2 * IWineD3DResource Implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
28 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
30 /* IWineD3DResource IUnknown parts follow: */
31 HRESULT WINAPI
IWineD3DResourceImpl_QueryInterface(IWineD3DResource
*iface
, REFIID riid
, LPVOID
*ppobj
)
33 IWineD3DResourceImpl
*This
= (IWineD3DResourceImpl
*)iface
;
34 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
35 if (IsEqualGUID(riid
, &IID_IUnknown
)
36 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
37 || IsEqualGUID(riid
, &IID_IWineD3DResource
)) {
38 IUnknown_AddRef(iface
);
46 ULONG WINAPI
IWineD3DResourceImpl_AddRef(IWineD3DResource
*iface
) {
47 IWineD3DResourceImpl
*This
= (IWineD3DResourceImpl
*)iface
;
48 ULONG ref
= InterlockedIncrement(&This
->resource
.ref
);
49 TRACE("(%p) : AddRef increasing from %ld\n", This
, ref
- 1);
53 ULONG WINAPI
IWineD3DResourceImpl_Release(IWineD3DResource
*iface
) {
54 IWineD3DResourceImpl
*This
= (IWineD3DResourceImpl
*)iface
;
55 ULONG ref
= InterlockedDecrement(&This
->resource
.ref
);
56 TRACE("(%p) : Releasing from %ld\n", This
, ref
+ 1);
58 IWineD3DResourceImpl_CleanUp(iface
);
59 HeapFree(GetProcessHeap(), 0, This
);
64 /* class static (not in vtable) */
65 void IWineD3DResourceImpl_CleanUp(IWineD3DResource
*iface
){
66 IWineD3DResourceImpl
*This
= (IWineD3DResourceImpl
*)iface
;
67 TRACE("(%p) Cleaning up resource\n", This
);
68 if (This
->resource
.pool
== WINED3DPOOL_DEFAULT
) {
69 TRACE("Decrementing device memory pool by %u\n", This
->resource
.size
);
70 globalChangeGlRam(-This
->resource
.size
);
73 HeapFree(GetProcessHeap(), 0, This
->resource
.allocatedMemory
);
74 This
->resource
.allocatedMemory
= 0;
76 if (This
->resource
.wineD3DDevice
!= NULL
) {
77 IWineD3DDevice_ResourceReleased((IWineD3DDevice
*)This
->resource
.wineD3DDevice
, iface
);
78 }/* NOTE: this is not really an error for systemmem resoruces */
82 /* IWineD3DResource Interface follow: */
83 HRESULT WINAPI
IWineD3DResourceImpl_GetDevice(IWineD3DResource
*iface
, IWineD3DDevice
** ppDevice
) {
84 IWineD3DResourceImpl
*This
= (IWineD3DResourceImpl
*)iface
;
85 TRACE("(%p) : returning %p\n", This
, This
->resource
.wineD3DDevice
);
86 *ppDevice
= (IWineD3DDevice
*) This
->resource
.wineD3DDevice
;
87 IWineD3DDevice_AddRef(*ppDevice
);
91 static PrivateData
** IWineD3DResourceImpl_FindPrivateData(IWineD3DResourceImpl
*This
,
95 for (data
= &This
->resource
.privateData
; *data
!= NULL
; data
= &(*data
)->next
)
97 if (IsEqualGUID(&(*data
)->tag
, tag
)) break;
102 HRESULT WINAPI
IWineD3DResourceImpl_SetPrivateData(IWineD3DResource
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
103 IWineD3DResourceImpl
*This
= (IWineD3DResourceImpl
*)iface
;
106 TRACE("(%p) : %p %p %ld %ld\n", This
, refguid
, pData
, SizeOfData
, Flags
);
107 data
= IWineD3DResourceImpl_FindPrivateData(This
, refguid
);
110 *data
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(**data
));
111 if (NULL
== *data
) return E_OUTOFMEMORY
;
113 (*data
)->tag
= *refguid
;
114 (*data
)->flags
= Flags
;
116 (*data
)->uniquenessValue
= This
->uniquenessValue
;
118 if (Flags
& D3DSPD_IUNKNOWN
) {
119 (*data
)->ptr
.object
= (LPUNKNOWN
)pData
;
120 (*data
)->size
= sizeof(LPUNKNOWN
);
121 IUnknown_AddRef((*data
)->ptr
.object
);
125 (*data
)->ptr
.data
= HeapAlloc(GetProcessHeap(), 0, SizeOfData
);
126 if (NULL
== (*data
)->ptr
.data
) {
127 HeapFree(GetProcessHeap(), 0, *data
);
128 return E_OUTOFMEMORY
;
130 (*data
)->size
= SizeOfData
;
131 memcpy((*data
)->ptr
.data
, pData
, SizeOfData
);
134 (*data
)->next
= This
->resource
.privateData
;
135 This
->resource
.privateData
= *data
;
139 /* I don't actually know how windows handles this case. The only
140 * reason I don't just call FreePrivateData is because I want to
141 * guarantee SetPrivateData working when using LPUNKNOWN or data
142 * that is no larger than the old data. */
150 HRESULT WINAPI
IWineD3DResourceImpl_GetPrivateData(IWineD3DResource
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
151 IWineD3DResourceImpl
*This
= (IWineD3DResourceImpl
*)iface
;
154 TRACE("(%p) : %p %p %p\n", This
, refguid
, pData
, pSizeOfData
);
155 data
= IWineD3DResourceImpl_FindPrivateData(This
, refguid
);
156 if (*data
== NULL
) return WINED3DERR_NOTFOUND
;
159 #if 0 /* This may not be right. */
160 if (((*data
)->flags
& D3DSPD_VOLATILE
)
161 && (*data
)->uniquenessValue
!= This
->uniquenessValue
)
162 return DDERR_EXPIRED
;
164 if (*pSizeOfData
< (*data
)->size
) {
165 *pSizeOfData
= (*data
)->size
;
166 return WINED3DERR_MOREDATA
;
169 if ((*data
)->flags
& D3DSPD_IUNKNOWN
) {
170 *(LPUNKNOWN
*)pData
= (*data
)->ptr
.object
;
171 IUnknown_AddRef((*data
)->ptr
.object
);
174 memcpy(pData
, (*data
)->ptr
.data
, (*data
)->size
);
179 HRESULT WINAPI
IWineD3DResourceImpl_FreePrivateData(IWineD3DResource
*iface
, REFGUID refguid
) {
180 IWineD3DResourceImpl
*This
= (IWineD3DResourceImpl
*)iface
;
183 TRACE("(%p) : %p\n", This
, refguid
);
184 /* TODO: move this code off into a linked list class */
185 data
= IWineD3DResourceImpl_FindPrivateData(This
, refguid
);
186 if (*data
== NULL
) return WINED3DERR_NOTFOUND
;
188 *data
= (*data
)->next
;
190 if ((*data
)->flags
& D3DSPD_IUNKNOWN
)
192 if ((*data
)->ptr
.object
!= NULL
)
193 IUnknown_Release((*data
)->ptr
.object
);
195 HeapFree(GetProcessHeap(), 0, (*data
)->ptr
.data
);
198 HeapFree(GetProcessHeap(), 0, *data
);
203 /* Priority support is not implemented yet */
204 DWORD WINAPI
IWineD3DResourceImpl_SetPriority(IWineD3DResource
*iface
, DWORD PriorityNew
) {
205 IWineD3DResourceImpl
*This
= (IWineD3DResourceImpl
*)iface
;
206 FIXME("(%p) : stub\n", This
);
209 DWORD WINAPI
IWineD3DResourceImpl_GetPriority(IWineD3DResource
*iface
) {
210 IWineD3DResourceImpl
*This
= (IWineD3DResourceImpl
*)iface
;
211 FIXME("(%p) : stub\n", This
);
215 /* Preloading of resources is not supported yet */
216 void WINAPI
IWineD3DResourceImpl_PreLoad(IWineD3DResource
*iface
) {
217 IWineD3DResourceImpl
*This
= (IWineD3DResourceImpl
*)iface
;
218 FIXME("(%p) : stub\n", This
);
221 WINED3DRESOURCETYPE WINAPI
IWineD3DResourceImpl_GetType(IWineD3DResource
*iface
) {
222 IWineD3DResourceImpl
*This
= (IWineD3DResourceImpl
*)iface
;
223 TRACE("(%p) : returning %d\n", This
, This
->resource
.resourceType
);
224 return This
->resource
.resourceType
;
227 HRESULT WINAPI
IWineD3DResourceImpl_GetParent(IWineD3DResource
*iface
, IUnknown
**pParent
) {
228 IWineD3DResourceImpl
*This
= (IWineD3DResourceImpl
*)iface
;
229 IUnknown_AddRef(This
->resource
.parent
);
230 *pParent
= This
->resource
.parent
;
234 void dumpResources(ResourceList
*resources
) {
235 ResourceList
*iterator
= resources
;
238 FIXME("Leftover resource %p with type %d,%s\n", iterator
->resource
, IWineD3DResource_GetType(iterator
->resource
), debug_d3dresourcetype(IWineD3DResource_GetType(iterator
->resource
)));
239 iterator
= iterator
->next
;
243 static const IWineD3DResourceVtbl IWineD3DResource_Vtbl
=
246 IWineD3DResourceImpl_QueryInterface
,
247 IWineD3DResourceImpl_AddRef
,
248 IWineD3DResourceImpl_Release
,
249 /* IWineD3DResource */
250 IWineD3DResourceImpl_GetParent
,
251 IWineD3DResourceImpl_GetDevice
,
252 IWineD3DResourceImpl_SetPrivateData
,
253 IWineD3DResourceImpl_GetPrivateData
,
254 IWineD3DResourceImpl_FreePrivateData
,
255 IWineD3DResourceImpl_SetPriority
,
256 IWineD3DResourceImpl_GetPriority
,
257 IWineD3DResourceImpl_PreLoad
,
258 IWineD3DResourceImpl_GetType