2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 static void STDMETHODCALLTYPE
d3d10_null_wined3d_object_destroyed(void *parent
) {}
29 const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops
=
31 d3d10_null_wined3d_object_destroyed
,
34 /* Inner IUnknown methods */
36 static inline struct d3d10_device
*impl_from_IUnknown(IUnknown
*iface
)
38 return CONTAINING_RECORD(iface
, struct d3d10_device
, IUnknown_inner
);
41 static HRESULT STDMETHODCALLTYPE
d3d10_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **out
)
43 struct d3d10_device
*device
= impl_from_IUnknown(iface
);
45 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
47 if (IsEqualGUID(riid
, &IID_ID3D10Device1
)
48 || IsEqualGUID(riid
, &IID_ID3D10Device
)
49 || IsEqualGUID(riid
, &IID_IUnknown
))
51 *out
= &device
->ID3D10Device1_iface
;
53 else if (IsEqualGUID(riid
, &IID_ID3D10Multithread
))
55 *out
= &device
->ID3D10Multithread_iface
;
57 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
59 *out
= &device
->IWineDXGIDeviceParent_iface
;
63 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
68 IUnknown_AddRef((IUnknown
*)*out
);
72 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_AddRef(IUnknown
*iface
)
74 struct d3d10_device
*This
= impl_from_IUnknown(iface
);
75 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
77 TRACE("%p increasing refcount to %u\n", This
, refcount
);
82 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_Release(IUnknown
*iface
)
84 struct d3d10_device
*device
= impl_from_IUnknown(iface
);
85 ULONG refcount
= InterlockedDecrement(&device
->refcount
);
87 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
91 if (device
->wined3d_device
)
92 wined3d_device_decref(device
->wined3d_device
);
93 wine_rb_destroy(&device
->sampler_states
, NULL
, NULL
);
94 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
95 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
96 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
102 /* IUnknown methods */
104 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device1
*iface
, REFIID riid
,
107 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
108 return IUnknown_QueryInterface(This
->outer_unk
, riid
, ppv
);
111 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device1
*iface
)
113 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
114 return IUnknown_AddRef(This
->outer_unk
);
117 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device1
*iface
)
119 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
120 return IUnknown_Release(This
->outer_unk
);
123 /* ID3D10Device methods */
125 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device1
*iface
,
126 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
128 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
131 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
132 iface
, start_slot
, buffer_count
, buffers
);
134 for (i
= 0; i
< buffer_count
; ++i
)
136 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
138 wined3d_device_set_vs_cb(device
->wined3d_device
, start_slot
+ i
,
139 buffer
? buffer
->wined3d_buffer
: NULL
);
143 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device1
*iface
,
144 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
146 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
149 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
150 iface
, start_slot
, view_count
, views
);
152 for (i
= 0; i
< view_count
; ++i
)
154 struct d3d10_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
156 wined3d_device_set_ps_resource_view(device
->wined3d_device
, start_slot
+ i
,
157 view
? view
->wined3d_view
: NULL
);
161 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device1
*iface
,
162 ID3D10PixelShader
*shader
)
164 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
165 struct d3d10_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
167 TRACE("iface %p, shader %p\n", iface
, shader
);
169 wined3d_device_set_pixel_shader(This
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
172 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device1
*iface
,
173 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
175 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
178 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
179 iface
, start_slot
, sampler_count
, samplers
);
181 for (i
= 0; i
< sampler_count
; ++i
)
183 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
185 wined3d_device_set_ps_sampler(device
->wined3d_device
, start_slot
+ i
,
186 sampler
? sampler
->wined3d_sampler
: NULL
);
190 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device1
*iface
,
191 ID3D10VertexShader
*shader
)
193 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
194 struct d3d10_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
196 TRACE("iface %p, shader %p\n", iface
, shader
);
198 wined3d_device_set_vertex_shader(This
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
201 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device1
*iface
, UINT index_count
,
202 UINT start_index_location
, INT base_vertex_location
)
204 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
206 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
207 iface
, index_count
, start_index_location
, base_vertex_location
);
209 wined3d_device_set_base_vertex_index(This
->wined3d_device
, base_vertex_location
);
210 wined3d_device_draw_indexed_primitive(This
->wined3d_device
, start_index_location
, index_count
);
213 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device1
*iface
, UINT vertex_count
,
214 UINT start_vertex_location
)
216 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
218 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
219 iface
, vertex_count
, start_vertex_location
);
221 wined3d_device_draw_primitive(This
->wined3d_device
, start_vertex_location
, vertex_count
);
224 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device1
*iface
,
225 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
227 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
230 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
231 iface
, start_slot
, buffer_count
, buffers
);
233 for (i
= 0; i
< buffer_count
; ++i
)
235 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
237 wined3d_device_set_ps_cb(device
->wined3d_device
, start_slot
+ i
,
238 buffer
? buffer
->wined3d_buffer
: NULL
);
242 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device1
*iface
,
243 ID3D10InputLayout
*input_layout
)
245 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
246 struct d3d10_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
248 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
250 wined3d_device_set_vertex_declaration(This
->wined3d_device
,
251 layout
? layout
->wined3d_decl
: NULL
);
254 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device1
*iface
, UINT start_slot
,
255 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
257 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
260 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
261 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
263 for (i
= 0; i
< buffer_count
; ++i
)
265 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
267 wined3d_device_set_stream_source(This
->wined3d_device
, start_slot
+ i
,
268 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
272 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device1
*iface
,
273 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
275 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
276 struct d3d10_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
278 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
279 iface
, buffer
, debug_dxgi_format(format
), offset
);
281 wined3d_device_set_index_buffer(This
->wined3d_device
,
282 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
283 wined3dformat_from_dxgi_format(format
));
284 if (offset
) FIXME("offset %u not supported.\n", offset
);
287 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device1
*iface
,
288 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
289 INT base_vertex_location
, UINT start_instance_location
)
291 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
293 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
294 "\tbase_vertex_location %d, start_instance_location %u.\n",
295 iface
, instance_index_count
, instance_count
, start_index_location
,
296 base_vertex_location
, start_instance_location
);
298 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_location
);
299 wined3d_device_draw_indexed_primitive_instanced(device
->wined3d_device
, start_index_location
,
300 instance_index_count
, start_instance_location
, instance_count
);
303 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device1
*iface
,
304 UINT instance_vertex_count
, UINT instance_count
,
305 UINT start_vertex_location
, UINT start_instance_location
)
307 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
308 "\tstart_instance_location %u stub!\n", iface
, instance_vertex_count
, instance_count
,
309 start_vertex_location
, start_instance_location
);
312 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device1
*iface
,
313 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
315 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
318 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
319 iface
, start_slot
, buffer_count
, buffers
);
321 for (i
= 0; i
< buffer_count
; ++i
)
323 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
325 wined3d_device_set_gs_cb(device
->wined3d_device
, start_slot
+ i
,
326 buffer
? buffer
->wined3d_buffer
: NULL
);
330 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
*shader
)
332 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
333 struct d3d10_geometry_shader
*gs
= unsafe_impl_from_ID3D10GeometryShader(shader
);
335 TRACE("iface %p, shader %p.\n", iface
, shader
);
337 wined3d_device_set_geometry_shader(device
->wined3d_device
, gs
? gs
->wined3d_shader
: NULL
);
340 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device1
*iface
,
341 D3D10_PRIMITIVE_TOPOLOGY topology
)
343 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
345 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
347 wined3d_device_set_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
)topology
);
350 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device1
*iface
,
351 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
353 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
356 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
357 iface
, start_slot
, view_count
, views
);
359 for (i
= 0; i
< view_count
; ++i
)
361 struct d3d10_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
363 wined3d_device_set_vs_resource_view(device
->wined3d_device
, start_slot
+ i
,
364 view
? view
->wined3d_view
: NULL
);
368 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device1
*iface
,
369 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
371 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
374 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
375 iface
, start_slot
, sampler_count
, samplers
);
377 for (i
= 0; i
< sampler_count
; ++i
)
379 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
381 wined3d_device_set_vs_sampler(device
->wined3d_device
, start_slot
+ i
,
382 sampler
? sampler
->wined3d_sampler
: NULL
);
386 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device1
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
388 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
389 struct d3d10_query
*query
;
391 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
393 query
= unsafe_impl_from_ID3D10Query((ID3D10Query
*)predicate
);
394 wined3d_device_set_predication(device
->wined3d_device
, query
? query
->wined3d_query
: NULL
, value
);
397 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device1
*iface
,
398 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
400 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
403 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
404 iface
, start_slot
, view_count
, views
);
406 for (i
= 0; i
< view_count
; ++i
)
408 struct d3d10_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
410 wined3d_device_set_gs_resource_view(device
->wined3d_device
, start_slot
+ i
,
411 view
? view
->wined3d_view
: NULL
);
415 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device1
*iface
,
416 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
418 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
421 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
422 iface
, start_slot
, sampler_count
, samplers
);
424 for (i
= 0; i
< sampler_count
; ++i
)
426 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
428 wined3d_device_set_gs_sampler(device
->wined3d_device
, start_slot
+ i
,
429 sampler
? sampler
->wined3d_sampler
: NULL
);
433 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device1
*iface
,
434 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
435 ID3D10DepthStencilView
*depth_stencil_view
)
437 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
438 struct d3d10_depthstencil_view
*dsv
;
441 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
442 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
444 for (i
= 0; i
< render_target_view_count
; ++i
)
446 struct d3d10_rendertarget_view
*rtv
= unsafe_impl_from_ID3D10RenderTargetView(render_target_views
[i
]);
448 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
,
449 rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
451 for (; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
453 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
456 dsv
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
457 wined3d_device_set_depth_stencil_view(device
->wined3d_device
,
458 dsv
? dsv
->wined3d_view
: NULL
);
461 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device1
*iface
,
462 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
464 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
465 const D3D10_BLEND_DESC
*desc
;
467 TRACE("iface %p, blend_state %p, blend_factor {%.8e %.8e %.8e %.8e}, sample_mask 0x%08x.\n",
468 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
470 if (blend_factor
[0] != 1.0f
|| blend_factor
[1] != 1.0f
|| blend_factor
[2] != 1.0f
|| blend_factor
[3] != 1.0f
)
471 FIXME("Ignoring blend factor {%.8e %.8e %.8e %.8e}.\n",
472 blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3]);
473 memcpy(device
->blend_factor
, blend_factor
, 4 * sizeof(*blend_factor
));
474 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEMASK
, sample_mask
);
475 if (!(device
->blend_state
= unsafe_impl_from_ID3D10BlendState(blend_state
)))
477 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ALPHABLENDENABLE
, FALSE
);
478 wined3d_device_set_render_state(device
->wined3d_device
,
479 WINED3D_RS_COLORWRITEENABLE
, D3D10_COLOR_WRITE_ENABLE_ALL
);
480 wined3d_device_set_render_state(device
->wined3d_device
,
481 WINED3D_RS_COLORWRITEENABLE1
, D3D10_COLOR_WRITE_ENABLE_ALL
);
482 wined3d_device_set_render_state(device
->wined3d_device
,
483 WINED3D_RS_COLORWRITEENABLE2
, D3D10_COLOR_WRITE_ENABLE_ALL
);
484 wined3d_device_set_render_state(device
->wined3d_device
,
485 WINED3D_RS_COLORWRITEENABLE3
, D3D10_COLOR_WRITE_ENABLE_ALL
);
489 desc
= &device
->blend_state
->desc
;
490 /* glSampleCoverage() */
491 if (desc
->AlphaToCoverageEnable
)
492 FIXME("Ignoring AlphaToCoverageEnable %#x.\n", desc
->AlphaToCoverageEnable
);
493 /* glEnableIndexedEXT(GL_BLEND, ...) */
494 FIXME("Per-rendertarget blend enable not implemented.\n");
495 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ALPHABLENDENABLE
, desc
->BlendEnable
[0]);
496 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SRCBLEND
, desc
->SrcBlend
);
497 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DESTBLEND
, desc
->DestBlend
);
498 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_BLENDOP
, desc
->BlendOp
);
499 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SEPARATEALPHABLENDENABLE
, TRUE
);
500 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SRCBLENDALPHA
, desc
->SrcBlendAlpha
);
501 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DESTBLENDALPHA
, desc
->DestBlendAlpha
);
502 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_BLENDOPALPHA
, desc
->BlendOpAlpha
);
503 FIXME("Color mask > 3 not implemented.\n");
504 wined3d_device_set_render_state(device
->wined3d_device
,
505 WINED3D_RS_COLORWRITEENABLE
, desc
->RenderTargetWriteMask
[0]);
506 wined3d_device_set_render_state(device
->wined3d_device
,
507 WINED3D_RS_COLORWRITEENABLE1
, desc
->RenderTargetWriteMask
[1]);
508 wined3d_device_set_render_state(device
->wined3d_device
,
509 WINED3D_RS_COLORWRITEENABLE2
, desc
->RenderTargetWriteMask
[2]);
510 wined3d_device_set_render_state(device
->wined3d_device
,
511 WINED3D_RS_COLORWRITEENABLE3
, desc
->RenderTargetWriteMask
[3]);
514 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device1
*iface
,
515 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
517 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
519 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
520 iface
, depth_stencil_state
, stencil_ref
);
522 device
->depth_stencil_state
= unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state
);
523 device
->stencil_ref
= stencil_ref
;
526 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device1
*iface
,
527 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
529 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
530 unsigned int count
, i
;
532 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface
, target_count
, targets
, offsets
);
534 count
= min(target_count
, 4);
535 for (i
= 0; i
< count
; ++i
)
537 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(targets
[i
]);
539 wined3d_device_set_stream_output(device
->wined3d_device
, i
,
540 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
543 for (i
= count
; i
< 4; ++i
)
545 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
549 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device1
*iface
)
551 FIXME("iface %p stub!\n", iface
);
554 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device1
*iface
, ID3D10RasterizerState
*rasterizer_state
)
556 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
557 const D3D10_RASTERIZER_DESC
*desc
;
559 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
561 if (!(device
->rasterizer_state
= unsafe_impl_from_ID3D10RasterizerState(rasterizer_state
)))
563 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_FILLMODE
, WINED3D_FILL_SOLID
);
564 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_CULLMODE
, WINED3D_CULL_CCW
);
565 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SCISSORTESTENABLE
, FALSE
);
566 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, FALSE
);
567 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ANTIALIASEDLINEENABLE
, FALSE
);
571 desc
= &device
->rasterizer_state
->desc
;
572 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_FILLMODE
, desc
->FillMode
);
573 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_CULLMODE
, desc
->CullMode
);
575 if (desc
->FrontCounterClockwise
)
576 FIXME("Ignoring FrontCounterClockwise %#x.\n", desc
->FrontCounterClockwise
);
577 /* OpenGL style depth bias. */
578 if (desc
->DepthBias
|| desc
->SlopeScaledDepthBias
)
579 FIXME("Ignoring depth bias.\n");
581 if (!desc
->DepthClipEnable
)
582 FIXME("Ignoring DepthClipEnable %#x.\n", desc
->DepthClipEnable
);
583 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SCISSORTESTENABLE
, desc
->ScissorEnable
);
584 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, desc
->MultisampleEnable
);
585 wined3d_device_set_render_state(device
->wined3d_device
,
586 WINED3D_RS_ANTIALIASEDLINEENABLE
, desc
->AntialiasedLineEnable
);
589 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device1
*iface
,
590 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
592 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
593 struct wined3d_viewport wined3d_vp
;
595 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
597 if (viewport_count
> 1)
598 FIXME("Multiple viewports not implemented.\n");
603 wined3d_vp
.x
= viewports
[0].TopLeftX
;
604 wined3d_vp
.y
= viewports
[0].TopLeftY
;
605 wined3d_vp
.width
= viewports
[0].Width
;
606 wined3d_vp
.height
= viewports
[0].Height
;
607 wined3d_vp
.min_z
= viewports
[0].MinDepth
;
608 wined3d_vp
.max_z
= viewports
[0].MaxDepth
;
610 wined3d_device_set_viewport(device
->wined3d_device
, &wined3d_vp
);
613 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device1
*iface
,
614 UINT rect_count
, const D3D10_RECT
*rects
)
616 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
618 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
621 FIXME("Multiple scissor rects not implemented.\n");
626 wined3d_device_set_scissor_rect(device
->wined3d_device
, rects
);
629 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device1
*iface
,
630 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
631 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
633 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
634 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
635 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
636 src_resource
, src_subresource_idx
, src_box
);
639 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device1
*iface
,
640 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
642 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
643 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
645 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
647 wined3d_dst_resource
= wined3d_resource_from_resource(dst_resource
);
648 wined3d_src_resource
= wined3d_resource_from_resource(src_resource
);
649 wined3d_device_copy_resource(device
->wined3d_device
, wined3d_dst_resource
, wined3d_src_resource
);
652 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device1
*iface
,
653 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
654 const void *data
, UINT row_pitch
, UINT depth_pitch
)
656 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
657 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
660 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device1
*iface
,
661 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
663 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
664 struct d3d10_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
665 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
668 TRACE("iface %p, render_target_view %p, color_rgba {%.8e, %.8e, %.8e, %.8e}.\n",
669 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
671 if (FAILED(hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
, view
->wined3d_view
, NULL
, &color
)))
672 ERR("Failed to clear view, hr %#x.\n", hr
);
675 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device1
*iface
,
676 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
678 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
679 iface
, depth_stencil_view
, flags
, depth
, stencil
);
682 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device1
*iface
,
683 ID3D10ShaderResourceView
*shader_resource_view
)
685 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
688 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device1
*iface
,
689 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
690 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
692 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
693 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
694 iface
, dst_resource
, dst_subresource_idx
,
695 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
698 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device1
*iface
,
699 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
701 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
704 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
705 iface
, start_slot
, buffer_count
, buffers
);
707 for (i
= 0; i
< buffer_count
; ++i
)
709 struct wined3d_buffer
*wined3d_buffer
;
710 struct d3d10_buffer
*buffer_impl
;
712 if (!(wined3d_buffer
= wined3d_device_get_vs_cb(device
->wined3d_device
, start_slot
+ i
)))
718 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
719 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
720 ID3D10Buffer_AddRef(buffers
[i
]);
724 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device1
*iface
,
725 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
727 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
730 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
731 iface
, start_slot
, view_count
, views
);
733 for (i
= 0; i
< view_count
; ++i
)
735 struct wined3d_shader_resource_view
*wined3d_view
;
736 struct d3d10_shader_resource_view
*view_impl
;
738 if (!(wined3d_view
= wined3d_device_get_ps_resource_view(device
->wined3d_device
, start_slot
+ i
)))
744 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
745 views
[i
] = &view_impl
->ID3D10ShaderResourceView_iface
;
746 ID3D10ShaderResourceView_AddRef(views
[i
]);
750 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device1
*iface
, ID3D10PixelShader
**shader
)
752 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
753 struct d3d10_pixel_shader
*shader_impl
;
754 struct wined3d_shader
*wined3d_shader
;
756 TRACE("iface %p, shader %p.\n", iface
, shader
);
758 if (!(wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
764 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
765 *shader
= &shader_impl
->ID3D10PixelShader_iface
;
766 ID3D10PixelShader_AddRef(*shader
);
769 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device1
*iface
,
770 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
772 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
775 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
776 iface
, start_slot
, sampler_count
, samplers
);
778 for (i
= 0; i
< sampler_count
; ++i
)
780 struct d3d10_sampler_state
*sampler_impl
;
781 struct wined3d_sampler
*wined3d_sampler
;
783 if (!(wined3d_sampler
= wined3d_device_get_ps_sampler(device
->wined3d_device
, start_slot
+ i
)))
789 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
790 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
791 ID3D10SamplerState_AddRef(samplers
[i
]);
795 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device1
*iface
, ID3D10VertexShader
**shader
)
797 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
798 struct d3d10_vertex_shader
*shader_impl
;
799 struct wined3d_shader
*wined3d_shader
;
801 TRACE("iface %p, shader %p.\n", iface
, shader
);
803 if (!(wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
809 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
810 *shader
= &shader_impl
->ID3D10VertexShader_iface
;
811 ID3D10VertexShader_AddRef(*shader
);
814 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device1
*iface
,
815 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
817 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
820 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
821 iface
, start_slot
, buffer_count
, buffers
);
823 for (i
= 0; i
< buffer_count
; ++i
)
825 struct wined3d_buffer
*wined3d_buffer
;
826 struct d3d10_buffer
*buffer_impl
;
828 if (!(wined3d_buffer
= wined3d_device_get_ps_cb(device
->wined3d_device
, start_slot
+ i
)))
834 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
835 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
836 ID3D10Buffer_AddRef(buffers
[i
]);
840 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device1
*iface
, ID3D10InputLayout
**input_layout
)
842 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
843 struct wined3d_vertex_declaration
*wined3d_declaration
;
844 struct d3d10_input_layout
*input_layout_impl
;
846 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
848 if (!(wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
850 *input_layout
= NULL
;
854 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
855 *input_layout
= &input_layout_impl
->ID3D10InputLayout_iface
;
856 ID3D10InputLayout_AddRef(*input_layout
);
859 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device1
*iface
,
860 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
862 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
865 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
866 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
868 for (i
= 0; i
< buffer_count
; ++i
)
870 struct wined3d_buffer
*wined3d_buffer
;
871 struct d3d10_buffer
*buffer_impl
;
873 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
, start_slot
+ i
,
874 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
875 ERR("Failed to get vertex buffer.\n");
883 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
884 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
885 ID3D10Buffer_AddRef(buffers
[i
]);
889 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device1
*iface
,
890 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
892 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
893 enum wined3d_format_id wined3d_format
;
894 struct wined3d_buffer
*wined3d_buffer
;
895 struct d3d10_buffer
*buffer_impl
;
897 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
899 wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
);
900 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
901 *offset
= 0; /* FIXME */
908 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
909 *buffer
= &buffer_impl
->ID3D10Buffer_iface
;
910 ID3D10Buffer_AddRef(*buffer
);
913 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device1
*iface
,
914 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
916 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
919 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
920 iface
, start_slot
, buffer_count
, buffers
);
922 for (i
= 0; i
< buffer_count
; ++i
)
924 struct wined3d_buffer
*wined3d_buffer
;
925 struct d3d10_buffer
*buffer_impl
;
927 if (!(wined3d_buffer
= wined3d_device_get_gs_cb(device
->wined3d_device
, start_slot
+ i
)))
933 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
934 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
935 ID3D10Buffer_AddRef(buffers
[i
]);
939 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
**shader
)
941 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
942 struct d3d10_geometry_shader
*shader_impl
;
943 struct wined3d_shader
*wined3d_shader
;
945 TRACE("iface %p, shader %p.\n", iface
, shader
);
947 if (!(wined3d_shader
= wined3d_device_get_geometry_shader(device
->wined3d_device
)))
953 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
954 *shader
= &shader_impl
->ID3D10GeometryShader_iface
;
955 ID3D10GeometryShader_AddRef(*shader
);
958 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device1
*iface
,
959 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
961 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
963 TRACE("iface %p, topology %p\n", iface
, topology
);
965 wined3d_device_get_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
*)topology
);
968 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device1
*iface
,
969 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
971 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
974 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
975 iface
, start_slot
, view_count
, views
);
977 for (i
= 0; i
< view_count
; ++i
)
979 struct wined3d_shader_resource_view
*wined3d_view
;
980 struct d3d10_shader_resource_view
*view_impl
;
982 if (!(wined3d_view
= wined3d_device_get_vs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
988 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
989 views
[i
] = &view_impl
->ID3D10ShaderResourceView_iface
;
990 ID3D10ShaderResourceView_AddRef(views
[i
]);
994 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device1
*iface
,
995 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
997 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1000 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1001 iface
, start_slot
, sampler_count
, samplers
);
1003 for (i
= 0; i
< sampler_count
; ++i
)
1005 struct d3d10_sampler_state
*sampler_impl
;
1006 struct wined3d_sampler
*wined3d_sampler
;
1008 if (!(wined3d_sampler
= wined3d_device_get_vs_sampler(device
->wined3d_device
, start_slot
+ i
)))
1014 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1015 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
1016 ID3D10SamplerState_AddRef(samplers
[i
]);
1020 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device1
*iface
,
1021 ID3D10Predicate
**predicate
, BOOL
*value
)
1023 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1024 struct wined3d_query
*wined3d_predicate
;
1025 struct d3d10_query
*predicate_impl
;
1027 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
1029 if (!(wined3d_predicate
= wined3d_device_get_predication(device
->wined3d_device
, value
)))
1035 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
1036 *predicate
= (ID3D10Predicate
*)&predicate_impl
->ID3D10Query_iface
;
1037 ID3D10Predicate_AddRef(*predicate
);
1040 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device1
*iface
,
1041 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
1043 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1046 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1047 iface
, start_slot
, view_count
, views
);
1049 for (i
= 0; i
< view_count
; ++i
)
1051 struct wined3d_shader_resource_view
*wined3d_view
;
1052 struct d3d10_shader_resource_view
*view_impl
;
1054 if (!(wined3d_view
= wined3d_device_get_gs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1060 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1061 views
[i
] = &view_impl
->ID3D10ShaderResourceView_iface
;
1062 ID3D10ShaderResourceView_AddRef(views
[i
]);
1066 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device1
*iface
,
1067 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
1069 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1072 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1073 iface
, start_slot
, sampler_count
, samplers
);
1075 for (i
= 0; i
< sampler_count
; ++i
)
1077 struct d3d10_sampler_state
*sampler_impl
;
1078 struct wined3d_sampler
*wined3d_sampler
;
1080 if (!(wined3d_sampler
= wined3d_device_get_gs_sampler(device
->wined3d_device
, start_slot
+ i
)))
1086 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1087 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
1088 ID3D10SamplerState_AddRef(samplers
[i
]);
1092 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device1
*iface
,
1093 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
1095 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1096 struct wined3d_rendertarget_view
*wined3d_view
;
1098 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
1099 iface
, view_count
, render_target_views
, depth_stencil_view
);
1101 if (render_target_views
)
1103 struct d3d10_rendertarget_view
*view_impl
;
1106 for (i
= 0; i
< view_count
; ++i
)
1108 if (!(wined3d_view
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, i
))
1109 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
1111 render_target_views
[i
] = NULL
;
1115 render_target_views
[i
] = &view_impl
->ID3D10RenderTargetView_iface
;
1116 ID3D10RenderTargetView_AddRef(render_target_views
[i
]);
1120 if (depth_stencil_view
)
1122 struct d3d10_depthstencil_view
*view_impl
;
1124 if (!(wined3d_view
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
))
1125 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
1127 *depth_stencil_view
= NULL
;
1131 *depth_stencil_view
= &view_impl
->ID3D10DepthStencilView_iface
;
1132 ID3D10DepthStencilView_AddRef(*depth_stencil_view
);
1137 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device1
*iface
,
1138 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
1140 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1142 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
1143 iface
, blend_state
, blend_factor
, sample_mask
);
1145 if ((*blend_state
= device
->blend_state
? &device
->blend_state
->ID3D10BlendState_iface
: NULL
))
1146 ID3D10BlendState_AddRef(*blend_state
);
1147 memcpy(blend_factor
, device
->blend_factor
, 4 * sizeof(*blend_factor
));
1148 *sample_mask
= wined3d_device_get_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEMASK
);
1151 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device1
*iface
,
1152 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
1154 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1156 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
1157 iface
, depth_stencil_state
, stencil_ref
);
1159 if ((*depth_stencil_state
= device
->depth_stencil_state
1160 ? &device
->depth_stencil_state
->ID3D10DepthStencilState_iface
: NULL
))
1161 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
1162 *stencil_ref
= device
->stencil_ref
;
1165 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device1
*iface
,
1166 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
1168 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1171 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
1172 iface
, buffer_count
, buffers
, offsets
);
1174 for (i
= 0; i
< buffer_count
; ++i
)
1176 struct wined3d_buffer
*wined3d_buffer
;
1177 struct d3d10_buffer
*buffer_impl
;
1179 if (!(wined3d_buffer
= wined3d_device_get_stream_output(device
->wined3d_device
, i
, &offsets
[i
])))
1185 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1186 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
1187 ID3D10Buffer_AddRef(buffers
[i
]);
1191 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device1
*iface
, ID3D10RasterizerState
**rasterizer_state
)
1193 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1195 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
1197 if ((*rasterizer_state
= device
->rasterizer_state
? &device
->rasterizer_state
->ID3D10RasterizerState_iface
: NULL
))
1198 ID3D10RasterizerState_AddRef(*rasterizer_state
);
1201 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device1
*iface
,
1202 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
1204 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1205 struct wined3d_viewport wined3d_vp
;
1207 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
1211 *viewport_count
= 1;
1215 if (!*viewport_count
)
1218 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_vp
);
1220 viewports
[0].TopLeftX
= wined3d_vp
.x
;
1221 viewports
[0].TopLeftY
= wined3d_vp
.y
;
1222 viewports
[0].Width
= wined3d_vp
.width
;
1223 viewports
[0].Height
= wined3d_vp
.height
;
1224 viewports
[0].MinDepth
= wined3d_vp
.min_z
;
1225 viewports
[0].MaxDepth
= wined3d_vp
.max_z
;
1227 if (*viewport_count
> 1)
1228 memset(&viewports
[1], 0, (*viewport_count
- 1) * sizeof(*viewports
));
1231 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device1
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
1233 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1235 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
1246 wined3d_device_get_scissor_rect(device
->wined3d_device
, rects
);
1247 if (*rect_count
> 1)
1248 memset(&rects
[1], 0, (*rect_count
- 1) * sizeof(*rects
));
1251 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device1
*iface
)
1253 TRACE("iface %p.\n", iface
);
1255 /* In the current implementation the device is never removed, so we can
1256 * just return S_OK here. */
1261 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device1
*iface
, UINT flags
)
1263 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
1268 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device1
*iface
)
1270 FIXME("iface %p stub!\n", iface
);
1275 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device1
*iface
,
1276 REFGUID guid
, UINT
*data_size
, void *data
)
1278 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
1279 iface
, debugstr_guid(guid
), data_size
, data
);
1284 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device1
*iface
,
1285 REFGUID guid
, UINT data_size
, const void *data
)
1287 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
1288 iface
, debugstr_guid(guid
), data_size
, data
);
1293 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device1
*iface
,
1294 REFGUID guid
, const IUnknown
*data
)
1296 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
1301 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device1
*iface
)
1303 static const float blend_factor
[] = {1.0f
, 1.0f
, 1.0f
, 1.0f
};
1304 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1307 TRACE("iface %p.\n", iface
);
1309 wined3d_device_set_vertex_shader(device
->wined3d_device
, NULL
);
1310 for (i
= 0; i
< D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
1312 wined3d_device_set_vs_sampler(device
->wined3d_device
, i
, NULL
);
1314 for (i
= 0; i
< D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
1316 wined3d_device_set_vs_resource_view(device
->wined3d_device
, i
, NULL
);
1318 for (i
= 0; i
< D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
1320 wined3d_device_set_vs_cb(device
->wined3d_device
, i
, NULL
);
1322 wined3d_device_set_geometry_shader(device
->wined3d_device
, NULL
);
1323 for (i
= 0; i
< D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
1325 wined3d_device_set_gs_sampler(device
->wined3d_device
, i
, NULL
);
1327 for (i
= 0; i
< D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
1329 wined3d_device_set_gs_resource_view(device
->wined3d_device
, i
, NULL
);
1331 for (i
= 0; i
< D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
1333 wined3d_device_set_gs_cb(device
->wined3d_device
, i
, NULL
);
1335 wined3d_device_set_pixel_shader(device
->wined3d_device
, NULL
);
1336 for (i
= 0; i
< D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
1338 wined3d_device_set_ps_sampler(device
->wined3d_device
, i
, NULL
);
1340 for (i
= 0; i
< D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
1342 wined3d_device_set_ps_resource_view(device
->wined3d_device
, i
, NULL
);
1344 for (i
= 0; i
< D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
1346 wined3d_device_set_ps_cb(device
->wined3d_device
, i
, NULL
);
1348 for (i
= 0; i
< D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
1350 wined3d_device_set_stream_source(device
->wined3d_device
, i
, NULL
, 0, 0);
1352 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
);
1353 wined3d_device_set_vertex_declaration(device
->wined3d_device
, NULL
);
1354 wined3d_device_set_primitive_type(device
->wined3d_device
, WINED3D_PT_UNDEFINED
);
1355 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
1357 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
1359 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, NULL
);
1360 ID3D10Device1_OMSetDepthStencilState(iface
, NULL
, 0);
1361 ID3D10Device1_OMSetBlendState(iface
, NULL
, blend_factor
, D3D10_DEFAULT_SAMPLE_MASK
);
1362 ID3D10Device1_RSSetViewports(iface
, 0, NULL
);
1363 ID3D10Device1_RSSetScissorRects(iface
, 0, NULL
);
1364 ID3D10Device1_RSSetState(iface
, NULL
);
1365 for (i
= 0; i
< D3D10_SO_BUFFER_SLOT_COUNT
; ++i
)
1367 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
1369 wined3d_device_set_predication(device
->wined3d_device
, NULL
, FALSE
);
1372 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device1
*iface
)
1374 FIXME("iface %p stub!\n", iface
);
1377 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device1
*iface
,
1378 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
1380 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1381 struct d3d10_buffer
*object
;
1384 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
1386 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1388 return E_OUTOFMEMORY
;
1390 hr
= d3d10_buffer_init(object
, This
, desc
, data
);
1393 WARN("Failed to initialize buffer, hr %#x.\n", hr
);
1394 HeapFree(GetProcessHeap(), 0, object
);
1398 *buffer
= &object
->ID3D10Buffer_iface
;
1400 TRACE("Created ID3D10Buffer %p\n", object
);
1405 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device1
*iface
,
1406 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
1408 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
1413 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device1
*iface
,
1414 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
1415 ID3D10Texture2D
**texture
)
1417 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1418 struct d3d10_texture2d
*object
;
1421 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface
, desc
, data
, texture
);
1423 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1425 return E_OUTOFMEMORY
;
1427 if (FAILED(hr
= d3d10_texture2d_init(object
, device
, desc
, data
)))
1429 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1430 HeapFree(GetProcessHeap(), 0, object
);
1434 *texture
= &object
->ID3D10Texture2D_iface
;
1436 TRACE("Created ID3D10Texture2D %p\n", object
);
1441 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device1
*iface
,
1442 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
1443 ID3D10Texture3D
**texture
)
1445 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1446 struct d3d10_texture3d
*object
;
1449 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
1451 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1453 return E_OUTOFMEMORY
;
1455 if (FAILED(hr
= d3d10_texture3d_init(object
, device
, desc
, data
)))
1457 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1458 HeapFree(GetProcessHeap(), 0, object
);
1462 TRACE("Created 3D texture %p.\n", object
);
1463 *texture
= &object
->ID3D10Texture3D_iface
;
1468 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device1
*iface
,
1469 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
1471 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1472 struct d3d10_shader_resource_view
*object
;
1475 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1477 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1478 return E_OUTOFMEMORY
;
1480 if (FAILED(hr
= d3d10_shader_resource_view_init(object
, device
, resource
, desc
)))
1482 WARN("Failed to initialize shader resource view, hr %#x.\n", hr
);
1483 HeapFree(GetProcessHeap(), 0, object
);
1487 TRACE("Created shader resource view %p.\n", object
);
1488 *view
= &object
->ID3D10ShaderResourceView_iface
;
1493 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device1
*iface
,
1494 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
1496 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1497 struct d3d10_rendertarget_view
*object
;
1500 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1502 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1503 return E_OUTOFMEMORY
;
1505 if (FAILED(hr
= d3d10_rendertarget_view_init(object
, device
, resource
, desc
)))
1507 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr
);
1508 HeapFree(GetProcessHeap(), 0, object
);
1512 TRACE("Created rendertarget view %p.\n", object
);
1513 *view
= &object
->ID3D10RenderTargetView_iface
;
1518 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device1
*iface
,
1519 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
1521 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1522 struct d3d10_depthstencil_view
*object
;
1525 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1527 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1528 return E_OUTOFMEMORY
;
1530 if (FAILED(hr
= d3d10_depthstencil_view_init(object
, device
, resource
, desc
)))
1532 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr
);
1533 HeapFree(GetProcessHeap(), 0, object
);
1537 TRACE("Created depthstencil view %p.\n", object
);
1538 *view
= &object
->ID3D10DepthStencilView_iface
;
1543 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device1
*iface
,
1544 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
1545 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
1546 ID3D10InputLayout
**input_layout
)
1548 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1549 struct d3d10_input_layout
*object
;
1552 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
1553 "\tshader_byte_code_length %lu, input_layout %p\n",
1554 iface
, element_descs
, element_count
, shader_byte_code
,
1555 shader_byte_code_length
, input_layout
);
1557 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1559 return E_OUTOFMEMORY
;
1561 hr
= d3d10_input_layout_init(object
, This
, element_descs
, element_count
,
1562 shader_byte_code
, shader_byte_code_length
);
1565 WARN("Failed to initialize input layout, hr %#x.\n", hr
);
1566 HeapFree(GetProcessHeap(), 0, object
);
1570 TRACE("Created input layout %p.\n", object
);
1571 *input_layout
= &object
->ID3D10InputLayout_iface
;
1576 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device1
*iface
,
1577 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
1579 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1580 struct d3d10_vertex_shader
*object
;
1583 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1584 iface
, byte_code
, byte_code_length
, shader
);
1586 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1588 return E_OUTOFMEMORY
;
1590 hr
= d3d10_vertex_shader_init(object
, This
, byte_code
, byte_code_length
);
1593 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
1594 HeapFree(GetProcessHeap(), 0, object
);
1598 TRACE("Created vertex shader %p.\n", object
);
1599 *shader
= &object
->ID3D10VertexShader_iface
;
1604 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device1
*iface
,
1605 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
1607 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1608 struct d3d10_geometry_shader
*object
;
1611 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
1612 iface
, byte_code
, byte_code_length
, shader
);
1614 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1616 return E_OUTOFMEMORY
;
1618 hr
= d3d10_geometry_shader_init(object
, This
, byte_code
, byte_code_length
);
1621 WARN("Failed to initialize geometry shader, hr %#x.\n", hr
);
1622 HeapFree(GetProcessHeap(), 0, object
);
1626 TRACE("Created geometry shader %p.\n", object
);
1627 *shader
= &object
->ID3D10GeometryShader_iface
;
1632 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1
*iface
,
1633 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
1634 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
1636 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
1637 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
1638 iface
, byte_code
, byte_code_length
, output_stream_decls
,
1639 output_stream_decl_count
, output_stream_stride
, shader
);
1644 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device1
*iface
,
1645 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
1647 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1648 struct d3d10_pixel_shader
*object
;
1651 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1652 iface
, byte_code
, byte_code_length
, shader
);
1654 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1656 return E_OUTOFMEMORY
;
1658 hr
= d3d10_pixel_shader_init(object
, This
, byte_code
, byte_code_length
);
1661 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
1662 HeapFree(GetProcessHeap(), 0, object
);
1666 TRACE("Created pixel shader %p.\n", object
);
1667 *shader
= &object
->ID3D10PixelShader_iface
;
1672 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device1
*iface
,
1673 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
1675 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1676 struct d3d10_blend_state
*object
;
1677 struct wine_rb_entry
*entry
;
1680 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
1683 return E_INVALIDARG
;
1685 if ((entry
= wine_rb_get(&device
->blend_states
, desc
)))
1687 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_blend_state
, entry
);
1689 TRACE("Returning existing blend state %p.\n", object
);
1690 *blend_state
= &object
->ID3D10BlendState_iface
;
1691 ID3D10BlendState_AddRef(*blend_state
);
1696 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1698 return E_OUTOFMEMORY
;
1700 if (FAILED(hr
= d3d10_blend_state_init(object
, device
, desc
)))
1702 WARN("Failed to initialize blend state, hr %#x.\n", hr
);
1703 HeapFree(GetProcessHeap(), 0, object
);
1707 TRACE("Created blend state %p.\n", object
);
1708 *blend_state
= &object
->ID3D10BlendState_iface
;
1713 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device1
*iface
,
1714 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
1716 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1717 struct d3d10_depthstencil_state
*object
;
1718 struct wine_rb_entry
*entry
;
1721 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
1724 return E_INVALIDARG
;
1726 if ((entry
= wine_rb_get(&device
->depthstencil_states
, desc
)))
1728 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_depthstencil_state
, entry
);
1730 TRACE("Returning existing depthstencil state %p.\n", object
);
1731 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
1732 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
1737 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1739 return E_OUTOFMEMORY
;
1741 if (FAILED(hr
= d3d10_depthstencil_state_init(object
, device
, desc
)))
1743 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr
);
1744 HeapFree(GetProcessHeap(), 0, object
);
1748 TRACE("Created depthstencil state %p.\n", object
);
1749 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
1754 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device1
*iface
,
1755 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
1757 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1758 struct d3d10_rasterizer_state
*object
;
1759 struct wine_rb_entry
*entry
;
1762 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
1765 return E_INVALIDARG
;
1767 if ((entry
= wine_rb_get(&device
->rasterizer_states
, desc
)))
1769 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_rasterizer_state
, entry
);
1771 TRACE("Returning existing rasterizer state %p.\n", object
);
1772 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
1773 ID3D10RasterizerState_AddRef(*rasterizer_state
);
1779 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1781 return E_OUTOFMEMORY
;
1783 if (FAILED(hr
= d3d10_rasterizer_state_init(object
, device
, desc
)))
1785 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr
);
1786 HeapFree(GetProcessHeap(), 0, object
);
1790 TRACE("Created rasterizer state %p.\n", object
);
1791 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
1796 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device1
*iface
,
1797 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
1799 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1800 struct d3d10_sampler_state
*object
;
1801 struct wine_rb_entry
*entry
;
1804 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
1807 return E_INVALIDARG
;
1809 if ((entry
= wine_rb_get(&device
->sampler_states
, desc
)))
1811 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_sampler_state
, entry
);
1813 TRACE("Returning existing sampler state %p.\n", object
);
1814 *sampler_state
= &object
->ID3D10SamplerState_iface
;
1815 ID3D10SamplerState_AddRef(*sampler_state
);
1820 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1822 return E_OUTOFMEMORY
;
1824 if (FAILED(hr
= d3d10_sampler_state_init(object
, device
, desc
)))
1826 WARN("Failed to initialize sampler state, hr %#x.\n", hr
);
1827 HeapFree(GetProcessHeap(), 0, object
);
1831 TRACE("Created sampler state %p.\n", object
);
1832 *sampler_state
= &object
->ID3D10SamplerState_iface
;
1837 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device1
*iface
,
1838 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
1840 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1841 struct d3d10_query
*object
;
1844 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
1846 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1847 return E_OUTOFMEMORY
;
1849 if (FAILED(hr
= d3d10_query_init(object
, device
, desc
, FALSE
)))
1851 WARN("Failed to initialize query, hr %#x.\n", hr
);
1852 HeapFree(GetProcessHeap(), 0, object
);
1856 TRACE("Created query %p.\n", object
);
1857 *query
= &object
->ID3D10Query_iface
;
1862 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device1
*iface
,
1863 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
1865 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1866 struct d3d10_query
*object
;
1869 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
1872 return E_INVALIDARG
;
1874 if (desc
->Query
!= D3D10_QUERY_OCCLUSION_PREDICATE
&& desc
->Query
!= D3D10_QUERY_SO_OVERFLOW_PREDICATE
)
1876 WARN("Query type %#x is not a predicate.\n", desc
->Query
);
1877 return E_INVALIDARG
;
1880 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1881 return E_OUTOFMEMORY
;
1883 if (FAILED(hr
= d3d10_query_init(object
, device
, desc
, TRUE
)))
1885 WARN("Failed to initialize predicate, hr %#x.\n", hr
);
1886 HeapFree(GetProcessHeap(), 0, object
);
1890 TRACE("Created predicate %p.\n", object
);
1891 *predicate
= (ID3D10Predicate
*)&object
->ID3D10Query_iface
;
1896 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device1
*iface
,
1897 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
1899 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
1904 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device1
*iface
,
1905 DXGI_FORMAT format
, UINT
*format_support
)
1907 FIXME("iface %p, format %s, format_support %p stub!\n",
1908 iface
, debug_dxgi_format(format
), format_support
);
1913 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1
*iface
,
1914 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
1916 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1917 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
1922 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device1
*iface
, D3D10_COUNTER_INFO
*counter_info
)
1924 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
1927 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device1
*iface
,
1928 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, char *name
,
1929 UINT
*name_length
, char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
1931 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1932 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1933 iface
, desc
, type
, active_counters
, name
, name_length
,
1934 units
, units_length
, description
, description_length
);
1939 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device1
*iface
)
1941 FIXME("iface %p stub!\n", iface
);
1946 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device1
*iface
,
1947 HANDLE resource_handle
, REFIID guid
, void **resource
)
1949 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1950 iface
, resource_handle
, debugstr_guid(guid
), resource
);
1955 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device1
*iface
, UINT width
, UINT height
)
1957 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
1960 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device1
*iface
, UINT
*width
, UINT
*height
)
1962 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
1965 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView1(ID3D10Device1
*iface
,
1966 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC1
*desc
, ID3D10ShaderResourceView1
**view
)
1968 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
1973 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState1(ID3D10Device1
*iface
,
1974 const D3D10_BLEND_DESC1
*desc
, ID3D10BlendState1
**blend_state
)
1976 FIXME("iface %p, desc %p, blend_state %p stub!\n", iface
, desc
, blend_state
);
1981 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE
d3d10_device_GetFeatureLevel(ID3D10Device1
*iface
)
1983 FIXME("iface %p stub!\n", iface
);
1985 return D3D10_FEATURE_LEVEL_10_1
;
1988 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl
=
1990 /* IUnknown methods */
1991 d3d10_device_QueryInterface
,
1992 d3d10_device_AddRef
,
1993 d3d10_device_Release
,
1994 /* ID3D10Device methods */
1995 d3d10_device_VSSetConstantBuffers
,
1996 d3d10_device_PSSetShaderResources
,
1997 d3d10_device_PSSetShader
,
1998 d3d10_device_PSSetSamplers
,
1999 d3d10_device_VSSetShader
,
2000 d3d10_device_DrawIndexed
,
2002 d3d10_device_PSSetConstantBuffers
,
2003 d3d10_device_IASetInputLayout
,
2004 d3d10_device_IASetVertexBuffers
,
2005 d3d10_device_IASetIndexBuffer
,
2006 d3d10_device_DrawIndexedInstanced
,
2007 d3d10_device_DrawInstanced
,
2008 d3d10_device_GSSetConstantBuffers
,
2009 d3d10_device_GSSetShader
,
2010 d3d10_device_IASetPrimitiveTopology
,
2011 d3d10_device_VSSetShaderResources
,
2012 d3d10_device_VSSetSamplers
,
2013 d3d10_device_SetPredication
,
2014 d3d10_device_GSSetShaderResources
,
2015 d3d10_device_GSSetSamplers
,
2016 d3d10_device_OMSetRenderTargets
,
2017 d3d10_device_OMSetBlendState
,
2018 d3d10_device_OMSetDepthStencilState
,
2019 d3d10_device_SOSetTargets
,
2020 d3d10_device_DrawAuto
,
2021 d3d10_device_RSSetState
,
2022 d3d10_device_RSSetViewports
,
2023 d3d10_device_RSSetScissorRects
,
2024 d3d10_device_CopySubresourceRegion
,
2025 d3d10_device_CopyResource
,
2026 d3d10_device_UpdateSubresource
,
2027 d3d10_device_ClearRenderTargetView
,
2028 d3d10_device_ClearDepthStencilView
,
2029 d3d10_device_GenerateMips
,
2030 d3d10_device_ResolveSubresource
,
2031 d3d10_device_VSGetConstantBuffers
,
2032 d3d10_device_PSGetShaderResources
,
2033 d3d10_device_PSGetShader
,
2034 d3d10_device_PSGetSamplers
,
2035 d3d10_device_VSGetShader
,
2036 d3d10_device_PSGetConstantBuffers
,
2037 d3d10_device_IAGetInputLayout
,
2038 d3d10_device_IAGetVertexBuffers
,
2039 d3d10_device_IAGetIndexBuffer
,
2040 d3d10_device_GSGetConstantBuffers
,
2041 d3d10_device_GSGetShader
,
2042 d3d10_device_IAGetPrimitiveTopology
,
2043 d3d10_device_VSGetShaderResources
,
2044 d3d10_device_VSGetSamplers
,
2045 d3d10_device_GetPredication
,
2046 d3d10_device_GSGetShaderResources
,
2047 d3d10_device_GSGetSamplers
,
2048 d3d10_device_OMGetRenderTargets
,
2049 d3d10_device_OMGetBlendState
,
2050 d3d10_device_OMGetDepthStencilState
,
2051 d3d10_device_SOGetTargets
,
2052 d3d10_device_RSGetState
,
2053 d3d10_device_RSGetViewports
,
2054 d3d10_device_RSGetScissorRects
,
2055 d3d10_device_GetDeviceRemovedReason
,
2056 d3d10_device_SetExceptionMode
,
2057 d3d10_device_GetExceptionMode
,
2058 d3d10_device_GetPrivateData
,
2059 d3d10_device_SetPrivateData
,
2060 d3d10_device_SetPrivateDataInterface
,
2061 d3d10_device_ClearState
,
2063 d3d10_device_CreateBuffer
,
2064 d3d10_device_CreateTexture1D
,
2065 d3d10_device_CreateTexture2D
,
2066 d3d10_device_CreateTexture3D
,
2067 d3d10_device_CreateShaderResourceView
,
2068 d3d10_device_CreateRenderTargetView
,
2069 d3d10_device_CreateDepthStencilView
,
2070 d3d10_device_CreateInputLayout
,
2071 d3d10_device_CreateVertexShader
,
2072 d3d10_device_CreateGeometryShader
,
2073 d3d10_device_CreateGeometryShaderWithStreamOutput
,
2074 d3d10_device_CreatePixelShader
,
2075 d3d10_device_CreateBlendState
,
2076 d3d10_device_CreateDepthStencilState
,
2077 d3d10_device_CreateRasterizerState
,
2078 d3d10_device_CreateSamplerState
,
2079 d3d10_device_CreateQuery
,
2080 d3d10_device_CreatePredicate
,
2081 d3d10_device_CreateCounter
,
2082 d3d10_device_CheckFormatSupport
,
2083 d3d10_device_CheckMultisampleQualityLevels
,
2084 d3d10_device_CheckCounterInfo
,
2085 d3d10_device_CheckCounter
,
2086 d3d10_device_GetCreationFlags
,
2087 d3d10_device_OpenSharedResource
,
2088 d3d10_device_SetTextFilterSize
,
2089 d3d10_device_GetTextFilterSize
,
2090 d3d10_device_CreateShaderResourceView1
,
2091 d3d10_device_CreateBlendState1
,
2092 d3d10_device_GetFeatureLevel
,
2095 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
=
2097 /* IUnknown methods */
2098 d3d10_device_inner_QueryInterface
,
2099 d3d10_device_inner_AddRef
,
2100 d3d10_device_inner_Release
,
2103 static inline struct d3d10_device
*impl_from_ID3D10Multithread(ID3D10Multithread
*iface
)
2105 return CONTAINING_RECORD(iface
, struct d3d10_device
, ID3D10Multithread_iface
);
2108 static HRESULT STDMETHODCALLTYPE
d3d10_multithread_QueryInterface(ID3D10Multithread
*iface
, REFIID iid
, void **out
)
2110 struct d3d10_device
*device
= impl_from_ID3D10Multithread(iface
);
2112 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
2114 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
2117 static ULONG STDMETHODCALLTYPE
d3d10_multithread_AddRef(ID3D10Multithread
*iface
)
2119 struct d3d10_device
*device
= impl_from_ID3D10Multithread(iface
);
2121 TRACE("iface %p.\n", iface
);
2123 return IUnknown_AddRef(device
->outer_unk
);
2126 static ULONG STDMETHODCALLTYPE
d3d10_multithread_Release(ID3D10Multithread
*iface
)
2128 struct d3d10_device
*device
= impl_from_ID3D10Multithread(iface
);
2130 TRACE("iface %p.\n", iface
);
2132 return IUnknown_Release(device
->outer_unk
);
2135 static void STDMETHODCALLTYPE
d3d10_multithread_Enter(ID3D10Multithread
*iface
)
2137 TRACE("iface %p.\n", iface
);
2139 wined3d_mutex_lock();
2142 static void STDMETHODCALLTYPE
d3d10_multithread_Leave(ID3D10Multithread
*iface
)
2144 TRACE("iface %p.\n", iface
);
2146 wined3d_mutex_unlock();
2149 static BOOL STDMETHODCALLTYPE
d3d10_multithread_SetMultithreadProtected(ID3D10Multithread
*iface
, BOOL protect
)
2151 FIXME("iface %p, protect %#x stub!\n", iface
, protect
);
2156 static BOOL STDMETHODCALLTYPE
d3d10_multithread_GetMultithreadProtected(ID3D10Multithread
*iface
)
2158 FIXME("iface %p stub!\n", iface
);
2163 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl
=
2165 d3d10_multithread_QueryInterface
,
2166 d3d10_multithread_AddRef
,
2167 d3d10_multithread_Release
,
2168 d3d10_multithread_Enter
,
2169 d3d10_multithread_Leave
,
2170 d3d10_multithread_SetMultithreadProtected
,
2171 d3d10_multithread_GetMultithreadProtected
,
2174 /* IWineDXGIDeviceParent IUnknown methods */
2176 static inline struct d3d10_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
2178 return CONTAINING_RECORD(iface
, struct d3d10_device
, IWineDXGIDeviceParent_iface
);
2181 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
2182 REFIID riid
, void **ppv
)
2184 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
2185 return IUnknown_QueryInterface(device
->outer_unk
, riid
, ppv
);
2188 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
2190 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
2191 return IUnknown_AddRef(device
->outer_unk
);
2194 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
2196 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
2197 return IUnknown_Release(device
->outer_unk
);
2200 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
2201 IWineDXGIDeviceParent
*iface
)
2203 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
2204 return &device
->device_parent
;
2207 static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl
=
2209 /* IUnknown methods */
2210 dxgi_device_parent_QueryInterface
,
2211 dxgi_device_parent_AddRef
,
2212 dxgi_device_parent_Release
,
2213 /* IWineDXGIDeviceParent methods */
2214 dxgi_device_parent_get_wined3d_device_parent
,
2217 static inline struct d3d10_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
2219 return CONTAINING_RECORD(device_parent
, struct d3d10_device
, device_parent
);
2222 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
2223 struct wined3d_device
*wined3d_device
)
2225 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
2227 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
2229 wined3d_device_incref(wined3d_device
);
2230 device
->wined3d_device
= wined3d_device
;
2233 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
2235 TRACE("device_parent %p.\n", device_parent
);
2238 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
2240 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
2243 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
2244 void *container_parent
, struct wined3d_surface
*surface
, void **parent
,
2245 const struct wined3d_parent_ops
**parent_ops
)
2247 TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n",
2248 device_parent
, container_parent
, surface
, parent
, parent_ops
);
2250 *parent
= container_parent
;
2251 *parent_ops
= &d3d10_null_wined3d_parent_ops
;
2256 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
2257 void *container_parent
, struct wined3d_volume
*volume
, void **parent
,
2258 const struct wined3d_parent_ops
**parent_ops
)
2260 TRACE("device_parent %p, container_parent %p, volume %p, parent %p, parent_ops %p.\n",
2261 device_parent
, container_parent
, volume
, parent
, parent_ops
);
2263 *parent
= container_parent
;
2264 *parent_ops
= &d3d10_null_wined3d_parent_ops
;
2269 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
2270 void *container_parent
, const struct wined3d_resource_desc
*wined3d_desc
, struct wined3d_surface
**surface
)
2272 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
2273 struct wined3d_resource
*sub_resource
;
2274 struct d3d10_texture2d
*texture
;
2275 D3D10_TEXTURE2D_DESC desc
;
2278 FIXME("device_parent %p, container_parent %p, wined3d_desc %p, surface %p partial stub!\n",
2279 device_parent
, container_parent
, wined3d_desc
, surface
);
2281 FIXME("Implement DXGI<->wined3d usage conversion\n");
2283 desc
.Width
= wined3d_desc
->width
;
2284 desc
.Height
= wined3d_desc
->height
;
2287 desc
.Format
= dxgi_format_from_wined3dformat(wined3d_desc
->format
);
2288 desc
.SampleDesc
.Count
= wined3d_desc
->multisample_type
? wined3d_desc
->multisample_type
: 1;
2289 desc
.SampleDesc
.Quality
= wined3d_desc
->multisample_quality
;
2290 desc
.Usage
= D3D10_USAGE_DEFAULT
;
2291 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
2292 desc
.CPUAccessFlags
= 0;
2295 if (FAILED(hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device1_iface
,
2296 &desc
, NULL
, (ID3D10Texture2D
**)&texture
)))
2298 ERR("CreateTexture2D failed, returning %#x\n", hr
);
2302 sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, 0);
2303 *surface
= wined3d_surface_from_resource(sub_resource
);
2304 wined3d_surface_incref(*surface
);
2305 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
2310 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
2311 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
2313 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
2314 IWineDXGIDevice
*wine_device
;
2317 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
2319 if (FAILED(hr
= d3d10_device_QueryInterface(&device
->ID3D10Device1_iface
,
2320 &IID_IWineDXGIDevice
, (void **)&wine_device
)))
2322 ERR("Device should implement IWineDXGIDevice.\n");
2326 hr
= IWineDXGIDevice_create_swapchain(wine_device
, desc
, swapchain
);
2327 IWineDXGIDevice_Release(wine_device
);
2330 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
2337 static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops
=
2339 device_parent_wined3d_device_created
,
2340 device_parent_mode_changed
,
2341 device_parent_activate
,
2342 device_parent_surface_created
,
2343 device_parent_volume_created
,
2344 device_parent_create_swapchain_surface
,
2345 device_parent_create_swapchain
,
2348 static void *d3d10_rb_alloc(size_t size
)
2350 return HeapAlloc(GetProcessHeap(), 0, size
);
2353 static void *d3d10_rb_realloc(void *ptr
, size_t size
)
2355 return HeapReAlloc(GetProcessHeap(), 0, ptr
, size
);
2358 static void d3d10_rb_free(void *ptr
)
2360 HeapFree(GetProcessHeap(), 0, ptr
);
2363 static int d3d10_sampler_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2365 const D3D10_SAMPLER_DESC
*ka
= key
;
2366 const D3D10_SAMPLER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_sampler_state
, entry
)->desc
;
2368 return memcmp(ka
, kb
, sizeof(*ka
));
2371 static const struct wine_rb_functions d3d10_sampler_state_rb_ops
=
2376 d3d10_sampler_state_compare
,
2379 static int d3d10_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2381 const D3D10_BLEND_DESC
*ka
= key
;
2382 const D3D10_BLEND_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_blend_state
, entry
)->desc
;
2384 return memcmp(ka
, kb
, sizeof(*ka
));
2387 static const struct wine_rb_functions d3d10_blend_state_rb_ops
=
2392 d3d10_blend_state_compare
,
2395 static int d3d10_depthstencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2397 const D3D10_DEPTH_STENCIL_DESC
*ka
= key
;
2398 const D3D10_DEPTH_STENCIL_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
2399 const struct d3d10_depthstencil_state
, entry
)->desc
;
2401 return memcmp(ka
, kb
, sizeof(*ka
));
2404 static const struct wine_rb_functions d3d10_depthstencil_state_rb_ops
=
2409 d3d10_depthstencil_state_compare
,
2412 static int d3d10_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2414 const D3D10_RASTERIZER_DESC
*ka
= key
;
2415 const D3D10_RASTERIZER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_rasterizer_state
, entry
)->desc
;
2417 return memcmp(ka
, kb
, sizeof(*ka
));
2420 static const struct wine_rb_functions d3d10_rasterizer_state_rb_ops
=
2425 d3d10_rasterizer_state_compare
,
2428 HRESULT
d3d10_device_init(struct d3d10_device
*device
, void *outer_unknown
)
2430 device
->IUnknown_inner
.lpVtbl
= &d3d10_device_inner_unknown_vtbl
;
2431 device
->ID3D10Device1_iface
.lpVtbl
= &d3d10_device1_vtbl
;
2432 device
->ID3D10Multithread_iface
.lpVtbl
= &d3d10_multithread_vtbl
;
2433 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d10_dxgi_device_parent_vtbl
;
2434 device
->device_parent
.ops
= &d3d10_wined3d_device_parent_ops
;
2435 device
->refcount
= 1;
2436 /* COM aggregation always takes place */
2437 device
->outer_unk
= outer_unknown
;
2439 if (wine_rb_init(&device
->blend_states
, &d3d10_blend_state_rb_ops
) == -1)
2441 WARN("Failed to initialize blend state rbtree.\n");
2444 device
->blend_factor
[0] = 1.0f
;
2445 device
->blend_factor
[1] = 1.0f
;
2446 device
->blend_factor
[2] = 1.0f
;
2447 device
->blend_factor
[3] = 1.0f
;
2449 if (wine_rb_init(&device
->depthstencil_states
, &d3d10_depthstencil_state_rb_ops
) == -1)
2451 WARN("Failed to initialize depthstencil state rbtree.\n");
2452 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
2456 if (wine_rb_init(&device
->rasterizer_states
, &d3d10_rasterizer_state_rb_ops
) == -1)
2458 WARN("Failed to initialize rasterizer state rbtree.\n");
2459 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
2460 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
2464 if (wine_rb_init(&device
->sampler_states
, &d3d10_sampler_state_rb_ops
) == -1)
2466 WARN("Failed to initialize sampler state rbtree.\n");
2467 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
2468 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
2469 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);