULL;
399 static BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
401 struct wined3d_sm4_data *priv = data;
402 return *ptr == priv->end;
405 const struct wined3d_shader_frontend sm4_shader_frontend =
407 shader_sm4_init,
408 shader_sm4_free,
409 shader_sm4_read_header,
410 shader_sm4_read_opcode,
411 shader_sm4_read_src_param,
412 shader_sm4_read_dst_param,
413 shader_sm4_read_semantic,
414 shader_sm4_read_comment,
415 shader_sm4_is_end,