2 * IDirect3DTexture8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
29 #include "wine/debug.h"
31 #include "d3d8_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
35 /* IDirect3DTexture8 IUnknown parts follow: */
36 HRESULT WINAPI
IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface
, REFIID riid
, LPVOID
*ppobj
)
38 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
39 TRACE("(%p) : QueryInterface for %s\n", This
, debugstr_guid(riid
));
40 if (IsEqualGUID(riid
, &IID_IUnknown
)
41 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
42 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
43 || IsEqualGUID(riid
, &IID_IDirect3DTexture8
)) {
44 IDirect3DTexture8Impl_AddRef(iface
);
49 WARN("(%p)->(%s,%p) not found\n", This
, debugstr_guid(riid
), ppobj
);
53 ULONG WINAPI
IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface
) {
54 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
55 ULONG ref
= InterlockedIncrement(&This
->ref
);
57 TRACE("(%p) : AddRef from %ld\n", This
, ref
- 1);
62 ULONG WINAPI
IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface
) {
63 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
64 ULONG ref
= InterlockedDecrement(&This
->ref
);
67 TRACE("(%p) : ReleaseRef to %ld\n", This
, ref
);
70 for (i
= 0; i
< This
->levels
; i
++) {
71 if (This
->surfaces
[i
] != NULL
) {
72 TRACE("(%p) : Releasing surface %p\n", This
, This
->surfaces
[i
]);
73 IDirect3DSurface8Impl_Release((LPDIRECT3DSURFACE8
) This
->surfaces
[i
]);
76 HeapFree(GetProcessHeap(), 0, This
);
81 /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
82 HRESULT WINAPI
IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface
, IDirect3DDevice8
** ppDevice
) {
83 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
84 TRACE("(%p) : returning %p\n", This
, This
->Device
);
85 *ppDevice
= (LPDIRECT3DDEVICE8
) This
->Device
;
87 * Note Calling this method will increase the internal reference count
88 * on the IDirect3DDevice8 interface.
90 IDirect3DDevice8Impl_AddRef(*ppDevice
);
93 HRESULT WINAPI
IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
94 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
95 FIXME("(%p) : stub\n", This
); return D3D_OK
;
97 HRESULT WINAPI
IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
98 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
99 FIXME("(%p) : stub\n", This
); return D3D_OK
;
101 HRESULT WINAPI
IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
) {
102 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
103 FIXME("(%p) : stub\n", This
); return D3D_OK
;
105 DWORD WINAPI
IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface
, DWORD PriorityNew
) {
106 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
107 FIXME("(%p) : stub\n", This
);
110 DWORD WINAPI
IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface
) {
111 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
112 FIXME("(%p) : stub\n", This
);
115 void WINAPI
IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface
) {
117 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
118 TRACE("(%p) : About to load texture\n", This
);
122 for (i
= 0; i
< This
->levels
; i
++) {
123 if (i
== 0 && This
->surfaces
[i
]->textureName
!= 0 && This
->Dirty
== FALSE
) {
124 glBindTexture(GL_TEXTURE_2D
, This
->surfaces
[i
]->textureName
);
125 checkGLcall("glBindTexture");
126 TRACE("Texture %p (level %d) given name %d\n", This
->surfaces
[i
], i
, This
->surfaces
[i
]->textureName
);
127 /* No need to walk through all mip-map levels, since already all assigned */
132 if (This
->surfaces
[i
]->textureName
== 0) {
133 glGenTextures(1, &This
->surfaces
[i
]->textureName
);
134 checkGLcall("glGenTextures");
135 TRACE("Texture %p (level %d) given name %d\n", This
->surfaces
[i
], i
, This
->surfaces
[i
]->textureName
);
138 glBindTexture(GL_TEXTURE_2D
, This
->surfaces
[i
]->textureName
);
139 checkGLcall("glBindTexture");
141 IDirect3DSurface8Impl_LoadTexture((LPDIRECT3DSURFACE8
) This
->surfaces
[i
], GL_TEXTURE_2D
, i
);
145 /* No longer dirty */
148 /* Always need to reset the number of mipmap levels when rebinding as it is
149 a property of the active texture unit, and another texture may have set it
150 to a different value */
151 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This
->levels
- 1);
152 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, This
->levels
- 1);
153 checkGLcall("glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, This->levels)");
159 D3DRESOURCETYPE WINAPI
IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface
) {
160 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
161 TRACE("(%p) : is %d\n", This
, This
->ResourceType
);
162 return This
->ResourceType
;
165 /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
166 DWORD WINAPI
IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface
, DWORD LODNew
) {
167 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
168 FIXME("(%p) : stub\n", This
);
171 DWORD WINAPI
IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface
) {
172 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
173 FIXME("(%p) : stub\n", This
);
176 DWORD WINAPI
IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface
) {
177 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
178 TRACE("(%p) : returning %d\n", This
, This
->levels
);
182 /* IDirect3DTexture8 */
183 HRESULT WINAPI
IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
) {
184 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
186 if (Level
< This
->levels
) {
187 TRACE("(%p) Level (%d)\n", This
, Level
);
188 return IDirect3DSurface8Impl_GetDesc((LPDIRECT3DSURFACE8
) This
->surfaces
[Level
], pDesc
);
190 FIXME("Levels seems too high?!!\n");
191 return D3DERR_INVALIDCALL
;
193 HRESULT WINAPI
IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface
, UINT Level
, IDirect3DSurface8
** ppSurfaceLevel
) {
194 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
195 *ppSurfaceLevel
= (LPDIRECT3DSURFACE8
)This
->surfaces
[Level
];
196 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8
) This
->surfaces
[Level
]);
197 TRACE("(%p) : returning %p for level %d\n", This
, *ppSurfaceLevel
, Level
);
200 HRESULT WINAPI
IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
,D3DLOCKED_RECT
* pLockedRect
,CONST RECT
* pRect
,DWORD Flags
) {
202 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
203 TRACE("(%p) Level (%d)\n", This
, Level
);
204 if (Level
< This
->levels
) {
206 * Not dirtified while Surfaces don't notify dirtification
207 * This->Dirty = TRUE;
209 hr
= IDirect3DSurface8Impl_LockRect((LPDIRECT3DSURFACE8
) This
->surfaces
[Level
], pLockedRect
, pRect
, Flags
);
210 TRACE("(%p) Level (%d) success(%lu)\n", This
, Level
, hr
);
212 FIXME("Levels seems too high?!!\n");
213 return D3DERR_INVALIDCALL
;
217 HRESULT WINAPI
IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
) {
219 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
220 TRACE("(%p) Level (%d)\n", This
, Level
);
221 if (Level
< This
->levels
) {
222 hr
= IDirect3DSurface8Impl_UnlockRect((LPDIRECT3DSURFACE8
) This
->surfaces
[Level
]);
223 TRACE("(%p) Level (%d) success(%lu)\n", This
, Level
, hr
);
225 FIXME("Levels seems too high?!!\n");
226 return D3DERR_INVALIDCALL
;
230 HRESULT WINAPI
IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface
, CONST RECT
* pDirtyRect
) {
231 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
233 TRACE("(%p) : dirtyfication of surface Level (0)\n", This
);
234 return IDirect3DSurface8Impl_AddDirtyRect((LPDIRECT3DSURFACE8
) This
->surfaces
[0], pDirtyRect
);
238 const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl
=
240 IDirect3DTexture8Impl_QueryInterface
,
241 IDirect3DTexture8Impl_AddRef
,
242 IDirect3DTexture8Impl_Release
,
243 IDirect3DTexture8Impl_GetDevice
,
244 IDirect3DTexture8Impl_SetPrivateData
,
245 IDirect3DTexture8Impl_GetPrivateData
,
246 IDirect3DTexture8Impl_FreePrivateData
,
247 IDirect3DTexture8Impl_SetPriority
,
248 IDirect3DTexture8Impl_GetPriority
,
249 IDirect3DTexture8Impl_PreLoad
,
250 IDirect3DTexture8Impl_GetType
,
251 IDirect3DTexture8Impl_SetLOD
,
252 IDirect3DTexture8Impl_GetLOD
,
253 IDirect3DTexture8Impl_GetLevelCount
,
254 IDirect3DTexture8Impl_GetLevelDesc
,
255 IDirect3DTexture8Impl_GetSurfaceLevel
,
256 IDirect3DTexture8Impl_LockRect
,
257 IDirect3DTexture8Impl_UnlockRect
,
258 IDirect3DTexture8Impl_AddDirtyRect