user32: Convert source files to utf-8.
[wine/multimedia.git] / dlls / winedos / vga.c
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1 /*
2 * VGA hardware emulation
4 * Copyright 1998 Ove Kåven (with some help from Marcus Meissner)
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include <stdarg.h>
22 #include <string.h>
24 #define NONAMELESSUNION
25 #define NONAMELESSSTRUCT
26 #include "windef.h"
27 #include "winbase.h"
28 #include "wingdi.h"
29 #include "winuser.h"
30 #include "wincon.h"
31 #include "dosexe.h"
32 #include "vga.h"
33 #include "ddraw.h"
34 #include "wine/debug.h"
36 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
38 static IDirectDraw *lpddraw = NULL;
39 static IDirectDrawSurface *lpddsurf;
40 static IDirectDrawPalette *lpddpal;
41 static DDSURFACEDESC sdesc;
43 static BOOL vga_retrace_vertical;
44 static BOOL vga_retrace_horizontal;
47 * Size and location of VGA controller window to framebuffer.
49 * Note: We support only single window even though some
50 * controllers support two. This should not be changed unless
51 * there are programs that depend on having two windows.
53 #define VGA_WINDOW_SIZE (64 * 1024)
54 #define VGA_WINDOW_START ((char *)0xa0000)
57 * VGA controller memory is emulated using linear framebuffer.
58 * This frambuffer also acts as an interface
59 * between VGA controller emulation and DirectDraw.
61 * vga_fb_width: Display width in pixels. Can be modified when
62 * display mode is changed.
63 * vga_fb_height: Display height in pixels. Can be modified when
64 * display mode is changed.
65 * vga_fb_depth: Number of bits used to store single pixel color information.
66 * Each pixel uses (vga_fb_depth+7)/8 bytes because
67 * 1-16 color modes are mapped to 256 color mode.
68 * Can be modified when display mode is changed.
69 * vga_fb_pitch: How many bytes to add to pointer in order to move
70 * from one row to another. This is fixed in VGA modes,
71 * but can be modified in SVGA modes.
72 * vga_fb_offset: Offset added to framebuffer start address in order
73 * to find the display origin. Programs use this to do
74 * double buffering and to scroll display. The value can
75 * be modified in VGA and SVGA modes.
76 * vga_fb_size: How many bytes are allocated to framebuffer.
77 * VGA framebuffers are always larger than display size and
78 * SVGA framebuffers may also be.
79 * vga_fb_data: Pointer to framebuffer start.
80 * vga_fb_window: Offset of 64k window 0xa0000 in bytes from framebuffer start.
81 * This value is >= 0, if mode uses linear framebuffer and
82 * -1, if mode uses color planes. This value is fixed
83 * in all modes except 0x13 (256 color VGA) where
84 * 0 means normal mode and -1 means Mode-X (unchained mode).
86 static int vga_fb_width;
87 static int vga_fb_height;
88 static int vga_fb_depth;
89 static int vga_fb_pitch;
90 static int vga_fb_offset;
91 static int vga_fb_size = 0;
92 static char *vga_fb_data = 0;
93 static int vga_fb_window = 0;
96 * VGA text mode data.
98 * vga_text_attr: Current active attribute.
99 * vga_text_old: Last data sent to console.
100 * This is used to optimize console updates.
101 * vga_text_width: Width of the text display in characters.
102 * vga_text_height: Height of the text display in characters.
103 * vga_text_x: Current cursor X-position. Starts from zero.
104 * vga_text_y: Current cursor Y-position. Starts from zero.
105 * vga_text_console: TRUE if stdout is console,
106 * FALSE if it is regular file.
108 static BYTE vga_text_attr;
109 static char *vga_text_old = NULL;
110 static BYTE vga_text_width;
111 static BYTE vga_text_height;
112 static BYTE vga_text_x;
113 static BYTE vga_text_y;
114 static BOOL vga_text_console;
117 * VGA controller ports 0x3c0, 0x3c4, 0x3ce and 0x3d4 are
118 * indexed registers. These ports are used to select VGA controller
119 * subregister that can be written to or read from using ports 0x3c1,
120 * 0x3c5, 0x3cf or 0x3d5. Selected subregister indexes are
121 * stored in variables vga_index_*.
123 * Port 0x3c0 is special because it is both index and
124 * data-write register. Flip-flop vga_address_3c0 tells whether
125 * the port acts currently as an address register. Reading from port
126 * 0x3da resets the flip-flop to address mode.
128 static BYTE vga_index_3c0;
129 static BYTE vga_index_3c4;
130 static BYTE vga_index_3ce;
131 static BYTE vga_index_3d4;
132 static BOOL vga_address_3c0 = TRUE;
135 * This mutex is used to protect VGA state during asynchronous
136 * screen updates (see VGA_Poll). It makes sure that VGA state changes
137 * are atomic and the user interface is protected from flicker and
138 * corruption.
140 * The mutex actually serializes VGA operations and the screen update.
141 * Which means that whenever VGA_Poll occurs, application stalls if it
142 * tries to modify VGA state. This is not how real VGA adapters work,
143 * but it makes timing and correctness issues much easier to deal with.
145 static CRITICAL_SECTION vga_lock;
146 static CRITICAL_SECTION_DEBUG critsect_debug =
148 0, 0, &vga_lock,
149 { &critsect_debug.ProcessLocksList, &critsect_debug.ProcessLocksList },
150 0, 0, { (DWORD_PTR)(__FILE__ ": vga_lock") }
152 static CRITICAL_SECTION vga_lock = { &critsect_debug, -1, 0, 0, 0, 0 };
154 typedef HRESULT (WINAPI *DirectDrawCreateProc)(LPGUID,LPDIRECTDRAW *,LPUNKNOWN);
155 static DirectDrawCreateProc pDirectDrawCreate;
157 static void CALLBACK VGA_Poll( LPVOID arg, DWORD low, DWORD high );
159 static HWND vga_hwnd = NULL;
162 * For simplicity, I'm creating a second palette.
163 * 16 color accesses will use these pointers and insert
164 * entries from the 64-color palette into the default
165 * palette. --Robert 'Admiral' Coeyman
168 static char vga_16_palette[17]={
169 0x00, /* 0 - Black */
170 0x01, /* 1 - Blue */
171 0x02, /* 2 - Green */
172 0x03, /* 3 - Cyan */
173 0x04, /* 4 - Red */
174 0x05, /* 5 - Magenta */
175 0x14, /* 6 - Brown */
176 0x07, /* 7 - Light gray */
177 0x38, /* 8 - Dark gray */
178 0x39, /* 9 - Light blue */
179 0x3a, /* A - Light green */
180 0x3b, /* B - Light cyan */
181 0x3c, /* C - Light red */
182 0x3d, /* D - Light magenta */
183 0x3e, /* E - Yellow */
184 0x3f, /* F - White */
185 0x00 /* Border Color */
188 static PALETTEENTRY vga_def_palette[256]={
189 /* red green blue */
190 {0x00, 0x00, 0x00}, /* 0 - Black */
191 {0x00, 0x00, 0x80}, /* 1 - Blue */
192 {0x00, 0x80, 0x00}, /* 2 - Green */
193 {0x00, 0x80, 0x80}, /* 3 - Cyan */
194 {0x80, 0x00, 0x00}, /* 4 - Red */
195 {0x80, 0x00, 0x80}, /* 5 - Magenta */
196 {0x80, 0x80, 0x00}, /* 6 - Brown */
197 {0xC0, 0xC0, 0xC0}, /* 7 - Light gray */
198 {0x80, 0x80, 0x80}, /* 8 - Dark gray */
199 {0x00, 0x00, 0xFF}, /* 9 - Light blue */
200 {0x00, 0xFF, 0x00}, /* A - Light green */
201 {0x00, 0xFF, 0xFF}, /* B - Light cyan */
202 {0xFF, 0x00, 0x00}, /* C - Light red */
203 {0xFF, 0x00, 0xFF}, /* D - Light magenta */
204 {0xFF, 0xFF, 0x00}, /* E - Yellow */
205 {0xFF, 0xFF, 0xFF}, /* F - White */
206 {0,0,0} /* FIXME: a series of continuous rainbow hues should follow */
210 * This palette is the dos default, converted from 18 bit color to 24.
211 * It contains only 64 entries of colors--all others are zeros.
212 * --Robert 'Admiral' Coeyman
214 static PALETTEENTRY vga_def64_palette[256]={
215 /* red green blue */
216 {0x00, 0x00, 0x00}, /* 0x00 Black */
217 {0x00, 0x00, 0xaa}, /* 0x01 Blue */
218 {0x00, 0xaa, 0x00}, /* 0x02 Green */
219 {0x00, 0xaa, 0xaa}, /* 0x03 Cyan */
220 {0xaa, 0x00, 0x00}, /* 0x04 Red */
221 {0xaa, 0x00, 0xaa}, /* 0x05 Magenta */
222 {0xaa, 0xaa, 0x00}, /* 0x06 */
223 {0xaa, 0xaa, 0xaa}, /* 0x07 Light Gray */
224 {0x00, 0x00, 0x55}, /* 0x08 */
225 {0x00, 0x00, 0xff}, /* 0x09 */
226 {0x00, 0xaa, 0x55}, /* 0x0a */
227 {0x00, 0xaa, 0xff}, /* 0x0b */
228 {0xaa, 0x00, 0x55}, /* 0x0c */
229 {0xaa, 0x00, 0xff}, /* 0x0d */
230 {0xaa, 0xaa, 0x55}, /* 0x0e */
231 {0xaa, 0xaa, 0xff}, /* 0x0f */
232 {0x00, 0x55, 0x00}, /* 0x10 */
233 {0x00, 0x55, 0xaa}, /* 0x11 */
234 {0x00, 0xff, 0x00}, /* 0x12 */
235 {0x00, 0xff, 0xaa}, /* 0x13 */
236 {0xaa, 0x55, 0x00}, /* 0x14 Brown */
237 {0xaa, 0x55, 0xaa}, /* 0x15 */
238 {0xaa, 0xff, 0x00}, /* 0x16 */
239 {0xaa, 0xff, 0xaa}, /* 0x17 */
240 {0x00, 0x55, 0x55}, /* 0x18 */
241 {0x00, 0x55, 0xff}, /* 0x19 */
242 {0x00, 0xff, 0x55}, /* 0x1a */
243 {0x00, 0xff, 0xff}, /* 0x1b */
244 {0xaa, 0x55, 0x55}, /* 0x1c */
245 {0xaa, 0x55, 0xff}, /* 0x1d */
246 {0xaa, 0xff, 0x55}, /* 0x1e */
247 {0xaa, 0xff, 0xff}, /* 0x1f */
248 {0x55, 0x00, 0x00}, /* 0x20 */
249 {0x55, 0x00, 0xaa}, /* 0x21 */
250 {0x55, 0xaa, 0x00}, /* 0x22 */
251 {0x55, 0xaa, 0xaa}, /* 0x23 */
252 {0xff, 0x00, 0x00}, /* 0x24 */
253 {0xff, 0x00, 0xaa}, /* 0x25 */
254 {0xff, 0xaa, 0x00}, /* 0x26 */
255 {0xff, 0xaa, 0xaa}, /* 0x27 */
256 {0x55, 0x00, 0x55}, /* 0x28 */
257 {0x55, 0x00, 0xff}, /* 0x29 */
258 {0x55, 0xaa, 0x55}, /* 0x2a */
259 {0x55, 0xaa, 0xff}, /* 0x2b */
260 {0xff, 0x00, 0x55}, /* 0x2c */
261 {0xff, 0x00, 0xff}, /* 0x2d */
262 {0xff, 0xaa, 0x55}, /* 0x2e */
263 {0xff, 0xaa, 0xff}, /* 0x2f */
264 {0x55, 0x55, 0x00}, /* 0x30 */
265 {0x55, 0x55, 0xaa}, /* 0x31 */
266 {0x55, 0xff, 0x00}, /* 0x32 */
267 {0x55, 0xff, 0xaa}, /* 0x33 */
268 {0xff, 0x55, 0x00}, /* 0x34 */
269 {0xff, 0x55, 0xaa}, /* 0x35 */
270 {0xff, 0xff, 0x00}, /* 0x36 */
271 {0xff, 0xff, 0xaa}, /* 0x37 */
272 {0x55, 0x55, 0x55}, /* 0x38 Dark Gray */
273 {0x55, 0x55, 0xff}, /* 0x39 Light Blue */
274 {0x55, 0xff, 0x55}, /* 0x3a Light Green */
275 {0x55, 0xff, 0xff}, /* 0x3b Light Cyan */
276 {0xff, 0x55, 0x55}, /* 0x3c Light Red */
277 {0xff, 0x55, 0xff}, /* 0x3d Light Magenta */
278 {0xff, 0xff, 0x55}, /* 0x3e Yellow */
279 {0xff, 0xff, 0xff}, /* 0x3f White */
280 {0,0,0} /* The next 192 entries are all zeros */
283 static HANDLE VGA_timer;
284 static HANDLE VGA_timer_thread;
286 /* set the timer rate; called in the polling thread context */
287 static void CALLBACK set_timer_rate( ULONG_PTR arg )
289 LARGE_INTEGER when;
291 when.u.LowPart = when.u.HighPart = 0;
292 SetWaitableTimer( VGA_timer, &when, arg, VGA_Poll, 0, FALSE );
295 static DWORD CALLBACK VGA_TimerThread( void *dummy )
297 for (;;) SleepEx( INFINITE, TRUE );
298 return 0;
301 static void VGA_DeinstallTimer(void)
303 if (VGA_timer_thread)
306 * Make sure the update thread is not holding
307 * system resources when we kill it.
309 * Now, we only need to worry about update thread
310 * getting terminated while in EnterCriticalSection
311 * or WaitForMultipleObjectsEx.
313 * FIXME: Is this a problem?
315 EnterCriticalSection(&vga_lock);
317 CancelWaitableTimer( VGA_timer );
318 CloseHandle( VGA_timer );
319 TerminateThread( VGA_timer_thread, 0 );
320 CloseHandle( VGA_timer_thread );
321 VGA_timer_thread = 0;
323 LeaveCriticalSection(&vga_lock);
326 * Synchronize display. This makes sure that
327 * changes to display become visible even if program
328 * terminates before update thread had time to run.
330 VGA_Poll( 0, 0, 0 );
334 static void VGA_InstallTimer(unsigned Rate)
336 if (!VGA_timer_thread)
338 VGA_timer = CreateWaitableTimerA( NULL, FALSE, NULL );
339 VGA_timer_thread = CreateThread( NULL, 0, VGA_TimerThread, NULL, 0, NULL );
341 QueueUserAPC( set_timer_rate, VGA_timer_thread, (ULONG_PTR)Rate );
344 static BOOL VGA_IsTimerRunning(void)
346 return VGA_timer_thread ? TRUE : FALSE;
349 static HANDLE VGA_AlphaConsole(void)
351 /* this assumes that no Win32 redirection has taken place, but then again,
352 * only 16-bit apps are likely to use this part of Wine... */
353 return GetStdHandle(STD_OUTPUT_HANDLE);
356 static char*VGA_AlphaBuffer(void)
358 return (char *)0xb8000;
361 /*** GRAPHICS MODE ***/
363 typedef struct {
364 unsigned Xres, Yres, Depth;
365 int ret;
366 } ModeSet;
369 /**********************************************************************
370 * VGA_SyncWindow
372 * Copy VGA window into framebuffer (if argument is TRUE) or
373 * part of framebuffer into VGA window (if argument is FALSE).
375 static void VGA_SyncWindow( BOOL target_is_fb )
377 int size = VGA_WINDOW_SIZE;
379 /* Window does not overlap framebuffer. */
380 if (vga_fb_window >= vga_fb_size)
381 return;
383 /* Check if window overlaps framebuffer only partially. */
384 if (vga_fb_size - vga_fb_window < VGA_WINDOW_SIZE)
385 size = vga_fb_size - vga_fb_window;
387 if (target_is_fb)
388 memmove( vga_fb_data + vga_fb_window, VGA_WINDOW_START, size );
389 else
390 memmove( VGA_WINDOW_START, vga_fb_data + vga_fb_window, size );
394 static void WINAPI VGA_DoExit(ULONG_PTR arg)
396 VGA_DeinstallTimer();
397 IDirectDrawSurface_SetPalette(lpddsurf,NULL);
398 IDirectDrawSurface_Release(lpddsurf);
399 lpddsurf=NULL;
400 IDirectDrawPalette_Release(lpddpal);
401 lpddpal=NULL;
402 IDirectDraw_Release(lpddraw);
403 lpddraw=NULL;
406 static void WINAPI VGA_DoSetMode(ULONG_PTR arg)
408 HRESULT res;
409 ModeSet *par = (ModeSet *)arg;
410 par->ret=1;
412 if (lpddraw) VGA_DoExit(0);
413 if (!lpddraw) {
414 if (!pDirectDrawCreate)
416 HMODULE hmod = LoadLibraryA( "ddraw.dll" );
417 if (hmod) pDirectDrawCreate = (DirectDrawCreateProc)GetProcAddress( hmod, "DirectDrawCreate" );
418 if (!pDirectDrawCreate) {
419 ERR("Can't lookup DirectDrawCreate from ddraw.dll.\n");
420 return;
423 res = pDirectDrawCreate(NULL,&lpddraw,NULL);
424 if (!lpddraw) {
425 ERR("DirectDraw is not available (res = 0x%x)\n",res);
426 return;
428 if (!vga_hwnd) {
429 vga_hwnd = CreateWindowExA(0,"STATIC","WINEDOS VGA",
430 WS_POPUP|WS_VISIBLE|SS_NOTIFY,0,0,
431 par->Xres,par->Yres,0,0,0,NULL);
432 if (!vga_hwnd) {
433 ERR("Failed to create user window.\n");
434 IDirectDraw_Release(lpddraw);
435 lpddraw=NULL;
436 return;
439 else
440 SetWindowPos(vga_hwnd,0,0,0,par->Xres,par->Yres,SWP_NOMOVE|SWP_NOZORDER);
442 res=IDirectDraw_SetCooperativeLevel(lpddraw,vga_hwnd,DDSCL_FULLSCREEN|DDSCL_EXCLUSIVE);
443 if (res != S_OK) {
444 ERR("Could not set cooperative level to exclusive (0x%x)\n",res);
447 res=IDirectDraw_SetDisplayMode(lpddraw,par->Xres,par->Yres,par->Depth);
448 if (res != S_OK) {
449 ERR("DirectDraw does not support requested display mode (%dx%dx%d), res = 0x%x!\n",par->Xres,par->Yres,par->Depth,res);
450 IDirectDraw_Release(lpddraw);
451 lpddraw=NULL;
452 return;
455 res=IDirectDraw_CreatePalette(lpddraw,DDPCAPS_8BIT,NULL,&lpddpal,NULL);
456 if (res != S_OK) {
457 ERR("Could not create palette (res = 0x%x)\n",res);
458 IDirectDraw_Release(lpddraw);
459 lpddraw=NULL;
460 return;
462 res=IDirectDrawPalette_SetEntries(lpddpal,0,0,256,vga_def_palette);
463 if (res != S_OK) {
464 ERR("Could not set default palette entries (res = 0x%x)\n", res);
467 memset(&sdesc,0,sizeof(sdesc));
468 sdesc.dwSize=sizeof(sdesc);
469 sdesc.dwFlags = DDSD_CAPS;
470 sdesc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
471 res=IDirectDraw_CreateSurface(lpddraw,&sdesc,&lpddsurf,NULL);
472 if (res != S_OK || !lpddsurf) {
473 ERR("DirectDraw surface is not available\n");
474 IDirectDraw_Release(lpddraw);
475 lpddraw=NULL;
476 return;
478 IDirectDrawSurface_SetPalette(lpddsurf,lpddpal);
479 vga_retrace_vertical = vga_retrace_horizontal = FALSE;
480 /* poll every 20ms (50fps should provide adequate responsiveness) */
481 VGA_InstallTimer(20);
483 par->ret=0;
484 return;
487 int VGA_SetMode(unsigned Xres,unsigned Yres,unsigned Depth)
489 ModeSet par;
490 int newSize;
492 vga_fb_width = Xres;
493 vga_fb_height = Yres;
494 vga_fb_depth = Depth;
495 vga_fb_offset = 0;
496 vga_fb_pitch = Xres * ((Depth + 7) / 8);
498 newSize = Xres * Yres * ((Depth + 7) / 8);
499 if(newSize < 256 * 1024)
500 newSize = 256 * 1024;
502 if(vga_fb_size < newSize) {
503 HeapFree(GetProcessHeap(), 0, vga_fb_data);
504 vga_fb_data = HeapAlloc(GetProcessHeap(), 0, newSize);
505 vga_fb_size = newSize;
508 if(Xres >= 640 || Yres >= 480) {
509 par.Xres = Xres;
510 par.Yres = Yres;
511 } else {
512 par.Xres = 640;
513 par.Yres = 480;
516 VGA_SetWindowStart((Depth < 8) ? -1 : 0);
518 par.Depth = (Depth < 8) ? 8 : Depth;
520 MZ_RunInThread(VGA_DoSetMode, (ULONG_PTR)&par);
521 return par.ret;
524 int VGA_GetMode(unsigned*Height,unsigned*Width,unsigned*Depth)
526 if (!lpddraw) return 1;
527 if (!lpddsurf) return 1;
528 if (Height) *Height=sdesc.dwHeight;
529 if (Width) *Width=sdesc.dwWidth;
530 if (Depth) *Depth=sdesc.ddpfPixelFormat.u1.dwRGBBitCount;
531 return 0;
534 static void VGA_Exit(void)
536 if (lpddraw) MZ_RunInThread(VGA_DoExit, 0);
539 void VGA_SetPalette(PALETTEENTRY*pal,int start,int len)
541 if (!lpddraw) return;
542 IDirectDrawPalette_SetEntries(lpddpal,0,start,len,pal);
545 /* set a single [char wide] color in 16 color mode. */
546 void VGA_SetColor16(int reg,int color)
548 PALETTEENTRY *pal;
550 if (!lpddraw) return;
551 pal= &vga_def64_palette[color];
552 IDirectDrawPalette_SetEntries(lpddpal,0,reg,1,pal);
553 vga_16_palette[reg]=(char)color;
556 /* Get a single [char wide] color in 16 color mode. */
557 char VGA_GetColor16(int reg)
560 if (!lpddraw) return 0;
561 return vga_16_palette[reg];
564 /* set all 17 [char wide] colors at once in 16 color mode. */
565 void VGA_Set16Palette(char *Table)
567 PALETTEENTRY *pal;
568 int c;
570 if (!lpddraw) return; /* return if we're in text only mode */
571 memcpy( Table, vga_16_palette, 17 ); /* copy the entries into the table */
573 for (c=0; c<17; c++) { /* 17 entries */
574 pal= &vga_def64_palette[(int)vga_16_palette[c]]; /* get color */
575 IDirectDrawPalette_SetEntries(lpddpal,0,c,1,pal); /* set entry */
576 TRACE("Palette register %d set to %d\n",c,(int)vga_16_palette[c]);
577 } /* end of the counting loop */
580 /* Get all 17 [ char wide ] colors at once in 16 color mode. */
581 void VGA_Get16Palette(char *Table)
584 if (!lpddraw) return; /* return if we're in text only mode */
585 memcpy( vga_16_palette, Table, 17 ); /* copy the entries into the table */
588 void VGA_SetQuadPalette(RGBQUAD*color,int start,int len)
590 PALETTEENTRY pal[256];
591 int c;
593 if (!lpddraw) return;
594 for (c=0; c<len; c++) {
595 pal[c].peRed =color[c].rgbRed;
596 pal[c].peGreen=color[c].rgbGreen;
597 pal[c].peBlue =color[c].rgbBlue;
598 pal[c].peFlags=0;
600 IDirectDrawPalette_SetEntries(lpddpal,0,start,len,pal);
603 static LPSTR VGA_Lock(unsigned*Pitch,unsigned*Height,unsigned*Width,unsigned*Depth)
605 if (!lpddraw) return NULL;
606 if (!lpddsurf) return NULL;
607 if (IDirectDrawSurface_Lock(lpddsurf,NULL,&sdesc,0,0) != S_OK) {
608 ERR("could not lock surface!\n");
609 return NULL;
611 if (Pitch) *Pitch=sdesc.u1.lPitch;
612 if (Height) *Height=sdesc.dwHeight;
613 if (Width) *Width=sdesc.dwWidth;
614 if (Depth) *Depth=sdesc.ddpfPixelFormat.u1.dwRGBBitCount;
615 return sdesc.lpSurface;
618 static void VGA_Unlock(void)
620 IDirectDrawSurface_Unlock(lpddsurf,sdesc.lpSurface);
624 * Set start of 64k window at 0xa0000 in bytes.
625 * If value is -1, initialize color plane support.
626 * If value is >= 0, window contains direct copy of framebuffer.
628 void VGA_SetWindowStart(int start)
630 if(start == vga_fb_window)
631 return;
633 EnterCriticalSection(&vga_lock);
635 if(vga_fb_window == -1)
636 FIXME("Remove VGA memory emulation.\n");
637 else
638 VGA_SyncWindow( TRUE );
640 vga_fb_window = start;
642 if(vga_fb_window == -1)
643 FIXME("Install VGA memory emulation.\n");
644 else
645 VGA_SyncWindow( FALSE );
647 LeaveCriticalSection(&vga_lock);
651 * Get start of 64k window at 0xa0000 in bytes.
652 * Value is -1 in color plane modes.
654 int VGA_GetWindowStart(void)
656 return vga_fb_window;
660 /**********************************************************************
661 * VGA_DoShowMouse
663 * Callback for VGA_ShowMouse.
665 static void WINAPI VGA_DoShowMouse( ULONG_PTR show )
667 INT rv;
671 rv = ShowCursor( show );
673 while( show ? (rv < 0) : (rv >= 0) );
677 /**********************************************************************
678 * VGA_ShowMouse
680 * If argument is TRUE, unconditionally show mouse cursor.
681 * If argument is FALSE, unconditionally hide mouse cursor.
682 * This only works in graphics mode.
684 void VGA_ShowMouse( BOOL show )
686 if (lpddraw)
687 MZ_RunInThread( VGA_DoShowMouse, (ULONG_PTR)show );
691 /*** TEXT MODE ***/
693 /* prepare the text mode video memory copy that is used to only
694 * update the video memory line that did get updated. */
695 static void VGA_PrepareVideoMemCopy(unsigned Xres, unsigned Yres)
697 char *p, *p2;
698 unsigned int i;
701 * Allocate space for char + attr.
704 if (vga_text_old)
705 vga_text_old = HeapReAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
706 vga_text_old, Xres * Yres * 2 );
707 else
708 vga_text_old = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
709 Xres * Yres * 2 );
710 p = VGA_AlphaBuffer();
711 p2 = vga_text_old;
713 /* make sure the video mem copy contains the exact opposite of our
714 * actual text mode memory area to make sure the screen
715 * does get updated fully initially */
716 for (i=0; i < Xres*Yres*2; i++)
717 *p2++ = *p++ ^ 0xff; /* XOR it */
720 /**********************************************************************
721 * VGA_SetAlphaMode
723 * Set VGA emulation to text mode.
725 void VGA_SetAlphaMode(unsigned Xres,unsigned Yres)
727 VGA_Exit();
728 VGA_DeinstallTimer();
730 VGA_PrepareVideoMemCopy(Xres, Yres);
731 vga_text_width = Xres;
732 vga_text_height = Yres;
734 if (vga_text_x >= vga_text_width || vga_text_y >= vga_text_height)
735 VGA_SetCursorPos(0,0);
737 if(vga_text_console) {
738 COORD size;
739 size.X = Xres;
740 size.Y = Yres;
741 SetConsoleScreenBufferSize( VGA_AlphaConsole(), size );
743 /* poll every 30ms (33fps should provide adequate responsiveness) */
744 VGA_InstallTimer(30);
748 /**********************************************************************
749 * VGA_InitAlphaMode
751 * Initialize VGA text mode handling and return default text mode.
752 * This function does not set VGA emulation to text mode.
754 void VGA_InitAlphaMode(unsigned*Xres,unsigned*Yres)
756 CONSOLE_SCREEN_BUFFER_INFO info;
758 if(GetConsoleScreenBufferInfo( VGA_AlphaConsole(), &info ))
760 vga_text_console = TRUE;
761 vga_text_x = info.dwCursorPosition.X;
762 vga_text_y = info.dwCursorPosition.Y;
763 vga_text_attr = info.wAttributes;
764 *Xres = info.dwSize.X;
765 *Yres = info.dwSize.Y;
767 else
769 vga_text_console = FALSE;
770 vga_text_x = 0;
771 vga_text_y = 0;
772 vga_text_attr = 0x0f;
773 *Xres = 80;
774 *Yres = 25;
778 /**********************************************************************
779 * VGA_GetAlphaMode
781 * Get current text mode. Returns TRUE and sets resolution if
782 * any VGA text mode has been initialized.
784 BOOL VGA_GetAlphaMode(unsigned*Xres,unsigned*Yres)
786 if (vga_text_width != 0 && vga_text_height != 0) {
787 *Xres = vga_text_width;
788 *Yres = vga_text_height;
789 return TRUE;
790 } else
791 return FALSE;
794 void VGA_SetCursorShape(unsigned char start_options, unsigned char end)
796 CONSOLE_CURSOR_INFO cci;
798 /* standard cursor settings:
799 * 0x0607 == CGA, 0x0b0c == monochrome, 0x0d0e == EGA/VGA */
801 /* calculate percentage from bottom - assuming VGA (bottom 0x0e) */
802 cci.dwSize = ((end & 0x1f) - (start_options & 0x1f))/0x0e * 100;
803 if (!cci.dwSize) cci.dwSize++; /* NULL cursor would make SCCI() fail ! */
804 cci.bVisible = ((start_options & 0x60) != 0x20); /* invisible ? */
806 SetConsoleCursorInfo(VGA_AlphaConsole(),&cci);
809 void VGA_SetCursorPos(unsigned X,unsigned Y)
811 vga_text_x = X;
812 vga_text_y = Y;
815 void VGA_GetCursorPos(unsigned*X,unsigned*Y)
817 if (X) *X = vga_text_x;
818 if (Y) *Y = vga_text_y;
821 static void VGA_PutCharAt(unsigned x, unsigned y, BYTE ascii, int attr)
823 char *dat = VGA_AlphaBuffer() + ((vga_text_width * y + x) * 2);
824 dat[0] = ascii;
825 if (attr>=0)
826 dat[1] = attr;
829 void VGA_WriteChars(unsigned X,unsigned Y,unsigned ch,int attr,int count)
831 EnterCriticalSection(&vga_lock);
833 while (count--)
834 VGA_PutCharAt(X + count, Y, ch, attr);
836 LeaveCriticalSection(&vga_lock);
839 void VGA_PutChar(BYTE ascii)
841 DWORD w;
843 EnterCriticalSection(&vga_lock);
845 switch(ascii) {
846 case '\b':
847 if (vga_text_x)
849 vga_text_x--;
850 VGA_PutCharAt(vga_text_x, vga_text_y, ' ', 0);
852 break;
854 case '\t':
855 vga_text_x += ((vga_text_x + 8) & ~7) - vga_text_x;
856 break;
858 case '\n':
859 vga_text_y++;
860 vga_text_x = 0;
861 break;
863 case '\a':
864 break;
866 case '\r':
867 vga_text_x = 0;
868 break;
870 default:
871 VGA_PutCharAt(vga_text_x, vga_text_y, ascii, vga_text_attr);
872 vga_text_x++;
875 if (vga_text_x >= vga_text_width)
877 vga_text_x = 0;
878 vga_text_y++;
881 if (vga_text_y >= vga_text_height)
883 vga_text_y = vga_text_height - 1;
884 VGA_ScrollUpText( 0, 0,
885 vga_text_height - 1, vga_text_width - 1,
886 1, vga_text_attr );
890 * If we don't have a console, write directly to standard output.
892 if(!vga_text_console)
893 WriteFile(VGA_AlphaConsole(), &ascii, 1, &w, NULL);
895 LeaveCriticalSection(&vga_lock);
898 void VGA_SetTextAttribute(BYTE attr)
900 vga_text_attr = attr;
903 void VGA_ClearText(unsigned row1, unsigned col1,
904 unsigned row2, unsigned col2,
905 BYTE attr)
907 unsigned x, y;
909 EnterCriticalSection(&vga_lock);
911 for(y=row1; y<=row2; y++)
912 for(x=col1; x<=col2; x++)
913 VGA_PutCharAt(x, y, 0x20, attr);
915 LeaveCriticalSection(&vga_lock);
918 void VGA_ScrollUpText(unsigned row1, unsigned col1,
919 unsigned row2, unsigned col2,
920 unsigned lines, BYTE attr)
922 char *buffer = VGA_AlphaBuffer();
923 unsigned y;
925 EnterCriticalSection(&vga_lock);
928 * Scroll buffer.
930 for (y = row1; y <= row2 - lines; y++)
931 memmove( buffer + col1 + y * vga_text_width * 2,
932 buffer + col1 + (y + lines) * vga_text_width * 2,
933 (col2 - col1 + 1) * 2 );
936 * Fill exposed lines.
938 for (y = max(row1, row2 - lines + 1); y <= row2; y++)
939 VGA_WriteChars( col1, y, ' ', attr, col2 - col1 + 1 );
941 LeaveCriticalSection(&vga_lock);
944 void VGA_ScrollDownText(unsigned row1, unsigned col1,
945 unsigned row2, unsigned col2,
946 unsigned lines, BYTE attr)
948 char *buffer = VGA_AlphaBuffer();
949 unsigned y;
951 EnterCriticalSection(&vga_lock);
954 * Scroll buffer.
956 for (y = row2; y >= row1 + lines; y--)
957 memmove( buffer + col1 + y * vga_text_width * 2,
958 buffer + col1 + (y - lines) * vga_text_width * 2,
959 (col2 - col1 + 1) * 2 );
962 * Fill exposed lines.
964 for (y = row1; y <= min(row1 + lines - 1, row2); y++)
965 VGA_WriteChars( col1, y, ' ', attr, col2 - col1 + 1 );
967 LeaveCriticalSection(&vga_lock);
970 void VGA_GetCharacterAtCursor(BYTE *ascii, BYTE *attr)
972 char *dat;
974 dat = VGA_AlphaBuffer() + ((vga_text_width * vga_text_y + vga_text_x) * 2);
976 *ascii = dat[0];
977 *attr = dat[1];
981 /*** CONTROL ***/
983 /* FIXME: optimize by doing this only if the data has actually changed
984 * (in a way similar to DIBSection, perhaps) */
985 static void VGA_Poll_Graphics(void)
987 unsigned int Pitch, Height, Width, X, Y;
988 char *surf;
989 char *dat = vga_fb_data + vga_fb_offset;
990 int bpp = (vga_fb_depth + 7) / 8;
992 surf = VGA_Lock(&Pitch,&Height,&Width,NULL);
993 if (!surf) return;
996 * Synchronize framebuffer contents.
998 if (vga_fb_window != -1)
999 VGA_SyncWindow( TRUE );
1002 * Double VGA framebuffer (320x200 -> 640x400), if needed.
1004 if(Height >= 2 * vga_fb_height && Width >= 2 * vga_fb_width && bpp == 1)
1005 for (Y=0; Y<vga_fb_height; Y++,surf+=Pitch*2,dat+=vga_fb_pitch)
1006 for (X=0; X<vga_fb_width; X++) {
1007 BYTE value = dat[X];
1008 surf[X*2] = value;
1009 surf[X*2+1] = value;
1010 surf[X*2+Pitch] = value;
1011 surf[X*2+Pitch+1] = value;
1013 else
1014 for (Y=0; Y<vga_fb_height; Y++,surf+=Pitch,dat+=vga_fb_pitch)
1015 memcpy(surf, dat, vga_fb_width * bpp);
1017 VGA_Unlock();
1020 static void VGA_Poll_Text(void)
1022 char *dat, *old, *p_line;
1023 unsigned int X, Y;
1024 CHAR_INFO ch[256]; /* that should suffice for the largest text width */
1025 COORD siz, off;
1026 SMALL_RECT dest;
1027 HANDLE con = VGA_AlphaConsole();
1028 BOOL linechanged = FALSE; /* video memory area differs from stored copy? */
1030 /* Synchronize cursor position. */
1031 off.X = vga_text_x;
1032 off.Y = vga_text_y;
1033 SetConsoleCursorPosition(con,off);
1035 dat = VGA_AlphaBuffer();
1036 old = vga_text_old; /* pointer to stored video mem copy */
1037 siz.X = vga_text_width; siz.Y = 1;
1038 off.X = 0; off.Y = 0;
1040 /* copy from virtual VGA frame buffer to console */
1041 for (Y=0; Y<vga_text_height; Y++) {
1042 linechanged = memcmp(dat, old, vga_text_width*2);
1043 if (linechanged)
1045 /*TRACE("line %d changed\n", Y);*/
1046 p_line = dat;
1047 for (X=0; X<vga_text_width; X++) {
1048 ch[X].Char.AsciiChar = *p_line++;
1049 /* WriteConsoleOutputA doesn't like "dead" chars */
1050 if (ch[X].Char.AsciiChar == '\0')
1051 ch[X].Char.AsciiChar = ' ';
1052 ch[X].Attributes = *p_line++;
1054 dest.Top=Y; dest.Bottom=Y;
1055 dest.Left=0; dest.Right=vga_text_width+1;
1056 WriteConsoleOutputA(con, ch, siz, off, &dest);
1057 memcpy(old, dat, vga_text_width*2);
1059 /* advance to next text line */
1060 dat += vga_text_width*2;
1061 old += vga_text_width*2;
1065 static void CALLBACK VGA_Poll( LPVOID arg, DWORD low, DWORD high )
1067 EnterCriticalSection(&vga_lock);
1069 if (lpddraw)
1070 VGA_Poll_Graphics();
1071 else
1072 VGA_Poll_Text();
1075 * Fake start of retrace.
1077 vga_retrace_vertical = TRUE;
1079 LeaveCriticalSection(&vga_lock);
1082 static BYTE palreg,palcnt;
1083 static PALETTEENTRY paldat;
1085 void VGA_ioport_out( WORD port, BYTE val )
1087 switch (port) {
1088 case 0x3c0:
1089 if (vga_address_3c0)
1090 vga_index_3c0 = val;
1091 else
1092 FIXME("Unsupported index, register 0x3c0: 0x%02x (value 0x%02x)\n",
1093 vga_index_3c0, val);
1094 vga_address_3c0 = !vga_address_3c0;
1095 break;
1096 case 0x3c4:
1097 vga_index_3c4 = val;
1098 break;
1099 case 0x3c5:
1100 switch(vga_index_3c4) {
1101 case 0x04: /* Sequencer: Memory Mode Register */
1102 if(vga_fb_depth == 8)
1103 VGA_SetWindowStart((val & 8) ? 0 : -1);
1104 else
1105 FIXME("Memory Mode Register not supported in this mode.\n");
1106 break;
1107 default:
1108 FIXME("Unsupported index, register 0x3c4: 0x%02x (value 0x%02x)\n",
1109 vga_index_3c4, val);
1111 break;
1112 case 0x3c8:
1113 palreg=val; palcnt=0; break;
1114 case 0x3c9:
1115 ((BYTE*)&paldat)[palcnt++]=val << 2;
1116 if (palcnt==3) {
1117 VGA_SetPalette(&paldat,palreg++,1);
1118 palcnt=0;
1120 break;
1121 case 0x3ce:
1122 vga_index_3ce = val;
1123 break;
1124 case 0x3cf:
1125 FIXME("Unsupported index, register 0x3ce: 0x%02x (value 0x%02x)\n",
1126 vga_index_3ce, val);
1127 break;
1128 case 0x3d4:
1129 vga_index_3d4 = val;
1130 break;
1131 case 0x3d5:
1132 FIXME("Unsupported index, register 0x3d4: 0x%02x (value 0x%02x)\n",
1133 vga_index_3d4, val);
1134 break;
1135 default:
1136 FIXME("Unsupported VGA register: 0x%04x (value 0x%02x)\n", port, val);
1140 BYTE VGA_ioport_in( WORD port )
1142 BYTE ret;
1144 switch (port) {
1145 case 0x3c1:
1146 FIXME("Unsupported index, register 0x3c0: 0x%02x\n",
1147 vga_index_3c0);
1148 return 0xff;
1149 case 0x3c5:
1150 switch(vga_index_3c4) {
1151 case 0x04: /* Sequencer: Memory Mode Register */
1152 return (VGA_GetWindowStart() == -1) ? 0xf7 : 0xff;
1153 default:
1154 FIXME("Unsupported index, register 0x3c4: 0x%02x\n",
1155 vga_index_3c4);
1156 return 0xff;
1158 case 0x3cf:
1159 FIXME("Unsupported index, register 0x3ce: 0x%02x\n",
1160 vga_index_3ce);
1161 return 0xff;
1162 case 0x3d5:
1163 FIXME("Unsupported index, register 0x3d4: 0x%02x\n",
1164 vga_index_3d4);
1165 return 0xff;
1167 case 0x3da:
1169 * Read from this register resets register 0x3c0 address flip-flop.
1171 vga_address_3c0 = TRUE;
1174 * Read from this register returns following bits:
1175 * xxxx1xxx = Vertical retrace in progress if set.
1176 * xxxxx1xx = Light pen switched on.
1177 * xxxxxx1x = Light pen trigger set.
1178 * xxxxxxx1 = Either vertical or horizontal retrace
1179 * in progress if set.
1181 ret = 0;
1182 if (vga_retrace_vertical)
1183 ret |= 9;
1184 if (vga_retrace_horizontal)
1185 ret |= 3;
1188 * If VGA mode has been set, vertical retrace is
1189 * turned on once a frame and cleared after each read.
1190 * This might cause applications that synchronize with
1191 * vertical retrace to actually skip one frame but that
1192 * is probably not a problem.
1194 * If no VGA mode has been set, vertical retrace is faked
1195 * by toggling the value after every read.
1197 if (VGA_IsTimerRunning())
1198 vga_retrace_vertical = FALSE;
1199 else
1200 vga_retrace_vertical = !vga_retrace_vertical;
1203 * Toggle horizontal retrace.
1205 vga_retrace_horizontal = !vga_retrace_horizontal;
1206 break;
1208 default:
1209 ret=0xff;
1210 FIXME("Unsupported VGA register: 0x%04x\n", port);
1212 return ret;
1215 void VGA_Clean(void)
1217 VGA_Exit();
1218 VGA_DeinstallTimer();