2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(wine_d3d
);
31 void (*wine_tsx11_lock_ptr
)(void) = NULL
;
32 void (*wine_tsx11_unlock_ptr
)(void) = NULL
;
35 /* When updating default value here, make sure to update winecfg as well,
36 * where appropriate. */
37 wined3d_settings_t wined3d_settings
=
39 VS_HW
, /* Hardware by default */
40 PS_HW
, /* Hardware by default */
41 VBO_HW
, /* Hardware by default */
42 TRUE
, /* Use of GLSL enabled by default */
43 ORM_BACKBUFFER
, /* Use the backbuffer to do offscreen rendering */
44 RTL_AUTO
, /* Automatically determine best locking method */
45 0, /* The default of memory is set in FillGLCaps */
46 NULL
/* No wine logo by default */
49 IWineD3D
* WINAPI
WineDirect3DCreate(UINT SDKVersion
, UINT dxVersion
, IUnknown
*parent
) {
52 if (!InitAdapters()) {
53 WARN("Failed to initialize direct3d adapters, Direct3D will not be available\n");
55 ERR("Direct3D%d is not available without opengl\n", dxVersion
);
60 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IWineD3DImpl
));
61 object
->lpVtbl
= &IWineD3D_Vtbl
;
62 object
->dxVersion
= dxVersion
;
64 object
->parent
= parent
;
66 TRACE("Created WineD3D object @ %p for d3d%d support\n", object
, dxVersion
);
68 return (IWineD3D
*)object
;
71 static inline DWORD
get_config_key(HKEY defkey
, HKEY appkey
, const char* name
, char* buffer
, DWORD size
)
73 if (0 != appkey
&& !RegQueryValueExA( appkey
, name
, 0, NULL
, (LPBYTE
) buffer
, &size
)) return 0;
74 if (0 != defkey
&& !RegQueryValueExA( defkey
, name
, 0, NULL
, (LPBYTE
) buffer
, &size
)) return 0;
75 return ERROR_FILE_NOT_FOUND
;
78 static void wined3d_do_nothing(void)
82 /* At process attach */
83 BOOL WINAPI
DllMain(HINSTANCE hInstDLL
, DWORD fdwReason
, LPVOID lpv
)
85 TRACE("WineD3D DLLMain Reason=%d\n", fdwReason
);
86 if (fdwReason
== DLL_PROCESS_ATTACH
)
89 char buffer
[MAX_PATH
+10];
90 DWORD size
= sizeof(buffer
);
96 atifs_shader_backend
.shader_dll_load_init();
97 glsl_shader_backend
.shader_dll_load_init();
98 arb_program_shader_backend
.shader_dll_load_init();
99 none_shader_backend
.shader_dll_load_init();
101 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
102 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
103 * Various articles/posts about OpenGL problems on Windows recommend this. */
104 wc
.style
= CS_HREDRAW
| CS_VREDRAW
;
105 wc
.lpfnWndProc
= DefWindowProcA
;
108 wc
.hInstance
= hInstDLL
;
109 wc
.hIcon
= LoadIconA(NULL
, (LPCSTR
)IDI_WINLOGO
);
110 wc
.hCursor
= LoadCursorA(NULL
, (LPCSTR
)IDC_ARROW
);
111 wc
.hbrBackground
= NULL
;
112 wc
.lpszMenuName
= NULL
;
113 wc
.lpszClassName
= "WineD3D_OpenGL";
115 if (!RegisterClassA(&wc
) && GetLastError() != ERROR_CLASS_ALREADY_EXISTS
)
117 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
121 DisableThreadLibraryCalls(hInstDLL
);
123 mod
= GetModuleHandleA( "winex11.drv" );
126 wine_tsx11_lock_ptr
= (void *)GetProcAddress( mod
, "wine_tsx11_lock" );
127 wine_tsx11_unlock_ptr
= (void *)GetProcAddress( mod
, "wine_tsx11_unlock" );
129 else /* We are most likely on Windows */
131 wine_tsx11_lock_ptr
= wined3d_do_nothing
;
132 wine_tsx11_unlock_ptr
= wined3d_do_nothing
;
134 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
135 if ( RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\Direct3D", &hkey
) ) hkey
= 0;
137 len
= GetModuleFileNameA( 0, buffer
, MAX_PATH
);
138 if (len
&& len
< MAX_PATH
)
141 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
142 if (!RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\AppDefaults", &tmpkey
))
144 char *p
, *appname
= buffer
;
145 if ((p
= strrchr( appname
, '/' ))) appname
= p
+ 1;
146 if ((p
= strrchr( appname
, '\\' ))) appname
= p
+ 1;
147 strcat( appname
, "\\Direct3D" );
148 TRACE("appname = [%s]\n", appname
);
149 if (RegOpenKeyA( tmpkey
, appname
, &appkey
)) appkey
= 0;
150 RegCloseKey( tmpkey
);
154 if ( 0 != hkey
|| 0 != appkey
)
156 if ( !get_config_key( hkey
, appkey
, "VertexShaderMode", buffer
, size
) )
158 if (!strcmp(buffer
,"none"))
160 TRACE("Disable vertex shaders\n");
161 wined3d_settings
.vs_mode
= VS_NONE
;
164 if ( !get_config_key( hkey
, appkey
, "PixelShaderMode", buffer
, size
) )
166 if (!strcmp(buffer
,"enabled"))
168 TRACE("Allow pixel shaders\n");
169 wined3d_settings
.ps_mode
= PS_HW
;
171 if (!strcmp(buffer
,"disabled"))
173 TRACE("Disable pixel shaders\n");
174 wined3d_settings
.ps_mode
= PS_NONE
;
177 if ( !get_config_key( hkey
, appkey
, "VertexBufferMode", buffer
, size
) )
179 if (!strcmp(buffer
,"none"))
181 TRACE("Disable Vertex Buffer Hardware support\n");
182 wined3d_settings
.vbo_mode
= VBO_NONE
;
184 else if (!strcmp(buffer
,"hardware"))
186 TRACE("Allow Vertex Buffer Hardware support\n");
187 wined3d_settings
.vbo_mode
= VBO_HW
;
190 if ( !get_config_key( hkey
, appkey
, "UseGLSL", buffer
, size
) )
192 if (!strcmp(buffer
,"disabled"))
194 TRACE("Use of GL Shading Language disabled\n");
195 wined3d_settings
.glslRequested
= FALSE
;
198 if ( !get_config_key( hkey
, appkey
, "OffscreenRenderingMode", buffer
, size
) )
200 if (!strcmp(buffer
,"backbuffer"))
202 TRACE("Using the backbuffer for offscreen rendering\n");
203 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
205 else if (!strcmp(buffer
,"pbuffer"))
207 TRACE("Using PBuffers for offscreen rendering\n");
208 wined3d_settings
.offscreen_rendering_mode
= ORM_PBUFFER
;
210 else if (!strcmp(buffer
,"fbo"))
212 TRACE("Using FBOs for offscreen rendering\n");
213 wined3d_settings
.offscreen_rendering_mode
= ORM_FBO
;
216 if ( !get_config_key( hkey
, appkey
, "RenderTargetLockMode", buffer
, size
) )
218 if (!strcmp(buffer
,"disabled"))
220 TRACE("Disabling render target locking\n");
221 wined3d_settings
.rendertargetlock_mode
= RTL_DISABLE
;
223 else if (!strcmp(buffer
,"readdraw"))
225 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
226 wined3d_settings
.rendertargetlock_mode
= RTL_READDRAW
;
228 else if (!strcmp(buffer
,"readtex"))
230 TRACE("Using glReadPixels for render target reading and textures for writing\n");
231 wined3d_settings
.rendertargetlock_mode
= RTL_READTEX
;
233 else if (!strcmp(buffer
,"texdraw"))
235 TRACE("Using textures for render target reading and glDrawPixels for writing\n");
236 wined3d_settings
.rendertargetlock_mode
= RTL_TEXDRAW
;
238 else if (!strcmp(buffer
,"textex"))
240 TRACE("Reading render targets via textures and writing via textures\n");
241 wined3d_settings
.rendertargetlock_mode
= RTL_TEXTEX
;
244 if ( !get_config_key( hkey
, appkey
, "VideoMemorySize", buffer
, size
) )
246 int TmpVideoMemorySize
= atoi(buffer
);
247 if(TmpVideoMemorySize
> 0)
249 wined3d_settings
.emulated_textureram
= TmpVideoMemorySize
*1024*1024;
250 TRACE("Use %iMB = %d byte for emulated_textureram\n",
252 wined3d_settings
.emulated_textureram
);
255 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize
);
257 if ( !get_config_key( hkey
, appkey
, "WineLogo", buffer
, size
) )
259 wined3d_settings
.logo
= HeapAlloc(GetProcessHeap(), 0, strlen(buffer
) + 1);
260 if(wined3d_settings
.logo
) strcpy(wined3d_settings
.logo
, buffer
);
263 if (wined3d_settings
.vs_mode
== VS_HW
)
264 TRACE("Allow HW vertex shaders\n");
265 if (wined3d_settings
.ps_mode
== PS_NONE
)
266 TRACE("Disable pixel shaders\n");
267 if (wined3d_settings
.vbo_mode
== VBO_NONE
)
268 TRACE("Disable Vertex Buffer Hardware support\n");
269 if (wined3d_settings
.glslRequested
)
270 TRACE("If supported by your system, GL Shading Language will be used\n");
272 if (appkey
) RegCloseKey( appkey
);
273 if (hkey
) RegCloseKey( hkey
);