gdi32: GetCharABCWidthsA should work for DBCS.
[wine/multimedia.git] / dlls / winex11.drv / opengl.c
blob792bc13fb59add9b04004b2a39f48975ab8b0831
1 /*
2 * X11DRV OpenGL functions
4 * Copyright 2000 Lionel Ulmer
5 * Copyright 2005 Alex Woods
6 * Copyright 2005 Raphael Junqueira
7 * Copyright 2006-2009 Roderick Colenbrander
8 * Copyright 2006 Tomas Carnecky
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "config.h"
26 #include "wine/port.h"
28 #include <assert.h>
29 #include <stdlib.h>
30 #include <string.h>
32 #ifdef HAVE_SYS_SOCKET_H
33 #include <sys/socket.h>
34 #endif
35 #ifdef HAVE_SYS_UN_H
36 #include <sys/un.h>
37 #endif
39 #include "x11drv.h"
40 #include "winternl.h"
41 #include "wine/library.h"
42 #include "wine/debug.h"
44 WINE_DEFAULT_DEBUG_CHANNEL(wgl);
45 WINE_DECLARE_DEBUG_CHANNEL(winediag);
47 #ifdef SONAME_LIBGL
49 #undef APIENTRY
50 #undef CALLBACK
51 #undef WINAPI
53 #ifdef HAVE_GL_GL_H
54 # include <GL/gl.h>
55 #endif
56 #ifdef HAVE_GL_GLX_H
57 # include <GL/glx.h>
58 #endif
60 #include "wine/wgl.h"
62 #undef APIENTRY
63 #undef CALLBACK
64 #undef WINAPI
66 /* Redefines the constants */
67 #define CALLBACK __stdcall
68 #define WINAPI __stdcall
69 #define APIENTRY WINAPI
72 WINE_DECLARE_DEBUG_CHANNEL(fps);
74 typedef struct wine_glextension {
75 const char *extName;
76 struct {
77 const char *funcName;
78 void *funcAddress;
79 } extEntryPoints[9];
80 } WineGLExtension;
82 struct WineGLInfo {
83 const char *glVersion;
84 char *glExtensions;
86 int glxVersion[2];
88 const char *glxServerVersion;
89 const char *glxServerVendor;
90 const char *glxServerExtensions;
92 const char *glxClientVersion;
93 const char *glxClientVendor;
94 const char *glxClientExtensions;
96 const char *glxExtensions;
98 BOOL glxDirect;
99 char wglExtensions[4096];
102 typedef struct wine_glpixelformat {
103 int iPixelFormat;
104 GLXFBConfig fbconfig;
105 int fmt_id;
106 int render_type;
107 BOOL offscreenOnly;
108 DWORD dwFlags; /* We store some PFD_* flags in here for emulated bitmap formats */
109 } WineGLPixelFormat;
111 typedef struct wine_glcontext {
112 HDC hdc;
113 BOOL do_escape;
114 BOOL has_been_current;
115 BOOL sharing;
116 DWORD tid;
117 BOOL gl3_context;
118 XVisualInfo *vis;
119 WineGLPixelFormat *fmt;
120 int numAttribs; /* This is needed for delaying wglCreateContextAttribsARB */
121 int attribList[16]; /* This is needed for delaying wglCreateContextAttribsARB */
122 GLXContext ctx;
123 HDC read_hdc;
124 Drawable drawables[2];
125 BOOL refresh_drawables;
126 struct wine_glcontext *next;
127 struct wine_glcontext *prev;
128 } Wine_GLContext;
130 typedef struct wine_glpbuffer {
131 Drawable drawable;
132 Display* display;
133 WineGLPixelFormat* fmt;
134 int width;
135 int height;
136 int* attribList;
137 HDC hdc;
139 int use_render_texture; /* This is also the internal texture format */
140 int texture_bind_target;
141 int texture_bpp;
142 GLint texture_format;
143 GLuint texture_target;
144 GLenum texture_type;
145 GLuint texture;
146 int texture_level;
147 } Wine_GLPBuffer;
149 static Wine_GLContext *context_list;
150 static struct WineGLInfo WineGLInfo = { 0 };
151 static int use_render_texture_emulation = 1;
152 static int use_render_texture_ati = 0;
153 static int swap_interval = 1;
155 #define MAX_EXTENSIONS 16
156 static const WineGLExtension *WineGLExtensionList[MAX_EXTENSIONS];
157 static int WineGLExtensionListSize;
159 static void X11DRV_WineGL_LoadExtensions(void);
160 static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count);
161 static BOOL glxRequireVersion(int requiredVersion);
162 static BOOL glxRequireExtension(const char *requiredExtension);
164 static void dump_PIXELFORMATDESCRIPTOR(const PIXELFORMATDESCRIPTOR *ppfd) {
165 TRACE(" - size / version : %d / %d\n", ppfd->nSize, ppfd->nVersion);
166 TRACE(" - dwFlags : ");
167 #define TEST_AND_DUMP(t,tv) if ((t) & (tv)) TRACE(#tv " ")
168 TEST_AND_DUMP(ppfd->dwFlags, PFD_DEPTH_DONTCARE);
169 TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER);
170 TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER_DONTCARE);
171 TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_WINDOW);
172 TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_BITMAP);
173 TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_ACCELERATED);
174 TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_FORMAT);
175 TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_PALETTE);
176 TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_SYSTEM_PALETTE);
177 TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO);
178 TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO_DONTCARE);
179 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_GDI);
180 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_OPENGL);
181 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_COPY);
182 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_EXCHANGE);
183 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_LAYER_BUFFERS);
184 /* PFD_SUPPORT_COMPOSITION is new in Vista, it is similar to composition
185 * under X e.g. COMPOSITE + GLX_EXT_TEXTURE_FROM_PIXMAP. */
186 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_COMPOSITION);
187 #undef TEST_AND_DUMP
188 TRACE("\n");
190 TRACE(" - iPixelType : ");
191 switch (ppfd->iPixelType) {
192 case PFD_TYPE_RGBA: TRACE("PFD_TYPE_RGBA"); break;
193 case PFD_TYPE_COLORINDEX: TRACE("PFD_TYPE_COLORINDEX"); break;
195 TRACE("\n");
197 TRACE(" - Color : %d\n", ppfd->cColorBits);
198 TRACE(" - Red : %d\n", ppfd->cRedBits);
199 TRACE(" - Green : %d\n", ppfd->cGreenBits);
200 TRACE(" - Blue : %d\n", ppfd->cBlueBits);
201 TRACE(" - Alpha : %d\n", ppfd->cAlphaBits);
202 TRACE(" - Accum : %d\n", ppfd->cAccumBits);
203 TRACE(" - Depth : %d\n", ppfd->cDepthBits);
204 TRACE(" - Stencil : %d\n", ppfd->cStencilBits);
205 TRACE(" - Aux : %d\n", ppfd->cAuxBuffers);
207 TRACE(" - iLayerType : ");
208 switch (ppfd->iLayerType) {
209 case PFD_MAIN_PLANE: TRACE("PFD_MAIN_PLANE"); break;
210 case PFD_OVERLAY_PLANE: TRACE("PFD_OVERLAY_PLANE"); break;
211 case (BYTE)PFD_UNDERLAY_PLANE: TRACE("PFD_UNDERLAY_PLANE"); break;
213 TRACE("\n");
216 #define PUSH1(attribs,att) do { attribs[nAttribs++] = (att); } while (0)
217 #define PUSH2(attribs,att,value) do { attribs[nAttribs++] = (att); attribs[nAttribs++] = (value); } while(0)
219 #define MAKE_FUNCPTR(f) static typeof(f) * p##f;
220 /* GLX 1.0 */
221 MAKE_FUNCPTR(glXChooseVisual)
222 MAKE_FUNCPTR(glXCopyContext)
223 MAKE_FUNCPTR(glXCreateContext)
224 MAKE_FUNCPTR(glXCreateGLXPixmap)
225 MAKE_FUNCPTR(glXGetCurrentContext)
226 MAKE_FUNCPTR(glXGetCurrentDrawable)
227 MAKE_FUNCPTR(glXDestroyContext)
228 MAKE_FUNCPTR(glXDestroyGLXPixmap)
229 MAKE_FUNCPTR(glXGetConfig)
230 MAKE_FUNCPTR(glXIsDirect)
231 MAKE_FUNCPTR(glXMakeCurrent)
232 MAKE_FUNCPTR(glXSwapBuffers)
233 MAKE_FUNCPTR(glXQueryExtension)
234 MAKE_FUNCPTR(glXQueryVersion)
235 MAKE_FUNCPTR(glXUseXFont)
237 /* GLX 1.1 */
238 MAKE_FUNCPTR(glXGetClientString)
239 MAKE_FUNCPTR(glXQueryExtensionsString)
240 MAKE_FUNCPTR(glXQueryServerString)
242 /* GLX 1.3 */
243 MAKE_FUNCPTR(glXGetFBConfigs)
244 MAKE_FUNCPTR(glXChooseFBConfig)
245 MAKE_FUNCPTR(glXCreatePbuffer)
246 MAKE_FUNCPTR(glXCreateNewContext)
247 MAKE_FUNCPTR(glXDestroyPbuffer)
248 MAKE_FUNCPTR(glXGetFBConfigAttrib)
249 MAKE_FUNCPTR(glXGetVisualFromFBConfig)
250 MAKE_FUNCPTR(glXMakeContextCurrent)
251 MAKE_FUNCPTR(glXQueryDrawable)
252 MAKE_FUNCPTR(glXGetCurrentReadDrawable)
254 /* GLX Extensions */
255 static GLXContext (*pglXCreateContextAttribsARB)(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
256 static void* (*pglXGetProcAddressARB)(const GLubyte *);
257 static int (*pglXSwapIntervalSGI)(int);
259 /* ATI GLX Extensions */
260 static BOOL (*pglXBindTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
261 static BOOL (*pglXReleaseTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
262 static BOOL (*pglXDrawableAttribATI)(Display *dpy, GLXDrawable draw, const int *attribList);
264 /* NV GLX Extension */
265 static void* (*pglXAllocateMemoryNV)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
266 static void (*pglXFreeMemoryNV)(GLvoid *pointer);
268 /* MESA GLX Extensions */
269 static void (*pglXCopySubBufferMESA)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
271 /* Standard OpenGL */
272 MAKE_FUNCPTR(glBindTexture)
273 MAKE_FUNCPTR(glBitmap)
274 MAKE_FUNCPTR(glCopyTexSubImage1D)
275 MAKE_FUNCPTR(glCopyTexImage2D)
276 MAKE_FUNCPTR(glCopyTexSubImage2D)
277 MAKE_FUNCPTR(glDrawBuffer)
278 MAKE_FUNCPTR(glEndList)
279 MAKE_FUNCPTR(glGetError)
280 MAKE_FUNCPTR(glGetIntegerv)
281 MAKE_FUNCPTR(glGetString)
282 MAKE_FUNCPTR(glNewList)
283 MAKE_FUNCPTR(glPixelStorei)
284 MAKE_FUNCPTR(glReadPixels)
285 MAKE_FUNCPTR(glTexImage2D)
286 MAKE_FUNCPTR(glFinish)
287 MAKE_FUNCPTR(glFlush)
288 #undef MAKE_FUNCPTR
290 static int GLXErrorHandler(Display *dpy, XErrorEvent *event, void *arg)
292 /* In the future we might want to find the exact X or GLX error to report back to the app */
293 return 1;
296 static BOOL infoInitialized = FALSE;
297 static BOOL X11DRV_WineGL_InitOpenglInfo(void)
299 int screen = DefaultScreen(gdi_display);
300 Window win = 0, root = 0;
301 const char* str;
302 XVisualInfo *vis;
303 GLXContext ctx = NULL;
304 XSetWindowAttributes attr;
305 BOOL ret = FALSE;
306 int attribList[] = {GLX_RGBA, GLX_DOUBLEBUFFER, None};
308 if (infoInitialized)
309 return TRUE;
310 infoInitialized = TRUE;
312 attr.override_redirect = True;
313 attr.colormap = None;
315 wine_tsx11_lock();
317 vis = pglXChooseVisual(gdi_display, screen, attribList);
318 if (vis) {
319 #ifdef __i386__
320 WORD old_fs = wine_get_fs();
321 /* Create a GLX Context. Without one we can't query GL information */
322 ctx = pglXCreateContext(gdi_display, vis, None, GL_TRUE);
323 if (wine_get_fs() != old_fs)
325 wine_set_fs( old_fs );
326 ERR( "%%fs register corrupted, probably broken ATI driver, disabling OpenGL.\n" );
327 ERR( "You need to set the \"UseFastTls\" option to \"2\" in your X config file.\n" );
328 goto done;
330 #else
331 ctx = pglXCreateContext(gdi_display, vis, None, GL_TRUE);
332 #endif
334 if (!ctx) goto done;
336 root = RootWindow( gdi_display, vis->screen );
337 if (vis->visual != DefaultVisual( gdi_display, vis->screen ))
338 attr.colormap = XCreateColormap( gdi_display, root, vis->visual, AllocNone );
339 if ((win = XCreateWindow( gdi_display, root, -1, -1, 1, 1, 0, vis->depth, InputOutput,
340 vis->visual, CWOverrideRedirect | CWColormap, &attr )))
341 XMapWindow( gdi_display, win );
342 else
343 win = root;
345 pglXMakeCurrent(gdi_display, win, ctx);
347 WineGLInfo.glVersion = (const char *) pglGetString(GL_VERSION);
348 str = (const char *) pglGetString(GL_EXTENSIONS);
349 WineGLInfo.glExtensions = HeapAlloc(GetProcessHeap(), 0, strlen(str)+1);
350 strcpy(WineGLInfo.glExtensions, str);
352 /* Get the common GLX version supported by GLX client and server ( major/minor) */
353 pglXQueryVersion(gdi_display, &WineGLInfo.glxVersion[0], &WineGLInfo.glxVersion[1]);
355 WineGLInfo.glxServerVersion = pglXQueryServerString(gdi_display, screen, GLX_VERSION);
356 WineGLInfo.glxServerVendor = pglXQueryServerString(gdi_display, screen, GLX_VENDOR);
357 WineGLInfo.glxServerExtensions = pglXQueryServerString(gdi_display, screen, GLX_EXTENSIONS);
359 WineGLInfo.glxClientVersion = pglXGetClientString(gdi_display, GLX_VERSION);
360 WineGLInfo.glxClientVendor = pglXGetClientString(gdi_display, GLX_VENDOR);
361 WineGLInfo.glxClientExtensions = pglXGetClientString(gdi_display, GLX_EXTENSIONS);
363 WineGLInfo.glxExtensions = pglXQueryExtensionsString(gdi_display, screen);
364 WineGLInfo.glxDirect = pglXIsDirect(gdi_display, ctx);
366 TRACE("GL version : %s.\n", WineGLInfo.glVersion);
367 TRACE("GL renderer : %s.\n", pglGetString(GL_RENDERER));
368 TRACE("GLX version : %d.%d.\n", WineGLInfo.glxVersion[0], WineGLInfo.glxVersion[1]);
369 TRACE("Server GLX version : %s.\n", WineGLInfo.glxServerVersion);
370 TRACE("Server GLX vendor: : %s.\n", WineGLInfo.glxServerVendor);
371 TRACE("Client GLX version : %s.\n", WineGLInfo.glxClientVersion);
372 TRACE("Client GLX vendor: : %s.\n", WineGLInfo.glxClientVendor);
373 TRACE("Direct rendering enabled: %s\n", WineGLInfo.glxDirect ? "True" : "False");
375 if(!WineGLInfo.glxDirect)
377 int fd = ConnectionNumber(gdi_display);
378 struct sockaddr_un uaddr;
379 unsigned int uaddrlen = sizeof(struct sockaddr_un);
381 /* In general indirect rendering on a local X11 server indicates a driver problem.
382 * Detect a local X11 server by checking whether the X11 socket is a Unix socket.
384 if(!getsockname(fd, (struct sockaddr *)&uaddr, &uaddrlen) && uaddr.sun_family == AF_UNIX)
385 ERR_(winediag)("Direct rendering is disabled, most likely your OpenGL drivers haven't been installed correctly\n");
387 else
389 /* In general you would expect that if direct rendering is returned, that you receive hardware
390 * accelerated OpenGL rendering. The definition of direct rendering is that rendering is performed
391 * client side without sending all GL commands to X using the GLX protocol. When Mesa falls back to
392 * software rendering, it shows direct rendering.
394 * Depending on the cause of software rendering a different rendering string is shown. In case Mesa fails
395 * to load a DRI module 'Software Rasterizer' is returned. When Mesa is compiled as a OpenGL reference driver
396 * it shows 'Mesa X11'.
398 const char *gl_renderer = (const char *)pglGetString(GL_RENDERER);
399 if(!strcmp(gl_renderer, "Software Rasterizer") || !strcmp(gl_renderer, "Mesa X11"))
400 ERR_(winediag)("The Mesa OpenGL driver is using software rendering, most likely your OpenGL drivers haven't been installed correctly\n");
402 ret = TRUE;
404 done:
405 if(vis) XFree(vis);
406 if(ctx) {
407 pglXMakeCurrent(gdi_display, None, NULL);
408 pglXDestroyContext(gdi_display, ctx);
410 if (win != root) XDestroyWindow( gdi_display, win );
411 if (attr.colormap) XFreeColormap( gdi_display, attr.colormap );
412 wine_tsx11_unlock();
413 if (!ret) ERR(" couldn't initialize OpenGL, expect problems\n");
414 return ret;
417 void X11DRV_OpenGL_Cleanup(void)
419 HeapFree(GetProcessHeap(), 0, WineGLInfo.glExtensions);
420 infoInitialized = FALSE;
423 static BOOL has_opengl(void)
425 static int init_done;
426 static void *opengl_handle;
428 char buffer[200];
429 int error_base, event_base;
431 if (init_done) return (opengl_handle != NULL);
432 init_done = 1;
434 /* No need to load any other libraries as according to the ABI, libGL should be self-sufficient
435 and include all dependencies */
436 opengl_handle = wine_dlopen(SONAME_LIBGL, RTLD_NOW|RTLD_GLOBAL, buffer, sizeof(buffer));
437 if (opengl_handle == NULL)
439 ERR( "Failed to load libGL: %s\n", buffer );
440 ERR( "OpenGL support is disabled.\n");
441 return FALSE;
444 pglXGetProcAddressARB = wine_dlsym(opengl_handle, "glXGetProcAddressARB", NULL, 0);
445 if (pglXGetProcAddressARB == NULL) {
446 ERR("Could not find glXGetProcAddressARB in libGL, disabling OpenGL.\n");
447 goto failed;
450 #define LOAD_FUNCPTR(f) do if((p##f = (void*)pglXGetProcAddressARB((const unsigned char*)#f)) == NULL) \
452 ERR( "%s not found in libGL, disabling OpenGL.\n", #f ); \
453 goto failed; \
454 } while(0)
456 /* GLX 1.0 */
457 LOAD_FUNCPTR(glXChooseVisual);
458 LOAD_FUNCPTR(glXCopyContext);
459 LOAD_FUNCPTR(glXCreateContext);
460 LOAD_FUNCPTR(glXCreateGLXPixmap);
461 LOAD_FUNCPTR(glXGetCurrentContext);
462 LOAD_FUNCPTR(glXGetCurrentDrawable);
463 LOAD_FUNCPTR(glXDestroyContext);
464 LOAD_FUNCPTR(glXDestroyGLXPixmap);
465 LOAD_FUNCPTR(glXGetConfig);
466 LOAD_FUNCPTR(glXIsDirect);
467 LOAD_FUNCPTR(glXMakeCurrent);
468 LOAD_FUNCPTR(glXSwapBuffers);
469 LOAD_FUNCPTR(glXQueryExtension);
470 LOAD_FUNCPTR(glXQueryVersion);
471 LOAD_FUNCPTR(glXUseXFont);
473 /* GLX 1.1 */
474 LOAD_FUNCPTR(glXGetClientString);
475 LOAD_FUNCPTR(glXQueryExtensionsString);
476 LOAD_FUNCPTR(glXQueryServerString);
478 /* GLX 1.3 */
479 LOAD_FUNCPTR(glXCreatePbuffer);
480 LOAD_FUNCPTR(glXCreateNewContext);
481 LOAD_FUNCPTR(glXDestroyPbuffer);
482 LOAD_FUNCPTR(glXMakeContextCurrent);
483 LOAD_FUNCPTR(glXGetCurrentReadDrawable);
484 LOAD_FUNCPTR(glXGetFBConfigs);
486 /* Standard OpenGL calls */
487 LOAD_FUNCPTR(glBindTexture);
488 LOAD_FUNCPTR(glBitmap);
489 LOAD_FUNCPTR(glCopyTexSubImage1D);
490 LOAD_FUNCPTR(glCopyTexImage2D);
491 LOAD_FUNCPTR(glCopyTexSubImage2D);
492 LOAD_FUNCPTR(glDrawBuffer);
493 LOAD_FUNCPTR(glEndList);
494 LOAD_FUNCPTR(glGetError);
495 LOAD_FUNCPTR(glGetIntegerv);
496 LOAD_FUNCPTR(glGetString);
497 LOAD_FUNCPTR(glNewList);
498 LOAD_FUNCPTR(glPixelStorei);
499 LOAD_FUNCPTR(glReadPixels);
500 LOAD_FUNCPTR(glTexImage2D);
501 LOAD_FUNCPTR(glFinish);
502 LOAD_FUNCPTR(glFlush);
503 #undef LOAD_FUNCPTR
505 /* It doesn't matter if these fail. They'll only be used if the driver reports
506 the associated extension is available (and if a driver reports the extension
507 is available but fails to provide the functions, it's quite broken) */
508 #define LOAD_FUNCPTR(f) p##f = pglXGetProcAddressARB((const GLubyte *)#f)
509 /* ARB GLX Extension */
510 LOAD_FUNCPTR(glXCreateContextAttribsARB);
511 /* SGI GLX Extension */
512 LOAD_FUNCPTR(glXSwapIntervalSGI);
513 /* NV GLX Extension */
514 LOAD_FUNCPTR(glXAllocateMemoryNV);
515 LOAD_FUNCPTR(glXFreeMemoryNV);
516 #undef LOAD_FUNCPTR
518 if(!X11DRV_WineGL_InitOpenglInfo()) goto failed;
520 wine_tsx11_lock();
521 if (pglXQueryExtension(gdi_display, &error_base, &event_base)) {
522 TRACE("GLX is up and running error_base = %d\n", error_base);
523 } else {
524 wine_tsx11_unlock();
525 ERR( "GLX extension is missing, disabling OpenGL.\n" );
526 goto failed;
529 /* In case of GLX you have direct and indirect rendering. Most of the time direct rendering is used
530 * as in general only that is hardware accelerated. In some cases like in case of remote X indirect
531 * rendering is used.
533 * The main problem for our OpenGL code is that we need certain GLX calls but their presence
534 * depends on the reported GLX client / server version and on the client / server extension list.
535 * Those don't have to be the same.
537 * In general the server GLX information lists the capabilities in case of indirect rendering.
538 * When direct rendering is used, the OpenGL client library is responsible for which GLX calls are
539 * available and in that case the client GLX informat can be used.
540 * OpenGL programs should use the 'intersection' of both sets of information which is advertised
541 * in the GLX version/extension list. When a program does this it works for certain for both
542 * direct and indirect rendering.
544 * The problem we are having in this area is that ATI's Linux drivers are broken. For some reason
545 * they haven't added some very important GLX extensions like GLX_SGIX_fbconfig to their client
546 * extension list which causes this extension not to be listed. (Wine requires this extension).
547 * ATI advertises a GLX client version of 1.3 which implies that this fbconfig extension among
548 * pbuffers is around.
550 * In order to provide users of Ati's proprietary drivers with OpenGL support, we need to detect
551 * the ATI drivers and from then on use GLX client information for them.
554 if(glxRequireVersion(3)) {
555 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
556 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
557 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
558 pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
559 } else if(glxRequireExtension("GLX_SGIX_fbconfig")) {
560 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfigSGIX");
561 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttribSGIX");
562 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfigSGIX");
564 /* The mesa libGL client library seems to forward glXQueryDrawable to the Xserver, so only
565 * enable this function when the Xserver understand GLX 1.3 or newer
567 pglXQueryDrawable = NULL;
568 } else if(strcmp("ATI", WineGLInfo.glxClientVendor) == 0) {
569 TRACE("Overriding ATI GLX capabilities!\n");
570 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
571 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
572 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
573 pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
575 /* Use client GLX information in case of the ATI drivers. We override the
576 * capabilities over here and not somewhere else as ATI might better their
577 * life in the future. In case they release proper drivers this block of
578 * code won't be called. */
579 WineGLInfo.glxExtensions = WineGLInfo.glxClientExtensions;
580 } else {
581 ERR(" glx_version is %s and GLX_SGIX_fbconfig extension is unsupported. Expect problems.\n", WineGLInfo.glxServerVersion);
584 if(glxRequireExtension("GLX_ATI_render_texture")) {
585 use_render_texture_ati = 1;
586 pglXBindTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXBindTexImageATI");
587 pglXReleaseTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXReleaseTexImageATI");
588 pglXDrawableAttribATI = pglXGetProcAddressARB((const GLubyte *) "glXDrawableAttribATI");
591 if(glxRequireExtension("GLX_MESA_copy_sub_buffer")) {
592 pglXCopySubBufferMESA = pglXGetProcAddressARB((const GLubyte *) "glXCopySubBufferMESA");
595 X11DRV_WineGL_LoadExtensions();
597 wine_tsx11_unlock();
598 return TRUE;
600 failed:
601 wine_dlclose(opengl_handle, NULL, 0);
602 opengl_handle = NULL;
603 return FALSE;
606 static inline Wine_GLContext *alloc_context(void)
608 Wine_GLContext *ret;
610 if ((ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLContext))))
612 ret->next = context_list;
613 if (context_list) context_list->prev = ret;
614 context_list = ret;
616 return ret;
619 static inline void free_context(Wine_GLContext *context)
621 if (context->next != NULL) context->next->prev = context->prev;
622 if (context->prev != NULL) context->prev->next = context->next;
623 else context_list = context->next;
625 if (context->vis) XFree(context->vis);
626 HeapFree(GetProcessHeap(), 0, context);
629 static inline BOOL is_valid_context( Wine_GLContext *ctx )
631 Wine_GLContext *ptr;
632 for (ptr = context_list; ptr; ptr = ptr->next) if (ptr == ctx) break;
633 return (ptr != NULL);
636 static int describeContext(Wine_GLContext* ctx) {
637 int tmp;
638 int ctx_vis_id;
639 TRACE(" Context %p have (vis:%p):\n", ctx, ctx->vis);
640 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_FBCONFIG_ID, &tmp);
641 TRACE(" - FBCONFIG_ID 0x%x\n", tmp);
642 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_VISUAL_ID, &tmp);
643 TRACE(" - VISUAL_ID 0x%x\n", tmp);
644 ctx_vis_id = tmp;
645 return ctx_vis_id;
648 static BOOL describeDrawable(X11DRV_PDEVICE *physDev) {
649 int tmp;
650 WineGLPixelFormat *fmt;
651 int fmt_count = 0;
653 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physDev->current_pf, TRUE /* Offscreen */, &fmt_count);
654 if(!fmt) return FALSE;
656 TRACE(" HDC %p has:\n", physDev->hdc);
657 TRACE(" - iPixelFormat %d\n", fmt->iPixelFormat);
658 TRACE(" - Drawable %p\n", (void*) get_glxdrawable(physDev));
659 TRACE(" - FBCONFIG_ID 0x%x\n", fmt->fmt_id);
661 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &tmp);
662 TRACE(" - VISUAL_ID 0x%x\n", tmp);
664 return TRUE;
667 static int ConvertAttribWGLtoGLX(const int* iWGLAttr, int* oGLXAttr, Wine_GLPBuffer* pbuf) {
668 int nAttribs = 0;
669 unsigned cur = 0;
670 int pop;
671 int drawattrib = 0;
672 int nvfloatattrib = GLX_DONT_CARE;
673 int pixelattrib = ~0;
675 /* The list of WGL attributes is allowed to be NULL. We don't return here for NULL
676 * because we need to do fixups for GLX_DRAWABLE_TYPE/GLX_RENDER_TYPE/GLX_FLOAT_COMPONENTS_NV. */
677 while (iWGLAttr && 0 != iWGLAttr[cur]) {
678 TRACE("pAttr[%d] = %x\n", cur, iWGLAttr[cur]);
680 switch (iWGLAttr[cur]) {
681 case WGL_AUX_BUFFERS_ARB:
682 pop = iWGLAttr[++cur];
683 PUSH2(oGLXAttr, GLX_AUX_BUFFERS, pop);
684 TRACE("pAttr[%d] = GLX_AUX_BUFFERS: %d\n", cur, pop);
685 break;
686 case WGL_COLOR_BITS_ARB:
687 pop = iWGLAttr[++cur];
688 PUSH2(oGLXAttr, GLX_BUFFER_SIZE, pop);
689 TRACE("pAttr[%d] = GLX_BUFFER_SIZE: %d\n", cur, pop);
690 break;
691 case WGL_BLUE_BITS_ARB:
692 pop = iWGLAttr[++cur];
693 PUSH2(oGLXAttr, GLX_BLUE_SIZE, pop);
694 TRACE("pAttr[%d] = GLX_BLUE_SIZE: %d\n", cur, pop);
695 break;
696 case WGL_RED_BITS_ARB:
697 pop = iWGLAttr[++cur];
698 PUSH2(oGLXAttr, GLX_RED_SIZE, pop);
699 TRACE("pAttr[%d] = GLX_RED_SIZE: %d\n", cur, pop);
700 break;
701 case WGL_GREEN_BITS_ARB:
702 pop = iWGLAttr[++cur];
703 PUSH2(oGLXAttr, GLX_GREEN_SIZE, pop);
704 TRACE("pAttr[%d] = GLX_GREEN_SIZE: %d\n", cur, pop);
705 break;
706 case WGL_ALPHA_BITS_ARB:
707 pop = iWGLAttr[++cur];
708 PUSH2(oGLXAttr, GLX_ALPHA_SIZE, pop);
709 TRACE("pAttr[%d] = GLX_ALPHA_SIZE: %d\n", cur, pop);
710 break;
711 case WGL_DEPTH_BITS_ARB:
712 pop = iWGLAttr[++cur];
713 PUSH2(oGLXAttr, GLX_DEPTH_SIZE, pop);
714 TRACE("pAttr[%d] = GLX_DEPTH_SIZE: %d\n", cur, pop);
715 break;
716 case WGL_STENCIL_BITS_ARB:
717 pop = iWGLAttr[++cur];
718 PUSH2(oGLXAttr, GLX_STENCIL_SIZE, pop);
719 TRACE("pAttr[%d] = GLX_STENCIL_SIZE: %d\n", cur, pop);
720 break;
721 case WGL_DOUBLE_BUFFER_ARB:
722 pop = iWGLAttr[++cur];
723 PUSH2(oGLXAttr, GLX_DOUBLEBUFFER, pop);
724 TRACE("pAttr[%d] = GLX_DOUBLEBUFFER: %d\n", cur, pop);
725 break;
726 case WGL_STEREO_ARB:
727 pop = iWGLAttr[++cur];
728 PUSH2(oGLXAttr, GLX_STEREO, pop);
729 TRACE("pAttr[%d] = GLX_STEREO: %d\n", cur, pop);
730 break;
732 case WGL_PIXEL_TYPE_ARB:
733 pop = iWGLAttr[++cur];
734 TRACE("pAttr[%d] = WGL_PIXEL_TYPE_ARB: %d\n", cur, pop);
735 switch (pop) {
736 case WGL_TYPE_COLORINDEX_ARB: pixelattrib = GLX_COLOR_INDEX_BIT; break ;
737 case WGL_TYPE_RGBA_ARB: pixelattrib = GLX_RGBA_BIT; break ;
738 /* This is the same as WGL_TYPE_RGBA_FLOAT_ATI but the GLX constants differ, only the ARB GLX one is widely supported so use that */
739 case WGL_TYPE_RGBA_FLOAT_ATI: pixelattrib = GLX_RGBA_FLOAT_BIT; break ;
740 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT: pixelattrib = GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT; break ;
741 default:
742 ERR("unexpected PixelType(%x)\n", pop);
743 pop = 0;
745 break;
747 case WGL_SUPPORT_GDI_ARB:
748 /* This flag is set in a WineGLPixelFormat */
749 pop = iWGLAttr[++cur];
750 TRACE("pAttr[%d] = WGL_SUPPORT_GDI_ARB: %d\n", cur, pop);
751 break;
753 case WGL_DRAW_TO_BITMAP_ARB:
754 /* This flag is set in a WineGLPixelFormat */
755 pop = iWGLAttr[++cur];
756 TRACE("pAttr[%d] = WGL_DRAW_TO_BITMAP_ARB: %d\n", cur, pop);
757 break;
759 case WGL_DRAW_TO_WINDOW_ARB:
760 pop = iWGLAttr[++cur];
761 TRACE("pAttr[%d] = WGL_DRAW_TO_WINDOW_ARB: %d\n", cur, pop);
762 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
763 if (pop) {
764 drawattrib |= GLX_WINDOW_BIT;
766 break;
768 case WGL_DRAW_TO_PBUFFER_ARB:
769 pop = iWGLAttr[++cur];
770 TRACE("pAttr[%d] = WGL_DRAW_TO_PBUFFER_ARB: %d\n", cur, pop);
771 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
772 if (pop) {
773 drawattrib |= GLX_PBUFFER_BIT;
775 break;
777 case WGL_ACCELERATION_ARB:
778 /* This flag is set in a WineGLPixelFormat */
779 pop = iWGLAttr[++cur];
780 TRACE("pAttr[%d] = WGL_ACCELERATION_ARB: %d\n", cur, pop);
781 break;
783 case WGL_SUPPORT_OPENGL_ARB:
784 pop = iWGLAttr[++cur];
785 /** nothing to do, if we are here, supposing support Accelerated OpenGL */
786 TRACE("pAttr[%d] = WGL_SUPPORT_OPENGL_ARB: %d\n", cur, pop);
787 break;
789 case WGL_SWAP_METHOD_ARB:
790 pop = iWGLAttr[++cur];
791 /* For now we ignore this and just return SWAP_EXCHANGE */
792 TRACE("pAttr[%d] = WGL_SWAP_METHOD_ARB: %#x\n", cur, pop);
793 break;
795 case WGL_PBUFFER_LARGEST_ARB:
796 pop = iWGLAttr[++cur];
797 PUSH2(oGLXAttr, GLX_LARGEST_PBUFFER, pop);
798 TRACE("pAttr[%d] = GLX_LARGEST_PBUFFER: %x\n", cur, pop);
799 break;
801 case WGL_SAMPLE_BUFFERS_ARB:
802 pop = iWGLAttr[++cur];
803 PUSH2(oGLXAttr, GLX_SAMPLE_BUFFERS_ARB, pop);
804 TRACE("pAttr[%d] = GLX_SAMPLE_BUFFERS_ARB: %x\n", cur, pop);
805 break;
807 case WGL_SAMPLES_ARB:
808 pop = iWGLAttr[++cur];
809 PUSH2(oGLXAttr, GLX_SAMPLES_ARB, pop);
810 TRACE("pAttr[%d] = GLX_SAMPLES_ARB: %x\n", cur, pop);
811 break;
813 case WGL_TEXTURE_FORMAT_ARB:
814 case WGL_TEXTURE_TARGET_ARB:
815 case WGL_MIPMAP_TEXTURE_ARB:
816 TRACE("WGL_render_texture Attributes: %x as %x\n", iWGLAttr[cur], iWGLAttr[cur + 1]);
817 pop = iWGLAttr[++cur];
818 if (NULL == pbuf) {
819 ERR("trying to use GLX_Pbuffer Attributes without Pbuffer (was %x)\n", iWGLAttr[cur]);
821 if (use_render_texture_ati) {
822 /** nothing to do here */
824 else if (!use_render_texture_emulation) {
825 if (WGL_NO_TEXTURE_ARB != pop) {
826 ERR("trying to use WGL_render_texture Attributes without support (was %x)\n", iWGLAttr[cur]);
827 return -1; /** error: don't support it */
828 } else {
829 drawattrib |= GLX_PBUFFER_BIT;
832 break ;
833 case WGL_FLOAT_COMPONENTS_NV:
834 nvfloatattrib = iWGLAttr[++cur];
835 TRACE("pAttr[%d] = WGL_FLOAT_COMPONENTS_NV: %x\n", cur, nvfloatattrib);
836 break ;
837 case WGL_BIND_TO_TEXTURE_DEPTH_NV:
838 case WGL_BIND_TO_TEXTURE_RGB_ARB:
839 case WGL_BIND_TO_TEXTURE_RGBA_ARB:
840 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV:
841 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV:
842 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV:
843 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV:
844 pop = iWGLAttr[++cur];
845 /** cannot be converted, see direct handling on
846 * - wglGetPixelFormatAttribivARB
847 * TODO: wglChoosePixelFormat
849 break ;
850 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
851 pop = iWGLAttr[++cur];
852 PUSH2(oGLXAttr, GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, pop);
853 TRACE("pAttr[%d] = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT: %x\n", cur, pop);
854 break ;
856 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
857 pop = iWGLAttr[++cur];
858 PUSH2(oGLXAttr, GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT, pop);
859 TRACE("pAttr[%d] = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT: %x\n", cur, pop);
860 break ;
861 default:
862 FIXME("unsupported %x WGL Attribute\n", iWGLAttr[cur]);
863 break;
865 ++cur;
868 /* By default glXChooseFBConfig defaults to GLX_WINDOW_BIT. wglChoosePixelFormatARB searches through
869 * all formats. Unless drawattrib is set to a non-zero value override it with ~0, so that pixmap and pbuffer
870 * formats appear as well. */
871 if(!drawattrib) drawattrib = ~0;
872 PUSH2(oGLXAttr, GLX_DRAWABLE_TYPE, drawattrib);
873 TRACE("pAttr[?] = GLX_DRAWABLE_TYPE: %#x\n", drawattrib);
875 /* By default glXChooseFBConfig uses GLX_RGBA_BIT as the default value. Since wglChoosePixelFormatARB
876 * searches in all formats we have to do the same. For this reason we set GLX_RENDER_TYPE to ~0 unless
877 * it is overridden. */
878 PUSH2(oGLXAttr, GLX_RENDER_TYPE, pixelattrib);
879 TRACE("pAttr[?] = GLX_RENDER_TYPE: %#x\n", pixelattrib);
881 /* Set GLX_FLOAT_COMPONENTS_NV all the time */
882 if(strstr(WineGLInfo.glxExtensions, "GLX_NV_float_buffer")) {
883 PUSH2(oGLXAttr, GLX_FLOAT_COMPONENTS_NV, nvfloatattrib);
884 TRACE("pAttr[?] = GLX_FLOAT_COMPONENTS_NV: %#x\n", nvfloatattrib);
887 return nAttribs;
890 static int get_render_type_from_fbconfig(Display *display, GLXFBConfig fbconfig)
892 int render_type=0, render_type_bit;
893 pglXGetFBConfigAttrib(display, fbconfig, GLX_RENDER_TYPE, &render_type_bit);
894 switch(render_type_bit)
896 case GLX_RGBA_BIT:
897 render_type = GLX_RGBA_TYPE;
898 break;
899 case GLX_COLOR_INDEX_BIT:
900 render_type = GLX_COLOR_INDEX_TYPE;
901 break;
902 case GLX_RGBA_FLOAT_BIT:
903 render_type = GLX_RGBA_FLOAT_TYPE;
904 break;
905 case GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT:
906 render_type = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
907 break;
908 default:
909 ERR("Unknown render_type: %x\n", render_type_bit);
911 return render_type;
914 /* Check whether a fbconfig is suitable for Windows-style bitmap rendering */
915 static BOOL check_fbconfig_bitmap_capability(Display *display, GLXFBConfig fbconfig)
917 int dbuf, value;
918 pglXGetFBConfigAttrib(display, fbconfig, GLX_DOUBLEBUFFER, &dbuf);
919 pglXGetFBConfigAttrib(gdi_display, fbconfig, GLX_DRAWABLE_TYPE, &value);
921 /* Windows only supports bitmap rendering on single buffered formats, further the fbconfig needs to have
922 * the GLX_PIXMAP_BIT set. */
923 return !dbuf && (value & GLX_PIXMAP_BIT);
926 static WineGLPixelFormat *get_formats(Display *display, int *size_ret, int *onscreen_size_ret)
928 static WineGLPixelFormat *list;
929 static int size, onscreen_size;
931 int fmt_id, nCfgs, i, run, bmp_formats;
932 GLXFBConfig* cfgs;
933 XVisualInfo *visinfo;
935 wine_tsx11_lock();
936 if (list) goto done;
938 cfgs = pglXGetFBConfigs(display, DefaultScreen(display), &nCfgs);
939 if (NULL == cfgs || 0 == nCfgs) {
940 if(cfgs != NULL) XFree(cfgs);
941 wine_tsx11_unlock();
942 ERR("glXChooseFBConfig returns NULL\n");
943 return NULL;
946 /* Bitmap rendering on Windows implies the use of the Microsoft GDI software renderer.
947 * Further most GLX drivers only offer pixmap rendering using indirect rendering (except for modern drivers which support 'AIGLX' / composite).
948 * Indirect rendering can indicate software rendering (on Nvidia it is hw accelerated)
949 * Since bitmap rendering implies the use of software rendering we can safely use indirect rendering for bitmaps.
951 * Below we count the number of formats which are suitable for bitmap rendering. Windows restricts bitmap rendering to single buffered formats.
953 for(i=0, bmp_formats=0; i<nCfgs; i++)
955 if(check_fbconfig_bitmap_capability(display, cfgs[i]))
956 bmp_formats++;
958 TRACE("Found %d bitmap capable fbconfigs\n", bmp_formats);
960 list = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (nCfgs + bmp_formats)*sizeof(WineGLPixelFormat));
962 /* Fill the pixel format list. Put onscreen formats at the top and offscreen ones at the bottom.
963 * Do this as GLX doesn't guarantee that the list is sorted */
964 for(run=0; run < 2; run++)
966 for(i=0; i<nCfgs; i++) {
967 pglXGetFBConfigAttrib(display, cfgs[i], GLX_FBCONFIG_ID, &fmt_id);
968 visinfo = pglXGetVisualFromFBConfig(display, cfgs[i]);
970 /* The first run we only add onscreen formats (ones which have an associated X Visual).
971 * The second run we only set offscreen formats. */
972 if(!run && visinfo)
974 /* We implement child window rendering using offscreen buffers (using composite or an XPixmap).
975 * The contents is copied to the destination using XCopyArea. For the copying to work
976 * the depth of the source and destination window should be the same. In general this should
977 * not be a problem for OpenGL as drivers only advertise formats with a similar depth (or no depth).
978 * As of the introduction of composition managers at least Nvidia now also offers ARGB visuals
979 * with a depth of 32 in addition to the default 24 bit. In order to prevent BadMatch errors we only
980 * list formats with the same depth. */
981 if(visinfo->depth != screen_depth)
983 XFree(visinfo);
984 continue;
987 TRACE("Found onscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
988 list[size].iPixelFormat = size+1; /* The index starts at 1 */
989 list[size].fbconfig = cfgs[i];
990 list[size].fmt_id = fmt_id;
991 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
992 list[size].offscreenOnly = FALSE;
993 list[size].dwFlags = 0;
994 size++;
995 onscreen_size++;
997 /* Clone a format if it is bitmap capable for indirect rendering to bitmaps */
998 if(check_fbconfig_bitmap_capability(display, cfgs[i]))
1000 TRACE("Found bitmap capable format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
1001 list[size].iPixelFormat = size+1; /* The index starts at 1 */
1002 list[size].fbconfig = cfgs[i];
1003 list[size].fmt_id = fmt_id;
1004 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
1005 list[size].offscreenOnly = FALSE;
1006 list[size].dwFlags = PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI | PFD_GENERIC_FORMAT;
1007 size++;
1008 onscreen_size++;
1010 } else if(run && !visinfo) {
1011 int window_drawable=0;
1012 pglXGetFBConfigAttrib(gdi_display, cfgs[i], GLX_DRAWABLE_TYPE, &window_drawable);
1014 /* Recent Nvidia drivers and DRI drivers offer window drawable formats without a visual.
1015 * This are formats like 16-bit rgb on a 24-bit desktop. In order to support these formats
1016 * onscreen we would have to use glXCreateWindow instead of XCreateWindow. Further it will
1017 * likely make our child window opengl rendering more complicated since likely you can't use
1018 * XCopyArea on a GLX Window.
1019 * For now ignore fbconfigs which are window drawable but lack a visual. */
1020 if(window_drawable & GLX_WINDOW_BIT)
1022 TRACE("Skipping FBCONFIG_ID 0x%x as an offscreen format because it is window_drawable\n", fmt_id);
1023 continue;
1026 TRACE("Found offscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
1027 list[size].iPixelFormat = size+1; /* The index starts at 1 */
1028 list[size].fbconfig = cfgs[i];
1029 list[size].fmt_id = fmt_id;
1030 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
1031 list[size].offscreenOnly = TRUE;
1032 list[size].dwFlags = 0;
1033 size++;
1036 if (visinfo) XFree(visinfo);
1040 XFree(cfgs);
1042 done:
1043 if (size_ret) *size_ret = size;
1044 if (onscreen_size_ret) *onscreen_size_ret = onscreen_size;
1045 wine_tsx11_unlock();
1046 return list;
1049 /* GLX can advertise dozens of different pixelformats including offscreen and onscreen ones.
1050 * In our WGL implementation we only support a subset of these formats namely the format of
1051 * Wine's main visual and offscreen formats (if they are available).
1052 * This function converts a WGL format to its corresponding GLX one. It returns a WineGLPixelFormat
1053 * and it returns the number of supported WGL formats in fmt_count.
1055 static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count)
1057 WineGLPixelFormat *list, *res = NULL;
1058 int size, onscreen_size;
1060 if (!(list = get_formats(display, &size, &onscreen_size ))) return NULL;
1062 /* Check if the pixelformat is valid. Note that it is legal to pass an invalid
1063 * iPixelFormat in case of probing the number of pixelformats.
1065 if((iPixelFormat > 0) && (iPixelFormat <= size) &&
1066 (!list[iPixelFormat-1].offscreenOnly || AllowOffscreen)) {
1067 res = &list[iPixelFormat-1];
1068 TRACE("Returning fmt_id=%#x for iPixelFormat=%d\n", res->fmt_id, iPixelFormat);
1071 if(AllowOffscreen)
1072 *fmt_count = size;
1073 else
1074 *fmt_count = onscreen_size;
1076 TRACE("Number of returned pixelformats=%d\n", *fmt_count);
1078 return res;
1081 /* Search our internal pixelformat list for the WGL format corresponding to the given fbconfig */
1082 static WineGLPixelFormat* ConvertPixelFormatGLXtoWGL(Display *display, int fmt_id, DWORD dwFlags)
1084 WineGLPixelFormat *list;
1085 int i, size;
1087 if (!(list = get_formats(display, &size, NULL ))) return NULL;
1089 for(i=0; i<size; i++) {
1090 /* A GLX format can appear multiple times in the pixel format list due to fake formats for bitmap rendering.
1091 * Fake formats might get selected when the user passes the proper flags using the dwFlags parameter. */
1092 if( (list[i].fmt_id == fmt_id) && ((list[i].dwFlags & dwFlags) == dwFlags) ) {
1093 TRACE("Returning iPixelFormat %d for fmt_id 0x%x\n", list[i].iPixelFormat, fmt_id);
1094 return &list[i];
1097 TRACE("No compatible format found for fmt_id 0x%x\n", fmt_id);
1098 return NULL;
1101 int pixelformat_from_fbconfig_id(XID fbconfig_id)
1103 WineGLPixelFormat *fmt;
1105 if (!fbconfig_id) return 0;
1107 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
1108 if(fmt)
1109 return fmt->iPixelFormat;
1110 /* This will happen on hwnds without a pixel format set; it's ok */
1111 return 0;
1115 /* Mark any allocated context using the glx drawable 'old' to use 'new' */
1116 void mark_drawable_dirty(Drawable old, Drawable new)
1118 Wine_GLContext *ctx;
1119 for (ctx = context_list; ctx; ctx = ctx->next) {
1120 if (old == ctx->drawables[0]) {
1121 ctx->drawables[0] = new;
1122 ctx->refresh_drawables = TRUE;
1124 if (old == ctx->drawables[1]) {
1125 ctx->drawables[1] = new;
1126 ctx->refresh_drawables = TRUE;
1131 /* Given the current context, make sure its drawable is sync'd */
1132 static inline void sync_context(Wine_GLContext *context)
1134 if(context && context->refresh_drawables) {
1135 if (glxRequireVersion(3))
1136 pglXMakeContextCurrent(gdi_display, context->drawables[0],
1137 context->drawables[1], context->ctx);
1138 else
1139 pglXMakeCurrent(gdi_display, context->drawables[0], context->ctx);
1140 context->refresh_drawables = FALSE;
1145 static GLXContext create_glxcontext(Display *display, Wine_GLContext *context, GLXContext shareList)
1147 GLXContext ctx;
1149 /* We use indirect rendering for rendering to bitmaps. See get_formats for a comment about this. */
1150 BOOL indirect = (context->fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? FALSE : TRUE;
1152 if(context->gl3_context)
1154 if(context->numAttribs)
1155 ctx = pglXCreateContextAttribsARB(gdi_display, context->fmt->fbconfig, shareList, indirect, context->attribList);
1156 else
1157 ctx = pglXCreateContextAttribsARB(gdi_display, context->fmt->fbconfig, shareList, indirect, NULL);
1159 else if(context->vis)
1160 ctx = pglXCreateContext(gdi_display, context->vis, shareList, indirect);
1161 else /* Create a GLX Context for a pbuffer */
1162 ctx = pglXCreateNewContext(gdi_display, context->fmt->fbconfig, context->fmt->render_type, shareList, TRUE);
1164 return ctx;
1168 Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
1170 return pglXCreateGLXPixmap(display, vis, parent);
1174 static XID create_bitmap_glxpixmap(X11DRV_PDEVICE *physDev, WineGLPixelFormat *fmt)
1176 GLXPixmap ret = 0;
1177 XVisualInfo *vis;
1179 wine_tsx11_lock();
1181 vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
1182 if(vis) {
1183 if(vis->depth == physDev->bitmap->pixmap_depth)
1184 ret = pglXCreateGLXPixmap(gdi_display, vis, physDev->bitmap->pixmap);
1185 XFree(vis);
1187 wine_tsx11_unlock();
1188 TRACE("return %lx\n", ret);
1189 return ret;
1193 * X11DRV_ChoosePixelFormat
1195 * Equivalent to glXChooseVisual.
1197 int CDECL X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
1198 const PIXELFORMATDESCRIPTOR *ppfd) {
1199 WineGLPixelFormat *list;
1200 int onscreen_size;
1201 int ret = 0;
1202 int value = 0;
1203 int i = 0;
1204 int bestFormat = -1;
1205 int bestDBuffer = -1;
1206 int bestStereo = -1;
1207 int bestColor = -1;
1208 int bestAlpha = -1;
1209 int bestDepth = -1;
1210 int bestStencil = -1;
1211 int bestAux = -1;
1213 if (!has_opengl()) return 0;
1215 if (TRACE_ON(wgl)) {
1216 TRACE("(%p,%p)\n", physDev, ppfd);
1218 dump_PIXELFORMATDESCRIPTOR(ppfd);
1221 if (!(list = get_formats(gdi_display, NULL, &onscreen_size ))) return 0;
1223 wine_tsx11_lock();
1224 for(i=0; i<onscreen_size; i++)
1226 int dwFlags = 0;
1227 int iPixelType = 0;
1228 int alpha=0, color=0, depth=0, stencil=0, aux=0;
1229 WineGLPixelFormat *fmt = &list[i];
1231 /* Pixel type */
1232 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
1233 if (value & GLX_RGBA_BIT)
1234 iPixelType = PFD_TYPE_RGBA;
1235 else
1236 iPixelType = PFD_TYPE_COLORINDEX;
1238 if (ppfd->iPixelType != iPixelType)
1240 TRACE("pixel type mismatch for iPixelFormat=%d\n", i+1);
1241 continue;
1244 /* Only use bitmap capable for formats for bitmap rendering.
1245 * See get_formats for more info. */
1246 if( (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) != (fmt->dwFlags & PFD_DRAW_TO_BITMAP))
1248 TRACE("PFD_DRAW_TO_BITMAP mismatch for iPixelFormat=%d\n", i+1);
1249 continue;
1252 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
1253 if (value) dwFlags |= PFD_DOUBLEBUFFER;
1254 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value);
1255 if (value) dwFlags |= PFD_STEREO;
1256 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &color); /* cColorBits */
1257 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &alpha); /* cAlphaBits */
1258 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &depth); /* cDepthBits */
1259 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &stencil); /* cStencilBits */
1260 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &aux); /* cAuxBuffers */
1262 /* The behavior of PDF_STEREO/PFD_STEREO_DONTCARE and PFD_DOUBLEBUFFER / PFD_DOUBLEBUFFER_DONTCARE
1263 * is not very clear on MSDN. They specify that ChoosePixelFormat tries to match pixel formats
1264 * with the flag (PFD_STEREO / PFD_DOUBLEBUFFERING) set. Otherwise it says that it tries to match
1265 * formats without the given flag set.
1266 * A test on Windows using a Radeon 9500pro on WinXP (the driver doesn't support Stereo)
1267 * has indicated that a format without stereo is returned when stereo is unavailable.
1268 * So in case PFD_STEREO is set, formats that support it should have priority above formats
1269 * without. In case PFD_STEREO_DONTCARE is set, stereo is ignored.
1271 * To summarize the following is most likely the correct behavior:
1272 * stereo not set -> prefer no-stereo formats, else also accept stereo formats
1273 * stereo set -> prefer stereo formats, else also accept no-stereo formats
1274 * stereo don't care -> it doesn't matter whether we get stereo or not
1276 * In Wine we will treat no-stereo the same way as don't care because it makes
1277 * format selection even more complicated and second drivers with Stereo advertise
1278 * each format twice anyway.
1281 /* Doublebuffer, see the comments above */
1282 if( !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) ) {
1283 if( ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer) &&
1284 ((dwFlags & PFD_DOUBLEBUFFER) == (ppfd->dwFlags & PFD_DOUBLEBUFFER)) )
1286 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1287 bestStereo = dwFlags & PFD_STEREO;
1288 bestAlpha = alpha;
1289 bestColor = color;
1290 bestDepth = depth;
1291 bestStencil = stencil;
1292 bestAux = aux;
1293 bestFormat = i;
1294 continue;
1296 if(bestDBuffer != -1 && (dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer)
1297 continue;
1300 /* Stereo, see the comments above. */
1301 if( !(ppfd->dwFlags & PFD_STEREO_DONTCARE) ) {
1302 if( ((ppfd->dwFlags & PFD_STEREO) != bestStereo) &&
1303 ((dwFlags & PFD_STEREO) == (ppfd->dwFlags & PFD_STEREO)) )
1305 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1306 bestStereo = dwFlags & PFD_STEREO;
1307 bestAlpha = alpha;
1308 bestColor = color;
1309 bestDepth = depth;
1310 bestStencil = stencil;
1311 bestAux = aux;
1312 bestFormat = i;
1313 continue;
1315 if(bestStereo != -1 && (dwFlags & PFD_STEREO) != bestStereo)
1316 continue;
1319 /* Below we will do a number of checks to select the 'best' pixelformat.
1320 * We assume the precedence cColorBits > cAlphaBits > cDepthBits > cStencilBits -> cAuxBuffers.
1321 * The code works by trying to match the most important options as close as possible.
1322 * When a reasonable format is found, we will try to match more options.
1323 * It appears (see the opengl32 test) that Windows opengl drivers ignore options
1324 * like cColorBits, cAlphaBits and friends if they are set to 0, so they are considered
1325 * as DONTCARE. At least Serious Sam TSE relies on this behavior. */
1327 /* Color bits */
1328 if(ppfd->cColorBits) {
1329 if( ((ppfd->cColorBits > bestColor) && (color > bestColor)) ||
1330 ((color >= ppfd->cColorBits) && (color < bestColor)) )
1332 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1333 bestStereo = dwFlags & PFD_STEREO;
1334 bestAlpha = alpha;
1335 bestColor = color;
1336 bestDepth = depth;
1337 bestStencil = stencil;
1338 bestAux = aux;
1339 bestFormat = i;
1340 continue;
1341 } else if(bestColor != color) { /* Do further checks if the format is compatible */
1342 TRACE("color mismatch for iPixelFormat=%d\n", i+1);
1343 continue;
1347 /* Alpha bits */
1348 if(ppfd->cAlphaBits) {
1349 if( ((ppfd->cAlphaBits > bestAlpha) && (alpha > bestAlpha)) ||
1350 ((alpha >= ppfd->cAlphaBits) && (alpha < bestAlpha)) )
1352 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1353 bestStereo = dwFlags & PFD_STEREO;
1354 bestAlpha = alpha;
1355 bestColor = color;
1356 bestDepth = depth;
1357 bestStencil = stencil;
1358 bestAux = aux;
1359 bestFormat = i;
1360 continue;
1361 } else if(bestAlpha != alpha) {
1362 TRACE("alpha mismatch for iPixelFormat=%d\n", i+1);
1363 continue;
1367 /* Depth bits */
1368 if(ppfd->cDepthBits) {
1369 if( ((ppfd->cDepthBits > bestDepth) && (depth > bestDepth)) ||
1370 ((depth >= ppfd->cDepthBits) && (depth < bestDepth)) )
1372 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1373 bestStereo = dwFlags & PFD_STEREO;
1374 bestAlpha = alpha;
1375 bestColor = color;
1376 bestDepth = depth;
1377 bestStencil = stencil;
1378 bestAux = aux;
1379 bestFormat = i;
1380 continue;
1381 } else if(bestDepth != depth) {
1382 TRACE("depth mismatch for iPixelFormat=%d\n", i+1);
1383 continue;
1387 /* Stencil bits */
1388 if(ppfd->cStencilBits) {
1389 if( ((ppfd->cStencilBits > bestStencil) && (stencil > bestStencil)) ||
1390 ((stencil >= ppfd->cStencilBits) && (stencil < bestStencil)) )
1392 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1393 bestStereo = dwFlags & PFD_STEREO;
1394 bestAlpha = alpha;
1395 bestColor = color;
1396 bestDepth = depth;
1397 bestStencil = stencil;
1398 bestAux = aux;
1399 bestFormat = i;
1400 continue;
1401 } else if(bestStencil != stencil) {
1402 TRACE("stencil mismatch for iPixelFormat=%d\n", i+1);
1403 continue;
1407 /* Aux buffers */
1408 if(ppfd->cAuxBuffers) {
1409 if( ((ppfd->cAuxBuffers > bestAux) && (aux > bestAux)) ||
1410 ((aux >= ppfd->cAuxBuffers) && (aux < bestAux)) )
1412 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1413 bestStereo = dwFlags & PFD_STEREO;
1414 bestAlpha = alpha;
1415 bestColor = color;
1416 bestDepth = depth;
1417 bestStencil = stencil;
1418 bestAux = aux;
1419 bestFormat = i;
1420 continue;
1421 } else if(bestAux != aux) {
1422 TRACE("aux mismatch for iPixelFormat=%d\n", i+1);
1423 continue;
1428 if(bestFormat == -1) {
1429 TRACE("No matching mode was found returning 0\n");
1430 ret = 0;
1432 else {
1433 ret = bestFormat+1; /* the return value should be a 1-based index */
1434 TRACE("Successfully found a matching mode, returning index: %d %x\n", ret, list[bestFormat].fmt_id);
1437 wine_tsx11_unlock();
1439 return ret;
1442 * X11DRV_DescribePixelFormat
1444 * Get the pixel-format descriptor associated to the given id
1446 int CDECL X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev,
1447 int iPixelFormat,
1448 UINT nBytes,
1449 PIXELFORMATDESCRIPTOR *ppfd) {
1450 /*XVisualInfo *vis;*/
1451 int value;
1452 int rb,gb,bb,ab;
1453 WineGLPixelFormat *fmt;
1454 int ret = 0;
1455 int fmt_count = 0;
1457 if (!has_opengl()) return 0;
1459 TRACE("(%p,%d,%d,%p)\n", physDev, iPixelFormat, nBytes, ppfd);
1461 /* Look for the iPixelFormat in our list of supported formats. If it is supported we get the index in the FBConfig table and the number of supported formats back */
1462 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &fmt_count);
1463 if (ppfd == NULL) {
1464 /* The application is only querying the number of pixelformats */
1465 return fmt_count;
1466 } else if(fmt == NULL) {
1467 WARN("unexpected iPixelFormat(%d): not >=1 and <=nFormats(%d), returning NULL!\n", iPixelFormat, fmt_count);
1468 return 0;
1471 if (nBytes < sizeof(PIXELFORMATDESCRIPTOR)) {
1472 ERR("Wrong structure size !\n");
1473 /* Should set error */
1474 return 0;
1477 ret = fmt_count;
1479 memset(ppfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
1480 ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR);
1481 ppfd->nVersion = 1;
1483 /* These flags are always the same... */
1484 ppfd->dwFlags = PFD_SUPPORT_OPENGL;
1485 /* Now the flags extracted from the Visual */
1487 wine_tsx11_lock();
1489 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1490 if(value & GLX_WINDOW_BIT)
1491 ppfd->dwFlags |= PFD_DRAW_TO_WINDOW;
1493 /* On Windows bitmap rendering is only offered using the GDI Software renderer. We reserve some formats (see get_formats for more info)
1494 * for bitmap rendering since we require indirect rendering for this. Further pixel format logs of a GeforceFX, Geforce8800GT, Radeon HD3400 and a
1495 * Radeon 9000 indicated that all bitmap formats have PFD_SUPPORT_GDI. Except for 2 formats on the Radeon 9000 none of the hw accelerated formats
1496 * offered the GDI bit either. */
1497 ppfd->dwFlags |= fmt->dwFlags & (PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI);
1499 /* PFD_GENERIC_FORMAT - gdi software rendering
1500 * PFD_GENERIC_ACCELERATED - some parts are accelerated by a display driver (MCD e.g. 3dfx minigl)
1501 * none set - full hardware accelerated by a ICD
1503 * We only set PFD_GENERIC_FORMAT on bitmap formats (see get_formats) as that's what ATI and Nvidia Windows drivers do */
1504 ppfd->dwFlags |= fmt->dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED);
1506 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
1507 if (value) {
1508 ppfd->dwFlags |= PFD_DOUBLEBUFFER;
1509 ppfd->dwFlags &= ~PFD_SUPPORT_GDI;
1511 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value); if (value) ppfd->dwFlags |= PFD_STEREO;
1513 /* Pixel type */
1514 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
1515 if (value & GLX_RGBA_BIT)
1516 ppfd->iPixelType = PFD_TYPE_RGBA;
1517 else
1518 ppfd->iPixelType = PFD_TYPE_COLORINDEX;
1520 /* Color bits */
1521 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &value);
1522 ppfd->cColorBits = value;
1524 /* Red, green, blue and alpha bits / shifts */
1525 if (ppfd->iPixelType == PFD_TYPE_RGBA) {
1526 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RED_SIZE, &rb);
1527 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_GREEN_SIZE, &gb);
1528 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BLUE_SIZE, &bb);
1529 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &ab);
1531 ppfd->cRedBits = rb;
1532 ppfd->cRedShift = gb + bb + ab;
1533 ppfd->cBlueBits = bb;
1534 ppfd->cBlueShift = ab;
1535 ppfd->cGreenBits = gb;
1536 ppfd->cGreenShift = bb + ab;
1537 ppfd->cAlphaBits = ab;
1538 ppfd->cAlphaShift = 0;
1539 } else {
1540 ppfd->cRedBits = 0;
1541 ppfd->cRedShift = 0;
1542 ppfd->cBlueBits = 0;
1543 ppfd->cBlueShift = 0;
1544 ppfd->cGreenBits = 0;
1545 ppfd->cGreenShift = 0;
1546 ppfd->cAlphaBits = 0;
1547 ppfd->cAlphaShift = 0;
1550 /* Accum RGBA bits */
1551 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &rb);
1552 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &gb);
1553 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &bb);
1554 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &ab);
1556 ppfd->cAccumBits = rb+gb+bb+ab;
1557 ppfd->cAccumRedBits = rb;
1558 ppfd->cAccumGreenBits = gb;
1559 ppfd->cAccumBlueBits = bb;
1560 ppfd->cAccumAlphaBits = ab;
1562 /* Aux bits */
1563 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &value);
1564 ppfd->cAuxBuffers = value;
1566 /* Depth bits */
1567 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &value);
1568 ppfd->cDepthBits = value;
1570 /* stencil bits */
1571 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &value);
1572 ppfd->cStencilBits = value;
1574 wine_tsx11_unlock();
1576 ppfd->iLayerType = PFD_MAIN_PLANE;
1578 if (TRACE_ON(wgl)) {
1579 dump_PIXELFORMATDESCRIPTOR(ppfd);
1582 return ret;
1586 * X11DRV_GetPixelFormat
1588 * Get the pixel-format id used by this DC
1590 int CDECL X11DRV_GetPixelFormat(X11DRV_PDEVICE *physDev) {
1591 WineGLPixelFormat *fmt;
1592 int tmp;
1593 TRACE("(%p)\n", physDev);
1595 if (!physDev->current_pf) return 0; /* not set yet */
1597 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physDev->current_pf, TRUE, &tmp);
1598 if(!fmt)
1600 ERR("Unable to find a WineGLPixelFormat for iPixelFormat=%d\n", physDev->current_pf);
1601 return 0;
1603 else if(fmt->offscreenOnly)
1605 /* Offscreen formats can't be used with traditional WGL calls.
1606 * As has been verified on Windows GetPixelFormat doesn't fail but returns iPixelFormat=1. */
1607 TRACE("Returning iPixelFormat=1 for offscreen format: %d\n", fmt->iPixelFormat);
1608 return 1;
1611 TRACE("(%p): returns %d\n", physDev, physDev->current_pf);
1612 return physDev->current_pf;
1615 /* This function is the core of X11DRV_SetPixelFormat and X11DRV_SetPixelFormatWINE.
1616 * Both functions are the same except that X11DRV_SetPixelFormatWINE allows you to
1617 * set the pixel format multiple times. */
1618 static BOOL internal_SetPixelFormat(X11DRV_PDEVICE *physDev,
1619 int iPixelFormat,
1620 const PIXELFORMATDESCRIPTOR *ppfd) {
1621 WineGLPixelFormat *fmt;
1622 int value;
1623 HWND hwnd;
1625 /* SetPixelFormat is not allowed on the X root_window e.g. GetDC(0) */
1626 if(get_glxdrawable(physDev) == root_window)
1628 ERR("Invalid operation on root_window\n");
1629 return FALSE;
1632 /* Check if iPixelFormat is in our list of supported formats to see if it is supported. */
1633 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &value);
1634 if(!fmt) {
1635 ERR("Invalid iPixelFormat: %d\n", iPixelFormat);
1636 return FALSE;
1639 wine_tsx11_lock();
1640 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1641 wine_tsx11_unlock();
1643 hwnd = WindowFromDC(physDev->hdc);
1644 if(hwnd) {
1645 if(!(value&GLX_WINDOW_BIT)) {
1646 WARN("Pixel format %d is not compatible for window rendering\n", iPixelFormat);
1647 return FALSE;
1650 if(!SendMessageW(hwnd, WM_X11DRV_SET_WIN_FORMAT, fmt->fmt_id, 0)) {
1651 ERR("Couldn't set format of the window, returning failure\n");
1652 return FALSE;
1655 else if(physDev->bitmap) {
1656 if(!(value&GLX_PIXMAP_BIT)) {
1657 WARN("Pixel format %d is not compatible for bitmap rendering\n", iPixelFormat);
1658 return FALSE;
1661 physDev->bitmap->glxpixmap = create_bitmap_glxpixmap(physDev, fmt);
1662 if(!physDev->bitmap->glxpixmap) {
1663 WARN("Couldn't create glxpixmap for pixel format %d\n", iPixelFormat);
1664 return FALSE;
1667 else {
1668 FIXME("called on a non-window, non-bitmap object?\n");
1671 physDev->current_pf = iPixelFormat;
1673 if (TRACE_ON(wgl)) {
1674 int gl_test = 0;
1676 wine_tsx11_lock();
1677 gl_test = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_FBCONFIG_ID, &value);
1678 if (gl_test) {
1679 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
1680 } else {
1681 TRACE(" FBConfig have :\n");
1682 TRACE(" - FBCONFIG_ID 0x%x\n", value);
1683 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &value);
1684 TRACE(" - VISUAL_ID 0x%x\n", value);
1685 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1686 TRACE(" - DRAWABLE_TYPE 0x%x\n", value);
1688 wine_tsx11_unlock();
1690 return TRUE;
1695 * X11DRV_SetPixelFormat
1697 * Set the pixel-format id used by this DC
1699 BOOL CDECL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev,
1700 int iPixelFormat,
1701 const PIXELFORMATDESCRIPTOR *ppfd) {
1702 TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
1704 if (!has_opengl()) return FALSE;
1706 if(physDev->current_pf) /* cannot change it if already set */
1707 return (physDev->current_pf == iPixelFormat);
1709 return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
1713 * X11DRV_wglCopyContext
1715 * For OpenGL32 wglCopyContext.
1717 BOOL CDECL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) {
1718 Wine_GLContext *src = (Wine_GLContext*)hglrcSrc;
1719 Wine_GLContext *dst = (Wine_GLContext*)hglrcDst;
1721 TRACE("hglrcSrc: (%p), hglrcDst: (%p), mask: %#x\n", hglrcSrc, hglrcDst, mask);
1723 wine_tsx11_lock();
1724 pglXCopyContext(gdi_display, src->ctx, dst->ctx, mask);
1725 wine_tsx11_unlock();
1727 /* As opposed to wglCopyContext, glXCopyContext doesn't return anything, so hopefully we passed */
1728 return TRUE;
1732 * X11DRV_wglCreateContext
1734 * For OpenGL32 wglCreateContext.
1736 HGLRC CDECL X11DRV_wglCreateContext(X11DRV_PDEVICE *physDev)
1738 Wine_GLContext *ret;
1739 WineGLPixelFormat *fmt;
1740 int hdcPF = physDev->current_pf;
1741 int fmt_count = 0;
1742 HDC hdc = physDev->hdc;
1744 TRACE("(%p)->(PF:%d)\n", hdc, hdcPF);
1746 if (!has_opengl()) return 0;
1748 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, hdcPF, TRUE /* Offscreen */, &fmt_count);
1749 /* We can render using the iPixelFormat (1) of Wine's Main visual AND using some offscreen formats.
1750 * Note that standard WGL-calls don't recognize offscreen-only formats. For that reason pbuffers
1751 * use a sort of 'proxy' HDC (wglGetPbufferDCARB).
1752 * If this fails something is very wrong on the system. */
1753 if(!fmt) {
1754 ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", hdcPF);
1755 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
1756 return NULL;
1759 wine_tsx11_lock();
1760 ret = alloc_context();
1761 ret->hdc = hdc;
1762 ret->fmt = fmt;
1763 ret->has_been_current = FALSE;
1764 ret->sharing = FALSE;
1766 ret->vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
1767 ret->ctx = create_glxcontext(gdi_display, ret, NULL);
1768 wine_tsx11_unlock();
1770 TRACE(" creating context %p (GL context creation delayed)\n", ret);
1771 return (HGLRC) ret;
1775 * X11DRV_wglDeleteContext
1777 * For OpenGL32 wglDeleteContext.
1779 BOOL CDECL X11DRV_wglDeleteContext(HGLRC hglrc)
1781 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1783 TRACE("(%p)\n", hglrc);
1785 if (!has_opengl()) return 0;
1787 if (!is_valid_context(ctx))
1789 WARN("Error deleting context !\n");
1790 SetLastError(ERROR_INVALID_HANDLE);
1791 return FALSE;
1794 /* WGL doesn't allow deletion of a context which is current in another thread */
1795 if (ctx->tid != 0 && ctx->tid != GetCurrentThreadId())
1797 TRACE("Cannot delete context=%p because it is current in another thread.\n", ctx);
1798 SetLastError(ERROR_BUSY);
1799 return FALSE;
1802 /* WGL makes a context not current if it is active before deletion. GLX waits until the context is not current. */
1803 if (ctx == NtCurrentTeb()->glContext)
1804 wglMakeCurrent(ctx->hdc, NULL);
1806 if (ctx->ctx)
1808 wine_tsx11_lock();
1809 pglXDestroyContext(gdi_display, ctx->ctx);
1810 wine_tsx11_unlock();
1813 free_context(ctx);
1814 return TRUE;
1818 * X11DRV_wglGetCurrentReadDCARB
1820 * For OpenGL32 wglGetCurrentReadDCARB.
1822 static HDC WINAPI X11DRV_wglGetCurrentReadDCARB(void)
1824 HDC ret = 0;
1825 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
1827 if (ctx) ret = ctx->read_hdc;
1829 TRACE(" returning %p (GL drawable %lu)\n", ret, ctx ? ctx->drawables[1] : 0);
1830 return ret;
1834 * X11DRV_wglGetProcAddress
1836 * For OpenGL32 wglGetProcAddress.
1838 PROC CDECL X11DRV_wglGetProcAddress(LPCSTR lpszProc)
1840 int i, j;
1841 const WineGLExtension *ext;
1843 int padding = 32 - strlen(lpszProc);
1844 if (padding < 0)
1845 padding = 0;
1847 if (!has_opengl()) return NULL;
1849 /* Check the table of WGL extensions to see if we need to return a WGL extension
1850 * or a function pointer to a native OpenGL function. */
1851 if(strncmp(lpszProc, "wgl", 3) != 0) {
1852 return pglXGetProcAddressARB((const GLubyte*)lpszProc);
1853 } else {
1854 TRACE("('%s'):%*s", lpszProc, padding, " ");
1855 for (i = 0; i < WineGLExtensionListSize; ++i) {
1856 ext = WineGLExtensionList[i];
1857 for (j = 0; ext->extEntryPoints[j].funcName; ++j) {
1858 if (strcmp(ext->extEntryPoints[j].funcName, lpszProc) == 0) {
1859 TRACE("(%p) - WineGL\n", ext->extEntryPoints[j].funcAddress);
1860 return ext->extEntryPoints[j].funcAddress;
1866 WARN("(%s) - not found\n", lpszProc);
1867 return NULL;
1871 * X11DRV_wglMakeCurrent
1873 * For OpenGL32 wglMakeCurrent.
1875 BOOL CDECL X11DRV_wglMakeCurrent(X11DRV_PDEVICE *physDev, HGLRC hglrc) {
1876 BOOL ret;
1877 HDC hdc = physDev->hdc;
1878 DWORD type = GetObjectType(hdc);
1879 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1881 TRACE("(%p,%p)\n", hdc, hglrc);
1883 if (!has_opengl()) return FALSE;
1885 wine_tsx11_lock();
1886 if (hglrc == NULL)
1888 Wine_GLContext *prev_ctx = NtCurrentTeb()->glContext;
1889 if (prev_ctx) prev_ctx->tid = 0;
1891 ret = pglXMakeCurrent(gdi_display, None, NULL);
1892 NtCurrentTeb()->glContext = NULL;
1894 else if (ctx->fmt->iPixelFormat != physDev->current_pf)
1896 WARN( "mismatched pixel format hdc %p %u ctx %p %u\n",
1897 hdc, physDev->current_pf, ctx, ctx->fmt->iPixelFormat );
1898 SetLastError( ERROR_INVALID_PIXEL_FORMAT );
1899 ret = FALSE;
1901 else
1903 Drawable drawable = get_glxdrawable(physDev);
1904 Wine_GLContext *prev_ctx = NtCurrentTeb()->glContext;
1905 if (prev_ctx) prev_ctx->tid = 0;
1907 /* The describe lines below are for debugging purposes only */
1908 if (TRACE_ON(wgl)) {
1909 describeDrawable(physDev);
1910 describeContext(ctx);
1913 TRACE(" make current for dis %p, drawable %p, ctx %p\n", gdi_display, (void*) drawable, ctx->ctx);
1914 ret = pglXMakeCurrent(gdi_display, drawable, ctx->ctx);
1915 NtCurrentTeb()->glContext = ctx;
1917 if(ret)
1919 ctx->has_been_current = TRUE;
1920 ctx->tid = GetCurrentThreadId();
1921 ctx->hdc = hdc;
1922 ctx->read_hdc = hdc;
1923 ctx->drawables[0] = drawable;
1924 ctx->drawables[1] = drawable;
1925 ctx->refresh_drawables = FALSE;
1927 if (type == OBJ_MEMDC)
1929 ctx->do_escape = TRUE;
1930 pglDrawBuffer(GL_FRONT_LEFT);
1934 wine_tsx11_unlock();
1935 TRACE(" returning %s\n", (ret ? "True" : "False"));
1936 return ret;
1940 * X11DRV_wglMakeContextCurrentARB
1942 * For OpenGL32 wglMakeContextCurrentARB
1944 BOOL CDECL X11DRV_wglMakeContextCurrentARB(X11DRV_PDEVICE* pDrawDev, X11DRV_PDEVICE* pReadDev, HGLRC hglrc)
1946 BOOL ret;
1948 TRACE("(%p,%p,%p)\n", pDrawDev, pReadDev, hglrc);
1950 if (!has_opengl()) return 0;
1952 wine_tsx11_lock();
1953 if (hglrc == NULL)
1955 Wine_GLContext *prev_ctx = NtCurrentTeb()->glContext;
1956 if (prev_ctx) prev_ctx->tid = 0;
1958 ret = pglXMakeCurrent(gdi_display, None, NULL);
1959 NtCurrentTeb()->glContext = NULL;
1961 else
1963 if (NULL == pglXMakeContextCurrent) {
1964 ret = FALSE;
1965 } else {
1966 Wine_GLContext *prev_ctx = NtCurrentTeb()->glContext;
1967 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1968 Drawable d_draw = get_glxdrawable(pDrawDev);
1969 Drawable d_read = get_glxdrawable(pReadDev);
1971 if (prev_ctx) prev_ctx->tid = 0;
1973 ctx->has_been_current = TRUE;
1974 ctx->tid = GetCurrentThreadId();
1975 ctx->hdc = pDrawDev->hdc;
1976 ctx->read_hdc = pReadDev->hdc;
1977 ctx->drawables[0] = d_draw;
1978 ctx->drawables[1] = d_read;
1979 ctx->refresh_drawables = FALSE;
1980 ret = pglXMakeContextCurrent(gdi_display, d_draw, d_read, ctx->ctx);
1981 NtCurrentTeb()->glContext = ctx;
1984 wine_tsx11_unlock();
1986 TRACE(" returning %s\n", (ret ? "True" : "False"));
1987 return ret;
1991 * X11DRV_wglShareLists
1993 * For OpenGL32 wglShareLists.
1995 BOOL CDECL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2) {
1996 Wine_GLContext *org = (Wine_GLContext *) hglrc1;
1997 Wine_GLContext *dest = (Wine_GLContext *) hglrc2;
1999 TRACE("(%p, %p)\n", org, dest);
2001 if (!has_opengl()) return FALSE;
2003 /* Sharing of display lists works differently in GLX and WGL. In case of GLX it is done
2004 * at context creation time but in case of WGL it is done using wglShareLists.
2005 * In the past we tried to emulate wglShareLists by delaying GLX context creation until
2006 * either a wglMakeCurrent or wglShareLists. This worked fine for most apps but it causes
2007 * issues for OpenGL 3 because there wglCreateContextAttribsARB can fail in a lot of cases,
2008 * so there delaying context creation doesn't work.
2010 * The new approach is to create a GLX context in wglCreateContext / wglCreateContextAttribsARB
2011 * and when a program requests sharing we recreate the destination context if it hasn't been made
2012 * current or when it hasn't shared display lists before.
2015 if((org->has_been_current && dest->has_been_current) || dest->has_been_current)
2017 ERR("Could not share display lists, one of the contexts has been current already !\n");
2018 return FALSE;
2020 else if(dest->sharing)
2022 ERR("Could not share display lists because hglrc2 has already shared lists before\n");
2023 return FALSE;
2025 else
2027 if((GetObjectType(org->hdc) == OBJ_MEMDC) ^ (GetObjectType(dest->hdc) == OBJ_MEMDC))
2029 WARN("Attempting to share a context between a direct and indirect rendering context, expect issues!\n");
2032 wine_tsx11_lock();
2033 describeContext(org);
2034 describeContext(dest);
2036 /* Re-create the GLX context and share display lists */
2037 pglXDestroyContext(gdi_display, dest->ctx);
2038 dest->ctx = create_glxcontext(gdi_display, dest, org->ctx);
2039 wine_tsx11_unlock();
2040 TRACE(" re-created an OpenGL context (%p) for Wine context %p sharing lists with OpenGL ctx %p\n", dest->ctx, dest, org->ctx);
2042 org->sharing = TRUE;
2043 dest->sharing = TRUE;
2044 return TRUE;
2046 return FALSE;
2049 static BOOL internal_wglUseFontBitmaps(HDC hdc, DWORD first, DWORD count, DWORD listBase, DWORD (WINAPI *GetGlyphOutline_ptr)(HDC,UINT,UINT,LPGLYPHMETRICS,DWORD,LPVOID,const MAT2*))
2051 /* We are running using client-side rendering fonts... */
2052 GLYPHMETRICS gm;
2053 unsigned int glyph, size = 0;
2054 void *bitmap = NULL, *gl_bitmap = NULL;
2055 int org_alignment;
2057 wine_tsx11_lock();
2058 pglGetIntegerv(GL_UNPACK_ALIGNMENT, &org_alignment);
2059 pglPixelStorei(GL_UNPACK_ALIGNMENT, 4);
2060 wine_tsx11_unlock();
2062 for (glyph = first; glyph < first + count; glyph++) {
2063 static const MAT2 identity = { {0,1},{0,0},{0,0},{0,1} };
2064 unsigned int needed_size = GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, 0, NULL, &identity);
2065 unsigned int height, width_int;
2067 TRACE("Glyph : %3d / List : %d\n", glyph, listBase);
2068 if (needed_size == GDI_ERROR) {
2069 TRACE(" - needed size : %d (GDI_ERROR)\n", needed_size);
2070 goto error;
2071 } else {
2072 TRACE(" - needed size : %d\n", needed_size);
2075 if (needed_size > size) {
2076 size = needed_size;
2077 HeapFree(GetProcessHeap(), 0, bitmap);
2078 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2079 bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
2080 gl_bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
2082 if (GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, size, bitmap, &identity) == GDI_ERROR)
2083 goto error;
2084 if (TRACE_ON(wgl)) {
2085 unsigned int height, width, bitmask;
2086 unsigned char *bitmap_ = bitmap;
2088 TRACE(" - bbox : %d x %d\n", gm.gmBlackBoxX, gm.gmBlackBoxY);
2089 TRACE(" - origin : (%d , %d)\n", gm.gmptGlyphOrigin.x, gm.gmptGlyphOrigin.y);
2090 TRACE(" - increment : %d - %d\n", gm.gmCellIncX, gm.gmCellIncY);
2091 if (needed_size != 0) {
2092 TRACE(" - bitmap :\n");
2093 for (height = 0; height < gm.gmBlackBoxY; height++) {
2094 TRACE(" ");
2095 for (width = 0, bitmask = 0x80; width < gm.gmBlackBoxX; width++, bitmask >>= 1) {
2096 if (bitmask == 0) {
2097 bitmap_ += 1;
2098 bitmask = 0x80;
2100 if (*bitmap_ & bitmask)
2101 TRACE("*");
2102 else
2103 TRACE(" ");
2105 bitmap_ += (4 - ((UINT_PTR)bitmap_ & 0x03));
2106 TRACE("\n");
2111 /* In OpenGL, the bitmap is drawn from the bottom to the top... So we need to invert the
2112 * glyph for it to be drawn properly.
2114 if (needed_size != 0) {
2115 width_int = (gm.gmBlackBoxX + 31) / 32;
2116 for (height = 0; height < gm.gmBlackBoxY; height++) {
2117 unsigned int width;
2118 for (width = 0; width < width_int; width++) {
2119 ((int *) gl_bitmap)[(gm.gmBlackBoxY - height - 1) * width_int + width] =
2120 ((int *) bitmap)[height * width_int + width];
2125 wine_tsx11_lock();
2126 pglNewList(listBase++, GL_COMPILE);
2127 if (needed_size != 0) {
2128 pglBitmap(gm.gmBlackBoxX, gm.gmBlackBoxY,
2129 0 - gm.gmptGlyphOrigin.x, (int) gm.gmBlackBoxY - gm.gmptGlyphOrigin.y,
2130 gm.gmCellIncX, gm.gmCellIncY,
2131 gl_bitmap);
2132 } else {
2133 /* This is the case of 'empty' glyphs like the space character */
2134 pglBitmap(0, 0, 0, 0, gm.gmCellIncX, gm.gmCellIncY, NULL);
2136 pglEndList();
2137 wine_tsx11_unlock();
2140 wine_tsx11_lock();
2141 pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
2142 wine_tsx11_unlock();
2144 HeapFree(GetProcessHeap(), 0, bitmap);
2145 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2146 return TRUE;
2148 error:
2149 wine_tsx11_lock();
2150 pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
2151 wine_tsx11_unlock();
2153 HeapFree(GetProcessHeap(), 0, bitmap);
2154 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2155 return FALSE;
2159 * X11DRV_wglUseFontBitmapsA
2161 * For OpenGL32 wglUseFontBitmapsA.
2163 BOOL CDECL X11DRV_wglUseFontBitmapsA(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
2165 Font fid = physDev->font;
2167 TRACE("(%p, %d, %d, %d) using font %ld\n", physDev->hdc, first, count, listBase, fid);
2169 if (!has_opengl()) return FALSE;
2171 if (fid == 0) {
2172 return internal_wglUseFontBitmaps(physDev->hdc, first, count, listBase, GetGlyphOutlineA);
2175 wine_tsx11_lock();
2176 /* I assume that the glyphs are at the same position for X and for Windows */
2177 pglXUseXFont(fid, first, count, listBase);
2178 wine_tsx11_unlock();
2179 return TRUE;
2183 * X11DRV_wglUseFontBitmapsW
2185 * For OpenGL32 wglUseFontBitmapsW.
2187 BOOL CDECL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
2189 Font fid = physDev->font;
2191 TRACE("(%p, %d, %d, %d) using font %ld\n", physDev->hdc, first, count, listBase, fid);
2193 if (!has_opengl()) return FALSE;
2195 if (fid == 0) {
2196 return internal_wglUseFontBitmaps(physDev->hdc, first, count, listBase, GetGlyphOutlineW);
2199 WARN("Using the glX API for the WCHAR variant - some characters may come out incorrectly !\n");
2201 wine_tsx11_lock();
2202 /* I assume that the glyphs are at the same position for X and for Windows */
2203 pglXUseXFont(fid, first, count, listBase);
2204 wine_tsx11_unlock();
2205 return TRUE;
2208 /* WGL helper function which handles differences in glGetIntegerv from WGL and GLX */
2209 static void WINAPI X11DRV_wglGetIntegerv(GLenum pname, GLint* params)
2211 wine_tsx11_lock();
2212 switch(pname)
2214 case GL_DEPTH_BITS:
2216 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2218 pglGetIntegerv(pname, params);
2220 * if we cannot find a Wine Context
2221 * we only have the default wine desktop context,
2222 * so if we have only a 24 depth say we have 32
2224 if (!ctx && *params == 24) {
2225 *params = 32;
2227 TRACE("returns GL_DEPTH_BITS as '%d'\n", *params);
2228 break;
2230 case GL_ALPHA_BITS:
2232 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2234 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_ALPHA_SIZE, params);
2235 TRACE("returns GL_ALPHA_BITS as '%d'\n", *params);
2236 break;
2238 default:
2239 pglGetIntegerv(pname, params);
2240 break;
2242 wine_tsx11_unlock();
2245 void flush_gl_drawable(X11DRV_PDEVICE *physDev)
2247 int w, h;
2249 if (!physDev->gl_copy)
2250 return;
2252 w = physDev->dc_rect.right - physDev->dc_rect.left;
2253 h = physDev->dc_rect.bottom - physDev->dc_rect.top;
2255 if(w > 0 && h > 0) {
2256 Drawable src = physDev->pixmap;
2257 if(!src) src = physDev->gl_drawable;
2259 /* The GL drawable may be lagged behind if we don't flush first, so
2260 * flush the display make sure we copy up-to-date data */
2261 wine_tsx11_lock();
2262 XFlush(gdi_display);
2263 XSetFunction(gdi_display, physDev->gc, GXcopy);
2264 XCopyArea(gdi_display, src, physDev->drawable, physDev->gc, 0, 0, w, h,
2265 physDev->dc_rect.left, physDev->dc_rect.top);
2266 wine_tsx11_unlock();
2271 static void WINAPI X11DRV_wglFinish(void)
2273 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2274 enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
2276 wine_tsx11_lock();
2277 sync_context(ctx);
2278 pglFinish();
2279 wine_tsx11_unlock();
2280 if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
2283 static void WINAPI X11DRV_wglFlush(void)
2285 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2286 enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
2288 wine_tsx11_lock();
2289 sync_context(ctx);
2290 pglFlush();
2291 wine_tsx11_unlock();
2292 if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
2296 * X11DRV_wglCreateContextAttribsARB
2298 * WGL_ARB_create_context: wglCreateContextAttribsARB
2300 HGLRC CDECL X11DRV_wglCreateContextAttribsARB(X11DRV_PDEVICE *physDev, HGLRC hShareContext, const int* attribList)
2302 Wine_GLContext *ret;
2303 WineGLPixelFormat *fmt;
2304 int hdcPF = physDev->current_pf;
2305 int fmt_count = 0;
2307 TRACE("(%p %p %p)\n", physDev, hShareContext, attribList);
2309 if (!has_opengl()) return 0;
2311 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, hdcPF, TRUE /* Offscreen */, &fmt_count);
2312 /* wglCreateContextAttribsARB supports ALL pixel formats, so also offscreen ones.
2313 * If this fails something is very wrong on the system. */
2314 if(!fmt)
2316 ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", hdcPF);
2317 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2318 return NULL;
2321 wine_tsx11_lock();
2322 ret = alloc_context();
2323 wine_tsx11_unlock();
2324 ret->hdc = physDev->hdc;
2325 ret->fmt = fmt;
2326 ret->vis = NULL; /* glXCreateContextAttribsARB requires a fbconfig instead of a visual */
2327 ret->gl3_context = TRUE;
2329 ret->numAttribs = 0;
2330 if(attribList)
2332 int *pAttribList = (int*)attribList;
2333 int *pContextAttribList = &ret->attribList[0];
2334 /* attribList consists of pairs {token, value] terminated with 0 */
2335 while(pAttribList[0] != 0)
2337 TRACE("%#x %#x\n", pAttribList[0], pAttribList[1]);
2338 switch(pAttribList[0])
2340 case WGL_CONTEXT_MAJOR_VERSION_ARB:
2341 pContextAttribList[0] = GLX_CONTEXT_MAJOR_VERSION_ARB;
2342 pContextAttribList[1] = pAttribList[1];
2343 break;
2344 case WGL_CONTEXT_MINOR_VERSION_ARB:
2345 pContextAttribList[0] = GLX_CONTEXT_MINOR_VERSION_ARB;
2346 pContextAttribList[1] = pAttribList[1];
2347 break;
2348 case WGL_CONTEXT_LAYER_PLANE_ARB:
2349 break;
2350 case WGL_CONTEXT_FLAGS_ARB:
2351 pContextAttribList[0] = GLX_CONTEXT_FLAGS_ARB;
2352 pContextAttribList[1] = pAttribList[1];
2353 break;
2354 case WGL_CONTEXT_PROFILE_MASK_ARB:
2355 pContextAttribList[0] = GLX_CONTEXT_PROFILE_MASK_ARB;
2356 pContextAttribList[1] = pAttribList[1];
2357 break;
2358 default:
2359 ERR("Unhandled attribList pair: %#x %#x\n", pAttribList[0], pAttribList[1]);
2362 ret->numAttribs++;
2363 pAttribList += 2;
2364 pContextAttribList += 2;
2368 wine_tsx11_lock();
2369 X11DRV_expect_error(gdi_display, GLXErrorHandler, NULL);
2370 ret->ctx = create_glxcontext(gdi_display, ret, NULL);
2372 XSync(gdi_display, False);
2373 if(X11DRV_check_error() || !ret->ctx)
2375 /* In the future we should convert the GLX error to a win32 one here if needed */
2376 ERR("Context creation failed\n");
2377 free_context(ret);
2378 wine_tsx11_unlock();
2379 return NULL;
2382 wine_tsx11_unlock();
2383 TRACE(" creating context %p\n", ret);
2384 return (HGLRC) ret;
2388 * X11DRV_wglGetExtensionsStringARB
2390 * WGL_ARB_extensions_string: wglGetExtensionsStringARB
2392 static const char * WINAPI X11DRV_wglGetExtensionsStringARB(HDC hdc) {
2393 TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
2394 return WineGLInfo.wglExtensions;
2398 * X11DRV_wglCreatePbufferARB
2400 * WGL_ARB_pbuffer: wglCreatePbufferARB
2402 static HPBUFFERARB WINAPI X11DRV_wglCreatePbufferARB(HDC hdc, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList)
2404 Wine_GLPBuffer* object = NULL;
2405 WineGLPixelFormat *fmt = NULL;
2406 int nCfgs = 0;
2407 int attribs[256];
2408 int nAttribs = 0;
2410 TRACE("(%p, %d, %d, %d, %p)\n", hdc, iPixelFormat, iWidth, iHeight, piAttribList);
2412 if (0 >= iPixelFormat) {
2413 ERR("(%p): unexpected iPixelFormat(%d) <= 0, returns NULL\n", hdc, iPixelFormat);
2414 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2415 return NULL; /* unexpected error */
2418 /* Convert the WGL pixelformat to a GLX format, if it fails then the format is invalid */
2419 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nCfgs);
2420 if(!fmt) {
2421 ERR("(%p): unexpected iPixelFormat(%d) > nFormats(%d), returns NULL\n", hdc, iPixelFormat, nCfgs);
2422 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2423 goto create_failed; /* unexpected error */
2426 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLPBuffer));
2427 if (NULL == object) {
2428 SetLastError(ERROR_NO_SYSTEM_RESOURCES);
2429 goto create_failed; /* unexpected error */
2431 object->hdc = hdc;
2432 object->display = gdi_display;
2433 object->width = iWidth;
2434 object->height = iHeight;
2435 object->fmt = fmt;
2437 PUSH2(attribs, GLX_PBUFFER_WIDTH, iWidth);
2438 PUSH2(attribs, GLX_PBUFFER_HEIGHT, iHeight);
2439 while (piAttribList && 0 != *piAttribList) {
2440 int attr_v;
2441 switch (*piAttribList) {
2442 case WGL_PBUFFER_LARGEST_ARB: {
2443 ++piAttribList;
2444 attr_v = *piAttribList;
2445 TRACE("WGL_LARGEST_PBUFFER_ARB = %d\n", attr_v);
2446 PUSH2(attribs, GLX_LARGEST_PBUFFER, attr_v);
2447 break;
2450 case WGL_TEXTURE_FORMAT_ARB: {
2451 ++piAttribList;
2452 attr_v = *piAttribList;
2453 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_FORMAT_ARB as %x\n", attr_v);
2454 if (use_render_texture_ati) {
2455 int type = 0;
2456 switch (attr_v) {
2457 case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
2458 case WGL_TEXTURE_RGB_ARB: type = GLX_TEXTURE_RGB_ATI; break ;
2459 case WGL_TEXTURE_RGBA_ARB: type = GLX_TEXTURE_RGBA_ATI; break ;
2460 default:
2461 SetLastError(ERROR_INVALID_DATA);
2462 goto create_failed;
2464 object->use_render_texture = 1;
2465 PUSH2(attribs, GLX_TEXTURE_FORMAT_ATI, type);
2466 } else {
2467 if (WGL_NO_TEXTURE_ARB == attr_v) {
2468 object->use_render_texture = 0;
2469 } else {
2470 if (!use_render_texture_emulation) {
2471 SetLastError(ERROR_INVALID_DATA);
2472 goto create_failed;
2474 switch (attr_v) {
2475 case WGL_TEXTURE_RGB_ARB:
2476 object->use_render_texture = GL_RGB;
2477 object->texture_bpp = 3;
2478 object->texture_format = GL_RGB;
2479 object->texture_type = GL_UNSIGNED_BYTE;
2480 break;
2481 case WGL_TEXTURE_RGBA_ARB:
2482 object->use_render_texture = GL_RGBA;
2483 object->texture_bpp = 4;
2484 object->texture_format = GL_RGBA;
2485 object->texture_type = GL_UNSIGNED_BYTE;
2486 break;
2488 /* WGL_FLOAT_COMPONENTS_NV */
2489 case WGL_TEXTURE_FLOAT_R_NV:
2490 object->use_render_texture = GL_FLOAT_R_NV;
2491 object->texture_bpp = 4;
2492 object->texture_format = GL_RED;
2493 object->texture_type = GL_FLOAT;
2494 break;
2495 case WGL_TEXTURE_FLOAT_RG_NV:
2496 object->use_render_texture = GL_FLOAT_RG_NV;
2497 object->texture_bpp = 8;
2498 object->texture_format = GL_LUMINANCE_ALPHA;
2499 object->texture_type = GL_FLOAT;
2500 break;
2501 case WGL_TEXTURE_FLOAT_RGB_NV:
2502 object->use_render_texture = GL_FLOAT_RGB_NV;
2503 object->texture_bpp = 12;
2504 object->texture_format = GL_RGB;
2505 object->texture_type = GL_FLOAT;
2506 break;
2507 case WGL_TEXTURE_FLOAT_RGBA_NV:
2508 object->use_render_texture = GL_FLOAT_RGBA_NV;
2509 object->texture_bpp = 16;
2510 object->texture_format = GL_RGBA;
2511 object->texture_type = GL_FLOAT;
2512 break;
2513 default:
2514 ERR("Unknown texture format: %x\n", attr_v);
2515 SetLastError(ERROR_INVALID_DATA);
2516 goto create_failed;
2520 break;
2523 case WGL_TEXTURE_TARGET_ARB: {
2524 ++piAttribList;
2525 attr_v = *piAttribList;
2526 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_TARGET_ARB as %x\n", attr_v);
2527 if (use_render_texture_ati) {
2528 int type = 0;
2529 switch (attr_v) {
2530 case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
2531 case WGL_TEXTURE_CUBE_MAP_ARB: type = GLX_TEXTURE_CUBE_MAP_ATI; break ;
2532 case WGL_TEXTURE_1D_ARB: type = GLX_TEXTURE_1D_ATI; break ;
2533 case WGL_TEXTURE_2D_ARB: type = GLX_TEXTURE_2D_ATI; break ;
2534 default:
2535 SetLastError(ERROR_INVALID_DATA);
2536 goto create_failed;
2538 PUSH2(attribs, GLX_TEXTURE_TARGET_ATI, type);
2539 } else {
2540 if (WGL_NO_TEXTURE_ARB == attr_v) {
2541 object->texture_target = 0;
2542 } else {
2543 if (!use_render_texture_emulation) {
2544 SetLastError(ERROR_INVALID_DATA);
2545 goto create_failed;
2547 switch (attr_v) {
2548 case WGL_TEXTURE_CUBE_MAP_ARB: {
2549 if (iWidth != iHeight) {
2550 SetLastError(ERROR_INVALID_DATA);
2551 goto create_failed;
2553 object->texture_target = GL_TEXTURE_CUBE_MAP;
2554 object->texture_bind_target = GL_TEXTURE_BINDING_CUBE_MAP;
2555 break;
2557 case WGL_TEXTURE_1D_ARB: {
2558 if (1 != iHeight) {
2559 SetLastError(ERROR_INVALID_DATA);
2560 goto create_failed;
2562 object->texture_target = GL_TEXTURE_1D;
2563 object->texture_bind_target = GL_TEXTURE_BINDING_1D;
2564 break;
2566 case WGL_TEXTURE_2D_ARB: {
2567 object->texture_target = GL_TEXTURE_2D;
2568 object->texture_bind_target = GL_TEXTURE_BINDING_2D;
2569 break;
2571 case WGL_TEXTURE_RECTANGLE_NV: {
2572 object->texture_target = GL_TEXTURE_RECTANGLE_NV;
2573 object->texture_bind_target = GL_TEXTURE_BINDING_RECTANGLE_NV;
2574 break;
2576 default:
2577 ERR("Unknown texture target: %x\n", attr_v);
2578 SetLastError(ERROR_INVALID_DATA);
2579 goto create_failed;
2583 break;
2586 case WGL_MIPMAP_TEXTURE_ARB: {
2587 ++piAttribList;
2588 attr_v = *piAttribList;
2589 TRACE("WGL_render_texture Attribute: WGL_MIPMAP_TEXTURE_ARB as %x\n", attr_v);
2590 if (use_render_texture_ati) {
2591 PUSH2(attribs, GLX_MIPMAP_TEXTURE_ATI, attr_v);
2592 } else {
2593 if (!use_render_texture_emulation) {
2594 SetLastError(ERROR_INVALID_DATA);
2595 goto create_failed;
2598 break;
2601 ++piAttribList;
2604 PUSH1(attribs, None);
2605 wine_tsx11_lock();
2606 object->drawable = pglXCreatePbuffer(gdi_display, fmt->fbconfig, attribs);
2607 wine_tsx11_unlock();
2608 TRACE("new Pbuffer drawable as %p\n", (void*) object->drawable);
2609 if (!object->drawable) {
2610 SetLastError(ERROR_NO_SYSTEM_RESOURCES);
2611 goto create_failed; /* unexpected error */
2613 TRACE("->(%p)\n", object);
2614 return object;
2616 create_failed:
2617 HeapFree(GetProcessHeap(), 0, object);
2618 TRACE("->(FAILED)\n");
2619 return NULL;
2623 * X11DRV_wglDestroyPbufferARB
2625 * WGL_ARB_pbuffer: wglDestroyPbufferARB
2627 static GLboolean WINAPI X11DRV_wglDestroyPbufferARB(HPBUFFERARB hPbuffer)
2629 Wine_GLPBuffer* object = hPbuffer;
2630 TRACE("(%p)\n", hPbuffer);
2631 if (NULL == object) {
2632 SetLastError(ERROR_INVALID_HANDLE);
2633 return GL_FALSE;
2635 wine_tsx11_lock();
2636 pglXDestroyPbuffer(object->display, object->drawable);
2637 wine_tsx11_unlock();
2638 HeapFree(GetProcessHeap(), 0, object);
2639 return GL_TRUE;
2643 * X11DRV_wglGetPbufferDCARB
2645 * WGL_ARB_pbuffer: wglGetPbufferDCARB
2646 * The function wglGetPbufferDCARB returns a device context for a pbuffer.
2647 * Gdi32 implements the part of this function which creates a device context.
2648 * This part associates the physDev with the X drawable of the pbuffer.
2650 HDC CDECL X11DRV_wglGetPbufferDCARB(X11DRV_PDEVICE *physDev, HPBUFFERARB hPbuffer)
2652 Wine_GLPBuffer* object = hPbuffer;
2653 if (NULL == object) {
2654 SetLastError(ERROR_INVALID_HANDLE);
2655 return NULL;
2658 /* The function wglGetPbufferDCARB returns a DC to which the pbuffer can be connected.
2659 * All formats in our pixelformat list are compatible with each other and the main drawable. */
2660 physDev->current_pf = object->fmt->iPixelFormat;
2661 physDev->drawable = object->drawable;
2662 SetRect( &physDev->drawable_rect, 0, 0, object->width, object->height );
2663 physDev->dc_rect = physDev->drawable_rect;
2665 TRACE("(%p)->(%p)\n", hPbuffer, physDev->hdc);
2666 return physDev->hdc;
2670 * X11DRV_wglQueryPbufferARB
2672 * WGL_ARB_pbuffer: wglQueryPbufferARB
2674 static GLboolean WINAPI X11DRV_wglQueryPbufferARB(HPBUFFERARB hPbuffer, int iAttribute, int *piValue)
2676 Wine_GLPBuffer* object = hPbuffer;
2677 TRACE("(%p, 0x%x, %p)\n", hPbuffer, iAttribute, piValue);
2678 if (NULL == object) {
2679 SetLastError(ERROR_INVALID_HANDLE);
2680 return GL_FALSE;
2682 switch (iAttribute) {
2683 case WGL_PBUFFER_WIDTH_ARB:
2684 wine_tsx11_lock();
2685 pglXQueryDrawable(object->display, object->drawable, GLX_WIDTH, (unsigned int*) piValue);
2686 wine_tsx11_unlock();
2687 break;
2688 case WGL_PBUFFER_HEIGHT_ARB:
2689 wine_tsx11_lock();
2690 pglXQueryDrawable(object->display, object->drawable, GLX_HEIGHT, (unsigned int*) piValue);
2691 wine_tsx11_unlock();
2692 break;
2694 case WGL_PBUFFER_LOST_ARB:
2695 /* GLX Pbuffers cannot be lost by default. We can support this by
2696 * setting GLX_PRESERVED_CONTENTS to False and using glXSelectEvent
2697 * to receive pixel buffer clobber events, however that may or may
2698 * not give any benefit */
2699 *piValue = GL_FALSE;
2700 break;
2702 case WGL_TEXTURE_FORMAT_ARB:
2703 if (use_render_texture_ati) {
2704 unsigned int tmp;
2705 int type = WGL_NO_TEXTURE_ARB;
2706 wine_tsx11_lock();
2707 pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_FORMAT_ATI, &tmp);
2708 wine_tsx11_unlock();
2709 switch (tmp) {
2710 case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
2711 case GLX_TEXTURE_RGB_ATI: type = WGL_TEXTURE_RGB_ARB; break ;
2712 case GLX_TEXTURE_RGBA_ATI: type = WGL_TEXTURE_RGBA_ARB; break ;
2714 *piValue = type;
2715 } else {
2716 if (!object->use_render_texture) {
2717 *piValue = WGL_NO_TEXTURE_ARB;
2718 } else {
2719 if (!use_render_texture_emulation) {
2720 SetLastError(ERROR_INVALID_HANDLE);
2721 return GL_FALSE;
2723 switch(object->use_render_texture) {
2724 case GL_RGB:
2725 *piValue = WGL_TEXTURE_RGB_ARB;
2726 break;
2727 case GL_RGBA:
2728 *piValue = WGL_TEXTURE_RGBA_ARB;
2729 break;
2730 /* WGL_FLOAT_COMPONENTS_NV */
2731 case GL_FLOAT_R_NV:
2732 *piValue = WGL_TEXTURE_FLOAT_R_NV;
2733 break;
2734 case GL_FLOAT_RG_NV:
2735 *piValue = WGL_TEXTURE_FLOAT_RG_NV;
2736 break;
2737 case GL_FLOAT_RGB_NV:
2738 *piValue = WGL_TEXTURE_FLOAT_RGB_NV;
2739 break;
2740 case GL_FLOAT_RGBA_NV:
2741 *piValue = WGL_TEXTURE_FLOAT_RGBA_NV;
2742 break;
2743 default:
2744 ERR("Unknown texture format: %x\n", object->use_render_texture);
2748 break;
2750 case WGL_TEXTURE_TARGET_ARB:
2751 if (use_render_texture_ati) {
2752 unsigned int tmp;
2753 int type = WGL_NO_TEXTURE_ARB;
2754 wine_tsx11_lock();
2755 pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_TARGET_ATI, &tmp);
2756 wine_tsx11_unlock();
2757 switch (tmp) {
2758 case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
2759 case GLX_TEXTURE_CUBE_MAP_ATI: type = WGL_TEXTURE_CUBE_MAP_ARB; break ;
2760 case GLX_TEXTURE_1D_ATI: type = WGL_TEXTURE_1D_ARB; break ;
2761 case GLX_TEXTURE_2D_ATI: type = WGL_TEXTURE_2D_ARB; break ;
2763 *piValue = type;
2764 } else {
2765 if (!object->texture_target) {
2766 *piValue = WGL_NO_TEXTURE_ARB;
2767 } else {
2768 if (!use_render_texture_emulation) {
2769 SetLastError(ERROR_INVALID_DATA);
2770 return GL_FALSE;
2772 switch (object->texture_target) {
2773 case GL_TEXTURE_1D: *piValue = WGL_TEXTURE_1D_ARB; break;
2774 case GL_TEXTURE_2D: *piValue = WGL_TEXTURE_2D_ARB; break;
2775 case GL_TEXTURE_CUBE_MAP: *piValue = WGL_TEXTURE_CUBE_MAP_ARB; break;
2776 case GL_TEXTURE_RECTANGLE_NV: *piValue = WGL_TEXTURE_RECTANGLE_NV; break;
2780 break;
2782 case WGL_MIPMAP_TEXTURE_ARB:
2783 if (use_render_texture_ati) {
2784 wine_tsx11_lock();
2785 pglXQueryDrawable(object->display, object->drawable, GLX_MIPMAP_TEXTURE_ATI, (unsigned int*) piValue);
2786 wine_tsx11_unlock();
2787 } else {
2788 *piValue = GL_FALSE; /** don't support that */
2789 FIXME("unsupported WGL_ARB_render_texture attribute query for 0x%x\n", iAttribute);
2791 break;
2793 default:
2794 FIXME("unexpected attribute %x\n", iAttribute);
2795 break;
2798 return GL_TRUE;
2802 * X11DRV_wglReleasePbufferDCARB
2804 * WGL_ARB_pbuffer: wglReleasePbufferDCARB
2806 static int WINAPI X11DRV_wglReleasePbufferDCARB(HPBUFFERARB hPbuffer, HDC hdc)
2808 TRACE("(%p, %p)\n", hPbuffer, hdc);
2809 return DeleteDC(hdc);
2813 * X11DRV_wglSetPbufferAttribARB
2815 * WGL_ARB_pbuffer: wglSetPbufferAttribARB
2817 static GLboolean WINAPI X11DRV_wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int *piAttribList)
2819 Wine_GLPBuffer* object = hPbuffer;
2820 GLboolean ret = GL_FALSE;
2822 WARN("(%p, %p): alpha-testing, report any problem\n", hPbuffer, piAttribList);
2823 if (NULL == object) {
2824 SetLastError(ERROR_INVALID_HANDLE);
2825 return GL_FALSE;
2827 if (!object->use_render_texture) {
2828 SetLastError(ERROR_INVALID_HANDLE);
2829 return GL_FALSE;
2831 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
2832 return GL_TRUE;
2834 if (NULL != pglXDrawableAttribATI) {
2835 if (use_render_texture_ati) {
2836 FIXME("Need conversion for GLX_ATI_render_texture\n");
2838 wine_tsx11_lock();
2839 ret = pglXDrawableAttribATI(object->display, object->drawable, piAttribList);
2840 wine_tsx11_unlock();
2842 return ret;
2846 * X11DRV_wglChoosePixelFormatARB
2848 * WGL_ARB_pixel_format: wglChoosePixelFormatARB
2850 static GLboolean WINAPI X11DRV_wglChoosePixelFormatARB(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats)
2852 int gl_test = 0;
2853 int attribs[256];
2854 int nAttribs = 0;
2855 GLXFBConfig* cfgs = NULL;
2856 int nCfgs = 0;
2857 int it;
2858 int fmt_id;
2859 WineGLPixelFormat *fmt;
2860 UINT pfmt_it = 0;
2861 int run;
2862 int i;
2863 DWORD dwFlags = 0;
2865 TRACE("(%p, %p, %p, %d, %p, %p): hackish\n", hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats);
2866 if (NULL != pfAttribFList) {
2867 FIXME("unused pfAttribFList\n");
2870 nAttribs = ConvertAttribWGLtoGLX(piAttribIList, attribs, NULL);
2871 if (-1 == nAttribs) {
2872 WARN("Cannot convert WGL to GLX attributes\n");
2873 return GL_FALSE;
2875 PUSH1(attribs, None);
2877 /* There is no 1:1 mapping between GLX and WGL formats because we duplicate some GLX formats for bitmap rendering (see get_formats).
2878 * Flags like PFD_SUPPORT_GDI, PFD_DRAW_TO_BITMAP and others are a property of the WineGLPixelFormat. We don't query these attributes
2879 * using glXChooseFBConfig but we filter the result of glXChooseFBConfig later on by passing a dwFlags to 'ConvertPixelFormatGLXtoWGL'. */
2880 for(i=0; piAttribIList[i] != 0; i+=2)
2882 switch(piAttribIList[i])
2884 case WGL_DRAW_TO_BITMAP_ARB:
2885 if(piAttribIList[i+1])
2886 dwFlags |= PFD_DRAW_TO_BITMAP;
2887 break;
2888 case WGL_ACCELERATION_ARB:
2889 switch(piAttribIList[i+1])
2891 case WGL_NO_ACCELERATION_ARB:
2892 dwFlags |= PFD_GENERIC_FORMAT;
2893 break;
2894 case WGL_GENERIC_ACCELERATION_ARB:
2895 dwFlags |= PFD_GENERIC_ACCELERATED;
2896 break;
2897 case WGL_FULL_ACCELERATION_ARB:
2898 /* Nothing to do */
2899 break;
2901 break;
2902 case WGL_SUPPORT_GDI_ARB:
2903 if(piAttribIList[i+1])
2904 dwFlags |= PFD_SUPPORT_GDI;
2905 break;
2909 /* Search for FB configurations matching the requirements in attribs */
2910 wine_tsx11_lock();
2911 cfgs = pglXChooseFBConfig(gdi_display, DefaultScreen(gdi_display), attribs, &nCfgs);
2912 if (NULL == cfgs) {
2913 wine_tsx11_unlock();
2914 WARN("Compatible Pixel Format not found\n");
2915 return GL_FALSE;
2918 /* Loop through all matching formats and check if they are suitable.
2919 * Note that this function should at max return nMaxFormats different formats */
2920 for(run=0; run < 2; run++)
2922 for (it = 0; it < nCfgs; ++it) {
2923 gl_test = pglXGetFBConfigAttrib(gdi_display, cfgs[it], GLX_FBCONFIG_ID, &fmt_id);
2924 if (gl_test) {
2925 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
2926 continue;
2929 /* Search for the format in our list of compatible formats */
2930 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fmt_id, dwFlags);
2931 if(!fmt)
2932 continue;
2934 /* During the first run we only want onscreen formats and during the second only offscreen 'XOR' */
2935 if( ((run == 0) && fmt->offscreenOnly) || ((run == 1) && !fmt->offscreenOnly) )
2936 continue;
2938 if(pfmt_it < nMaxFormats) {
2939 piFormats[pfmt_it] = fmt->iPixelFormat;
2940 TRACE("at %d/%d found FBCONFIG_ID 0x%x (%d)\n", it + 1, nCfgs, fmt_id, piFormats[pfmt_it]);
2942 pfmt_it++;
2946 *nNumFormats = pfmt_it;
2947 /** free list */
2948 XFree(cfgs);
2949 wine_tsx11_unlock();
2950 return GL_TRUE;
2954 * X11DRV_wglGetPixelFormatAttribivARB
2956 * WGL_ARB_pixel_format: wglGetPixelFormatAttribivARB
2958 static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribivARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues)
2960 UINT i;
2961 WineGLPixelFormat *fmt = NULL;
2962 int hTest;
2963 int tmp;
2964 int curGLXAttr = 0;
2965 int nWGLFormats = 0;
2967 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues);
2969 if (0 < iLayerPlane) {
2970 FIXME("unsupported iLayerPlane(%d) > 0, returns FALSE\n", iLayerPlane);
2971 return GL_FALSE;
2974 /* Convert the WGL pixelformat to a GLX one, if this fails then most likely the iPixelFormat isn't supported.
2975 * We don't have to fail yet as a program can specify an invalid iPixelFormat (lets say 0) if it wants to query
2976 * the number of supported WGL formats. Whether the iPixelFormat is valid is handled in the for-loop below. */
2977 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nWGLFormats);
2978 if(!fmt) {
2979 WARN("Unable to convert iPixelFormat %d to a GLX one!\n", iPixelFormat);
2982 wine_tsx11_lock();
2983 for (i = 0; i < nAttributes; ++i) {
2984 const int curWGLAttr = piAttributes[i];
2985 TRACE("pAttr[%d] = %x\n", i, curWGLAttr);
2987 switch (curWGLAttr) {
2988 case WGL_NUMBER_PIXEL_FORMATS_ARB:
2989 piValues[i] = nWGLFormats;
2990 continue;
2992 case WGL_SUPPORT_OPENGL_ARB:
2993 piValues[i] = GL_TRUE;
2994 continue;
2996 case WGL_ACCELERATION_ARB:
2997 curGLXAttr = GLX_CONFIG_CAVEAT;
2998 if (!fmt) goto pix_error;
2999 if(fmt->dwFlags & PFD_GENERIC_FORMAT)
3000 piValues[i] = WGL_NO_ACCELERATION_ARB;
3001 else if(fmt->dwFlags & PFD_GENERIC_ACCELERATED)
3002 piValues[i] = WGL_GENERIC_ACCELERATION_ARB;
3003 else
3004 piValues[i] = WGL_FULL_ACCELERATION_ARB;
3005 continue;
3007 case WGL_TRANSPARENT_ARB:
3008 curGLXAttr = GLX_TRANSPARENT_TYPE;
3009 if (!fmt) goto pix_error;
3010 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
3011 if (hTest) goto get_error;
3012 piValues[i] = GL_FALSE;
3013 if (GLX_NONE != tmp) piValues[i] = GL_TRUE;
3014 continue;
3016 case WGL_PIXEL_TYPE_ARB:
3017 curGLXAttr = GLX_RENDER_TYPE;
3018 if (!fmt) goto pix_error;
3019 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
3020 if (hTest) goto get_error;
3021 TRACE("WGL_PIXEL_TYPE_ARB: GLX_RENDER_TYPE = 0x%x\n", tmp);
3022 if (tmp & GLX_RGBA_BIT) { piValues[i] = WGL_TYPE_RGBA_ARB; }
3023 else if (tmp & GLX_COLOR_INDEX_BIT) { piValues[i] = WGL_TYPE_COLORINDEX_ARB; }
3024 else if (tmp & GLX_RGBA_FLOAT_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
3025 else if (tmp & GLX_RGBA_FLOAT_ATI_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
3026 else if (tmp & GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT) { piValues[i] = WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT; }
3027 else {
3028 ERR("unexpected RenderType(%x)\n", tmp);
3029 piValues[i] = WGL_TYPE_RGBA_ARB;
3031 continue;
3033 case WGL_COLOR_BITS_ARB:
3034 curGLXAttr = GLX_BUFFER_SIZE;
3035 break;
3037 case WGL_BIND_TO_TEXTURE_RGB_ARB:
3038 if (use_render_texture_ati) {
3039 curGLXAttr = GLX_BIND_TO_TEXTURE_RGB_ATI;
3040 break;
3042 case WGL_BIND_TO_TEXTURE_RGBA_ARB:
3043 if (use_render_texture_ati) {
3044 curGLXAttr = GLX_BIND_TO_TEXTURE_RGBA_ATI;
3045 break;
3047 if (!use_render_texture_emulation) {
3048 piValues[i] = GL_FALSE;
3049 continue;
3051 curGLXAttr = GLX_RENDER_TYPE;
3052 if (!fmt) goto pix_error;
3053 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
3054 if (hTest) goto get_error;
3055 if (GLX_COLOR_INDEX_BIT == tmp) {
3056 piValues[i] = GL_FALSE;
3057 continue;
3059 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
3060 if (hTest) goto get_error;
3061 piValues[i] = (tmp & GLX_PBUFFER_BIT) ? GL_TRUE : GL_FALSE;
3062 continue;
3064 case WGL_BLUE_BITS_ARB:
3065 curGLXAttr = GLX_BLUE_SIZE;
3066 break;
3067 case WGL_RED_BITS_ARB:
3068 curGLXAttr = GLX_RED_SIZE;
3069 break;
3070 case WGL_GREEN_BITS_ARB:
3071 curGLXAttr = GLX_GREEN_SIZE;
3072 break;
3073 case WGL_ALPHA_BITS_ARB:
3074 curGLXAttr = GLX_ALPHA_SIZE;
3075 break;
3076 case WGL_DEPTH_BITS_ARB:
3077 curGLXAttr = GLX_DEPTH_SIZE;
3078 break;
3079 case WGL_STENCIL_BITS_ARB:
3080 curGLXAttr = GLX_STENCIL_SIZE;
3081 break;
3082 case WGL_DOUBLE_BUFFER_ARB:
3083 curGLXAttr = GLX_DOUBLEBUFFER;
3084 break;
3085 case WGL_STEREO_ARB:
3086 curGLXAttr = GLX_STEREO;
3087 break;
3088 case WGL_AUX_BUFFERS_ARB:
3089 curGLXAttr = GLX_AUX_BUFFERS;
3090 break;
3092 case WGL_SUPPORT_GDI_ARB:
3093 if (!fmt) goto pix_error;
3094 piValues[i] = (fmt->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE;
3095 continue;
3097 case WGL_DRAW_TO_BITMAP_ARB:
3098 if (!fmt) goto pix_error;
3099 piValues[i] = (fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? TRUE : FALSE;
3100 continue;
3102 case WGL_DRAW_TO_WINDOW_ARB:
3103 case WGL_DRAW_TO_PBUFFER_ARB:
3104 if (!fmt) goto pix_error;
3105 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
3106 if (hTest) goto get_error;
3107 if((curWGLAttr == WGL_DRAW_TO_WINDOW_ARB && (tmp&GLX_WINDOW_BIT)) ||
3108 (curWGLAttr == WGL_DRAW_TO_PBUFFER_ARB && (tmp&GLX_PBUFFER_BIT)))
3109 piValues[i] = GL_TRUE;
3110 else
3111 piValues[i] = GL_FALSE;
3112 continue;
3114 case WGL_SWAP_METHOD_ARB:
3115 /* For now return SWAP_EXCHANGE_ARB which is the best type of buffer switch available.
3116 * Later on we can also use GLX_OML_swap_method on drivers which support this. At this
3117 * point only ATI offers this.
3119 piValues[i] = WGL_SWAP_EXCHANGE_ARB;
3120 break;
3122 case WGL_PBUFFER_LARGEST_ARB:
3123 curGLXAttr = GLX_LARGEST_PBUFFER;
3124 break;
3126 case WGL_SAMPLE_BUFFERS_ARB:
3127 curGLXAttr = GLX_SAMPLE_BUFFERS_ARB;
3128 break;
3130 case WGL_SAMPLES_ARB:
3131 curGLXAttr = GLX_SAMPLES_ARB;
3132 break;
3134 case WGL_FLOAT_COMPONENTS_NV:
3135 curGLXAttr = GLX_FLOAT_COMPONENTS_NV;
3136 break;
3138 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
3139 curGLXAttr = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT;
3140 break;
3142 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
3143 curGLXAttr = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
3144 break;
3146 case WGL_ACCUM_RED_BITS_ARB:
3147 curGLXAttr = GLX_ACCUM_RED_SIZE;
3148 break;
3149 case WGL_ACCUM_GREEN_BITS_ARB:
3150 curGLXAttr = GLX_ACCUM_GREEN_SIZE;
3151 break;
3152 case WGL_ACCUM_BLUE_BITS_ARB:
3153 curGLXAttr = GLX_ACCUM_BLUE_SIZE;
3154 break;
3155 case WGL_ACCUM_ALPHA_BITS_ARB:
3156 curGLXAttr = GLX_ACCUM_ALPHA_SIZE;
3157 break;
3158 case WGL_ACCUM_BITS_ARB:
3159 if (!fmt) goto pix_error;
3160 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &tmp);
3161 if (hTest) goto get_error;
3162 piValues[i] = tmp;
3163 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &tmp);
3164 if (hTest) goto get_error;
3165 piValues[i] += tmp;
3166 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &tmp);
3167 if (hTest) goto get_error;
3168 piValues[i] += tmp;
3169 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &tmp);
3170 if (hTest) goto get_error;
3171 piValues[i] += tmp;
3172 continue;
3174 default:
3175 FIXME("unsupported %x WGL Attribute\n", curWGLAttr);
3178 /* Retrieve a GLX FBConfigAttrib when the attribute to query is valid and
3179 * iPixelFormat != 0. When iPixelFormat is 0 the only value which makes
3180 * sense to query is WGL_NUMBER_PIXEL_FORMATS_ARB.
3182 * TODO: properly test the behavior of wglGetPixelFormatAttrib*v on Windows
3183 * and check which options can work using iPixelFormat=0 and which not.
3184 * A problem would be that this function is an extension. This would
3185 * mean that the behavior could differ between different vendors (ATI, Nvidia, ..).
3187 if (0 != curGLXAttr && iPixelFormat != 0) {
3188 if (!fmt) goto pix_error;
3189 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, piValues + i);
3190 if (hTest) goto get_error;
3191 curGLXAttr = 0;
3192 } else {
3193 piValues[i] = GL_FALSE;
3196 wine_tsx11_unlock();
3197 return GL_TRUE;
3199 get_error:
3200 wine_tsx11_unlock();
3201 ERR("(%p): unexpected failure on GetFBConfigAttrib(%x) returns FALSE\n", hdc, curGLXAttr);
3202 return GL_FALSE;
3204 pix_error:
3205 wine_tsx11_unlock();
3206 ERR("(%p): unexpected iPixelFormat(%d) vs nFormats(%d), returns FALSE\n", hdc, iPixelFormat, nWGLFormats);
3207 return GL_FALSE;
3211 * X11DRV_wglGetPixelFormatAttribfvARB
3213 * WGL_ARB_pixel_format: wglGetPixelFormatAttribfvARB
3215 static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribfvARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues)
3217 int *attr;
3218 int ret;
3219 UINT i;
3221 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues);
3223 /* Allocate a temporary array to store integer values */
3224 attr = HeapAlloc(GetProcessHeap(), 0, nAttributes * sizeof(int));
3225 if (!attr) {
3226 ERR("couldn't allocate %d array\n", nAttributes);
3227 return GL_FALSE;
3230 /* Piggy-back on wglGetPixelFormatAttribivARB */
3231 ret = X11DRV_wglGetPixelFormatAttribivARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, attr);
3232 if (ret) {
3233 /* Convert integer values to float. Should also check for attributes
3234 that can give decimal values here */
3235 for (i=0; i<nAttributes;i++) {
3236 pfValues[i] = attr[i];
3240 HeapFree(GetProcessHeap(), 0, attr);
3241 return ret;
3245 * X11DRV_wglBindTexImageARB
3247 * WGL_ARB_render_texture: wglBindTexImageARB
3249 static GLboolean WINAPI X11DRV_wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
3251 Wine_GLPBuffer* object = hPbuffer;
3252 GLboolean ret = GL_FALSE;
3254 TRACE("(%p, %d)\n", hPbuffer, iBuffer);
3255 if (NULL == object) {
3256 SetLastError(ERROR_INVALID_HANDLE);
3257 return GL_FALSE;
3259 if (!object->use_render_texture) {
3260 SetLastError(ERROR_INVALID_HANDLE);
3261 return GL_FALSE;
3264 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
3265 static int init = 0;
3266 int prev_binded_texture = 0;
3267 GLXContext prev_context;
3268 Drawable prev_drawable;
3269 GLXContext tmp_context;
3271 wine_tsx11_lock();
3272 prev_context = pglXGetCurrentContext();
3273 prev_drawable = pglXGetCurrentDrawable();
3275 /* Our render_texture emulation is basic and lacks some features (1D/Cube support).
3276 This is mostly due to lack of demos/games using them. Further the use of glReadPixels
3277 isn't ideal performance wise but I wasn't able to get other ways working.
3279 if(!init) {
3280 init = 1; /* Only show the FIXME once for performance reasons */
3281 FIXME("partial stub!\n");
3284 TRACE("drawable=%p, context=%p\n", (void*)object->drawable, prev_context);
3285 tmp_context = pglXCreateNewContext(gdi_display, object->fmt->fbconfig, object->fmt->render_type, prev_context, True);
3287 pglGetIntegerv(object->texture_bind_target, &prev_binded_texture);
3289 /* Switch to our pbuffer */
3290 pglXMakeCurrent(gdi_display, object->drawable, tmp_context);
3292 /* Make sure that the prev_binded_texture is set as the current texture state isn't shared between contexts.
3293 * After that upload the pbuffer texture data. */
3294 pglBindTexture(object->texture_target, prev_binded_texture);
3295 pglCopyTexImage2D(object->texture_target, 0, object->use_render_texture, 0, 0, object->width, object->height, 0);
3297 /* Switch back to the original drawable and upload the pbuffer-texture */
3298 pglXMakeCurrent(object->display, prev_drawable, prev_context);
3299 pglXDestroyContext(gdi_display, tmp_context);
3300 wine_tsx11_unlock();
3301 return GL_TRUE;
3304 if (NULL != pglXBindTexImageATI) {
3305 int buffer;
3307 switch(iBuffer)
3309 case WGL_FRONT_LEFT_ARB:
3310 buffer = GLX_FRONT_LEFT_ATI;
3311 break;
3312 case WGL_FRONT_RIGHT_ARB:
3313 buffer = GLX_FRONT_RIGHT_ATI;
3314 break;
3315 case WGL_BACK_LEFT_ARB:
3316 buffer = GLX_BACK_LEFT_ATI;
3317 break;
3318 case WGL_BACK_RIGHT_ARB:
3319 buffer = GLX_BACK_RIGHT_ATI;
3320 break;
3321 default:
3322 ERR("Unknown iBuffer=%#x\n", iBuffer);
3323 return FALSE;
3326 /* In the sample 'ogl_offscreen_rendering_3' from codesampler.net I get garbage on the screen.
3327 * I'm not sure if that's a bug in the ATI extension or in the program. I think that the program
3328 * expected a single buffering format since it didn't ask for double buffering. A buffer swap
3329 * fixed the program. I don't know what the correct behavior is. On the other hand that demo
3330 * works fine using our pbuffer emulation path.
3332 wine_tsx11_lock();
3333 ret = pglXBindTexImageATI(object->display, object->drawable, buffer);
3334 wine_tsx11_unlock();
3336 return ret;
3340 * X11DRV_wglReleaseTexImageARB
3342 * WGL_ARB_render_texture: wglReleaseTexImageARB
3344 static GLboolean WINAPI X11DRV_wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
3346 Wine_GLPBuffer* object = hPbuffer;
3347 GLboolean ret = GL_FALSE;
3349 TRACE("(%p, %d)\n", hPbuffer, iBuffer);
3350 if (NULL == object) {
3351 SetLastError(ERROR_INVALID_HANDLE);
3352 return GL_FALSE;
3354 if (!object->use_render_texture) {
3355 SetLastError(ERROR_INVALID_HANDLE);
3356 return GL_FALSE;
3358 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
3359 return GL_TRUE;
3361 if (NULL != pglXReleaseTexImageATI) {
3362 int buffer;
3364 switch(iBuffer)
3366 case WGL_FRONT_LEFT_ARB:
3367 buffer = GLX_FRONT_LEFT_ATI;
3368 break;
3369 case WGL_FRONT_RIGHT_ARB:
3370 buffer = GLX_FRONT_RIGHT_ATI;
3371 break;
3372 case WGL_BACK_LEFT_ARB:
3373 buffer = GLX_BACK_LEFT_ATI;
3374 break;
3375 case WGL_BACK_RIGHT_ARB:
3376 buffer = GLX_BACK_RIGHT_ATI;
3377 break;
3378 default:
3379 ERR("Unknown iBuffer=%#x\n", iBuffer);
3380 return FALSE;
3382 wine_tsx11_lock();
3383 ret = pglXReleaseTexImageATI(object->display, object->drawable, buffer);
3384 wine_tsx11_unlock();
3386 return ret;
3390 * X11DRV_wglGetExtensionsStringEXT
3392 * WGL_EXT_extensions_string: wglGetExtensionsStringEXT
3394 static const char * WINAPI X11DRV_wglGetExtensionsStringEXT(void) {
3395 TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
3396 return WineGLInfo.wglExtensions;
3400 * X11DRV_wglGetSwapIntervalEXT
3402 * WGL_EXT_swap_control: wglGetSwapIntervalEXT
3404 static int WINAPI X11DRV_wglGetSwapIntervalEXT(VOID) {
3405 /* GLX_SGI_swap_control doesn't have any provisions for getting the swap
3406 * interval, so the swap interval has to be tracked. */
3407 TRACE("()\n");
3408 return swap_interval;
3412 * X11DRV_wglSwapIntervalEXT
3414 * WGL_EXT_swap_control: wglSwapIntervalEXT
3416 static BOOL WINAPI X11DRV_wglSwapIntervalEXT(int interval) {
3417 BOOL ret = TRUE;
3419 TRACE("(%d)\n", interval);
3421 if (interval < 0)
3423 SetLastError(ERROR_INVALID_DATA);
3424 return FALSE;
3426 else if (interval == 0)
3428 /* wglSwapIntervalEXT considers an interval value of zero to mean that
3429 * vsync should be disabled, but glXSwapIntervalSGI considers such a
3430 * value to be an error. Just silently ignore the request for now. */
3431 WARN("Request to disable vertical sync is not handled\n");
3432 swap_interval = 0;
3434 else
3436 if (pglXSwapIntervalSGI)
3438 wine_tsx11_lock();
3439 ret = !pglXSwapIntervalSGI(interval);
3440 wine_tsx11_unlock();
3442 else
3443 WARN("GLX_SGI_swap_control extension is not available\n");
3445 if (ret)
3446 swap_interval = interval;
3447 else
3448 SetLastError(ERROR_DC_NOT_FOUND);
3451 return ret;
3455 * X11DRV_wglAllocateMemoryNV
3457 * WGL_NV_vertex_array_range: wglAllocateMemoryNV
3459 static void* WINAPI X11DRV_wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority) {
3460 void *ret = NULL;
3461 TRACE("(%d, %f, %f, %f)\n", size, readfreq, writefreq, priority );
3463 if (pglXAllocateMemoryNV)
3465 wine_tsx11_lock();
3466 ret = pglXAllocateMemoryNV(size, readfreq, writefreq, priority);
3467 wine_tsx11_unlock();
3469 return ret;
3473 * X11DRV_wglFreeMemoryNV
3475 * WGL_NV_vertex_array_range: wglFreeMemoryNV
3477 static void WINAPI X11DRV_wglFreeMemoryNV(GLvoid* pointer) {
3478 TRACE("(%p)\n", pointer);
3479 if (pglXFreeMemoryNV == NULL)
3480 return;
3482 wine_tsx11_lock();
3483 pglXFreeMemoryNV(pointer);
3484 wine_tsx11_unlock();
3488 * X11DRV_wglSetPixelFormatWINE
3490 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
3491 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
3493 BOOL CDECL X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
3495 TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
3497 if (!has_opengl()) return FALSE;
3499 if (physDev->current_pf == iPixelFormat) return TRUE;
3501 /* Relay to the core SetPixelFormat */
3502 TRACE("Changing iPixelFormat from %d to %d\n", physDev->current_pf, iPixelFormat);
3503 return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
3507 * glxRequireVersion (internal)
3509 * Check if the supported GLX version matches requiredVersion.
3511 static BOOL glxRequireVersion(int requiredVersion)
3513 /* Both requiredVersion and glXVersion[1] contains the minor GLX version */
3514 if(requiredVersion <= WineGLInfo.glxVersion[1])
3515 return TRUE;
3517 return FALSE;
3520 static BOOL glxRequireExtension(const char *requiredExtension)
3522 if (strstr(WineGLInfo.glxExtensions, requiredExtension) == NULL) {
3523 return FALSE;
3526 return TRUE;
3529 static void register_extension_string(const char *ext)
3531 if (WineGLInfo.wglExtensions[0])
3532 strcat(WineGLInfo.wglExtensions, " ");
3533 strcat(WineGLInfo.wglExtensions, ext);
3535 TRACE("'%s'\n", ext);
3538 static BOOL register_extension(const WineGLExtension * ext)
3540 int i;
3542 assert( WineGLExtensionListSize < MAX_EXTENSIONS );
3543 WineGLExtensionList[WineGLExtensionListSize++] = ext;
3545 register_extension_string(ext->extName);
3547 for (i = 0; ext->extEntryPoints[i].funcName; ++i)
3548 TRACE(" - '%s'\n", ext->extEntryPoints[i].funcName);
3550 return TRUE;
3553 static const WineGLExtension WGL_internal_functions =
3557 { "wglGetIntegerv", X11DRV_wglGetIntegerv },
3558 { "wglFinish", X11DRV_wglFinish },
3559 { "wglFlush", X11DRV_wglFlush },
3564 static const WineGLExtension WGL_ARB_create_context =
3566 "WGL_ARB_create_context",
3568 { "wglCreateContextAttribsARB", X11DRV_wglCreateContextAttribsARB },
3572 static const WineGLExtension WGL_ARB_extensions_string =
3574 "WGL_ARB_extensions_string",
3576 { "wglGetExtensionsStringARB", X11DRV_wglGetExtensionsStringARB },
3580 static const WineGLExtension WGL_ARB_make_current_read =
3582 "WGL_ARB_make_current_read",
3584 { "wglGetCurrentReadDCARB", X11DRV_wglGetCurrentReadDCARB },
3585 { "wglMakeContextCurrentARB", X11DRV_wglMakeContextCurrentARB },
3589 static const WineGLExtension WGL_ARB_multisample =
3591 "WGL_ARB_multisample",
3594 static const WineGLExtension WGL_ARB_pbuffer =
3596 "WGL_ARB_pbuffer",
3598 { "wglCreatePbufferARB", X11DRV_wglCreatePbufferARB },
3599 { "wglDestroyPbufferARB", X11DRV_wglDestroyPbufferARB },
3600 { "wglGetPbufferDCARB", X11DRV_wglGetPbufferDCARB },
3601 { "wglQueryPbufferARB", X11DRV_wglQueryPbufferARB },
3602 { "wglReleasePbufferDCARB", X11DRV_wglReleasePbufferDCARB },
3603 { "wglSetPbufferAttribARB", X11DRV_wglSetPbufferAttribARB },
3607 static const WineGLExtension WGL_ARB_pixel_format =
3609 "WGL_ARB_pixel_format",
3611 { "wglChoosePixelFormatARB", X11DRV_wglChoosePixelFormatARB },
3612 { "wglGetPixelFormatAttribfvARB", X11DRV_wglGetPixelFormatAttribfvARB },
3613 { "wglGetPixelFormatAttribivARB", X11DRV_wglGetPixelFormatAttribivARB },
3617 static const WineGLExtension WGL_ARB_render_texture =
3619 "WGL_ARB_render_texture",
3621 { "wglBindTexImageARB", X11DRV_wglBindTexImageARB },
3622 { "wglReleaseTexImageARB", X11DRV_wglReleaseTexImageARB },
3626 static const WineGLExtension WGL_EXT_extensions_string =
3628 "WGL_EXT_extensions_string",
3630 { "wglGetExtensionsStringEXT", X11DRV_wglGetExtensionsStringEXT },
3634 static const WineGLExtension WGL_EXT_swap_control =
3636 "WGL_EXT_swap_control",
3638 { "wglSwapIntervalEXT", X11DRV_wglSwapIntervalEXT },
3639 { "wglGetSwapIntervalEXT", X11DRV_wglGetSwapIntervalEXT },
3643 static const WineGLExtension WGL_NV_vertex_array_range =
3645 "WGL_NV_vertex_array_range",
3647 { "wglAllocateMemoryNV", X11DRV_wglAllocateMemoryNV },
3648 { "wglFreeMemoryNV", X11DRV_wglFreeMemoryNV },
3652 static const WineGLExtension WGL_WINE_pixel_format_passthrough =
3654 "WGL_WINE_pixel_format_passthrough",
3656 { "wglSetPixelFormatWINE", X11DRV_wglSetPixelFormatWINE },
3661 * X11DRV_WineGL_LoadExtensions
3663 static void X11DRV_WineGL_LoadExtensions(void)
3665 WineGLInfo.wglExtensions[0] = 0;
3667 /* Load Wine internal functions */
3668 register_extension(&WGL_internal_functions);
3670 /* ARB Extensions */
3672 if(glxRequireExtension("GLX_ARB_create_context"))
3674 register_extension(&WGL_ARB_create_context);
3676 if(glxRequireExtension("GLX_ARB_create_context_profile"))
3677 register_extension_string("WGL_ARB_create_context_profile");
3680 if(glxRequireExtension("GLX_ARB_fbconfig_float"))
3682 register_extension_string("WGL_ARB_pixel_format_float");
3683 register_extension_string("WGL_ATI_pixel_format_float");
3686 register_extension(&WGL_ARB_extensions_string);
3688 if (glxRequireVersion(3))
3689 register_extension(&WGL_ARB_make_current_read);
3691 if (glxRequireExtension("GLX_ARB_multisample"))
3692 register_extension(&WGL_ARB_multisample);
3694 /* In general pbuffer functionality requires support in the X-server. The functionality is
3695 * available either when the GLX_SGIX_pbuffer is present or when the GLX server version is 1.3.
3696 * All display drivers except for Nvidia's use the GLX module from Xfree86/Xorg which only
3697 * supports GLX 1.2. The endresult is that only Nvidia's drivers support pbuffers.
3699 * The only other drive which has pbuffer support is Ati's FGLRX driver. They provide clientside GLX 1.3 support
3700 * without support in the X-server (which other Mesa based drivers require).
3702 * Support pbuffers when the GLX version is 1.3 and GLX_SGIX_pbuffer is available. Further pbuffers can
3703 * also be supported when GLX_ATI_render_texture is available. This extension depends on pbuffers, so when it
3704 * is available pbuffers must be available too. */
3705 if ( (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer")) || glxRequireExtension("GLX_ATI_render_texture"))
3706 register_extension(&WGL_ARB_pbuffer);
3708 register_extension(&WGL_ARB_pixel_format);
3710 /* Support WGL_ARB_render_texture when there's support or pbuffer based emulation */
3711 if (glxRequireExtension("GLX_ATI_render_texture") ||
3712 glxRequireExtension("GLX_ARB_render_texture") ||
3713 (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer") && use_render_texture_emulation))
3715 register_extension(&WGL_ARB_render_texture);
3717 /* The WGL version of GLX_NV_float_buffer requires render_texture */
3718 if(glxRequireExtension("GLX_NV_float_buffer"))
3719 register_extension_string("WGL_NV_float_buffer");
3721 /* Again there's no GLX equivalent for this extension, so depend on the required GL extension */
3722 if(strstr(WineGLInfo.glExtensions, "GL_NV_texture_rectangle") != NULL)
3723 register_extension_string("WGL_NV_texture_rectangle");
3726 /* EXT Extensions */
3728 register_extension(&WGL_EXT_extensions_string);
3730 /* Load this extension even when it isn't backed by a GLX extension because it is has been around for ages.
3731 * Games like Call of Duty and K.O.T.O.R. rely on it. Further our emulation is good enough. */
3732 register_extension(&WGL_EXT_swap_control);
3734 if(glxRequireExtension("GLX_EXT_framebuffer_sRGB"))
3735 register_extension_string("WGL_EXT_framebuffer_sRGB");
3737 if(glxRequireExtension("GLX_EXT_fbconfig_packed_float"))
3738 register_extension_string("WGL_EXT_pixel_format_packed_float");
3740 /* The OpenGL extension GL_NV_vertex_array_range adds wgl/glX functions which aren't exported as 'real' wgl/glX extensions. */
3741 if(strstr(WineGLInfo.glExtensions, "GL_NV_vertex_array_range") != NULL)
3742 register_extension(&WGL_NV_vertex_array_range);
3744 /* WINE-specific WGL Extensions */
3746 /* In WineD3D we need the ability to set the pixel format more than once (e.g. after a device reset).
3747 * The default wglSetPixelFormat doesn't allow this, so add our own which allows it.
3749 register_extension(&WGL_WINE_pixel_format_passthrough);
3753 Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
3755 Drawable ret;
3757 if(physDev->bitmap)
3759 if (physDev->bitmap->hbitmap == BITMAP_stock_phys_bitmap.hbitmap)
3760 ret = physDev->drawable; /* PBuffer */
3761 else
3762 ret = physDev->bitmap->glxpixmap;
3764 else if(physDev->gl_drawable)
3765 ret = physDev->gl_drawable;
3766 else
3767 ret = physDev->drawable;
3768 return ret;
3771 BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
3773 wine_tsx11_lock();
3774 pglXDestroyGLXPixmap(display, glxpixmap);
3775 wine_tsx11_unlock();
3776 return TRUE;
3780 * X11DRV_SwapBuffers
3782 * Swap the buffers of this DC
3784 BOOL CDECL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev)
3786 GLXDrawable drawable;
3787 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
3789 if (!has_opengl()) return FALSE;
3791 TRACE("(%p)\n", physDev);
3793 drawable = get_glxdrawable(physDev);
3795 wine_tsx11_lock();
3796 sync_context(ctx);
3797 if(physDev->pixmap) {
3798 if(pglXCopySubBufferMESA) {
3799 int w = physDev->dc_rect.right - physDev->dc_rect.left;
3800 int h = physDev->dc_rect.bottom - physDev->dc_rect.top;
3802 /* (glX)SwapBuffers has an implicit glFlush effect, however
3803 * GLX_MESA_copy_sub_buffer doesn't. Make sure GL is flushed before
3804 * copying */
3805 pglFlush();
3806 if(w > 0 && h > 0)
3807 pglXCopySubBufferMESA(gdi_display, drawable, 0, 0, w, h);
3809 else
3810 pglXSwapBuffers(gdi_display, drawable);
3812 else
3813 pglXSwapBuffers(gdi_display, drawable);
3815 flush_gl_drawable(physDev);
3816 wine_tsx11_unlock();
3818 /* FPS support */
3819 if (TRACE_ON(fps))
3821 static long prev_time, start_time;
3822 static unsigned long frames, frames_total;
3824 DWORD time = GetTickCount();
3825 frames++;
3826 frames_total++;
3827 /* every 1.5 seconds */
3828 if (time - prev_time > 1500) {
3829 TRACE_(fps)("@ approx %.2ffps, total %.2ffps\n",
3830 1000.0*frames/(time - prev_time), 1000.0*frames_total/(time - start_time));
3831 prev_time = time;
3832 frames = 0;
3833 if(start_time == 0) start_time = time;
3837 return TRUE;
3840 XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
3842 WineGLPixelFormat *fmt;
3843 XVisualInfo *ret;
3845 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
3846 if(fmt == NULL)
3847 return NULL;
3849 wine_tsx11_lock();
3850 ret = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
3851 wine_tsx11_unlock();
3852 return ret;
3855 #else /* no OpenGL includes */
3857 void X11DRV_OpenGL_Cleanup(void)
3861 static inline void opengl_error(void)
3863 static int warned;
3864 if (!warned++) ERR("No OpenGL support compiled in.\n");
3867 int pixelformat_from_fbconfig_id(XID fbconfig_id)
3869 return 0;
3872 void mark_drawable_dirty(Drawable old, Drawable new)
3876 void flush_gl_drawable(X11DRV_PDEVICE *physDev)
3880 Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
3882 return 0;
3885 /***********************************************************************
3886 * ChoosePixelFormat (X11DRV.@)
3888 int CDECL X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
3889 const PIXELFORMATDESCRIPTOR *ppfd) {
3890 opengl_error();
3891 return 0;
3894 /***********************************************************************
3895 * DescribePixelFormat (X11DRV.@)
3897 int CDECL X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev,
3898 int iPixelFormat,
3899 UINT nBytes,
3900 PIXELFORMATDESCRIPTOR *ppfd) {
3901 opengl_error();
3902 return 0;
3905 /***********************************************************************
3906 * GetPixelFormat (X11DRV.@)
3908 int CDECL X11DRV_GetPixelFormat(X11DRV_PDEVICE *physDev) {
3909 opengl_error();
3910 return 0;
3913 /***********************************************************************
3914 * SetPixelFormat (X11DRV.@)
3916 BOOL CDECL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev,
3917 int iPixelFormat,
3918 const PIXELFORMATDESCRIPTOR *ppfd) {
3919 opengl_error();
3920 return FALSE;
3923 /***********************************************************************
3924 * SwapBuffers (X11DRV.@)
3926 BOOL CDECL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev) {
3927 opengl_error();
3928 return FALSE;
3932 * X11DRV_wglCopyContext
3934 * For OpenGL32 wglCopyContext.
3936 BOOL CDECL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) {
3937 opengl_error();
3938 return FALSE;
3942 * X11DRV_wglCreateContext
3944 * For OpenGL32 wglCreateContext.
3946 HGLRC CDECL X11DRV_wglCreateContext(X11DRV_PDEVICE *physDev) {
3947 opengl_error();
3948 return NULL;
3952 * X11DRV_wglCreateContextAttribsARB
3954 * WGL_ARB_create_context: wglCreateContextAttribsARB
3956 HGLRC CDECL X11DRV_wglCreateContextAttribsARB(X11DRV_PDEVICE *physDev, HGLRC hShareContext, const int* attribList)
3958 opengl_error();
3959 return NULL;
3963 * X11DRV_wglDeleteContext
3965 * For OpenGL32 wglDeleteContext.
3967 BOOL CDECL X11DRV_wglDeleteContext(HGLRC hglrc) {
3968 opengl_error();
3969 return FALSE;
3973 * X11DRV_wglGetProcAddress
3975 * For OpenGL32 wglGetProcAddress.
3977 PROC CDECL X11DRV_wglGetProcAddress(LPCSTR lpszProc) {
3978 opengl_error();
3979 return NULL;
3982 HDC CDECL X11DRV_wglGetPbufferDCARB(X11DRV_PDEVICE *hDevice, void *hPbuffer)
3984 opengl_error();
3985 return NULL;
3988 BOOL CDECL X11DRV_wglMakeContextCurrentARB(X11DRV_PDEVICE* hDrawDev, X11DRV_PDEVICE* hReadDev, HGLRC hglrc) {
3989 opengl_error();
3990 return FALSE;
3994 * X11DRV_wglMakeCurrent
3996 * For OpenGL32 wglMakeCurrent.
3998 BOOL CDECL X11DRV_wglMakeCurrent(X11DRV_PDEVICE *physDev, HGLRC hglrc) {
3999 opengl_error();
4000 return FALSE;
4004 * X11DRV_wglShareLists
4006 * For OpenGL32 wglShareLists.
4008 BOOL CDECL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2) {
4009 opengl_error();
4010 return FALSE;
4014 * X11DRV_wglUseFontBitmapsA
4016 * For OpenGL32 wglUseFontBitmapsA.
4018 BOOL CDECL X11DRV_wglUseFontBitmapsA(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
4020 opengl_error();
4021 return FALSE;
4025 * X11DRV_wglUseFontBitmapsW
4027 * For OpenGL32 wglUseFontBitmapsW.
4029 BOOL CDECL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
4031 opengl_error();
4032 return FALSE;
4036 * X11DRV_wglSetPixelFormatWINE
4038 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
4039 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
4041 BOOL CDECL X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
4043 opengl_error();
4044 return FALSE;
4047 Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
4049 return 0;
4052 BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
4054 return FALSE;
4057 XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
4059 return NULL;
4062 #endif /* defined(SONAME_LIBGL) */