2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
39 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
41 BYTE
*c
= (BYTE
*)&format
;
43 /* Don't translate FOURCC formats */
44 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
48 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
49 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
50 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
51 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
52 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
53 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
54 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
55 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
56 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
57 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
58 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
59 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
60 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
61 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
62 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
64 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
65 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
66 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_R10G11B11_SNORM
: return D3DFMT_W11V11U10
;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
74 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
75 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
76 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
77 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
78 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
80 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
81 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
82 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
83 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
85 FIXME("Unhandled wined3d format %#x.\n", format
);
86 return D3DFMT_UNKNOWN
;
90 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
92 BYTE
*c
= (BYTE
*)&format
;
94 /* Don't translate FOURCC formats */
95 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
99 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
100 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
101 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
102 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
103 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
104 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
105 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
106 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
107 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
108 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
109 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
110 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
111 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
112 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
113 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
114 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
115 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
116 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
117 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
118 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
119 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
120 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
121 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
122 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
123 case D3DFMT_W11V11U10
: return WINED3DFMT_R10G11B11_SNORM
;
124 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
125 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
126 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
127 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
128 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
129 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
130 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
131 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
132 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
133 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
134 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
136 FIXME("Unhandled D3DFORMAT %#x\n", format
);
137 return WINED3DFMT_UNKNOWN
;
141 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
143 switch(primitive_type
)
145 case D3DPT_POINTLIST
:
146 return primitive_count
;
149 return primitive_count
* 2;
151 case D3DPT_LINESTRIP
:
152 return primitive_count
+ 1;
154 case D3DPT_TRIANGLELIST
:
155 return primitive_count
* 3;
157 case D3DPT_TRIANGLESTRIP
:
158 case D3DPT_TRIANGLEFAN
:
159 return primitive_count
+ 2;
162 FIXME("Unhandled primitive type %#x\n", primitive_type
);
167 /* Handle table functions */
168 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
, enum d3d8_handle_type type
)
170 struct d3d8_handle_entry
*entry
;
174 DWORD index
= t
->free_entries
- t
->entries
;
175 /* Use a free handle */
176 entry
= t
->free_entries
;
177 if (entry
->type
!= D3D8_HANDLE_FREE
)
179 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index
, entry
, entry
->type
);
180 return D3D8_INVALID_HANDLE
;
182 t
->free_entries
= entry
->object
;
183 entry
->object
= object
;
189 if (!(t
->entry_count
< t
->table_size
))
192 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
193 struct d3d8_handle_entry
*new_entries
= HeapReAlloc(GetProcessHeap(),
194 0, t
->entries
, new_size
* sizeof(*t
->entries
));
197 ERR("Failed to grow the handle table.\n");
198 return D3D8_INVALID_HANDLE
;
200 t
->entries
= new_entries
;
201 t
->table_size
= new_size
;
204 entry
= &t
->entries
[t
->entry_count
];
205 entry
->object
= object
;
208 return t
->entry_count
++;
211 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
213 struct d3d8_handle_entry
*entry
;
216 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
218 WARN("Invalid handle %u passed.\n", handle
);
222 entry
= &t
->entries
[handle
];
223 if (entry
->type
!= type
)
225 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
229 object
= entry
->object
;
230 entry
->object
= t
->free_entries
;
231 entry
->type
= D3D8_HANDLE_FREE
;
232 t
->free_entries
= entry
;
237 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
239 struct d3d8_handle_entry
*entry
;
241 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
243 WARN("Invalid handle %u passed.\n", handle
);
247 entry
= &t
->entries
[handle
];
248 if (entry
->type
!= type
)
250 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
254 return entry
->object
;
257 static inline IDirect3DDevice8Impl
*impl_from_IDirect3DDevice8(IDirect3DDevice8
*iface
)
259 return CONTAINING_RECORD(iface
, IDirect3DDevice8Impl
, IDirect3DDevice8_iface
);
262 static HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(IDirect3DDevice8
*iface
, REFIID riid
,
265 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
267 TRACE("iface %p, riid %s, object %p.\n",
268 iface
, debugstr_guid(riid
), ppobj
);
270 if (IsEqualGUID(riid
, &IID_IUnknown
)
271 || IsEqualGUID(riid
, &IID_IDirect3DDevice8
)) {
272 IUnknown_AddRef(iface
);
277 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
279 return E_NOINTERFACE
;
282 static ULONG WINAPI
IDirect3DDevice8Impl_AddRef(IDirect3DDevice8
*iface
)
284 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
285 ULONG ref
= InterlockedIncrement(&This
->ref
);
287 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
292 static ULONG WINAPI
IDirect3DDevice8Impl_Release(IDirect3DDevice8
*iface
)
294 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
297 if (This
->inDestruction
) return 0;
298 ref
= InterlockedDecrement(&This
->ref
);
300 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
304 IDirect3D8
*parent
= This
->d3d_parent
;
306 TRACE("Releasing wined3d device %p.\n", This
->wined3d_device
);
308 wined3d_mutex_lock();
310 This
->inDestruction
= TRUE
;
312 for (i
= 0; i
< This
->numConvertedDecls
; ++i
)
314 d3d8_vertex_declaration_destroy(This
->decls
[i
].declaration
);
316 HeapFree(GetProcessHeap(), 0, This
->decls
);
318 wined3d_device_uninit_3d(This
->wined3d_device
);
319 wined3d_device_release_focus_window(This
->wined3d_device
);
320 wined3d_device_decref(This
->wined3d_device
);
321 HeapFree(GetProcessHeap(), 0, This
->handle_table
.entries
);
322 HeapFree(GetProcessHeap(), 0, This
);
324 wined3d_mutex_unlock();
326 IDirect3D8_Release(parent
);
331 /* IDirect3DDevice Interface follow: */
332 static HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8
*iface
)
334 IDirect3DDevice8Impl
*device
= impl_from_IDirect3DDevice8(iface
);
336 TRACE("iface %p.\n", iface
);
340 TRACE("Device is lost.\n");
341 return D3DERR_DEVICENOTRESET
;
347 static UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(IDirect3DDevice8
*iface
)
349 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
352 TRACE("iface %p.\n", iface
);
354 wined3d_mutex_lock();
355 hr
= wined3d_device_get_available_texture_mem(This
->wined3d_device
);
356 wined3d_mutex_unlock();
361 static HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(IDirect3DDevice8
*iface
,
364 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
366 TRACE("iface %p, byte_count %u.\n", iface
, Bytes
);
367 if (Bytes
) FIXME("Byte count ignored.\n");
369 wined3d_mutex_lock();
370 wined3d_device_evict_managed_resources(This
->wined3d_device
);
371 wined3d_mutex_unlock();
376 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(IDirect3DDevice8
*iface
, IDirect3D8
**ppD3D8
)
378 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
380 TRACE("iface %p, d3d8 %p.\n", iface
, ppD3D8
);
382 if (NULL
== ppD3D8
) {
383 return D3DERR_INVALIDCALL
;
386 return IDirect3D8_QueryInterface(This
->d3d_parent
, &IID_IDirect3D8
, (void **)ppD3D8
);
389 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(IDirect3DDevice8
*iface
, D3DCAPS8
*pCaps
)
391 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
392 HRESULT hrc
= D3D_OK
;
393 WINED3DCAPS
*pWineCaps
;
395 TRACE("iface %p, caps %p.\n", iface
, pCaps
);
398 return D3DERR_INVALIDCALL
;
400 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
401 if(pWineCaps
== NULL
){
402 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
405 wined3d_mutex_lock();
406 hrc
= wined3d_device_get_device_caps(This
->wined3d_device
, pWineCaps
);
407 wined3d_mutex_unlock();
409 fixup_caps(pWineCaps
);
410 WINECAPSTOD3D8CAPS(pCaps
, pWineCaps
)
411 HeapFree(GetProcessHeap(), 0, pWineCaps
);
413 TRACE("Returning %p %p\n", This
, pCaps
);
417 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(IDirect3DDevice8
*iface
,
418 D3DDISPLAYMODE
*pMode
)
420 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
423 TRACE("iface %p, mode %p.\n", iface
, pMode
);
425 wined3d_mutex_lock();
426 hr
= wined3d_device_get_display_mode(This
->wined3d_device
, 0, (struct wined3d_display_mode
*)pMode
);
427 wined3d_mutex_unlock();
429 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
434 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(IDirect3DDevice8
*iface
,
435 D3DDEVICE_CREATION_PARAMETERS
*pParameters
)
437 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
440 TRACE("iface %p, parameters %p.\n", iface
, pParameters
);
442 wined3d_mutex_lock();
443 hr
= wined3d_device_get_creation_parameters(This
->wined3d_device
,
444 (struct wined3d_device_creation_parameters
*)pParameters
);
445 wined3d_mutex_unlock();
450 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(IDirect3DDevice8
*iface
,
451 UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
*pCursorBitmap
)
453 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
454 IDirect3DSurface8Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface8(pCursorBitmap
);
457 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
458 iface
, XHotSpot
, YHotSpot
, pCursorBitmap
);
462 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
463 return D3DERR_INVALIDCALL
;
466 wined3d_mutex_lock();
467 hr
= wined3d_device_set_cursor_properties(This
->wined3d_device
, XHotSpot
, YHotSpot
, pSurface
->wined3d_surface
);
468 wined3d_mutex_unlock();
473 static void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(IDirect3DDevice8
*iface
,
474 UINT XScreenSpace
, UINT YScreenSpace
, DWORD Flags
)
476 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
478 TRACE("iface %p, x %u, y %u, flags %#x.\n",
479 iface
, XScreenSpace
, YScreenSpace
, Flags
);
481 wined3d_mutex_lock();
482 wined3d_device_set_cursor_position(This
->wined3d_device
, XScreenSpace
, YScreenSpace
, Flags
);
483 wined3d_mutex_unlock();
486 static BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(IDirect3DDevice8
*iface
, BOOL bShow
)
488 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
491 TRACE("iface %p, show %#x.\n", iface
, bShow
);
493 wined3d_mutex_lock();
494 ret
= wined3d_device_show_cursor(This
->wined3d_device
, bShow
);
495 wined3d_mutex_unlock();
500 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8
*iface
,
501 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain8
**swapchain
)
503 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
504 IDirect3DSwapChain8Impl
*object
;
507 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
508 iface
, present_parameters
, swapchain
);
510 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
513 ERR("Failed to allocate swapchain memory.\n");
514 return E_OUTOFMEMORY
;
517 hr
= swapchain_init(object
, This
, present_parameters
);
520 WARN("Failed to initialize swapchain, hr %#x.\n", hr
);
521 HeapFree(GetProcessHeap(), 0, object
);
525 TRACE("Created swapchain %p.\n", object
);
526 *swapchain
= &object
->IDirect3DSwapChain8_iface
;
531 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
533 struct wined3d_resource_desc desc
;
535 wined3d_resource_get_desc(resource
, &desc
);
536 if (desc
.pool
== WINED3D_POOL_DEFAULT
)
538 IDirect3DSurface8
*surface
;
540 if (desc
.resource_type
!= WINED3D_RTYPE_SURFACE
)
542 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
543 return D3DERR_DEVICELOST
;
546 surface
= wined3d_resource_get_parent(resource
);
548 IDirect3DSurface8_AddRef(surface
);
549 if (IDirect3DSurface8_Release(surface
))
551 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
552 return D3DERR_DEVICELOST
;
555 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
561 static HRESULT WINAPI
IDirect3DDevice8Impl_Reset(IDirect3DDevice8
*iface
,
562 D3DPRESENT_PARAMETERS
*pPresentationParameters
)
564 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
565 struct wined3d_swapchain_desc swapchain_desc
;
568 TRACE("iface %p, present_parameters %p.\n", iface
, pPresentationParameters
);
570 wined3d_mutex_lock();
572 swapchain_desc
.backbuffer_width
= pPresentationParameters
->BackBufferWidth
;
573 swapchain_desc
.backbuffer_height
= pPresentationParameters
->BackBufferHeight
;
574 swapchain_desc
.backbuffer_format
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
575 swapchain_desc
.backbuffer_count
= pPresentationParameters
->BackBufferCount
;
576 swapchain_desc
.multisample_type
= pPresentationParameters
->MultiSampleType
;
577 swapchain_desc
.multisample_quality
= 0; /* d3d9 only */
578 swapchain_desc
.swap_effect
= pPresentationParameters
->SwapEffect
;
579 swapchain_desc
.device_window
= pPresentationParameters
->hDeviceWindow
;
580 swapchain_desc
.windowed
= pPresentationParameters
->Windowed
;
581 swapchain_desc
.enable_auto_depth_stencil
= pPresentationParameters
->EnableAutoDepthStencil
;
582 swapchain_desc
.auto_depth_stencil_format
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
583 swapchain_desc
.flags
= pPresentationParameters
->Flags
;
584 swapchain_desc
.refresh_rate
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
585 swapchain_desc
.swap_interval
= pPresentationParameters
->FullScreen_PresentationInterval
;
586 swapchain_desc
.auto_restore_display_mode
= TRUE
;
588 hr
= wined3d_device_reset(This
->wined3d_device
, &swapchain_desc
, reset_enum_callback
);
591 hr
= wined3d_device_set_render_state(This
->wined3d_device
, WINED3D_RS_POINTSIZE_MIN
, 0);
598 wined3d_mutex_unlock();
603 static HRESULT WINAPI
IDirect3DDevice8Impl_Present(IDirect3DDevice8
*iface
, const RECT
*pSourceRect
,
604 const RECT
*pDestRect
, HWND hDestWindowOverride
, const RGNDATA
*pDirtyRegion
)
606 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
609 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
610 iface
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
612 wined3d_mutex_lock();
613 hr
= wined3d_device_present(This
->wined3d_device
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
614 wined3d_mutex_unlock();
619 static HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(IDirect3DDevice8
*iface
,
620 UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
**ppBackBuffer
)
622 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
623 struct wined3d_surface
*wined3d_surface
= NULL
;
626 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
627 iface
, BackBuffer
, Type
, ppBackBuffer
);
629 wined3d_mutex_lock();
630 hr
= wined3d_device_get_back_buffer(This
->wined3d_device
, 0,
631 BackBuffer
, (enum wined3d_backbuffer_type
)Type
, &wined3d_surface
);
632 if (SUCCEEDED(hr
) && wined3d_surface
&& ppBackBuffer
)
634 *ppBackBuffer
= wined3d_surface_get_parent(wined3d_surface
);
635 IDirect3DSurface8_AddRef(*ppBackBuffer
);
636 wined3d_surface_decref(wined3d_surface
);
638 wined3d_mutex_unlock();
643 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(IDirect3DDevice8
*iface
,
644 D3DRASTER_STATUS
*pRasterStatus
)
646 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
649 TRACE("iface %p, raster_status %p.\n", iface
, pRasterStatus
);
651 wined3d_mutex_lock();
652 hr
= wined3d_device_get_raster_status(This
->wined3d_device
, 0, (struct wined3d_raster_status
*)pRasterStatus
);
653 wined3d_mutex_unlock();
658 static void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(IDirect3DDevice8
*iface
, DWORD Flags
,
659 const D3DGAMMARAMP
*pRamp
)
661 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
663 TRACE("iface %p, flags %#x, ramp %p.\n", iface
, Flags
, pRamp
);
665 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
666 wined3d_mutex_lock();
667 wined3d_device_set_gamma_ramp(This
->wined3d_device
, 0, Flags
, (const struct wined3d_gamma_ramp
*)pRamp
);
668 wined3d_mutex_unlock();
671 static void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(IDirect3DDevice8
*iface
, D3DGAMMARAMP
*pRamp
)
673 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
675 TRACE("iface %p, ramp %p.\n", iface
, pRamp
);
677 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
678 wined3d_mutex_lock();
679 wined3d_device_get_gamma_ramp(This
->wined3d_device
, 0, (struct wined3d_gamma_ramp
*)pRamp
);
680 wined3d_mutex_unlock();
683 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8
*iface
,
684 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
685 D3DPOOL pool
, IDirect3DTexture8
**texture
)
687 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
688 IDirect3DTexture8Impl
*object
;
691 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
692 iface
, width
, height
, levels
, usage
, format
, pool
, texture
);
694 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
697 ERR("Failed to allocate texture memory.\n");
698 return D3DERR_OUTOFVIDEOMEMORY
;
701 hr
= texture_init(object
, This
, width
, height
, levels
, usage
, format
, pool
);
704 WARN("Failed to initialize texture, hr %#x.\n", hr
);
705 HeapFree(GetProcessHeap(), 0, object
);
709 TRACE("Created texture %p.\n", object
);
710 *texture
= &object
->IDirect3DTexture8_iface
;
715 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8
*iface
,
716 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
717 D3DPOOL pool
, IDirect3DVolumeTexture8
**texture
)
719 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
720 IDirect3DVolumeTexture8Impl
*object
;
723 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
724 iface
, width
, height
, depth
, levels
, usage
, format
, pool
, texture
);
726 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
729 ERR("Failed to allocate volume texture memory.\n");
730 return D3DERR_OUTOFVIDEOMEMORY
;
733 hr
= volumetexture_init(object
, This
, width
, height
, depth
, levels
, usage
, format
, pool
);
736 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
737 HeapFree(GetProcessHeap(), 0, object
);
741 TRACE("Created volume texture %p.\n", object
);
742 *texture
= &object
->IDirect3DVolumeTexture8_iface
;
747 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8
*iface
, UINT edge_length
,
748 UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DCubeTexture8
**texture
)
750 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
751 IDirect3DCubeTexture8Impl
*object
;
754 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
755 iface
, edge_length
, levels
, usage
, format
, pool
, texture
);
757 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
760 ERR("Failed to allocate cube texture memory.\n");
761 return D3DERR_OUTOFVIDEOMEMORY
;
764 hr
= cubetexture_init(object
, This
, edge_length
, levels
, usage
, format
, pool
);
767 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
768 HeapFree(GetProcessHeap(), 0, object
);
772 TRACE("Created cube texture %p.\n", object
);
773 *texture
= &object
->IDirect3DCubeTexture8_iface
;
778 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8
*iface
, UINT size
,
779 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer8
**buffer
)
781 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
782 IDirect3DVertexBuffer8Impl
*object
;
785 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
786 iface
, size
, usage
, fvf
, pool
, buffer
);
788 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
791 ERR("Failed to allocate buffer memory.\n");
792 return D3DERR_OUTOFVIDEOMEMORY
;
795 hr
= vertexbuffer_init(object
, This
, size
, usage
, fvf
, pool
);
798 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
799 HeapFree(GetProcessHeap(), 0, object
);
803 TRACE("Created vertex buffer %p.\n", object
);
804 *buffer
= &object
->IDirect3DVertexBuffer8_iface
;
809 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8
*iface
, UINT size
,
810 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer8
**buffer
)
812 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
813 IDirect3DIndexBuffer8Impl
*object
;
816 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
817 iface
, size
, usage
, format
, pool
, buffer
);
819 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
822 ERR("Failed to allocate buffer memory.\n");
823 return D3DERR_OUTOFVIDEOMEMORY
;
826 hr
= indexbuffer_init(object
, This
, size
, usage
, format
, pool
);
829 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
830 HeapFree(GetProcessHeap(), 0, object
);
834 TRACE("Created index buffer %p.\n", object
);
835 *buffer
= &object
->IDirect3DIndexBuffer8_iface
;
840 static HRESULT
IDirect3DDevice8Impl_CreateSurface(IDirect3DDevice8Impl
*device
, UINT Width
,
841 UINT Height
, D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
,
842 IDirect3DSurface8
**ppSurface
, UINT Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
,
843 DWORD MultisampleQuality
)
845 IDirect3DSurface8Impl
*object
;
848 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
849 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
850 device
, Width
, Height
, Format
, Lockable
, Discard
, Level
, ppSurface
,
851 Usage
, Pool
, MultiSample
, MultisampleQuality
);
853 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface8Impl
));
856 FIXME("Failed to allocate surface memory.\n");
857 return D3DERR_OUTOFVIDEOMEMORY
;
860 hr
= surface_init(object
, device
, Width
, Height
, Format
, Lockable
, Discard
, Level
, Usage
,
861 Pool
, MultiSample
, MultisampleQuality
);
864 WARN("Failed to initialize surface, hr %#x.\n", hr
);
865 HeapFree(GetProcessHeap(), 0, object
);
869 TRACE("Created surface %p.\n", object
);
870 *ppSurface
= &object
->IDirect3DSurface8_iface
;
875 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(IDirect3DDevice8
*iface
, UINT Width
,
876 UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, BOOL Lockable
,
877 IDirect3DSurface8
**ppSurface
)
879 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
882 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
883 iface
, Width
, Height
, Format
, MultiSample
, Lockable
, ppSurface
);
885 hr
= IDirect3DDevice8Impl_CreateSurface(This
, Width
, Height
, Format
, Lockable
,
886 FALSE
/* Discard */, 0 /* Level */, ppSurface
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
,
892 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(IDirect3DDevice8
*iface
,
893 UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
894 IDirect3DSurface8
**ppSurface
)
896 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
899 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
900 iface
, Width
, Height
, Format
, MultiSample
, ppSurface
);
902 /* TODO: Verify that Discard is false */
903 hr
= IDirect3DDevice8Impl_CreateSurface(This
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
,
904 0 /* Level */, ppSurface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, MultiSample
, 0);
909 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
910 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(IDirect3DDevice8
*iface
, UINT Width
,
911 UINT Height
, D3DFORMAT Format
, IDirect3DSurface8
**ppSurface
)
913 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
916 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
917 iface
, Width
, Height
, Format
, ppSurface
);
919 hr
= IDirect3DDevice8Impl_CreateSurface(This
, Width
, Height
, Format
, TRUE
/* Lockable */,
920 FALSE
/* Discard */, 0 /* Level */, ppSurface
, 0 /* Usage (undefined/none) */,
921 D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
926 static HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(IDirect3DDevice8
*iface
,
927 IDirect3DSurface8
*pSourceSurface
, const RECT
*pSourceRects
, UINT cRects
,
928 IDirect3DSurface8
*pDestinationSurface
, const POINT
*pDestPoints
)
930 IDirect3DSurface8Impl
*Source
= unsafe_impl_from_IDirect3DSurface8(pSourceSurface
);
931 IDirect3DSurface8Impl
*Dest
= unsafe_impl_from_IDirect3DSurface8(pDestinationSurface
);
932 enum wined3d_format_id srcFormat
, destFormat
;
933 struct wined3d_resource_desc wined3d_desc
;
934 struct wined3d_resource
*wined3d_resource
;
938 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
939 iface
, pSourceSurface
, pSourceRects
, cRects
, pDestinationSurface
, pDestPoints
);
941 /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
942 * destination texture is in WINED3D_POOL_DEFAULT. */
944 wined3d_mutex_lock();
945 wined3d_resource
= wined3d_surface_get_resource(Source
->wined3d_surface
);
946 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
947 srcFormat
= wined3d_desc
.format
;
948 src_w
= wined3d_desc
.width
;
949 src_h
= wined3d_desc
.height
;
951 wined3d_resource
= wined3d_surface_get_resource(Dest
->wined3d_surface
);
952 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
953 destFormat
= wined3d_desc
.format
;
955 /* Check that the source and destination formats match */
956 if (srcFormat
!= destFormat
&& WINED3DFMT_UNKNOWN
!= destFormat
)
958 WARN("Source %p format must match the dest %p format, returning D3DERR_INVALIDCALL.\n",
959 pSourceSurface
, pDestinationSurface
);
960 wined3d_mutex_unlock();
961 return D3DERR_INVALIDCALL
;
963 else if (WINED3DFMT_UNKNOWN
== destFormat
)
965 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface
);
966 if (FAILED(hr
= wined3d_surface_update_desc(Dest
->wined3d_surface
, wined3d_desc
.width
, wined3d_desc
.height
,
967 srcFormat
, wined3d_desc
.multisample_type
, wined3d_desc
.multisample_quality
)))
969 WARN("Failed to update surface desc, hr %#x.\n", hr
);
970 wined3d_mutex_unlock();
975 /* Quick if complete copy ... */
976 if (!cRects
&& !pSourceRects
&& !pDestPoints
)
978 RECT rect
= {0, 0, src_w
, src_h
};
979 wined3d_surface_blt(Dest
->wined3d_surface
, &rect
,
980 Source
->wined3d_surface
, &rect
, 0, NULL
, WINED3D_TEXF_POINT
);
985 /* Copy rect by rect */
986 if (pSourceRects
&& pDestPoints
)
988 for (i
= 0; i
< cRects
; ++i
)
990 UINT w
= pSourceRects
[i
].right
- pSourceRects
[i
].left
;
991 UINT h
= pSourceRects
[i
].bottom
- pSourceRects
[i
].top
;
992 RECT dst_rect
= {pDestPoints
[i
].x
, pDestPoints
[i
].y
,
993 pDestPoints
[i
].x
+ w
, pDestPoints
[i
].y
+ h
};
995 wined3d_surface_blt(Dest
->wined3d_surface
, &dst_rect
,
996 Source
->wined3d_surface
, &pSourceRects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1001 for (i
= 0; i
< cRects
; ++i
)
1003 UINT w
= pSourceRects
[i
].right
- pSourceRects
[i
].left
;
1004 UINT h
= pSourceRects
[i
].bottom
- pSourceRects
[i
].top
;
1005 RECT dst_rect
= {0, 0, w
, h
};
1007 wined3d_surface_blt(Dest
->wined3d_surface
, &dst_rect
,
1008 Source
->wined3d_surface
, &pSourceRects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1012 wined3d_mutex_unlock();
1017 static HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(IDirect3DDevice8
*iface
,
1018 IDirect3DBaseTexture8
*src_texture
, IDirect3DBaseTexture8
*dst_texture
)
1020 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1023 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1025 wined3d_mutex_lock();
1026 hr
= wined3d_device_update_texture(This
->wined3d_device
,
1027 ((IDirect3DBaseTexture8Impl
*)src_texture
)->wined3d_texture
,
1028 ((IDirect3DBaseTexture8Impl
*)dst_texture
)->wined3d_texture
);
1029 wined3d_mutex_unlock();
1034 static HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(IDirect3DDevice8
*iface
,
1035 IDirect3DSurface8
*pDestSurface
)
1037 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1038 IDirect3DSurface8Impl
*destSurface
= unsafe_impl_from_IDirect3DSurface8(pDestSurface
);
1041 TRACE("iface %p, dst_surface %p.\n", iface
, pDestSurface
);
1043 if (pDestSurface
== NULL
) {
1044 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This
);
1045 return D3DERR_INVALIDCALL
;
1048 wined3d_mutex_lock();
1049 hr
= wined3d_device_get_front_buffer_data(This
->wined3d_device
, 0, destSurface
->wined3d_surface
);
1050 wined3d_mutex_unlock();
1055 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(IDirect3DDevice8
*iface
,
1056 IDirect3DSurface8
*pRenderTarget
, IDirect3DSurface8
*pNewZStencil
)
1058 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1059 IDirect3DSurface8Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface8(pRenderTarget
);
1060 IDirect3DSurface8Impl
*pZSurface
= unsafe_impl_from_IDirect3DSurface8(pNewZStencil
);
1061 struct wined3d_surface
*original_ds
= NULL
;
1064 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface
, pRenderTarget
, pNewZStencil
);
1066 wined3d_mutex_lock();
1070 struct wined3d_resource_desc ds_desc
, rt_desc
;
1071 struct wined3d_resource
*wined3d_resource
;
1072 struct wined3d_surface
*original_rt
= NULL
;
1074 /* If no render target is passed in check the size against the current RT */
1077 hr
= wined3d_device_get_render_target(This
->wined3d_device
, 0, &original_rt
);
1078 if (FAILED(hr
) || !original_rt
)
1080 wined3d_mutex_unlock();
1083 wined3d_resource
= wined3d_surface_get_resource(original_rt
);
1084 wined3d_surface_decref(original_rt
);
1087 wined3d_resource
= wined3d_surface_get_resource(pSurface
->wined3d_surface
);
1088 wined3d_resource_get_desc(wined3d_resource
, &rt_desc
);
1090 wined3d_resource
= wined3d_surface_get_resource(pZSurface
->wined3d_surface
);
1091 wined3d_resource_get_desc(wined3d_resource
, &ds_desc
);
1093 if (ds_desc
.width
< rt_desc
.width
|| ds_desc
.height
< rt_desc
.height
)
1095 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1096 wined3d_mutex_unlock();
1097 return D3DERR_INVALIDCALL
;
1101 hr
= wined3d_device_get_depth_stencil(This
->wined3d_device
, &original_ds
);
1102 if (hr
== WINED3D_OK
|| hr
== WINED3DERR_NOTFOUND
)
1104 hr
= wined3d_device_set_depth_stencil(This
->wined3d_device
, pZSurface
? pZSurface
->wined3d_surface
: NULL
);
1105 if (SUCCEEDED(hr
) && pRenderTarget
)
1107 hr
= wined3d_device_set_render_target(This
->wined3d_device
, 0, pSurface
->wined3d_surface
, TRUE
);
1109 wined3d_device_set_depth_stencil(This
->wined3d_device
, original_ds
);
1113 wined3d_surface_decref(original_ds
);
1115 wined3d_mutex_unlock();
1120 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(IDirect3DDevice8
*iface
,
1121 IDirect3DSurface8
**ppRenderTarget
)
1123 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1124 struct wined3d_surface
*wined3d_surface
;
1127 TRACE("iface %p, render_target %p.\n", iface
, ppRenderTarget
);
1129 if (ppRenderTarget
== NULL
) {
1130 return D3DERR_INVALIDCALL
;
1133 wined3d_mutex_lock();
1134 hr
= wined3d_device_get_render_target(This
->wined3d_device
, 0, &wined3d_surface
);
1135 if (SUCCEEDED(hr
) && wined3d_surface
)
1137 *ppRenderTarget
= wined3d_surface_get_parent(wined3d_surface
);
1138 IDirect3DSurface8_AddRef(*ppRenderTarget
);
1139 wined3d_surface_decref(wined3d_surface
);
1143 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1144 *ppRenderTarget
= NULL
;
1146 wined3d_mutex_unlock();
1151 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(IDirect3DDevice8
*iface
,
1152 IDirect3DSurface8
**ppZStencilSurface
)
1154 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1155 struct wined3d_surface
*wined3d_surface
;
1158 TRACE("iface %p, depth_stencil %p.\n", iface
, ppZStencilSurface
);
1160 if(ppZStencilSurface
== NULL
){
1161 return D3DERR_INVALIDCALL
;
1164 wined3d_mutex_lock();
1165 hr
= wined3d_device_get_depth_stencil(This
->wined3d_device
, &wined3d_surface
);
1168 *ppZStencilSurface
= wined3d_surface_get_parent(wined3d_surface
);
1169 IDirect3DSurface8_AddRef(*ppZStencilSurface
);
1170 wined3d_surface_decref(wined3d_surface
);
1174 if (hr
!= WINED3DERR_NOTFOUND
)
1175 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
1176 *ppZStencilSurface
= NULL
;
1178 wined3d_mutex_unlock();
1183 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(IDirect3DDevice8
*iface
)
1185 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1188 TRACE("iface %p.\n", iface
);
1190 wined3d_mutex_lock();
1191 hr
= wined3d_device_begin_scene(This
->wined3d_device
);
1192 wined3d_mutex_unlock();
1197 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice8Impl_EndScene(IDirect3DDevice8
*iface
)
1199 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1202 TRACE("iface %p.\n", iface
);
1204 wined3d_mutex_lock();
1205 hr
= wined3d_device_end_scene(This
->wined3d_device
);
1206 wined3d_mutex_unlock();
1211 static HRESULT WINAPI
IDirect3DDevice8Impl_Clear(IDirect3DDevice8
*iface
, DWORD rect_count
,
1212 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1214 const struct wined3d_color c
=
1216 ((color
>> 16) & 0xff) / 255.0f
,
1217 ((color
>> 8) & 0xff) / 255.0f
,
1218 (color
& 0xff) / 255.0f
,
1219 ((color
>> 24) & 0xff) / 255.0f
,
1221 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1224 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1225 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1227 wined3d_mutex_lock();
1228 hr
= wined3d_device_clear(This
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1229 wined3d_mutex_unlock();
1234 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(IDirect3DDevice8
*iface
,
1235 D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*lpMatrix
)
1237 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1240 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, lpMatrix
);
1242 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1243 wined3d_mutex_lock();
1244 hr
= wined3d_device_set_transform(This
->wined3d_device
, State
, (const struct wined3d_matrix
*)lpMatrix
);
1245 wined3d_mutex_unlock();
1250 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(IDirect3DDevice8
*iface
,
1251 D3DTRANSFORMSTATETYPE State
, D3DMATRIX
*pMatrix
)
1253 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1256 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1258 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1259 wined3d_mutex_lock();
1260 hr
= wined3d_device_get_transform(This
->wined3d_device
, State
, (struct wined3d_matrix
*)pMatrix
);
1261 wined3d_mutex_unlock();
1266 static HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(IDirect3DDevice8
*iface
,
1267 D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*pMatrix
)
1269 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1272 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1274 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1275 wined3d_mutex_lock();
1276 hr
= wined3d_device_multiply_transform(This
->wined3d_device
, State
, (const struct wined3d_matrix
*)pMatrix
);
1277 wined3d_mutex_unlock();
1282 static HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(IDirect3DDevice8
*iface
,
1283 const D3DVIEWPORT8
*pViewport
)
1285 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1288 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1290 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1291 wined3d_mutex_lock();
1292 hr
= wined3d_device_set_viewport(This
->wined3d_device
, (const struct wined3d_viewport
*)pViewport
);
1293 wined3d_mutex_unlock();
1298 static HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(IDirect3DDevice8
*iface
,
1299 D3DVIEWPORT8
*pViewport
)
1301 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1304 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1306 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1307 wined3d_mutex_lock();
1308 hr
= wined3d_device_get_viewport(This
->wined3d_device
, (struct wined3d_viewport
*)pViewport
);
1309 wined3d_mutex_unlock();
1314 static HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(IDirect3DDevice8
*iface
,
1315 const D3DMATERIAL8
*pMaterial
)
1317 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1320 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1322 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1323 wined3d_mutex_lock();
1324 hr
= wined3d_device_set_material(This
->wined3d_device
, (const struct wined3d_material
*)pMaterial
);
1325 wined3d_mutex_unlock();
1330 static HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(IDirect3DDevice8
*iface
,
1331 D3DMATERIAL8
*pMaterial
)
1333 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1336 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1338 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1339 wined3d_mutex_lock();
1340 hr
= wined3d_device_get_material(This
->wined3d_device
, (struct wined3d_material
*)pMaterial
);
1341 wined3d_mutex_unlock();
1346 static HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(IDirect3DDevice8
*iface
, DWORD Index
,
1347 const D3DLIGHT8
*pLight
)
1349 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1352 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1354 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1355 wined3d_mutex_lock();
1356 hr
= wined3d_device_set_light(This
->wined3d_device
, Index
, (const struct wined3d_light
*)pLight
);
1357 wined3d_mutex_unlock();
1362 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(IDirect3DDevice8
*iface
, DWORD Index
,
1365 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1368 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1370 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1371 wined3d_mutex_lock();
1372 hr
= wined3d_device_get_light(This
->wined3d_device
, Index
, (struct wined3d_light
*)pLight
);
1373 wined3d_mutex_unlock();
1378 static HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(IDirect3DDevice8
*iface
, DWORD Index
,
1381 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1384 TRACE("iface %p, index %u, enable %#x.\n", iface
, Index
, Enable
);
1386 wined3d_mutex_lock();
1387 hr
= wined3d_device_set_light_enable(This
->wined3d_device
, Index
, Enable
);
1388 wined3d_mutex_unlock();
1393 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(IDirect3DDevice8
*iface
, DWORD Index
,
1396 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1399 TRACE("iface %p, index %u, enable %p.\n", iface
, Index
, pEnable
);
1401 wined3d_mutex_lock();
1402 hr
= wined3d_device_get_light_enable(This
->wined3d_device
, Index
, pEnable
);
1403 wined3d_mutex_unlock();
1408 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(IDirect3DDevice8
*iface
, DWORD Index
,
1409 const float *pPlane
)
1411 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1414 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1416 wined3d_mutex_lock();
1417 hr
= wined3d_device_set_clip_plane(This
->wined3d_device
, Index
, pPlane
);
1418 wined3d_mutex_unlock();
1423 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(IDirect3DDevice8
*iface
, DWORD Index
,
1426 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1429 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1431 wined3d_mutex_lock();
1432 hr
= wined3d_device_get_clip_plane(This
->wined3d_device
, Index
, pPlane
);
1433 wined3d_mutex_unlock();
1438 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(IDirect3DDevice8
*iface
,
1439 D3DRENDERSTATETYPE State
, DWORD Value
)
1441 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1444 TRACE("iface %p, state %#x, value %#x.\n", iface
, State
, Value
);
1446 wined3d_mutex_lock();
1450 hr
= wined3d_device_set_render_state(This
->wined3d_device
, WINED3D_RS_DEPTHBIAS
, Value
);
1454 hr
= wined3d_device_set_render_state(This
->wined3d_device
, State
, Value
);
1456 wined3d_mutex_unlock();
1461 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(IDirect3DDevice8
*iface
,
1462 D3DRENDERSTATETYPE State
, DWORD
*pValue
)
1464 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1467 TRACE("iface %p, state %#x, value %p.\n", iface
, State
, pValue
);
1469 wined3d_mutex_lock();
1473 hr
= wined3d_device_get_render_state(This
->wined3d_device
, WINED3D_RS_DEPTHBIAS
, pValue
);
1477 hr
= wined3d_device_get_render_state(This
->wined3d_device
, State
, pValue
);
1479 wined3d_mutex_unlock();
1484 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(IDirect3DDevice8
*iface
)
1486 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1489 TRACE("iface %p.\n", iface
);
1491 wined3d_mutex_lock();
1492 hr
= wined3d_device_begin_stateblock(This
->wined3d_device
);
1493 wined3d_mutex_unlock();
1498 static HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(IDirect3DDevice8
*iface
, DWORD
*pToken
)
1500 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1501 struct wined3d_stateblock
*stateblock
;
1504 TRACE("iface %p, token %p.\n", iface
, pToken
);
1506 /* Tell wineD3D to endstateblock before anything else (in case we run out
1507 * of memory later and cause locking problems)
1509 wined3d_mutex_lock();
1510 hr
= wined3d_device_end_stateblock(This
->wined3d_device
, &stateblock
);
1513 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1514 wined3d_mutex_unlock();
1518 *pToken
= d3d8_allocate_handle(&This
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1519 wined3d_mutex_unlock();
1521 if (*pToken
== D3D8_INVALID_HANDLE
)
1523 ERR("Failed to create a handle\n");
1524 wined3d_mutex_lock();
1525 wined3d_stateblock_decref(stateblock
);
1526 wined3d_mutex_unlock();
1531 TRACE("Returning %#x (%p).\n", *pToken
, stateblock
);
1536 static HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(IDirect3DDevice8
*iface
, DWORD Token
)
1538 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1539 struct wined3d_stateblock
*stateblock
;
1542 TRACE("iface %p, token %#x.\n", iface
, Token
);
1544 if (!Token
) return D3D_OK
;
1546 wined3d_mutex_lock();
1547 stateblock
= d3d8_get_object(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1550 WARN("Invalid handle (%#x) passed.\n", Token
);
1551 wined3d_mutex_unlock();
1552 return D3DERR_INVALIDCALL
;
1554 hr
= wined3d_stateblock_apply(stateblock
);
1555 wined3d_mutex_unlock();
1560 static HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(IDirect3DDevice8
*iface
, DWORD Token
)
1562 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1563 struct wined3d_stateblock
*stateblock
;
1566 TRACE("iface %p, token %#x.\n", iface
, Token
);
1568 wined3d_mutex_lock();
1569 stateblock
= d3d8_get_object(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1572 WARN("Invalid handle (%#x) passed.\n", Token
);
1573 wined3d_mutex_unlock();
1574 return D3DERR_INVALIDCALL
;
1576 hr
= wined3d_stateblock_capture(stateblock
);
1577 wined3d_mutex_unlock();
1582 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(IDirect3DDevice8
*iface
, DWORD Token
)
1584 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1585 struct wined3d_stateblock
*stateblock
;
1587 TRACE("iface %p, token %#x.\n", iface
, Token
);
1589 wined3d_mutex_lock();
1590 stateblock
= d3d8_free_handle(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1594 WARN("Invalid handle (%#x) passed.\n", Token
);
1595 wined3d_mutex_unlock();
1596 return D3DERR_INVALIDCALL
;
1599 if (wined3d_stateblock_decref(stateblock
))
1601 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock
);
1603 wined3d_mutex_unlock();
1608 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8
*iface
,
1609 D3DSTATEBLOCKTYPE Type
, DWORD
*handle
)
1611 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1612 struct wined3d_stateblock
*stateblock
;
1615 TRACE("iface %p, type %#x, handle %p.\n", iface
, Type
, handle
);
1617 if (Type
!= D3DSBT_ALL
1618 && Type
!= D3DSBT_PIXELSTATE
1619 && Type
!= D3DSBT_VERTEXSTATE
)
1621 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1622 return D3DERR_INVALIDCALL
;
1625 wined3d_mutex_lock();
1626 hr
= wined3d_stateblock_create(This
->wined3d_device
, (enum wined3d_stateblock_type
)Type
, &stateblock
);
1629 wined3d_mutex_unlock();
1630 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr
);
1634 *handle
= d3d8_allocate_handle(&This
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1635 wined3d_mutex_unlock();
1637 if (*handle
== D3D8_INVALID_HANDLE
)
1639 ERR("Failed to allocate a handle.\n");
1640 wined3d_mutex_lock();
1641 wined3d_stateblock_decref(stateblock
);
1642 wined3d_mutex_unlock();
1647 TRACE("Returning %#x (%p).\n", *handle
, stateblock
);
1652 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(IDirect3DDevice8
*iface
,
1653 const D3DCLIPSTATUS8
*pClipStatus
)
1655 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1658 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1659 /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
1661 wined3d_mutex_lock();
1662 hr
= wined3d_device_set_clip_status(This
->wined3d_device
, (const struct wined3d_clip_status
*)pClipStatus
);
1663 wined3d_mutex_unlock();
1668 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(IDirect3DDevice8
*iface
,
1669 D3DCLIPSTATUS8
*pClipStatus
)
1671 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1674 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1676 wined3d_mutex_lock();
1677 hr
= wined3d_device_get_clip_status(This
->wined3d_device
, (struct wined3d_clip_status
*)pClipStatus
);
1678 wined3d_mutex_unlock();
1683 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(IDirect3DDevice8
*iface
,
1684 DWORD Stage
, IDirect3DBaseTexture8
**ppTexture
)
1686 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1687 struct wined3d_texture
*wined3d_texture
;
1690 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, ppTexture
);
1692 if(ppTexture
== NULL
){
1693 return D3DERR_INVALIDCALL
;
1696 wined3d_mutex_lock();
1697 hr
= wined3d_device_get_texture(This
->wined3d_device
, Stage
, &wined3d_texture
);
1700 WARN("Failed to get texture for stage %u, hr %#x.\n", Stage
, hr
);
1701 wined3d_mutex_unlock();
1706 if (wined3d_texture
)
1708 *ppTexture
= wined3d_texture_get_parent(wined3d_texture
);
1709 IDirect3DBaseTexture8_AddRef(*ppTexture
);
1710 wined3d_texture_decref(wined3d_texture
);
1716 wined3d_mutex_unlock();
1721 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(IDirect3DDevice8
*iface
, DWORD Stage
,
1722 IDirect3DBaseTexture8
*pTexture
)
1724 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1727 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, pTexture
);
1729 wined3d_mutex_lock();
1730 hr
= wined3d_device_set_texture(This
->wined3d_device
, Stage
,
1731 pTexture
? ((IDirect3DBaseTexture8Impl
*)pTexture
)->wined3d_texture
: NULL
);
1732 wined3d_mutex_unlock();
1737 static const struct tss_lookup
1740 enum wined3d_texture_stage_state state
;
1744 {FALSE
, WINED3D_TSS_INVALID
}, /* 0, unused */
1745 {FALSE
, WINED3D_TSS_COLOR_OP
}, /* 1, D3DTSS_COLOROP */
1746 {FALSE
, WINED3D_TSS_COLOR_ARG1
}, /* 2, D3DTSS_COLORARG1 */
1747 {FALSE
, WINED3D_TSS_COLOR_ARG2
}, /* 3, D3DTSS_COLORARG2 */
1748 {FALSE
, WINED3D_TSS_ALPHA_OP
}, /* 4, D3DTSS_ALPHAOP */
1749 {FALSE
, WINED3D_TSS_ALPHA_ARG1
}, /* 5, D3DTSS_ALPHAARG1 */
1750 {FALSE
, WINED3D_TSS_ALPHA_ARG2
}, /* 6, D3DTSS_ALPHAARG2 */
1751 {FALSE
, WINED3D_TSS_BUMPENV_MAT00
}, /* 7, D3DTSS_BUMPENVMAT00 */
1752 {FALSE
, WINED3D_TSS_BUMPENV_MAT01
}, /* 8, D3DTSS_BUMPENVMAT01 */
1753 {FALSE
, WINED3D_TSS_BUMPENV_MAT10
}, /* 9, D3DTSS_BUMPENVMAT10 */
1754 {FALSE
, WINED3D_TSS_BUMPENV_MAT11
}, /* 10, D3DTSS_BUMPENVMAT11 */
1755 {FALSE
, WINED3D_TSS_TEXCOORD_INDEX
}, /* 11, D3DTSS_TEXCOORDINDEX */
1756 {FALSE
, WINED3D_TSS_INVALID
}, /* 12, unused */
1757 {TRUE
, WINED3D_SAMP_ADDRESS_U
}, /* 13, D3DTSS_ADDRESSU */
1758 {TRUE
, WINED3D_SAMP_ADDRESS_V
}, /* 14, D3DTSS_ADDRESSV */
1759 {TRUE
, WINED3D_SAMP_BORDER_COLOR
}, /* 15, D3DTSS_BORDERCOLOR */
1760 {TRUE
, WINED3D_SAMP_MAG_FILTER
}, /* 16, D3DTSS_MAGFILTER */
1761 {TRUE
, WINED3D_SAMP_MIN_FILTER
}, /* 17, D3DTSS_MINFILTER */
1762 {TRUE
, WINED3D_SAMP_MIP_FILTER
}, /* 18, D3DTSS_MIPFILTER */
1763 {TRUE
, WINED3D_SAMP_MIPMAP_LOD_BIAS
}, /* 19, D3DTSS_MIPMAPLODBIAS */
1764 {TRUE
, WINED3D_SAMP_MAX_MIP_LEVEL
}, /* 20, D3DTSS_MAXMIPLEVEL */
1765 {TRUE
, WINED3D_SAMP_MAX_ANISOTROPY
}, /* 21, D3DTSS_MAXANISOTROPY */
1766 {FALSE
, WINED3D_TSS_BUMPENV_LSCALE
}, /* 22, D3DTSS_BUMPENVLSCALE */
1767 {FALSE
, WINED3D_TSS_BUMPENV_LOFFSET
}, /* 23, D3DTSS_BUMPENVLOFFSET */
1768 {FALSE
, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1769 {TRUE
, WINED3D_SAMP_ADDRESS_W
}, /* 25, D3DTSS_ADDRESSW */
1770 {FALSE
, WINED3D_TSS_COLOR_ARG0
}, /* 26, D3DTSS_COLORARG0 */
1771 {FALSE
, WINED3D_TSS_ALPHA_ARG0
}, /* 27, D3DTSS_ALPHAARG0 */
1772 {FALSE
, WINED3D_TSS_RESULT_ARG
}, /* 28, D3DTSS_RESULTARG */
1775 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(IDirect3DDevice8
*iface
,
1776 DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*pValue
)
1778 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1779 const struct tss_lookup
*l
;
1782 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, Stage
, Type
, pValue
);
1784 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1786 WARN("Invalid Type %#x passed.\n", Type
);
1790 l
= &tss_lookup
[Type
];
1792 wined3d_mutex_lock();
1793 if (l
->sampler_state
)
1794 hr
= wined3d_device_get_sampler_state(This
->wined3d_device
, Stage
, l
->state
, pValue
);
1796 hr
= wined3d_device_get_texture_stage_state(This
->wined3d_device
, Stage
, l
->state
, pValue
);
1797 wined3d_mutex_unlock();
1802 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(IDirect3DDevice8
*iface
,
1803 DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
)
1805 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1806 const struct tss_lookup
*l
;
1809 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, Stage
, Type
, Value
);
1811 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1813 WARN("Invalid Type %#x passed.\n", Type
);
1817 l
= &tss_lookup
[Type
];
1819 wined3d_mutex_lock();
1820 if (l
->sampler_state
)
1821 hr
= wined3d_device_set_sampler_state(This
->wined3d_device
, Stage
, l
->state
, Value
);
1823 hr
= wined3d_device_set_texture_stage_state(This
->wined3d_device
, Stage
, l
->state
, Value
);
1824 wined3d_mutex_unlock();
1829 static HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(IDirect3DDevice8
*iface
,
1832 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1835 TRACE("iface %p, pass_count %p.\n", iface
, pNumPasses
);
1837 wined3d_mutex_lock();
1838 hr
= wined3d_device_validate_device(This
->wined3d_device
, pNumPasses
);
1839 wined3d_mutex_unlock();
1844 static HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8
*iface
,
1845 DWORD info_id
, void *info
, DWORD info_size
)
1847 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface
, info_id
, info
, info_size
);
1852 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(IDirect3DDevice8
*iface
,
1853 UINT PaletteNumber
, const PALETTEENTRY
*pEntries
)
1855 FIXME("iface %p, palette_idx %u, entries %p unimplemented\n", iface
, PaletteNumber
, pEntries
);
1857 /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
1858 * does not have a d3d8/9-style palette API */
1860 return D3DERR_INVALIDCALL
;
1863 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(IDirect3DDevice8
*iface
,
1864 UINT PaletteNumber
, PALETTEENTRY
*pEntries
)
1866 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, PaletteNumber
, pEntries
);
1868 return D3DERR_INVALIDCALL
;
1871 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(IDirect3DDevice8
*iface
,
1874 FIXME("iface %p, palette_idx %u unimplemented.\n", iface
, PaletteNumber
);
1876 return D3DERR_INVALIDCALL
;
1879 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(IDirect3DDevice8
*iface
,
1880 UINT
*PaletteNumber
)
1882 FIXME("iface %p, palette_idx %p unimplemented.\n", iface
, PaletteNumber
);
1884 return D3DERR_INVALIDCALL
;
1887 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8
*iface
,
1888 D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
)
1890 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1893 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1894 iface
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1896 wined3d_mutex_lock();
1897 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1898 hr
= wined3d_device_draw_primitive(This
->wined3d_device
, StartVertex
,
1899 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
));
1900 wined3d_mutex_unlock();
1905 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(IDirect3DDevice8
*iface
,
1906 D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
, UINT NumVertices
, UINT startIndex
,
1909 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1912 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1913 iface
, PrimitiveType
, MinVertexIndex
, NumVertices
, startIndex
, primCount
);
1915 wined3d_mutex_lock();
1916 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1917 hr
= wined3d_device_draw_indexed_primitive(This
->wined3d_device
, startIndex
,
1918 vertex_count_from_primitive_count(PrimitiveType
, primCount
));
1919 wined3d_mutex_unlock();
1924 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(IDirect3DDevice8
*iface
,
1925 D3DPRIMITIVETYPE PrimitiveType
, UINT PrimitiveCount
, const void *pVertexStreamZeroData
,
1926 UINT VertexStreamZeroStride
)
1928 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1931 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1932 iface
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1934 wined3d_mutex_lock();
1935 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1936 hr
= wined3d_device_draw_primitive_up(This
->wined3d_device
,
1937 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
),
1938 pVertexStreamZeroData
, VertexStreamZeroStride
);
1939 wined3d_mutex_unlock();
1944 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(IDirect3DDevice8
*iface
,
1945 D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
, UINT NumVertexIndices
,
1946 UINT PrimitiveCount
, const void *pIndexData
, D3DFORMAT IndexDataFormat
,
1947 const void *pVertexStreamZeroData
, UINT VertexStreamZeroStride
)
1949 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1952 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1953 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1954 iface
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
1955 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1957 wined3d_mutex_lock();
1958 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1959 hr
= wined3d_device_draw_indexed_primitive_up(This
->wined3d_device
,
1960 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
), pIndexData
,
1961 wined3dformat_from_d3dformat(IndexDataFormat
), pVertexStreamZeroData
, VertexStreamZeroStride
);
1962 wined3d_mutex_unlock();
1967 static HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(IDirect3DDevice8
*iface
,
1968 UINT SrcStartIndex
, UINT DestIndex
, UINT VertexCount
, IDirect3DVertexBuffer8
*pDestBuffer
,
1971 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1972 IDirect3DVertexBuffer8Impl
*dest
= unsafe_impl_from_IDirect3DVertexBuffer8(pDestBuffer
);
1975 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1976 iface
, SrcStartIndex
, DestIndex
, VertexCount
, pDestBuffer
, Flags
);
1978 wined3d_mutex_lock();
1979 hr
= wined3d_device_process_vertices(This
->wined3d_device
, SrcStartIndex
, DestIndex
,
1980 VertexCount
, dest
->wineD3DVertexBuffer
, NULL
, Flags
, dest
->fvf
);
1981 wined3d_mutex_unlock();
1986 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8
*iface
,
1987 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD
*shader
, DWORD usage
)
1989 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1990 struct d3d8_vertex_shader
*object
;
1991 DWORD shader_handle
;
1995 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
1996 iface
, declaration
, byte_code
, shader
, usage
);
1998 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2001 ERR("Failed to allocate vertex shader memory.\n");
2003 return E_OUTOFMEMORY
;
2006 wined3d_mutex_lock();
2007 handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_VS
);
2008 wined3d_mutex_unlock();
2009 if (handle
== D3D8_INVALID_HANDLE
)
2011 ERR("Failed to allocate vertex shader handle.\n");
2012 HeapFree(GetProcessHeap(), 0, object
);
2014 return E_OUTOFMEMORY
;
2017 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2019 hr
= d3d8_vertex_shader_init(object
, This
, declaration
, byte_code
, shader_handle
, usage
);
2022 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2023 wined3d_mutex_lock();
2024 d3d8_free_handle(&This
->handle_table
, handle
, D3D8_HANDLE_VS
);
2025 wined3d_mutex_unlock();
2026 HeapFree(GetProcessHeap(), 0, object
);
2031 TRACE("Created vertex shader %p (handle %#x).\n", object
, shader_handle
);
2032 *shader
= shader_handle
;
2037 static struct d3d8_vertex_declaration
*IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl
*This
, DWORD fvf
)
2039 struct d3d8_vertex_declaration
*d3d8_declaration
;
2041 int p
, low
, high
; /* deliberately signed */
2042 struct FvfToDecl
*convertedDecls
= This
->decls
;
2044 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2047 high
= This
->numConvertedDecls
- 1;
2048 while(low
<= high
) {
2049 p
= (low
+ high
) >> 1;
2051 if (convertedDecls
[p
].fvf
== fvf
)
2053 TRACE("found %p\n", convertedDecls
[p
].declaration
);
2054 return convertedDecls
[p
].declaration
;
2056 else if (convertedDecls
[p
].fvf
< fvf
)
2063 TRACE("not found. Creating and inserting at position %d.\n", low
);
2065 d3d8_declaration
= HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration
));
2066 if (!d3d8_declaration
)
2068 ERR("Memory allocation failed.\n");
2072 hr
= d3d8_vertex_declaration_init_fvf(d3d8_declaration
, This
, fvf
);
2075 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2076 HeapFree(GetProcessHeap(), 0, d3d8_declaration
);
2080 if(This
->declArraySize
== This
->numConvertedDecls
) {
2081 int grow
= This
->declArraySize
/ 2;
2082 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
2083 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
2084 if (!convertedDecls
)
2086 d3d8_vertex_declaration_destroy(d3d8_declaration
);
2089 This
->decls
= convertedDecls
;
2090 This
->declArraySize
+= grow
;
2093 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
2094 convertedDecls
[low
].declaration
= d3d8_declaration
;
2095 convertedDecls
[low
].fvf
= fvf
;
2096 This
->numConvertedDecls
++;
2098 TRACE("Returning %p. %u decls in array\n", d3d8_declaration
, This
->numConvertedDecls
);
2099 return d3d8_declaration
;
2102 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(IDirect3DDevice8
*iface
, DWORD pShader
)
2104 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2105 struct d3d8_vertex_shader
*shader
;
2108 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2110 if (VS_HIGHESTFIXEDFXF
>= pShader
) {
2111 TRACE("Setting FVF, %#x\n", pShader
);
2113 wined3d_mutex_lock();
2114 wined3d_device_set_vertex_declaration(This
->wined3d_device
,
2115 IDirect3DDevice8Impl_FindDecl(This
, pShader
)->wined3d_vertex_declaration
);
2116 wined3d_device_set_vertex_shader(This
->wined3d_device
, NULL
);
2117 wined3d_mutex_unlock();
2122 TRACE("Setting shader\n");
2124 wined3d_mutex_lock();
2125 shader
= d3d8_get_object(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2128 WARN("Invalid handle (%#x) passed.\n", pShader
);
2129 wined3d_mutex_unlock();
2131 return D3DERR_INVALIDCALL
;
2134 hr
= wined3d_device_set_vertex_declaration(This
->wined3d_device
,
2135 shader
->vertex_declaration
->wined3d_vertex_declaration
);
2137 hr
= wined3d_device_set_vertex_shader(This
->wined3d_device
, shader
->wined3d_shader
);
2138 wined3d_mutex_unlock();
2140 TRACE("Returning hr %#x\n", hr
);
2145 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(IDirect3DDevice8
*iface
, DWORD
*ppShader
)
2147 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2148 struct wined3d_vertex_declaration
*wined3d_declaration
;
2149 struct d3d8_vertex_declaration
*d3d8_declaration
;
2152 TRACE("iface %p, shader %p.\n", iface
, ppShader
);
2154 wined3d_mutex_lock();
2155 hr
= wined3d_device_get_vertex_declaration(This
->wined3d_device
, &wined3d_declaration
);
2158 wined3d_mutex_unlock();
2159 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
2160 This
, hr
, This
->wined3d_device
);
2164 if (!wined3d_declaration
)
2166 wined3d_mutex_unlock();
2171 d3d8_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2172 wined3d_vertex_declaration_decref(wined3d_declaration
);
2173 wined3d_mutex_unlock();
2174 *ppShader
= d3d8_declaration
->shader_handle
;
2176 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
2181 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(IDirect3DDevice8
*iface
, DWORD pShader
)
2183 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2184 struct d3d8_vertex_shader
*shader
;
2185 struct wined3d_shader
*cur
;
2187 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2189 wined3d_mutex_lock();
2190 shader
= d3d8_free_handle(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2193 WARN("Invalid handle (%#x) passed.\n", pShader
);
2194 wined3d_mutex_unlock();
2196 return D3DERR_INVALIDCALL
;
2199 cur
= wined3d_device_get_vertex_shader(This
->wined3d_device
);
2202 if (cur
== shader
->wined3d_shader
)
2203 IDirect3DDevice8_SetVertexShader(iface
, 0);
2204 wined3d_shader_decref(cur
);
2207 wined3d_mutex_unlock();
2209 d3d8_vertex_shader_destroy(shader
);
2214 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(IDirect3DDevice8
*iface
,
2215 DWORD Register
, const void *pConstantData
, DWORD ConstantCount
)
2217 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2220 TRACE("iface %p, register %u, data %p, count %u.\n",
2221 iface
, Register
, pConstantData
, ConstantCount
);
2223 if(Register
+ ConstantCount
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
) {
2224 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2225 Register
+ ConstantCount
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2226 return D3DERR_INVALIDCALL
;
2229 wined3d_mutex_lock();
2230 hr
= wined3d_device_set_vs_consts_f(This
->wined3d_device
, Register
, pConstantData
, ConstantCount
);
2231 wined3d_mutex_unlock();
2236 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(IDirect3DDevice8
*iface
,
2237 DWORD Register
, void *pConstantData
, DWORD ConstantCount
)
2239 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2242 TRACE("iface %p, register %u, data %p, count %u.\n",
2243 iface
, Register
, pConstantData
, ConstantCount
);
2245 if(Register
+ ConstantCount
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
) {
2246 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2247 Register
+ ConstantCount
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2248 return D3DERR_INVALIDCALL
;
2251 wined3d_mutex_lock();
2252 hr
= wined3d_device_get_vs_consts_f(This
->wined3d_device
, Register
, pConstantData
, ConstantCount
);
2253 wined3d_mutex_unlock();
2258 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(IDirect3DDevice8
*iface
,
2259 DWORD pVertexShader
, void *pData
, DWORD
*pSizeOfData
)
2261 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2262 struct d3d8_vertex_declaration
*declaration
;
2263 struct d3d8_vertex_shader
*shader
;
2265 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2266 iface
, pVertexShader
, pData
, pSizeOfData
);
2268 wined3d_mutex_lock();
2269 shader
= d3d8_get_object(&This
->handle_table
, pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2270 wined3d_mutex_unlock();
2274 WARN("Invalid handle (%#x) passed.\n", pVertexShader
);
2275 return D3DERR_INVALIDCALL
;
2277 declaration
= shader
->vertex_declaration
;
2279 /* If pData is NULL, we just return the required size of the buffer. */
2281 *pSizeOfData
= declaration
->elements_size
;
2285 /* MSDN claims that if *pSizeOfData is smaller than the required size
2286 * we should write the required size and return D3DERR_MOREDATA.
2287 * That's not actually true. */
2288 if (*pSizeOfData
< declaration
->elements_size
) {
2289 return D3DERR_INVALIDCALL
;
2292 CopyMemory(pData
, declaration
->elements
, declaration
->elements_size
);
2297 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(IDirect3DDevice8
*iface
,
2298 DWORD pVertexShader
, void *pData
, DWORD
*pSizeOfData
)
2300 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2301 struct d3d8_vertex_shader
*shader
= NULL
;
2304 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2305 iface
, pVertexShader
, pData
, pSizeOfData
);
2307 wined3d_mutex_lock();
2308 shader
= d3d8_get_object(&This
->handle_table
, pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2311 WARN("Invalid handle (%#x) passed.\n", pVertexShader
);
2312 wined3d_mutex_unlock();
2314 return D3DERR_INVALIDCALL
;
2317 if (!shader
->wined3d_shader
)
2319 wined3d_mutex_unlock();
2324 hr
= wined3d_shader_get_byte_code(shader
->wined3d_shader
, pData
, pSizeOfData
);
2325 wined3d_mutex_unlock();
2330 static HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(IDirect3DDevice8
*iface
,
2331 IDirect3DIndexBuffer8
*pIndexData
, UINT baseVertexIndex
)
2333 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2334 IDirect3DIndexBuffer8Impl
*ib
= unsafe_impl_from_IDirect3DIndexBuffer8(pIndexData
);
2337 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface
, pIndexData
, baseVertexIndex
);
2339 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2340 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2341 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2342 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2345 wined3d_mutex_lock();
2346 wined3d_device_set_base_vertex_index(This
->wined3d_device
, baseVertexIndex
);
2347 hr
= wined3d_device_set_index_buffer(This
->wined3d_device
,
2348 ib
? ib
->wineD3DIndexBuffer
: NULL
,
2349 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2350 wined3d_mutex_unlock();
2355 static HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(IDirect3DDevice8
*iface
,
2356 IDirect3DIndexBuffer8
**ppIndexData
, UINT
*pBaseVertexIndex
)
2358 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2359 struct wined3d_buffer
*retIndexData
= NULL
;
2362 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface
, ppIndexData
, pBaseVertexIndex
);
2364 if(ppIndexData
== NULL
){
2365 return D3DERR_INVALIDCALL
;
2368 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2369 wined3d_mutex_lock();
2370 *pBaseVertexIndex
= wined3d_device_get_base_vertex_index(This
->wined3d_device
);
2371 hr
= wined3d_device_get_index_buffer(This
->wined3d_device
, &retIndexData
);
2372 if (SUCCEEDED(hr
) && retIndexData
)
2374 *ppIndexData
= wined3d_buffer_get_parent(retIndexData
);
2375 IDirect3DIndexBuffer8_AddRef(*ppIndexData
);
2376 wined3d_buffer_decref(retIndexData
);
2378 if (FAILED(hr
)) FIXME("Call to GetIndices failed\n");
2379 *ppIndexData
= NULL
;
2381 wined3d_mutex_unlock();
2386 static HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8
*iface
,
2387 const DWORD
*byte_code
, DWORD
*shader
)
2389 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2390 struct d3d8_pixel_shader
*object
;
2391 DWORD shader_handle
;
2395 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2399 TRACE("(%p) Invalid call\n", This
);
2400 return D3DERR_INVALIDCALL
;
2403 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2406 ERR("Failed to allocate pixel shader memmory.\n");
2407 return E_OUTOFMEMORY
;
2410 wined3d_mutex_lock();
2411 handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_PS
);
2412 wined3d_mutex_unlock();
2413 if (handle
== D3D8_INVALID_HANDLE
)
2415 ERR("Failed to allocate pixel shader handle.\n");
2416 HeapFree(GetProcessHeap(), 0, object
);
2417 return E_OUTOFMEMORY
;
2420 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2422 hr
= d3d8_pixel_shader_init(object
, This
, byte_code
, shader_handle
);
2425 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2426 wined3d_mutex_lock();
2427 d3d8_free_handle(&This
->handle_table
, handle
, D3D8_HANDLE_PS
);
2428 wined3d_mutex_unlock();
2429 HeapFree(GetProcessHeap(), 0, object
);
2434 TRACE("Created pixel shader %p (handle %#x).\n", object
, shader_handle
);
2435 *shader
= shader_handle
;
2440 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(IDirect3DDevice8
*iface
, DWORD pShader
)
2442 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2443 struct d3d8_pixel_shader
*shader
;
2446 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2448 wined3d_mutex_lock();
2452 hr
= wined3d_device_set_pixel_shader(This
->wined3d_device
, NULL
);
2453 wined3d_mutex_unlock();
2457 shader
= d3d8_get_object(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2460 WARN("Invalid handle (%#x) passed.\n", pShader
);
2461 wined3d_mutex_unlock();
2462 return D3DERR_INVALIDCALL
;
2465 TRACE("(%p) : Setting shader %p\n", This
, shader
);
2466 hr
= wined3d_device_set_pixel_shader(This
->wined3d_device
, shader
->wined3d_shader
);
2467 wined3d_mutex_unlock();
2472 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(IDirect3DDevice8
*iface
, DWORD
*ppShader
)
2474 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2475 struct wined3d_shader
*object
;
2477 TRACE("iface %p, shader %p.\n", iface
, ppShader
);
2479 if (NULL
== ppShader
) {
2480 TRACE("(%p) Invalid call\n", This
);
2481 return D3DERR_INVALIDCALL
;
2484 wined3d_mutex_lock();
2485 object
= wined3d_device_get_pixel_shader(This
->wined3d_device
);
2488 struct d3d8_pixel_shader
*d3d8_shader
;
2489 d3d8_shader
= wined3d_shader_get_parent(object
);
2490 wined3d_shader_decref(object
);
2491 *ppShader
= d3d8_shader
->handle
;
2497 wined3d_mutex_unlock();
2499 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
2504 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(IDirect3DDevice8
*iface
, DWORD pShader
)
2506 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2507 struct d3d8_pixel_shader
*shader
;
2508 struct wined3d_shader
*cur
;
2510 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2512 wined3d_mutex_lock();
2514 shader
= d3d8_free_handle(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2517 WARN("Invalid handle (%#x) passed.\n", pShader
);
2518 wined3d_mutex_unlock();
2519 return D3DERR_INVALIDCALL
;
2522 cur
= wined3d_device_get_pixel_shader(This
->wined3d_device
);
2525 if (cur
== shader
->wined3d_shader
)
2526 IDirect3DDevice8_SetPixelShader(iface
, 0);
2527 wined3d_shader_decref(cur
);
2530 wined3d_mutex_unlock();
2532 d3d8_pixel_shader_destroy(shader
);
2537 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(IDirect3DDevice8
*iface
,
2538 DWORD Register
, const void *pConstantData
, DWORD ConstantCount
)
2540 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2543 TRACE("iface %p, register %u, data %p, count %u.\n",
2544 iface
, Register
, pConstantData
, ConstantCount
);
2546 wined3d_mutex_lock();
2547 hr
= wined3d_device_set_ps_consts_f(This
->wined3d_device
, Register
, pConstantData
, ConstantCount
);
2548 wined3d_mutex_unlock();
2553 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(IDirect3DDevice8
*iface
,
2554 DWORD Register
, void *pConstantData
, DWORD ConstantCount
)
2556 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2559 TRACE("iface %p, register %u, data %p, count %u.\n",
2560 iface
, Register
, pConstantData
, ConstantCount
);
2562 wined3d_mutex_lock();
2563 hr
= wined3d_device_get_ps_consts_f(This
->wined3d_device
, Register
, pConstantData
, ConstantCount
);
2564 wined3d_mutex_unlock();
2569 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(IDirect3DDevice8
*iface
,
2570 DWORD pPixelShader
, void *pData
, DWORD
*pSizeOfData
)
2572 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2573 struct d3d8_pixel_shader
*shader
= NULL
;
2576 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2577 iface
, pPixelShader
, pData
, pSizeOfData
);
2579 wined3d_mutex_lock();
2580 shader
= d3d8_get_object(&This
->handle_table
, pPixelShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2583 WARN("Invalid handle (%#x) passed.\n", pPixelShader
);
2584 wined3d_mutex_unlock();
2586 return D3DERR_INVALIDCALL
;
2589 hr
= wined3d_shader_get_byte_code(shader
->wined3d_shader
, pData
, pSizeOfData
);
2590 wined3d_mutex_unlock();
2595 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(IDirect3DDevice8
*iface
, UINT Handle
,
2596 const float *pNumSegs
, const D3DRECTPATCH_INFO
*pRectPatchInfo
)
2598 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2601 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2602 iface
, Handle
, pNumSegs
, pRectPatchInfo
);
2604 wined3d_mutex_lock();
2605 hr
= wined3d_device_draw_rect_patch(This
->wined3d_device
, Handle
,
2606 pNumSegs
, (const struct wined3d_rect_patch_info
*)pRectPatchInfo
);
2607 wined3d_mutex_unlock();
2612 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(IDirect3DDevice8
*iface
, UINT Handle
,
2613 const float *pNumSegs
, const D3DTRIPATCH_INFO
*pTriPatchInfo
)
2615 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2618 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2619 iface
, Handle
, pNumSegs
, pTriPatchInfo
);
2621 wined3d_mutex_lock();
2622 hr
= wined3d_device_draw_tri_patch(This
->wined3d_device
, Handle
,
2623 pNumSegs
, (const struct wined3d_tri_patch_info
*)pTriPatchInfo
);
2624 wined3d_mutex_unlock();
2629 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(IDirect3DDevice8
*iface
, UINT Handle
)
2631 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2634 TRACE("iface %p, handle %#x.\n", iface
, Handle
);
2636 wined3d_mutex_lock();
2637 hr
= wined3d_device_delete_patch(This
->wined3d_device
, Handle
);
2638 wined3d_mutex_unlock();
2643 static HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(IDirect3DDevice8
*iface
,
2644 UINT StreamNumber
, IDirect3DVertexBuffer8
*pStreamData
, UINT Stride
)
2646 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2647 IDirect3DVertexBuffer8Impl
*streamdata
= unsafe_impl_from_IDirect3DVertexBuffer8(pStreamData
);
2650 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2651 iface
, StreamNumber
, pStreamData
, Stride
);
2653 wined3d_mutex_lock();
2654 hr
= wined3d_device_set_stream_source(This
->wined3d_device
, StreamNumber
,
2655 streamdata
? streamdata
->wineD3DVertexBuffer
: NULL
, 0/* Offset in bytes */, Stride
);
2656 wined3d_mutex_unlock();
2661 static HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(IDirect3DDevice8
*iface
,
2662 UINT StreamNumber
, IDirect3DVertexBuffer8
**pStream
, UINT
*pStride
)
2664 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2665 struct wined3d_buffer
*retStream
= NULL
;
2668 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2669 iface
, StreamNumber
, pStream
, pStride
);
2671 if(pStream
== NULL
){
2672 return D3DERR_INVALIDCALL
;
2675 wined3d_mutex_lock();
2676 hr
= wined3d_device_get_stream_source(This
->wined3d_device
, StreamNumber
,
2677 &retStream
, 0 /* Offset in bytes */, pStride
);
2678 if (SUCCEEDED(hr
) && retStream
)
2680 *pStream
= wined3d_buffer_get_parent(retStream
);
2681 IDirect3DVertexBuffer8_AddRef(*pStream
);
2682 wined3d_buffer_decref(retStream
);
2686 if (FAILED(hr
)) FIXME("Call to GetStreamSource failed, hr %#x.\n", hr
);
2689 wined3d_mutex_unlock();
2694 static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl
=
2696 IDirect3DDevice8Impl_QueryInterface
,
2697 IDirect3DDevice8Impl_AddRef
,
2698 IDirect3DDevice8Impl_Release
,
2699 IDirect3DDevice8Impl_TestCooperativeLevel
,
2700 IDirect3DDevice8Impl_GetAvailableTextureMem
,
2701 IDirect3DDevice8Impl_ResourceManagerDiscardBytes
,
2702 IDirect3DDevice8Impl_GetDirect3D
,
2703 IDirect3DDevice8Impl_GetDeviceCaps
,
2704 IDirect3DDevice8Impl_GetDisplayMode
,
2705 IDirect3DDevice8Impl_GetCreationParameters
,
2706 IDirect3DDevice8Impl_SetCursorProperties
,
2707 IDirect3DDevice8Impl_SetCursorPosition
,
2708 IDirect3DDevice8Impl_ShowCursor
,
2709 IDirect3DDevice8Impl_CreateAdditionalSwapChain
,
2710 IDirect3DDevice8Impl_Reset
,
2711 IDirect3DDevice8Impl_Present
,
2712 IDirect3DDevice8Impl_GetBackBuffer
,
2713 IDirect3DDevice8Impl_GetRasterStatus
,
2714 IDirect3DDevice8Impl_SetGammaRamp
,
2715 IDirect3DDevice8Impl_GetGammaRamp
,
2716 IDirect3DDevice8Impl_CreateTexture
,
2717 IDirect3DDevice8Impl_CreateVolumeTexture
,
2718 IDirect3DDevice8Impl_CreateCubeTexture
,
2719 IDirect3DDevice8Impl_CreateVertexBuffer
,
2720 IDirect3DDevice8Impl_CreateIndexBuffer
,
2721 IDirect3DDevice8Impl_CreateRenderTarget
,
2722 IDirect3DDevice8Impl_CreateDepthStencilSurface
,
2723 IDirect3DDevice8Impl_CreateImageSurface
,
2724 IDirect3DDevice8Impl_CopyRects
,
2725 IDirect3DDevice8Impl_UpdateTexture
,
2726 IDirect3DDevice8Impl_GetFrontBuffer
,
2727 IDirect3DDevice8Impl_SetRenderTarget
,
2728 IDirect3DDevice8Impl_GetRenderTarget
,
2729 IDirect3DDevice8Impl_GetDepthStencilSurface
,
2730 IDirect3DDevice8Impl_BeginScene
,
2731 IDirect3DDevice8Impl_EndScene
,
2732 IDirect3DDevice8Impl_Clear
,
2733 IDirect3DDevice8Impl_SetTransform
,
2734 IDirect3DDevice8Impl_GetTransform
,
2735 IDirect3DDevice8Impl_MultiplyTransform
,
2736 IDirect3DDevice8Impl_SetViewport
,
2737 IDirect3DDevice8Impl_GetViewport
,
2738 IDirect3DDevice8Impl_SetMaterial
,
2739 IDirect3DDevice8Impl_GetMaterial
,
2740 IDirect3DDevice8Impl_SetLight
,
2741 IDirect3DDevice8Impl_GetLight
,
2742 IDirect3DDevice8Impl_LightEnable
,
2743 IDirect3DDevice8Impl_GetLightEnable
,
2744 IDirect3DDevice8Impl_SetClipPlane
,
2745 IDirect3DDevice8Impl_GetClipPlane
,
2746 IDirect3DDevice8Impl_SetRenderState
,
2747 IDirect3DDevice8Impl_GetRenderState
,
2748 IDirect3DDevice8Impl_BeginStateBlock
,
2749 IDirect3DDevice8Impl_EndStateBlock
,
2750 IDirect3DDevice8Impl_ApplyStateBlock
,
2751 IDirect3DDevice8Impl_CaptureStateBlock
,
2752 IDirect3DDevice8Impl_DeleteStateBlock
,
2753 IDirect3DDevice8Impl_CreateStateBlock
,
2754 IDirect3DDevice8Impl_SetClipStatus
,
2755 IDirect3DDevice8Impl_GetClipStatus
,
2756 IDirect3DDevice8Impl_GetTexture
,
2757 IDirect3DDevice8Impl_SetTexture
,
2758 IDirect3DDevice8Impl_GetTextureStageState
,
2759 IDirect3DDevice8Impl_SetTextureStageState
,
2760 IDirect3DDevice8Impl_ValidateDevice
,
2761 IDirect3DDevice8Impl_GetInfo
,
2762 IDirect3DDevice8Impl_SetPaletteEntries
,
2763 IDirect3DDevice8Impl_GetPaletteEntries
,
2764 IDirect3DDevice8Impl_SetCurrentTexturePalette
,
2765 IDirect3DDevice8Impl_GetCurrentTexturePalette
,
2766 IDirect3DDevice8Impl_DrawPrimitive
,
2767 IDirect3DDevice8Impl_DrawIndexedPrimitive
,
2768 IDirect3DDevice8Impl_DrawPrimitiveUP
,
2769 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP
,
2770 IDirect3DDevice8Impl_ProcessVertices
,
2771 IDirect3DDevice8Impl_CreateVertexShader
,
2772 IDirect3DDevice8Impl_SetVertexShader
,
2773 IDirect3DDevice8Impl_GetVertexShader
,
2774 IDirect3DDevice8Impl_DeleteVertexShader
,
2775 IDirect3DDevice8Impl_SetVertexShaderConstant
,
2776 IDirect3DDevice8Impl_GetVertexShaderConstant
,
2777 IDirect3DDevice8Impl_GetVertexShaderDeclaration
,
2778 IDirect3DDevice8Impl_GetVertexShaderFunction
,
2779 IDirect3DDevice8Impl_SetStreamSource
,
2780 IDirect3DDevice8Impl_GetStreamSource
,
2781 IDirect3DDevice8Impl_SetIndices
,
2782 IDirect3DDevice8Impl_GetIndices
,
2783 IDirect3DDevice8Impl_CreatePixelShader
,
2784 IDirect3DDevice8Impl_SetPixelShader
,
2785 IDirect3DDevice8Impl_GetPixelShader
,
2786 IDirect3DDevice8Impl_DeletePixelShader
,
2787 IDirect3DDevice8Impl_SetPixelShaderConstant
,
2788 IDirect3DDevice8Impl_GetPixelShaderConstant
,
2789 IDirect3DDevice8Impl_GetPixelShaderFunction
,
2790 IDirect3DDevice8Impl_DrawRectPatch
,
2791 IDirect3DDevice8Impl_DrawTriPatch
,
2792 IDirect3DDevice8Impl_DeletePatch
2795 static inline IDirect3DDevice8Impl
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
2797 return CONTAINING_RECORD(device_parent
, IDirect3DDevice8Impl
, device_parent
);
2800 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
2801 struct wined3d_device
*device
)
2803 TRACE("device_parent %p, device %p\n", device_parent
, device
);
2806 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
2808 TRACE("device_parent %p.\n", device_parent
);
2811 static HRESULT CDECL
device_parent_create_surface(struct wined3d_device_parent
*device_parent
,
2812 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
2813 enum wined3d_pool pool
, UINT level
, enum wined3d_cubemap_face face
, struct wined3d_surface
**surface
)
2815 IDirect3DDevice8Impl
*device
= device_from_device_parent(device_parent
);
2816 IDirect3DSurface8Impl
*d3d_surface
;
2817 BOOL lockable
= TRUE
;
2820 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
2821 "\tpool %#x, level %u, face %u, surface %p.\n",
2822 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
2825 if (pool
== WINED3D_POOL_DEFAULT
&& !(usage
& WINED3DUSAGE_DYNAMIC
))
2828 hr
= IDirect3DDevice8Impl_CreateSurface(device
, width
, height
,
2829 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
2830 (IDirect3DSurface8
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
2833 WARN("Failed to create surface, hr %#x.\n", hr
);
2837 *surface
= d3d_surface
->wined3d_surface
;
2838 wined3d_surface_incref(*surface
);
2840 d3d_surface
->container
= container_parent
;
2841 IUnknown_Release(d3d_surface
->parentDevice
);
2842 d3d_surface
->parentDevice
= NULL
;
2844 IDirect3DSurface8_Release(&d3d_surface
->IDirect3DSurface8_iface
);
2845 d3d_surface
->forwardReference
= container_parent
;
2850 static HRESULT CDECL
device_parent_create_rendertarget(struct wined3d_device_parent
*device_parent
,
2851 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
,
2852 enum wined3d_multisample_type multisample_type
, DWORD multisample_quality
, BOOL lockable
,
2853 struct wined3d_surface
**surface
)
2855 IDirect3DDevice8Impl
*device
= device_from_device_parent(device_parent
);
2856 IDirect3DSurface8Impl
*d3d_surface
;
2859 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2860 "\tmultisample_quality %u, lockable %u, surface %p.\n",
2861 device_parent
, container_parent
, width
, height
, format
,
2862 multisample_type
, multisample_quality
, lockable
, surface
);
2864 hr
= IDirect3DDevice8_CreateRenderTarget(&device
->IDirect3DDevice8_iface
, width
, height
,
2865 d3dformat_from_wined3dformat(format
), multisample_type
, lockable
, (IDirect3DSurface8
**)&d3d_surface
);
2868 WARN("Failed to create rendertarget, hr %#x.\n", hr
);
2872 *surface
= d3d_surface
->wined3d_surface
;
2873 wined3d_surface_incref(*surface
);
2875 d3d_surface
->container
= (IUnknown
*)&device
->IDirect3DDevice8_iface
;
2876 /* Implicit surfaces are created with an refcount of 0 */
2877 IDirect3DSurface8_Release(&d3d_surface
->IDirect3DSurface8_iface
);
2882 static HRESULT CDECL
device_parent_create_depth_stencil(struct wined3d_device_parent
*device_parent
,
2883 UINT width
, UINT height
, enum wined3d_format_id format
, enum wined3d_multisample_type multisample_type
,
2884 DWORD multisample_quality
, BOOL discard
, struct wined3d_surface
**surface
)
2886 IDirect3DDevice8Impl
*device
= device_from_device_parent(device_parent
);
2887 IDirect3DSurface8Impl
*d3d_surface
;
2890 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2891 "\tmultisample_quality %u, discard %u, surface %p.\n",
2892 device_parent
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
2894 hr
= IDirect3DDevice8_CreateDepthStencilSurface(&device
->IDirect3DDevice8_iface
, width
, height
,
2895 d3dformat_from_wined3dformat(format
), multisample_type
, (IDirect3DSurface8
**)&d3d_surface
);
2898 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr
);
2902 *surface
= d3d_surface
->wined3d_surface
;
2903 wined3d_surface_incref(*surface
);
2905 d3d_surface
->container
= (IUnknown
*)&device
->IDirect3DDevice8_iface
;
2906 /* Implicit surfaces are created with an refcount of 0 */
2907 IDirect3DSurface8_Release(&d3d_surface
->IDirect3DSurface8_iface
);
2912 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
2913 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
2914 enum wined3d_pool pool
, DWORD usage
, struct wined3d_volume
**volume
)
2916 IDirect3DDevice8Impl
*device
= device_from_device_parent(device_parent
);
2917 IDirect3DVolume8Impl
*object
;
2920 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
2921 "format %#x, pool %#x, usage %#x, volume %p.\n",
2922 device_parent
, container_parent
, width
, height
, depth
,
2923 format
, pool
, usage
, volume
);
2925 /* Allocate the storage for the device */
2926 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2929 FIXME("Allocation of memory failed\n");
2931 return D3DERR_OUTOFVIDEOMEMORY
;
2934 hr
= volume_init(object
, device
, width
, height
, depth
, usage
, format
, pool
);
2937 WARN("Failed to initialize volume, hr %#x.\n", hr
);
2938 HeapFree(GetProcessHeap(), 0, object
);
2942 *volume
= object
->wined3d_volume
;
2943 wined3d_volume_incref(*volume
);
2944 IDirect3DVolume8_Release(&object
->IDirect3DVolume8_iface
);
2946 object
->container
= container_parent
;
2947 object
->forwardReference
= container_parent
;
2949 TRACE("Created volume %p.\n", object
);
2954 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
2955 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
2957 IDirect3DDevice8Impl
*device
= device_from_device_parent(device_parent
);
2958 D3DPRESENT_PARAMETERS local_parameters
;
2959 IDirect3DSwapChain8
*d3d_swapchain
;
2962 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
2964 /* Copy the presentation parameters */
2965 local_parameters
.BackBufferWidth
= desc
->backbuffer_width
;
2966 local_parameters
.BackBufferHeight
= desc
->backbuffer_height
;
2967 local_parameters
.BackBufferFormat
= d3dformat_from_wined3dformat(desc
->backbuffer_format
);
2968 local_parameters
.BackBufferCount
= desc
->backbuffer_count
;
2969 local_parameters
.MultiSampleType
= desc
->multisample_type
;
2970 local_parameters
.SwapEffect
= desc
->swap_effect
;
2971 local_parameters
.hDeviceWindow
= desc
->device_window
;
2972 local_parameters
.Windowed
= desc
->windowed
;
2973 local_parameters
.EnableAutoDepthStencil
= desc
->enable_auto_depth_stencil
;
2974 local_parameters
.AutoDepthStencilFormat
= d3dformat_from_wined3dformat(desc
->auto_depth_stencil_format
);
2975 local_parameters
.Flags
= desc
->flags
;
2976 local_parameters
.FullScreen_RefreshRateInHz
= desc
->refresh_rate
;
2977 local_parameters
.FullScreen_PresentationInterval
= desc
->swap_interval
;
2979 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(&device
->IDirect3DDevice8_iface
,
2980 &local_parameters
, &d3d_swapchain
);
2983 WARN("Failed to create swapchain, hr %#x.\n", hr
);
2988 *swapchain
= ((IDirect3DSwapChain8Impl
*)d3d_swapchain
)->wined3d_swapchain
;
2989 wined3d_swapchain_incref(*swapchain
);
2990 IDirect3DSwapChain8_Release(d3d_swapchain
);
2992 /* Copy back the presentation parameters */
2993 desc
->backbuffer_width
= local_parameters
.BackBufferWidth
;
2994 desc
->backbuffer_height
= local_parameters
.BackBufferHeight
;
2995 desc
->backbuffer_format
= wined3dformat_from_d3dformat(local_parameters
.BackBufferFormat
);
2996 desc
->backbuffer_count
= local_parameters
.BackBufferCount
;
2997 desc
->multisample_type
= local_parameters
.MultiSampleType
;
2998 desc
->swap_effect
= local_parameters
.SwapEffect
;
2999 desc
->device_window
= local_parameters
.hDeviceWindow
;
3000 desc
->windowed
= local_parameters
.Windowed
;
3001 desc
->enable_auto_depth_stencil
= local_parameters
.EnableAutoDepthStencil
;
3002 desc
->auto_depth_stencil_format
= wined3dformat_from_d3dformat(local_parameters
.AutoDepthStencilFormat
);
3003 desc
->flags
= local_parameters
.Flags
;
3004 desc
->refresh_rate
= local_parameters
.FullScreen_RefreshRateInHz
;
3005 desc
->swap_interval
= local_parameters
.FullScreen_PresentationInterval
;
3010 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops
=
3012 device_parent_wined3d_device_created
,
3013 device_parent_mode_changed
,
3014 device_parent_create_surface
,
3015 device_parent_create_rendertarget
,
3016 device_parent_create_depth_stencil
,
3017 device_parent_create_volume
,
3018 device_parent_create_swapchain
,
3021 static void setup_fpu(void)
3023 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3025 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3026 cw
= (cw
& ~0xf3f) | 0x3f;
3027 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3028 #elif defined(__i386__) && defined(_MSC_VER)
3031 cw
= (cw
& ~0xf3f) | 0x3f;
3034 FIXME("FPU setup not implemented for this platform.\n");
3038 HRESULT
device_init(IDirect3DDevice8Impl
*device
, IDirect3D8Impl
*parent
, struct wined3d
*wined3d
, UINT adapter
,
3039 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
)
3041 struct wined3d_swapchain_desc swapchain_desc
;
3044 device
->IDirect3DDevice8_iface
.lpVtbl
= &Direct3DDevice8_Vtbl
;
3045 device
->device_parent
.ops
= &d3d8_wined3d_device_parent_ops
;
3047 device
->handle_table
.entries
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3048 D3D8_INITIAL_HANDLE_TABLE_SIZE
* sizeof(*device
->handle_table
.entries
));
3049 if (!device
->handle_table
.entries
)
3051 ERR("Failed to allocate handle table memory.\n");
3052 return E_OUTOFMEMORY
;
3054 device
->handle_table
.table_size
= D3D8_INITIAL_HANDLE_TABLE_SIZE
;
3056 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3058 wined3d_mutex_lock();
3059 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3060 &device
->device_parent
, &device
->wined3d_device
);
3063 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3064 wined3d_mutex_unlock();
3065 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3069 if (!parameters
->Windowed
)
3071 HWND device_window
= parameters
->hDeviceWindow
;
3074 focus_window
= device_window
;
3075 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3077 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3078 wined3d_device_decref(device
->wined3d_device
);
3079 wined3d_mutex_unlock();
3080 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3085 device_window
= focus_window
;
3086 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3087 parameters
->BackBufferWidth
,
3088 parameters
->BackBufferHeight
);
3091 if (flags
& D3DCREATE_MULTITHREADED
)
3092 wined3d_device_set_multithreaded(device
->wined3d_device
);
3094 swapchain_desc
.backbuffer_width
= parameters
->BackBufferWidth
;
3095 swapchain_desc
.backbuffer_height
= parameters
->BackBufferHeight
;
3096 swapchain_desc
.backbuffer_format
= wined3dformat_from_d3dformat(parameters
->BackBufferFormat
);
3097 swapchain_desc
.backbuffer_count
= parameters
->BackBufferCount
;
3098 swapchain_desc
.multisample_type
= parameters
->MultiSampleType
;
3099 swapchain_desc
.multisample_quality
= 0; /* d3d9 only */
3100 swapchain_desc
.swap_effect
= parameters
->SwapEffect
;
3101 swapchain_desc
.device_window
= parameters
->hDeviceWindow
;
3102 swapchain_desc
.windowed
= parameters
->Windowed
;
3103 swapchain_desc
.enable_auto_depth_stencil
= parameters
->EnableAutoDepthStencil
;
3104 swapchain_desc
.auto_depth_stencil_format
= wined3dformat_from_d3dformat(parameters
->AutoDepthStencilFormat
);
3105 swapchain_desc
.flags
= parameters
->Flags
;
3106 swapchain_desc
.refresh_rate
= parameters
->FullScreen_RefreshRateInHz
;
3107 swapchain_desc
.swap_interval
= parameters
->FullScreen_PresentationInterval
;
3108 swapchain_desc
.auto_restore_display_mode
= TRUE
;
3110 hr
= wined3d_device_init_3d(device
->wined3d_device
, &swapchain_desc
);
3113 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3114 wined3d_device_release_focus_window(device
->wined3d_device
);
3115 wined3d_device_decref(device
->wined3d_device
);
3116 wined3d_mutex_unlock();
3117 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3121 hr
= wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_POINTSIZE_MIN
, 0);
3122 wined3d_mutex_unlock();
3125 ERR("Failed to set minimum pointsize, hr %#x.\n", hr
);
3129 parameters
->BackBufferWidth
= swapchain_desc
.backbuffer_width
;
3130 parameters
->BackBufferHeight
= swapchain_desc
.backbuffer_height
;
3131 parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
.backbuffer_format
);
3132 parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
3133 parameters
->MultiSampleType
= swapchain_desc
.multisample_type
;
3134 parameters
->SwapEffect
= swapchain_desc
.swap_effect
;
3135 parameters
->hDeviceWindow
= swapchain_desc
.device_window
;
3136 parameters
->Windowed
= swapchain_desc
.windowed
;
3137 parameters
->EnableAutoDepthStencil
= swapchain_desc
.enable_auto_depth_stencil
;
3138 parameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(swapchain_desc
.auto_depth_stencil_format
);
3139 parameters
->Flags
= swapchain_desc
.flags
;
3140 parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
.refresh_rate
;
3141 parameters
->FullScreen_PresentationInterval
= swapchain_desc
.swap_interval
;
3143 device
->declArraySize
= 16;
3144 device
->decls
= HeapAlloc(GetProcessHeap(), 0, device
->declArraySize
* sizeof(*device
->decls
));
3147 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3152 device
->d3d_parent
= &parent
->IDirect3D8_iface
;
3153 IDirect3D8_AddRef(device
->d3d_parent
);
3158 wined3d_mutex_lock();
3159 wined3d_device_uninit_3d(device
->wined3d_device
);
3160 wined3d_device_release_focus_window(device
->wined3d_device
);
3161 wined3d_device_decref(device
->wined3d_device
);
3162 wined3d_mutex_unlock();
3163 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);