2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 static HRESULT
shdr_handler(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
)
29 struct d3d10_shader_info
*shader_info
= ctx
;
35 hr
= shader_parse_signature(data
, data_size
, shader_info
->output_signature
);
36 if (FAILED(hr
)) return hr
;
40 shader_info
->shader_code
= (const DWORD
*)data
;
44 FIXME("Unhandled chunk %s\n", debugstr_an((const char *)&tag
, 4));
51 static HRESULT
shader_extract_from_dxbc(const void *dxbc
, SIZE_T dxbc_length
, struct d3d10_shader_info
*shader_info
)
55 shader_info
->shader_code
= NULL
;
56 memset(shader_info
->output_signature
, 0, sizeof(*shader_info
->output_signature
));
58 hr
= parse_dxbc(dxbc
, dxbc_length
, shdr_handler
, shader_info
);
59 if (!shader_info
->shader_code
) hr
= E_INVALIDARG
;
63 ERR("Failed to parse shader, hr %#x\n", hr
);
64 shader_free_signature(shader_info
->output_signature
);
70 HRESULT
shader_parse_signature(const char *data
, DWORD data_size
, struct wined3d_shader_signature
*s
)
72 struct wined3d_shader_signature_element
*e
;
73 unsigned int string_data_offset
;
74 unsigned int string_data_size
;
75 const char *ptr
= data
;
80 read_dword(&ptr
, &count
);
81 TRACE("%u elements\n", count
);
83 skip_dword_unknown(&ptr
, 1);
85 e
= HeapAlloc(GetProcessHeap(), 0, count
* sizeof(*e
));
88 ERR("Failed to allocate input signature memory.\n");
92 /* 2 DWORDs for the header, 6 for each element. */
93 string_data_offset
= 2 * sizeof(DWORD
) + count
* 6 * sizeof(DWORD
);
94 string_data_size
= data_size
- string_data_offset
;
95 string_data
= HeapAlloc(GetProcessHeap(), 0, string_data_size
);
98 ERR("Failed to allocate string data memory.\n");
99 HeapFree(GetProcessHeap(), 0, e
);
100 return E_OUTOFMEMORY
;
102 memcpy(string_data
, data
+ string_data_offset
, string_data_size
);
104 for (i
= 0; i
< count
; ++i
)
108 read_dword(&ptr
, &name_offset
);
109 e
[i
].semantic_name
= string_data
+ (name_offset
- string_data_offset
);
110 read_dword(&ptr
, &e
[i
].semantic_idx
);
111 read_dword(&ptr
, &e
[i
].sysval_semantic
);
112 read_dword(&ptr
, &e
[i
].component_type
);
113 read_dword(&ptr
, &e
[i
].register_idx
);
114 read_dword(&ptr
, &e
[i
].mask
);
116 TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
117 "type %u, register idx: %u, use_mask %#x, input_mask %#x\n",
118 debugstr_a(e
[i
].semantic_name
), e
[i
].semantic_idx
, e
[i
].sysval_semantic
,
119 e
[i
].component_type
, e
[i
].register_idx
, (e
[i
].mask
>> 8) & 0xff, e
[i
].mask
& 0xff);
123 s
->element_count
= count
;
124 s
->string_data
= string_data
;
129 void shader_free_signature(struct wined3d_shader_signature
*s
)
131 HeapFree(GetProcessHeap(), 0, s
->string_data
);
132 HeapFree(GetProcessHeap(), 0, s
->elements
);
135 static inline struct d3d10_vertex_shader
*impl_from_ID3D10VertexShader(ID3D10VertexShader
*iface
)
137 return CONTAINING_RECORD(iface
, struct d3d10_vertex_shader
, ID3D10VertexShader_iface
);
140 /* IUnknown methods */
142 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_QueryInterface(ID3D10VertexShader
*iface
,
143 REFIID riid
, void **object
)
145 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
147 if (IsEqualGUID(riid
, &IID_ID3D10VertexShader
)
148 || IsEqualGUID(riid
, &IID_ID3D10DeviceChild
)
149 || IsEqualGUID(riid
, &IID_IUnknown
))
151 IUnknown_AddRef(iface
);
156 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
159 return E_NOINTERFACE
;
162 static ULONG STDMETHODCALLTYPE
d3d10_vertex_shader_AddRef(ID3D10VertexShader
*iface
)
164 struct d3d10_vertex_shader
*This
= impl_from_ID3D10VertexShader(iface
);
165 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
167 TRACE("%p increasing refcount to %u\n", This
, refcount
);
170 wined3d_shader_incref(This
->wined3d_shader
);
175 static ULONG STDMETHODCALLTYPE
d3d10_vertex_shader_Release(ID3D10VertexShader
*iface
)
177 struct d3d10_vertex_shader
*This
= impl_from_ID3D10VertexShader(iface
);
178 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
180 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
183 wined3d_shader_decref(This
->wined3d_shader
);
188 /* ID3D10DeviceChild methods */
190 static void STDMETHODCALLTYPE
d3d10_vertex_shader_GetDevice(ID3D10VertexShader
*iface
, ID3D10Device
**device
)
192 FIXME("iface %p, device %p stub!\n", iface
, device
);
195 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader
*iface
,
196 REFGUID guid
, UINT
*data_size
, void *data
)
198 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
199 iface
, debugstr_guid(guid
), data_size
, data
);
204 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader
*iface
,
205 REFGUID guid
, UINT data_size
, const void *data
)
207 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
208 iface
, debugstr_guid(guid
), data_size
, data
);
213 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader
*iface
,
214 REFGUID guid
, const IUnknown
*data
)
216 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
221 static const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl
=
223 /* IUnknown methods */
224 d3d10_vertex_shader_QueryInterface
,
225 d3d10_vertex_shader_AddRef
,
226 d3d10_vertex_shader_Release
,
227 /* ID3D10DeviceChild methods */
228 d3d10_vertex_shader_GetDevice
,
229 d3d10_vertex_shader_GetPrivateData
,
230 d3d10_vertex_shader_SetPrivateData
,
231 d3d10_vertex_shader_SetPrivateDataInterface
,
234 static void STDMETHODCALLTYPE
d3d10_vertex_shader_wined3d_object_destroyed(void *parent
)
236 struct d3d10_vertex_shader
*shader
= parent
;
237 shader_free_signature(&shader
->output_signature
);
238 HeapFree(GetProcessHeap(), 0, shader
);
241 static const struct wined3d_parent_ops d3d10_vertex_shader_wined3d_parent_ops
=
243 d3d10_vertex_shader_wined3d_object_destroyed
,
246 HRESULT
d3d10_vertex_shader_init(struct d3d10_vertex_shader
*shader
, struct d3d10_device
*device
,
247 const void *byte_code
, SIZE_T byte_code_length
)
249 struct d3d10_shader_info shader_info
;
252 shader
->ID3D10VertexShader_iface
.lpVtbl
= &d3d10_vertex_shader_vtbl
;
253 shader
->refcount
= 1;
255 shader_info
.output_signature
= &shader
->output_signature
;
256 hr
= shader_extract_from_dxbc(byte_code
, byte_code_length
, &shader_info
);
259 ERR("Failed to extract shader, hr %#x.\n", hr
);
263 hr
= wined3d_shader_create_vs(device
->wined3d_device
, shader_info
.shader_code
,
264 &shader
->output_signature
, shader
, &d3d10_vertex_shader_wined3d_parent_ops
, &shader
->wined3d_shader
, 4);
267 WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr
);
268 shader_free_signature(&shader
->output_signature
);
276 struct d3d10_vertex_shader
*unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader
*iface
)
280 assert(iface
->lpVtbl
== &d3d10_vertex_shader_vtbl
);
282 return impl_from_ID3D10VertexShader(iface
);
285 static inline struct d3d10_geometry_shader
*impl_from_ID3D10GeometryShader(ID3D10GeometryShader
*iface
)
287 return CONTAINING_RECORD(iface
, struct d3d10_geometry_shader
, ID3D10GeometryShader_iface
);
290 /* IUnknown methods */
292 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_QueryInterface(ID3D10GeometryShader
*iface
,
293 REFIID riid
, void **object
)
295 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
297 if (IsEqualGUID(riid
, &IID_ID3D10GeometryShader
)
298 || IsEqualGUID(riid
, &IID_ID3D10DeviceChild
)
299 || IsEqualGUID(riid
, &IID_IUnknown
))
301 IUnknown_AddRef(iface
);
306 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
309 return E_NOINTERFACE
;
312 static ULONG STDMETHODCALLTYPE
d3d10_geometry_shader_AddRef(ID3D10GeometryShader
*iface
)
314 struct d3d10_geometry_shader
*This
= impl_from_ID3D10GeometryShader(iface
);
315 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
317 TRACE("%p increasing refcount to %u\n", This
, refcount
);
322 static ULONG STDMETHODCALLTYPE
d3d10_geometry_shader_Release(ID3D10GeometryShader
*iface
)
324 struct d3d10_geometry_shader
*This
= impl_from_ID3D10GeometryShader(iface
);
325 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
327 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
330 wined3d_shader_decref(This
->wined3d_shader
);
335 /* ID3D10DeviceChild methods */
337 static void STDMETHODCALLTYPE
d3d10_geometry_shader_GetDevice(ID3D10GeometryShader
*iface
, ID3D10Device
**device
)
339 FIXME("iface %p, device %p stub!\n", iface
, device
);
342 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader
*iface
,
343 REFGUID guid
, UINT
*data_size
, void *data
)
345 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
346 iface
, debugstr_guid(guid
), data_size
, data
);
351 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_SetPrivateData(ID3D10GeometryShader
*iface
,
352 REFGUID guid
, UINT data_size
, const void *data
)
354 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
355 iface
, debugstr_guid(guid
), data_size
, data
);
360 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_SetPrivateDataInterface(ID3D10GeometryShader
*iface
,
361 REFGUID guid
, const IUnknown
*data
)
363 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
368 static const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl
=
370 /* IUnknown methods */
371 d3d10_geometry_shader_QueryInterface
,
372 d3d10_geometry_shader_AddRef
,
373 d3d10_geometry_shader_Release
,
374 /* ID3D10DeviceChild methods */
375 d3d10_geometry_shader_GetDevice
,
376 d3d10_geometry_shader_GetPrivateData
,
377 d3d10_geometry_shader_SetPrivateData
,
378 d3d10_geometry_shader_SetPrivateDataInterface
,
381 static void STDMETHODCALLTYPE
d3d10_geometry_shader_wined3d_object_destroyed(void *parent
)
383 struct d3d10_geometry_shader
*shader
= parent
;
384 shader_free_signature(&shader
->output_signature
);
385 HeapFree(GetProcessHeap(), 0, shader
);
388 static const struct wined3d_parent_ops d3d10_geometry_shader_wined3d_parent_ops
=
390 d3d10_geometry_shader_wined3d_object_destroyed
,
393 HRESULT
d3d10_geometry_shader_init(struct d3d10_geometry_shader
*shader
, struct d3d10_device
*device
,
394 const void *byte_code
, SIZE_T byte_code_length
)
396 struct d3d10_shader_info shader_info
;
399 shader
->ID3D10GeometryShader_iface
.lpVtbl
= &d3d10_geometry_shader_vtbl
;
400 shader
->refcount
= 1;
402 shader_info
.output_signature
= &shader
->output_signature
;
403 hr
= shader_extract_from_dxbc(byte_code
, byte_code_length
, &shader_info
);
406 ERR("Failed to extract shader, hr %#x.\n", hr
);
410 hr
= wined3d_shader_create_gs(device
->wined3d_device
, shader_info
.shader_code
,
411 &shader
->output_signature
, shader
, &d3d10_geometry_shader_wined3d_parent_ops
, &shader
->wined3d_shader
, 4);
414 WARN("Failed to create wined3d geometry shader, hr %#x.\n", hr
);
415 shader_free_signature(&shader
->output_signature
);
423 static inline struct d3d10_pixel_shader
*impl_from_ID3D10PixelShader(ID3D10PixelShader
*iface
)
425 return CONTAINING_RECORD(iface
, struct d3d10_pixel_shader
, ID3D10PixelShader_iface
);
428 /* IUnknown methods */
430 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_QueryInterface(ID3D10PixelShader
*iface
,
431 REFIID riid
, void **object
)
433 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
435 if (IsEqualGUID(riid
, &IID_ID3D10PixelShader
)
436 || IsEqualGUID(riid
, &IID_ID3D10DeviceChild
)
437 || IsEqualGUID(riid
, &IID_IUnknown
))
439 IUnknown_AddRef(iface
);
444 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
447 return E_NOINTERFACE
;
450 static ULONG STDMETHODCALLTYPE
d3d10_pixel_shader_AddRef(ID3D10PixelShader
*iface
)
452 struct d3d10_pixel_shader
*This
= impl_from_ID3D10PixelShader(iface
);
453 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
455 TRACE("%p increasing refcount to %u\n", This
, refcount
);
458 wined3d_shader_incref(This
->wined3d_shader
);
463 static ULONG STDMETHODCALLTYPE
d3d10_pixel_shader_Release(ID3D10PixelShader
*iface
)
465 struct d3d10_pixel_shader
*This
= impl_from_ID3D10PixelShader(iface
);
466 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
468 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
471 wined3d_shader_decref(This
->wined3d_shader
);
476 /* ID3D10DeviceChild methods */
478 static void STDMETHODCALLTYPE
d3d10_pixel_shader_GetDevice(ID3D10PixelShader
*iface
, ID3D10Device
**device
)
480 FIXME("iface %p, device %p stub!\n", iface
, device
);
483 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_GetPrivateData(ID3D10PixelShader
*iface
,
484 REFGUID guid
, UINT
*data_size
, void *data
)
486 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
487 iface
, debugstr_guid(guid
), data_size
, data
);
492 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_SetPrivateData(ID3D10PixelShader
*iface
,
493 REFGUID guid
, UINT data_size
, const void *data
)
495 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
496 iface
, debugstr_guid(guid
), data_size
, data
);
501 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_SetPrivateDataInterface(ID3D10PixelShader
*iface
,
502 REFGUID guid
, const IUnknown
*data
)
504 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
509 static const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl
=
511 /* IUnknown methods */
512 d3d10_pixel_shader_QueryInterface
,
513 d3d10_pixel_shader_AddRef
,
514 d3d10_pixel_shader_Release
,
515 /* ID3D10DeviceChild methods */
516 d3d10_pixel_shader_GetDevice
,
517 d3d10_pixel_shader_GetPrivateData
,
518 d3d10_pixel_shader_SetPrivateData
,
519 d3d10_pixel_shader_SetPrivateDataInterface
,
522 static void STDMETHODCALLTYPE
d3d10_pixel_shader_wined3d_object_destroyed(void *parent
)
524 struct d3d10_pixel_shader
*shader
= parent
;
525 shader_free_signature(&shader
->output_signature
);
526 HeapFree(GetProcessHeap(), 0, shader
);
529 static const struct wined3d_parent_ops d3d10_pixel_shader_wined3d_parent_ops
=
531 d3d10_pixel_shader_wined3d_object_destroyed
,
534 HRESULT
d3d10_pixel_shader_init(struct d3d10_pixel_shader
*shader
, struct d3d10_device
*device
,
535 const void *byte_code
, SIZE_T byte_code_length
)
537 struct d3d10_shader_info shader_info
;
540 shader
->ID3D10PixelShader_iface
.lpVtbl
= &d3d10_pixel_shader_vtbl
;
541 shader
->refcount
= 1;
543 shader_info
.output_signature
= &shader
->output_signature
;
544 hr
= shader_extract_from_dxbc(byte_code
, byte_code_length
, &shader_info
);
547 ERR("Failed to extract shader, hr %#x.\n", hr
);
551 hr
= wined3d_shader_create_ps(device
->wined3d_device
, shader_info
.shader_code
,
552 &shader
->output_signature
, shader
, &d3d10_pixel_shader_wined3d_parent_ops
, &shader
->wined3d_shader
, 4);
555 WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr
);
556 shader_free_signature(&shader
->output_signature
);
564 struct d3d10_pixel_shader
*unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader
*iface
)
568 assert(iface
->lpVtbl
== &d3d10_pixel_shader_vtbl
);
570 return impl_from_ID3D10PixelShader(iface
);