2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #define NONAMELESSUNION
24 #include "d3d11_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d11
);
28 static void STDMETHODCALLTYPE
d3d_null_wined3d_object_destroyed(void *parent
) {}
30 const struct wined3d_parent_ops d3d_null_wined3d_parent_ops
=
32 d3d_null_wined3d_object_destroyed
,
35 /* ID3D11DeviceContext - immediate context methods */
37 static inline struct d3d11_immediate_context
*impl_from_ID3D11DeviceContext(ID3D11DeviceContext
*iface
)
39 return CONTAINING_RECORD(iface
, struct d3d11_immediate_context
, ID3D11DeviceContext_iface
);
42 static inline struct d3d_device
*device_from_immediate_ID3D11DeviceContext(ID3D11DeviceContext
*iface
)
44 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext(iface
);
45 return CONTAINING_RECORD(context
, struct d3d_device
, immediate_context
);
48 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_QueryInterface(ID3D11DeviceContext
*iface
,
49 REFIID riid
, void **out
)
51 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
53 if (IsEqualGUID(riid
, &IID_ID3D11DeviceContext
)
54 || IsEqualGUID(riid
, &IID_ID3D11DeviceChild
)
55 || IsEqualGUID(riid
, &IID_IUnknown
))
57 ID3D11DeviceContext_AddRef(iface
);
62 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
67 static ULONG STDMETHODCALLTYPE
d3d11_immediate_context_AddRef(ID3D11DeviceContext
*iface
)
69 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext(iface
);
70 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
71 ULONG refcount
= InterlockedIncrement(&context
->refcount
);
73 TRACE("%p increasing refcount to %u.\n", context
, refcount
);
77 ID3D11Device_AddRef(&device
->ID3D11Device_iface
);
83 static ULONG STDMETHODCALLTYPE
d3d11_immediate_context_Release(ID3D11DeviceContext
*iface
)
85 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext(iface
);
86 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
87 ULONG refcount
= InterlockedDecrement(&context
->refcount
);
89 TRACE("%p decreasing refcount to %u.\n", context
, refcount
);
93 ID3D11Device_Release(&device
->ID3D11Device_iface
);
99 static void STDMETHODCALLTYPE
d3d11_immediate_context_GetDevice(ID3D11DeviceContext
*iface
, ID3D11Device
**device
)
101 struct d3d_device
*device_object
= device_from_immediate_ID3D11DeviceContext(iface
);
103 TRACE("iface %p, device %p.\n", iface
, device
);
105 *device
= &device_object
->ID3D11Device_iface
;
106 ID3D11Device_AddRef(*device
);
109 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_GetPrivateData(ID3D11DeviceContext
*iface
, REFGUID guid
,
110 UINT
*data_size
, void *data
)
112 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n", iface
, debugstr_guid(guid
), data_size
, data
);
117 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_SetPrivateData(ID3D11DeviceContext
*iface
, REFGUID guid
,
118 UINT data_size
, const void *data
)
120 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface
, debugstr_guid(guid
), data_size
, data
);
125 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_SetPrivateDataInterface(ID3D11DeviceContext
*iface
,
126 REFGUID guid
, const IUnknown
*data
)
128 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
133 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetConstantBuffers(ID3D11DeviceContext
*iface
,
134 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
136 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
139 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
140 iface
, start_slot
, buffer_count
, buffers
);
142 wined3d_mutex_lock();
143 for (i
= 0; i
< buffer_count
; ++i
)
145 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
147 wined3d_device_set_vs_cb(device
->wined3d_device
, start_slot
+ i
,
148 buffer
? buffer
->wined3d_buffer
: NULL
);
150 wined3d_mutex_unlock();
153 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetShaderResources(ID3D11DeviceContext
*iface
,
154 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
156 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
159 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
160 iface
, start_slot
, view_count
, views
);
162 wined3d_mutex_lock();
163 for (i
= 0; i
< view_count
; ++i
)
165 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
167 wined3d_device_set_ps_resource_view(device
->wined3d_device
, start_slot
+ i
,
168 view
? view
->wined3d_view
: NULL
);
170 wined3d_mutex_unlock();
173 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetShader(ID3D11DeviceContext
*iface
,
174 ID3D11PixelShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
176 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
177 struct d3d_pixel_shader
*ps
= unsafe_impl_from_ID3D11PixelShader(shader
);
179 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
180 iface
, shader
, class_instances
, class_instance_count
);
183 FIXME("Dynamic linking is not implemented yet.\n");
185 wined3d_mutex_lock();
186 wined3d_device_set_pixel_shader(device
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
187 wined3d_mutex_unlock();
190 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetSamplers(ID3D11DeviceContext
*iface
,
191 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
193 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
196 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
197 iface
, start_slot
, sampler_count
, samplers
);
199 wined3d_mutex_lock();
200 for (i
= 0; i
< sampler_count
; ++i
)
202 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
204 wined3d_device_set_ps_sampler(device
->wined3d_device
, start_slot
+ i
,
205 sampler
? sampler
->wined3d_sampler
: NULL
);
207 wined3d_mutex_unlock();
210 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetShader(ID3D11DeviceContext
*iface
,
211 ID3D11VertexShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
213 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
214 struct d3d_vertex_shader
*vs
= unsafe_impl_from_ID3D11VertexShader(shader
);
216 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
217 iface
, shader
, class_instances
, class_instance_count
);
220 FIXME("Dynamic linking is not implemented yet.\n");
222 wined3d_mutex_lock();
223 wined3d_device_set_vertex_shader(device
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
224 wined3d_mutex_unlock();
227 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawIndexed(ID3D11DeviceContext
*iface
,
228 UINT index_count
, UINT start_index_location
, INT base_vertex_location
)
230 FIXME("iface %p, index_count %u, start_index_location %u, base_vertex_location %d stub!\n",
231 iface
, index_count
, start_index_location
, base_vertex_location
);
234 static void STDMETHODCALLTYPE
d3d11_immediate_context_Draw(ID3D11DeviceContext
*iface
,
235 UINT vertex_count
, UINT start_vertex_location
)
237 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
239 TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n",
240 iface
, vertex_count
, start_vertex_location
);
242 wined3d_mutex_lock();
243 wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex_location
, vertex_count
);
244 wined3d_mutex_unlock();
247 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_Map(ID3D11DeviceContext
*iface
, ID3D11Resource
*resource
,
248 UINT subresource_idx
, D3D11_MAP map_type
, UINT map_flags
, D3D11_MAPPED_SUBRESOURCE
*mapped_subresource
)
250 struct wined3d_resource
*wined3d_resource
;
251 struct wined3d_map_desc map_desc
;
254 TRACE("iface %p, resource %p, subresource_idx %u, map_type %u, map_flags %#x, mapped_subresource %p.\n",
255 iface
, resource
, subresource_idx
, map_type
, map_flags
, mapped_subresource
);
258 FIXME("Ignoring map_flags %#x.\n", map_flags
);
260 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
262 wined3d_mutex_lock();
263 hr
= wined3d_resource_map(wined3d_resource
, subresource_idx
,
264 &map_desc
, NULL
, wined3d_map_flags_from_d3d11_map_type(map_type
));
265 wined3d_mutex_unlock();
267 mapped_subresource
->pData
= map_desc
.data
;
268 mapped_subresource
->RowPitch
= map_desc
.row_pitch
;
269 mapped_subresource
->DepthPitch
= map_desc
.slice_pitch
;
274 static void STDMETHODCALLTYPE
d3d11_immediate_context_Unmap(ID3D11DeviceContext
*iface
, ID3D11Resource
*resource
,
275 UINT subresource_idx
)
277 struct wined3d_resource
*wined3d_resource
;
279 TRACE("iface %p, resource %p, subresource_idx %u.\n", iface
, resource
, subresource_idx
);
281 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
283 wined3d_mutex_lock();
284 wined3d_resource_unmap(wined3d_resource
, subresource_idx
);
285 wined3d_mutex_unlock();
288 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetConstantBuffers(ID3D11DeviceContext
*iface
,
289 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
291 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
294 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
295 iface
, start_slot
, buffer_count
, buffers
);
297 wined3d_mutex_lock();
298 for (i
= 0; i
< buffer_count
; ++i
)
300 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
302 wined3d_device_set_ps_cb(device
->wined3d_device
, start_slot
+ i
,
303 buffer
? buffer
->wined3d_buffer
: NULL
);
305 wined3d_mutex_unlock();
308 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetInputLayout(ID3D11DeviceContext
*iface
,
309 ID3D11InputLayout
*input_layout
)
311 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
312 struct d3d_input_layout
*layout
= unsafe_impl_from_ID3D11InputLayout(input_layout
);
314 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
316 wined3d_mutex_lock();
317 wined3d_device_set_vertex_declaration(device
->wined3d_device
, layout
? layout
->wined3d_decl
: NULL
);
318 wined3d_mutex_unlock();
321 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetVertexBuffers(ID3D11DeviceContext
*iface
,
322 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
324 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
327 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
328 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
330 wined3d_mutex_lock();
331 for (i
= 0; i
< buffer_count
; ++i
)
333 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
335 wined3d_device_set_stream_source(device
->wined3d_device
, start_slot
+ i
,
336 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
338 wined3d_mutex_unlock();
341 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetIndexBuffer(ID3D11DeviceContext
*iface
,
342 ID3D11Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
344 FIXME("iface %p, buffer %p, format %s, offset %u stub!\n",
345 iface
, buffer
, debug_dxgi_format(format
), offset
);
348 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawIndexedInstanced(ID3D11DeviceContext
*iface
,
349 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
, INT base_vertex_location
,
350 UINT start_instance_location
)
352 FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
353 "base_vertex_location %d, start_instance_location %u stub!\n",
354 iface
, instance_index_count
, instance_count
, start_index_location
,
355 base_vertex_location
, start_instance_location
);
358 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawInstanced(ID3D11DeviceContext
*iface
,
359 UINT instance_vertex_count
, UINT instance_count
, UINT start_vertex_location
, UINT start_instance_location
)
361 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
363 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
364 "start_instance_location %u.\n",
365 iface
, instance_vertex_count
, instance_count
, start_vertex_location
,
366 start_instance_location
);
368 wined3d_mutex_lock();
369 wined3d_device_draw_primitive_instanced(device
->wined3d_device
, start_vertex_location
,
370 instance_vertex_count
, start_instance_location
, instance_count
);
371 wined3d_mutex_unlock();
374 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetConstantBuffers(ID3D11DeviceContext
*iface
,
375 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
377 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
380 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
381 iface
, start_slot
, buffer_count
, buffers
);
383 wined3d_mutex_lock();
384 for (i
= 0; i
< buffer_count
; ++i
)
386 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
388 wined3d_device_set_gs_cb(device
->wined3d_device
, start_slot
+ i
,
389 buffer
? buffer
->wined3d_buffer
: NULL
);
391 wined3d_mutex_unlock();
394 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetShader(ID3D11DeviceContext
*iface
,
395 ID3D11GeometryShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
397 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
398 struct d3d_geometry_shader
*gs
= unsafe_impl_from_ID3D11GeometryShader(shader
);
400 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
401 iface
, shader
, class_instances
, class_instance_count
);
404 FIXME("Dynamic linking is not implemented yet.\n");
406 wined3d_mutex_lock();
407 wined3d_device_set_geometry_shader(device
->wined3d_device
, gs
? gs
->wined3d_shader
: NULL
);
408 wined3d_mutex_unlock();
411 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetPrimitiveTopology(ID3D11DeviceContext
*iface
,
412 D3D11_PRIMITIVE_TOPOLOGY topology
)
414 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
416 TRACE("iface %p, topology %u.\n", iface
, topology
);
418 wined3d_mutex_lock();
419 wined3d_device_set_primitive_type(device
->wined3d_device
, (enum wined3d_primitive_type
)topology
);
420 wined3d_mutex_unlock();
423 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetShaderResources(ID3D11DeviceContext
*iface
,
424 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
426 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
429 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
431 wined3d_mutex_lock();
432 for (i
= 0; i
< view_count
; ++i
)
434 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
436 wined3d_device_set_vs_resource_view(device
->wined3d_device
, start_slot
+ i
,
437 view
? view
->wined3d_view
: NULL
);
439 wined3d_mutex_unlock();
442 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetSamplers(ID3D11DeviceContext
*iface
,
443 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
445 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
448 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
449 iface
, start_slot
, sampler_count
, samplers
);
451 wined3d_mutex_lock();
452 for (i
= 0; i
< sampler_count
; ++i
)
454 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
456 wined3d_device_set_vs_sampler(device
->wined3d_device
, start_slot
+ i
,
457 sampler
? sampler
->wined3d_sampler
: NULL
);
459 wined3d_mutex_unlock();
462 static void STDMETHODCALLTYPE
d3d11_immediate_context_Begin(ID3D11DeviceContext
*iface
,
463 ID3D11Asynchronous
*asynchronous
)
465 FIXME("iface %p, asynchronous %p stub!\n", iface
, asynchronous
);
468 static void STDMETHODCALLTYPE
d3d11_immediate_context_End(ID3D11DeviceContext
*iface
,
469 ID3D11Asynchronous
*asynchronous
)
471 FIXME("iface %p, asynchronous %p stub!\n", iface
, asynchronous
);
474 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_GetData(ID3D11DeviceContext
*iface
,
475 ID3D11Asynchronous
*asynchronous
, void *data
, UINT data_size
, UINT data_flags
)
477 FIXME("iface %p, asynchronous %p, data %p, data_size %u, data_flags %#x stub!\n",
478 iface
, asynchronous
, data
, data_size
, data_flags
);
483 static void STDMETHODCALLTYPE
d3d11_immediate_context_SetPredication(ID3D11DeviceContext
*iface
,
484 ID3D11Predicate
*predicate
, BOOL value
)
486 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
487 struct d3d_query
*query
;
489 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
491 query
= unsafe_impl_from_ID3D11Query((ID3D11Query
*)predicate
);
493 wined3d_mutex_lock();
494 wined3d_device_set_predication(device
->wined3d_device
, query
? query
->wined3d_query
: NULL
, value
);
495 wined3d_mutex_unlock();
498 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetShaderResources(ID3D11DeviceContext
*iface
,
499 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
501 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
504 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
506 wined3d_mutex_lock();
507 for (i
= 0; i
< view_count
; ++i
)
509 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
511 wined3d_device_set_gs_resource_view(device
->wined3d_device
, start_slot
+ i
,
512 view
? view
->wined3d_view
: NULL
);
514 wined3d_mutex_unlock();
517 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetSamplers(ID3D11DeviceContext
*iface
,
518 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
520 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
523 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
524 iface
, start_slot
, sampler_count
, samplers
);
526 wined3d_mutex_lock();
527 for (i
= 0; i
< sampler_count
; ++i
)
529 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
531 wined3d_device_set_gs_sampler(device
->wined3d_device
, start_slot
+ i
,
532 sampler
? sampler
->wined3d_sampler
: NULL
);
534 wined3d_mutex_unlock();
537 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetRenderTargets(ID3D11DeviceContext
*iface
,
538 UINT render_target_view_count
, ID3D11RenderTargetView
*const *render_target_views
,
539 ID3D11DepthStencilView
*depth_stencil_view
)
541 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
542 struct d3d_depthstencil_view
*dsv
;
545 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
546 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
548 wined3d_mutex_lock();
549 for (i
= 0; i
< render_target_view_count
; ++i
)
551 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D11RenderTargetView(render_target_views
[i
]);
552 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
554 for (; i
< D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
556 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
559 dsv
= unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view
);
560 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, dsv
? dsv
->wined3d_view
: NULL
);
561 wined3d_mutex_unlock();
564 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews(
565 ID3D11DeviceContext
*iface
, UINT render_target_view_count
,
566 ID3D11RenderTargetView
*const *render_target_views
, ID3D11DepthStencilView
*depth_stencil_view
,
567 UINT unordered_access_view_start_slot
, UINT unordered_access_view_count
,
568 ID3D11UnorderedAccessView
*const *unordered_access_views
, const UINT
*initial_counts
)
570 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
571 "unordered_access_view_start_slot %u, unordered_access_view_count %u, unordered_access_views %p, "
572 "initial_counts %p stub!\n",
573 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
,
574 unordered_access_view_start_slot
, unordered_access_view_count
, unordered_access_views
,
578 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetBlendState(ID3D11DeviceContext
*iface
,
579 ID3D11BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
581 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
582 const D3D11_BLEND_DESC
*desc
;
584 TRACE("iface %p, blend_state %p, blend_factor {%.8e %.8e %.8e %.8e}, sample_mask 0x%08x.\n",
585 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
587 if (blend_factor
[0] != 1.0f
|| blend_factor
[1] != 1.0f
|| blend_factor
[2] != 1.0f
|| blend_factor
[3] != 1.0f
)
588 FIXME("Ignoring blend factor {%.8e %.8e %.8e %.8e}.\n",
589 blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3]);
591 wined3d_mutex_lock();
592 memcpy(device
->blend_factor
, blend_factor
, 4 * sizeof(*blend_factor
));
593 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEMASK
, sample_mask
);
594 if (!(device
->blend_state
= unsafe_impl_from_ID3D11BlendState(blend_state
)))
596 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ALPHABLENDENABLE
, FALSE
);
597 wined3d_device_set_render_state(device
->wined3d_device
,
598 WINED3D_RS_COLORWRITEENABLE
, D3D11_COLOR_WRITE_ENABLE_ALL
);
599 wined3d_device_set_render_state(device
->wined3d_device
,
600 WINED3D_RS_COLORWRITEENABLE1
, D3D11_COLOR_WRITE_ENABLE_ALL
);
601 wined3d_device_set_render_state(device
->wined3d_device
,
602 WINED3D_RS_COLORWRITEENABLE2
, D3D11_COLOR_WRITE_ENABLE_ALL
);
603 wined3d_device_set_render_state(device
->wined3d_device
,
604 WINED3D_RS_COLORWRITEENABLE3
, D3D11_COLOR_WRITE_ENABLE_ALL
);
605 wined3d_mutex_unlock();
609 desc
= &device
->blend_state
->desc
;
610 /* glSampleCoverage() */
611 if (desc
->AlphaToCoverageEnable
)
612 FIXME("Ignoring AlphaToCoverageEnable %#x.\n", desc
->AlphaToCoverageEnable
);
613 /* glEnableIndexedEXT(GL_BLEND, ...) */
614 FIXME("Per-rendertarget blend not implemented.\n");
615 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ALPHABLENDENABLE
,
616 desc
->RenderTarget
[0].BlendEnable
);
617 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SRCBLEND
, desc
->RenderTarget
[0].SrcBlend
);
618 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DESTBLEND
, desc
->RenderTarget
[0].DestBlend
);
619 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_BLENDOP
, desc
->RenderTarget
[0].BlendOp
);
620 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SEPARATEALPHABLENDENABLE
, TRUE
);
621 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SRCBLENDALPHA
,
622 desc
->RenderTarget
[0].SrcBlendAlpha
);
623 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DESTBLENDALPHA
,
624 desc
->RenderTarget
[0].DestBlendAlpha
);
625 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_BLENDOPALPHA
,
626 desc
->RenderTarget
[0].BlendOpAlpha
);
627 FIXME("Color mask > 3 not implemented.\n");
628 wined3d_device_set_render_state(device
->wined3d_device
,
629 WINED3D_RS_COLORWRITEENABLE
, desc
->RenderTarget
[0].RenderTargetWriteMask
);
630 wined3d_device_set_render_state(device
->wined3d_device
,
631 WINED3D_RS_COLORWRITEENABLE1
, desc
->RenderTarget
[1].RenderTargetWriteMask
);
632 wined3d_device_set_render_state(device
->wined3d_device
,
633 WINED3D_RS_COLORWRITEENABLE2
, desc
->RenderTarget
[2].RenderTargetWriteMask
);
634 wined3d_device_set_render_state(device
->wined3d_device
,
635 WINED3D_RS_COLORWRITEENABLE3
, desc
->RenderTarget
[3].RenderTargetWriteMask
);
636 wined3d_mutex_unlock();
639 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetDepthStencilState(ID3D11DeviceContext
*iface
,
640 ID3D11DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
642 FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n", iface
, depth_stencil_state
, stencil_ref
);
645 static void STDMETHODCALLTYPE
d3d11_immediate_context_SOSetTargets(ID3D11DeviceContext
*iface
, UINT buffer_count
,
646 ID3D11Buffer
*const *buffers
, const UINT
*offsets
)
648 FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n", iface
, buffer_count
, buffers
, offsets
);
651 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawAuto(ID3D11DeviceContext
*iface
)
653 FIXME("iface %p stub!\n", iface
);
656 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawIndexedInstancedIndirect(ID3D11DeviceContext
*iface
,
657 ID3D11Buffer
*buffer
, UINT offset
)
659 FIXME("iface %p, buffer %p, offset %u stub!\n", iface
, buffer
, offset
);
662 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawInstancedIndirect(ID3D11DeviceContext
*iface
,
663 ID3D11Buffer
*buffer
, UINT offset
)
665 FIXME("iface %p, buffer %p, offset %u stub!\n", iface
, buffer
, offset
);
668 static void STDMETHODCALLTYPE
d3d11_immediate_context_Dispatch(ID3D11DeviceContext
*iface
,
669 UINT thread_group_count_x
, UINT thread_group_count_y
, UINT thread_group_count_z
)
671 FIXME("iface %p, thread_group_count_x %u, thread_group_count_y %u, thread_group_count_z %u stub!\n",
672 iface
, thread_group_count_x
, thread_group_count_y
, thread_group_count_z
);
675 static void STDMETHODCALLTYPE
d3d11_immediate_context_DispatchIndirect(ID3D11DeviceContext
*iface
,
676 ID3D11Buffer
*buffer
, UINT offset
)
678 FIXME("iface %p, buffer %p, offset %u stub!\n", iface
, buffer
, offset
);
681 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSSetState(ID3D11DeviceContext
*iface
,
682 ID3D11RasterizerState
*rasterizer_state
)
684 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
685 const D3D11_RASTERIZER_DESC
*desc
;
687 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
689 wined3d_mutex_lock();
690 if (!(device
->rasterizer_state
= unsafe_impl_from_ID3D11RasterizerState(rasterizer_state
)))
692 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_FILLMODE
, WINED3D_FILL_SOLID
);
693 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_CULLMODE
, WINED3D_CULL_CCW
);
694 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SCISSORTESTENABLE
, FALSE
);
695 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, FALSE
);
696 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ANTIALIASEDLINEENABLE
, FALSE
);
697 wined3d_mutex_unlock();
701 desc
= &device
->rasterizer_state
->desc
;
702 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_FILLMODE
, desc
->FillMode
);
703 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_CULLMODE
, desc
->CullMode
);
705 if (desc
->FrontCounterClockwise
)
706 FIXME("Ignoring FrontCounterClockwise %#x.\n", desc
->FrontCounterClockwise
);
707 /* OpenGL style depth bias. */
708 if (desc
->DepthBias
|| desc
->SlopeScaledDepthBias
)
709 FIXME("Ignoring depth bias.\n");
711 if (!desc
->DepthClipEnable
)
712 FIXME("Ignoring DepthClipEnable %#x.\n", desc
->DepthClipEnable
);
713 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SCISSORTESTENABLE
, desc
->ScissorEnable
);
714 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, desc
->MultisampleEnable
);
715 wined3d_device_set_render_state(device
->wined3d_device
,
716 WINED3D_RS_ANTIALIASEDLINEENABLE
, desc
->AntialiasedLineEnable
);
717 wined3d_mutex_unlock();
720 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSSetViewports(ID3D11DeviceContext
*iface
,
721 UINT viewport_count
, const D3D11_VIEWPORT
*viewports
)
723 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
724 struct wined3d_viewport wined3d_vp
;
726 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
728 if (viewport_count
> 1)
729 FIXME("Multiple viewports not implemented.\n");
734 if (viewports
[0].TopLeftX
!= (UINT
)viewports
[0].TopLeftX
735 || viewports
[0].TopLeftY
!= (UINT
)viewports
[0].TopLeftY
736 || viewports
[0].Width
!= (UINT
)viewports
[0].Width
737 || viewports
[0].Height
!= (UINT
)viewports
[0].Height
)
738 FIXME("Floating-point viewports not implemented.\n");
740 wined3d_vp
.x
= viewports
[0].TopLeftX
;
741 wined3d_vp
.y
= viewports
[0].TopLeftY
;
742 wined3d_vp
.width
= viewports
[0].Width
;
743 wined3d_vp
.height
= viewports
[0].Height
;
744 wined3d_vp
.min_z
= viewports
[0].MinDepth
;
745 wined3d_vp
.max_z
= viewports
[0].MaxDepth
;
747 wined3d_mutex_lock();
748 wined3d_device_set_viewport(device
->wined3d_device
, &wined3d_vp
);
749 wined3d_mutex_unlock();
752 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSSetScissorRects(ID3D11DeviceContext
*iface
,
753 UINT rect_count
, const D3D11_RECT
*rects
)
755 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
757 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
760 FIXME("Multiple scissor rects not implemented.\n");
765 wined3d_mutex_lock();
766 wined3d_device_set_scissor_rect(device
->wined3d_device
, rects
);
767 wined3d_mutex_unlock();
770 static void STDMETHODCALLTYPE
d3d11_immediate_context_CopySubresourceRegion(ID3D11DeviceContext
*iface
,
771 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
772 ID3D11Resource
*src_resource
, UINT src_subresource_idx
, const D3D11_BOX
*src_box
)
774 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
775 "src_resource %p, src_subresource_idx %u, src_box %p stub!\n",
776 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
777 src_resource
, src_subresource_idx
, src_box
);
780 static void STDMETHODCALLTYPE
d3d11_immediate_context_CopyResource(ID3D11DeviceContext
*iface
,
781 ID3D11Resource
*dst_resource
, ID3D11Resource
*src_resource
)
783 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
784 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
786 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
788 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
789 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
790 wined3d_mutex_lock();
791 wined3d_device_copy_resource(device
->wined3d_device
, wined3d_dst_resource
, wined3d_src_resource
);
792 wined3d_mutex_unlock();
795 static void STDMETHODCALLTYPE
d3d11_immediate_context_UpdateSubresource(ID3D11DeviceContext
*iface
,
796 ID3D11Resource
*resource
, UINT subresource_idx
, const D3D11_BOX
*box
,
797 const void *data
, UINT row_pitch
, UINT depth_pitch
)
799 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
800 struct wined3d_resource
*wined3d_resource
;
801 struct wined3d_box wined3d_box
;
803 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
804 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
808 wined3d_box
.left
= box
->left
;
809 wined3d_box
.top
= box
->top
;
810 wined3d_box
.front
= box
->front
;
811 wined3d_box
.right
= box
->right
;
812 wined3d_box
.bottom
= box
->bottom
;
813 wined3d_box
.back
= box
->back
;
816 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
817 wined3d_mutex_lock();
818 wined3d_device_update_sub_resource(device
->wined3d_device
, wined3d_resource
,
819 subresource_idx
, box
? &wined3d_box
: NULL
, data
, row_pitch
, depth_pitch
);
820 wined3d_mutex_unlock();
823 static void STDMETHODCALLTYPE
d3d11_immediate_context_CopyStructureCount(ID3D11DeviceContext
*iface
,
824 ID3D11Buffer
*dst_buffer
, UINT dst_offset
, ID3D11UnorderedAccessView
*src_view
)
826 FIXME("iface %p, dst_buffer %p, dst_offset %u, src_view %p stub!\n",
827 iface
, dst_buffer
, dst_offset
, src_view
);
830 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearRenderTargetView(ID3D11DeviceContext
*iface
,
831 ID3D11RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
833 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
834 struct d3d_rendertarget_view
*view
= unsafe_impl_from_ID3D11RenderTargetView(render_target_view
);
835 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
838 TRACE("iface %p, render_target_view %p, color_rgba {%.8e %.8e %.8e %.8e}.\n",
839 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
841 wined3d_mutex_lock();
842 if (FAILED(hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
, view
->wined3d_view
, NULL
, &color
)))
843 ERR("Failed to clear view, hr %#x.\n", hr
);
844 wined3d_mutex_unlock();
847 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext
*iface
,
848 ID3D11UnorderedAccessView
*unordered_access_view
, const UINT values
[4])
850 FIXME("iface %p, unordered_access_view %p, values {%u %u %u %u} stub!\n",
851 iface
, unordered_access_view
, values
[0], values
[1], values
[2], values
[3]);
854 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext
*iface
,
855 ID3D11UnorderedAccessView
*unordered_access_view
, const FLOAT values
[4])
857 FIXME("iface %p, unordered_access_view %p, values {%.8e %.8e %.8e %.8e} stub!\n",
858 iface
, unordered_access_view
, values
[0], values
[1], values
[2], values
[3]);
861 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearDepthStencilView(ID3D11DeviceContext
*iface
,
862 ID3D11DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
864 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
865 iface
, depth_stencil_view
, flags
, depth
, stencil
);
868 static void STDMETHODCALLTYPE
d3d11_immediate_context_GenerateMips(ID3D11DeviceContext
*iface
,
869 ID3D11ShaderResourceView
*view
)
871 FIXME("iface %p, view %p stub!\n", iface
, view
);
874 static void STDMETHODCALLTYPE
d3d11_immediate_context_SetResourceMinLOD(ID3D11DeviceContext
*iface
,
875 ID3D11Resource
*resource
, FLOAT min_lod
)
877 FIXME("iface %p, resource %p, min_lod %f stub!\n", iface
, resource
, min_lod
);
880 static FLOAT STDMETHODCALLTYPE
d3d11_immediate_context_GetResourceMinLOD(ID3D11DeviceContext
*iface
,
881 ID3D11Resource
*resource
)
883 FIXME("iface %p, resource %p stub!\n", iface
, resource
);
888 static void STDMETHODCALLTYPE
d3d11_immediate_context_ResolveSubresource(ID3D11DeviceContext
*iface
,
889 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
,
890 ID3D11Resource
*src_resource
, UINT src_subresource_idx
,
893 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, src_resource %p, src_subresource_idx %u, "
895 iface
, dst_resource
, dst_subresource_idx
, src_resource
, src_subresource_idx
,
896 debug_dxgi_format(format
));
899 static void STDMETHODCALLTYPE
d3d11_immediate_context_ExecuteCommandList(ID3D11DeviceContext
*iface
,
900 ID3D11CommandList
*command_list
, BOOL restore_state
)
902 FIXME("iface %p, command_list %p, restore_state %#x stub!\n", iface
, command_list
, restore_state
);
905 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetShaderResources(ID3D11DeviceContext
*iface
,
906 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
908 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
909 iface
, start_slot
, view_count
, views
);
912 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetShader(ID3D11DeviceContext
*iface
,
913 ID3D11HullShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
915 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %u stub!\n",
916 iface
, shader
, class_instances
, class_instance_count
);
919 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetSamplers(ID3D11DeviceContext
*iface
,
920 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
922 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
923 iface
, start_slot
, sampler_count
, samplers
);
926 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetConstantBuffers(ID3D11DeviceContext
*iface
,
927 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
929 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
930 iface
, start_slot
, buffer_count
, buffers
);
933 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetShaderResources(ID3D11DeviceContext
*iface
,
934 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
936 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
937 iface
, start_slot
, view_count
, views
);
940 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetShader(ID3D11DeviceContext
*iface
,
941 ID3D11DomainShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
943 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %u stub!\n",
944 iface
, shader
, class_instances
, class_instance_count
);
947 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetSamplers(ID3D11DeviceContext
*iface
,
948 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
950 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
951 iface
, start_slot
, sampler_count
, samplers
);
954 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetConstantBuffers(ID3D11DeviceContext
*iface
,
955 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
957 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
958 iface
, start_slot
, buffer_count
, buffers
);
961 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetShaderResources(ID3D11DeviceContext
*iface
,
962 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
964 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
965 iface
, start_slot
, view_count
, views
);
968 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetUnorderedAccessViews(ID3D11DeviceContext
*iface
,
969 UINT start_slot
, UINT view_count
, ID3D11UnorderedAccessView
*const *views
, const UINT
*initial_counts
)
971 FIXME("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p stub!\n",
972 iface
, start_slot
, view_count
, views
, initial_counts
);
975 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetShader(ID3D11DeviceContext
*iface
,
976 ID3D11ComputeShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
978 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %u stub!\n",
979 iface
, shader
, class_instances
, class_instance_count
);
982 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetSamplers(ID3D11DeviceContext
*iface
,
983 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
985 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
986 iface
, start_slot
, sampler_count
, samplers
);
989 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetConstantBuffers(ID3D11DeviceContext
*iface
,
990 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
992 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
993 iface
, start_slot
, buffer_count
, buffers
);
996 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetConstantBuffers(ID3D11DeviceContext
*iface
,
997 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
999 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
1000 iface
, start_slot
, buffer_count
, buffers
);
1003 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetShaderResources(ID3D11DeviceContext
*iface
,
1004 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1006 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
1007 iface
, start_slot
, view_count
, views
);
1010 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetShader(ID3D11DeviceContext
*iface
,
1011 ID3D11PixelShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1013 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %p stub!\n",
1014 iface
, shader
, class_instances
, class_instance_count
);
1017 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetSamplers(ID3D11DeviceContext
*iface
,
1018 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1020 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1023 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1024 iface
, start_slot
, sampler_count
, samplers
);
1026 wined3d_mutex_lock();
1027 for (i
= 0; i
< sampler_count
; ++i
)
1029 struct wined3d_sampler
*wined3d_sampler
;
1030 struct d3d_sampler_state
*sampler_impl
;
1032 if (!(wined3d_sampler
= wined3d_device_get_ps_sampler(device
->wined3d_device
, start_slot
+ i
)))
1038 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1039 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
1040 ID3D11SamplerState_AddRef(samplers
[i
]);
1042 wined3d_mutex_unlock();
1045 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetShader(ID3D11DeviceContext
*iface
,
1046 ID3D11VertexShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1048 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %p stub!\n",
1049 iface
, shader
, class_instances
, class_instance_count
);
1052 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetConstantBuffers(ID3D11DeviceContext
*iface
,
1053 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1055 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
1056 iface
, start_slot
, buffer_count
, buffers
);
1059 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetInputLayout(ID3D11DeviceContext
*iface
,
1060 ID3D11InputLayout
**input_layout
)
1062 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1063 struct wined3d_vertex_declaration
*wined3d_declaration
;
1064 struct d3d_input_layout
*input_layout_impl
;
1066 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
1068 wined3d_mutex_lock();
1069 if (!(wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
1071 wined3d_mutex_unlock();
1072 *input_layout
= NULL
;
1076 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
1077 wined3d_mutex_unlock();
1078 *input_layout
= &input_layout_impl
->ID3D11InputLayout_iface
;
1079 ID3D11InputLayout_AddRef(*input_layout
);
1082 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetVertexBuffers(ID3D11DeviceContext
*iface
,
1083 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
1085 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
1086 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
1089 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetIndexBuffer(ID3D11DeviceContext
*iface
,
1090 ID3D11Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
1092 FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface
, buffer
, format
, offset
);
1095 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetConstantBuffers(ID3D11DeviceContext
*iface
,
1096 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1098 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1101 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1102 iface
, start_slot
, buffer_count
, buffers
);
1104 wined3d_mutex_lock();
1105 for (i
= 0; i
< buffer_count
; ++i
)
1107 struct wined3d_buffer
*wined3d_buffer
;
1108 struct d3d_buffer
*buffer_impl
;
1110 if (!(wined3d_buffer
= wined3d_device_get_gs_cb(device
->wined3d_device
, start_slot
+ i
)))
1116 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1117 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
1118 ID3D11Buffer_AddRef(buffers
[i
]);
1120 wined3d_mutex_unlock();
1123 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetShader(ID3D11DeviceContext
*iface
,
1124 ID3D11GeometryShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1126 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %p stub!\n",
1127 iface
, shader
, class_instances
, class_instance_count
);
1130 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetPrimitiveTopology(ID3D11DeviceContext
*iface
,
1131 D3D11_PRIMITIVE_TOPOLOGY
*topology
)
1133 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1135 TRACE("iface %p, topology %p.\n", iface
, topology
);
1137 wined3d_mutex_lock();
1138 wined3d_device_get_primitive_type(device
->wined3d_device
, (enum wined3d_primitive_type
*)topology
);
1139 wined3d_mutex_unlock();
1142 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetShaderResources(ID3D11DeviceContext
*iface
,
1143 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1145 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface
, start_slot
, view_count
, views
);
1148 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetSamplers(ID3D11DeviceContext
*iface
,
1149 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1151 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1154 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1155 iface
, start_slot
, sampler_count
, samplers
);
1157 wined3d_mutex_lock();
1158 for (i
= 0; i
< sampler_count
; ++i
)
1160 struct wined3d_sampler
*wined3d_sampler
;
1161 struct d3d_sampler_state
*sampler_impl
;
1163 if (!(wined3d_sampler
= wined3d_device_get_vs_sampler(device
->wined3d_device
, start_slot
+ i
)))
1169 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1170 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
1171 ID3D11SamplerState_AddRef(samplers
[i
]);
1173 wined3d_mutex_unlock();
1176 static void STDMETHODCALLTYPE
d3d11_immediate_context_GetPredication(ID3D11DeviceContext
*iface
,
1177 ID3D11Predicate
**predicate
, BOOL
*value
)
1179 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1180 struct wined3d_query
*wined3d_predicate
;
1181 struct d3d_query
*predicate_impl
;
1183 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
1185 wined3d_mutex_lock();
1186 if (!(wined3d_predicate
= wined3d_device_get_predication(device
->wined3d_device
, value
)))
1188 wined3d_mutex_unlock();
1193 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
1194 wined3d_mutex_unlock();
1195 *predicate
= (ID3D11Predicate
*)&predicate_impl
->ID3D11Query_iface
;
1196 ID3D11Predicate_AddRef(*predicate
);
1199 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetShaderResources(ID3D11DeviceContext
*iface
,
1200 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1202 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface
, start_slot
, view_count
, views
);
1205 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetSamplers(ID3D11DeviceContext
*iface
,
1206 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1208 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1211 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1212 iface
, start_slot
, sampler_count
, samplers
);
1214 wined3d_mutex_lock();
1215 for (i
= 0; i
< sampler_count
; ++i
)
1217 struct d3d_sampler_state
*sampler_impl
;
1218 struct wined3d_sampler
*wined3d_sampler
;
1220 if (!(wined3d_sampler
= wined3d_device_get_gs_sampler(device
->wined3d_device
, start_slot
+ i
)))
1226 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1227 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
1228 ID3D11SamplerState_AddRef(samplers
[i
]);
1230 wined3d_mutex_unlock();
1233 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetRenderTargets(ID3D11DeviceContext
*iface
,
1234 UINT render_target_view_count
, ID3D11RenderTargetView
**render_target_views
,
1235 ID3D11DepthStencilView
**depth_stencil_view
)
1237 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
1238 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
1241 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews(
1242 ID3D11DeviceContext
*iface
,
1243 UINT render_target_view_count
, ID3D11RenderTargetView
**render_target_views
,
1244 ID3D11DepthStencilView
**depth_stencil_view
,
1245 UINT unordered_access_view_start_slot
, UINT unordered_access_view_count
,
1246 ID3D11UnorderedAccessView
**unordered_access_views
)
1248 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
1249 "unordered_access_view_start_slot %u, unordered_access_view_count %u, "
1250 "unordered_access_views %p stub!\n",
1251 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
,
1252 unordered_access_view_start_slot
, unordered_access_view_count
, unordered_access_views
);
1255 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetBlendState(ID3D11DeviceContext
*iface
,
1256 ID3D11BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
1258 FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
1259 iface
, blend_state
, blend_factor
, sample_mask
);
1262 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetDepthStencilState(ID3D11DeviceContext
*iface
,
1263 ID3D11DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
1265 FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n", iface
, depth_stencil_state
, stencil_ref
);
1268 static void STDMETHODCALLTYPE
d3d11_immediate_context_SOGetTargets(ID3D11DeviceContext
*iface
,
1269 UINT buffer_count
, ID3D11Buffer
**buffers
)
1271 FIXME("iface %p, buffer_count %u, buffers %p stub!\n", iface
, buffer_count
, buffers
);
1275 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSGetState(ID3D11DeviceContext
*iface
,
1276 ID3D11RasterizerState
**rasterizer_state
)
1278 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1280 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
1282 if ((*rasterizer_state
= device
->rasterizer_state
? &device
->rasterizer_state
->ID3D11RasterizerState_iface
: NULL
))
1283 ID3D11RasterizerState_AddRef(*rasterizer_state
);
1286 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSGetViewports(ID3D11DeviceContext
*iface
,
1287 UINT
*viewport_count
, D3D11_VIEWPORT
*viewports
)
1289 FIXME("iface %p, viewport_count %p, viewports %p stub!\n", iface
, viewport_count
, viewports
);
1292 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSGetScissorRects(ID3D11DeviceContext
*iface
,
1293 UINT
*rect_count
, D3D11_RECT
*rects
)
1295 FIXME("iface %p, rect_count %p, rects %p stub!\n", iface
, rect_count
, rects
);
1298 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetShaderResources(ID3D11DeviceContext
*iface
,
1299 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1301 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface
, start_slot
, view_count
, views
);
1304 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetShader(ID3D11DeviceContext
*iface
,
1305 ID3D11HullShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1307 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %p stub!\n",
1308 iface
, shader
, class_instances
, class_instance_count
);
1311 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetSamplers(ID3D11DeviceContext
*iface
,
1312 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1314 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1315 iface
, start_slot
, sampler_count
, samplers
);
1318 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetConstantBuffers(ID3D11DeviceContext
*iface
,
1319 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1321 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
1322 iface
, start_slot
, buffer_count
, buffers
);
1325 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetShaderResources(ID3D11DeviceContext
*iface
,
1326 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1328 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
1329 iface
, start_slot
, view_count
, views
);
1332 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetShader(ID3D11DeviceContext
*iface
,
1333 ID3D11DomainShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1335 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %p stub!\n",
1336 iface
, shader
, class_instances
, class_instance_count
);
1339 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetSamplers(ID3D11DeviceContext
*iface
,
1340 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1342 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1343 iface
, start_slot
, sampler_count
, samplers
);
1346 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetConstantBuffers(ID3D11DeviceContext
*iface
,
1347 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1349 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
1350 iface
, start_slot
, buffer_count
, buffers
);
1353 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetShaderResources(ID3D11DeviceContext
*iface
,
1354 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1356 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface
, start_slot
, view_count
, views
);
1359 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetUnorderedAccessViews(ID3D11DeviceContext
*iface
,
1360 UINT start_slot
, UINT view_count
, ID3D11UnorderedAccessView
**views
)
1362 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface
, start_slot
, view_count
, views
);
1365 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetShader(ID3D11DeviceContext
*iface
,
1366 ID3D11ComputeShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1368 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %p stub!\n",
1369 iface
, shader
, class_instances
, class_instance_count
);
1372 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetSamplers(ID3D11DeviceContext
*iface
,
1373 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1375 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1376 iface
, start_slot
, sampler_count
, samplers
);
1379 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetConstantBuffers(ID3D11DeviceContext
*iface
,
1380 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1382 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
1383 iface
, start_slot
, buffer_count
, buffers
);
1386 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearState(ID3D11DeviceContext
*iface
)
1388 FIXME("iface %p stub!\n", iface
);
1391 static void STDMETHODCALLTYPE
d3d11_immediate_context_Flush(ID3D11DeviceContext
*iface
)
1393 FIXME("iface %p stub!\n", iface
);
1396 static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE
d3d11_immediate_context_GetType(ID3D11DeviceContext
*iface
)
1398 TRACE("iface %p.\n", iface
);
1400 return D3D11_DEVICE_CONTEXT_IMMEDIATE
;
1403 static UINT STDMETHODCALLTYPE
d3d11_immediate_context_GetContextFlags(ID3D11DeviceContext
*iface
)
1405 FIXME("iface %p stub!\n", iface
);
1410 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_FinishCommandList(ID3D11DeviceContext
*iface
,
1411 BOOL restore
, ID3D11CommandList
**command_list
)
1413 FIXME("iface %p, restore %#x, command_list %p stub!\n", iface
, restore
, command_list
);
1418 static const struct ID3D11DeviceContextVtbl d3d11_immediate_context_vtbl
=
1420 /* IUnknown methods */
1421 d3d11_immediate_context_QueryInterface
,
1422 d3d11_immediate_context_AddRef
,
1423 d3d11_immediate_context_Release
,
1424 /* ID3D11DeviceChild methods */
1425 d3d11_immediate_context_GetDevice
,
1426 d3d11_immediate_context_GetPrivateData
,
1427 d3d11_immediate_context_SetPrivateData
,
1428 d3d11_immediate_context_SetPrivateDataInterface
,
1429 /* ID3D11DeviceContext methods */
1430 d3d11_immediate_context_VSSetConstantBuffers
,
1431 d3d11_immediate_context_PSSetShaderResources
,
1432 d3d11_immediate_context_PSSetShader
,
1433 d3d11_immediate_context_PSSetSamplers
,
1434 d3d11_immediate_context_VSSetShader
,
1435 d3d11_immediate_context_DrawIndexed
,
1436 d3d11_immediate_context_Draw
,
1437 d3d11_immediate_context_Map
,
1438 d3d11_immediate_context_Unmap
,
1439 d3d11_immediate_context_PSSetConstantBuffers
,
1440 d3d11_immediate_context_IASetInputLayout
,
1441 d3d11_immediate_context_IASetVertexBuffers
,
1442 d3d11_immediate_context_IASetIndexBuffer
,
1443 d3d11_immediate_context_DrawIndexedInstanced
,
1444 d3d11_immediate_context_DrawInstanced
,
1445 d3d11_immediate_context_GSSetConstantBuffers
,
1446 d3d11_immediate_context_GSSetShader
,
1447 d3d11_immediate_context_IASetPrimitiveTopology
,
1448 d3d11_immediate_context_VSSetShaderResources
,
1449 d3d11_immediate_context_VSSetSamplers
,
1450 d3d11_immediate_context_Begin
,
1451 d3d11_immediate_context_End
,
1452 d3d11_immediate_context_GetData
,
1453 d3d11_immediate_context_SetPredication
,
1454 d3d11_immediate_context_GSSetShaderResources
,
1455 d3d11_immediate_context_GSSetSamplers
,
1456 d3d11_immediate_context_OMSetRenderTargets
,
1457 d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews
,
1458 d3d11_immediate_context_OMSetBlendState
,
1459 d3d11_immediate_context_OMSetDepthStencilState
,
1460 d3d11_immediate_context_SOSetTargets
,
1461 d3d11_immediate_context_DrawAuto
,
1462 d3d11_immediate_context_DrawIndexedInstancedIndirect
,
1463 d3d11_immediate_context_DrawInstancedIndirect
,
1464 d3d11_immediate_context_Dispatch
,
1465 d3d11_immediate_context_DispatchIndirect
,
1466 d3d11_immediate_context_RSSetState
,
1467 d3d11_immediate_context_RSSetViewports
,
1468 d3d11_immediate_context_RSSetScissorRects
,
1469 d3d11_immediate_context_CopySubresourceRegion
,
1470 d3d11_immediate_context_CopyResource
,
1471 d3d11_immediate_context_UpdateSubresource
,
1472 d3d11_immediate_context_CopyStructureCount
,
1473 d3d11_immediate_context_ClearRenderTargetView
,
1474 d3d11_immediate_context_ClearUnorderedAccessViewUint
,
1475 d3d11_immediate_context_ClearUnorderedAccessViewFloat
,
1476 d3d11_immediate_context_ClearDepthStencilView
,
1477 d3d11_immediate_context_GenerateMips
,
1478 d3d11_immediate_context_SetResourceMinLOD
,
1479 d3d11_immediate_context_GetResourceMinLOD
,
1480 d3d11_immediate_context_ResolveSubresource
,
1481 d3d11_immediate_context_ExecuteCommandList
,
1482 d3d11_immediate_context_HSSetShaderResources
,
1483 d3d11_immediate_context_HSSetShader
,
1484 d3d11_immediate_context_HSSetSamplers
,
1485 d3d11_immediate_context_HSSetConstantBuffers
,
1486 d3d11_immediate_context_DSSetShaderResources
,
1487 d3d11_immediate_context_DSSetShader
,
1488 d3d11_immediate_context_DSSetSamplers
,
1489 d3d11_immediate_context_DSSetConstantBuffers
,
1490 d3d11_immediate_context_CSSetShaderResources
,
1491 d3d11_immediate_context_CSSetUnorderedAccessViews
,
1492 d3d11_immediate_context_CSSetShader
,
1493 d3d11_immediate_context_CSSetSamplers
,
1494 d3d11_immediate_context_CSSetConstantBuffers
,
1495 d3d11_immediate_context_VSGetConstantBuffers
,
1496 d3d11_immediate_context_PSGetShaderResources
,
1497 d3d11_immediate_context_PSGetShader
,
1498 d3d11_immediate_context_PSGetSamplers
,
1499 d3d11_immediate_context_VSGetShader
,
1500 d3d11_immediate_context_PSGetConstantBuffers
,
1501 d3d11_immediate_context_IAGetInputLayout
,
1502 d3d11_immediate_context_IAGetVertexBuffers
,
1503 d3d11_immediate_context_IAGetIndexBuffer
,
1504 d3d11_immediate_context_GSGetConstantBuffers
,
1505 d3d11_immediate_context_GSGetShader
,
1506 d3d11_immediate_context_IAGetPrimitiveTopology
,
1507 d3d11_immediate_context_VSGetShaderResources
,
1508 d3d11_immediate_context_VSGetSamplers
,
1509 d3d11_immediate_context_GetPredication
,
1510 d3d11_immediate_context_GSGetShaderResources
,
1511 d3d11_immediate_context_GSGetSamplers
,
1512 d3d11_immediate_context_OMGetRenderTargets
,
1513 d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews
,
1514 d3d11_immediate_context_OMGetBlendState
,
1515 d3d11_immediate_context_OMGetDepthStencilState
,
1516 d3d11_immediate_context_SOGetTargets
,
1517 d3d11_immediate_context_RSGetState
,
1518 d3d11_immediate_context_RSGetViewports
,
1519 d3d11_immediate_context_RSGetScissorRects
,
1520 d3d11_immediate_context_HSGetShaderResources
,
1521 d3d11_immediate_context_HSGetShader
,
1522 d3d11_immediate_context_HSGetSamplers
,
1523 d3d11_immediate_context_HSGetConstantBuffers
,
1524 d3d11_immediate_context_DSGetShaderResources
,
1525 d3d11_immediate_context_DSGetShader
,
1526 d3d11_immediate_context_DSGetSamplers
,
1527 d3d11_immediate_context_DSGetConstantBuffers
,
1528 d3d11_immediate_context_CSGetShaderResources
,
1529 d3d11_immediate_context_CSGetUnorderedAccessViews
,
1530 d3d11_immediate_context_CSGetShader
,
1531 d3d11_immediate_context_CSGetSamplers
,
1532 d3d11_immediate_context_CSGetConstantBuffers
,
1533 d3d11_immediate_context_ClearState
,
1534 d3d11_immediate_context_Flush
,
1535 d3d11_immediate_context_GetType
,
1536 d3d11_immediate_context_GetContextFlags
,
1537 d3d11_immediate_context_FinishCommandList
,
1540 static HRESULT
d3d11_immediate_context_init(struct d3d11_immediate_context
*context
, struct d3d_device
*device
)
1542 context
->ID3D11DeviceContext_iface
.lpVtbl
= &d3d11_immediate_context_vtbl
;
1543 context
->refcount
= 1;
1545 ID3D11Device_AddRef(&device
->ID3D11Device_iface
);
1550 /* ID3D11Device methods */
1552 static HRESULT STDMETHODCALLTYPE
d3d11_device_QueryInterface(ID3D11Device
*iface
, REFIID riid
, void **out
)
1554 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1555 return IUnknown_QueryInterface(device
->outer_unk
, riid
, out
);
1558 static ULONG STDMETHODCALLTYPE
d3d11_device_AddRef(ID3D11Device
*iface
)
1560 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1561 return IUnknown_AddRef(device
->outer_unk
);
1564 static ULONG STDMETHODCALLTYPE
d3d11_device_Release(ID3D11Device
*iface
)
1566 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1567 return IUnknown_Release(device
->outer_unk
);
1570 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBuffer(ID3D11Device
*iface
, const D3D11_BUFFER_DESC
*desc
,
1571 const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Buffer
**buffer
)
1573 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1574 struct d3d_buffer
*object
;
1577 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
1579 if (FAILED(hr
= d3d_buffer_create(device
, desc
, data
, &object
)))
1582 *buffer
= &object
->ID3D11Buffer_iface
;
1587 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture1D(ID3D11Device
*iface
,
1588 const D3D11_TEXTURE1D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture1D
**texture
)
1590 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
1595 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture2D(ID3D11Device
*iface
,
1596 const D3D11_TEXTURE2D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture2D
**texture
)
1598 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1599 struct d3d_texture2d
*object
;
1602 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
1604 if (FAILED(hr
= d3d_texture2d_create(device
, desc
, data
, &object
)))
1607 *texture
= &object
->ID3D11Texture2D_iface
;
1612 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture3D(ID3D11Device
*iface
,
1613 const D3D11_TEXTURE3D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture3D
**texture
)
1615 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1616 struct d3d_texture3d
*object
;
1619 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
1621 if (FAILED(hr
= d3d_texture3d_create(device
, desc
, data
, &object
)))
1624 *texture
= &object
->ID3D11Texture3D_iface
;
1629 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateShaderResourceView(ID3D11Device
*iface
,
1630 ID3D11Resource
*resource
, const D3D11_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D11ShaderResourceView
**view
)
1632 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1633 struct d3d_shader_resource_view
*object
;
1636 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1638 if (FAILED(hr
= d3d_shader_resource_view_create(device
, resource
, desc
, &object
)))
1641 *view
= &object
->ID3D11ShaderResourceView_iface
;
1646 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateUnorderedAccessView(ID3D11Device
*iface
,
1647 ID3D11Resource
*resource
, const D3D11_UNORDERED_ACCESS_VIEW_DESC
*desc
, ID3D11UnorderedAccessView
**view
)
1649 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
1654 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRenderTargetView(ID3D11Device
*iface
,
1655 ID3D11Resource
*resource
, const D3D11_RENDER_TARGET_VIEW_DESC
*desc
, ID3D11RenderTargetView
**view
)
1657 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1658 struct d3d_rendertarget_view
*object
;
1661 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1663 if (FAILED(hr
= d3d_rendertarget_view_create(device
, resource
, desc
, &object
)))
1666 *view
= &object
->ID3D11RenderTargetView_iface
;
1671 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilView(ID3D11Device
*iface
,
1672 ID3D11Resource
*resource
, const D3D11_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D11DepthStencilView
**view
)
1674 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1675 struct d3d_depthstencil_view
*object
;
1678 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1680 if (FAILED(hr
= d3d_depthstencil_view_create(device
, resource
, desc
, &object
)))
1683 *view
= &object
->ID3D11DepthStencilView_iface
;
1688 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateInputLayout(ID3D11Device
*iface
,
1689 const D3D11_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
, const void *shader_byte_code
,
1690 SIZE_T shader_byte_code_length
, ID3D11InputLayout
**input_layout
)
1692 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1693 struct d3d_input_layout
*object
;
1696 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %lu, "
1697 "input_layout %p.\n", iface
, element_descs
, element_count
, shader_byte_code
,
1698 shader_byte_code_length
, input_layout
);
1700 if (FAILED(hr
= d3d_input_layout_create(device
, element_descs
, element_count
,
1701 shader_byte_code
, shader_byte_code_length
, &object
)))
1704 *input_layout
= &object
->ID3D11InputLayout_iface
;
1709 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateVertexShader(ID3D11Device
*iface
, const void *byte_code
,
1710 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11VertexShader
**shader
)
1712 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1713 struct d3d_vertex_shader
*object
;
1716 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
1717 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
1720 FIXME("Class linkage is not implemented yet.\n");
1722 if (FAILED(hr
= d3d_vertex_shader_create(device
, byte_code
, byte_code_length
, &object
)))
1725 *shader
= &object
->ID3D11VertexShader_iface
;
1730 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShader(ID3D11Device
*iface
, const void *byte_code
,
1731 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
1733 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1734 struct d3d_geometry_shader
*object
;
1737 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
1738 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
1741 FIXME("Class linkage is not implemented yet.\n");
1743 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
, &object
)))
1746 *shader
= &object
->ID3D11GeometryShader_iface
;
1751 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device
*iface
,
1752 const void *byte_code
, SIZE_T byte_code_length
, const D3D11_SO_DECLARATION_ENTRY
*so_entries
,
1753 UINT entry_count
, const UINT
*buffer_strides
, UINT strides_count
, UINT rasterized_stream
,
1754 ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
1756 FIXME("iface %p, byte_code %p, byte_code_length %lu, so_entries %p, entry_count %u, "
1757 "buffer_strides %p, strides_count %u, rasterized_stream %u, class_linkage %p, shader %p stub!\n",
1758 iface
, byte_code
, byte_code_length
, so_entries
, entry_count
, buffer_strides
, strides_count
,
1759 rasterized_stream
, class_linkage
, shader
);
1764 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePixelShader(ID3D11Device
*iface
, const void *byte_code
,
1765 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11PixelShader
**shader
)
1767 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1768 struct d3d_pixel_shader
*object
;
1771 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
1772 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
1775 FIXME("Class linkage is not implemented yet.\n");
1777 if (FAILED(hr
= d3d_pixel_shader_create(device
, byte_code
, byte_code_length
, &object
)))
1780 *shader
= &object
->ID3D11PixelShader_iface
;
1785 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateHullShader(ID3D11Device
*iface
, const void *byte_code
,
1786 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11HullShader
**shader
)
1788 FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
1789 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
1794 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDomainShader(ID3D11Device
*iface
, const void *byte_code
,
1795 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11DomainShader
**shader
)
1797 FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
1798 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
1803 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateComputeShader(ID3D11Device
*iface
, const void *byte_code
,
1804 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11ComputeShader
**shader
)
1806 FIXME("iface %p, byte_code %p, byte_code_lenghth %lu, class_linkage %p, shader %p stub!\n",
1807 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
1812 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateClassLinkage(ID3D11Device
*iface
,
1813 ID3D11ClassLinkage
**class_linkage
)
1815 FIXME("iface %p, class_linkage %p stub!\n", iface
, class_linkage
);
1820 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBlendState(ID3D11Device
*iface
,
1821 const D3D11_BLEND_DESC
*desc
, ID3D11BlendState
**blend_state
)
1823 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1824 struct d3d_blend_state
*object
;
1825 struct wine_rb_entry
*entry
;
1826 D3D11_BLEND_DESC tmp_desc
;
1830 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
1833 return E_INVALIDARG
;
1835 /* D3D11_RENDER_TARGET_BLEND_DESC has a hole, which is a problem because we use
1836 * D3D11_BLEND_DESC as a key in the rbtree. */
1837 memset(&tmp_desc
, 0, sizeof(tmp_desc
));
1838 tmp_desc
.AlphaToCoverageEnable
= desc
->AlphaToCoverageEnable
;
1839 tmp_desc
.IndependentBlendEnable
= desc
->IndependentBlendEnable
;
1840 for (i
= 0; i
< D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
1842 j
= desc
->IndependentBlendEnable
? i
: 0;
1843 tmp_desc
.RenderTarget
[i
].BlendEnable
= desc
->RenderTarget
[j
].BlendEnable
;
1844 tmp_desc
.RenderTarget
[i
].SrcBlend
= desc
->RenderTarget
[j
].SrcBlend
;
1845 tmp_desc
.RenderTarget
[i
].DestBlend
= desc
->RenderTarget
[j
].DestBlend
;
1846 tmp_desc
.RenderTarget
[i
].BlendOp
= desc
->RenderTarget
[j
].BlendOp
;
1847 tmp_desc
.RenderTarget
[i
].SrcBlendAlpha
= desc
->RenderTarget
[j
].SrcBlendAlpha
;
1848 tmp_desc
.RenderTarget
[i
].DestBlendAlpha
= desc
->RenderTarget
[j
].DestBlendAlpha
;
1849 tmp_desc
.RenderTarget
[i
].BlendOpAlpha
= desc
->RenderTarget
[j
].BlendOpAlpha
;
1850 tmp_desc
.RenderTarget
[i
].RenderTargetWriteMask
= desc
->RenderTarget
[j
].RenderTargetWriteMask
;
1853 wined3d_mutex_lock();
1854 if ((entry
= wine_rb_get(&device
->blend_states
, &tmp_desc
)))
1856 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d_blend_state
, entry
);
1858 TRACE("Returning existing blend state %p.\n", object
);
1859 *blend_state
= &object
->ID3D11BlendState_iface
;
1860 ID3D11BlendState_AddRef(*blend_state
);
1861 wined3d_mutex_unlock();
1865 wined3d_mutex_unlock();
1867 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1868 return E_OUTOFMEMORY
;
1870 if (FAILED(hr
= d3d_blend_state_init(object
, device
, &tmp_desc
)))
1872 WARN("Failed to initialize blend state, hr %#x.\n", hr
);
1873 HeapFree(GetProcessHeap(), 0, object
);
1877 TRACE("Created blend state %p.\n", object
);
1878 *blend_state
= &object
->ID3D11BlendState_iface
;
1883 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilState(ID3D11Device
*iface
,
1884 const D3D11_DEPTH_STENCIL_DESC
*desc
, ID3D11DepthStencilState
**depth_stencil_state
)
1886 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1887 struct d3d_depthstencil_state
*object
;
1888 D3D11_DEPTH_STENCIL_DESC tmp_desc
;
1889 struct wine_rb_entry
*entry
;
1892 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
1895 return E_INVALIDARG
;
1897 /* D3D11_DEPTH_STENCIL_DESC has a hole, which is a problem because we use
1898 * it as a key in the rbtree. */
1899 memset(&tmp_desc
, 0, sizeof(tmp_desc
));
1900 tmp_desc
.DepthEnable
= desc
->DepthEnable
;
1901 tmp_desc
.DepthWriteMask
= desc
->DepthWriteMask
;
1902 tmp_desc
.DepthFunc
= desc
->DepthFunc
;
1903 tmp_desc
.StencilEnable
= desc
->StencilEnable
;
1904 tmp_desc
.StencilReadMask
= desc
->StencilReadMask
;
1905 tmp_desc
.StencilWriteMask
= desc
->StencilWriteMask
;
1906 tmp_desc
.FrontFace
= desc
->FrontFace
;
1907 tmp_desc
.BackFace
= desc
->BackFace
;
1909 wined3d_mutex_lock();
1910 if ((entry
= wine_rb_get(&device
->depthstencil_states
, &tmp_desc
)))
1912 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d_depthstencil_state
, entry
);
1914 TRACE("Returning existing depthstencil state %p.\n", object
);
1915 *depth_stencil_state
= &object
->ID3D11DepthStencilState_iface
;
1916 ID3D11DepthStencilState_AddRef(*depth_stencil_state
);
1917 wined3d_mutex_unlock();
1921 wined3d_mutex_unlock();
1923 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1924 return E_OUTOFMEMORY
;
1926 if (FAILED(hr
= d3d_depthstencil_state_init(object
, device
, &tmp_desc
)))
1928 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr
);
1929 HeapFree(GetProcessHeap(), 0, object
);
1933 TRACE("Created depthstencil state %p.\n", object
);
1934 *depth_stencil_state
= &object
->ID3D11DepthStencilState_iface
;
1939 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRasterizerState(ID3D11Device
*iface
,
1940 const D3D11_RASTERIZER_DESC
*desc
, ID3D11RasterizerState
**rasterizer_state
)
1942 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1943 struct d3d_rasterizer_state
*object
;
1944 struct wine_rb_entry
*entry
;
1947 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
1950 return E_INVALIDARG
;
1952 wined3d_mutex_lock();
1953 if ((entry
= wine_rb_get(&device
->rasterizer_states
, desc
)))
1955 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d_rasterizer_state
, entry
);
1957 TRACE("Returning existing rasterizer state %p.\n", object
);
1958 *rasterizer_state
= &object
->ID3D11RasterizerState_iface
;
1959 ID3D11RasterizerState_AddRef(*rasterizer_state
);
1960 wined3d_mutex_unlock();
1964 wined3d_mutex_unlock();
1966 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1967 return E_OUTOFMEMORY
;
1969 if (FAILED(hr
= d3d_rasterizer_state_init(object
, device
, desc
)))
1971 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr
);
1972 HeapFree(GetProcessHeap(), 0, object
);
1976 TRACE("Created rasterizer state %p.\n", object
);
1977 *rasterizer_state
= &object
->ID3D11RasterizerState_iface
;
1982 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateSamplerState(ID3D11Device
*iface
,
1983 const D3D11_SAMPLER_DESC
*desc
, ID3D11SamplerState
**sampler_state
)
1985 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
1986 D3D11_SAMPLER_DESC normalized_desc
;
1987 struct d3d_sampler_state
*object
;
1988 struct wine_rb_entry
*entry
;
1991 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
1994 return E_INVALIDARG
;
1996 normalized_desc
= *desc
;
1997 if (!D3D11_DECODE_IS_ANISOTROPIC_FILTER(normalized_desc
.Filter
))
1998 normalized_desc
.MaxAnisotropy
= 0;
1999 if (!D3D11_DECODE_IS_COMPARISON_FILTER(normalized_desc
.Filter
))
2000 normalized_desc
.ComparisonFunc
= D3D11_COMPARISON_NEVER
;
2001 if (normalized_desc
.AddressU
!= D3D11_TEXTURE_ADDRESS_BORDER
2002 && normalized_desc
.AddressV
!= D3D11_TEXTURE_ADDRESS_BORDER
2003 && normalized_desc
.AddressW
!= D3D11_TEXTURE_ADDRESS_BORDER
)
2004 memset(&normalized_desc
.BorderColor
, 0, sizeof(normalized_desc
.BorderColor
));
2006 wined3d_mutex_lock();
2007 if ((entry
= wine_rb_get(&device
->sampler_states
, &normalized_desc
)))
2009 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d_sampler_state
, entry
);
2011 TRACE("Returning existing sampler state %p.\n", object
);
2012 *sampler_state
= &object
->ID3D11SamplerState_iface
;
2013 ID3D11SamplerState_AddRef(*sampler_state
);
2014 wined3d_mutex_unlock();
2018 wined3d_mutex_unlock();
2020 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
2021 return E_OUTOFMEMORY
;
2023 if (FAILED(hr
= d3d_sampler_state_init(object
, device
, &normalized_desc
)))
2025 WARN("Failed to initialize sampler state, hr %#x.\n", hr
);
2026 HeapFree(GetProcessHeap(), 0, object
);
2030 TRACE("Created sampler state %p.\n", object
);
2031 *sampler_state
= &object
->ID3D11SamplerState_iface
;
2036 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateQuery(ID3D11Device
*iface
,
2037 const D3D11_QUERY_DESC
*desc
, ID3D11Query
**query
)
2039 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2040 struct d3d_query
*object
;
2043 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
2045 if (FAILED(hr
= d3d_query_create(device
, desc
, FALSE
, &object
)))
2048 *query
= &object
->ID3D11Query_iface
;
2053 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePredicate(ID3D11Device
*iface
, const D3D11_QUERY_DESC
*desc
,
2054 ID3D11Predicate
**predicate
)
2056 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2057 struct d3d_query
*object
;
2060 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
2062 if (FAILED(hr
= d3d_query_create(device
, desc
, TRUE
, &object
)))
2065 *predicate
= (ID3D11Predicate
*)&object
->ID3D11Query_iface
;
2070 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateCounter(ID3D11Device
*iface
, const D3D11_COUNTER_DESC
*desc
,
2071 ID3D11Counter
**counter
)
2073 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
2078 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext(ID3D11Device
*iface
, UINT flags
,
2079 ID3D11DeviceContext
**context
)
2081 FIXME("iface %p, flags %#x, context %p stub!\n", iface
, flags
, context
);
2086 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResource(ID3D11Device
*iface
, HANDLE resource
, REFIID riid
,
2089 FIXME("iface %p, resource %p, riid %s, out %p stub!\n", iface
, resource
, debugstr_guid(riid
), out
);
2094 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFormatSupport(ID3D11Device
*iface
, DXGI_FORMAT format
,
2095 UINT
*format_support
)
2097 FIXME("iface %p, format %u, format_support %p stub!\n", iface
, format
, format_support
);
2102 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckMultisampleQualityLevels(ID3D11Device
*iface
,
2103 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
2105 FIXME("iface %p, format %u, sample_count %u, quality_level_count %p stub!\n",
2106 iface
, format
, sample_count
, quality_level_count
);
2111 static void STDMETHODCALLTYPE
d3d11_device_CheckCounterInfo(ID3D11Device
*iface
, D3D11_COUNTER_INFO
*info
)
2113 FIXME("iface %p, info %p stub!\n", iface
, info
);
2116 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckCounter(ID3D11Device
*iface
, const D3D11_COUNTER_DESC
*desc
,
2117 D3D11_COUNTER_TYPE
*type
, UINT
*active_counter_count
, char *name
, UINT
*name_length
,
2118 char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
2120 FIXME("iface %p, desc %p, type %p, active_counter_count %p, name %p, name_length %p, "
2121 "units %p, units_length %p, description %p, description_length %p stub!\n",
2122 iface
, desc
, type
, active_counter_count
, name
, name_length
,
2123 units
, units_length
, description
, description_length
);
2128 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFeatureSupport(ID3D11Device
*iface
, D3D11_FEATURE feature
,
2129 void *feature_support_data
, UINT feature_support_data_size
)
2131 FIXME("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u stub!\n",
2132 iface
, feature
, feature_support_data
, feature_support_data_size
);
2137 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetPrivateData(ID3D11Device
*iface
, REFGUID guid
,
2138 UINT
*data_size
, void *data
)
2140 IDXGIDevice
*dxgi_device
;
2143 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
2145 if (FAILED(hr
= ID3D11Device_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
2147 hr
= IDXGIDevice_GetPrivateData(dxgi_device
, guid
, data_size
, data
);
2148 IDXGIDevice_Release(dxgi_device
);
2153 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateData(ID3D11Device
*iface
, REFGUID guid
,
2154 UINT data_size
, const void *data
)
2156 IDXGIDevice
*dxgi_device
;
2159 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
2161 if (FAILED(hr
= ID3D11Device_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
2163 hr
= IDXGIDevice_SetPrivateData(dxgi_device
, guid
, data_size
, data
);
2164 IDXGIDevice_Release(dxgi_device
);
2169 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateDataInterface(ID3D11Device
*iface
, REFGUID guid
,
2170 const IUnknown
*data
)
2172 IDXGIDevice
*dxgi_device
;
2175 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
2177 if (FAILED(hr
= ID3D11Device_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
2179 hr
= IDXGIDevice_SetPrivateDataInterface(dxgi_device
, guid
, data
);
2180 IDXGIDevice_Release(dxgi_device
);
2185 static D3D_FEATURE_LEVEL STDMETHODCALLTYPE
d3d11_device_GetFeatureLevel(ID3D11Device
*iface
)
2187 FIXME("iface %p stub!\n", iface
);
2189 return D3D_FEATURE_LEVEL_10_0
;
2192 static UINT STDMETHODCALLTYPE
d3d11_device_GetCreationFlags(ID3D11Device
*iface
)
2194 FIXME("iface %p stub!\n", iface
);
2199 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetDeviceRemovedReason(ID3D11Device
*iface
)
2201 FIXME("iface %p stub!\n", iface
);
2206 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext(ID3D11Device
*iface
,
2207 ID3D11DeviceContext
**immediate_context
)
2209 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2211 TRACE("iface %p, immediate_context %p.\n", iface
, immediate_context
);
2213 *immediate_context
= &device
->immediate_context
.ID3D11DeviceContext_iface
;
2214 ID3D11DeviceContext_AddRef(*immediate_context
);
2217 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetExceptionMode(ID3D11Device
*iface
, UINT flags
)
2219 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
2224 static UINT STDMETHODCALLTYPE
d3d11_device_GetExceptionMode(ID3D11Device
*iface
)
2226 FIXME("iface %p stub!\n", iface
);
2231 static const struct ID3D11DeviceVtbl d3d11_device_vtbl
=
2233 /* IUnknown methods */
2234 d3d11_device_QueryInterface
,
2235 d3d11_device_AddRef
,
2236 d3d11_device_Release
,
2237 /* ID3D11Device methods */
2238 d3d11_device_CreateBuffer
,
2239 d3d11_device_CreateTexture1D
,
2240 d3d11_device_CreateTexture2D
,
2241 d3d11_device_CreateTexture3D
,
2242 d3d11_device_CreateShaderResourceView
,
2243 d3d11_device_CreateUnorderedAccessView
,
2244 d3d11_device_CreateRenderTargetView
,
2245 d3d11_device_CreateDepthStencilView
,
2246 d3d11_device_CreateInputLayout
,
2247 d3d11_device_CreateVertexShader
,
2248 d3d11_device_CreateGeometryShader
,
2249 d3d11_device_CreateGeometryShaderWithStreamOutput
,
2250 d3d11_device_CreatePixelShader
,
2251 d3d11_device_CreateHullShader
,
2252 d3d11_device_CreateDomainShader
,
2253 d3d11_device_CreateComputeShader
,
2254 d3d11_device_CreateClassLinkage
,
2255 d3d11_device_CreateBlendState
,
2256 d3d11_device_CreateDepthStencilState
,
2257 d3d11_device_CreateRasterizerState
,
2258 d3d11_device_CreateSamplerState
,
2259 d3d11_device_CreateQuery
,
2260 d3d11_device_CreatePredicate
,
2261 d3d11_device_CreateCounter
,
2262 d3d11_device_CreateDeferredContext
,
2263 d3d11_device_OpenSharedResource
,
2264 d3d11_device_CheckFormatSupport
,
2265 d3d11_device_CheckMultisampleQualityLevels
,
2266 d3d11_device_CheckCounterInfo
,
2267 d3d11_device_CheckCounter
,
2268 d3d11_device_CheckFeatureSupport
,
2269 d3d11_device_GetPrivateData
,
2270 d3d11_device_SetPrivateData
,
2271 d3d11_device_SetPrivateDataInterface
,
2272 d3d11_device_GetFeatureLevel
,
2273 d3d11_device_GetCreationFlags
,
2274 d3d11_device_GetDeviceRemovedReason
,
2275 d3d11_device_GetImmediateContext
,
2276 d3d11_device_SetExceptionMode
,
2277 d3d11_device_GetExceptionMode
,
2280 /* Inner IUnknown methods */
2282 static inline struct d3d_device
*impl_from_IUnknown(IUnknown
*iface
)
2284 return CONTAINING_RECORD(iface
, struct d3d_device
, IUnknown_inner
);
2287 static HRESULT STDMETHODCALLTYPE
d3d_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **out
)
2289 struct d3d_device
*device
= impl_from_IUnknown(iface
);
2291 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
2293 if (IsEqualGUID(riid
, &IID_ID3D11Device
)
2294 || IsEqualGUID(riid
, &IID_IUnknown
))
2296 *out
= &device
->ID3D11Device_iface
;
2298 else if (IsEqualGUID(riid
, &IID_ID3D10Device1
)
2299 || IsEqualGUID(riid
, &IID_ID3D10Device
))
2301 *out
= &device
->ID3D10Device1_iface
;
2303 else if (IsEqualGUID(riid
, &IID_ID3D10Multithread
))
2305 *out
= &device
->ID3D10Multithread_iface
;
2307 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
2309 *out
= &device
->IWineDXGIDeviceParent_iface
;
2313 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
2315 return E_NOINTERFACE
;
2318 IUnknown_AddRef((IUnknown
*)*out
);
2322 static ULONG STDMETHODCALLTYPE
d3d_device_inner_AddRef(IUnknown
*iface
)
2324 struct d3d_device
*device
= impl_from_IUnknown(iface
);
2325 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
2327 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
2332 static ULONG STDMETHODCALLTYPE
d3d_device_inner_Release(IUnknown
*iface
)
2334 struct d3d_device
*device
= impl_from_IUnknown(iface
);
2335 ULONG refcount
= InterlockedDecrement(&device
->refcount
);
2337 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
2341 if (device
->wined3d_device
)
2343 wined3d_mutex_lock();
2344 wined3d_device_decref(device
->wined3d_device
);
2345 wined3d_mutex_unlock();
2347 wine_rb_destroy(&device
->sampler_states
, NULL
, NULL
);
2348 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
2349 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
2350 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
2356 /* IUnknown methods */
2358 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device1
*iface
, REFIID riid
,
2361 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2362 return IUnknown_QueryInterface(This
->outer_unk
, riid
, ppv
);
2365 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device1
*iface
)
2367 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2368 return IUnknown_AddRef(This
->outer_unk
);
2371 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device1
*iface
)
2373 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2374 return IUnknown_Release(This
->outer_unk
);
2377 /* ID3D10Device methods */
2379 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device1
*iface
,
2380 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
2382 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2385 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2386 iface
, start_slot
, buffer_count
, buffers
);
2388 wined3d_mutex_lock();
2389 for (i
= 0; i
< buffer_count
; ++i
)
2391 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
2393 wined3d_device_set_vs_cb(device
->wined3d_device
, start_slot
+ i
,
2394 buffer
? buffer
->wined3d_buffer
: NULL
);
2396 wined3d_mutex_unlock();
2399 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device1
*iface
,
2400 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
2402 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2405 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
2406 iface
, start_slot
, view_count
, views
);
2408 wined3d_mutex_lock();
2409 for (i
= 0; i
< view_count
; ++i
)
2411 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
2413 wined3d_device_set_ps_resource_view(device
->wined3d_device
, start_slot
+ i
,
2414 view
? view
->wined3d_view
: NULL
);
2416 wined3d_mutex_unlock();
2419 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device1
*iface
,
2420 ID3D10PixelShader
*shader
)
2422 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2423 struct d3d_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
2425 TRACE("iface %p, shader %p\n", iface
, shader
);
2427 wined3d_mutex_lock();
2428 wined3d_device_set_pixel_shader(This
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
2429 wined3d_mutex_unlock();
2432 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device1
*iface
,
2433 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
2435 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2438 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2439 iface
, start_slot
, sampler_count
, samplers
);
2441 wined3d_mutex_lock();
2442 for (i
= 0; i
< sampler_count
; ++i
)
2444 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
2446 wined3d_device_set_ps_sampler(device
->wined3d_device
, start_slot
+ i
,
2447 sampler
? sampler
->wined3d_sampler
: NULL
);
2449 wined3d_mutex_unlock();
2452 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device1
*iface
,
2453 ID3D10VertexShader
*shader
)
2455 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2456 struct d3d_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
2458 TRACE("iface %p, shader %p\n", iface
, shader
);
2460 wined3d_mutex_lock();
2461 wined3d_device_set_vertex_shader(This
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
2462 wined3d_mutex_unlock();
2465 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device1
*iface
, UINT index_count
,
2466 UINT start_index_location
, INT base_vertex_location
)
2468 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2470 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
2471 iface
, index_count
, start_index_location
, base_vertex_location
);
2473 wined3d_mutex_lock();
2474 wined3d_device_set_base_vertex_index(This
->wined3d_device
, base_vertex_location
);
2475 wined3d_device_draw_indexed_primitive(This
->wined3d_device
, start_index_location
, index_count
);
2476 wined3d_mutex_unlock();
2479 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device1
*iface
, UINT vertex_count
,
2480 UINT start_vertex_location
)
2482 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2484 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
2485 iface
, vertex_count
, start_vertex_location
);
2487 wined3d_mutex_lock();
2488 wined3d_device_draw_primitive(This
->wined3d_device
, start_vertex_location
, vertex_count
);
2489 wined3d_mutex_unlock();
2492 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device1
*iface
,
2493 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
2495 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2498 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2499 iface
, start_slot
, buffer_count
, buffers
);
2501 wined3d_mutex_lock();
2502 for (i
= 0; i
< buffer_count
; ++i
)
2504 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
2506 wined3d_device_set_ps_cb(device
->wined3d_device
, start_slot
+ i
,
2507 buffer
? buffer
->wined3d_buffer
: NULL
);
2509 wined3d_mutex_unlock();
2512 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device1
*iface
,
2513 ID3D10InputLayout
*input_layout
)
2515 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2516 struct d3d_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
2518 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
2520 wined3d_mutex_lock();
2521 wined3d_device_set_vertex_declaration(This
->wined3d_device
,
2522 layout
? layout
->wined3d_decl
: NULL
);
2523 wined3d_mutex_unlock();
2526 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device1
*iface
, UINT start_slot
,
2527 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
2529 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2532 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
2533 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
2535 wined3d_mutex_lock();
2536 for (i
= 0; i
< buffer_count
; ++i
)
2538 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
2540 wined3d_device_set_stream_source(This
->wined3d_device
, start_slot
+ i
,
2541 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
2543 wined3d_mutex_unlock();
2546 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device1
*iface
,
2547 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
2549 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2550 struct d3d_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
2552 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
2553 iface
, buffer
, debug_dxgi_format(format
), offset
);
2555 wined3d_mutex_lock();
2556 wined3d_device_set_index_buffer(This
->wined3d_device
,
2557 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
2558 wined3dformat_from_dxgi_format(format
));
2559 wined3d_mutex_unlock();
2560 if (offset
) FIXME("offset %u not supported.\n", offset
);
2563 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device1
*iface
,
2564 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
2565 INT base_vertex_location
, UINT start_instance_location
)
2567 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2569 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
2570 "base_vertex_location %d, start_instance_location %u.\n",
2571 iface
, instance_index_count
, instance_count
, start_index_location
,
2572 base_vertex_location
, start_instance_location
);
2574 wined3d_mutex_lock();
2575 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_location
);
2576 wined3d_device_draw_indexed_primitive_instanced(device
->wined3d_device
, start_index_location
,
2577 instance_index_count
, start_instance_location
, instance_count
);
2578 wined3d_mutex_unlock();
2581 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device1
*iface
,
2582 UINT instance_vertex_count
, UINT instance_count
,
2583 UINT start_vertex_location
, UINT start_instance_location
)
2585 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2587 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
2588 "start_instance_location %u.\n", iface
, instance_vertex_count
, instance_count
,
2589 start_vertex_location
, start_instance_location
);
2591 wined3d_mutex_lock();
2592 wined3d_device_draw_primitive_instanced(device
->wined3d_device
, start_vertex_location
,
2593 instance_vertex_count
, start_instance_location
, instance_count
);
2594 wined3d_mutex_unlock();
2597 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device1
*iface
,
2598 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
2600 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2603 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2604 iface
, start_slot
, buffer_count
, buffers
);
2606 wined3d_mutex_lock();
2607 for (i
= 0; i
< buffer_count
; ++i
)
2609 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
2611 wined3d_device_set_gs_cb(device
->wined3d_device
, start_slot
+ i
,
2612 buffer
? buffer
->wined3d_buffer
: NULL
);
2614 wined3d_mutex_unlock();
2617 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
*shader
)
2619 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2620 struct d3d_geometry_shader
*gs
= unsafe_impl_from_ID3D10GeometryShader(shader
);
2622 TRACE("iface %p, shader %p.\n", iface
, shader
);
2624 wined3d_mutex_lock();
2625 wined3d_device_set_geometry_shader(device
->wined3d_device
, gs
? gs
->wined3d_shader
: NULL
);
2626 wined3d_mutex_unlock();
2629 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device1
*iface
,
2630 D3D10_PRIMITIVE_TOPOLOGY topology
)
2632 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2634 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
2636 wined3d_mutex_lock();
2637 wined3d_device_set_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
)topology
);
2638 wined3d_mutex_unlock();
2641 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device1
*iface
,
2642 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
2644 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2647 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
2648 iface
, start_slot
, view_count
, views
);
2650 wined3d_mutex_lock();
2651 for (i
= 0; i
< view_count
; ++i
)
2653 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
2655 wined3d_device_set_vs_resource_view(device
->wined3d_device
, start_slot
+ i
,
2656 view
? view
->wined3d_view
: NULL
);
2658 wined3d_mutex_unlock();
2661 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device1
*iface
,
2662 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
2664 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2667 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2668 iface
, start_slot
, sampler_count
, samplers
);
2670 wined3d_mutex_lock();
2671 for (i
= 0; i
< sampler_count
; ++i
)
2673 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
2675 wined3d_device_set_vs_sampler(device
->wined3d_device
, start_slot
+ i
,
2676 sampler
? sampler
->wined3d_sampler
: NULL
);
2678 wined3d_mutex_unlock();
2681 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device1
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
2683 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2684 struct d3d_query
*query
;
2686 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
2688 query
= unsafe_impl_from_ID3D10Query((ID3D10Query
*)predicate
);
2689 wined3d_mutex_lock();
2690 wined3d_device_set_predication(device
->wined3d_device
, query
? query
->wined3d_query
: NULL
, value
);
2691 wined3d_mutex_unlock();
2694 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device1
*iface
,
2695 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
2697 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2700 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
2701 iface
, start_slot
, view_count
, views
);
2703 wined3d_mutex_lock();
2704 for (i
= 0; i
< view_count
; ++i
)
2706 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
2708 wined3d_device_set_gs_resource_view(device
->wined3d_device
, start_slot
+ i
,
2709 view
? view
->wined3d_view
: NULL
);
2711 wined3d_mutex_unlock();
2714 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device1
*iface
,
2715 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
2717 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2720 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2721 iface
, start_slot
, sampler_count
, samplers
);
2723 wined3d_mutex_lock();
2724 for (i
= 0; i
< sampler_count
; ++i
)
2726 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
2728 wined3d_device_set_gs_sampler(device
->wined3d_device
, start_slot
+ i
,
2729 sampler
? sampler
->wined3d_sampler
: NULL
);
2731 wined3d_mutex_unlock();
2734 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device1
*iface
,
2735 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
2736 ID3D10DepthStencilView
*depth_stencil_view
)
2738 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2739 struct d3d_depthstencil_view
*dsv
;
2742 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
2743 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
2745 wined3d_mutex_lock();
2746 for (i
= 0; i
< render_target_view_count
; ++i
)
2748 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D10RenderTargetView(render_target_views
[i
]);
2750 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
,
2751 rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
2753 for (; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
2755 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
2758 dsv
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
2759 wined3d_device_set_depth_stencil_view(device
->wined3d_device
,
2760 dsv
? dsv
->wined3d_view
: NULL
);
2761 wined3d_mutex_unlock();
2764 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device1
*iface
,
2765 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
2767 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2768 struct d3d_blend_state
*blend_state_object
;
2770 TRACE("iface %p, blend_state %p, blend_factor {%.8e %.8e %.8e %.8e}, sample_mask 0x%08x.\n",
2771 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
2773 blend_state_object
= unsafe_impl_from_ID3D10BlendState(blend_state
);
2774 d3d11_immediate_context_OMSetBlendState(&device
->immediate_context
.ID3D11DeviceContext_iface
,
2775 blend_state_object
? &blend_state_object
->ID3D11BlendState_iface
: NULL
, blend_factor
, sample_mask
);
2778 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device1
*iface
,
2779 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
2781 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2783 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
2784 iface
, depth_stencil_state
, stencil_ref
);
2786 device
->depth_stencil_state
= unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state
);
2787 device
->stencil_ref
= stencil_ref
;
2790 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device1
*iface
,
2791 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
2793 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2794 unsigned int count
, i
;
2796 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface
, target_count
, targets
, offsets
);
2798 count
= min(target_count
, 4);
2799 wined3d_mutex_lock();
2800 for (i
= 0; i
< count
; ++i
)
2802 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(targets
[i
]);
2804 wined3d_device_set_stream_output(device
->wined3d_device
, i
,
2805 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
2808 for (i
= count
; i
< 4; ++i
)
2810 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
2812 wined3d_mutex_unlock();
2815 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device1
*iface
)
2817 FIXME("iface %p stub!\n", iface
);
2820 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device1
*iface
, ID3D10RasterizerState
*rasterizer_state
)
2822 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2823 struct d3d_rasterizer_state
*rasterizer_state_object
;
2825 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
2827 rasterizer_state_object
= unsafe_impl_from_ID3D10RasterizerState(rasterizer_state
);
2828 d3d11_immediate_context_RSSetState(&device
->immediate_context
.ID3D11DeviceContext_iface
,
2829 rasterizer_state_object
? &rasterizer_state_object
->ID3D11RasterizerState_iface
: NULL
);
2832 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device1
*iface
,
2833 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
2835 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2836 struct wined3d_viewport wined3d_vp
;
2838 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
2840 if (viewport_count
> 1)
2841 FIXME("Multiple viewports not implemented.\n");
2843 if (!viewport_count
)
2846 wined3d_vp
.x
= viewports
[0].TopLeftX
;
2847 wined3d_vp
.y
= viewports
[0].TopLeftY
;
2848 wined3d_vp
.width
= viewports
[0].Width
;
2849 wined3d_vp
.height
= viewports
[0].Height
;
2850 wined3d_vp
.min_z
= viewports
[0].MinDepth
;
2851 wined3d_vp
.max_z
= viewports
[0].MaxDepth
;
2853 wined3d_mutex_lock();
2854 wined3d_device_set_viewport(device
->wined3d_device
, &wined3d_vp
);
2855 wined3d_mutex_unlock();
2858 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device1
*iface
,
2859 UINT rect_count
, const D3D10_RECT
*rects
)
2861 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2863 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
2866 FIXME("Multiple scissor rects not implemented.\n");
2871 wined3d_mutex_lock();
2872 wined3d_device_set_scissor_rect(device
->wined3d_device
, rects
);
2873 wined3d_mutex_unlock();
2876 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device1
*iface
,
2877 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
2878 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
2880 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
2881 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2882 struct wined3d_box wined3d_src_box
;
2884 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
2885 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
2886 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
2887 src_resource
, src_subresource_idx
, src_box
);
2889 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
2890 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
2891 wined3d_src_box
.left
= src_box
->left
;
2892 wined3d_src_box
.top
= src_box
->top
;
2893 wined3d_src_box
.front
= src_box
->front
;
2894 wined3d_src_box
.right
= src_box
->right
;
2895 wined3d_src_box
.bottom
= src_box
->bottom
;
2896 wined3d_src_box
.back
= src_box
->back
;
2897 wined3d_mutex_lock();
2898 wined3d_device_copy_sub_resource_region(device
->wined3d_device
, wined3d_dst_resource
, dst_subresource_idx
,
2899 dst_x
, dst_y
, dst_z
, wined3d_src_resource
, src_subresource_idx
, &wined3d_src_box
);
2900 wined3d_mutex_unlock();
2903 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device1
*iface
,
2904 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
2906 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
2907 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2909 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
2911 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
2912 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
2913 wined3d_mutex_lock();
2914 wined3d_device_copy_resource(device
->wined3d_device
, wined3d_dst_resource
, wined3d_src_resource
);
2915 wined3d_mutex_unlock();
2918 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device1
*iface
,
2919 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
2920 const void *data
, UINT row_pitch
, UINT depth_pitch
)
2922 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2923 ID3D11Resource
*d3d11_resource
;
2925 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
2926 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
2928 ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
);
2929 d3d11_immediate_context_UpdateSubresource(&device
->immediate_context
.ID3D11DeviceContext_iface
,
2930 d3d11_resource
, subresource_idx
, (const D3D11_BOX
*)box
, data
, row_pitch
, depth_pitch
);
2931 ID3D11Resource_Release(d3d11_resource
);
2934 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device1
*iface
,
2935 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
2937 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2938 struct d3d_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
2939 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
2942 TRACE("iface %p, render_target_view %p, color_rgba {%.8e, %.8e, %.8e, %.8e}.\n",
2943 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
2945 wined3d_mutex_lock();
2946 if (FAILED(hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
, view
->wined3d_view
, NULL
, &color
)))
2947 ERR("Failed to clear view, hr %#x.\n", hr
);
2948 wined3d_mutex_unlock();
2951 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device1
*iface
,
2952 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
2954 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
2955 iface
, depth_stencil_view
, flags
, depth
, stencil
);
2958 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device1
*iface
,
2959 ID3D10ShaderResourceView
*shader_resource_view
)
2961 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
2964 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device1
*iface
,
2965 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
2966 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
2968 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, "
2969 "src_resource %p, src_subresource_idx %u, format %s stub!\n",
2970 iface
, dst_resource
, dst_subresource_idx
,
2971 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
2974 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device1
*iface
,
2975 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
2977 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2980 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2981 iface
, start_slot
, buffer_count
, buffers
);
2983 wined3d_mutex_lock();
2984 for (i
= 0; i
< buffer_count
; ++i
)
2986 struct wined3d_buffer
*wined3d_buffer
;
2987 struct d3d_buffer
*buffer_impl
;
2989 if (!(wined3d_buffer
= wined3d_device_get_vs_cb(device
->wined3d_device
, start_slot
+ i
)))
2995 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2996 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
2997 ID3D10Buffer_AddRef(buffers
[i
]);
2999 wined3d_mutex_unlock();
3002 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device1
*iface
,
3003 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
3005 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3008 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3009 iface
, start_slot
, view_count
, views
);
3011 wined3d_mutex_lock();
3012 for (i
= 0; i
< view_count
; ++i
)
3014 struct wined3d_shader_resource_view
*wined3d_view
;
3015 struct d3d_shader_resource_view
*view_impl
;
3017 if (!(wined3d_view
= wined3d_device_get_ps_resource_view(device
->wined3d_device
, start_slot
+ i
)))
3023 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
3024 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
3025 ID3D10ShaderResourceView_AddRef(views
[i
]);
3027 wined3d_mutex_unlock();
3030 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device1
*iface
, ID3D10PixelShader
**shader
)
3032 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3033 struct d3d_pixel_shader
*shader_impl
;
3034 struct wined3d_shader
*wined3d_shader
;
3036 TRACE("iface %p, shader %p.\n", iface
, shader
);
3038 wined3d_mutex_lock();
3039 if (!(wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
3041 wined3d_mutex_unlock();
3046 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3047 wined3d_mutex_unlock();
3048 *shader
= &shader_impl
->ID3D10PixelShader_iface
;
3049 ID3D10PixelShader_AddRef(*shader
);
3052 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device1
*iface
,
3053 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
3055 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3058 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3059 iface
, start_slot
, sampler_count
, samplers
);
3061 wined3d_mutex_lock();
3062 for (i
= 0; i
< sampler_count
; ++i
)
3064 struct d3d_sampler_state
*sampler_impl
;
3065 struct wined3d_sampler
*wined3d_sampler
;
3067 if (!(wined3d_sampler
= wined3d_device_get_ps_sampler(device
->wined3d_device
, start_slot
+ i
)))
3073 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
3074 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
3075 ID3D10SamplerState_AddRef(samplers
[i
]);
3077 wined3d_mutex_unlock();
3080 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device1
*iface
, ID3D10VertexShader
**shader
)
3082 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3083 struct d3d_vertex_shader
*shader_impl
;
3084 struct wined3d_shader
*wined3d_shader
;
3086 TRACE("iface %p, shader %p.\n", iface
, shader
);
3088 wined3d_mutex_lock();
3089 if (!(wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
3091 wined3d_mutex_unlock();
3096 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3097 wined3d_mutex_unlock();
3098 *shader
= &shader_impl
->ID3D10VertexShader_iface
;
3099 ID3D10VertexShader_AddRef(*shader
);
3102 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device1
*iface
,
3103 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
3105 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3108 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3109 iface
, start_slot
, buffer_count
, buffers
);
3111 wined3d_mutex_lock();
3112 for (i
= 0; i
< buffer_count
; ++i
)
3114 struct wined3d_buffer
*wined3d_buffer
;
3115 struct d3d_buffer
*buffer_impl
;
3117 if (!(wined3d_buffer
= wined3d_device_get_ps_cb(device
->wined3d_device
, start_slot
+ i
)))
3123 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3124 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
3125 ID3D10Buffer_AddRef(buffers
[i
]);
3127 wined3d_mutex_unlock();
3130 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device1
*iface
, ID3D10InputLayout
**input_layout
)
3132 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3133 struct wined3d_vertex_declaration
*wined3d_declaration
;
3134 struct d3d_input_layout
*input_layout_impl
;
3136 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
3138 wined3d_mutex_lock();
3139 if (!(wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
3141 wined3d_mutex_unlock();
3142 *input_layout
= NULL
;
3146 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
3147 wined3d_mutex_unlock();
3148 *input_layout
= &input_layout_impl
->ID3D10InputLayout_iface
;
3149 ID3D10InputLayout_AddRef(*input_layout
);
3152 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device1
*iface
,
3153 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
3155 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3158 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
3159 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
3161 wined3d_mutex_lock();
3162 for (i
= 0; i
< buffer_count
; ++i
)
3164 struct wined3d_buffer
*wined3d_buffer
;
3165 struct d3d_buffer
*buffer_impl
;
3167 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
, start_slot
+ i
,
3168 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
3169 ERR("Failed to get vertex buffer.\n");
3171 if (!wined3d_buffer
)
3177 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3178 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
3179 ID3D10Buffer_AddRef(buffers
[i
]);
3181 wined3d_mutex_unlock();
3184 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device1
*iface
,
3185 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
3187 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3188 enum wined3d_format_id wined3d_format
;
3189 struct wined3d_buffer
*wined3d_buffer
;
3190 struct d3d_buffer
*buffer_impl
;
3192 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
3194 wined3d_mutex_lock();
3195 wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
);
3196 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
3197 *offset
= 0; /* FIXME */
3198 if (!wined3d_buffer
)
3200 wined3d_mutex_unlock();
3205 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3206 wined3d_mutex_unlock();
3207 *buffer
= &buffer_impl
->ID3D10Buffer_iface
;
3208 ID3D10Buffer_AddRef(*buffer
);
3211 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device1
*iface
,
3212 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
3214 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3217 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3218 iface
, start_slot
, buffer_count
, buffers
);
3220 wined3d_mutex_lock();
3221 for (i
= 0; i
< buffer_count
; ++i
)
3223 struct wined3d_buffer
*wined3d_buffer
;
3224 struct d3d_buffer
*buffer_impl
;
3226 if (!(wined3d_buffer
= wined3d_device_get_gs_cb(device
->wined3d_device
, start_slot
+ i
)))
3232 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3233 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
3234 ID3D10Buffer_AddRef(buffers
[i
]);
3236 wined3d_mutex_unlock();
3239 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
**shader
)
3241 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3242 struct d3d_geometry_shader
*shader_impl
;
3243 struct wined3d_shader
*wined3d_shader
;
3245 TRACE("iface %p, shader %p.\n", iface
, shader
);
3247 wined3d_mutex_lock();
3248 if (!(wined3d_shader
= wined3d_device_get_geometry_shader(device
->wined3d_device
)))
3250 wined3d_mutex_unlock();
3255 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3256 wined3d_mutex_unlock();
3257 *shader
= &shader_impl
->ID3D10GeometryShader_iface
;
3258 ID3D10GeometryShader_AddRef(*shader
);
3261 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device1
*iface
,
3262 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
3264 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
3266 TRACE("iface %p, topology %p\n", iface
, topology
);
3268 wined3d_mutex_lock();
3269 wined3d_device_get_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
*)topology
);
3270 wined3d_mutex_unlock();
3273 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device1
*iface
,
3274 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
3276 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3279 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3280 iface
, start_slot
, view_count
, views
);
3282 wined3d_mutex_lock();
3283 for (i
= 0; i
< view_count
; ++i
)
3285 struct wined3d_shader_resource_view
*wined3d_view
;
3286 struct d3d_shader_resource_view
*view_impl
;
3288 if (!(wined3d_view
= wined3d_device_get_vs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
3294 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
3295 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
3296 ID3D10ShaderResourceView_AddRef(views
[i
]);
3298 wined3d_mutex_unlock();
3301 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device1
*iface
,
3302 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
3304 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3307 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3308 iface
, start_slot
, sampler_count
, samplers
);
3310 wined3d_mutex_lock();
3311 for (i
= 0; i
< sampler_count
; ++i
)
3313 struct d3d_sampler_state
*sampler_impl
;
3314 struct wined3d_sampler
*wined3d_sampler
;
3316 if (!(wined3d_sampler
= wined3d_device_get_vs_sampler(device
->wined3d_device
, start_slot
+ i
)))
3322 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
3323 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
3324 ID3D10SamplerState_AddRef(samplers
[i
]);
3326 wined3d_mutex_unlock();
3329 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device1
*iface
,
3330 ID3D10Predicate
**predicate
, BOOL
*value
)
3332 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3333 struct wined3d_query
*wined3d_predicate
;
3334 struct d3d_query
*predicate_impl
;
3336 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
3338 wined3d_mutex_lock();
3339 if (!(wined3d_predicate
= wined3d_device_get_predication(device
->wined3d_device
, value
)))
3341 wined3d_mutex_unlock();
3346 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
3347 wined3d_mutex_unlock();
3348 *predicate
= (ID3D10Predicate
*)&predicate_impl
->ID3D10Query_iface
;
3349 ID3D10Predicate_AddRef(*predicate
);
3352 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device1
*iface
,
3353 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
3355 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3358 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3359 iface
, start_slot
, view_count
, views
);
3361 wined3d_mutex_lock();
3362 for (i
= 0; i
< view_count
; ++i
)
3364 struct wined3d_shader_resource_view
*wined3d_view
;
3365 struct d3d_shader_resource_view
*view_impl
;
3367 if (!(wined3d_view
= wined3d_device_get_gs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
3373 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
3374 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
3375 ID3D10ShaderResourceView_AddRef(views
[i
]);
3377 wined3d_mutex_unlock();
3380 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device1
*iface
,
3381 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
3383 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3386 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3387 iface
, start_slot
, sampler_count
, samplers
);
3389 wined3d_mutex_lock();
3390 for (i
= 0; i
< sampler_count
; ++i
)
3392 struct d3d_sampler_state
*sampler_impl
;
3393 struct wined3d_sampler
*wined3d_sampler
;
3395 if (!(wined3d_sampler
= wined3d_device_get_gs_sampler(device
->wined3d_device
, start_slot
+ i
)))
3401 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
3402 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
3403 ID3D10SamplerState_AddRef(samplers
[i
]);
3405 wined3d_mutex_unlock();
3408 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device1
*iface
,
3409 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
3411 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3412 struct wined3d_rendertarget_view
*wined3d_view
;
3414 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
3415 iface
, view_count
, render_target_views
, depth_stencil_view
);
3417 wined3d_mutex_lock();
3418 if (render_target_views
)
3420 struct d3d_rendertarget_view
*view_impl
;
3423 for (i
= 0; i
< view_count
; ++i
)
3425 if (!(wined3d_view
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, i
))
3426 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
3428 render_target_views
[i
] = NULL
;
3432 render_target_views
[i
] = &view_impl
->ID3D10RenderTargetView_iface
;
3433 ID3D10RenderTargetView_AddRef(render_target_views
[i
]);
3437 if (depth_stencil_view
)
3439 struct d3d_depthstencil_view
*view_impl
;
3441 if (!(wined3d_view
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
))
3442 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
3444 *depth_stencil_view
= NULL
;
3448 *depth_stencil_view
= &view_impl
->ID3D10DepthStencilView_iface
;
3449 ID3D10DepthStencilView_AddRef(*depth_stencil_view
);
3452 wined3d_mutex_unlock();
3455 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device1
*iface
,
3456 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
3458 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3460 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
3461 iface
, blend_state
, blend_factor
, sample_mask
);
3463 if ((*blend_state
= device
->blend_state
? (ID3D10BlendState
*)&device
->blend_state
->ID3D10BlendState1_iface
: NULL
))
3464 ID3D10BlendState_AddRef(*blend_state
);
3465 wined3d_mutex_lock();
3466 memcpy(blend_factor
, device
->blend_factor
, 4 * sizeof(*blend_factor
));
3467 *sample_mask
= wined3d_device_get_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEMASK
);
3468 wined3d_mutex_unlock();
3471 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device1
*iface
,
3472 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
3474 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3476 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
3477 iface
, depth_stencil_state
, stencil_ref
);
3479 if ((*depth_stencil_state
= device
->depth_stencil_state
3480 ? &device
->depth_stencil_state
->ID3D10DepthStencilState_iface
: NULL
))
3481 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
3482 *stencil_ref
= device
->stencil_ref
;
3485 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device1
*iface
,
3486 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
3488 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3491 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
3492 iface
, buffer_count
, buffers
, offsets
);
3494 wined3d_mutex_lock();
3495 for (i
= 0; i
< buffer_count
; ++i
)
3497 struct wined3d_buffer
*wined3d_buffer
;
3498 struct d3d_buffer
*buffer_impl
;
3500 if (!(wined3d_buffer
= wined3d_device_get_stream_output(device
->wined3d_device
, i
, &offsets
[i
])))
3506 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3507 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
3508 ID3D10Buffer_AddRef(buffers
[i
]);
3510 wined3d_mutex_unlock();
3513 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device1
*iface
, ID3D10RasterizerState
**rasterizer_state
)
3515 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3517 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
3519 if ((*rasterizer_state
= device
->rasterizer_state
? &device
->rasterizer_state
->ID3D10RasterizerState_iface
: NULL
))
3520 ID3D10RasterizerState_AddRef(*rasterizer_state
);
3523 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device1
*iface
,
3524 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
3526 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3527 struct wined3d_viewport wined3d_vp
;
3529 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
3533 *viewport_count
= 1;
3537 if (!*viewport_count
)
3540 wined3d_mutex_lock();
3541 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_vp
);
3542 wined3d_mutex_unlock();
3544 viewports
[0].TopLeftX
= wined3d_vp
.x
;
3545 viewports
[0].TopLeftY
= wined3d_vp
.y
;
3546 viewports
[0].Width
= wined3d_vp
.width
;
3547 viewports
[0].Height
= wined3d_vp
.height
;
3548 viewports
[0].MinDepth
= wined3d_vp
.min_z
;
3549 viewports
[0].MaxDepth
= wined3d_vp
.max_z
;
3551 if (*viewport_count
> 1)
3552 memset(&viewports
[1], 0, (*viewport_count
- 1) * sizeof(*viewports
));
3555 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device1
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
3557 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3559 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
3570 wined3d_mutex_lock();
3571 wined3d_device_get_scissor_rect(device
->wined3d_device
, rects
);
3572 wined3d_mutex_unlock();
3573 if (*rect_count
> 1)
3574 memset(&rects
[1], 0, (*rect_count
- 1) * sizeof(*rects
));
3577 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device1
*iface
)
3579 TRACE("iface %p.\n", iface
);
3581 /* In the current implementation the device is never removed, so we can
3582 * just return S_OK here. */
3587 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device1
*iface
, UINT flags
)
3589 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
3594 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device1
*iface
)
3596 FIXME("iface %p stub!\n", iface
);
3601 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device1
*iface
,
3602 REFGUID guid
, UINT
*data_size
, void *data
)
3604 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3606 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
3608 return d3d11_device_GetPrivateData(&device
->ID3D11Device_iface
, guid
, data_size
, data
);
3611 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device1
*iface
,
3612 REFGUID guid
, UINT data_size
, const void *data
)
3614 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3616 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
3618 return d3d11_device_SetPrivateData(&device
->ID3D11Device_iface
, guid
, data_size
, data
);
3621 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device1
*iface
,
3622 REFGUID guid
, const IUnknown
*data
)
3624 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3626 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
3628 return d3d11_device_SetPrivateDataInterface(&device
->ID3D11Device_iface
, guid
, data
);
3631 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device1
*iface
)
3633 static const float blend_factor
[] = {1.0f
, 1.0f
, 1.0f
, 1.0f
};
3634 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3637 TRACE("iface %p.\n", iface
);
3639 wined3d_mutex_lock();
3640 wined3d_device_set_vertex_shader(device
->wined3d_device
, NULL
);
3641 for (i
= 0; i
< D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
3643 wined3d_device_set_vs_sampler(device
->wined3d_device
, i
, NULL
);
3645 for (i
= 0; i
< D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
3647 wined3d_device_set_vs_resource_view(device
->wined3d_device
, i
, NULL
);
3649 for (i
= 0; i
< D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
3651 wined3d_device_set_vs_cb(device
->wined3d_device
, i
, NULL
);
3653 wined3d_device_set_geometry_shader(device
->wined3d_device
, NULL
);
3654 for (i
= 0; i
< D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
3656 wined3d_device_set_gs_sampler(device
->wined3d_device
, i
, NULL
);
3658 for (i
= 0; i
< D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
3660 wined3d_device_set_gs_resource_view(device
->wined3d_device
, i
, NULL
);
3662 for (i
= 0; i
< D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
3664 wined3d_device_set_gs_cb(device
->wined3d_device
, i
, NULL
);
3666 wined3d_device_set_pixel_shader(device
->wined3d_device
, NULL
);
3667 for (i
= 0; i
< D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
3669 wined3d_device_set_ps_sampler(device
->wined3d_device
, i
, NULL
);
3671 for (i
= 0; i
< D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
3673 wined3d_device_set_ps_resource_view(device
->wined3d_device
, i
, NULL
);
3675 for (i
= 0; i
< D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
3677 wined3d_device_set_ps_cb(device
->wined3d_device
, i
, NULL
);
3679 for (i
= 0; i
< D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
3681 wined3d_device_set_stream_source(device
->wined3d_device
, i
, NULL
, 0, 0);
3683 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
);
3684 wined3d_device_set_vertex_declaration(device
->wined3d_device
, NULL
);
3685 wined3d_device_set_primitive_type(device
->wined3d_device
, WINED3D_PT_UNDEFINED
);
3686 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
3688 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
3690 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, NULL
);
3691 ID3D10Device1_OMSetDepthStencilState(iface
, NULL
, 0);
3692 ID3D10Device1_OMSetBlendState(iface
, NULL
, blend_factor
, D3D10_DEFAULT_SAMPLE_MASK
);
3693 ID3D10Device1_RSSetViewports(iface
, 0, NULL
);
3694 ID3D10Device1_RSSetScissorRects(iface
, 0, NULL
);
3695 ID3D10Device1_RSSetState(iface
, NULL
);
3696 for (i
= 0; i
< D3D10_SO_BUFFER_SLOT_COUNT
; ++i
)
3698 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
3700 wined3d_device_set_predication(device
->wined3d_device
, NULL
, FALSE
);
3701 wined3d_mutex_unlock();
3704 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device1
*iface
)
3706 FIXME("iface %p stub!\n", iface
);
3709 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device1
*iface
,
3710 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
3712 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3713 D3D11_BUFFER_DESC d3d11_desc
;
3714 struct d3d_buffer
*object
;
3717 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
3719 d3d11_desc
.ByteWidth
= desc
->ByteWidth
;
3720 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
3721 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
3722 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
3723 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
3724 d3d11_desc
.StructureByteStride
= 0;
3726 if (FAILED(hr
= d3d_buffer_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
3729 *buffer
= &object
->ID3D10Buffer_iface
;
3734 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device1
*iface
,
3735 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
3737 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
3742 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device1
*iface
,
3743 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
3744 ID3D10Texture2D
**texture
)
3746 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3747 D3D11_TEXTURE2D_DESC d3d11_desc
;
3748 struct d3d_texture2d
*object
;
3751 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
3753 d3d11_desc
.Width
= desc
->Width
;
3754 d3d11_desc
.Height
= desc
->Height
;
3755 d3d11_desc
.MipLevels
= desc
->MipLevels
;
3756 d3d11_desc
.ArraySize
= desc
->ArraySize
;
3757 d3d11_desc
.Format
= desc
->Format
;
3758 d3d11_desc
.SampleDesc
= desc
->SampleDesc
;
3759 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
3760 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
3761 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
3762 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
3764 if (FAILED(hr
= d3d_texture2d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
3767 *texture
= &object
->ID3D10Texture2D_iface
;
3772 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device1
*iface
,
3773 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
3774 ID3D10Texture3D
**texture
)
3776 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3777 D3D11_TEXTURE3D_DESC d3d11_desc
;
3778 struct d3d_texture3d
*object
;
3781 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
3783 d3d11_desc
.Width
= desc
->Width
;
3784 d3d11_desc
.Height
= desc
->Height
;
3785 d3d11_desc
.Depth
= desc
->Depth
;
3786 d3d11_desc
.MipLevels
= desc
->MipLevels
;
3787 d3d11_desc
.Format
= desc
->Format
;
3788 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
3789 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
3790 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
3791 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
3793 if (FAILED(hr
= d3d_texture3d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
3796 *texture
= &object
->ID3D10Texture3D_iface
;
3801 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView1(ID3D10Device1
*iface
,
3802 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC1
*desc
, ID3D10ShaderResourceView1
**view
)
3804 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3805 struct d3d_shader_resource_view
*object
;
3806 ID3D11Resource
*d3d11_resource
;
3809 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3811 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
3813 ERR("Resource does not implement ID3D11Resource.\n");
3817 hr
= d3d_shader_resource_view_create(device
, d3d11_resource
, (const D3D11_SHADER_RESOURCE_VIEW_DESC
*)desc
,
3819 ID3D11Resource_Release(d3d11_resource
);
3823 *view
= &object
->ID3D10ShaderResourceView1_iface
;
3828 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device1
*iface
,
3829 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
3831 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3833 return d3d10_device_CreateShaderResourceView1(iface
, resource
,
3834 (const D3D10_SHADER_RESOURCE_VIEW_DESC1
*)desc
, (ID3D10ShaderResourceView1
**)view
);
3837 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device1
*iface
,
3838 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
3840 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3841 struct d3d_rendertarget_view
*object
;
3842 ID3D11Resource
*d3d11_resource
;
3845 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3847 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
3849 ERR("Resource does not implement ID3D11Resource.\n");
3853 hr
= d3d_rendertarget_view_create(device
, d3d11_resource
, (const D3D11_RENDER_TARGET_VIEW_DESC
*)desc
, &object
);
3854 ID3D11Resource_Release(d3d11_resource
);
3858 *view
= &object
->ID3D10RenderTargetView_iface
;
3863 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device1
*iface
,
3864 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
3866 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3867 D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_desc
;
3868 struct d3d_depthstencil_view
*object
;
3869 ID3D11Resource
*d3d11_resource
;
3872 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3876 d3d11_desc
.Format
= desc
->Format
;
3877 d3d11_desc
.ViewDimension
= desc
->ViewDimension
;
3878 d3d11_desc
.Flags
= 0;
3879 memcpy(&d3d11_desc
.u
, &desc
->u
, sizeof(d3d11_desc
.u
));
3882 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
3884 ERR("Resource does not implement ID3D11Resource.\n");
3888 hr
= d3d_depthstencil_view_create(device
, d3d11_resource
, desc
? &d3d11_desc
: NULL
, &object
);
3889 ID3D11Resource_Release(d3d11_resource
);
3893 *view
= &object
->ID3D10DepthStencilView_iface
;
3898 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device1
*iface
,
3899 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
3900 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
3901 ID3D10InputLayout
**input_layout
)
3903 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3904 struct d3d_input_layout
*object
;
3907 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
3908 "shader_byte_code_length %lu, input_layout %p\n",
3909 iface
, element_descs
, element_count
, shader_byte_code
,
3910 shader_byte_code_length
, input_layout
);
3912 if (FAILED(hr
= d3d_input_layout_create(device
, (const D3D11_INPUT_ELEMENT_DESC
*)element_descs
, element_count
,
3913 shader_byte_code
, shader_byte_code_length
, &object
)))
3916 *input_layout
= &object
->ID3D10InputLayout_iface
;
3921 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device1
*iface
,
3922 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
3924 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3925 struct d3d_vertex_shader
*object
;
3928 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
3929 iface
, byte_code
, byte_code_length
, shader
);
3931 if (FAILED(hr
= d3d_vertex_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3934 *shader
= &object
->ID3D10VertexShader_iface
;
3939 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device1
*iface
,
3940 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
3942 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3943 struct d3d_geometry_shader
*object
;
3946 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
3947 iface
, byte_code
, byte_code_length
, shader
);
3949 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3952 *shader
= &object
->ID3D10GeometryShader_iface
;
3957 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1
*iface
,
3958 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
3959 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
3961 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p, "
3962 "output_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
3963 iface
, byte_code
, byte_code_length
, output_stream_decls
,
3964 output_stream_decl_count
, output_stream_stride
, shader
);
3969 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device1
*iface
,
3970 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
3972 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3973 struct d3d_pixel_shader
*object
;
3976 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
3977 iface
, byte_code
, byte_code_length
, shader
);
3979 if (FAILED(hr
= d3d_pixel_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3982 *shader
= &object
->ID3D10PixelShader_iface
;
3987 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState1(ID3D10Device1
*iface
,
3988 const D3D10_BLEND_DESC1
*desc
, ID3D10BlendState1
**blend_state
)
3990 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3991 ID3D11BlendState
*d3d11_blend_state
;
3994 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
3996 if (FAILED(hr
= d3d11_device_CreateBlendState(&device
->ID3D11Device_iface
, (D3D11_BLEND_DESC
*)desc
,
3997 &d3d11_blend_state
)))
4000 hr
= ID3D11BlendState_QueryInterface(d3d11_blend_state
, &IID_ID3D10BlendState1
, (void **)blend_state
);
4001 ID3D11BlendState_Release(d3d11_blend_state
);
4005 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device1
*iface
,
4006 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
4008 D3D10_BLEND_DESC1 d3d10_1_desc
;
4011 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
4014 return E_INVALIDARG
;
4016 d3d10_1_desc
.AlphaToCoverageEnable
= desc
->AlphaToCoverageEnable
;
4017 d3d10_1_desc
.IndependentBlendEnable
= FALSE
;
4018 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
- 1; ++i
)
4020 if (desc
->BlendEnable
[i
] != desc
->BlendEnable
[i
+ 1]
4021 || desc
->RenderTargetWriteMask
[i
] != desc
->RenderTargetWriteMask
[i
+ 1])
4022 d3d10_1_desc
.IndependentBlendEnable
= TRUE
;
4025 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
4027 d3d10_1_desc
.RenderTarget
[i
].BlendEnable
= desc
->BlendEnable
[i
];
4028 d3d10_1_desc
.RenderTarget
[i
].SrcBlend
= desc
->SrcBlend
;
4029 d3d10_1_desc
.RenderTarget
[i
].DestBlend
= desc
->DestBlend
;
4030 d3d10_1_desc
.RenderTarget
[i
].BlendOp
= desc
->BlendOp
;
4031 d3d10_1_desc
.RenderTarget
[i
].SrcBlendAlpha
= desc
->SrcBlendAlpha
;
4032 d3d10_1_desc
.RenderTarget
[i
].DestBlendAlpha
= desc
->DestBlendAlpha
;
4033 d3d10_1_desc
.RenderTarget
[i
].BlendOpAlpha
= desc
->BlendOpAlpha
;
4034 d3d10_1_desc
.RenderTarget
[i
].RenderTargetWriteMask
= desc
->RenderTargetWriteMask
[i
];
4037 return d3d10_device_CreateBlendState1(iface
, &d3d10_1_desc
, (ID3D10BlendState1
**)blend_state
);
4040 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device1
*iface
,
4041 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
4043 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4044 ID3D11DepthStencilState
*d3d11_depth_stencil_state
;
4047 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
4049 if (FAILED(hr
= d3d11_device_CreateDepthStencilState(&device
->ID3D11Device_iface
,
4050 (const D3D11_DEPTH_STENCIL_DESC
*)desc
, &d3d11_depth_stencil_state
)))
4053 hr
= ID3D11DepthStencilState_QueryInterface(d3d11_depth_stencil_state
, &IID_ID3D10DepthStencilState
,
4054 (void **)depth_stencil_state
);
4055 ID3D11DepthStencilState_Release(d3d11_depth_stencil_state
);
4059 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device1
*iface
,
4060 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
4062 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4063 ID3D11RasterizerState
*d3d11_rasterizer_state
;
4066 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
4068 if (FAILED(hr
= d3d11_device_CreateRasterizerState(&device
->ID3D11Device_iface
,
4069 (const D3D11_RASTERIZER_DESC
*)desc
, &d3d11_rasterizer_state
)))
4072 hr
= ID3D11RasterizerState_QueryInterface(d3d11_rasterizer_state
,
4073 &IID_ID3D10RasterizerState
, (void **)rasterizer_state
);
4074 ID3D11RasterizerState_Release(d3d11_rasterizer_state
);
4078 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device1
*iface
,
4079 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
4081 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4082 ID3D11SamplerState
*d3d11_sampler_state
;
4085 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
4087 if (FAILED(hr
= d3d11_device_CreateSamplerState(&device
->ID3D11Device_iface
,
4088 (const D3D11_SAMPLER_DESC
*)desc
, &d3d11_sampler_state
)))
4091 hr
= ID3D11SamplerState_QueryInterface(d3d11_sampler_state
, &IID_ID3D10SamplerState
, (void **)sampler_state
);
4092 ID3D11SamplerState_Release(d3d11_sampler_state
);
4096 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device1
*iface
,
4097 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
4099 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4100 struct d3d_query
*object
;
4103 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
4105 if (FAILED(hr
= d3d_query_create(device
, (const D3D11_QUERY_DESC
*)desc
, FALSE
, &object
)))
4108 *query
= &object
->ID3D10Query_iface
;
4113 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device1
*iface
,
4114 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
4116 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4117 struct d3d_query
*object
;
4120 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
4122 if (FAILED(hr
= d3d_query_create(device
, (const D3D11_QUERY_DESC
*)desc
, TRUE
, &object
)))
4125 *predicate
= (ID3D10Predicate
*)&object
->ID3D10Query_iface
;
4130 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device1
*iface
,
4131 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
4133 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
4138 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device1
*iface
,
4139 DXGI_FORMAT format
, UINT
*format_support
)
4141 FIXME("iface %p, format %s, format_support %p stub!\n",
4142 iface
, debug_dxgi_format(format
), format_support
);
4147 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1
*iface
,
4148 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
4150 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
4151 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
4156 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device1
*iface
, D3D10_COUNTER_INFO
*counter_info
)
4158 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
4161 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device1
*iface
,
4162 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, char *name
,
4163 UINT
*name_length
, char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
4165 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p, "
4166 "units %p, units_length %p, description %p, description_length %p stub!\n",
4167 iface
, desc
, type
, active_counters
, name
, name_length
,
4168 units
, units_length
, description
, description_length
);
4173 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device1
*iface
)
4175 FIXME("iface %p stub!\n", iface
);
4180 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device1
*iface
,
4181 HANDLE resource_handle
, REFIID guid
, void **resource
)
4183 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
4184 iface
, resource_handle
, debugstr_guid(guid
), resource
);
4189 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device1
*iface
, UINT width
, UINT height
)
4191 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
4194 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device1
*iface
, UINT
*width
, UINT
*height
)
4196 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
4199 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE
d3d10_device_GetFeatureLevel(ID3D10Device1
*iface
)
4201 FIXME("iface %p stub!\n", iface
);
4203 return D3D10_FEATURE_LEVEL_10_1
;
4206 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl
=
4208 /* IUnknown methods */
4209 d3d10_device_QueryInterface
,
4210 d3d10_device_AddRef
,
4211 d3d10_device_Release
,
4212 /* ID3D10Device methods */
4213 d3d10_device_VSSetConstantBuffers
,
4214 d3d10_device_PSSetShaderResources
,
4215 d3d10_device_PSSetShader
,
4216 d3d10_device_PSSetSamplers
,
4217 d3d10_device_VSSetShader
,
4218 d3d10_device_DrawIndexed
,
4220 d3d10_device_PSSetConstantBuffers
,
4221 d3d10_device_IASetInputLayout
,
4222 d3d10_device_IASetVertexBuffers
,
4223 d3d10_device_IASetIndexBuffer
,
4224 d3d10_device_DrawIndexedInstanced
,
4225 d3d10_device_DrawInstanced
,
4226 d3d10_device_GSSetConstantBuffers
,
4227 d3d10_device_GSSetShader
,
4228 d3d10_device_IASetPrimitiveTopology
,
4229 d3d10_device_VSSetShaderResources
,
4230 d3d10_device_VSSetSamplers
,
4231 d3d10_device_SetPredication
,
4232 d3d10_device_GSSetShaderResources
,
4233 d3d10_device_GSSetSamplers
,
4234 d3d10_device_OMSetRenderTargets
,
4235 d3d10_device_OMSetBlendState
,
4236 d3d10_device_OMSetDepthStencilState
,
4237 d3d10_device_SOSetTargets
,
4238 d3d10_device_DrawAuto
,
4239 d3d10_device_RSSetState
,
4240 d3d10_device_RSSetViewports
,
4241 d3d10_device_RSSetScissorRects
,
4242 d3d10_device_CopySubresourceRegion
,
4243 d3d10_device_CopyResource
,
4244 d3d10_device_UpdateSubresource
,
4245 d3d10_device_ClearRenderTargetView
,
4246 d3d10_device_ClearDepthStencilView
,
4247 d3d10_device_GenerateMips
,
4248 d3d10_device_ResolveSubresource
,
4249 d3d10_device_VSGetConstantBuffers
,
4250 d3d10_device_PSGetShaderResources
,
4251 d3d10_device_PSGetShader
,
4252 d3d10_device_PSGetSamplers
,
4253 d3d10_device_VSGetShader
,
4254 d3d10_device_PSGetConstantBuffers
,
4255 d3d10_device_IAGetInputLayout
,
4256 d3d10_device_IAGetVertexBuffers
,
4257 d3d10_device_IAGetIndexBuffer
,
4258 d3d10_device_GSGetConstantBuffers
,
4259 d3d10_device_GSGetShader
,
4260 d3d10_device_IAGetPrimitiveTopology
,
4261 d3d10_device_VSGetShaderResources
,
4262 d3d10_device_VSGetSamplers
,
4263 d3d10_device_GetPredication
,
4264 d3d10_device_GSGetShaderResources
,
4265 d3d10_device_GSGetSamplers
,
4266 d3d10_device_OMGetRenderTargets
,
4267 d3d10_device_OMGetBlendState
,
4268 d3d10_device_OMGetDepthStencilState
,
4269 d3d10_device_SOGetTargets
,
4270 d3d10_device_RSGetState
,
4271 d3d10_device_RSGetViewports
,
4272 d3d10_device_RSGetScissorRects
,
4273 d3d10_device_GetDeviceRemovedReason
,
4274 d3d10_device_SetExceptionMode
,
4275 d3d10_device_GetExceptionMode
,
4276 d3d10_device_GetPrivateData
,
4277 d3d10_device_SetPrivateData
,
4278 d3d10_device_SetPrivateDataInterface
,
4279 d3d10_device_ClearState
,
4281 d3d10_device_CreateBuffer
,
4282 d3d10_device_CreateTexture1D
,
4283 d3d10_device_CreateTexture2D
,
4284 d3d10_device_CreateTexture3D
,
4285 d3d10_device_CreateShaderResourceView
,
4286 d3d10_device_CreateRenderTargetView
,
4287 d3d10_device_CreateDepthStencilView
,
4288 d3d10_device_CreateInputLayout
,
4289 d3d10_device_CreateVertexShader
,
4290 d3d10_device_CreateGeometryShader
,
4291 d3d10_device_CreateGeometryShaderWithStreamOutput
,
4292 d3d10_device_CreatePixelShader
,
4293 d3d10_device_CreateBlendState
,
4294 d3d10_device_CreateDepthStencilState
,
4295 d3d10_device_CreateRasterizerState
,
4296 d3d10_device_CreateSamplerState
,
4297 d3d10_device_CreateQuery
,
4298 d3d10_device_CreatePredicate
,
4299 d3d10_device_CreateCounter
,
4300 d3d10_device_CheckFormatSupport
,
4301 d3d10_device_CheckMultisampleQualityLevels
,
4302 d3d10_device_CheckCounterInfo
,
4303 d3d10_device_CheckCounter
,
4304 d3d10_device_GetCreationFlags
,
4305 d3d10_device_OpenSharedResource
,
4306 d3d10_device_SetTextFilterSize
,
4307 d3d10_device_GetTextFilterSize
,
4308 d3d10_device_CreateShaderResourceView1
,
4309 d3d10_device_CreateBlendState1
,
4310 d3d10_device_GetFeatureLevel
,
4313 static const struct IUnknownVtbl d3d_device_inner_unknown_vtbl
=
4315 /* IUnknown methods */
4316 d3d_device_inner_QueryInterface
,
4317 d3d_device_inner_AddRef
,
4318 d3d_device_inner_Release
,
4321 /* ID3D10Multithread methods */
4323 static inline struct d3d_device
*impl_from_ID3D10Multithread(ID3D10Multithread
*iface
)
4325 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D10Multithread_iface
);
4328 static HRESULT STDMETHODCALLTYPE
d3d10_multithread_QueryInterface(ID3D10Multithread
*iface
, REFIID iid
, void **out
)
4330 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
4332 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
4334 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
4337 static ULONG STDMETHODCALLTYPE
d3d10_multithread_AddRef(ID3D10Multithread
*iface
)
4339 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
4341 TRACE("iface %p.\n", iface
);
4343 return IUnknown_AddRef(device
->outer_unk
);
4346 static ULONG STDMETHODCALLTYPE
d3d10_multithread_Release(ID3D10Multithread
*iface
)
4348 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
4350 TRACE("iface %p.\n", iface
);
4352 return IUnknown_Release(device
->outer_unk
);
4355 static void STDMETHODCALLTYPE
d3d10_multithread_Enter(ID3D10Multithread
*iface
)
4357 TRACE("iface %p.\n", iface
);
4359 wined3d_mutex_lock();
4362 static void STDMETHODCALLTYPE
d3d10_multithread_Leave(ID3D10Multithread
*iface
)
4364 TRACE("iface %p.\n", iface
);
4366 wined3d_mutex_unlock();
4369 static BOOL STDMETHODCALLTYPE
d3d10_multithread_SetMultithreadProtected(ID3D10Multithread
*iface
, BOOL protect
)
4371 FIXME("iface %p, protect %#x stub!\n", iface
, protect
);
4376 static BOOL STDMETHODCALLTYPE
d3d10_multithread_GetMultithreadProtected(ID3D10Multithread
*iface
)
4378 FIXME("iface %p stub!\n", iface
);
4383 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl
=
4385 d3d10_multithread_QueryInterface
,
4386 d3d10_multithread_AddRef
,
4387 d3d10_multithread_Release
,
4388 d3d10_multithread_Enter
,
4389 d3d10_multithread_Leave
,
4390 d3d10_multithread_SetMultithreadProtected
,
4391 d3d10_multithread_GetMultithreadProtected
,
4394 /* IWineDXGIDeviceParent IUnknown methods */
4396 static inline struct d3d_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
4398 return CONTAINING_RECORD(iface
, struct d3d_device
, IWineDXGIDeviceParent_iface
);
4401 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
4402 REFIID riid
, void **ppv
)
4404 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
4405 return IUnknown_QueryInterface(device
->outer_unk
, riid
, ppv
);
4408 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
4410 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
4411 return IUnknown_AddRef(device
->outer_unk
);
4414 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
4416 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
4417 return IUnknown_Release(device
->outer_unk
);
4420 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
4421 IWineDXGIDeviceParent
*iface
)
4423 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
4424 return &device
->device_parent
;
4427 static const struct IWineDXGIDeviceParentVtbl d3d_dxgi_device_parent_vtbl
=
4429 /* IUnknown methods */
4430 dxgi_device_parent_QueryInterface
,
4431 dxgi_device_parent_AddRef
,
4432 dxgi_device_parent_Release
,
4433 /* IWineDXGIDeviceParent methods */
4434 dxgi_device_parent_get_wined3d_device_parent
,
4437 static inline struct d3d_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
4439 return CONTAINING_RECORD(device_parent
, struct d3d_device
, device_parent
);
4442 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
4443 struct wined3d_device
*wined3d_device
)
4445 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
4447 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
4449 wined3d_device_incref(wined3d_device
);
4450 device
->wined3d_device
= wined3d_device
;
4453 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
4455 TRACE("device_parent %p.\n", device_parent
);
4458 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
4460 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
4463 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
4464 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
, struct wined3d_surface
*surface
, void **parent
,
4465 const struct wined3d_parent_ops
**parent_ops
)
4467 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, surface %p, parent %p, parent_ops %p.\n",
4468 device_parent
, wined3d_texture
, sub_resource_idx
, surface
, parent
, parent_ops
);
4471 *parent_ops
= &d3d_null_wined3d_parent_ops
;
4476 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
4477 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
, void **parent
,
4478 const struct wined3d_parent_ops
**parent_ops
)
4480 TRACE("device_parent %p, texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
4481 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
4484 *parent_ops
= &d3d_null_wined3d_parent_ops
;
4489 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
4490 void *container_parent
, const struct wined3d_resource_desc
*wined3d_desc
,
4491 struct wined3d_texture
**wined3d_texture
)
4493 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
4494 struct d3d_texture2d
*texture
;
4495 ID3D10Texture2D
*texture_iface
;
4496 D3D10_TEXTURE2D_DESC desc
;
4499 FIXME("device_parent %p, container_parent %p, wined3d_desc %p, wined3d_texture %p partial stub!\n",
4500 device_parent
, container_parent
, wined3d_desc
, wined3d_texture
);
4502 FIXME("Implement DXGI<->wined3d usage conversion\n");
4504 desc
.Width
= wined3d_desc
->width
;
4505 desc
.Height
= wined3d_desc
->height
;
4508 desc
.Format
= dxgi_format_from_wined3dformat(wined3d_desc
->format
);
4509 desc
.SampleDesc
.Count
= wined3d_desc
->multisample_type
? wined3d_desc
->multisample_type
: 1;
4510 desc
.SampleDesc
.Quality
= wined3d_desc
->multisample_quality
;
4511 desc
.Usage
= D3D10_USAGE_DEFAULT
;
4512 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
4513 desc
.CPUAccessFlags
= 0;
4516 if (FAILED(hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device1_iface
,
4517 &desc
, NULL
, &texture_iface
)))
4519 ERR("CreateTexture2D failed, returning %#x\n", hr
);
4523 texture
= impl_from_ID3D10Texture2D(texture_iface
);
4525 *wined3d_texture
= texture
->wined3d_texture
;
4526 wined3d_texture_incref(*wined3d_texture
);
4527 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
4532 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
4533 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
4535 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
4536 IWineDXGIDevice
*wine_device
;
4539 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
4541 if (FAILED(hr
= d3d10_device_QueryInterface(&device
->ID3D10Device1_iface
,
4542 &IID_IWineDXGIDevice
, (void **)&wine_device
)))
4544 ERR("Device should implement IWineDXGIDevice.\n");
4548 hr
= IWineDXGIDevice_create_swapchain(wine_device
, desc
, swapchain
);
4549 IWineDXGIDevice_Release(wine_device
);
4552 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
4559 static const struct wined3d_device_parent_ops d3d_wined3d_device_parent_ops
=
4561 device_parent_wined3d_device_created
,
4562 device_parent_mode_changed
,
4563 device_parent_activate
,
4564 device_parent_surface_created
,
4565 device_parent_volume_created
,
4566 device_parent_create_swapchain_texture
,
4567 device_parent_create_swapchain
,
4570 static void *d3d_rb_alloc(size_t size
)
4572 return HeapAlloc(GetProcessHeap(), 0, size
);
4575 static void *d3d_rb_realloc(void *ptr
, size_t size
)
4577 return HeapReAlloc(GetProcessHeap(), 0, ptr
, size
);
4580 static void d3d_rb_free(void *ptr
)
4582 HeapFree(GetProcessHeap(), 0, ptr
);
4585 static int d3d_sampler_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
4587 const D3D11_SAMPLER_DESC
*ka
= key
;
4588 const D3D11_SAMPLER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_sampler_state
, entry
)->desc
;
4590 return memcmp(ka
, kb
, sizeof(*ka
));
4593 static const struct wine_rb_functions d3d_sampler_state_rb_ops
=
4598 d3d_sampler_state_compare
,
4601 static int d3d_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
4603 const D3D11_BLEND_DESC
*ka
= key
;
4604 const D3D11_BLEND_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_blend_state
, entry
)->desc
;
4606 return memcmp(ka
, kb
, sizeof(*ka
));
4609 static const struct wine_rb_functions d3d_blend_state_rb_ops
=
4614 d3d_blend_state_compare
,
4617 static int d3d_depthstencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
4619 const D3D11_DEPTH_STENCIL_DESC
*ka
= key
;
4620 const D3D11_DEPTH_STENCIL_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
4621 const struct d3d_depthstencil_state
, entry
)->desc
;
4623 return memcmp(ka
, kb
, sizeof(*ka
));
4626 static const struct wine_rb_functions d3d_depthstencil_state_rb_ops
=
4631 d3d_depthstencil_state_compare
,
4634 static int d3d_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
4636 const D3D11_RASTERIZER_DESC
*ka
= key
;
4637 const D3D11_RASTERIZER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_rasterizer_state
, entry
)->desc
;
4639 return memcmp(ka
, kb
, sizeof(*ka
));
4642 static const struct wine_rb_functions d3d_rasterizer_state_rb_ops
=
4647 d3d_rasterizer_state_compare
,
4650 HRESULT
d3d_device_init(struct d3d_device
*device
, void *outer_unknown
)
4652 device
->IUnknown_inner
.lpVtbl
= &d3d_device_inner_unknown_vtbl
;
4653 device
->ID3D11Device_iface
.lpVtbl
= &d3d11_device_vtbl
;
4654 device
->ID3D10Device1_iface
.lpVtbl
= &d3d10_device1_vtbl
;
4655 device
->ID3D10Multithread_iface
.lpVtbl
= &d3d10_multithread_vtbl
;
4656 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d_dxgi_device_parent_vtbl
;
4657 device
->device_parent
.ops
= &d3d_wined3d_device_parent_ops
;
4658 device
->refcount
= 1;
4659 /* COM aggregation always takes place */
4660 device
->outer_unk
= outer_unknown
;
4662 if (FAILED(d3d11_immediate_context_init(&device
->immediate_context
, device
)))
4664 WARN("Failed to initialize immediate device context.\n");
4667 ID3D11DeviceContext_Release(&device
->immediate_context
.ID3D11DeviceContext_iface
);
4669 if (wine_rb_init(&device
->blend_states
, &d3d_blend_state_rb_ops
) == -1)
4671 WARN("Failed to initialize blend state rbtree.\n");
4674 device
->blend_factor
[0] = 1.0f
;
4675 device
->blend_factor
[1] = 1.0f
;
4676 device
->blend_factor
[2] = 1.0f
;
4677 device
->blend_factor
[3] = 1.0f
;
4679 if (wine_rb_init(&device
->depthstencil_states
, &d3d_depthstencil_state_rb_ops
) == -1)
4681 WARN("Failed to initialize depthstencil state rbtree.\n");
4682 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
4686 if (wine_rb_init(&device
->rasterizer_states
, &d3d_rasterizer_state_rb_ops
) == -1)
4688 WARN("Failed to initialize rasterizer state rbtree.\n");
4689 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
4690 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
4694 if (wine_rb_init(&device
->sampler_states
, &d3d_sampler_state_rb_ops
) == -1)
4696 WARN("Failed to initialize sampler state rbtree.\n");
4697 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
4698 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
4699 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);