2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d9_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
26 static inline struct d3d9_texture
*impl_from_IDirect3DTexture9(IDirect3DTexture9
*iface
)
28 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
31 static inline struct d3d9_texture
*impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9
*iface
)
33 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
36 static inline struct d3d9_texture
*impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9
*iface
)
38 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
41 static HRESULT WINAPI
d3d9_texture_2d_QueryInterface(IDirect3DTexture9
*iface
, REFIID riid
, void **out
)
43 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
45 if (IsEqualGUID(riid
, &IID_IDirect3DTexture9
)
46 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
47 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
48 || IsEqualGUID(riid
, &IID_IUnknown
))
50 IDirect3DTexture9_AddRef(iface
);
55 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
61 static ULONG WINAPI
d3d9_texture_2d_AddRef(IDirect3DTexture9
*iface
)
63 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
64 ULONG ref
= InterlockedIncrement(&texture
->refcount
);
66 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
70 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
72 wined3d_texture_incref(texture
->wined3d_texture
);
73 wined3d_mutex_unlock();
79 static ULONG WINAPI
d3d9_texture_2d_Release(IDirect3DTexture9
*iface
)
81 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
82 ULONG ref
= InterlockedDecrement(&texture
->refcount
);
84 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
88 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
91 wined3d_texture_decref(texture
->wined3d_texture
);
92 wined3d_mutex_unlock();
94 /* Release the device last, as it may cause the device to be destroyed. */
95 IDirect3DDevice9Ex_Release(parent_device
);
100 static HRESULT WINAPI
d3d9_texture_2d_GetDevice(IDirect3DTexture9
*iface
, IDirect3DDevice9
**device
)
102 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
104 TRACE("iface %p, device %p.\n", iface
, device
);
106 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
107 IDirect3DDevice9_AddRef(*device
);
109 TRACE("Returning device %p.\n", *device
);
114 static HRESULT WINAPI
d3d9_texture_2d_SetPrivateData(IDirect3DTexture9
*iface
,
115 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
117 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
118 struct wined3d_resource
*resource
;
121 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
122 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
124 wined3d_mutex_lock();
125 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
126 hr
= wined3d_resource_set_private_data(resource
, guid
, data
, data_size
, flags
);
127 wined3d_mutex_unlock();
132 static HRESULT WINAPI
d3d9_texture_2d_GetPrivateData(IDirect3DTexture9
*iface
,
133 REFGUID guid
, void *data
, DWORD
*data_size
)
135 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
136 struct wined3d_resource
*resource
;
139 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
140 iface
, debugstr_guid(guid
), data
, data_size
);
142 wined3d_mutex_lock();
143 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
144 hr
= wined3d_resource_get_private_data(resource
, guid
, data
, data_size
);
145 wined3d_mutex_unlock();
150 static HRESULT WINAPI
d3d9_texture_2d_FreePrivateData(IDirect3DTexture9
*iface
, REFGUID guid
)
152 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
153 struct wined3d_resource
*resource
;
156 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
158 wined3d_mutex_lock();
159 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
160 hr
= wined3d_resource_free_private_data(resource
, guid
);
161 wined3d_mutex_unlock();
166 static DWORD WINAPI
d3d9_texture_2d_SetPriority(IDirect3DTexture9
*iface
, DWORD priority
)
168 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
171 TRACE("iface %p, priority %u.\n", iface
, priority
);
173 wined3d_mutex_lock();
174 ret
= wined3d_texture_set_priority(texture
->wined3d_texture
, priority
);
175 wined3d_mutex_unlock();
180 static DWORD WINAPI
d3d9_texture_2d_GetPriority(IDirect3DTexture9
*iface
)
182 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
185 TRACE("iface %p.\n", iface
);
187 wined3d_mutex_lock();
188 ret
= wined3d_texture_get_priority(texture
->wined3d_texture
);
189 wined3d_mutex_unlock();
194 static void WINAPI
d3d9_texture_2d_PreLoad(IDirect3DTexture9
*iface
)
196 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
198 TRACE("iface %p.\n", iface
);
200 wined3d_mutex_lock();
201 wined3d_texture_preload(texture
->wined3d_texture
);
202 wined3d_mutex_unlock();
205 static D3DRESOURCETYPE WINAPI
d3d9_texture_2d_GetType(IDirect3DTexture9
*iface
)
207 TRACE("iface %p.\n", iface
);
209 return D3DRTYPE_TEXTURE
;
212 static DWORD WINAPI
d3d9_texture_2d_SetLOD(IDirect3DTexture9
*iface
, DWORD lod
)
214 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
217 TRACE("iface %p, lod %u.\n", iface
, lod
);
219 wined3d_mutex_lock();
220 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
221 wined3d_mutex_unlock();
226 static DWORD WINAPI
d3d9_texture_2d_GetLOD(IDirect3DTexture9
*iface
)
228 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
231 TRACE("iface %p.\n", iface
);
233 wined3d_mutex_lock();
234 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
235 wined3d_mutex_unlock();
240 static DWORD WINAPI
d3d9_texture_2d_GetLevelCount(IDirect3DTexture9
*iface
)
242 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
245 TRACE("iface %p.\n", iface
);
247 wined3d_mutex_lock();
248 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
249 wined3d_mutex_unlock();
254 static HRESULT WINAPI
d3d9_texture_2d_SetAutoGenFilterType(IDirect3DTexture9
*iface
, D3DTEXTUREFILTERTYPE filter_type
)
256 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
259 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
261 wined3d_mutex_lock();
262 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
263 (enum wined3d_texture_filter_type
)filter_type
);
264 wined3d_mutex_unlock();
269 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_2d_GetAutoGenFilterType(IDirect3DTexture9
*iface
)
271 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
272 D3DTEXTUREFILTERTYPE ret
;
274 TRACE("iface %p.\n", iface
);
276 wined3d_mutex_lock();
277 ret
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
278 wined3d_mutex_unlock();
283 static void WINAPI
d3d9_texture_2d_GenerateMipSubLevels(IDirect3DTexture9
*iface
)
285 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
287 TRACE("iface %p.\n", iface
);
289 wined3d_mutex_lock();
290 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
291 wined3d_mutex_unlock();
294 static HRESULT WINAPI
d3d9_texture_2d_GetLevelDesc(IDirect3DTexture9
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
296 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
297 struct wined3d_resource
*sub_resource
;
300 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
302 wined3d_mutex_lock();
303 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
304 hr
= D3DERR_INVALIDCALL
;
307 struct wined3d_resource_desc wined3d_desc
;
309 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
310 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
311 desc
->Type
= wined3d_desc
.resource_type
;
312 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
313 desc
->Pool
= wined3d_desc
.pool
;
314 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
315 desc
->MultiSampleQuality
= wined3d_desc
.multisample_quality
;
316 desc
->Width
= wined3d_desc
.width
;
317 desc
->Height
= wined3d_desc
.height
;
319 wined3d_mutex_unlock();
324 static HRESULT WINAPI
d3d9_texture_2d_GetSurfaceLevel(IDirect3DTexture9
*iface
,
325 UINT level
, IDirect3DSurface9
**surface
)
327 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
328 struct wined3d_resource
*sub_resource
;
329 IDirect3DSurface9Impl
*surface_impl
;
331 TRACE("iface %p, level %u, surface %p.\n", iface
, level
, surface
);
333 wined3d_mutex_lock();
334 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
336 wined3d_mutex_unlock();
337 return D3DERR_INVALIDCALL
;
340 surface_impl
= wined3d_resource_get_parent(sub_resource
);
341 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
342 IDirect3DSurface9_AddRef(*surface
);
343 wined3d_mutex_unlock();
348 static HRESULT WINAPI
d3d9_texture_2d_LockRect(IDirect3DTexture9
*iface
,
349 UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
, DWORD flags
)
351 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
352 struct wined3d_resource
*sub_resource
;
353 IDirect3DSurface9Impl
*surface_impl
;
356 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
357 iface
, level
, locked_rect
, rect
, flags
);
359 wined3d_mutex_lock();
360 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
361 hr
= D3DERR_INVALIDCALL
;
364 surface_impl
= wined3d_resource_get_parent(sub_resource
);
365 hr
= IDirect3DSurface9_LockRect(&surface_impl
->IDirect3DSurface9_iface
, locked_rect
, rect
, flags
);
367 wined3d_mutex_unlock();
372 static HRESULT WINAPI
d3d9_texture_2d_UnlockRect(IDirect3DTexture9
*iface
, UINT level
)
374 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
375 struct wined3d_resource
*sub_resource
;
376 IDirect3DSurface9Impl
*surface_impl
;
379 TRACE("iface %p, level %u.\n", iface
, level
);
381 wined3d_mutex_lock();
382 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
383 hr
= D3DERR_INVALIDCALL
;
386 surface_impl
= wined3d_resource_get_parent(sub_resource
);
387 hr
= IDirect3DSurface9_UnlockRect(&surface_impl
->IDirect3DSurface9_iface
);
389 wined3d_mutex_unlock();
394 static HRESULT WINAPI
d3d9_texture_2d_AddDirtyRect(IDirect3DTexture9
*iface
, const RECT
*dirty_rect
)
396 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
399 TRACE("iface %p, dirty_rect %s.\n",
400 iface
, wine_dbgstr_rect(dirty_rect
));
402 wined3d_mutex_lock();
404 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, NULL
);
407 struct wined3d_box dirty_region
;
409 dirty_region
.left
= dirty_rect
->left
;
410 dirty_region
.top
= dirty_rect
->top
;
411 dirty_region
.right
= dirty_rect
->right
;
412 dirty_region
.bottom
= dirty_rect
->bottom
;
413 dirty_region
.front
= 0;
414 dirty_region
.back
= 1;
415 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, &dirty_region
);
417 wined3d_mutex_unlock();
422 static const IDirect3DTexture9Vtbl d3d9_texture_2d_vtbl
=
425 d3d9_texture_2d_QueryInterface
,
426 d3d9_texture_2d_AddRef
,
427 d3d9_texture_2d_Release
,
428 /* IDirect3DResource9 */
429 d3d9_texture_2d_GetDevice
,
430 d3d9_texture_2d_SetPrivateData
,
431 d3d9_texture_2d_GetPrivateData
,
432 d3d9_texture_2d_FreePrivateData
,
433 d3d9_texture_2d_SetPriority
,
434 d3d9_texture_2d_GetPriority
,
435 d3d9_texture_2d_PreLoad
,
436 d3d9_texture_2d_GetType
,
437 /* IDirect3dBaseTexture9 */
438 d3d9_texture_2d_SetLOD
,
439 d3d9_texture_2d_GetLOD
,
440 d3d9_texture_2d_GetLevelCount
,
441 d3d9_texture_2d_SetAutoGenFilterType
,
442 d3d9_texture_2d_GetAutoGenFilterType
,
443 d3d9_texture_2d_GenerateMipSubLevels
,
444 /* IDirect3DTexture9 */
445 d3d9_texture_2d_GetLevelDesc
,
446 d3d9_texture_2d_GetSurfaceLevel
,
447 d3d9_texture_2d_LockRect
,
448 d3d9_texture_2d_UnlockRect
,
449 d3d9_texture_2d_AddDirtyRect
,
452 static HRESULT WINAPI
d3d9_texture_cube_QueryInterface(IDirect3DCubeTexture9
*iface
, REFIID riid
, void **out
)
454 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
456 if (IsEqualGUID(riid
, &IID_IDirect3DCubeTexture9
)
457 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
458 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
459 || IsEqualGUID(riid
, &IID_IUnknown
))
461 IDirect3DCubeTexture9_AddRef(iface
);
466 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
469 return E_NOINTERFACE
;
472 static ULONG WINAPI
d3d9_texture_cube_AddRef(IDirect3DCubeTexture9
*iface
)
474 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
475 ULONG ref
= InterlockedIncrement(&texture
->refcount
);
477 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
481 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
482 wined3d_mutex_lock();
483 wined3d_texture_incref(texture
->wined3d_texture
);
484 wined3d_mutex_unlock();
490 static ULONG WINAPI
d3d9_texture_cube_Release(IDirect3DCubeTexture9
*iface
)
492 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
493 ULONG ref
= InterlockedDecrement(&texture
->refcount
);
495 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
499 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
501 TRACE("Releasing child %p.\n", texture
->wined3d_texture
);
503 wined3d_mutex_lock();
504 wined3d_texture_decref(texture
->wined3d_texture
);
505 wined3d_mutex_unlock();
507 /* Release the device last, as it may cause the device to be destroyed. */
508 IDirect3DDevice9Ex_Release(parent_device
);
513 static HRESULT WINAPI
d3d9_texture_cube_GetDevice(IDirect3DCubeTexture9
*iface
, IDirect3DDevice9
**device
)
515 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
517 TRACE("iface %p, device %p.\n", iface
, device
);
519 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
520 IDirect3DDevice9_AddRef(*device
);
522 TRACE("Returning device %p.\n", *device
);
527 static HRESULT WINAPI
d3d9_texture_cube_SetPrivateData(IDirect3DCubeTexture9
*iface
,
528 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
530 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
531 struct wined3d_resource
*resource
;
534 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
535 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
537 wined3d_mutex_lock();
538 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
539 hr
= wined3d_resource_set_private_data(resource
, guid
, data
, data_size
, flags
);
540 wined3d_mutex_unlock();
545 static HRESULT WINAPI
d3d9_texture_cube_GetPrivateData(IDirect3DCubeTexture9
*iface
,
546 REFGUID guid
, void *data
, DWORD
*data_size
)
548 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
549 struct wined3d_resource
*resource
;
552 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
553 iface
, debugstr_guid(guid
), data
, data_size
);
555 wined3d_mutex_lock();
556 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
557 hr
= wined3d_resource_get_private_data(resource
, guid
, data
, data_size
);
558 wined3d_mutex_unlock();
563 static HRESULT WINAPI
d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9
*iface
, REFGUID guid
)
565 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
566 struct wined3d_resource
*resource
;
569 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
571 wined3d_mutex_lock();
572 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
573 hr
= wined3d_resource_free_private_data(resource
, guid
);
574 wined3d_mutex_unlock();
579 static DWORD WINAPI
d3d9_texture_cube_SetPriority(IDirect3DCubeTexture9
*iface
, DWORD priority
)
581 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
584 TRACE("iface %p, priority %u.\n", iface
, priority
);
586 wined3d_mutex_lock();
587 ret
= wined3d_texture_set_priority(texture
->wined3d_texture
, priority
);
588 wined3d_mutex_unlock();
593 static DWORD WINAPI
d3d9_texture_cube_GetPriority(IDirect3DCubeTexture9
*iface
)
595 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
598 TRACE("iface %p.\n", iface
);
600 wined3d_mutex_lock();
601 ret
= wined3d_texture_get_priority(texture
->wined3d_texture
);
602 wined3d_mutex_unlock();
607 static void WINAPI
d3d9_texture_cube_PreLoad(IDirect3DCubeTexture9
*iface
)
609 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
611 TRACE("iface %p.\n", iface
);
613 wined3d_mutex_lock();
614 wined3d_texture_preload(texture
->wined3d_texture
);
615 wined3d_mutex_unlock();
618 static D3DRESOURCETYPE WINAPI
d3d9_texture_cube_GetType(IDirect3DCubeTexture9
*iface
)
620 TRACE("iface %p.\n", iface
);
622 return D3DRTYPE_CUBETEXTURE
;
625 static DWORD WINAPI
d3d9_texture_cube_SetLOD(IDirect3DCubeTexture9
*iface
, DWORD lod
)
627 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
630 TRACE("iface %p, lod %u.\n", iface
, lod
);
632 wined3d_mutex_lock();
633 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
634 wined3d_mutex_unlock();
639 static DWORD WINAPI
d3d9_texture_cube_GetLOD(IDirect3DCubeTexture9
*iface
)
641 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
644 TRACE("iface %p.\n", iface
);
646 wined3d_mutex_lock();
647 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
648 wined3d_mutex_unlock();
653 static DWORD WINAPI
d3d9_texture_cube_GetLevelCount(IDirect3DCubeTexture9
*iface
)
655 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
658 TRACE("iface %p.\n", iface
);
660 wined3d_mutex_lock();
661 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
662 wined3d_mutex_unlock();
667 static HRESULT WINAPI
d3d9_texture_cube_SetAutoGenFilterType(IDirect3DCubeTexture9
*iface
,
668 D3DTEXTUREFILTERTYPE filter_type
)
670 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
673 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
675 wined3d_mutex_lock();
676 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
677 (enum wined3d_texture_filter_type
)filter_type
);
678 wined3d_mutex_unlock();
683 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_cube_GetAutoGenFilterType(IDirect3DCubeTexture9
*iface
)
685 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
686 D3DTEXTUREFILTERTYPE ret
;
688 TRACE("iface %p.\n", iface
);
690 wined3d_mutex_lock();
691 ret
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
692 wined3d_mutex_unlock();
697 static void WINAPI
d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9
*iface
)
699 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
701 TRACE("iface %p.\n", iface
);
703 wined3d_mutex_lock();
704 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
705 wined3d_mutex_unlock();
708 static HRESULT WINAPI
d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
710 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
711 struct wined3d_resource
*sub_resource
;
715 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
717 wined3d_mutex_lock();
718 level_count
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
719 if (level
>= level_count
)
721 wined3d_mutex_unlock();
722 return D3DERR_INVALIDCALL
;
725 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
726 hr
= D3DERR_INVALIDCALL
;
729 struct wined3d_resource_desc wined3d_desc
;
731 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
732 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
733 desc
->Type
= wined3d_desc
.resource_type
;
734 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
735 desc
->Pool
= wined3d_desc
.pool
;
736 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
737 desc
->MultiSampleQuality
= wined3d_desc
.multisample_quality
;
738 desc
->Width
= wined3d_desc
.width
;
739 desc
->Height
= wined3d_desc
.height
;
741 wined3d_mutex_unlock();
746 static HRESULT WINAPI
d3d9_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture9
*iface
,
747 D3DCUBEMAP_FACES face
, UINT level
, IDirect3DSurface9
**surface
)
749 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
750 struct wined3d_resource
*sub_resource
;
751 IDirect3DSurface9Impl
*surface_impl
;
752 UINT sub_resource_idx
;
754 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface
, face
, level
, surface
);
756 wined3d_mutex_lock();
757 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
758 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
760 wined3d_mutex_unlock();
761 return D3DERR_INVALIDCALL
;
764 surface_impl
= wined3d_resource_get_parent(sub_resource
);
765 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
766 IDirect3DSurface9_AddRef(*surface
);
767 wined3d_mutex_unlock();
772 static HRESULT WINAPI
d3d9_texture_cube_LockRect(IDirect3DCubeTexture9
*iface
,
773 D3DCUBEMAP_FACES face
, UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
,
776 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
777 struct wined3d_resource
*sub_resource
;
778 IDirect3DSurface9Impl
*surface_impl
;
779 UINT sub_resource_idx
;
782 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
783 iface
, face
, level
, locked_rect
, rect
, flags
);
785 wined3d_mutex_lock();
786 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
787 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
788 hr
= D3DERR_INVALIDCALL
;
791 surface_impl
= wined3d_resource_get_parent(sub_resource
);
792 hr
= IDirect3DSurface9_LockRect(&surface_impl
->IDirect3DSurface9_iface
, locked_rect
, rect
, flags
);
794 wined3d_mutex_unlock();
799 static HRESULT WINAPI
d3d9_texture_cube_UnlockRect(IDirect3DCubeTexture9
*iface
,
800 D3DCUBEMAP_FACES face
, UINT level
)
802 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
803 struct wined3d_resource
*sub_resource
;
804 IDirect3DSurface9Impl
*surface_impl
;
805 UINT sub_resource_idx
;
808 TRACE("iface %p, face %#x, level %u.\n", iface
, face
, level
);
810 wined3d_mutex_lock();
811 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
812 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
813 hr
= D3DERR_INVALIDCALL
;
816 surface_impl
= wined3d_resource_get_parent(sub_resource
);
817 hr
= IDirect3DSurface9_UnlockRect(&surface_impl
->IDirect3DSurface9_iface
);
819 wined3d_mutex_unlock();
824 static HRESULT WINAPI
d3d9_texture_cube_AddDirtyRect(IDirect3DCubeTexture9
*iface
,
825 D3DCUBEMAP_FACES face
, const RECT
*dirty_rect
)
827 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
830 TRACE("iface %p, face %#x, dirty_rect %s.\n",
831 iface
, face
, wine_dbgstr_rect(dirty_rect
));
833 wined3d_mutex_lock();
835 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, NULL
);
838 struct wined3d_box dirty_region
;
840 dirty_region
.left
= dirty_rect
->left
;
841 dirty_region
.top
= dirty_rect
->top
;
842 dirty_region
.right
= dirty_rect
->right
;
843 dirty_region
.bottom
= dirty_rect
->bottom
;
844 dirty_region
.front
= 0;
845 dirty_region
.back
= 1;
846 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, &dirty_region
);
848 wined3d_mutex_unlock();
853 static const IDirect3DCubeTexture9Vtbl d3d9_texture_cube_vtbl
=
856 d3d9_texture_cube_QueryInterface
,
857 d3d9_texture_cube_AddRef
,
858 d3d9_texture_cube_Release
,
859 /* IDirect3DResource9 */
860 d3d9_texture_cube_GetDevice
,
861 d3d9_texture_cube_SetPrivateData
,
862 d3d9_texture_cube_GetPrivateData
,
863 d3d9_texture_cube_FreePrivateData
,
864 d3d9_texture_cube_SetPriority
,
865 d3d9_texture_cube_GetPriority
,
866 d3d9_texture_cube_PreLoad
,
867 d3d9_texture_cube_GetType
,
868 /* IDirect3DBaseTexture9 */
869 d3d9_texture_cube_SetLOD
,
870 d3d9_texture_cube_GetLOD
,
871 d3d9_texture_cube_GetLevelCount
,
872 d3d9_texture_cube_SetAutoGenFilterType
,
873 d3d9_texture_cube_GetAutoGenFilterType
,
874 d3d9_texture_cube_GenerateMipSubLevels
,
875 /* IDirect3DCubeTexture9 */
876 d3d9_texture_cube_GetLevelDesc
,
877 d3d9_texture_cube_GetCubeMapSurface
,
878 d3d9_texture_cube_LockRect
,
879 d3d9_texture_cube_UnlockRect
,
880 d3d9_texture_cube_AddDirtyRect
,
883 static HRESULT WINAPI
d3d9_texture_3d_QueryInterface(IDirect3DVolumeTexture9
*iface
, REFIID riid
, void **out
)
885 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
887 if (IsEqualGUID(riid
, &IID_IDirect3DVolumeTexture9
)
888 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
889 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
890 || IsEqualGUID(riid
, &IID_IUnknown
))
892 IDirect3DVolumeTexture9_AddRef(iface
);
897 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
900 return E_NOINTERFACE
;
903 static ULONG WINAPI
d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9
*iface
)
905 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
906 ULONG ref
= InterlockedIncrement(&texture
->refcount
);
908 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
912 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
913 wined3d_mutex_lock();
914 wined3d_texture_incref(texture
->wined3d_texture
);
915 wined3d_mutex_unlock();
921 static ULONG WINAPI
d3d9_texture_3d_Release(IDirect3DVolumeTexture9
*iface
)
923 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
924 ULONG ref
= InterlockedDecrement(&texture
->refcount
);
926 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
930 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
932 wined3d_mutex_lock();
933 wined3d_texture_decref(texture
->wined3d_texture
);
934 wined3d_mutex_unlock();
936 /* Release the device last, as it may cause the device to be destroyed. */
937 IDirect3DDevice9Ex_Release(parent_device
);
942 static HRESULT WINAPI
d3d9_texture_3d_GetDevice(IDirect3DVolumeTexture9
*iface
, IDirect3DDevice9
**device
)
944 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
946 TRACE("iface %p, device %p.\n", iface
, device
);
948 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
949 IDirect3DDevice9_AddRef(*device
);
951 TRACE("Returning device %p.\n", *device
);
956 static HRESULT WINAPI
d3d9_texture_3d_SetPrivateData(IDirect3DVolumeTexture9
*iface
,
957 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
959 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
960 struct wined3d_resource
*resource
;
963 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
964 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
966 wined3d_mutex_lock();
967 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
968 hr
= wined3d_resource_set_private_data(resource
, guid
, data
, data_size
, flags
);
969 wined3d_mutex_unlock();
974 static HRESULT WINAPI
d3d9_texture_3d_GetPrivateData(IDirect3DVolumeTexture9
*iface
,
975 REFGUID guid
, void *data
, DWORD
*data_size
)
977 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
978 struct wined3d_resource
*resource
;
981 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
982 iface
, debugstr_guid(guid
), data
, data_size
);
984 wined3d_mutex_lock();
985 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
986 hr
= wined3d_resource_get_private_data(resource
, guid
, data
, data_size
);
987 wined3d_mutex_unlock();
992 static HRESULT WINAPI
d3d9_texture_3d_FreePrivateData(IDirect3DVolumeTexture9
*iface
, REFGUID guid
)
994 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
995 struct wined3d_resource
*resource
;
998 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1000 wined3d_mutex_lock();
1001 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
1002 hr
= wined3d_resource_free_private_data(resource
, guid
);
1003 wined3d_mutex_unlock();
1008 static DWORD WINAPI
d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9
*iface
, DWORD priority
)
1010 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1013 TRACE("iface %p, priority %u.\n", iface
, priority
);
1015 wined3d_mutex_lock();
1016 ret
= wined3d_texture_set_priority(texture
->wined3d_texture
, priority
);
1017 wined3d_mutex_unlock();
1022 static DWORD WINAPI
d3d9_texture_3d_GetPriority(IDirect3DVolumeTexture9
*iface
)
1024 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1027 TRACE("iface %p.\n", iface
);
1029 wined3d_mutex_lock();
1030 ret
= wined3d_texture_get_priority(texture
->wined3d_texture
);
1031 wined3d_mutex_unlock();
1036 static void WINAPI
d3d9_texture_3d_PreLoad(IDirect3DVolumeTexture9
*iface
)
1038 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1040 TRACE("iface %p.\n", iface
);
1042 wined3d_mutex_lock();
1043 wined3d_texture_preload(texture
->wined3d_texture
);
1044 wined3d_mutex_unlock();
1047 static D3DRESOURCETYPE WINAPI
d3d9_texture_3d_GetType(IDirect3DVolumeTexture9
*iface
)
1049 TRACE("iface %p.\n", iface
);
1051 return D3DRTYPE_VOLUMETEXTURE
;
1054 static DWORD WINAPI
d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9
*iface
, DWORD lod
)
1056 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1059 TRACE("iface %p, lod %u.\n", iface
, lod
);
1061 wined3d_mutex_lock();
1062 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
1063 wined3d_mutex_unlock();
1068 static DWORD WINAPI
d3d9_texture_3d_GetLOD(IDirect3DVolumeTexture9
*iface
)
1070 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1073 TRACE("iface %p.\n", iface
);
1075 wined3d_mutex_lock();
1076 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
1077 wined3d_mutex_unlock();
1082 static DWORD WINAPI
d3d9_texture_3d_GetLevelCount(IDirect3DVolumeTexture9
*iface
)
1084 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1087 TRACE("iface %p.\n", iface
);
1089 wined3d_mutex_lock();
1090 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
1091 wined3d_mutex_unlock();
1096 static HRESULT WINAPI
d3d9_texture_3d_SetAutoGenFilterType(IDirect3DVolumeTexture9
*iface
,
1097 D3DTEXTUREFILTERTYPE filter_type
)
1099 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1102 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
1104 wined3d_mutex_lock();
1105 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
1106 (enum wined3d_texture_filter_type
)filter_type
);
1107 wined3d_mutex_unlock();
1112 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_3d_GetAutoGenFilterType(IDirect3DVolumeTexture9
*iface
)
1114 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1115 D3DTEXTUREFILTERTYPE filter_type
;
1117 TRACE("iface %p.\n", iface
);
1119 wined3d_mutex_lock();
1120 filter_type
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
1121 wined3d_mutex_unlock();
1126 static void WINAPI
d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9
*iface
)
1128 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1130 TRACE("iface %p.\n", iface
);
1132 wined3d_mutex_lock();
1133 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
1134 wined3d_mutex_unlock();
1137 static HRESULT WINAPI
d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9
*iface
, UINT level
, D3DVOLUME_DESC
*desc
)
1139 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1140 struct wined3d_resource
*sub_resource
;
1141 HRESULT hr
= D3D_OK
;
1143 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
1145 wined3d_mutex_lock();
1146 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1147 hr
= D3DERR_INVALIDCALL
;
1150 struct wined3d_resource_desc wined3d_desc
;
1152 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
1153 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
1154 desc
->Type
= wined3d_desc
.resource_type
;
1155 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
1156 desc
->Pool
= wined3d_desc
.pool
;
1157 desc
->Width
= wined3d_desc
.width
;
1158 desc
->Height
= wined3d_desc
.height
;
1159 desc
->Depth
= wined3d_desc
.depth
;
1161 wined3d_mutex_unlock();
1166 static HRESULT WINAPI
d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9
*iface
,
1167 UINT level
, IDirect3DVolume9
**volume
)
1169 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1170 struct wined3d_resource
*sub_resource
;
1171 IDirect3DVolume9Impl
*volume_impl
;
1173 TRACE("iface %p, level %u, volume %p.\n", iface
, level
, volume
);
1175 wined3d_mutex_lock();
1176 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1178 wined3d_mutex_unlock();
1179 return D3DERR_INVALIDCALL
;
1182 volume_impl
= wined3d_resource_get_parent(sub_resource
);
1183 *volume
= &volume_impl
->IDirect3DVolume9_iface
;
1184 IDirect3DVolume9_AddRef(*volume
);
1185 wined3d_mutex_unlock();
1190 static HRESULT WINAPI
d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9
*iface
,
1191 UINT level
, D3DLOCKED_BOX
*locked_box
, const D3DBOX
*box
, DWORD flags
)
1193 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1194 struct wined3d_resource
*sub_resource
;
1195 IDirect3DVolume9Impl
*volume_impl
;
1198 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
1199 iface
, level
, locked_box
, box
, flags
);
1201 wined3d_mutex_lock();
1202 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1203 hr
= D3DERR_INVALIDCALL
;
1206 volume_impl
= wined3d_resource_get_parent(sub_resource
);
1207 hr
= IDirect3DVolume9_LockBox(&volume_impl
->IDirect3DVolume9_iface
, locked_box
, box
, flags
);
1209 wined3d_mutex_unlock();
1214 static HRESULT WINAPI
d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9
*iface
, UINT level
)
1216 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1217 struct wined3d_resource
*sub_resource
;
1218 IDirect3DVolume9Impl
*volume_impl
;
1221 TRACE("iface %p, level %u.\n", iface
, level
);
1223 wined3d_mutex_lock();
1224 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1225 hr
= D3DERR_INVALIDCALL
;
1228 volume_impl
= wined3d_resource_get_parent(sub_resource
);
1229 hr
= IDirect3DVolume9_UnlockBox(&volume_impl
->IDirect3DVolume9_iface
);
1231 wined3d_mutex_unlock();
1236 static HRESULT WINAPI
d3d9_texture_3d_AddDirtyBox(IDirect3DVolumeTexture9
*iface
, const D3DBOX
*dirty_box
)
1238 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1241 TRACE("iface %p, dirty_box %p.\n", iface
, dirty_box
);
1243 wined3d_mutex_lock();
1244 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, (const struct wined3d_box
*)dirty_box
);
1245 wined3d_mutex_unlock();
1251 static const IDirect3DVolumeTexture9Vtbl d3d9_texture_3d_vtbl
=
1254 d3d9_texture_3d_QueryInterface
,
1255 d3d9_texture_3d_AddRef
,
1256 d3d9_texture_3d_Release
,
1257 /* IDirect3DResource9 */
1258 d3d9_texture_3d_GetDevice
,
1259 d3d9_texture_3d_SetPrivateData
,
1260 d3d9_texture_3d_GetPrivateData
,
1261 d3d9_texture_3d_FreePrivateData
,
1262 d3d9_texture_3d_SetPriority
,
1263 d3d9_texture_3d_GetPriority
,
1264 d3d9_texture_3d_PreLoad
,
1265 d3d9_texture_3d_GetType
,
1266 /* IDirect3DBaseTexture9 */
1267 d3d9_texture_3d_SetLOD
,
1268 d3d9_texture_3d_GetLOD
,
1269 d3d9_texture_3d_GetLevelCount
,
1270 d3d9_texture_3d_SetAutoGenFilterType
,
1271 d3d9_texture_3d_GetAutoGenFilterType
,
1272 d3d9_texture_3d_GenerateMipSubLevels
,
1273 /* IDirect3DVolumeTexture9 */
1274 d3d9_texture_3d_GetLevelDesc
,
1275 d3d9_texture_3d_GetVolumeLevel
,
1276 d3d9_texture_3d_LockBox
,
1277 d3d9_texture_3d_UnlockBox
,
1278 d3d9_texture_3d_AddDirtyBox
,
1281 struct d3d9_texture
*unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9
*iface
)
1285 assert(iface
->lpVtbl
== (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_2d_vtbl
1286 || iface
->lpVtbl
== (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_cube_vtbl
1287 || iface
->lpVtbl
== (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl
);
1288 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
1291 static void STDMETHODCALLTYPE
d3d9_texture_wined3d_object_destroyed(void *parent
)
1293 HeapFree(GetProcessHeap(), 0, parent
);
1296 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops
=
1298 d3d9_texture_wined3d_object_destroyed
,
1301 HRESULT
texture_init(struct d3d9_texture
*texture
, IDirect3DDevice9Impl
*device
,
1302 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1306 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_2d_vtbl
;
1307 texture
->refcount
= 1;
1309 wined3d_mutex_lock();
1310 hr
= wined3d_texture_create_2d(device
->wined3d_device
, width
, height
, levels
,
1311 usage
& WINED3DUSAGE_MASK
, wined3dformat_from_d3dformat(format
), pool
,
1312 texture
, &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1313 wined3d_mutex_unlock();
1316 WARN("Failed to create wined3d texture, hr %#x.\n", hr
);
1320 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1321 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
1326 HRESULT
cubetexture_init(struct d3d9_texture
*texture
, IDirect3DDevice9Impl
*device
,
1327 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1331 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_cube_vtbl
;
1332 texture
->refcount
= 1;
1334 wined3d_mutex_lock();
1335 hr
= wined3d_texture_create_cube(device
->wined3d_device
, edge_length
,
1336 levels
, usage
, wined3dformat_from_d3dformat(format
), pool
, texture
,
1337 &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1338 wined3d_mutex_unlock();
1341 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr
);
1345 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1346 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
1351 HRESULT
volumetexture_init(struct d3d9_texture
*texture
, IDirect3DDevice9Impl
*device
,
1352 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1356 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl
;
1357 texture
->refcount
= 1;
1359 wined3d_mutex_lock();
1360 hr
= wined3d_texture_create_3d(device
->wined3d_device
, width
, height
, depth
, levels
,
1361 usage
& WINED3DUSAGE_MASK
, wined3dformat_from_d3dformat(format
), pool
, texture
,
1362 &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1363 wined3d_mutex_unlock();
1366 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr
);
1370 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1371 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);