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[wine/multimedia.git] / dlls / wined3d / shader_sm4.c
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1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include "wine/port.h"
22 #include "wined3d_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
26 #define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
27 #define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
29 #define WINED3D_SM4_OPCODE_MASK 0xff
31 #define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
32 #define WINED3D_SM4_REGISTER_ORDER_MASK (0x3 << WINED3D_SM4_REGISTER_ORDER_SHIFT)
34 #define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
35 #define WINED3D_SM4_REGISTER_TYPE_MASK (0xf << WINED3D_SM4_REGISTER_TYPE_SHIFT)
37 #define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
38 #define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3 << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
40 #define WINED3D_SM4_WRITEMASK_SHIFT 4
41 #define WINED3D_SM4_WRITEMASK_MASK (0xf << WINED3D_SM4_WRITEMASK_SHIFT)
43 #define WINED3D_SM4_SWIZZLE_SHIFT 4
44 #define WINED3D_SM4_SWIZZLE_MASK (0xff << WINED3D_SM4_SWIZZLE_SHIFT)
46 #define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
47 #define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
49 enum wined3d_sm4_opcode
51 WINED3D_SM4_OP_ADD = 0x00,
52 WINED3D_SM4_OP_BREAK = 0x02,
53 WINED3D_SM4_OP_BREAKC = 0x03,
54 WINED3D_SM4_OP_CUT = 0x09,
55 WINED3D_SM4_OP_DP3 = 0x10,
56 WINED3D_SM4_OP_DP4 = 0x11,
57 WINED3D_SM4_OP_EMIT = 0x13,
58 WINED3D_SM4_OP_ENDIF = 0x15,
59 WINED3D_SM4_OP_ENDLOOP = 0x16,
60 WINED3D_SM4_OP_EXP = 0x19,
61 WINED3D_SM4_OP_IADD = 0x1e,
62 WINED3D_SM4_OP_IF = 0x1f,
63 WINED3D_SM4_OP_IGE = 0x21,
64 WINED3D_SM4_OP_LOG = 0x2f,
65 WINED3D_SM4_OP_LT = 0x31,
66 WINED3D_SM4_OP_MIN = 0x33,
67 WINED3D_SM4_OP_MAX = 0x34,
68 WINED3D_SM4_OP_MOV = 0x36,
69 WINED3D_SM4_OP_MUL = 0x38,
70 WINED3D_SM4_OP_RET = 0x3e,
71 WINED3D_SM4_OP_RSQ = 0x44,
72 WINED3D_SM4_OP_SINCOS = 0x4d,
75 enum wined3d_sm4_register_type
77 WINED3D_SM4_RT_TEMP = 0x0,
78 WINED3D_SM4_RT_INPUT = 0x1,
79 WINED3D_SM4_RT_OUTPUT = 0x2,
80 WINED3D_SM4_RT_IMMCONST = 0x4,
81 WINED3D_SM4_RT_CONSTBUFFER = 0x8,
84 enum wined3d_sm4_immconst_type
86 WINED3D_SM4_IMMCONST_FLOAT = 0x1,
87 WINED3D_SM4_IMMCONST_FLOAT4 = 0x2,
90 struct wined3d_sm4_data
92 struct wined3d_shader_version shader_version;
93 const DWORD *end;
94 const struct wined3d_shader_signature *output_signature;
97 struct wined3d_sm4_opcode_info
99 enum wined3d_sm4_opcode opcode;
100 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
101 UINT dst_count;
102 UINT src_count;
105 struct sysval_map
107 enum wined3d_sysval_semantic sysval;
108 WINED3DSHADER_PARAM_REGISTER_TYPE register_type;
109 UINT register_idx;
112 static const struct wined3d_sm4_opcode_info opcode_table[] =
114 {WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, 1, 2},
115 {WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, 0, 0},
116 {WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, 0, 1},
117 {WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, 0, 0},
118 {WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, 1, 2},
119 {WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2},
120 {WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, 0, 0},
121 {WINED3D_SM4_OP_ENDIF, WINED3DSIH_ENDIF, 0, 0},
122 {WINED3D_SM4_OP_ENDLOOP,WINED3DSIH_ENDLOOP, 0, 0},
123 {WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, 1, 1},
124 {WINED3D_SM4_OP_IADD, WINED3DSIH_IADD, 1, 2},
125 {WINED3D_SM4_OP_IF, WINED3DSIH_IF, 0, 1},
126 {WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, 1, 2},
127 {WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, 1, 1},
128 {WINED3D_SM4_OP_LT, WINED3DSIH_LT, 1, 2},
129 {WINED3D_SM4_OP_MIN, WINED3DSIH_MIN, 1, 2},
130 {WINED3D_SM4_OP_MAX, WINED3DSIH_MAX, 1, 2},
131 {WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, 1, 1},
132 {WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, 1, 2},
133 {WINED3D_SM4_OP_RET, WINED3DSIH_RET, 0, 0},
134 {WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, 1, 1},
135 {WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, 1, 2},
138 static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table[] =
140 /* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
141 /* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
142 /* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
143 /* UNKNOWN */ 0,
144 /* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
145 /* UNKNOWN */ 0,
146 /* UNKNOWN */ 0,
147 /* UNKNOWN */ 0,
148 /* WINED3D_SM4_RT_CONSTBUFFER */ WINED3DSPR_CONSTBUFFER,
151 static const struct sysval_map sysval_map[] =
153 {WINED3D_SV_DEPTH, WINED3DSPR_DEPTHOUT, 0},
154 {WINED3D_SV_TARGET0, WINED3DSPR_COLOROUT, 0},
155 {WINED3D_SV_TARGET1, WINED3DSPR_COLOROUT, 1},
156 {WINED3D_SV_TARGET2, WINED3DSPR_COLOROUT, 2},
157 {WINED3D_SV_TARGET3, WINED3DSPR_COLOROUT, 3},
158 {WINED3D_SV_TARGET4, WINED3DSPR_COLOROUT, 4},
159 {WINED3D_SV_TARGET5, WINED3DSPR_COLOROUT, 5},
160 {WINED3D_SV_TARGET6, WINED3DSPR_COLOROUT, 6},
161 {WINED3D_SV_TARGET7, WINED3DSPR_COLOROUT, 7},
164 static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
166 unsigned int i;
168 for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
170 if (opcode == opcode_table[i].opcode) return &opcode_table[i];
173 return NULL;
176 static void map_sysval(enum wined3d_sysval_semantic sysval, struct wined3d_shader_register *reg)
178 unsigned int i;
180 for (i = 0; i < sizeof(sysval_map) / sizeof(*sysval_map); ++i)
182 if (sysval == sysval_map[i].sysval)
184 reg->type = sysval_map[i].register_type;
185 reg->idx = sysval_map[i].register_idx;
190 static void map_register(struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
192 switch (priv->shader_version.type)
194 case WINED3D_SHADER_TYPE_PIXEL:
195 if (reg->type == WINED3DSPR_OUTPUT)
197 unsigned int i;
198 const struct wined3d_shader_signature *s = priv->output_signature;
200 if (!s)
202 ERR("Shader has no output signature, unable to map register.\n");
203 break;
206 for (i = 0; i < s->element_count; ++i)
208 if (s->elements[i].register_idx == reg->idx)
210 map_sysval(s->elements[i].sysval_semantic, reg);
211 break;
215 break;
217 default:
218 break;
222 static void *shader_sm4_init(const DWORD *byte_code, const struct wined3d_shader_signature *output_signature)
224 struct wined3d_sm4_data *priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv));
225 if (!priv)
227 ERR("Failed to allocate private data\n");
228 return NULL;
231 priv->output_signature = output_signature;
233 return priv;
236 static void shader_sm4_free(void *data)
238 HeapFree(GetProcessHeap(), 0, data);
241 static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
243 struct wined3d_sm4_data *priv = data;
244 DWORD version_token;
246 priv->end = *ptr;
248 version_token = *(*ptr)++;
249 TRACE("version: 0x%08x\n", version_token);
251 TRACE("token count: %u\n", **ptr);
252 priv->end += *(*ptr)++;
254 switch (version_token >> 16)
256 case WINED3D_SM4_PS:
257 priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
258 break;
260 case WINED3D_SM4_VS:
261 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
262 break;
264 case WINED3D_SM4_GS:
265 priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
266 break;
268 default:
269 FIXME("Unrecognized shader type %#x\n", version_token >> 16);
271 priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
272 priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
274 *shader_version = priv->shader_version;
277 static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
278 UINT *param_size)
280 const struct wined3d_sm4_opcode_info *opcode_info;
281 DWORD token = *(*ptr)++;
282 DWORD opcode = token & WINED3D_SM4_OPCODE_MASK;
284 *param_size = ((token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) - 1;
286 opcode_info = get_opcode_info(opcode);
287 if (!opcode_info)
289 FIXME("Unrecognized opcode %#x, token 0x%08x\n", opcode, token);
290 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
291 return;
294 ins->handler_idx = opcode_info->handler_idx;
295 ins->flags = 0;
296 ins->coissue = 0;
297 ins->predicate = 0;
298 ins->dst_count = opcode_info->dst_count;
299 ins->src_count = opcode_info->src_count;
302 static void shader_sm4_read_src_param(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
303 struct wined3d_shader_src_param *src_rel_addr)
305 struct wined3d_sm4_data *priv = data;
306 DWORD token = *(*ptr)++;
307 enum wined3d_sm4_register_type register_type;
308 DWORD order;
310 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
311 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
313 FIXME("Unhandled register type %#x\n", register_type);
314 src_param->reg.type = WINED3DSPR_TEMP;
316 else
318 src_param->reg.type = register_type_table[register_type];
321 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
323 if (order < 1) src_param->reg.idx = ~0U;
324 else src_param->reg.idx = *(*ptr)++;
326 if (order < 2) src_param->reg.array_idx = ~0U;
327 else src_param->reg.array_idx = *(*ptr)++;
329 if (order > 2) FIXME("Unhandled order %u.\n", order);
331 if (register_type == WINED3D_SM4_RT_IMMCONST)
333 enum wined3d_sm4_immconst_type immconst_type =
334 (token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
335 src_param->swizzle = WINED3DSP_NOSWIZZLE;
337 switch(immconst_type)
339 case WINED3D_SM4_IMMCONST_FLOAT:
340 src_param->reg.immconst_type = WINED3D_IMMCONST_FLOAT;
341 memcpy(src_param->reg.immconst_data, *ptr, 1 * sizeof(DWORD));
342 *ptr += 1;
343 break;
345 case WINED3D_SM4_IMMCONST_FLOAT4:
346 src_param->reg.immconst_type = WINED3D_IMMCONST_FLOAT4;
347 memcpy(src_param->reg.immconst_data, *ptr, 4 * sizeof(DWORD));
348 *ptr += 4;
349 break;
351 default:
352 FIXME("Unhandled immediate constant type %#x\n", immconst_type);
353 break;
356 else
358 src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
361 src_param->modifiers = 0;
362 src_param->reg.rel_addr = NULL;
364 map_register(priv, &src_param->reg);
367 static void shader_sm4_read_dst_param(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
368 struct wined3d_shader_src_param *dst_rel_addr)
370 struct wined3d_sm4_data *priv = data;
371 DWORD token = *(*ptr)++;
372 enum wined3d_sm4_register_type register_type;
373 DWORD order;
375 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
376 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
378 FIXME("Unhandled register type %#x\n", register_type);
379 dst_param->reg.type = WINED3DSPR_TEMP;
381 else
383 dst_param->reg.type = register_type_table[register_type];
386 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
388 if (order < 1) dst_param->reg.idx = ~0U;
389 else dst_param->reg.idx = *(*ptr)++;
391 if (order < 2) dst_param->reg.array_idx = ~0U;
392 else dst_param->reg.array_idx = *(*ptr)++;
394 if (order > 2) FIXME("Unhandled order %u.\n", order);
396 dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
397 dst_param->modifiers = 0;
398 dst_param->shift = 0;
399 dst_param->reg.rel_addr = NULL;
401 map_register(priv, &dst_param->reg);
404 static void shader_sm4_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic)
406 FIXME("ptr %p, semantic %p stub!\n", ptr, semantic);
409 static void shader_sm4_read_comment(const DWORD **ptr, const char **comment)
411 FIXME("ptr %p, comment %p stub!\n", ptr, comment);
412 *comment = NULL;
415 static BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
417 struct wined3d_sm4_data *priv = data;
418 return *ptr == priv->end;
421 const struct wined3d_shader_frontend sm4_shader_frontend =
423 shader_sm4_init,
424 shader_sm4_free,
425 shader_sm4_read_header,
426 shader_sm4_read_opcode,
427 shader_sm4_read_src_param,
428 shader_sm4_read_dst_param,
429 shader_sm4_read_semantic,
430 shader_sm4_read_comment,
431 shader_sm4_is_end,