Implement a load of setupx Di* stubs.
[wine/multimedia.git] / server / queue.c
blob5315886510dd5a87847b0343d5cd4e7f957e4966
1 /*
2 * Server-side message queues
4 * Copyright (C) 2000 Alexandre Julliard
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "config.h"
22 #include "wine/port.h"
24 #include <assert.h>
25 #include <stdio.h>
26 #include <stdlib.h>
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
32 #include "handle.h"
33 #include "file.h"
34 #include "thread.h"
35 #include "process.h"
36 #include "request.h"
37 #include "user.h"
39 enum message_kind { SEND_MESSAGE, POST_MESSAGE };
40 #define NB_MSG_KINDS (POST_MESSAGE+1)
43 struct message_result
45 struct message_result *send_next; /* next in sender list */
46 struct message_result *recv_next; /* next in receiver list */
47 struct msg_queue *sender; /* sender queue */
48 struct msg_queue *receiver; /* receiver queue */
49 int replied; /* has it been replied to? */
50 unsigned int result; /* reply result */
51 unsigned int error; /* error code to pass back to sender */
52 void *data; /* message reply data */
53 unsigned int data_size; /* size of message reply data */
54 struct timeout_user *timeout; /* result timeout */
57 struct message
59 struct message *next; /* next message in list */
60 struct message *prev; /* prev message in list */
61 enum message_type type; /* message type */
62 user_handle_t win; /* window handle */
63 unsigned int msg; /* message code */
64 unsigned int wparam; /* parameters */
65 unsigned int lparam; /* parameters */
66 int x; /* x position */
67 int y; /* y position */
68 unsigned int time; /* message time */
69 unsigned int info; /* extra info */
70 void *data; /* message data for sent messages */
71 unsigned int data_size; /* size of message data */
72 struct message_result *result; /* result in sender queue */
75 struct message_list
77 struct message *first; /* head of list */
78 struct message *last; /* tail of list */
81 struct timer
83 struct timer *next; /* next timer in list */
84 struct timer *prev; /* prev timer in list */
85 struct timeval when; /* next expiration */
86 unsigned int rate; /* timer rate in ms */
87 user_handle_t win; /* window handle */
88 unsigned int msg; /* message to post */
89 unsigned int id; /* timer id */
90 unsigned int lparam; /* lparam for message */
93 struct thread_input
95 struct object obj; /* object header */
96 user_handle_t focus; /* focus window */
97 user_handle_t capture; /* capture window */
98 user_handle_t active; /* active window */
99 user_handle_t menu_owner; /* current menu owner window */
100 user_handle_t move_size; /* current moving/resizing window */
101 user_handle_t caret; /* caret window */
102 rectangle_t caret_rect; /* caret rectangle */
103 int caret_hide; /* caret hide count */
104 int caret_state; /* caret on/off state */
105 struct message *msg; /* message currently processed */
106 struct thread *msg_thread; /* thread processing the message */
107 struct message_list msg_list; /* list of hardware messages */
108 unsigned char keystate[256]; /* state of each key */
111 struct msg_queue
113 struct object obj; /* object header */
114 unsigned int wake_bits; /* wakeup bits */
115 unsigned int wake_mask; /* wakeup mask */
116 unsigned int changed_bits; /* changed wakeup bits */
117 unsigned int changed_mask; /* changed wakeup mask */
118 int paint_count; /* pending paint messages count */
119 struct message_list msg_list[NB_MSG_KINDS]; /* lists of messages */
120 struct message_result *send_result; /* stack of sent messages waiting for result */
121 struct message_result *recv_result; /* stack of received messages waiting for result */
122 struct timer *first_timer; /* head of timer list */
123 struct timer *last_timer; /* tail of timer list */
124 struct timer *next_timer; /* next timer to expire */
125 struct timeout_user *timeout; /* timeout for next timer to expire */
126 struct thread_input *input; /* thread input descriptor */
129 static void msg_queue_dump( struct object *obj, int verbose );
130 static int msg_queue_add_queue( struct object *obj, struct wait_queue_entry *entry );
131 static void msg_queue_remove_queue( struct object *obj, struct wait_queue_entry *entry );
132 static int msg_queue_signaled( struct object *obj, struct thread *thread );
133 static int msg_queue_satisfied( struct object *obj, struct thread *thread );
134 static void msg_queue_destroy( struct object *obj );
135 static void thread_input_dump( struct object *obj, int verbose );
136 static void thread_input_destroy( struct object *obj );
137 static void timer_callback( void *private );
139 static const struct object_ops msg_queue_ops =
141 sizeof(struct msg_queue), /* size */
142 msg_queue_dump, /* dump */
143 msg_queue_add_queue, /* add_queue */
144 msg_queue_remove_queue, /* remove_queue */
145 msg_queue_signaled, /* signaled */
146 msg_queue_satisfied, /* satisfied */
147 no_get_fd, /* get_fd */
148 msg_queue_destroy /* destroy */
152 static const struct object_ops thread_input_ops =
154 sizeof(struct thread_input), /* size */
155 thread_input_dump, /* dump */
156 no_add_queue, /* add_queue */
157 NULL, /* remove_queue */
158 NULL, /* signaled */
159 NULL, /* satisfied */
160 no_get_fd, /* get_fd */
161 thread_input_destroy /* destroy */
164 /* pointer to input structure of foreground thread */
165 static struct thread_input *foreground_input;
168 /* set the caret window in a given thread input */
169 static void set_caret_window( struct thread_input *input, user_handle_t win )
171 input->caret = win;
172 input->caret_rect.left = 0;
173 input->caret_rect.top = 0;
174 input->caret_rect.right = 0;
175 input->caret_rect.bottom = 0;
176 input->caret_hide = 1;
177 input->caret_state = 0;
180 /* create a thread input object */
181 static struct thread_input *create_thread_input(void)
183 struct thread_input *input;
185 if ((input = alloc_object( &thread_input_ops )))
187 input->focus = 0;
188 input->capture = 0;
189 input->active = 0;
190 input->menu_owner = 0;
191 input->move_size = 0;
192 input->msg = NULL;
193 input->msg_thread = NULL;
194 input->msg_list.first = input->msg_list.last = NULL;
195 set_caret_window( input, 0 );
196 memset( input->keystate, 0, sizeof(input->keystate) );
198 return input;
201 /* create a message queue object */
202 static struct msg_queue *create_msg_queue( struct thread *thread, struct thread_input *input )
204 struct msg_queue *queue;
205 int i;
207 if (!input && !(input = create_thread_input())) return NULL;
208 if ((queue = alloc_object( &msg_queue_ops )))
210 queue->wake_bits = 0;
211 queue->wake_mask = 0;
212 queue->changed_bits = 0;
213 queue->changed_mask = 0;
214 queue->paint_count = 0;
215 queue->send_result = NULL;
216 queue->recv_result = NULL;
217 queue->first_timer = NULL;
218 queue->last_timer = NULL;
219 queue->next_timer = NULL;
220 queue->timeout = NULL;
221 queue->input = (struct thread_input *)grab_object( input );
222 for (i = 0; i < NB_MSG_KINDS; i++)
223 queue->msg_list[i].first = queue->msg_list[i].last = NULL;
225 thread->queue = queue;
226 if (!thread->process->queue)
227 thread->process->queue = (struct msg_queue *)grab_object( queue );
229 release_object( input );
230 return queue;
233 /* free the message queue of a thread at thread exit */
234 void free_msg_queue( struct thread *thread )
236 struct process *process = thread->process;
238 if (!thread->queue) return;
239 if (process->queue == thread->queue) /* is it the process main queue? */
241 release_object( process->queue );
242 process->queue = NULL;
243 if (process->idle_event)
245 set_event( process->idle_event );
246 release_object( process->idle_event );
247 process->idle_event = NULL;
250 release_object( thread->queue );
251 thread->queue = NULL;
254 /* check the queue status */
255 inline static int is_signaled( struct msg_queue *queue )
257 return ((queue->wake_bits & queue->wake_mask) || (queue->changed_bits & queue->changed_mask));
260 /* set some queue bits */
261 inline static void set_queue_bits( struct msg_queue *queue, unsigned int bits )
263 queue->wake_bits |= bits;
264 queue->changed_bits |= bits;
265 if (is_signaled( queue )) wake_up( &queue->obj, 0 );
268 /* clear some queue bits */
269 inline static void clear_queue_bits( struct msg_queue *queue, unsigned int bits )
271 queue->wake_bits &= ~bits;
272 queue->changed_bits &= ~bits;
275 /* check whether msg is a keyboard message */
276 inline static int is_keyboard_msg( struct message *msg )
278 return (msg->msg >= WM_KEYFIRST && msg->msg <= WM_KEYLAST);
281 /* get the QS_* bit corresponding to a given hardware message */
282 inline static int get_hardware_msg_bit( struct message *msg )
284 if (msg->msg == WM_MOUSEMOVE || msg->msg == WM_NCMOUSEMOVE) return QS_MOUSEMOVE;
285 if (is_keyboard_msg( msg )) return QS_KEY;
286 return QS_MOUSEBUTTON;
289 /* get the current thread queue, creating it if needed */
290 inline static struct msg_queue *get_current_queue(void)
292 struct msg_queue *queue = current->queue;
293 if (!queue) queue = create_msg_queue( current, NULL );
294 return queue;
297 /* append a message to the end of a list */
298 inline static void append_message( struct message_list *list, struct message *msg )
300 msg->next = NULL;
301 if ((msg->prev = list->last)) msg->prev->next = msg;
302 else list->first = msg;
303 list->last = msg;
306 /* unlink a message from a list it */
307 inline static void unlink_message( struct message_list *list, struct message *msg )
309 if (msg->next) msg->next->prev = msg->prev;
310 else list->last = msg->prev;
311 if (msg->prev) msg->prev->next = msg->next;
312 else list->first = msg->next;
315 /* try to merge a message with the last in the list; return 1 if successful */
316 static int merge_message( struct thread_input *input, const struct message *msg )
318 struct message *prev = input->msg_list.last;
320 if (!prev) return 0;
321 if (input->msg == prev) return 0;
322 if (prev->result) return 0;
323 if (prev->win != msg->win) return 0;
324 if (prev->msg != msg->msg) return 0;
325 if (prev->type != msg->type) return 0;
326 /* now we can merge it */
327 prev->wparam = msg->wparam;
328 prev->lparam = msg->lparam;
329 prev->x = msg->x;
330 prev->y = msg->y;
331 prev->time = msg->time;
332 prev->info = msg->info;
333 return 1;
336 /* free a result structure */
337 static void free_result( struct message_result *result )
339 if (result->timeout) remove_timeout_user( result->timeout );
340 if (result->data) free( result->data );
341 free( result );
344 /* store the message result in the appropriate structure */
345 static void store_message_result( struct message_result *res, unsigned int result,
346 unsigned int error )
348 res->result = result;
349 res->error = error;
350 res->replied = 1;
351 if (res->timeout)
353 remove_timeout_user( res->timeout );
354 res->timeout = NULL;
356 /* wake sender queue if waiting on this result */
357 if (res->sender && res->sender->send_result == res)
358 set_queue_bits( res->sender, QS_SMRESULT );
361 /* free a message when deleting a queue or window */
362 static void free_message( struct message *msg )
364 struct message_result *result = msg->result;
365 if (result)
367 if (result->sender)
369 result->receiver = NULL;
370 store_message_result( result, 0, STATUS_ACCESS_DENIED /*FIXME*/ );
372 else free_result( result );
374 if (msg->data) free( msg->data );
375 free( msg );
378 /* remove (and free) a message from a message list */
379 static void remove_queue_message( struct msg_queue *queue, struct message *msg,
380 enum message_kind kind )
382 unlink_message( &queue->msg_list[kind], msg );
383 switch(kind)
385 case SEND_MESSAGE:
386 if (!queue->msg_list[kind].first) clear_queue_bits( queue, QS_SENDMESSAGE );
387 break;
388 case POST_MESSAGE:
389 if (!queue->msg_list[kind].first) clear_queue_bits( queue, QS_POSTMESSAGE );
390 break;
392 free_message( msg );
395 /* message timed out without getting a reply */
396 static void result_timeout( void *private )
398 struct message_result *result = private;
400 assert( !result->replied );
402 result->timeout = NULL;
403 store_message_result( result, 0, STATUS_TIMEOUT );
406 /* allocate and fill a message result structure */
407 static struct message_result *alloc_message_result( struct msg_queue *send_queue,
408 struct msg_queue *recv_queue,
409 unsigned int timeout )
411 struct message_result *result = mem_alloc( sizeof(*result) );
412 if (result)
414 /* put the result on the sender result stack */
415 result->sender = send_queue;
416 result->receiver = recv_queue;
417 result->replied = 0;
418 result->data = NULL;
419 result->data_size = 0;
420 result->timeout = NULL;
421 result->send_next = send_queue->send_result;
422 send_queue->send_result = result;
423 if (timeout != -1)
425 struct timeval when;
426 gettimeofday( &when, 0 );
427 add_timeout( &when, timeout );
428 result->timeout = add_timeout_user( &when, result_timeout, result );
431 return result;
434 /* receive a message, removing it from the sent queue */
435 static void receive_message( struct msg_queue *queue, struct message *msg,
436 struct get_message_reply *reply )
438 struct message_result *result = msg->result;
440 reply->total = msg->data_size;
441 if (msg->data_size > get_reply_max_size())
443 set_error( STATUS_BUFFER_OVERFLOW );
444 return;
446 reply->type = msg->type;
447 reply->win = msg->win;
448 reply->msg = msg->msg;
449 reply->wparam = msg->wparam;
450 reply->lparam = msg->lparam;
451 reply->x = msg->x;
452 reply->y = msg->y;
453 reply->time = msg->time;
454 reply->info = msg->info;
456 if (msg->data) set_reply_data_ptr( msg->data, msg->data_size );
458 unlink_message( &queue->msg_list[SEND_MESSAGE], msg );
459 /* put the result on the receiver result stack */
460 if (result)
462 result->recv_next = queue->recv_result;
463 queue->recv_result = result;
465 free( msg );
466 if (!queue->msg_list[SEND_MESSAGE].first) clear_queue_bits( queue, QS_SENDMESSAGE );
469 /* set the result of the current received message */
470 static void reply_message( struct msg_queue *queue, unsigned int result,
471 unsigned int error, int remove, const void *data, size_t len )
473 struct message_result *res = queue->recv_result;
475 if (remove)
477 queue->recv_result = res->recv_next;
478 res->receiver = NULL;
479 if (!res->sender) /* no one waiting for it */
481 free_result( res );
482 return;
485 if (!res->replied)
487 if (len && (res->data = memdup( data, len ))) res->data_size = len;
488 store_message_result( res, result, error );
492 /* retrieve a posted message */
493 static int get_posted_message( struct msg_queue *queue, user_handle_t win,
494 unsigned int first, unsigned int last, unsigned int flags,
495 struct get_message_reply *reply )
497 struct message *msg;
498 struct message_list *list = &queue->msg_list[POST_MESSAGE];
500 /* check against the filters */
501 for (msg = list->first; msg; msg = msg->next)
503 if (msg->msg == WM_QUIT) break; /* WM_QUIT is never filtered */
504 if (win && msg->win && msg->win != win && !is_child_window( win, msg->win )) continue;
505 if (msg->msg < first) continue;
506 if (msg->msg > last) continue;
507 break; /* found one */
509 if (!msg) return 0;
511 /* return it to the app */
513 reply->total = msg->data_size;
514 if (msg->data_size > get_reply_max_size())
516 set_error( STATUS_BUFFER_OVERFLOW );
517 return 1;
519 reply->type = msg->type;
520 reply->win = msg->win;
521 reply->msg = msg->msg;
522 reply->wparam = msg->wparam;
523 reply->lparam = msg->lparam;
524 reply->x = msg->x;
525 reply->y = msg->y;
526 reply->time = msg->time;
527 reply->info = msg->info;
529 if (flags & GET_MSG_REMOVE)
531 if (msg->data)
533 set_reply_data_ptr( msg->data, msg->data_size );
534 msg->data = NULL;
535 msg->data_size = 0;
537 remove_queue_message( queue, msg, POST_MESSAGE );
539 else if (msg->data) set_reply_data( msg->data, msg->data_size );
541 return 1;
544 /* empty a message list and free all the messages */
545 static void empty_msg_list( struct message_list *list )
547 struct message *msg = list->first;
548 while (msg)
550 struct message *next = msg->next;
551 free_message( msg );
552 msg = next;
556 /* cleanup all pending results when deleting a queue */
557 static void cleanup_results( struct msg_queue *queue )
559 struct message_result *result, *next;
561 result = queue->send_result;
562 while (result)
564 next = result->send_next;
565 result->sender = NULL;
566 if (!result->receiver) free_result( result );
567 result = next;
570 while (queue->recv_result)
571 reply_message( queue, 0, STATUS_ACCESS_DENIED /*FIXME*/, 1, NULL, 0 );
574 static int msg_queue_add_queue( struct object *obj, struct wait_queue_entry *entry )
576 struct msg_queue *queue = (struct msg_queue *)obj;
577 struct process *process = entry->thread->process;
579 /* a thread can only wait on its own queue */
580 if (entry->thread->queue != queue)
582 set_error( STATUS_ACCESS_DENIED );
583 return 0;
585 /* if waiting on the main process queue, set the idle event */
586 if (process->queue == queue)
588 if (process->idle_event) set_event( process->idle_event );
590 add_queue( obj, entry );
591 return 1;
594 static void msg_queue_remove_queue(struct object *obj, struct wait_queue_entry *entry )
596 struct msg_queue *queue = (struct msg_queue *)obj;
597 struct process *process = entry->thread->process;
599 remove_queue( obj, entry );
601 assert( entry->thread->queue == queue );
603 /* if waiting on the main process queue, reset the idle event */
604 if (process->queue == queue)
606 if (process->idle_event) reset_event( process->idle_event );
610 static void msg_queue_dump( struct object *obj, int verbose )
612 struct msg_queue *queue = (struct msg_queue *)obj;
613 fprintf( stderr, "Msg queue bits=%x mask=%x\n",
614 queue->wake_bits, queue->wake_mask );
617 static int msg_queue_signaled( struct object *obj, struct thread *thread )
619 struct msg_queue *queue = (struct msg_queue *)obj;
620 return is_signaled( queue );
623 static int msg_queue_satisfied( struct object *obj, struct thread *thread )
625 struct msg_queue *queue = (struct msg_queue *)obj;
626 queue->wake_mask = 0;
627 queue->changed_mask = 0;
628 return 0; /* Not abandoned */
631 static void msg_queue_destroy( struct object *obj )
633 struct msg_queue *queue = (struct msg_queue *)obj;
634 struct timer *timer = queue->first_timer;
635 int i;
637 cleanup_results( queue );
638 for (i = 0; i < NB_MSG_KINDS; i++) empty_msg_list( &queue->msg_list[i] );
640 while (timer)
642 struct timer *next = timer->next;
643 free( timer );
644 timer = next;
646 if (queue->timeout) remove_timeout_user( queue->timeout );
647 if (queue->input) release_object( queue->input );
650 static void thread_input_dump( struct object *obj, int verbose )
652 struct thread_input *input = (struct thread_input *)obj;
653 fprintf( stderr, "Thread input focus=%p capture=%p active=%p\n",
654 input->focus, input->capture, input->active );
657 static void thread_input_destroy( struct object *obj )
659 struct thread_input *input = (struct thread_input *)obj;
661 if (foreground_input == input) foreground_input = NULL;
662 if (input->msg_thread) release_object( input->msg_thread );
663 empty_msg_list( &input->msg_list );
666 /* fix the thread input data when a window is destroyed */
667 inline static void thread_input_cleanup_window( struct msg_queue *queue, user_handle_t window )
669 struct thread_input *input = queue->input;
671 if (window == input->focus) input->focus = 0;
672 if (window == input->capture) input->capture = 0;
673 if (window == input->active) input->active = 0;
674 if (window == input->menu_owner) input->menu_owner = 0;
675 if (window == input->move_size) input->move_size = 0;
676 if (window == input->caret) set_caret_window( input, 0 );
679 /* check if the specified window can be set in the input data of a given queue */
680 static int check_queue_input_window( struct msg_queue *queue, user_handle_t window )
682 struct thread *thread;
683 int ret = 0;
685 if (!window) return 1; /* we can always clear the data */
687 if ((thread = get_window_thread( window )))
689 ret = (queue->input == thread->queue->input);
690 if (!ret) set_error( STATUS_ACCESS_DENIED );
691 release_object( thread );
693 else set_error( STATUS_INVALID_HANDLE );
695 return ret;
698 /* attach two thread input data structures */
699 int attach_thread_input( struct thread *thread_from, struct thread *thread_to )
701 struct thread_input *input;
703 if (!thread_to->queue && !(thread_to->queue = create_msg_queue( thread_to, NULL ))) return 0;
704 input = (struct thread_input *)grab_object( thread_to->queue->input );
706 if (thread_from->queue)
708 release_object( thread_from->queue->input );
709 thread_from->queue->input = input;
711 else
713 if (!(thread_from->queue = create_msg_queue( thread_from, input ))) return 0;
715 memset( input->keystate, 0, sizeof(input->keystate) );
716 return 1;
719 /* detach two thread input data structures */
720 static void detach_thread_input( struct thread *thread_from, struct thread *thread_to )
722 struct thread_input *input;
724 if (!thread_from->queue || !thread_to->queue ||
725 thread_from->queue->input != thread_to->queue->input)
727 set_error( STATUS_ACCESS_DENIED );
728 return;
730 if ((input = create_thread_input()))
732 release_object( thread_from->queue->input );
733 thread_from->queue->input = input;
738 /* set the next timer to expire */
739 static void set_next_timer( struct msg_queue *queue, struct timer *timer )
741 if (queue->timeout)
743 remove_timeout_user( queue->timeout );
744 queue->timeout = NULL;
746 if ((queue->next_timer = timer))
747 queue->timeout = add_timeout_user( &timer->when, timer_callback, queue );
749 /* set/clear QS_TIMER bit */
750 if (queue->next_timer == queue->first_timer)
751 clear_queue_bits( queue, QS_TIMER );
752 else
753 set_queue_bits( queue, QS_TIMER );
756 /* callback for the next timer expiration */
757 static void timer_callback( void *private )
759 struct msg_queue *queue = private;
761 queue->timeout = NULL;
762 /* move on to the next timer */
763 set_next_timer( queue, queue->next_timer->next );
766 /* link a timer at its rightful place in the queue list */
767 static void link_timer( struct msg_queue *queue, struct timer *timer )
769 struct timer *pos = queue->next_timer;
771 while (pos && time_before( &pos->when, &timer->when )) pos = pos->next;
773 if (pos) /* insert before pos */
775 if ((timer->prev = pos->prev)) timer->prev->next = timer;
776 else queue->first_timer = timer;
777 timer->next = pos;
778 pos->prev = timer;
780 else /* insert at end */
782 timer->next = NULL;
783 timer->prev = queue->last_timer;
784 if (queue->last_timer) queue->last_timer->next = timer;
785 else queue->first_timer = timer;
786 queue->last_timer = timer;
788 /* check if we replaced the next timer */
789 if (pos == queue->next_timer) set_next_timer( queue, timer );
792 /* remove a timer from the queue timer list */
793 static void unlink_timer( struct msg_queue *queue, struct timer *timer )
795 if (timer->next) timer->next->prev = timer->prev;
796 else queue->last_timer = timer->prev;
797 if (timer->prev) timer->prev->next = timer->next;
798 else queue->first_timer = timer->next;
799 /* check if we removed the next timer */
800 if (queue->next_timer == timer) set_next_timer( queue, timer->next );
801 else if (queue->next_timer == queue->first_timer) clear_queue_bits( queue, QS_TIMER );
804 /* restart an expired timer */
805 static void restart_timer( struct msg_queue *queue, struct timer *timer )
807 struct timeval now;
808 unlink_timer( queue, timer );
809 gettimeofday( &now, 0 );
810 while (!time_before( &now, &timer->when )) add_timeout( &timer->when, timer->rate );
811 link_timer( queue, timer );
814 /* find an expired timer matching the filtering parameters */
815 static struct timer *find_expired_timer( struct msg_queue *queue, user_handle_t win,
816 unsigned int get_first, unsigned int get_last,
817 int remove )
819 struct timer *timer;
820 for (timer = queue->first_timer; (timer && timer != queue->next_timer); timer = timer->next)
822 if (win && timer->win != win) continue;
823 if (timer->msg >= get_first && timer->msg <= get_last)
825 if (remove) restart_timer( queue, timer );
826 return timer;
829 return NULL;
832 /* kill a timer */
833 static int kill_timer( struct msg_queue *queue, user_handle_t win,
834 unsigned int msg, unsigned int id )
836 struct timer *timer;
838 for (timer = queue->first_timer; timer; timer = timer->next)
840 if (timer->win != win || timer->msg != msg || timer->id != id) continue;
841 unlink_timer( queue, timer );
842 free( timer );
843 return 1;
845 return 0;
848 /* add a timer */
849 static struct timer *set_timer( struct msg_queue *queue, unsigned int rate )
851 struct timer *timer = mem_alloc( sizeof(*timer) );
852 if (timer)
854 timer->rate = rate;
855 gettimeofday( &timer->when, 0 );
856 add_timeout( &timer->when, rate );
857 link_timer( queue, timer );
859 return timer;
862 /* change the input key state for a given key */
863 static void set_input_key_state( struct thread_input *input, unsigned char key, int down )
865 if (down)
867 if (!(input->keystate[key] & 0x80)) input->keystate[key] ^= 0x01;
868 input->keystate[key] |= 0x80;
870 else input->keystate[key] &= ~0x80;
873 /* update the input key state for a keyboard message */
874 static void update_input_key_state( struct thread_input *input, const struct message *msg )
876 unsigned char key;
877 int down = 0, extended;
879 switch (msg->msg)
881 case WM_LBUTTONDOWN:
882 down = 1;
883 /* fall through */
884 case WM_LBUTTONUP:
885 set_input_key_state( input, VK_LBUTTON, down );
886 break;
887 case WM_MBUTTONDOWN:
888 down = 1;
889 /* fall through */
890 case WM_MBUTTONUP:
891 set_input_key_state( input, VK_MBUTTON, down );
892 break;
893 case WM_RBUTTONDOWN:
894 down = 1;
895 /* fall through */
896 case WM_RBUTTONUP:
897 set_input_key_state( input, VK_RBUTTON, down );
898 break;
899 case WM_KEYDOWN:
900 case WM_SYSKEYDOWN:
901 down = 1;
902 /* fall through */
903 case WM_KEYUP:
904 case WM_SYSKEYUP:
905 key = (unsigned char)msg->wparam;
906 extended = ((msg->lparam >> 16) & KF_EXTENDED) != 0;
907 set_input_key_state( input, key, down );
908 switch(key)
910 case VK_SHIFT:
911 set_input_key_state( input, extended ? VK_RSHIFT : VK_LSHIFT, down );
912 break;
913 case VK_CONTROL:
914 set_input_key_state( input, extended ? VK_RCONTROL : VK_LCONTROL, down );
915 break;
916 case VK_MENU:
917 set_input_key_state( input, extended ? VK_RMENU : VK_LMENU, down );
918 break;
920 break;
924 /* release the hardware message currently being processed by the given thread */
925 static void release_hardware_message( struct thread *thread, int remove )
927 struct thread_input *input = thread->queue->input;
929 if (input->msg_thread != thread) return;
930 if (remove)
932 struct message *other;
933 int clr_bit;
935 update_input_key_state( input, input->msg );
936 unlink_message( &input->msg_list, input->msg );
937 clr_bit = get_hardware_msg_bit( input->msg );
938 for (other = input->msg_list.first; other; other = other->next)
939 if (get_hardware_msg_bit( other ) == clr_bit) break;
940 if (!other) clear_queue_bits( thread->queue, clr_bit );
941 free_message( input->msg );
943 release_object( input->msg_thread );
944 input->msg = NULL;
945 input->msg_thread = NULL;
948 /* find the window that should receive a given hardware message */
949 static user_handle_t find_hardware_message_window( struct thread_input *input, struct message *msg,
950 unsigned int *msg_code )
952 user_handle_t win = 0;
954 *msg_code = msg->msg;
955 if (is_keyboard_msg( msg ))
957 if (input && !(win = input->focus))
959 win = input->active;
960 if (*msg_code < WM_SYSKEYDOWN) *msg_code += WM_SYSKEYDOWN - WM_KEYDOWN;
963 else /* mouse message */
965 if (!input || !(win = input->capture))
967 if (!(win = msg->win)) win = window_from_point( msg->x, msg->y );
970 return win;
973 /* queue a hardware message into a given thread input */
974 static void queue_hardware_message( struct msg_queue *queue, struct message *msg )
976 user_handle_t win;
977 struct thread *thread;
978 struct thread_input *input;
979 unsigned int msg_code;
981 win = find_hardware_message_window( queue ? queue->input : foreground_input, msg, &msg_code );
982 if (!win || !(thread = get_window_thread(win)))
984 free( msg );
985 return;
987 input = thread->queue->input;
989 if (msg->msg == WM_MOUSEMOVE && merge_message( input, msg )) free( msg );
990 else
992 append_message( &input->msg_list, msg );
993 set_queue_bits( thread->queue, get_hardware_msg_bit(msg) );
995 release_object( thread );
998 /* find a hardware message for the given queue */
999 static int get_hardware_message( struct thread *thread, struct message *first,
1000 user_handle_t filter_win, struct get_message_reply *reply )
1002 struct thread_input *input = thread->queue->input;
1003 struct thread *win_thread;
1004 struct message *msg;
1005 user_handle_t win;
1006 int clear_bits, got_one = 0;
1007 unsigned int msg_code;
1009 if (input->msg_thread && input->msg_thread != thread)
1010 return 0; /* locked by another thread */
1012 if (!first)
1014 msg = input->msg_list.first;
1015 clear_bits = QS_KEY | QS_MOUSEMOVE | QS_MOUSEBUTTON;
1017 else
1019 msg = first->next;
1020 clear_bits = 0; /* don't clear bits if we don't go through the whole list */
1023 while (msg)
1025 win = find_hardware_message_window( input, msg, &msg_code );
1026 if (!win || !(win_thread = get_window_thread( win )))
1028 /* no window at all, remove it */
1029 struct message *next = msg->next;
1030 update_input_key_state( input, msg );
1031 unlink_message( &input->msg_list, msg );
1032 free_message( msg );
1033 msg = next;
1034 continue;
1036 if (win_thread != thread)
1038 /* wake the other thread */
1039 set_queue_bits( win_thread->queue, get_hardware_msg_bit(msg) );
1040 release_object( win_thread );
1041 got_one = 1;
1042 msg = msg->next;
1043 continue;
1045 /* if we already got a message for another thread, or if it doesn't
1046 * match the filter we skip it (filter is only checked for keyboard
1047 * messages since the dest window for a mouse message depends on hittest)
1049 if (got_one ||
1050 (filter_win && is_keyboard_msg(msg) &&
1051 win != filter_win && !is_child_window( filter_win, win )))
1053 clear_bits &= ~get_hardware_msg_bit( msg );
1054 release_object( win_thread );
1055 msg = msg->next;
1056 continue;
1058 /* now we can return it */
1059 if (!input->msg_thread) input->msg_thread = win_thread;
1060 else release_object( win_thread );
1061 input->msg = msg;
1063 reply->type = MSG_HARDWARE;
1064 reply->win = win;
1065 reply->msg = msg_code;
1066 reply->wparam = msg->wparam;
1067 reply->lparam = msg->lparam;
1068 reply->x = msg->x;
1069 reply->y = msg->y;
1070 reply->time = msg->time;
1071 reply->info = msg->info;
1072 return 1;
1074 /* nothing found, clear the hardware queue bits */
1075 clear_queue_bits( thread->queue, clear_bits );
1076 if (input->msg_thread) release_object( input->msg_thread );
1077 input->msg = NULL;
1078 input->msg_thread = NULL;
1079 return 0;
1082 /* increment (or decrement if 'incr' is negative) the queue paint count */
1083 void inc_queue_paint_count( struct thread *thread, int incr )
1085 struct msg_queue *queue = thread->queue;
1087 assert( queue );
1089 if ((queue->paint_count += incr) < 0) queue->paint_count = 0;
1091 if (queue->paint_count)
1092 set_queue_bits( queue, QS_PAINT );
1093 else
1094 clear_queue_bits( queue, QS_PAINT );
1098 /* remove all messages and timers belonging to a certain window */
1099 void queue_cleanup_window( struct thread *thread, user_handle_t win )
1101 struct msg_queue *queue = thread->queue;
1102 struct timer *timer;
1103 struct message *msg;
1104 int i;
1106 if (!queue) return;
1108 /* remove timers */
1109 timer = queue->first_timer;
1110 while (timer)
1112 struct timer *next = timer->next;
1113 if (timer->win == win)
1115 unlink_timer( queue, timer );
1116 free( timer );
1118 timer = next;
1121 /* remove messages */
1122 for (i = 0; i < NB_MSG_KINDS; i++)
1124 msg = queue->msg_list[i].first;
1125 while (msg)
1127 struct message *next = msg->next;
1128 if (msg->win == win) remove_queue_message( queue, msg, i );
1129 msg = next;
1133 thread_input_cleanup_window( queue, win );
1136 /* post a message to a window; used by socket handling */
1137 void post_message( user_handle_t win, unsigned int message,
1138 unsigned int wparam, unsigned int lparam )
1140 struct message *msg;
1141 struct thread *thread = get_window_thread( win );
1143 if (!thread) return;
1145 if (thread->queue && (msg = mem_alloc( sizeof(*msg) )))
1147 msg->type = MSG_POSTED;
1148 msg->win = get_user_full_handle( win );
1149 msg->msg = message;
1150 msg->wparam = wparam;
1151 msg->lparam = lparam;
1152 msg->time = get_tick_count();
1153 msg->x = 0;
1154 msg->y = 0;
1155 msg->info = 0;
1156 msg->result = NULL;
1157 msg->data = NULL;
1158 msg->data_size = 0;
1160 append_message( &thread->queue->msg_list[POST_MESSAGE], msg );
1161 set_queue_bits( thread->queue, QS_POSTMESSAGE );
1163 release_object( thread );
1167 /* get the message queue of the current thread */
1168 DECL_HANDLER(get_msg_queue)
1170 struct msg_queue *queue = get_current_queue();
1172 reply->handle = 0;
1173 if (queue) reply->handle = alloc_handle( current->process, queue, SYNCHRONIZE, 0 );
1177 /* set the current message queue wakeup mask */
1178 DECL_HANDLER(set_queue_mask)
1180 struct msg_queue *queue = get_current_queue();
1182 if (queue)
1184 queue->wake_mask = req->wake_mask;
1185 queue->changed_mask = req->changed_mask;
1186 reply->wake_bits = queue->wake_bits;
1187 reply->changed_bits = queue->changed_bits;
1188 if (is_signaled( queue ))
1190 /* if skip wait is set, do what would have been done in the subsequent wait */
1191 if (req->skip_wait) msg_queue_satisfied( &queue->obj, current );
1192 else wake_up( &queue->obj, 0 );
1198 /* get the current message queue status */
1199 DECL_HANDLER(get_queue_status)
1201 struct msg_queue *queue = current->queue;
1202 if (queue)
1204 reply->wake_bits = queue->wake_bits;
1205 reply->changed_bits = queue->changed_bits;
1206 if (req->clear) queue->changed_bits = 0;
1208 else reply->wake_bits = reply->changed_bits = 0;
1212 /* send a message to a thread queue */
1213 DECL_HANDLER(send_message)
1215 struct message *msg;
1216 struct msg_queue *send_queue = get_current_queue();
1217 struct msg_queue *recv_queue = NULL;
1218 struct thread *thread = NULL;
1220 if (req->id)
1222 if (!(thread = get_thread_from_id( req->id ))) return;
1224 else if (req->type != MSG_HARDWARE)
1226 /* only hardware messages are allowed without destination thread */
1227 set_error( STATUS_INVALID_PARAMETER );
1228 return;
1231 if (thread && !(recv_queue = thread->queue))
1233 set_error( STATUS_INVALID_PARAMETER );
1234 release_object( thread );
1235 return;
1238 if ((msg = mem_alloc( sizeof(*msg) )))
1240 msg->type = req->type;
1241 msg->win = get_user_full_handle( req->win );
1242 msg->msg = req->msg;
1243 msg->wparam = req->wparam;
1244 msg->lparam = req->lparam;
1245 msg->time = req->time;
1246 msg->x = req->x;
1247 msg->y = req->y;
1248 msg->info = req->info;
1249 msg->result = NULL;
1250 msg->data = NULL;
1251 msg->data_size = 0;
1253 switch(msg->type)
1255 case MSG_OTHER_PROCESS:
1256 msg->data_size = get_req_data_size();
1257 if (msg->data_size && !(msg->data = memdup( get_req_data(), msg->data_size )))
1259 free( msg );
1260 break;
1262 /* fall through */
1263 case MSG_ASCII:
1264 case MSG_UNICODE:
1265 case MSG_CALLBACK:
1266 if (!(msg->result = alloc_message_result( send_queue, recv_queue, req->timeout )))
1268 free( msg );
1269 break;
1271 /* fall through */
1272 case MSG_NOTIFY:
1273 append_message( &recv_queue->msg_list[SEND_MESSAGE], msg );
1274 set_queue_bits( recv_queue, QS_SENDMESSAGE );
1275 break;
1276 case MSG_POSTED:
1277 /* needed for posted DDE messages */
1278 msg->data_size = get_req_data_size();
1279 if (msg->data_size && !(msg->data = memdup( get_req_data(), msg->data_size )))
1281 free( msg );
1282 break;
1284 append_message( &recv_queue->msg_list[POST_MESSAGE], msg );
1285 set_queue_bits( recv_queue, QS_POSTMESSAGE );
1286 break;
1287 case MSG_HARDWARE:
1288 queue_hardware_message( recv_queue, msg );
1289 break;
1290 default:
1291 set_error( STATUS_INVALID_PARAMETER );
1292 free( msg );
1293 break;
1296 if (thread) release_object( thread );
1300 /* get a message from the current queue */
1301 DECL_HANDLER(get_message)
1303 struct timer *timer;
1304 struct message *msg;
1305 struct message *first_hw_msg = NULL;
1306 struct msg_queue *queue = get_current_queue();
1307 user_handle_t get_win = get_user_full_handle( req->get_win );
1309 if (!queue) return;
1311 /* first of all release the hardware input lock if we own it */
1312 /* we'll grab it again if we find a hardware message */
1313 if (queue->input->msg_thread == current)
1315 first_hw_msg = queue->input->msg;
1316 release_hardware_message( current, 0 );
1319 /* first check for sent messages */
1320 if ((msg = queue->msg_list[SEND_MESSAGE].first))
1322 receive_message( queue, msg, reply );
1323 return;
1325 if (req->flags & GET_MSG_SENT_ONLY) goto done; /* nothing else to check */
1327 /* clear changed bits so we can wait on them if we don't find a message */
1328 queue->changed_bits = 0;
1330 /* then check for posted messages */
1331 if (get_posted_message( queue, get_win, req->get_first, req->get_last, req->flags, reply ))
1332 return;
1334 /* then check for any raw hardware message */
1335 if (get_hardware_message( current, first_hw_msg, get_win, reply ))
1336 return;
1338 /* now check for WM_PAINT */
1339 if (queue->paint_count &&
1340 (WM_PAINT >= req->get_first) && (WM_PAINT <= req->get_last) &&
1341 (reply->win = find_window_to_repaint( get_win, current )))
1343 reply->type = MSG_POSTED;
1344 reply->msg = WM_PAINT;
1345 reply->wparam = 0;
1346 reply->lparam = 0;
1347 reply->x = 0;
1348 reply->y = 0;
1349 reply->time = get_tick_count();
1350 reply->info = 0;
1351 return;
1354 /* now check for timer */
1355 if ((timer = find_expired_timer( queue, get_win, req->get_first,
1356 req->get_last, (req->flags & GET_MSG_REMOVE) )))
1358 reply->type = MSG_POSTED;
1359 reply->win = timer->win;
1360 reply->msg = timer->msg;
1361 reply->wparam = timer->id;
1362 reply->lparam = timer->lparam;
1363 reply->x = 0;
1364 reply->y = 0;
1365 reply->time = get_tick_count();
1366 reply->info = 0;
1367 return;
1370 done:
1371 set_error( STATUS_PENDING ); /* FIXME */
1375 /* reply to a sent message */
1376 DECL_HANDLER(reply_message)
1378 if (!current->queue)
1380 set_error( STATUS_ACCESS_DENIED );
1381 return;
1383 if (req->type == MSG_HARDWARE)
1385 struct thread_input *input = current->queue->input;
1386 if (input->msg_thread == current) release_hardware_message( current, req->remove );
1387 else set_error( STATUS_ACCESS_DENIED );
1389 else if (current->queue->recv_result)
1390 reply_message( current->queue, req->result, 0, req->remove,
1391 get_req_data(), get_req_data_size() );
1395 /* retrieve the reply for the last message sent */
1396 DECL_HANDLER(get_message_reply)
1398 struct msg_queue *queue = current->queue;
1400 if (queue)
1402 struct message_result *result = queue->send_result;
1404 set_error( STATUS_PENDING );
1405 reply->result = 0;
1407 if (result && (result->replied || req->cancel))
1409 if (result->replied)
1411 reply->result = result->result;
1412 set_error( result->error );
1413 if (result->data)
1415 size_t data_len = min( result->data_size, get_reply_max_size() );
1416 set_reply_data_ptr( result->data, data_len );
1417 result->data = NULL;
1418 result->data_size = 0;
1421 queue->send_result = result->send_next;
1422 result->sender = NULL;
1423 if (!result->receiver) free_result( result );
1424 if (!queue->send_result || !queue->send_result->replied)
1425 clear_queue_bits( queue, QS_SMRESULT );
1428 else set_error( STATUS_ACCESS_DENIED );
1432 /* set a window timer */
1433 DECL_HANDLER(set_win_timer)
1435 struct timer *timer;
1436 struct msg_queue *queue = get_current_queue();
1437 user_handle_t win = get_user_full_handle( req->win );
1439 if (!queue) return;
1441 /* remove it if it existed already */
1442 if (win) kill_timer( queue, win, req->msg, req->id );
1444 if ((timer = set_timer( queue, req->rate )))
1446 timer->win = win;
1447 timer->msg = req->msg;
1448 timer->id = req->id;
1449 timer->lparam = req->lparam;
1453 /* kill a window timer */
1454 DECL_HANDLER(kill_win_timer)
1456 struct msg_queue *queue = current->queue;
1458 if (!queue || !kill_timer( queue, get_user_full_handle(req->win), req->msg, req->id ))
1459 set_error( STATUS_INVALID_PARAMETER );
1463 /* attach (or detach) thread inputs */
1464 DECL_HANDLER(attach_thread_input)
1466 struct thread *thread_from = get_thread_from_id( req->tid_from );
1467 struct thread *thread_to = get_thread_from_id( req->tid_to );
1469 if (!thread_from || !thread_to)
1471 if (thread_from) release_object( thread_from );
1472 if (thread_to) release_object( thread_to );
1473 return;
1475 if (thread_from != thread_to)
1477 if (req->attach) attach_thread_input( thread_from, thread_to );
1478 else detach_thread_input( thread_from, thread_to );
1480 else set_error( STATUS_ACCESS_DENIED );
1481 release_object( thread_from );
1482 release_object( thread_to );
1486 /* get thread input data */
1487 DECL_HANDLER(get_thread_input)
1489 struct thread *thread = NULL;
1490 struct thread_input *input;
1492 if (req->tid)
1494 if (!(thread = get_thread_from_id( req->tid ))) return;
1495 input = thread->queue ? thread->queue->input : NULL;
1497 else input = foreground_input; /* get the foreground thread info */
1499 if (input)
1501 reply->focus = input->focus;
1502 reply->capture = input->capture;
1503 reply->active = input->active;
1504 reply->menu_owner = input->menu_owner;
1505 reply->move_size = input->move_size;
1506 reply->caret = input->caret;
1507 reply->rect = input->caret_rect;
1509 else
1511 reply->focus = 0;
1512 reply->capture = 0;
1513 reply->active = 0;
1514 reply->menu_owner = 0;
1515 reply->move_size = 0;
1516 reply->caret = 0;
1517 reply->rect.left = reply->rect.top = reply->rect.right = reply->rect.bottom = 0;
1519 /* foreground window is active window of foreground thread */
1520 reply->foreground = foreground_input ? foreground_input->active : 0;
1521 if (thread) release_object( thread );
1525 /* retrieve queue keyboard state for a given thread */
1526 DECL_HANDLER(get_key_state)
1528 struct thread *thread;
1529 struct thread_input *input;
1531 if (!(thread = get_thread_from_id( req->tid ))) return;
1532 input = thread->queue ? thread->queue->input : NULL;
1533 if (input)
1535 if (req->key >= 0) reply->state = input->keystate[req->key & 0xff];
1536 set_reply_data( input->keystate, min( get_reply_max_size(), sizeof(input->keystate) ));
1538 release_object( thread );
1542 /* set queue keyboard state for a given thread */
1543 DECL_HANDLER(set_key_state)
1545 struct thread *thread = NULL;
1546 struct thread_input *input;
1548 if (!(thread = get_thread_from_id( req->tid ))) return;
1549 input = thread->queue ? thread->queue->input : NULL;
1550 if (input)
1552 size_t size = min( sizeof(input->keystate), get_req_data_size() );
1553 if (size) memcpy( input->keystate, get_req_data(), size );
1555 release_object( thread );
1559 /* set the system foreground window */
1560 DECL_HANDLER(set_foreground_window)
1562 struct msg_queue *queue = get_current_queue();
1564 reply->previous = foreground_input ? foreground_input->active : 0;
1565 reply->send_msg_old = (reply->previous && foreground_input != queue->input);
1566 reply->send_msg_new = FALSE;
1568 if (req->handle)
1570 struct thread *thread;
1572 if (is_top_level_window( req->handle ) &&
1573 ((thread = get_window_thread( req->handle ))))
1575 foreground_input = thread->queue->input;
1576 reply->send_msg_new = (foreground_input != queue->input);
1577 release_object( thread );
1579 else set_error( STATUS_INVALID_HANDLE );
1581 else foreground_input = NULL;
1585 /* set the current thread focus window */
1586 DECL_HANDLER(set_focus_window)
1588 struct msg_queue *queue = get_current_queue();
1590 reply->previous = 0;
1591 if (queue && check_queue_input_window( queue, req->handle ))
1593 reply->previous = queue->input->focus;
1594 queue->input->focus = get_user_full_handle( req->handle );
1599 /* set the current thread active window */
1600 DECL_HANDLER(set_active_window)
1602 struct msg_queue *queue = get_current_queue();
1604 reply->previous = 0;
1605 if (queue && check_queue_input_window( queue, req->handle ))
1607 if (!req->handle || make_window_active( req->handle ))
1609 reply->previous = queue->input->active;
1610 queue->input->active = get_user_full_handle( req->handle );
1612 else set_error( STATUS_INVALID_HANDLE );
1617 /* set the current thread capture window */
1618 DECL_HANDLER(set_capture_window)
1620 struct msg_queue *queue = get_current_queue();
1622 reply->previous = reply->full_handle = 0;
1623 if (queue && check_queue_input_window( queue, req->handle ))
1625 struct thread_input *input = queue->input;
1627 reply->previous = input->capture;
1628 input->capture = get_user_full_handle( req->handle );
1629 input->menu_owner = (req->flags & CAPTURE_MENU) ? input->capture : 0;
1630 input->move_size = (req->flags & CAPTURE_MOVESIZE) ? input->capture : 0;
1631 reply->full_handle = input->capture;
1636 /* Set the current thread caret window */
1637 DECL_HANDLER(set_caret_window)
1639 struct msg_queue *queue = get_current_queue();
1641 reply->previous = 0;
1642 if (queue && check_queue_input_window( queue, req->handle ))
1644 struct thread_input *input = queue->input;
1646 reply->previous = input->caret;
1647 reply->old_rect = input->caret_rect;
1648 reply->old_hide = input->caret_hide;
1649 reply->old_state = input->caret_state;
1651 set_caret_window( input, get_user_full_handle(req->handle) );
1652 input->caret_rect.right = req->width;
1653 input->caret_rect.bottom = req->height;
1658 /* Set the current thread caret information */
1659 DECL_HANDLER(set_caret_info)
1661 struct msg_queue *queue = get_current_queue();
1662 struct thread_input *input;
1664 if (!queue) return;
1665 input = queue->input;
1666 reply->full_handle = input->caret;
1667 reply->old_rect = input->caret_rect;
1668 reply->old_hide = input->caret_hide;
1669 reply->old_state = input->caret_state;
1671 if (req->handle && get_user_full_handle(req->handle) != input->caret)
1673 set_error( STATUS_ACCESS_DENIED );
1674 return;
1676 if (req->flags & SET_CARET_POS)
1678 input->caret_rect.right += req->x - input->caret_rect.left;
1679 input->caret_rect.bottom += req->y - input->caret_rect.top;
1680 input->caret_rect.left = req->x;
1681 input->caret_rect.top = req->y;
1683 if (req->flags & SET_CARET_HIDE)
1685 input->caret_hide += req->hide;
1686 if (input->caret_hide < 0) input->caret_hide = 0;
1688 if (req->flags & SET_CARET_STATE)
1690 if (req->state == -1) input->caret_state = !input->caret_state;
1691 else input->caret_state = !!req->state;