2 * VGA hardware emulation
4 * Copyright 1998 Ove Kåven (with some help from Marcus Meissner)
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #define NONAMELESSUNION
25 #define NONAMELESSSTRUCT
34 #include "wine/debug.h"
36 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
38 static IDirectDraw
*lpddraw
= NULL
;
39 static IDirectDrawSurface
*lpddsurf
;
40 static IDirectDrawPalette
*lpddpal
;
41 static DDSURFACEDESC sdesc
;
43 static BOOL vga_retrace_vertical
;
44 static BOOL vga_retrace_horizontal
;
47 * Size and location of VGA controller window to framebuffer.
49 * Note: We support only single window even though some
50 * controllers support two. This should not be changed unless
51 * there are programs that depend on having two windows.
53 #define VGA_WINDOW_SIZE (64 * 1024)
54 #define VGA_WINDOW_START ((char *)0xa0000)
57 * VGA controller memory is emulated using linear framebuffer.
58 * This frambuffer also acts as an interface
59 * between VGA controller emulation and DirectDraw.
61 * vga_fb_width: Display width in pixels. Can be modified when
62 * display mode is changed.
63 * vga_fb_height: Display height in pixels. Can be modified when
64 * display mode is changed.
65 * vga_fb_depth: Number of bits used to store single pixel color information.
66 * Each pixel uses (vga_fb_depth+7)/8 bytes because
67 * 1-16 color modes are mapped to 256 color mode.
68 * Can be modified when display mode is changed.
69 * vga_fb_pitch: How many bytes to add to pointer in order to move
70 * from one row to another. This is fixed in VGA modes,
71 * but can be modified in SVGA modes.
72 * vga_fb_offset: Offset added to framebuffer start address in order
73 * to find the display origin. Programs use this to do
74 * double buffering and to scroll display. The value can
75 * be modified in VGA and SVGA modes.
76 * vga_fb_size: How many bytes are allocated to framebuffer.
77 * VGA framebuffers are always larger than display size and
78 * SVGA framebuffers may also be.
79 * vga_fb_data: Pointer to framebuffer start.
80 * vga_fb_window: Offset of 64k window 0xa0000 in bytes from framebuffer start.
81 * This value is >= 0, if mode uses linear framebuffer and
82 * -1, if mode uses color planes. This value is fixed
83 * in all modes except 0x13 (256 color VGA) where
84 * 0 means normal mode and -1 means Mode-X (unchained mode).
86 static int vga_fb_width
;
87 static int vga_fb_height
;
88 static int vga_fb_depth
;
89 static int vga_fb_pitch
;
90 static int vga_fb_offset
;
91 static int vga_fb_size
= 0;
92 static char *vga_fb_data
= 0;
93 static int vga_fb_window
= 0;
98 * vga_text_attr: Current active attribute.
99 * vga_text_old: Last data sent to console.
100 * This is used to optimize console updates.
101 * vga_text_width: Width of the text display in characters.
102 * vga_text_height: Height of the text display in characters.
103 * vga_text_x: Current cursor X-position. Starts from zero.
104 * vga_text_y: Current cursor Y-position. Starts from zero.
105 * vga_text_console: TRUE if stdout is console,
106 * FALSE if it is regular file.
108 static BYTE vga_text_attr
;
109 static char *vga_text_old
= NULL
;
110 static BYTE vga_text_width
;
111 static BYTE vga_text_height
;
112 static BYTE vga_text_x
;
113 static BYTE vga_text_y
;
114 static BOOL vga_text_console
;
117 * VGA controller ports 0x3c0, 0x3c4, 0x3ce and 0x3d4 are
118 * indexed registers. These ports are used to select VGA controller
119 * subregister that can be written to or read from using ports 0x3c1,
120 * 0x3c5, 0x3cf or 0x3d5. Selected subregister indexes are
121 * stored in variables vga_index_*.
123 * Port 0x3c0 is special because it is both index and
124 * data-write register. Flip-flop vga_address_3c0 tells whether
125 * the port acts currently as an address register. Reading from port
126 * 0x3da resets the flip-flop to address mode.
128 static BYTE vga_index_3c0
;
129 static BYTE vga_index_3c4
;
130 static BYTE vga_index_3ce
;
131 static BYTE vga_index_3d4
;
132 static BOOL vga_address_3c0
= TRUE
;
135 * This mutex is used to protect VGA state during asynchronous
136 * screen updates (see VGA_Poll). It makes sure that VGA state changes
137 * are atomic and the user interface is protected from flicker and
140 * The mutex actually serializes VGA operations and the screen update.
141 * Which means that whenever VGA_Poll occurs, application stalls if it
142 * tries to modify VGA state. This is not how real VGA adapters work,
143 * but it makes timing and correctness issues much easier to deal with.
145 static CRITICAL_SECTION vga_lock
;
146 static CRITICAL_SECTION_DEBUG critsect_debug
=
149 { &critsect_debug
.ProcessLocksList
, &critsect_debug
.ProcessLocksList
},
150 0, 0, { 0, (DWORD
)(__FILE__
": vga_lock") }
152 static CRITICAL_SECTION vga_lock
= { &critsect_debug
, -1, 0, 0, 0, 0 };
154 typedef HRESULT (WINAPI
*DirectDrawCreateProc
)(LPGUID
,LPDIRECTDRAW
*,LPUNKNOWN
);
155 static DirectDrawCreateProc pDirectDrawCreate
;
157 static void CALLBACK
VGA_Poll( LPVOID arg
, DWORD low
, DWORD high
);
159 static HWND vga_hwnd
= NULL
;
162 * For simplicity, I'm creating a second palette.
163 * 16 color accesses will use these pointers and insert
164 * entries from the 64-color palette into the default
165 * palette. --Robert 'Admiral' Coeyman
168 static char vga_16_palette
[17]={
169 0x00, /* 0 - Black */
171 0x02, /* 2 - Green */
174 0x05, /* 5 - Magenta */
175 0x14, /* 6 - Brown */
176 0x07, /* 7 - Light gray */
177 0x38, /* 8 - Dark gray */
178 0x39, /* 9 - Light blue */
179 0x3a, /* A - Light green */
180 0x3b, /* B - Light cyan */
181 0x3c, /* C - Light red */
182 0x3d, /* D - Light magenta */
183 0x3e, /* E - Yellow */
184 0x3f, /* F - White */
185 0x00 /* Border Color */
188 static PALETTEENTRY vga_def_palette
[256]={
190 {0x00, 0x00, 0x00}, /* 0 - Black */
191 {0x00, 0x00, 0x80}, /* 1 - Blue */
192 {0x00, 0x80, 0x00}, /* 2 - Green */
193 {0x00, 0x80, 0x80}, /* 3 - Cyan */
194 {0x80, 0x00, 0x00}, /* 4 - Red */
195 {0x80, 0x00, 0x80}, /* 5 - Magenta */
196 {0x80, 0x80, 0x00}, /* 6 - Brown */
197 {0xC0, 0xC0, 0xC0}, /* 7 - Light gray */
198 {0x80, 0x80, 0x80}, /* 8 - Dark gray */
199 {0x00, 0x00, 0xFF}, /* 9 - Light blue */
200 {0x00, 0xFF, 0x00}, /* A - Light green */
201 {0x00, 0xFF, 0xFF}, /* B - Light cyan */
202 {0xFF, 0x00, 0x00}, /* C - Light red */
203 {0xFF, 0x00, 0xFF}, /* D - Light magenta */
204 {0xFF, 0xFF, 0x00}, /* E - Yellow */
205 {0xFF, 0xFF, 0xFF}, /* F - White */
206 {0,0,0} /* FIXME: a series of continuous rainbow hues should follow */
210 * This palette is the dos default, converted from 18 bit color to 24.
211 * It contains only 64 entries of colors--all others are zeros.
212 * --Robert 'Admiral' Coeyman
214 static PALETTEENTRY vga_def64_palette
[256]={
216 {0x00, 0x00, 0x00}, /* 0x00 Black */
217 {0x00, 0x00, 0xaa}, /* 0x01 Blue */
218 {0x00, 0xaa, 0x00}, /* 0x02 Green */
219 {0x00, 0xaa, 0xaa}, /* 0x03 Cyan */
220 {0xaa, 0x00, 0x00}, /* 0x04 Red */
221 {0xaa, 0x00, 0xaa}, /* 0x05 Magenta */
222 {0xaa, 0xaa, 0x00}, /* 0x06 */
223 {0xaa, 0xaa, 0xaa}, /* 0x07 Light Gray */
224 {0x00, 0x00, 0x55}, /* 0x08 */
225 {0x00, 0x00, 0xff}, /* 0x09 */
226 {0x00, 0xaa, 0x55}, /* 0x0a */
227 {0x00, 0xaa, 0xff}, /* 0x0b */
228 {0xaa, 0x00, 0x55}, /* 0x0c */
229 {0xaa, 0x00, 0xff}, /* 0x0d */
230 {0xaa, 0xaa, 0x55}, /* 0x0e */
231 {0xaa, 0xaa, 0xff}, /* 0x0f */
232 {0x00, 0x55, 0x00}, /* 0x10 */
233 {0x00, 0x55, 0xaa}, /* 0x11 */
234 {0x00, 0xff, 0x00}, /* 0x12 */
235 {0x00, 0xff, 0xaa}, /* 0x13 */
236 {0xaa, 0x55, 0x00}, /* 0x14 Brown */
237 {0xaa, 0x55, 0xaa}, /* 0x15 */
238 {0xaa, 0xff, 0x00}, /* 0x16 */
239 {0xaa, 0xff, 0xaa}, /* 0x17 */
240 {0x00, 0x55, 0x55}, /* 0x18 */
241 {0x00, 0x55, 0xff}, /* 0x19 */
242 {0x00, 0xff, 0x55}, /* 0x1a */
243 {0x00, 0xff, 0xff}, /* 0x1b */
244 {0xaa, 0x55, 0x55}, /* 0x1c */
245 {0xaa, 0x55, 0xff}, /* 0x1d */
246 {0xaa, 0xff, 0x55}, /* 0x1e */
247 {0xaa, 0xff, 0xff}, /* 0x1f */
248 {0x55, 0x00, 0x00}, /* 0x20 */
249 {0x55, 0x00, 0xaa}, /* 0x21 */
250 {0x55, 0xaa, 0x00}, /* 0x22 */
251 {0x55, 0xaa, 0xaa}, /* 0x23 */
252 {0xff, 0x00, 0x00}, /* 0x24 */
253 {0xff, 0x00, 0xaa}, /* 0x25 */
254 {0xff, 0xaa, 0x00}, /* 0x26 */
255 {0xff, 0xaa, 0xaa}, /* 0x27 */
256 {0x55, 0x00, 0x55}, /* 0x28 */
257 {0x55, 0x00, 0xff}, /* 0x29 */
258 {0x55, 0xaa, 0x55}, /* 0x2a */
259 {0x55, 0xaa, 0xff}, /* 0x2b */
260 {0xff, 0x00, 0x55}, /* 0x2c */
261 {0xff, 0x00, 0xff}, /* 0x2d */
262 {0xff, 0xaa, 0x55}, /* 0x2e */
263 {0xff, 0xaa, 0xff}, /* 0x2f */
264 {0x55, 0x55, 0x00}, /* 0x30 */
265 {0x55, 0x55, 0xaa}, /* 0x31 */
266 {0x55, 0xff, 0x00}, /* 0x32 */
267 {0x55, 0xff, 0xaa}, /* 0x33 */
268 {0xff, 0x55, 0x00}, /* 0x34 */
269 {0xff, 0x55, 0xaa}, /* 0x35 */
270 {0xff, 0xff, 0x00}, /* 0x36 */
271 {0xff, 0xff, 0xaa}, /* 0x37 */
272 {0x55, 0x55, 0x55}, /* 0x38 Dark Gray */
273 {0x55, 0x55, 0xff}, /* 0x39 Light Blue */
274 {0x55, 0xff, 0x55}, /* 0x3a Light Green */
275 {0x55, 0xff, 0xff}, /* 0x3b Light Cyan */
276 {0xff, 0x55, 0x55}, /* 0x3c Light Red */
277 {0xff, 0x55, 0xff}, /* 0x3d Light Magenta */
278 {0xff, 0xff, 0x55}, /* 0x3e Yellow */
279 {0xff, 0xff, 0xff}, /* 0x3f White */
280 {0,0,0} /* The next 192 entries are all zeros */
283 static HANDLE VGA_timer
;
284 static HANDLE VGA_timer_thread
;
286 /* set the timer rate; called in the polling thread context */
287 static void CALLBACK
set_timer_rate( ULONG_PTR arg
)
291 when
.u
.LowPart
= when
.u
.HighPart
= 0;
292 SetWaitableTimer( VGA_timer
, &when
, arg
, VGA_Poll
, 0, FALSE
);
295 static DWORD CALLBACK
VGA_TimerThread( void *dummy
)
297 for (;;) SleepEx( INFINITE
, TRUE
);
300 static void VGA_DeinstallTimer(void)
302 if (VGA_timer_thread
)
305 * Make sure the update thread is not holding
306 * system resources when we kill it.
308 * Now, we only need to worry about update thread
309 * getting terminated while in EnterCriticalSection
310 * or WaitForMultipleObjectsEx.
312 * FIXME: Is this a problem?
314 EnterCriticalSection(&vga_lock
);
316 CancelWaitableTimer( VGA_timer
);
317 CloseHandle( VGA_timer
);
318 TerminateThread( VGA_timer_thread
, 0 );
319 CloseHandle( VGA_timer_thread
);
320 VGA_timer_thread
= 0;
322 LeaveCriticalSection(&vga_lock
);
325 * Synchronize display. This makes sure that
326 * changes to display become visible even if program
327 * terminates before update thread had time to run.
333 static void VGA_InstallTimer(unsigned Rate
)
335 if (!VGA_timer_thread
)
337 VGA_timer
= CreateWaitableTimerA( NULL
, FALSE
, NULL
);
338 VGA_timer_thread
= CreateThread( NULL
, 0, VGA_TimerThread
, NULL
, 0, NULL
);
340 QueueUserAPC( set_timer_rate
, VGA_timer_thread
, (ULONG_PTR
)Rate
);
343 static BOOL
VGA_IsTimerRunning(void)
345 return VGA_timer_thread
? TRUE
: FALSE
;
348 static HANDLE
VGA_AlphaConsole(void)
350 /* this assumes that no Win32 redirection has taken place, but then again,
351 * only 16-bit apps are likely to use this part of Wine... */
352 return GetStdHandle(STD_OUTPUT_HANDLE
);
355 static char*VGA_AlphaBuffer(void)
357 return (char *)0xb8000;
360 /*** GRAPHICS MODE ***/
363 unsigned Xres
, Yres
, Depth
;
368 /**********************************************************************
371 * Copy VGA window into framebuffer (if argument is TRUE) or
372 * part of framebuffer into VGA window (if argument is FALSE).
374 static void VGA_SyncWindow( BOOL target_is_fb
)
376 int size
= VGA_WINDOW_SIZE
;
378 /* Window does not overlap framebuffer. */
379 if (vga_fb_window
>= vga_fb_size
)
382 /* Check if window overlaps framebuffer only partially. */
383 if (vga_fb_size
- vga_fb_window
< VGA_WINDOW_SIZE
)
384 size
= vga_fb_size
- vga_fb_window
;
387 memmove( vga_fb_data
+ vga_fb_window
, VGA_WINDOW_START
, size
);
389 memmove( VGA_WINDOW_START
, vga_fb_data
+ vga_fb_window
, size
);
393 static void WINAPI
VGA_DoExit(ULONG_PTR arg
)
395 VGA_DeinstallTimer();
396 IDirectDrawSurface_SetPalette(lpddsurf
,NULL
);
397 IDirectDrawSurface_Release(lpddsurf
);
399 IDirectDrawPalette_Release(lpddpal
);
401 IDirectDraw_Release(lpddraw
);
405 static void WINAPI
VGA_DoSetMode(ULONG_PTR arg
)
408 ModeSet
*par
= (ModeSet
*)arg
;
411 if (lpddraw
) VGA_DoExit(0);
413 if (!pDirectDrawCreate
)
415 HMODULE hmod
= LoadLibraryA( "ddraw.dll" );
416 if (hmod
) pDirectDrawCreate
= (DirectDrawCreateProc
)GetProcAddress( hmod
, "DirectDrawCreate" );
417 if (!pDirectDrawCreate
) {
418 ERR("Can't lookup DirectDrawCreate from ddraw.dll.\n");
422 res
= pDirectDrawCreate(NULL
,&lpddraw
,NULL
);
424 ERR("DirectDraw is not available (res = %lx)\n",res
);
428 vga_hwnd
= CreateWindowExA(0,"STATIC","WINEDOS VGA",
429 WS_POPUP
|WS_VISIBLE
|SS_NOTIFY
,0,0,
430 par
->Xres
,par
->Yres
,0,0,0,NULL
);
432 ERR("Failed to create user window.\n");
433 IDirectDraw_Release(lpddraw
);
439 SetWindowPos(vga_hwnd
,0,0,0,par
->Xres
,par
->Yres
,SWP_NOMOVE
|SWP_NOZORDER
);
441 if ((res
=IDirectDraw_SetCooperativeLevel(lpddraw
,vga_hwnd
,DDSCL_FULLSCREEN
|DDSCL_EXCLUSIVE
))) {
442 ERR("Could not set cooperative level to exclusive (%lx)\n",res
);
445 if ((res
=IDirectDraw_SetDisplayMode(lpddraw
,par
->Xres
,par
->Yres
,par
->Depth
))) {
446 ERR("DirectDraw does not support requested display mode (%dx%dx%d), res = %lx!\n",par
->Xres
,par
->Yres
,par
->Depth
,res
);
447 IDirectDraw_Release(lpddraw
);
452 res
=IDirectDraw_CreatePalette(lpddraw
,DDPCAPS_8BIT
,NULL
,&lpddpal
,NULL
);
454 ERR("Could not create palette (res = %lx)\n",res
);
455 IDirectDraw_Release(lpddraw
);
459 if ((res
=IDirectDrawPalette_SetEntries(lpddpal
,0,0,256,vga_def_palette
))) {
460 ERR("Could not set default palette entries (res = %lx)\n", res
);
463 memset(&sdesc
,0,sizeof(sdesc
));
464 sdesc
.dwSize
=sizeof(sdesc
);
465 sdesc
.dwFlags
= DDSD_CAPS
;
466 sdesc
.ddsCaps
.dwCaps
= DDSCAPS_PRIMARYSURFACE
;
467 if (IDirectDraw_CreateSurface(lpddraw
,&sdesc
,&lpddsurf
,NULL
)||(!lpddsurf
)) {
468 ERR("DirectDraw surface is not available\n");
469 IDirectDraw_Release(lpddraw
);
473 IDirectDrawSurface_SetPalette(lpddsurf
,lpddpal
);
474 vga_retrace_vertical
= vga_retrace_horizontal
= FALSE
;
475 /* poll every 20ms (50fps should provide adequate responsiveness) */
476 VGA_InstallTimer(20);
482 int VGA_SetMode(unsigned Xres
,unsigned Yres
,unsigned Depth
)
488 vga_fb_height
= Yres
;
489 vga_fb_depth
= Depth
;
491 vga_fb_pitch
= Xres
* ((Depth
+ 7) / 8);
493 newSize
= Xres
* Yres
* ((Depth
+ 7) / 8);
494 if(newSize
< 256 * 1024)
495 newSize
= 256 * 1024;
497 if(vga_fb_size
< newSize
) {
498 HeapFree(GetProcessHeap(), 0, vga_fb_data
);
499 vga_fb_data
= HeapAlloc(GetProcessHeap(), 0, newSize
);
500 vga_fb_size
= newSize
;
503 if(Xres
>= 640 || Yres
>= 480) {
511 VGA_SetWindowStart((Depth
< 8) ? -1 : 0);
513 par
.Depth
= (Depth
< 8) ? 8 : Depth
;
515 MZ_RunInThread(VGA_DoSetMode
, (ULONG_PTR
)&par
);
519 int VGA_GetMode(unsigned*Height
,unsigned*Width
,unsigned*Depth
)
521 if (!lpddraw
) return 1;
522 if (!lpddsurf
) return 1;
523 if (Height
) *Height
=sdesc
.dwHeight
;
524 if (Width
) *Width
=sdesc
.dwWidth
;
525 if (Depth
) *Depth
=sdesc
.ddpfPixelFormat
.u1
.dwRGBBitCount
;
529 static void VGA_Exit(void)
531 if (lpddraw
) MZ_RunInThread(VGA_DoExit
, 0);
534 void VGA_SetPalette(PALETTEENTRY
*pal
,int start
,int len
)
536 if (!lpddraw
) return;
537 IDirectDrawPalette_SetEntries(lpddpal
,0,start
,len
,pal
);
540 /* set a single [char wide] color in 16 color mode. */
541 void VGA_SetColor16(int reg
,int color
)
545 if (!lpddraw
) return;
546 pal
= &vga_def64_palette
[color
];
547 IDirectDrawPalette_SetEntries(lpddpal
,0,reg
,1,pal
);
548 vga_16_palette
[reg
]=(char)color
;
551 /* Get a single [char wide] color in 16 color mode. */
552 char VGA_GetColor16(int reg
)
555 if (!lpddraw
) return 0;
556 return (char)vga_16_palette
[reg
];
559 /* set all 17 [char wide] colors at once in 16 color mode. */
560 void VGA_Set16Palette(char *Table
)
565 if (!lpddraw
) return; /* return if we're in text only mode */
566 memcpy( Table
, &vga_16_palette
, 17 ); /* copy the entries into the table */
568 for (c
=0; c
<17; c
++) { /* 17 entries */
569 pal
= &vga_def64_palette
[(int)vga_16_palette
[c
]]; /* get color */
570 IDirectDrawPalette_SetEntries(lpddpal
,0,c
,1,pal
); /* set entry */
571 TRACE("Palette register %d set to %d\n",c
,(int)vga_16_palette
[c
]);
572 } /* end of the counting loop */
575 /* Get all 17 [ char wide ] colors at once in 16 color mode. */
576 void VGA_Get16Palette(char *Table
)
579 if (!lpddraw
) return; /* return if we're in text only mode */
580 memcpy( &vga_16_palette
, Table
, 17 ); /* copy the entries into the table */
583 void VGA_SetQuadPalette(RGBQUAD
*color
,int start
,int len
)
585 PALETTEENTRY pal
[256];
588 if (!lpddraw
) return;
589 for (c
=0; c
<len
; c
++) {
590 pal
[c
].peRed
=color
[c
].rgbRed
;
591 pal
[c
].peGreen
=color
[c
].rgbGreen
;
592 pal
[c
].peBlue
=color
[c
].rgbBlue
;
595 IDirectDrawPalette_SetEntries(lpddpal
,0,start
,len
,pal
);
598 LPSTR
VGA_Lock(unsigned*Pitch
,unsigned*Height
,unsigned*Width
,unsigned*Depth
)
600 if (!lpddraw
) return NULL
;
601 if (!lpddsurf
) return NULL
;
602 if (IDirectDrawSurface_Lock(lpddsurf
,NULL
,&sdesc
,0,0)) {
603 ERR("could not lock surface!\n");
606 if (Pitch
) *Pitch
=sdesc
.u1
.lPitch
;
607 if (Height
) *Height
=sdesc
.dwHeight
;
608 if (Width
) *Width
=sdesc
.dwWidth
;
609 if (Depth
) *Depth
=sdesc
.ddpfPixelFormat
.u1
.dwRGBBitCount
;
610 return sdesc
.lpSurface
;
613 void VGA_Unlock(void)
615 IDirectDrawSurface_Unlock(lpddsurf
,sdesc
.lpSurface
);
619 * Set start of 64k window at 0xa0000 in bytes.
620 * If value is -1, initialize color plane support.
621 * If value is >= 0, window contains direct copy of framebuffer.
623 void VGA_SetWindowStart(int start
)
625 if(start
== vga_fb_window
)
628 EnterCriticalSection(&vga_lock
);
630 if(vga_fb_window
== -1)
631 FIXME("Remove VGA memory emulation.\n");
633 VGA_SyncWindow( TRUE
);
635 vga_fb_window
= start
;
637 if(vga_fb_window
== -1)
638 FIXME("Install VGA memory emulation.\n");
640 VGA_SyncWindow( FALSE
);
642 LeaveCriticalSection(&vga_lock
);
646 * Get start of 64k window at 0xa0000 in bytes.
647 * Value is -1 in color plane modes.
649 int VGA_GetWindowStart()
651 return vga_fb_window
;
655 /**********************************************************************
658 * Callback for VGA_ShowMouse.
660 static WINAPI
void VGA_DoShowMouse( ULONG_PTR show
)
666 rv
= ShowCursor( show
);
668 while( show
? (rv
< 0) : (rv
>= 0) );
672 /**********************************************************************
675 * If argument is TRUE, unconditionally show mouse cursor.
676 * If argument is FALSE, unconditionally hide mouse cursor.
677 * This only works in graphics mode.
679 void VGA_ShowMouse( BOOL show
)
682 MZ_RunInThread( VGA_DoShowMouse
, (ULONG_PTR
)show
);
688 /* prepare the text mode video memory copy that is used to only
689 * update the video memory line that did get updated. */
690 static void VGA_PrepareVideoMemCopy(unsigned Xres
, unsigned Yres
)
696 * Allocate space for char + attr.
700 vga_text_old
= HeapReAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY
,
701 vga_text_old
, Xres
* Yres
* 2 );
703 vga_text_old
= HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY
,
705 p
= VGA_AlphaBuffer();
708 /* make sure the video mem copy contains the exact opposite of our
709 * actual text mode memory area to make sure the screen
710 * does get updated fully initially */
711 for (i
=0; i
< Xres
*Yres
*2; i
++)
712 *p2
++ = *p
++ ^ 0xff; /* XOR it */
715 /**********************************************************************
718 * Set VGA emulation to text mode.
720 void VGA_SetAlphaMode(unsigned Xres
,unsigned Yres
)
723 VGA_DeinstallTimer();
725 VGA_PrepareVideoMemCopy(Xres
, Yres
);
726 vga_text_width
= Xres
;
727 vga_text_height
= Yres
;
729 if (vga_text_x
>= vga_text_width
|| vga_text_y
>= vga_text_height
)
730 VGA_SetCursorPos(0,0);
732 if(vga_text_console
) {
736 SetConsoleScreenBufferSize( VGA_AlphaConsole(), size
);
738 /* poll every 30ms (33fps should provide adequate responsiveness) */
739 VGA_InstallTimer(30);
743 /**********************************************************************
746 * Initialize VGA text mode handling and return default text mode.
747 * This function does not set VGA emulation to text mode.
749 void VGA_InitAlphaMode(unsigned*Xres
,unsigned*Yres
)
751 CONSOLE_SCREEN_BUFFER_INFO info
;
753 if(GetConsoleScreenBufferInfo( VGA_AlphaConsole(), &info
))
755 vga_text_console
= TRUE
;
756 vga_text_x
= info
.dwCursorPosition
.X
;
757 vga_text_y
= info
.dwCursorPosition
.Y
;
758 vga_text_attr
= info
.wAttributes
;
759 *Xres
= info
.dwSize
.X
;
760 *Yres
= info
.dwSize
.Y
;
764 vga_text_console
= FALSE
;
767 vga_text_attr
= 0x0f;
773 /**********************************************************************
776 * Get current text mode. Returns TRUE and sets resolution if
777 * any VGA text mode has been initialized.
779 BOOL
VGA_GetAlphaMode(unsigned*Xres
,unsigned*Yres
)
781 if (vga_text_width
!= 0 && vga_text_height
!= 0) {
782 *Xres
= vga_text_width
;
783 *Yres
= vga_text_height
;
789 void VGA_SetCursorShape(unsigned char start_options
, unsigned char end
)
791 CONSOLE_CURSOR_INFO cci
;
793 /* standard cursor settings:
794 * 0x0607 == CGA, 0x0b0c == monochrome, 0x0d0e == EGA/VGA */
796 /* calculate percentage from bottom - assuming VGA (bottom 0x0e) */
797 cci
.dwSize
= ((end
& 0x1f) - (start_options
& 0x1f))/0x0e * 100;
798 if (!cci
.dwSize
) cci
.dwSize
++; /* NULL cursor would make SCCI() fail ! */
799 cci
.bVisible
= ((start_options
& 0x60) != 0x20); /* invisible ? */
801 SetConsoleCursorInfo(VGA_AlphaConsole(),&cci
);
804 void VGA_SetCursorPos(unsigned X
,unsigned Y
)
810 void VGA_GetCursorPos(unsigned*X
,unsigned*Y
)
812 if (X
) *X
= vga_text_x
;
813 if (Y
) *Y
= vga_text_y
;
816 static void VGA_PutCharAt(unsigned x
, unsigned y
, BYTE ascii
, int attr
)
818 char *dat
= VGA_AlphaBuffer() + ((vga_text_width
* y
+ x
) * 2);
824 void VGA_WriteChars(unsigned X
,unsigned Y
,unsigned ch
,int attr
,int count
)
826 EnterCriticalSection(&vga_lock
);
829 VGA_PutCharAt(X
+ count
, Y
, ch
, attr
);
831 LeaveCriticalSection(&vga_lock
);
834 void VGA_PutChar(BYTE ascii
)
838 EnterCriticalSection(&vga_lock
);
845 VGA_PutCharAt(vga_text_x
, vga_text_y
, ' ', 0);
850 vga_text_x
+= ((vga_text_x
+ 8) & ~7) - vga_text_x
;
866 VGA_PutCharAt(vga_text_x
, vga_text_y
, ascii
, vga_text_attr
);
870 if (vga_text_x
>= vga_text_width
)
876 if (vga_text_y
>= vga_text_height
)
878 vga_text_y
= vga_text_height
- 1;
879 VGA_ScrollUpText( 0, 0,
880 vga_text_height
- 1, vga_text_width
- 1,
885 * If we don't have a console, write directly to standard output.
887 if(!vga_text_console
)
888 WriteFile(VGA_AlphaConsole(), &ascii
, 1, &w
, NULL
);
890 LeaveCriticalSection(&vga_lock
);
893 void VGA_SetTextAttribute(BYTE attr
)
895 vga_text_attr
= attr
;
898 void VGA_ClearText(unsigned row1
, unsigned col1
,
899 unsigned row2
, unsigned col2
,
904 EnterCriticalSection(&vga_lock
);
906 for(y
=row1
; y
<=row2
; y
++)
907 for(x
=col1
; x
<=col2
; x
++)
908 VGA_PutCharAt(x
, y
, 0x20, attr
);
910 LeaveCriticalSection(&vga_lock
);
913 void VGA_ScrollUpText(unsigned row1
, unsigned col1
,
914 unsigned row2
, unsigned col2
,
915 unsigned lines
, BYTE attr
)
917 char *buffer
= VGA_AlphaBuffer();
920 EnterCriticalSection(&vga_lock
);
925 for (y
= row1
; y
<= row2
- lines
; y
++)
926 memmove( buffer
+ col1
+ y
* vga_text_width
* 2,
927 buffer
+ col1
+ (y
+ lines
) * vga_text_width
* 2,
928 (col2
- col1
+ 1) * 2 );
931 * Fill exposed lines.
933 for (y
= max(row1
, row2
- lines
+ 1); y
<= row2
; y
++)
934 VGA_WriteChars( col1
, y
, ' ', attr
, col2
- col1
+ 1 );
936 LeaveCriticalSection(&vga_lock
);
939 void VGA_ScrollDownText(unsigned row1
, unsigned col1
,
940 unsigned row2
, unsigned col2
,
941 unsigned lines
, BYTE attr
)
943 char *buffer
= VGA_AlphaBuffer();
946 EnterCriticalSection(&vga_lock
);
951 for (y
= row2
; y
>= row1
+ lines
; y
--)
952 memmove( buffer
+ col1
+ y
* vga_text_width
* 2,
953 buffer
+ col1
+ (y
- lines
) * vga_text_width
* 2,
954 (col2
- col1
+ 1) * 2 );
957 * Fill exposed lines.
959 for (y
= row1
; y
<= min(row1
+ lines
- 1, row2
); y
++)
960 VGA_WriteChars( col1
, y
, ' ', attr
, col2
- col1
+ 1 );
962 LeaveCriticalSection(&vga_lock
);
965 void VGA_GetCharacterAtCursor(BYTE
*ascii
, BYTE
*attr
)
969 dat
= VGA_AlphaBuffer() + ((vga_text_width
* vga_text_y
+ vga_text_x
) * 2);
978 /* FIXME: optimize by doing this only if the data has actually changed
979 * (in a way similar to DIBSection, perhaps) */
980 static void VGA_Poll_Graphics(void)
982 unsigned int Pitch
, Height
, Width
, X
, Y
;
984 char *dat
= vga_fb_data
+ vga_fb_offset
;
985 int bpp
= (vga_fb_depth
+ 7) / 8;
987 surf
= VGA_Lock(&Pitch
,&Height
,&Width
,NULL
);
991 * Synchronize framebuffer contents.
993 if (vga_fb_window
!= -1)
994 VGA_SyncWindow( TRUE
);
997 * Double VGA framebuffer (320x200 -> 640x400), if needed.
999 if(Height
>= 2 * vga_fb_height
&& Width
>= 2 * vga_fb_width
&& bpp
== 1)
1000 for (Y
=0; Y
<vga_fb_height
; Y
++,surf
+=Pitch
*2,dat
+=vga_fb_pitch
)
1001 for (X
=0; X
<vga_fb_width
; X
++) {
1002 BYTE value
= dat
[X
];
1004 surf
[X
*2+1] = value
;
1005 surf
[X
*2+Pitch
] = value
;
1006 surf
[X
*2+Pitch
+1] = value
;
1009 for (Y
=0; Y
<vga_fb_height
; Y
++,surf
+=Pitch
,dat
+=vga_fb_pitch
)
1010 memcpy(surf
, dat
, vga_fb_width
* bpp
);
1015 static void VGA_Poll_Text(void)
1017 char *dat
, *old
, *p_line
;
1019 CHAR_INFO ch
[256]; /* that should suffice for the largest text width */
1022 HANDLE con
= VGA_AlphaConsole();
1023 BOOL linechanged
= FALSE
; /* video memory area differs from stored copy? */
1025 /* Synchronize cursor position. */
1028 SetConsoleCursorPosition(con
,off
);
1030 dat
= VGA_AlphaBuffer();
1031 old
= vga_text_old
; /* pointer to stored video mem copy */
1032 siz
.X
= vga_text_width
; siz
.Y
= 1;
1033 off
.X
= 0; off
.Y
= 0;
1035 /* copy from virtual VGA frame buffer to console */
1036 for (Y
=0; Y
<vga_text_height
; Y
++) {
1037 linechanged
= memcmp(dat
, old
, vga_text_width
*2);
1040 /*TRACE("line %d changed\n", Y);*/
1042 for (X
=0; X
<vga_text_width
; X
++) {
1043 ch
[X
].Char
.AsciiChar
= *p_line
++;
1044 /* WriteConsoleOutputA doesn't like "dead" chars */
1045 if (ch
[X
].Char
.AsciiChar
== '\0')
1046 ch
[X
].Char
.AsciiChar
= ' ';
1047 ch
[X
].Attributes
= *p_line
++;
1049 dest
.Top
=Y
; dest
.Bottom
=Y
;
1050 dest
.Left
=0; dest
.Right
=vga_text_width
+1;
1051 WriteConsoleOutputA(con
, ch
, siz
, off
, &dest
);
1052 memcpy(old
, dat
, vga_text_width
*2);
1054 /* advance to next text line */
1055 dat
+= vga_text_width
*2;
1056 old
+= vga_text_width
*2;
1060 static void CALLBACK
VGA_Poll( LPVOID arg
, DWORD low
, DWORD high
)
1062 EnterCriticalSection(&vga_lock
);
1065 VGA_Poll_Graphics();
1070 * Fake start of retrace.
1072 vga_retrace_vertical
= TRUE
;
1074 LeaveCriticalSection(&vga_lock
);
1077 static BYTE palreg
,palcnt
;
1078 static PALETTEENTRY paldat
;
1080 void VGA_ioport_out( WORD port
, BYTE val
)
1084 if (vga_address_3c0
)
1085 vga_index_3c0
= val
;
1087 FIXME("Unsupported index, register 0x3c0: 0x%02x (value 0x%02x)\n",
1088 vga_index_3c0
, val
);
1089 vga_address_3c0
= !vga_address_3c0
;
1092 vga_index_3c4
= val
;
1095 switch(vga_index_3c4
) {
1096 case 0x04: /* Sequencer: Memory Mode Register */
1097 if(vga_fb_depth
== 8)
1098 VGA_SetWindowStart((val
& 8) ? 0 : -1);
1100 FIXME("Memory Mode Register not supported in this mode.\n");
1103 FIXME("Unsupported index, register 0x3c4: 0x%02x (value 0x%02x)\n",
1104 vga_index_3c4
, val
);
1108 palreg
=val
; palcnt
=0; break;
1110 ((BYTE
*)&paldat
)[palcnt
++]=val
<< 2;
1112 VGA_SetPalette(&paldat
,palreg
++,1);
1117 vga_index_3ce
= val
;
1120 FIXME("Unsupported index, register 0x3ce: 0x%02x (value 0x%02x)\n",
1121 vga_index_3ce
, val
);
1124 vga_index_3d4
= val
;
1127 FIXME("Unsupported index, register 0x3d4: 0x%02x (value 0x%02x)\n",
1128 vga_index_3d4
, val
);
1131 FIXME("Unsupported VGA register: 0x%04x (value 0x%02x)\n", port
, val
);
1135 BYTE
VGA_ioport_in( WORD port
)
1141 FIXME("Unsupported index, register 0x3c0: 0x%02x\n",
1145 switch(vga_index_3c4
) {
1146 case 0x04: /* Sequencer: Memory Mode Register */
1147 return (VGA_GetWindowStart() == -1) ? 0xf7 : 0xff;
1149 FIXME("Unsupported index, register 0x3c4: 0x%02x\n",
1154 FIXME("Unsupported index, register 0x3ce: 0x%02x\n",
1158 FIXME("Unsupported index, register 0x3d4: 0x%02x\n",
1164 * Read from this register resets register 0x3c0 address flip-flop.
1166 vga_address_3c0
= TRUE
;
1169 * Read from this register returns following bits:
1170 * xxxx1xxx = Vertical retrace in progress if set.
1171 * xxxxx1xx = Light pen switched on.
1172 * xxxxxx1x = Light pen trigger set.
1173 * xxxxxxx1 = Either vertical or horizontal retrace
1174 * in progress if set.
1177 if (vga_retrace_vertical
)
1179 if (vga_retrace_horizontal
)
1183 * If VGA mode has been set, vertical retrace is
1184 * turned on once a frame and cleared after each read.
1185 * This might cause applications that synchronize with
1186 * vertical retrace to actually skip one frame but that
1187 * is probably not a problem.
1189 * If no VGA mode has been set, vertical retrace is faked
1190 * by toggling the value after every read.
1192 if (VGA_IsTimerRunning())
1193 vga_retrace_vertical
= FALSE
;
1195 vga_retrace_vertical
= !vga_retrace_vertical
;
1198 * Toggle horizontal retrace.
1200 vga_retrace_horizontal
= !vga_retrace_horizontal
;
1205 FIXME("Unsupported VGA register: 0x%04x\n", port
);
1210 void VGA_Clean(void)
1213 VGA_DeinstallTimer();