2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10_PRIVATE_H
20 #define __WINE_D3D10_PRIVATE_H
22 #include "wine/debug.h"
23 #include "wine/rbtree.h"
31 #include "d3dcompiler.h"
34 * This doesn't belong here, but for some functions it is possible to return that value,
35 * see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx
36 * The original definition is in D3DX10core.h.
38 #define D3DERR_INVALIDCALL 0x8876086c
40 /* TRACE helper functions */
41 const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type
) DECLSPEC_HIDDEN
;
42 const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c
) DECLSPEC_HIDDEN
;
43 const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t
) DECLSPEC_HIDDEN
;
44 const char *debug_d3d10_device_state_types(D3D10_DEVICE_STATE_TYPES t
) DECLSPEC_HIDDEN
;
46 void *d3d10_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
47 void *d3d10_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
48 void d3d10_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
50 enum d3d10_effect_object_type
52 D3D10_EOT_VERTEXSHADER
= 6,
53 D3D10_EOT_PIXELSHADER
= 7,
54 D3D10_EOT_GEOMETRYSHADER
= 8,
57 enum d3d10_effect_object_operation
60 D3D10_EOO_PARSED_OBJECT
= 2,
61 D3D10_EOO_PARSED_OBJECT_INDEX
= 3,
62 D3D10_EOO_ANONYMOUS_SHADER
= 7,
65 struct d3d10_effect_object
67 struct d3d10_effect_pass
*pass
;
68 enum d3d10_effect_object_type type
;
74 struct d3d10_effect_shader_signature
79 D3D10_SIGNATURE_PARAMETER_DESC
*elements
;
82 struct d3d10_effect_shader_variable
84 struct d3d10_effect_shader_signature input_signature
;
85 struct d3d10_effect_shader_signature output_signature
;
88 ID3D10VertexShader
*vs
;
89 ID3D10PixelShader
*ps
;
90 ID3D10GeometryShader
*gs
;
94 /* ID3D10EffectType */
95 struct d3d10_effect_type
97 ID3D10EffectType ID3D10EffectType_iface
;
100 D3D10_SHADER_VARIABLE_TYPE basetype
;
101 D3D10_SHADER_VARIABLE_CLASS type_class
;
104 struct wine_rb_entry entry
;
105 struct d3d10_effect
*effect
;
114 struct d3d10_effect_type
*elementtype
;
115 struct d3d10_effect_type_member
*members
;
118 struct d3d10_effect_type_member
123 struct d3d10_effect_type
*type
;
126 /* ID3D10EffectVariable */
127 struct d3d10_effect_variable
129 const struct ID3D10EffectVariableVtbl
*vtbl
;
131 struct d3d10_effect_variable
*buffer
;
132 struct d3d10_effect_type
*type
;
138 DWORD annotation_count
;
141 struct d3d10_effect
*effect
;
142 struct d3d10_effect_variable
*elements
;
143 struct d3d10_effect_variable
*members
;
144 struct d3d10_effect_variable
*annotations
;
147 /* ID3D10EffectPass */
148 struct d3d10_effect_pass
150 ID3D10EffectPass ID3D10EffectPass_iface
;
152 struct d3d10_effect_technique
*technique
;
156 DWORD annotation_count
;
157 struct d3d10_effect_object
*objects
;
158 struct d3d10_effect_variable
*annotations
;
161 /* ID3D10EffectTechnique */
162 struct d3d10_effect_technique
164 ID3D10EffectTechnique ID3D10EffectTechnique_iface
;
166 struct d3d10_effect
*effect
;
169 DWORD annotation_count
;
170 struct d3d10_effect_pass
*passes
;
171 struct d3d10_effect_variable
*annotations
;
174 struct d3d10_effect_anonymous_shader
176 struct d3d10_effect_variable shader
;
177 struct d3d10_effect_type type
;
181 extern const struct ID3D10EffectVtbl d3d10_effect_vtbl DECLSPEC_HIDDEN
;
184 ID3D10Effect ID3D10Effect_iface
;
187 ID3D10Device
*device
;
189 DWORD local_buffer_count
;
190 DWORD variable_count
;
191 DWORD local_variable_count
;
192 DWORD sharedbuffers_count
;
193 DWORD sharedobjects_count
;
194 DWORD technique_count
;
197 DWORD dephstencilstate_count
;
198 DWORD blendstate_count
;
199 DWORD rasterizerstate_count
;
200 DWORD samplerstate_count
;
201 DWORD rendertargetview_count
;
202 DWORD depthstencilview_count
;
203 DWORD used_shader_count
;
204 DWORD anonymous_shader_count
;
206 DWORD used_shader_current
;
207 DWORD anonymous_shader_current
;
209 struct wine_rb_tree types
;
210 struct d3d10_effect_variable
*local_buffers
;
211 struct d3d10_effect_variable
*local_variables
;
212 struct d3d10_effect_anonymous_shader
*anonymous_shaders
;
213 struct d3d10_effect_variable
**used_shaders
;
214 struct d3d10_effect_technique
*techniques
;
217 /* ID3D10ShaderReflection */
218 extern const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl DECLSPEC_HIDDEN
;
219 struct d3d10_shader_reflection
221 ID3D10ShaderReflection ID3D10ShaderReflection_iface
;
225 HRESULT
d3d10_effect_parse(struct d3d10_effect
*This
, const void *data
, SIZE_T data_size
) DECLSPEC_HIDDEN
;
228 HRESULT WINAPI
D3D10CoreCreateDevice(IDXGIFactory
*factory
, IDXGIAdapter
*adapter
,
229 UINT flags
, void *unknown0
, ID3D10Device
**device
);
231 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
232 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
233 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
234 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
235 #define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
236 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
237 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
238 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
240 HRESULT
parse_dxbc(const char *data
, SIZE_T data_size
,
241 HRESULT (*chunk_handler
)(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
), void *ctx
) DECLSPEC_HIDDEN
;
243 static inline void read_dword(const char **ptr
, DWORD
*d
)
245 memcpy(d
, *ptr
, sizeof(*d
));
249 static inline void write_dword(char **ptr
, DWORD d
)
251 memcpy(*ptr
, &d
, sizeof(d
));
255 void skip_dword_unknown(const char *location
, const char **ptr
, unsigned int count
) DECLSPEC_HIDDEN
;
256 void write_dword_unknown(char **ptr
, DWORD d
) DECLSPEC_HIDDEN
;
258 #endif /* __WINE_D3D10_PRIVATE_H */