2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 * Copyright 2009 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/port.h"
24 #include "d3d10_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d10
);
30 #define D3D10_FX10_TYPE_COLUMN_SHIFT 11
31 #define D3D10_FX10_TYPE_COLUMN_MASK (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT)
33 #define D3D10_FX10_TYPE_ROW_SHIFT 8
34 #define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT)
36 #define D3D10_FX10_TYPE_BASETYPE_SHIFT 3
37 #define D3D10_FX10_TYPE_BASETYPE_MASK (0x1f << D3D10_FX10_TYPE_BASETYPE_SHIFT)
39 #define D3D10_FX10_TYPE_CLASS_SHIFT 0
40 #define D3D10_FX10_TYPE_CLASS_MASK (0x7 << D3D10_FX10_TYPE_CLASS_SHIFT)
42 #define D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK 0x4000
44 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl
;
45 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl
;
46 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl
;
47 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl
;
48 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl
;
49 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl
;
50 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl
;
51 static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_vtbl
;
52 static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl
;
53 static const struct ID3D10EffectRenderTargetViewVariableVtbl d3d10_effect_render_target_view_variable_vtbl
;
54 static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_stencil_view_variable_vtbl
;
55 static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl
;
56 static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl
;
57 static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl
;
58 static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl
;
59 static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variable_vtbl
;
60 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl
;
62 /* null objects - needed for invalid calls */
63 static struct d3d10_effect_technique null_technique
= {{&d3d10_effect_technique_vtbl
}};
64 static struct d3d10_effect_pass null_pass
= {{&d3d10_effect_pass_vtbl
}};
65 static struct d3d10_effect_type null_type
= {{&d3d10_effect_type_vtbl
}};
66 static struct d3d10_effect_variable null_local_buffer
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_constant_buffer_vtbl
},
67 &null_local_buffer
, &null_type
};
68 static struct d3d10_effect_variable null_variable
= {{&d3d10_effect_variable_vtbl
},
69 &null_local_buffer
, &null_type
};
70 static struct d3d10_effect_variable null_scalar_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_scalar_variable_vtbl
},
71 &null_local_buffer
, &null_type
};
72 static struct d3d10_effect_variable null_vector_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_vector_variable_vtbl
},
73 &null_local_buffer
, &null_type
};
74 static struct d3d10_effect_variable null_matrix_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_matrix_variable_vtbl
},
75 &null_local_buffer
, &null_type
};
76 static struct d3d10_effect_variable null_string_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_string_variable_vtbl
},
77 &null_local_buffer
, &null_type
};
78 static struct d3d10_effect_variable null_shader_resource_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_resource_variable_vtbl
},
79 &null_local_buffer
, &null_type
};
80 static struct d3d10_effect_variable null_render_target_view_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_render_target_view_variable_vtbl
},
81 &null_local_buffer
, &null_type
};
82 static struct d3d10_effect_variable null_depth_stencil_view_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_depth_stencil_view_variable_vtbl
},
83 &null_local_buffer
, &null_type
};
84 static struct d3d10_effect_variable null_shader_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_variable_vtbl
},
85 &null_local_buffer
, &null_type
};
86 static struct d3d10_effect_variable null_blend_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_blend_variable_vtbl
},
87 &null_local_buffer
, &null_type
};
88 static struct d3d10_effect_variable null_depth_stencil_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_depth_stencil_variable_vtbl
},
89 &null_local_buffer
, &null_type
};
90 static struct d3d10_effect_variable null_rasterizer_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_rasterizer_variable_vtbl
},
91 &null_local_buffer
, &null_type
};
92 static struct d3d10_effect_variable null_sampler_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_sampler_variable_vtbl
},
93 &null_local_buffer
, &null_type
};
95 /* anonymous_shader_type and anonymous_shader */
96 static char anonymous_name
[] = "$Anonymous";
97 static char anonymous_vertexshader_name
[] = "vertexshader";
98 static char anonymous_pixelshader_name
[] = "pixelshader";
99 static char anonymous_geometryshader_name
[] = "geometryshader";
100 static struct d3d10_effect_type anonymous_vs_type
= {{&d3d10_effect_type_vtbl
},
101 anonymous_vertexshader_name
, D3D10_SVT_VERTEXSHADER
, D3D10_SVC_OBJECT
};
102 static struct d3d10_effect_type anonymous_ps_type
= {{&d3d10_effect_type_vtbl
},
103 anonymous_pixelshader_name
, D3D10_SVT_PIXELSHADER
, D3D10_SVC_OBJECT
};
104 static struct d3d10_effect_type anonymous_gs_type
= {{&d3d10_effect_type_vtbl
},
105 anonymous_geometryshader_name
, D3D10_SVT_GEOMETRYSHADER
, D3D10_SVC_OBJECT
};
106 static struct d3d10_effect_variable anonymous_vs
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_variable_vtbl
},
107 &null_local_buffer
, &anonymous_vs_type
, anonymous_name
};
108 static struct d3d10_effect_variable anonymous_ps
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_variable_vtbl
},
109 &null_local_buffer
, &anonymous_ps_type
, anonymous_name
};
110 static struct d3d10_effect_variable anonymous_gs
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_variable_vtbl
},
111 &null_local_buffer
, &anonymous_gs_type
, anonymous_name
};
113 static struct d3d10_effect_type
*get_fx10_type(struct d3d10_effect
*effect
, const char *data
, DWORD offset
);
115 static inline struct d3d10_effect_variable
*impl_from_ID3D10EffectVariable(ID3D10EffectVariable
*iface
)
117 return CONTAINING_RECORD(iface
, struct d3d10_effect_variable
, ID3D10EffectVariable_iface
);
120 struct d3d10_effect_state_property_info
124 D3D_SHADER_VARIABLE_TYPE type
;
127 D3D_SHADER_VARIABLE_TYPE container_type
;
131 static const struct d3d10_effect_state_property_info property_info
[] =
133 {0x0c, "RasterizerState.FillMode", D3D10_SVT_INT
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, FillMode
) },
134 {0x0d, "RasterizerState.CullMode", D3D10_SVT_INT
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, CullMode
) },
135 {0x0e, "RasterizerState.FrontCounterClockwise", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, FrontCounterClockwise
) },
136 {0x0f, "RasterizerState.DepthBias", D3D10_SVT_INT
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, DepthBias
) },
137 {0x10, "RasterizerState.DepthBiasClamp", D3D10_SVT_FLOAT
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, DepthBiasClamp
) },
138 {0x11, "RasterizerState.SlopeScaledDepthBias", D3D10_SVT_FLOAT
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, SlopeScaledDepthBias
) },
139 {0x12, "RasterizerState.DepthClipEnable", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, DepthClipEnable
) },
140 {0x13, "RasterizerState.ScissorEnable", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, ScissorEnable
) },
141 {0x14, "RasterizerState.MultisampleEnable", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, MultisampleEnable
) },
142 {0x15, "RasterizerState.AntialiasedLineEnable", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, AntialiasedLineEnable
) },
143 {0x16, "DepthStencilState.DepthEnable", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, DepthEnable
) },
144 {0x17, "DepthStencilState.DepthWriteMask", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, DepthWriteMask
) },
145 {0x18, "DepthStencilState.DepthFunc", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, DepthFunc
) },
146 {0x19, "DepthStencilState.StencilEnable", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, StencilEnable
) },
147 {0x1a, "DepthStencilState.StencilReadMask", D3D10_SVT_UINT8
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, StencilReadMask
) },
148 {0x1b, "DepthStencilState.StencilWriteMask", D3D10_SVT_UINT8
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, StencilWriteMask
) },
149 {0x1c, "DepthStencilState.FrontFaceStencilFail", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, FrontFace
.StencilFailOp
) },
150 {0x1d, "DepthStencilState.FrontFaceStencilDepthFail", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, FrontFace
.StencilDepthFailOp
)},
151 {0x1e, "DepthStencilState.FrontFaceStencilPass", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, FrontFace
.StencilPassOp
) },
152 {0x1f, "DepthStencilState.FrontFaceStencilFunc", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, FrontFace
.StencilFunc
) },
153 {0x20, "DepthStencilState.BackFaceStencilFail", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, BackFace
.StencilFailOp
) },
154 {0x21, "DepthStencilState.BackFaceStencilDepthFail", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, BackFace
.StencilDepthFailOp
) },
155 {0x22, "DepthStencilState.BackFaceStencilPass", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, BackFace
.StencilPassOp
) },
156 {0x23, "DepthStencilState.BackFaceStencilFunc", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, BackFace
.StencilFunc
) },
157 {0x24, "BlendState.AlphaToCoverageEnable", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, AlphaToCoverageEnable
) },
158 {0x25, "BlendState.BlendEnable", D3D10_SVT_BOOL
, 1, 8, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, BlendEnable
) },
159 {0x26, "BlendState.SrcBlend", D3D10_SVT_INT
, 1, 1, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, SrcBlend
) },
160 {0x27, "BlendState.DestBlend", D3D10_SVT_INT
, 1, 1, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, DestBlend
) },
161 {0x28, "BlendState.BlendOp", D3D10_SVT_INT
, 1, 1, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, BlendOp
) },
162 {0x29, "BlendState.SrcBlendAlpha", D3D10_SVT_INT
, 1, 1, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, SrcBlendAlpha
) },
163 {0x2a, "BlendState.DestBlendAlpha", D3D10_SVT_INT
, 1, 1, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, DestBlendAlpha
) },
164 {0x2b, "BlendState.BlendOpAlpha", D3D10_SVT_INT
, 1, 1, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, BlendOpAlpha
) },
165 {0x2c, "BlendState.RenderTargetWriteMask", D3D10_SVT_UINT8
, 1, 8, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, RenderTargetWriteMask
) },
166 {0x2d, "SamplerState.Filter", D3D10_SVT_INT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, Filter
) },
167 {0x2e, "SamplerState.AddressU", D3D10_SVT_INT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, AddressU
) },
168 {0x2f, "SamplerState.AddressV", D3D10_SVT_INT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, AddressV
) },
169 {0x30, "SamplerState.AddressW", D3D10_SVT_INT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, AddressW
) },
170 {0x31, "SamplerState.MipMapLODBias", D3D10_SVT_FLOAT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, MipLODBias
) },
171 {0x32, "SamplerState.MaxAnisotropy", D3D10_SVT_UINT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, MaxAnisotropy
) },
172 {0x33, "SamplerState.ComparisonFunc", D3D10_SVT_INT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, ComparisonFunc
) },
173 {0x34, "SamplerState.BorderColor", D3D10_SVT_FLOAT
, 4, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, BorderColor
) },
174 {0x35, "SamplerState.MinLOD", D3D10_SVT_FLOAT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, MinLOD
) },
175 {0x36, "SamplerState.MaxLOD", D3D10_SVT_FLOAT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, MaxLOD
) },
178 static const D3D10_RASTERIZER_DESC default_rasterizer_desc
=
192 static const D3D10_DEPTH_STENCIL_DESC default_depth_stencil_desc
=
195 D3D10_DEPTH_WRITE_MASK_ALL
,
196 D3D10_COMPARISON_LESS
,
198 D3D10_DEFAULT_STENCIL_READ_MASK
,
199 D3D10_DEFAULT_STENCIL_WRITE_MASK
,
200 {D3D10_STENCIL_OP_KEEP
, D3D10_STENCIL_OP_KEEP
, D3D10_STENCIL_OP_KEEP
, D3D10_COMPARISON_ALWAYS
},
201 {D3D10_STENCIL_OP_KEEP
, D3D10_STENCIL_OP_KEEP
, D3D10_STENCIL_OP_KEEP
, D3D10_COMPARISON_ALWAYS
},
204 static const D3D10_BLEND_DESC default_blend_desc
=
207 {FALSE
, FALSE
, FALSE
, FALSE
, FALSE
, FALSE
, FALSE
, FALSE
},
208 D3D10_BLEND_SRC_ALPHA
,
209 D3D10_BLEND_INV_SRC_ALPHA
,
211 D3D10_BLEND_SRC_ALPHA
,
212 D3D10_BLEND_INV_SRC_ALPHA
,
214 {0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf},
217 static const D3D10_SAMPLER_DESC default_sampler_desc
=
219 D3D10_FILTER_MIN_MAG_MIP_POINT
,
220 D3D10_TEXTURE_ADDRESS_WRAP
,
221 D3D10_TEXTURE_ADDRESS_WRAP
,
222 D3D10_TEXTURE_ADDRESS_WRAP
,
225 D3D10_COMPARISON_NEVER
,
226 {0.0f
, 0.0f
, 0.0f
, 0.0f
},
231 struct d3d10_effect_state_storage_info
233 D3D_SHADER_VARIABLE_TYPE id
;
235 const void *default_state
;
238 static const struct d3d10_effect_state_storage_info d3d10_effect_state_storage_info
[] =
240 {D3D10_SVT_RASTERIZER
, sizeof(default_rasterizer_desc
), &default_rasterizer_desc
},
241 {D3D10_SVT_DEPTHSTENCIL
, sizeof(default_depth_stencil_desc
), &default_depth_stencil_desc
},
242 {D3D10_SVT_BLEND
, sizeof(default_blend_desc
), &default_blend_desc
},
243 {D3D10_SVT_SAMPLER
, sizeof(default_sampler_desc
), &default_sampler_desc
},
246 static BOOL
copy_name(const char *ptr
, char **name
)
250 if (!ptr
) return TRUE
;
252 name_len
= strlen(ptr
) + 1;
258 *name
= HeapAlloc(GetProcessHeap(), 0, name_len
);
261 ERR("Failed to allocate name memory.\n");
265 memcpy(*name
, ptr
, name_len
);
270 static HRESULT
shader_parse_signature(const char *data
, DWORD data_size
, struct d3d10_effect_shader_signature
*s
)
272 D3D10_SIGNATURE_PARAMETER_DESC
*e
;
273 const char *ptr
= data
;
277 read_dword(&ptr
, &count
);
278 TRACE("%u elements\n", count
);
280 skip_dword_unknown("shader signature", &ptr
, 1);
282 e
= HeapAlloc(GetProcessHeap(), 0, count
* sizeof(*e
));
285 ERR("Failed to allocate signature memory.\n");
286 return E_OUTOFMEMORY
;
289 for (i
= 0; i
< count
; ++i
)
294 read_dword(&ptr
, &name_offset
);
295 e
[i
].SemanticName
= data
+ name_offset
;
296 read_dword(&ptr
, &e
[i
].SemanticIndex
);
297 read_dword(&ptr
, &e
[i
].SystemValueType
);
298 read_dword(&ptr
, &e
[i
].ComponentType
);
299 read_dword(&ptr
, &e
[i
].Register
);
300 read_dword(&ptr
, &mask
);
302 e
[i
].ReadWriteMask
= mask
>> 8;
303 e
[i
].Mask
= mask
& 0xff;
305 TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
306 "type %u, register idx: %u, use_mask %#x, input_mask %#x\n",
307 debugstr_a(e
[i
].SemanticName
), e
[i
].SemanticIndex
, e
[i
].SystemValueType
,
308 e
[i
].ComponentType
, e
[i
].Register
, e
[i
].Mask
, e
[i
].ReadWriteMask
);
312 s
->element_count
= count
;
317 static void shader_free_signature(struct d3d10_effect_shader_signature
*s
)
319 HeapFree(GetProcessHeap(), 0, s
->signature
);
320 HeapFree(GetProcessHeap(), 0, s
->elements
);
323 static HRESULT
shader_chunk_handler(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
)
325 struct d3d10_effect_shader_variable
*s
= ctx
;
328 TRACE("tag: %s.\n", debugstr_an((const char *)&tag
, 4));
330 TRACE("chunk size: %#x\n", data_size
);
337 /* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */
338 UINT size
= 44 + data_size
;
339 struct d3d10_effect_shader_signature
*sig
;
342 if (tag
== TAG_ISGN
) sig
= &s
->input_signature
;
343 else sig
= &s
->output_signature
;
345 sig
->signature
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, size
);
348 ERR("Failed to allocate input signature data\n");
349 return E_OUTOFMEMORY
;
351 sig
->signature_size
= size
;
353 ptr
= sig
->signature
;
355 write_dword(&ptr
, TAG_DXBC
);
358 write_dword_unknown(&ptr
, 0);
359 write_dword_unknown(&ptr
, 0);
360 write_dword_unknown(&ptr
, 0);
361 write_dword_unknown(&ptr
, 0);
363 /* seems to be always 1 */
364 write_dword_unknown(&ptr
, 1);
367 write_dword(&ptr
, size
);
370 write_dword(&ptr
, 1);
373 write_dword(&ptr
, (ptr
- sig
->signature
) + 4);
376 write_dword(&ptr
, tag
);
377 write_dword(&ptr
, data_size
);
378 memcpy(ptr
, data
, data_size
);
380 hr
= shader_parse_signature(ptr
, data_size
, sig
);
383 ERR("Failed to parse shader, hr %#x\n", hr
);
384 shader_free_signature(sig
);
391 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag
, 4));
398 static HRESULT
parse_shader(ID3D10EffectVariable
*variable
, const char *data
)
400 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable(variable
);
401 ID3D10Device
*device
= v
->effect
->device
;
402 const char *ptr
= data
;
406 if (v
->effect
->used_shader_current
>= v
->effect
->used_shader_count
)
408 WARN("Invalid shader? Used shader current(%u) >= used shader count(%u)\n", v
->effect
->used_shader_current
, v
->effect
->used_shader_count
);
412 v
->effect
->used_shaders
[v
->effect
->used_shader_current
] = v
;
413 ++v
->effect
->used_shader_current
;
415 if (!ptr
) return S_OK
;
417 read_dword(&ptr
, &dxbc_size
);
418 TRACE("dxbc size: %#x\n", dxbc_size
);
420 /* We got a shader VertexShader vs = NULL, so it is fine to skip this. */
421 if (!dxbc_size
) return S_OK
;
423 switch (v
->type
->basetype
)
425 case D3D10_SVT_VERTEXSHADER
:
426 hr
= ID3D10Device_CreateVertexShader(device
, ptr
, dxbc_size
, &v
->u
.shader
.shader
.vs
);
427 if (FAILED(hr
)) return hr
;
430 case D3D10_SVT_PIXELSHADER
:
431 hr
= ID3D10Device_CreatePixelShader(device
, ptr
, dxbc_size
, &v
->u
.shader
.shader
.ps
);
432 if (FAILED(hr
)) return hr
;
435 case D3D10_SVT_GEOMETRYSHADER
:
436 hr
= ID3D10Device_CreateGeometryShader(device
, ptr
, dxbc_size
, &v
->u
.shader
.shader
.gs
);
437 if (FAILED(hr
)) return hr
;
441 ERR("This should not happen!\n");
445 return parse_dxbc(ptr
, dxbc_size
, shader_chunk_handler
, &v
->u
.shader
);
448 static D3D10_SHADER_VARIABLE_CLASS
d3d10_variable_class(DWORD c
, BOOL is_column_major
)
452 case 1: return D3D10_SVC_SCALAR
;
453 case 2: return D3D10_SVC_VECTOR
;
454 case 3: if (is_column_major
) return D3D10_SVC_MATRIX_COLUMNS
;
455 else return D3D10_SVC_MATRIX_ROWS
;
457 FIXME("Unknown variable class %#x.\n", c
);
462 static D3D10_SHADER_VARIABLE_TYPE
d3d10_variable_type(DWORD t
, BOOL is_object
)
468 case 1: return D3D10_SVT_STRING
;
469 case 2: return D3D10_SVT_BLEND
;
470 case 3: return D3D10_SVT_DEPTHSTENCIL
;
471 case 4: return D3D10_SVT_RASTERIZER
;
472 case 5: return D3D10_SVT_PIXELSHADER
;
473 case 6: return D3D10_SVT_VERTEXSHADER
;
474 case 7: return D3D10_SVT_GEOMETRYSHADER
;
476 case 10: return D3D10_SVT_TEXTURE1D
;
477 case 11: return D3D10_SVT_TEXTURE1DARRAY
;
478 case 12: return D3D10_SVT_TEXTURE2D
;
479 case 13: return D3D10_SVT_TEXTURE2DARRAY
;
480 case 14: return D3D10_SVT_TEXTURE2DMS
;
481 case 15: return D3D10_SVT_TEXTURE2DMSARRAY
;
482 case 16: return D3D10_SVT_TEXTURE3D
;
483 case 17: return D3D10_SVT_TEXTURECUBE
;
485 case 19: return D3D10_SVT_RENDERTARGETVIEW
;
486 case 20: return D3D10_SVT_DEPTHSTENCILVIEW
;
487 case 21: return D3D10_SVT_SAMPLER
;
488 case 22: return D3D10_SVT_BUFFER
;
490 FIXME("Unknown variable type %#x.\n", t
);
491 return D3D10_SVT_VOID
;
498 case 1: return D3D10_SVT_FLOAT
;
499 case 2: return D3D10_SVT_INT
;
500 case 3: return D3D10_SVT_UINT
;
501 case 4: return D3D10_SVT_BOOL
;
503 FIXME("Unknown variable type %#x.\n", t
);
504 return D3D10_SVT_VOID
;
509 static HRESULT
parse_fx10_type(struct d3d10_effect_type
*t
, const char *ptr
, const char *data
)
516 read_dword(&ptr
, &offset
);
517 TRACE("Type name at offset %#x.\n", offset
);
519 if (!copy_name(data
+ offset
, &t
->name
))
521 ERR("Failed to copy name.\n");
522 return E_OUTOFMEMORY
;
524 TRACE("Type name: %s.\n", debugstr_a(t
->name
));
526 read_dword(&ptr
, &unknown0
);
527 TRACE("Unknown 0: %u.\n", unknown0
);
529 read_dword(&ptr
, &t
->element_count
);
530 TRACE("Element count: %u.\n", t
->element_count
);
532 read_dword(&ptr
, &t
->size_unpacked
);
533 TRACE("Unpacked size: %#x.\n", t
->size_unpacked
);
535 read_dword(&ptr
, &t
->stride
);
536 TRACE("Stride: %#x.\n", t
->stride
);
538 read_dword(&ptr
, &t
->size_packed
);
539 TRACE("Packed size %#x.\n", t
->size_packed
);
546 read_dword(&ptr
, &typeinfo
);
547 t
->column_count
= (typeinfo
& D3D10_FX10_TYPE_COLUMN_MASK
) >> D3D10_FX10_TYPE_COLUMN_SHIFT
;
548 t
->row_count
= (typeinfo
& D3D10_FX10_TYPE_ROW_MASK
) >> D3D10_FX10_TYPE_ROW_SHIFT
;
549 t
->basetype
= d3d10_variable_type((typeinfo
& D3D10_FX10_TYPE_BASETYPE_MASK
) >> D3D10_FX10_TYPE_BASETYPE_SHIFT
, FALSE
);
550 t
->type_class
= d3d10_variable_class((typeinfo
& D3D10_FX10_TYPE_CLASS_MASK
) >> D3D10_FX10_TYPE_CLASS_SHIFT
, typeinfo
& D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK
);
552 TRACE("Type description: %#x.\n", typeinfo
);
553 TRACE("\tcolumns: %u.\n", t
->column_count
);
554 TRACE("\trows: %u.\n", t
->row_count
);
555 TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t
->basetype
));
556 TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t
->type_class
));
557 TRACE("\tunknown bits: %#x.\n", typeinfo
& ~(D3D10_FX10_TYPE_COLUMN_MASK
| D3D10_FX10_TYPE_ROW_MASK
558 | D3D10_FX10_TYPE_BASETYPE_MASK
| D3D10_FX10_TYPE_CLASS_MASK
| D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK
));
562 TRACE("Type is an object.\n");
567 t
->type_class
= D3D10_SVC_OBJECT
;
569 read_dword(&ptr
, &typeinfo
);
570 t
->basetype
= d3d10_variable_type(typeinfo
, TRUE
);
572 TRACE("Type description: %#x.\n", typeinfo
);
573 TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t
->basetype
));
574 TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t
->type_class
));
578 TRACE("Type is a structure.\n");
580 read_dword(&ptr
, &t
->member_count
);
581 TRACE("Member count: %u.\n", t
->member_count
);
586 t
->type_class
= D3D10_SVC_STRUCT
;
588 t
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, t
->member_count
* sizeof(*t
->members
));
591 ERR("Failed to allocate members memory.\n");
592 return E_OUTOFMEMORY
;
595 for (i
= 0; i
< t
->member_count
; ++i
)
597 struct d3d10_effect_type_member
*typem
= &t
->members
[i
];
599 read_dword(&ptr
, &offset
);
600 TRACE("Member name at offset %#x.\n", offset
);
602 if (!copy_name(data
+ offset
, &typem
->name
))
604 ERR("Failed to copy name.\n");
605 return E_OUTOFMEMORY
;
607 TRACE("Member name: %s.\n", debugstr_a(typem
->name
));
609 read_dword(&ptr
, &offset
);
610 TRACE("Member semantic at offset %#x.\n", offset
);
612 if (!copy_name(data
+ offset
, &typem
->semantic
))
614 ERR("Failed to copy semantic.\n");
615 return E_OUTOFMEMORY
;
617 TRACE("Member semantic: %s.\n", debugstr_a(typem
->semantic
));
619 read_dword(&ptr
, &typem
->buffer_offset
);
620 TRACE("Member offset in struct: %#x.\n", typem
->buffer_offset
);
622 read_dword(&ptr
, &offset
);
623 TRACE("Member type info at offset %#x.\n", offset
);
625 typem
->type
= get_fx10_type(t
->effect
, data
, offset
);
628 ERR("Failed to get variable type.\n");
635 FIXME("Unhandled case %#x.\n", unknown0
);
639 if (t
->element_count
)
641 TRACE("Elementtype for type at offset: %#x\n", t
->id
);
643 /* allocate elementtype - we need only one, because all elements have the same type */
644 t
->elementtype
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*t
->elementtype
));
647 ERR("Failed to allocate members memory.\n");
648 return E_OUTOFMEMORY
;
651 /* create a copy of the original type with some minor changes */
652 t
->elementtype
->ID3D10EffectType_iface
.lpVtbl
= &d3d10_effect_type_vtbl
;
653 t
->elementtype
->effect
= t
->effect
;
655 if (!copy_name(t
->name
, &t
->elementtype
->name
))
657 ERR("Failed to copy name.\n");
658 return E_OUTOFMEMORY
;
660 TRACE("\tType name: %s.\n", debugstr_a(t
->elementtype
->name
));
662 t
->elementtype
->element_count
= 0;
663 TRACE("\tElement count: %u.\n", t
->elementtype
->element_count
);
666 * Not sure if this calculation is 100% correct, but a test
667 * shows that these values work.
669 t
->elementtype
->size_unpacked
= t
->size_packed
/ t
->element_count
;
670 TRACE("\tUnpacked size: %#x.\n", t
->elementtype
->size_unpacked
);
672 t
->elementtype
->stride
= t
->stride
;
673 TRACE("\tStride: %#x.\n", t
->elementtype
->stride
);
675 t
->elementtype
->size_packed
= t
->size_packed
/ t
->element_count
;
676 TRACE("\tPacked size: %#x.\n", t
->elementtype
->size_packed
);
678 t
->elementtype
->member_count
= t
->member_count
;
679 TRACE("\tMember count: %u.\n", t
->elementtype
->member_count
);
681 t
->elementtype
->column_count
= t
->column_count
;
682 TRACE("\tColumns: %u.\n", t
->elementtype
->column_count
);
684 t
->elementtype
->row_count
= t
->row_count
;
685 TRACE("\tRows: %u.\n", t
->elementtype
->row_count
);
687 t
->elementtype
->basetype
= t
->basetype
;
688 TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(t
->elementtype
->basetype
));
690 t
->elementtype
->type_class
= t
->type_class
;
691 TRACE("\tClass: %s.\n", debug_d3d10_shader_variable_class(t
->elementtype
->type_class
));
693 t
->elementtype
->members
= t
->members
;
699 static struct d3d10_effect_type
*get_fx10_type(struct d3d10_effect
*effect
, const char *data
, DWORD offset
)
701 struct d3d10_effect_type
*type
;
702 struct wine_rb_entry
*entry
;
705 entry
= wine_rb_get(&effect
->types
, &offset
);
708 TRACE("Returning existing type.\n");
709 return WINE_RB_ENTRY_VALUE(entry
, struct d3d10_effect_type
, entry
);
712 type
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*type
));
715 ERR("Failed to allocate type memory.\n");
719 type
->ID3D10EffectType_iface
.lpVtbl
= &d3d10_effect_type_vtbl
;
721 type
->effect
= effect
;
722 hr
= parse_fx10_type(type
, data
+ offset
, data
);
725 ERR("Failed to parse type info, hr %#x.\n", hr
);
726 HeapFree(GetProcessHeap(), 0, type
);
730 if (wine_rb_put(&effect
->types
, &offset
, &type
->entry
) == -1)
732 ERR("Failed to insert type entry.\n");
733 HeapFree(GetProcessHeap(), 0, type
);
740 static void set_variable_vtbl(struct d3d10_effect_variable
*v
)
742 const ID3D10EffectVariableVtbl
**vtbl
= &v
->ID3D10EffectVariable_iface
.lpVtbl
;
744 switch (v
->type
->type_class
)
746 case D3D10_SVC_SCALAR
:
747 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_scalar_variable_vtbl
;
750 case D3D10_SVC_VECTOR
:
751 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_vector_variable_vtbl
;
754 case D3D10_SVC_MATRIX_ROWS
:
755 case D3D10_SVC_MATRIX_COLUMNS
:
756 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_matrix_variable_vtbl
;
759 case D3D10_SVC_STRUCT
:
760 *vtbl
= &d3d10_effect_variable_vtbl
;
763 case D3D10_SVC_OBJECT
:
764 switch(v
->type
->basetype
)
766 case D3D10_SVT_STRING
:
767 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_string_variable_vtbl
;
770 case D3D10_SVT_TEXTURE1D
:
771 case D3D10_SVT_TEXTURE1DARRAY
:
772 case D3D10_SVT_TEXTURE2D
:
773 case D3D10_SVT_TEXTURE2DARRAY
:
774 case D3D10_SVT_TEXTURE2DMS
:
775 case D3D10_SVT_TEXTURE2DMSARRAY
:
776 case D3D10_SVT_TEXTURE3D
:
777 case D3D10_SVT_TEXTURECUBE
:
778 case D3D10_SVT_BUFFER
: /* Either resource or constant buffer. */
779 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_resource_variable_vtbl
;
782 case D3D10_SVT_RENDERTARGETVIEW
:
783 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_render_target_view_variable_vtbl
;
786 case D3D10_SVT_DEPTHSTENCILVIEW
:
787 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_depth_stencil_view_variable_vtbl
;
790 case D3D10_SVT_DEPTHSTENCIL
:
791 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_depth_stencil_variable_vtbl
;
794 case D3D10_SVT_VERTEXSHADER
:
795 case D3D10_SVT_GEOMETRYSHADER
:
796 case D3D10_SVT_PIXELSHADER
:
797 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_variable_vtbl
;
800 case D3D10_SVT_BLEND
:
801 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_blend_variable_vtbl
;
804 case D3D10_SVT_RASTERIZER
:
805 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_rasterizer_variable_vtbl
;
808 case D3D10_SVT_SAMPLER
:
809 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_sampler_variable_vtbl
;
813 FIXME("Unhandled basetype %s.\n", debug_d3d10_shader_variable_type(v
->type
->basetype
));
814 *vtbl
= &d3d10_effect_variable_vtbl
;
820 FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v
->type
->type_class
));
821 *vtbl
= &d3d10_effect_variable_vtbl
;
826 static HRESULT
copy_variableinfo_from_type(struct d3d10_effect_variable
*v
)
831 if (v
->type
->member_count
)
833 v
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, v
->type
->member_count
* sizeof(*v
->members
));
836 ERR("Failed to allocate members memory.\n");
837 return E_OUTOFMEMORY
;
840 for (i
= 0; i
< v
->type
->member_count
; ++i
)
842 struct d3d10_effect_variable
*var
= &v
->members
[i
];
843 struct d3d10_effect_type_member
*typem
= &v
->type
->members
[i
];
845 var
->buffer
= v
->buffer
;
846 var
->effect
= v
->effect
;
847 var
->type
= typem
->type
;
848 set_variable_vtbl(var
);
850 if (!copy_name(typem
->name
, &var
->name
))
852 ERR("Failed to copy name.\n");
853 return E_OUTOFMEMORY
;
855 TRACE("Variable name: %s.\n", debugstr_a(var
->name
));
857 if (!copy_name(typem
->semantic
, &var
->semantic
))
859 ERR("Failed to copy name.\n");
860 return E_OUTOFMEMORY
;
862 TRACE("Variable semantic: %s.\n", debugstr_a(var
->semantic
));
864 var
->buffer_offset
= v
->buffer_offset
+ typem
->buffer_offset
;
865 TRACE("Variable buffer offset: %u.\n", var
->buffer_offset
);
867 hr
= copy_variableinfo_from_type(var
);
868 if (FAILED(hr
)) return hr
;
872 if (v
->type
->element_count
)
874 unsigned int bufferoffset
= v
->buffer_offset
;
876 v
->elements
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, v
->type
->element_count
* sizeof(*v
->elements
));
879 ERR("Failed to allocate elements memory.\n");
880 return E_OUTOFMEMORY
;
883 for (i
= 0; i
< v
->type
->element_count
; ++i
)
885 struct d3d10_effect_variable
*var
= &v
->elements
[i
];
887 var
->buffer
= v
->buffer
;
888 var
->effect
= v
->effect
;
889 var
->type
= v
->type
->elementtype
;
890 set_variable_vtbl(var
);
892 if (!copy_name(v
->name
, &var
->name
))
894 ERR("Failed to copy name.\n");
895 return E_OUTOFMEMORY
;
897 TRACE("Variable name: %s.\n", debugstr_a(var
->name
));
899 if (!copy_name(v
->semantic
, &var
->semantic
))
901 ERR("Failed to copy name.\n");
902 return E_OUTOFMEMORY
;
904 TRACE("Variable semantic: %s.\n", debugstr_a(var
->semantic
));
908 bufferoffset
+= v
->type
->stride
;
910 var
->buffer_offset
= bufferoffset
;
911 TRACE("Variable buffer offset: %u.\n", var
->buffer_offset
);
913 hr
= copy_variableinfo_from_type(var
);
914 if (FAILED(hr
)) return hr
;
921 static HRESULT
parse_fx10_variable_head(struct d3d10_effect_variable
*v
, const char **ptr
, const char *data
)
925 read_dword(ptr
, &offset
);
926 TRACE("Variable name at offset %#x.\n", offset
);
928 if (!copy_name(data
+ offset
, &v
->name
))
930 ERR("Failed to copy name.\n");
931 return E_OUTOFMEMORY
;
933 TRACE("Variable name: %s.\n", debugstr_a(v
->name
));
935 read_dword(ptr
, &offset
);
936 TRACE("Variable type info at offset %#x.\n", offset
);
938 v
->type
= get_fx10_type(v
->effect
, data
, offset
);
941 ERR("Failed to get variable type.\n");
944 set_variable_vtbl(v
);
946 return copy_variableinfo_from_type(v
);
949 static HRESULT
parse_fx10_annotation(struct d3d10_effect_variable
*a
, const char **ptr
, const char *data
)
953 hr
= parse_fx10_variable_head(a
, ptr
, data
);
954 if (FAILED(hr
)) return hr
;
956 skip_dword_unknown("annotation", ptr
, 1);
958 /* mark the variable as annotation */
959 a
->flag
= D3D10_EFFECT_VARIABLE_ANNOTATION
;
964 static HRESULT
parse_fx10_anonymous_shader(struct d3d10_effect
*e
, struct d3d10_effect_anonymous_shader
*s
,
965 enum d3d10_effect_object_type otype
)
967 struct d3d10_effect_variable
*v
= &s
->shader
;
968 struct d3d10_effect_type
*t
= &s
->type
;
969 const char *shader
= NULL
;
973 case D3D10_EOT_VERTEXSHADER
:
974 shader
= "vertexshader";
975 t
->basetype
= D3D10_SVT_VERTEXSHADER
;
978 case D3D10_EOT_PIXELSHADER
:
979 shader
= "pixelshader";
980 t
->basetype
= D3D10_SVT_PIXELSHADER
;
983 case D3D10_EOT_GEOMETRYSHADER
:
984 shader
= "geometryshader";
985 t
->basetype
= D3D10_SVT_GEOMETRYSHADER
;
989 FIXME("Unhandled object type %#x.\n", otype
);
993 if (!copy_name(shader
, &t
->name
))
995 ERR("Failed to copy name.\n");
996 return E_OUTOFMEMORY
;
998 TRACE("Type name: %s.\n", debugstr_a(t
->name
));
1000 t
->type_class
= D3D10_SVC_OBJECT
;
1002 t
->ID3D10EffectType_iface
.lpVtbl
= &d3d10_effect_type_vtbl
;
1006 set_variable_vtbl(v
);
1008 if (!copy_name("$Anonymous", &v
->name
))
1010 ERR("Failed to copy semantic.\n");
1011 return E_OUTOFMEMORY
;
1013 TRACE("Variable name: %s.\n", debugstr_a(v
->name
));
1015 if (!copy_name(NULL
, &v
->semantic
))
1017 ERR("Failed to copy semantic.\n");
1018 return E_OUTOFMEMORY
;
1020 TRACE("Variable semantic: %s.\n", debugstr_a(v
->semantic
));
1025 static const struct d3d10_effect_state_property_info
*get_property_info(UINT id
)
1029 for (i
= 0; i
< sizeof(property_info
) / sizeof(*property_info
); ++i
)
1031 if (property_info
[i
].id
== id
)
1032 return &property_info
[i
];
1038 static const struct d3d10_effect_state_storage_info
*get_storage_info(D3D_SHADER_VARIABLE_TYPE id
)
1042 for (i
= 0; i
< sizeof(d3d10_effect_state_storage_info
) / sizeof(*d3d10_effect_state_storage_info
); ++i
)
1044 if (d3d10_effect_state_storage_info
[i
].id
== id
)
1045 return &d3d10_effect_state_storage_info
[i
];
1051 static BOOL
read_float_value(DWORD value
, D3D_SHADER_VARIABLE_TYPE in_type
, float *out_data
, UINT idx
)
1055 case D3D10_SVT_FLOAT
:
1056 out_data
[idx
] = *(float *)&value
;
1060 out_data
[idx
] = (INT
)value
;
1064 FIXME("Unhandled in_type %#x.\n", in_type
);
1069 static BOOL
read_int32_value(DWORD value
, D3D_SHADER_VARIABLE_TYPE in_type
, INT
*out_data
, UINT idx
)
1073 case D3D10_SVT_FLOAT
:
1074 out_data
[idx
] = *(float *)&value
;
1078 case D3D10_SVT_UINT
:
1079 case D3D10_SVT_BOOL
:
1080 out_data
[idx
] = value
;
1084 FIXME("Unhandled in_type %#x.\n", in_type
);
1089 static BOOL
read_int8_value(DWORD value
, D3D_SHADER_VARIABLE_TYPE in_type
, INT8
*out_data
, UINT idx
)
1094 case D3D10_SVT_UINT
:
1095 out_data
[idx
] = value
;
1099 FIXME("Unhandled in_type %#x.\n", in_type
);
1104 static BOOL
read_value_list(const char *ptr
, D3D_SHADER_VARIABLE_TYPE out_type
,
1105 UINT out_base
, UINT out_size
, void *out_data
)
1107 D3D_SHADER_VARIABLE_TYPE in_type
;
1111 read_dword(&ptr
, &count
);
1112 if (count
!= out_size
)
1115 TRACE("%u values:\n", count
);
1116 for (i
= 0; i
< count
; ++i
)
1118 UINT out_idx
= out_base
* out_size
+ i
;
1120 read_dword(&ptr
, &t
);
1121 read_dword(&ptr
, &value
);
1123 in_type
= d3d10_variable_type(t
, FALSE
);
1124 TRACE("\t%s: %#x.\n", debug_d3d10_shader_variable_type(in_type
), value
);
1128 case D3D10_SVT_FLOAT
:
1129 if (!read_float_value(value
, in_type
, out_data
, out_idx
))
1134 case D3D10_SVT_UINT
:
1135 case D3D10_SVT_BOOL
:
1136 if (!read_int32_value(value
, in_type
, out_data
, out_idx
))
1140 case D3D10_SVT_UINT8
:
1141 if (!read_int8_value(value
, in_type
, out_data
, out_idx
))
1146 FIXME("Unhandled out_type %#x.\n", out_type
);
1154 static BOOL
parse_fx10_state_group(const char **ptr
, const char *data
,
1155 D3D_SHADER_VARIABLE_TYPE container_type
, void *container
)
1157 const struct d3d10_effect_state_property_info
*property_info
;
1164 read_dword(ptr
, &count
);
1165 TRACE("Property count: %#x.\n", count
);
1167 for (i
= 0; i
< count
; ++i
)
1169 read_dword(ptr
, &id
);
1170 read_dword(ptr
, &idx
);
1171 skip_dword_unknown("read property", ptr
, 1);
1172 read_dword(ptr
, &value_offset
);
1174 if (!(property_info
= get_property_info(id
)))
1176 FIXME("Failed to find property info for property %#x.\n", id
);
1180 TRACE("Property %s[%#x] = value list @ offset %#x.\n",
1181 property_info
->name
, idx
, value_offset
);
1183 if (property_info
->container_type
!= container_type
)
1185 ERR("Invalid container type %#x for property %#x.\n", container_type
, id
);
1189 if (idx
>= property_info
->count
)
1191 ERR("Invalid index %#x for property %#x.\n", idx
, id
);
1195 if (!read_value_list(data
+ value_offset
, property_info
->type
, idx
,
1196 property_info
->size
, (char *)container
+ property_info
->offset
))
1198 ERR("Failed to read values for property %#x.\n", id
);
1206 static HRESULT
parse_fx10_object(struct d3d10_effect_object
*o
, const char **ptr
, const char *data
)
1208 ID3D10EffectVariable
*variable
= &null_variable
.ID3D10EffectVariable_iface
;
1209 const char *data_ptr
= NULL
;
1211 enum d3d10_effect_object_operation operation
;
1213 struct d3d10_effect
*effect
= o
->pass
->technique
->effect
;
1214 ID3D10Effect
*e
= &effect
->ID3D10Effect_iface
;
1215 DWORD tmp
, variable_idx
= 0;
1217 read_dword(ptr
, &o
->type
);
1218 TRACE("Effect object is of type %#x.\n", o
->type
);
1220 read_dword(ptr
, &tmp
);
1221 TRACE("Effect object index %#x.\n", tmp
);
1223 read_dword(ptr
, &operation
);
1224 TRACE("Effect object operation %#x.\n", operation
);
1226 read_dword(ptr
, &offset
);
1227 TRACE("Effect object idx is at offset %#x.\n", offset
);
1231 case D3D10_EOO_VALUE
:
1232 TRACE("Copy variable values\n");
1236 case D3D10_EOT_VERTEXSHADER
:
1237 TRACE("Vertex shader\n");
1238 variable
= &anonymous_vs
.ID3D10EffectVariable_iface
;
1241 case D3D10_EOT_PIXELSHADER
:
1242 TRACE("Pixel shader\n");
1243 variable
= &anonymous_ps
.ID3D10EffectVariable_iface
;
1246 case D3D10_EOT_GEOMETRYSHADER
:
1247 TRACE("Geometry shader\n");
1248 variable
= &anonymous_gs
.ID3D10EffectVariable_iface
;
1251 case D3D10_EOT_STENCIL_REF
:
1252 if (!read_value_list(data
+ offset
, D3D10_SVT_UINT
, 0, 1, &o
->pass
->stencil_ref
))
1254 ERR("Failed to read stencil ref.\n");
1259 case D3D10_EOT_SAMPLE_MASK
:
1260 if (!read_value_list(data
+ offset
, D3D10_SVT_UINT
, 0, 1, &o
->pass
->sample_mask
))
1262 FIXME("Failed to read sample mask.\n");
1267 case D3D10_EOT_BLEND_FACTOR
:
1268 if (!read_value_list(data
+ offset
, D3D10_SVT_FLOAT
, 0, 4, &o
->pass
->blend_factor
[0]))
1270 FIXME("Failed to read blend factor.\n");
1276 FIXME("Unhandled object type %#x\n", o
->type
);
1281 case D3D10_EOO_PARSED_OBJECT
:
1282 /* This is a local object, we've parsed in parse_fx10_local_object. */
1283 TRACE("Variable name %s.\n", debugstr_a(data
+ offset
));
1285 variable
= e
->lpVtbl
->GetVariableByName(e
, data
+ offset
);
1288 case D3D10_EOO_PARSED_OBJECT_INDEX
:
1289 /* This is a local object, we've parsed in parse_fx10_local_object, which has an array index. */
1290 data_ptr
= data
+ offset
;
1291 read_dword(&data_ptr
, &offset
);
1292 read_dword(&data_ptr
, &variable_idx
);
1293 TRACE("Variable name %s[%u].\n", debugstr_a(data
+ offset
), variable_idx
);
1295 variable
= e
->lpVtbl
->GetVariableByName(e
, data
+ offset
);
1298 case D3D10_EOO_ANONYMOUS_SHADER
:
1299 TRACE("Anonymous shader\n");
1301 /* check anonymous_shader_current for validity */
1302 if (effect
->anonymous_shader_current
>= effect
->anonymous_shader_count
)
1304 ERR("Anonymous shader count is wrong!\n");
1308 data_ptr
= data
+ offset
;
1309 read_dword(&data_ptr
, &offset
);
1310 TRACE("Effect object starts at offset %#x.\n", offset
);
1312 data_ptr
= data
+ offset
;
1314 hr
= parse_fx10_anonymous_shader(effect
, &effect
->anonymous_shaders
[effect
->anonymous_shader_current
], o
->type
);
1315 if (FAILED(hr
)) return hr
;
1317 variable
= &effect
->anonymous_shaders
[effect
->anonymous_shader_current
].shader
.ID3D10EffectVariable_iface
;
1318 ++effect
->anonymous_shader_current
;
1322 case D3D10_EOT_VERTEXSHADER
:
1323 case D3D10_EOT_PIXELSHADER
:
1324 case D3D10_EOT_GEOMETRYSHADER
:
1325 if (FAILED(hr
= parse_shader(variable
, data_ptr
)))
1330 FIXME("Unhandled object type %#x\n", o
->type
);
1336 FIXME("Unhandled operation %#x.\n", operation
);
1342 case D3D10_EOT_RASTERIZER_STATE
:
1344 ID3D10EffectRasterizerVariable
*rv
= variable
->lpVtbl
->AsRasterizer(variable
);
1345 if (FAILED(hr
= rv
->lpVtbl
->GetRasterizerState(rv
, variable_idx
, &o
->object
.rs
)))
1350 case D3D10_EOT_DEPTH_STENCIL_STATE
:
1352 ID3D10EffectDepthStencilVariable
*dv
= variable
->lpVtbl
->AsDepthStencil(variable
);
1353 if (FAILED(hr
= dv
->lpVtbl
->GetDepthStencilState(dv
, variable_idx
, &o
->object
.ds
)))
1358 case D3D10_EOT_BLEND_STATE
:
1360 ID3D10EffectBlendVariable
*bv
= variable
->lpVtbl
->AsBlend(variable
);
1361 if (FAILED(hr
= bv
->lpVtbl
->GetBlendState(bv
, variable_idx
, &o
->object
.bs
)))
1366 case D3D10_EOT_VERTEXSHADER
:
1368 ID3D10EffectShaderVariable
*sv
= variable
->lpVtbl
->AsShader(variable
);
1369 if (FAILED(hr
= sv
->lpVtbl
->GetVertexShader(sv
, variable_idx
, &o
->object
.vs
)))
1371 o
->pass
->vs
.pShaderVariable
= sv
;
1372 o
->pass
->vs
.ShaderIndex
= variable_idx
;
1376 case D3D10_EOT_PIXELSHADER
:
1378 ID3D10EffectShaderVariable
*sv
= variable
->lpVtbl
->AsShader(variable
);
1379 if (FAILED(hr
= sv
->lpVtbl
->GetPixelShader(sv
, variable_idx
, &o
->object
.ps
)))
1381 o
->pass
->ps
.pShaderVariable
= sv
;
1382 o
->pass
->ps
.ShaderIndex
= variable_idx
;
1386 case D3D10_EOT_GEOMETRYSHADER
:
1388 ID3D10EffectShaderVariable
*sv
= variable
->lpVtbl
->AsShader(variable
);
1389 if (FAILED(hr
= sv
->lpVtbl
->GetGeometryShader(sv
, variable_idx
, &o
->object
.gs
)))
1391 o
->pass
->gs
.pShaderVariable
= sv
;
1392 o
->pass
->gs
.ShaderIndex
= variable_idx
;
1396 case D3D10_EOT_STENCIL_REF
:
1397 case D3D10_EOT_BLEND_FACTOR
:
1398 case D3D10_EOT_SAMPLE_MASK
:
1402 FIXME("Unhandled object type %#x.\n", o
->type
);
1409 static HRESULT
parse_fx10_pass(struct d3d10_effect_pass
*p
, const char **ptr
, const char *data
)
1415 read_dword(ptr
, &offset
);
1416 TRACE("Pass name at offset %#x.\n", offset
);
1418 if (!copy_name(data
+ offset
, &p
->name
))
1420 ERR("Failed to copy name.\n");
1421 return E_OUTOFMEMORY
;
1423 TRACE("Pass name: %s.\n", debugstr_a(p
->name
));
1425 read_dword(ptr
, &p
->object_count
);
1426 TRACE("Pass has %u effect objects.\n", p
->object_count
);
1428 read_dword(ptr
, &p
->annotation_count
);
1429 TRACE("Pass has %u annotations.\n", p
->annotation_count
);
1431 p
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, p
->annotation_count
* sizeof(*p
->annotations
));
1432 if (!p
->annotations
)
1434 ERR("Failed to allocate pass annotations memory.\n");
1435 return E_OUTOFMEMORY
;
1438 for (i
= 0; i
< p
->annotation_count
; ++i
)
1440 struct d3d10_effect_variable
*a
= &p
->annotations
[i
];
1442 a
->effect
= p
->technique
->effect
;
1443 a
->buffer
= &null_local_buffer
;
1445 hr
= parse_fx10_annotation(a
, ptr
, data
);
1446 if (FAILED(hr
)) return hr
;
1449 p
->objects
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, p
->object_count
* sizeof(*p
->objects
));
1452 ERR("Failed to allocate effect objects memory.\n");
1453 return E_OUTOFMEMORY
;
1456 p
->vs
.pShaderVariable
= (ID3D10EffectShaderVariable
*)&null_shader_variable
.ID3D10EffectVariable_iface
;
1457 p
->ps
.pShaderVariable
= (ID3D10EffectShaderVariable
*)&null_shader_variable
.ID3D10EffectVariable_iface
;
1458 p
->gs
.pShaderVariable
= (ID3D10EffectShaderVariable
*)&null_shader_variable
.ID3D10EffectVariable_iface
;
1460 for (i
= 0; i
< p
->object_count
; ++i
)
1462 struct d3d10_effect_object
*o
= &p
->objects
[i
];
1466 hr
= parse_fx10_object(o
, ptr
, data
);
1467 if (FAILED(hr
)) return hr
;
1473 static HRESULT
parse_fx10_technique(struct d3d10_effect_technique
*t
, const char **ptr
, const char *data
)
1479 read_dword(ptr
, &offset
);
1480 TRACE("Technique name at offset %#x.\n", offset
);
1482 if (!copy_name(data
+ offset
, &t
->name
))
1484 ERR("Failed to copy name.\n");
1485 return E_OUTOFMEMORY
;
1487 TRACE("Technique name: %s.\n", debugstr_a(t
->name
));
1489 read_dword(ptr
, &t
->pass_count
);
1490 TRACE("Technique has %u passes\n", t
->pass_count
);
1492 read_dword(ptr
, &t
->annotation_count
);
1493 TRACE("Technique has %u annotations.\n", t
->annotation_count
);
1495 t
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, t
->annotation_count
* sizeof(*t
->annotations
));
1496 if (!t
->annotations
)
1498 ERR("Failed to allocate technique annotations memory.\n");
1499 return E_OUTOFMEMORY
;
1502 for (i
= 0; i
< t
->annotation_count
; ++i
)
1504 struct d3d10_effect_variable
*a
= &t
->annotations
[i
];
1506 a
->effect
= t
->effect
;
1507 a
->buffer
= &null_local_buffer
;
1509 hr
= parse_fx10_annotation(a
, ptr
, data
);
1510 if (FAILED(hr
)) return hr
;
1513 t
->passes
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, t
->pass_count
* sizeof(*t
->passes
));
1516 ERR("Failed to allocate passes memory\n");
1517 return E_OUTOFMEMORY
;
1520 for (i
= 0; i
< t
->pass_count
; ++i
)
1522 struct d3d10_effect_pass
*p
= &t
->passes
[i
];
1524 p
->ID3D10EffectPass_iface
.lpVtbl
= &d3d10_effect_pass_vtbl
;
1527 hr
= parse_fx10_pass(p
, ptr
, data
);
1528 if (FAILED(hr
)) return hr
;
1534 static HRESULT
parse_fx10_variable(struct d3d10_effect_variable
*v
, const char **ptr
, const char *data
)
1540 hr
= parse_fx10_variable_head(v
, ptr
, data
);
1541 if (FAILED(hr
)) return hr
;
1543 read_dword(ptr
, &offset
);
1544 TRACE("Variable semantic at offset %#x.\n", offset
);
1546 if (!copy_name(data
+ offset
, &v
->semantic
))
1548 ERR("Failed to copy semantic.\n");
1549 return E_OUTOFMEMORY
;
1551 TRACE("Variable semantic: %s.\n", debugstr_a(v
->semantic
));
1553 read_dword(ptr
, &v
->buffer_offset
);
1554 TRACE("Variable offset in buffer: %#x.\n", v
->buffer_offset
);
1556 skip_dword_unknown("variable", ptr
, 1);
1558 read_dword(ptr
, &v
->flag
);
1559 TRACE("Variable flag: %#x.\n", v
->flag
);
1561 read_dword(ptr
, &v
->annotation_count
);
1562 TRACE("Variable has %u annotations.\n", v
->annotation_count
);
1564 v
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, v
->annotation_count
* sizeof(*v
->annotations
));
1565 if (!v
->annotations
)
1567 ERR("Failed to allocate variable annotations memory.\n");
1568 return E_OUTOFMEMORY
;
1571 for (i
= 0; i
< v
->annotation_count
; ++i
)
1573 struct d3d10_effect_variable
*a
= &v
->annotations
[i
];
1575 a
->effect
= v
->effect
;
1576 a
->buffer
= &null_local_buffer
;
1578 hr
= parse_fx10_annotation(a
, ptr
, data
);
1579 if (FAILED(hr
)) return hr
;
1585 static HRESULT
create_state_object(struct d3d10_effect_variable
*v
)
1587 ID3D10Device
*device
= v
->effect
->device
;
1590 switch (v
->type
->basetype
)
1592 case D3D10_SVT_DEPTHSTENCIL
:
1593 if (FAILED(hr
= ID3D10Device_CreateDepthStencilState(device
,
1594 &v
->u
.state
.desc
.depth_stencil
, &v
->u
.state
.object
.depth_stencil
)))
1598 case D3D10_SVT_BLEND
:
1599 if (FAILED(hr
= ID3D10Device_CreateBlendState(device
,
1600 &v
->u
.state
.desc
.blend
, &v
->u
.state
.object
.blend
)))
1604 case D3D10_SVT_RASTERIZER
:
1605 if (FAILED(hr
= ID3D10Device_CreateRasterizerState(device
,
1606 &v
->u
.state
.desc
.rasterizer
, &v
->u
.state
.object
.rasterizer
)))
1610 case D3D10_SVT_SAMPLER
:
1611 if (FAILED(hr
= ID3D10Device_CreateSamplerState(device
,
1612 &v
->u
.state
.desc
.sampler
, &v
->u
.state
.object
.sampler
)))
1617 ERR("Unhandled variable type %s.\n", debug_d3d10_shader_variable_type(v
->type
->basetype
));
1624 static HRESULT
parse_fx10_local_variable(struct d3d10_effect_variable
*v
, const char **ptr
, const char *data
)
1630 hr
= parse_fx10_variable_head(v
, ptr
, data
);
1631 if (FAILED(hr
)) return hr
;
1633 read_dword(ptr
, &offset
);
1634 TRACE("Variable semantic at offset %#x.\n", offset
);
1636 if (!copy_name(data
+ offset
, &v
->semantic
))
1638 ERR("Failed to copy semantic.\n");
1639 return E_OUTOFMEMORY
;
1641 TRACE("Variable semantic: %s.\n", debugstr_a(v
->semantic
));
1643 skip_dword_unknown("local variable", ptr
, 1);
1645 switch (v
->type
->basetype
)
1647 case D3D10_SVT_TEXTURE1D
:
1648 case D3D10_SVT_TEXTURE1DARRAY
:
1649 case D3D10_SVT_TEXTURE2D
:
1650 case D3D10_SVT_TEXTURE2DARRAY
:
1651 case D3D10_SVT_TEXTURE2DMS
:
1652 case D3D10_SVT_TEXTURE2DMSARRAY
:
1653 case D3D10_SVT_TEXTURE3D
:
1654 case D3D10_SVT_TEXTURECUBE
:
1655 case D3D10_SVT_RENDERTARGETVIEW
:
1656 case D3D10_SVT_DEPTHSTENCILVIEW
:
1657 case D3D10_SVT_BUFFER
:
1658 TRACE("SVT could not have elements.\n");
1661 case D3D10_SVT_VERTEXSHADER
:
1662 case D3D10_SVT_PIXELSHADER
:
1663 case D3D10_SVT_GEOMETRYSHADER
:
1664 TRACE("Shader type is %s\n", debug_d3d10_shader_variable_type(v
->type
->basetype
));
1665 for (i
= 0; i
< max(v
->type
->element_count
, 1); ++i
)
1667 DWORD shader_offset
;
1668 struct d3d10_effect_variable
*var
;
1670 if (!v
->type
->element_count
)
1676 var
= &v
->elements
[i
];
1679 read_dword(ptr
, &shader_offset
);
1680 TRACE("Shader offset: %#x.\n", shader_offset
);
1682 hr
= parse_shader(&var
->ID3D10EffectVariable_iface
, data
+ shader_offset
);
1683 if (FAILED(hr
)) return hr
;
1687 case D3D10_SVT_DEPTHSTENCIL
:
1688 case D3D10_SVT_BLEND
:
1689 case D3D10_SVT_RASTERIZER
:
1690 case D3D10_SVT_SAMPLER
:
1692 const struct d3d10_effect_state_storage_info
*storage_info
;
1693 unsigned int count
= max(v
->type
->element_count
, 1);
1695 if (!(storage_info
= get_storage_info(v
->type
->basetype
)))
1697 FIXME("Failed to get backing store info for type %s.\n",
1698 debug_d3d10_shader_variable_type(v
->type
->basetype
));
1702 if (storage_info
->size
> sizeof(v
->u
.state
.desc
))
1704 ERR("Invalid storage size %#lx.\n", storage_info
->size
);
1708 for (i
= 0; i
< count
; ++i
)
1710 struct d3d10_effect_variable
*var
;
1712 if (v
->type
->element_count
)
1713 var
= &v
->elements
[i
];
1717 memcpy(&var
->u
.state
.desc
, storage_info
->default_state
, storage_info
->size
);
1718 if (!parse_fx10_state_group(ptr
, data
, var
->type
->basetype
, &var
->u
.state
.desc
))
1720 ERR("Failed to read property list.\n");
1724 if (FAILED(hr
= create_state_object(v
)))
1731 FIXME("Unhandled case %s.\n", debug_d3d10_shader_variable_type(v
->type
->basetype
));
1735 read_dword(ptr
, &v
->annotation_count
);
1736 TRACE("Variable has %u annotations.\n", v
->annotation_count
);
1738 v
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, v
->annotation_count
* sizeof(*v
->annotations
));
1739 if (!v
->annotations
)
1741 ERR("Failed to allocate variable annotations memory.\n");
1742 return E_OUTOFMEMORY
;
1745 for (i
= 0; i
< v
->annotation_count
; ++i
)
1747 struct d3d10_effect_variable
*a
= &v
->annotations
[i
];
1749 a
->effect
= v
->effect
;
1750 a
->buffer
= &null_local_buffer
;
1752 hr
= parse_fx10_annotation(a
, ptr
, data
);
1753 if (FAILED(hr
)) return hr
;
1759 static HRESULT
parse_fx10_local_buffer(struct d3d10_effect_variable
*l
, const char **ptr
, const char *data
)
1763 D3D10_CBUFFER_TYPE d3d10_cbuffer_type
;
1765 unsigned int stride
= 0;
1767 /* Generate our own type, it isn't in the fx blob. */
1768 l
->type
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*l
->type
));
1771 ERR("Failed to allocate local buffer type memory.\n");
1772 return E_OUTOFMEMORY
;
1774 l
->type
->ID3D10EffectType_iface
.lpVtbl
= &d3d10_effect_type_vtbl
;
1775 l
->type
->type_class
= D3D10_SVC_OBJECT
;
1776 l
->type
->effect
= l
->effect
;
1778 read_dword(ptr
, &offset
);
1779 TRACE("Local buffer name at offset %#x.\n", offset
);
1781 if (!copy_name(data
+ offset
, &l
->name
))
1783 ERR("Failed to copy name.\n");
1784 return E_OUTOFMEMORY
;
1786 TRACE("Local buffer name: %s.\n", debugstr_a(l
->name
));
1788 read_dword(ptr
, &l
->data_size
);
1789 TRACE("Local buffer data size: %#x.\n", l
->data_size
);
1791 read_dword(ptr
, &d3d10_cbuffer_type
);
1792 TRACE("Local buffer type: %#x.\n", d3d10_cbuffer_type
);
1794 switch(d3d10_cbuffer_type
)
1796 case D3D10_CT_CBUFFER
:
1797 l
->type
->basetype
= D3D10_SVT_CBUFFER
;
1798 if (!copy_name("cbuffer", &l
->type
->name
))
1800 ERR("Failed to copy name.\n");
1801 return E_OUTOFMEMORY
;
1805 case D3D10_CT_TBUFFER
:
1806 l
->type
->basetype
= D3D10_SVT_TBUFFER
;
1807 if (!copy_name("tbuffer", &l
->type
->name
))
1809 ERR("Failed to copy name.\n");
1810 return E_OUTOFMEMORY
;
1815 ERR("Unexpected D3D10_CBUFFER_TYPE %#x!\n", d3d10_cbuffer_type
);
1819 read_dword(ptr
, &l
->type
->member_count
);
1820 TRACE("Local buffer member count: %#x.\n", l
->type
->member_count
);
1822 skip_dword_unknown("local buffer", ptr
, 1);
1824 read_dword(ptr
, &l
->annotation_count
);
1825 TRACE("Local buffer has %u annotations.\n", l
->annotation_count
);
1827 l
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, l
->annotation_count
* sizeof(*l
->annotations
));
1828 if (!l
->annotations
)
1830 ERR("Failed to allocate local buffer annotations memory.\n");
1831 return E_OUTOFMEMORY
;
1834 for (i
= 0; i
< l
->annotation_count
; ++i
)
1836 struct d3d10_effect_variable
*a
= &l
->annotations
[i
];
1838 a
->effect
= l
->effect
;
1839 a
->buffer
= &null_local_buffer
;
1841 hr
= parse_fx10_annotation(a
, ptr
, data
);
1842 if (FAILED(hr
)) return hr
;
1845 l
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, l
->type
->member_count
* sizeof(*l
->members
));
1848 ERR("Failed to allocate members memory.\n");
1849 return E_OUTOFMEMORY
;
1852 l
->type
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, l
->type
->member_count
* sizeof(*l
->type
->members
));
1853 if (!l
->type
->members
)
1855 ERR("Failed to allocate type members memory.\n");
1856 return E_OUTOFMEMORY
;
1859 for (i
= 0; i
< l
->type
->member_count
; ++i
)
1861 struct d3d10_effect_variable
*v
= &l
->members
[i
];
1862 struct d3d10_effect_type_member
*typem
= &l
->type
->members
[i
];
1865 v
->effect
= l
->effect
;
1867 hr
= parse_fx10_variable(v
, ptr
, data
);
1868 if (FAILED(hr
)) return hr
;
1871 * Copy the values from the variable type to the constant buffers type
1872 * members structure, because it is our own generated type.
1874 typem
->type
= v
->type
;
1876 if (!copy_name(v
->name
, &typem
->name
))
1878 ERR("Failed to copy name.\n");
1879 return E_OUTOFMEMORY
;
1881 TRACE("Variable name: %s.\n", debugstr_a(typem
->name
));
1883 if (!copy_name(v
->semantic
, &typem
->semantic
))
1885 ERR("Failed to copy name.\n");
1886 return E_OUTOFMEMORY
;
1888 TRACE("Variable semantic: %s.\n", debugstr_a(typem
->semantic
));
1890 typem
->buffer_offset
= v
->buffer_offset
;
1891 TRACE("Variable buffer offset: %u.\n", typem
->buffer_offset
);
1893 l
->type
->size_packed
+= v
->type
->size_packed
;
1896 * For the complete constantbuffer the size_unpacked = stride,
1897 * the stride is calculated like this:
1899 * 1) if the constant buffer variables are packed with packoffset
1900 * - stride = the highest used constant
1901 * - the complete stride has to be a multiple of 0x10
1903 * 2) if the constant buffer variables are NOT packed with packoffset
1904 * - sum of unpacked size for all variables which fit in a 0x10 part
1905 * - if the size exceeds a 0x10 part, the rest of the old part is skipped
1906 * and a new part is started
1907 * - if the variable is a struct it is always used a new part
1908 * - the complete stride has to be a multiple of 0x10
1911 * 0x4, 0x4, 0x4, 0x8, 0x4, 0x14, 0x4
1912 * part 0x10 0x10 0x20 -> 0x40
1914 if (v
->flag
& D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT
)
1916 if ((v
->type
->size_unpacked
+ v
->buffer_offset
) > stride
)
1918 stride
= v
->type
->size_unpacked
+ v
->buffer_offset
;
1923 if (v
->type
->type_class
== D3D10_SVC_STRUCT
)
1925 stride
= (stride
+ 0xf) & ~0xf;
1928 if ( ((stride
& 0xf) + v
->type
->size_unpacked
) > 0x10)
1930 stride
= (stride
+ 0xf) & ~0xf;
1933 stride
+= v
->type
->size_unpacked
;
1936 l
->type
->stride
= l
->type
->size_unpacked
= (stride
+ 0xf) & ~0xf;
1938 TRACE("Constant buffer:\n");
1939 TRACE("\tType name: %s.\n", debugstr_a(l
->type
->name
));
1940 TRACE("\tElement count: %u.\n", l
->type
->element_count
);
1941 TRACE("\tMember count: %u.\n", l
->type
->member_count
);
1942 TRACE("\tUnpacked size: %#x.\n", l
->type
->size_unpacked
);
1943 TRACE("\tStride: %#x.\n", l
->type
->stride
);
1944 TRACE("\tPacked size %#x.\n", l
->type
->size_packed
);
1945 TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(l
->type
->basetype
));
1946 TRACE("\tTypeclass: %s.\n", debug_d3d10_shader_variable_class(l
->type
->type_class
));
1951 static int d3d10_effect_type_compare(const void *key
, const struct wine_rb_entry
*entry
)
1953 const struct d3d10_effect_type
*t
= WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_effect_type
, entry
);
1954 const DWORD
*id
= key
;
1959 static void d3d10_effect_type_member_destroy(struct d3d10_effect_type_member
*typem
)
1961 TRACE("effect type member %p.\n", typem
);
1963 /* Do not release typem->type, it will be covered by d3d10_effect_type_destroy(). */
1964 HeapFree(GetProcessHeap(), 0, typem
->semantic
);
1965 HeapFree(GetProcessHeap(), 0, typem
->name
);
1968 static void d3d10_effect_type_destroy(struct wine_rb_entry
*entry
, void *context
)
1970 struct d3d10_effect_type
*t
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_effect_type
, entry
);
1972 TRACE("effect type %p.\n", t
);
1976 HeapFree(GetProcessHeap(), 0, t
->elementtype
->name
);
1977 HeapFree(GetProcessHeap(), 0, t
->elementtype
);
1984 for (i
= 0; i
< t
->member_count
; ++i
)
1986 d3d10_effect_type_member_destroy(&t
->members
[i
]);
1988 HeapFree(GetProcessHeap(), 0, t
->members
);
1991 HeapFree(GetProcessHeap(), 0, t
->name
);
1992 HeapFree(GetProcessHeap(), 0, t
);
1995 static const struct wine_rb_functions d3d10_effect_type_rb_functions
=
2000 d3d10_effect_type_compare
,
2003 static HRESULT
parse_fx10_body(struct d3d10_effect
*e
, const char *data
, DWORD data_size
)
2005 const char *ptr
= data
+ e
->index_offset
;
2009 if (wine_rb_init(&e
->types
, &d3d10_effect_type_rb_functions
) == -1)
2011 ERR("Failed to initialize type rbtree.\n");
2015 e
->local_buffers
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, e
->local_buffer_count
* sizeof(*e
->local_buffers
));
2016 if (!e
->local_buffers
)
2018 ERR("Failed to allocate local buffer memory.\n");
2019 return E_OUTOFMEMORY
;
2022 e
->local_variables
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, e
->local_variable_count
* sizeof(*e
->local_variables
));
2023 if (!e
->local_variables
)
2025 ERR("Failed to allocate local variable memory.\n");
2026 return E_OUTOFMEMORY
;
2029 e
->anonymous_shaders
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, e
->anonymous_shader_count
* sizeof(*e
->anonymous_shaders
));
2030 if (!e
->anonymous_shaders
)
2032 ERR("Failed to allocate anonymous shaders memory\n");
2033 return E_OUTOFMEMORY
;
2036 e
->used_shaders
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, e
->used_shader_count
* sizeof(*e
->used_shaders
));
2037 if (!e
->used_shaders
)
2039 ERR("Failed to allocate used shaders memory\n");
2040 return E_OUTOFMEMORY
;
2043 e
->techniques
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, e
->technique_count
* sizeof(*e
->techniques
));
2046 ERR("Failed to allocate techniques memory\n");
2047 return E_OUTOFMEMORY
;
2050 for (i
= 0; i
< e
->local_buffer_count
; ++i
)
2052 struct d3d10_effect_variable
*l
= &e
->local_buffers
[i
];
2053 l
->ID3D10EffectVariable_iface
.lpVtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_constant_buffer_vtbl
;
2055 l
->buffer
= &null_local_buffer
;
2057 hr
= parse_fx10_local_buffer(l
, &ptr
, data
);
2058 if (FAILED(hr
)) return hr
;
2061 for (i
= 0; i
< e
->local_variable_count
; ++i
)
2063 struct d3d10_effect_variable
*v
= &e
->local_variables
[i
];
2066 v
->ID3D10EffectVariable_iface
.lpVtbl
= &d3d10_effect_variable_vtbl
;
2067 v
->buffer
= &null_local_buffer
;
2069 hr
= parse_fx10_local_variable(v
, &ptr
, data
);
2070 if (FAILED(hr
)) return hr
;
2073 for (i
= 0; i
< e
->technique_count
; ++i
)
2075 struct d3d10_effect_technique
*t
= &e
->techniques
[i
];
2077 t
->ID3D10EffectTechnique_iface
.lpVtbl
= &d3d10_effect_technique_vtbl
;
2080 hr
= parse_fx10_technique(t
, &ptr
, data
);
2081 if (FAILED(hr
)) return hr
;
2087 static HRESULT
parse_fx10(struct d3d10_effect
*e
, const char *data
, DWORD data_size
)
2089 const char *ptr
= data
;
2092 /* Compiled target version (e.g. fx_4_0=0xfeff1001, fx_4_1=0xfeff1011). */
2093 read_dword(&ptr
, &e
->version
);
2094 TRACE("Target: %#x\n", e
->version
);
2096 read_dword(&ptr
, &e
->local_buffer_count
);
2097 TRACE("Local buffer count: %u.\n", e
->local_buffer_count
);
2099 read_dword(&ptr
, &e
->variable_count
);
2100 TRACE("Variable count: %u\n", e
->variable_count
);
2102 read_dword(&ptr
, &e
->local_variable_count
);
2103 TRACE("Object count: %u\n", e
->local_variable_count
);
2105 read_dword(&ptr
, &e
->sharedbuffers_count
);
2106 TRACE("Sharedbuffers count: %u\n", e
->sharedbuffers_count
);
2108 /* Number of variables in shared buffers? */
2109 read_dword(&ptr
, &unknown
);
2110 FIXME("Unknown 0: %u\n", unknown
);
2112 read_dword(&ptr
, &e
->sharedobjects_count
);
2113 TRACE("Sharedobjects count: %u\n", e
->sharedobjects_count
);
2115 read_dword(&ptr
, &e
->technique_count
);
2116 TRACE("Technique count: %u\n", e
->technique_count
);
2118 read_dword(&ptr
, &e
->index_offset
);
2119 TRACE("Index offset: %#x\n", e
->index_offset
);
2121 read_dword(&ptr
, &unknown
);
2122 FIXME("Unknown 1: %u\n", unknown
);
2124 read_dword(&ptr
, &e
->texture_count
);
2125 TRACE("Texture count: %u\n", e
->texture_count
);
2127 read_dword(&ptr
, &e
->dephstencilstate_count
);
2128 TRACE("Depthstencilstate count: %u\n", e
->dephstencilstate_count
);
2130 read_dword(&ptr
, &e
->blendstate_count
);
2131 TRACE("Blendstate count: %u\n", e
->blendstate_count
);
2133 read_dword(&ptr
, &e
->rasterizerstate_count
);
2134 TRACE("Rasterizerstate count: %u\n", e
->rasterizerstate_count
);
2136 read_dword(&ptr
, &e
->samplerstate_count
);
2137 TRACE("Samplerstate count: %u\n", e
->samplerstate_count
);
2139 read_dword(&ptr
, &e
->rendertargetview_count
);
2140 TRACE("Rendertargetview count: %u\n", e
->rendertargetview_count
);
2142 read_dword(&ptr
, &e
->depthstencilview_count
);
2143 TRACE("Depthstencilview count: %u\n", e
->depthstencilview_count
);
2145 read_dword(&ptr
, &e
->used_shader_count
);
2146 TRACE("Used shader count: %u\n", e
->used_shader_count
);
2148 read_dword(&ptr
, &e
->anonymous_shader_count
);
2149 TRACE("Anonymous shader count: %u\n", e
->anonymous_shader_count
);
2151 return parse_fx10_body(e
, ptr
, data_size
- (ptr
- data
));
2154 static HRESULT
fx10_chunk_handler(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
)
2156 struct d3d10_effect
*e
= ctx
;
2158 TRACE("tag: %s.\n", debugstr_an((const char *)&tag
, 4));
2160 TRACE("chunk size: %#x\n", data_size
);
2165 return parse_fx10(e
, data
, data_size
);
2168 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag
, 4));
2173 HRESULT
d3d10_effect_parse(struct d3d10_effect
*This
, const void *data
, SIZE_T data_size
)
2175 return parse_dxbc(data
, data_size
, fx10_chunk_handler
, This
);
2178 static HRESULT
d3d10_effect_object_apply(struct d3d10_effect_object
*o
)
2180 ID3D10Device
*device
= o
->pass
->technique
->effect
->device
;
2182 TRACE("effect object %p, type %#x.\n", o
, o
->type
);
2186 case D3D10_EOT_RASTERIZER_STATE
:
2187 ID3D10Device_RSSetState(device
, o
->object
.rs
);
2190 case D3D10_EOT_DEPTH_STENCIL_STATE
:
2191 ID3D10Device_OMSetDepthStencilState(device
, o
->object
.ds
, o
->pass
->stencil_ref
);
2194 case D3D10_EOT_BLEND_STATE
:
2195 ID3D10Device_OMSetBlendState(device
, o
->object
.bs
, o
->pass
->blend_factor
, o
->pass
->sample_mask
);
2198 case D3D10_EOT_VERTEXSHADER
:
2199 ID3D10Device_VSSetShader(device
, o
->object
.vs
);
2202 case D3D10_EOT_PIXELSHADER
:
2203 ID3D10Device_PSSetShader(device
, o
->object
.ps
);
2206 case D3D10_EOT_GEOMETRYSHADER
:
2207 ID3D10Device_GSSetShader(device
, o
->object
.gs
);
2210 case D3D10_EOT_STENCIL_REF
:
2211 case D3D10_EOT_BLEND_FACTOR
:
2212 case D3D10_EOT_SAMPLE_MASK
:
2216 FIXME("Unhandled effect object type %#x.\n", o
->type
);
2221 static void d3d10_effect_shader_variable_destroy(struct d3d10_effect_shader_variable
*s
,
2222 D3D10_SHADER_VARIABLE_TYPE type
)
2224 shader_free_signature(&s
->input_signature
);
2225 shader_free_signature(&s
->output_signature
);
2229 case D3D10_SVT_VERTEXSHADER
:
2231 ID3D10VertexShader_Release(s
->shader
.vs
);
2234 case D3D10_SVT_PIXELSHADER
:
2236 ID3D10PixelShader_Release(s
->shader
.ps
);
2239 case D3D10_SVT_GEOMETRYSHADER
:
2241 ID3D10GeometryShader_Release(s
->shader
.gs
);
2245 FIXME("Unhandled shader type %s.\n", debug_d3d10_shader_variable_type(type
));
2250 static void d3d10_effect_variable_destroy(struct d3d10_effect_variable
*v
)
2254 TRACE("variable %p.\n", v
);
2256 HeapFree(GetProcessHeap(), 0, v
->name
);
2257 HeapFree(GetProcessHeap(), 0, v
->semantic
);
2260 for (i
= 0; i
< v
->annotation_count
; ++i
)
2262 d3d10_effect_variable_destroy(&v
->annotations
[i
]);
2264 HeapFree(GetProcessHeap(), 0, v
->annotations
);
2269 for (i
= 0; i
< v
->type
->member_count
; ++i
)
2271 d3d10_effect_variable_destroy(&v
->members
[i
]);
2273 HeapFree(GetProcessHeap(), 0, v
->members
);
2278 for (i
= 0; i
< v
->type
->element_count
; ++i
)
2280 d3d10_effect_variable_destroy(&v
->elements
[i
]);
2282 HeapFree(GetProcessHeap(), 0, v
->elements
);
2285 switch(v
->type
->basetype
)
2287 case D3D10_SVT_VERTEXSHADER
:
2288 case D3D10_SVT_PIXELSHADER
:
2289 case D3D10_SVT_GEOMETRYSHADER
:
2290 d3d10_effect_shader_variable_destroy(&v
->u
.shader
, v
->type
->basetype
);
2298 static void d3d10_effect_object_destroy(struct d3d10_effect_object
*o
)
2302 case D3D10_EOT_RASTERIZER_STATE
:
2304 ID3D10RasterizerState_Release(o
->object
.rs
);
2307 case D3D10_EOT_DEPTH_STENCIL_STATE
:
2309 ID3D10DepthStencilState_Release(o
->object
.ds
);
2312 case D3D10_EOT_BLEND_STATE
:
2314 ID3D10BlendState_Release(o
->object
.bs
);
2317 case D3D10_EOT_VERTEXSHADER
:
2319 ID3D10VertexShader_Release(o
->object
.vs
);
2322 case D3D10_EOT_PIXELSHADER
:
2324 ID3D10PixelShader_Release(o
->object
.ps
);
2327 case D3D10_EOT_GEOMETRYSHADER
:
2329 ID3D10GeometryShader_Release(o
->object
.gs
);
2337 static void d3d10_effect_pass_destroy(struct d3d10_effect_pass
*p
)
2341 TRACE("pass %p\n", p
);
2343 HeapFree(GetProcessHeap(), 0, p
->name
);
2347 for (i
= 0; i
< p
->object_count
; ++i
)
2349 d3d10_effect_object_destroy(&p
->objects
[i
]);
2351 HeapFree(GetProcessHeap(), 0, p
->objects
);
2356 for (i
= 0; i
< p
->annotation_count
; ++i
)
2358 d3d10_effect_variable_destroy(&p
->annotations
[i
]);
2360 HeapFree(GetProcessHeap(), 0, p
->annotations
);
2364 static void d3d10_effect_technique_destroy(struct d3d10_effect_technique
*t
)
2368 TRACE("technique %p\n", t
);
2370 HeapFree(GetProcessHeap(), 0, t
->name
);
2373 for (i
= 0; i
< t
->pass_count
; ++i
)
2375 d3d10_effect_pass_destroy(&t
->passes
[i
]);
2377 HeapFree(GetProcessHeap(), 0, t
->passes
);
2382 for (i
= 0; i
< t
->annotation_count
; ++i
)
2384 d3d10_effect_variable_destroy(&t
->annotations
[i
]);
2386 HeapFree(GetProcessHeap(), 0, t
->annotations
);
2390 static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_variable
*l
)
2394 TRACE("local buffer %p.\n", l
);
2396 HeapFree(GetProcessHeap(), 0, l
->name
);
2399 for (i
= 0; i
< l
->type
->member_count
; ++i
)
2401 d3d10_effect_variable_destroy(&l
->members
[i
]);
2403 HeapFree(GetProcessHeap(), 0, l
->members
);
2406 if (l
->type
->members
)
2408 for (i
= 0; i
< l
->type
->member_count
; ++i
)
2410 /* Do not release l->type->members[i].type, it will be covered by d3d10_effect_type_destroy(). */
2411 HeapFree(GetProcessHeap(), 0, l
->type
->members
[i
].semantic
);
2412 HeapFree(GetProcessHeap(), 0, l
->type
->members
[i
].name
);
2414 HeapFree(GetProcessHeap(), 0, l
->type
->members
);
2416 HeapFree(GetProcessHeap(), 0, l
->type
->name
);
2417 HeapFree(GetProcessHeap(), 0, l
->type
);
2421 for (i
= 0; i
< l
->annotation_count
; ++i
)
2423 d3d10_effect_variable_destroy(&l
->annotations
[i
]);
2425 HeapFree(GetProcessHeap(), 0, l
->annotations
);
2429 /* IUnknown methods */
2431 static inline struct d3d10_effect
*impl_from_ID3D10Effect(ID3D10Effect
*iface
)
2433 return CONTAINING_RECORD(iface
, struct d3d10_effect
, ID3D10Effect_iface
);
2436 static HRESULT STDMETHODCALLTYPE
d3d10_effect_QueryInterface(ID3D10Effect
*iface
, REFIID riid
, void **object
)
2438 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
2440 if (IsEqualGUID(riid
, &IID_ID3D10Effect
)
2441 || IsEqualGUID(riid
, &IID_IUnknown
))
2443 IUnknown_AddRef(iface
);
2448 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
2451 return E_NOINTERFACE
;
2454 static ULONG STDMETHODCALLTYPE
d3d10_effect_AddRef(ID3D10Effect
*iface
)
2456 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
2457 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
2459 TRACE("%p increasing refcount to %u\n", This
, refcount
);
2464 static ULONG STDMETHODCALLTYPE
d3d10_effect_Release(ID3D10Effect
*iface
)
2466 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
2467 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
2469 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
2475 if (This
->techniques
)
2477 for (i
= 0; i
< This
->technique_count
; ++i
)
2479 d3d10_effect_technique_destroy(&This
->techniques
[i
]);
2481 HeapFree(GetProcessHeap(), 0, This
->techniques
);
2484 if (This
->local_variables
)
2486 for (i
= 0; i
< This
->local_variable_count
; ++i
)
2488 d3d10_effect_variable_destroy(&This
->local_variables
[i
]);
2490 HeapFree(GetProcessHeap(), 0, This
->local_variables
);
2493 if (This
->local_buffers
)
2495 for (i
= 0; i
< This
->local_buffer_count
; ++i
)
2497 d3d10_effect_local_buffer_destroy(&This
->local_buffers
[i
]);
2499 HeapFree(GetProcessHeap(), 0, This
->local_buffers
);
2502 if (This
->anonymous_shaders
)
2504 for (i
= 0; i
< This
->anonymous_shader_count
; ++i
)
2506 d3d10_effect_variable_destroy(&This
->anonymous_shaders
[i
].shader
);
2507 HeapFree(GetProcessHeap(), 0, This
->anonymous_shaders
[i
].type
.name
);
2509 HeapFree(GetProcessHeap(), 0, This
->anonymous_shaders
);
2512 HeapFree(GetProcessHeap(), 0, This
->used_shaders
);
2514 wine_rb_destroy(&This
->types
, d3d10_effect_type_destroy
, NULL
);
2516 ID3D10Device_Release(This
->device
);
2517 HeapFree(GetProcessHeap(), 0, This
);
2523 /* ID3D10Effect methods */
2525 static BOOL STDMETHODCALLTYPE
d3d10_effect_IsValid(ID3D10Effect
*iface
)
2527 FIXME("iface %p stub!\n", iface
);
2532 static BOOL STDMETHODCALLTYPE
d3d10_effect_IsPool(ID3D10Effect
*iface
)
2534 FIXME("iface %p stub!\n", iface
);
2539 static HRESULT STDMETHODCALLTYPE
d3d10_effect_GetDevice(ID3D10Effect
*iface
, ID3D10Device
**device
)
2541 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
2543 TRACE("iface %p, device %p\n", iface
, device
);
2545 ID3D10Device_AddRef(This
->device
);
2546 *device
= This
->device
;
2551 static HRESULT STDMETHODCALLTYPE
d3d10_effect_GetDesc(ID3D10Effect
*iface
, D3D10_EFFECT_DESC
*desc
)
2553 FIXME("iface %p, desc %p stub!\n", iface
, desc
);
2558 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_GetConstantBufferByIndex(ID3D10Effect
*iface
,
2561 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
2562 struct d3d10_effect_variable
*l
;
2564 TRACE("iface %p, index %u\n", iface
, index
);
2566 if (index
>= This
->local_buffer_count
)
2568 WARN("Invalid index specified\n");
2569 return (ID3D10EffectConstantBuffer
*)&null_local_buffer
;
2572 l
= &This
->local_buffers
[index
];
2574 TRACE("Returning buffer %p, %s.\n", l
, debugstr_a(l
->name
));
2576 return (ID3D10EffectConstantBuffer
*)l
;
2579 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_GetConstantBufferByName(ID3D10Effect
*iface
,
2582 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
2585 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
2587 for (i
= 0; i
< This
->local_buffer_count
; ++i
)
2589 struct d3d10_effect_variable
*l
= &This
->local_buffers
[i
];
2591 if (!strcmp(l
->name
, name
))
2593 TRACE("Returning buffer %p.\n", l
);
2594 return (ID3D10EffectConstantBuffer
*)l
;
2598 WARN("Invalid name specified\n");
2600 return (ID3D10EffectConstantBuffer
*)&null_local_buffer
;
2603 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_GetVariableByIndex(ID3D10Effect
*iface
, UINT index
)
2605 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
2608 TRACE("iface %p, index %u\n", iface
, index
);
2610 for (i
= 0; i
< This
->local_buffer_count
; ++i
)
2612 struct d3d10_effect_variable
*l
= &This
->local_buffers
[i
];
2614 if (index
< l
->type
->member_count
)
2616 struct d3d10_effect_variable
*v
= &l
->members
[index
];
2618 TRACE("Returning variable %p.\n", v
);
2619 return &v
->ID3D10EffectVariable_iface
;
2621 index
-= l
->type
->member_count
;
2624 if (index
< This
->local_variable_count
)
2626 struct d3d10_effect_variable
*v
= &This
->local_variables
[index
];
2628 TRACE("Returning variable %p.\n", v
);
2629 return &v
->ID3D10EffectVariable_iface
;
2632 WARN("Invalid index specified\n");
2634 return &null_variable
.ID3D10EffectVariable_iface
;
2637 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_GetVariableByName(ID3D10Effect
*iface
,
2640 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
2643 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
2647 WARN("Invalid name specified\n");
2648 return &null_variable
.ID3D10EffectVariable_iface
;
2651 for (i
= 0; i
< This
->local_buffer_count
; ++i
)
2653 struct d3d10_effect_variable
*l
= &This
->local_buffers
[i
];
2656 for (j
= 0; j
< l
->type
->member_count
; ++j
)
2658 struct d3d10_effect_variable
*v
= &l
->members
[j
];
2660 if (!strcmp(v
->name
, name
))
2662 TRACE("Returning variable %p.\n", v
);
2663 return &v
->ID3D10EffectVariable_iface
;
2668 for (i
= 0; i
< This
->local_variable_count
; ++i
)
2670 struct d3d10_effect_variable
*v
= &This
->local_variables
[i
];
2672 if (!strcmp(v
->name
, name
))
2674 TRACE("Returning variable %p.\n", v
);
2675 return &v
->ID3D10EffectVariable_iface
;
2679 WARN("Invalid name specified\n");
2681 return &null_variable
.ID3D10EffectVariable_iface
;
2684 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_GetVariableBySemantic(ID3D10Effect
*iface
,
2685 const char *semantic
)
2687 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
2690 TRACE("iface %p, semantic %s\n", iface
, debugstr_a(semantic
));
2694 WARN("Invalid semantic specified\n");
2695 return &null_variable
.ID3D10EffectVariable_iface
;
2698 for (i
= 0; i
< This
->local_buffer_count
; ++i
)
2700 struct d3d10_effect_variable
*l
= &This
->local_buffers
[i
];
2703 for (j
= 0; j
< l
->type
->member_count
; ++j
)
2705 struct d3d10_effect_variable
*v
= &l
->members
[j
];
2707 if (!strcmp(v
->semantic
, semantic
))
2709 TRACE("Returning variable %p.\n", v
);
2710 return &v
->ID3D10EffectVariable_iface
;
2715 for (i
= 0; i
< This
->local_variable_count
; ++i
)
2717 struct d3d10_effect_variable
*v
= &This
->local_variables
[i
];
2719 if (!strcmp(v
->semantic
, semantic
))
2721 TRACE("Returning variable %p.\n", v
);
2722 return &v
->ID3D10EffectVariable_iface
;
2726 WARN("Invalid semantic specified\n");
2728 return &null_variable
.ID3D10EffectVariable_iface
;
2731 static struct ID3D10EffectTechnique
* STDMETHODCALLTYPE
d3d10_effect_GetTechniqueByIndex(ID3D10Effect
*iface
,
2734 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
2735 struct d3d10_effect_technique
*t
;
2737 TRACE("iface %p, index %u\n", iface
, index
);
2739 if (index
>= This
->technique_count
)
2741 WARN("Invalid index specified\n");
2742 return &null_technique
.ID3D10EffectTechnique_iface
;
2745 t
= &This
->techniques
[index
];
2747 TRACE("Returning technique %p, %s.\n", t
, debugstr_a(t
->name
));
2749 return &t
->ID3D10EffectTechnique_iface
;
2752 static struct ID3D10EffectTechnique
* STDMETHODCALLTYPE
d3d10_effect_GetTechniqueByName(ID3D10Effect
*iface
,
2755 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
2758 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
2762 WARN("Invalid name specified\n");
2763 return &null_technique
.ID3D10EffectTechnique_iface
;
2766 for (i
= 0; i
< This
->technique_count
; ++i
)
2768 struct d3d10_effect_technique
*t
= &This
->techniques
[i
];
2769 if (!strcmp(t
->name
, name
))
2771 TRACE("Returning technique %p\n", t
);
2772 return &t
->ID3D10EffectTechnique_iface
;
2776 WARN("Invalid name specified\n");
2778 return &null_technique
.ID3D10EffectTechnique_iface
;
2781 static HRESULT STDMETHODCALLTYPE
d3d10_effect_Optimize(ID3D10Effect
*iface
)
2783 FIXME("iface %p stub!\n", iface
);
2788 static BOOL STDMETHODCALLTYPE
d3d10_effect_IsOptimized(ID3D10Effect
*iface
)
2790 FIXME("iface %p stub!\n", iface
);
2795 const struct ID3D10EffectVtbl d3d10_effect_vtbl
=
2797 /* IUnknown methods */
2798 d3d10_effect_QueryInterface
,
2799 d3d10_effect_AddRef
,
2800 d3d10_effect_Release
,
2801 /* ID3D10Effect methods */
2802 d3d10_effect_IsValid
,
2803 d3d10_effect_IsPool
,
2804 d3d10_effect_GetDevice
,
2805 d3d10_effect_GetDesc
,
2806 d3d10_effect_GetConstantBufferByIndex
,
2807 d3d10_effect_GetConstantBufferByName
,
2808 d3d10_effect_GetVariableByIndex
,
2809 d3d10_effect_GetVariableByName
,
2810 d3d10_effect_GetVariableBySemantic
,
2811 d3d10_effect_GetTechniqueByIndex
,
2812 d3d10_effect_GetTechniqueByName
,
2813 d3d10_effect_Optimize
,
2814 d3d10_effect_IsOptimized
,
2817 /* ID3D10EffectTechnique methods */
2819 static inline struct d3d10_effect_technique
*impl_from_ID3D10EffectTechnique(ID3D10EffectTechnique
*iface
)
2821 return CONTAINING_RECORD(iface
, struct d3d10_effect_technique
, ID3D10EffectTechnique_iface
);
2824 static BOOL STDMETHODCALLTYPE
d3d10_effect_technique_IsValid(ID3D10EffectTechnique
*iface
)
2826 struct d3d10_effect_technique
*This
= impl_from_ID3D10EffectTechnique(iface
);
2828 TRACE("iface %p\n", iface
);
2830 return This
!= &null_technique
;
2833 static HRESULT STDMETHODCALLTYPE
d3d10_effect_technique_GetDesc(ID3D10EffectTechnique
*iface
,
2834 D3D10_TECHNIQUE_DESC
*desc
)
2836 struct d3d10_effect_technique
*This
= impl_from_ID3D10EffectTechnique(iface
);
2838 TRACE("iface %p, desc %p\n", iface
, desc
);
2840 if(This
== &null_technique
)
2842 WARN("Null technique specified\n");
2848 WARN("Invalid argument specified\n");
2849 return E_INVALIDARG
;
2852 desc
->Name
= This
->name
;
2853 desc
->Passes
= This
->pass_count
;
2854 desc
->Annotations
= This
->annotation_count
;
2859 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_technique_GetAnnotationByIndex(
2860 ID3D10EffectTechnique
*iface
, UINT index
)
2862 struct d3d10_effect_technique
*This
= impl_from_ID3D10EffectTechnique(iface
);
2863 struct d3d10_effect_variable
*a
;
2865 TRACE("iface %p, index %u\n", iface
, index
);
2867 if (index
>= This
->annotation_count
)
2869 WARN("Invalid index specified\n");
2870 return &null_variable
.ID3D10EffectVariable_iface
;
2873 a
= &This
->annotations
[index
];
2875 TRACE("Returning annotation %p, %s\n", a
, debugstr_a(a
->name
));
2877 return &a
->ID3D10EffectVariable_iface
;
2880 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_technique_GetAnnotationByName(
2881 ID3D10EffectTechnique
*iface
, const char *name
)
2883 struct d3d10_effect_technique
*This
= impl_from_ID3D10EffectTechnique(iface
);
2886 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
2888 for (i
= 0; i
< This
->annotation_count
; ++i
)
2890 struct d3d10_effect_variable
*a
= &This
->annotations
[i
];
2891 if (!strcmp(a
->name
, name
))
2893 TRACE("Returning annotation %p\n", a
);
2894 return &a
->ID3D10EffectVariable_iface
;
2898 WARN("Invalid name specified\n");
2900 return &null_variable
.ID3D10EffectVariable_iface
;
2903 static struct ID3D10EffectPass
* STDMETHODCALLTYPE
d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique
*iface
,
2906 struct d3d10_effect_technique
*This
= impl_from_ID3D10EffectTechnique(iface
);
2907 struct d3d10_effect_pass
*p
;
2909 TRACE("iface %p, index %u\n", iface
, index
);
2911 if (index
>= This
->pass_count
)
2913 WARN("Invalid index specified\n");
2914 return &null_pass
.ID3D10EffectPass_iface
;
2917 p
= &This
->passes
[index
];
2919 TRACE("Returning pass %p, %s.\n", p
, debugstr_a(p
->name
));
2921 return &p
->ID3D10EffectPass_iface
;
2924 static struct ID3D10EffectPass
* STDMETHODCALLTYPE
d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique
*iface
,
2927 struct d3d10_effect_technique
*This
= impl_from_ID3D10EffectTechnique(iface
);
2930 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
2932 /* Do not check for name==NULL, W7/DX10 crashes in that case. */
2934 for (i
= 0; i
< This
->pass_count
; ++i
)
2936 struct d3d10_effect_pass
*p
= &This
->passes
[i
];
2937 if (!strcmp(p
->name
, name
))
2939 TRACE("Returning pass %p\n", p
);
2940 return &p
->ID3D10EffectPass_iface
;
2944 WARN("Invalid name specified\n");
2946 return &null_pass
.ID3D10EffectPass_iface
;
2949 static HRESULT STDMETHODCALLTYPE
d3d10_effect_technique_ComputeStateBlockMask(ID3D10EffectTechnique
*iface
,
2950 D3D10_STATE_BLOCK_MASK
*mask
)
2952 FIXME("iface %p,mask %p stub!\n", iface
, mask
);
2957 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl
=
2959 /* ID3D10EffectTechnique methods */
2960 d3d10_effect_technique_IsValid
,
2961 d3d10_effect_technique_GetDesc
,
2962 d3d10_effect_technique_GetAnnotationByIndex
,
2963 d3d10_effect_technique_GetAnnotationByName
,
2964 d3d10_effect_technique_GetPassByIndex
,
2965 d3d10_effect_technique_GetPassByName
,
2966 d3d10_effect_technique_ComputeStateBlockMask
,
2969 /* ID3D10EffectPass methods */
2971 static inline struct d3d10_effect_pass
*impl_from_ID3D10EffectPass(ID3D10EffectPass
*iface
)
2973 return CONTAINING_RECORD(iface
, struct d3d10_effect_pass
, ID3D10EffectPass_iface
);
2976 static BOOL STDMETHODCALLTYPE
d3d10_effect_pass_IsValid(ID3D10EffectPass
*iface
)
2978 struct d3d10_effect_pass
*This
= impl_from_ID3D10EffectPass(iface
);
2980 TRACE("iface %p\n", iface
);
2982 return This
!= &null_pass
;
2985 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_GetDesc(ID3D10EffectPass
*iface
,
2986 D3D10_PASS_DESC
*desc
)
2988 struct d3d10_effect_pass
*This
= impl_from_ID3D10EffectPass(iface
);
2989 struct d3d10_effect_shader_variable
*s
;
2991 FIXME("iface %p, desc %p partial stub!\n", iface
, desc
);
2993 if(This
== &null_pass
)
2995 WARN("Null pass specified\n");
3001 WARN("Invalid argument specified\n");
3002 return E_INVALIDARG
;
3005 memset(desc
, 0, sizeof(*desc
));
3006 desc
->Name
= This
->name
;
3008 s
= &impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)This
->vs
.pShaderVariable
)->u
.shader
;
3009 desc
->pIAInputSignature
= (BYTE
*)s
->input_signature
.signature
;
3010 desc
->IAInputSignatureSize
= s
->input_signature
.signature_size
;
3012 desc
->StencilRef
= This
->stencil_ref
;
3013 desc
->SampleMask
= This
->sample_mask
;
3014 memcpy(desc
->BlendFactor
, This
->blend_factor
, 4 * sizeof(float));
3019 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass
*iface
,
3020 D3D10_PASS_SHADER_DESC
*desc
)
3022 struct d3d10_effect_pass
*This
= impl_from_ID3D10EffectPass(iface
);
3024 TRACE("iface %p, desc %p\n", iface
, desc
);
3026 if (This
== &null_pass
)
3028 WARN("Null pass specified\n");
3034 WARN("Invalid argument specified\n");
3035 return E_INVALIDARG
;
3043 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass
*iface
,
3044 D3D10_PASS_SHADER_DESC
*desc
)
3046 struct d3d10_effect_pass
*This
= impl_from_ID3D10EffectPass(iface
);
3048 TRACE("iface %p, desc %p\n", iface
, desc
);
3050 if (This
== &null_pass
)
3052 WARN("Null pass specified\n");
3058 WARN("Invalid argument specified\n");
3059 return E_INVALIDARG
;
3067 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass
*iface
,
3068 D3D10_PASS_SHADER_DESC
*desc
)
3070 struct d3d10_effect_pass
*This
= impl_from_ID3D10EffectPass(iface
);
3072 TRACE("iface %p, desc %p\n", iface
, desc
);
3074 if (This
== &null_pass
)
3076 WARN("Null pass specified\n");
3082 WARN("Invalid argument specified\n");
3083 return E_INVALIDARG
;
3091 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass
*iface
,
3094 struct d3d10_effect_pass
*This
= impl_from_ID3D10EffectPass(iface
);
3095 struct d3d10_effect_variable
*a
;
3097 TRACE("iface %p, index %u\n", iface
, index
);
3099 if (index
>= This
->annotation_count
)
3101 WARN("Invalid index specified\n");
3102 return &null_variable
.ID3D10EffectVariable_iface
;
3105 a
= &This
->annotations
[index
];
3107 TRACE("Returning annotation %p, %s\n", a
, debugstr_a(a
->name
));
3109 return &a
->ID3D10EffectVariable_iface
;
3112 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass
*iface
,
3115 struct d3d10_effect_pass
*This
= impl_from_ID3D10EffectPass(iface
);
3118 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3120 for (i
= 0; i
< This
->annotation_count
; ++i
)
3122 struct d3d10_effect_variable
*a
= &This
->annotations
[i
];
3123 if (!strcmp(a
->name
, name
))
3125 TRACE("Returning annotation %p\n", a
);
3126 return &a
->ID3D10EffectVariable_iface
;
3130 WARN("Invalid name specified\n");
3132 return &null_variable
.ID3D10EffectVariable_iface
;
3135 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_Apply(ID3D10EffectPass
*iface
, UINT flags
)
3137 struct d3d10_effect_pass
*This
= impl_from_ID3D10EffectPass(iface
);
3141 TRACE("iface %p, flags %#x\n", iface
, flags
);
3143 if (flags
) FIXME("Ignoring flags (%#x)\n", flags
);
3145 for (i
= 0; i
< This
->object_count
; ++i
)
3147 hr
= d3d10_effect_object_apply(&This
->objects
[i
]);
3148 if (FAILED(hr
)) break;
3154 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass
*iface
,
3155 D3D10_STATE_BLOCK_MASK
*mask
)
3157 FIXME("iface %p, mask %p stub!\n", iface
, mask
);
3162 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl
=
3164 /* ID3D10EffectPass methods */
3165 d3d10_effect_pass_IsValid
,
3166 d3d10_effect_pass_GetDesc
,
3167 d3d10_effect_pass_GetVertexShaderDesc
,
3168 d3d10_effect_pass_GetGeometryShaderDesc
,
3169 d3d10_effect_pass_GetPixelShaderDesc
,
3170 d3d10_effect_pass_GetAnnotationByIndex
,
3171 d3d10_effect_pass_GetAnnotationByName
,
3172 d3d10_effect_pass_Apply
,
3173 d3d10_effect_pass_ComputeStateBlockMask
,
3176 /* ID3D10EffectVariable methods */
3178 static BOOL STDMETHODCALLTYPE
d3d10_effect_variable_IsValid(ID3D10EffectVariable
*iface
)
3180 TRACE("iface %p\n", iface
);
3182 return impl_from_ID3D10EffectVariable(iface
) != &null_variable
;
3185 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_variable_GetType(ID3D10EffectVariable
*iface
)
3187 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3189 TRACE("iface %p\n", iface
);
3191 return &This
->type
->ID3D10EffectType_iface
;
3194 static HRESULT STDMETHODCALLTYPE
d3d10_effect_variable_GetDesc(ID3D10EffectVariable
*iface
,
3195 D3D10_EFFECT_VARIABLE_DESC
*desc
)
3197 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3199 TRACE("iface %p, desc %p\n", iface
, desc
);
3201 if (!iface
->lpVtbl
->IsValid(iface
))
3203 WARN("Null variable specified\n");
3209 WARN("Invalid argument specified\n");
3210 return E_INVALIDARG
;
3213 /* FIXME: This isn't correct. Anonymous shaders let desc->ExplicitBindPoint untouched, but normal shaders set it! */
3214 memset(desc
, 0, sizeof(*desc
));
3215 desc
->Name
= This
->name
;
3216 desc
->Semantic
= This
->semantic
;
3217 desc
->Flags
= This
->flag
;
3218 desc
->Annotations
= This
->annotation_count
;
3219 desc
->BufferOffset
= This
->buffer_offset
;
3221 if (This
->flag
& D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT
)
3223 desc
->ExplicitBindPoint
= This
->buffer_offset
;
3229 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetAnnotationByIndex(
3230 ID3D10EffectVariable
*iface
, UINT index
)
3232 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3233 struct d3d10_effect_variable
*a
;
3235 TRACE("iface %p, index %u\n", iface
, index
);
3237 if (index
>= This
->annotation_count
)
3239 WARN("Invalid index specified\n");
3240 return &null_variable
.ID3D10EffectVariable_iface
;
3243 a
= &This
->annotations
[index
];
3245 TRACE("Returning annotation %p, %s\n", a
, debugstr_a(a
->name
));
3247 return &a
->ID3D10EffectVariable_iface
;
3250 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetAnnotationByName(
3251 ID3D10EffectVariable
*iface
, const char *name
)
3253 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3256 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3258 for (i
= 0; i
< This
->annotation_count
; ++i
)
3260 struct d3d10_effect_variable
*a
= &This
->annotations
[i
];
3261 if (!strcmp(a
->name
, name
))
3263 TRACE("Returning annotation %p\n", a
);
3264 return &a
->ID3D10EffectVariable_iface
;
3268 WARN("Invalid name specified\n");
3270 return &null_variable
.ID3D10EffectVariable_iface
;
3273 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetMemberByIndex(
3274 ID3D10EffectVariable
*iface
, UINT index
)
3276 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3277 struct d3d10_effect_variable
*m
;
3279 TRACE("iface %p, index %u\n", iface
, index
);
3281 if (index
>= This
->type
->member_count
)
3283 WARN("Invalid index specified\n");
3284 return &null_variable
.ID3D10EffectVariable_iface
;
3287 m
= &This
->members
[index
];
3289 TRACE("Returning member %p, %s\n", m
, debugstr_a(m
->name
));
3291 return &m
->ID3D10EffectVariable_iface
;
3294 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetMemberByName(
3295 ID3D10EffectVariable
*iface
, const char *name
)
3297 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3300 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3304 WARN("Invalid name specified\n");
3305 return &null_variable
.ID3D10EffectVariable_iface
;
3308 for (i
= 0; i
< This
->type
->member_count
; ++i
)
3310 struct d3d10_effect_variable
*m
= &This
->members
[i
];
3314 if (!strcmp(m
->name
, name
))
3316 TRACE("Returning member %p\n", m
);
3317 return &m
->ID3D10EffectVariable_iface
;
3322 WARN("Invalid name specified\n");
3324 return &null_variable
.ID3D10EffectVariable_iface
;
3327 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetMemberBySemantic(
3328 ID3D10EffectVariable
*iface
, const char *semantic
)
3330 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3333 TRACE("iface %p, semantic %s.\n", iface
, debugstr_a(semantic
));
3337 WARN("Invalid semantic specified\n");
3338 return &null_variable
.ID3D10EffectVariable_iface
;
3341 for (i
= 0; i
< This
->type
->member_count
; ++i
)
3343 struct d3d10_effect_variable
*m
= &This
->members
[i
];
3347 if (!strcmp(m
->semantic
, semantic
))
3349 TRACE("Returning member %p\n", m
);
3350 return &m
->ID3D10EffectVariable_iface
;
3355 WARN("Invalid semantic specified\n");
3357 return &null_variable
.ID3D10EffectVariable_iface
;
3360 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetElement(
3361 ID3D10EffectVariable
*iface
, UINT index
)
3363 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3364 struct d3d10_effect_variable
*v
;
3366 TRACE("iface %p, index %u\n", iface
, index
);
3368 if (index
>= This
->type
->element_count
)
3370 WARN("Invalid index specified\n");
3371 return &null_variable
.ID3D10EffectVariable_iface
;
3374 v
= &This
->elements
[index
];
3376 TRACE("Returning element %p, %s\n", v
, debugstr_a(v
->name
));
3378 return &v
->ID3D10EffectVariable_iface
;
3381 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_variable_GetParentConstantBuffer(
3382 ID3D10EffectVariable
*iface
)
3384 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3386 TRACE("iface %p\n", iface
);
3388 return (ID3D10EffectConstantBuffer
*)This
->buffer
;
3391 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsScalar(
3392 ID3D10EffectVariable
*iface
)
3394 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3396 TRACE("iface %p\n", iface
);
3398 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_scalar_variable_vtbl
)
3399 return (ID3D10EffectScalarVariable
*)&This
->ID3D10EffectVariable_iface
;
3401 return (ID3D10EffectScalarVariable
*)&null_scalar_variable
.ID3D10EffectVariable_iface
;
3404 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsVector(
3405 ID3D10EffectVariable
*iface
)
3407 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3409 TRACE("iface %p\n", iface
);
3411 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_vector_variable_vtbl
)
3412 return (ID3D10EffectVectorVariable
*)&This
->ID3D10EffectVariable_iface
;
3414 return (ID3D10EffectVectorVariable
*)&null_vector_variable
.ID3D10EffectVariable_iface
;
3417 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsMatrix(
3418 ID3D10EffectVariable
*iface
)
3420 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3422 TRACE("iface %p\n", iface
);
3424 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_matrix_variable_vtbl
)
3425 return (ID3D10EffectMatrixVariable
*)&This
->ID3D10EffectVariable_iface
;
3427 return (ID3D10EffectMatrixVariable
*)&null_matrix_variable
.ID3D10EffectVariable_iface
;
3430 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsString(
3431 ID3D10EffectVariable
*iface
)
3433 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3435 TRACE("iface %p\n", iface
);
3437 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_string_variable_vtbl
)
3438 return (ID3D10EffectStringVariable
*)&This
->ID3D10EffectVariable_iface
;
3440 return (ID3D10EffectStringVariable
*)&null_string_variable
.ID3D10EffectVariable_iface
;
3443 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsShaderResource(
3444 ID3D10EffectVariable
*iface
)
3446 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3448 TRACE("iface %p\n", iface
);
3450 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_resource_variable_vtbl
)
3451 return (ID3D10EffectShaderResourceVariable
*)&This
->ID3D10EffectVariable_iface
;
3453 return (ID3D10EffectShaderResourceVariable
*)&null_shader_resource_variable
.ID3D10EffectVariable_iface
;
3456 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsRenderTargetView(
3457 ID3D10EffectVariable
*iface
)
3459 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3461 TRACE("iface %p\n", iface
);
3463 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_render_target_view_variable_vtbl
)
3464 return (ID3D10EffectRenderTargetViewVariable
*)&This
->ID3D10EffectVariable_iface
;
3466 return (ID3D10EffectRenderTargetViewVariable
*)&null_render_target_view_variable
.ID3D10EffectVariable_iface
;
3469 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsDepthStencilView(
3470 ID3D10EffectVariable
*iface
)
3472 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3474 TRACE("iface %p\n", iface
);
3476 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_depth_stencil_view_variable_vtbl
)
3477 return (ID3D10EffectDepthStencilViewVariable
*)&This
->ID3D10EffectVariable_iface
;
3479 return (ID3D10EffectDepthStencilViewVariable
*)&null_depth_stencil_view_variable
.ID3D10EffectVariable_iface
;
3482 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_variable_AsConstantBuffer(
3483 ID3D10EffectVariable
*iface
)
3485 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3487 TRACE("iface %p\n", iface
);
3489 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_constant_buffer_vtbl
)
3490 return (ID3D10EffectConstantBuffer
*)&This
->ID3D10EffectVariable_iface
;
3492 return (ID3D10EffectConstantBuffer
*)&null_local_buffer
.ID3D10EffectVariable_iface
;
3495 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsShader(
3496 ID3D10EffectVariable
*iface
)
3498 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3500 TRACE("iface %p\n", iface
);
3502 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_variable_vtbl
)
3503 return (ID3D10EffectShaderVariable
*)&This
->ID3D10EffectVariable_iface
;
3505 return (ID3D10EffectShaderVariable
*)&null_shader_variable
.ID3D10EffectVariable_iface
;
3508 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsBlend(ID3D10EffectVariable
*iface
)
3510 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3512 TRACE("iface %p\n", iface
);
3514 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_blend_variable_vtbl
)
3515 return (ID3D10EffectBlendVariable
*)&This
->ID3D10EffectVariable_iface
;
3517 return (ID3D10EffectBlendVariable
*)&null_blend_variable
.ID3D10EffectVariable_iface
;
3520 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsDepthStencil(
3521 ID3D10EffectVariable
*iface
)
3523 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3525 TRACE("iface %p\n", iface
);
3527 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_depth_stencil_variable_vtbl
)
3528 return (ID3D10EffectDepthStencilVariable
*)&This
->ID3D10EffectVariable_iface
;
3530 return (ID3D10EffectDepthStencilVariable
*)&null_depth_stencil_variable
.ID3D10EffectVariable_iface
;
3533 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsRasterizer(
3534 ID3D10EffectVariable
*iface
)
3536 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3538 TRACE("iface %p\n", iface
);
3540 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_rasterizer_variable_vtbl
)
3541 return (ID3D10EffectRasterizerVariable
*)&This
->ID3D10EffectVariable_iface
;
3543 return (ID3D10EffectRasterizerVariable
*)&null_rasterizer_variable
.ID3D10EffectVariable_iface
;
3546 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsSampler(
3547 ID3D10EffectVariable
*iface
)
3549 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3551 TRACE("iface %p\n", iface
);
3553 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_sampler_variable_vtbl
)
3554 return (ID3D10EffectSamplerVariable
*)&This
->ID3D10EffectVariable_iface
;
3556 return (ID3D10EffectSamplerVariable
*)&null_sampler_variable
.ID3D10EffectVariable_iface
;
3559 static HRESULT STDMETHODCALLTYPE
d3d10_effect_variable_SetRawValue(ID3D10EffectVariable
*iface
,
3560 void *data
, UINT offset
, UINT count
)
3562 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
3567 static HRESULT STDMETHODCALLTYPE
d3d10_effect_variable_GetRawValue(ID3D10EffectVariable
*iface
,
3568 void *data
, UINT offset
, UINT count
)
3570 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
3575 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl
=
3577 /* ID3D10EffectVariable methods */
3578 d3d10_effect_variable_IsValid
,
3579 d3d10_effect_variable_GetType
,
3580 d3d10_effect_variable_GetDesc
,
3581 d3d10_effect_variable_GetAnnotationByIndex
,
3582 d3d10_effect_variable_GetAnnotationByName
,
3583 d3d10_effect_variable_GetMemberByIndex
,
3584 d3d10_effect_variable_GetMemberByName
,
3585 d3d10_effect_variable_GetMemberBySemantic
,
3586 d3d10_effect_variable_GetElement
,
3587 d3d10_effect_variable_GetParentConstantBuffer
,
3588 d3d10_effect_variable_AsScalar
,
3589 d3d10_effect_variable_AsVector
,
3590 d3d10_effect_variable_AsMatrix
,
3591 d3d10_effect_variable_AsString
,
3592 d3d10_effect_variable_AsShaderResource
,
3593 d3d10_effect_variable_AsRenderTargetView
,
3594 d3d10_effect_variable_AsDepthStencilView
,
3595 d3d10_effect_variable_AsConstantBuffer
,
3596 d3d10_effect_variable_AsShader
,
3597 d3d10_effect_variable_AsBlend
,
3598 d3d10_effect_variable_AsDepthStencil
,
3599 d3d10_effect_variable_AsRasterizer
,
3600 d3d10_effect_variable_AsSampler
,
3601 d3d10_effect_variable_SetRawValue
,
3602 d3d10_effect_variable_GetRawValue
,
3605 /* ID3D10EffectVariable methods */
3606 static BOOL STDMETHODCALLTYPE
d3d10_effect_constant_buffer_IsValid(ID3D10EffectConstantBuffer
*iface
)
3608 TRACE("iface %p\n", iface
);
3610 return (struct d3d10_effect_variable
*)iface
!= &null_local_buffer
;
3613 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetType(ID3D10EffectConstantBuffer
*iface
)
3615 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
3618 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetDesc(ID3D10EffectConstantBuffer
*iface
,
3619 D3D10_EFFECT_VARIABLE_DESC
*desc
)
3621 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
3624 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetAnnotationByIndex(
3625 ID3D10EffectConstantBuffer
*iface
, UINT index
)
3627 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
3630 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetAnnotationByName(
3631 ID3D10EffectConstantBuffer
*iface
, const char *name
)
3633 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
3636 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetMemberByIndex(
3637 ID3D10EffectConstantBuffer
*iface
, UINT index
)
3639 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
3642 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetMemberByName(
3643 ID3D10EffectConstantBuffer
*iface
, const char *name
)
3645 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
3648 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetMemberBySemantic(
3649 ID3D10EffectConstantBuffer
*iface
, const char *semantic
)
3651 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
3654 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetElement(
3655 ID3D10EffectConstantBuffer
*iface
, UINT index
)
3657 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
3660 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetParentConstantBuffer(
3661 ID3D10EffectConstantBuffer
*iface
)
3663 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
3666 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsScalar(
3667 ID3D10EffectConstantBuffer
*iface
)
3669 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
3672 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsVector(
3673 ID3D10EffectConstantBuffer
*iface
)
3675 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
3678 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsMatrix(
3679 ID3D10EffectConstantBuffer
*iface
)
3681 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
3684 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsString(
3685 ID3D10EffectConstantBuffer
*iface
)
3687 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
3690 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsShaderResource(
3691 ID3D10EffectConstantBuffer
*iface
)
3693 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
3696 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsRenderTargetView(
3697 ID3D10EffectConstantBuffer
*iface
)
3699 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
3702 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsDepthStencilView(
3703 ID3D10EffectConstantBuffer
*iface
)
3705 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
3708 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsConstantBuffer(
3709 ID3D10EffectConstantBuffer
*iface
)
3711 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
3714 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsShader(
3715 ID3D10EffectConstantBuffer
*iface
)
3717 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
3720 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsBlend(ID3D10EffectConstantBuffer
*iface
)
3722 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
3725 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsDepthStencil(
3726 ID3D10EffectConstantBuffer
*iface
)
3728 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
3731 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsRasterizer(
3732 ID3D10EffectConstantBuffer
*iface
)
3734 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
3737 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsSampler(
3738 ID3D10EffectConstantBuffer
*iface
)
3740 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
3743 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_SetRawValue(ID3D10EffectConstantBuffer
*iface
,
3744 void *data
, UINT offset
, UINT count
)
3746 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
3749 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetRawValue(ID3D10EffectConstantBuffer
*iface
,
3750 void *data
, UINT offset
, UINT count
)
3752 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
3755 /* ID3D10EffectConstantBuffer methods */
3756 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_SetConstantBuffer(ID3D10EffectConstantBuffer
*iface
,
3757 ID3D10Buffer
*buffer
)
3759 FIXME("iface %p, buffer %p stub!\n", iface
, buffer
);
3764 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetConstantBuffer(ID3D10EffectConstantBuffer
*iface
,
3765 ID3D10Buffer
**buffer
)
3767 FIXME("iface %p, buffer %p stub!\n", iface
, buffer
);
3772 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_SetTextureBuffer(ID3D10EffectConstantBuffer
*iface
,
3773 ID3D10ShaderResourceView
*view
)
3775 FIXME("iface %p, view %p stub!\n", iface
, view
);
3780 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetTextureBuffer(ID3D10EffectConstantBuffer
*iface
,
3781 ID3D10ShaderResourceView
**view
)
3783 FIXME("iface %p, view %p stub!\n", iface
, view
);
3788 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl
=
3790 /* ID3D10EffectVariable methods */
3791 d3d10_effect_constant_buffer_IsValid
,
3792 d3d10_effect_constant_buffer_GetType
,
3793 d3d10_effect_constant_buffer_GetDesc
,
3794 d3d10_effect_constant_buffer_GetAnnotationByIndex
,
3795 d3d10_effect_constant_buffer_GetAnnotationByName
,
3796 d3d10_effect_constant_buffer_GetMemberByIndex
,
3797 d3d10_effect_constant_buffer_GetMemberByName
,
3798 d3d10_effect_constant_buffer_GetMemberBySemantic
,
3799 d3d10_effect_constant_buffer_GetElement
,
3800 d3d10_effect_constant_buffer_GetParentConstantBuffer
,
3801 d3d10_effect_constant_buffer_AsScalar
,
3802 d3d10_effect_constant_buffer_AsVector
,
3803 d3d10_effect_constant_buffer_AsMatrix
,
3804 d3d10_effect_constant_buffer_AsString
,
3805 d3d10_effect_constant_buffer_AsShaderResource
,
3806 d3d10_effect_constant_buffer_AsRenderTargetView
,
3807 d3d10_effect_constant_buffer_AsDepthStencilView
,
3808 d3d10_effect_constant_buffer_AsConstantBuffer
,
3809 d3d10_effect_constant_buffer_AsShader
,
3810 d3d10_effect_constant_buffer_AsBlend
,
3811 d3d10_effect_constant_buffer_AsDepthStencil
,
3812 d3d10_effect_constant_buffer_AsRasterizer
,
3813 d3d10_effect_constant_buffer_AsSampler
,
3814 d3d10_effect_constant_buffer_SetRawValue
,
3815 d3d10_effect_constant_buffer_GetRawValue
,
3816 /* ID3D10EffectConstantBuffer methods */
3817 d3d10_effect_constant_buffer_SetConstantBuffer
,
3818 d3d10_effect_constant_buffer_GetConstantBuffer
,
3819 d3d10_effect_constant_buffer_SetTextureBuffer
,
3820 d3d10_effect_constant_buffer_GetTextureBuffer
,
3823 /* ID3D10EffectVariable methods */
3825 static BOOL STDMETHODCALLTYPE
d3d10_effect_scalar_variable_IsValid(ID3D10EffectScalarVariable
*iface
)
3827 TRACE("iface %p\n", iface
);
3829 return (struct d3d10_effect_variable
*)iface
!= &null_scalar_variable
;
3832 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetType(
3833 ID3D10EffectScalarVariable
*iface
)
3835 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
3838 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetDesc(ID3D10EffectScalarVariable
*iface
,
3839 D3D10_EFFECT_VARIABLE_DESC
*desc
)
3841 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
3844 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetAnnotationByIndex(
3845 ID3D10EffectScalarVariable
*iface
, UINT index
)
3847 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
3850 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetAnnotationByName(
3851 ID3D10EffectScalarVariable
*iface
, const char *name
)
3853 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
3856 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetMemberByIndex(
3857 ID3D10EffectScalarVariable
*iface
, UINT index
)
3859 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
3862 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetMemberByName(
3863 ID3D10EffectScalarVariable
*iface
, const char *name
)
3865 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
3868 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetMemberBySemantic(
3869 ID3D10EffectScalarVariable
*iface
, const char *semantic
)
3871 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
3874 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetElement(
3875 ID3D10EffectScalarVariable
*iface
, UINT index
)
3877 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
3880 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetParentConstantBuffer(
3881 ID3D10EffectScalarVariable
*iface
)
3883 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
3886 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsScalar(
3887 ID3D10EffectScalarVariable
*iface
)
3889 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
3892 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsVector(
3893 ID3D10EffectScalarVariable
*iface
)
3895 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
3898 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsMatrix(
3899 ID3D10EffectScalarVariable
*iface
)
3901 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
3904 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsString(
3905 ID3D10EffectScalarVariable
*iface
)
3907 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
3910 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsShaderResource(
3911 ID3D10EffectScalarVariable
*iface
)
3913 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
3916 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsRenderTargetView(
3917 ID3D10EffectScalarVariable
*iface
)
3919 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
3922 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsDepthStencilView(
3923 ID3D10EffectScalarVariable
*iface
)
3925 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
3928 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsConstantBuffer(
3929 ID3D10EffectScalarVariable
*iface
)
3931 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
3934 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsShader(
3935 ID3D10EffectScalarVariable
*iface
)
3937 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
3940 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsBlend(
3941 ID3D10EffectScalarVariable
*iface
)
3943 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
3946 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsDepthStencil(
3947 ID3D10EffectScalarVariable
*iface
)
3949 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
3952 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsRasterizer(
3953 ID3D10EffectScalarVariable
*iface
)
3955 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
3958 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsSampler(
3959 ID3D10EffectScalarVariable
*iface
)
3961 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
3964 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetRawValue(ID3D10EffectScalarVariable
*iface
,
3965 void *data
, UINT offset
, UINT count
)
3967 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
3970 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetRawValue(ID3D10EffectScalarVariable
*iface
,
3971 void *data
, UINT offset
, UINT count
)
3973 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
3976 /* ID3D10EffectScalarVariable methods */
3978 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetFloat(ID3D10EffectScalarVariable
*iface
,
3981 FIXME("iface %p, value %.8e stub!\n", iface
, value
);
3986 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetFloat(ID3D10EffectScalarVariable
*iface
,
3989 FIXME("iface %p, value %p stub!\n", iface
, value
);
3994 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetFloatArray(ID3D10EffectScalarVariable
*iface
,
3995 float *values
, UINT offset
, UINT count
)
3997 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
4002 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetFloatArray(ID3D10EffectScalarVariable
*iface
,
4003 float *values
, UINT offset
, UINT count
)
4005 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
4010 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetInt(ID3D10EffectScalarVariable
*iface
,
4013 FIXME("iface %p, value %d stub!\n", iface
, value
);
4018 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetInt(ID3D10EffectScalarVariable
*iface
,
4021 FIXME("iface %p, value %p stub!\n", iface
, value
);
4026 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetIntArray(ID3D10EffectScalarVariable
*iface
,
4027 int *values
, UINT offset
, UINT count
)
4029 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
4034 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetIntArray(ID3D10EffectScalarVariable
*iface
,
4035 int *values
, UINT offset
, UINT count
)
4037 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
4042 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetBool(ID3D10EffectScalarVariable
*iface
,
4045 FIXME("iface %p, value %d stub!\n", iface
, value
);
4050 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetBool(ID3D10EffectScalarVariable
*iface
,
4053 FIXME("iface %p, value %p stub!\n", iface
, value
);
4058 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetBoolArray(ID3D10EffectScalarVariable
*iface
,
4059 BOOL
*values
, UINT offset
, UINT count
)
4061 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
4066 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetBoolArray(ID3D10EffectScalarVariable
*iface
,
4067 BOOL
*values
, UINT offset
, UINT count
)
4069 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
4074 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl
=
4076 /* ID3D10EffectVariable methods */
4077 d3d10_effect_scalar_variable_IsValid
,
4078 d3d10_effect_scalar_variable_GetType
,
4079 d3d10_effect_scalar_variable_GetDesc
,
4080 d3d10_effect_scalar_variable_GetAnnotationByIndex
,
4081 d3d10_effect_scalar_variable_GetAnnotationByName
,
4082 d3d10_effect_scalar_variable_GetMemberByIndex
,
4083 d3d10_effect_scalar_variable_GetMemberByName
,
4084 d3d10_effect_scalar_variable_GetMemberBySemantic
,
4085 d3d10_effect_scalar_variable_GetElement
,
4086 d3d10_effect_scalar_variable_GetParentConstantBuffer
,
4087 d3d10_effect_scalar_variable_AsScalar
,
4088 d3d10_effect_scalar_variable_AsVector
,
4089 d3d10_effect_scalar_variable_AsMatrix
,
4090 d3d10_effect_scalar_variable_AsString
,
4091 d3d10_effect_scalar_variable_AsShaderResource
,
4092 d3d10_effect_scalar_variable_AsRenderTargetView
,
4093 d3d10_effect_scalar_variable_AsDepthStencilView
,
4094 d3d10_effect_scalar_variable_AsConstantBuffer
,
4095 d3d10_effect_scalar_variable_AsShader
,
4096 d3d10_effect_scalar_variable_AsBlend
,
4097 d3d10_effect_scalar_variable_AsDepthStencil
,
4098 d3d10_effect_scalar_variable_AsRasterizer
,
4099 d3d10_effect_scalar_variable_AsSampler
,
4100 d3d10_effect_scalar_variable_SetRawValue
,
4101 d3d10_effect_scalar_variable_GetRawValue
,
4102 /* ID3D10EffectScalarVariable methods */
4103 d3d10_effect_scalar_variable_SetFloat
,
4104 d3d10_effect_scalar_variable_GetFloat
,
4105 d3d10_effect_scalar_variable_SetFloatArray
,
4106 d3d10_effect_scalar_variable_GetFloatArray
,
4107 d3d10_effect_scalar_variable_SetInt
,
4108 d3d10_effect_scalar_variable_GetInt
,
4109 d3d10_effect_scalar_variable_SetIntArray
,
4110 d3d10_effect_scalar_variable_GetIntArray
,
4111 d3d10_effect_scalar_variable_SetBool
,
4112 d3d10_effect_scalar_variable_GetBool
,
4113 d3d10_effect_scalar_variable_SetBoolArray
,
4114 d3d10_effect_scalar_variable_GetBoolArray
,
4117 /* ID3D10EffectVariable methods */
4119 static BOOL STDMETHODCALLTYPE
d3d10_effect_vector_variable_IsValid(ID3D10EffectVectorVariable
*iface
)
4121 TRACE("iface %p\n", iface
);
4123 return (struct d3d10_effect_variable
*)iface
!= &null_vector_variable
;
4126 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetType(
4127 ID3D10EffectVectorVariable
*iface
)
4129 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
4132 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetDesc(ID3D10EffectVectorVariable
*iface
,
4133 D3D10_EFFECT_VARIABLE_DESC
*desc
)
4135 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
4138 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetAnnotationByIndex(
4139 ID3D10EffectVectorVariable
*iface
, UINT index
)
4141 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
4144 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetAnnotationByName(
4145 ID3D10EffectVectorVariable
*iface
, const char *name
)
4147 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
4150 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetMemberByIndex(
4151 ID3D10EffectVectorVariable
*iface
, UINT index
)
4153 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
4156 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetMemberByName(
4157 ID3D10EffectVectorVariable
*iface
, const char *name
)
4159 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
4162 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetMemberBySemantic(
4163 ID3D10EffectVectorVariable
*iface
, const char *semantic
)
4165 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
4168 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetElement(
4169 ID3D10EffectVectorVariable
*iface
, UINT index
)
4171 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
4174 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetParentConstantBuffer(
4175 ID3D10EffectVectorVariable
*iface
)
4177 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
4180 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsScalar(
4181 ID3D10EffectVectorVariable
*iface
)
4183 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
4186 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsVector(
4187 ID3D10EffectVectorVariable
*iface
)
4189 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
4192 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsMatrix(
4193 ID3D10EffectVectorVariable
*iface
)
4195 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
4198 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsString(
4199 ID3D10EffectVectorVariable
*iface
)
4201 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
4204 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsShaderResource(
4205 ID3D10EffectVectorVariable
*iface
)
4207 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
4210 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsRenderTargetView(
4211 ID3D10EffectVectorVariable
*iface
)
4213 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
4216 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsDepthStencilView(
4217 ID3D10EffectVectorVariable
*iface
)
4219 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
4222 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsConstantBuffer(
4223 ID3D10EffectVectorVariable
*iface
)
4225 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
4228 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsShader(
4229 ID3D10EffectVectorVariable
*iface
)
4231 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
4234 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsBlend(
4235 ID3D10EffectVectorVariable
*iface
)
4237 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
4240 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsDepthStencil(
4241 ID3D10EffectVectorVariable
*iface
)
4243 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
4246 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsRasterizer(
4247 ID3D10EffectVectorVariable
*iface
)
4249 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
4252 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsSampler(
4253 ID3D10EffectVectorVariable
*iface
)
4255 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
4258 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetRawValue(ID3D10EffectVectorVariable
*iface
,
4259 void *data
, UINT offset
, UINT count
)
4261 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
4264 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetRawValue(ID3D10EffectVectorVariable
*iface
,
4265 void *data
, UINT offset
, UINT count
)
4267 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
4270 /* ID3D10EffectVectorVariable methods */
4272 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetBoolVector(ID3D10EffectVectorVariable
*iface
,
4275 FIXME("iface %p, value %p stub!\n", iface
, value
);
4280 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetIntVector(ID3D10EffectVectorVariable
*iface
,
4283 FIXME("iface %p, value %p stub!\n", iface
, value
);
4288 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetFloatVector(ID3D10EffectVectorVariable
*iface
,
4291 FIXME("iface %p, value %p stub!\n", iface
, value
);
4296 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable
*iface
,
4299 FIXME("iface %p, value %p stub!\n", iface
, value
);
4304 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetIntVector(ID3D10EffectVectorVariable
*iface
,
4307 FIXME("iface %p, value %p stub!\n", iface
, value
);
4312 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetFloatVector(ID3D10EffectVectorVariable
*iface
,
4315 FIXME("iface %p, value %p stub!\n", iface
, value
);
4320 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable
*iface
,
4321 BOOL
*values
, UINT offset
, UINT count
)
4323 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
4328 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetIntVectorArray(ID3D10EffectVectorVariable
*iface
,
4329 int *values
, UINT offset
, UINT count
)
4331 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
4336 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetFloatVectorArray(ID3D10EffectVectorVariable
*iface
,
4337 float *values
, UINT offset
, UINT count
)
4339 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
4344 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable
*iface
,
4345 BOOL
*values
, UINT offset
, UINT count
)
4347 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
4352 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetIntVectorArray(ID3D10EffectVectorVariable
*iface
,
4353 int *values
, UINT offset
, UINT count
)
4355 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
4360 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetFloatVectorArray(ID3D10EffectVectorVariable
*iface
,
4361 float *values
, UINT offset
, UINT count
)
4363 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
4368 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl
=
4370 /* ID3D10EffectVariable methods */
4371 d3d10_effect_vector_variable_IsValid
,
4372 d3d10_effect_vector_variable_GetType
,
4373 d3d10_effect_vector_variable_GetDesc
,
4374 d3d10_effect_vector_variable_GetAnnotationByIndex
,
4375 d3d10_effect_vector_variable_GetAnnotationByName
,
4376 d3d10_effect_vector_variable_GetMemberByIndex
,
4377 d3d10_effect_vector_variable_GetMemberByName
,
4378 d3d10_effect_vector_variable_GetMemberBySemantic
,
4379 d3d10_effect_vector_variable_GetElement
,
4380 d3d10_effect_vector_variable_GetParentConstantBuffer
,
4381 d3d10_effect_vector_variable_AsScalar
,
4382 d3d10_effect_vector_variable_AsVector
,
4383 d3d10_effect_vector_variable_AsMatrix
,
4384 d3d10_effect_vector_variable_AsString
,
4385 d3d10_effect_vector_variable_AsShaderResource
,
4386 d3d10_effect_vector_variable_AsRenderTargetView
,
4387 d3d10_effect_vector_variable_AsDepthStencilView
,
4388 d3d10_effect_vector_variable_AsConstantBuffer
,
4389 d3d10_effect_vector_variable_AsShader
,
4390 d3d10_effect_vector_variable_AsBlend
,
4391 d3d10_effect_vector_variable_AsDepthStencil
,
4392 d3d10_effect_vector_variable_AsRasterizer
,
4393 d3d10_effect_vector_variable_AsSampler
,
4394 d3d10_effect_vector_variable_SetRawValue
,
4395 d3d10_effect_vector_variable_GetRawValue
,
4396 /* ID3D10EffectVectorVariable methods */
4397 d3d10_effect_vector_variable_SetBoolVector
,
4398 d3d10_effect_vector_variable_SetIntVector
,
4399 d3d10_effect_vector_variable_SetFloatVector
,
4400 d3d10_effect_vector_variable_GetBoolVector
,
4401 d3d10_effect_vector_variable_GetIntVector
,
4402 d3d10_effect_vector_variable_GetFloatVector
,
4403 d3d10_effect_vector_variable_SetBoolVectorArray
,
4404 d3d10_effect_vector_variable_SetIntVectorArray
,
4405 d3d10_effect_vector_variable_SetFloatVectorArray
,
4406 d3d10_effect_vector_variable_GetBoolVectorArray
,
4407 d3d10_effect_vector_variable_GetIntVectorArray
,
4408 d3d10_effect_vector_variable_GetFloatVectorArray
,
4411 /* ID3D10EffectVariable methods */
4413 static BOOL STDMETHODCALLTYPE
d3d10_effect_matrix_variable_IsValid(ID3D10EffectMatrixVariable
*iface
)
4415 TRACE("iface %p\n", iface
);
4417 return (struct d3d10_effect_variable
*)iface
!= &null_matrix_variable
;
4420 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetType(
4421 ID3D10EffectMatrixVariable
*iface
)
4423 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
4426 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetDesc(ID3D10EffectMatrixVariable
*iface
,
4427 D3D10_EFFECT_VARIABLE_DESC
*desc
)
4429 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
4432 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetAnnotationByIndex(
4433 ID3D10EffectMatrixVariable
*iface
, UINT index
)
4435 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
4438 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetAnnotationByName(
4439 ID3D10EffectMatrixVariable
*iface
, const char *name
)
4441 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
4444 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMemberByIndex(
4445 ID3D10EffectMatrixVariable
*iface
, UINT index
)
4447 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
4450 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMemberByName(
4451 ID3D10EffectMatrixVariable
*iface
, const char *name
)
4453 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
4456 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMemberBySemantic(
4457 ID3D10EffectMatrixVariable
*iface
, const char *semantic
)
4459 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
4462 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetElement(
4463 ID3D10EffectMatrixVariable
*iface
, UINT index
)
4465 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
4468 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetParentConstantBuffer(
4469 ID3D10EffectMatrixVariable
*iface
)
4471 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
4474 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsScalar(
4475 ID3D10EffectMatrixVariable
*iface
)
4477 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
4480 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsVector(
4481 ID3D10EffectMatrixVariable
*iface
)
4483 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
4486 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsMatrix(
4487 ID3D10EffectMatrixVariable
*iface
)
4489 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
4492 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsString(
4493 ID3D10EffectMatrixVariable
*iface
)
4495 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
4498 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsShaderResource(
4499 ID3D10EffectMatrixVariable
*iface
)
4501 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
4504 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsRenderTargetView(
4505 ID3D10EffectMatrixVariable
*iface
)
4507 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
4510 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsDepthStencilView(
4511 ID3D10EffectMatrixVariable
*iface
)
4513 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
4516 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsConstantBuffer(
4517 ID3D10EffectMatrixVariable
*iface
)
4519 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
4522 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsShader(
4523 ID3D10EffectMatrixVariable
*iface
)
4525 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
4528 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsBlend(
4529 ID3D10EffectMatrixVariable
*iface
)
4531 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
4534 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsDepthStencil(
4535 ID3D10EffectMatrixVariable
*iface
)
4537 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
4540 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsRasterizer(
4541 ID3D10EffectMatrixVariable
*iface
)
4543 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
4546 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsSampler(
4547 ID3D10EffectMatrixVariable
*iface
)
4549 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
4552 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetRawValue(ID3D10EffectMatrixVariable
*iface
,
4553 void *data
, UINT offset
, UINT count
)
4555 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
4558 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetRawValue(ID3D10EffectMatrixVariable
*iface
,
4559 void *data
, UINT offset
, UINT count
)
4561 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
4564 /* ID3D10EffectMatrixVariable methods */
4566 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetMatrix(ID3D10EffectMatrixVariable
*iface
,
4569 FIXME("iface %p, data %p stub!\n", iface
, data
);
4574 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMatrix(ID3D10EffectMatrixVariable
*iface
,
4577 FIXME("iface %p, data %p stub!\n", iface
, data
);
4582 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetMatrixArray(ID3D10EffectMatrixVariable
*iface
,
4583 float *data
, UINT offset
, UINT count
)
4585 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
4590 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMatrixArray(ID3D10EffectMatrixVariable
*iface
,
4591 float *data
, UINT offset
, UINT count
)
4593 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
4598 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetMatrixTranspose(ID3D10EffectMatrixVariable
*iface
,
4601 FIXME("iface %p, data %p stub!\n", iface
, data
);
4606 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMatrixTranspose(ID3D10EffectMatrixVariable
*iface
,
4609 FIXME("iface %p, data %p stub!\n", iface
, data
);
4614 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetMatrixTransposeArray(ID3D10EffectMatrixVariable
*iface
,
4615 float *data
, UINT offset
, UINT count
)
4617 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
4622 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMatrixTransposeArray(ID3D10EffectMatrixVariable
*iface
,
4623 float *data
, UINT offset
, UINT count
)
4625 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
4631 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl
=
4633 /* ID3D10EffectVariable methods */
4634 d3d10_effect_matrix_variable_IsValid
,
4635 d3d10_effect_matrix_variable_GetType
,
4636 d3d10_effect_matrix_variable_GetDesc
,
4637 d3d10_effect_matrix_variable_GetAnnotationByIndex
,
4638 d3d10_effect_matrix_variable_GetAnnotationByName
,
4639 d3d10_effect_matrix_variable_GetMemberByIndex
,
4640 d3d10_effect_matrix_variable_GetMemberByName
,
4641 d3d10_effect_matrix_variable_GetMemberBySemantic
,
4642 d3d10_effect_matrix_variable_GetElement
,
4643 d3d10_effect_matrix_variable_GetParentConstantBuffer
,
4644 d3d10_effect_matrix_variable_AsScalar
,
4645 d3d10_effect_matrix_variable_AsVector
,
4646 d3d10_effect_matrix_variable_AsMatrix
,
4647 d3d10_effect_matrix_variable_AsString
,
4648 d3d10_effect_matrix_variable_AsShaderResource
,
4649 d3d10_effect_matrix_variable_AsRenderTargetView
,
4650 d3d10_effect_matrix_variable_AsDepthStencilView
,
4651 d3d10_effect_matrix_variable_AsConstantBuffer
,
4652 d3d10_effect_matrix_variable_AsShader
,
4653 d3d10_effect_matrix_variable_AsBlend
,
4654 d3d10_effect_matrix_variable_AsDepthStencil
,
4655 d3d10_effect_matrix_variable_AsRasterizer
,
4656 d3d10_effect_matrix_variable_AsSampler
,
4657 d3d10_effect_matrix_variable_SetRawValue
,
4658 d3d10_effect_matrix_variable_GetRawValue
,
4659 /* ID3D10EffectMatrixVariable methods */
4660 d3d10_effect_matrix_variable_SetMatrix
,
4661 d3d10_effect_matrix_variable_GetMatrix
,
4662 d3d10_effect_matrix_variable_SetMatrixArray
,
4663 d3d10_effect_matrix_variable_GetMatrixArray
,
4664 d3d10_effect_matrix_variable_SetMatrixTranspose
,
4665 d3d10_effect_matrix_variable_GetMatrixTranspose
,
4666 d3d10_effect_matrix_variable_SetMatrixTransposeArray
,
4667 d3d10_effect_matrix_variable_GetMatrixTransposeArray
,
4670 /* ID3D10EffectVariable methods */
4672 static BOOL STDMETHODCALLTYPE
d3d10_effect_string_variable_IsValid(ID3D10EffectStringVariable
*iface
)
4674 TRACE("iface %p\n", iface
);
4676 return (struct d3d10_effect_variable
*)iface
!= &null_string_variable
;
4679 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetType(
4680 ID3D10EffectStringVariable
*iface
)
4682 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
4685 static HRESULT STDMETHODCALLTYPE
d3d10_effect_string_variable_GetDesc(ID3D10EffectStringVariable
*iface
,
4686 D3D10_EFFECT_VARIABLE_DESC
*desc
)
4688 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
4691 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetAnnotationByIndex(
4692 ID3D10EffectStringVariable
*iface
, UINT index
)
4694 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
4697 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetAnnotationByName(
4698 ID3D10EffectStringVariable
*iface
, const char *name
)
4700 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
4703 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetMemberByIndex(
4704 ID3D10EffectStringVariable
*iface
, UINT index
)
4706 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
4709 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetMemberByName(
4710 ID3D10EffectStringVariable
*iface
, const char *name
)
4712 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
4715 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetMemberBySemantic(
4716 ID3D10EffectStringVariable
*iface
, const char *semantic
)
4718 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
4721 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetElement(
4722 ID3D10EffectStringVariable
*iface
, UINT index
)
4724 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
4727 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetParentConstantBuffer(
4728 ID3D10EffectStringVariable
*iface
)
4730 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
4733 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsScalar(
4734 ID3D10EffectStringVariable
*iface
)
4736 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
4739 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsVector(
4740 ID3D10EffectStringVariable
*iface
)
4742 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
4745 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsMatrix(
4746 ID3D10EffectStringVariable
*iface
)
4748 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
4751 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsString(
4752 ID3D10EffectStringVariable
*iface
)
4754 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
4757 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsShaderResource(
4758 ID3D10EffectStringVariable
*iface
)
4760 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
4763 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsRenderTargetView(
4764 ID3D10EffectStringVariable
*iface
)
4766 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
4769 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsDepthStencilView(
4770 ID3D10EffectStringVariable
*iface
)
4772 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
4775 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsConstantBuffer(
4776 ID3D10EffectStringVariable
*iface
)
4778 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
4781 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsShader(
4782 ID3D10EffectStringVariable
*iface
)
4784 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
4787 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsBlend(
4788 ID3D10EffectStringVariable
*iface
)
4790 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
4793 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsDepthStencil(
4794 ID3D10EffectStringVariable
*iface
)
4796 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
4799 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsRasterizer(
4800 ID3D10EffectStringVariable
*iface
)
4802 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
4805 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsSampler(
4806 ID3D10EffectStringVariable
*iface
)
4808 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
4811 static HRESULT STDMETHODCALLTYPE
d3d10_effect_string_variable_SetRawValue(ID3D10EffectStringVariable
*iface
,
4812 void *data
, UINT offset
, UINT count
)
4814 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
4817 static HRESULT STDMETHODCALLTYPE
d3d10_effect_string_variable_GetRawValue(ID3D10EffectStringVariable
*iface
,
4818 void *data
, UINT offset
, UINT count
)
4820 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
4823 /* ID3D10EffectStringVariable methods */
4825 static HRESULT STDMETHODCALLTYPE
d3d10_effect_string_variable_GetString(ID3D10EffectStringVariable
*iface
,
4828 FIXME("iface %p, str %p stub!\n", iface
, str
);
4833 static HRESULT STDMETHODCALLTYPE
d3d10_effect_string_variable_GetStringArray(ID3D10EffectStringVariable
*iface
,
4834 const char **strs
, UINT offset
, UINT count
)
4836 FIXME("iface %p, strs %p, offset %u, count %u stub!\n", iface
, strs
, offset
, count
);
4842 static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_vtbl
=
4844 /* ID3D10EffectVariable methods */
4845 d3d10_effect_string_variable_IsValid
,
4846 d3d10_effect_string_variable_GetType
,
4847 d3d10_effect_string_variable_GetDesc
,
4848 d3d10_effect_string_variable_GetAnnotationByIndex
,
4849 d3d10_effect_string_variable_GetAnnotationByName
,
4850 d3d10_effect_string_variable_GetMemberByIndex
,
4851 d3d10_effect_string_variable_GetMemberByName
,
4852 d3d10_effect_string_variable_GetMemberBySemantic
,
4853 d3d10_effect_string_variable_GetElement
,
4854 d3d10_effect_string_variable_GetParentConstantBuffer
,
4855 d3d10_effect_string_variable_AsScalar
,
4856 d3d10_effect_string_variable_AsVector
,
4857 d3d10_effect_string_variable_AsMatrix
,
4858 d3d10_effect_string_variable_AsString
,
4859 d3d10_effect_string_variable_AsShaderResource
,
4860 d3d10_effect_string_variable_AsRenderTargetView
,
4861 d3d10_effect_string_variable_AsDepthStencilView
,
4862 d3d10_effect_string_variable_AsConstantBuffer
,
4863 d3d10_effect_string_variable_AsShader
,
4864 d3d10_effect_string_variable_AsBlend
,
4865 d3d10_effect_string_variable_AsDepthStencil
,
4866 d3d10_effect_string_variable_AsRasterizer
,
4867 d3d10_effect_string_variable_AsSampler
,
4868 d3d10_effect_string_variable_SetRawValue
,
4869 d3d10_effect_string_variable_GetRawValue
,
4870 /* ID3D10EffectStringVariable methods */
4871 d3d10_effect_string_variable_GetString
,
4872 d3d10_effect_string_variable_GetStringArray
,
4875 /* ID3D10EffectVariable methods */
4877 static BOOL STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_IsValid(ID3D10EffectShaderResourceVariable
*iface
)
4879 TRACE("iface %p\n", iface
);
4881 return (struct d3d10_effect_variable
*)iface
!= &null_shader_resource_variable
;
4884 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetType(
4885 ID3D10EffectShaderResourceVariable
*iface
)
4887 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
4890 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetDesc(
4891 ID3D10EffectShaderResourceVariable
*iface
, D3D10_EFFECT_VARIABLE_DESC
*desc
)
4893 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
4896 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetAnnotationByIndex(
4897 ID3D10EffectShaderResourceVariable
*iface
, UINT index
)
4899 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
4902 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetAnnotationByName(
4903 ID3D10EffectShaderResourceVariable
*iface
, const char *name
)
4905 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
4908 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetMemberByIndex(
4909 ID3D10EffectShaderResourceVariable
*iface
, UINT index
)
4911 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
4914 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetMemberByName(
4915 ID3D10EffectShaderResourceVariable
*iface
, const char *name
)
4917 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
4920 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetMemberBySemantic(
4921 ID3D10EffectShaderResourceVariable
*iface
, const char *semantic
)
4923 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
4926 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetElement(
4927 ID3D10EffectShaderResourceVariable
*iface
, UINT index
)
4929 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
4932 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetParentConstantBuffer(
4933 ID3D10EffectShaderResourceVariable
*iface
)
4935 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
4938 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsScalar(
4939 ID3D10EffectShaderResourceVariable
*iface
)
4941 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
4944 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsVector(
4945 ID3D10EffectShaderResourceVariable
*iface
)
4947 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
4950 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsMatrix(
4951 ID3D10EffectShaderResourceVariable
*iface
)
4953 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
4956 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsString(
4957 ID3D10EffectShaderResourceVariable
*iface
)
4959 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
4962 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsShaderResource(
4963 ID3D10EffectShaderResourceVariable
*iface
)
4965 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
4968 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsRenderTargetView(
4969 ID3D10EffectShaderResourceVariable
*iface
)
4971 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
4974 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsDepthStencilView(
4975 ID3D10EffectShaderResourceVariable
*iface
)
4977 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
4980 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsConstantBuffer(
4981 ID3D10EffectShaderResourceVariable
*iface
)
4983 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
4986 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsShader(
4987 ID3D10EffectShaderResourceVariable
*iface
)
4989 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
4992 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsBlend(
4993 ID3D10EffectShaderResourceVariable
*iface
)
4995 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
4998 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsDepthStencil(
4999 ID3D10EffectShaderResourceVariable
*iface
)
5001 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
5004 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsRasterizer(
5005 ID3D10EffectShaderResourceVariable
*iface
)
5007 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
5010 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsSampler(
5011 ID3D10EffectShaderResourceVariable
*iface
)
5013 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
5016 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_SetRawValue(
5017 ID3D10EffectShaderResourceVariable
*iface
, void *data
, UINT offset
, UINT count
)
5019 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
5022 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetRawValue(
5023 ID3D10EffectShaderResourceVariable
*iface
, void *data
, UINT offset
, UINT count
)
5025 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
5028 /* ID3D10EffectShaderResourceVariable methods */
5030 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_SetResource(
5031 ID3D10EffectShaderResourceVariable
*iface
, ID3D10ShaderResourceView
*resource
)
5033 FIXME("iface %p, resource %p stub!\n", iface
, resource
);
5038 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetResource(
5039 ID3D10EffectShaderResourceVariable
*iface
, ID3D10ShaderResourceView
**resource
)
5041 FIXME("iface %p, resource %p stub!\n", iface
, resource
);
5046 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_SetResourceArray(
5047 ID3D10EffectShaderResourceVariable
*iface
, ID3D10ShaderResourceView
**resources
, UINT offset
, UINT count
)
5049 FIXME("iface %p, resources %p, offset %u, count %u stub!\n", iface
, resources
, offset
, count
);
5054 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetResourceArray(
5055 ID3D10EffectShaderResourceVariable
*iface
, ID3D10ShaderResourceView
**resources
, UINT offset
, UINT count
)
5057 FIXME("iface %p, resources %p, offset %u, count %u stub!\n", iface
, resources
, offset
, count
);
5063 static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl
=
5065 /* ID3D10EffectVariable methods */
5066 d3d10_effect_shader_resource_variable_IsValid
,
5067 d3d10_effect_shader_resource_variable_GetType
,
5068 d3d10_effect_shader_resource_variable_GetDesc
,
5069 d3d10_effect_shader_resource_variable_GetAnnotationByIndex
,
5070 d3d10_effect_shader_resource_variable_GetAnnotationByName
,
5071 d3d10_effect_shader_resource_variable_GetMemberByIndex
,
5072 d3d10_effect_shader_resource_variable_GetMemberByName
,
5073 d3d10_effect_shader_resource_variable_GetMemberBySemantic
,
5074 d3d10_effect_shader_resource_variable_GetElement
,
5075 d3d10_effect_shader_resource_variable_GetParentConstantBuffer
,
5076 d3d10_effect_shader_resource_variable_AsScalar
,
5077 d3d10_effect_shader_resource_variable_AsVector
,
5078 d3d10_effect_shader_resource_variable_AsMatrix
,
5079 d3d10_effect_shader_resource_variable_AsString
,
5080 d3d10_effect_shader_resource_variable_AsShaderResource
,
5081 d3d10_effect_shader_resource_variable_AsRenderTargetView
,
5082 d3d10_effect_shader_resource_variable_AsDepthStencilView
,
5083 d3d10_effect_shader_resource_variable_AsConstantBuffer
,
5084 d3d10_effect_shader_resource_variable_AsShader
,
5085 d3d10_effect_shader_resource_variable_AsBlend
,
5086 d3d10_effect_shader_resource_variable_AsDepthStencil
,
5087 d3d10_effect_shader_resource_variable_AsRasterizer
,
5088 d3d10_effect_shader_resource_variable_AsSampler
,
5089 d3d10_effect_shader_resource_variable_SetRawValue
,
5090 d3d10_effect_shader_resource_variable_GetRawValue
,
5091 /* ID3D10EffectShaderResourceVariable methods */
5092 d3d10_effect_shader_resource_variable_SetResource
,
5093 d3d10_effect_shader_resource_variable_GetResource
,
5094 d3d10_effect_shader_resource_variable_SetResourceArray
,
5095 d3d10_effect_shader_resource_variable_GetResourceArray
,
5098 /* ID3D10EffectVariable methods */
5100 static BOOL STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_IsValid(
5101 ID3D10EffectRenderTargetViewVariable
*iface
)
5103 TRACE("iface %p\n", iface
);
5105 return (struct d3d10_effect_variable
*)iface
!= &null_render_target_view_variable
;
5108 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetType(
5109 ID3D10EffectRenderTargetViewVariable
*iface
)
5111 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
5114 static HRESULT STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetDesc(
5115 ID3D10EffectRenderTargetViewVariable
*iface
, D3D10_EFFECT_VARIABLE_DESC
*desc
)
5117 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
5120 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetAnnotationByIndex(
5121 ID3D10EffectRenderTargetViewVariable
*iface
, UINT index
)
5123 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
5126 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetAnnotationByName(
5127 ID3D10EffectRenderTargetViewVariable
*iface
, const char *name
)
5129 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
5132 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetMemberByIndex(
5133 ID3D10EffectRenderTargetViewVariable
*iface
, UINT index
)
5135 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
5138 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetMemberByName(
5139 ID3D10EffectRenderTargetViewVariable
*iface
, const char *name
)
5141 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
5144 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetMemberBySemantic(
5145 ID3D10EffectRenderTargetViewVariable
*iface
, const char *semantic
)
5147 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
5150 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetElement(
5151 ID3D10EffectRenderTargetViewVariable
*iface
, UINT index
)
5153 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
5156 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetParentConstantBuffer(
5157 ID3D10EffectRenderTargetViewVariable
*iface
)
5159 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
5162 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsScalar(
5163 ID3D10EffectRenderTargetViewVariable
*iface
)
5165 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
5168 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsVector(
5169 ID3D10EffectRenderTargetViewVariable
*iface
)
5171 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
5174 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsMatrix(
5175 ID3D10EffectRenderTargetViewVariable
*iface
)
5177 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
5180 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsString(
5181 ID3D10EffectRenderTargetViewVariable
*iface
)
5183 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
5186 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsShaderResource(
5187 ID3D10EffectRenderTargetViewVariable
*iface
)
5189 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
5192 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsRenderTargetView(
5193 ID3D10EffectRenderTargetViewVariable
*iface
)
5195 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
5198 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsDepthStencilView(
5199 ID3D10EffectRenderTargetViewVariable
*iface
)
5201 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
5204 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsConstantBuffer(
5205 ID3D10EffectRenderTargetViewVariable
*iface
)
5207 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
5210 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsShader(
5211 ID3D10EffectRenderTargetViewVariable
*iface
)
5213 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
5216 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsBlend(
5217 ID3D10EffectRenderTargetViewVariable
*iface
)
5219 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
5222 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsDepthStencil(
5223 ID3D10EffectRenderTargetViewVariable
*iface
)
5225 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
5228 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsRasterizer(
5229 ID3D10EffectRenderTargetViewVariable
*iface
)
5231 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
5234 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsSampler(
5235 ID3D10EffectRenderTargetViewVariable
*iface
)
5237 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
5240 static HRESULT STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_SetRawValue(
5241 ID3D10EffectRenderTargetViewVariable
*iface
, void *data
, UINT offset
, UINT count
)
5243 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
5246 static HRESULT STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetRawValue(
5247 ID3D10EffectRenderTargetViewVariable
*iface
, void *data
, UINT offset
, UINT count
)
5249 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
5252 /* ID3D10EffectRenderTargetViewVariable methods */
5254 static HRESULT STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_SetRenderTarget(
5255 ID3D10EffectRenderTargetViewVariable
*iface
, ID3D10RenderTargetView
*view
)
5257 FIXME("iface %p, view %p stub!\n", iface
, view
);
5262 static HRESULT STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetRenderTarget(
5263 ID3D10EffectRenderTargetViewVariable
*iface
, ID3D10RenderTargetView
**view
)
5265 FIXME("iface %p, view %p stub!\n", iface
, view
);
5270 static HRESULT STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_SetRenderTargetArray(
5271 ID3D10EffectRenderTargetViewVariable
*iface
, ID3D10RenderTargetView
**views
, UINT offset
, UINT count
)
5273 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface
, views
, offset
, count
);
5278 static HRESULT STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetRenderTargetArray(
5279 ID3D10EffectRenderTargetViewVariable
*iface
, ID3D10RenderTargetView
**views
, UINT offset
, UINT count
)
5281 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface
, views
, offset
, count
);
5287 static const struct ID3D10EffectRenderTargetViewVariableVtbl d3d10_effect_render_target_view_variable_vtbl
=
5289 /* ID3D10EffectVariable methods */
5290 d3d10_effect_render_target_view_variable_IsValid
,
5291 d3d10_effect_render_target_view_variable_GetType
,
5292 d3d10_effect_render_target_view_variable_GetDesc
,
5293 d3d10_effect_render_target_view_variable_GetAnnotationByIndex
,
5294 d3d10_effect_render_target_view_variable_GetAnnotationByName
,
5295 d3d10_effect_render_target_view_variable_GetMemberByIndex
,
5296 d3d10_effect_render_target_view_variable_GetMemberByName
,
5297 d3d10_effect_render_target_view_variable_GetMemberBySemantic
,
5298 d3d10_effect_render_target_view_variable_GetElement
,
5299 d3d10_effect_render_target_view_variable_GetParentConstantBuffer
,
5300 d3d10_effect_render_target_view_variable_AsScalar
,
5301 d3d10_effect_render_target_view_variable_AsVector
,
5302 d3d10_effect_render_target_view_variable_AsMatrix
,
5303 d3d10_effect_render_target_view_variable_AsString
,
5304 d3d10_effect_render_target_view_variable_AsShaderResource
,
5305 d3d10_effect_render_target_view_variable_AsRenderTargetView
,
5306 d3d10_effect_render_target_view_variable_AsDepthStencilView
,
5307 d3d10_effect_render_target_view_variable_AsConstantBuffer
,
5308 d3d10_effect_render_target_view_variable_AsShader
,
5309 d3d10_effect_render_target_view_variable_AsBlend
,
5310 d3d10_effect_render_target_view_variable_AsDepthStencil
,
5311 d3d10_effect_render_target_view_variable_AsRasterizer
,
5312 d3d10_effect_render_target_view_variable_AsSampler
,
5313 d3d10_effect_render_target_view_variable_SetRawValue
,
5314 d3d10_effect_render_target_view_variable_GetRawValue
,
5315 /* ID3D10EffectRenderTargetViewVariable methods */
5316 d3d10_effect_render_target_view_variable_SetRenderTarget
,
5317 d3d10_effect_render_target_view_variable_GetRenderTarget
,
5318 d3d10_effect_render_target_view_variable_SetRenderTargetArray
,
5319 d3d10_effect_render_target_view_variable_GetRenderTargetArray
,
5322 /* ID3D10EffectVariable methods */
5324 static BOOL STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_IsValid(
5325 ID3D10EffectDepthStencilViewVariable
*iface
)
5327 TRACE("iface %p\n", iface
);
5329 return (struct d3d10_effect_variable
*)iface
!= &null_depth_stencil_view_variable
;
5332 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetType(
5333 ID3D10EffectDepthStencilViewVariable
*iface
)
5335 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
5338 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetDesc(
5339 ID3D10EffectDepthStencilViewVariable
*iface
, D3D10_EFFECT_VARIABLE_DESC
*desc
)
5341 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
5344 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetAnnotationByIndex(
5345 ID3D10EffectDepthStencilViewVariable
*iface
, UINT index
)
5347 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
5350 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetAnnotationByName(
5351 ID3D10EffectDepthStencilViewVariable
*iface
, const char *name
)
5353 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
5356 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetMemberByIndex(
5357 ID3D10EffectDepthStencilViewVariable
*iface
, UINT index
)
5359 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
5362 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetMemberByName(
5363 ID3D10EffectDepthStencilViewVariable
*iface
, const char *name
)
5365 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
5368 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetMemberBySemantic(
5369 ID3D10EffectDepthStencilViewVariable
*iface
, const char *semantic
)
5371 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
5374 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetElement(
5375 ID3D10EffectDepthStencilViewVariable
*iface
, UINT index
)
5377 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
5380 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetParentConstantBuffer(
5381 ID3D10EffectDepthStencilViewVariable
*iface
)
5383 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
5386 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsScalar(
5387 ID3D10EffectDepthStencilViewVariable
*iface
)
5389 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
5392 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsVector(
5393 ID3D10EffectDepthStencilViewVariable
*iface
)
5395 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
5398 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsMatrix(
5399 ID3D10EffectDepthStencilViewVariable
*iface
)
5401 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
5404 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsString(
5405 ID3D10EffectDepthStencilViewVariable
*iface
)
5407 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
5410 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsShaderResource(
5411 ID3D10EffectDepthStencilViewVariable
*iface
)
5413 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
5416 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsRenderTargetView(
5417 ID3D10EffectDepthStencilViewVariable
*iface
)
5419 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
5422 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsDepthStencilView(
5423 ID3D10EffectDepthStencilViewVariable
*iface
)
5425 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
5428 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsConstantBuffer(
5429 ID3D10EffectDepthStencilViewVariable
*iface
)
5431 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
5434 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsShader(
5435 ID3D10EffectDepthStencilViewVariable
*iface
)
5437 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
5440 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsBlend(
5441 ID3D10EffectDepthStencilViewVariable
*iface
)
5443 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
5446 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsDepthStencil(
5447 ID3D10EffectDepthStencilViewVariable
*iface
)
5449 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
5452 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsRasterizer(
5453 ID3D10EffectDepthStencilViewVariable
*iface
)
5455 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
5458 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsSampler(
5459 ID3D10EffectDepthStencilViewVariable
*iface
)
5461 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
5464 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_SetRawValue(
5465 ID3D10EffectDepthStencilViewVariable
*iface
, void *data
, UINT offset
, UINT count
)
5467 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
5470 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetRawValue(
5471 ID3D10EffectDepthStencilViewVariable
*iface
, void *data
, UINT offset
, UINT count
)
5473 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
5476 /* ID3D10EffectDepthStencilViewVariable methods */
5478 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_SetDepthStencil(
5479 ID3D10EffectDepthStencilViewVariable
*iface
, ID3D10DepthStencilView
*view
)
5481 FIXME("iface %p, view %p stub!\n", iface
, view
);
5486 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetDepthStencil(
5487 ID3D10EffectDepthStencilViewVariable
*iface
, ID3D10DepthStencilView
**view
)
5489 FIXME("iface %p, view %p stub!\n", iface
, view
);
5494 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_SetDepthStencilArray(
5495 ID3D10EffectDepthStencilViewVariable
*iface
, ID3D10DepthStencilView
**views
, UINT offset
, UINT count
)
5497 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface
, views
, offset
, count
);
5502 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetDepthStencilArray(
5503 ID3D10EffectDepthStencilViewVariable
*iface
, ID3D10DepthStencilView
**views
, UINT offset
, UINT count
)
5505 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface
, views
, offset
, count
);
5511 static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_stencil_view_variable_vtbl
=
5513 /* ID3D10EffectVariable methods */
5514 d3d10_effect_depth_stencil_view_variable_IsValid
,
5515 d3d10_effect_depth_stencil_view_variable_GetType
,
5516 d3d10_effect_depth_stencil_view_variable_GetDesc
,
5517 d3d10_effect_depth_stencil_view_variable_GetAnnotationByIndex
,
5518 d3d10_effect_depth_stencil_view_variable_GetAnnotationByName
,
5519 d3d10_effect_depth_stencil_view_variable_GetMemberByIndex
,
5520 d3d10_effect_depth_stencil_view_variable_GetMemberByName
,
5521 d3d10_effect_depth_stencil_view_variable_GetMemberBySemantic
,
5522 d3d10_effect_depth_stencil_view_variable_GetElement
,
5523 d3d10_effect_depth_stencil_view_variable_GetParentConstantBuffer
,
5524 d3d10_effect_depth_stencil_view_variable_AsScalar
,
5525 d3d10_effect_depth_stencil_view_variable_AsVector
,
5526 d3d10_effect_depth_stencil_view_variable_AsMatrix
,
5527 d3d10_effect_depth_stencil_view_variable_AsString
,
5528 d3d10_effect_depth_stencil_view_variable_AsShaderResource
,
5529 d3d10_effect_depth_stencil_view_variable_AsRenderTargetView
,
5530 d3d10_effect_depth_stencil_view_variable_AsDepthStencilView
,
5531 d3d10_effect_depth_stencil_view_variable_AsConstantBuffer
,
5532 d3d10_effect_depth_stencil_view_variable_AsShader
,
5533 d3d10_effect_depth_stencil_view_variable_AsBlend
,
5534 d3d10_effect_depth_stencil_view_variable_AsDepthStencil
,
5535 d3d10_effect_depth_stencil_view_variable_AsRasterizer
,
5536 d3d10_effect_depth_stencil_view_variable_AsSampler
,
5537 d3d10_effect_depth_stencil_view_variable_SetRawValue
,
5538 d3d10_effect_depth_stencil_view_variable_GetRawValue
,
5539 /* ID3D10EffectDepthStencilViewVariable methods */
5540 d3d10_effect_depth_stencil_view_variable_SetDepthStencil
,
5541 d3d10_effect_depth_stencil_view_variable_GetDepthStencil
,
5542 d3d10_effect_depth_stencil_view_variable_SetDepthStencilArray
,
5543 d3d10_effect_depth_stencil_view_variable_GetDepthStencilArray
,
5546 /* ID3D10EffectVariable methods */
5548 static BOOL STDMETHODCALLTYPE
d3d10_effect_shader_variable_IsValid(ID3D10EffectShaderVariable
*iface
)
5550 TRACE("iface %p\n", iface
);
5552 return (struct d3d10_effect_variable
*)iface
!= &null_shader_variable
;
5555 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetType(
5556 ID3D10EffectShaderVariable
*iface
)
5558 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
5561 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetDesc(ID3D10EffectShaderVariable
*iface
,
5562 D3D10_EFFECT_VARIABLE_DESC
*desc
)
5564 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
5567 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetAnnotationByIndex(
5568 ID3D10EffectShaderVariable
*iface
, UINT index
)
5570 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
5573 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetAnnotationByName(
5574 ID3D10EffectShaderVariable
*iface
, const char *name
)
5576 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
5579 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetMemberByIndex(
5580 ID3D10EffectShaderVariable
*iface
, UINT index
)
5582 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
5585 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetMemberByName(
5586 ID3D10EffectShaderVariable
*iface
, const char *name
)
5588 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
5591 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetMemberBySemantic(
5592 ID3D10EffectShaderVariable
*iface
, const char *semantic
)
5594 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
5597 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetElement(
5598 ID3D10EffectShaderVariable
*iface
, UINT index
)
5600 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
5603 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetParentConstantBuffer(
5604 ID3D10EffectShaderVariable
*iface
)
5606 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
5609 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsScalar(
5610 ID3D10EffectShaderVariable
*iface
)
5612 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
5615 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsVector(
5616 ID3D10EffectShaderVariable
*iface
)
5618 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
5621 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsMatrix(
5622 ID3D10EffectShaderVariable
*iface
)
5624 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
5627 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsString(
5628 ID3D10EffectShaderVariable
*iface
)
5630 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
5633 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsShaderResource(
5634 ID3D10EffectShaderVariable
*iface
)
5636 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
5639 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsRenderTargetView(
5640 ID3D10EffectShaderVariable
*iface
)
5642 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
5645 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsDepthStencilView(
5646 ID3D10EffectShaderVariable
*iface
)
5648 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
5651 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsConstantBuffer(
5652 ID3D10EffectShaderVariable
*iface
)
5654 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
5657 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsShader(
5658 ID3D10EffectShaderVariable
*iface
)
5660 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
5663 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsBlend(
5664 ID3D10EffectShaderVariable
*iface
)
5666 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
5669 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsDepthStencil(
5670 ID3D10EffectShaderVariable
*iface
)
5672 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
5675 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsRasterizer(
5676 ID3D10EffectShaderVariable
*iface
)
5678 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
5681 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsSampler(
5682 ID3D10EffectShaderVariable
*iface
)
5684 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
5687 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_SetRawValue(
5688 ID3D10EffectShaderVariable
*iface
, void *data
, UINT offset
, UINT count
)
5690 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
5693 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetRawValue(
5694 ID3D10EffectShaderVariable
*iface
, void *data
, UINT offset
, UINT count
)
5696 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
5699 /* ID3D10EffectShaderVariable methods */
5701 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetShaderDesc(
5702 ID3D10EffectShaderVariable
*iface
, UINT index
, D3D10_EFFECT_SHADER_DESC
*desc
)
5704 FIXME("iface %p, index %u, desc %p stub!\n", iface
, index
, desc
);
5709 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetVertexShader(
5710 ID3D10EffectShaderVariable
*iface
, UINT index
, ID3D10VertexShader
**shader
)
5712 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
5714 TRACE("iface %p, index %u, shader %p.\n", iface
, index
, shader
);
5716 if (v
->type
->element_count
)
5717 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
5719 if (v
->type
->basetype
!= D3D10_SVT_VERTEXSHADER
)
5721 WARN("Shader is not a vertex shader.\n");
5725 if ((*shader
= v
->u
.shader
.shader
.vs
))
5726 ID3D10VertexShader_AddRef(*shader
);
5731 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetGeometryShader(
5732 ID3D10EffectShaderVariable
*iface
, UINT index
, ID3D10GeometryShader
**shader
)
5734 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
5736 TRACE("iface %p, index %u, shader %p.\n", iface
, index
, shader
);
5738 if (v
->type
->element_count
)
5739 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
5741 if (v
->type
->basetype
!= D3D10_SVT_GEOMETRYSHADER
)
5743 WARN("Shader is not a geometry shader.\n");
5747 if ((*shader
= v
->u
.shader
.shader
.gs
))
5748 ID3D10GeometryShader_AddRef(*shader
);
5753 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetPixelShader(
5754 ID3D10EffectShaderVariable
*iface
, UINT index
, ID3D10PixelShader
**shader
)
5756 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
5758 TRACE("iface %p, index %u, shader %p.\n", iface
, index
, shader
);
5760 if (v
->type
->element_count
)
5761 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
5763 if (v
->type
->basetype
!= D3D10_SVT_PIXELSHADER
)
5765 WARN("Shader is not a pixel shader.\n");
5769 if ((*shader
= v
->u
.shader
.shader
.ps
))
5770 ID3D10PixelShader_AddRef(*shader
);
5775 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetInputSignatureElementDesc(
5776 ID3D10EffectShaderVariable
*iface
, UINT shader_index
, UINT element_index
,
5777 D3D10_SIGNATURE_PARAMETER_DESC
*desc
)
5779 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
5780 struct d3d10_effect_shader_variable
*s
;
5781 D3D10_SIGNATURE_PARAMETER_DESC
*d
;
5783 TRACE("iface %p, shader_index %u, element_index %u, desc %p\n",
5784 iface
, shader_index
, element_index
, desc
);
5786 if (!iface
->lpVtbl
->IsValid(iface
))
5788 WARN("Null variable specified\n");
5792 /* Check shader_index, this crashes on W7/DX10 */
5793 if (shader_index
>= This
->effect
->used_shader_count
)
5795 WARN("This should crash on W7/DX10!\n");
5799 s
= &This
->effect
->used_shaders
[shader_index
]->u
.shader
;
5800 if (!s
->input_signature
.signature
)
5802 WARN("No shader signature\n");
5803 return D3DERR_INVALIDCALL
;
5806 /* Check desc for NULL, this crashes on W7/DX10 */
5809 WARN("This should crash on W7/DX10!\n");
5813 if (element_index
>= s
->input_signature
.element_count
)
5815 WARN("Invalid element index specified\n");
5816 return E_INVALIDARG
;
5819 d
= &s
->input_signature
.elements
[element_index
];
5820 desc
->SemanticName
= d
->SemanticName
;
5821 desc
->SemanticIndex
= d
->SemanticIndex
;
5822 desc
->SystemValueType
= d
->SystemValueType
;
5823 desc
->ComponentType
= d
->ComponentType
;
5824 desc
->Register
= d
->Register
;
5825 desc
->ReadWriteMask
= d
->ReadWriteMask
;
5826 desc
->Mask
= d
->Mask
;
5831 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetOutputSignatureElementDesc(
5832 ID3D10EffectShaderVariable
*iface
, UINT shader_index
, UINT element_index
,
5833 D3D10_SIGNATURE_PARAMETER_DESC
*desc
)
5835 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
5836 struct d3d10_effect_shader_variable
*s
;
5837 D3D10_SIGNATURE_PARAMETER_DESC
*d
;
5839 TRACE("iface %p, shader_index %u, element_index %u, desc %p\n",
5840 iface
, shader_index
, element_index
, desc
);
5842 if (!iface
->lpVtbl
->IsValid(iface
))
5844 WARN("Null variable specified\n");
5848 /* Check shader_index, this crashes on W7/DX10 */
5849 if (shader_index
>= This
->effect
->used_shader_count
)
5851 WARN("This should crash on W7/DX10!\n");
5855 s
= &This
->effect
->used_shaders
[shader_index
]->u
.shader
;
5856 if (!s
->output_signature
.signature
)
5858 WARN("No shader signature\n");
5859 return D3DERR_INVALIDCALL
;
5862 /* Check desc for NULL, this crashes on W7/DX10 */
5865 WARN("This should crash on W7/DX10!\n");
5869 if (element_index
>= s
->output_signature
.element_count
)
5871 WARN("Invalid element index specified\n");
5872 return E_INVALIDARG
;
5875 d
= &s
->output_signature
.elements
[element_index
];
5876 desc
->SemanticName
= d
->SemanticName
;
5877 desc
->SemanticIndex
= d
->SemanticIndex
;
5878 desc
->SystemValueType
= d
->SystemValueType
;
5879 desc
->ComponentType
= d
->ComponentType
;
5880 desc
->Register
= d
->Register
;
5881 desc
->ReadWriteMask
= d
->ReadWriteMask
;
5882 desc
->Mask
= d
->Mask
;
5888 static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl
=
5890 /* ID3D10EffectVariable methods */
5891 d3d10_effect_shader_variable_IsValid
,
5892 d3d10_effect_shader_variable_GetType
,
5893 d3d10_effect_shader_variable_GetDesc
,
5894 d3d10_effect_shader_variable_GetAnnotationByIndex
,
5895 d3d10_effect_shader_variable_GetAnnotationByName
,
5896 d3d10_effect_shader_variable_GetMemberByIndex
,
5897 d3d10_effect_shader_variable_GetMemberByName
,
5898 d3d10_effect_shader_variable_GetMemberBySemantic
,
5899 d3d10_effect_shader_variable_GetElement
,
5900 d3d10_effect_shader_variable_GetParentConstantBuffer
,
5901 d3d10_effect_shader_variable_AsScalar
,
5902 d3d10_effect_shader_variable_AsVector
,
5903 d3d10_effect_shader_variable_AsMatrix
,
5904 d3d10_effect_shader_variable_AsString
,
5905 d3d10_effect_shader_variable_AsShaderResource
,
5906 d3d10_effect_shader_variable_AsRenderTargetView
,
5907 d3d10_effect_shader_variable_AsDepthStencilView
,
5908 d3d10_effect_shader_variable_AsConstantBuffer
,
5909 d3d10_effect_shader_variable_AsShader
,
5910 d3d10_effect_shader_variable_AsBlend
,
5911 d3d10_effect_shader_variable_AsDepthStencil
,
5912 d3d10_effect_shader_variable_AsRasterizer
,
5913 d3d10_effect_shader_variable_AsSampler
,
5914 d3d10_effect_shader_variable_SetRawValue
,
5915 d3d10_effect_shader_variable_GetRawValue
,
5916 /* ID3D10EffectShaderVariable methods */
5917 d3d10_effect_shader_variable_GetShaderDesc
,
5918 d3d10_effect_shader_variable_GetVertexShader
,
5919 d3d10_effect_shader_variable_GetGeometryShader
,
5920 d3d10_effect_shader_variable_GetPixelShader
,
5921 d3d10_effect_shader_variable_GetInputSignatureElementDesc
,
5922 d3d10_effect_shader_variable_GetOutputSignatureElementDesc
,
5925 /* ID3D10EffectVariable methods */
5927 static BOOL STDMETHODCALLTYPE
d3d10_effect_blend_variable_IsValid(ID3D10EffectBlendVariable
*iface
)
5929 TRACE("iface %p\n", iface
);
5931 return (struct d3d10_effect_variable
*)iface
!= &null_blend_variable
;
5934 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetType(
5935 ID3D10EffectBlendVariable
*iface
)
5937 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
5940 static HRESULT STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetDesc(ID3D10EffectBlendVariable
*iface
,
5941 D3D10_EFFECT_VARIABLE_DESC
*desc
)
5943 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
5946 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetAnnotationByIndex(
5947 ID3D10EffectBlendVariable
*iface
, UINT index
)
5949 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
5952 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetAnnotationByName(
5953 ID3D10EffectBlendVariable
*iface
, const char *name
)
5955 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
5958 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetMemberByIndex(
5959 ID3D10EffectBlendVariable
*iface
, UINT index
)
5961 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
5964 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetMemberByName(
5965 ID3D10EffectBlendVariable
*iface
, const char *name
)
5967 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
5970 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetMemberBySemantic(
5971 ID3D10EffectBlendVariable
*iface
, const char *semantic
)
5973 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
5976 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetElement(
5977 ID3D10EffectBlendVariable
*iface
, UINT index
)
5979 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
5982 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetParentConstantBuffer(
5983 ID3D10EffectBlendVariable
*iface
)
5985 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
5988 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsScalar(
5989 ID3D10EffectBlendVariable
*iface
)
5991 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
5994 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsVector(
5995 ID3D10EffectBlendVariable
*iface
)
5997 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
6000 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsMatrix(
6001 ID3D10EffectBlendVariable
*iface
)
6003 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
6006 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsString(
6007 ID3D10EffectBlendVariable
*iface
)
6009 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
6012 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsShaderResource(
6013 ID3D10EffectBlendVariable
*iface
)
6015 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
6018 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsRenderTargetView(
6019 ID3D10EffectBlendVariable
*iface
)
6021 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
6024 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsDepthStencilView(
6025 ID3D10EffectBlendVariable
*iface
)
6027 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
6030 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsConstantBuffer(
6031 ID3D10EffectBlendVariable
*iface
)
6033 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
6036 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsShader(
6037 ID3D10EffectBlendVariable
*iface
)
6039 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
6042 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsBlend(
6043 ID3D10EffectBlendVariable
*iface
)
6045 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
6048 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsDepthStencil(
6049 ID3D10EffectBlendVariable
*iface
)
6051 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
6054 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsRasterizer(
6055 ID3D10EffectBlendVariable
*iface
)
6057 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
6060 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsSampler(
6061 ID3D10EffectBlendVariable
*iface
)
6063 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
6066 static HRESULT STDMETHODCALLTYPE
d3d10_effect_blend_variable_SetRawValue(ID3D10EffectBlendVariable
*iface
,
6067 void *data
, UINT offset
, UINT count
)
6069 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6072 static HRESULT STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetRawValue(ID3D10EffectBlendVariable
*iface
,
6073 void *data
, UINT offset
, UINT count
)
6075 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6078 /* ID3D10EffectBlendVariable methods */
6080 static HRESULT STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetBlendState(ID3D10EffectBlendVariable
*iface
,
6081 UINT index
, ID3D10BlendState
**blend_state
)
6083 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
6085 TRACE("iface %p, index %u, blend_state %p.\n", iface
, index
, blend_state
);
6087 if (v
->type
->element_count
)
6088 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
6092 if (v
->type
->basetype
!= D3D10_SVT_BLEND
)
6094 WARN("Variable is not a blend state.\n");
6098 if ((*blend_state
= v
->u
.state
.object
.blend
))
6099 ID3D10BlendState_AddRef(*blend_state
);
6104 static HRESULT STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetBackingStore(ID3D10EffectBlendVariable
*iface
,
6105 UINT index
, D3D10_BLEND_DESC
*desc
)
6107 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
6109 TRACE("iface %p, index %u, desc %p.\n", iface
, index
, desc
);
6111 if (v
->type
->element_count
)
6112 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
6114 if (v
->type
->basetype
!= D3D10_SVT_BLEND
)
6116 WARN("Variable is not a blend state.\n");
6120 *desc
= v
->u
.state
.desc
.blend
;
6126 static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl
=
6128 /* ID3D10EffectVariable methods */
6129 d3d10_effect_blend_variable_IsValid
,
6130 d3d10_effect_blend_variable_GetType
,
6131 d3d10_effect_blend_variable_GetDesc
,
6132 d3d10_effect_blend_variable_GetAnnotationByIndex
,
6133 d3d10_effect_blend_variable_GetAnnotationByName
,
6134 d3d10_effect_blend_variable_GetMemberByIndex
,
6135 d3d10_effect_blend_variable_GetMemberByName
,
6136 d3d10_effect_blend_variable_GetMemberBySemantic
,
6137 d3d10_effect_blend_variable_GetElement
,
6138 d3d10_effect_blend_variable_GetParentConstantBuffer
,
6139 d3d10_effect_blend_variable_AsScalar
,
6140 d3d10_effect_blend_variable_AsVector
,
6141 d3d10_effect_blend_variable_AsMatrix
,
6142 d3d10_effect_blend_variable_AsString
,
6143 d3d10_effect_blend_variable_AsShaderResource
,
6144 d3d10_effect_blend_variable_AsRenderTargetView
,
6145 d3d10_effect_blend_variable_AsDepthStencilView
,
6146 d3d10_effect_blend_variable_AsConstantBuffer
,
6147 d3d10_effect_blend_variable_AsShader
,
6148 d3d10_effect_blend_variable_AsBlend
,
6149 d3d10_effect_blend_variable_AsDepthStencil
,
6150 d3d10_effect_blend_variable_AsRasterizer
,
6151 d3d10_effect_blend_variable_AsSampler
,
6152 d3d10_effect_blend_variable_SetRawValue
,
6153 d3d10_effect_blend_variable_GetRawValue
,
6154 /* ID3D10EffectBlendVariable methods */
6155 d3d10_effect_blend_variable_GetBlendState
,
6156 d3d10_effect_blend_variable_GetBackingStore
,
6159 /* ID3D10EffectVariable methods */
6161 static BOOL STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_IsValid(ID3D10EffectDepthStencilVariable
*iface
)
6163 TRACE("iface %p\n", iface
);
6165 return (struct d3d10_effect_variable
*)iface
!= &null_depth_stencil_variable
;
6168 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetType(
6169 ID3D10EffectDepthStencilVariable
*iface
)
6171 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
6174 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetDesc(ID3D10EffectDepthStencilVariable
*iface
,
6175 D3D10_EFFECT_VARIABLE_DESC
*desc
)
6177 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
6180 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetAnnotationByIndex(
6181 ID3D10EffectDepthStencilVariable
*iface
, UINT index
)
6183 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
6186 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetAnnotationByName(
6187 ID3D10EffectDepthStencilVariable
*iface
, const char *name
)
6189 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
6192 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetMemberByIndex(
6193 ID3D10EffectDepthStencilVariable
*iface
, UINT index
)
6195 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
6198 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetMemberByName(
6199 ID3D10EffectDepthStencilVariable
*iface
, const char *name
)
6201 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
6204 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetMemberBySemantic(
6205 ID3D10EffectDepthStencilVariable
*iface
, const char *semantic
)
6207 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
6210 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetElement(
6211 ID3D10EffectDepthStencilVariable
*iface
, UINT index
)
6213 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
6216 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetParentConstantBuffer(
6217 ID3D10EffectDepthStencilVariable
*iface
)
6219 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
6222 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsScalar(
6223 ID3D10EffectDepthStencilVariable
*iface
)
6225 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
6228 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsVector(
6229 ID3D10EffectDepthStencilVariable
*iface
)
6231 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
6234 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsMatrix(
6235 ID3D10EffectDepthStencilVariable
*iface
)
6237 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
6240 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsString(
6241 ID3D10EffectDepthStencilVariable
*iface
)
6243 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
6246 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsShaderResource(
6247 ID3D10EffectDepthStencilVariable
*iface
)
6249 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
6252 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsRenderTargetView(
6253 ID3D10EffectDepthStencilVariable
*iface
)
6255 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
6258 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsDepthStencilView(
6259 ID3D10EffectDepthStencilVariable
*iface
)
6261 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
6264 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsConstantBuffer(
6265 ID3D10EffectDepthStencilVariable
*iface
)
6267 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
6270 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsShader(
6271 ID3D10EffectDepthStencilVariable
*iface
)
6273 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
6276 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsBlend(
6277 ID3D10EffectDepthStencilVariable
*iface
)
6279 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
6282 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsDepthStencil(
6283 ID3D10EffectDepthStencilVariable
*iface
)
6285 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
6288 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsRasterizer(
6289 ID3D10EffectDepthStencilVariable
*iface
)
6291 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
6294 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsSampler(
6295 ID3D10EffectDepthStencilVariable
*iface
)
6297 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
6300 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_SetRawValue(ID3D10EffectDepthStencilVariable
*iface
,
6301 void *data
, UINT offset
, UINT count
)
6303 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6306 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetRawValue(ID3D10EffectDepthStencilVariable
*iface
,
6307 void *data
, UINT offset
, UINT count
)
6309 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6312 /* ID3D10EffectDepthStencilVariable methods */
6314 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetDepthStencilState(ID3D10EffectDepthStencilVariable
*iface
,
6315 UINT index
, ID3D10DepthStencilState
**depth_stencil_state
)
6317 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
6319 TRACE("iface %p, index %u, depth_stencil_state %p.\n", iface
, index
, depth_stencil_state
);
6321 if (v
->type
->element_count
)
6322 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
6326 if (v
->type
->basetype
!= D3D10_SVT_DEPTHSTENCIL
)
6328 WARN("Variable is not a depth stencil state.\n");
6332 if ((*depth_stencil_state
= v
->u
.state
.object
.depth_stencil
))
6333 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
6338 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetBackingStore(ID3D10EffectDepthStencilVariable
*iface
,
6339 UINT index
, D3D10_DEPTH_STENCIL_DESC
*desc
)
6341 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
6343 TRACE("iface %p, index %u, desc %p.\n", iface
, index
, desc
);
6345 if (v
->type
->element_count
)
6346 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
6348 if (v
->type
->basetype
!= D3D10_SVT_DEPTHSTENCIL
)
6350 WARN("Variable is not a depth stencil state.\n");
6354 *desc
= v
->u
.state
.desc
.depth_stencil
;
6360 static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl
=
6362 /* ID3D10EffectVariable methods */
6363 d3d10_effect_depth_stencil_variable_IsValid
,
6364 d3d10_effect_depth_stencil_variable_GetType
,
6365 d3d10_effect_depth_stencil_variable_GetDesc
,
6366 d3d10_effect_depth_stencil_variable_GetAnnotationByIndex
,
6367 d3d10_effect_depth_stencil_variable_GetAnnotationByName
,
6368 d3d10_effect_depth_stencil_variable_GetMemberByIndex
,
6369 d3d10_effect_depth_stencil_variable_GetMemberByName
,
6370 d3d10_effect_depth_stencil_variable_GetMemberBySemantic
,
6371 d3d10_effect_depth_stencil_variable_GetElement
,
6372 d3d10_effect_depth_stencil_variable_GetParentConstantBuffer
,
6373 d3d10_effect_depth_stencil_variable_AsScalar
,
6374 d3d10_effect_depth_stencil_variable_AsVector
,
6375 d3d10_effect_depth_stencil_variable_AsMatrix
,
6376 d3d10_effect_depth_stencil_variable_AsString
,
6377 d3d10_effect_depth_stencil_variable_AsShaderResource
,
6378 d3d10_effect_depth_stencil_variable_AsRenderTargetView
,
6379 d3d10_effect_depth_stencil_variable_AsDepthStencilView
,
6380 d3d10_effect_depth_stencil_variable_AsConstantBuffer
,
6381 d3d10_effect_depth_stencil_variable_AsShader
,
6382 d3d10_effect_depth_stencil_variable_AsBlend
,
6383 d3d10_effect_depth_stencil_variable_AsDepthStencil
,
6384 d3d10_effect_depth_stencil_variable_AsRasterizer
,
6385 d3d10_effect_depth_stencil_variable_AsSampler
,
6386 d3d10_effect_depth_stencil_variable_SetRawValue
,
6387 d3d10_effect_depth_stencil_variable_GetRawValue
,
6388 /* ID3D10EffectDepthStencilVariable methods */
6389 d3d10_effect_depth_stencil_variable_GetDepthStencilState
,
6390 d3d10_effect_depth_stencil_variable_GetBackingStore
,
6393 /* ID3D10EffectVariable methods */
6395 static BOOL STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_IsValid(ID3D10EffectRasterizerVariable
*iface
)
6397 TRACE("iface %p\n", iface
);
6399 return (struct d3d10_effect_variable
*)iface
!= &null_rasterizer_variable
;
6402 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetType(
6403 ID3D10EffectRasterizerVariable
*iface
)
6405 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
6408 static HRESULT STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetDesc(ID3D10EffectRasterizerVariable
*iface
,
6409 D3D10_EFFECT_VARIABLE_DESC
*desc
)
6411 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
6414 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetAnnotationByIndex(
6415 ID3D10EffectRasterizerVariable
*iface
, UINT index
)
6417 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
6420 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetAnnotationByName(
6421 ID3D10EffectRasterizerVariable
*iface
, const char *name
)
6423 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
6426 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetMemberByIndex(
6427 ID3D10EffectRasterizerVariable
*iface
, UINT index
)
6429 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
6432 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetMemberByName(
6433 ID3D10EffectRasterizerVariable
*iface
, const char *name
)
6435 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
6438 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetMemberBySemantic(
6439 ID3D10EffectRasterizerVariable
*iface
, const char *semantic
)
6441 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
6444 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetElement(
6445 ID3D10EffectRasterizerVariable
*iface
, UINT index
)
6447 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
6450 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetParentConstantBuffer(
6451 ID3D10EffectRasterizerVariable
*iface
)
6453 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
6456 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsScalar(
6457 ID3D10EffectRasterizerVariable
*iface
)
6459 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
6462 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsVector(
6463 ID3D10EffectRasterizerVariable
*iface
)
6465 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
6468 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsMatrix(
6469 ID3D10EffectRasterizerVariable
*iface
)
6471 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
6474 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsString(
6475 ID3D10EffectRasterizerVariable
*iface
)
6477 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
6480 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsShaderResource(
6481 ID3D10EffectRasterizerVariable
*iface
)
6483 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
6486 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsRenderTargetView(
6487 ID3D10EffectRasterizerVariable
*iface
)
6489 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
6492 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsDepthStencilView(
6493 ID3D10EffectRasterizerVariable
*iface
)
6495 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
6498 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsConstantBuffer(
6499 ID3D10EffectRasterizerVariable
*iface
)
6501 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
6504 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsShader(
6505 ID3D10EffectRasterizerVariable
*iface
)
6507 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
6510 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsBlend(
6511 ID3D10EffectRasterizerVariable
*iface
)
6513 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
6516 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsDepthStencil(
6517 ID3D10EffectRasterizerVariable
*iface
)
6519 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
6522 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsRasterizer(
6523 ID3D10EffectRasterizerVariable
*iface
)
6525 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
6528 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsSampler(
6529 ID3D10EffectRasterizerVariable
*iface
)
6531 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
6534 static HRESULT STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_SetRawValue(ID3D10EffectRasterizerVariable
*iface
,
6535 void *data
, UINT offset
, UINT count
)
6537 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6540 static HRESULT STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetRawValue(ID3D10EffectRasterizerVariable
*iface
,
6541 void *data
, UINT offset
, UINT count
)
6543 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6546 /* ID3D10EffectRasterizerVariable methods */
6548 static HRESULT STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetRasterizerState(ID3D10EffectRasterizerVariable
*iface
,
6549 UINT index
, ID3D10RasterizerState
**rasterizer_state
)
6551 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
6553 TRACE("iface %p, index %u, rasterizer_state %p.\n", iface
, index
, rasterizer_state
);
6555 if (v
->type
->element_count
)
6556 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
6560 if (v
->type
->basetype
!= D3D10_SVT_RASTERIZER
)
6562 WARN("Variable is not a rasterizer state.\n");
6566 if ((*rasterizer_state
= v
->u
.state
.object
.rasterizer
))
6567 ID3D10RasterizerState_AddRef(*rasterizer_state
);
6572 static HRESULT STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetBackingStore(ID3D10EffectRasterizerVariable
*iface
,
6573 UINT index
, D3D10_RASTERIZER_DESC
*desc
)
6575 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
6577 TRACE("iface %p, index %u, desc %p.\n", iface
, index
, desc
);
6579 if (v
->type
->element_count
)
6580 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
6582 if (v
->type
->basetype
!= D3D10_SVT_RASTERIZER
)
6584 WARN("Variable is not a rasterizer state.\n");
6588 *desc
= v
->u
.state
.desc
.rasterizer
;
6594 static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl
=
6596 /* ID3D10EffectVariable methods */
6597 d3d10_effect_rasterizer_variable_IsValid
,
6598 d3d10_effect_rasterizer_variable_GetType
,
6599 d3d10_effect_rasterizer_variable_GetDesc
,
6600 d3d10_effect_rasterizer_variable_GetAnnotationByIndex
,
6601 d3d10_effect_rasterizer_variable_GetAnnotationByName
,
6602 d3d10_effect_rasterizer_variable_GetMemberByIndex
,
6603 d3d10_effect_rasterizer_variable_GetMemberByName
,
6604 d3d10_effect_rasterizer_variable_GetMemberBySemantic
,
6605 d3d10_effect_rasterizer_variable_GetElement
,
6606 d3d10_effect_rasterizer_variable_GetParentConstantBuffer
,
6607 d3d10_effect_rasterizer_variable_AsScalar
,
6608 d3d10_effect_rasterizer_variable_AsVector
,
6609 d3d10_effect_rasterizer_variable_AsMatrix
,
6610 d3d10_effect_rasterizer_variable_AsString
,
6611 d3d10_effect_rasterizer_variable_AsShaderResource
,
6612 d3d10_effect_rasterizer_variable_AsRenderTargetView
,
6613 d3d10_effect_rasterizer_variable_AsDepthStencilView
,
6614 d3d10_effect_rasterizer_variable_AsConstantBuffer
,
6615 d3d10_effect_rasterizer_variable_AsShader
,
6616 d3d10_effect_rasterizer_variable_AsBlend
,
6617 d3d10_effect_rasterizer_variable_AsDepthStencil
,
6618 d3d10_effect_rasterizer_variable_AsRasterizer
,
6619 d3d10_effect_rasterizer_variable_AsSampler
,
6620 d3d10_effect_rasterizer_variable_SetRawValue
,
6621 d3d10_effect_rasterizer_variable_GetRawValue
,
6622 /* ID3D10EffectRasterizerVariable methods */
6623 d3d10_effect_rasterizer_variable_GetRasterizerState
,
6624 d3d10_effect_rasterizer_variable_GetBackingStore
,
6627 /* ID3D10EffectVariable methods */
6629 static BOOL STDMETHODCALLTYPE
d3d10_effect_sampler_variable_IsValid(ID3D10EffectSamplerVariable
*iface
)
6631 TRACE("iface %p\n", iface
);
6633 return (struct d3d10_effect_variable
*)iface
!= &null_sampler_variable
;
6636 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetType(
6637 ID3D10EffectSamplerVariable
*iface
)
6639 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
6642 static HRESULT STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetDesc(ID3D10EffectSamplerVariable
*iface
,
6643 D3D10_EFFECT_VARIABLE_DESC
*desc
)
6645 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
6648 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetAnnotationByIndex(
6649 ID3D10EffectSamplerVariable
*iface
, UINT index
)
6651 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
6654 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetAnnotationByName(
6655 ID3D10EffectSamplerVariable
*iface
, const char *name
)
6657 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
6660 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetMemberByIndex(
6661 ID3D10EffectSamplerVariable
*iface
, UINT index
)
6663 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
6666 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetMemberByName(
6667 ID3D10EffectSamplerVariable
*iface
, const char *name
)
6669 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
6672 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetMemberBySemantic(
6673 ID3D10EffectSamplerVariable
*iface
, const char *semantic
)
6675 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
6678 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetElement(
6679 ID3D10EffectSamplerVariable
*iface
, UINT index
)
6681 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
6684 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetParentConstantBuffer(
6685 ID3D10EffectSamplerVariable
*iface
)
6687 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
6690 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsScalar(
6691 ID3D10EffectSamplerVariable
*iface
)
6693 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
6696 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsVector(
6697 ID3D10EffectSamplerVariable
*iface
)
6699 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
6702 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsMatrix(
6703 ID3D10EffectSamplerVariable
*iface
)
6705 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
6708 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsString(
6709 ID3D10EffectSamplerVariable
*iface
)
6711 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
6714 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsShaderResource(
6715 ID3D10EffectSamplerVariable
*iface
)
6717 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
6720 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsRenderTargetView(
6721 ID3D10EffectSamplerVariable
*iface
)
6723 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
6726 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsDepthStencilView(
6727 ID3D10EffectSamplerVariable
*iface
)
6729 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
6732 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsConstantBuffer(
6733 ID3D10EffectSamplerVariable
*iface
)
6735 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
6738 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsShader(
6739 ID3D10EffectSamplerVariable
*iface
)
6741 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
6744 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsBlend(
6745 ID3D10EffectSamplerVariable
*iface
)
6747 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
6750 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsDepthStencil(
6751 ID3D10EffectSamplerVariable
*iface
)
6753 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
6756 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsRasterizer(
6757 ID3D10EffectSamplerVariable
*iface
)
6759 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
6762 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsSampler(
6763 ID3D10EffectSamplerVariable
*iface
)
6765 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
6768 static HRESULT STDMETHODCALLTYPE
d3d10_effect_sampler_variable_SetRawValue(ID3D10EffectSamplerVariable
*iface
,
6769 void *data
, UINT offset
, UINT count
)
6771 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6774 static HRESULT STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetRawValue(ID3D10EffectSamplerVariable
*iface
,
6775 void *data
, UINT offset
, UINT count
)
6777 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6780 /* ID3D10EffectSamplerVariable methods */
6782 static HRESULT STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetSampler(ID3D10EffectSamplerVariable
*iface
,
6783 UINT index
, ID3D10SamplerState
**sampler
)
6785 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
6787 TRACE("iface %p, index %u, sampler %p.\n", iface
, index
, sampler
);
6789 if (v
->type
->element_count
)
6790 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
6794 if (v
->type
->basetype
!= D3D10_SVT_SAMPLER
)
6796 WARN("Variable is not a sampler state.\n");
6800 if ((*sampler
= v
->u
.state
.object
.sampler
))
6801 ID3D10SamplerState_AddRef(*sampler
);
6806 static HRESULT STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetBackingStore(ID3D10EffectSamplerVariable
*iface
,
6807 UINT index
, D3D10_SAMPLER_DESC
*desc
)
6809 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
6811 TRACE("iface %p, index %u, desc %p.\n", iface
, index
, desc
);
6813 if (v
->type
->element_count
)
6814 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
6816 if (v
->type
->basetype
!= D3D10_SVT_SAMPLER
)
6818 WARN("Variable is not a sampler state.\n");
6822 *desc
= v
->u
.state
.desc
.sampler
;
6828 static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variable_vtbl
=
6830 /* ID3D10EffectVariable methods */
6831 d3d10_effect_sampler_variable_IsValid
,
6832 d3d10_effect_sampler_variable_GetType
,
6833 d3d10_effect_sampler_variable_GetDesc
,
6834 d3d10_effect_sampler_variable_GetAnnotationByIndex
,
6835 d3d10_effect_sampler_variable_GetAnnotationByName
,
6836 d3d10_effect_sampler_variable_GetMemberByIndex
,
6837 d3d10_effect_sampler_variable_GetMemberByName
,
6838 d3d10_effect_sampler_variable_GetMemberBySemantic
,
6839 d3d10_effect_sampler_variable_GetElement
,
6840 d3d10_effect_sampler_variable_GetParentConstantBuffer
,
6841 d3d10_effect_sampler_variable_AsScalar
,
6842 d3d10_effect_sampler_variable_AsVector
,
6843 d3d10_effect_sampler_variable_AsMatrix
,
6844 d3d10_effect_sampler_variable_AsString
,
6845 d3d10_effect_sampler_variable_AsShaderResource
,
6846 d3d10_effect_sampler_variable_AsRenderTargetView
,
6847 d3d10_effect_sampler_variable_AsDepthStencilView
,
6848 d3d10_effect_sampler_variable_AsConstantBuffer
,
6849 d3d10_effect_sampler_variable_AsShader
,
6850 d3d10_effect_sampler_variable_AsBlend
,
6851 d3d10_effect_sampler_variable_AsDepthStencil
,
6852 d3d10_effect_sampler_variable_AsRasterizer
,
6853 d3d10_effect_sampler_variable_AsSampler
,
6854 d3d10_effect_sampler_variable_SetRawValue
,
6855 d3d10_effect_sampler_variable_GetRawValue
,
6856 /* ID3D10EffectSamplerVariable methods */
6857 d3d10_effect_sampler_variable_GetSampler
,
6858 d3d10_effect_sampler_variable_GetBackingStore
,
6861 /* ID3D10EffectType methods */
6863 static inline struct d3d10_effect_type
*impl_from_ID3D10EffectType(ID3D10EffectType
*iface
)
6865 return CONTAINING_RECORD(iface
, struct d3d10_effect_type
, ID3D10EffectType_iface
);
6868 static BOOL STDMETHODCALLTYPE
d3d10_effect_type_IsValid(ID3D10EffectType
*iface
)
6870 struct d3d10_effect_type
*This
= impl_from_ID3D10EffectType(iface
);
6872 TRACE("iface %p\n", iface
);
6874 return This
!= &null_type
;
6877 static HRESULT STDMETHODCALLTYPE
d3d10_effect_type_GetDesc(ID3D10EffectType
*iface
, D3D10_EFFECT_TYPE_DESC
*desc
)
6879 struct d3d10_effect_type
*This
= impl_from_ID3D10EffectType(iface
);
6881 TRACE("iface %p, desc %p\n", iface
, desc
);
6883 if (This
== &null_type
)
6885 WARN("Null type specified\n");
6891 WARN("Invalid argument specified\n");
6892 return E_INVALIDARG
;
6895 desc
->TypeName
= This
->name
;
6896 desc
->Class
= This
->type_class
;
6897 desc
->Type
= This
->basetype
;
6898 desc
->Elements
= This
->element_count
;
6899 desc
->Members
= This
->member_count
;
6900 desc
->Rows
= This
->row_count
;
6901 desc
->Columns
= This
->column_count
;
6902 desc
->PackedSize
= This
->size_packed
;
6903 desc
->UnpackedSize
= This
->size_unpacked
;
6904 desc
->Stride
= This
->stride
;
6909 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_type_GetMemberTypeByIndex(ID3D10EffectType
*iface
,
6912 struct d3d10_effect_type
*This
= impl_from_ID3D10EffectType(iface
);
6913 struct d3d10_effect_type
*t
;
6915 TRACE("iface %p, index %u\n", iface
, index
);
6917 if (index
>= This
->member_count
)
6919 WARN("Invalid index specified\n");
6920 return &null_type
.ID3D10EffectType_iface
;
6923 t
= (&This
->members
[index
])->type
;
6925 TRACE("Returning member %p, %s\n", t
, debugstr_a(t
->name
));
6927 return &t
->ID3D10EffectType_iface
;
6930 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_type_GetMemberTypeByName(ID3D10EffectType
*iface
,
6933 struct d3d10_effect_type
*This
= impl_from_ID3D10EffectType(iface
);
6936 TRACE("iface %p, name %s\n", iface
, debugstr_a(name
));
6940 WARN("Invalid name specified\n");
6941 return &null_type
.ID3D10EffectType_iface
;
6944 for (i
= 0; i
< This
->member_count
; ++i
)
6946 struct d3d10_effect_type_member
*typem
= &This
->members
[i
];
6950 if (!strcmp(typem
->name
, name
))
6952 TRACE("Returning type %p.\n", typem
->type
);
6953 return &typem
->type
->ID3D10EffectType_iface
;
6958 WARN("Invalid name specified\n");
6960 return &null_type
.ID3D10EffectType_iface
;
6963 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_type_GetMemberTypeBySemantic(ID3D10EffectType
*iface
,
6964 const char *semantic
)
6966 struct d3d10_effect_type
*This
= impl_from_ID3D10EffectType(iface
);
6969 TRACE("iface %p, semantic %s\n", iface
, debugstr_a(semantic
));
6973 WARN("Invalid semantic specified\n");
6974 return &null_type
.ID3D10EffectType_iface
;
6977 for (i
= 0; i
< This
->member_count
; ++i
)
6979 struct d3d10_effect_type_member
*typem
= &This
->members
[i
];
6981 if (typem
->semantic
)
6983 if (!strcmp(typem
->semantic
, semantic
))
6985 TRACE("Returning type %p.\n", typem
->type
);
6986 return &typem
->type
->ID3D10EffectType_iface
;
6991 WARN("Invalid semantic specified\n");
6993 return &null_type
.ID3D10EffectType_iface
;
6996 static const char * STDMETHODCALLTYPE
d3d10_effect_type_GetMemberName(ID3D10EffectType
*iface
, UINT index
)
6998 struct d3d10_effect_type
*This
= impl_from_ID3D10EffectType(iface
);
6999 struct d3d10_effect_type_member
*typem
;
7001 TRACE("iface %p, index %u\n", iface
, index
);
7003 if (index
>= This
->member_count
)
7005 WARN("Invalid index specified\n");
7009 typem
= &This
->members
[index
];
7011 TRACE("Returning name %s\n", debugstr_a(typem
->name
));
7016 static const char * STDMETHODCALLTYPE
d3d10_effect_type_GetMemberSemantic(ID3D10EffectType
*iface
, UINT index
)
7018 struct d3d10_effect_type
*This
= impl_from_ID3D10EffectType(iface
);
7019 struct d3d10_effect_type_member
*typem
;
7021 TRACE("iface %p, index %u\n", iface
, index
);
7023 if (index
>= This
->member_count
)
7025 WARN("Invalid index specified\n");
7029 typem
= &This
->members
[index
];
7031 TRACE("Returning semantic %s\n", debugstr_a(typem
->semantic
));
7033 return typem
->semantic
;
7036 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl
=
7038 /* ID3D10EffectType */
7039 d3d10_effect_type_IsValid
,
7040 d3d10_effect_type_GetDesc
,
7041 d3d10_effect_type_GetMemberTypeByIndex
,
7042 d3d10_effect_type_GetMemberTypeByName
,
7043 d3d10_effect_type_GetMemberTypeBySemantic
,
7044 d3d10_effect_type_GetMemberName
,
7045 d3d10_effect_type_GetMemberSemantic
,