2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier
=
35 { { 0x00010001, 0x00010001 } },
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static struct enum_device_entry
44 char interface_name
[100];
45 char device_name
[100];
46 const GUID
*device_guid
;
51 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
53 &IID_IDirect3DTnLHalDevice
,
58 "WINE Direct3D7 Hardware acceleration using WineD3D",
60 &IID_IDirect3DHALDevice
,
65 "WINE Direct3D7 RGB Software Emulation using WineD3D",
67 &IID_IDirect3DRGBDevice
,
71 static void STDMETHODCALLTYPE
ddraw_null_wined3d_object_destroyed(void *parent
) {}
73 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops
=
75 ddraw_null_wined3d_object_destroyed
,
78 static inline struct ddraw
*impl_from_IDirectDraw(IDirectDraw
*iface
)
80 return CONTAINING_RECORD(iface
, struct ddraw
, IDirectDraw_iface
);
83 static inline struct ddraw
*impl_from_IDirectDraw2(IDirectDraw2
*iface
)
85 return CONTAINING_RECORD(iface
, struct ddraw
, IDirectDraw2_iface
);
88 static inline struct ddraw
*impl_from_IDirectDraw4(IDirectDraw4
*iface
)
90 return CONTAINING_RECORD(iface
, struct ddraw
, IDirectDraw4_iface
);
93 static inline struct ddraw
*impl_from_IDirectDraw7(IDirectDraw7
*iface
)
95 return CONTAINING_RECORD(iface
, struct ddraw
, IDirectDraw7_iface
);
98 static inline struct ddraw
*impl_from_IDirect3D(IDirect3D
*iface
)
100 return CONTAINING_RECORD(iface
, struct ddraw
, IDirect3D_iface
);
103 static inline struct ddraw
*impl_from_IDirect3D2(IDirect3D2
*iface
)
105 return CONTAINING_RECORD(iface
, struct ddraw
, IDirect3D2_iface
);
108 static inline struct ddraw
*impl_from_IDirect3D3(IDirect3D3
*iface
)
110 return CONTAINING_RECORD(iface
, struct ddraw
, IDirect3D3_iface
);
113 static inline struct ddraw
*impl_from_IDirect3D7(IDirect3D7
*iface
)
115 return CONTAINING_RECORD(iface
, struct ddraw
, IDirect3D7_iface
);
118 /*****************************************************************************
120 *****************************************************************************/
122 /*****************************************************************************
123 * IDirectDraw7::QueryInterface
125 * Queries different interfaces of the DirectDraw object. It can return
126 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
127 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
129 * The returned interface is AddRef()-ed before it's returned
131 * Used for version 1, 2, 4 and 7
134 * refiid: Interface ID asked for
135 * obj: Used to return the interface pointer
138 * S_OK if an interface was found
139 * E_NOINTERFACE if the requested interface wasn't found
141 *****************************************************************************/
142 static HRESULT WINAPI
ddraw7_QueryInterface(IDirectDraw7
*iface
, REFIID refiid
, void **obj
)
144 struct ddraw
*This
= impl_from_IDirectDraw7(iface
);
146 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(refiid
), obj
);
148 /* Can change surface impl type */
149 wined3d_mutex_lock();
151 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
156 wined3d_mutex_unlock();
157 return DDERR_INVALIDPARAMS
;
160 /* Check DirectDraw Interfaces */
161 if ( IsEqualGUID( &IID_IUnknown
, refiid
) ||
162 IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
164 *obj
= &This
->IDirectDraw7_iface
;
165 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
167 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
169 *obj
= &This
->IDirectDraw4_iface
;
170 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
172 else if ( IsEqualGUID( &IID_IDirectDraw3
, refiid
) )
174 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
175 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
177 wined3d_mutex_unlock();
178 return E_NOINTERFACE
;
180 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
182 *obj
= &This
->IDirectDraw2_iface
;
183 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
185 else if ( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
187 *obj
= &This
->IDirectDraw_iface
;
188 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
192 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
193 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
194 * who had this idea and why. The older interfaces can query and IDirect3D version
195 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
196 * and messy to implement with the common creation function, so it has been left out here.
198 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) ||
199 IsEqualGUID( &IID_IDirect3D2
, refiid
) ||
200 IsEqualGUID( &IID_IDirect3D3
, refiid
) ||
201 IsEqualGUID( &IID_IDirect3D7
, refiid
) )
203 /* Check the surface implementation */
204 if (DefaultSurfaceType
!= WINED3D_SURFACE_TYPE_OPENGL
)
206 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
207 /* Do not abort here, only reject 3D Device creation */
210 if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
212 This
->d3dversion
= 1;
213 *obj
= &This
->IDirect3D_iface
;
214 TRACE(" returning Direct3D interface at %p.\n", *obj
);
216 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
218 This
->d3dversion
= 2;
219 *obj
= &This
->IDirect3D2_iface
;
220 TRACE(" returning Direct3D2 interface at %p.\n", *obj
);
222 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
224 This
->d3dversion
= 3;
225 *obj
= &This
->IDirect3D3_iface
;
226 TRACE(" returning Direct3D3 interface at %p.\n", *obj
);
228 else if(IsEqualGUID( &IID_IDirect3D7
, refiid
))
230 This
->d3dversion
= 7;
231 *obj
= &This
->IDirect3D7_iface
;
232 TRACE(" returning Direct3D7 interface at %p.\n", *obj
);
235 /* Unknown interface */
238 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
239 wined3d_mutex_unlock();
240 return E_NOINTERFACE
;
243 IUnknown_AddRef( (IUnknown
*) *obj
);
244 wined3d_mutex_unlock();
249 static HRESULT WINAPI
ddraw4_QueryInterface(IDirectDraw4
*iface
, REFIID riid
, void **object
)
251 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
253 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
255 return ddraw7_QueryInterface(&ddraw
->IDirectDraw7_iface
, riid
, object
);
258 static HRESULT WINAPI
ddraw2_QueryInterface(IDirectDraw2
*iface
, REFIID riid
, void **object
)
260 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
262 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
264 return ddraw7_QueryInterface(&ddraw
->IDirectDraw7_iface
, riid
, object
);
267 static HRESULT WINAPI
ddraw1_QueryInterface(IDirectDraw
*iface
, REFIID riid
, void **object
)
269 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
271 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
273 return ddraw7_QueryInterface(&ddraw
->IDirectDraw7_iface
, riid
, object
);
276 static HRESULT WINAPI
d3d7_QueryInterface(IDirect3D7
*iface
, REFIID riid
, void **object
)
278 struct ddraw
*ddraw
= impl_from_IDirect3D7(iface
);
280 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
282 return ddraw7_QueryInterface(&ddraw
->IDirectDraw7_iface
, riid
, object
);
285 static HRESULT WINAPI
d3d3_QueryInterface(IDirect3D3
*iface
, REFIID riid
, void **object
)
287 struct ddraw
*ddraw
= impl_from_IDirect3D3(iface
);
289 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
291 return ddraw7_QueryInterface(&ddraw
->IDirectDraw7_iface
, riid
, object
);
294 static HRESULT WINAPI
d3d2_QueryInterface(IDirect3D2
*iface
, REFIID riid
, void **object
)
296 struct ddraw
*ddraw
= impl_from_IDirect3D2(iface
);
298 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
300 return ddraw7_QueryInterface(&ddraw
->IDirectDraw7_iface
, riid
, object
);
303 static HRESULT WINAPI
d3d1_QueryInterface(IDirect3D
*iface
, REFIID riid
, void **object
)
305 struct ddraw
*ddraw
= impl_from_IDirect3D(iface
);
307 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
309 return ddraw7_QueryInterface(&ddraw
->IDirectDraw7_iface
, riid
, object
);
312 /*****************************************************************************
313 * IDirectDraw7::AddRef
315 * Increases the interfaces refcount, basically
317 * DDraw refcounting is a bit tricky. The different DirectDraw interface
318 * versions have individual refcounts, but the IDirect3D interfaces do not.
319 * All interfaces are from one object, that means calling QueryInterface on an
320 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
323 * That means all AddRef and Release implementations of IDirectDrawX work
324 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
325 * except of IDirect3D7 which thunks to IDirectDraw7
327 * Returns: The new refcount
329 *****************************************************************************/
330 static ULONG WINAPI
ddraw7_AddRef(IDirectDraw7
*iface
)
332 struct ddraw
*This
= impl_from_IDirectDraw7(iface
);
333 ULONG ref
= InterlockedIncrement(&This
->ref7
);
335 TRACE("%p increasing refcount to %u.\n", This
, ref
);
337 if(ref
== 1) InterlockedIncrement(&This
->numIfaces
);
342 static ULONG WINAPI
ddraw4_AddRef(IDirectDraw4
*iface
)
344 struct ddraw
*This
= impl_from_IDirectDraw4(iface
);
345 ULONG ref
= InterlockedIncrement(&This
->ref4
);
347 TRACE("%p increasing refcount to %u.\n", This
, ref
);
349 if (ref
== 1) InterlockedIncrement(&This
->numIfaces
);
354 static ULONG WINAPI
ddraw2_AddRef(IDirectDraw2
*iface
)
356 struct ddraw
*This
= impl_from_IDirectDraw2(iface
);
357 ULONG ref
= InterlockedIncrement(&This
->ref2
);
359 TRACE("%p increasing refcount to %u.\n", This
, ref
);
361 if (ref
== 1) InterlockedIncrement(&This
->numIfaces
);
366 static ULONG WINAPI
ddraw1_AddRef(IDirectDraw
*iface
)
368 struct ddraw
*This
= impl_from_IDirectDraw(iface
);
369 ULONG ref
= InterlockedIncrement(&This
->ref1
);
371 TRACE("%p increasing refcount to %u.\n", This
, ref
);
373 if (ref
== 1) InterlockedIncrement(&This
->numIfaces
);
378 static ULONG WINAPI
d3d7_AddRef(IDirect3D7
*iface
)
380 struct ddraw
*This
= impl_from_IDirect3D7(iface
);
382 TRACE("iface %p.\n", iface
);
384 return ddraw7_AddRef(&This
->IDirectDraw7_iface
);
387 static ULONG WINAPI
d3d3_AddRef(IDirect3D3
*iface
)
389 struct ddraw
*This
= impl_from_IDirect3D3(iface
);
391 TRACE("iface %p.\n", iface
);
393 return ddraw1_AddRef(&This
->IDirectDraw_iface
);
396 static ULONG WINAPI
d3d2_AddRef(IDirect3D2
*iface
)
398 struct ddraw
*This
= impl_from_IDirect3D2(iface
);
400 TRACE("iface %p.\n", iface
);
402 return ddraw1_AddRef(&This
->IDirectDraw_iface
);
405 static ULONG WINAPI
d3d1_AddRef(IDirect3D
*iface
)
407 struct ddraw
*This
= impl_from_IDirect3D(iface
);
409 TRACE("iface %p.\n", iface
);
411 return ddraw1_AddRef(&This
->IDirectDraw_iface
);
414 void ddraw_destroy_swapchain(struct ddraw
*ddraw
)
416 TRACE("Destroying the swapchain.\n");
418 wined3d_swapchain_decref(ddraw
->wined3d_swapchain
);
419 ddraw
->wined3d_swapchain
= NULL
;
421 if (DefaultSurfaceType
== WINED3D_SURFACE_TYPE_OPENGL
)
425 for (i
= 0; i
< ddraw
->numConvertedDecls
; ++i
)
427 wined3d_vertex_declaration_decref(ddraw
->decls
[i
].decl
);
429 HeapFree(GetProcessHeap(), 0, ddraw
->decls
);
430 ddraw
->numConvertedDecls
= 0;
432 if (FAILED(wined3d_device_uninit_3d(ddraw
->wined3d_device
)))
434 ERR("Failed to uninit 3D.\n");
438 /* Free the d3d window if one was created. */
439 if (ddraw
->d3d_window
&& ddraw
->d3d_window
!= ddraw
->dest_window
)
441 TRACE("Destroying the hidden render window %p.\n", ddraw
->d3d_window
);
442 DestroyWindow(ddraw
->d3d_window
);
443 ddraw
->d3d_window
= 0;
447 ddraw
->d3d_initialized
= FALSE
;
451 wined3d_device_uninit_gdi(ddraw
->wined3d_device
);
454 ddraw_set_swapchain_window(ddraw
, NULL
);
456 TRACE("Swapchain destroyed.\n");
459 /*****************************************************************************
462 * Destroys a ddraw object if all refcounts are 0. This is to share code
463 * between the IDirectDrawX::Release functions
466 * This: DirectDraw object to destroy
468 *****************************************************************************/
469 static void ddraw_destroy(struct ddraw
*This
)
471 IDirectDraw7_SetCooperativeLevel(&This
->IDirectDraw7_iface
, NULL
, DDSCL_NORMAL
);
472 IDirectDraw7_RestoreDisplayMode(&This
->IDirectDraw7_iface
);
474 /* Destroy the device window if we created one */
475 if(This
->devicewindow
!= 0)
477 TRACE(" (%p) Destroying the device window %p\n", This
, This
->devicewindow
);
478 DestroyWindow(This
->devicewindow
);
479 This
->devicewindow
= 0;
482 wined3d_mutex_lock();
483 list_remove(&This
->ddraw_list_entry
);
484 wined3d_mutex_unlock();
486 if (This
->wined3d_swapchain
)
487 ddraw_destroy_swapchain(This
);
488 wined3d_device_decref(This
->wined3d_device
);
489 wined3d_decref(This
->wined3d
);
491 /* Now free the object */
492 HeapFree(GetProcessHeap(), 0, This
);
495 /*****************************************************************************
496 * IDirectDraw7::Release
498 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
500 * Returns: The new refcount
501 *****************************************************************************/
502 static ULONG WINAPI
ddraw7_Release(IDirectDraw7
*iface
)
504 struct ddraw
*This
= impl_from_IDirectDraw7(iface
);
505 ULONG ref
= InterlockedDecrement(&This
->ref7
);
507 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
509 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
515 static ULONG WINAPI
ddraw4_Release(IDirectDraw4
*iface
)
517 struct ddraw
*This
= impl_from_IDirectDraw4(iface
);
518 ULONG ref
= InterlockedDecrement(&This
->ref4
);
520 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
522 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
528 static ULONG WINAPI
ddraw2_Release(IDirectDraw2
*iface
)
530 struct ddraw
*This
= impl_from_IDirectDraw2(iface
);
531 ULONG ref
= InterlockedDecrement(&This
->ref2
);
533 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
535 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
541 static ULONG WINAPI
ddraw1_Release(IDirectDraw
*iface
)
543 struct ddraw
*This
= impl_from_IDirectDraw(iface
);
544 ULONG ref
= InterlockedDecrement(&This
->ref1
);
546 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
548 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
554 static ULONG WINAPI
d3d7_Release(IDirect3D7
*iface
)
556 struct ddraw
*This
= impl_from_IDirect3D7(iface
);
558 TRACE("iface %p.\n", iface
);
560 return ddraw7_Release(&This
->IDirectDraw7_iface
);
563 static ULONG WINAPI
d3d3_Release(IDirect3D3
*iface
)
565 struct ddraw
*This
= impl_from_IDirect3D3(iface
);
567 TRACE("iface %p.\n", iface
);
569 return ddraw1_Release(&This
->IDirectDraw_iface
);
572 static ULONG WINAPI
d3d2_Release(IDirect3D2
*iface
)
574 struct ddraw
*This
= impl_from_IDirect3D2(iface
);
576 TRACE("iface %p.\n", iface
);
578 return ddraw1_Release(&This
->IDirectDraw_iface
);
581 static ULONG WINAPI
d3d1_Release(IDirect3D
*iface
)
583 struct ddraw
*This
= impl_from_IDirect3D(iface
);
585 TRACE("iface %p.\n", iface
);
587 return ddraw1_Release(&This
->IDirectDraw_iface
);
590 /*****************************************************************************
591 * IDirectDraw methods
592 *****************************************************************************/
594 static HRESULT
ddraw_set_focus_window(struct ddraw
*ddraw
, HWND window
)
596 /* FIXME: This looks wrong, exclusive mode should imply a destination
598 if ((ddraw
->cooperative_level
& DDSCL_EXCLUSIVE
) && ddraw
->dest_window
)
600 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
601 return DDERR_HWNDALREADYSET
;
604 ddraw
->focuswindow
= window
;
606 /* Use the focus window for drawing too. */
607 ddraw
->dest_window
= ddraw
->focuswindow
;
612 static HRESULT
ddraw_attach_d3d_device(struct ddraw
*ddraw
,
613 struct wined3d_swapchain_desc
*swapchain_desc
)
615 HWND window
= swapchain_desc
->device_window
;
618 TRACE("ddraw %p.\n", ddraw
);
620 if (!window
|| window
== GetDesktopWindow())
622 window
= CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME
, "Hidden D3D Window",
623 WS_DISABLED
, 0, 0, GetSystemMetrics(SM_CXSCREEN
), GetSystemMetrics(SM_CYSCREEN
),
624 NULL
, NULL
, NULL
, NULL
);
627 ERR("Failed to create window, last error %#x.\n", GetLastError());
631 ShowWindow(window
, SW_HIDE
); /* Just to be sure */
632 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window
);
634 swapchain_desc
->device_window
= window
;
638 TRACE("Using existing window %p for Direct3D rendering.\n", window
);
640 ddraw
->d3d_window
= window
;
642 /* Set this NOW, otherwise creating the depth stencil surface will cause a
643 * recursive loop until ram or emulated video memory is full. */
644 ddraw
->d3d_initialized
= TRUE
;
645 hr
= wined3d_device_init_3d(ddraw
->wined3d_device
, swapchain_desc
);
648 ddraw
->d3d_initialized
= FALSE
;
652 ddraw
->declArraySize
= 2;
653 ddraw
->decls
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*ddraw
->decls
) * ddraw
->declArraySize
);
656 ERR("Error allocating an array for the converted vertex decls.\n");
657 ddraw
->declArraySize
= 0;
658 hr
= wined3d_device_uninit_3d(ddraw
->wined3d_device
);
659 return E_OUTOFMEMORY
;
662 TRACE("Successfully initialized 3D.\n");
667 static HRESULT
ddraw_create_swapchain(struct ddraw
*ddraw
, HWND window
, BOOL windowed
)
669 struct wined3d_swapchain_desc swapchain_desc
;
670 struct wined3d_display_mode mode
;
671 HRESULT hr
= WINED3D_OK
;
673 /* FIXME: wined3d_get_adapter_display_mode() would be more appropriate
674 * here, since we don't actually have a swapchain yet, but
675 * wined3d_device_get_display_mode() has some special handling for color
677 hr
= wined3d_device_get_display_mode(ddraw
->wined3d_device
, 0, &mode
);
680 ERR("Failed to get display mode.\n");
684 memset(&swapchain_desc
, 0, sizeof(swapchain_desc
));
685 swapchain_desc
.backbuffer_width
= mode
.width
;
686 swapchain_desc
.backbuffer_height
= mode
.height
;
687 swapchain_desc
.backbuffer_format
= mode
.format_id
;
688 swapchain_desc
.swap_effect
= WINED3D_SWAP_EFFECT_COPY
;
689 swapchain_desc
.device_window
= window
;
690 swapchain_desc
.windowed
= windowed
;
692 if (DefaultSurfaceType
== WINED3D_SURFACE_TYPE_OPENGL
)
693 hr
= ddraw_attach_d3d_device(ddraw
, &swapchain_desc
);
695 hr
= wined3d_device_init_gdi(ddraw
->wined3d_device
, &swapchain_desc
);
699 ERR("Failed to create swapchain, hr %#x.\n", hr
);
703 if (FAILED(hr
= wined3d_device_get_swapchain(ddraw
->wined3d_device
, 0, &ddraw
->wined3d_swapchain
)))
705 ERR("Failed to get swapchain, hr %#x.\n", hr
);
706 ddraw
->wined3d_swapchain
= NULL
;
710 ddraw_set_swapchain_window(ddraw
, window
);
715 /*****************************************************************************
716 * IDirectDraw7::SetCooperativeLevel
718 * Sets the cooperative level for the DirectDraw object, and the window
719 * assigned to it. The cooperative level determines the general behavior
720 * of the DirectDraw application
722 * Warning: This is quite tricky, as it's not really documented which
723 * cooperative levels can be combined with each other. If a game fails
724 * after this function, try to check the cooperative levels passed on
725 * Windows, and if it returns something different.
727 * If you think that this function caused the failure because it writes a
728 * fixme, be sure to run again with a +ddraw trace.
730 * What is known about cooperative levels (See the ddraw modes test):
731 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
732 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
733 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
734 * DDSCL_FULLSCREEN can be activated
735 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
737 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
738 * DDSCL_SETFOCUSWINDOW (partially),
739 * DDSCL_MULTITHREADED (work in progress)
741 * Unhandled flags, which should be implemented
742 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
743 * expect any difference to a normal window for wine)
744 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
745 * rendering (Possible test case: Half-Life)
747 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
749 * These don't seem very important for wine:
750 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
753 * DD_OK if the cooperative level was set successfully
754 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
755 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
756 * (Probably others too, have to investigate)
758 *****************************************************************************/
759 static HRESULT WINAPI
ddraw7_SetCooperativeLevel(IDirectDraw7
*iface
, HWND hwnd
, DWORD cooplevel
)
761 struct ddraw
*This
= impl_from_IDirectDraw7(iface
);
762 struct wined3d_stateblock
*stateblock
;
763 struct wined3d_surface
*rt
, *ds
;
764 BOOL restore_state
= FALSE
;
768 TRACE("iface %p, window %p, flags %#x.\n", iface
, hwnd
, cooplevel
);
769 DDRAW_dump_cooperativelevel(cooplevel
);
771 wined3d_mutex_lock();
773 /* Get the old window */
774 window
= This
->dest_window
;
776 /* Tests suggest that we need one of them: */
777 if(!(cooplevel
& (DDSCL_SETFOCUSWINDOW
|
781 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
782 wined3d_mutex_unlock();
783 return DDERR_INVALIDPARAMS
;
786 if ((cooplevel
& DDSCL_CREATEDEVICEWINDOW
) && !(cooplevel
& DDSCL_EXCLUSIVE
))
788 WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
789 wined3d_mutex_unlock();
790 return DDERR_INVALIDPARAMS
;
793 /* Handle those levels first which set various hwnds */
794 if ((cooplevel
& DDSCL_SETFOCUSWINDOW
) && !(cooplevel
& DDSCL_CREATEDEVICEWINDOW
))
796 /* This isn't compatible with a lot of flags */
797 if (cooplevel
& (DDSCL_MULTITHREADED
802 | DDSCL_SETDEVICEWINDOW
807 WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
808 wined3d_mutex_unlock();
809 return DDERR_INVALIDPARAMS
;
812 hr
= ddraw_set_focus_window(This
, hwnd
);
813 wined3d_mutex_unlock();
817 if (cooplevel
& DDSCL_EXCLUSIVE
)
819 if (!(cooplevel
& DDSCL_FULLSCREEN
) || !(hwnd
|| (cooplevel
& DDSCL_CREATEDEVICEWINDOW
)))
821 WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
822 wined3d_mutex_unlock();
823 return DDERR_INVALIDPARAMS
;
826 if (cooplevel
& DDSCL_CREATEDEVICEWINDOW
)
830 if (!This
->focuswindow
&& !(cooplevel
& DDSCL_SETFOCUSWINDOW
))
832 WARN("No focus window set.\n");
833 wined3d_mutex_unlock();
834 return DDERR_NOFOCUSWINDOW
;
837 device_window
= CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME
, "DirectDrawDeviceWnd",
838 WS_POPUP
, 0, 0, GetSystemMetrics(SM_CXSCREEN
), GetSystemMetrics(SM_CYSCREEN
),
839 NULL
, NULL
, NULL
, NULL
);
842 ERR("Failed to create window, last error %#x.\n", GetLastError());
843 wined3d_mutex_unlock();
847 ShowWindow(device_window
, SW_SHOW
);
848 TRACE("Created a device window %p.\n", device_window
);
850 /* Native apparently leaks the created device window if setting the
851 * focus window below fails. */
852 This
->cooperative_level
|= DDSCL_CREATEDEVICEWINDOW
;
853 This
->devicewindow
= device_window
;
855 if (cooplevel
& DDSCL_SETFOCUSWINDOW
)
859 wined3d_mutex_unlock();
863 if (FAILED(hr
= ddraw_set_focus_window(This
, hwnd
)))
865 wined3d_mutex_unlock();
870 hwnd
= device_window
;
875 if (This
->cooperative_level
& DDSCL_CREATEDEVICEWINDOW
)
876 DestroyWindow(This
->devicewindow
);
877 This
->devicewindow
= NULL
;
878 This
->focuswindow
= NULL
;
881 if ((This
->cooperative_level
& DDSCL_EXCLUSIVE
)
882 && (hwnd
!= window
|| !(cooplevel
& DDSCL_EXCLUSIVE
)))
883 wined3d_device_release_focus_window(This
->wined3d_device
);
885 if ((cooplevel
& DDSCL_FULLSCREEN
) != (This
->cooperative_level
& DDSCL_FULLSCREEN
) || hwnd
!= window
)
887 if (This
->cooperative_level
& DDSCL_FULLSCREEN
)
888 wined3d_device_restore_fullscreen_window(This
->wined3d_device
, window
);
890 if (cooplevel
& DDSCL_FULLSCREEN
)
892 struct wined3d_display_mode display_mode
;
894 wined3d_get_adapter_display_mode(This
->wined3d
, WINED3DADAPTER_DEFAULT
, &display_mode
);
895 wined3d_device_setup_fullscreen_window(This
->wined3d_device
, hwnd
,
896 display_mode
.width
, display_mode
.height
);
900 if ((cooplevel
& DDSCL_EXCLUSIVE
)
901 && (hwnd
!= window
|| !(This
->cooperative_level
& DDSCL_EXCLUSIVE
)))
903 hr
= wined3d_device_acquire_focus_window(This
->wined3d_device
, hwnd
);
906 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
907 wined3d_mutex_unlock();
912 /* Don't override focus windows or private device windows */
913 if (hwnd
&& !This
->focuswindow
&& !This
->devicewindow
&& (hwnd
!= window
))
914 This
->dest_window
= hwnd
;
916 if (cooplevel
& DDSCL_MULTITHREADED
&& !(This
->cooperative_level
& DDSCL_MULTITHREADED
))
917 wined3d_device_set_multithreaded(This
->wined3d_device
);
919 if (This
->wined3d_swapchain
)
921 if (DefaultSurfaceType
!= WINED3D_SURFACE_TYPE_GDI
)
923 restore_state
= TRUE
;
925 if (FAILED(hr
= wined3d_stateblock_create(This
->wined3d_device
, WINED3D_SBT_ALL
, &stateblock
)))
927 ERR("Failed to create stateblock, hr %#x.\n", hr
);
928 wined3d_mutex_unlock();
932 if (FAILED(hr
= wined3d_stateblock_capture(stateblock
)))
934 ERR("Failed to capture stateblock, hr %#x.\n", hr
);
935 wined3d_stateblock_decref(stateblock
);
936 wined3d_mutex_unlock();
940 wined3d_device_get_render_target(This
->wined3d_device
, 0, &rt
);
941 if (rt
== This
->wined3d_frontbuffer
)
943 wined3d_surface_decref(rt
);
947 wined3d_device_get_depth_stencil(This
->wined3d_device
, &ds
);
950 ddraw_destroy_swapchain(This
);
953 if (FAILED(hr
= ddraw_create_swapchain(This
, This
->dest_window
, !(cooplevel
& DDSCL_FULLSCREEN
))))
954 ERR("Failed to create swapchain, hr %#x.\n", hr
);
960 wined3d_device_set_depth_stencil(This
->wined3d_device
, ds
);
961 wined3d_surface_decref(ds
);
966 wined3d_device_set_render_target(This
->wined3d_device
, 0, rt
, FALSE
);
967 wined3d_surface_decref(rt
);
970 hr
= wined3d_stateblock_apply(stateblock
);
971 wined3d_stateblock_decref(stateblock
);
974 ERR("Failed to apply stateblock, hr %#x.\n", hr
);
975 wined3d_mutex_unlock();
980 /* Unhandled flags */
981 if(cooplevel
& DDSCL_ALLOWREBOOT
)
982 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This
);
983 if(cooplevel
& DDSCL_ALLOWMODEX
)
984 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This
);
985 if(cooplevel
& DDSCL_FPUSETUP
)
986 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This
);
988 /* Store the cooperative_level */
989 This
->cooperative_level
= cooplevel
;
990 TRACE("SetCooperativeLevel retuning DD_OK\n");
991 wined3d_mutex_unlock();
996 static HRESULT WINAPI
ddraw4_SetCooperativeLevel(IDirectDraw4
*iface
, HWND window
, DWORD flags
)
998 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
1000 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
1002 return ddraw7_SetCooperativeLevel(&ddraw
->IDirectDraw7_iface
, window
, flags
);
1005 static HRESULT WINAPI
ddraw2_SetCooperativeLevel(IDirectDraw2
*iface
, HWND window
, DWORD flags
)
1007 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
1009 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
1011 return ddraw7_SetCooperativeLevel(&ddraw
->IDirectDraw7_iface
, window
, flags
);
1014 static HRESULT WINAPI
ddraw1_SetCooperativeLevel(IDirectDraw
*iface
, HWND window
, DWORD flags
)
1016 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
1018 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
1020 return ddraw7_SetCooperativeLevel(&ddraw
->IDirectDraw7_iface
, window
, flags
);
1023 /*****************************************************************************
1025 * Helper function for SetDisplayMode and RestoreDisplayMode
1027 * Implements DirectDraw's SetDisplayMode, but ignores the value of
1028 * ForceRefreshRate, since it is already handled by
1029 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
1030 * without worrying that ForceRefreshRate will override the refresh rate. For
1031 * argument and return value documentation, see
1032 * ddraw7_SetDisplayMode.
1034 *****************************************************************************/
1035 static HRESULT
ddraw_set_display_mode(struct ddraw
*ddraw
, DWORD Width
, DWORD Height
,
1036 DWORD BPP
, DWORD RefreshRate
, DWORD Flags
)
1038 struct wined3d_display_mode mode
;
1039 enum wined3d_format_id format
;
1042 TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw
, Width
,
1043 Height
, BPP
, RefreshRate
, Flags
);
1045 wined3d_mutex_lock();
1046 if( !Width
|| !Height
)
1048 ERR("Width %u, Height %u, what to do?\n", Width
, Height
);
1049 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
1050 wined3d_mutex_unlock();
1056 case 8: format
= WINED3DFMT_P8_UINT
; break;
1057 case 15: format
= WINED3DFMT_B5G5R5X1_UNORM
; break;
1058 case 16: format
= WINED3DFMT_B5G6R5_UNORM
; break;
1059 case 24: format
= WINED3DFMT_B8G8R8_UNORM
; break;
1060 case 32: format
= WINED3DFMT_B8G8R8X8_UNORM
; break;
1061 default: format
= WINED3DFMT_UNKNOWN
; break;
1064 if (FAILED(hr
= wined3d_device_get_display_mode(ddraw
->wined3d_device
, 0, &mode
)))
1066 ERR("Failed to get current display mode, hr %#x.\n", hr
);
1068 else if (mode
.width
== Width
1069 && mode
.height
== Height
1070 && mode
.format_id
== format
1071 && mode
.refresh_rate
== RefreshRate
)
1073 TRACE("Skipping redundant mode setting call.\n");
1074 wined3d_mutex_unlock();
1078 /* Check the exclusive mode
1079 if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
1080 return DDERR_NOEXCLUSIVEMODE;
1081 * This is WRONG. Don't know if the SDK is completely
1082 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
1083 * is returned, but Half-Life 1.1.1.1 (Steam version)
1088 mode
.height
= Height
;
1089 mode
.refresh_rate
= RefreshRate
;
1090 mode
.format_id
= format
;
1092 /* TODO: The possible return values from msdn suggest that
1093 * the screen mode can't be changed if a surface is locked
1094 * or some drawing is in progress
1097 /* TODO: Lose the primary surface */
1098 hr
= wined3d_device_set_display_mode(ddraw
->wined3d_device
, 0, &mode
);
1100 wined3d_mutex_unlock();
1104 case WINED3DERR_NOTAVAILABLE
: return DDERR_UNSUPPORTED
;
1109 /*****************************************************************************
1110 * IDirectDraw7::SetDisplayMode
1112 * Sets the display screen resolution, color depth and refresh frequency
1113 * when in fullscreen mode (in theory).
1114 * Possible return values listed in the SDK suggest that this method fails
1115 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1116 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1117 * It seems to be valid to pass 0 for With and Height, this has to be tested
1118 * It could mean that the current video mode should be left as-is. (But why
1122 * Height, Width: Screen dimension
1123 * BPP: Color depth in Bits per pixel
1124 * Refreshrate: Screen refresh rate
1125 * Flags: Other stuff
1130 *****************************************************************************/
1131 static HRESULT WINAPI
ddraw7_SetDisplayMode(IDirectDraw7
*iface
, DWORD Width
, DWORD Height
,
1132 DWORD BPP
, DWORD RefreshRate
, DWORD Flags
)
1134 struct ddraw
*ddraw
= impl_from_IDirectDraw7(iface
);
1136 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1137 iface
, Width
, Height
, BPP
, RefreshRate
, Flags
);
1139 if (force_refresh_rate
!= 0)
1141 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1142 RefreshRate
, force_refresh_rate
);
1143 RefreshRate
= force_refresh_rate
;
1146 return ddraw_set_display_mode(ddraw
, Width
, Height
, BPP
, RefreshRate
, Flags
);
1149 static HRESULT WINAPI
ddraw4_SetDisplayMode(IDirectDraw4
*iface
, DWORD width
, DWORD height
,
1150 DWORD bpp
, DWORD refresh_rate
, DWORD flags
)
1152 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
1154 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1155 iface
, width
, height
, bpp
, refresh_rate
, flags
);
1157 return ddraw7_SetDisplayMode(&ddraw
->IDirectDraw7_iface
, width
, height
, bpp
, refresh_rate
, flags
);
1160 static HRESULT WINAPI
ddraw2_SetDisplayMode(IDirectDraw2
*iface
,
1161 DWORD width
, DWORD height
, DWORD bpp
, DWORD refresh_rate
, DWORD flags
)
1163 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
1165 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1166 iface
, width
, height
, bpp
, refresh_rate
, flags
);
1168 return ddraw7_SetDisplayMode(&ddraw
->IDirectDraw7_iface
, width
, height
, bpp
, refresh_rate
, flags
);
1171 static HRESULT WINAPI
ddraw1_SetDisplayMode(IDirectDraw
*iface
, DWORD width
, DWORD height
, DWORD bpp
)
1173 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
1175 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface
, width
, height
, bpp
);
1177 return ddraw7_SetDisplayMode(&ddraw
->IDirectDraw7_iface
, width
, height
, bpp
, 0, 0);
1180 /*****************************************************************************
1181 * IDirectDraw7::RestoreDisplayMode
1183 * Restores the display mode to what it was at creation time. Basically.
1185 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
1186 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
1187 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
1188 * -> DD_1 is released. The screen should be left at 1024x768x32.
1189 * -> DD_2 is released. The screen should be set to 1400x1050x32
1190 * This case is unhandled right now, but Empire Earth does it this way.
1191 * (But perhaps there is something in SetCooperativeLevel to prevent this)
1193 * The msdn says that this method resets the display mode to what it was before
1194 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
1198 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1200 *****************************************************************************/
1201 static HRESULT WINAPI
ddraw7_RestoreDisplayMode(IDirectDraw7
*iface
)
1203 struct ddraw
*ddraw
= impl_from_IDirectDraw7(iface
);
1205 TRACE("iface %p.\n", iface
);
1207 return ddraw_set_display_mode(ddraw
, ddraw
->orig_width
, ddraw
->orig_height
, ddraw
->orig_bpp
, 0, 0);
1210 static HRESULT WINAPI
ddraw4_RestoreDisplayMode(IDirectDraw4
*iface
)
1212 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
1214 TRACE("iface %p.\n", iface
);
1216 return ddraw7_RestoreDisplayMode(&ddraw
->IDirectDraw7_iface
);
1219 static HRESULT WINAPI
ddraw2_RestoreDisplayMode(IDirectDraw2
*iface
)
1221 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
1223 TRACE("iface %p.\n", iface
);
1225 return ddraw7_RestoreDisplayMode(&ddraw
->IDirectDraw7_iface
);
1228 static HRESULT WINAPI
ddraw1_RestoreDisplayMode(IDirectDraw
*iface
)
1230 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
1232 TRACE("iface %p.\n", iface
);
1234 return ddraw7_RestoreDisplayMode(&ddraw
->IDirectDraw7_iface
);
1237 /*****************************************************************************
1238 * IDirectDraw7::GetCaps
1240 * Returns the drives capabilities
1242 * Used for version 1, 2, 4 and 7
1245 * DriverCaps: Structure to write the Hardware accelerated caps to
1246 * HelCaps: Structure to write the emulation caps to
1249 * This implementation returns DD_OK only
1251 *****************************************************************************/
1252 static HRESULT WINAPI
ddraw7_GetCaps(IDirectDraw7
*iface
, DDCAPS
*DriverCaps
, DDCAPS
*HELCaps
)
1254 struct ddraw
*ddraw
= impl_from_IDirectDraw7(iface
);
1256 WINED3DCAPS winecaps
;
1258 DDSCAPS2 ddscaps
= {0, 0, 0, 0};
1260 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, DriverCaps
, HELCaps
);
1262 /* One structure must be != NULL */
1263 if (!DriverCaps
&& !HELCaps
)
1265 WARN("Invalid parameters.\n");
1266 return DDERR_INVALIDPARAMS
;
1269 memset(&caps
, 0, sizeof(caps
));
1270 memset(&winecaps
, 0, sizeof(winecaps
));
1271 caps
.dwSize
= sizeof(caps
);
1273 wined3d_mutex_lock();
1274 hr
= wined3d_device_get_device_caps(ddraw
->wined3d_device
, &winecaps
);
1277 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1278 wined3d_mutex_unlock();
1282 hr
= IDirectDraw7_GetAvailableVidMem(iface
, &ddscaps
, &caps
.dwVidMemTotal
, &caps
.dwVidMemFree
);
1283 wined3d_mutex_unlock();
1285 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1289 caps
.dwCaps
= winecaps
.ddraw_caps
.caps
;
1290 caps
.dwCaps2
= winecaps
.ddraw_caps
.caps2
;
1291 caps
.dwCKeyCaps
= winecaps
.ddraw_caps
.color_key_caps
;
1292 caps
.dwFXCaps
= winecaps
.ddraw_caps
.fx_caps
;
1293 caps
.dwPalCaps
= winecaps
.ddraw_caps
.pal_caps
;
1294 caps
.ddsCaps
.dwCaps
= winecaps
.ddraw_caps
.dds_caps
;
1295 caps
.dwSVBCaps
= winecaps
.ddraw_caps
.svb_caps
;
1296 caps
.dwSVBCKeyCaps
= winecaps
.ddraw_caps
.svb_color_key_caps
;
1297 caps
.dwSVBFXCaps
= winecaps
.ddraw_caps
.svb_fx_caps
;
1298 caps
.dwVSBCaps
= winecaps
.ddraw_caps
.vsb_caps
;
1299 caps
.dwVSBCKeyCaps
= winecaps
.ddraw_caps
.vsb_color_key_caps
;
1300 caps
.dwVSBFXCaps
= winecaps
.ddraw_caps
.vsb_fx_caps
;
1301 caps
.dwSSBCaps
= winecaps
.ddraw_caps
.ssb_caps
;
1302 caps
.dwSSBCKeyCaps
= winecaps
.ddraw_caps
.ssb_color_key_caps
;
1303 caps
.dwSSBFXCaps
= winecaps
.ddraw_caps
.ssb_fx_caps
;
1305 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1308 if (DefaultSurfaceType
== WINED3D_SURFACE_TYPE_GDI
)
1310 caps
.dwCaps
&= ~DDCAPS_3D
;
1311 caps
.ddsCaps
.dwCaps
&= ~(DDSCAPS_3DDEVICE
| DDSCAPS_MIPMAP
| DDSCAPS_TEXTURE
| DDSCAPS_ZBUFFER
);
1313 if (winecaps
.ddraw_caps
.stride_align
)
1315 caps
.dwCaps
|= DDCAPS_ALIGNSTRIDE
;
1316 caps
.dwAlignStrideAlign
= winecaps
.ddraw_caps
.stride_align
;
1321 DD_STRUCT_COPY_BYSIZE(DriverCaps
, &caps
);
1322 if (TRACE_ON(ddraw
))
1324 TRACE("Driver Caps :\n");
1325 DDRAW_dump_DDCAPS(DriverCaps
);
1331 DD_STRUCT_COPY_BYSIZE(HELCaps
, &caps
);
1332 if (TRACE_ON(ddraw
))
1334 TRACE("HEL Caps :\n");
1335 DDRAW_dump_DDCAPS(HELCaps
);
1342 static HRESULT WINAPI
ddraw4_GetCaps(IDirectDraw4
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1344 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
1346 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1348 return ddraw7_GetCaps(&ddraw
->IDirectDraw7_iface
, driver_caps
, hel_caps
);
1351 static HRESULT WINAPI
ddraw2_GetCaps(IDirectDraw2
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1353 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
1355 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1357 return ddraw7_GetCaps(&ddraw
->IDirectDraw7_iface
, driver_caps
, hel_caps
);
1360 static HRESULT WINAPI
ddraw1_GetCaps(IDirectDraw
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1362 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
1364 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1366 return ddraw7_GetCaps(&ddraw
->IDirectDraw7_iface
, driver_caps
, hel_caps
);
1369 /*****************************************************************************
1370 * IDirectDraw7::Compact
1372 * No idea what it does, MSDN says it's not implemented.
1375 * DD_OK, but this is unchecked
1377 *****************************************************************************/
1378 static HRESULT WINAPI
ddraw7_Compact(IDirectDraw7
*iface
)
1380 TRACE("iface %p.\n", iface
);
1385 static HRESULT WINAPI
ddraw4_Compact(IDirectDraw4
*iface
)
1387 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
1389 TRACE("iface %p.\n", iface
);
1391 return ddraw7_Compact(&ddraw
->IDirectDraw7_iface
);
1394 static HRESULT WINAPI
ddraw2_Compact(IDirectDraw2
*iface
)
1396 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
1398 TRACE("iface %p.\n", iface
);
1400 return ddraw7_Compact(&ddraw
->IDirectDraw7_iface
);
1403 static HRESULT WINAPI
ddraw1_Compact(IDirectDraw
*iface
)
1405 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
1407 TRACE("iface %p.\n", iface
);
1409 return ddraw7_Compact(&ddraw
->IDirectDraw7_iface
);
1412 /*****************************************************************************
1413 * IDirectDraw7::GetDisplayMode
1415 * Returns information about the current display mode
1417 * Exists in Version 1, 2, 4 and 7
1420 * DDSD: Address of a surface description structure to write the info to
1425 *****************************************************************************/
1426 static HRESULT WINAPI
ddraw7_GetDisplayMode(IDirectDraw7
*iface
, DDSURFACEDESC2
*DDSD
)
1428 struct ddraw
*ddraw
= impl_from_IDirectDraw7(iface
);
1429 struct wined3d_display_mode mode
;
1433 TRACE("iface %p, surface_desc %p.\n", iface
, DDSD
);
1435 wined3d_mutex_lock();
1436 /* This seems sane */
1439 wined3d_mutex_unlock();
1440 return DDERR_INVALIDPARAMS
;
1443 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1444 * so one method can be used for all versions (Hopefully) */
1445 hr
= wined3d_device_get_display_mode(ddraw
->wined3d_device
, 0, &mode
);
1448 ERR("Failed to get display mode, hr %#x.\n", hr
);
1449 wined3d_mutex_unlock();
1453 Size
= DDSD
->dwSize
;
1454 memset(DDSD
, 0, Size
);
1456 DDSD
->dwSize
= Size
;
1457 DDSD
->dwFlags
|= DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
| DDSD_PITCH
| DDSD_REFRESHRATE
;
1458 DDSD
->dwWidth
= mode
.width
;
1459 DDSD
->dwHeight
= mode
.height
;
1460 DDSD
->u2
.dwRefreshRate
= 60;
1461 DDSD
->ddsCaps
.dwCaps
= 0;
1462 DDSD
->u4
.ddpfPixelFormat
.dwSize
= sizeof(DDSD
->u4
.ddpfPixelFormat
);
1463 PixelFormat_WineD3DtoDD(&DDSD
->u4
.ddpfPixelFormat
, mode
.format_id
);
1464 DDSD
->u1
.lPitch
= mode
.width
* DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8;
1468 TRACE("Returning surface desc :\n");
1469 DDRAW_dump_surface_desc(DDSD
);
1472 wined3d_mutex_unlock();
1477 static HRESULT WINAPI
ddraw4_GetDisplayMode(IDirectDraw4
*iface
, DDSURFACEDESC2
*surface_desc
)
1479 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
1481 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1483 return ddraw7_GetDisplayMode(&ddraw
->IDirectDraw7_iface
, surface_desc
);
1486 static HRESULT WINAPI
ddraw2_GetDisplayMode(IDirectDraw2
*iface
, DDSURFACEDESC
*surface_desc
)
1488 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
1490 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1492 /* FIXME: Test sizes, properly convert surface_desc */
1493 return ddraw7_GetDisplayMode(&ddraw
->IDirectDraw7_iface
, (DDSURFACEDESC2
*)surface_desc
);
1496 static HRESULT WINAPI
ddraw1_GetDisplayMode(IDirectDraw
*iface
, DDSURFACEDESC
*surface_desc
)
1498 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
1500 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1502 /* FIXME: Test sizes, properly convert surface_desc */
1503 return ddraw7_GetDisplayMode(&ddraw
->IDirectDraw7_iface
, (DDSURFACEDESC2
*)surface_desc
);
1506 /*****************************************************************************
1507 * IDirectDraw7::GetFourCCCodes
1509 * Returns an array of supported FourCC codes.
1511 * Exists in Version 1, 2, 4 and 7
1514 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1515 * of enumerated codes
1516 * Codes: Pointer to an array of DWORDs where the supported codes are written
1520 * Always returns DD_OK, as it's a stub for now
1522 *****************************************************************************/
1523 static HRESULT WINAPI
ddraw7_GetFourCCCodes(IDirectDraw7
*iface
, DWORD
*NumCodes
, DWORD
*Codes
)
1525 struct ddraw
*ddraw
= impl_from_IDirectDraw7(iface
);
1526 static const enum wined3d_format_id formats
[] =
1528 WINED3DFMT_YUY2
, WINED3DFMT_UYVY
, WINED3DFMT_YV12
,
1529 WINED3DFMT_DXT1
, WINED3DFMT_DXT2
, WINED3DFMT_DXT3
, WINED3DFMT_DXT4
, WINED3DFMT_DXT5
,
1530 WINED3DFMT_ATI2N
, WINED3DFMT_NVHU
, WINED3DFMT_NVHS
1532 struct wined3d_display_mode mode
;
1533 DWORD count
= 0, i
, outsize
;
1536 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, NumCodes
, Codes
);
1538 wined3d_device_get_display_mode(ddraw
->wined3d_device
, 0, &mode
);
1540 outsize
= NumCodes
&& Codes
? *NumCodes
: 0;
1542 for (i
= 0; i
< (sizeof(formats
) / sizeof(formats
[0])); ++i
)
1544 hr
= wined3d_check_device_format(ddraw
->wined3d
, WINED3DADAPTER_DEFAULT
, WINED3D_DEVICE_TYPE_HAL
,
1545 mode
.format_id
, 0, WINED3D_RTYPE_SURFACE
, formats
[i
], DefaultSurfaceType
);
1548 if (count
< outsize
)
1549 Codes
[count
] = formats
[i
];
1554 TRACE("Returning %u FourCC codes\n", count
);
1561 static HRESULT WINAPI
ddraw4_GetFourCCCodes(IDirectDraw4
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1563 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
1565 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1567 return ddraw7_GetFourCCCodes(&ddraw
->IDirectDraw7_iface
, codes_count
, codes
);
1570 static HRESULT WINAPI
ddraw2_GetFourCCCodes(IDirectDraw2
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1572 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
1574 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1576 return ddraw7_GetFourCCCodes(&ddraw
->IDirectDraw7_iface
, codes_count
, codes
);
1579 static HRESULT WINAPI
ddraw1_GetFourCCCodes(IDirectDraw
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1581 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
1583 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1585 return ddraw7_GetFourCCCodes(&ddraw
->IDirectDraw7_iface
, codes_count
, codes
);
1588 /*****************************************************************************
1589 * IDirectDraw7::GetMonitorFrequency
1591 * Returns the monitor's frequency
1593 * Exists in Version 1, 2, 4 and 7
1596 * Freq: Pointer to a DWORD to write the frequency to
1599 * Always returns DD_OK
1601 *****************************************************************************/
1602 static HRESULT WINAPI
ddraw7_GetMonitorFrequency(IDirectDraw7
*iface
, DWORD
*Freq
)
1604 FIXME("iface %p, frequency %p stub!\n", iface
, Freq
);
1606 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1607 * but for now this should make the games happy
1613 static HRESULT WINAPI
ddraw4_GetMonitorFrequency(IDirectDraw4
*iface
, DWORD
*frequency
)
1615 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
1617 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1619 return ddraw7_GetMonitorFrequency(&ddraw
->IDirectDraw7_iface
, frequency
);
1622 static HRESULT WINAPI
ddraw2_GetMonitorFrequency(IDirectDraw2
*iface
, DWORD
*frequency
)
1624 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
1626 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1628 return ddraw7_GetMonitorFrequency(&ddraw
->IDirectDraw7_iface
, frequency
);
1631 static HRESULT WINAPI
ddraw1_GetMonitorFrequency(IDirectDraw
*iface
, DWORD
*frequency
)
1633 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
1635 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1637 return ddraw7_GetMonitorFrequency(&ddraw
->IDirectDraw7_iface
, frequency
);
1640 /*****************************************************************************
1641 * IDirectDraw7::GetVerticalBlankStatus
1643 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1644 * too basically, but as it's a semi stub, I didn't create a function there
1647 * status: Pointer to a BOOL to be filled with the vertical blank status
1651 * DDERR_INVALIDPARAMS if status is NULL
1653 *****************************************************************************/
1654 static HRESULT WINAPI
ddraw7_GetVerticalBlankStatus(IDirectDraw7
*iface
, BOOL
*status
)
1656 static BOOL fake_vblank
;
1658 TRACE("iface %p, status %p.\n", iface
, status
);
1661 return DDERR_INVALIDPARAMS
;
1663 *status
= fake_vblank
;
1664 fake_vblank
= !fake_vblank
;
1669 static HRESULT WINAPI
ddraw4_GetVerticalBlankStatus(IDirectDraw4
*iface
, BOOL
*status
)
1671 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
1673 TRACE("iface %p, status %p.\n", iface
, status
);
1675 return ddraw7_GetVerticalBlankStatus(&ddraw
->IDirectDraw7_iface
, status
);
1678 static HRESULT WINAPI
ddraw2_GetVerticalBlankStatus(IDirectDraw2
*iface
, BOOL
*status
)
1680 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
1682 TRACE("iface %p, status %p.\n", iface
, status
);
1684 return ddraw7_GetVerticalBlankStatus(&ddraw
->IDirectDraw7_iface
, status
);
1687 static HRESULT WINAPI
ddraw1_GetVerticalBlankStatus(IDirectDraw
*iface
, BOOL
*status
)
1689 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
1691 TRACE("iface %p, status %p.\n", iface
, status
);
1693 return ddraw7_GetVerticalBlankStatus(&ddraw
->IDirectDraw7_iface
, status
);
1696 /*****************************************************************************
1697 * IDirectDraw7::GetAvailableVidMem
1699 * Returns the total and free video memory
1702 * Caps: Specifies the memory type asked for
1703 * total: Pointer to a DWORD to be filled with the total memory
1704 * free: Pointer to a DWORD to be filled with the free memory
1708 * DDERR_INVALIDPARAMS of free and total are NULL
1710 *****************************************************************************/
1711 static HRESULT WINAPI
ddraw7_GetAvailableVidMem(IDirectDraw7
*iface
, DDSCAPS2
*Caps
, DWORD
*total
,
1714 struct ddraw
*ddraw
= impl_from_IDirectDraw7(iface
);
1717 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, Caps
, total
, free
);
1719 if (TRACE_ON(ddraw
))
1721 TRACE("Asked for memory with description: ");
1722 DDRAW_dump_DDSCAPS2(Caps
);
1724 wined3d_mutex_lock();
1726 /* Todo: System memory vs local video memory vs non-local video memory
1727 * The MSDN also mentions differences between texture memory and other
1728 * resources, but that's not important
1731 if( (!total
) && (!free
) )
1733 wined3d_mutex_unlock();
1734 return DDERR_INVALIDPARAMS
;
1738 *free
= wined3d_device_get_available_texture_mem(ddraw
->wined3d_device
);
1741 struct wined3d_adapter_identifier desc
= {0};
1743 hr
= wined3d_get_adapter_identifier(ddraw
->wined3d
, WINED3DADAPTER_DEFAULT
, 0, &desc
);
1744 *total
= desc
.video_memory
;
1747 wined3d_mutex_unlock();
1752 static HRESULT WINAPI
ddraw4_GetAvailableVidMem(IDirectDraw4
*iface
,
1753 DDSCAPS2
*caps
, DWORD
*total
, DWORD
*free
)
1755 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
1757 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, caps
, total
, free
);
1759 return ddraw7_GetAvailableVidMem(&ddraw
->IDirectDraw7_iface
, caps
, total
, free
);
1762 static HRESULT WINAPI
ddraw2_GetAvailableVidMem(IDirectDraw2
*iface
,
1763 DDSCAPS
*caps
, DWORD
*total
, DWORD
*free
)
1765 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
1768 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, caps
, total
, free
);
1770 DDRAW_Convert_DDSCAPS_1_To_2(caps
, &caps2
);
1771 return ddraw7_GetAvailableVidMem(&ddraw
->IDirectDraw7_iface
, &caps2
, total
, free
);
1774 /*****************************************************************************
1775 * IDirectDraw7::Initialize
1777 * Initializes a DirectDraw interface.
1780 * GUID: Interface identifier. Well, don't know what this is really good
1784 * Returns DD_OK on the first call,
1785 * DDERR_ALREADYINITIALIZED on repeated calls
1787 *****************************************************************************/
1788 static HRESULT WINAPI
ddraw7_Initialize(IDirectDraw7
*iface
, GUID
*guid
)
1790 struct ddraw
*ddraw
= impl_from_IDirectDraw7(iface
);
1792 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1794 if (ddraw
->initialized
)
1795 return DDERR_ALREADYINITIALIZED
;
1797 /* FIXME: To properly take the GUID into account we should call
1798 * ddraw_init() here instead of in DDRAW_Create(). */
1800 FIXME("Ignoring guid %s.\n", debugstr_guid(guid
));
1802 ddraw
->initialized
= TRUE
;
1806 static HRESULT WINAPI
ddraw4_Initialize(IDirectDraw4
*iface
, GUID
*guid
)
1808 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
1810 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1812 return ddraw7_Initialize(&ddraw
->IDirectDraw7_iface
, guid
);
1815 static HRESULT WINAPI
ddraw2_Initialize(IDirectDraw2
*iface
, GUID
*guid
)
1817 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
1819 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1821 return ddraw7_Initialize(&ddraw
->IDirectDraw7_iface
, guid
);
1824 static HRESULT WINAPI
ddraw1_Initialize(IDirectDraw
*iface
, GUID
*guid
)
1826 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
1828 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1830 return ddraw7_Initialize(&ddraw
->IDirectDraw7_iface
, guid
);
1833 static HRESULT WINAPI
d3d1_Initialize(IDirect3D
*iface
, REFIID riid
)
1835 TRACE("iface %p, riid %s.\n", iface
, debugstr_guid(riid
));
1837 return DDERR_ALREADYINITIALIZED
;
1840 /*****************************************************************************
1841 * IDirectDraw7::FlipToGDISurface
1843 * "Makes the surface that the GDI writes to the primary surface"
1844 * Looks like some windows specific thing we don't have to care about.
1845 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1846 * show error boxes ;)
1847 * Well, just return DD_OK.
1850 * Always returns DD_OK
1852 *****************************************************************************/
1853 static HRESULT WINAPI
ddraw7_FlipToGDISurface(IDirectDraw7
*iface
)
1855 FIXME("iface %p stub!\n", iface
);
1860 static HRESULT WINAPI
ddraw4_FlipToGDISurface(IDirectDraw4
*iface
)
1862 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
1864 TRACE("iface %p.\n", iface
);
1866 return ddraw7_FlipToGDISurface(&ddraw
->IDirectDraw7_iface
);
1869 static HRESULT WINAPI
ddraw2_FlipToGDISurface(IDirectDraw2
*iface
)
1871 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
1873 TRACE("iface %p.\n", iface
);
1875 return ddraw7_FlipToGDISurface(&ddraw
->IDirectDraw7_iface
);
1878 static HRESULT WINAPI
ddraw1_FlipToGDISurface(IDirectDraw
*iface
)
1880 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
1882 TRACE("iface %p.\n", iface
);
1884 return ddraw7_FlipToGDISurface(&ddraw
->IDirectDraw7_iface
);
1887 /*****************************************************************************
1888 * IDirectDraw7::WaitForVerticalBlank
1890 * This method allows applications to get in sync with the vertical blank
1892 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1893 * redraw the screen, most likely because of this stub
1896 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1897 * or DDWAITVB_BLOCKEND
1898 * h: Not used, according to MSDN
1901 * Always returns DD_OK
1903 *****************************************************************************/
1904 static HRESULT WINAPI
ddraw7_WaitForVerticalBlank(IDirectDraw7
*iface
, DWORD Flags
, HANDLE event
)
1908 TRACE("iface %p, flags %#x, event %p.\n", iface
, Flags
, event
);
1910 /* This function is called often, so print the fixme only once */
1913 FIXME("iface %p, flags %#x, event %p stub!\n", iface
, Flags
, event
);
1917 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1918 if(Flags
& DDWAITVB_BLOCKBEGINEVENT
)
1919 return DDERR_UNSUPPORTED
; /* unchecked */
1924 static HRESULT WINAPI
ddraw4_WaitForVerticalBlank(IDirectDraw4
*iface
, DWORD flags
, HANDLE event
)
1926 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
1928 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1930 return ddraw7_WaitForVerticalBlank(&ddraw
->IDirectDraw7_iface
, flags
, event
);
1933 static HRESULT WINAPI
ddraw2_WaitForVerticalBlank(IDirectDraw2
*iface
, DWORD flags
, HANDLE event
)
1935 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
1937 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1939 return ddraw7_WaitForVerticalBlank(&ddraw
->IDirectDraw7_iface
, flags
, event
);
1942 static HRESULT WINAPI
ddraw1_WaitForVerticalBlank(IDirectDraw
*iface
, DWORD flags
, HANDLE event
)
1944 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
1946 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1948 return ddraw7_WaitForVerticalBlank(&ddraw
->IDirectDraw7_iface
, flags
, event
);
1951 /*****************************************************************************
1952 * IDirectDraw7::GetScanLine
1954 * Returns the scan line that is being drawn on the monitor
1957 * Scanline: Address to write the scan line value to
1960 * Always returns DD_OK
1962 *****************************************************************************/
1963 static HRESULT WINAPI
ddraw7_GetScanLine(IDirectDraw7
*iface
, DWORD
*Scanline
)
1965 struct ddraw
*ddraw
= impl_from_IDirectDraw7(iface
);
1966 struct wined3d_display_mode mode
;
1967 static BOOL hide
= FALSE
;
1968 DWORD time
, frame_progress
, lines
;
1970 TRACE("iface %p, line %p.\n", iface
, Scanline
);
1972 /* This function is called often, so print the fixme only once */
1975 FIXME("iface %p, line %p partial stub!\n", iface
, Scanline
);
1979 wined3d_mutex_lock();
1980 wined3d_device_get_display_mode(ddraw
->wined3d_device
, 0, &mode
);
1981 wined3d_mutex_unlock();
1983 /* Fake the line sweeping of the monitor */
1984 /* FIXME: We should synchronize with a source to keep the refresh rate */
1986 /* Simulate a 60Hz display */
1987 time
= GetTickCount();
1988 frame_progress
= time
& 15; /* time % (1000 / 60) */
1989 if (!frame_progress
)
1992 return DDERR_VERTICALBLANKINPROGRESS
;
1995 /* Convert frame_progress to estimated scan line. Return any line from
1996 * block determined by time. Some lines may be never returned */
1997 lines
= mode
.height
/ 15;
1998 *Scanline
= (frame_progress
- 1) * lines
+ time
% lines
;
2002 static HRESULT WINAPI
ddraw4_GetScanLine(IDirectDraw4
*iface
, DWORD
*line
)
2004 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
2006 TRACE("iface %p, line %p.\n", iface
, line
);
2008 return ddraw7_GetScanLine(&ddraw
->IDirectDraw7_iface
, line
);
2011 static HRESULT WINAPI
ddraw2_GetScanLine(IDirectDraw2
*iface
, DWORD
*line
)
2013 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
2015 TRACE("iface %p, line %p.\n", iface
, line
);
2017 return ddraw7_GetScanLine(&ddraw
->IDirectDraw7_iface
, line
);
2020 static HRESULT WINAPI
ddraw1_GetScanLine(IDirectDraw
*iface
, DWORD
*line
)
2022 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
2024 TRACE("iface %p, line %p.\n", iface
, line
);
2026 return ddraw7_GetScanLine(&ddraw
->IDirectDraw7_iface
, line
);
2029 /*****************************************************************************
2030 * IDirectDraw7::TestCooperativeLevel
2032 * Informs the application about the state of the video adapter, depending
2033 * on the cooperative level
2036 * DD_OK if the device is in a sane state
2037 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
2038 * if the state is not correct(See below)
2040 *****************************************************************************/
2041 static HRESULT WINAPI
ddraw7_TestCooperativeLevel(IDirectDraw7
*iface
)
2043 TRACE("iface %p.\n", iface
);
2048 static HRESULT WINAPI
ddraw4_TestCooperativeLevel(IDirectDraw4
*iface
)
2050 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
2052 TRACE("iface %p.\n", iface
);
2054 return ddraw7_TestCooperativeLevel(&ddraw
->IDirectDraw7_iface
);
2057 /*****************************************************************************
2058 * IDirectDraw7::GetGDISurface
2060 * Returns the surface that GDI is treating as the primary surface.
2061 * For Wine this is the front buffer
2064 * GDISurface: Address to write the surface pointer to
2067 * DD_OK if the surface was found
2068 * DDERR_NOTFOUND if the GDI surface wasn't found
2070 *****************************************************************************/
2071 static HRESULT WINAPI
ddraw7_GetGDISurface(IDirectDraw7
*iface
, IDirectDrawSurface7
**GDISurface
)
2073 struct ddraw
*ddraw
= impl_from_IDirectDraw7(iface
);
2075 TRACE("iface %p, surface %p.\n", iface
, GDISurface
);
2077 wined3d_mutex_lock();
2079 if (!(*GDISurface
= &ddraw
->primary
->IDirectDrawSurface7_iface
))
2081 WARN("Primary not created yet.\n");
2082 wined3d_mutex_unlock();
2083 return DDERR_NOTFOUND
;
2085 IDirectDrawSurface7_AddRef(*GDISurface
);
2087 wined3d_mutex_unlock();
2092 static HRESULT WINAPI
ddraw4_GetGDISurface(IDirectDraw4
*iface
, IDirectDrawSurface4
**surface
)
2094 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
2095 struct ddraw_surface
*surface_impl
;
2096 IDirectDrawSurface7
*surface7
;
2099 TRACE("iface %p, surface %p.\n", iface
, surface
);
2101 hr
= ddraw7_GetGDISurface(&ddraw
->IDirectDraw7_iface
, &surface7
);
2107 surface_impl
= impl_from_IDirectDrawSurface7(surface7
);
2108 *surface
= &surface_impl
->IDirectDrawSurface4_iface
;
2109 IDirectDrawSurface4_AddRef(*surface
);
2110 IDirectDrawSurface7_Release(surface7
);
2115 static HRESULT WINAPI
ddraw2_GetGDISurface(IDirectDraw2
*iface
, IDirectDrawSurface
**surface
)
2117 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
2118 struct ddraw_surface
*surface_impl
;
2119 IDirectDrawSurface7
*surface7
;
2122 TRACE("iface %p, surface %p.\n", iface
, surface
);
2124 hr
= ddraw7_GetGDISurface(&ddraw
->IDirectDraw7_iface
, &surface7
);
2130 surface_impl
= impl_from_IDirectDrawSurface7(surface7
);
2131 *surface
= &surface_impl
->IDirectDrawSurface_iface
;
2132 IDirectDrawSurface_AddRef(*surface
);
2133 IDirectDrawSurface7_Release(surface7
);
2138 static HRESULT WINAPI
ddraw1_GetGDISurface(IDirectDraw
*iface
, IDirectDrawSurface
**surface
)
2140 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
2141 struct ddraw_surface
*surface_impl
;
2142 IDirectDrawSurface7
*surface7
;
2145 TRACE("iface %p, surface %p.\n", iface
, surface
);
2147 hr
= ddraw7_GetGDISurface(&ddraw
->IDirectDraw7_iface
, &surface7
);
2153 surface_impl
= impl_from_IDirectDrawSurface7(surface7
);
2154 *surface
= &surface_impl
->IDirectDrawSurface_iface
;
2155 IDirectDrawSurface_AddRef(*surface
);
2156 IDirectDrawSurface7_Release(surface7
);
2161 struct displaymodescallback_context
2163 LPDDENUMMODESCALLBACK func
;
2167 static HRESULT CALLBACK
EnumDisplayModesCallbackThunk(DDSURFACEDESC2
*surface_desc
, void *context
)
2169 struct displaymodescallback_context
*cbcontext
= context
;
2172 DDSD2_to_DDSD(surface_desc
, &desc
);
2173 return cbcontext
->func(&desc
, cbcontext
->context
);
2176 /*****************************************************************************
2177 * IDirectDraw7::EnumDisplayModes
2179 * Enumerates the supported Display modes. The modes can be filtered with
2180 * the DDSD parameter.
2183 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2184 * versions (3 and older?) this is reserved and must be 0.
2185 * DDSD: Surface description to filter the modes
2186 * Context: Pointer passed back to the callback function
2187 * cb: Application-provided callback function
2191 * DDERR_INVALIDPARAMS if the callback wasn't set
2193 *****************************************************************************/
2194 static HRESULT WINAPI
ddraw7_EnumDisplayModes(IDirectDraw7
*iface
, DWORD Flags
,
2195 DDSURFACEDESC2
*DDSD
, void *Context
, LPDDENUMMODESCALLBACK2 cb
)
2197 struct ddraw
*ddraw
= impl_from_IDirectDraw7(iface
);
2198 struct wined3d_display_mode
*enum_modes
= NULL
;
2199 struct wined3d_display_mode mode
;
2200 unsigned int modenum
, fmt
;
2201 DDSURFACEDESC2 callback_sd
;
2202 unsigned enum_mode_count
= 0, enum_mode_array_size
= 0;
2203 DDPIXELFORMAT pixelformat
;
2205 static const enum wined3d_format_id checkFormatList
[] =
2207 WINED3DFMT_B8G8R8X8_UNORM
,
2208 WINED3DFMT_B5G6R5_UNORM
,
2212 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2213 iface
, Flags
, DDSD
, Context
, cb
);
2216 return DDERR_INVALIDPARAMS
;
2218 wined3d_mutex_lock();
2219 if(!(Flags
& DDEDM_REFRESHRATES
))
2221 enum_mode_array_size
= 16;
2222 enum_modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes
) * enum_mode_array_size
);
2225 ERR("Out of memory\n");
2226 wined3d_mutex_unlock();
2227 return DDERR_OUTOFMEMORY
;
2231 pixelformat
.dwSize
= sizeof(pixelformat
);
2232 for(fmt
= 0; fmt
< (sizeof(checkFormatList
) / sizeof(checkFormatList
[0])); fmt
++)
2235 while (wined3d_enum_adapter_modes(ddraw
->wined3d
, WINED3DADAPTER_DEFAULT
,
2236 checkFormatList
[fmt
], modenum
++, &mode
) == WINED3D_OK
)
2238 PixelFormat_WineD3DtoDD(&pixelformat
, mode
.format_id
);
2241 if (DDSD
->dwFlags
& DDSD_WIDTH
&& mode
.width
!= DDSD
->dwWidth
)
2243 if (DDSD
->dwFlags
& DDSD_HEIGHT
&& mode
.height
!= DDSD
->dwHeight
)
2245 if (DDSD
->dwFlags
& DDSD_REFRESHRATE
&& mode
.refresh_rate
!= DDSD
->u2
.dwRefreshRate
)
2247 if (DDSD
->dwFlags
& DDSD_PIXELFORMAT
2248 && pixelformat
.u1
.dwRGBBitCount
!= DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
)
2252 if(!(Flags
& DDEDM_REFRESHRATES
))
2254 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2255 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2256 * to be reduced to a single unique result in such case.
2261 for (i
= 0; i
< enum_mode_count
; i
++)
2263 if (enum_modes
[i
].width
== mode
.width
&& enum_modes
[i
].height
== mode
.height
2264 && enum_modes
[i
].format_id
== mode
.format_id
)
2274 memset(&callback_sd
, 0, sizeof(callback_sd
));
2275 callback_sd
.dwSize
= sizeof(callback_sd
);
2276 callback_sd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
2278 callback_sd
.dwFlags
= DDSD_HEIGHT
|DDSD_WIDTH
|DDSD_PIXELFORMAT
|DDSD_PITCH
|DDSD_REFRESHRATE
;
2279 if (Flags
& DDEDM_REFRESHRATES
)
2280 callback_sd
.u2
.dwRefreshRate
= mode
.refresh_rate
;
2282 callback_sd
.dwWidth
= mode
.width
;
2283 callback_sd
.dwHeight
= mode
.height
;
2285 callback_sd
.u4
.ddpfPixelFormat
=pixelformat
;
2287 /* Calc pitch and DWORD align like MSDN says */
2288 callback_sd
.u1
.lPitch
= (callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8) * mode
.width
;
2289 callback_sd
.u1
.lPitch
= (callback_sd
.u1
.lPitch
+ 3) & ~3;
2291 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd
.dwWidth
, callback_sd
.dwHeight
, callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
,
2292 callback_sd
.u2
.dwRefreshRate
);
2294 if(cb(&callback_sd
, Context
) == DDENUMRET_CANCEL
)
2296 TRACE("Application asked to terminate the enumeration\n");
2297 HeapFree(GetProcessHeap(), 0, enum_modes
);
2298 wined3d_mutex_unlock();
2302 if(!(Flags
& DDEDM_REFRESHRATES
))
2304 if (enum_mode_count
== enum_mode_array_size
)
2306 struct wined3d_display_mode
*new_enum_modes
;
2308 enum_mode_array_size
*= 2;
2309 new_enum_modes
= HeapReAlloc(GetProcessHeap(), 0, enum_modes
,
2310 sizeof(*new_enum_modes
) * enum_mode_array_size
);
2311 if (!new_enum_modes
)
2313 ERR("Out of memory\n");
2314 HeapFree(GetProcessHeap(), 0, enum_modes
);
2315 wined3d_mutex_unlock();
2316 return DDERR_OUTOFMEMORY
;
2319 enum_modes
= new_enum_modes
;
2322 enum_modes
[enum_mode_count
++] = mode
;
2327 TRACE("End of enumeration\n");
2328 HeapFree(GetProcessHeap(), 0, enum_modes
);
2329 wined3d_mutex_unlock();
2334 static HRESULT WINAPI
ddraw4_EnumDisplayModes(IDirectDraw4
*iface
, DWORD flags
,
2335 DDSURFACEDESC2
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK2 callback
)
2337 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
2339 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2340 iface
, flags
, surface_desc
, context
, callback
);
2342 return ddraw7_EnumDisplayModes(&ddraw
->IDirectDraw7_iface
, flags
, surface_desc
, context
, callback
);
2345 static HRESULT WINAPI
ddraw2_EnumDisplayModes(IDirectDraw2
*iface
, DWORD flags
,
2346 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK callback
)
2348 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
2349 struct displaymodescallback_context cbcontext
;
2350 DDSURFACEDESC2 surface_desc2
;
2352 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2353 iface
, flags
, surface_desc
, context
, callback
);
2355 cbcontext
.func
= callback
;
2356 cbcontext
.context
= context
;
2358 if (surface_desc
) DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
2359 return ddraw7_EnumDisplayModes(&ddraw
->IDirectDraw7_iface
, flags
,
2360 surface_desc
? &surface_desc2
: NULL
, &cbcontext
, EnumDisplayModesCallbackThunk
);
2363 static HRESULT WINAPI
ddraw1_EnumDisplayModes(IDirectDraw
*iface
, DWORD flags
,
2364 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK callback
)
2366 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
2367 struct displaymodescallback_context cbcontext
;
2368 DDSURFACEDESC2 surface_desc2
;
2370 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2371 iface
, flags
, surface_desc
, context
, callback
);
2373 cbcontext
.func
= callback
;
2374 cbcontext
.context
= context
;
2376 if (surface_desc
) DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
2377 return ddraw7_EnumDisplayModes(&ddraw
->IDirectDraw7_iface
, flags
,
2378 surface_desc
? &surface_desc2
: NULL
, &cbcontext
, EnumDisplayModesCallbackThunk
);
2381 /*****************************************************************************
2382 * IDirectDraw7::EvaluateMode
2384 * Used with IDirectDraw7::StartModeTest to test video modes.
2385 * EvaluateMode is used to pass or fail a mode, and continue with the next
2389 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2390 * Timeout: Returns the amount of seconds left before the mode would have
2391 * been failed automatically
2394 * This implementation always DD_OK, because it's a stub
2396 *****************************************************************************/
2397 static HRESULT WINAPI
ddraw7_EvaluateMode(IDirectDraw7
*iface
, DWORD Flags
, DWORD
*Timeout
)
2399 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface
, Flags
, Timeout
);
2401 /* When implementing this, implement it in WineD3D */
2406 /*****************************************************************************
2407 * IDirectDraw7::GetDeviceIdentifier
2409 * Returns the device identifier, which gives information about the driver
2410 * Our device identifier is defined at the beginning of this file.
2413 * DDDI: Address for the returned structure
2414 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2417 * On success it returns DD_OK
2418 * DDERR_INVALIDPARAMS if DDDI is NULL
2420 *****************************************************************************/
2421 static HRESULT WINAPI
ddraw7_GetDeviceIdentifier(IDirectDraw7
*iface
,
2422 DDDEVICEIDENTIFIER2
*DDDI
, DWORD Flags
)
2424 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface
, DDDI
, Flags
);
2427 return DDERR_INVALIDPARAMS
;
2429 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2430 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2431 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2432 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2433 * bytes too long. So only copy the relevant part of the structure
2436 memcpy(DDDI
, &deviceidentifier
, FIELD_OFFSET(DDDEVICEIDENTIFIER2
, dwWHQLLevel
) + sizeof(DWORD
));
2440 static HRESULT WINAPI
ddraw4_GetDeviceIdentifier(IDirectDraw4
*iface
,
2441 DDDEVICEIDENTIFIER
*identifier
, DWORD flags
)
2443 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
2444 DDDEVICEIDENTIFIER2 identifier2
;
2447 TRACE("iface %p, identifier %p, flags %#x.\n", iface
, identifier
, flags
);
2449 hr
= ddraw7_GetDeviceIdentifier(&ddraw
->IDirectDraw7_iface
, &identifier2
, flags
);
2450 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2
, identifier
);
2455 /*****************************************************************************
2456 * IDirectDraw7::GetSurfaceFromDC
2458 * Returns the Surface for a GDI device context handle.
2459 * Is this related to IDirectDrawSurface::GetDC ???
2462 * hdc: hdc to return the surface for
2463 * Surface: Address to write the surface pointer to
2466 * Always returns DD_OK because it's a stub
2468 *****************************************************************************/
2469 static HRESULT WINAPI
ddraw7_GetSurfaceFromDC(IDirectDraw7
*iface
, HDC hdc
,
2470 IDirectDrawSurface7
**Surface
)
2472 struct ddraw
*ddraw
= impl_from_IDirectDraw7(iface
);
2473 struct wined3d_surface
*wined3d_surface
;
2474 struct ddraw_surface
*surface_impl
;
2477 TRACE("iface %p, dc %p, surface %p.\n", iface
, hdc
, Surface
);
2479 if (!Surface
) return E_INVALIDARG
;
2481 hr
= wined3d_device_get_surface_from_dc(ddraw
->wined3d_device
, hdc
, &wined3d_surface
);
2484 TRACE("No surface found for dc %p.\n", hdc
);
2486 return DDERR_NOTFOUND
;
2489 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
2490 *Surface
= &surface_impl
->IDirectDrawSurface7_iface
;
2491 IDirectDrawSurface7_AddRef(*Surface
);
2492 TRACE("Returning surface %p.\n", Surface
);
2496 static HRESULT WINAPI
ddraw4_GetSurfaceFromDC(IDirectDraw4
*iface
, HDC dc
,
2497 IDirectDrawSurface4
**surface
)
2499 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
2500 struct ddraw_surface
*surface_impl
;
2501 IDirectDrawSurface7
*surface7
;
2504 TRACE("iface %p, dc %p, surface %p.\n", iface
, dc
, surface
);
2506 if (!surface
) return E_INVALIDARG
;
2508 hr
= ddraw7_GetSurfaceFromDC(&ddraw
->IDirectDraw7_iface
, dc
, &surface7
);
2514 surface_impl
= impl_from_IDirectDrawSurface7(surface7
);
2515 /* Tests say this is true */
2516 *surface
= (IDirectDrawSurface4
*)&surface_impl
->IDirectDrawSurface_iface
;
2517 IDirectDrawSurface_AddRef(&surface_impl
->IDirectDrawSurface_iface
);
2518 IDirectDrawSurface7_Release(surface7
);
2523 /*****************************************************************************
2524 * IDirectDraw7::RestoreAllSurfaces
2526 * Calls the restore method of all surfaces
2531 * Always returns DD_OK because it's a stub
2533 *****************************************************************************/
2534 static HRESULT WINAPI
ddraw7_RestoreAllSurfaces(IDirectDraw7
*iface
)
2536 FIXME("iface %p stub!\n", iface
);
2538 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2539 * get their parent and call their restore method. Do not implement
2540 * it in WineD3D, as restoring a surface means re-creating the
2546 static HRESULT WINAPI
ddraw4_RestoreAllSurfaces(IDirectDraw4
*iface
)
2548 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
2550 TRACE("iface %p.\n", iface
);
2552 return ddraw7_RestoreAllSurfaces(&ddraw
->IDirectDraw7_iface
);
2555 /*****************************************************************************
2556 * IDirectDraw7::StartModeTest
2558 * Tests the specified video modes to update the system registry with
2559 * refresh rate information. StartModeTest starts the mode test,
2560 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2561 * isn't called within 15 seconds, the mode is failed automatically
2563 * As refresh rates are handled by the X server, I don't think this
2564 * Method is important
2567 * Modes: An array of mode specifications
2568 * NumModes: The number of modes in Modes
2569 * Flags: Some flags...
2572 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2573 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2576 *****************************************************************************/
2577 static HRESULT WINAPI
ddraw7_StartModeTest(IDirectDraw7
*iface
, SIZE
*Modes
, DWORD NumModes
, DWORD Flags
)
2579 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2580 iface
, Modes
, NumModes
, Flags
);
2582 /* This looks sane */
2583 if( (!Modes
) || (NumModes
== 0) ) return DDERR_INVALIDPARAMS
;
2585 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2586 * As it is not, DDERR_TESTFINISHED is returned
2587 * (hopefully that's correct
2589 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2590 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2596 /*****************************************************************************
2597 * ddraw_create_surface
2599 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2600 * with the passed parameters.
2603 * DDSD: Description of the surface to create
2604 * Surf: Address to store the interface pointer at
2609 *****************************************************************************/
2610 static HRESULT
ddraw_create_surface(struct ddraw
*ddraw
, DDSURFACEDESC2
*pDDSD
,
2611 struct ddraw_surface
**surface
, UINT level
, UINT version
)
2615 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2616 ddraw
, pDDSD
, surface
, level
);
2618 if (TRACE_ON(ddraw
))
2620 TRACE("Requesting surface desc:\n");
2621 DDRAW_dump_surface_desc(pDDSD
);
2624 if ((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
) && DefaultSurfaceType
!= WINED3D_SURFACE_TYPE_OPENGL
)
2626 WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
2627 /* Do not fail surface creation, only fail 3D device creation. */
2630 /* Create the Surface object */
2631 *surface
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(**surface
));
2634 ERR("Failed to allocate surface memory.\n");
2635 return DDERR_OUTOFVIDEOMEMORY
;
2638 hr
= ddraw_surface_init(*surface
, ddraw
, pDDSD
, level
, version
);
2641 WARN("Failed to initialize surface, hr %#x.\n", hr
);
2642 HeapFree(GetProcessHeap(), 0, *surface
);
2646 /* Increase the surface counter, and attach the surface */
2647 list_add_head(&ddraw
->surface_list
, &(*surface
)->surface_list_entry
);
2649 TRACE("Created surface %p.\n", *surface
);
2653 /*****************************************************************************
2654 * CreateAdditionalSurfaces
2656 * Creates a new mipmap chain.
2659 * root: Root surface to attach the newly created chain to
2660 * count: number of surfaces to create
2661 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2662 * effects on the caller
2663 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2664 * creates an additional surface without the mipmapping flags
2666 *****************************************************************************/
2667 static HRESULT
CreateAdditionalSurfaces(struct ddraw
*ddraw
, struct ddraw_surface
*root
,
2668 UINT count
, DDSURFACEDESC2 DDSD
, BOOL CubeFaceRoot
, UINT version
)
2670 struct ddraw_surface
*last
= root
;
2671 UINT i
, j
, level
= 0;
2674 for (i
= 0; i
< count
; ++i
)
2676 struct ddraw_surface
*object2
= NULL
;
2678 /* increase the mipmap level, but only if a mipmap is created
2679 * In this case, also halve the size
2681 if(DDSD
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
&& !CubeFaceRoot
)
2684 if(DDSD
.dwWidth
> 1) DDSD
.dwWidth
/= 2;
2685 if(DDSD
.dwHeight
> 1) DDSD
.dwHeight
/= 2;
2686 /* Set the mipmap sublevel flag according to msdn */
2687 DDSD
.ddsCaps
.dwCaps2
|= DDSCAPS2_MIPMAPSUBLEVEL
;
2691 DDSD
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2693 CubeFaceRoot
= FALSE
;
2695 hr
= ddraw_create_surface(ddraw
, &DDSD
, &object2
, level
, version
);
2701 /* Add the new surface to the complex attachment array */
2702 for(j
= 0; j
< MAX_COMPLEX_ATTACHED
; j
++)
2704 if(last
->complex_array
[j
]) continue;
2705 last
->complex_array
[j
] = object2
;
2710 /* Remove the (possible) back buffer cap from the new surface description,
2711 * because only one surface in the flipping chain is a back buffer, one
2712 * is a front buffer, the others are just primary surfaces.
2714 DDSD
.ddsCaps
.dwCaps
&= ~DDSCAPS_BACKBUFFER
;
2719 static HRESULT CDECL
ddraw_reset_enum_callback(struct wined3d_resource
*resource
)
2724 /*****************************************************************************
2725 * IDirectDraw7::CreateSurface
2727 * Creates a new IDirectDrawSurface object and returns its interface.
2729 * The surface connections with wined3d are a bit tricky. Basically it works
2732 * |------------------------| |-----------------|
2733 * | DDraw surface | | WineD3DSurface |
2735 * | WineD3DSurface |-------------->| |
2736 * | Child |<------------->| Parent |
2737 * |------------------------| |-----------------|
2739 * The DDraw surface is the parent of the wined3d surface, and it releases
2740 * the WineD3DSurface when the ddraw surface is destroyed.
2742 * However, for all surfaces which can be in a container in WineD3D,
2743 * we have to do this. These surfaces are usually complex surfaces,
2744 * so this concerns primary surfaces with a front and a back buffer,
2747 * |------------------------| |-----------------|
2748 * | DDraw surface | | Container |
2750 * | Child |<------------->| Parent |
2751 * | Texture |<------------->| |
2752 * | WineD3DSurface |<----| | Levels |<--|
2753 * | Complex connection | | | | |
2754 * |------------------------| | |-----------------| |
2758 * | |------------------| | |-----------------| |
2759 * | | IParent | |-------->| WineD3DSurface | |
2761 * | | Child |<------------->| Parent | |
2762 * | | | | Container |<--|
2763 * | |------------------| |-----------------| |
2765 * | |----------------------| |
2766 * | | DDraw surface 2 | |
2768 * |<->| Complex root Child | |
2770 * | | WineD3DSurface |<----| |
2771 * | |----------------------| | |
2773 * | |---------------------| | |-----------------| |
2774 * | | IParent | |----->| WineD3DSurface | |
2776 * | | Child |<---------->| Parent | |
2777 * | |---------------------| | Container |<--|
2778 * | |-----------------| |
2780 * | ---More surfaces can follow--- |
2782 * The reason is that the IWineD3DSwapchain(render target container)
2783 * and the IWineD3DTexure(Texture container) release the parents
2784 * of their surface's children, but by releasing the complex root
2785 * the surfaces which are complexly attached to it are destroyed
2786 * too. See IDirectDrawSurface::Release for a more detailed
2790 * DDSD: Description of the surface to create
2791 * Surf: Address to store the interface pointer at
2792 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2793 * aggregation, so it has to be NULL
2797 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2798 * DDERR_* if an error occurs
2800 *****************************************************************************/
2801 static HRESULT
CreateSurface(struct ddraw
*ddraw
, DDSURFACEDESC2
*DDSD
,
2802 struct ddraw_surface
**surface
, IUnknown
*UnkOuter
, UINT version
)
2804 struct ddraw_surface
*object
= NULL
;
2805 struct wined3d_display_mode mode
;
2807 LONG extra_surfaces
= 0;
2808 DDSURFACEDESC2 desc2
;
2809 const DWORD sysvidmem
= DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
;
2811 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw
, DDSD
, surface
, UnkOuter
);
2813 /* Some checks before we start */
2814 if (TRACE_ON(ddraw
))
2816 TRACE(" (%p) Requesting surface desc :\n", ddraw
);
2817 DDRAW_dump_surface_desc(DDSD
);
2820 if (UnkOuter
!= NULL
)
2822 FIXME("(%p) : outer != NULL?\n", ddraw
);
2823 return CLASS_E_NOAGGREGATION
; /* unchecked */
2828 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw
);
2829 return E_POINTER
; /* unchecked */
2832 if (!(DDSD
->dwFlags
& DDSD_CAPS
))
2834 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2835 DDSD
->dwFlags
|= DDSD_CAPS
;
2838 if (DDSD
->ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
2840 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2841 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2844 if ((DDSD
->dwFlags
& DDSD_LPSURFACE
) && (DDSD
->lpSurface
== NULL
))
2846 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2847 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw
);
2848 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2851 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
) &&
2852 !(ddraw
->cooperative_level
& DDSCL_EXCLUSIVE
))
2854 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
2857 return DDERR_NOEXCLUSIVEMODE
;
2860 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_BACKBUFFER
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_BACKBUFFER
| DDSCAPS_PRIMARYSURFACE
))
2862 WARN("Application wanted to create back buffer primary surface\n");
2863 return DDERR_INVALIDCAPS
;
2866 if((DDSD
->ddsCaps
.dwCaps
& sysvidmem
) == sysvidmem
)
2868 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2869 WARN("Application tries to put the surface in both system and video memory\n");
2871 return DDERR_INVALIDCAPS
;
2874 /* Check cube maps but only if the size includes them */
2875 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2877 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
&&
2878 !(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
))
2880 WARN("Cube map faces requested without cube map flag\n");
2881 return DDERR_INVALIDCAPS
;
2883 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2884 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) == 0)
2886 WARN("Cube map without faces requested\n");
2887 return DDERR_INVALIDPARAMS
;
2890 /* Quick tests confirm those can be created, but we don't do that yet */
2891 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2892 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) != DDSCAPS2_CUBEMAP_ALLFACES
)
2894 FIXME("Partial cube maps not supported yet\n");
2898 /* According to the msdn this flag is ignored by CreateSurface */
2899 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2900 DDSD
->ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2902 /* Modify some flags */
2903 copy_to_surfacedesc2(&desc2
, DDSD
);
2904 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
); /* Just to be sure */
2906 /* Get the video mode from WineD3D - we will need it */
2907 hr
= wined3d_device_get_display_mode(ddraw
->wined3d_device
, 0, &mode
);
2910 ERR("Failed to read display mode from wined3d\n");
2911 switch(ddraw
->orig_bpp
)
2914 mode
.format_id
= WINED3DFMT_P8_UINT
;
2918 mode
.format_id
= WINED3DFMT_B5G5R5X1_UNORM
;
2922 mode
.format_id
= WINED3DFMT_B5G6R5_UNORM
;
2926 mode
.format_id
= WINED3DFMT_B8G8R8_UNORM
;
2930 mode
.format_id
= WINED3DFMT_B8G8R8X8_UNORM
;
2933 mode
.width
= ddraw
->orig_width
;
2934 mode
.height
= ddraw
->orig_height
;
2937 /* No pixelformat given? Use the current screen format */
2938 if(!(desc2
.dwFlags
& DDSD_PIXELFORMAT
))
2940 desc2
.dwFlags
|= DDSD_PIXELFORMAT
;
2941 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
);
2943 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, mode
.format_id
);
2946 /* No Width or no Height? Use the original screen size
2948 if(!(desc2
.dwFlags
& DDSD_WIDTH
) ||
2949 !(desc2
.dwFlags
& DDSD_HEIGHT
) )
2951 /* Invalid for non-render targets */
2952 if(!(desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
))
2954 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2956 return DDERR_INVALIDPARAMS
;
2959 desc2
.dwFlags
|= DDSD_WIDTH
| DDSD_HEIGHT
;
2960 desc2
.dwWidth
= mode
.width
;
2961 desc2
.dwHeight
= mode
.height
;
2964 if (!desc2
.dwWidth
|| !desc2
.dwHeight
)
2965 return DDERR_INVALIDPARAMS
;
2967 /* Mipmap count fixes */
2968 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2970 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_COMPLEX
)
2972 if(desc2
.dwFlags
& DDSD_MIPMAPCOUNT
)
2974 /* Mipmap count is given, should not be 0 */
2975 if( desc2
.u2
.dwMipMapCount
== 0 )
2976 return DDERR_INVALIDPARAMS
;
2980 /* Undocumented feature: Create sublevels until
2981 * either the width or the height is 1
2983 DWORD min
= desc2
.dwWidth
< desc2
.dwHeight
?
2984 desc2
.dwWidth
: desc2
.dwHeight
;
2985 desc2
.u2
.dwMipMapCount
= 0;
2988 desc2
.u2
.dwMipMapCount
+= 1;
2995 /* Not-complex mipmap -> Mipmapcount = 1 */
2996 desc2
.u2
.dwMipMapCount
= 1;
2998 extra_surfaces
= desc2
.u2
.dwMipMapCount
- 1;
3000 /* There's a mipmap count in the created surface in any case */
3001 desc2
.dwFlags
|= DDSD_MIPMAPCOUNT
;
3003 /* If no mipmap is given, the texture has only one level */
3005 /* The first surface is a front buffer, the back buffer is created afterwards */
3006 if( (desc2
.dwFlags
& DDSD_CAPS
) && (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) )
3008 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_FRONTBUFFER
;
3011 /* The root surface in a cube map is positive x */
3012 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
3014 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
3015 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
3018 if ((desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) && (ddraw
->cooperative_level
& DDSCL_EXCLUSIVE
))
3020 struct wined3d_swapchain_desc swapchain_desc
;
3022 hr
= wined3d_swapchain_get_desc(ddraw
->wined3d_swapchain
, &swapchain_desc
);
3025 ERR("Failed to get present parameters.\n");
3029 swapchain_desc
.backbuffer_width
= mode
.width
;
3030 swapchain_desc
.backbuffer_height
= mode
.height
;
3031 swapchain_desc
.backbuffer_format
= mode
.format_id
;
3033 hr
= wined3d_device_reset(ddraw
->wined3d_device
,
3034 &swapchain_desc
, ddraw_reset_enum_callback
);
3037 ERR("Failed to reset device.\n");
3042 /* Create the first surface */
3043 hr
= ddraw_create_surface(ddraw
, &desc2
, &object
, 0, version
);
3046 WARN("ddraw_create_surface failed, hr %#x.\n", hr
);
3049 object
->is_complex_root
= TRUE
;
3053 /* Create Additional surfaces if necessary
3054 * This applies to Primary surfaces which have a back buffer count
3055 * set, but not to mipmap textures. In case of Mipmap textures,
3056 * wineD3D takes care of the creation of additional surfaces
3058 if(DDSD
->dwFlags
& DDSD_BACKBUFFERCOUNT
)
3060 extra_surfaces
= DDSD
->dwBackBufferCount
;
3061 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
; /* It's not a front buffer */
3062 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_BACKBUFFER
;
3063 desc2
.dwBackBufferCount
= 0;
3067 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
3069 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
3070 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
;
3071 hr
|= CreateAdditionalSurfaces(ddraw
, object
, extra_surfaces
+ 1, desc2
, TRUE
, version
);
3072 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEZ
;
3073 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
;
3074 hr
|= CreateAdditionalSurfaces(ddraw
, object
, extra_surfaces
+ 1, desc2
, TRUE
, version
);
3075 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEZ
;
3076 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
;
3077 hr
|= CreateAdditionalSurfaces(ddraw
, object
, extra_surfaces
+ 1, desc2
, TRUE
, version
);
3078 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEY
;
3079 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
;
3080 hr
|= CreateAdditionalSurfaces(ddraw
, object
, extra_surfaces
+ 1, desc2
, TRUE
, version
);
3081 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEY
;
3082 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
;
3083 hr
|= CreateAdditionalSurfaces(ddraw
, object
, extra_surfaces
+ 1, desc2
, TRUE
, version
);
3084 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEX
;
3085 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
3088 hr
|= CreateAdditionalSurfaces(ddraw
, object
, extra_surfaces
, desc2
, FALSE
, version
);
3091 /* This destroys and possibly created surfaces too */
3093 IDirectDrawSurface7_Release(&object
->IDirectDrawSurface7_iface
);
3094 else if (version
== 4)
3095 IDirectDrawSurface4_Release(&object
->IDirectDrawSurface4_iface
);
3097 IDirectDrawSurface_Release(&object
->IDirectDrawSurface_iface
);
3102 if (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
)
3103 ddraw
->primary
= object
;
3105 /* Create a WineD3DTexture if a texture was requested */
3106 if (desc2
.ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
)
3108 ddraw
->tex_root
= object
;
3109 ddraw_surface_create_texture(object
);
3110 ddraw
->tex_root
= NULL
;
3116 static HRESULT WINAPI
ddraw7_CreateSurface(IDirectDraw7
*iface
, DDSURFACEDESC2
*surface_desc
,
3117 IDirectDrawSurface7
**surface
, IUnknown
*outer_unknown
)
3119 struct ddraw
*ddraw
= impl_from_IDirectDraw7(iface
);
3120 struct ddraw_surface
*impl
;
3123 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3124 iface
, surface_desc
, surface
, outer_unknown
);
3126 wined3d_mutex_lock();
3128 if (!(ddraw
->cooperative_level
& (DDSCL_NORMAL
| DDSCL_EXCLUSIVE
)))
3130 WARN("Cooperative level not set.\n");
3131 wined3d_mutex_unlock();
3132 return DDERR_NOCOOPERATIVELEVELSET
;
3135 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC2
))
3137 WARN("Application supplied invalid surface descriptor\n");
3138 wined3d_mutex_unlock();
3139 return DDERR_INVALIDPARAMS
;
3142 if(surface_desc
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
))
3144 if (TRACE_ON(ddraw
))
3146 TRACE(" (%p) Requesting surface desc :\n", iface
);
3147 DDRAW_dump_surface_desc(surface_desc
);
3150 WARN("Application tried to create an explicit front or back buffer\n");
3151 wined3d_mutex_unlock();
3152 return DDERR_INVALIDCAPS
;
3155 hr
= CreateSurface(ddraw
, surface_desc
, &impl
, outer_unknown
, 7);
3156 wined3d_mutex_unlock();
3163 *surface
= &impl
->IDirectDrawSurface7_iface
;
3164 IDirectDraw7_AddRef(iface
);
3165 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3170 static HRESULT WINAPI
ddraw4_CreateSurface(IDirectDraw4
*iface
,
3171 DDSURFACEDESC2
*surface_desc
, IDirectDrawSurface4
**surface
, IUnknown
*outer_unknown
)
3173 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
3174 struct ddraw_surface
*impl
;
3177 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3178 iface
, surface_desc
, surface
, outer_unknown
);
3180 wined3d_mutex_lock();
3182 if (!(ddraw
->cooperative_level
& (DDSCL_NORMAL
| DDSCL_EXCLUSIVE
)))
3184 WARN("Cooperative level not set.\n");
3185 wined3d_mutex_unlock();
3186 return DDERR_NOCOOPERATIVELEVELSET
;
3189 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC2
))
3191 WARN("Application supplied invalid surface descriptor\n");
3192 wined3d_mutex_unlock();
3193 return DDERR_INVALIDPARAMS
;
3196 if(surface_desc
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
))
3198 if (TRACE_ON(ddraw
))
3200 TRACE(" (%p) Requesting surface desc :\n", iface
);
3201 DDRAW_dump_surface_desc(surface_desc
);
3204 WARN("Application tried to create an explicit front or back buffer\n");
3205 wined3d_mutex_unlock();
3206 return DDERR_INVALIDCAPS
;
3209 hr
= CreateSurface(ddraw
, surface_desc
, &impl
, outer_unknown
, 4);
3210 wined3d_mutex_unlock();
3217 *surface
= &impl
->IDirectDrawSurface4_iface
;
3218 IDirectDraw4_AddRef(iface
);
3219 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3224 static HRESULT WINAPI
ddraw2_CreateSurface(IDirectDraw2
*iface
,
3225 DDSURFACEDESC
*surface_desc
, IDirectDrawSurface
**surface
, IUnknown
*outer_unknown
)
3227 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
3228 struct ddraw_surface
*impl
;
3230 DDSURFACEDESC2 surface_desc2
;
3232 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3233 iface
, surface_desc
, surface
, outer_unknown
);
3235 wined3d_mutex_lock();
3237 if (!(ddraw
->cooperative_level
& (DDSCL_NORMAL
| DDSCL_EXCLUSIVE
)))
3239 WARN("Cooperative level not set.\n");
3240 wined3d_mutex_unlock();
3241 return DDERR_NOCOOPERATIVELEVELSET
;
3244 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC
))
3246 WARN("Application supplied invalid surface descriptor\n");
3247 wined3d_mutex_unlock();
3248 return DDERR_INVALIDPARAMS
;
3251 DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
3252 if(surface_desc
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
))
3254 if (TRACE_ON(ddraw
))
3256 TRACE(" (%p) Requesting surface desc :\n", iface
);
3257 DDRAW_dump_surface_desc((LPDDSURFACEDESC2
)surface_desc
);
3260 WARN("Application tried to create an explicit front or back buffer\n");
3261 wined3d_mutex_unlock();
3262 return DDERR_INVALIDCAPS
;
3265 hr
= CreateSurface(ddraw
, &surface_desc2
, &impl
, outer_unknown
, 2);
3266 wined3d_mutex_unlock();
3273 *surface
= &impl
->IDirectDrawSurface_iface
;
3274 impl
->ifaceToRelease
= NULL
;
3279 static HRESULT WINAPI
ddraw1_CreateSurface(IDirectDraw
*iface
,
3280 DDSURFACEDESC
*surface_desc
, IDirectDrawSurface
**surface
, IUnknown
*outer_unknown
)
3282 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
3283 struct ddraw_surface
*impl
;
3285 DDSURFACEDESC2 surface_desc2
;
3287 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3288 iface
, surface_desc
, surface
, outer_unknown
);
3290 wined3d_mutex_lock();
3292 if (!(ddraw
->cooperative_level
& (DDSCL_NORMAL
| DDSCL_EXCLUSIVE
)))
3294 WARN("Cooperative level not set.\n");
3295 wined3d_mutex_unlock();
3296 return DDERR_NOCOOPERATIVELEVELSET
;
3299 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC
))
3301 WARN("Application supplied invalid surface descriptor\n");
3302 wined3d_mutex_unlock();
3303 return DDERR_INVALIDPARAMS
;
3306 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3307 * primaries anyway. */
3308 surface_desc
->ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
;
3309 DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
3310 hr
= CreateSurface(ddraw
, &surface_desc2
, &impl
, outer_unknown
, 1);
3311 wined3d_mutex_unlock();
3318 *surface
= &impl
->IDirectDrawSurface_iface
;
3319 impl
->ifaceToRelease
= NULL
;
3324 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3325 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3328 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT
*requested
,
3329 const DDPIXELFORMAT
*provided
)
3331 /* Some flags must be present in both or neither for a match. */
3332 static const DWORD must_match
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
3333 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8
| DDPF_FOURCC
3334 | DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
3336 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
3339 if ((requested
->dwFlags
& must_match
) != (provided
->dwFlags
& must_match
))
3342 if (requested
->dwFlags
& DDPF_FOURCC
)
3343 if (requested
->dwFourCC
!= provided
->dwFourCC
)
3346 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_ALPHA
3347 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
3348 if (requested
->u1
.dwRGBBitCount
!= provided
->u1
.dwRGBBitCount
)
3351 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
3352 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
3353 if (requested
->u2
.dwRBitMask
!= provided
->u2
.dwRBitMask
)
3356 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_BUMPDUDV
))
3357 if (requested
->u3
.dwGBitMask
!= provided
->u3
.dwGBitMask
)
3360 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3361 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
3363 if (requested
->u4
.dwBBitMask
!= provided
->u4
.dwBBitMask
)
3366 if (requested
->dwFlags
& (DDPF_ALPHAPIXELS
|DDPF_ZPIXELS
))
3367 if (requested
->u5
.dwRGBAlphaBitMask
!= provided
->u5
.dwRGBAlphaBitMask
)
3373 static BOOL
ddraw_match_surface_desc(const DDSURFACEDESC2
*requested
, const DDSURFACEDESC2
*provided
)
3382 #define CMP(FLAG, FIELD) \
3383 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3384 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3386 static const struct compare_info compare
[] =
3388 CMP(ALPHABITDEPTH
, dwAlphaBitDepth
),
3389 CMP(BACKBUFFERCOUNT
, dwBackBufferCount
),
3391 CMP(CKDESTBLT
, ddckCKDestBlt
),
3392 CMP(CKDESTOVERLAY
, u3
/* ddckCKDestOverlay */),
3393 CMP(CKSRCBLT
, ddckCKSrcBlt
),
3394 CMP(CKSRCOVERLAY
, ddckCKSrcOverlay
),
3395 CMP(HEIGHT
, dwHeight
),
3396 CMP(LINEARSIZE
, u1
/* dwLinearSize */),
3397 CMP(LPSURFACE
, lpSurface
),
3398 CMP(MIPMAPCOUNT
, u2
/* dwMipMapCount */),
3399 CMP(PITCH
, u1
/* lPitch */),
3400 /* PIXELFORMAT: manual */
3401 CMP(REFRESHRATE
, u2
/* dwRefreshRate */),
3402 CMP(TEXTURESTAGE
, dwTextureStage
),
3403 CMP(WIDTH
, dwWidth
),
3404 /* ZBUFFERBITDEPTH: "obsolete" */
3411 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
3414 for (i
=0; i
< sizeof(compare
)/sizeof(compare
[0]); i
++)
3416 if (requested
->dwFlags
& compare
[i
].flag
3417 && memcmp((const char *)provided
+ compare
[i
].offset
,
3418 (const char *)requested
+ compare
[i
].offset
,
3419 compare
[i
].size
) != 0)
3423 if (requested
->dwFlags
& DDSD_PIXELFORMAT
)
3425 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested
->u4
.ddpfPixelFormat
,
3426 &provided
->u4
.ddpfPixelFormat
))
3433 #undef DDENUMSURFACES_SEARCHTYPE
3434 #undef DDENUMSURFACES_MATCHTYPE
3436 struct surfacescallback2_context
3438 LPDDENUMSURFACESCALLBACK2 func
;
3442 struct surfacescallback_context
3444 LPDDENUMSURFACESCALLBACK func
;
3448 static HRESULT CALLBACK
EnumSurfacesCallback2Thunk(IDirectDrawSurface7
*surface
,
3449 DDSURFACEDESC2
*surface_desc
, void *context
)
3451 struct ddraw_surface
*surface_impl
= impl_from_IDirectDrawSurface7(surface
);
3452 struct surfacescallback2_context
*cbcontext
= context
;
3454 IDirectDrawSurface4_AddRef(&surface_impl
->IDirectDrawSurface4_iface
);
3455 IDirectDrawSurface7_Release(surface
);
3457 return cbcontext
->func(&surface_impl
->IDirectDrawSurface4_iface
,
3458 surface_desc
, cbcontext
->context
);
3461 static HRESULT CALLBACK
EnumSurfacesCallbackThunk(IDirectDrawSurface7
*surface
,
3462 DDSURFACEDESC2
*surface_desc
, void *context
)
3464 struct ddraw_surface
*surface_impl
= impl_from_IDirectDrawSurface7(surface
);
3465 struct surfacescallback_context
*cbcontext
= context
;
3467 IDirectDrawSurface_AddRef(&surface_impl
->IDirectDrawSurface_iface
);
3468 IDirectDrawSurface7_Release(surface
);
3470 return cbcontext
->func(&surface_impl
->IDirectDrawSurface_iface
,
3471 (DDSURFACEDESC
*)surface_desc
, cbcontext
->context
);
3474 /*****************************************************************************
3475 * IDirectDraw7::EnumSurfaces
3477 * Loops through all surfaces attached to this device and calls the
3478 * application callback. This can't be relayed to WineD3DDevice,
3479 * because some WineD3DSurfaces' parents are IParent objects
3482 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3483 * DDSD: Description to filter for
3484 * Context: Application-provided pointer, it's passed unmodified to the
3486 * Callback: Address to call for each surface
3489 * DDERR_INVALIDPARAMS if the callback is NULL
3492 *****************************************************************************/
3493 static HRESULT WINAPI
ddraw7_EnumSurfaces(IDirectDraw7
*iface
, DWORD Flags
,
3494 DDSURFACEDESC2
*DDSD
, void *Context
, LPDDENUMSURFACESCALLBACK7 Callback
)
3496 struct ddraw
*ddraw
= impl_from_IDirectDraw7(iface
);
3497 struct ddraw_surface
*surf
;
3499 DDSURFACEDESC2 desc
;
3500 struct list
*entry
, *entry2
;
3502 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3503 iface
, Flags
, DDSD
, Context
, Callback
);
3505 all
= Flags
& DDENUMSURFACES_ALL
;
3506 nomatch
= Flags
& DDENUMSURFACES_NOMATCH
;
3509 return DDERR_INVALIDPARAMS
;
3511 wined3d_mutex_lock();
3513 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3514 LIST_FOR_EACH_SAFE(entry
, entry2
, &ddraw
->surface_list
)
3516 surf
= LIST_ENTRY(entry
, struct ddraw_surface
, surface_list_entry
);
3518 if (!surf
->iface_count
)
3520 WARN("Not enumerating surface %p because it doesn't have any references.\n", surf
);
3524 if (all
|| (nomatch
!= ddraw_match_surface_desc(DDSD
, &surf
->surface_desc
)))
3526 TRACE("Enumerating surface %p.\n", surf
);
3527 desc
= surf
->surface_desc
;
3528 IDirectDrawSurface7_AddRef(&surf
->IDirectDrawSurface7_iface
);
3529 if (Callback(&surf
->IDirectDrawSurface7_iface
, &desc
, Context
) != DDENUMRET_OK
)
3531 wined3d_mutex_unlock();
3537 wined3d_mutex_unlock();
3542 static HRESULT WINAPI
ddraw4_EnumSurfaces(IDirectDraw4
*iface
, DWORD flags
,
3543 DDSURFACEDESC2
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK2 callback
)
3545 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
3546 struct surfacescallback2_context cbcontext
;
3548 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3549 iface
, flags
, surface_desc
, context
, callback
);
3551 cbcontext
.func
= callback
;
3552 cbcontext
.context
= context
;
3554 return ddraw7_EnumSurfaces(&ddraw
->IDirectDraw7_iface
, flags
, surface_desc
,
3555 &cbcontext
, EnumSurfacesCallback2Thunk
);
3558 static HRESULT WINAPI
ddraw2_EnumSurfaces(IDirectDraw2
*iface
, DWORD flags
,
3559 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK callback
)
3561 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
3562 struct surfacescallback_context cbcontext
;
3563 DDSURFACEDESC2 surface_desc2
;
3565 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3566 iface
, flags
, surface_desc
, context
, callback
);
3568 cbcontext
.func
= callback
;
3569 cbcontext
.context
= context
;
3571 if (surface_desc
) DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
3572 return ddraw7_EnumSurfaces(&ddraw
->IDirectDraw7_iface
, flags
,
3573 surface_desc
? &surface_desc2
: NULL
, &cbcontext
, EnumSurfacesCallbackThunk
);
3576 static HRESULT WINAPI
ddraw1_EnumSurfaces(IDirectDraw
*iface
, DWORD flags
,
3577 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK callback
)
3579 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
3580 struct surfacescallback_context cbcontext
;
3581 DDSURFACEDESC2 surface_desc2
;
3583 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3584 iface
, flags
, surface_desc
, context
, callback
);
3586 cbcontext
.func
= callback
;
3587 cbcontext
.context
= context
;
3589 if (surface_desc
) DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
3590 return ddraw7_EnumSurfaces(&ddraw
->IDirectDraw7_iface
, flags
,
3591 surface_desc
? &surface_desc2
: NULL
, &cbcontext
, EnumSurfacesCallbackThunk
);
3594 /*****************************************************************************
3595 * DirectDrawCreateClipper (DDRAW.@)
3597 * Creates a new IDirectDrawClipper object.
3600 * Clipper: Address to write the interface pointer to
3601 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3605 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3606 * E_OUTOFMEMORY if allocating the object failed
3608 *****************************************************************************/
3609 HRESULT WINAPI
DirectDrawCreateClipper(DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3611 struct ddraw_clipper
*object
;
3614 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3615 flags
, clipper
, outer_unknown
);
3618 return CLASS_E_NOAGGREGATION
;
3620 wined3d_mutex_lock();
3622 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3625 wined3d_mutex_unlock();
3626 return E_OUTOFMEMORY
;
3629 hr
= ddraw_clipper_init(object
);
3632 WARN("Failed to initialize clipper, hr %#x.\n", hr
);
3633 HeapFree(GetProcessHeap(), 0, object
);
3634 wined3d_mutex_unlock();
3638 TRACE("Created clipper %p.\n", object
);
3639 *clipper
= &object
->IDirectDrawClipper_iface
;
3640 wined3d_mutex_unlock();
3645 /*****************************************************************************
3646 * IDirectDraw7::CreateClipper
3648 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3650 *****************************************************************************/
3651 static HRESULT WINAPI
ddraw7_CreateClipper(IDirectDraw7
*iface
, DWORD Flags
,
3652 IDirectDrawClipper
**Clipper
, IUnknown
*UnkOuter
)
3654 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3655 iface
, Flags
, Clipper
, UnkOuter
);
3657 return DirectDrawCreateClipper(Flags
, Clipper
, UnkOuter
);
3660 static HRESULT WINAPI
ddraw4_CreateClipper(IDirectDraw4
*iface
, DWORD flags
,
3661 IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3663 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
3665 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3666 iface
, flags
, clipper
, outer_unknown
);
3668 return ddraw7_CreateClipper(&ddraw
->IDirectDraw7_iface
, flags
, clipper
, outer_unknown
);
3671 static HRESULT WINAPI
ddraw2_CreateClipper(IDirectDraw2
*iface
,
3672 DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3674 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
3676 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3677 iface
, flags
, clipper
, outer_unknown
);
3679 return ddraw7_CreateClipper(&ddraw
->IDirectDraw7_iface
, flags
, clipper
, outer_unknown
);
3682 static HRESULT WINAPI
ddraw1_CreateClipper(IDirectDraw
*iface
,
3683 DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3685 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
3687 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3688 iface
, flags
, clipper
, outer_unknown
);
3690 return ddraw7_CreateClipper(&ddraw
->IDirectDraw7_iface
, flags
, clipper
, outer_unknown
);
3693 /*****************************************************************************
3694 * IDirectDraw7::CreatePalette
3696 * Creates a new IDirectDrawPalette object
3699 * Flags: The flags for the new clipper
3700 * ColorTable: Color table to assign to the new clipper
3701 * Palette: Address to write the interface pointer to
3702 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3706 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3707 * E_OUTOFMEMORY if allocating the object failed
3709 *****************************************************************************/
3710 static HRESULT WINAPI
ddraw7_CreatePalette(IDirectDraw7
*iface
, DWORD Flags
,
3711 PALETTEENTRY
*ColorTable
, IDirectDrawPalette
**Palette
, IUnknown
*pUnkOuter
)
3713 struct ddraw
*ddraw
= impl_from_IDirectDraw7(iface
);
3714 struct ddraw_palette
*object
;
3717 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3718 iface
, Flags
, ColorTable
, Palette
, pUnkOuter
);
3721 return CLASS_E_NOAGGREGATION
;
3723 wined3d_mutex_lock();
3725 /* The refcount test shows that a cooplevel is required for this */
3726 if (!ddraw
->cooperative_level
)
3728 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3729 wined3d_mutex_unlock();
3730 return DDERR_NOCOOPERATIVELEVELSET
;
3733 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(*object
));
3736 ERR("Out of memory when allocating memory for a palette implementation\n");
3737 wined3d_mutex_unlock();
3738 return E_OUTOFMEMORY
;
3741 hr
= ddraw_palette_init(object
, ddraw
, Flags
, ColorTable
);
3744 WARN("Failed to initialize palette, hr %#x.\n", hr
);
3745 HeapFree(GetProcessHeap(), 0, object
);
3746 wined3d_mutex_unlock();
3750 TRACE("Created palette %p.\n", object
);
3751 *Palette
= &object
->IDirectDrawPalette_iface
;
3752 wined3d_mutex_unlock();
3757 static HRESULT WINAPI
ddraw4_CreatePalette(IDirectDraw4
*iface
, DWORD flags
, PALETTEENTRY
*entries
,
3758 IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3760 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
3763 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3764 iface
, flags
, entries
, palette
, outer_unknown
);
3766 hr
= ddraw7_CreatePalette(&ddraw
->IDirectDraw7_iface
, flags
, entries
, palette
, outer_unknown
);
3767 if (SUCCEEDED(hr
) && *palette
)
3769 struct ddraw_palette
*impl
= impl_from_IDirectDrawPalette(*palette
);
3770 IDirectDraw7_Release(&ddraw
->IDirectDraw7_iface
);
3771 IDirectDraw4_AddRef(iface
);
3772 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3777 static HRESULT WINAPI
ddraw2_CreatePalette(IDirectDraw2
*iface
, DWORD flags
,
3778 PALETTEENTRY
*entries
, IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3780 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
3783 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3784 iface
, flags
, entries
, palette
, outer_unknown
);
3786 hr
= ddraw7_CreatePalette(&ddraw
->IDirectDraw7_iface
, flags
, entries
, palette
, outer_unknown
);
3787 if (SUCCEEDED(hr
) && *palette
)
3789 struct ddraw_palette
*impl
= impl_from_IDirectDrawPalette(*palette
);
3790 IDirectDraw7_Release(&ddraw
->IDirectDraw7_iface
);
3791 impl
->ifaceToRelease
= NULL
;
3797 static HRESULT WINAPI
ddraw1_CreatePalette(IDirectDraw
*iface
, DWORD flags
,
3798 PALETTEENTRY
*entries
, IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3800 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
3803 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3804 iface
, flags
, entries
, palette
, outer_unknown
);
3806 hr
= ddraw7_CreatePalette(&ddraw
->IDirectDraw7_iface
, flags
, entries
, palette
, outer_unknown
);
3807 if (SUCCEEDED(hr
) && *palette
)
3809 struct ddraw_palette
*impl
= impl_from_IDirectDrawPalette(*palette
);
3810 IDirectDraw7_Release(&ddraw
->IDirectDraw7_iface
);
3811 impl
->ifaceToRelease
= NULL
;
3817 /*****************************************************************************
3818 * IDirectDraw7::DuplicateSurface
3820 * Duplicates a surface. The surface memory points to the same memory as
3821 * the original surface, and it's released when the last surface referencing
3822 * it is released. I guess that's beyond Wine's surface management right now
3823 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3824 * test application to implement this)
3827 * Src: Address of the source surface
3828 * Dest: Address to write the new surface pointer to
3831 * See IDirectDraw7::CreateSurface
3833 *****************************************************************************/
3834 static HRESULT WINAPI
ddraw7_DuplicateSurface(IDirectDraw7
*iface
,
3835 IDirectDrawSurface7
*Src
, IDirectDrawSurface7
**Dest
)
3837 struct ddraw_surface
*src_surface
= unsafe_impl_from_IDirectDrawSurface7(Src
);
3839 FIXME("iface %p, src %p, dst %p partial stub!\n", iface
, Src
, Dest
);
3841 /* For now, simply create a new, independent surface */
3842 return IDirectDraw7_CreateSurface(iface
, &src_surface
->surface_desc
, Dest
, NULL
);
3845 static HRESULT WINAPI
ddraw4_DuplicateSurface(IDirectDraw4
*iface
, IDirectDrawSurface4
*src
,
3846 IDirectDrawSurface4
**dst
)
3848 struct ddraw_surface
*src_impl
= unsafe_impl_from_IDirectDrawSurface4(src
);
3849 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
3850 struct ddraw_surface
*dst_impl
;
3851 IDirectDrawSurface7
*dst7
;
3854 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
3856 hr
= ddraw7_DuplicateSurface(&ddraw
->IDirectDraw7_iface
,
3857 src_impl
? &src_impl
->IDirectDrawSurface7_iface
: NULL
, &dst7
);
3863 dst_impl
= impl_from_IDirectDrawSurface7(dst7
);
3864 *dst
= &dst_impl
->IDirectDrawSurface4_iface
;
3865 IDirectDrawSurface4_AddRef(*dst
);
3866 IDirectDrawSurface7_Release(dst7
);
3871 static HRESULT WINAPI
ddraw2_DuplicateSurface(IDirectDraw2
*iface
,
3872 IDirectDrawSurface
*src
, IDirectDrawSurface
**dst
)
3874 struct ddraw_surface
*src_impl
= unsafe_impl_from_IDirectDrawSurface(src
);
3875 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
3876 struct ddraw_surface
*dst_impl
;
3877 IDirectDrawSurface7
*dst7
;
3880 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
3882 hr
= ddraw7_DuplicateSurface(&ddraw
->IDirectDraw7_iface
,
3883 src_impl
? &src_impl
->IDirectDrawSurface7_iface
: NULL
, &dst7
);
3886 dst_impl
= impl_from_IDirectDrawSurface7(dst7
);
3887 *dst
= &dst_impl
->IDirectDrawSurface_iface
;
3888 IDirectDrawSurface_AddRef(*dst
);
3889 IDirectDrawSurface7_Release(dst7
);
3894 static HRESULT WINAPI
ddraw1_DuplicateSurface(IDirectDraw
*iface
, IDirectDrawSurface
*src
,
3895 IDirectDrawSurface
**dst
)
3897 struct ddraw_surface
*src_impl
= unsafe_impl_from_IDirectDrawSurface(src
);
3898 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
3899 struct ddraw_surface
*dst_impl
;
3900 IDirectDrawSurface7
*dst7
;
3903 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
3905 hr
= ddraw7_DuplicateSurface(&ddraw
->IDirectDraw7_iface
,
3906 src_impl
? &src_impl
->IDirectDrawSurface7_iface
: NULL
, &dst7
);
3909 dst_impl
= impl_from_IDirectDrawSurface7(dst7
);
3910 *dst
= &dst_impl
->IDirectDrawSurface_iface
;
3911 IDirectDrawSurface_AddRef(*dst
);
3912 IDirectDrawSurface7_Release(dst7
);
3917 /*****************************************************************************
3918 * IDirect3D7::EnumDevices
3920 * The EnumDevices method for IDirect3D7. It enumerates all supported
3921 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3924 * callback: Function to call for each enumerated device
3925 * context: Pointer to pass back to the app
3928 * D3D_OK, or the return value of the GetCaps call
3930 *****************************************************************************/
3931 static HRESULT WINAPI
d3d7_EnumDevices(IDirect3D7
*iface
, LPD3DENUMDEVICESCALLBACK7 callback
, void *context
)
3933 struct ddraw
*ddraw
= impl_from_IDirect3D7(iface
);
3934 D3DDEVICEDESC7 device_desc7
;
3935 D3DDEVICEDESC device_desc1
;
3939 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
3942 return DDERR_INVALIDPARAMS
;
3944 wined3d_mutex_lock();
3946 hr
= IDirect3DImpl_GetCaps(ddraw
->wined3d
, &device_desc1
, &device_desc7
);
3949 wined3d_mutex_unlock();
3953 for (i
= 0; i
< sizeof(device_list7
)/sizeof(device_list7
[0]); i
++)
3957 device_desc7
.deviceGUID
= *device_list7
[i
].device_guid
;
3958 ret
= callback(device_list7
[i
].interface_name
, device_list7
[i
].device_name
, &device_desc7
, context
);
3959 if (ret
!= DDENUMRET_OK
)
3961 TRACE("Application cancelled the enumeration.\n");
3962 wined3d_mutex_unlock();
3967 TRACE("End of enumeration.\n");
3969 wined3d_mutex_unlock();
3974 /*****************************************************************************
3975 * IDirect3D3::EnumDevices
3977 * Enumerates all supported Direct3DDevice interfaces. This is the
3978 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3980 * Version 1, 2 and 3
3983 * callback: Application-provided routine to call for each enumerated device
3984 * Context: Pointer to pass to the callback
3987 * D3D_OK on success,
3988 * The result of IDirect3DImpl_GetCaps if it failed
3990 *****************************************************************************/
3991 static HRESULT WINAPI
d3d3_EnumDevices(IDirect3D3
*iface
, LPD3DENUMDEVICESCALLBACK callback
, void *context
)
3993 static CHAR wined3d_description
[] = "Wine D3DDevice using WineD3D and OpenGL";
3995 struct ddraw
*ddraw
= impl_from_IDirect3D3(iface
);
3996 D3DDEVICEDESC device_desc1
, hal_desc
, hel_desc
;
3997 D3DDEVICEDESC7 device_desc7
;
4000 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
4001 * name string. Let's put the string in a sufficiently sized array in
4002 * writable memory. */
4003 char device_name
[50];
4004 strcpy(device_name
,"Direct3D HEL");
4006 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
4009 return DDERR_INVALIDPARAMS
;
4011 wined3d_mutex_lock();
4013 hr
= IDirect3DImpl_GetCaps(ddraw
->wined3d
, &device_desc1
, &device_desc7
);
4016 wined3d_mutex_unlock();
4020 /* Do I have to enumerate the reference id? Note from old d3d7:
4021 * "It seems that enumerating the reference IID on Direct3D 1 games
4022 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4024 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4025 * EnumReference which enables / disables enumerating the reference
4026 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4027 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4028 * demo directory suggest this.
4030 * Some games(GTA 2) seem to use the second enumerated device, so I have
4031 * to enumerate at least 2 devices. So enumerate the reference device to
4034 * Other games (Rollcage) tell emulation and hal device apart by certain
4035 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4036 * limitation flag), and it refuses all devices that have the perspective
4037 * flag set. This way it refuses the emulation device, and HAL devices
4038 * never have POW2 unset in d3d7 on windows. */
4039 if (ddraw
->d3dversion
!= 1)
4041 static CHAR reference_description
[] = "RGB Direct3D emulation";
4043 TRACE("Enumerating WineD3D D3DDevice interface.\n");
4044 hal_desc
= device_desc1
;
4045 hel_desc
= device_desc1
;
4046 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4047 hal_desc
.dpcLineCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
4048 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
4049 hal_desc
.dpcTriCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
4050 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
4051 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
4052 hal_desc
.dcmColorModel
= 0;
4054 hr
= callback((GUID
*)&IID_IDirect3DRGBDevice
, reference_description
,
4055 device_name
, &hal_desc
, &hel_desc
, context
);
4056 if (hr
!= D3DENUMRET_OK
)
4058 TRACE("Application cancelled the enumeration.\n");
4059 wined3d_mutex_unlock();
4064 strcpy(device_name
,"Direct3D HAL");
4066 TRACE("Enumerating HAL Direct3D device.\n");
4067 hal_desc
= device_desc1
;
4068 hel_desc
= device_desc1
;
4070 /* The hal device does not have the pow2 flag set in hel, but in hal. */
4071 hel_desc
.dpcLineCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
4072 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
4073 hel_desc
.dpcTriCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
4074 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
4075 /* HAL devices have a HEL dcmColorModel of 0 */
4076 hel_desc
.dcmColorModel
= 0;
4078 hr
= callback((GUID
*)&IID_IDirect3DHALDevice
, wined3d_description
,
4079 device_name
, &hal_desc
, &hel_desc
, context
);
4080 if (hr
!= D3DENUMRET_OK
)
4082 TRACE("Application cancelled the enumeration.\n");
4083 wined3d_mutex_unlock();
4087 TRACE("End of enumeration.\n");
4089 wined3d_mutex_unlock();
4094 static HRESULT WINAPI
d3d2_EnumDevices(IDirect3D2
*iface
, LPD3DENUMDEVICESCALLBACK callback
, void *context
)
4096 struct ddraw
*ddraw
= impl_from_IDirect3D2(iface
);
4098 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
4100 return d3d3_EnumDevices(&ddraw
->IDirect3D3_iface
, callback
, context
);
4103 static HRESULT WINAPI
d3d1_EnumDevices(IDirect3D
*iface
, LPD3DENUMDEVICESCALLBACK callback
, void *context
)
4105 struct ddraw
*ddraw
= impl_from_IDirect3D(iface
);
4107 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
4109 return d3d3_EnumDevices(&ddraw
->IDirect3D3_iface
, callback
, context
);
4112 /*****************************************************************************
4113 * IDirect3D3::CreateLight
4115 * Creates an IDirect3DLight interface. This interface is used in
4116 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4117 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4118 * uses the IDirect3DDevice7 interface with D3D7 lights.
4120 * Version 1, 2 and 3
4123 * light: Address to store the new interface pointer
4124 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4129 * DDERR_OUTOFMEMORY if memory allocation failed
4130 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4132 *****************************************************************************/
4133 static HRESULT WINAPI
d3d3_CreateLight(IDirect3D3
*iface
, IDirect3DLight
**light
,
4134 IUnknown
*outer_unknown
)
4136 struct ddraw
*ddraw
= impl_from_IDirect3D3(iface
);
4137 struct d3d_light
*object
;
4139 TRACE("iface %p, light %p, outer_unknown %p.\n", iface
, light
, outer_unknown
);
4141 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4143 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4146 ERR("Failed to allocate light memory.\n");
4147 return DDERR_OUTOFMEMORY
;
4150 d3d_light_init(object
, ddraw
);
4152 TRACE("Created light %p.\n", object
);
4153 *light
= &object
->IDirect3DLight_iface
;
4158 static HRESULT WINAPI
d3d2_CreateLight(IDirect3D2
*iface
, IDirect3DLight
**light
, IUnknown
*outer_unknown
)
4160 struct ddraw
*ddraw
= impl_from_IDirect3D2(iface
);
4162 TRACE("iface %p, light %p, outer_unknown %p.\n", iface
, light
, outer_unknown
);
4164 return d3d3_CreateLight(&ddraw
->IDirect3D3_iface
, light
, outer_unknown
);
4167 static HRESULT WINAPI
d3d1_CreateLight(IDirect3D
*iface
, IDirect3DLight
**light
, IUnknown
*outer_unknown
)
4169 struct ddraw
*ddraw
= impl_from_IDirect3D(iface
);
4171 TRACE("iface %p, light %p, outer_unknown %p.\n", iface
, light
, outer_unknown
);
4173 return d3d3_CreateLight(&ddraw
->IDirect3D3_iface
, light
, outer_unknown
);
4176 /*****************************************************************************
4177 * IDirect3D3::CreateMaterial
4179 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4180 * and older versions. The IDirect3DMaterial implementation wraps its
4181 * functionality to IDirect3DDevice7::SetMaterial and friends.
4183 * Version 1, 2 and 3
4186 * material: Address to store the new interface's pointer to
4187 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4192 * DDERR_OUTOFMEMORY if memory allocation failed
4193 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4195 *****************************************************************************/
4196 static HRESULT WINAPI
d3d3_CreateMaterial(IDirect3D3
*iface
, IDirect3DMaterial3
**material
,
4197 IUnknown
*outer_unknown
)
4199 struct ddraw
*ddraw
= impl_from_IDirect3D3(iface
);
4200 struct d3d_material
*object
;
4202 TRACE("iface %p, material %p, outer_unknown %p.\n", iface
, material
, outer_unknown
);
4204 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4206 object
= d3d_material_create(ddraw
);
4209 ERR("Failed to allocate material memory.\n");
4210 return DDERR_OUTOFMEMORY
;
4213 TRACE("Created material %p.\n", object
);
4214 *material
= &object
->IDirect3DMaterial3_iface
;
4219 static HRESULT WINAPI
d3d2_CreateMaterial(IDirect3D2
*iface
, IDirect3DMaterial2
**material
,
4220 IUnknown
*outer_unknown
)
4222 struct ddraw
*ddraw
= impl_from_IDirect3D2(iface
);
4223 struct d3d_material
*object
;
4225 TRACE("iface %p, material %p, outer_unknown %p.\n", iface
, material
, outer_unknown
);
4227 object
= d3d_material_create(ddraw
);
4230 ERR("Failed to allocate material memory.\n");
4231 return DDERR_OUTOFMEMORY
;
4234 TRACE("Created material %p.\n", object
);
4235 *material
= &object
->IDirect3DMaterial2_iface
;
4240 static HRESULT WINAPI
d3d1_CreateMaterial(IDirect3D
*iface
, IDirect3DMaterial
**material
,
4241 IUnknown
*outer_unknown
)
4243 struct ddraw
*ddraw
= impl_from_IDirect3D(iface
);
4244 struct d3d_material
*object
;
4246 TRACE("iface %p, material %p, outer_unknown %p.\n", iface
, material
, outer_unknown
);
4248 object
= d3d_material_create(ddraw
);
4251 ERR("Failed to allocate material memory.\n");
4252 return DDERR_OUTOFMEMORY
;
4255 TRACE("Created material %p.\n", object
);
4256 *material
= &object
->IDirect3DMaterial_iface
;
4261 /*****************************************************************************
4262 * IDirect3D3::CreateViewport
4264 * Creates an IDirect3DViewport interface. This interface is used
4265 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4266 * it has been replaced by a viewport structure and
4267 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4268 * uses the IDirect3DDevice7 methods for its functionality
4271 * Viewport: Address to store the new interface pointer
4272 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4277 * DDERR_OUTOFMEMORY if memory allocation failed
4278 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4280 *****************************************************************************/
4281 static HRESULT WINAPI
d3d3_CreateViewport(IDirect3D3
*iface
, IDirect3DViewport3
**viewport
,
4282 IUnknown
*outer_unknown
)
4284 struct ddraw
*ddraw
= impl_from_IDirect3D3(iface
);
4285 struct d3d_viewport
*object
;
4287 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface
, viewport
, outer_unknown
);
4289 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4291 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4294 ERR("Failed to allocate viewport memory.\n");
4295 return DDERR_OUTOFMEMORY
;
4298 d3d_viewport_init(object
, ddraw
);
4300 TRACE("Created viewport %p.\n", object
);
4301 *viewport
= &object
->IDirect3DViewport3_iface
;
4306 static HRESULT WINAPI
d3d2_CreateViewport(IDirect3D2
*iface
, IDirect3DViewport2
**viewport
, IUnknown
*outer_unknown
)
4308 struct ddraw
*ddraw
= impl_from_IDirect3D2(iface
);
4310 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface
, viewport
, outer_unknown
);
4312 return d3d3_CreateViewport(&ddraw
->IDirect3D3_iface
, (IDirect3DViewport3
**)viewport
,
4316 static HRESULT WINAPI
d3d1_CreateViewport(IDirect3D
*iface
, IDirect3DViewport
**viewport
, IUnknown
*outer_unknown
)
4318 struct ddraw
*ddraw
= impl_from_IDirect3D(iface
);
4320 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface
, viewport
, outer_unknown
);
4322 return d3d3_CreateViewport(&ddraw
->IDirect3D3_iface
, (IDirect3DViewport3
**)viewport
,
4326 /*****************************************************************************
4327 * IDirect3D3::FindDevice
4329 * This method finds a device with the requested properties and returns a
4330 * device description
4334 * fds: Describes the requested device characteristics
4335 * fdr: Returns the device description
4339 * DDERR_INVALIDPARAMS if no device was found
4341 *****************************************************************************/
4342 static HRESULT WINAPI
d3d3_FindDevice(IDirect3D3
*iface
, D3DFINDDEVICESEARCH
*fds
, D3DFINDDEVICERESULT
*fdr
)
4344 struct ddraw
*ddraw
= impl_from_IDirect3D3(iface
);
4345 D3DDEVICEDESC7 desc7
;
4346 D3DDEVICEDESC desc1
;
4349 TRACE("iface %p, fds %p, fdr %p.\n", iface
, fds
, fdr
);
4351 if (!fds
|| !fdr
) return DDERR_INVALIDPARAMS
;
4353 if (fds
->dwSize
!= sizeof(D3DFINDDEVICESEARCH
)
4354 || fdr
->dwSize
!= sizeof(D3DFINDDEVICERESULT
))
4355 return DDERR_INVALIDPARAMS
;
4357 if ((fds
->dwFlags
& D3DFDS_COLORMODEL
)
4358 && fds
->dcmColorModel
!= D3DCOLOR_RGB
)
4360 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4361 return DDERR_INVALIDPARAMS
; /* No real idea what to return here :-) */
4364 if (fds
->dwFlags
& D3DFDS_GUID
)
4366 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds
->guid
)));
4367 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D
, &fds
->guid
)
4368 && !IsEqualGUID(&IID_IDirect3DHALDevice
, &fds
->guid
)
4369 && !IsEqualGUID(&IID_IDirect3DRGBDevice
, &fds
->guid
))
4371 WARN("No match for this GUID.\n");
4372 return DDERR_NOTFOUND
;
4377 hr
= IDirect3DImpl_GetCaps(ddraw
->wined3d
, &desc1
, &desc7
);
4378 if (hr
!= D3D_OK
) return hr
;
4380 /* Now return our own GUID */
4381 fdr
->guid
= IID_D3DDEVICE_WineD3D
;
4382 fdr
->ddHwDesc
= desc1
;
4383 fdr
->ddSwDesc
= desc1
;
4385 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4390 static HRESULT WINAPI
d3d2_FindDevice(IDirect3D2
*iface
, D3DFINDDEVICESEARCH
*fds
, D3DFINDDEVICERESULT
*fdr
)
4392 struct ddraw
*ddraw
= impl_from_IDirect3D2(iface
);
4394 TRACE("iface %p, fds %p, fdr %p.\n", iface
, fds
, fdr
);
4396 return d3d3_FindDevice(&ddraw
->IDirect3D3_iface
, fds
, fdr
);
4399 static HRESULT WINAPI
d3d1_FindDevice(IDirect3D
*iface
, D3DFINDDEVICESEARCH
*fds
, D3DFINDDEVICERESULT
*fdr
)
4401 struct ddraw
*ddraw
= impl_from_IDirect3D(iface
);
4403 TRACE("iface %p, fds %p, fdr %p.\n", iface
, fds
, fdr
);
4405 return d3d3_FindDevice(&ddraw
->IDirect3D3_iface
, fds
, fdr
);
4408 /*****************************************************************************
4409 * IDirect3D7::CreateDevice
4411 * Creates an IDirect3DDevice7 interface.
4413 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4414 * DirectDraw surfaces and are created with
4415 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4416 * create the device object and QueryInterfaces for IDirect3DDevice
4419 * refiid: IID of the device to create
4420 * Surface: Initial rendertarget
4421 * Device: Address to return the interface pointer
4425 * DDERR_OUTOFMEMORY if memory allocation failed
4426 * DDERR_INVALIDPARAMS if a device exists already
4428 *****************************************************************************/
4429 static HRESULT WINAPI
d3d7_CreateDevice(IDirect3D7
*iface
, REFCLSID riid
,
4430 IDirectDrawSurface7
*surface
, IDirect3DDevice7
**device
)
4432 struct ddraw_surface
*target
= unsafe_impl_from_IDirectDrawSurface7(surface
);
4433 struct ddraw
*ddraw
= impl_from_IDirect3D7(iface
);
4434 struct d3d_device
*object
;
4437 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface
, debugstr_guid(riid
), surface
, device
);
4439 wined3d_mutex_lock();
4440 hr
= d3d_device_create(ddraw
, target
, 7, &object
, NULL
);
4442 *device
= &object
->IDirect3DDevice7_iface
;
4445 WARN("Failed to create device, hr %#x.\n", hr
);
4448 wined3d_mutex_unlock();
4453 static HRESULT WINAPI
d3d3_CreateDevice(IDirect3D3
*iface
, REFCLSID riid
,
4454 IDirectDrawSurface4
*surface
, IDirect3DDevice3
**device
, IUnknown
*outer_unknown
)
4456 struct ddraw_surface
*surface_impl
= unsafe_impl_from_IDirectDrawSurface4(surface
);
4457 struct ddraw
*ddraw
= impl_from_IDirect3D3(iface
);
4458 struct d3d_device
*device_impl
;
4461 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4462 iface
, debugstr_guid(riid
), surface
, device
, outer_unknown
);
4465 return CLASS_E_NOAGGREGATION
;
4467 wined3d_mutex_lock();
4468 hr
= d3d_device_create(ddraw
, surface_impl
, 3, &device_impl
, NULL
);
4470 *device
= &device_impl
->IDirect3DDevice3_iface
;
4473 WARN("Failed to create device, hr %#x.\n", hr
);
4476 wined3d_mutex_unlock();
4481 static HRESULT WINAPI
d3d2_CreateDevice(IDirect3D2
*iface
, REFCLSID riid
,
4482 IDirectDrawSurface
*surface
, IDirect3DDevice2
**device
)
4484 struct ddraw_surface
*surface_impl
= unsafe_impl_from_IDirectDrawSurface(surface
);
4485 struct ddraw
*ddraw
= impl_from_IDirect3D2(iface
);
4486 struct d3d_device
*device_impl
;
4489 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4490 iface
, debugstr_guid(riid
), surface
, device
);
4492 wined3d_mutex_lock();
4493 hr
= d3d_device_create(ddraw
, surface_impl
, 2, &device_impl
, NULL
);
4495 *device
= &device_impl
->IDirect3DDevice2_iface
;
4498 WARN("Failed to create device, hr %#x.\n", hr
);
4501 wined3d_mutex_unlock();
4506 /*****************************************************************************
4507 * IDirect3D7::CreateVertexBuffer
4509 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4515 * desc: Requested Vertex buffer properties
4516 * vertex_buffer: Address to return the interface pointer at
4517 * flags: Some flags, should be 0
4521 * DDERR_OUTOFMEMORY if memory allocation failed
4522 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4523 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4525 *****************************************************************************/
4526 static HRESULT WINAPI
d3d7_CreateVertexBuffer(IDirect3D7
*iface
, D3DVERTEXBUFFERDESC
*desc
,
4527 IDirect3DVertexBuffer7
**vertex_buffer
, DWORD flags
)
4529 struct ddraw
*ddraw
= impl_from_IDirect3D7(iface
);
4530 struct d3d_vertex_buffer
*object
;
4533 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4534 iface
, desc
, vertex_buffer
, flags
);
4536 if (!vertex_buffer
|| !desc
) return DDERR_INVALIDPARAMS
;
4538 hr
= d3d_vertex_buffer_create(&object
, ddraw
, desc
);
4541 TRACE("Created vertex buffer %p.\n", object
);
4542 *vertex_buffer
= &object
->IDirect3DVertexBuffer7_iface
;
4545 WARN("Failed to create vertex buffer, hr %#x.\n", hr
);
4550 static HRESULT WINAPI
d3d3_CreateVertexBuffer(IDirect3D3
*iface
, D3DVERTEXBUFFERDESC
*desc
,
4551 IDirect3DVertexBuffer
**vertex_buffer
, DWORD flags
, IUnknown
*outer_unknown
)
4553 struct ddraw
*ddraw
= impl_from_IDirect3D3(iface
);
4554 struct d3d_vertex_buffer
*object
;
4557 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4558 iface
, desc
, vertex_buffer
, flags
, outer_unknown
);
4561 return CLASS_E_NOAGGREGATION
;
4562 if (!vertex_buffer
|| !desc
)
4563 return DDERR_INVALIDPARAMS
;
4565 hr
= d3d_vertex_buffer_create(&object
, ddraw
, desc
);
4568 TRACE("Created vertex buffer %p.\n", object
);
4569 *vertex_buffer
= &object
->IDirect3DVertexBuffer_iface
;
4572 WARN("Failed to create vertex buffer, hr %#x.\n", hr
);
4577 /*****************************************************************************
4578 * IDirect3D7::EnumZBufferFormats
4580 * Enumerates all supported Z buffer pixel formats
4586 * callback: callback to call for each pixel format
4587 * context: Pointer to pass back to the callback
4591 * DDERR_INVALIDPARAMS if callback is NULL
4592 * For details, see IWineD3DDevice::EnumZBufferFormats
4594 *****************************************************************************/
4595 static HRESULT WINAPI
d3d7_EnumZBufferFormats(IDirect3D7
*iface
, REFCLSID device_iid
,
4596 LPD3DENUMPIXELFORMATSCALLBACK callback
, void *context
)
4598 struct ddraw
*ddraw
= impl_from_IDirect3D7(iface
);
4599 struct wined3d_display_mode mode
;
4600 enum wined3d_device_type type
;
4604 /* Order matters. Specifically, BattleZone II (full version) expects the
4605 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4606 static const enum wined3d_format_id formats
[] =
4608 WINED3DFMT_S1_UINT_D15_UNORM
,
4609 WINED3DFMT_D16_UNORM
,
4610 WINED3DFMT_X8D24_UNORM
,
4611 WINED3DFMT_S4X4_UINT_D24_UNORM
,
4612 WINED3DFMT_D24_UNORM_S8_UINT
,
4613 WINED3DFMT_D32_UNORM
,
4616 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4617 iface
, debugstr_guid(device_iid
), callback
, context
);
4619 if (!callback
) return DDERR_INVALIDPARAMS
;
4621 if (IsEqualGUID(device_iid
, &IID_IDirect3DHALDevice
)
4622 || IsEqualGUID(device_iid
, &IID_IDirect3DTnLHalDevice
)
4623 || IsEqualGUID(device_iid
, &IID_D3DDEVICE_WineD3D
))
4625 TRACE("Asked for HAL device.\n");
4626 type
= WINED3D_DEVICE_TYPE_HAL
;
4628 else if (IsEqualGUID(device_iid
, &IID_IDirect3DRGBDevice
)
4629 || IsEqualGUID(device_iid
, &IID_IDirect3DMMXDevice
))
4631 TRACE("Asked for SW device.\n");
4632 type
= WINED3D_DEVICE_TYPE_SW
;
4634 else if (IsEqualGUID(device_iid
, &IID_IDirect3DRefDevice
))
4636 TRACE("Asked for REF device.\n");
4637 type
= WINED3D_DEVICE_TYPE_REF
;
4639 else if (IsEqualGUID(device_iid
, &IID_IDirect3DNullDevice
))
4641 TRACE("Asked for NULLREF device.\n");
4642 type
= WINED3D_DEVICE_TYPE_NULLREF
;
4646 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid
));
4647 type
= WINED3D_DEVICE_TYPE_HAL
;
4650 wined3d_mutex_lock();
4651 /* We need an adapter format from somewhere to please wined3d and WGL.
4652 * Use the current display mode. So far all cards offer the same depth
4653 * stencil format for all modes, but if some do not and applications do
4654 * not like that we'll have to find some workaround, like iterating over
4655 * all imaginable formats and collecting all the depth stencil formats we
4657 hr
= wined3d_device_get_display_mode(ddraw
->wined3d_device
, 0, &mode
);
4659 for (i
= 0; i
< (sizeof(formats
) / sizeof(*formats
)); ++i
)
4661 hr
= wined3d_check_device_format(ddraw
->wined3d
, WINED3DADAPTER_DEFAULT
, type
, mode
.format_id
,
4662 WINED3DUSAGE_DEPTHSTENCIL
, WINED3D_RTYPE_SURFACE
, formats
[i
], WINED3D_SURFACE_TYPE_OPENGL
);
4665 DDPIXELFORMAT pformat
;
4667 memset(&pformat
, 0, sizeof(pformat
));
4668 pformat
.dwSize
= sizeof(pformat
);
4669 PixelFormat_WineD3DtoDD(&pformat
, formats
[i
]);
4671 TRACE("Enumerating wined3d format %#x.\n", formats
[i
]);
4672 hr
= callback(&pformat
, context
);
4673 if (hr
!= DDENUMRET_OK
)
4675 TRACE("Format enumeration cancelled by application.\n");
4676 wined3d_mutex_unlock();
4682 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4683 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4684 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4685 * newer enumerate both versions, so we do the same(bug 22434) */
4686 hr
= wined3d_check_device_format(ddraw
->wined3d
, WINED3DADAPTER_DEFAULT
, type
, mode
.format_id
,
4687 WINED3DUSAGE_DEPTHSTENCIL
, WINED3D_RTYPE_SURFACE
, WINED3DFMT_X8D24_UNORM
, WINED3D_SURFACE_TYPE_OPENGL
);
4690 DDPIXELFORMAT x8d24
=
4692 sizeof(x8d24
), DDPF_ZBUFFER
, 0,
4693 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4695 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4696 callback(&x8d24
, context
);
4699 TRACE("End of enumeration.\n");
4701 wined3d_mutex_unlock();
4706 static HRESULT WINAPI
d3d3_EnumZBufferFormats(IDirect3D3
*iface
, REFCLSID device_iid
,
4707 LPD3DENUMPIXELFORMATSCALLBACK callback
, void *context
)
4709 struct ddraw
*ddraw
= impl_from_IDirect3D3(iface
);
4711 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4712 iface
, debugstr_guid(device_iid
), callback
, context
);
4714 return d3d7_EnumZBufferFormats(&ddraw
->IDirect3D7_iface
, device_iid
, callback
, context
);
4717 /*****************************************************************************
4718 * IDirect3D7::EvictManagedTextures
4720 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4721 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4726 * D3D_OK, because it's a stub
4728 *****************************************************************************/
4729 static HRESULT WINAPI
d3d7_EvictManagedTextures(IDirect3D7
*iface
)
4731 struct ddraw
*ddraw
= impl_from_IDirect3D7(iface
);
4733 TRACE("iface %p!\n", iface
);
4735 wined3d_mutex_lock();
4736 if (ddraw
->d3d_initialized
)
4737 wined3d_device_evict_managed_resources(ddraw
->wined3d_device
);
4738 wined3d_mutex_unlock();
4743 static HRESULT WINAPI
d3d3_EvictManagedTextures(IDirect3D3
*iface
)
4745 struct ddraw
*ddraw
= impl_from_IDirect3D3(iface
);
4747 TRACE("iface %p.\n", iface
);
4749 return d3d7_EvictManagedTextures(&ddraw
->IDirect3D7_iface
);
4752 /*****************************************************************************
4753 * IDirect3DImpl_GetCaps
4755 * This function retrieves the device caps from wined3d
4756 * and converts it into a D3D7 and D3D - D3D3 structure
4757 * This is a helper function called from various places in ddraw
4760 * wined3d: The interface to get the caps from
4761 * desc1: Old D3D <3 structure to fill (needed)
4762 * desc7: D3D7 device desc structure to fill (needed)
4765 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4767 *****************************************************************************/
4768 HRESULT
IDirect3DImpl_GetCaps(const struct wined3d
*wined3d
, D3DDEVICEDESC
*desc1
, D3DDEVICEDESC7
*desc7
)
4770 WINED3DCAPS wined3d_caps
;
4773 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d
, desc1
, desc7
);
4775 memset(&wined3d_caps
, 0, sizeof(wined3d_caps
));
4777 wined3d_mutex_lock();
4778 hr
= wined3d_get_device_caps(wined3d
, 0, WINED3D_DEVICE_TYPE_HAL
, &wined3d_caps
);
4779 wined3d_mutex_unlock();
4782 WARN("Failed to get device caps, hr %#x.\n", hr
);
4786 /* Copy the results into the d3d7 and d3d3 structures */
4787 desc7
->dwDevCaps
= wined3d_caps
.DevCaps
;
4788 desc7
->dpcLineCaps
.dwMiscCaps
= wined3d_caps
.PrimitiveMiscCaps
;
4789 desc7
->dpcLineCaps
.dwRasterCaps
= wined3d_caps
.RasterCaps
;
4790 desc7
->dpcLineCaps
.dwZCmpCaps
= wined3d_caps
.ZCmpCaps
;
4791 desc7
->dpcLineCaps
.dwSrcBlendCaps
= wined3d_caps
.SrcBlendCaps
;
4792 desc7
->dpcLineCaps
.dwDestBlendCaps
= wined3d_caps
.DestBlendCaps
;
4793 desc7
->dpcLineCaps
.dwAlphaCmpCaps
= wined3d_caps
.AlphaCmpCaps
;
4794 desc7
->dpcLineCaps
.dwShadeCaps
= wined3d_caps
.ShadeCaps
;
4795 desc7
->dpcLineCaps
.dwTextureCaps
= wined3d_caps
.TextureCaps
;
4796 desc7
->dpcLineCaps
.dwTextureFilterCaps
= wined3d_caps
.TextureFilterCaps
;
4797 desc7
->dpcLineCaps
.dwTextureAddressCaps
= wined3d_caps
.TextureAddressCaps
;
4799 desc7
->dwMaxTextureWidth
= wined3d_caps
.MaxTextureWidth
;
4800 desc7
->dwMaxTextureHeight
= wined3d_caps
.MaxTextureHeight
;
4802 desc7
->dwMaxTextureRepeat
= wined3d_caps
.MaxTextureRepeat
;
4803 desc7
->dwMaxTextureAspectRatio
= wined3d_caps
.MaxTextureAspectRatio
;
4804 desc7
->dwMaxAnisotropy
= wined3d_caps
.MaxAnisotropy
;
4805 desc7
->dvMaxVertexW
= wined3d_caps
.MaxVertexW
;
4807 desc7
->dvGuardBandLeft
= wined3d_caps
.GuardBandLeft
;
4808 desc7
->dvGuardBandTop
= wined3d_caps
.GuardBandTop
;
4809 desc7
->dvGuardBandRight
= wined3d_caps
.GuardBandRight
;
4810 desc7
->dvGuardBandBottom
= wined3d_caps
.GuardBandBottom
;
4812 desc7
->dvExtentsAdjust
= wined3d_caps
.ExtentsAdjust
;
4813 desc7
->dwStencilCaps
= wined3d_caps
.StencilCaps
;
4815 desc7
->dwFVFCaps
= wined3d_caps
.FVFCaps
;
4816 desc7
->dwTextureOpCaps
= wined3d_caps
.TextureOpCaps
;
4818 desc7
->dwVertexProcessingCaps
= wined3d_caps
.VertexProcessingCaps
;
4819 desc7
->dwMaxActiveLights
= wined3d_caps
.MaxActiveLights
;
4821 /* Remove all non-d3d7 caps */
4822 desc7
->dwDevCaps
&= (
4823 D3DDEVCAPS_FLOATTLVERTEX
| D3DDEVCAPS_SORTINCREASINGZ
| D3DDEVCAPS_SORTDECREASINGZ
|
4824 D3DDEVCAPS_SORTEXACT
| D3DDEVCAPS_EXECUTESYSTEMMEMORY
| D3DDEVCAPS_EXECUTEVIDEOMEMORY
|
4825 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
| D3DDEVCAPS_TLVERTEXVIDEOMEMORY
| D3DDEVCAPS_TEXTURESYSTEMMEMORY
|
4826 D3DDEVCAPS_TEXTUREVIDEOMEMORY
| D3DDEVCAPS_DRAWPRIMTLVERTEX
| D3DDEVCAPS_CANRENDERAFTERFLIP
|
4827 D3DDEVCAPS_TEXTURENONLOCALVIDMEM
| D3DDEVCAPS_DRAWPRIMITIVES2
| D3DDEVCAPS_SEPARATETEXTUREMEMORIES
|
4828 D3DDEVCAPS_DRAWPRIMITIVES2EX
| D3DDEVCAPS_HWTRANSFORMANDLIGHT
| D3DDEVCAPS_CANBLTSYSTONONLOCAL
|
4829 D3DDEVCAPS_HWRASTERIZATION
);
4831 desc7
->dwStencilCaps
&= (
4832 D3DSTENCILCAPS_KEEP
| D3DSTENCILCAPS_ZERO
| D3DSTENCILCAPS_REPLACE
|
4833 D3DSTENCILCAPS_INCRSAT
| D3DSTENCILCAPS_DECRSAT
| D3DSTENCILCAPS_INVERT
|
4834 D3DSTENCILCAPS_INCR
| D3DSTENCILCAPS_DECR
);
4838 desc7
->dwTextureOpCaps
&= (
4839 D3DTEXOPCAPS_DISABLE
| D3DTEXOPCAPS_SELECTARG1
| D3DTEXOPCAPS_SELECTARG2
|
4840 D3DTEXOPCAPS_MODULATE
| D3DTEXOPCAPS_MODULATE2X
| D3DTEXOPCAPS_MODULATE4X
|
4841 D3DTEXOPCAPS_ADD
| D3DTEXOPCAPS_ADDSIGNED
| D3DTEXOPCAPS_ADDSIGNED2X
|
4842 D3DTEXOPCAPS_SUBTRACT
| D3DTEXOPCAPS_ADDSMOOTH
| D3DTEXOPCAPS_BLENDTEXTUREALPHA
|
4843 D3DTEXOPCAPS_BLENDFACTORALPHA
| D3DTEXOPCAPS_BLENDTEXTUREALPHAPM
| D3DTEXOPCAPS_BLENDCURRENTALPHA
|
4844 D3DTEXOPCAPS_PREMODULATE
| D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
| D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
|
4845 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR
| D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA
| D3DTEXOPCAPS_BUMPENVMAP
|
4846 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
| D3DTEXOPCAPS_DOTPRODUCT3
);
4848 desc7
->dwVertexProcessingCaps
&= (
4849 D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
| D3DVTXPCAPS_VERTEXFOG
|
4850 D3DVTXPCAPS_DIRECTIONALLIGHTS
| D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
);
4852 desc7
->dpcLineCaps
.dwMiscCaps
&= (
4853 D3DPMISCCAPS_MASKPLANES
| D3DPMISCCAPS_MASKZ
| D3DPMISCCAPS_LINEPATTERNREP
|
4854 D3DPMISCCAPS_CONFORMANT
| D3DPMISCCAPS_CULLNONE
| D3DPMISCCAPS_CULLCW
|
4855 D3DPMISCCAPS_CULLCCW
);
4857 desc7
->dpcLineCaps
.dwRasterCaps
&= (
4858 D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_ROP2
| D3DPRASTERCAPS_XOR
|
4859 D3DPRASTERCAPS_PAT
| D3DPRASTERCAPS_ZTEST
| D3DPRASTERCAPS_SUBPIXEL
|
4860 D3DPRASTERCAPS_SUBPIXELX
| D3DPRASTERCAPS_FOGVERTEX
| D3DPRASTERCAPS_FOGTABLE
|
4861 D3DPRASTERCAPS_STIPPLE
| D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT
| D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT
|
4862 D3DPRASTERCAPS_ANTIALIASEDGES
| D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBIAS
|
4863 D3DPRASTERCAPS_ZBUFFERLESSHSR
| D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
|
4864 D3DPRASTERCAPS_WBUFFER
| D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT
| D3DPRASTERCAPS_WFOG
|
4865 D3DPRASTERCAPS_ZFOG
);
4867 desc7
->dpcLineCaps
.dwZCmpCaps
&= (
4868 D3DPCMPCAPS_NEVER
| D3DPCMPCAPS_LESS
| D3DPCMPCAPS_EQUAL
|
4869 D3DPCMPCAPS_LESSEQUAL
| D3DPCMPCAPS_GREATER
| D3DPCMPCAPS_NOTEQUAL
|
4870 D3DPCMPCAPS_GREATEREQUAL
| D3DPCMPCAPS_ALWAYS
);
4872 desc7
->dpcLineCaps
.dwSrcBlendCaps
&= (
4873 D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
|
4874 D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
|
4875 D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
|
4876 D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
|
4877 D3DPBLENDCAPS_BOTHINVSRCALPHA
);
4879 desc7
->dpcLineCaps
.dwDestBlendCaps
&= (
4880 D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
|
4881 D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
|
4882 D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
|
4883 D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
|
4884 D3DPBLENDCAPS_BOTHINVSRCALPHA
);
4886 desc7
->dpcLineCaps
.dwAlphaCmpCaps
&= (
4887 D3DPCMPCAPS_NEVER
| D3DPCMPCAPS_LESS
| D3DPCMPCAPS_EQUAL
|
4888 D3DPCMPCAPS_LESSEQUAL
| D3DPCMPCAPS_GREATER
| D3DPCMPCAPS_NOTEQUAL
|
4889 D3DPCMPCAPS_GREATEREQUAL
| D3DPCMPCAPS_ALWAYS
);
4891 desc7
->dpcLineCaps
.dwShadeCaps
&= (
4892 D3DPSHADECAPS_COLORFLATMONO
| D3DPSHADECAPS_COLORFLATRGB
| D3DPSHADECAPS_COLORGOURAUDMONO
|
4893 D3DPSHADECAPS_COLORGOURAUDRGB
| D3DPSHADECAPS_COLORPHONGMONO
| D3DPSHADECAPS_COLORPHONGRGB
|
4894 D3DPSHADECAPS_SPECULARFLATMONO
| D3DPSHADECAPS_SPECULARFLATRGB
| D3DPSHADECAPS_SPECULARGOURAUDMONO
|
4895 D3DPSHADECAPS_SPECULARGOURAUDRGB
| D3DPSHADECAPS_SPECULARPHONGMONO
| D3DPSHADECAPS_SPECULARPHONGRGB
|
4896 D3DPSHADECAPS_ALPHAFLATBLEND
| D3DPSHADECAPS_ALPHAFLATSTIPPLED
| D3DPSHADECAPS_ALPHAGOURAUDBLEND
|
4897 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED
| D3DPSHADECAPS_ALPHAPHONGBLEND
| D3DPSHADECAPS_ALPHAPHONGSTIPPLED
|
4898 D3DPSHADECAPS_FOGFLAT
| D3DPSHADECAPS_FOGGOURAUD
| D3DPSHADECAPS_FOGPHONG
);
4900 desc7
->dpcLineCaps
.dwTextureCaps
&= (
4901 D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_ALPHA
|
4902 D3DPTEXTURECAPS_TRANSPARENCY
| D3DPTEXTURECAPS_BORDER
| D3DPTEXTURECAPS_SQUAREONLY
|
4903 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
| D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
|
4904 D3DPTEXTURECAPS_PROJECTED
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_COLORKEYBLEND
);
4906 desc7
->dpcLineCaps
.dwTextureFilterCaps
&= (
4907 D3DPTFILTERCAPS_NEAREST
| D3DPTFILTERCAPS_LINEAR
| D3DPTFILTERCAPS_MIPNEAREST
|
4908 D3DPTFILTERCAPS_MIPLINEAR
| D3DPTFILTERCAPS_LINEARMIPNEAREST
| D3DPTFILTERCAPS_LINEARMIPLINEAR
|
4909 D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
| D3DPTFILTERCAPS_MINFANISOTROPIC
|
4910 D3DPTFILTERCAPS_MIPFPOINT
| D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
|
4911 D3DPTFILTERCAPS_MAGFLINEAR
| D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
|
4912 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
);
4914 desc7
->dpcLineCaps
.dwTextureBlendCaps
&= (
4915 D3DPTBLENDCAPS_DECAL
| D3DPTBLENDCAPS_MODULATE
| D3DPTBLENDCAPS_DECALALPHA
|
4916 D3DPTBLENDCAPS_MODULATEALPHA
| D3DPTBLENDCAPS_DECALMASK
| D3DPTBLENDCAPS_MODULATEMASK
|
4917 D3DPTBLENDCAPS_COPY
| D3DPTBLENDCAPS_ADD
);
4919 desc7
->dpcLineCaps
.dwTextureAddressCaps
&= (
4920 D3DPTADDRESSCAPS_WRAP
| D3DPTADDRESSCAPS_MIRROR
| D3DPTADDRESSCAPS_CLAMP
|
4921 D3DPTADDRESSCAPS_BORDER
| D3DPTADDRESSCAPS_INDEPENDENTUV
);
4923 if (!(desc7
->dpcLineCaps
.dwTextureCaps
& D3DPTEXTURECAPS_POW2
))
4925 /* DirectX7 always has the np2 flag set, no matter what the card
4926 * supports. Some old games (Rollcage) check the caps incorrectly.
4927 * If wined3d supports nonpow2 textures it also has np2 conditional
4929 desc7
->dpcLineCaps
.dwTextureCaps
|= D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
4932 /* Fill the missing members, and do some fixup */
4933 desc7
->dpcLineCaps
.dwSize
= sizeof(desc7
->dpcLineCaps
);
4934 desc7
->dpcLineCaps
.dwTextureBlendCaps
= D3DPTBLENDCAPS_ADD
| D3DPTBLENDCAPS_MODULATEMASK
|
4935 D3DPTBLENDCAPS_COPY
| D3DPTBLENDCAPS_DECAL
|
4936 D3DPTBLENDCAPS_DECALALPHA
| D3DPTBLENDCAPS_DECALMASK
|
4937 D3DPTBLENDCAPS_MODULATE
| D3DPTBLENDCAPS_MODULATEALPHA
;
4938 desc7
->dpcLineCaps
.dwStippleWidth
= 32;
4939 desc7
->dpcLineCaps
.dwStippleHeight
= 32;
4940 /* Use the same for the TriCaps */
4941 desc7
->dpcTriCaps
= desc7
->dpcLineCaps
;
4943 desc7
->dwDeviceRenderBitDepth
= DDBD_16
| DDBD_24
| DDBD_32
;
4944 desc7
->dwDeviceZBufferBitDepth
= DDBD_16
| DDBD_24
;
4945 desc7
->dwMinTextureWidth
= 1;
4946 desc7
->dwMinTextureHeight
= 1;
4948 /* Convert DWORDs safely to WORDs */
4949 if (wined3d_caps
.MaxTextureBlendStages
> 0xffff) desc7
->wMaxTextureBlendStages
= 0xffff;
4950 else desc7
->wMaxTextureBlendStages
= (WORD
)wined3d_caps
.MaxTextureBlendStages
;
4951 if (wined3d_caps
.MaxSimultaneousTextures
> 0xffff) desc7
->wMaxSimultaneousTextures
= 0xffff;
4952 else desc7
->wMaxSimultaneousTextures
= (WORD
)wined3d_caps
.MaxSimultaneousTextures
;
4954 if (wined3d_caps
.MaxUserClipPlanes
> 0xffff) desc7
->wMaxUserClipPlanes
= 0xffff;
4955 else desc7
->wMaxUserClipPlanes
= (WORD
)wined3d_caps
.MaxUserClipPlanes
;
4956 if (wined3d_caps
.MaxVertexBlendMatrices
> 0xffff) desc7
->wMaxVertexBlendMatrices
= 0xffff;
4957 else desc7
->wMaxVertexBlendMatrices
= (WORD
)wined3d_caps
.MaxVertexBlendMatrices
;
4959 desc7
->deviceGUID
= IID_IDirect3DTnLHalDevice
;
4961 desc7
->dwReserved1
= 0;
4962 desc7
->dwReserved2
= 0;
4963 desc7
->dwReserved3
= 0;
4964 desc7
->dwReserved4
= 0;
4966 /* Fill the old structure */
4967 memset(desc1
, 0, sizeof(*desc1
));
4968 desc1
->dwSize
= sizeof(D3DDEVICEDESC
);
4969 desc1
->dwFlags
= D3DDD_COLORMODEL
4971 | D3DDD_TRANSFORMCAPS
4973 | D3DDD_LIGHTINGCAPS
4976 | D3DDD_DEVICERENDERBITDEPTH
4977 | D3DDD_DEVICEZBUFFERBITDEPTH
4978 | D3DDD_MAXBUFFERSIZE
4979 | D3DDD_MAXVERTEXCOUNT
;
4981 desc1
->dcmColorModel
= D3DCOLOR_RGB
;
4982 desc1
->dwDevCaps
= desc7
->dwDevCaps
;
4983 desc1
->dtcTransformCaps
.dwSize
= sizeof(D3DTRANSFORMCAPS
);
4984 desc1
->dtcTransformCaps
.dwCaps
= D3DTRANSFORMCAPS_CLIP
;
4985 desc1
->bClipping
= TRUE
;
4986 desc1
->dlcLightingCaps
.dwSize
= sizeof(D3DLIGHTINGCAPS
);
4987 desc1
->dlcLightingCaps
.dwCaps
= D3DLIGHTCAPS_DIRECTIONAL
4988 | D3DLIGHTCAPS_PARALLELPOINT
4989 | D3DLIGHTCAPS_POINT
4990 | D3DLIGHTCAPS_SPOT
;
4992 desc1
->dlcLightingCaps
.dwLightingModel
= D3DLIGHTINGMODEL_RGB
;
4993 desc1
->dlcLightingCaps
.dwNumLights
= desc7
->dwMaxActiveLights
;
4995 desc1
->dpcLineCaps
.dwSize
= sizeof(D3DPRIMCAPS
);
4996 desc1
->dpcLineCaps
.dwMiscCaps
= desc7
->dpcLineCaps
.dwMiscCaps
;
4997 desc1
->dpcLineCaps
.dwRasterCaps
= desc7
->dpcLineCaps
.dwRasterCaps
;
4998 desc1
->dpcLineCaps
.dwZCmpCaps
= desc7
->dpcLineCaps
.dwZCmpCaps
;
4999 desc1
->dpcLineCaps
.dwSrcBlendCaps
= desc7
->dpcLineCaps
.dwSrcBlendCaps
;
5000 desc1
->dpcLineCaps
.dwDestBlendCaps
= desc7
->dpcLineCaps
.dwDestBlendCaps
;
5001 desc1
->dpcLineCaps
.dwShadeCaps
= desc7
->dpcLineCaps
.dwShadeCaps
;
5002 desc1
->dpcLineCaps
.dwTextureCaps
= desc7
->dpcLineCaps
.dwTextureCaps
;
5003 desc1
->dpcLineCaps
.dwTextureFilterCaps
= desc7
->dpcLineCaps
.dwTextureFilterCaps
;
5004 desc1
->dpcLineCaps
.dwTextureBlendCaps
= desc7
->dpcLineCaps
.dwTextureBlendCaps
;
5005 desc1
->dpcLineCaps
.dwTextureAddressCaps
= desc7
->dpcLineCaps
.dwTextureAddressCaps
;
5006 desc1
->dpcLineCaps
.dwStippleWidth
= desc7
->dpcLineCaps
.dwStippleWidth
;
5007 desc1
->dpcLineCaps
.dwAlphaCmpCaps
= desc7
->dpcLineCaps
.dwAlphaCmpCaps
;
5009 desc1
->dpcTriCaps
.dwSize
= sizeof(D3DPRIMCAPS
);
5010 desc1
->dpcTriCaps
.dwMiscCaps
= desc7
->dpcTriCaps
.dwMiscCaps
;
5011 desc1
->dpcTriCaps
.dwRasterCaps
= desc7
->dpcTriCaps
.dwRasterCaps
;
5012 desc1
->dpcTriCaps
.dwZCmpCaps
= desc7
->dpcTriCaps
.dwZCmpCaps
;
5013 desc1
->dpcTriCaps
.dwSrcBlendCaps
= desc7
->dpcTriCaps
.dwSrcBlendCaps
;
5014 desc1
->dpcTriCaps
.dwDestBlendCaps
= desc7
->dpcTriCaps
.dwDestBlendCaps
;
5015 desc1
->dpcTriCaps
.dwShadeCaps
= desc7
->dpcTriCaps
.dwShadeCaps
;
5016 desc1
->dpcTriCaps
.dwTextureCaps
= desc7
->dpcTriCaps
.dwTextureCaps
;
5017 desc1
->dpcTriCaps
.dwTextureFilterCaps
= desc7
->dpcTriCaps
.dwTextureFilterCaps
;
5018 desc1
->dpcTriCaps
.dwTextureBlendCaps
= desc7
->dpcTriCaps
.dwTextureBlendCaps
;
5019 desc1
->dpcTriCaps
.dwTextureAddressCaps
= desc7
->dpcTriCaps
.dwTextureAddressCaps
;
5020 desc1
->dpcTriCaps
.dwStippleWidth
= desc7
->dpcTriCaps
.dwStippleWidth
;
5021 desc1
->dpcTriCaps
.dwAlphaCmpCaps
= desc7
->dpcTriCaps
.dwAlphaCmpCaps
;
5023 desc1
->dwDeviceRenderBitDepth
= desc7
->dwDeviceRenderBitDepth
;
5024 desc1
->dwDeviceZBufferBitDepth
= desc7
->dwDeviceZBufferBitDepth
;
5025 desc1
->dwMaxBufferSize
= 0;
5026 desc1
->dwMaxVertexCount
= 65536;
5027 desc1
->dwMinTextureWidth
= desc7
->dwMinTextureWidth
;
5028 desc1
->dwMinTextureHeight
= desc7
->dwMinTextureHeight
;
5029 desc1
->dwMaxTextureWidth
= desc7
->dwMaxTextureWidth
;
5030 desc1
->dwMaxTextureHeight
= desc7
->dwMaxTextureHeight
;
5031 desc1
->dwMinStippleWidth
= 1;
5032 desc1
->dwMinStippleHeight
= 1;
5033 desc1
->dwMaxStippleWidth
= 32;
5034 desc1
->dwMaxStippleHeight
= 32;
5035 desc1
->dwMaxTextureRepeat
= desc7
->dwMaxTextureRepeat
;
5036 desc1
->dwMaxTextureAspectRatio
= desc7
->dwMaxTextureAspectRatio
;
5037 desc1
->dwMaxAnisotropy
= desc7
->dwMaxAnisotropy
;
5038 desc1
->dvGuardBandLeft
= desc7
->dvGuardBandLeft
;
5039 desc1
->dvGuardBandRight
= desc7
->dvGuardBandRight
;
5040 desc1
->dvGuardBandTop
= desc7
->dvGuardBandTop
;
5041 desc1
->dvGuardBandBottom
= desc7
->dvGuardBandBottom
;
5042 desc1
->dvExtentsAdjust
= desc7
->dvExtentsAdjust
;
5043 desc1
->dwStencilCaps
= desc7
->dwStencilCaps
;
5044 desc1
->dwFVFCaps
= desc7
->dwFVFCaps
;
5045 desc1
->dwTextureOpCaps
= desc7
->dwTextureOpCaps
;
5046 desc1
->wMaxTextureBlendStages
= desc7
->wMaxTextureBlendStages
;
5047 desc1
->wMaxSimultaneousTextures
= desc7
->wMaxSimultaneousTextures
;
5052 /*****************************************************************************
5053 * IDirectDraw7 VTable
5054 *****************************************************************************/
5055 static const struct IDirectDraw7Vtbl ddraw7_vtbl
=
5058 ddraw7_QueryInterface
,
5063 ddraw7_CreateClipper
,
5064 ddraw7_CreatePalette
,
5065 ddraw7_CreateSurface
,
5066 ddraw7_DuplicateSurface
,
5067 ddraw7_EnumDisplayModes
,
5068 ddraw7_EnumSurfaces
,
5069 ddraw7_FlipToGDISurface
,
5071 ddraw7_GetDisplayMode
,
5072 ddraw7_GetFourCCCodes
,
5073 ddraw7_GetGDISurface
,
5074 ddraw7_GetMonitorFrequency
,
5076 ddraw7_GetVerticalBlankStatus
,
5078 ddraw7_RestoreDisplayMode
,
5079 ddraw7_SetCooperativeLevel
,
5080 ddraw7_SetDisplayMode
,
5081 ddraw7_WaitForVerticalBlank
,
5083 ddraw7_GetAvailableVidMem
,
5085 ddraw7_GetSurfaceFromDC
,
5087 ddraw7_RestoreAllSurfaces
,
5088 ddraw7_TestCooperativeLevel
,
5089 ddraw7_GetDeviceIdentifier
,
5091 ddraw7_StartModeTest
,
5095 static const struct IDirectDraw4Vtbl ddraw4_vtbl
=
5098 ddraw4_QueryInterface
,
5103 ddraw4_CreateClipper
,
5104 ddraw4_CreatePalette
,
5105 ddraw4_CreateSurface
,
5106 ddraw4_DuplicateSurface
,
5107 ddraw4_EnumDisplayModes
,
5108 ddraw4_EnumSurfaces
,
5109 ddraw4_FlipToGDISurface
,
5111 ddraw4_GetDisplayMode
,
5112 ddraw4_GetFourCCCodes
,
5113 ddraw4_GetGDISurface
,
5114 ddraw4_GetMonitorFrequency
,
5116 ddraw4_GetVerticalBlankStatus
,
5118 ddraw4_RestoreDisplayMode
,
5119 ddraw4_SetCooperativeLevel
,
5120 ddraw4_SetDisplayMode
,
5121 ddraw4_WaitForVerticalBlank
,
5123 ddraw4_GetAvailableVidMem
,
5125 ddraw4_GetSurfaceFromDC
,
5127 ddraw4_RestoreAllSurfaces
,
5128 ddraw4_TestCooperativeLevel
,
5129 ddraw4_GetDeviceIdentifier
,
5132 static const struct IDirectDraw2Vtbl ddraw2_vtbl
=
5135 ddraw2_QueryInterface
,
5140 ddraw2_CreateClipper
,
5141 ddraw2_CreatePalette
,
5142 ddraw2_CreateSurface
,
5143 ddraw2_DuplicateSurface
,
5144 ddraw2_EnumDisplayModes
,
5145 ddraw2_EnumSurfaces
,
5146 ddraw2_FlipToGDISurface
,
5148 ddraw2_GetDisplayMode
,
5149 ddraw2_GetFourCCCodes
,
5150 ddraw2_GetGDISurface
,
5151 ddraw2_GetMonitorFrequency
,
5153 ddraw2_GetVerticalBlankStatus
,
5155 ddraw2_RestoreDisplayMode
,
5156 ddraw2_SetCooperativeLevel
,
5157 ddraw2_SetDisplayMode
,
5158 ddraw2_WaitForVerticalBlank
,
5160 ddraw2_GetAvailableVidMem
,
5163 static const struct IDirectDrawVtbl ddraw1_vtbl
=
5166 ddraw1_QueryInterface
,
5171 ddraw1_CreateClipper
,
5172 ddraw1_CreatePalette
,
5173 ddraw1_CreateSurface
,
5174 ddraw1_DuplicateSurface
,
5175 ddraw1_EnumDisplayModes
,
5176 ddraw1_EnumSurfaces
,
5177 ddraw1_FlipToGDISurface
,
5179 ddraw1_GetDisplayMode
,
5180 ddraw1_GetFourCCCodes
,
5181 ddraw1_GetGDISurface
,
5182 ddraw1_GetMonitorFrequency
,
5184 ddraw1_GetVerticalBlankStatus
,
5186 ddraw1_RestoreDisplayMode
,
5187 ddraw1_SetCooperativeLevel
,
5188 ddraw1_SetDisplayMode
,
5189 ddraw1_WaitForVerticalBlank
,
5192 static const struct IDirect3D7Vtbl d3d7_vtbl
=
5194 /* IUnknown methods */
5195 d3d7_QueryInterface
,
5198 /* IDirect3D7 methods */
5201 d3d7_CreateVertexBuffer
,
5202 d3d7_EnumZBufferFormats
,
5203 d3d7_EvictManagedTextures
5206 static const struct IDirect3D3Vtbl d3d3_vtbl
=
5208 /* IUnknown methods */
5209 d3d3_QueryInterface
,
5212 /* IDirect3D3 methods */
5215 d3d3_CreateMaterial
,
5216 d3d3_CreateViewport
,
5219 d3d3_CreateVertexBuffer
,
5220 d3d3_EnumZBufferFormats
,
5221 d3d3_EvictManagedTextures
5224 static const struct IDirect3D2Vtbl d3d2_vtbl
=
5226 /* IUnknown methods */
5227 d3d2_QueryInterface
,
5230 /* IDirect3D2 methods */
5233 d3d2_CreateMaterial
,
5234 d3d2_CreateViewport
,
5239 static const struct IDirect3DVtbl d3d1_vtbl
=
5241 /* IUnknown methods */
5242 d3d1_QueryInterface
,
5245 /* IDirect3D methods */
5249 d3d1_CreateMaterial
,
5250 d3d1_CreateViewport
,
5254 /*****************************************************************************
5257 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5258 * if none was found.
5260 * This function is in ddraw.c and the DDraw object space because D3D7
5261 * vertex buffers are created using the IDirect3D interface to the ddraw
5262 * object, so they can be valid across D3D devices(theoretically. The ddraw
5263 * object also owns the wined3d device
5267 * fvf: Fvf to find the decl for
5270 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5272 *****************************************************************************/
5273 struct wined3d_vertex_declaration
*ddraw_find_decl(struct ddraw
*This
, DWORD fvf
)
5275 struct wined3d_vertex_declaration
*pDecl
= NULL
;
5277 int p
, low
, high
; /* deliberately signed */
5278 struct FvfToDecl
*convertedDecls
= This
->decls
;
5280 TRACE("Searching for declaration for fvf %08x... ", fvf
);
5283 high
= This
->numConvertedDecls
- 1;
5284 while(low
<= high
) {
5285 p
= (low
+ high
) >> 1;
5287 if(convertedDecls
[p
].fvf
== fvf
) {
5288 TRACE("found %p\n", convertedDecls
[p
].decl
);
5289 return convertedDecls
[p
].decl
;
5290 } else if(convertedDecls
[p
].fvf
< fvf
) {
5296 TRACE("not found. Creating and inserting at position %d.\n", low
);
5298 hr
= wined3d_vertex_declaration_create_from_fvf(This
->wined3d_device
,
5299 fvf
, This
, &ddraw_null_wined3d_parent_ops
, &pDecl
);
5300 if (hr
!= S_OK
) return NULL
;
5302 if(This
->declArraySize
== This
->numConvertedDecls
) {
5303 int grow
= max(This
->declArraySize
/ 2, 8);
5304 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
5305 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
5306 if (!convertedDecls
)
5308 wined3d_vertex_declaration_decref(pDecl
);
5311 This
->decls
= convertedDecls
;
5312 This
->declArraySize
+= grow
;
5315 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
5316 convertedDecls
[low
].decl
= pDecl
;
5317 convertedDecls
[low
].fvf
= fvf
;
5318 This
->numConvertedDecls
++;
5320 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
5324 static inline struct ddraw
*ddraw_from_device_parent(struct wined3d_device_parent
*device_parent
)
5326 return CONTAINING_RECORD(device_parent
, struct ddraw
, device_parent
);
5329 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
5330 struct wined3d_device
*device
)
5332 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
5335 /* This is run from device_process_message() in wined3d, we can't take the
5337 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
5339 struct ddraw
*ddraw
= ddraw_from_device_parent(device_parent
);
5340 MONITORINFO monitor_info
;
5345 TRACE("device_parent %p.\n", device_parent
);
5347 if (!(ddraw
->cooperative_level
& DDSCL_EXCLUSIVE
) || !ddraw
->swapchain_window
)
5349 TRACE("Nothing to resize.\n");
5353 monitor
= MonitorFromWindow(ddraw
->swapchain_window
, MONITOR_DEFAULTTOPRIMARY
);
5354 monitor_info
.cbSize
= sizeof(monitor_info
);
5355 if (!(ret
= GetMonitorInfoW(monitor
, &monitor_info
)))
5357 ERR("Failed to get monitor info.\n");
5361 r
= &monitor_info
.rcMonitor
;
5362 TRACE("Resizing window %p to %s.\n", ddraw
->swapchain_window
, wine_dbgstr_rect(r
));
5364 if (!(ret
= SetWindowPos(ddraw
->swapchain_window
, HWND_TOP
, r
->left
, r
->top
,
5365 r
->right
- r
->left
, r
->bottom
- r
->top
, SWP_SHOWWINDOW
| SWP_NOACTIVATE
)))
5366 ERR("Failed to resize window.\n");
5369 static HRESULT CDECL
device_parent_create_surface(struct wined3d_device_parent
*device_parent
,
5370 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
5371 enum wined3d_pool pool
, UINT level
, enum wined3d_cubemap_face face
, struct wined3d_surface
**surface
)
5373 struct ddraw
*ddraw
= ddraw_from_device_parent(device_parent
);
5374 struct ddraw_surface
*surf
= NULL
;
5376 DDSCAPS2 searchcaps
= ddraw
->tex_root
->surface_desc
.ddsCaps
;
5378 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5379 "\tpool %#x, level %u, face %u, surface %p.\n",
5380 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
5382 searchcaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
5385 case WINED3D_CUBEMAP_FACE_POSITIVE_X
:
5386 TRACE("Asked for positive x\n");
5387 if (searchcaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
5389 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
5391 surf
= ddraw
->tex_root
; break;
5392 case WINED3D_CUBEMAP_FACE_NEGATIVE_X
:
5393 TRACE("Asked for negative x\n");
5394 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
; break;
5395 case WINED3D_CUBEMAP_FACE_POSITIVE_Y
:
5396 TRACE("Asked for positive y\n");
5397 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
; break;
5398 case WINED3D_CUBEMAP_FACE_NEGATIVE_Y
:
5399 TRACE("Asked for negative y\n");
5400 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
; break;
5401 case WINED3D_CUBEMAP_FACE_POSITIVE_Z
:
5402 TRACE("Asked for positive z\n");
5403 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
; break;
5404 case WINED3D_CUBEMAP_FACE_NEGATIVE_Z
:
5405 TRACE("Asked for negative z\n");
5406 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
; break;
5408 ERR("Unexpected cube face.\n");
5413 IDirectDrawSurface7
*attached
;
5414 IDirectDrawSurface7_GetAttachedSurface(&ddraw
->tex_root
->IDirectDrawSurface7_iface
, &searchcaps
, &attached
);
5415 surf
= unsafe_impl_from_IDirectDrawSurface7(attached
);
5416 IDirectDrawSurface7_Release(attached
);
5418 if (!surf
) ERR("root search surface not found\n");
5420 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5423 IDirectDrawSurface7
*attached
;
5424 IDirectDrawSurface7_GetAttachedSurface(&surf
->IDirectDrawSurface7_iface
, &searchcaps
, &attached
);
5425 if(!attached
) ERR("Surface not found\n");
5426 surf
= impl_from_IDirectDrawSurface7(attached
);
5427 IDirectDrawSurface7_Release(attached
);
5431 /* Return the surface */
5432 *surface
= surf
->wined3d_surface
;
5433 wined3d_surface_incref(*surface
);
5435 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, surf
);
5440 static void STDMETHODCALLTYPE
ddraw_frontbuffer_destroyed(void *parent
)
5442 struct ddraw
*ddraw
= parent
;
5443 ddraw
->wined3d_frontbuffer
= NULL
;
5446 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops
=
5448 ddraw_frontbuffer_destroyed
,
5451 static HRESULT CDECL
device_parent_create_rendertarget(struct wined3d_device_parent
*device_parent
,
5452 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
,
5453 enum wined3d_multisample_type multisample_type
, DWORD multisample_quality
, BOOL lockable
,
5454 struct wined3d_surface
**surface
)
5456 struct ddraw
*ddraw
= ddraw_from_device_parent(device_parent
);
5460 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5461 "\tmultisample_quality %u, lockable %u, surface %p.\n",
5462 device_parent
, container_parent
, width
, height
, format
, multisample_type
,
5463 multisample_quality
, lockable
, surface
);
5465 if (ddraw
->wined3d_frontbuffer
)
5467 ERR("Frontbuffer already created.\n");
5472 flags
|= WINED3D_SURFACE_MAPPABLE
;
5474 hr
= wined3d_surface_create(ddraw
->wined3d_device
, width
, height
, format
, 0,
5475 WINED3DUSAGE_RENDERTARGET
, WINED3D_POOL_DEFAULT
, multisample_type
, multisample_quality
,
5476 DefaultSurfaceType
, flags
, ddraw
, &ddraw_frontbuffer_parent_ops
, surface
);
5478 ddraw
->wined3d_frontbuffer
= *surface
;
5483 static HRESULT CDECL
device_parent_create_depth_stencil(struct wined3d_device_parent
*device_parent
,
5484 UINT width
, UINT height
, enum wined3d_format_id format
, enum wined3d_multisample_type multisample_type
,
5485 DWORD multisample_quality
, BOOL discard
, struct wined3d_surface
**surface
)
5487 ERR("DirectDraw doesn't have and shouldn't try creating implicit depth buffers.\n");
5491 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
5492 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
5493 enum wined3d_pool pool
, DWORD usage
, struct wined3d_volume
**volume
)
5495 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5496 "format %#x, pool %#x, usage %#x, volume %p.\n",
5497 device_parent
, container_parent
, width
, height
, depth
,
5498 format
, pool
, usage
, volume
);
5500 ERR("Not implemented!\n");
5505 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
5506 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
5508 struct ddraw
*ddraw
= ddraw_from_device_parent(device_parent
);
5511 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
5513 if (ddraw
->wined3d_swapchain
)
5515 ERR("Swapchain already created.\n");
5519 hr
= wined3d_swapchain_create(ddraw
->wined3d_device
, desc
,
5520 DefaultSurfaceType
, NULL
, &ddraw_null_wined3d_parent_ops
, swapchain
);
5522 WARN("Failed to create swapchain, hr %#x.\n", hr
);
5527 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops
=
5529 device_parent_wined3d_device_created
,
5530 device_parent_mode_changed
,
5531 device_parent_create_surface
,
5532 device_parent_create_rendertarget
,
5533 device_parent_create_depth_stencil
,
5534 device_parent_create_volume
,
5535 device_parent_create_swapchain
,
5538 HRESULT
ddraw_init(struct ddraw
*ddraw
, enum wined3d_device_type device_type
)
5543 ddraw
->IDirectDraw7_iface
.lpVtbl
= &ddraw7_vtbl
;
5544 ddraw
->IDirectDraw_iface
.lpVtbl
= &ddraw1_vtbl
;
5545 ddraw
->IDirectDraw2_iface
.lpVtbl
= &ddraw2_vtbl
;
5546 ddraw
->IDirectDraw4_iface
.lpVtbl
= &ddraw4_vtbl
;
5547 ddraw
->IDirect3D_iface
.lpVtbl
= &d3d1_vtbl
;
5548 ddraw
->IDirect3D2_iface
.lpVtbl
= &d3d2_vtbl
;
5549 ddraw
->IDirect3D3_iface
.lpVtbl
= &d3d3_vtbl
;
5550 ddraw
->IDirect3D7_iface
.lpVtbl
= &d3d7_vtbl
;
5551 ddraw
->device_parent
.ops
= &ddraw_wined3d_device_parent_ops
;
5552 ddraw
->numIfaces
= 1;
5555 /* Get the current screen settings. */
5557 ddraw
->orig_bpp
= GetDeviceCaps(hDC
, BITSPIXEL
) * GetDeviceCaps(hDC
, PLANES
);
5559 ddraw
->orig_width
= GetSystemMetrics(SM_CXSCREEN
);
5560 ddraw
->orig_height
= GetSystemMetrics(SM_CYSCREEN
);
5562 ddraw
->wined3d
= wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS
);
5563 if (!ddraw
->wined3d
)
5565 WARN("Failed to create a wined3d object.\n");
5566 return E_OUTOFMEMORY
;
5569 hr
= wined3d_device_create(ddraw
->wined3d
, WINED3DADAPTER_DEFAULT
, device_type
,
5570 NULL
, 0, 8, &ddraw
->device_parent
, &ddraw
->wined3d_device
);
5573 WARN("Failed to create a wined3d device, hr %#x.\n", hr
);
5574 wined3d_decref(ddraw
->wined3d
);
5578 list_init(&ddraw
->surface_list
);