Moved the selector access functions out of winnt.h into libwine.
[wine/multimedia.git] / objects / region.c
blob94696f76f2905efd074bf58766058aa2420244bf
1 /*
2 * GDI region objects. Shamelessly ripped out from the X11 distribution
3 * Thanks for the nice licence.
5 * Copyright 1993, 1994, 1995 Alexandre Julliard
6 * Modifications and additions: Copyright 1998 Huw Davies
7 * 1999 Alex Korobka
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 /************************************************************************
26 Copyright (c) 1987, 1988 X Consortium
28 Permission is hereby granted, free of charge, to any person obtaining a copy
29 of this software and associated documentation files (the "Software"), to deal
30 in the Software without restriction, including without limitation the rights
31 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
32 copies of the Software, and to permit persons to whom the Software is
33 furnished to do so, subject to the following conditions:
35 The above copyright notice and this permission notice shall be included in
36 all copies or substantial portions of the Software.
38 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
39 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
40 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
41 X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
42 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
43 CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
45 Except as contained in this notice, the name of the X Consortium shall not be
46 used in advertising or otherwise to promote the sale, use or other dealings
47 in this Software without prior written authorization from the X Consortium.
50 Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
52 All Rights Reserved
54 Permission to use, copy, modify, and distribute this software and its
55 documentation for any purpose and without fee is hereby granted,
56 provided that the above copyright notice appear in all copies and that
57 both that copyright notice and this permission notice appear in
58 supporting documentation, and that the name of Digital not be
59 used in advertising or publicity pertaining to distribution of the
60 software without specific, written prior permission.
62 DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
63 ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
64 DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
65 ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
66 WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
67 ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
68 SOFTWARE.
70 ************************************************************************/
72 * The functions in this file implement the Region abstraction, similar to one
73 * used in the X11 sample server. A Region is simply an area, as the name
74 * implies, and is implemented as a "y-x-banded" array of rectangles. To
75 * explain: Each Region is made up of a certain number of rectangles sorted
76 * by y coordinate first, and then by x coordinate.
78 * Furthermore, the rectangles are banded such that every rectangle with a
79 * given upper-left y coordinate (y1) will have the same lower-right y
80 * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
81 * will span the entire vertical distance of the band. This means that some
82 * areas that could be merged into a taller rectangle will be represented as
83 * several shorter rectangles to account for shorter rectangles to its left
84 * or right but within its "vertical scope".
86 * An added constraint on the rectangles is that they must cover as much
87 * horizontal area as possible. E.g. no two rectangles in a band are allowed
88 * to touch.
90 * Whenever possible, bands will be merged together to cover a greater vertical
91 * distance (and thus reduce the number of rectangles). Two bands can be merged
92 * only if the bottom of one touches the top of the other and they have
93 * rectangles in the same places (of the same width, of course). This maintains
94 * the y-x-banding that's so nice to have...
97 #include <stdlib.h>
98 #include <string.h>
99 #include "windef.h"
100 #include "wingdi.h"
101 #include "wine/debug.h"
102 #include "region.h"
103 #include "gdi.h"
105 WINE_DEFAULT_DEBUG_CHANNEL(region);
107 /* 1 if two RECTs overlap.
108 * 0 if two RECTs do not overlap.
110 #define EXTENTCHECK(r1, r2) \
111 ((r1)->right > (r2)->left && \
112 (r1)->left < (r2)->right && \
113 (r1)->bottom > (r2)->top && \
114 (r1)->top < (r2)->bottom)
117 * Check to see if there is enough memory in the present region.
120 static inline int xmemcheck(WINEREGION *reg, LPRECT *rect, LPRECT *firstrect ) {
121 if (reg->numRects >= (reg->size - 1)) {
122 *firstrect = HeapReAlloc( GetProcessHeap(), 0, *firstrect, (2 * (sizeof(RECT)) * (reg->size)));
123 if (*firstrect == 0)
124 return 0;
125 reg->size *= 2;
126 *rect = (*firstrect)+reg->numRects;
128 return 1;
131 #define MEMCHECK(reg, rect, firstrect) xmemcheck(reg,&(rect),&(firstrect))
133 #define EMPTY_REGION(pReg) { \
134 (pReg)->numRects = 0; \
135 (pReg)->extents.left = (pReg)->extents.top = 0; \
136 (pReg)->extents.right = (pReg)->extents.bottom = 0; \
137 (pReg)->type = NULLREGION; \
140 #define REGION_NOT_EMPTY(pReg) pReg->numRects
142 #define INRECT(r, x, y) \
143 ( ( ((r).right > x)) && \
144 ( ((r).left <= x)) && \
145 ( ((r).bottom > y)) && \
146 ( ((r).top <= y)) )
150 * number of points to buffer before sending them off
151 * to scanlines() : Must be an even number
153 #define NUMPTSTOBUFFER 200
156 * used to allocate buffers for points and link
157 * the buffers together
160 typedef struct _POINTBLOCK {
161 POINT pts[NUMPTSTOBUFFER];
162 struct _POINTBLOCK *next;
163 } POINTBLOCK;
168 * This file contains a few macros to help track
169 * the edge of a filled object. The object is assumed
170 * to be filled in scanline order, and thus the
171 * algorithm used is an extension of Bresenham's line
172 * drawing algorithm which assumes that y is always the
173 * major axis.
174 * Since these pieces of code are the same for any filled shape,
175 * it is more convenient to gather the library in one
176 * place, but since these pieces of code are also in
177 * the inner loops of output primitives, procedure call
178 * overhead is out of the question.
179 * See the author for a derivation if needed.
184 * In scan converting polygons, we want to choose those pixels
185 * which are inside the polygon. Thus, we add .5 to the starting
186 * x coordinate for both left and right edges. Now we choose the
187 * first pixel which is inside the pgon for the left edge and the
188 * first pixel which is outside the pgon for the right edge.
189 * Draw the left pixel, but not the right.
191 * How to add .5 to the starting x coordinate:
192 * If the edge is moving to the right, then subtract dy from the
193 * error term from the general form of the algorithm.
194 * If the edge is moving to the left, then add dy to the error term.
196 * The reason for the difference between edges moving to the left
197 * and edges moving to the right is simple: If an edge is moving
198 * to the right, then we want the algorithm to flip immediately.
199 * If it is moving to the left, then we don't want it to flip until
200 * we traverse an entire pixel.
202 #define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
203 int dx; /* local storage */ \
205 /* \
206 * if the edge is horizontal, then it is ignored \
207 * and assumed not to be processed. Otherwise, do this stuff. \
208 */ \
209 if ((dy) != 0) { \
210 xStart = (x1); \
211 dx = (x2) - xStart; \
212 if (dx < 0) { \
213 m = dx / (dy); \
214 m1 = m - 1; \
215 incr1 = -2 * dx + 2 * (dy) * m1; \
216 incr2 = -2 * dx + 2 * (dy) * m; \
217 d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
218 } else { \
219 m = dx / (dy); \
220 m1 = m + 1; \
221 incr1 = 2 * dx - 2 * (dy) * m1; \
222 incr2 = 2 * dx - 2 * (dy) * m; \
223 d = -2 * m * (dy) + 2 * dx; \
228 #define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
229 if (m1 > 0) { \
230 if (d > 0) { \
231 minval += m1; \
232 d += incr1; \
234 else { \
235 minval += m; \
236 d += incr2; \
238 } else {\
239 if (d >= 0) { \
240 minval += m1; \
241 d += incr1; \
243 else { \
244 minval += m; \
245 d += incr2; \
251 * This structure contains all of the information needed
252 * to run the bresenham algorithm.
253 * The variables may be hardcoded into the declarations
254 * instead of using this structure to make use of
255 * register declarations.
257 typedef struct {
258 INT minor_axis; /* minor axis */
259 INT d; /* decision variable */
260 INT m, m1; /* slope and slope+1 */
261 INT incr1, incr2; /* error increments */
262 } BRESINFO;
265 #define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
266 BRESINITPGON(dmaj, min1, min2, bres.minor_axis, bres.d, \
267 bres.m, bres.m1, bres.incr1, bres.incr2)
269 #define BRESINCRPGONSTRUCT(bres) \
270 BRESINCRPGON(bres.d, bres.minor_axis, bres.m, bres.m1, bres.incr1, bres.incr2)
275 * These are the data structures needed to scan
276 * convert regions. Two different scan conversion
277 * methods are available -- the even-odd method, and
278 * the winding number method.
279 * The even-odd rule states that a point is inside
280 * the polygon if a ray drawn from that point in any
281 * direction will pass through an odd number of
282 * path segments.
283 * By the winding number rule, a point is decided
284 * to be inside the polygon if a ray drawn from that
285 * point in any direction passes through a different
286 * number of clockwise and counter-clockwise path
287 * segments.
289 * These data structures are adapted somewhat from
290 * the algorithm in (Foley/Van Dam) for scan converting
291 * polygons.
292 * The basic algorithm is to start at the top (smallest y)
293 * of the polygon, stepping down to the bottom of
294 * the polygon by incrementing the y coordinate. We
295 * keep a list of edges which the current scanline crosses,
296 * sorted by x. This list is called the Active Edge Table (AET)
297 * As we change the y-coordinate, we update each entry in
298 * in the active edge table to reflect the edges new xcoord.
299 * This list must be sorted at each scanline in case
300 * two edges intersect.
301 * We also keep a data structure known as the Edge Table (ET),
302 * which keeps track of all the edges which the current
303 * scanline has not yet reached. The ET is basically a
304 * list of ScanLineList structures containing a list of
305 * edges which are entered at a given scanline. There is one
306 * ScanLineList per scanline at which an edge is entered.
307 * When we enter a new edge, we move it from the ET to the AET.
309 * From the AET, we can implement the even-odd rule as in
310 * (Foley/Van Dam).
311 * The winding number rule is a little trickier. We also
312 * keep the EdgeTableEntries in the AET linked by the
313 * nextWETE (winding EdgeTableEntry) link. This allows
314 * the edges to be linked just as before for updating
315 * purposes, but only uses the edges linked by the nextWETE
316 * link as edges representing spans of the polygon to
317 * drawn (as with the even-odd rule).
321 * for the winding number rule
323 #define CLOCKWISE 1
324 #define COUNTERCLOCKWISE -1
326 typedef struct _EdgeTableEntry {
327 INT ymax; /* ycoord at which we exit this edge. */
328 BRESINFO bres; /* Bresenham info to run the edge */
329 struct _EdgeTableEntry *next; /* next in the list */
330 struct _EdgeTableEntry *back; /* for insertion sort */
331 struct _EdgeTableEntry *nextWETE; /* for winding num rule */
332 int ClockWise; /* flag for winding number rule */
333 } EdgeTableEntry;
336 typedef struct _ScanLineList{
337 INT scanline; /* the scanline represented */
338 EdgeTableEntry *edgelist; /* header node */
339 struct _ScanLineList *next; /* next in the list */
340 } ScanLineList;
343 typedef struct {
344 INT ymax; /* ymax for the polygon */
345 INT ymin; /* ymin for the polygon */
346 ScanLineList scanlines; /* header node */
347 } EdgeTable;
351 * Here is a struct to help with storage allocation
352 * so we can allocate a big chunk at a time, and then take
353 * pieces from this heap when we need to.
355 #define SLLSPERBLOCK 25
357 typedef struct _ScanLineListBlock {
358 ScanLineList SLLs[SLLSPERBLOCK];
359 struct _ScanLineListBlock *next;
360 } ScanLineListBlock;
365 * a few macros for the inner loops of the fill code where
366 * performance considerations don't allow a procedure call.
368 * Evaluate the given edge at the given scanline.
369 * If the edge has expired, then we leave it and fix up
370 * the active edge table; otherwise, we increment the
371 * x value to be ready for the next scanline.
372 * The winding number rule is in effect, so we must notify
373 * the caller when the edge has been removed so he
374 * can reorder the Winding Active Edge Table.
376 #define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \
377 if (pAET->ymax == y) { /* leaving this edge */ \
378 pPrevAET->next = pAET->next; \
379 pAET = pPrevAET->next; \
380 fixWAET = 1; \
381 if (pAET) \
382 pAET->back = pPrevAET; \
384 else { \
385 BRESINCRPGONSTRUCT(pAET->bres); \
386 pPrevAET = pAET; \
387 pAET = pAET->next; \
393 * Evaluate the given edge at the given scanline.
394 * If the edge has expired, then we leave it and fix up
395 * the active edge table; otherwise, we increment the
396 * x value to be ready for the next scanline.
397 * The even-odd rule is in effect.
399 #define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \
400 if (pAET->ymax == y) { /* leaving this edge */ \
401 pPrevAET->next = pAET->next; \
402 pAET = pPrevAET->next; \
403 if (pAET) \
404 pAET->back = pPrevAET; \
406 else { \
407 BRESINCRPGONSTRUCT(pAET->bres); \
408 pPrevAET = pAET; \
409 pAET = pAET->next; \
413 typedef void (*voidProcp)();
415 /* Note the parameter order is different from the X11 equivalents */
417 static void REGION_CopyRegion(WINEREGION *d, WINEREGION *s);
418 static void REGION_IntersectRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
419 static void REGION_UnionRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
420 static void REGION_SubtractRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
421 static void REGION_XorRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
422 static void REGION_UnionRectWithRegion(const RECT *rect, WINEREGION *rgn);
424 #define RGN_DEFAULT_RECTS 2
426 /***********************************************************************
427 * REGION_DumpRegion
428 * Outputs the contents of a WINEREGION
430 static void REGION_DumpRegion(WINEREGION *pReg)
432 RECT *pRect, *pRectEnd = pReg->rects + pReg->numRects;
434 TRACE("Region %p: %d,%d - %d,%d %d rects\n", pReg,
435 pReg->extents.left, pReg->extents.top,
436 pReg->extents.right, pReg->extents.bottom, pReg->numRects);
437 for(pRect = pReg->rects; pRect < pRectEnd; pRect++)
438 TRACE("\t%d,%d - %d,%d\n", pRect->left, pRect->top,
439 pRect->right, pRect->bottom);
440 return;
444 /***********************************************************************
445 * REGION_AllocWineRegion
446 * Create a new empty WINEREGION.
448 static WINEREGION *REGION_AllocWineRegion( INT n )
450 WINEREGION *pReg;
452 if ((pReg = HeapAlloc(GetProcessHeap(), 0, sizeof( WINEREGION ))))
454 if ((pReg->rects = HeapAlloc(GetProcessHeap(), 0, n * sizeof( RECT ))))
456 pReg->size = n;
457 EMPTY_REGION(pReg);
458 return pReg;
460 HeapFree(GetProcessHeap(), 0, pReg);
462 return NULL;
466 /***********************************************************************
467 * REGION_CreateRegion
468 * Create a new empty region.
470 static HRGN REGION_CreateRegion( INT n )
472 HRGN hrgn;
473 RGNOBJ *obj;
475 if(!(obj = GDI_AllocObject( sizeof(RGNOBJ), REGION_MAGIC, &hrgn ))) return 0;
476 if(!(obj->rgn = REGION_AllocWineRegion(n))) {
477 GDI_FreeObject( hrgn, obj );
478 return 0;
480 GDI_ReleaseObj( hrgn );
481 return hrgn;
485 /***********************************************************************
486 * REGION_DestroyWineRegion
488 static void REGION_DestroyWineRegion( WINEREGION* pReg )
490 HeapFree( GetProcessHeap(), 0, pReg->rects );
491 HeapFree( GetProcessHeap(), 0, pReg );
492 return;
495 /***********************************************************************
496 * REGION_DeleteObject
498 BOOL REGION_DeleteObject( HRGN hrgn, RGNOBJ * obj )
500 TRACE(" %04x\n", hrgn );
502 REGION_DestroyWineRegion( obj->rgn );
503 return GDI_FreeObject( hrgn, obj );
506 /***********************************************************************
507 * OffsetRgn (GDI.101)
509 INT16 WINAPI OffsetRgn16( HRGN16 hrgn, INT16 x, INT16 y )
511 return OffsetRgn( hrgn, x, y );
514 /***********************************************************************
515 * OffsetRgn (GDI32.@)
517 INT WINAPI OffsetRgn( HRGN hrgn, INT x, INT y )
519 RGNOBJ * obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
520 INT ret;
522 TRACE("%04x %d,%d\n", hrgn, x, y);
524 if (!obj)
525 return ERROR;
527 if(x || y) {
528 int nbox = obj->rgn->numRects;
529 RECT *pbox = obj->rgn->rects;
531 if(nbox) {
532 while(nbox--) {
533 pbox->left += x;
534 pbox->right += x;
535 pbox->top += y;
536 pbox->bottom += y;
537 pbox++;
539 obj->rgn->extents.left += x;
540 obj->rgn->extents.right += x;
541 obj->rgn->extents.top += y;
542 obj->rgn->extents.bottom += y;
545 ret = obj->rgn->type;
546 GDI_ReleaseObj( hrgn );
547 return ret;
551 /***********************************************************************
552 * GetRgnBox (GDI.134)
554 INT16 WINAPI GetRgnBox16( HRGN16 hrgn, LPRECT16 rect )
556 RECT r;
557 INT16 ret = (INT16)GetRgnBox( hrgn, &r );
558 CONV_RECT32TO16( &r, rect );
559 return ret;
562 /***********************************************************************
563 * GetRgnBox (GDI32.@)
565 INT WINAPI GetRgnBox( HRGN hrgn, LPRECT rect )
567 RGNOBJ * obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
568 if (obj)
570 INT ret;
571 TRACE(" %04x\n", hrgn );
572 rect->left = obj->rgn->extents.left;
573 rect->top = obj->rgn->extents.top;
574 rect->right = obj->rgn->extents.right;
575 rect->bottom = obj->rgn->extents.bottom;
576 ret = obj->rgn->type;
577 GDI_ReleaseObj(hrgn);
578 return ret;
580 return ERROR;
584 /***********************************************************************
585 * CreateRectRgn (GDI.64)
587 * NOTE: Doesn't call CreateRectRgn because of differences in SetRectRgn16/32
589 HRGN16 WINAPI CreateRectRgn16(INT16 left, INT16 top, INT16 right, INT16 bottom)
591 HRGN16 hrgn;
593 if (!(hrgn = (HRGN16)REGION_CreateRegion(RGN_DEFAULT_RECTS)))
594 return 0;
595 TRACE("\n");
596 SetRectRgn16(hrgn, left, top, right, bottom);
597 return hrgn;
601 /***********************************************************************
602 * CreateRectRgn (GDI32.@)
604 HRGN WINAPI CreateRectRgn(INT left, INT top, INT right, INT bottom)
606 HRGN hrgn;
608 /* Allocate 2 rects by default to reduce the number of reallocs */
610 if (!(hrgn = REGION_CreateRegion(RGN_DEFAULT_RECTS)))
611 return 0;
612 TRACE("\n");
613 SetRectRgn(hrgn, left, top, right, bottom);
614 return hrgn;
617 /***********************************************************************
618 * CreateRectRgnIndirect (GDI.65)
620 HRGN16 WINAPI CreateRectRgnIndirect16( const RECT16* rect )
622 return CreateRectRgn16( rect->left, rect->top, rect->right, rect->bottom );
626 /***********************************************************************
627 * CreateRectRgnIndirect (GDI32.@)
629 HRGN WINAPI CreateRectRgnIndirect( const RECT* rect )
631 return CreateRectRgn( rect->left, rect->top, rect->right, rect->bottom );
635 /***********************************************************************
636 * SetRectRgn (GDI.172)
638 * NOTE: Win 3.1 sets region to empty if left > right
640 VOID WINAPI SetRectRgn16( HRGN16 hrgn, INT16 left, INT16 top,
641 INT16 right, INT16 bottom )
643 if(left < right)
644 SetRectRgn( hrgn, left, top, right, bottom );
645 else
646 SetRectRgn( hrgn, 0, 0, 0, 0 );
650 /***********************************************************************
651 * SetRectRgn (GDI32.@)
653 * Allows either or both left and top to be greater than right or bottom.
655 BOOL WINAPI SetRectRgn( HRGN hrgn, INT left, INT top,
656 INT right, INT bottom )
658 RGNOBJ * obj;
660 TRACE(" %04x %d,%d-%d,%d\n",
661 hrgn, left, top, right, bottom );
663 if (!(obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC ))) return FALSE;
665 if (left > right) { INT tmp = left; left = right; right = tmp; }
666 if (top > bottom) { INT tmp = top; top = bottom; bottom = tmp; }
668 if((left != right) && (top != bottom))
670 obj->rgn->rects->left = obj->rgn->extents.left = left;
671 obj->rgn->rects->top = obj->rgn->extents.top = top;
672 obj->rgn->rects->right = obj->rgn->extents.right = right;
673 obj->rgn->rects->bottom = obj->rgn->extents.bottom = bottom;
674 obj->rgn->numRects = 1;
675 obj->rgn->type = SIMPLEREGION;
677 else
678 EMPTY_REGION(obj->rgn);
680 GDI_ReleaseObj( hrgn );
681 return TRUE;
685 /***********************************************************************
686 * CreateRoundRectRgn (GDI.444)
688 * If either ellipse dimension is zero we call CreateRectRgn16 for its
689 * `special' behaviour. -ve ellipse dimensions can result in GPFs under win3.1
690 * we just let CreateRoundRectRgn convert them to +ve values.
693 HRGN16 WINAPI CreateRoundRectRgn16( INT16 left, INT16 top,
694 INT16 right, INT16 bottom,
695 INT16 ellipse_width, INT16 ellipse_height )
697 if( ellipse_width == 0 || ellipse_height == 0 )
698 return CreateRectRgn16( left, top, right, bottom );
699 else
700 return (HRGN16)CreateRoundRectRgn( left, top, right, bottom,
701 ellipse_width, ellipse_height );
704 /***********************************************************************
705 * CreateRoundRectRgn (GDI32.@)
707 HRGN WINAPI CreateRoundRectRgn( INT left, INT top,
708 INT right, INT bottom,
709 INT ellipse_width, INT ellipse_height )
711 RGNOBJ * obj;
712 HRGN hrgn;
713 int asq, bsq, d, xd, yd;
714 RECT rect;
716 /* Make the dimensions sensible */
718 if (left > right) { INT tmp = left; left = right; right = tmp; }
719 if (top > bottom) { INT tmp = top; top = bottom; bottom = tmp; }
721 ellipse_width = abs(ellipse_width);
722 ellipse_height = abs(ellipse_height);
724 /* Check parameters */
726 if (ellipse_width > right-left) ellipse_width = right-left;
727 if (ellipse_height > bottom-top) ellipse_height = bottom-top;
729 /* Check if we can do a normal rectangle instead */
731 if ((ellipse_width < 2) || (ellipse_height < 2))
732 return CreateRectRgn( left, top, right, bottom );
734 /* Create region */
736 d = (ellipse_height < 128) ? ((3 * ellipse_height) >> 2) : 64;
737 if (!(hrgn = REGION_CreateRegion(d))) return 0;
738 if (!(obj = GDI_GetObjPtr( hrgn, REGION_MAGIC ))) return 0;
739 TRACE("(%d,%d-%d,%d %dx%d): ret=%04x\n",
740 left, top, right, bottom, ellipse_width, ellipse_height, hrgn );
742 /* Ellipse algorithm, based on an article by K. Porter */
743 /* in DDJ Graphics Programming Column, 8/89 */
745 asq = ellipse_width * ellipse_width / 4; /* a^2 */
746 bsq = ellipse_height * ellipse_height / 4; /* b^2 */
747 d = bsq - asq * ellipse_height / 2 + asq / 4; /* b^2 - a^2b + a^2/4 */
748 xd = 0;
749 yd = asq * ellipse_height; /* 2a^2b */
751 rect.left = left + ellipse_width / 2;
752 rect.right = right - ellipse_width / 2;
754 /* Loop to draw first half of quadrant */
756 while (xd < yd)
758 if (d > 0) /* if nearest pixel is toward the center */
760 /* move toward center */
761 rect.top = top++;
762 rect.bottom = rect.top + 1;
763 REGION_UnionRectWithRegion( &rect, obj->rgn );
764 rect.top = --bottom;
765 rect.bottom = rect.top + 1;
766 REGION_UnionRectWithRegion( &rect, obj->rgn );
767 yd -= 2*asq;
768 d -= yd;
770 rect.left--; /* next horiz point */
771 rect.right++;
772 xd += 2*bsq;
773 d += bsq + xd;
776 /* Loop to draw second half of quadrant */
778 d += (3 * (asq-bsq) / 2 - (xd+yd)) / 2;
779 while (yd >= 0)
781 /* next vertical point */
782 rect.top = top++;
783 rect.bottom = rect.top + 1;
784 REGION_UnionRectWithRegion( &rect, obj->rgn );
785 rect.top = --bottom;
786 rect.bottom = rect.top + 1;
787 REGION_UnionRectWithRegion( &rect, obj->rgn );
788 if (d < 0) /* if nearest pixel is outside ellipse */
790 rect.left--; /* move away from center */
791 rect.right++;
792 xd += 2*bsq;
793 d += xd;
795 yd -= 2*asq;
796 d += asq - yd;
799 /* Add the inside rectangle */
801 if (top <= bottom)
803 rect.top = top;
804 rect.bottom = bottom;
805 REGION_UnionRectWithRegion( &rect, obj->rgn );
807 obj->rgn->type = SIMPLEREGION; /* FIXME? */
808 GDI_ReleaseObj( hrgn );
809 return hrgn;
813 /***********************************************************************
814 * CreateEllipticRgn (GDI.54)
816 HRGN16 WINAPI CreateEllipticRgn16( INT16 left, INT16 top,
817 INT16 right, INT16 bottom )
819 return (HRGN16)CreateRoundRectRgn( left, top, right, bottom,
820 right-left, bottom-top );
824 /***********************************************************************
825 * CreateEllipticRgn (GDI32.@)
827 HRGN WINAPI CreateEllipticRgn( INT left, INT top,
828 INT right, INT bottom )
830 return CreateRoundRectRgn( left, top, right, bottom,
831 right-left, bottom-top );
835 /***********************************************************************
836 * CreateEllipticRgnIndirect (GDI.55)
838 HRGN16 WINAPI CreateEllipticRgnIndirect16( const RECT16 *rect )
840 return CreateRoundRectRgn( rect->left, rect->top, rect->right,
841 rect->bottom, rect->right - rect->left,
842 rect->bottom - rect->top );
846 /***********************************************************************
847 * CreateEllipticRgnIndirect (GDI32.@)
849 HRGN WINAPI CreateEllipticRgnIndirect( const RECT *rect )
851 return CreateRoundRectRgn( rect->left, rect->top, rect->right,
852 rect->bottom, rect->right - rect->left,
853 rect->bottom - rect->top );
856 /***********************************************************************
857 * GetRegionData (GDI32.@)
859 * MSDN: GetRegionData, Return Values:
861 * "If the function succeeds and dwCount specifies an adequate number of bytes,
862 * the return value is always dwCount. If dwCount is too small or the function
863 * fails, the return value is 0. If lpRgnData is NULL, the return value is the
864 * required number of bytes.
866 * If the function fails, the return value is zero."
868 DWORD WINAPI GetRegionData(HRGN hrgn, DWORD count, LPRGNDATA rgndata)
870 DWORD size;
871 RGNOBJ *obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
873 TRACE(" %04x count = %ld, rgndata = %p\n",
874 hrgn, count, rgndata);
876 if(!obj) return 0;
878 size = obj->rgn->numRects * sizeof(RECT);
879 if(count < (size + sizeof(RGNDATAHEADER)) || rgndata == NULL)
881 GDI_ReleaseObj( hrgn );
882 if (rgndata) /* buffer is too small, signal it by return 0 */
883 return 0;
884 else /* user requested buffer size with rgndata NULL */
885 return size + sizeof(RGNDATAHEADER);
888 rgndata->rdh.dwSize = sizeof(RGNDATAHEADER);
889 rgndata->rdh.iType = RDH_RECTANGLES;
890 rgndata->rdh.nCount = obj->rgn->numRects;
891 rgndata->rdh.nRgnSize = size;
892 rgndata->rdh.rcBound.left = obj->rgn->extents.left;
893 rgndata->rdh.rcBound.top = obj->rgn->extents.top;
894 rgndata->rdh.rcBound.right = obj->rgn->extents.right;
895 rgndata->rdh.rcBound.bottom = obj->rgn->extents.bottom;
897 memcpy( rgndata->Buffer, obj->rgn->rects, size );
899 GDI_ReleaseObj( hrgn );
900 return size + sizeof(RGNDATAHEADER);
903 /***********************************************************************
904 * GetRegionData (GDI.607)
905 * FIXME: is LPRGNDATA the same in Win16 and Win32 ?
907 DWORD WINAPI GetRegionData16(HRGN16 hrgn, DWORD count, LPRGNDATA rgndata)
909 return GetRegionData((HRGN)hrgn, count, rgndata);
912 /***********************************************************************
913 * ExtCreateRegion (GDI32.@)
916 HRGN WINAPI ExtCreateRegion( const XFORM* lpXform, DWORD dwCount, const RGNDATA* rgndata)
918 HRGN hrgn;
920 TRACE(" %p %ld %p = ", lpXform, dwCount, rgndata );
922 if( lpXform )
923 WARN("(Xform not implemented - ignored) ");
925 if( rgndata->rdh.iType != RDH_RECTANGLES )
927 /* FIXME: We can use CreatePolyPolygonRgn() here
928 * for trapezoidal data */
930 WARN("(Unsupported region data) ");
931 goto fail;
934 if( (hrgn = REGION_CreateRegion( rgndata->rdh.nCount )) )
936 RECT *pCurRect, *pEndRect;
937 RGNOBJ *obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
939 if (obj) {
940 pEndRect = (RECT *)rgndata->Buffer + rgndata->rdh.nCount;
941 for(pCurRect = (RECT *)rgndata->Buffer; pCurRect < pEndRect; pCurRect++)
942 REGION_UnionRectWithRegion( pCurRect, obj->rgn );
943 GDI_ReleaseObj( hrgn );
945 TRACE("%04x\n", hrgn );
946 return hrgn;
948 else ERR("Could not get pointer to newborn Region!");
950 fail:
951 WARN("Failed\n");
952 return 0;
955 /***********************************************************************
956 * PtInRegion (GDI.161)
958 BOOL16 WINAPI PtInRegion16( HRGN16 hrgn, INT16 x, INT16 y )
960 return PtInRegion( hrgn, x, y );
964 /***********************************************************************
965 * PtInRegion (GDI32.@)
967 BOOL WINAPI PtInRegion( HRGN hrgn, INT x, INT y )
969 RGNOBJ * obj;
970 BOOL ret = FALSE;
972 if ((obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC )))
974 int i;
976 if (obj->rgn->numRects > 0 && INRECT(obj->rgn->extents, x, y))
977 for (i = 0; i < obj->rgn->numRects; i++)
978 if (INRECT (obj->rgn->rects[i], x, y))
980 ret = TRUE;
981 break;
983 GDI_ReleaseObj( hrgn );
985 return ret;
989 /***********************************************************************
990 * RectInRegion (GDI.466)
991 * RectInRegionOld (GDI.181)
993 BOOL16 WINAPI RectInRegion16( HRGN16 hrgn, const RECT16 *rect )
995 RECT r32;
997 CONV_RECT16TO32(rect, &r32);
998 return (BOOL16)RectInRegion(hrgn, &r32);
1002 /***********************************************************************
1003 * RectInRegion (GDI32.@)
1005 * Returns TRUE if rect is at least partly inside hrgn
1007 BOOL WINAPI RectInRegion( HRGN hrgn, const RECT *rect )
1009 RGNOBJ * obj;
1010 BOOL ret = FALSE;
1012 if ((obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC )))
1014 RECT *pCurRect, *pRectEnd;
1016 /* this is (just) a useful optimization */
1017 if ((obj->rgn->numRects > 0) && EXTENTCHECK(&obj->rgn->extents,
1018 rect))
1020 for (pCurRect = obj->rgn->rects, pRectEnd = pCurRect +
1021 obj->rgn->numRects; pCurRect < pRectEnd; pCurRect++)
1023 if (pCurRect->bottom <= rect->top)
1024 continue; /* not far enough down yet */
1026 if (pCurRect->top >= rect->bottom)
1027 break; /* too far down */
1029 if (pCurRect->right <= rect->left)
1030 continue; /* not far enough over yet */
1032 if (pCurRect->left >= rect->right) {
1033 continue;
1036 ret = TRUE;
1037 break;
1040 GDI_ReleaseObj(hrgn);
1042 return ret;
1045 /***********************************************************************
1046 * EqualRgn (GDI.72)
1048 BOOL16 WINAPI EqualRgn16( HRGN16 rgn1, HRGN16 rgn2 )
1050 return EqualRgn( rgn1, rgn2 );
1054 /***********************************************************************
1055 * EqualRgn (GDI32.@)
1057 BOOL WINAPI EqualRgn( HRGN hrgn1, HRGN hrgn2 )
1059 RGNOBJ *obj1, *obj2;
1060 BOOL ret = FALSE;
1062 if ((obj1 = (RGNOBJ *) GDI_GetObjPtr( hrgn1, REGION_MAGIC )))
1064 if ((obj2 = (RGNOBJ *) GDI_GetObjPtr( hrgn2, REGION_MAGIC )))
1066 int i;
1068 if ( obj1->rgn->numRects != obj2->rgn->numRects ) goto done;
1069 if ( obj1->rgn->numRects == 0 )
1071 ret = TRUE;
1072 goto done;
1075 if (obj1->rgn->extents.left != obj2->rgn->extents.left) goto done;
1076 if (obj1->rgn->extents.right != obj2->rgn->extents.right) goto done;
1077 if (obj1->rgn->extents.top != obj2->rgn->extents.top) goto done;
1078 if (obj1->rgn->extents.bottom != obj2->rgn->extents.bottom) goto done;
1079 for( i = 0; i < obj1->rgn->numRects; i++ )
1081 if (obj1->rgn->rects[i].left != obj2->rgn->rects[i].left) goto done;
1082 if (obj1->rgn->rects[i].right != obj2->rgn->rects[i].right) goto done;
1083 if (obj1->rgn->rects[i].top != obj2->rgn->rects[i].top) goto done;
1084 if (obj1->rgn->rects[i].bottom != obj2->rgn->rects[i].bottom) goto done;
1086 ret = TRUE;
1087 done:
1088 GDI_ReleaseObj(hrgn2);
1090 GDI_ReleaseObj(hrgn1);
1092 return ret;
1094 /***********************************************************************
1095 * REGION_UnionRectWithRegion
1096 * Adds a rectangle to a WINEREGION
1097 * See below for REGION_UnionRectWithRgn
1099 static void REGION_UnionRectWithRegion(const RECT *rect, WINEREGION *rgn)
1101 WINEREGION region;
1103 region.rects = &region.extents;
1104 region.numRects = 1;
1105 region.size = 1;
1106 region.type = SIMPLEREGION;
1107 region.extents = *rect;
1108 REGION_UnionRegion(rgn, rgn, &region);
1109 return;
1112 /***********************************************************************
1113 * REGION_UnionRectWithRgn
1114 * Adds a rectangle to a HRGN
1115 * A helper used by scroll.c
1117 BOOL REGION_UnionRectWithRgn( HRGN hrgn, const RECT *lpRect )
1119 RGNOBJ *obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
1121 if(!obj) return FALSE;
1122 REGION_UnionRectWithRegion( lpRect, obj->rgn );
1123 GDI_ReleaseObj(hrgn);
1124 return TRUE;
1127 /***********************************************************************
1128 * REGION_CreateFrameRgn
1130 * Create a region that is a frame around another region.
1131 * Expand all rectangles by +/- x and y, then subtract original region.
1133 BOOL REGION_FrameRgn( HRGN hDest, HRGN hSrc, INT x, INT y )
1135 BOOL bRet;
1136 RGNOBJ *srcObj = (RGNOBJ*) GDI_GetObjPtr( hSrc, REGION_MAGIC );
1138 if (!srcObj) return FALSE;
1139 if (srcObj->rgn->numRects != 0)
1141 RGNOBJ* destObj = (RGNOBJ*) GDI_GetObjPtr( hDest, REGION_MAGIC );
1142 RECT *pRect, *pEndRect;
1143 RECT tempRect;
1145 EMPTY_REGION( destObj->rgn );
1147 pEndRect = srcObj->rgn->rects + srcObj->rgn->numRects;
1148 for(pRect = srcObj->rgn->rects; pRect < pEndRect; pRect++)
1150 tempRect.left = pRect->left - x;
1151 tempRect.top = pRect->top - y;
1152 tempRect.right = pRect->right + x;
1153 tempRect.bottom = pRect->bottom + y;
1154 REGION_UnionRectWithRegion( &tempRect, destObj->rgn );
1156 REGION_SubtractRegion( destObj->rgn, destObj->rgn, srcObj->rgn );
1157 GDI_ReleaseObj ( hDest );
1158 bRet = TRUE;
1160 else
1161 bRet = FALSE;
1162 GDI_ReleaseObj( hSrc );
1163 return bRet;
1166 /***********************************************************************
1167 * REGION_LPTODP
1169 * Convert region to device co-ords for the supplied dc.
1171 BOOL REGION_LPTODP( HDC hdc, HRGN hDest, HRGN hSrc )
1173 RECT *pCurRect, *pEndRect;
1174 RGNOBJ *srcObj, *destObj;
1175 DC * dc = DC_GetDCPtr( hdc );
1176 RECT tmpRect;
1177 BOOL ret = FALSE;
1179 TRACE(" hdc=%04x dest=%04x src=%04x\n",
1180 hdc, hDest, hSrc) ;
1181 if (!dc) return ret;
1183 if (dc->MapMode == MM_TEXT) /* Requires only a translation */
1185 if( CombineRgn( hDest, hSrc, 0, RGN_COPY ) == ERROR ) goto done;
1186 OffsetRgn( hDest, dc->vportOrgX - dc->wndOrgX,
1187 dc->vportOrgY - dc->wndOrgY );
1188 ret = TRUE;
1189 goto done;
1192 if(!( srcObj = (RGNOBJ *) GDI_GetObjPtr( hSrc, REGION_MAGIC) ))
1193 goto done;
1194 if(!( destObj = (RGNOBJ *) GDI_GetObjPtr( hDest, REGION_MAGIC) ))
1196 GDI_ReleaseObj( hSrc );
1197 goto done;
1199 EMPTY_REGION( destObj->rgn );
1201 pEndRect = srcObj->rgn->rects + srcObj->rgn->numRects;
1202 for(pCurRect = srcObj->rgn->rects; pCurRect < pEndRect; pCurRect++)
1204 tmpRect = *pCurRect;
1205 tmpRect.left = XLPTODP( dc, tmpRect.left );
1206 tmpRect.top = YLPTODP( dc, tmpRect.top );
1207 tmpRect.right = XLPTODP( dc, tmpRect.right );
1208 tmpRect.bottom = YLPTODP( dc, tmpRect.bottom );
1210 if (tmpRect.left > tmpRect.right)
1211 { INT tmp = tmpRect.left; tmpRect.left = tmpRect.right; tmpRect.right = tmp; }
1212 if (tmpRect.top > tmpRect.bottom)
1213 { INT tmp = tmpRect.top; tmpRect.top = tmpRect.bottom; tmpRect.bottom = tmp; }
1215 REGION_UnionRectWithRegion( &tmpRect, destObj->rgn );
1217 ret = TRUE;
1219 GDI_ReleaseObj( hDest );
1220 GDI_ReleaseObj( hSrc );
1221 done:
1222 GDI_ReleaseObj( hdc );
1223 return ret;
1226 /***********************************************************************
1227 * CombineRgn (GDI.47)
1229 INT16 WINAPI CombineRgn16(HRGN16 hDest, HRGN16 hSrc1, HRGN16 hSrc2, INT16 mode)
1231 return (INT16)CombineRgn( hDest, hSrc1, hSrc2, mode );
1235 /***********************************************************************
1236 * CombineRgn (GDI32.@)
1238 * Note: The behavior is correct even if src and dest regions are the same.
1240 INT WINAPI CombineRgn(HRGN hDest, HRGN hSrc1, HRGN hSrc2, INT mode)
1242 RGNOBJ *destObj = (RGNOBJ *) GDI_GetObjPtr( hDest, REGION_MAGIC);
1243 INT result = ERROR;
1245 TRACE(" %04x,%04x -> %04x mode=%x\n",
1246 hSrc1, hSrc2, hDest, mode );
1247 if (destObj)
1249 RGNOBJ *src1Obj = (RGNOBJ *) GDI_GetObjPtr( hSrc1, REGION_MAGIC);
1251 if (src1Obj)
1253 TRACE("dump src1Obj:\n");
1254 if(TRACE_ON(region))
1255 REGION_DumpRegion(src1Obj->rgn);
1256 if (mode == RGN_COPY)
1258 REGION_CopyRegion( destObj->rgn, src1Obj->rgn );
1259 result = destObj->rgn->type;
1261 else
1263 RGNOBJ *src2Obj = (RGNOBJ *) GDI_GetObjPtr( hSrc2, REGION_MAGIC);
1265 if (src2Obj)
1267 TRACE("dump src2Obj:\n");
1268 if(TRACE_ON(region))
1269 REGION_DumpRegion(src2Obj->rgn);
1270 switch (mode)
1272 case RGN_AND:
1273 REGION_IntersectRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn);
1274 break;
1275 case RGN_OR:
1276 REGION_UnionRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn );
1277 break;
1278 case RGN_XOR:
1279 REGION_XorRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn );
1280 break;
1281 case RGN_DIFF:
1282 REGION_SubtractRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn );
1283 break;
1285 result = destObj->rgn->type;
1286 GDI_ReleaseObj( hSrc2 );
1289 GDI_ReleaseObj( hSrc1 );
1291 TRACE("dump destObj:\n");
1292 if(TRACE_ON(region))
1293 REGION_DumpRegion(destObj->rgn);
1295 GDI_ReleaseObj( hDest );
1296 } else {
1297 ERR("Invalid rgn=%04x\n", hDest);
1299 return result;
1302 /***********************************************************************
1303 * REGION_SetExtents
1304 * Re-calculate the extents of a region
1306 static void REGION_SetExtents (WINEREGION *pReg)
1308 RECT *pRect, *pRectEnd, *pExtents;
1310 if (pReg->numRects == 0)
1312 pReg->extents.left = 0;
1313 pReg->extents.top = 0;
1314 pReg->extents.right = 0;
1315 pReg->extents.bottom = 0;
1316 return;
1319 pExtents = &pReg->extents;
1320 pRect = pReg->rects;
1321 pRectEnd = &pRect[pReg->numRects - 1];
1324 * Since pRect is the first rectangle in the region, it must have the
1325 * smallest top and since pRectEnd is the last rectangle in the region,
1326 * it must have the largest bottom, because of banding. Initialize left and
1327 * right from pRect and pRectEnd, resp., as good things to initialize them
1328 * to...
1330 pExtents->left = pRect->left;
1331 pExtents->top = pRect->top;
1332 pExtents->right = pRectEnd->right;
1333 pExtents->bottom = pRectEnd->bottom;
1335 while (pRect <= pRectEnd)
1337 if (pRect->left < pExtents->left)
1338 pExtents->left = pRect->left;
1339 if (pRect->right > pExtents->right)
1340 pExtents->right = pRect->right;
1341 pRect++;
1345 /***********************************************************************
1346 * REGION_CopyRegion
1348 static void REGION_CopyRegion(WINEREGION *dst, WINEREGION *src)
1350 if (dst != src) /* don't want to copy to itself */
1352 if (dst->size < src->numRects)
1354 if (! (dst->rects = HeapReAlloc( GetProcessHeap(), 0, dst->rects,
1355 src->numRects * sizeof(RECT) )))
1356 return;
1357 dst->size = src->numRects;
1359 dst->numRects = src->numRects;
1360 dst->extents.left = src->extents.left;
1361 dst->extents.top = src->extents.top;
1362 dst->extents.right = src->extents.right;
1363 dst->extents.bottom = src->extents.bottom;
1364 dst->type = src->type;
1366 memcpy((char *) dst->rects, (char *) src->rects,
1367 (int) (src->numRects * sizeof(RECT)));
1369 return;
1372 /***********************************************************************
1373 * REGION_Coalesce
1375 * Attempt to merge the rects in the current band with those in the
1376 * previous one. Used only by REGION_RegionOp.
1378 * Results:
1379 * The new index for the previous band.
1381 * Side Effects:
1382 * If coalescing takes place:
1383 * - rectangles in the previous band will have their bottom fields
1384 * altered.
1385 * - pReg->numRects will be decreased.
1388 static INT REGION_Coalesce (
1389 WINEREGION *pReg, /* Region to coalesce */
1390 INT prevStart, /* Index of start of previous band */
1391 INT curStart /* Index of start of current band */
1393 RECT *pPrevRect; /* Current rect in previous band */
1394 RECT *pCurRect; /* Current rect in current band */
1395 RECT *pRegEnd; /* End of region */
1396 INT curNumRects; /* Number of rectangles in current band */
1397 INT prevNumRects; /* Number of rectangles in previous band */
1398 INT bandtop; /* top coordinate for current band */
1400 pRegEnd = &pReg->rects[pReg->numRects];
1402 pPrevRect = &pReg->rects[prevStart];
1403 prevNumRects = curStart - prevStart;
1406 * Figure out how many rectangles are in the current band. Have to do
1407 * this because multiple bands could have been added in REGION_RegionOp
1408 * at the end when one region has been exhausted.
1410 pCurRect = &pReg->rects[curStart];
1411 bandtop = pCurRect->top;
1412 for (curNumRects = 0;
1413 (pCurRect != pRegEnd) && (pCurRect->top == bandtop);
1414 curNumRects++)
1416 pCurRect++;
1419 if (pCurRect != pRegEnd)
1422 * If more than one band was added, we have to find the start
1423 * of the last band added so the next coalescing job can start
1424 * at the right place... (given when multiple bands are added,
1425 * this may be pointless -- see above).
1427 pRegEnd--;
1428 while (pRegEnd[-1].top == pRegEnd->top)
1430 pRegEnd--;
1432 curStart = pRegEnd - pReg->rects;
1433 pRegEnd = pReg->rects + pReg->numRects;
1436 if ((curNumRects == prevNumRects) && (curNumRects != 0)) {
1437 pCurRect -= curNumRects;
1439 * The bands may only be coalesced if the bottom of the previous
1440 * matches the top scanline of the current.
1442 if (pPrevRect->bottom == pCurRect->top)
1445 * Make sure the bands have rects in the same places. This
1446 * assumes that rects have been added in such a way that they
1447 * cover the most area possible. I.e. two rects in a band must
1448 * have some horizontal space between them.
1452 if ((pPrevRect->left != pCurRect->left) ||
1453 (pPrevRect->right != pCurRect->right))
1456 * The bands don't line up so they can't be coalesced.
1458 return (curStart);
1460 pPrevRect++;
1461 pCurRect++;
1462 prevNumRects -= 1;
1463 } while (prevNumRects != 0);
1465 pReg->numRects -= curNumRects;
1466 pCurRect -= curNumRects;
1467 pPrevRect -= curNumRects;
1470 * The bands may be merged, so set the bottom of each rect
1471 * in the previous band to that of the corresponding rect in
1472 * the current band.
1476 pPrevRect->bottom = pCurRect->bottom;
1477 pPrevRect++;
1478 pCurRect++;
1479 curNumRects -= 1;
1480 } while (curNumRects != 0);
1483 * If only one band was added to the region, we have to backup
1484 * curStart to the start of the previous band.
1486 * If more than one band was added to the region, copy the
1487 * other bands down. The assumption here is that the other bands
1488 * came from the same region as the current one and no further
1489 * coalescing can be done on them since it's all been done
1490 * already... curStart is already in the right place.
1492 if (pCurRect == pRegEnd)
1494 curStart = prevStart;
1496 else
1500 *pPrevRect++ = *pCurRect++;
1501 } while (pCurRect != pRegEnd);
1506 return (curStart);
1509 /***********************************************************************
1510 * REGION_RegionOp
1512 * Apply an operation to two regions. Called by REGION_Union,
1513 * REGION_Inverse, REGION_Subtract, REGION_Intersect...
1515 * Results:
1516 * None.
1518 * Side Effects:
1519 * The new region is overwritten.
1521 * Notes:
1522 * The idea behind this function is to view the two regions as sets.
1523 * Together they cover a rectangle of area that this function divides
1524 * into horizontal bands where points are covered only by one region
1525 * or by both. For the first case, the nonOverlapFunc is called with
1526 * each the band and the band's upper and lower extents. For the
1527 * second, the overlapFunc is called to process the entire band. It
1528 * is responsible for clipping the rectangles in the band, though
1529 * this function provides the boundaries.
1530 * At the end of each band, the new region is coalesced, if possible,
1531 * to reduce the number of rectangles in the region.
1534 static void REGION_RegionOp(
1535 WINEREGION *newReg, /* Place to store result */
1536 WINEREGION *reg1, /* First region in operation */
1537 WINEREGION *reg2, /* 2nd region in operation */
1538 void (*overlapFunc)(), /* Function to call for over-lapping bands */
1539 void (*nonOverlap1Func)(), /* Function to call for non-overlapping bands in region 1 */
1540 void (*nonOverlap2Func)() /* Function to call for non-overlapping bands in region 2 */
1542 RECT *r1; /* Pointer into first region */
1543 RECT *r2; /* Pointer into 2d region */
1544 RECT *r1End; /* End of 1st region */
1545 RECT *r2End; /* End of 2d region */
1546 INT ybot; /* Bottom of intersection */
1547 INT ytop; /* Top of intersection */
1548 RECT *oldRects; /* Old rects for newReg */
1549 INT prevBand; /* Index of start of
1550 * previous band in newReg */
1551 INT curBand; /* Index of start of current
1552 * band in newReg */
1553 RECT *r1BandEnd; /* End of current band in r1 */
1554 RECT *r2BandEnd; /* End of current band in r2 */
1555 INT top; /* Top of non-overlapping band */
1556 INT bot; /* Bottom of non-overlapping band */
1559 * Initialization:
1560 * set r1, r2, r1End and r2End appropriately, preserve the important
1561 * parts of the destination region until the end in case it's one of
1562 * the two source regions, then mark the "new" region empty, allocating
1563 * another array of rectangles for it to use.
1565 r1 = reg1->rects;
1566 r2 = reg2->rects;
1567 r1End = r1 + reg1->numRects;
1568 r2End = r2 + reg2->numRects;
1572 * newReg may be one of the src regions so we can't empty it. We keep a
1573 * note of its rects pointer (so that we can free them later), preserve its
1574 * extents and simply set numRects to zero.
1577 oldRects = newReg->rects;
1578 newReg->numRects = 0;
1581 * Allocate a reasonable number of rectangles for the new region. The idea
1582 * is to allocate enough so the individual functions don't need to
1583 * reallocate and copy the array, which is time consuming, yet we don't
1584 * have to worry about using too much memory. I hope to be able to
1585 * nuke the Xrealloc() at the end of this function eventually.
1587 newReg->size = max(reg1->numRects,reg2->numRects) * 2;
1589 if (! (newReg->rects = HeapAlloc( GetProcessHeap(), 0,
1590 sizeof(RECT) * newReg->size )))
1592 newReg->size = 0;
1593 return;
1597 * Initialize ybot and ytop.
1598 * In the upcoming loop, ybot and ytop serve different functions depending
1599 * on whether the band being handled is an overlapping or non-overlapping
1600 * band.
1601 * In the case of a non-overlapping band (only one of the regions
1602 * has points in the band), ybot is the bottom of the most recent
1603 * intersection and thus clips the top of the rectangles in that band.
1604 * ytop is the top of the next intersection between the two regions and
1605 * serves to clip the bottom of the rectangles in the current band.
1606 * For an overlapping band (where the two regions intersect), ytop clips
1607 * the top of the rectangles of both regions and ybot clips the bottoms.
1609 if (reg1->extents.top < reg2->extents.top)
1610 ybot = reg1->extents.top;
1611 else
1612 ybot = reg2->extents.top;
1615 * prevBand serves to mark the start of the previous band so rectangles
1616 * can be coalesced into larger rectangles. qv. miCoalesce, above.
1617 * In the beginning, there is no previous band, so prevBand == curBand
1618 * (curBand is set later on, of course, but the first band will always
1619 * start at index 0). prevBand and curBand must be indices because of
1620 * the possible expansion, and resultant moving, of the new region's
1621 * array of rectangles.
1623 prevBand = 0;
1627 curBand = newReg->numRects;
1630 * This algorithm proceeds one source-band (as opposed to a
1631 * destination band, which is determined by where the two regions
1632 * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
1633 * rectangle after the last one in the current band for their
1634 * respective regions.
1636 r1BandEnd = r1;
1637 while ((r1BandEnd != r1End) && (r1BandEnd->top == r1->top))
1639 r1BandEnd++;
1642 r2BandEnd = r2;
1643 while ((r2BandEnd != r2End) && (r2BandEnd->top == r2->top))
1645 r2BandEnd++;
1649 * First handle the band that doesn't intersect, if any.
1651 * Note that attention is restricted to one band in the
1652 * non-intersecting region at once, so if a region has n
1653 * bands between the current position and the next place it overlaps
1654 * the other, this entire loop will be passed through n times.
1656 if (r1->top < r2->top)
1658 top = max(r1->top,ybot);
1659 bot = min(r1->bottom,r2->top);
1661 if ((top != bot) && (nonOverlap1Func != (void (*)())NULL))
1663 (* nonOverlap1Func) (newReg, r1, r1BandEnd, top, bot);
1666 ytop = r2->top;
1668 else if (r2->top < r1->top)
1670 top = max(r2->top,ybot);
1671 bot = min(r2->bottom,r1->top);
1673 if ((top != bot) && (nonOverlap2Func != (void (*)())NULL))
1675 (* nonOverlap2Func) (newReg, r2, r2BandEnd, top, bot);
1678 ytop = r1->top;
1680 else
1682 ytop = r1->top;
1686 * If any rectangles got added to the region, try and coalesce them
1687 * with rectangles from the previous band. Note we could just do
1688 * this test in miCoalesce, but some machines incur a not
1689 * inconsiderable cost for function calls, so...
1691 if (newReg->numRects != curBand)
1693 prevBand = REGION_Coalesce (newReg, prevBand, curBand);
1697 * Now see if we've hit an intersecting band. The two bands only
1698 * intersect if ybot > ytop
1700 ybot = min(r1->bottom, r2->bottom);
1701 curBand = newReg->numRects;
1702 if (ybot > ytop)
1704 (* overlapFunc) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot);
1708 if (newReg->numRects != curBand)
1710 prevBand = REGION_Coalesce (newReg, prevBand, curBand);
1714 * If we've finished with a band (bottom == ybot) we skip forward
1715 * in the region to the next band.
1717 if (r1->bottom == ybot)
1719 r1 = r1BandEnd;
1721 if (r2->bottom == ybot)
1723 r2 = r2BandEnd;
1725 } while ((r1 != r1End) && (r2 != r2End));
1728 * Deal with whichever region still has rectangles left.
1730 curBand = newReg->numRects;
1731 if (r1 != r1End)
1733 if (nonOverlap1Func != (void (*)())NULL)
1737 r1BandEnd = r1;
1738 while ((r1BandEnd < r1End) && (r1BandEnd->top == r1->top))
1740 r1BandEnd++;
1742 (* nonOverlap1Func) (newReg, r1, r1BandEnd,
1743 max(r1->top,ybot), r1->bottom);
1744 r1 = r1BandEnd;
1745 } while (r1 != r1End);
1748 else if ((r2 != r2End) && (nonOverlap2Func != (void (*)())NULL))
1752 r2BandEnd = r2;
1753 while ((r2BandEnd < r2End) && (r2BandEnd->top == r2->top))
1755 r2BandEnd++;
1757 (* nonOverlap2Func) (newReg, r2, r2BandEnd,
1758 max(r2->top,ybot), r2->bottom);
1759 r2 = r2BandEnd;
1760 } while (r2 != r2End);
1763 if (newReg->numRects != curBand)
1765 (void) REGION_Coalesce (newReg, prevBand, curBand);
1769 * A bit of cleanup. To keep regions from growing without bound,
1770 * we shrink the array of rectangles to match the new number of
1771 * rectangles in the region. This never goes to 0, however...
1773 * Only do this stuff if the number of rectangles allocated is more than
1774 * twice the number of rectangles in the region (a simple optimization...).
1776 if ((newReg->numRects < (newReg->size >> 1)) && (newReg->numRects > 2))
1778 if (REGION_NOT_EMPTY(newReg))
1780 RECT *prev_rects = newReg->rects;
1781 newReg->size = newReg->numRects;
1782 newReg->rects = HeapReAlloc( GetProcessHeap(), 0, newReg->rects,
1783 sizeof(RECT) * newReg->size );
1784 if (! newReg->rects)
1785 newReg->rects = prev_rects;
1787 else
1790 * No point in doing the extra work involved in an Xrealloc if
1791 * the region is empty
1793 newReg->size = 1;
1794 HeapFree( GetProcessHeap(), 0, newReg->rects );
1795 newReg->rects = HeapAlloc( GetProcessHeap(), 0, sizeof(RECT) );
1798 HeapFree( GetProcessHeap(), 0, oldRects );
1799 return;
1802 /***********************************************************************
1803 * Region Intersection
1804 ***********************************************************************/
1807 /***********************************************************************
1808 * REGION_IntersectO
1810 * Handle an overlapping band for REGION_Intersect.
1812 * Results:
1813 * None.
1815 * Side Effects:
1816 * Rectangles may be added to the region.
1819 static void REGION_IntersectO(WINEREGION *pReg, RECT *r1, RECT *r1End,
1820 RECT *r2, RECT *r2End, INT top, INT bottom)
1823 INT left, right;
1824 RECT *pNextRect;
1826 pNextRect = &pReg->rects[pReg->numRects];
1828 while ((r1 != r1End) && (r2 != r2End))
1830 left = max(r1->left, r2->left);
1831 right = min(r1->right, r2->right);
1834 * If there's any overlap between the two rectangles, add that
1835 * overlap to the new region.
1836 * There's no need to check for subsumption because the only way
1837 * such a need could arise is if some region has two rectangles
1838 * right next to each other. Since that should never happen...
1840 if (left < right)
1842 MEMCHECK(pReg, pNextRect, pReg->rects);
1843 pNextRect->left = left;
1844 pNextRect->top = top;
1845 pNextRect->right = right;
1846 pNextRect->bottom = bottom;
1847 pReg->numRects += 1;
1848 pNextRect++;
1852 * Need to advance the pointers. Shift the one that extends
1853 * to the right the least, since the other still has a chance to
1854 * overlap with that region's next rectangle, if you see what I mean.
1856 if (r1->right < r2->right)
1858 r1++;
1860 else if (r2->right < r1->right)
1862 r2++;
1864 else
1866 r1++;
1867 r2++;
1870 return;
1873 /***********************************************************************
1874 * REGION_IntersectRegion
1876 static void REGION_IntersectRegion(WINEREGION *newReg, WINEREGION *reg1,
1877 WINEREGION *reg2)
1879 /* check for trivial reject */
1880 if ( (!(reg1->numRects)) || (!(reg2->numRects)) ||
1881 (!EXTENTCHECK(&reg1->extents, &reg2->extents)))
1882 newReg->numRects = 0;
1883 else
1884 REGION_RegionOp (newReg, reg1, reg2,
1885 (voidProcp) REGION_IntersectO, (voidProcp) NULL, (voidProcp) NULL);
1888 * Can't alter newReg's extents before we call miRegionOp because
1889 * it might be one of the source regions and miRegionOp depends
1890 * on the extents of those regions being the same. Besides, this
1891 * way there's no checking against rectangles that will be nuked
1892 * due to coalescing, so we have to examine fewer rectangles.
1894 REGION_SetExtents(newReg);
1895 newReg->type = (newReg->numRects) ?
1896 ((newReg->numRects > 1) ? COMPLEXREGION : SIMPLEREGION)
1897 : NULLREGION ;
1898 return;
1901 /***********************************************************************
1902 * Region Union
1903 ***********************************************************************/
1905 /***********************************************************************
1906 * REGION_UnionNonO
1908 * Handle a non-overlapping band for the union operation. Just
1909 * Adds the rectangles into the region. Doesn't have to check for
1910 * subsumption or anything.
1912 * Results:
1913 * None.
1915 * Side Effects:
1916 * pReg->numRects is incremented and the final rectangles overwritten
1917 * with the rectangles we're passed.
1920 static void REGION_UnionNonO (WINEREGION *pReg, RECT *r, RECT *rEnd,
1921 INT top, INT bottom)
1923 RECT *pNextRect;
1925 pNextRect = &pReg->rects[pReg->numRects];
1927 while (r != rEnd)
1929 MEMCHECK(pReg, pNextRect, pReg->rects);
1930 pNextRect->left = r->left;
1931 pNextRect->top = top;
1932 pNextRect->right = r->right;
1933 pNextRect->bottom = bottom;
1934 pReg->numRects += 1;
1935 pNextRect++;
1936 r++;
1938 return;
1941 /***********************************************************************
1942 * REGION_UnionO
1944 * Handle an overlapping band for the union operation. Picks the
1945 * left-most rectangle each time and merges it into the region.
1947 * Results:
1948 * None.
1950 * Side Effects:
1951 * Rectangles are overwritten in pReg->rects and pReg->numRects will
1952 * be changed.
1955 static void REGION_UnionO (WINEREGION *pReg, RECT *r1, RECT *r1End,
1956 RECT *r2, RECT *r2End, INT top, INT bottom)
1958 RECT *pNextRect;
1960 pNextRect = &pReg->rects[pReg->numRects];
1962 #define MERGERECT(r) \
1963 if ((pReg->numRects != 0) && \
1964 (pNextRect[-1].top == top) && \
1965 (pNextRect[-1].bottom == bottom) && \
1966 (pNextRect[-1].right >= r->left)) \
1968 if (pNextRect[-1].right < r->right) \
1970 pNextRect[-1].right = r->right; \
1973 else \
1975 MEMCHECK(pReg, pNextRect, pReg->rects); \
1976 pNextRect->top = top; \
1977 pNextRect->bottom = bottom; \
1978 pNextRect->left = r->left; \
1979 pNextRect->right = r->right; \
1980 pReg->numRects += 1; \
1981 pNextRect += 1; \
1983 r++;
1985 while ((r1 != r1End) && (r2 != r2End))
1987 if (r1->left < r2->left)
1989 MERGERECT(r1);
1991 else
1993 MERGERECT(r2);
1997 if (r1 != r1End)
2001 MERGERECT(r1);
2002 } while (r1 != r1End);
2004 else while (r2 != r2End)
2006 MERGERECT(r2);
2008 return;
2011 /***********************************************************************
2012 * REGION_UnionRegion
2014 static void REGION_UnionRegion(WINEREGION *newReg, WINEREGION *reg1,
2015 WINEREGION *reg2)
2017 /* checks all the simple cases */
2020 * Region 1 and 2 are the same or region 1 is empty
2022 if ( (reg1 == reg2) || (!(reg1->numRects)) )
2024 if (newReg != reg2)
2025 REGION_CopyRegion(newReg, reg2);
2026 return;
2030 * if nothing to union (region 2 empty)
2032 if (!(reg2->numRects))
2034 if (newReg != reg1)
2035 REGION_CopyRegion(newReg, reg1);
2036 return;
2040 * Region 1 completely subsumes region 2
2042 if ((reg1->numRects == 1) &&
2043 (reg1->extents.left <= reg2->extents.left) &&
2044 (reg1->extents.top <= reg2->extents.top) &&
2045 (reg1->extents.right >= reg2->extents.right) &&
2046 (reg1->extents.bottom >= reg2->extents.bottom))
2048 if (newReg != reg1)
2049 REGION_CopyRegion(newReg, reg1);
2050 return;
2054 * Region 2 completely subsumes region 1
2056 if ((reg2->numRects == 1) &&
2057 (reg2->extents.left <= reg1->extents.left) &&
2058 (reg2->extents.top <= reg1->extents.top) &&
2059 (reg2->extents.right >= reg1->extents.right) &&
2060 (reg2->extents.bottom >= reg1->extents.bottom))
2062 if (newReg != reg2)
2063 REGION_CopyRegion(newReg, reg2);
2064 return;
2067 REGION_RegionOp (newReg, reg1, reg2, (voidProcp) REGION_UnionO,
2068 (voidProcp) REGION_UnionNonO, (voidProcp) REGION_UnionNonO);
2070 newReg->extents.left = min(reg1->extents.left, reg2->extents.left);
2071 newReg->extents.top = min(reg1->extents.top, reg2->extents.top);
2072 newReg->extents.right = max(reg1->extents.right, reg2->extents.right);
2073 newReg->extents.bottom = max(reg1->extents.bottom, reg2->extents.bottom);
2074 newReg->type = (newReg->numRects) ?
2075 ((newReg->numRects > 1) ? COMPLEXREGION : SIMPLEREGION)
2076 : NULLREGION ;
2077 return;
2080 /***********************************************************************
2081 * Region Subtraction
2082 ***********************************************************************/
2084 /***********************************************************************
2085 * REGION_SubtractNonO1
2087 * Deal with non-overlapping band for subtraction. Any parts from
2088 * region 2 we discard. Anything from region 1 we add to the region.
2090 * Results:
2091 * None.
2093 * Side Effects:
2094 * pReg may be affected.
2097 static void REGION_SubtractNonO1 (WINEREGION *pReg, RECT *r, RECT *rEnd,
2098 INT top, INT bottom)
2100 RECT *pNextRect;
2102 pNextRect = &pReg->rects[pReg->numRects];
2104 while (r != rEnd)
2106 MEMCHECK(pReg, pNextRect, pReg->rects);
2107 pNextRect->left = r->left;
2108 pNextRect->top = top;
2109 pNextRect->right = r->right;
2110 pNextRect->bottom = bottom;
2111 pReg->numRects += 1;
2112 pNextRect++;
2113 r++;
2115 return;
2119 /***********************************************************************
2120 * REGION_SubtractO
2122 * Overlapping band subtraction. x1 is the left-most point not yet
2123 * checked.
2125 * Results:
2126 * None.
2128 * Side Effects:
2129 * pReg may have rectangles added to it.
2132 static void REGION_SubtractO (WINEREGION *pReg, RECT *r1, RECT *r1End,
2133 RECT *r2, RECT *r2End, INT top, INT bottom)
2135 RECT *pNextRect;
2136 INT left;
2138 left = r1->left;
2139 pNextRect = &pReg->rects[pReg->numRects];
2141 while ((r1 != r1End) && (r2 != r2End))
2143 if (r2->right <= left)
2146 * Subtrahend missed the boat: go to next subtrahend.
2148 r2++;
2150 else if (r2->left <= left)
2153 * Subtrahend preceeds minuend: nuke left edge of minuend.
2155 left = r2->right;
2156 if (left >= r1->right)
2159 * Minuend completely covered: advance to next minuend and
2160 * reset left fence to edge of new minuend.
2162 r1++;
2163 if (r1 != r1End)
2164 left = r1->left;
2166 else
2169 * Subtrahend now used up since it doesn't extend beyond
2170 * minuend
2172 r2++;
2175 else if (r2->left < r1->right)
2178 * Left part of subtrahend covers part of minuend: add uncovered
2179 * part of minuend to region and skip to next subtrahend.
2181 MEMCHECK(pReg, pNextRect, pReg->rects);
2182 pNextRect->left = left;
2183 pNextRect->top = top;
2184 pNextRect->right = r2->left;
2185 pNextRect->bottom = bottom;
2186 pReg->numRects += 1;
2187 pNextRect++;
2188 left = r2->right;
2189 if (left >= r1->right)
2192 * Minuend used up: advance to new...
2194 r1++;
2195 if (r1 != r1End)
2196 left = r1->left;
2198 else
2201 * Subtrahend used up
2203 r2++;
2206 else
2209 * Minuend used up: add any remaining piece before advancing.
2211 if (r1->right > left)
2213 MEMCHECK(pReg, pNextRect, pReg->rects);
2214 pNextRect->left = left;
2215 pNextRect->top = top;
2216 pNextRect->right = r1->right;
2217 pNextRect->bottom = bottom;
2218 pReg->numRects += 1;
2219 pNextRect++;
2221 r1++;
2222 left = r1->left;
2227 * Add remaining minuend rectangles to region.
2229 while (r1 != r1End)
2231 MEMCHECK(pReg, pNextRect, pReg->rects);
2232 pNextRect->left = left;
2233 pNextRect->top = top;
2234 pNextRect->right = r1->right;
2235 pNextRect->bottom = bottom;
2236 pReg->numRects += 1;
2237 pNextRect++;
2238 r1++;
2239 if (r1 != r1End)
2241 left = r1->left;
2244 return;
2247 /***********************************************************************
2248 * REGION_SubtractRegion
2250 * Subtract regS from regM and leave the result in regD.
2251 * S stands for subtrahend, M for minuend and D for difference.
2253 * Results:
2254 * TRUE.
2256 * Side Effects:
2257 * regD is overwritten.
2260 static void REGION_SubtractRegion(WINEREGION *regD, WINEREGION *regM,
2261 WINEREGION *regS )
2263 /* check for trivial reject */
2264 if ( (!(regM->numRects)) || (!(regS->numRects)) ||
2265 (!EXTENTCHECK(&regM->extents, &regS->extents)) )
2267 REGION_CopyRegion(regD, regM);
2268 return;
2271 REGION_RegionOp (regD, regM, regS, (voidProcp) REGION_SubtractO,
2272 (voidProcp) REGION_SubtractNonO1, (voidProcp) NULL);
2275 * Can't alter newReg's extents before we call miRegionOp because
2276 * it might be one of the source regions and miRegionOp depends
2277 * on the extents of those regions being the unaltered. Besides, this
2278 * way there's no checking against rectangles that will be nuked
2279 * due to coalescing, so we have to examine fewer rectangles.
2281 REGION_SetExtents (regD);
2282 regD->type = (regD->numRects) ?
2283 ((regD->numRects > 1) ? COMPLEXREGION : SIMPLEREGION)
2284 : NULLREGION ;
2285 return;
2288 /***********************************************************************
2289 * REGION_XorRegion
2291 static void REGION_XorRegion(WINEREGION *dr, WINEREGION *sra,
2292 WINEREGION *srb)
2294 WINEREGION *tra, *trb;
2296 if ((! (tra = REGION_AllocWineRegion(sra->numRects + 1))) ||
2297 (! (trb = REGION_AllocWineRegion(srb->numRects + 1))))
2298 return;
2299 REGION_SubtractRegion(tra,sra,srb);
2300 REGION_SubtractRegion(trb,srb,sra);
2301 REGION_UnionRegion(dr,tra,trb);
2302 REGION_DestroyWineRegion(tra);
2303 REGION_DestroyWineRegion(trb);
2304 return;
2307 /**************************************************************************
2309 * Poly Regions
2311 *************************************************************************/
2313 #define LARGE_COORDINATE 0x7fffffff /* FIXME */
2314 #define SMALL_COORDINATE 0x80000000
2316 /***********************************************************************
2317 * REGION_InsertEdgeInET
2319 * Insert the given edge into the edge table.
2320 * First we must find the correct bucket in the
2321 * Edge table, then find the right slot in the
2322 * bucket. Finally, we can insert it.
2325 static void REGION_InsertEdgeInET(EdgeTable *ET, EdgeTableEntry *ETE,
2326 INT scanline, ScanLineListBlock **SLLBlock, INT *iSLLBlock)
2329 EdgeTableEntry *start, *prev;
2330 ScanLineList *pSLL, *pPrevSLL;
2331 ScanLineListBlock *tmpSLLBlock;
2334 * find the right bucket to put the edge into
2336 pPrevSLL = &ET->scanlines;
2337 pSLL = pPrevSLL->next;
2338 while (pSLL && (pSLL->scanline < scanline))
2340 pPrevSLL = pSLL;
2341 pSLL = pSLL->next;
2345 * reassign pSLL (pointer to ScanLineList) if necessary
2347 if ((!pSLL) || (pSLL->scanline > scanline))
2349 if (*iSLLBlock > SLLSPERBLOCK-1)
2351 tmpSLLBlock = HeapAlloc( GetProcessHeap(), 0, sizeof(ScanLineListBlock));
2352 if(!tmpSLLBlock)
2354 WARN("Can't alloc SLLB\n");
2355 return;
2357 (*SLLBlock)->next = tmpSLLBlock;
2358 tmpSLLBlock->next = (ScanLineListBlock *)NULL;
2359 *SLLBlock = tmpSLLBlock;
2360 *iSLLBlock = 0;
2362 pSLL = &((*SLLBlock)->SLLs[(*iSLLBlock)++]);
2364 pSLL->next = pPrevSLL->next;
2365 pSLL->edgelist = (EdgeTableEntry *)NULL;
2366 pPrevSLL->next = pSLL;
2368 pSLL->scanline = scanline;
2371 * now insert the edge in the right bucket
2373 prev = (EdgeTableEntry *)NULL;
2374 start = pSLL->edgelist;
2375 while (start && (start->bres.minor_axis < ETE->bres.minor_axis))
2377 prev = start;
2378 start = start->next;
2380 ETE->next = start;
2382 if (prev)
2383 prev->next = ETE;
2384 else
2385 pSLL->edgelist = ETE;
2388 /***********************************************************************
2389 * REGION_CreateEdgeTable
2391 * This routine creates the edge table for
2392 * scan converting polygons.
2393 * The Edge Table (ET) looks like:
2395 * EdgeTable
2396 * --------
2397 * | ymax | ScanLineLists
2398 * |scanline|-->------------>-------------->...
2399 * -------- |scanline| |scanline|
2400 * |edgelist| |edgelist|
2401 * --------- ---------
2402 * | |
2403 * | |
2404 * V V
2405 * list of ETEs list of ETEs
2407 * where ETE is an EdgeTableEntry data structure,
2408 * and there is one ScanLineList per scanline at
2409 * which an edge is initially entered.
2412 static void REGION_CreateETandAET(const INT *Count, INT nbpolygons,
2413 const POINT *pts, EdgeTable *ET, EdgeTableEntry *AET,
2414 EdgeTableEntry *pETEs, ScanLineListBlock *pSLLBlock)
2416 const POINT *top, *bottom;
2417 const POINT *PrevPt, *CurrPt, *EndPt;
2418 INT poly, count;
2419 int iSLLBlock = 0;
2420 int dy;
2424 * initialize the Active Edge Table
2426 AET->next = (EdgeTableEntry *)NULL;
2427 AET->back = (EdgeTableEntry *)NULL;
2428 AET->nextWETE = (EdgeTableEntry *)NULL;
2429 AET->bres.minor_axis = SMALL_COORDINATE;
2432 * initialize the Edge Table.
2434 ET->scanlines.next = (ScanLineList *)NULL;
2435 ET->ymax = SMALL_COORDINATE;
2436 ET->ymin = LARGE_COORDINATE;
2437 pSLLBlock->next = (ScanLineListBlock *)NULL;
2439 EndPt = pts - 1;
2440 for(poly = 0; poly < nbpolygons; poly++)
2442 count = Count[poly];
2443 EndPt += count;
2444 if(count < 2)
2445 continue;
2447 PrevPt = EndPt;
2450 * for each vertex in the array of points.
2451 * In this loop we are dealing with two vertices at
2452 * a time -- these make up one edge of the polygon.
2454 while (count--)
2456 CurrPt = pts++;
2459 * find out which point is above and which is below.
2461 if (PrevPt->y > CurrPt->y)
2463 bottom = PrevPt, top = CurrPt;
2464 pETEs->ClockWise = 0;
2466 else
2468 bottom = CurrPt, top = PrevPt;
2469 pETEs->ClockWise = 1;
2473 * don't add horizontal edges to the Edge table.
2475 if (bottom->y != top->y)
2477 pETEs->ymax = bottom->y-1;
2478 /* -1 so we don't get last scanline */
2481 * initialize integer edge algorithm
2483 dy = bottom->y - top->y;
2484 BRESINITPGONSTRUCT(dy, top->x, bottom->x, pETEs->bres);
2486 REGION_InsertEdgeInET(ET, pETEs, top->y, &pSLLBlock,
2487 &iSLLBlock);
2489 if (PrevPt->y > ET->ymax)
2490 ET->ymax = PrevPt->y;
2491 if (PrevPt->y < ET->ymin)
2492 ET->ymin = PrevPt->y;
2493 pETEs++;
2496 PrevPt = CurrPt;
2501 /***********************************************************************
2502 * REGION_loadAET
2504 * This routine moves EdgeTableEntries from the
2505 * EdgeTable into the Active Edge Table,
2506 * leaving them sorted by smaller x coordinate.
2509 static void REGION_loadAET(EdgeTableEntry *AET, EdgeTableEntry *ETEs)
2511 EdgeTableEntry *pPrevAET;
2512 EdgeTableEntry *tmp;
2514 pPrevAET = AET;
2515 AET = AET->next;
2516 while (ETEs)
2518 while (AET && (AET->bres.minor_axis < ETEs->bres.minor_axis))
2520 pPrevAET = AET;
2521 AET = AET->next;
2523 tmp = ETEs->next;
2524 ETEs->next = AET;
2525 if (AET)
2526 AET->back = ETEs;
2527 ETEs->back = pPrevAET;
2528 pPrevAET->next = ETEs;
2529 pPrevAET = ETEs;
2531 ETEs = tmp;
2535 /***********************************************************************
2536 * REGION_computeWAET
2538 * This routine links the AET by the
2539 * nextWETE (winding EdgeTableEntry) link for
2540 * use by the winding number rule. The final
2541 * Active Edge Table (AET) might look something
2542 * like:
2544 * AET
2545 * ---------- --------- ---------
2546 * |ymax | |ymax | |ymax |
2547 * | ... | |... | |... |
2548 * |next |->|next |->|next |->...
2549 * |nextWETE| |nextWETE| |nextWETE|
2550 * --------- --------- ^--------
2551 * | | |
2552 * V-------------------> V---> ...
2555 static void REGION_computeWAET(EdgeTableEntry *AET)
2557 register EdgeTableEntry *pWETE;
2558 register int inside = 1;
2559 register int isInside = 0;
2561 AET->nextWETE = (EdgeTableEntry *)NULL;
2562 pWETE = AET;
2563 AET = AET->next;
2564 while (AET)
2566 if (AET->ClockWise)
2567 isInside++;
2568 else
2569 isInside--;
2571 if ((!inside && !isInside) ||
2572 ( inside && isInside))
2574 pWETE->nextWETE = AET;
2575 pWETE = AET;
2576 inside = !inside;
2578 AET = AET->next;
2580 pWETE->nextWETE = (EdgeTableEntry *)NULL;
2583 /***********************************************************************
2584 * REGION_InsertionSort
2586 * Just a simple insertion sort using
2587 * pointers and back pointers to sort the Active
2588 * Edge Table.
2591 static BOOL REGION_InsertionSort(EdgeTableEntry *AET)
2593 EdgeTableEntry *pETEchase;
2594 EdgeTableEntry *pETEinsert;
2595 EdgeTableEntry *pETEchaseBackTMP;
2596 BOOL changed = FALSE;
2598 AET = AET->next;
2599 while (AET)
2601 pETEinsert = AET;
2602 pETEchase = AET;
2603 while (pETEchase->back->bres.minor_axis > AET->bres.minor_axis)
2604 pETEchase = pETEchase->back;
2606 AET = AET->next;
2607 if (pETEchase != pETEinsert)
2609 pETEchaseBackTMP = pETEchase->back;
2610 pETEinsert->back->next = AET;
2611 if (AET)
2612 AET->back = pETEinsert->back;
2613 pETEinsert->next = pETEchase;
2614 pETEchase->back->next = pETEinsert;
2615 pETEchase->back = pETEinsert;
2616 pETEinsert->back = pETEchaseBackTMP;
2617 changed = TRUE;
2620 return changed;
2623 /***********************************************************************
2624 * REGION_FreeStorage
2626 * Clean up our act.
2628 static void REGION_FreeStorage(ScanLineListBlock *pSLLBlock)
2630 ScanLineListBlock *tmpSLLBlock;
2632 while (pSLLBlock)
2634 tmpSLLBlock = pSLLBlock->next;
2635 HeapFree( GetProcessHeap(), 0, pSLLBlock );
2636 pSLLBlock = tmpSLLBlock;
2641 /***********************************************************************
2642 * REGION_PtsToRegion
2644 * Create an array of rectangles from a list of points.
2646 static int REGION_PtsToRegion(int numFullPtBlocks, int iCurPtBlock,
2647 POINTBLOCK *FirstPtBlock, WINEREGION *reg)
2649 RECT *rects;
2650 POINT *pts;
2651 POINTBLOCK *CurPtBlock;
2652 int i;
2653 RECT *extents;
2654 INT numRects;
2656 extents = &reg->extents;
2658 numRects = ((numFullPtBlocks * NUMPTSTOBUFFER) + iCurPtBlock) >> 1;
2660 if (!(reg->rects = HeapReAlloc( GetProcessHeap(), 0, reg->rects,
2661 sizeof(RECT) * numRects )))
2662 return(0);
2664 reg->size = numRects;
2665 CurPtBlock = FirstPtBlock;
2666 rects = reg->rects - 1;
2667 numRects = 0;
2668 extents->left = LARGE_COORDINATE, extents->right = SMALL_COORDINATE;
2670 for ( ; numFullPtBlocks >= 0; numFullPtBlocks--) {
2671 /* the loop uses 2 points per iteration */
2672 i = NUMPTSTOBUFFER >> 1;
2673 if (!numFullPtBlocks)
2674 i = iCurPtBlock >> 1;
2675 for (pts = CurPtBlock->pts; i--; pts += 2) {
2676 if (pts->x == pts[1].x)
2677 continue;
2678 if (numRects && pts->x == rects->left && pts->y == rects->bottom &&
2679 pts[1].x == rects->right &&
2680 (numRects == 1 || rects[-1].top != rects->top) &&
2681 (i && pts[2].y > pts[1].y)) {
2682 rects->bottom = pts[1].y + 1;
2683 continue;
2685 numRects++;
2686 rects++;
2687 rects->left = pts->x; rects->top = pts->y;
2688 rects->right = pts[1].x; rects->bottom = pts[1].y + 1;
2689 if (rects->left < extents->left)
2690 extents->left = rects->left;
2691 if (rects->right > extents->right)
2692 extents->right = rects->right;
2694 CurPtBlock = CurPtBlock->next;
2697 if (numRects) {
2698 extents->top = reg->rects->top;
2699 extents->bottom = rects->bottom;
2700 } else {
2701 extents->left = 0;
2702 extents->top = 0;
2703 extents->right = 0;
2704 extents->bottom = 0;
2706 reg->numRects = numRects;
2708 return(TRUE);
2711 /***********************************************************************
2712 * CreatePolyPolygonRgn (GDI32.@)
2714 HRGN WINAPI CreatePolyPolygonRgn(const POINT *Pts, const INT *Count,
2715 INT nbpolygons, INT mode)
2717 HRGN hrgn;
2718 RGNOBJ *obj;
2719 WINEREGION *region;
2720 register EdgeTableEntry *pAET; /* Active Edge Table */
2721 register INT y; /* current scanline */
2722 register int iPts = 0; /* number of pts in buffer */
2723 register EdgeTableEntry *pWETE; /* Winding Edge Table Entry*/
2724 register ScanLineList *pSLL; /* current scanLineList */
2725 register POINT *pts; /* output buffer */
2726 EdgeTableEntry *pPrevAET; /* ptr to previous AET */
2727 EdgeTable ET; /* header node for ET */
2728 EdgeTableEntry AET; /* header node for AET */
2729 EdgeTableEntry *pETEs; /* EdgeTableEntries pool */
2730 ScanLineListBlock SLLBlock; /* header for scanlinelist */
2731 int fixWAET = FALSE;
2732 POINTBLOCK FirstPtBlock, *curPtBlock; /* PtBlock buffers */
2733 POINTBLOCK *tmpPtBlock;
2734 int numFullPtBlocks = 0;
2735 INT poly, total;
2737 if(!(hrgn = REGION_CreateRegion(nbpolygons)))
2738 return 0;
2739 obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
2740 region = obj->rgn;
2742 /* special case a rectangle */
2744 if (((nbpolygons == 1) && ((*Count == 4) ||
2745 ((*Count == 5) && (Pts[4].x == Pts[0].x) && (Pts[4].y == Pts[0].y)))) &&
2746 (((Pts[0].y == Pts[1].y) &&
2747 (Pts[1].x == Pts[2].x) &&
2748 (Pts[2].y == Pts[3].y) &&
2749 (Pts[3].x == Pts[0].x)) ||
2750 ((Pts[0].x == Pts[1].x) &&
2751 (Pts[1].y == Pts[2].y) &&
2752 (Pts[2].x == Pts[3].x) &&
2753 (Pts[3].y == Pts[0].y))))
2755 SetRectRgn( hrgn, min(Pts[0].x, Pts[2].x), min(Pts[0].y, Pts[2].y),
2756 max(Pts[0].x, Pts[2].x), max(Pts[0].y, Pts[2].y) );
2757 GDI_ReleaseObj( hrgn );
2758 return hrgn;
2761 for(poly = total = 0; poly < nbpolygons; poly++)
2762 total += Count[poly];
2763 if (! (pETEs = HeapAlloc( GetProcessHeap(), 0, sizeof(EdgeTableEntry) * total )))
2765 REGION_DeleteObject( hrgn, obj );
2766 return 0;
2768 pts = FirstPtBlock.pts;
2769 REGION_CreateETandAET(Count, nbpolygons, Pts, &ET, &AET, pETEs, &SLLBlock);
2770 pSLL = ET.scanlines.next;
2771 curPtBlock = &FirstPtBlock;
2773 if (mode != WINDING) {
2775 * for each scanline
2777 for (y = ET.ymin; y < ET.ymax; y++) {
2779 * Add a new edge to the active edge table when we
2780 * get to the next edge.
2782 if (pSLL != NULL && y == pSLL->scanline) {
2783 REGION_loadAET(&AET, pSLL->edgelist);
2784 pSLL = pSLL->next;
2786 pPrevAET = &AET;
2787 pAET = AET.next;
2790 * for each active edge
2792 while (pAET) {
2793 pts->x = pAET->bres.minor_axis, pts->y = y;
2794 pts++, iPts++;
2797 * send out the buffer
2799 if (iPts == NUMPTSTOBUFFER) {
2800 tmpPtBlock = HeapAlloc( GetProcessHeap(), 0, sizeof(POINTBLOCK));
2801 if(!tmpPtBlock) {
2802 WARN("Can't alloc tPB\n");
2803 return 0;
2805 curPtBlock->next = tmpPtBlock;
2806 curPtBlock = tmpPtBlock;
2807 pts = curPtBlock->pts;
2808 numFullPtBlocks++;
2809 iPts = 0;
2811 EVALUATEEDGEEVENODD(pAET, pPrevAET, y);
2813 REGION_InsertionSort(&AET);
2816 else {
2818 * for each scanline
2820 for (y = ET.ymin; y < ET.ymax; y++) {
2822 * Add a new edge to the active edge table when we
2823 * get to the next edge.
2825 if (pSLL != NULL && y == pSLL->scanline) {
2826 REGION_loadAET(&AET, pSLL->edgelist);
2827 REGION_computeWAET(&AET);
2828 pSLL = pSLL->next;
2830 pPrevAET = &AET;
2831 pAET = AET.next;
2832 pWETE = pAET;
2835 * for each active edge
2837 while (pAET) {
2839 * add to the buffer only those edges that
2840 * are in the Winding active edge table.
2842 if (pWETE == pAET) {
2843 pts->x = pAET->bres.minor_axis, pts->y = y;
2844 pts++, iPts++;
2847 * send out the buffer
2849 if (iPts == NUMPTSTOBUFFER) {
2850 tmpPtBlock = HeapAlloc( GetProcessHeap(), 0,
2851 sizeof(POINTBLOCK) );
2852 if(!tmpPtBlock) {
2853 WARN("Can't alloc tPB\n");
2854 REGION_DeleteObject( hrgn, obj );
2855 return 0;
2857 curPtBlock->next = tmpPtBlock;
2858 curPtBlock = tmpPtBlock;
2859 pts = curPtBlock->pts;
2860 numFullPtBlocks++; iPts = 0;
2862 pWETE = pWETE->nextWETE;
2864 EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET);
2868 * recompute the winding active edge table if
2869 * we just resorted or have exited an edge.
2871 if (REGION_InsertionSort(&AET) || fixWAET) {
2872 REGION_computeWAET(&AET);
2873 fixWAET = FALSE;
2877 REGION_FreeStorage(SLLBlock.next);
2878 REGION_PtsToRegion(numFullPtBlocks, iPts, &FirstPtBlock, region);
2879 region->type = (region->numRects) ?
2880 ((region->numRects > 1) ? COMPLEXREGION : SIMPLEREGION)
2881 : NULLREGION;
2883 for (curPtBlock = FirstPtBlock.next; --numFullPtBlocks >= 0;) {
2884 tmpPtBlock = curPtBlock->next;
2885 HeapFree( GetProcessHeap(), 0, curPtBlock );
2886 curPtBlock = tmpPtBlock;
2888 HeapFree( GetProcessHeap(), 0, pETEs );
2889 GDI_ReleaseObj( hrgn );
2890 return hrgn;
2894 /***********************************************************************
2895 * CreatePolygonRgn (GDI.63)
2897 HRGN16 WINAPI CreatePolygonRgn16( const POINT16 * points, INT16 count,
2898 INT16 mode )
2900 return CreatePolyPolygonRgn16( points, &count, 1, mode );
2903 /***********************************************************************
2904 * CreatePolyPolygonRgn (GDI.451)
2906 HRGN16 WINAPI CreatePolyPolygonRgn16( const POINT16 *points,
2907 const INT16 *count, INT16 nbpolygons, INT16 mode )
2909 HRGN hrgn;
2910 int i, npts = 0;
2911 INT *count32;
2912 POINT *points32;
2914 for (i = 0; i < nbpolygons; i++)
2915 npts += count[i];
2916 points32 = HeapAlloc( GetProcessHeap(), 0, npts * sizeof(POINT) );
2917 for (i = 0; i < npts; i++)
2918 CONV_POINT16TO32( &(points[i]), &(points32[i]) );
2920 count32 = HeapAlloc( GetProcessHeap(), 0, nbpolygons * sizeof(INT) );
2921 for (i = 0; i < nbpolygons; i++)
2922 count32[i] = count[i];
2923 hrgn = CreatePolyPolygonRgn( points32, count32, nbpolygons, mode );
2924 HeapFree( GetProcessHeap(), 0, count32 );
2925 HeapFree( GetProcessHeap(), 0, points32 );
2926 return hrgn;
2929 /***********************************************************************
2930 * CreatePolygonRgn (GDI32.@)
2932 HRGN WINAPI CreatePolygonRgn( const POINT *points, INT count,
2933 INT mode )
2935 return CreatePolyPolygonRgn( points, &count, 1, mode );
2939 /***********************************************************************
2940 * GetRandomRgn [GDI32.@]
2942 * NOTES
2943 * This function is documented in MSDN online
2945 INT WINAPI GetRandomRgn(HDC hDC, HRGN hRgn, DWORD dwCode)
2947 switch (dwCode)
2949 case 4: /* == SYSRGN ? */
2951 DC *dc = DC_GetDCPtr (hDC);
2952 OSVERSIONINFOA vi;
2953 POINT org;
2955 if (!dc) return -1;
2956 CombineRgn (hRgn, dc->hVisRgn, 0, RGN_COPY);
2958 * On Windows NT/2000,
2959 * the region returned is in screen coordinates.
2960 * On Windows 95/98,
2961 * the region returned is in window coordinates
2963 vi.dwOSVersionInfoSize = sizeof(vi);
2964 if (GetVersionExA( &vi ) && vi.dwPlatformId == VER_PLATFORM_WIN32_NT)
2965 GetDCOrgEx(hDC, &org);
2966 else
2967 org.x = org.y = 0;
2968 org.x -= dc->DCOrgX;
2969 org.y -= dc->DCOrgY;
2970 OffsetRgn (hRgn, org.x, org.y);
2971 GDI_ReleaseObj( hDC );
2972 return 1;
2974 /* case 1:
2975 return GetClipRgn (hDC, hRgn);
2977 default:
2978 WARN("Unknown dwCode %ld\n", dwCode);
2979 return -1;
2982 return -1;
2985 /***********************************************************************
2986 * REGION_CropAndOffsetRegion
2988 static BOOL REGION_CropAndOffsetRegion(const POINT* off, const RECT *rect, WINEREGION *rgnSrc, WINEREGION* rgnDst)
2991 if( !rect ) /* just copy and offset */
2993 RECT *xrect;
2994 if( rgnDst == rgnSrc )
2996 if( off->x || off->y )
2997 xrect = rgnDst->rects;
2998 else
2999 return TRUE;
3001 else
3002 xrect = HeapReAlloc( GetProcessHeap(), 0, rgnDst->rects,
3003 rgnSrc->size * sizeof( RECT ));
3004 if( xrect )
3006 INT i;
3008 if( rgnDst != rgnSrc )
3009 memcpy( rgnDst, rgnSrc, sizeof( WINEREGION ));
3011 if( off->x || off->y )
3013 for( i = 0; i < rgnDst->numRects; i++ )
3015 xrect[i].left = rgnSrc->rects[i].left + off->x;
3016 xrect[i].right = rgnSrc->rects[i].right + off->x;
3017 xrect[i].top = rgnSrc->rects[i].top + off->y;
3018 xrect[i].bottom = rgnSrc->rects[i].bottom + off->y;
3020 rgnDst->extents.left += off->x;
3021 rgnDst->extents.right += off->x;
3022 rgnDst->extents.top += off->y;
3023 rgnDst->extents.bottom += off->y;
3025 else
3026 memcpy( xrect, rgnSrc->rects, rgnDst->numRects * sizeof(RECT));
3027 rgnDst->rects = xrect;
3028 } else
3029 return FALSE;
3031 else if ((rect->left >= rect->right) ||
3032 (rect->top >= rect->bottom) ||
3033 !EXTENTCHECK(rect, &rgnSrc->extents))
3035 empty:
3036 if( !rgnDst->rects )
3038 rgnDst->rects = HeapAlloc(GetProcessHeap(), 0, RGN_DEFAULT_RECTS * sizeof( RECT ));
3039 if( rgnDst->rects )
3040 rgnDst->size = RGN_DEFAULT_RECTS;
3041 else
3042 return FALSE;
3045 TRACE("cropped to empty!\n");
3046 EMPTY_REGION(rgnDst);
3048 else /* region box and clipping rect appear to intersect */
3050 RECT *lpr;
3051 INT i, j, clipa, clipb;
3052 INT left = rgnSrc->extents.right + off->x;
3053 INT right = rgnSrc->extents.left + off->x;
3055 for( clipa = 0; rgnSrc->rects[clipa].bottom <= rect->top; clipa++ )
3056 ; /* skip bands above the clipping rectangle */
3058 for( clipb = clipa; clipb < rgnSrc->numRects; clipb++ )
3059 if( rgnSrc->rects[clipb].top >= rect->bottom )
3060 break; /* and below it */
3062 /* clipa - index of the first rect in the first intersecting band
3063 * clipb - index of the last rect in the last intersecting band
3066 if((rgnDst != rgnSrc) && (rgnDst->size < (i = (clipb - clipa))))
3068 rgnDst->rects = HeapReAlloc( GetProcessHeap(), 0,
3069 rgnDst->rects, i * sizeof(RECT));
3070 if( !rgnDst->rects ) return FALSE;
3071 rgnDst->size = i;
3074 if( TRACE_ON(region) )
3076 REGION_DumpRegion( rgnSrc );
3077 TRACE("\tclipa = %i, clipb = %i\n", clipa, clipb );
3080 for( i = clipa, j = 0; i < clipb ; i++ )
3082 /* i - src index, j - dst index, j is always <= i for obvious reasons */
3084 lpr = rgnSrc->rects + i;
3085 if( lpr->left < rect->right && lpr->right > rect->left )
3087 rgnDst->rects[j].top = lpr->top + off->y;
3088 rgnDst->rects[j].bottom = lpr->bottom + off->y;
3089 rgnDst->rects[j].left = ((lpr->left > rect->left) ? lpr->left : rect->left) + off->x;
3090 rgnDst->rects[j].right = ((lpr->right < rect->right) ? lpr->right : rect->right) + off->x;
3092 if( rgnDst->rects[j].left < left ) left = rgnDst->rects[j].left;
3093 if( rgnDst->rects[j].right > right ) right = rgnDst->rects[j].right;
3095 j++;
3099 if( j == 0 ) goto empty;
3101 rgnDst->extents.left = left;
3102 rgnDst->extents.right = right;
3104 left = rect->top + off->y;
3105 right = rect->bottom + off->y;
3107 rgnDst->numRects = j--;
3108 for( i = 0; i <= j; i++ ) /* fixup top band */
3109 if( rgnDst->rects[i].top < left )
3110 rgnDst->rects[i].top = left;
3111 else
3112 break;
3114 for( i = j; i >= 0; i-- ) /* fixup bottom band */
3115 if( rgnDst->rects[i].bottom > right )
3116 rgnDst->rects[i].bottom = right;
3117 else
3118 break;
3120 rgnDst->extents.top = rgnDst->rects[0].top;
3121 rgnDst->extents.bottom = rgnDst->rects[j].bottom;
3123 rgnDst->type = (j >= 1) ? COMPLEXREGION : SIMPLEREGION;
3125 if( TRACE_ON(region) )
3127 TRACE("result:\n");
3128 REGION_DumpRegion( rgnDst );
3132 return TRUE;
3135 /***********************************************************************
3136 * REGION_CropRgn
3139 * hSrc: Region to crop and offset.
3140 * lpRect: Clipping rectangle. Can be NULL (no clipping).
3141 * lpPt: Points to offset the cropped region. Can be NULL (no offset).
3143 * hDst: Region to hold the result (a new region is created if it's 0).
3144 * Allowed to be the same region as hSrc in which case everything
3145 * will be done in place, with no memory reallocations.
3147 * Returns: hDst if success, 0 otherwise.
3149 HRGN REGION_CropRgn( HRGN hDst, HRGN hSrc, const RECT *lpRect, const POINT *lpPt )
3151 /* Optimization of the following generic code:
3153 HRGN h;
3155 if( lpRect )
3156 h = CreateRectRgn( lpRect->left, lpRect->top, lpRect->right, lpRect->bottom );
3157 else
3158 h = CreateRectRgn( 0, 0, 0, 0 );
3159 if( hDst == 0 ) hDst = h;
3160 if( lpRect )
3161 CombineRgn( hDst, hSrc, h, RGN_AND );
3162 else
3163 CombineRgn( hDst, hSrc, 0, RGN_COPY );
3164 if( lpPt )
3165 OffsetRgn( hDst, lpPt->x, lpPt->y );
3166 if( hDst != h )
3167 DeleteObject( h );
3168 return hDst;
3172 RGNOBJ *objSrc = (RGNOBJ *) GDI_GetObjPtr( hSrc, REGION_MAGIC );
3174 if(objSrc)
3176 RGNOBJ *objDst;
3177 WINEREGION *rgnDst;
3179 if( hDst )
3181 if (!(objDst = (RGNOBJ *) GDI_GetObjPtr( hDst, REGION_MAGIC )))
3183 hDst = 0;
3184 goto done;
3186 rgnDst = objDst->rgn;
3188 else
3190 if ((rgnDst = HeapAlloc(GetProcessHeap(), 0, sizeof( WINEREGION ))))
3192 rgnDst->size = rgnDst->numRects = 0;
3193 rgnDst->rects = NULL; /* back end will allocate exact number */
3197 if( rgnDst )
3199 POINT pt = { 0, 0 };
3201 if( !lpPt ) lpPt = &pt;
3203 if( lpRect )
3204 TRACE("src %p -> dst %p (%i,%i)-(%i,%i) by (%li,%li)\n", objSrc->rgn, rgnDst,
3205 lpRect->left, lpRect->top, lpRect->right, lpRect->bottom, lpPt->x, lpPt->y );
3206 else
3207 TRACE("src %p -> dst %p by (%li,%li)\n", objSrc->rgn, rgnDst, lpPt->x, lpPt->y );
3209 if( REGION_CropAndOffsetRegion( lpPt, lpRect, objSrc->rgn, rgnDst ) == FALSE )
3211 if( hDst ) /* existing rgn */
3213 GDI_ReleaseObj(hDst);
3214 hDst = 0;
3215 goto done;
3217 goto fail;
3219 else if( hDst == 0 )
3221 if (!(objDst = GDI_AllocObject( sizeof(RGNOBJ), REGION_MAGIC, &hDst )))
3223 fail:
3224 if( rgnDst->rects )
3225 HeapFree( GetProcessHeap(), 0, rgnDst->rects );
3226 HeapFree( GetProcessHeap(), 0, rgnDst );
3227 goto done;
3229 objDst->rgn = rgnDst;
3232 GDI_ReleaseObj(hDst);
3234 else hDst = 0;
3235 done:
3236 GDI_ReleaseObj(hSrc);
3237 return hDst;
3239 return 0;
3242 /***********************************************************************
3243 * GetMetaRgn (GDI32.@)
3245 INT WINAPI GetMetaRgn( HDC hdc, HRGN hRgn )
3247 FIXME( "stub\n" );
3249 return 0;
3253 /***********************************************************************
3254 * SetMetaRgn (GDI32.@)
3256 INT WINAPI SetMetaRgn( HDC hdc )
3258 FIXME( "stub\n" );
3260 return ERROR;