wined3d: Move fields common to vertex shaders and pixel shaders to IWineD3DBaseShader.
[wine/multimedia.git] / dlls / qcap / Makefile.in
blob6e52826841d67d705f5922d1f5c7f2a8956a02a6
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = qcap.dll
6 IMPORTS = ole32 oleaut32 user32 gdi32 advapi32 kernel32
7 EXTRALIBS = -lstrmiids -luuid $(LIBUNICODE)
9 C_SRCS = \
10 capturegraph.c \
11 dllsetup.c \
12 enummedia.c \
13 enumpins.c \
14 pin.c \
15 qcap_main.c \
16 v4l.c \
17 vfwcapture.c \
18 yuv.c
20 RC_SRCS = version.rc
22 @MAKE_DLL_RULES@
24 ### Dependencies: