winegstreamer: Flip YUV data before converting to RGB
[wine/multimedia.git] / dlls / d3dx9_36 / d3dx9_36_main.c
blobe9c700444ef0fbb45c662c545419e04c546f04db
1 /*
2 * Direct3D X 9 main file
4 * Copyright (C) 2007 David Adam
5 * Copyright (C) 2008 Tony Wasserka
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wine/port.h"
25 #include "initguid.h"
27 #include <stdarg.h>
29 #include "windef.h"
30 #include "winbase.h"
31 #include "wingdi.h"
32 #include "winuser.h"
34 #include "d3dx9.h"
36 /***********************************************************************
37 * DllMain.
39 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
41 switch(reason)
43 case DLL_WINE_PREATTACH:
44 return FALSE; /* prefer native version */
45 case DLL_PROCESS_ATTACH:
46 DisableThreadLibraryCalls(inst);
47 break;
48 case DLL_PROCESS_DETACH:
49 break;
51 return TRUE;
54 /***********************************************************************
55 * D3DXCheckVersion
56 * Checks whether we are compiling against the correct d3d and d3dx library.
58 BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
60 if(d3dsdkvers==D3D_SDK_VERSION && d3dxsdkvers==36)
61 return TRUE;
62 else
63 return FALSE;
66 /***********************************************************************
67 * D3DXDebugMute
68 * Returns always FALSE for us.
70 BOOL WINAPI D3DXDebugMute(BOOL mute)
72 return FALSE;
75 /***********************************************************************
76 * D3DXGetDriverLevel.
77 * Returns always 900 (DX 9) for us
79 UINT WINAPI D3DXGetDriverLevel(LPDIRECT3DDEVICE9 device)
81 return 900;