d3dx8/tests: Fix compilation on systems that don't support nameless unions.
[wine/multimedia.git] / dlls / d3dx8 / tests / math.c
blob3dc08996d48db69d83b6f07b50b024751bf8f68a
1 /*
2 * Copyright 2007 David Adam
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include <assert.h>
20 #include "d3dx8.h"
22 #include "wine/test.h"
24 #define admitted_error 0.0001f
26 #define expect_color(expectedcolor,gotcolor) ok((fabs(expectedcolor.r-gotcolor.r)<admitted_error)&&(fabs(expectedcolor.g-gotcolor.g)<admitted_error)&&(fabs(expectedcolor.b-gotcolor.b)<admitted_error)&&(fabs(expectedcolor.a-gotcolor.a)<admitted_error),"Expected Color= (%f, %f, %f, %f)\n , Got Color= (%f, %f, %f, %f)\n", expectedcolor.r, expectedcolor.g, expectedcolor.b, expectedcolor.a, gotcolor.r, gotcolor.g, gotcolor.b, gotcolor.a);
28 static inline BOOL compare_matrix(const D3DXMATRIX *m1, const D3DXMATRIX *m2)
30 int i, j;
32 for (i = 0; i < 4; ++i)
34 for (j = 0; j < 4; ++j)
36 if (fabs(U(*m1).m[i][j] - U(*m2).m[i][j]) > admitted_error)
37 return FALSE;
41 return TRUE;
44 #define expect_mat(expectedmat, gotmat) \
45 do { \
46 const D3DXMATRIX *__m1 = (expectedmat); \
47 const D3DXMATRIX *__m2 = (gotmat); \
48 ok(compare_matrix(__m1, __m2), "Expected matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n)\n\n" \
49 "Got matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f)\n", \
50 U(*__m1).m[0][0], U(*__m1).m[0][1], U(*__m1).m[0][2], U(*__m1).m[0][3], \
51 U(*__m1).m[1][0], U(*__m1).m[1][1], U(*__m1).m[1][2], U(*__m1).m[1][3], \
52 U(*__m1).m[2][0], U(*__m1).m[2][1], U(*__m1).m[2][2], U(*__m1).m[2][3], \
53 U(*__m1).m[3][0], U(*__m1).m[3][1], U(*__m1).m[3][2], U(*__m1).m[3][3], \
54 U(*__m2).m[0][0], U(*__m2).m[0][1], U(*__m2).m[0][2], U(*__m2).m[0][3], \
55 U(*__m2).m[1][0], U(*__m2).m[1][1], U(*__m2).m[1][2], U(*__m2).m[1][3], \
56 U(*__m2).m[2][0], U(*__m2).m[2][1], U(*__m2).m[2][2], U(*__m2).m[2][3], \
57 U(*__m2).m[3][0], U(*__m2).m[3][1], U(*__m2).m[3][2], U(*__m2).m[3][3]); \
58 } while(0)
60 #define expect_plane(expectedplane,gotplane) ok((fabs(expectedplane.a-gotplane.a)<admitted_error)&&(fabs(expectedplane.b-gotplane.b)<admitted_error)&&(fabs(expectedplane.c-gotplane.c)<admitted_error)&&(fabs(expectedplane.d-gotplane.d)<admitted_error),"Expected Plane= (%f, %f, %f, %f)\n , Got Plane= (%f, %f, %f, %f)\n", expectedplane.a, expectedplane.b, expectedplane.c, expectedplane.d, gotplane.a, gotplane.b, gotplane.c, gotplane.d);
62 #define expect_vec(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error),"Expected Vector= (%f, %f)\n , Got Vector= (%f, %f)\n", expectedvec.x, expectedvec.y, gotvec.x, gotvec.y);
64 #define expect_vec3(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error)&&(fabs(expectedvec.z-gotvec.z)<admitted_error),"Expected Vector= (%f, %f, %f)\n , Got Vector= (%f, %f, %f)\n", expectedvec.x, expectedvec.y, expectedvec.z, gotvec.x, gotvec.y, gotvec.z);
66 #define expect_vec4(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error)&&(fabs(expectedvec.z-gotvec.z)<admitted_error)&&(fabs(expectedvec.w-gotvec.w)<admitted_error),"Expected Vector= (%f, %f, %f, %f)\n , Got Vector= (%f, %f, %f, %f)\n", expectedvec.x, expectedvec.y, expectedvec.z, expectedvec.w, gotvec.x, gotvec.y, gotvec.z, gotvec.w);
68 static void D3DXColorTest(void)
70 D3DXCOLOR color, color1, color2, expected, got;
71 LPD3DXCOLOR funcpointer;
72 FLOAT scale;
74 color.r = 0.2f; color.g = 0.75f; color.b = 0.41f; color.a = 0.93f;
75 color1.r = 0.6f; color1.g = 0.55f; color1.b = 0.23f; color1.a = 0.82f;
76 color2.r = 0.3f; color2.g = 0.5f; color2.b = 0.76f; color2.a = 0.11f;
78 scale = 0.3f;
80 /*_______________D3DXColorAdd________________*/
81 expected.r = 0.9f; expected.g = 1.05f; expected.b = 0.99f, expected.a = 0.93f;
82 D3DXColorAdd(&got,&color1,&color2);
83 expect_color(expected,got);
84 /* Test the NULL case */
85 funcpointer = D3DXColorAdd(&got,NULL,&color2);
86 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
87 funcpointer = D3DXColorAdd(NULL,NULL,&color2);
88 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
89 funcpointer = D3DXColorAdd(NULL,NULL,NULL);
90 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
92 /*_______________D3DXColorAdjustContrast______*/
93 expected.r = 0.41f; expected.g = 0.575f; expected.b = 0.473f, expected.a = 0.93f;
94 D3DXColorAdjustContrast(&got,&color,scale);
95 expect_color(expected,got);
97 /*_______________D3DXColorAdjustSaturation______*/
98 expected.r = 0.486028f; expected.g = 0.651028f; expected.b = 0.549028f, expected.a = 0.93f;
99 D3DXColorAdjustSaturation(&got,&color,scale);
100 expect_color(expected,got);
102 /*_______________D3DXColorLerp________________*/
103 expected.r = 0.32f; expected.g = 0.69f; expected.b = 0.356f; expected.a = 0.897f;
104 D3DXColorLerp(&got,&color,&color1,scale);
105 expect_color(expected,got);
106 /* Test the NULL case */
107 funcpointer = D3DXColorLerp(&got,NULL,&color1,scale);
108 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
109 funcpointer = D3DXColorLerp(NULL,NULL,&color1,scale);
110 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
111 funcpointer = D3DXColorLerp(NULL,NULL,NULL,scale);
112 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
114 /*_______________D3DXColorModulate________________*/
115 expected.r = 0.18f; expected.g = 0.275f; expected.b = 0.1748f; expected.a = 0.0902f;
116 D3DXColorModulate(&got,&color1,&color2);
117 expect_color(expected,got);
118 /* Test the NULL case */
119 funcpointer = D3DXColorModulate(&got,NULL,&color2);
120 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
121 funcpointer = D3DXColorModulate(NULL,NULL,&color2);
122 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
123 funcpointer = D3DXColorModulate(NULL,NULL,NULL);
124 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
126 /*_______________D3DXColorNegative________________*/
127 expected.r = 0.8f; expected.g = 0.25f; expected.b = 0.59f; expected.a = 0.93f;
128 D3DXColorNegative(&got,&color);
129 expect_color(got,expected);
130 /* Test the greater than 1 case */
131 color1.r = 0.2f; color1.g = 1.75f; color1.b = 0.41f; color1.a = 0.93f;
132 expected.r = 0.8f; expected.g = -0.75f; expected.b = 0.59f; expected.a = 0.93f;
133 D3DXColorNegative(&got,&color1);
134 expect_color(got,expected);
135 /* Test the negative case */
136 color1.r = 0.2f; color1.g = -0.75f; color1.b = 0.41f; color1.a = 0.93f;
137 expected.r = 0.8f; expected.g = 1.75f; expected.b = 0.59f; expected.a = 0.93f;
138 D3DXColorNegative(&got,&color1);
139 expect_color(got,expected);
140 /* Test the NULL case */
141 funcpointer = D3DXColorNegative(&got,NULL);
142 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
143 funcpointer = D3DXColorNegative(NULL,NULL);
144 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
146 /*_______________D3DXColorScale________________*/
147 expected.r = 0.06f; expected.g = 0.225f; expected.b = 0.123f; expected.a = 0.279f;
148 D3DXColorScale(&got,&color,scale);
149 expect_color(expected,got);
150 /* Test the NULL case */
151 funcpointer = D3DXColorScale(&got,NULL,scale);
152 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
153 funcpointer = D3DXColorScale(NULL,NULL,scale);
154 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
156 /*_______________D3DXColorSubtract_______________*/
157 expected.r = -0.1f; expected.g = 0.25f; expected.b = -0.35f, expected.a = 0.82f;
158 D3DXColorSubtract(&got,&color,&color2);
159 expect_color(expected,got);
160 /* Test the NULL case */
161 funcpointer = D3DXColorSubtract(&got,NULL,&color2);
162 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
163 funcpointer = D3DXColorSubtract(NULL,NULL,&color2);
164 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
165 funcpointer = D3DXColorSubtract(NULL,NULL,NULL);
166 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
169 static void D3DXMatrixTest(void)
171 D3DXMATRIX expectedmat, gotmat, mat, mat2, mat3;
172 LPD3DXMATRIX funcpointer;
173 D3DXPLANE plane;
174 D3DXQUATERNION q, r;
175 D3DXVECTOR3 at, axis, eye, last, scaling;
176 D3DXVECTOR4 light;
177 BOOL expected, got;
178 FLOAT angle, determinant, expectedfloat, gotfloat;
180 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
181 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
182 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
183 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
184 U(mat).m[0][0] = 10.0f; U(mat).m[1][1] = 20.0f; U(mat).m[2][2] = 30.0f;
185 U(mat).m[3][3] = -40.0f;
187 U(mat2).m[0][0] = 1.0f; U(mat2).m[1][0] = 2.0f; U(mat2).m[2][0] = 3.0f;
188 U(mat2).m[3][0] = 4.0f; U(mat2).m[0][1] = 5.0f; U(mat2).m[1][1] = 6.0f;
189 U(mat2).m[2][1] = 7.0f; U(mat2).m[3][1] = 8.0f; U(mat2).m[0][2] = -8.0f;
190 U(mat2).m[1][2] = -7.0f; U(mat2).m[2][2] = -6.0f; U(mat2).m[3][2] = -5.0f;
191 U(mat2).m[0][3] = -4.0f; U(mat2).m[1][3] = -3.0f; U(mat2).m[2][3] = -2.0f;
192 U(mat2).m[3][3] = -1.0f;
194 plane.a = -3.0f; plane.b = -1.0f; plane.c = 4.0f; plane.d = 7.0f;
196 q.x = 1.0f; q.y = -4.0f; q.z =7.0f; q.w = -11.0f;
197 r.x = 0.87f; r.y = 0.65f; r.z =0.43f; r.w= 0.21f;
199 at.x = -2.0f; at.y = 13.0f; at.z = -9.0f;
200 axis.x = 1.0f; axis.y = -3.0f; axis.z = 7.0f;
201 eye.x = 8.0f; eye.y = -5.0f; eye.z = 5.75f;
202 last.x = 9.7f; last.y = -8.6; last.z = 1.3f;
203 scaling.x = 0.03f; scaling.y =0.05f; scaling.z = 0.06f;
205 light.x = 9.6f; light.y = 8.5f; light.z = 7.4; light.w = 6.3;
207 angle = D3DX_PI/3.0f;
209 /*____________D3DXMatrixAffineTransformation______*/
210 U(expectedmat).m[0][0] = -459.239990f; U(expectedmat).m[0][1] = -576.719971f; U(expectedmat).m[0][2] = -263.440002f; U(expectedmat).m[0][3] = 0.0f;
211 U(expectedmat).m[1][0] = 519.760010f; U(expectedmat).m[1][1] = -352.440002f; U(expectedmat).m[1][2] = -277.679993f; U(expectedmat).m[1][3] = 0.0f;
212 U(expectedmat).m[2][0] = 363.119995f; U(expectedmat).m[2][1] = -121.040001f; U(expectedmat).m[2][2] = -117.479996f; U(expectedmat).m[2][3] = 0.0f;
213 U(expectedmat).m[3][0] = -1239.0f; U(expectedmat).m[3][1] = 667.0f; U(expectedmat).m[3][2] = 567.0f; U(expectedmat).m[3][3] = 1.0f;
214 D3DXMatrixAffineTransformation(&gotmat,3.56f,&at,&q,&axis);
215 expect_mat(&expectedmat, &gotmat);
216 /* Test the NULL case */
217 U(expectedmat).m[0][0] = -459.239990f; U(expectedmat).m[0][1] = -576.719971f; U(expectedmat).m[0][2] = -263.440002f; U(expectedmat).m[0][3] = 0.0f;
218 U(expectedmat).m[1][0] = 519.760010f; U(expectedmat).m[1][1] = -352.440002f; U(expectedmat).m[1][2] = -277.679993f; U(expectedmat).m[1][3] = 0.0f;
219 U(expectedmat).m[2][0] = 363.119995f; U(expectedmat).m[2][1] = -121.040001f; U(expectedmat).m[2][2] = -117.479996f; U(expectedmat).m[2][3] = 0.0f;
220 U(expectedmat).m[3][0] = 1.0f; U(expectedmat).m[3][1] = -3.0f; U(expectedmat).m[3][2] = 7.0f; U(expectedmat).m[3][3] = 1.0f;
221 D3DXMatrixAffineTransformation(&gotmat,3.56f,NULL,&q,&axis);
222 expect_mat(&expectedmat, &gotmat);
224 /*____________D3DXMatrixfDeterminant_____________*/
225 expectedfloat = -147888.0f;
226 gotfloat = D3DXMatrixfDeterminant(&mat);
227 ok(fabs( gotfloat - expectedfloat ) < admitted_error, "Expected: %f, Got: %f\n", expectedfloat, gotfloat);
229 /*____________D3DXMatrixInverse______________*/
230 U(expectedmat).m[0][0] = 16067.0f/73944.0f; U(expectedmat).m[0][1] = -10165.0f/147888.0f; U(expectedmat).m[0][2] = -2729.0f/147888.0f; U(expectedmat).m[0][3] = -1631.0f/49296.0f;
231 U(expectedmat).m[1][0] = -565.0f/36972.0f; U(expectedmat).m[1][1] = 2723.0f/73944.0f; U(expectedmat).m[1][2] = -1073.0f/73944.0f; U(expectedmat).m[1][3] = 289.0f/24648.0f;
232 U(expectedmat).m[2][0] = -389.0f/2054.0f; U(expectedmat).m[2][1] = 337.0f/4108.0f; U(expectedmat).m[2][2] = 181.0f/4108.0f; U(expectedmat).m[2][3] = 317.0f/4108.0f;
233 U(expectedmat).m[3][0] = 163.0f/5688.0f; U(expectedmat).m[3][1] = -101.0f/11376.0f; U(expectedmat).m[3][2] = -73.0f/11376.0f; U(expectedmat).m[3][3] = -127.0f/3792.0f;
234 expectedfloat = -147888.0f;
235 D3DXMatrixInverse(&gotmat,&determinant,&mat);
236 expect_mat(&expectedmat, &gotmat);
237 ok(fabs( determinant - expectedfloat ) < admitted_error, "Expected: %f, Got: %f\n", expectedfloat, determinant);
238 funcpointer = D3DXMatrixInverse(&gotmat,NULL,&mat2);
239 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
241 /*____________D3DXMatrixIsIdentity______________*/
242 expected = FALSE;
243 memset(&mat3, 0, sizeof(mat3));
244 got = D3DXMatrixIsIdentity(&mat3);
245 ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
246 D3DXMatrixIdentity(&mat3);
247 expected = TRUE;
248 got = D3DXMatrixIsIdentity(&mat3);
249 ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
250 U(mat3).m[0][0] = 0.000009f;
251 expected = FALSE;
252 got = D3DXMatrixIsIdentity(&mat3);
253 ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
254 /* Test the NULL case */
255 expected = FALSE;
256 got = D3DXMatrixIsIdentity(NULL);
257 ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
259 /*____________D3DXMatrixLookatLH_______________*/
260 U(expectedmat).m[0][0] = -0.822465f; U(expectedmat).m[0][1] = -0.409489f; U(expectedmat).m[0][2] = -0.394803f; U(expectedmat).m[0][3] = 0.0f;
261 U(expectedmat).m[1][0] = -0.555856f; U(expectedmat).m[1][1] = 0.431286f; U(expectedmat).m[1][2] = 0.710645f; U(expectedmat).m[1][3] = 0.0f;
262 U(expectedmat).m[2][0] = -0.120729f; U(expectedmat).m[2][1] = 0.803935f; U(expectedmat).m[2][2] = -0.582335f; U(expectedmat).m[2][3] = 0.0f;
263 U(expectedmat).m[3][0] = 4.494634f; U(expectedmat).m[3][1] = 0.809719f; U(expectedmat).m[3][2] = 10.060076f; U(expectedmat).m[3][3] = 1.0f;
264 D3DXMatrixLookAtLH(&gotmat,&eye,&at,&axis);
265 expect_mat(&expectedmat, &gotmat);
267 /*____________D3DXMatrixLookatRH_______________*/
268 U(expectedmat).m[0][0] = 0.822465f; U(expectedmat).m[0][1] = -0.409489f; U(expectedmat).m[0][2] = 0.394803f; U(expectedmat).m[0][3] = 0.0f;
269 U(expectedmat).m[1][0] = 0.555856f; U(expectedmat).m[1][1] = 0.431286f; U(expectedmat).m[1][2] = -0.710645f; U(expectedmat).m[1][3] = 0.0f;
270 U(expectedmat).m[2][0] = 0.120729f; U(expectedmat).m[2][1] = 0.803935f; U(expectedmat).m[2][2] = 0.582335f; U(expectedmat).m[2][3] = 0.0f;
271 U(expectedmat).m[3][0] = -4.494634f; U(expectedmat).m[3][1] = 0.809719f; U(expectedmat).m[3][2] = -10.060076f; U(expectedmat).m[3][3] = 1.0f;
272 D3DXMatrixLookAtRH(&gotmat,&eye,&at,&axis);
273 expect_mat(&expectedmat, &gotmat);
275 /*____________D3DXMatrixMultiply______________*/
276 U(expectedmat).m[0][0] = 73.0f; U(expectedmat).m[0][1] = 193.0f; U(expectedmat).m[0][2] = -197.0f; U(expectedmat).m[0][3] = -77.0f;
277 U(expectedmat).m[1][0] = 231.0f; U(expectedmat).m[1][1] = 551.0f; U(expectedmat).m[1][2] = -489.0f; U(expectedmat).m[1][3] = -169.0;
278 U(expectedmat).m[2][0] = 239.0f; U(expectedmat).m[2][1] = 523.0f; U(expectedmat).m[2][2] = -400.0f; U(expectedmat).m[2][3] = -116.0f;
279 U(expectedmat).m[3][0] = -164.0f; U(expectedmat).m[3][1] = -320.0f; U(expectedmat).m[3][2] = 187.0f; U(expectedmat).m[3][3] = 31.0f;
280 D3DXMatrixMultiply(&gotmat,&mat,&mat2);
281 expect_mat(&expectedmat, &gotmat);
283 /*____________D3DXMatrixMultiplyTranspose____*/
284 U(expectedmat).m[0][0] = 73.0f; U(expectedmat).m[0][1] = 231.0f; U(expectedmat).m[0][2] = 239.0f; U(expectedmat).m[0][3] = -164.0f;
285 U(expectedmat).m[1][0] = 193.0f; U(expectedmat).m[1][1] = 551.0f; U(expectedmat).m[1][2] = 523.0f; U(expectedmat).m[1][3] = -320.0;
286 U(expectedmat).m[2][0] = -197.0f; U(expectedmat).m[2][1] = -489.0f; U(expectedmat).m[2][2] = -400.0f; U(expectedmat).m[2][3] = 187.0f;
287 U(expectedmat).m[3][0] = -77.0f; U(expectedmat).m[3][1] = -169.0f; U(expectedmat).m[3][2] = -116.0f; U(expectedmat).m[3][3] = 31.0f;
288 D3DXMatrixMultiplyTranspose(&gotmat,&mat,&mat2);
289 expect_mat(&expectedmat, &gotmat);
291 /*____________D3DXMatrixOrthoLH_______________*/
292 U(expectedmat).m[0][0] = 0.8f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
293 U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.270270f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
294 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = -0.151515f; U(expectedmat).m[2][3] = 0.0f;
295 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = -0.484848f; U(expectedmat).m[3][3] = 1.0f;
296 D3DXMatrixOrthoLH(&gotmat, 2.5f, 7.4f, -3.2f, -9.8f);
297 expect_mat(&expectedmat, &gotmat);
299 /*____________D3DXMatrixOrthoOffCenterLH_______________*/
300 U(expectedmat).m[0][0] = 3.636364f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
301 U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.180180f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
302 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = -0.045662f; U(expectedmat).m[2][3] = 0.0f;
303 U(expectedmat).m[3][0] = -1.727272f; U(expectedmat).m[3][1] = -0.567568f; U(expectedmat).m[3][2] = 0.424658f; U(expectedmat).m[3][3] = 1.0f;
304 D3DXMatrixOrthoOffCenterLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f, 9.3, -12.6);
305 expect_mat(&expectedmat, &gotmat);
307 /*____________D3DXMatrixOrthoOffCenterRH_______________*/
308 U(expectedmat).m[0][0] = 3.636364f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
309 U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.180180f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
310 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.045662f; U(expectedmat).m[2][3] = 0.0f;
311 U(expectedmat).m[3][0] = -1.727272f; U(expectedmat).m[3][1] = -0.567568f; U(expectedmat).m[3][2] = 0.424658f; U(expectedmat).m[3][3] = 1.0f;
312 D3DXMatrixOrthoOffCenterRH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f, 9.3, -12.6);
313 expect_mat(&expectedmat, &gotmat);
315 /*____________D3DXMatrixOrthoRH_______________*/
316 U(expectedmat).m[0][0] = 0.8f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
317 U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.270270f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
318 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.151515f; U(expectedmat).m[2][3] = 0.0f;
319 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = -0.484848f; U(expectedmat).m[3][3] = 1.0f;
320 D3DXMatrixOrthoRH(&gotmat, 2.5f, 7.4f, -3.2f, -9.8f);
321 expect_mat(&expectedmat, &gotmat);
323 /*____________D3DXMatrixPerspectiveFovLH_______________*/
324 U(expectedmat).m[0][0] = 13.288858f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
325 U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 9.966644f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
326 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.783784f; U(expectedmat).m[2][3] = 1.0f;
327 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 1.881081f; U(expectedmat).m[3][3] = 0.0f;
328 D3DXMatrixPerspectiveFovLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
329 expect_mat(&expectedmat, &gotmat);
331 /*____________D3DXMatrixPerspectiveFovRH_______________*/
332 U(expectedmat).m[0][0] = 13.288858f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
333 U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 9.966644f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
334 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = -0.783784f; U(expectedmat).m[2][3] = -1.0f;
335 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 1.881081f; U(expectedmat).m[3][3] = 0.0f;
336 D3DXMatrixPerspectiveFovRH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
337 expect_mat(&expectedmat, &gotmat);
339 /*____________D3DXMatrixPerspectiveLH_______________*/
340 U(expectedmat).m[0][0] = -24.0f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
341 U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = -6.4f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
342 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.783784f; U(expectedmat).m[2][3] = 1.0f;
343 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 1.881081f; U(expectedmat).m[3][3] = 0.0f;
344 D3DXMatrixPerspectiveLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
345 expect_mat(&expectedmat, &gotmat);
347 /*____________D3DXMatrixPerspectiveOffCenterLH_______________*/
348 U(expectedmat).m[0][0] = 11.636364f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
349 U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.576577f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
350 U(expectedmat).m[2][0] = -1.727273f; U(expectedmat).m[2][1] = -0.567568f; U(expectedmat).m[2][2] = 0.840796f; U(expectedmat).m[2][3] = 1.0f;
351 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = -2.690547f; U(expectedmat).m[3][3] = 0.0f;
352 D3DXMatrixPerspectiveOffCenterLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f, 3.2f, -16.9f);
353 expect_mat(&expectedmat, &gotmat);
355 /*____________D3DXMatrixPerspectiveOffCenterRH_______________*/
356 U(expectedmat).m[0][0] = 11.636364f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
357 U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.576577f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
358 U(expectedmat).m[2][0] = 1.727273f; U(expectedmat).m[2][1] = 0.567568f; U(expectedmat).m[2][2] = -0.840796f; U(expectedmat).m[2][3] = -1.0f;
359 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = -2.690547f; U(expectedmat).m[3][3] = 0.0f;
360 D3DXMatrixPerspectiveOffCenterRH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f, 3.2f, -16.9f);
361 expect_mat(&expectedmat, &gotmat);
363 /*____________D3DXMatrixPerspectiveRH_______________*/
364 U(expectedmat).m[0][0] = -24.0f; U(expectedmat).m[0][1] = -0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
365 U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = -6.4f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
366 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = -0.783784f; U(expectedmat).m[2][3] = -1.0f;
367 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 1.881081f; U(expectedmat).m[3][3] = 0.0f;
368 D3DXMatrixPerspectiveRH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
369 expect_mat(&expectedmat, &gotmat);
371 /*____________D3DXMatrixReflect______________*/
372 U(expectedmat).m[0][0] = 0.307692f; U(expectedmat).m[0][1] = -0.230769f; U(expectedmat).m[0][2] = 0.923077f; U(expectedmat).m[0][3] = 0.0f;
373 U(expectedmat).m[1][0] = -0.230769; U(expectedmat).m[1][1] = 0.923077f; U(expectedmat).m[1][2] = 0.307693f; U(expectedmat).m[1][3] = 0.0f;
374 U(expectedmat).m[2][0] = 0.923077f; U(expectedmat).m[2][1] = 0.307693f; U(expectedmat).m[2][2] = -0.230769f; U(expectedmat).m[2][3] = 0.0f;
375 U(expectedmat).m[3][0] = 1.615385f; U(expectedmat).m[3][1] = 0.538462f; U(expectedmat).m[3][2] = -2.153846f; U(expectedmat).m[3][3] = 1.0f;
376 D3DXMatrixReflect(&gotmat,&plane);
377 expect_mat(&expectedmat, &gotmat);
379 /*____________D3DXMatrixRotationAxis_____*/
380 U(expectedmat).m[0][0] = 0.508475f; U(expectedmat).m[0][1] = 0.763805f; U(expectedmat).m[0][2] = 0.397563f; U(expectedmat).m[0][3] = 0.0f;
381 U(expectedmat).m[1][0] = -0.814652f; U(expectedmat).m[1][1] = 0.576271f; U(expectedmat).m[1][2] = -0.065219f; U(expectedmat).m[1][3] = 0.0f;
382 U(expectedmat).m[2][0] = -0.278919f; U(expectedmat).m[2][1] = -0.290713f; U(expectedmat).m[2][2] = 0.915254f; U(expectedmat).m[2][3] = 0.0f;
383 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
384 D3DXMatrixRotationAxis(&gotmat,&axis,angle);
385 expect_mat(&expectedmat, &gotmat);
387 /*____________D3DXMatrixRotationQuaternion______________*/
388 U(expectedmat).m[0][0] = -129.0f; U(expectedmat).m[0][1] = -162.0f; U(expectedmat).m[0][2] = -74.0f; U(expectedmat).m[0][3] = 0.0f;
389 U(expectedmat).m[1][0] = 146.0f; U(expectedmat).m[1][1] = -99.0f; U(expectedmat).m[1][2] = -78.0f; U(expectedmat).m[1][3] = 0.0f;
390 U(expectedmat).m[2][0] = 102.0f; U(expectedmat).m[2][1] = -34.0f; U(expectedmat).m[2][2] = -33.0f; U(expectedmat).m[2][3] = 0.0f;
391 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
392 D3DXMatrixRotationQuaternion(&gotmat,&q);
393 expect_mat(&expectedmat, &gotmat);
395 /*____________D3DXMatrixRotationX______________*/
396 U(expectedmat).m[0][0] = 1.0f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
397 U(expectedmat).m[1][0] = 0.0; U(expectedmat).m[1][1] = 0.5f; U(expectedmat).m[1][2] = sqrt(3.0f)/2.0f; U(expectedmat).m[1][3] = 0.0f;
398 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = -sqrt(3.0f)/2.0f; U(expectedmat).m[2][2] = 0.5f; U(expectedmat).m[2][3] = 0.0f;
399 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
400 D3DXMatrixRotationX(&gotmat,angle);
401 expect_mat(&expectedmat, &gotmat);
403 /*____________D3DXMatrixRotationY______________*/
404 U(expectedmat).m[0][0] = 0.5f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = -sqrt(3.0f)/2.0f; U(expectedmat).m[0][3] = 0.0f;
405 U(expectedmat).m[1][0] = 0.0; U(expectedmat).m[1][1] = 1.0f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
406 U(expectedmat).m[2][0] = sqrt(3.0f)/2.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.5f; U(expectedmat).m[2][3] = 0.0f;
407 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
408 D3DXMatrixRotationY(&gotmat,angle);
409 expect_mat(&expectedmat, &gotmat);
411 /*____________D3DXMatrixRotationYawPitchRoll____*/
412 U(expectedmat).m[0][0] = 0.888777f; U(expectedmat).m[0][1] = 0.091875f; U(expectedmat).m[0][2] = -0.449037f; U(expectedmat).m[0][3] = 0.0f;
413 U(expectedmat).m[1][0] = 0.351713f; U(expectedmat).m[1][1] = 0.491487f; U(expectedmat).m[1][2] = 0.796705f; U(expectedmat).m[1][3] = 0.0f;
414 U(expectedmat).m[2][0] = 0.293893f; U(expectedmat).m[2][1] = -0.866025f; U(expectedmat).m[2][2] = 0.404509f; U(expectedmat).m[2][3] = 0.0f;
415 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
416 D3DXMatrixRotationYawPitchRoll(&gotmat, 3.0f*angle/5.0f, angle, 3.0f*angle/17.0f);
417 expect_mat(&expectedmat, &gotmat);
419 /*____________D3DXMatrixRotationZ______________*/
420 U(expectedmat).m[0][0] = 0.5f; U(expectedmat).m[0][1] = sqrt(3.0f)/2.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
421 U(expectedmat).m[1][0] = -sqrt(3.0f)/2.0f; U(expectedmat).m[1][1] = 0.5f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
422 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 1.0f; U(expectedmat).m[2][3] = 0.0f;
423 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
424 D3DXMatrixRotationZ(&gotmat,angle);
425 expect_mat(&expectedmat, &gotmat);
427 /*____________D3DXMatrixScaling______________*/
428 U(expectedmat).m[0][0] = 0.69f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
429 U(expectedmat).m[1][0] = 0.0; U(expectedmat).m[1][1] = 0.53f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
430 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 4.11f; U(expectedmat).m[2][3] = 0.0f;
431 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
432 D3DXMatrixScaling(&gotmat,0.69f,0.53f,4.11f);
433 expect_mat(&expectedmat, &gotmat);
435 /*____________D3DXMatrixShadow______________*/
436 U(expectedmat).m[0][0] = 12.786773f; U(expectedmat).m[0][1] = 5.000961f; U(expectedmat).m[0][2] = 4.353778f; U(expectedmat).m[0][3] = 3.706595f;
437 U(expectedmat).m[1][0] = 1.882715; U(expectedmat).m[1][1] = 8.805615f; U(expectedmat).m[1][2] = 1.451259f; U(expectedmat).m[1][3] = 1.235532f;
438 U(expectedmat).m[2][0] = -7.530860f; U(expectedmat).m[2][1] = -6.667949f; U(expectedmat).m[2][2] = 1.333590f; U(expectedmat).m[2][3] = -4.942127f;
439 U(expectedmat).m[3][0] = -13.179006f; U(expectedmat).m[3][1] = -11.668910f; U(expectedmat).m[3][2] = -10.158816f; U(expectedmat).m[3][3] = -1.510094f;
440 D3DXMatrixShadow(&gotmat,&light,&plane);
441 expect_mat(&expectedmat, &gotmat);
443 /*____________D3DXMatrixTransformation______________*/
444 U(expectedmat).m[0][0] = -0.2148f; U(expectedmat).m[0][1] = 1.3116f; U(expectedmat).m[0][2] = 0.4752f; U(expectedmat).m[0][3] = 0.0f;
445 U(expectedmat).m[1][0] = 0.9504f; U(expectedmat).m[1][1] = -0.8836f; U(expectedmat).m[1][2] = 0.9244f; U(expectedmat).m[1][3] = 0.0f;
446 U(expectedmat).m[2][0] = 1.0212f; U(expectedmat).m[2][1] = 0.1936f; U(expectedmat).m[2][2] = -1.3588f; U(expectedmat).m[2][3] = 0.0f;
447 U(expectedmat).m[3][0] = 18.2985f; U(expectedmat).m[3][1] = -29.624001f; U(expectedmat).m[3][2] = 15.683499f; U(expectedmat).m[3][3] = 1.0f;
448 D3DXMatrixTransformation(&gotmat,&at,&q,NULL,&eye,&r,&last);
449 expect_mat(&expectedmat, &gotmat);
451 /*____________D3DXMatrixTranslation______________*/
452 U(expectedmat).m[0][0] = 1.0f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
453 U(expectedmat).m[1][0] = 0.0; U(expectedmat).m[1][1] = 1.0f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
454 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 1.0f; U(expectedmat).m[2][3] = 0.0f;
455 U(expectedmat).m[3][0] = 0.69f; U(expectedmat).m[3][1] = 0.53f; U(expectedmat).m[3][2] = 4.11f; U(expectedmat).m[3][3] = 1.0f;
456 D3DXMatrixTranslation(&gotmat,0.69f,0.53f,4.11f);
457 expect_mat(&expectedmat, &gotmat);
459 /*____________D3DXMatrixTranspose______________*/
460 U(expectedmat).m[0][0] = 10.0f; U(expectedmat).m[0][1] = 11.0f; U(expectedmat).m[0][2] = 19.0f; U(expectedmat).m[0][3] = 2.0f;
461 U(expectedmat).m[1][0] = 5.0; U(expectedmat).m[1][1] = 20.0f; U(expectedmat).m[1][2] = -21.0f; U(expectedmat).m[1][3] = 3.0f;
462 U(expectedmat).m[2][0] = 7.0f; U(expectedmat).m[2][1] = 16.0f; U(expectedmat).m[2][2] = 30.f; U(expectedmat).m[2][3] = -4.0f;
463 U(expectedmat).m[3][0] = 8.0f; U(expectedmat).m[3][1] = 33.0f; U(expectedmat).m[3][2] = 43.0f; U(expectedmat).m[3][3] = -40.0f;
464 D3DXMatrixTranspose(&gotmat,&mat);
465 expect_mat(&expectedmat, &gotmat);
468 static void D3DXPlaneTest(void)
470 D3DXMATRIX mat;
471 D3DXPLANE expectedplane, gotplane, nulplane, plane;
472 D3DXVECTOR3 expectedvec, gotvec, vec1, vec2, vec3;
473 LPD3DXVECTOR3 funcpointer;
474 D3DXVECTOR4 vec;
475 FLOAT expected, got;
477 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
478 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
479 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
480 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
481 U(mat).m[0][0] = 10.0f; U(mat).m[1][1] = 20.0f; U(mat).m[2][2] = 30.0f;
482 U(mat).m[3][3] = -40.0f;
484 plane.a = -3.0f; plane.b = -1.0f; plane.c = 4.0f; plane.d = 7.0f;
486 vec.x = 2.0f; vec.y = 5.0f; vec.z = -6.0f; vec.w = 11.0f;
488 /*_______________D3DXPlaneDot________________*/
489 expected = 42.0f;
490 got = D3DXPlaneDot(&plane,&vec),
491 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
492 expected = 0.0f;
493 got = D3DXPlaneDot(NULL,&vec),
494 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
495 expected = 0.0f;
496 got = D3DXPlaneDot(NULL,NULL),
497 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
499 /*_______________D3DXPlaneDotCoord________________*/
500 expected = -28.0f;
501 got = D3DXPlaneDotCoord(&plane,&vec),
502 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
503 expected = 0.0f;
504 got = D3DXPlaneDotCoord(NULL,&vec),
505 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
506 expected = 0.0f;
507 got = D3DXPlaneDotCoord(NULL,NULL),
508 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
510 /*_______________D3DXPlaneDotNormal______________*/
511 expected = -35.0f;
512 got = D3DXPlaneDotNormal(&plane,&vec),
513 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
514 expected = 0.0f;
515 got = D3DXPlaneDotNormal(NULL,&vec),
516 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
517 expected = 0.0f;
518 got = D3DXPlaneDotNormal(NULL,NULL),
519 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
521 /*_______________D3DXPlaneFromPointNormal_______*/
522 vec1.x = 11.0f; vec1.y = 13.0f; vec1.z = 15.0f;
523 vec2.x = 17.0f; vec2.y = 31.0f; vec2.z = 24.0f;
524 expectedplane.a = 17.0f; expectedplane.b = 31.0f; expectedplane.c = 24.0f; expectedplane.d = -950.0f;
525 D3DXPlaneFromPointNormal(&gotplane,&vec1,&vec2);
526 expect_plane(expectedplane, gotplane);
528 /*_______________D3DXPlaneFromPoints_______*/
529 vec1.x = 1.0f; vec1.y = 2.0f; vec1.z = 3.0f;
530 vec2.x = 1.0f; vec2.y = -6.0f; vec2.z = -5.0f;
531 vec3.x = 83.0f; vec3.y = 74.0f; vec3.z = 65.0f;
532 expectedplane.a = 0.085914f; expectedplane.b = -0.704492f; expectedplane.c = 0.704492f; expectedplane.d = -0.790406f;
533 D3DXPlaneFromPoints(&gotplane,&vec1,&vec2,&vec3);
534 expect_plane(expectedplane, gotplane);
535 /* Test if 2 vectors are parallels */
536 vec3.x = 1.0f; vec3.y = 1.0f; vec3.z = 2.0f;
537 expectedplane.a = 0.0f; expectedplane.b = 0.0f; expectedplane.c = 0.0f; expectedplane.d = 0.0f;
538 D3DXPlaneFromPoints(&gotplane,&vec1,&vec2,&vec3);
539 expect_plane(expectedplane, gotplane);
541 /*_______________D3DXPlaneIntersectLine___________*/
542 vec1.x = 9.0f; vec1.y = 6.0f; vec1.z = 3.0f;
543 vec2.x = 2.0f; vec2.y = 5.0f; vec2.z = 8.0f;
544 expectedvec.x = 20.0f/3.0f; expectedvec.y = 17.0f/3.0f; expectedvec.z = 14.0f/3.0f;
545 D3DXPlaneIntersectLine(&gotvec,&plane,&vec1,&vec2);
546 expect_vec3(expectedvec, gotvec);
547 /* Test a parallel line */
548 vec1.x = 11.0f; vec1.y = 13.0f; vec1.z = 15.0f;
549 vec2.x = 17.0f; vec2.y = 31.0f; vec2.z = 24.0f;
550 expectedvec.x = 20.0f/3.0f; expectedvec.y = 17.0f/3.0f; expectedvec.z = 14.0f/3.0f;
551 funcpointer = D3DXPlaneIntersectLine(&gotvec,&plane,&vec1,&vec2);
552 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
554 /*_______________D3DXPlaneNormalize______________*/
555 expectedplane.a = -3.0f/sqrt(26.0f); expectedplane.b = -1.0f/sqrt(26.0f); expectedplane.c = 4.0f/sqrt(26.0f); expectedplane.d = 7.0/sqrt(26.0f);
556 D3DXPlaneNormalize(&gotplane, &plane);
557 expect_plane(expectedplane, gotplane);
558 nulplane.a = 0.0; nulplane.b = 0.0f, nulplane.c = 0.0f; nulplane.d = 0.0f;
559 expectedplane.a = 0.0f; expectedplane.b = 0.0f; expectedplane.c = 0.0f; expectedplane.d = 0.0f;
560 D3DXPlaneNormalize(&gotplane, &nulplane);
561 expect_plane(expectedplane, gotplane);
562 nulplane.a = 0.0; nulplane.b = 0.0f, nulplane.c = 0.0f; nulplane.d = 4.3f;
563 expectedplane.a = 0.0f; expectedplane.b = 0.0f; expectedplane.c = 0.0f; expectedplane.d = 0.0f;
564 D3DXPlaneNormalize(&gotplane, &nulplane);
565 expect_plane(expectedplane, gotplane);
567 /*_______________D3DXPlaneTransform____________*/
568 expectedplane.a = 49.0f; expectedplane.b = -98.0f; expectedplane.c = 55.0f; expectedplane.d = -165.0f;
569 D3DXPlaneTransform(&gotplane,&plane,&mat);
570 expect_plane(expectedplane, gotplane);
573 static void D3X8QuaternionTest(void)
575 D3DXMATRIX mat;
576 D3DXQUATERNION expectedquat, gotquat, Nq, Nq1, nul, q, r, s, t, u;
577 LPD3DXQUATERNION funcpointer;
578 D3DXVECTOR3 axis, expectedvec;
579 FLOAT angle, expected, got, scale, scale2;
580 BOOL expectedbool, gotbool;
582 nul.x = 0.0f; nul.y = 0.0f; nul.z = 0.0f; nul.w = 0.0f;
583 q.x = 1.0f, q.y = 2.0f; q.z = 4.0f; q.w = 10.0f;
584 r.x = -3.0f; r.y = 4.0f; r.z = -5.0f; r.w = 7.0;
585 t.x = -1111.0f, t.y= 111.0f; t.z = -11.0f; t.w = 1.0f;
586 u.x = 91.0f; u.y = - 82.0f; u.z = 7.3f; u.w = -6.4f;
588 scale = 0.3f;
589 scale2 = 0.78f;
591 /*_______________D3DXQuaternionBaryCentric________________________*/
592 expectedquat.x = -867.444458; expectedquat.y = 87.851111f; expectedquat.z = -9.937778f; expectedquat.w = 3.235555f;
593 D3DXQuaternionBaryCentric(&gotquat,&q,&r,&t,scale,scale2);
594 expect_vec4(expectedquat,gotquat);
596 /*_______________D3DXQuaternionConjugate________________*/
597 expectedquat.x = -1.0f; expectedquat.y = -2.0f; expectedquat.z = -4.0f; expectedquat.w = 10.0f;
598 D3DXQuaternionConjugate(&gotquat,&q);
599 expect_vec4(expectedquat,gotquat);
600 /* Test the NULL case */
601 funcpointer = D3DXQuaternionConjugate(&gotquat,NULL);
602 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
603 funcpointer = D3DXQuaternionConjugate(NULL,NULL);
604 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
606 /*_______________D3DXQuaternionDot______________________*/
607 expected = 55.0f;
608 got = D3DXQuaternionDot(&q,&r);
609 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
610 /* Tests the case NULL */
611 expected=0.0f;
612 got = D3DXQuaternionDot(NULL,&r);
613 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
614 expected=0.0f;
615 got = D3DXQuaternionDot(NULL,NULL);
616 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
618 /*_______________D3DXQuaternionExp______________________________*/
619 expectedquat.x = -0.216382f; expectedquat.y = -0.432764f; expectedquat.z = -0.8655270f; expectedquat.w = -0.129449f;
620 D3DXQuaternionExp(&gotquat,&q);
621 expect_vec4(expectedquat,gotquat);
622 /* Test the null quaternion */
623 expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 1.0f;
624 D3DXQuaternionExp(&gotquat,&nul);
625 expect_vec4(expectedquat,gotquat);
626 /* Test the case where the norm of the quaternion is <1 */
627 Nq1.x = 0.2f; Nq1.y = 0.1f; Nq1.z = 0.3; Nq1.w= 0.9f;
628 expectedquat.x = 0.195366; expectedquat.y = 0.097683f; expectedquat.z = 0.293049f; expectedquat.w = 0.930813f;
629 D3DXQuaternionExp(&gotquat,&Nq1);
630 expect_vec4(expectedquat,gotquat);
632 /*_______________D3DXQuaternionIdentity________________*/
633 expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 1.0f;
634 D3DXQuaternionIdentity(&gotquat);
635 expect_vec4(expectedquat,gotquat);
636 /* Test the NULL case */
637 funcpointer = D3DXQuaternionIdentity(NULL);
638 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
640 /*_______________D3DXQuaternionInverse________________________*/
641 expectedquat.x = -1.0f/121.0f; expectedquat.y = -2.0f/121.0f; expectedquat.z = -4.0f/121.0f; expectedquat.w = 10.0f/121.0f;
642 D3DXQuaternionInverse(&gotquat,&q);
643 expect_vec4(expectedquat,gotquat);
644 /* test the null quaternion */
645 expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 0.0f;
646 D3DXQuaternionInverse(&gotquat,&nul);
647 expect_vec4(expectedquat,gotquat);
649 /*_______________D3DXQuaternionIsIdentity________________*/
650 s.x = 0.0f; s.y = 0.0f; s.z = 0.0f; s.w = 1.0f;
651 expectedbool = TRUE;
652 gotbool = D3DXQuaternionIsIdentity(&s);
653 ok( expectedbool == gotbool, "Expected boolean : %d, Got bool : %d\n", expectedbool, gotbool);
654 s.x = 2.3f; s.y = -4.2f; s.z = 1.2f; s.w=0.2f;
655 expectedbool = FALSE;
656 gotbool = D3DXQuaternionIsIdentity(&q);
657 ok( expectedbool == gotbool, "Expected boolean : %d, Got bool : %d\n", expectedbool, gotbool);
658 /* Test the NULL case */
659 gotbool = D3DXQuaternionIsIdentity(NULL);
660 ok(gotbool == FALSE, "Expected boolean: %d, Got boolean: %d\n", FALSE, gotbool);
662 /*_______________D3DXQuaternionLength__________________________*/
663 expected = 11.0f;
664 got = D3DXQuaternionLength(&q);
665 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
666 /* Tests the case NULL */
667 expected=0.0f;
668 got = D3DXQuaternionLength(NULL);
669 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
671 /*_______________D3DXQuaternionLengthSq________________________*/
672 expected = 121.0f;
673 got = D3DXQuaternionLengthSq(&q);
674 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
675 /* Tests the case NULL */
676 expected=0.0f;
677 got = D3DXQuaternionLengthSq(NULL);
678 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
680 /*_______________D3DXQuaternionLn______________________________*/
681 expectedquat.x = 1.0f; expectedquat.y = 2.0f; expectedquat.z = 4.0f; expectedquat.w = 0.0f;
682 D3DXQuaternionLn(&gotquat,&q);
683 expect_vec4(expectedquat,gotquat);
684 expectedquat.x = -3.0f; expectedquat.y = 4.0f; expectedquat.z = -5.0f; expectedquat.w = 0.0f;
685 D3DXQuaternionLn(&gotquat,&r);
686 expect_vec4(expectedquat,gotquat);
687 Nq.x = 1.0f/11.0f; Nq.y = 2.0f/11.0f; Nq.z = 4.0f/11.0f; Nq.w=10.0f/11.0f;
688 expectedquat.x = 0.093768f; expectedquat.y = 0.187536f; expectedquat.z = 0.375073f; expectedquat.w = 0.0f;
689 D3DXQuaternionLn(&gotquat,&Nq);
690 expect_vec4(expectedquat,gotquat);
691 /* Test the cas where the norm of the quaternion is <1 */
692 Nq1.x = 0.2f; Nq1.y = 0.1f; Nq1.z = 0.3; Nq1.w= 0.9f;
693 expectedquat.x = 0.206945f; expectedquat.y = 0.103473f; expectedquat.z = 0.310418f; expectedquat.w = 0.0f;
694 D3DXQuaternionLn(&gotquat,&Nq1);
695 todo_wine{ expect_vec4(expectedquat,gotquat) };
697 /*_______________D3DXQuaternionMultiply________________________*/
698 expectedquat.x = 3.0f; expectedquat.y = 61.0f; expectedquat.z = -32.0f; expectedquat.w = 85.0f;
699 D3DXQuaternionMultiply(&gotquat,&q,&r);
700 expect_vec4(expectedquat,gotquat);
702 /*_______________D3DXQuaternionNormalize________________________*/
703 expectedquat.x = 1.0f/11.0f; expectedquat.y = 2.0f/11.0f; expectedquat.z = 4.0f/11.0f; expectedquat.w = 10.0f/11.0f;
704 D3DXQuaternionNormalize(&gotquat,&q);
705 expect_vec4(expectedquat,gotquat);
706 /* Test the nul quaternion */
707 expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 0.0f;
708 D3DXQuaternionNormalize(&gotquat,&nul);
709 expect_vec4(expectedquat,gotquat);
711 /*_______________D3DXQuaternionRotationAxis___________________*/
712 axis.x = 2.0f; axis.y = 7.0; axis.z = 13.0f;
713 angle = D3DX_PI/3.0f;
714 expectedquat.x = 0.067116; expectedquat.y = 0.234905f; expectedquat.z = 0.436251f; expectedquat.w = 0.866025f;
715 D3DXQuaternionRotationAxis(&gotquat,&axis,angle);
716 expect_vec4(expectedquat,gotquat);
717 /* Test the nul quaternion */
718 axis.x = 0.0f; axis.y = 0.0; axis.z = 0.0f;
719 expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 0.866025f;
720 D3DXQuaternionRotationAxis(&gotquat,&axis,angle);
721 expect_vec4(expectedquat,gotquat);
723 /*_______________D3DXQuaternionRotationMatrix___________________*/
724 /* test when the trace is >0 */
725 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
726 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
727 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
728 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
729 U(mat).m[0][0] = 10.0f; U(mat).m[1][1] = 20.0f; U(mat).m[2][2] = 30.0f;
730 U(mat).m[3][3] = 48.0f;
731 expectedquat.x = 2.368682f; expectedquat.y = 0.768221f; expectedquat.z = -0.384111f; expectedquat.w = 3.905125f;
732 D3DXQuaternionRotationMatrix(&gotquat,&mat);
733 expect_vec4(expectedquat,gotquat);
734 /* test the case when the greater element is (2,2) */
735 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
736 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
737 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
738 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
739 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = -60.0f; U(mat).m[2][2] = 40.0f;
740 U(mat).m[3][3] = 48.0f;
741 expectedquat.x = 1.233905f; expectedquat.y = -0.237290f; expectedquat.z = 5.267827f; expectedquat.w = -0.284747f;
742 D3DXQuaternionRotationMatrix(&gotquat,&mat);
743 expect_vec4(expectedquat,gotquat);
744 /* test the case when the greater element is (1,1) */
745 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
746 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
747 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
748 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
749 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 60.0f; U(mat).m[2][2] = -80.0f;
750 U(mat).m[3][3] = 48.0f;
751 expectedquat.x = 0.651031f; expectedquat.y = 6.144103f; expectedquat.z = -0.203447f; expectedquat.w = 0.488273f;
752 D3DXQuaternionRotationMatrix(&gotquat,&mat);
753 expect_vec4(expectedquat,gotquat);
754 /* test the case when the trace is near 0 in a matrix which is not a rotation */
755 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
756 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
757 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
758 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
759 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = -0.9f;
760 U(mat).m[3][3] = 48.0f;
761 expectedquat.x = 1.709495f; expectedquat.y = 2.339872f; expectedquat.z = -0.534217f; expectedquat.w = 1.282122f;
762 D3DXQuaternionRotationMatrix(&gotquat,&mat);
763 expect_vec4(expectedquat,gotquat);
764 /* test the case when the trace is 0.49 in a matrix which is not a rotation */
765 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
766 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
767 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
768 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
769 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = -0.51f;
770 U(mat).m[3][3] = 48.0f;
771 expectedquat.x = 1.724923f; expectedquat.y = 2.318944f; expectedquat.z = -0.539039f; expectedquat.w = 1.293692f;
772 D3DXQuaternionRotationMatrix(&gotquat,&mat);
773 expect_vec4(expectedquat,gotquat);
774 /* test the case when the trace is 0.51 in a matrix which is not a rotation */
775 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
776 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
777 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
778 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
779 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = -0.49f;
780 U(mat).m[3][3] = 48.0f;
781 expectedquat.x = 1.725726f; expectedquat.y = 2.317865f; expectedquat.z = -0.539289f; expectedquat.w = 1.294294f;
782 D3DXQuaternionRotationMatrix(&gotquat,&mat);
783 expect_vec4(expectedquat,gotquat);
784 /* test the case when the trace is 0.99 in a matrix which is not a rotation */
785 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
786 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
787 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
788 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
789 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = -0.01f;
790 U(mat).m[3][3] = 48.0f;
791 expectedquat.x = 1.745328f; expectedquat.y = 2.291833f; expectedquat.z = -0.545415f; expectedquat.w = 1.308996f;
792 D3DXQuaternionRotationMatrix(&gotquat,&mat);
793 expect_vec4(expectedquat,gotquat);
794 /* test the case when the trace is 1.0 in a matrix which is not a rotation */
795 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
796 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
797 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
798 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
799 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.0f;
800 U(mat).m[3][3] = 48.0f;
801 expectedquat.x = 1.745743f; expectedquat.y = 2.291288f; expectedquat.z = -0.545545f; expectedquat.w = 1.309307f;
802 D3DXQuaternionRotationMatrix(&gotquat,&mat);
803 expect_vec4(expectedquat,gotquat);
804 /* test the case when the trace is 1.01 in a matrix which is not a rotation */
805 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
806 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
807 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
808 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
809 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.01f;
810 U(mat).m[3][3] = 48.0f;
811 expectedquat.x = 18.408188f; expectedquat.y = 5.970223f; expectedquat.z = -2.985111f; expectedquat.w = 0.502494f;
812 D3DXQuaternionRotationMatrix(&gotquat,&mat);
813 expect_vec4(expectedquat,gotquat);
814 /* test the case when the trace is 1.5 in a matrix which is not a rotation */
815 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
816 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
817 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
818 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
819 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.5f;
820 U(mat).m[3][3] = 48.0f;
821 expectedquat.x = 15.105186f; expectedquat.y = 4.898980f; expectedquat.z = -2.449490f; expectedquat.w = 0.612372f;
822 D3DXQuaternionRotationMatrix(&gotquat,&mat);
823 expect_vec4(expectedquat,gotquat);
824 /* test the case when the trace is 1.7 in a matrix which is not a rotation */
825 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
826 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
827 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
828 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
829 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.70f;
830 U(mat).m[3][3] = 48.0f;
831 expectedquat.x = 14.188852f; expectedquat.y = 4.601790f; expectedquat.z = -2.300895f; expectedquat.w = 0.651920f;
832 D3DXQuaternionRotationMatrix(&gotquat,&mat);
833 expect_vec4(expectedquat,gotquat);
834 /* test the case when the trace is 1.99 in a matrix which is not a rotation */
835 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
836 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
837 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
838 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
839 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.99f;
840 U(mat).m[3][3] = 48.0f;
841 expectedquat.x = 13.114303f; expectedquat.y = 4.253287f; expectedquat.z = -2.126644f; expectedquat.w = 0.705337f;
842 D3DXQuaternionRotationMatrix(&gotquat,&mat);
843 expect_vec4(expectedquat,gotquat);
844 /* test the case when the trace is 2.0 in a matrix which is not a rotation */
845 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
846 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
847 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
848 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
849 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 2.0f;
850 U(mat).m[3][3] = 48.0f;
851 expectedquat.x = 10.680980f; expectedquat.y = 3.464102f; expectedquat.z = -1.732051f; expectedquat.w = 0.866025f;
852 D3DXQuaternionRotationMatrix(&gotquat,&mat);
853 expect_vec4(expectedquat,gotquat);
855 /*_______________D3DXQuaternionRotationYawPitchRoll__________*/
856 expectedquat.x = 0.303261f; expectedquat.y = 0.262299f; expectedquat.z = 0.410073f; expectedquat.w = 0.819190f;
857 D3DXQuaternionRotationYawPitchRoll(&gotquat,D3DX_PI/4.0f,D3DX_PI/11.0f,D3DX_PI/3.0f);
858 expect_vec4(expectedquat,gotquat);
860 /*_______________D3DXQuaternionSlerp________________________*/
861 expectedquat.x = -0.2f; expectedquat.y = 2.6f; expectedquat.z = 1.3f; expectedquat.w = 9.1f;
862 D3DXQuaternionSlerp(&gotquat,&q,&r,scale);
863 expect_vec4(expectedquat,gotquat);
864 expectedquat.x = 334.0f; expectedquat.y = -31.9f; expectedquat.z = 6.1f; expectedquat.w = 6.7f;
865 D3DXQuaternionSlerp(&gotquat,&q,&t,scale);
866 expect_vec4(expectedquat,gotquat);
868 /*_______________D3DXQuaternionSquad________________________*/
869 expectedquat.x = -156.296f; expectedquat.y = 30.242f; expectedquat.z = -2.5022f; expectedquat.w = 7.3576f;
870 D3DXQuaternionSquad(&gotquat,&q,&r,&t,&u,scale);
871 expect_vec4(expectedquat,gotquat);
873 /*_______________D3DXQuaternionToAxisAngle__________________*/
874 Nq.x = 1.0f/22.0f; Nq.y = 2.0f/22.0f; Nq.z = 4.0f/22.0f; Nq.w = 10.0f/22.0f;
875 expectedvec.x = 1.0f/11.0f; expectedvec.y = 2.0f/11.0f; expectedvec.z = 4.0f/11.0f;
876 expected = 2.197869f;
877 D3DXQuaternionToAxisAngle(&Nq,&axis,&angle);
878 expect_vec3(expectedvec,axis);
879 ok(fabs( angle - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, angle);
880 /* Test if |w|>1.0f */
881 expectedvec.x = 1.0f/11.0f; expectedvec.y = 2.0f/11.0f; expectedvec.z = 4.0f/11.0f;
882 expected = 0.0f;
883 D3DXQuaternionToAxisAngle(&q,&axis,&angle);
884 expect_vec3(expectedvec,axis);
885 ok(fabs( angle - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, angle);
886 /* Test the null quaternion */
887 expectedvec.x = 1.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f;
888 expected = 0.0f;
889 D3DXQuaternionToAxisAngle(&nul,&axis,&angle);
890 expect_vec3(expectedvec,axis);
891 ok(fabs( angle - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, angle);
894 static void D3X8Vector2Test(void)
896 D3DXVECTOR2 expectedvec, gotvec, nul, nulproj, u, v, w, x;
897 LPD3DXVECTOR2 funcpointer;
898 D3DXVECTOR4 expectedtrans, gottrans;
899 D3DXMATRIX mat;
900 FLOAT coeff1, coeff2, expected, got, scale;
902 nul.x = 0.0f; nul.y = 0.0f;
903 u.x = 3.0f; u.y = 4.0f;
904 v.x = -7.0f; v.y = 9.0f;
905 w.x = 4.0f; w.y = -3.0f;
906 x.x = 2.0f; x.y = -11.0f;
908 U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f;
909 U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f;
910 U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f;
911 U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f;
913 coeff1 = 2.0f; coeff2 = 5.0f;
914 scale = -6.5f;
916 /*_______________D3DXVec2Add__________________________*/
917 expectedvec.x = -4.0f; expectedvec.y = 13.0f;
918 D3DXVec2Add(&gotvec,&u,&v);
919 expect_vec(expectedvec,gotvec);
920 /* Tests the case NULL */
921 funcpointer = D3DXVec2Add(&gotvec,NULL,&v);
922 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
923 funcpointer = D3DXVec2Add(NULL,NULL,NULL);
924 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
926 /*_______________D3DXVec2BaryCentric___________________*/
927 expectedvec.x = -12.0f; expectedvec.y = -21.0f;
928 D3DXVec2BaryCentric(&gotvec,&u,&v,&w,coeff1,coeff2);
929 expect_vec(expectedvec,gotvec);
931 /*_______________D3DXVec2CatmullRom____________________*/
932 expectedvec.x = 5820.25f; expectedvec.y = -3654.5625f;
933 D3DXVec2CatmullRom(&gotvec,&u,&v,&w,&x,scale);
934 expect_vec(expectedvec,gotvec);
936 /*_______________D3DXVec2CCW__________________________*/
937 expected = 55.0f;
938 got = D3DXVec2CCW(&u,&v);
939 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
940 /* Tests the case NULL */
941 expected=0.0f;
942 got = D3DXVec2CCW(NULL,&v);
943 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
944 expected=0.0f;
945 got = D3DXVec2CCW(NULL,NULL);
946 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
948 /*_______________D3DXVec2Dot__________________________*/
949 expected = 15.0f;
950 got = D3DXVec2Dot(&u,&v);
951 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
952 /* Tests the case NULL */
953 expected=0.0f;
954 got = D3DXVec2Dot(NULL,&v);
955 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
956 expected=0.0f;
957 got = D3DXVec2Dot(NULL,NULL);
958 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
960 /*_______________D3DXVec2Hermite__________________________*/
961 expectedvec.x = 2604.625f; expectedvec.y = -4533.0f;
962 D3DXVec2Hermite(&gotvec,&u,&v,&w,&x,scale);
963 expect_vec(expectedvec,gotvec);
965 /*_______________D3DXVec2Length__________________________*/
966 expected = 5.0f;
967 got = D3DXVec2Length(&u);
968 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
969 /* Tests the case NULL */
970 expected=0.0f;
971 got = D3DXVec2Length(NULL);
972 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
974 /*_______________D3DXVec2LengthSq________________________*/
975 expected = 25.0f;
976 got = D3DXVec2LengthSq(&u);
977 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
978 /* Tests the case NULL */
979 expected=0.0f;
980 got = D3DXVec2LengthSq(NULL);
981 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
983 /*_______________D3DXVec2Lerp__________________________*/
984 expectedvec.x = 68.0f; expectedvec.y = -28.5f;
985 D3DXVec2Lerp(&gotvec,&u,&v,scale);
986 expect_vec(expectedvec,gotvec);
987 /* Tests the case NULL */
988 funcpointer = D3DXVec2Lerp(&gotvec,NULL,&v,scale);
989 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
990 funcpointer = D3DXVec2Lerp(NULL,NULL,NULL,scale);
991 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
993 /*_______________D3DXVec2Maximize__________________________*/
994 expectedvec.x = 3.0f; expectedvec.y = 9.0f;
995 D3DXVec2Maximize(&gotvec,&u,&v);
996 expect_vec(expectedvec,gotvec);
997 /* Tests the case NULL */
998 funcpointer = D3DXVec2Maximize(&gotvec,NULL,&v);
999 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1000 funcpointer = D3DXVec2Maximize(NULL,NULL,NULL);
1001 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1003 /*_______________D3DXVec2Minimize__________________________*/
1004 expectedvec.x = -7.0f; expectedvec.y = 4.0f;
1005 D3DXVec2Minimize(&gotvec,&u,&v);
1006 expect_vec(expectedvec,gotvec);
1007 /* Tests the case NULL */
1008 funcpointer = D3DXVec2Minimize(&gotvec,NULL,&v);
1009 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1010 funcpointer = D3DXVec2Minimize(NULL,NULL,NULL);
1011 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1013 /*_______________D3DXVec2Normalize_________________________*/
1014 expectedvec.x = 0.6f; expectedvec.y = 0.8f;
1015 D3DXVec2Normalize(&gotvec,&u);
1016 expect_vec(expectedvec,gotvec);
1017 /* Test the nul vector */
1018 expectedvec.x = 0.0f; expectedvec.y = 0.0f;
1019 D3DXVec2Normalize(&gotvec,&nul);
1020 expect_vec(expectedvec,gotvec);
1022 /*_______________D3DXVec2Scale____________________________*/
1023 expectedvec.x = -19.5f; expectedvec.y = -26.0f;
1024 D3DXVec2Scale(&gotvec,&u,scale);
1025 expect_vec(expectedvec,gotvec);
1026 /* Tests the case NULL */
1027 funcpointer = D3DXVec2Scale(&gotvec,NULL,scale);
1028 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1029 funcpointer = D3DXVec2Scale(NULL,NULL,scale);
1030 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1032 /*_______________D3DXVec2Subtract__________________________*/
1033 expectedvec.x = 10.0f; expectedvec.y = -5.0f;
1034 D3DXVec2Subtract(&gotvec,&u,&v);
1035 expect_vec(expectedvec,gotvec);
1036 /* Tests the case NULL */
1037 funcpointer = D3DXVec2Subtract(&gotvec,NULL,&v);
1038 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1039 funcpointer = D3DXVec2Subtract(NULL,NULL,NULL);
1040 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1042 /*_______________D3DXVec2Transform_______________________*/
1043 expectedtrans.x = 36.0f; expectedtrans.y = 44.0f; expectedtrans.z = 52.0f; expectedtrans.w = 60.0f;
1044 D3DXVec2Transform(&gottrans,&u,&mat);
1045 expect_vec4(expectedtrans,gottrans);
1047 /*_______________D3DXVec2TransformCoord_______________________*/
1048 expectedvec.x = 0.6f; expectedvec.y = 11.0f/15.0f;
1049 D3DXVec2TransformCoord(&gotvec,&u,&mat);
1050 expect_vec(expectedvec,gotvec);
1051 /* Test the nul projected vector */
1052 nulproj.x = -2.0f; nulproj.y = -1.0f;
1053 expectedvec.x = 0.0f; expectedvec.y = 0.0f;
1054 D3DXVec2TransformCoord(&gotvec,&nulproj,&mat);
1055 expect_vec(expectedvec,gotvec);
1057 /*_______________D3DXVec2TransformNormal______________________*/
1058 expectedvec.x = 23.0f; expectedvec.y = 30.0f;
1059 D3DXVec2TransformNormal(&gotvec,&u,&mat);
1060 expect_vec(expectedvec,gotvec);
1063 static void D3X8Vector3Test(void)
1065 D3DVIEWPORT8 viewport;
1066 D3DXVECTOR3 expectedvec, gotvec, nul, nulproj, u, v, w, x;
1067 LPD3DXVECTOR3 funcpointer;
1068 D3DXVECTOR4 expectedtrans, gottrans;
1069 D3DXMATRIX mat, projection, view, world;
1070 FLOAT coeff1, coeff2, expected, got, scale;
1072 nul.x = 0.0f; nul.y = 0.0f; nul.z = 0.0f;
1073 u.x = 9.0f; u.y = 6.0f; u.z = 2.0f;
1074 v.x = 2.0f; v.y = -3.0f; v.z = -4.0;
1075 w.x = 3.0f; w.y = -5.0f; w.z = 7.0f;
1076 x.x = 4.0f; x.y = 1.0f; x.z = 11.0f;
1078 viewport.Width = 800; viewport.MinZ = 0.2f; viewport.X = 10;
1079 viewport.Height = 680; viewport.MaxZ = 0.9f; viewport.Y = 5;
1081 U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f;
1082 U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f;
1083 U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f;
1084 U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f;
1086 U(view).m[0][1] = 5.0f; U(view).m[0][2] = 7.0f; U(view).m[0][3] = 8.0f;
1087 U(view).m[1][0] = 11.0f; U(view).m[1][2] = 16.0f; U(view).m[1][3] = 33.0f;
1088 U(view).m[2][0] = 19.0f; U(view).m[2][1] = -21.0f; U(view).m[2][3] = 43.0f;
1089 U(view).m[3][0] = 2.0f; U(view).m[3][1] = 3.0f; U(view).m[3][2] = -4.0f;
1090 U(view).m[0][0] = 10.0f; U(view).m[1][1] = 20.0f; U(view).m[2][2] = 30.0f;
1091 U(view).m[3][3] = -40.0f;
1093 U(world).m[0][0] = 21.0f; U(world).m[0][1] = 2.0f; U(world).m[0][2] = 3.0f; U(world).m[0][3] = 4.0;
1094 U(world).m[1][0] = 5.0f; U(world).m[1][1] = 23.0f; U(world).m[1][2] = 7.0f; U(world).m[1][3] = 8.0f;
1095 U(world).m[2][0] = -8.0f; U(world).m[2][1] = -7.0f; U(world).m[2][2] = 25.0f; U(world).m[2][3] = -5.0f;
1096 U(world).m[3][0] = -4.0f; U(world).m[3][1] = -3.0f; U(world).m[3][2] = -2.0f; U(world).m[3][3] = 27.0f;
1098 coeff1 = 2.0f; coeff2 = 5.0f;
1099 scale = -6.5f;
1101 /*_______________D3DXVec3Add__________________________*/
1102 expectedvec.x = 11.0f; expectedvec.y = 3.0f; expectedvec.z = -2.0f;
1103 D3DXVec3Add(&gotvec,&u,&v);
1104 expect_vec3(expectedvec,gotvec);
1105 /* Tests the case NULL */
1106 funcpointer = D3DXVec3Add(&gotvec,NULL,&v);
1107 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1108 funcpointer = D3DXVec3Add(NULL,NULL,NULL);
1109 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1111 /*_______________D3DXVec3BaryCentric___________________*/
1112 expectedvec.x = -35.0f; expectedvec.y = -67.0; expectedvec.z = 15.0f;
1113 D3DXVec3BaryCentric(&gotvec,&u,&v,&w,coeff1,coeff2);
1115 expect_vec3(expectedvec,gotvec);
1117 /*_______________D3DXVec3CatmullRom____________________*/
1118 expectedvec.x = 1458.0f; expectedvec.y = 22.1875f; expectedvec.z = 4141.375f;
1119 D3DXVec3CatmullRom(&gotvec,&u,&v,&w,&x,scale);
1120 expect_vec3(expectedvec,gotvec);
1122 /*_______________D3DXVec3Cross________________________*/
1123 expectedvec.x = -18.0f; expectedvec.y = 40.0f; expectedvec.z = -39.0f;
1124 D3DXVec3Cross(&gotvec,&u,&v);
1125 expect_vec3(expectedvec,gotvec);
1126 /* Tests the case NULL */
1127 funcpointer = D3DXVec3Cross(&gotvec,NULL,&v);
1128 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1129 funcpointer = D3DXVec3Cross(NULL,NULL,NULL);
1130 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1132 /*_______________D3DXVec3Dot__________________________*/
1133 expected = -8.0f;
1134 got = D3DXVec3Dot(&u,&v);
1135 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1136 /* Tests the case NULL */
1137 expected=0.0f;
1138 got = D3DXVec3Dot(NULL,&v);
1139 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1140 expected=0.0f;
1141 got = D3DXVec3Dot(NULL,NULL);
1142 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1144 /*_______________D3DXVec3Hermite__________________________*/
1145 expectedvec.x = -6045.75f; expectedvec.y = -6650.0f; expectedvec.z = 1358.875f;
1146 D3DXVec3Hermite(&gotvec,&u,&v,&w,&x,scale);
1147 expect_vec3(expectedvec,gotvec);
1149 /*_______________D3DXVec3Length__________________________*/
1150 expected = 11.0f;
1151 got = D3DXVec3Length(&u);
1152 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1153 /* Tests the case NULL */
1154 expected=0.0f;
1155 got = D3DXVec3Length(NULL);
1156 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1158 /*_______________D3DXVec3LengthSq________________________*/
1159 expected = 121.0f;
1160 got = D3DXVec3LengthSq(&u);
1161 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1162 /* Tests the case NULL */
1163 expected=0.0f;
1164 got = D3DXVec3LengthSq(NULL);
1165 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1167 /*_______________D3DXVec3Lerp__________________________*/
1168 expectedvec.x = 54.5f; expectedvec.y = 64.5f, expectedvec.z = 41.0f ;
1169 D3DXVec3Lerp(&gotvec,&u,&v,scale);
1170 expect_vec3(expectedvec,gotvec);
1171 /* Tests the case NULL */
1172 funcpointer = D3DXVec3Lerp(&gotvec,NULL,&v,scale);
1173 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1174 funcpointer = D3DXVec3Lerp(NULL,NULL,NULL,scale);
1175 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1177 /*_______________D3DXVec3Maximize__________________________*/
1178 expectedvec.x = 9.0f; expectedvec.y = 6.0f; expectedvec.z = 2.0f;
1179 D3DXVec3Maximize(&gotvec,&u,&v);
1180 expect_vec3(expectedvec,gotvec);
1181 /* Tests the case NULL */
1182 funcpointer = D3DXVec3Maximize(&gotvec,NULL,&v);
1183 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1184 funcpointer = D3DXVec3Maximize(NULL,NULL,NULL);
1185 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1187 /*_______________D3DXVec3Minimize__________________________*/
1188 expectedvec.x = 2.0f; expectedvec.y = -3.0f; expectedvec.z = -4.0f;
1189 D3DXVec3Minimize(&gotvec,&u,&v);
1190 expect_vec3(expectedvec,gotvec);
1191 /* Tests the case NULL */
1192 funcpointer = D3DXVec3Minimize(&gotvec,NULL,&v);
1193 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1194 funcpointer = D3DXVec3Minimize(NULL,NULL,NULL);
1195 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1197 /*_______________D3DXVec3Normalize_________________________*/
1198 expectedvec.x = 9.0f/11.0f; expectedvec.y = 6.0f/11.0f; expectedvec.z = 2.0f/11.0f;
1199 D3DXVec3Normalize(&gotvec,&u);
1200 expect_vec3(expectedvec,gotvec);
1201 /* Test the nul vector */
1202 expectedvec.x = 0.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f;
1203 D3DXVec3Normalize(&gotvec,&nul);
1204 expect_vec3(expectedvec,gotvec);
1206 /*_______________D3DXVec3Project_________________________*/
1207 expectedvec.x = 1135.721924f; expectedvec.y = 147.086914f; expectedvec.z = 0.153412f;
1208 D3DXMatrixPerspectiveFovLH(&projection,D3DX_PI/4.0f,20.0f/17.0f,1.0f,1000.0f);
1209 D3DXVec3Project(&gotvec,&u,&viewport,&projection,&view,&world);
1210 expect_vec3(expectedvec,gotvec);
1212 /*_______________D3DXVec3Scale____________________________*/
1213 expectedvec.x = -58.5f; expectedvec.y = -39.0f; expectedvec.z = -13.0f;
1214 D3DXVec3Scale(&gotvec,&u,scale);
1215 expect_vec3(expectedvec,gotvec);
1216 /* Tests the case NULL */
1217 funcpointer = D3DXVec3Scale(&gotvec,NULL,scale);
1218 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1219 funcpointer = D3DXVec3Scale(NULL,NULL,scale);
1220 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1222 /*_______________D3DXVec3Subtract_______________________*/
1223 expectedvec.x = 7.0f; expectedvec.y = 9.0f; expectedvec.z = 6.0f;
1224 D3DXVec3Subtract(&gotvec,&u,&v);
1225 expect_vec3(expectedvec,gotvec);
1226 /* Tests the case NULL */
1227 funcpointer = D3DXVec3Subtract(&gotvec,NULL,&v);
1228 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1229 funcpointer = D3DXVec3Subtract(NULL,NULL,NULL);
1230 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1232 /*_______________D3DXVec3Transform_______________________*/
1233 expectedtrans.x = 70.0f; expectedtrans.y = 88.0f; expectedtrans.z = 106.0f; expectedtrans.w = 124.0f;
1234 D3DXVec3Transform(&gottrans,&u,&mat);
1235 expect_vec4(expectedtrans,gottrans);
1237 /*_______________D3DXVec3TransformCoord_______________________*/
1238 expectedvec.x = 70.0f/124.0f; expectedvec.y = 88.0f/124.0f; expectedvec.z = 106.0f/124.0f;
1239 D3DXVec3TransformCoord(&gotvec,&u,&mat);
1240 expect_vec3(expectedvec,gotvec);
1241 /* Test the nul projected vector */
1242 nulproj.x = 1.0f; nulproj.y = -1.0f, nulproj.z = -1.0f;
1243 expectedvec.x = 0.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f;
1244 D3DXVec3TransformCoord(&gotvec,&nulproj,&mat);
1245 expect_vec3(expectedvec,gotvec);
1247 /*_______________D3DXVec3TransformNormal______________________*/
1248 expectedvec.x = 57.0f; expectedvec.y = 74.0f; expectedvec.z = 91.0f;
1249 D3DXVec3TransformNormal(&gotvec,&u,&mat);
1250 expect_vec3(expectedvec,gotvec);
1252 /*_______________D3DXVec3Unproject_________________________*/
1253 expectedvec.x = -2.913411f; expectedvec.y = 1.593215f; expectedvec.z = 0.380724f;
1254 D3DXMatrixPerspectiveFovLH(&projection,D3DX_PI/4.0f,20.0f/17.0f,1.0f,1000.0f);
1255 D3DXVec3Unproject(&gotvec,&u,&viewport,&projection,&view,&world);
1256 expect_vec3(expectedvec,gotvec);
1259 static void D3X8Vector4Test(void)
1261 D3DXVECTOR4 expectedvec, gotvec, nul, u, v, w, x;
1262 LPD3DXVECTOR4 funcpointer;
1263 D3DXVECTOR4 expectedtrans, gottrans;
1264 D3DXMATRIX mat;
1265 FLOAT coeff1, coeff2, expected, got, scale;
1267 nul.x = 0.0f; nul.y = 0.0f; nul.z = 0.0f; nul.w = 0.0f;
1268 u.x = 1.0f; u.y = 2.0f; u.z = 4.0f; u.w = 10.0;
1269 v.x = -3.0f; v.y = 4.0f; v.z = -5.0f; v.w = 7.0;
1270 w.x = 4.0f; w.y =6.0f; w.z = -2.0f; w.w = 1.0f;
1271 x.x = 6.0f; x.y = -7.0f; x.z =8.0f; x.w = -9.0f;
1273 U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f;
1274 U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f;
1275 U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f;
1276 U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f;
1278 coeff1 = 2.0f; coeff2 = 5.0;
1279 scale = -6.5f;
1281 /*_______________D3DXVec4Add__________________________*/
1282 expectedvec.x = -2.0f; expectedvec.y = 6.0f; expectedvec.z = -1.0f; expectedvec.w = 17.0f;
1283 D3DXVec4Add(&gotvec,&u,&v);
1284 expect_vec4(expectedvec,gotvec);
1285 /* Tests the case NULL */
1286 funcpointer = D3DXVec4Add(&gotvec,NULL,&v);
1287 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1288 funcpointer = D3DXVec4Add(NULL,NULL,NULL);
1289 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1291 /*_______________D3DXVec4BaryCentric____________________*/
1292 expectedvec.x = 8.0f; expectedvec.y = 26.0; expectedvec.z = -44.0f; expectedvec.w = -41.0f;
1293 D3DXVec4BaryCentric(&gotvec,&u,&v,&w,coeff1,coeff2);
1294 expect_vec4(expectedvec,gotvec);
1296 /*_______________D3DXVec4CatmullRom____________________*/
1297 expectedvec.x = 2754.625f; expectedvec.y = 2367.5625f; expectedvec.z = 1060.1875f; expectedvec.w = 131.3125f;
1298 D3DXVec4CatmullRom(&gotvec,&u,&v,&w,&x,scale);
1299 expect_vec4(expectedvec,gotvec);
1301 /*_______________D3DXVec4Cross_________________________*/
1302 expectedvec.x = 390.0f; expectedvec.y = -393.0f; expectedvec.z = -316.0f; expectedvec.w = 166.0f;
1303 D3DXVec4Cross(&gotvec,&u,&v,&w);
1304 expect_vec4(expectedvec,gotvec);
1306 /*_______________D3DXVec4Dot__________________________*/
1307 expected = 55.0f;
1308 got = D3DXVec4Dot(&u,&v);
1309 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1310 /* Tests the case NULL */
1311 expected=0.0f;
1312 got = D3DXVec4Dot(NULL,&v);
1313 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1314 expected=0.0f;
1315 got = D3DXVec4Dot(NULL,NULL);
1316 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1318 /*_______________D3DXVec4Hermite_________________________*/
1319 expectedvec.x = 1224.625f; expectedvec.y = 3461.625f; expectedvec.z = -4758.875f; expectedvec.w = -5781.5f;
1320 D3DXVec4Hermite(&gotvec,&u,&v,&w,&x,scale);
1321 expect_vec4(expectedvec,gotvec);
1323 /*_______________D3DXVec4Length__________________________*/
1324 expected = 11.0f;
1325 got = D3DXVec4Length(&u);
1326 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1327 /* Tests the case NULL */
1328 expected=0.0f;
1329 got = D3DXVec4Length(NULL);
1330 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1332 /*_______________D3DXVec4LengthSq________________________*/
1333 expected = 121.0f;
1334 got = D3DXVec4LengthSq(&u);
1335 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1336 /* Tests the case NULL */
1337 expected=0.0f;
1338 got = D3DXVec4LengthSq(NULL);
1339 ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1341 /*_______________D3DXVec4Lerp__________________________*/
1342 expectedvec.x = 27.0f; expectedvec.y = -11.0f; expectedvec.z = 62.5; expectedvec.w = 29.5;
1343 D3DXVec4Lerp(&gotvec,&u,&v,scale);
1344 expect_vec4(expectedvec,gotvec);
1345 /* Tests the case NULL */
1346 funcpointer = D3DXVec4Lerp(&gotvec,NULL,&v,scale);
1347 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1348 funcpointer = D3DXVec4Lerp(NULL,NULL,NULL,scale);
1349 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1351 /*_______________D3DXVec4Maximize__________________________*/
1352 expectedvec.x = 1.0f; expectedvec.y = 4.0f; expectedvec.z = 4.0f; expectedvec.w = 10.0;
1353 D3DXVec4Maximize(&gotvec,&u,&v);
1354 expect_vec4(expectedvec,gotvec);
1355 /* Tests the case NULL */
1356 funcpointer = D3DXVec4Maximize(&gotvec,NULL,&v);
1357 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1358 funcpointer = D3DXVec4Maximize(NULL,NULL,NULL);
1359 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1361 /*_______________D3DXVec4Minimize__________________________*/
1362 expectedvec.x = -3.0f; expectedvec.y = 2.0f; expectedvec.z = -5.0f; expectedvec.w = 7.0;
1363 D3DXVec4Minimize(&gotvec,&u,&v);
1364 expect_vec4(expectedvec,gotvec);
1365 /* Tests the case NULL */
1366 funcpointer = D3DXVec4Minimize(&gotvec,NULL,&v);
1367 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1368 funcpointer = D3DXVec4Minimize(NULL,NULL,NULL);
1369 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1371 /*_______________D3DXVec4Normalize_________________________*/
1372 expectedvec.x = 1.0f/11.0f; expectedvec.y = 2.0f/11.0f; expectedvec.z = 4.0f/11.0f; expectedvec.w = 10.0f/11.0f;
1373 D3DXVec4Normalize(&gotvec,&u);
1374 expect_vec4(expectedvec,gotvec);
1375 /* Test the nul vector */
1376 expectedvec.x = 0.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f; expectedvec.w = 0.0f;
1377 D3DXVec4Normalize(&gotvec,&nul);
1378 expect_vec4(expectedvec,gotvec);
1380 /*_______________D3DXVec4Scale____________________________*/
1381 expectedvec.x = -6.5f; expectedvec.y = -13.0f; expectedvec.z = -26.0f; expectedvec.w = -65.0f;
1382 D3DXVec4Scale(&gotvec,&u,scale);
1383 expect_vec4(expectedvec,gotvec);
1384 /* Tests the case NULL */
1385 funcpointer = D3DXVec4Scale(&gotvec,NULL,scale);
1386 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1387 funcpointer = D3DXVec4Scale(NULL,NULL,scale);
1388 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1390 /*_______________D3DXVec4Subtract__________________________*/
1391 expectedvec.x = 4.0f; expectedvec.y = -2.0f; expectedvec.z = 9.0f; expectedvec.w = 3.0f;
1392 D3DXVec4Subtract(&gotvec,&u,&v);
1393 expect_vec4(expectedvec,gotvec);
1394 /* Tests the case NULL */
1395 funcpointer = D3DXVec4Subtract(&gotvec,NULL,&v);
1396 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1397 funcpointer = D3DXVec4Subtract(NULL,NULL,NULL);
1398 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1400 /*_______________D3DXVec4Transform_______________________*/
1401 expectedtrans.x = 177.0f; expectedtrans.y = 194.0f; expectedtrans.z = 211.0f; expectedtrans.w = 228.0f;
1402 D3DXVec4Transform(&gottrans,&u,&mat);
1403 expect_vec4(expectedtrans,gottrans);
1406 static void test_matrix_stack(void)
1408 ID3DXMatrixStack *stack;
1409 ULONG refcount;
1410 HRESULT hr;
1412 const D3DXMATRIX mat1 = {{{
1413 1.0f, 2.0f, 3.0f, 4.0f,
1414 5.0f, 6.0f, 7.0f, 8.0f,
1415 9.0f, 10.0f, 11.0f, 12.0f,
1416 13.0f, 14.0f, 15.0f, 16.0f
1417 }}};
1419 const D3DXMATRIX mat2 = {{{
1420 17.0f, 18.0f, 19.0f, 20.0f,
1421 21.0f, 22.0f, 23.0f, 24.0f,
1422 25.0f, 26.0f, 27.0f, 28.0f,
1423 29.0f, 30.0f, 31.0f, 32.0f
1424 }}};
1426 hr = D3DXCreateMatrixStack(0, &stack);
1427 ok(SUCCEEDED(hr), "Failed to create a matrix stack, hr %#x\n", hr);
1428 if (FAILED(hr)) return;
1430 ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)),
1431 "The top of an empty matrix stack should be an identity matrix\n");
1433 hr = ID3DXMatrixStack_Pop(stack);
1434 ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
1436 hr = ID3DXMatrixStack_Push(stack);
1437 ok(SUCCEEDED(hr), "Push failed, hr %#x\n", hr);
1438 ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n");
1440 hr = ID3DXMatrixStack_Push(stack);
1441 ok(SUCCEEDED(hr), "Push failed, hr %#x\n", hr);
1443 hr = ID3DXMatrixStack_LoadMatrix(stack, NULL);
1444 ok(hr == D3DERR_INVALIDCALL, "LoadMatrix returned %#x, expected D3DERR_INVALIDCALL\n", hr);
1446 hr = ID3DXMatrixStack_LoadMatrix(stack, &mat1);
1447 ok(SUCCEEDED(hr), "LoadMatrix failed, hr %#x\n", hr);
1448 expect_mat(&mat1, ID3DXMatrixStack_GetTop(stack));
1450 hr = ID3DXMatrixStack_Push(stack);
1451 ok(SUCCEEDED(hr), "Push failed, hr %#x\n", hr);
1452 expect_mat(&mat1, ID3DXMatrixStack_GetTop(stack));
1454 hr = ID3DXMatrixStack_LoadMatrix(stack, &mat2);
1455 ok(SUCCEEDED(hr), "LoadMatrix failed, hr %#x\n", hr);
1456 expect_mat(&mat2, ID3DXMatrixStack_GetTop(stack));
1458 hr = ID3DXMatrixStack_Push(stack);
1459 ok(SUCCEEDED(hr), "Push failed, hr %#x\n", hr);
1460 expect_mat(&mat2, ID3DXMatrixStack_GetTop(stack));
1462 hr = ID3DXMatrixStack_LoadIdentity(stack);
1463 ok(SUCCEEDED(hr), "LoadIdentity failed, hr %#x\n", hr);
1464 ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n");
1466 hr = ID3DXMatrixStack_Pop(stack);
1467 ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
1468 expect_mat(&mat2, ID3DXMatrixStack_GetTop(stack));
1470 hr = ID3DXMatrixStack_Pop(stack);
1471 ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
1472 expect_mat(&mat1, ID3DXMatrixStack_GetTop(stack));
1474 hr = ID3DXMatrixStack_Pop(stack);
1475 ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
1476 ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n");
1478 hr = ID3DXMatrixStack_Pop(stack);
1479 ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
1480 ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n");
1482 refcount = ID3DXMatrixStack_Release(stack);
1483 ok(!refcount, "Matrix stack has %u references left.\n", refcount);
1486 START_TEST(math)
1488 D3DXColorTest();
1489 D3DXMatrixTest();
1490 D3DXPlaneTest();
1491 D3X8QuaternionTest();
1492 D3X8Vector2Test();
1493 D3X8Vector3Test();
1494 D3X8Vector4Test();
1495 test_matrix_stack();