mscoree: Add missing interfaces.
[wine/multimedia.git] / dlls / wined3d / wined3d_main.c
blob6d6a47389b36868540efa15775fe0c8f5418cf24
1 /*
2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
25 #include "initguid.h"
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(wine_d3d);
30 int num_lock = 0;
31 void (*wine_tsx11_lock_ptr)(void) = NULL;
32 void (*wine_tsx11_unlock_ptr)(void) = NULL;
35 /* When updating default value here, make sure to update winecfg as well,
36 * where appropriate. */
37 wined3d_settings_t wined3d_settings =
39 VS_HW, /* Hardware by default */
40 PS_HW, /* Hardware by default */
41 VBO_HW, /* Hardware by default */
42 TRUE, /* Use of GLSL enabled by default */
43 ORM_BACKBUFFER, /* Use the backbuffer to do offscreen rendering */
44 RTL_AUTO, /* Automatically determine best locking method */
45 0, /* The default of memory is set in FillGLCaps */
46 NULL /* No wine logo by default */
49 IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *parent) {
50 IWineD3DImpl* object;
52 if (!InitAdapters()) {
53 WARN("Failed to initialize direct3d adapters, Direct3D will not be available\n");
54 if(dxVersion > 7) {
55 ERR("Direct3D%d is not available without opengl\n", dxVersion);
56 return NULL;
60 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DImpl));
61 object->lpVtbl = &IWineD3D_Vtbl;
62 object->dxVersion = dxVersion;
63 object->ref = 1;
64 object->parent = parent;
66 TRACE("Created WineD3D object @ %p for d3d%d support\n", object, dxVersion);
68 return (IWineD3D *)object;
71 static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
73 if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
74 if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
75 return ERROR_FILE_NOT_FOUND;
78 static void wined3d_do_nothing(void)
82 /* At process attach */
83 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
85 TRACE("WineD3D DLLMain Reason=%d\n", fdwReason);
86 if (fdwReason == DLL_PROCESS_ATTACH)
88 HMODULE mod;
89 char buffer[MAX_PATH+10];
90 DWORD size = sizeof(buffer);
91 HKEY hkey = 0;
92 HKEY appkey = 0;
93 DWORD len;
94 WNDCLASSA wc;
96 atifs_shader_backend.shader_dll_load_init();
97 glsl_shader_backend.shader_dll_load_init();
98 arb_program_shader_backend.shader_dll_load_init();
99 none_shader_backend.shader_dll_load_init();
101 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
102 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
103 * Various articles/posts about OpenGL problems on Windows recommend this. */
104 wc.style = CS_HREDRAW | CS_VREDRAW;
105 wc.lpfnWndProc = DefWindowProcA;
106 wc.cbClsExtra = 0;
107 wc.cbWndExtra = 0;
108 wc.hInstance = hInstDLL;
109 wc.hIcon = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO);
110 wc.hCursor = LoadCursorA(NULL, (LPCSTR)IDC_ARROW);
111 wc.hbrBackground = NULL;
112 wc.lpszMenuName = NULL;
113 wc.lpszClassName = "WineD3D_OpenGL";
115 if (!RegisterClassA(&wc) && GetLastError() != ERROR_CLASS_ALREADY_EXISTS)
117 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
118 return FALSE;
121 DisableThreadLibraryCalls(hInstDLL);
123 mod = GetModuleHandleA( "winex11.drv" );
124 if (mod)
126 wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
127 wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
129 else /* We are most likely on Windows */
131 wine_tsx11_lock_ptr = wined3d_do_nothing;
132 wine_tsx11_unlock_ptr = wined3d_do_nothing;
134 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
135 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
137 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
138 if (len && len < MAX_PATH)
140 HKEY tmpkey;
141 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
142 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
144 char *p, *appname = buffer;
145 if ((p = strrchr( appname, '/' ))) appname = p + 1;
146 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
147 strcat( appname, "\\Direct3D" );
148 TRACE("appname = [%s]\n", appname);
149 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
150 RegCloseKey( tmpkey );
154 if ( 0 != hkey || 0 != appkey )
156 if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) )
158 if (!strcmp(buffer,"none"))
160 TRACE("Disable vertex shaders\n");
161 wined3d_settings.vs_mode = VS_NONE;
164 if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) )
166 if (!strcmp(buffer,"enabled"))
168 TRACE("Allow pixel shaders\n");
169 wined3d_settings.ps_mode = PS_HW;
171 if (!strcmp(buffer,"disabled"))
173 TRACE("Disable pixel shaders\n");
174 wined3d_settings.ps_mode = PS_NONE;
177 if ( !get_config_key( hkey, appkey, "VertexBufferMode", buffer, size) )
179 if (!strcmp(buffer,"none"))
181 TRACE("Disable Vertex Buffer Hardware support\n");
182 wined3d_settings.vbo_mode = VBO_NONE;
184 else if (!strcmp(buffer,"hardware"))
186 TRACE("Allow Vertex Buffer Hardware support\n");
187 wined3d_settings.vbo_mode = VBO_HW;
190 if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
192 if (!strcmp(buffer,"disabled"))
194 TRACE("Use of GL Shading Language disabled\n");
195 wined3d_settings.glslRequested = FALSE;
198 if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) )
200 if (!strcmp(buffer,"backbuffer"))
202 TRACE("Using the backbuffer for offscreen rendering\n");
203 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
205 else if (!strcmp(buffer,"pbuffer"))
207 TRACE("Using PBuffers for offscreen rendering\n");
208 wined3d_settings.offscreen_rendering_mode = ORM_PBUFFER;
210 else if (!strcmp(buffer,"fbo"))
212 TRACE("Using FBOs for offscreen rendering\n");
213 wined3d_settings.offscreen_rendering_mode = ORM_FBO;
216 if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) )
218 if (!strcmp(buffer,"disabled"))
220 TRACE("Disabling render target locking\n");
221 wined3d_settings.rendertargetlock_mode = RTL_DISABLE;
223 else if (!strcmp(buffer,"readdraw"))
225 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
226 wined3d_settings.rendertargetlock_mode = RTL_READDRAW;
228 else if (!strcmp(buffer,"readtex"))
230 TRACE("Using glReadPixels for render target reading and textures for writing\n");
231 wined3d_settings.rendertargetlock_mode = RTL_READTEX;
233 else if (!strcmp(buffer,"texdraw"))
235 TRACE("Using textures for render target reading and glDrawPixels for writing\n");
236 wined3d_settings.rendertargetlock_mode = RTL_TEXDRAW;
238 else if (!strcmp(buffer,"textex"))
240 TRACE("Reading render targets via textures and writing via textures\n");
241 wined3d_settings.rendertargetlock_mode = RTL_TEXTEX;
244 if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
246 int TmpVideoMemorySize = atoi(buffer);
247 if(TmpVideoMemorySize > 0)
249 wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024;
250 TRACE("Use %iMB = %d byte for emulated_textureram\n",
251 TmpVideoMemorySize,
252 wined3d_settings.emulated_textureram);
254 else
255 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
257 if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
259 wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, strlen(buffer) + 1);
260 if(wined3d_settings.logo) strcpy(wined3d_settings.logo, buffer);
263 if (wined3d_settings.vs_mode == VS_HW)
264 TRACE("Allow HW vertex shaders\n");
265 if (wined3d_settings.ps_mode == PS_NONE)
266 TRACE("Disable pixel shaders\n");
267 if (wined3d_settings.vbo_mode == VBO_NONE)
268 TRACE("Disable Vertex Buffer Hardware support\n");
269 if (wined3d_settings.glslRequested)
270 TRACE("If supported by your system, GL Shading Language will be used\n");
272 if (appkey) RegCloseKey( appkey );
273 if (hkey) RegCloseKey( hkey );
275 return TRUE;