wined3d: Call context_apply_draw_buffers under the GL lock.
[wine/multimedia.git] / dlls / dinput / Makefile.in
blob24502e680c6edae65bce370e94cd8b92b1f92047
1 MODULE = dinput.dll
2 IMPORTLIB = dinput
3 IMPORTS = dxguid uuid ole32 user32 advapi32
4 EXTRALIBS = @IOKITLIB@
6 C_SRCS = \
7 data_formats.c \
8 device.c \
9 dinput_main.c \
10 effect_linuxinput.c \
11 joystick.c \
12 joystick_linux.c \
13 joystick_linuxinput.c \
14 joystick_osx.c \
15 keyboard.c \
16 mouse.c
18 IMPLIB_SRCS = data_formats.c
20 IDL_R_SRCS = dinput_classes.idl
22 RC_SRCS = version.rc
24 @MAKE_DLL_RULES@