Hacked stdio functions to use Win32 file handles. Still needs a proper
[wine/multimedia.git] / include / d3d.h
blob3cc18579cf05c864dadecc11033873b5b1b3ab76
1 #ifndef _WINE_D3D_H
2 #define _WINE_D3D_H
4 #include "ddraw.h"
6 typedef LPVOID LPDIRECT3DMATERIAL,LPDIRECT3DVIEWPORT;
7 typedef LPVOID LPDIRECT3DMATERIAL2,LPDIRECT3DVIEWPORT2;
8 typedef LPVOID LPDIRECT3DDEVICE2;
10 DEFINE_GUID(IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
11 DEFINE_GUID(IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a);
13 DEFINE_GUID(IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
14 DEFINE_GUID(IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
15 DEFINE_GUID(IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
16 DEFINE_GUID(IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 );
18 DEFINE_GUID(IID_IDirect3DDevice, 0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29 );
19 DEFINE_GUID(IID_IDirect3DDevice2, 0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
20 DEFINE_GUID(IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
21 DEFINE_GUID(IID_IDirect3DTexture2, 0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
22 DEFINE_GUID(IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
23 DEFINE_GUID(IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
24 DEFINE_GUID(IID_IDirect3DMaterial2, 0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
25 DEFINE_GUID(IID_IDirect3DExecuteBuffer, 0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
26 DEFINE_GUID(IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
27 DEFINE_GUID(IID_IDirect3DViewport2, 0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
29 typedef struct IDirect3D IDirect3D ,*LPDIRECT3D ;
30 typedef struct IDirect3D2 IDirect3D2,*LPDIRECT3D2;
31 typedef struct IDirect3DLight IDirect3DLight,*LPDIRECT3DLIGHT;
33 typedef struct {
34 DWORD dwSize;
35 DWORD dwCaps;
36 } D3DTRANSFORMCAPS,*LPD3DTRANSFORMCAPS;
38 #define D3DTRANSFORMCAPS_CLIP 0x00000001
40 typedef struct {
41 DWORD dwSize;
42 DWORD dwCaps;
43 DWORD dwLightingModel;
44 DWORD dwNumLights;
45 } D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
47 #define D3DLIGHTINGMODEL_RGB 0x00000001
48 #define D3DLIGHTINGMODEL_MONO 0x00000002
50 #define D3DLIGHTCAPS_POINT 0x00000001
51 #define D3DLIGHTCAPS_SPOT 0x00000002
52 #define D3DLIGHTCAPS_DIRECTIONAL 0x00000004
53 #define D3DLIGHTCAPS_PARALLELPOINT 0x00000008
56 #define D3DCOLOR_MONO 1
57 #define D3DCOLOR_RGB 2
59 typedef DWORD D3DCOLORMODEL;
61 typedef struct {
62 DWORD dwSize;
63 DWORD dwMiscCaps; /* Capability flags */
64 DWORD dwRasterCaps;
65 DWORD dwZCmpCaps;
66 DWORD dwSrcBlendCaps;
67 DWORD dwDestBlendCaps;
68 DWORD dwAlphaCmpCaps;
69 DWORD dwShadeCaps;
70 DWORD dwTextureCaps;
71 DWORD dwTextureFilterCaps;
72 DWORD dwTextureBlendCaps;
73 DWORD dwTextureAddressCaps;
74 DWORD dwStippleWidth; /* maximum width and height of */
75 DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */
76 } D3DPRIMCAPS, *LPD3DPRIMCAPS;
78 /* D3DPRIMCAPS.dwMiscCaps */
79 #define D3DPMISCCAPS_MASKPLANES 0x00000001
80 #define D3DPMISCCAPS_MASKZ 0x00000002
81 #define D3DPMISCCAPS_LINEPATTERNREP 0x00000004
82 #define D3DPMISCCAPS_CONFORMANT 0x00000008
83 #define D3DPMISCCAPS_CULLNONE 0x00000010
84 #define D3DPMISCCAPS_CULLCW 0x00000020
85 #define D3DPMISCCAPS_CULLCCW 0x00000040
87 /* D3DPRIMCAPS.dwRasterCaps */
88 #define D3DPRASTERCAPS_DITHER 0x00000001
89 #define D3DPRASTERCAPS_ROP2 0x00000002
90 #define D3DPRASTERCAPS_XOR 0x00000004
91 #define D3DPRASTERCAPS_PAT 0x00000008
92 #define D3DPRASTERCAPS_ZTEST 0x00000010
93 #define D3DPRASTERCAPS_SUBPIXEL 0x00000020
94 #define D3DPRASTERCAPS_SUBPIXELX 0x00000040
95 #define D3DPRASTERCAPS_FOGVERTEX 0x00000080
96 #define D3DPRASTERCAPS_FOGTABLE 0x00000100
97 #define D3DPRASTERCAPS_STIPPLE 0x00000200
98 #define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
99 #define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
100 #define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
101 #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
102 #define D3DPRASTERCAPS_ZBIAS 0x00004000
103 #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
104 #define D3DPRASTERCAPS_FOGRANGE 0x00010000
105 #define D3DPRASTERCAPS_ANISOTROPY 0x00020000
107 /* D3DPRIMCAPS.dwZCmpCaps and dwAlphaCmpCaps */
108 #define D3DPCMPCAPS_NEVER 0x00000001
109 #define D3DPCMPCAPS_LESS 0x00000002
110 #define D3DPCMPCAPS_EQUAL 0x00000004
111 #define D3DPCMPCAPS_LESSEQUAL 0x00000008
112 #define D3DPCMPCAPS_GREATER 0x00000010
113 #define D3DPCMPCAPS_NOTEQUAL 0x00000020
114 #define D3DPCMPCAPS_GREATEREQUAL 0x00000040
115 #define D3DPCMPCAPS_ALWAYS 0x00000080
117 /* D3DPRIMCAPS.dwSourceBlendCaps, dwDestBlendCaps */
118 #define D3DPBLENDCAPS_ZERO 0x00000001
119 #define D3DPBLENDCAPS_ONE 0x00000002
120 #define D3DPBLENDCAPS_SRCCOLOR 0x00000004
121 #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
122 #define D3DPBLENDCAPS_SRCALPHA 0x00000010
123 #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
124 #define D3DPBLENDCAPS_DESTALPHA 0x00000040
125 #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
126 #define D3DPBLENDCAPS_DESTCOLOR 0x00000100
127 #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
128 #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
129 #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
130 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
132 /* D3DPRIMCAPS.dwShadeCaps */
133 #define D3DPSHADECAPS_COLORFLATMONO 0x00000001
134 #define D3DPSHADECAPS_COLORFLATRGB 0x00000002
135 #define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
136 #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
137 #define D3DPSHADECAPS_COLORPHONGMONO 0x00000010
138 #define D3DPSHADECAPS_COLORPHONGRGB 0x00000020
140 #define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040
141 #define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080
142 #define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
143 #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
144 #define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
145 #define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
147 #define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
148 #define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
149 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
150 #define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
151 #define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
152 #define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
154 #define D3DPSHADECAPS_FOGFLAT 0x00040000
155 #define D3DPSHADECAPS_FOGGOURAUD 0x00080000
156 #define D3DPSHADECAPS_FOGPHONG 0x00100000
158 /* D3DPRIMCAPS.dwTextureCaps */
159 #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001
160 #define D3DPTEXTURECAPS_POW2 0x00000002
161 #define D3DPTEXTURECAPS_ALPHA 0x00000004
162 #define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008
163 #define D3DPTEXTURECAPS_BORDER 0x00000010
164 #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
166 /* D3DPRIMCAPS.dwTextureFilterCaps */
167 #define D3DPTFILTERCAPS_NEAREST 0x00000001
168 #define D3DPTFILTERCAPS_LINEAR 0x00000002
169 #define D3DPTFILTERCAPS_MIPNEAREST 0x00000004
170 #define D3DPTFILTERCAPS_MIPLINEAR 0x00000008
171 #define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
172 #define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
174 /* D3DPRIMCAPS.dwTextureBlendCaps */
175 #define D3DPTBLENDCAPS_DECAL 0x00000001
176 #define D3DPTBLENDCAPS_MODULATE 0x00000002
177 #define D3DPTBLENDCAPS_DECALALPHA 0x00000004
178 #define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008
179 #define D3DPTBLENDCAPS_DECALMASK 0x00000010
180 #define D3DPTBLENDCAPS_MODULATEMASK 0x00000020
181 #define D3DPTBLENDCAPS_COPY 0x00000040
182 #define D3DPTBLENDCAPS_ADD 0x00000080
184 /* D3DPRIMCAPS.dwTextureAddressCaps */
185 #define D3DPTADDRESSCAPS_WRAP 0x00000001
186 #define D3DPTADDRESSCAPS_MIRROR 0x00000002
187 #define D3DPTADDRESSCAPS_CLAMP 0x00000004
188 #define D3DPTADDRESSCAPS_BORDER 0x00000008
189 #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
192 /* D3DDEVICEDESC.dwFlags */
193 #define D3DDD_COLORMODEL 0x00000001
194 #define D3DDD_DEVCAPS 0x00000002
195 #define D3DDD_TRANSFORMCAPS 0x00000004
196 #define D3DDD_LIGHTINGCAPS 0x00000008
197 #define D3DDD_BCLIPPING 0x00000010
198 #define D3DDD_LINECAPS 0x00000020
199 #define D3DDD_TRICAPS 0x00000040
200 #define D3DDD_DEVICERENDERBITDEPTH 0x00000080
201 #define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100
202 #define D3DDD_MAXBUFFERSIZE 0x00000200
203 #define D3DDD_MAXVERTEXCOUNT 0x00000400
205 /* D3DDEVICEDESC.dwDevCaps */
206 #define D3DDEVCAPS_SORTINCREASINGZ 0x00000002
207 #define D3DDEVCAPS_SORTDECREASINGZ 0X00000004
208 #define D3DDEVCAPS_SORTEXACT 0x00000008
209 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
210 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
211 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
212 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
213 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
214 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
215 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
216 #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
217 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
219 typedef struct _D3DDeviceDesc {
220 DWORD dwSize;
221 DWORD dwFlags;
222 D3DCOLORMODEL dcmColorModel;
223 DWORD dwDevCaps;
224 D3DTRANSFORMCAPS dtcTransformCaps;
225 BOOL32 bClipping;
226 D3DLIGHTINGCAPS dlcLightingCaps;
227 D3DPRIMCAPS dpcLineCaps;
228 D3DPRIMCAPS dpcTriCaps;
229 DWORD dwDeviceRenderBitDepth;
230 DWORD dwDeviceZBufferBitDepth;
231 DWORD dwMaxBufferSize;
232 DWORD dwMaxVertexCount;
233 /* *** New fields for DX5 *** */
234 DWORD dwMinTextureWidth,dwMinTextureHeight;
235 DWORD dwMaxTextureWidth,dwMaxTextureHeight;
236 DWORD dwMinStippleWidth,dwMaxStippleWidth;
237 DWORD dwMinStippleHeight,dwMaxStippleHeight;
238 } D3DDEVICEDESC,*LPD3DDEVICEDESC;
240 typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(LPGUID lpGuid,LPSTR lpDeviceDescription,LPSTR lpDeviceName,LPD3DDEVICEDESC,LPD3DDEVICEDESC,LPVOID);
242 /* dwflags for FindDevice */
243 #define D3DFDS_COLORMODEL 0x00000001
244 #define D3DFDS_GUID 0x00000002
245 #define D3DFDS_HARDWARE 0x00000004
246 #define D3DFDS_TRIANGLES 0x00000008
247 #define D3DFDS_LINES 0x00000010
248 #define D3DFDS_MISCCAPS 0x00000020
249 #define D3DFDS_RASTERCAPS 0x00000040
250 #define D3DFDS_ZCMPCAPS 0x00000080
251 #define D3DFDS_ALPHACMPCAPS 0x00000100
252 #define D3DFDS_DSTBLENDCAPS 0x00000400
253 #define D3DFDS_SHADECAPS 0x00000800
254 #define D3DFDS_TEXTURECAPS 0x00001000
255 #define D3DFDS_TEXTUREFILTERCAPS 0x00002000
256 #define D3DFDS_TEXTUREBLENDCAPS 0x00004000
257 #define D3DFDS_TEXTUREADDRESSCAPS 0x00008000
259 typedef struct {
260 DWORD dwSize;
261 DWORD dwFlags;
262 BOOL32 bHardware;
263 D3DCOLORMODEL dcmColorModel;
264 GUID guid;
265 DWORD dwCaps;
266 D3DPRIMCAPS dpcPrimCaps;
267 } D3DFINDDEVICESEARCH,*LPD3DFINDDEVICESEARCH;
269 typedef struct {
270 DWORD dwSize;
271 GUID guid;
272 D3DDEVICEDESC ddHwDesc;
273 D3DDEVICEDESC ddSwDesc;
274 } D3DFINDDEVICERESULT,*LPD3DFINDDEVICERESULT;
276 #define D3DVALP(val, prec) ((float)(val))
277 #define D3DVAL(val) ((float)(val))
278 typedef float D3DVALUE,*LPD3DVALUE;
279 #define D3DDivide(a, b) (float)((double) (a) / (double) (b))
280 #define D3DMultiply(a, b) ((a) * (b))
282 #if 0
283 /* This causes lots o' problems */
284 typedef struct {
285 union {
286 D3DVALUE x;
287 D3DVALUE dvX;
288 } x;
289 union {
290 D3DVALUE y;
291 D3DVALUE dvY;
292 } y;
293 union {
294 D3DVALUE z;
295 D3DVALUE dvZ;
296 } z;
297 /* the c++ variant has operator overloads etc. too */
298 } D3DVECTOR,*LPD3DVECTOR;
299 #endif
301 typedef struct _D3DVECTOR {
302 D3DVALUE x;
303 D3DVALUE y;
304 D3DVALUE z;
305 } D3DVECTOR,*LPD3DVECTOR;
307 typedef enum {
308 D3DLIGHT_POINT = 1,
309 D3DLIGHT_SPOT = 2,
310 D3DLIGHT_DIRECTIONAL = 3,
311 D3DLIGHT_PARALLELPOINT = 4,
312 D3DLIGHT_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
313 } D3DLIGHTTYPE;
315 typedef struct _D3DCOLORVALUE {
316 union {
317 D3DVALUE r;
318 D3DVALUE dvR;
319 } r;
320 union {
321 D3DVALUE g;
322 D3DVALUE dvG;
323 } g;
324 union {
325 D3DVALUE b;
326 D3DVALUE dvB;
327 } b;
328 union {
329 D3DVALUE a;
330 D3DVALUE dvA;
331 } a;
332 } D3DCOLORVALUE,*LPD3DCOLORVALUE;
334 typedef struct {
335 DWORD dwSize;
336 D3DLIGHTTYPE dltType;
337 D3DCOLORVALUE dcvColor;
338 D3DVECTOR dvPosition; /* Position in world space */
339 D3DVECTOR dvDirection; /* Direction in world space */
340 D3DVALUE dvRange; /* Cutoff range */
341 D3DVALUE dvFalloff; /* Falloff */
342 D3DVALUE dvAttenuation0; /* Constant attenuation */
343 D3DVALUE dvAttenuation1; /* Linear attenuation */
344 D3DVALUE dvAttenuation2; /* Quadratic attenuation */
345 D3DVALUE dvTheta; /* Inner angle of spotlight cone */
346 D3DVALUE dvPhi; /* Outer angle of spotlight cone */
347 } D3DLIGHT,*LPD3DLIGHT;
349 /* flags bits */
350 #define D3DLIGHT_ACTIVE 0x00000001
351 #define D3DLIGHT_NO_SPECULAR 0x00000002
354 #define STDMETHOD(xfn) HRESULT (CALLBACK *fn##xfn)
355 #define STDMETHOD_(ret,xfn) ret (CALLBACK *fn##xfn)
356 #define PURE
357 #define FAR
358 #define THIS_ THIS ,
360 #define THIS LPDIRECT3D this
361 typedef struct IDirect3D_VTable {
362 /*** IUnknown methods ***/
363 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
364 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
365 STDMETHOD_(ULONG, Release) (THIS) PURE;
366 /*** IDirect3D methods ***/
367 STDMETHOD(Initialize) (THIS_ REFIID) PURE;
368 STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE;
369 STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE;
370 STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL*, IUnknown*) PURE;
371 STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT*, IUnknown*) PURE;
372 STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE;
373 } *LPDIRECT3D_VTABLE,IDirect3D_VTable;
375 struct IDirect3D {
376 LPDIRECT3D_VTABLE lpvtbl;
377 DWORD ref;
378 LPDIRECTDRAW ddraw;
380 #undef THIS
382 #define THIS LPDIRECT3D2 this
383 typedef struct IDirect3D2_VTable {
384 /*** IUnknown methods ***/
385 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
386 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
387 STDMETHOD_(ULONG, Release) (THIS) PURE;
388 /*** IDirect3D2 methods ***/
389 STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE;
390 STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE;
391 STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL2*, IUnknown*) PURE;
392 STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT2*, IUnknown*) PURE;
393 STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE;
394 STDMETHOD(CreateDevice)(THIS_ REFCLSID, LPDIRECTDRAWSURFACE, LPDIRECT3DDEVICE2 *) PURE;
395 } *LPDIRECT3D2_VTABLE,IDirect3D2_VTable;
397 struct IDirect3D2 {
398 LPDIRECT3D2_VTABLE lpvtbl;
399 DWORD ref;
400 LPDIRECTDRAW ddraw;
402 #undef THIS
404 #define THIS LPDIRECT3DLIGHT this
405 typedef struct IDirect3DLight_VTable {
406 /*** IUnknown methods ***/
407 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
408 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
409 STDMETHOD_(ULONG, Release) (THIS) PURE;
410 /*** IDirect3DLight methods ***/
411 STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
412 STDMETHOD(SetLight) (THIS_ LPD3DLIGHT) PURE;
413 STDMETHOD(GetLight) (THIS_ LPD3DLIGHT) PURE;
414 } IDirect3DLight_VTable,*LPDIRECT3DLIGHT_VTABLE;
416 struct IDirect3DLight {
417 LPDIRECT3DLIGHT_VTABLE lpvtbl;
418 DWORD ref;
421 #undef THIS
423 #undef THIS_
424 #undef STDMETHOD
425 #undef STDMETHOD_
426 #undef PURE
427 #undef FAR
428 #endif