2 * IDirect3DSwapChain8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 static inline struct d3d8_swapchain
*impl_from_IDirect3DSwapChain8(IDirect3DSwapChain8
*iface
)
28 return CONTAINING_RECORD(iface
, struct d3d8_swapchain
, IDirect3DSwapChain8_iface
);
31 static HRESULT WINAPI
d3d8_swapchain_QueryInterface(IDirect3DSwapChain8
*iface
, REFIID riid
, void **out
)
33 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
35 if (IsEqualGUID(riid
, &IID_IDirect3DSwapChain8
)
36 || IsEqualGUID(riid
, &IID_IUnknown
))
38 IUnknown_AddRef(iface
);
43 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
49 static ULONG WINAPI
d3d8_swapchain_AddRef(IDirect3DSwapChain8
*iface
)
51 struct d3d8_swapchain
*swapchain
= impl_from_IDirect3DSwapChain8(iface
);
52 ULONG ref
= InterlockedIncrement(&swapchain
->refcount
);
54 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
58 if (swapchain
->parent_device
)
59 IDirect3DDevice8_AddRef(swapchain
->parent_device
);
61 wined3d_swapchain_incref(swapchain
->wined3d_swapchain
);
62 wined3d_mutex_unlock();
68 static ULONG WINAPI
d3d8_swapchain_Release(IDirect3DSwapChain8
*iface
)
70 struct d3d8_swapchain
*swapchain
= impl_from_IDirect3DSwapChain8(iface
);
71 ULONG ref
= InterlockedDecrement(&swapchain
->refcount
);
73 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
77 IDirect3DDevice8
*parent_device
= swapchain
->parent_device
;
80 wined3d_swapchain_decref(swapchain
->wined3d_swapchain
);
81 wined3d_mutex_unlock();
84 IDirect3DDevice8_Release(parent_device
);
89 static HRESULT WINAPI
d3d8_swapchain_Present(IDirect3DSwapChain8
*iface
,
90 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
91 const RGNDATA
*dirty_region
)
93 struct d3d8_swapchain
*swapchain
= impl_from_IDirect3DSwapChain8(iface
);
96 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
97 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
), dst_window_override
, dirty_region
);
100 hr
= wined3d_swapchain_present(swapchain
->wined3d_swapchain
, src_rect
,
101 dst_rect
, dst_window_override
, dirty_region
, 0);
102 wined3d_mutex_unlock();
107 static HRESULT WINAPI
d3d8_swapchain_GetBackBuffer(IDirect3DSwapChain8
*iface
,
108 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface8
**backbuffer
)
110 struct d3d8_swapchain
*swapchain
= impl_from_IDirect3DSwapChain8(iface
);
111 struct wined3d_surface
*wined3d_surface
= NULL
;
112 IDirect3DSurface8Impl
*surface_impl
;
115 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
116 iface
, backbuffer_idx
, backbuffer_type
, backbuffer
);
118 wined3d_mutex_lock();
119 hr
= wined3d_swapchain_get_back_buffer(swapchain
->wined3d_swapchain
,
120 backbuffer_idx
, (enum wined3d_backbuffer_type
)backbuffer_type
, &wined3d_surface
);
121 if (SUCCEEDED(hr
) && wined3d_surface
)
123 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
124 *backbuffer
= &surface_impl
->IDirect3DSurface8_iface
;
125 IDirect3DSurface8_AddRef(*backbuffer
);
126 wined3d_surface_decref(wined3d_surface
);
128 wined3d_mutex_unlock();
133 static const IDirect3DSwapChain8Vtbl d3d8_swapchain_vtbl
=
135 d3d8_swapchain_QueryInterface
,
136 d3d8_swapchain_AddRef
,
137 d3d8_swapchain_Release
,
138 d3d8_swapchain_Present
,
139 d3d8_swapchain_GetBackBuffer
142 static void STDMETHODCALLTYPE
d3d8_swapchain_wined3d_object_released(void *parent
)
144 HeapFree(GetProcessHeap(), 0, parent
);
147 static const struct wined3d_parent_ops d3d8_swapchain_wined3d_parent_ops
=
149 d3d8_swapchain_wined3d_object_released
,
152 HRESULT
swapchain_init(struct d3d8_swapchain
*swapchain
, struct d3d8_device
*device
,
153 D3DPRESENT_PARAMETERS
*present_parameters
)
155 struct wined3d_swapchain_desc desc
;
158 swapchain
->refcount
= 1;
159 swapchain
->IDirect3DSwapChain8_iface
.lpVtbl
= &d3d8_swapchain_vtbl
;
161 desc
.backbuffer_width
= present_parameters
->BackBufferWidth
;
162 desc
.backbuffer_height
= present_parameters
->BackBufferHeight
;
163 desc
.backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
164 desc
.backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
165 desc
.multisample_type
= present_parameters
->MultiSampleType
;
166 desc
.multisample_quality
= 0; /* d3d9 only */
167 desc
.swap_effect
= present_parameters
->SwapEffect
;
168 desc
.device_window
= present_parameters
->hDeviceWindow
;
169 desc
.windowed
= present_parameters
->Windowed
;
170 desc
.enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
171 desc
.auto_depth_stencil_format
= wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
172 desc
.flags
= present_parameters
->Flags
;
173 desc
.refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
174 desc
.swap_interval
= present_parameters
->FullScreen_PresentationInterval
;
175 desc
.auto_restore_display_mode
= TRUE
;
177 wined3d_mutex_lock();
178 hr
= wined3d_swapchain_create(device
->wined3d_device
, &desc
,
179 WINED3D_SURFACE_TYPE_OPENGL
, swapchain
, &d3d8_swapchain_wined3d_parent_ops
,
180 &swapchain
->wined3d_swapchain
);
181 wined3d_mutex_unlock();
183 present_parameters
->BackBufferWidth
= desc
.backbuffer_width
;
184 present_parameters
->BackBufferHeight
= desc
.backbuffer_height
;
185 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(desc
.backbuffer_format
);
186 present_parameters
->BackBufferCount
= desc
.backbuffer_count
;
187 present_parameters
->MultiSampleType
= desc
.multisample_type
;
188 present_parameters
->SwapEffect
= desc
.swap_effect
;
189 present_parameters
->hDeviceWindow
= desc
.device_window
;
190 present_parameters
->Windowed
= desc
.windowed
;
191 present_parameters
->EnableAutoDepthStencil
= desc
.enable_auto_depth_stencil
;
192 present_parameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(desc
.auto_depth_stencil_format
);
193 present_parameters
->Flags
= desc
.flags
;
194 present_parameters
->FullScreen_RefreshRateInHz
= desc
.refresh_rate
;
195 present_parameters
->FullScreen_PresentationInterval
= desc
.swap_interval
;
199 WARN("Failed to create wined3d swapchain, hr %#x.\n", hr
);
203 swapchain
->parent_device
= &device
->IDirect3DDevice8_iface
;
204 IDirect3DDevice8_AddRef(swapchain
->parent_device
);