2 * IDirect3DVertexDeclaration9 implementation
4 * Copyright 2002-2003 Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 typedef struct _D3DDECLTYPE_INFO
{
33 static D3DDECLTYPE_INFO
const d3d_dtype_lookup
[D3DDECLTYPE_UNUSED
] = {
34 {D3DDECLTYPE_FLOAT1
, 1, sizeof(float)},
35 {D3DDECLTYPE_FLOAT2
, 2, sizeof(float)},
36 {D3DDECLTYPE_FLOAT3
, 3, sizeof(float)},
37 {D3DDECLTYPE_FLOAT4
, 4, sizeof(float)},
38 {D3DDECLTYPE_D3DCOLOR
, 4, sizeof(BYTE
)},
39 {D3DDECLTYPE_UBYTE4
, 4, sizeof(BYTE
)},
40 {D3DDECLTYPE_SHORT2
, 2, sizeof(short int)},
41 {D3DDECLTYPE_SHORT4
, 4, sizeof(short int)},
42 {D3DDECLTYPE_UBYTE4N
, 4, sizeof(BYTE
)},
43 {D3DDECLTYPE_SHORT2N
, 2, sizeof(short int)},
44 {D3DDECLTYPE_SHORT4N
, 4, sizeof(short int)},
45 {D3DDECLTYPE_USHORT2N
, 2, sizeof(short int)},
46 {D3DDECLTYPE_USHORT4N
, 4, sizeof(short int)},
47 {D3DDECLTYPE_UDEC3
, 3, sizeof(short int)},
48 {D3DDECLTYPE_DEC3N
, 3, sizeof(short int)},
49 {D3DDECLTYPE_FLOAT16_2
, 2, sizeof(short int)},
50 {D3DDECLTYPE_FLOAT16_4
, 4, sizeof(short int)}};
52 #define D3D_DECL_SIZE(type) d3d_dtype_lookup[type].size
53 #define D3D_DECL_TYPESIZE(type) d3d_dtype_lookup[type].typesize
55 HRESULT
vdecl_convert_fvf(
57 D3DVERTEXELEMENT9
** ppVertexElements
) {
59 unsigned int idx
, idx2
;
61 BOOL has_pos
= (fvf
& D3DFVF_POSITION_MASK
) != 0;
62 BOOL has_blend
= (fvf
& D3DFVF_XYZB5
) > D3DFVF_XYZRHW
;
63 BOOL has_blend_idx
= has_blend
&&
64 (((fvf
& D3DFVF_XYZB5
) == D3DFVF_XYZB5
) ||
65 (fvf
& D3DFVF_LASTBETA_D3DCOLOR
) ||
66 (fvf
& D3DFVF_LASTBETA_UBYTE4
));
67 BOOL has_normal
= (fvf
& D3DFVF_NORMAL
) != 0;
68 BOOL has_psize
= (fvf
& D3DFVF_PSIZE
) != 0;
70 BOOL has_diffuse
= (fvf
& D3DFVF_DIFFUSE
) != 0;
71 BOOL has_specular
= (fvf
& D3DFVF_SPECULAR
) !=0;
73 DWORD num_textures
= (fvf
& D3DFVF_TEXCOUNT_MASK
) >> D3DFVF_TEXCOUNT_SHIFT
;
74 DWORD texcoords
= (fvf
& 0xFFFF0000) >> 16;
76 D3DVERTEXELEMENT9 end_element
= D3DDECL_END();
77 D3DVERTEXELEMENT9
*elements
= NULL
;
80 DWORD num_blends
= 1 + (((fvf
& D3DFVF_XYZB5
) - D3DFVF_XYZB1
) >> 1);
81 if (has_blend_idx
) num_blends
--;
83 /* Compute declaration size */
84 size
= has_pos
+ (has_blend
&& num_blends
> 0) + has_blend_idx
+ has_normal
+
85 has_psize
+ has_diffuse
+ has_specular
+ num_textures
+ 1;
87 /* convert the declaration */
88 elements
= HeapAlloc(GetProcessHeap(), 0, size
* sizeof(D3DVERTEXELEMENT9
));
90 return D3DERR_OUTOFVIDEOMEMORY
;
92 elements
[size
-1] = end_element
;
95 if (!has_blend
&& (fvf
& D3DFVF_XYZRHW
)) {
96 elements
[idx
].Type
= D3DDECLTYPE_FLOAT4
;
97 elements
[idx
].Usage
= D3DDECLUSAGE_POSITIONT
;
100 elements
[idx
].Type
= D3DDECLTYPE_FLOAT3
;
101 elements
[idx
].Usage
= D3DDECLUSAGE_POSITION
;
103 elements
[idx
].UsageIndex
= 0;
106 if (has_blend
&& (num_blends
> 0)) {
107 if (((fvf
& D3DFVF_XYZB5
) == D3DFVF_XYZB2
) && (fvf
& D3DFVF_LASTBETA_D3DCOLOR
))
108 elements
[idx
].Type
= D3DDECLTYPE_D3DCOLOR
;
111 case 1: elements
[idx
].Type
= D3DDECLTYPE_FLOAT1
; break;
112 case 2: elements
[idx
].Type
= D3DDECLTYPE_FLOAT2
; break;
113 case 3: elements
[idx
].Type
= D3DDECLTYPE_FLOAT3
; break;
114 case 4: elements
[idx
].Type
= D3DDECLTYPE_FLOAT4
; break;
116 ERR("Unexpected amount of blend values: %u\n", num_blends
);
119 elements
[idx
].Usage
= D3DDECLUSAGE_BLENDWEIGHT
;
120 elements
[idx
].UsageIndex
= 0;
124 if (fvf
& D3DFVF_LASTBETA_UBYTE4
||
125 (((fvf
& D3DFVF_XYZB5
) == D3DFVF_XYZB2
) && (fvf
& D3DFVF_LASTBETA_D3DCOLOR
)))
126 elements
[idx
].Type
= D3DDECLTYPE_UBYTE4
;
127 else if (fvf
& D3DFVF_LASTBETA_D3DCOLOR
)
128 elements
[idx
].Type
= D3DDECLTYPE_D3DCOLOR
;
130 elements
[idx
].Type
= D3DDECLTYPE_FLOAT1
;
131 elements
[idx
].Usage
= D3DDECLUSAGE_BLENDINDICES
;
132 elements
[idx
].UsageIndex
= 0;
136 elements
[idx
].Type
= D3DDECLTYPE_FLOAT3
;
137 elements
[idx
].Usage
= D3DDECLUSAGE_NORMAL
;
138 elements
[idx
].UsageIndex
= 0;
142 elements
[idx
].Type
= D3DDECLTYPE_FLOAT1
;
143 elements
[idx
].Usage
= D3DDECLUSAGE_PSIZE
;
144 elements
[idx
].UsageIndex
= 0;
148 elements
[idx
].Type
= D3DDECLTYPE_D3DCOLOR
;
149 elements
[idx
].Usage
= D3DDECLUSAGE_COLOR
;
150 elements
[idx
].UsageIndex
= 0;
154 elements
[idx
].Type
= D3DDECLTYPE_D3DCOLOR
;
155 elements
[idx
].Usage
= D3DDECLUSAGE_COLOR
;
156 elements
[idx
].UsageIndex
= 1;
159 for (idx2
= 0; idx2
< num_textures
; idx2
++) {
160 unsigned int numcoords
= (texcoords
>> (idx2
*2)) & 0x03;
162 case D3DFVF_TEXTUREFORMAT1
:
163 elements
[idx
].Type
= D3DDECLTYPE_FLOAT1
;
165 case D3DFVF_TEXTUREFORMAT2
:
166 elements
[idx
].Type
= D3DDECLTYPE_FLOAT2
;
168 case D3DFVF_TEXTUREFORMAT3
:
169 elements
[idx
].Type
= D3DDECLTYPE_FLOAT3
;
171 case D3DFVF_TEXTUREFORMAT4
:
172 elements
[idx
].Type
= D3DDECLTYPE_FLOAT4
;
175 elements
[idx
].Usage
= D3DDECLUSAGE_TEXCOORD
;
176 elements
[idx
].UsageIndex
= idx2
;
180 /* Now compute offsets, and initialize the rest of the fields */
181 for (idx
= 0, offset
= 0; idx
< size
-1; idx
++) {
182 elements
[idx
].Stream
= 0;
183 elements
[idx
].Method
= D3DDECLMETHOD_DEFAULT
;
184 elements
[idx
].Offset
= offset
;
185 offset
+= D3D_DECL_SIZE(elements
[idx
].Type
) * D3D_DECL_TYPESIZE(elements
[idx
].Type
);
188 *ppVertexElements
= elements
;
192 /* IDirect3DVertexDeclaration9 IUnknown parts follow: */
193 static HRESULT WINAPI
IDirect3DVertexDeclaration9Impl_QueryInterface(LPDIRECT3DVERTEXDECLARATION9 iface
, REFIID riid
, LPVOID
* ppobj
) {
194 IDirect3DVertexDeclaration9Impl
*This
= (IDirect3DVertexDeclaration9Impl
*)iface
;
196 if (IsEqualGUID(riid
, &IID_IUnknown
)
197 || IsEqualGUID(riid
, &IID_IDirect3DVertexDeclaration9
)) {
198 IDirect3DVertexDeclaration9_AddRef(iface
);
203 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
205 return E_NOINTERFACE
;
208 static ULONG WINAPI
IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface
) {
209 IDirect3DVertexDeclaration9Impl
*This
= (IDirect3DVertexDeclaration9Impl
*)iface
;
210 ULONG ref
= InterlockedIncrement(&This
->ref
);
212 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
215 IDirect3DDevice9Ex_AddRef(This
->parentDevice
);
221 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface
) {
222 IDirect3DVertexDeclaration9Impl
*This
= (IDirect3DVertexDeclaration9Impl
*)iface
;
225 /* Should not happen unless wine has a bug or the application releases references it does not own */
226 ERR("Destroying vdecl with ref != 0\n");
228 EnterCriticalSection(&d3d9_cs
);
229 IWineD3DVertexDeclaration_Release(This
->wineD3DVertexDeclaration
);
230 LeaveCriticalSection(&d3d9_cs
);
231 HeapFree(GetProcessHeap(), 0, This
->elements
);
232 HeapFree(GetProcessHeap(), 0, This
);
235 static ULONG WINAPI
IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface
) {
236 IDirect3DVertexDeclaration9Impl
*This
= (IDirect3DVertexDeclaration9Impl
*)iface
;
237 ULONG ref
= InterlockedDecrement(&This
->ref
);
239 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
242 IDirect3DDevice9Ex
*parentDevice
= This
->parentDevice
;
245 IDirect3DVertexDeclaration9Impl_Release(iface
);
247 IDirect3DDevice9Ex_Release(parentDevice
);
252 /* IDirect3DVertexDeclaration9 Interface follow: */
253 static HRESULT WINAPI
IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEXDECLARATION9 iface
, IDirect3DDevice9
** ppDevice
) {
254 IDirect3DVertexDeclaration9Impl
*This
= (IDirect3DVertexDeclaration9Impl
*)iface
;
255 IWineD3DDevice
*myDevice
= NULL
;
258 TRACE("(%p) : Relay\n", iface
);
260 EnterCriticalSection(&d3d9_cs
);
261 hr
= IWineD3DVertexDeclaration_GetDevice(This
->wineD3DVertexDeclaration
, &myDevice
);
262 if (hr
== D3D_OK
&& myDevice
!= NULL
) {
263 hr
= IWineD3DDevice_GetParent(myDevice
, (IUnknown
**)ppDevice
);
264 IWineD3DDevice_Release(myDevice
);
266 LeaveCriticalSection(&d3d9_cs
);
270 static HRESULT WINAPI
IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface
, D3DVERTEXELEMENT9
* pDecl
, UINT
* pNumElements
) {
271 IDirect3DVertexDeclaration9Impl
*This
= (IDirect3DVertexDeclaration9Impl
*)iface
;
273 TRACE("(%p) : pDecl %p, pNumElements %p)\n", This
, pDecl
, pNumElements
);
275 *pNumElements
= This
->element_count
;
277 /* Passing a NULL pDecl is used to just retrieve the number of elements */
279 TRACE("NULL pDecl passed. Returning D3D_OK.\n");
283 TRACE("Copying %p to %p\n", This
->elements
, pDecl
);
284 CopyMemory(pDecl
, This
->elements
, This
->element_count
* sizeof(D3DVERTEXELEMENT9
));
289 static const IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl
=
292 IDirect3DVertexDeclaration9Impl_QueryInterface
,
293 IDirect3DVertexDeclaration9Impl_AddRef
,
294 IDirect3DVertexDeclaration9Impl_Release
,
295 /* IDirect3DVertexDeclaration9 */
296 IDirect3DVertexDeclaration9Impl_GetDevice
,
297 IDirect3DVertexDeclaration9Impl_GetDeclaration
300 static UINT
convert_to_wined3d_declaration(const D3DVERTEXELEMENT9
* d3d9_elements
, WINED3DVERTEXELEMENT
**wined3d_elements
) {
301 const D3DVERTEXELEMENT9
* element
;
302 UINT element_count
= 1;
305 TRACE("d3d9_elements %p, wined3d_elements %p\n", d3d9_elements
, wined3d_elements
);
307 element
= d3d9_elements
;
308 while (element
++->Stream
!= 0xff && element_count
++ < 128);
310 if (element_count
== 128) {
314 *wined3d_elements
= HeapAlloc(GetProcessHeap(), 0, element_count
* sizeof(WINED3DVERTEXELEMENT
));
315 if (!*wined3d_elements
) {
316 FIXME("Memory allocation failed\n");
320 for (i
= 0; i
< element_count
; ++i
) {
321 CopyMemory(*wined3d_elements
+ i
, d3d9_elements
+ i
, sizeof(D3DVERTEXELEMENT9
));
322 (*wined3d_elements
)[i
].Reg
= -1;
325 return element_count
;
328 /* IDirect3DDevice9 IDirect3DVertexDeclaration9 Methods follow: */
329 HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9EX iface
, CONST D3DVERTEXELEMENT9
* pVertexElements
, IDirect3DVertexDeclaration9
** ppDecl
) {
331 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
332 IDirect3DVertexDeclaration9Impl
*object
= NULL
;
333 WINED3DVERTEXELEMENT
* wined3d_elements
;
337 TRACE("(%p) : Relay\n", iface
);
338 if (NULL
== ppDecl
) {
339 WARN("(%p) : Caller passed NULL As ppDecl, returning D3DERR_INVALIDCALL\n",This
);
340 return D3DERR_INVALIDCALL
;
343 element_count
= convert_to_wined3d_declaration(pVertexElements
, &wined3d_elements
);
344 if (!element_count
) {
345 FIXME("(%p) : Error parsing vertex declaration\n", This
);
346 return D3DERR_INVALIDCALL
;
349 /* Allocate the storage for the device */
350 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVertexDeclaration9Impl
));
351 if (NULL
== object
) {
352 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
353 FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
354 return D3DERR_OUTOFVIDEOMEMORY
;
357 object
->lpVtbl
= &Direct3DVertexDeclaration9_Vtbl
;
360 object
->elements
= HeapAlloc(GetProcessHeap(), 0, element_count
* sizeof(D3DVERTEXELEMENT9
));
361 if (!object
->elements
) {
362 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
363 HeapFree(GetProcessHeap(), 0, object
);
364 ERR("Memory allocation failed\n");
365 return D3DERR_OUTOFVIDEOMEMORY
;
367 CopyMemory(object
->elements
, pVertexElements
, element_count
* sizeof(D3DVERTEXELEMENT9
));
368 object
->element_count
= element_count
;
370 EnterCriticalSection(&d3d9_cs
);
371 hr
= IWineD3DDevice_CreateVertexDeclaration(This
->WineD3DDevice
, &object
->wineD3DVertexDeclaration
, (IUnknown
*)object
, wined3d_elements
, element_count
);
372 LeaveCriticalSection(&d3d9_cs
);
374 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
379 WARN("(%p) call to IWineD3DDevice_CreateVertexDeclaration failed\n", This
);
380 HeapFree(GetProcessHeap(), 0, object
->elements
);
381 HeapFree(GetProcessHeap(), 0, object
);
383 object
->parentDevice
= iface
;
384 *ppDecl
= (LPDIRECT3DVERTEXDECLARATION9
) object
;
385 IDirect3DVertexDeclaration9_AddRef(*ppDecl
);
386 TRACE("(%p) : Created vertex declaration %p\n", This
, object
);
391 HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9EX iface
, IDirect3DVertexDeclaration9
* pDecl
) {
392 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
393 IDirect3DVertexDeclaration9Impl
*pDeclImpl
= (IDirect3DVertexDeclaration9Impl
*)pDecl
;
396 TRACE("(%p) : Relay\n", iface
);
398 EnterCriticalSection(&d3d9_cs
);
399 hr
= IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
, pDeclImpl
== NULL
? NULL
: pDeclImpl
->wineD3DVertexDeclaration
);
400 LeaveCriticalSection(&d3d9_cs
);
404 HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX iface
, IDirect3DVertexDeclaration9
** ppDecl
) {
405 IDirect3DDevice9Impl
* This
= (IDirect3DDevice9Impl
*) iface
;
406 IWineD3DVertexDeclaration
* pTest
= NULL
;
409 TRACE("(%p) : Relay+\n", iface
);
411 if (NULL
== ppDecl
) {
412 return D3DERR_INVALIDCALL
;
416 EnterCriticalSection(&d3d9_cs
);
417 hr
= IWineD3DDevice_GetVertexDeclaration(This
->WineD3DDevice
, &pTest
);
418 if (hr
== D3D_OK
&& NULL
!= pTest
) {
419 IWineD3DVertexDeclaration_GetParent(pTest
, (IUnknown
**)ppDecl
);
420 IWineD3DVertexDeclaration_Release(pTest
);
424 LeaveCriticalSection(&d3d9_cs
);
425 TRACE("(%p) : returning %p\n", This
, *ppDecl
);