wined3d: Store the shader version in the frontend's private data.
[wine/multimedia.git] / dlls / resutils / Makefile.in
blobb263c55ecad775fd595b39a68aadf4a18b88cc5c
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = resutils.dll
6 IMPORTLIB = resutils
7 IMPORTS = kernel32
9 C_SRCS = \
10 resutils.c
12 @MAKE_DLL_RULES@
14 @DEPENDENCIES@ # everything below this line is overwritten by make depend