mmdevapi: Add an empty IMMDeviceCollection implementation.
[wine/multimedia.git] / include / d3d9caps.h
blob8ed6598c13ebe62cb0f6b030d0b56dbdc077df14
1 /*
2 * Copyright (C) 2002-2003 Jason Edmeades
3 * Raphael Junqueira
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #ifndef __WINE_D3D9CAPS_H
21 #define __WINE_D3D9CAPS_H
24 * Definitions
26 #define D3DCAPS_READ_SCANLINE 0x20000
28 #define D3DCURSORCAPS_COLOR 1
29 #define D3DCURSORCAPS_LOWRES 2
32 #define D3DDEVCAPS2_STREAMOFFSET 0x00000001L
33 #define D3DDEVCAPS2_DMAPNPATCH 0x00000002L
34 #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004L
35 #define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008L
36 #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010L
37 #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020L
38 #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040L
40 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
41 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
42 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
43 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
44 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
45 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
46 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
47 #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
48 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
49 #define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
50 #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
51 #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
52 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
53 #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
54 #define D3DDEVCAPS_HWRASTERIZATION 0x0080000
55 #define D3DDEVCAPS_PUREDEVICE 0x0100000
56 #define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
57 #define D3DDEVCAPS_RTPATCHES 0x0400000
58 #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
59 #define D3DDEVCAPS_NPATCHES 0x1000000
61 #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
62 #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
63 #define D3DFVFCAPS_PSIZE 0x100000
65 #define D3DLINECAPS_TEXTURE 0x01
66 #define D3DLINECAPS_ZTEST 0x02
67 #define D3DLINECAPS_BLEND 0x04
68 #define D3DLINECAPS_ALPHACMP 0x08
69 #define D3DLINECAPS_FOG 0x10
70 #define D3DLINECAPS_ANTIALIAS 0x20
72 #define D3DPBLENDCAPS_ZERO 0x00000001
73 #define D3DPBLENDCAPS_ONE 0x00000002
74 #define D3DPBLENDCAPS_SRCCOLOR 0x00000004
75 #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
76 #define D3DPBLENDCAPS_SRCALPHA 0x00000010
77 #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
78 #define D3DPBLENDCAPS_DESTALPHA 0x00000040
79 #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
80 #define D3DPBLENDCAPS_DESTCOLOR 0x00000100
81 #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
82 #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
83 #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
84 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
85 #define D3DPBLENDCAPS_BLENDFACTOR 0x00002000
87 #define D3DPCMPCAPS_NEVER 0x01
88 #define D3DPCMPCAPS_LESS 0x02
89 #define D3DPCMPCAPS_EQUAL 0x04
90 #define D3DPCMPCAPS_LESSEQUAL 0x08
91 #define D3DPCMPCAPS_GREATER 0x10
92 #define D3DPCMPCAPS_NOTEQUAL 0x20
93 #define D3DPCMPCAPS_GREATEREQUAL 0x40
94 #define D3DPCMPCAPS_ALWAYS 0x80
96 #define D3DPMISCCAPS_MASKZ 0x00000002L
97 #define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
98 #define D3DPMISCCAPS_CULLNONE 0x00000010L
99 #define D3DPMISCCAPS_CULLCW 0x00000020L
100 #define D3DPMISCCAPS_CULLCCW 0x00000040L
101 #define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L
102 #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L
103 #define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L
104 #define D3DPMISCCAPS_TSSARGTEMP 0x00000400L
105 #define D3DPMISCCAPS_BLENDOP 0x00000800L
106 #define D3DPMISCCAPS_NULLREFERENCE 0x00001000L
107 #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000L
108 #define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000L
109 #define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000L
110 #define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000L
111 #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000L
112 #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L
113 #define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000L
116 #define D3DPRASTERCAPS_DITHER 0x00000001L
117 #define D3DPRASTERCAPS_PAT 0x00000008L
118 #define D3DPRASTERCAPS_ZTEST 0x00000010L
119 #define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
120 #define D3DPRASTERCAPS_FOGTABLE 0x00000100L
121 #define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
122 #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
123 #define D3DPRASTERCAPS_ZBIAS 0x00004000L
124 #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
125 #define D3DPRASTERCAPS_FOGRANGE 0x00010000L
126 #define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
127 #define D3DPRASTERCAPS_WBUFFER 0x00040000L
128 #define D3DPRASTERCAPS_WFOG 0x00100000L
129 #define D3DPRASTERCAPS_ZFOG 0x00200000L
130 #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L
131 #define D3DPRASTERCAPS_SCISSORTEST 0x01000000L
132 #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L
133 #define D3DPRASTERCAPS_DEPTHBIAS 0x04000000L
134 #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L
136 #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
137 #define D3DPRESENT_INTERVAL_ONE 0x00000001
138 #define D3DPRESENT_INTERVAL_TWO 0x00000002
139 #define D3DPRESENT_INTERVAL_THREE 0x00000004
140 #define D3DPRESENT_INTERVAL_FOUR 0x00000008
141 #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
143 #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
144 #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
145 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
146 #define D3DPSHADECAPS_FOGGOURAUD 0x80000
148 #define D3DPTADDRESSCAPS_WRAP 0x01
149 #define D3DPTADDRESSCAPS_MIRROR 0x02
150 #define D3DPTADDRESSCAPS_CLAMP 0x04
151 #define D3DPTADDRESSCAPS_BORDER 0x08
152 #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
153 #define D3DPTADDRESSCAPS_MIRRORONCE 0x20
155 #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
156 #define D3DPTEXTURECAPS_POW2 0x00000002L
157 #define D3DPTEXTURECAPS_ALPHA 0x00000004L
158 #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L
159 #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
160 #define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L
161 #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
162 #define D3DPTEXTURECAPS_PROJECTED 0x00000400L
163 #define D3DPTEXTURECAPS_CUBEMAP 0x00000800L
164 #define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L
165 #define D3DPTEXTURECAPS_MIPMAP 0x00004000L
166 #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L
167 #define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L
168 #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L
169 #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L
170 #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L
172 #define D3DPTFILTERCAPS_MINFPOINT 0x00000100
173 #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
174 #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
175 #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800
176 #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000
177 #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
178 #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
179 #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
180 #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
181 #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
182 #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
183 #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
185 #define D3DSTENCILCAPS_KEEP 0x01
186 #define D3DSTENCILCAPS_ZERO 0x02
187 #define D3DSTENCILCAPS_REPLACE 0x04
188 #define D3DSTENCILCAPS_INCRSAT 0x08
189 #define D3DSTENCILCAPS_DECRSAT 0x10
190 #define D3DSTENCILCAPS_INVERT 0x20
191 #define D3DSTENCILCAPS_INCR 0x40
192 #define D3DSTENCILCAPS_DECR 0x80
193 #define D3DSTENCILCAPS_TWOSIDED 0x100
195 #define D3DTEXOPCAPS_DISABLE 0x0000001
196 #define D3DTEXOPCAPS_SELECTARG1 0x0000002
197 #define D3DTEXOPCAPS_SELECTARG2 0x0000004
198 #define D3DTEXOPCAPS_MODULATE 0x0000008
199 #define D3DTEXOPCAPS_MODULATE2X 0x0000010
200 #define D3DTEXOPCAPS_MODULATE4X 0x0000020
201 #define D3DTEXOPCAPS_ADD 0x0000040
202 #define D3DTEXOPCAPS_ADDSIGNED 0x0000080
203 #define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
204 #define D3DTEXOPCAPS_SUBTRACT 0x0000200
205 #define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
206 #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
207 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
208 #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
209 #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
210 #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
211 #define D3DTEXOPCAPS_PREMODULATE 0x0010000
212 #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
213 #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
214 #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
215 #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
216 #define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
217 #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
218 #define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
219 #define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
220 #define D3DTEXOPCAPS_LERP 0x2000000
222 #define D3DVTXPCAPS_TEXGEN 0x00000001L
223 #define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L
224 #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L
225 #define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L
226 #define D3DVTXPCAPS_LOCALVIEWER 0x00000020L
227 #define D3DVTXPCAPS_TWEENING 0x00000040L
228 #define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L
229 #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L
231 #define D3DDTCAPS_UBYTE4 0x00000001L
232 #define D3DDTCAPS_UBYTE4N 0x00000002L
233 #define D3DDTCAPS_SHORT2N 0x00000004L
234 #define D3DDTCAPS_SHORT4N 0x00000008L
235 #define D3DDTCAPS_USHORT2N 0x00000010L
236 #define D3DDTCAPS_USHORT4N 0x00000020L
237 #define D3DDTCAPS_UDEC3 0x00000040L
238 #define D3DDTCAPS_DEC3N 0x00000080L
239 #define D3DDTCAPS_FLOAT16_2 0x00000100L
240 #define D3DDTCAPS_FLOAT16_4 0x00000200L
242 #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
243 #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L
244 #define D3DCAPS3_COPY_TO_VIDMEM 0x00000100L
245 #define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200L
246 #define D3DCAPS3_RESERVED 0x8000001FL
248 #define D3DCAPS2_NO2DDURING3DSCENE 0x00000002L
249 #define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
250 #define D3DCAPS2_CANRENDERWINDOWED 0x00080000L
251 #define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
252 #define D3DCAPS2_RESERVED 0x02000000L
253 #define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
254 #define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
255 #define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
258 #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
259 #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
260 #define D3DVS20_MAX_NUMTEMPS 32
261 #define D3DVS20_MIN_NUMTEMPS 12
262 #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
263 #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
265 #define D3DVS20CAPS_PREDICATION (1 << 0)
267 #define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
268 #define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
269 #define D3DPS20CAPS_PREDICATION (1 << 2)
270 #define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
271 #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
273 #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
274 #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
275 #define D3DPS20_MAX_NUMTEMPS 32
276 #define D3DPS20_MIN_NUMTEMPS 12
277 #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
278 #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
279 #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
280 #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
282 #define D3DMIN30SHADERINSTRUCTIONS 512
283 #define D3DMAX30SHADERINSTRUCTIONS 32768
286 typedef struct _D3DVSHADERCAPS2_0 {
287 DWORD Caps;
288 INT DynamicFlowControlDepth;
289 INT NumTemps;
290 INT StaticFlowControlDepth;
291 } D3DVSHADERCAPS2_0;
293 typedef struct _D3DPSHADERCAPS2_0 {
294 DWORD Caps;
295 INT DynamicFlowControlDepth;
296 INT NumTemps;
297 INT StaticFlowControlDepth;
298 INT NumInstructionSlots;
299 } D3DPSHADERCAPS2_0;
302 * The d3dcaps9 structure
304 typedef struct _D3DCAPS9 {
305 D3DDEVTYPE DeviceType;
306 UINT AdapterOrdinal;
308 DWORD Caps;
309 DWORD Caps2;
310 DWORD Caps3;
311 DWORD PresentationIntervals;
313 DWORD CursorCaps;
315 DWORD DevCaps;
317 DWORD PrimitiveMiscCaps;
318 DWORD RasterCaps;
319 DWORD ZCmpCaps;
320 DWORD SrcBlendCaps;
321 DWORD DestBlendCaps;
322 DWORD AlphaCmpCaps;
323 DWORD ShadeCaps;
324 DWORD TextureCaps;
325 DWORD TextureFilterCaps;
326 DWORD CubeTextureFilterCaps;
327 DWORD VolumeTextureFilterCaps;
328 DWORD TextureAddressCaps;
329 DWORD VolumeTextureAddressCaps;
331 DWORD LineCaps;
333 DWORD MaxTextureWidth, MaxTextureHeight;
334 DWORD MaxVolumeExtent;
336 DWORD MaxTextureRepeat;
337 DWORD MaxTextureAspectRatio;
338 DWORD MaxAnisotropy;
339 float MaxVertexW;
341 float GuardBandLeft;
342 float GuardBandTop;
343 float GuardBandRight;
344 float GuardBandBottom;
346 float ExtentsAdjust;
347 DWORD StencilCaps;
349 DWORD FVFCaps;
350 DWORD TextureOpCaps;
351 DWORD MaxTextureBlendStages;
352 DWORD MaxSimultaneousTextures;
354 DWORD VertexProcessingCaps;
355 DWORD MaxActiveLights;
356 DWORD MaxUserClipPlanes;
357 DWORD MaxVertexBlendMatrices;
358 DWORD MaxVertexBlendMatrixIndex;
360 float MaxPointSize;
362 DWORD MaxPrimitiveCount;
363 DWORD MaxVertexIndex;
364 DWORD MaxStreams;
365 DWORD MaxStreamStride;
367 DWORD VertexShaderVersion;
368 DWORD MaxVertexShaderConst;
370 DWORD PixelShaderVersion;
371 float PixelShader1xMaxValue;
373 /* DX 9 */
374 DWORD DevCaps2;
376 float MaxNpatchTessellationLevel;
377 DWORD Reserved5;
379 UINT MasterAdapterOrdinal;
380 UINT AdapterOrdinalInGroup;
381 UINT NumberOfAdaptersInGroup;
382 DWORD DeclTypes;
383 DWORD NumSimultaneousRTs;
384 DWORD StretchRectFilterCaps;
385 D3DVSHADERCAPS2_0 VS20Caps;
386 D3DPSHADERCAPS2_0 PS20Caps;
387 DWORD VertexTextureFilterCaps;
388 DWORD MaxVShaderInstructionsExecuted;
389 DWORD MaxPShaderInstructionsExecuted;
390 DWORD MaxVertexShader30InstructionSlots;
391 DWORD MaxPixelShader30InstructionSlots;
393 } D3DCAPS9;
395 #endif