2 * X11DRV OpenGL functions
4 * Copyright 2000 Lionel Ulmer
5 * Copyright 2005 Alex Woods
6 * Copyright 2005 Raphael Junqueira
7 * Copyright 2006-2009 Roderick Colenbrander
8 * Copyright 2006 Tomas Carnecky
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wine/port.h"
32 #ifdef HAVE_SYS_SOCKET_H
33 #include <sys/socket.h>
41 #include "wine/library.h"
42 #include "wine/debug.h"
44 WINE_DEFAULT_DEBUG_CHANNEL(wgl
);
45 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
66 /* Redefines the constants */
67 #define CALLBACK __stdcall
68 #define WINAPI __stdcall
69 #define APIENTRY WINAPI
72 WINE_DECLARE_DEBUG_CHANNEL(fps
);
74 typedef struct wine_glextension
{
83 const char *glVersion
;
88 const char *glxServerVersion
;
89 const char *glxServerVendor
;
90 const char *glxServerExtensions
;
92 const char *glxClientVersion
;
93 const char *glxClientVendor
;
94 const char *glxClientExtensions
;
96 const char *glxExtensions
;
99 char wglExtensions
[4096];
102 typedef struct wine_glpixelformat
{
104 GLXFBConfig fbconfig
;
108 DWORD dwFlags
; /* We store some PFD_* flags in here for emulated bitmap formats */
111 typedef struct wine_glcontext
{
114 BOOL has_been_current
;
119 WineGLPixelFormat
*fmt
;
120 int numAttribs
; /* This is needed for delaying wglCreateContextAttribsARB */
121 int attribList
[16]; /* This is needed for delaying wglCreateContextAttribsARB */
124 Drawable drawables
[2];
125 BOOL refresh_drawables
;
126 struct wine_glcontext
*next
;
127 struct wine_glcontext
*prev
;
130 typedef struct wine_glpbuffer
{
133 WineGLPixelFormat
* fmt
;
139 int use_render_texture
; /* This is also the internal texture format */
140 int texture_bind_target
;
142 GLint texture_format
;
143 GLuint texture_target
;
149 static Wine_GLContext
*context_list
;
150 static struct WineGLInfo WineGLInfo
= { 0 };
151 static int use_render_texture_emulation
= 1;
152 static int use_render_texture_ati
= 0;
153 static BOOL has_swap_control
;
154 static int swap_interval
= 1;
156 #define MAX_EXTENSIONS 16
157 static const WineGLExtension
*WineGLExtensionList
[MAX_EXTENSIONS
];
158 static int WineGLExtensionListSize
;
160 static void X11DRV_WineGL_LoadExtensions(void);
161 static WineGLPixelFormat
* ConvertPixelFormatWGLtoGLX(Display
*display
, int iPixelFormat
, BOOL AllowOffscreen
, int *fmt_count
);
162 static BOOL
glxRequireVersion(int requiredVersion
);
163 static BOOL
glxRequireExtension(const char *requiredExtension
);
165 static void dump_PIXELFORMATDESCRIPTOR(const PIXELFORMATDESCRIPTOR
*ppfd
) {
166 TRACE(" - size / version : %d / %d\n", ppfd
->nSize
, ppfd
->nVersion
);
167 TRACE(" - dwFlags : ");
168 #define TEST_AND_DUMP(t,tv) if ((t) & (tv)) TRACE(#tv " ")
169 TEST_AND_DUMP(ppfd
->dwFlags
, PFD_DEPTH_DONTCARE
);
170 TEST_AND_DUMP(ppfd
->dwFlags
, PFD_DOUBLEBUFFER
);
171 TEST_AND_DUMP(ppfd
->dwFlags
, PFD_DOUBLEBUFFER_DONTCARE
);
172 TEST_AND_DUMP(ppfd
->dwFlags
, PFD_DRAW_TO_WINDOW
);
173 TEST_AND_DUMP(ppfd
->dwFlags
, PFD_DRAW_TO_BITMAP
);
174 TEST_AND_DUMP(ppfd
->dwFlags
, PFD_GENERIC_ACCELERATED
);
175 TEST_AND_DUMP(ppfd
->dwFlags
, PFD_GENERIC_FORMAT
);
176 TEST_AND_DUMP(ppfd
->dwFlags
, PFD_NEED_PALETTE
);
177 TEST_AND_DUMP(ppfd
->dwFlags
, PFD_NEED_SYSTEM_PALETTE
);
178 TEST_AND_DUMP(ppfd
->dwFlags
, PFD_STEREO
);
179 TEST_AND_DUMP(ppfd
->dwFlags
, PFD_STEREO_DONTCARE
);
180 TEST_AND_DUMP(ppfd
->dwFlags
, PFD_SUPPORT_GDI
);
181 TEST_AND_DUMP(ppfd
->dwFlags
, PFD_SUPPORT_OPENGL
);
182 TEST_AND_DUMP(ppfd
->dwFlags
, PFD_SWAP_COPY
);
183 TEST_AND_DUMP(ppfd
->dwFlags
, PFD_SWAP_EXCHANGE
);
184 TEST_AND_DUMP(ppfd
->dwFlags
, PFD_SWAP_LAYER_BUFFERS
);
185 /* PFD_SUPPORT_COMPOSITION is new in Vista, it is similar to composition
186 * under X e.g. COMPOSITE + GLX_EXT_TEXTURE_FROM_PIXMAP. */
187 TEST_AND_DUMP(ppfd
->dwFlags
, PFD_SUPPORT_COMPOSITION
);
191 TRACE(" - iPixelType : ");
192 switch (ppfd
->iPixelType
) {
193 case PFD_TYPE_RGBA
: TRACE("PFD_TYPE_RGBA"); break;
194 case PFD_TYPE_COLORINDEX
: TRACE("PFD_TYPE_COLORINDEX"); break;
198 TRACE(" - Color : %d\n", ppfd
->cColorBits
);
199 TRACE(" - Red : %d\n", ppfd
->cRedBits
);
200 TRACE(" - Green : %d\n", ppfd
->cGreenBits
);
201 TRACE(" - Blue : %d\n", ppfd
->cBlueBits
);
202 TRACE(" - Alpha : %d\n", ppfd
->cAlphaBits
);
203 TRACE(" - Accum : %d\n", ppfd
->cAccumBits
);
204 TRACE(" - Depth : %d\n", ppfd
->cDepthBits
);
205 TRACE(" - Stencil : %d\n", ppfd
->cStencilBits
);
206 TRACE(" - Aux : %d\n", ppfd
->cAuxBuffers
);
208 TRACE(" - iLayerType : ");
209 switch (ppfd
->iLayerType
) {
210 case PFD_MAIN_PLANE
: TRACE("PFD_MAIN_PLANE"); break;
211 case PFD_OVERLAY_PLANE
: TRACE("PFD_OVERLAY_PLANE"); break;
212 case (BYTE
)PFD_UNDERLAY_PLANE
: TRACE("PFD_UNDERLAY_PLANE"); break;
217 #define PUSH1(attribs,att) do { attribs[nAttribs++] = (att); } while (0)
218 #define PUSH2(attribs,att,value) do { attribs[nAttribs++] = (att); attribs[nAttribs++] = (value); } while(0)
220 #define MAKE_FUNCPTR(f) static typeof(f) * p##f;
222 MAKE_FUNCPTR(glXChooseVisual
)
223 MAKE_FUNCPTR(glXCopyContext
)
224 MAKE_FUNCPTR(glXCreateContext
)
225 MAKE_FUNCPTR(glXCreateGLXPixmap
)
226 MAKE_FUNCPTR(glXGetCurrentContext
)
227 MAKE_FUNCPTR(glXGetCurrentDrawable
)
228 MAKE_FUNCPTR(glXDestroyContext
)
229 MAKE_FUNCPTR(glXDestroyGLXPixmap
)
230 MAKE_FUNCPTR(glXGetConfig
)
231 MAKE_FUNCPTR(glXIsDirect
)
232 MAKE_FUNCPTR(glXMakeCurrent
)
233 MAKE_FUNCPTR(glXSwapBuffers
)
234 MAKE_FUNCPTR(glXQueryExtension
)
235 MAKE_FUNCPTR(glXQueryVersion
)
236 MAKE_FUNCPTR(glXUseXFont
)
239 MAKE_FUNCPTR(glXGetClientString
)
240 MAKE_FUNCPTR(glXQueryExtensionsString
)
241 MAKE_FUNCPTR(glXQueryServerString
)
244 MAKE_FUNCPTR(glXGetFBConfigs
)
245 MAKE_FUNCPTR(glXChooseFBConfig
)
246 MAKE_FUNCPTR(glXCreatePbuffer
)
247 MAKE_FUNCPTR(glXCreateNewContext
)
248 MAKE_FUNCPTR(glXDestroyPbuffer
)
249 MAKE_FUNCPTR(glXGetFBConfigAttrib
)
250 MAKE_FUNCPTR(glXGetVisualFromFBConfig
)
251 MAKE_FUNCPTR(glXMakeContextCurrent
)
252 MAKE_FUNCPTR(glXQueryDrawable
)
253 MAKE_FUNCPTR(glXGetCurrentReadDrawable
)
256 static GLXContext (*pglXCreateContextAttribsARB
)(Display
*dpy
, GLXFBConfig config
, GLXContext share_context
, Bool direct
, const int *attrib_list
);
257 static void* (*pglXGetProcAddressARB
)(const GLubyte
*);
258 static int (*pglXSwapIntervalSGI
)(int);
260 /* ATI GLX Extensions */
261 static BOOL (*pglXBindTexImageATI
)(Display
*dpy
, GLXPbuffer pbuffer
, int buffer
);
262 static BOOL (*pglXReleaseTexImageATI
)(Display
*dpy
, GLXPbuffer pbuffer
, int buffer
);
263 static BOOL (*pglXDrawableAttribATI
)(Display
*dpy
, GLXDrawable draw
, const int *attribList
);
265 /* NV GLX Extension */
266 static void* (*pglXAllocateMemoryNV
)(GLsizei size
, GLfloat readfreq
, GLfloat writefreq
, GLfloat priority
);
267 static void (*pglXFreeMemoryNV
)(GLvoid
*pointer
);
269 /* MESA GLX Extensions */
270 static void (*pglXCopySubBufferMESA
)(Display
*dpy
, GLXDrawable drawable
, int x
, int y
, int width
, int height
);
272 /* Standard OpenGL */
273 MAKE_FUNCPTR(glBindTexture
)
274 MAKE_FUNCPTR(glBitmap
)
275 MAKE_FUNCPTR(glCopyTexSubImage1D
)
276 MAKE_FUNCPTR(glCopyTexImage2D
)
277 MAKE_FUNCPTR(glCopyTexSubImage2D
)
278 MAKE_FUNCPTR(glDrawBuffer
)
279 MAKE_FUNCPTR(glEndList
)
280 MAKE_FUNCPTR(glGetError
)
281 MAKE_FUNCPTR(glGetIntegerv
)
282 MAKE_FUNCPTR(glGetString
)
283 MAKE_FUNCPTR(glNewList
)
284 MAKE_FUNCPTR(glPixelStorei
)
285 MAKE_FUNCPTR(glReadPixels
)
286 MAKE_FUNCPTR(glTexImage2D
)
287 MAKE_FUNCPTR(glFinish
)
288 MAKE_FUNCPTR(glFlush
)
291 static int GLXErrorHandler(Display
*dpy
, XErrorEvent
*event
, void *arg
)
293 /* In the future we might want to find the exact X or GLX error to report back to the app */
297 static BOOL infoInitialized
= FALSE
;
298 static BOOL
X11DRV_WineGL_InitOpenglInfo(void)
300 int screen
= DefaultScreen(gdi_display
);
301 Window win
= 0, root
= 0;
304 GLXContext ctx
= NULL
;
305 XSetWindowAttributes attr
;
307 int attribList
[] = {GLX_RGBA
, GLX_DOUBLEBUFFER
, None
};
311 infoInitialized
= TRUE
;
313 attr
.override_redirect
= True
;
314 attr
.colormap
= None
;
315 attr
.border_pixel
= 0;
319 vis
= pglXChooseVisual(gdi_display
, screen
, attribList
);
322 WORD old_fs
= wine_get_fs();
323 /* Create a GLX Context. Without one we can't query GL information */
324 ctx
= pglXCreateContext(gdi_display
, vis
, None
, GL_TRUE
);
325 if (wine_get_fs() != old_fs
)
327 wine_set_fs( old_fs
);
328 ERR( "%%fs register corrupted, probably broken ATI driver, disabling OpenGL.\n" );
329 ERR( "You need to set the \"UseFastTls\" option to \"2\" in your X config file.\n" );
333 ctx
= pglXCreateContext(gdi_display
, vis
, None
, GL_TRUE
);
338 root
= RootWindow( gdi_display
, vis
->screen
);
339 if (vis
->visual
!= DefaultVisual( gdi_display
, vis
->screen
))
340 attr
.colormap
= XCreateColormap( gdi_display
, root
, vis
->visual
, AllocNone
);
341 if ((win
= XCreateWindow( gdi_display
, root
, -1, -1, 1, 1, 0, vis
->depth
, InputOutput
,
342 vis
->visual
, CWBorderPixel
| CWOverrideRedirect
| CWColormap
, &attr
)))
343 XMapWindow( gdi_display
, win
);
347 if(pglXMakeCurrent(gdi_display
, win
, ctx
) == 0)
349 ERR_(winediag
)( "Unable to activate OpenGL context, most likely your OpenGL drivers haven't been installed correctly\n" );
352 WineGLInfo
.glVersion
= (const char *) pglGetString(GL_VERSION
);
353 str
= (const char *) pglGetString(GL_EXTENSIONS
);
354 WineGLInfo
.glExtensions
= HeapAlloc(GetProcessHeap(), 0, strlen(str
)+1);
355 strcpy(WineGLInfo
.glExtensions
, str
);
357 /* Get the common GLX version supported by GLX client and server ( major/minor) */
358 pglXQueryVersion(gdi_display
, &WineGLInfo
.glxVersion
[0], &WineGLInfo
.glxVersion
[1]);
360 WineGLInfo
.glxServerVersion
= pglXQueryServerString(gdi_display
, screen
, GLX_VERSION
);
361 WineGLInfo
.glxServerVendor
= pglXQueryServerString(gdi_display
, screen
, GLX_VENDOR
);
362 WineGLInfo
.glxServerExtensions
= pglXQueryServerString(gdi_display
, screen
, GLX_EXTENSIONS
);
364 WineGLInfo
.glxClientVersion
= pglXGetClientString(gdi_display
, GLX_VERSION
);
365 WineGLInfo
.glxClientVendor
= pglXGetClientString(gdi_display
, GLX_VENDOR
);
366 WineGLInfo
.glxClientExtensions
= pglXGetClientString(gdi_display
, GLX_EXTENSIONS
);
368 WineGLInfo
.glxExtensions
= pglXQueryExtensionsString(gdi_display
, screen
);
369 WineGLInfo
.glxDirect
= pglXIsDirect(gdi_display
, ctx
);
371 TRACE("GL version : %s.\n", WineGLInfo
.glVersion
);
372 TRACE("GL renderer : %s.\n", pglGetString(GL_RENDERER
));
373 TRACE("GLX version : %d.%d.\n", WineGLInfo
.glxVersion
[0], WineGLInfo
.glxVersion
[1]);
374 TRACE("Server GLX version : %s.\n", WineGLInfo
.glxServerVersion
);
375 TRACE("Server GLX vendor: : %s.\n", WineGLInfo
.glxServerVendor
);
376 TRACE("Client GLX version : %s.\n", WineGLInfo
.glxClientVersion
);
377 TRACE("Client GLX vendor: : %s.\n", WineGLInfo
.glxClientVendor
);
378 TRACE("Direct rendering enabled: %s\n", WineGLInfo
.glxDirect
? "True" : "False");
380 if(!WineGLInfo
.glxDirect
)
382 int fd
= ConnectionNumber(gdi_display
);
383 struct sockaddr_un uaddr
;
384 unsigned int uaddrlen
= sizeof(struct sockaddr_un
);
386 /* In general indirect rendering on a local X11 server indicates a driver problem.
387 * Detect a local X11 server by checking whether the X11 socket is a Unix socket.
389 if(!getsockname(fd
, (struct sockaddr
*)&uaddr
, &uaddrlen
) && uaddr
.sun_family
== AF_UNIX
)
390 ERR_(winediag
)("Direct rendering is disabled, most likely your OpenGL drivers haven't been installed correctly\n");
394 /* In general you would expect that if direct rendering is returned, that you receive hardware
395 * accelerated OpenGL rendering. The definition of direct rendering is that rendering is performed
396 * client side without sending all GL commands to X using the GLX protocol. When Mesa falls back to
397 * software rendering, it shows direct rendering.
399 * Depending on the cause of software rendering a different rendering string is shown. In case Mesa fails
400 * to load a DRI module 'Software Rasterizer' is returned. When Mesa is compiled as a OpenGL reference driver
401 * it shows 'Mesa X11'.
403 const char *gl_renderer
= (const char *)pglGetString(GL_RENDERER
);
404 if(!strcmp(gl_renderer
, "Software Rasterizer") || !strcmp(gl_renderer
, "Mesa X11"))
405 ERR_(winediag
)("The Mesa OpenGL driver is using software rendering, most likely your OpenGL drivers haven't been installed correctly\n");
412 pglXMakeCurrent(gdi_display
, None
, NULL
);
413 pglXDestroyContext(gdi_display
, ctx
);
415 if (win
!= root
) XDestroyWindow( gdi_display
, win
);
416 if (attr
.colormap
) XFreeColormap( gdi_display
, attr
.colormap
);
418 if (!ret
) ERR(" couldn't initialize OpenGL, expect problems\n");
422 void X11DRV_OpenGL_Cleanup(void)
424 HeapFree(GetProcessHeap(), 0, WineGLInfo
.glExtensions
);
425 infoInitialized
= FALSE
;
428 static BOOL
has_opengl(void)
430 static int init_done
;
431 static void *opengl_handle
;
434 int error_base
, event_base
;
436 if (init_done
) return (opengl_handle
!= NULL
);
439 /* No need to load any other libraries as according to the ABI, libGL should be self-sufficient
440 and include all dependencies */
441 opengl_handle
= wine_dlopen(SONAME_LIBGL
, RTLD_NOW
|RTLD_GLOBAL
, buffer
, sizeof(buffer
));
442 if (opengl_handle
== NULL
)
444 ERR( "Failed to load libGL: %s\n", buffer
);
445 ERR( "OpenGL support is disabled.\n");
449 pglXGetProcAddressARB
= wine_dlsym(opengl_handle
, "glXGetProcAddressARB", NULL
, 0);
450 if (pglXGetProcAddressARB
== NULL
) {
451 ERR("Could not find glXGetProcAddressARB in libGL, disabling OpenGL.\n");
455 #define LOAD_FUNCPTR(f) do if((p##f = (void*)pglXGetProcAddressARB((const unsigned char*)#f)) == NULL) \
457 ERR( "%s not found in libGL, disabling OpenGL.\n", #f ); \
462 LOAD_FUNCPTR(glXChooseVisual
);
463 LOAD_FUNCPTR(glXCopyContext
);
464 LOAD_FUNCPTR(glXCreateContext
);
465 LOAD_FUNCPTR(glXCreateGLXPixmap
);
466 LOAD_FUNCPTR(glXGetCurrentContext
);
467 LOAD_FUNCPTR(glXGetCurrentDrawable
);
468 LOAD_FUNCPTR(glXDestroyContext
);
469 LOAD_FUNCPTR(glXDestroyGLXPixmap
);
470 LOAD_FUNCPTR(glXGetConfig
);
471 LOAD_FUNCPTR(glXIsDirect
);
472 LOAD_FUNCPTR(glXMakeCurrent
);
473 LOAD_FUNCPTR(glXSwapBuffers
);
474 LOAD_FUNCPTR(glXQueryExtension
);
475 LOAD_FUNCPTR(glXQueryVersion
);
476 LOAD_FUNCPTR(glXUseXFont
);
479 LOAD_FUNCPTR(glXGetClientString
);
480 LOAD_FUNCPTR(glXQueryExtensionsString
);
481 LOAD_FUNCPTR(glXQueryServerString
);
484 LOAD_FUNCPTR(glXCreatePbuffer
);
485 LOAD_FUNCPTR(glXCreateNewContext
);
486 LOAD_FUNCPTR(glXDestroyPbuffer
);
487 LOAD_FUNCPTR(glXMakeContextCurrent
);
488 LOAD_FUNCPTR(glXGetCurrentReadDrawable
);
489 LOAD_FUNCPTR(glXGetFBConfigs
);
491 /* Standard OpenGL calls */
492 LOAD_FUNCPTR(glBindTexture
);
493 LOAD_FUNCPTR(glBitmap
);
494 LOAD_FUNCPTR(glCopyTexSubImage1D
);
495 LOAD_FUNCPTR(glCopyTexImage2D
);
496 LOAD_FUNCPTR(glCopyTexSubImage2D
);
497 LOAD_FUNCPTR(glDrawBuffer
);
498 LOAD_FUNCPTR(glEndList
);
499 LOAD_FUNCPTR(glGetError
);
500 LOAD_FUNCPTR(glGetIntegerv
);
501 LOAD_FUNCPTR(glGetString
);
502 LOAD_FUNCPTR(glNewList
);
503 LOAD_FUNCPTR(glPixelStorei
);
504 LOAD_FUNCPTR(glReadPixels
);
505 LOAD_FUNCPTR(glTexImage2D
);
506 LOAD_FUNCPTR(glFinish
);
507 LOAD_FUNCPTR(glFlush
);
510 /* It doesn't matter if these fail. They'll only be used if the driver reports
511 the associated extension is available (and if a driver reports the extension
512 is available but fails to provide the functions, it's quite broken) */
513 #define LOAD_FUNCPTR(f) p##f = pglXGetProcAddressARB((const GLubyte *)#f)
514 /* ARB GLX Extension */
515 LOAD_FUNCPTR(glXCreateContextAttribsARB
);
516 /* SGI GLX Extension */
517 LOAD_FUNCPTR(glXSwapIntervalSGI
);
518 /* NV GLX Extension */
519 LOAD_FUNCPTR(glXAllocateMemoryNV
);
520 LOAD_FUNCPTR(glXFreeMemoryNV
);
523 if(!X11DRV_WineGL_InitOpenglInfo()) goto failed
;
526 if (pglXQueryExtension(gdi_display
, &error_base
, &event_base
)) {
527 TRACE("GLX is up and running error_base = %d\n", error_base
);
530 ERR( "GLX extension is missing, disabling OpenGL.\n" );
534 /* In case of GLX you have direct and indirect rendering. Most of the time direct rendering is used
535 * as in general only that is hardware accelerated. In some cases like in case of remote X indirect
538 * The main problem for our OpenGL code is that we need certain GLX calls but their presence
539 * depends on the reported GLX client / server version and on the client / server extension list.
540 * Those don't have to be the same.
542 * In general the server GLX information lists the capabilities in case of indirect rendering.
543 * When direct rendering is used, the OpenGL client library is responsible for which GLX calls are
544 * available and in that case the client GLX informat can be used.
545 * OpenGL programs should use the 'intersection' of both sets of information which is advertised
546 * in the GLX version/extension list. When a program does this it works for certain for both
547 * direct and indirect rendering.
549 * The problem we are having in this area is that ATI's Linux drivers are broken. For some reason
550 * they haven't added some very important GLX extensions like GLX_SGIX_fbconfig to their client
551 * extension list which causes this extension not to be listed. (Wine requires this extension).
552 * ATI advertises a GLX client version of 1.3 which implies that this fbconfig extension among
553 * pbuffers is around.
555 * In order to provide users of Ati's proprietary drivers with OpenGL support, we need to detect
556 * the ATI drivers and from then on use GLX client information for them.
559 if(glxRequireVersion(3)) {
560 pglXChooseFBConfig
= pglXGetProcAddressARB((const GLubyte
*) "glXChooseFBConfig");
561 pglXGetFBConfigAttrib
= pglXGetProcAddressARB((const GLubyte
*) "glXGetFBConfigAttrib");
562 pglXGetVisualFromFBConfig
= pglXGetProcAddressARB((const GLubyte
*) "glXGetVisualFromFBConfig");
563 pglXQueryDrawable
= pglXGetProcAddressARB((const GLubyte
*) "glXQueryDrawable");
564 } else if(glxRequireExtension("GLX_SGIX_fbconfig")) {
565 pglXChooseFBConfig
= pglXGetProcAddressARB((const GLubyte
*) "glXChooseFBConfigSGIX");
566 pglXGetFBConfigAttrib
= pglXGetProcAddressARB((const GLubyte
*) "glXGetFBConfigAttribSGIX");
567 pglXGetVisualFromFBConfig
= pglXGetProcAddressARB((const GLubyte
*) "glXGetVisualFromFBConfigSGIX");
569 /* The mesa libGL client library seems to forward glXQueryDrawable to the Xserver, so only
570 * enable this function when the Xserver understand GLX 1.3 or newer
572 pglXQueryDrawable
= NULL
;
573 } else if(strcmp("ATI", WineGLInfo
.glxClientVendor
) == 0) {
574 TRACE("Overriding ATI GLX capabilities!\n");
575 pglXChooseFBConfig
= pglXGetProcAddressARB((const GLubyte
*) "glXChooseFBConfig");
576 pglXGetFBConfigAttrib
= pglXGetProcAddressARB((const GLubyte
*) "glXGetFBConfigAttrib");
577 pglXGetVisualFromFBConfig
= pglXGetProcAddressARB((const GLubyte
*) "glXGetVisualFromFBConfig");
578 pglXQueryDrawable
= pglXGetProcAddressARB((const GLubyte
*) "glXQueryDrawable");
580 /* Use client GLX information in case of the ATI drivers. We override the
581 * capabilities over here and not somewhere else as ATI might better their
582 * life in the future. In case they release proper drivers this block of
583 * code won't be called. */
584 WineGLInfo
.glxExtensions
= WineGLInfo
.glxClientExtensions
;
586 ERR(" glx_version is %s and GLX_SGIX_fbconfig extension is unsupported. Expect problems.\n", WineGLInfo
.glxServerVersion
);
589 if(glxRequireExtension("GLX_ATI_render_texture")) {
590 use_render_texture_ati
= 1;
591 pglXBindTexImageATI
= pglXGetProcAddressARB((const GLubyte
*) "glXBindTexImageATI");
592 pglXReleaseTexImageATI
= pglXGetProcAddressARB((const GLubyte
*) "glXReleaseTexImageATI");
593 pglXDrawableAttribATI
= pglXGetProcAddressARB((const GLubyte
*) "glXDrawableAttribATI");
596 if(glxRequireExtension("GLX_MESA_copy_sub_buffer")) {
597 pglXCopySubBufferMESA
= pglXGetProcAddressARB((const GLubyte
*) "glXCopySubBufferMESA");
600 X11DRV_WineGL_LoadExtensions();
606 wine_dlclose(opengl_handle
, NULL
, 0);
607 opengl_handle
= NULL
;
611 static inline Wine_GLContext
*alloc_context(void)
615 if ((ret
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(Wine_GLContext
))))
617 ret
->next
= context_list
;
618 if (context_list
) context_list
->prev
= ret
;
624 static inline void free_context(Wine_GLContext
*context
)
626 if (context
->next
!= NULL
) context
->next
->prev
= context
->prev
;
627 if (context
->prev
!= NULL
) context
->prev
->next
= context
->next
;
628 else context_list
= context
->next
;
630 if (context
->vis
) XFree(context
->vis
);
631 HeapFree(GetProcessHeap(), 0, context
);
634 static inline BOOL
is_valid_context( Wine_GLContext
*ctx
)
637 for (ptr
= context_list
; ptr
; ptr
= ptr
->next
) if (ptr
== ctx
) break;
638 return (ptr
!= NULL
);
641 static int describeContext(Wine_GLContext
* ctx
) {
644 TRACE(" Context %p have (vis:%p):\n", ctx
, ctx
->vis
);
645 pglXGetFBConfigAttrib(gdi_display
, ctx
->fmt
->fbconfig
, GLX_FBCONFIG_ID
, &tmp
);
646 TRACE(" - FBCONFIG_ID 0x%x\n", tmp
);
647 pglXGetFBConfigAttrib(gdi_display
, ctx
->fmt
->fbconfig
, GLX_VISUAL_ID
, &tmp
);
648 TRACE(" - VISUAL_ID 0x%x\n", tmp
);
653 static BOOL
describeDrawable(X11DRV_PDEVICE
*physDev
) {
655 WineGLPixelFormat
*fmt
;
658 fmt
= ConvertPixelFormatWGLtoGLX(gdi_display
, physDev
->current_pf
, TRUE
/* Offscreen */, &fmt_count
);
659 if(!fmt
) return FALSE
;
661 TRACE(" HDC %p has:\n", physDev
->hdc
);
662 TRACE(" - iPixelFormat %d\n", fmt
->iPixelFormat
);
663 TRACE(" - Drawable %p\n", (void*) get_glxdrawable(physDev
));
664 TRACE(" - FBCONFIG_ID 0x%x\n", fmt
->fmt_id
);
666 pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_VISUAL_ID
, &tmp
);
667 TRACE(" - VISUAL_ID 0x%x\n", tmp
);
672 static int ConvertAttribWGLtoGLX(const int* iWGLAttr
, int* oGLXAttr
, Wine_GLPBuffer
* pbuf
) {
677 int nvfloatattrib
= GLX_DONT_CARE
;
678 int pixelattrib
= ~0;
680 /* The list of WGL attributes is allowed to be NULL. We don't return here for NULL
681 * because we need to do fixups for GLX_DRAWABLE_TYPE/GLX_RENDER_TYPE/GLX_FLOAT_COMPONENTS_NV. */
682 while (iWGLAttr
&& 0 != iWGLAttr
[cur
]) {
683 TRACE("pAttr[%d] = %x\n", cur
, iWGLAttr
[cur
]);
685 switch (iWGLAttr
[cur
]) {
686 case WGL_AUX_BUFFERS_ARB
:
687 pop
= iWGLAttr
[++cur
];
688 PUSH2(oGLXAttr
, GLX_AUX_BUFFERS
, pop
);
689 TRACE("pAttr[%d] = GLX_AUX_BUFFERS: %d\n", cur
, pop
);
691 case WGL_COLOR_BITS_ARB
:
692 pop
= iWGLAttr
[++cur
];
693 PUSH2(oGLXAttr
, GLX_BUFFER_SIZE
, pop
);
694 TRACE("pAttr[%d] = GLX_BUFFER_SIZE: %d\n", cur
, pop
);
696 case WGL_BLUE_BITS_ARB
:
697 pop
= iWGLAttr
[++cur
];
698 PUSH2(oGLXAttr
, GLX_BLUE_SIZE
, pop
);
699 TRACE("pAttr[%d] = GLX_BLUE_SIZE: %d\n", cur
, pop
);
701 case WGL_RED_BITS_ARB
:
702 pop
= iWGLAttr
[++cur
];
703 PUSH2(oGLXAttr
, GLX_RED_SIZE
, pop
);
704 TRACE("pAttr[%d] = GLX_RED_SIZE: %d\n", cur
, pop
);
706 case WGL_GREEN_BITS_ARB
:
707 pop
= iWGLAttr
[++cur
];
708 PUSH2(oGLXAttr
, GLX_GREEN_SIZE
, pop
);
709 TRACE("pAttr[%d] = GLX_GREEN_SIZE: %d\n", cur
, pop
);
711 case WGL_ALPHA_BITS_ARB
:
712 pop
= iWGLAttr
[++cur
];
713 PUSH2(oGLXAttr
, GLX_ALPHA_SIZE
, pop
);
714 TRACE("pAttr[%d] = GLX_ALPHA_SIZE: %d\n", cur
, pop
);
716 case WGL_DEPTH_BITS_ARB
:
717 pop
= iWGLAttr
[++cur
];
718 PUSH2(oGLXAttr
, GLX_DEPTH_SIZE
, pop
);
719 TRACE("pAttr[%d] = GLX_DEPTH_SIZE: %d\n", cur
, pop
);
721 case WGL_STENCIL_BITS_ARB
:
722 pop
= iWGLAttr
[++cur
];
723 PUSH2(oGLXAttr
, GLX_STENCIL_SIZE
, pop
);
724 TRACE("pAttr[%d] = GLX_STENCIL_SIZE: %d\n", cur
, pop
);
726 case WGL_DOUBLE_BUFFER_ARB
:
727 pop
= iWGLAttr
[++cur
];
728 PUSH2(oGLXAttr
, GLX_DOUBLEBUFFER
, pop
);
729 TRACE("pAttr[%d] = GLX_DOUBLEBUFFER: %d\n", cur
, pop
);
732 pop
= iWGLAttr
[++cur
];
733 PUSH2(oGLXAttr
, GLX_STEREO
, pop
);
734 TRACE("pAttr[%d] = GLX_STEREO: %d\n", cur
, pop
);
737 case WGL_PIXEL_TYPE_ARB
:
738 pop
= iWGLAttr
[++cur
];
739 TRACE("pAttr[%d] = WGL_PIXEL_TYPE_ARB: %d\n", cur
, pop
);
741 case WGL_TYPE_COLORINDEX_ARB
: pixelattrib
= GLX_COLOR_INDEX_BIT
; break ;
742 case WGL_TYPE_RGBA_ARB
: pixelattrib
= GLX_RGBA_BIT
; break ;
743 /* This is the same as WGL_TYPE_RGBA_FLOAT_ATI but the GLX constants differ, only the ARB GLX one is widely supported so use that */
744 case WGL_TYPE_RGBA_FLOAT_ATI
: pixelattrib
= GLX_RGBA_FLOAT_BIT
; break ;
745 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT
: pixelattrib
= GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT
; break ;
747 ERR("unexpected PixelType(%x)\n", pop
);
752 case WGL_SUPPORT_GDI_ARB
:
753 /* This flag is set in a WineGLPixelFormat */
754 pop
= iWGLAttr
[++cur
];
755 TRACE("pAttr[%d] = WGL_SUPPORT_GDI_ARB: %d\n", cur
, pop
);
758 case WGL_DRAW_TO_BITMAP_ARB
:
759 /* This flag is set in a WineGLPixelFormat */
760 pop
= iWGLAttr
[++cur
];
761 TRACE("pAttr[%d] = WGL_DRAW_TO_BITMAP_ARB: %d\n", cur
, pop
);
764 case WGL_DRAW_TO_WINDOW_ARB
:
765 pop
= iWGLAttr
[++cur
];
766 TRACE("pAttr[%d] = WGL_DRAW_TO_WINDOW_ARB: %d\n", cur
, pop
);
767 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
769 drawattrib
|= GLX_WINDOW_BIT
;
773 case WGL_DRAW_TO_PBUFFER_ARB
:
774 pop
= iWGLAttr
[++cur
];
775 TRACE("pAttr[%d] = WGL_DRAW_TO_PBUFFER_ARB: %d\n", cur
, pop
);
776 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
778 drawattrib
|= GLX_PBUFFER_BIT
;
782 case WGL_ACCELERATION_ARB
:
783 /* This flag is set in a WineGLPixelFormat */
784 pop
= iWGLAttr
[++cur
];
785 TRACE("pAttr[%d] = WGL_ACCELERATION_ARB: %d\n", cur
, pop
);
788 case WGL_SUPPORT_OPENGL_ARB
:
789 pop
= iWGLAttr
[++cur
];
790 /** nothing to do, if we are here, supposing support Accelerated OpenGL */
791 TRACE("pAttr[%d] = WGL_SUPPORT_OPENGL_ARB: %d\n", cur
, pop
);
794 case WGL_SWAP_METHOD_ARB
:
795 pop
= iWGLAttr
[++cur
];
796 /* For now we ignore this and just return SWAP_EXCHANGE */
797 TRACE("pAttr[%d] = WGL_SWAP_METHOD_ARB: %#x\n", cur
, pop
);
800 case WGL_PBUFFER_LARGEST_ARB
:
801 pop
= iWGLAttr
[++cur
];
802 PUSH2(oGLXAttr
, GLX_LARGEST_PBUFFER
, pop
);
803 TRACE("pAttr[%d] = GLX_LARGEST_PBUFFER: %x\n", cur
, pop
);
806 case WGL_SAMPLE_BUFFERS_ARB
:
807 pop
= iWGLAttr
[++cur
];
808 PUSH2(oGLXAttr
, GLX_SAMPLE_BUFFERS_ARB
, pop
);
809 TRACE("pAttr[%d] = GLX_SAMPLE_BUFFERS_ARB: %x\n", cur
, pop
);
812 case WGL_SAMPLES_ARB
:
813 pop
= iWGLAttr
[++cur
];
814 PUSH2(oGLXAttr
, GLX_SAMPLES_ARB
, pop
);
815 TRACE("pAttr[%d] = GLX_SAMPLES_ARB: %x\n", cur
, pop
);
818 case WGL_TEXTURE_FORMAT_ARB
:
819 case WGL_TEXTURE_TARGET_ARB
:
820 case WGL_MIPMAP_TEXTURE_ARB
:
821 TRACE("WGL_render_texture Attributes: %x as %x\n", iWGLAttr
[cur
], iWGLAttr
[cur
+ 1]);
822 pop
= iWGLAttr
[++cur
];
824 ERR("trying to use GLX_Pbuffer Attributes without Pbuffer (was %x)\n", iWGLAttr
[cur
]);
826 if (use_render_texture_ati
) {
827 /** nothing to do here */
829 else if (!use_render_texture_emulation
) {
830 if (WGL_NO_TEXTURE_ARB
!= pop
) {
831 ERR("trying to use WGL_render_texture Attributes without support (was %x)\n", iWGLAttr
[cur
]);
832 return -1; /** error: don't support it */
834 drawattrib
|= GLX_PBUFFER_BIT
;
838 case WGL_FLOAT_COMPONENTS_NV
:
839 nvfloatattrib
= iWGLAttr
[++cur
];
840 TRACE("pAttr[%d] = WGL_FLOAT_COMPONENTS_NV: %x\n", cur
, nvfloatattrib
);
842 case WGL_BIND_TO_TEXTURE_DEPTH_NV
:
843 case WGL_BIND_TO_TEXTURE_RGB_ARB
:
844 case WGL_BIND_TO_TEXTURE_RGBA_ARB
:
845 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV
:
846 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV
:
847 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV
:
848 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV
:
849 pop
= iWGLAttr
[++cur
];
850 /** cannot be converted, see direct handling on
851 * - wglGetPixelFormatAttribivARB
852 * TODO: wglChoosePixelFormat
855 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT
:
856 pop
= iWGLAttr
[++cur
];
857 PUSH2(oGLXAttr
, GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT
, pop
);
858 TRACE("pAttr[%d] = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT: %x\n", cur
, pop
);
861 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT
:
862 pop
= iWGLAttr
[++cur
];
863 PUSH2(oGLXAttr
, GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT
, pop
);
864 TRACE("pAttr[%d] = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT: %x\n", cur
, pop
);
867 FIXME("unsupported %x WGL Attribute\n", iWGLAttr
[cur
]);
873 /* By default glXChooseFBConfig defaults to GLX_WINDOW_BIT. wglChoosePixelFormatARB searches through
874 * all formats. Unless drawattrib is set to a non-zero value override it with ~0, so that pixmap and pbuffer
875 * formats appear as well. */
876 if(!drawattrib
) drawattrib
= ~0;
877 PUSH2(oGLXAttr
, GLX_DRAWABLE_TYPE
, drawattrib
);
878 TRACE("pAttr[?] = GLX_DRAWABLE_TYPE: %#x\n", drawattrib
);
880 /* By default glXChooseFBConfig uses GLX_RGBA_BIT as the default value. Since wglChoosePixelFormatARB
881 * searches in all formats we have to do the same. For this reason we set GLX_RENDER_TYPE to ~0 unless
882 * it is overridden. */
883 PUSH2(oGLXAttr
, GLX_RENDER_TYPE
, pixelattrib
);
884 TRACE("pAttr[?] = GLX_RENDER_TYPE: %#x\n", pixelattrib
);
886 /* Set GLX_FLOAT_COMPONENTS_NV all the time */
887 if(strstr(WineGLInfo
.glxExtensions
, "GLX_NV_float_buffer")) {
888 PUSH2(oGLXAttr
, GLX_FLOAT_COMPONENTS_NV
, nvfloatattrib
);
889 TRACE("pAttr[?] = GLX_FLOAT_COMPONENTS_NV: %#x\n", nvfloatattrib
);
895 static int get_render_type_from_fbconfig(Display
*display
, GLXFBConfig fbconfig
)
897 int render_type
=0, render_type_bit
;
898 pglXGetFBConfigAttrib(display
, fbconfig
, GLX_RENDER_TYPE
, &render_type_bit
);
899 switch(render_type_bit
)
902 render_type
= GLX_RGBA_TYPE
;
904 case GLX_COLOR_INDEX_BIT
:
905 render_type
= GLX_COLOR_INDEX_TYPE
;
907 case GLX_RGBA_FLOAT_BIT
:
908 render_type
= GLX_RGBA_FLOAT_TYPE
;
910 case GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT
:
911 render_type
= GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT
;
914 ERR("Unknown render_type: %x\n", render_type_bit
);
919 /* Check whether a fbconfig is suitable for Windows-style bitmap rendering */
920 static BOOL
check_fbconfig_bitmap_capability(Display
*display
, GLXFBConfig fbconfig
)
923 pglXGetFBConfigAttrib(display
, fbconfig
, GLX_DOUBLEBUFFER
, &dbuf
);
924 pglXGetFBConfigAttrib(gdi_display
, fbconfig
, GLX_DRAWABLE_TYPE
, &value
);
926 /* Windows only supports bitmap rendering on single buffered formats, further the fbconfig needs to have
927 * the GLX_PIXMAP_BIT set. */
928 return !dbuf
&& (value
& GLX_PIXMAP_BIT
);
931 static WineGLPixelFormat
*get_formats(Display
*display
, int *size_ret
, int *onscreen_size_ret
)
933 static WineGLPixelFormat
*list
;
934 static int size
, onscreen_size
;
936 int fmt_id
, nCfgs
, i
, run
, bmp_formats
;
938 XVisualInfo
*visinfo
;
943 cfgs
= pglXGetFBConfigs(display
, DefaultScreen(display
), &nCfgs
);
944 if (NULL
== cfgs
|| 0 == nCfgs
) {
945 if(cfgs
!= NULL
) XFree(cfgs
);
947 ERR("glXChooseFBConfig returns NULL\n");
951 /* Bitmap rendering on Windows implies the use of the Microsoft GDI software renderer.
952 * Further most GLX drivers only offer pixmap rendering using indirect rendering (except for modern drivers which support 'AIGLX' / composite).
953 * Indirect rendering can indicate software rendering (on Nvidia it is hw accelerated)
954 * Since bitmap rendering implies the use of software rendering we can safely use indirect rendering for bitmaps.
956 * Below we count the number of formats which are suitable for bitmap rendering. Windows restricts bitmap rendering to single buffered formats.
958 for(i
=0, bmp_formats
=0; i
<nCfgs
; i
++)
960 if(check_fbconfig_bitmap_capability(display
, cfgs
[i
]))
963 TRACE("Found %d bitmap capable fbconfigs\n", bmp_formats
);
965 list
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, (nCfgs
+ bmp_formats
)*sizeof(WineGLPixelFormat
));
967 /* Fill the pixel format list. Put onscreen formats at the top and offscreen ones at the bottom.
968 * Do this as GLX doesn't guarantee that the list is sorted */
969 for(run
=0; run
< 2; run
++)
971 for(i
=0; i
<nCfgs
; i
++) {
972 pglXGetFBConfigAttrib(display
, cfgs
[i
], GLX_FBCONFIG_ID
, &fmt_id
);
973 visinfo
= pglXGetVisualFromFBConfig(display
, cfgs
[i
]);
975 /* The first run we only add onscreen formats (ones which have an associated X Visual).
976 * The second run we only set offscreen formats. */
979 /* We implement child window rendering using offscreen buffers (using composite or an XPixmap).
980 * The contents is copied to the destination using XCopyArea. For the copying to work
981 * the depth of the source and destination window should be the same. In general this should
982 * not be a problem for OpenGL as drivers only advertise formats with a similar depth (or no depth).
983 * As of the introduction of composition managers at least Nvidia now also offers ARGB visuals
984 * with a depth of 32 in addition to the default 24 bit. In order to prevent BadMatch errors we only
985 * list formats with the same depth. */
986 if(visinfo
->depth
!= screen_depth
)
992 TRACE("Found onscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id
, size
+1, i
);
993 list
[size
].iPixelFormat
= size
+1; /* The index starts at 1 */
994 list
[size
].fbconfig
= cfgs
[i
];
995 list
[size
].fmt_id
= fmt_id
;
996 list
[size
].render_type
= get_render_type_from_fbconfig(display
, cfgs
[i
]);
997 list
[size
].offscreenOnly
= FALSE
;
998 list
[size
].dwFlags
= 0;
1002 /* Clone a format if it is bitmap capable for indirect rendering to bitmaps */
1003 if(check_fbconfig_bitmap_capability(display
, cfgs
[i
]))
1005 TRACE("Found bitmap capable format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id
, size
+1, i
);
1006 list
[size
].iPixelFormat
= size
+1; /* The index starts at 1 */
1007 list
[size
].fbconfig
= cfgs
[i
];
1008 list
[size
].fmt_id
= fmt_id
;
1009 list
[size
].render_type
= get_render_type_from_fbconfig(display
, cfgs
[i
]);
1010 list
[size
].offscreenOnly
= FALSE
;
1011 list
[size
].dwFlags
= PFD_DRAW_TO_BITMAP
| PFD_SUPPORT_GDI
| PFD_GENERIC_FORMAT
;
1015 } else if(run
&& !visinfo
) {
1016 int window_drawable
=0;
1017 pglXGetFBConfigAttrib(gdi_display
, cfgs
[i
], GLX_DRAWABLE_TYPE
, &window_drawable
);
1019 /* Recent Nvidia drivers and DRI drivers offer window drawable formats without a visual.
1020 * This are formats like 16-bit rgb on a 24-bit desktop. In order to support these formats
1021 * onscreen we would have to use glXCreateWindow instead of XCreateWindow. Further it will
1022 * likely make our child window opengl rendering more complicated since likely you can't use
1023 * XCopyArea on a GLX Window.
1024 * For now ignore fbconfigs which are window drawable but lack a visual. */
1025 if(window_drawable
& GLX_WINDOW_BIT
)
1027 TRACE("Skipping FBCONFIG_ID 0x%x as an offscreen format because it is window_drawable\n", fmt_id
);
1031 TRACE("Found offscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id
, size
+1, i
);
1032 list
[size
].iPixelFormat
= size
+1; /* The index starts at 1 */
1033 list
[size
].fbconfig
= cfgs
[i
];
1034 list
[size
].fmt_id
= fmt_id
;
1035 list
[size
].render_type
= get_render_type_from_fbconfig(display
, cfgs
[i
]);
1036 list
[size
].offscreenOnly
= TRUE
;
1037 list
[size
].dwFlags
= 0;
1041 if (visinfo
) XFree(visinfo
);
1048 if (size_ret
) *size_ret
= size
;
1049 if (onscreen_size_ret
) *onscreen_size_ret
= onscreen_size
;
1050 wine_tsx11_unlock();
1054 /* GLX can advertise dozens of different pixelformats including offscreen and onscreen ones.
1055 * In our WGL implementation we only support a subset of these formats namely the format of
1056 * Wine's main visual and offscreen formats (if they are available).
1057 * This function converts a WGL format to its corresponding GLX one. It returns a WineGLPixelFormat
1058 * and it returns the number of supported WGL formats in fmt_count.
1060 static WineGLPixelFormat
* ConvertPixelFormatWGLtoGLX(Display
*display
, int iPixelFormat
, BOOL AllowOffscreen
, int *fmt_count
)
1062 WineGLPixelFormat
*list
, *res
= NULL
;
1063 int size
, onscreen_size
;
1065 if (!(list
= get_formats(display
, &size
, &onscreen_size
))) return NULL
;
1067 /* Check if the pixelformat is valid. Note that it is legal to pass an invalid
1068 * iPixelFormat in case of probing the number of pixelformats.
1070 if((iPixelFormat
> 0) && (iPixelFormat
<= size
) &&
1071 (!list
[iPixelFormat
-1].offscreenOnly
|| AllowOffscreen
)) {
1072 res
= &list
[iPixelFormat
-1];
1073 TRACE("Returning fmt_id=%#x for iPixelFormat=%d\n", res
->fmt_id
, iPixelFormat
);
1079 *fmt_count
= onscreen_size
;
1081 TRACE("Number of returned pixelformats=%d\n", *fmt_count
);
1086 /* Search our internal pixelformat list for the WGL format corresponding to the given fbconfig */
1087 static WineGLPixelFormat
* ConvertPixelFormatGLXtoWGL(Display
*display
, int fmt_id
, DWORD dwFlags
)
1089 WineGLPixelFormat
*list
;
1092 if (!(list
= get_formats(display
, &size
, NULL
))) return NULL
;
1094 for(i
=0; i
<size
; i
++) {
1095 /* A GLX format can appear multiple times in the pixel format list due to fake formats for bitmap rendering.
1096 * Fake formats might get selected when the user passes the proper flags using the dwFlags parameter. */
1097 if( (list
[i
].fmt_id
== fmt_id
) && ((list
[i
].dwFlags
& dwFlags
) == dwFlags
) ) {
1098 TRACE("Returning iPixelFormat %d for fmt_id 0x%x\n", list
[i
].iPixelFormat
, fmt_id
);
1102 TRACE("No compatible format found for fmt_id 0x%x\n", fmt_id
);
1106 int pixelformat_from_fbconfig_id(XID fbconfig_id
)
1108 WineGLPixelFormat
*fmt
;
1110 if (!fbconfig_id
) return 0;
1112 fmt
= ConvertPixelFormatGLXtoWGL(gdi_display
, fbconfig_id
, 0 /* no flags */);
1114 return fmt
->iPixelFormat
;
1115 /* This will happen on hwnds without a pixel format set; it's ok */
1120 /* Mark any allocated context using the glx drawable 'old' to use 'new' */
1121 void mark_drawable_dirty(Drawable old
, Drawable
new)
1123 Wine_GLContext
*ctx
;
1124 for (ctx
= context_list
; ctx
; ctx
= ctx
->next
) {
1125 if (old
== ctx
->drawables
[0]) {
1126 ctx
->drawables
[0] = new;
1127 ctx
->refresh_drawables
= TRUE
;
1129 if (old
== ctx
->drawables
[1]) {
1130 ctx
->drawables
[1] = new;
1131 ctx
->refresh_drawables
= TRUE
;
1136 /* Given the current context, make sure its drawable is sync'd */
1137 static inline void sync_context(Wine_GLContext
*context
)
1139 if(context
&& context
->refresh_drawables
) {
1140 if (glxRequireVersion(3))
1141 pglXMakeContextCurrent(gdi_display
, context
->drawables
[0],
1142 context
->drawables
[1], context
->ctx
);
1144 pglXMakeCurrent(gdi_display
, context
->drawables
[0], context
->ctx
);
1145 context
->refresh_drawables
= FALSE
;
1150 static GLXContext
create_glxcontext(Display
*display
, Wine_GLContext
*context
, GLXContext shareList
)
1154 /* We use indirect rendering for rendering to bitmaps. See get_formats for a comment about this. */
1155 BOOL indirect
= (context
->fmt
->dwFlags
& PFD_DRAW_TO_BITMAP
) ? FALSE
: TRUE
;
1157 if(context
->gl3_context
)
1159 if(context
->numAttribs
)
1160 ctx
= pglXCreateContextAttribsARB(gdi_display
, context
->fmt
->fbconfig
, shareList
, indirect
, context
->attribList
);
1162 ctx
= pglXCreateContextAttribsARB(gdi_display
, context
->fmt
->fbconfig
, shareList
, indirect
, NULL
);
1164 else if(context
->vis
)
1165 ctx
= pglXCreateContext(gdi_display
, context
->vis
, shareList
, indirect
);
1166 else /* Create a GLX Context for a pbuffer */
1167 ctx
= pglXCreateNewContext(gdi_display
, context
->fmt
->fbconfig
, context
->fmt
->render_type
, shareList
, TRUE
);
1173 Drawable
create_glxpixmap(Display
*display
, XVisualInfo
*vis
, Pixmap parent
)
1175 return pglXCreateGLXPixmap(display
, vis
, parent
);
1179 static XID
create_bitmap_glxpixmap(X11DRV_PDEVICE
*physDev
, WineGLPixelFormat
*fmt
)
1186 vis
= pglXGetVisualFromFBConfig(gdi_display
, fmt
->fbconfig
);
1188 if(vis
->depth
== physDev
->bitmap
->pixmap_depth
)
1189 ret
= pglXCreateGLXPixmap(gdi_display
, vis
, physDev
->bitmap
->pixmap
);
1192 wine_tsx11_unlock();
1193 TRACE("return %lx\n", ret
);
1198 * X11DRV_ChoosePixelFormat
1200 * Equivalent to glXChooseVisual.
1202 int CDECL
X11DRV_ChoosePixelFormat(X11DRV_PDEVICE
*physDev
,
1203 const PIXELFORMATDESCRIPTOR
*ppfd
) {
1204 WineGLPixelFormat
*list
;
1209 int bestFormat
= -1;
1210 int bestDBuffer
= -1;
1211 int bestStereo
= -1;
1215 int bestStencil
= -1;
1218 if (!has_opengl()) return 0;
1220 if (TRACE_ON(wgl
)) {
1221 TRACE("(%p,%p)\n", physDev
, ppfd
);
1223 dump_PIXELFORMATDESCRIPTOR(ppfd
);
1226 if (!(list
= get_formats(gdi_display
, NULL
, &onscreen_size
))) return 0;
1229 for(i
=0; i
<onscreen_size
; i
++)
1233 int alpha
=0, color
=0, depth
=0, stencil
=0, aux
=0;
1234 WineGLPixelFormat
*fmt
= &list
[i
];
1237 pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_RENDER_TYPE
, &value
);
1238 if (value
& GLX_RGBA_BIT
)
1239 iPixelType
= PFD_TYPE_RGBA
;
1241 iPixelType
= PFD_TYPE_COLORINDEX
;
1243 if (ppfd
->iPixelType
!= iPixelType
)
1245 TRACE("pixel type mismatch for iPixelFormat=%d\n", i
+1);
1249 /* Only use bitmap capable for formats for bitmap rendering.
1250 * See get_formats for more info. */
1251 if( (ppfd
->dwFlags
& PFD_DRAW_TO_BITMAP
) != (fmt
->dwFlags
& PFD_DRAW_TO_BITMAP
))
1253 TRACE("PFD_DRAW_TO_BITMAP mismatch for iPixelFormat=%d\n", i
+1);
1257 pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_DOUBLEBUFFER
, &value
);
1258 if (value
) dwFlags
|= PFD_DOUBLEBUFFER
;
1259 pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_STEREO
, &value
);
1260 if (value
) dwFlags
|= PFD_STEREO
;
1261 pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_BUFFER_SIZE
, &color
); /* cColorBits */
1262 pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_ALPHA_SIZE
, &alpha
); /* cAlphaBits */
1263 pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_DEPTH_SIZE
, &depth
); /* cDepthBits */
1264 pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_STENCIL_SIZE
, &stencil
); /* cStencilBits */
1265 pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_AUX_BUFFERS
, &aux
); /* cAuxBuffers */
1267 /* The behavior of PDF_STEREO/PFD_STEREO_DONTCARE and PFD_DOUBLEBUFFER / PFD_DOUBLEBUFFER_DONTCARE
1268 * is not very clear on MSDN. They specify that ChoosePixelFormat tries to match pixel formats
1269 * with the flag (PFD_STEREO / PFD_DOUBLEBUFFERING) set. Otherwise it says that it tries to match
1270 * formats without the given flag set.
1271 * A test on Windows using a Radeon 9500pro on WinXP (the driver doesn't support Stereo)
1272 * has indicated that a format without stereo is returned when stereo is unavailable.
1273 * So in case PFD_STEREO is set, formats that support it should have priority above formats
1274 * without. In case PFD_STEREO_DONTCARE is set, stereo is ignored.
1276 * To summarize the following is most likely the correct behavior:
1277 * stereo not set -> prefer no-stereo formats, else also accept stereo formats
1278 * stereo set -> prefer stereo formats, else also accept no-stereo formats
1279 * stereo don't care -> it doesn't matter whether we get stereo or not
1281 * In Wine we will treat no-stereo the same way as don't care because it makes
1282 * format selection even more complicated and second drivers with Stereo advertise
1283 * each format twice anyway.
1286 /* Doublebuffer, see the comments above */
1287 if( !(ppfd
->dwFlags
& PFD_DOUBLEBUFFER_DONTCARE
) ) {
1288 if( ((ppfd
->dwFlags
& PFD_DOUBLEBUFFER
) != bestDBuffer
) &&
1289 ((dwFlags
& PFD_DOUBLEBUFFER
) == (ppfd
->dwFlags
& PFD_DOUBLEBUFFER
)) )
1291 bestDBuffer
= dwFlags
& PFD_DOUBLEBUFFER
;
1292 bestStereo
= dwFlags
& PFD_STEREO
;
1296 bestStencil
= stencil
;
1301 if(bestDBuffer
!= -1 && (dwFlags
& PFD_DOUBLEBUFFER
) != bestDBuffer
)
1305 /* Stereo, see the comments above. */
1306 if( !(ppfd
->dwFlags
& PFD_STEREO_DONTCARE
) ) {
1307 if( ((ppfd
->dwFlags
& PFD_STEREO
) != bestStereo
) &&
1308 ((dwFlags
& PFD_STEREO
) == (ppfd
->dwFlags
& PFD_STEREO
)) )
1310 bestDBuffer
= dwFlags
& PFD_DOUBLEBUFFER
;
1311 bestStereo
= dwFlags
& PFD_STEREO
;
1315 bestStencil
= stencil
;
1320 if(bestStereo
!= -1 && (dwFlags
& PFD_STEREO
) != bestStereo
)
1324 /* Below we will do a number of checks to select the 'best' pixelformat.
1325 * We assume the precedence cColorBits > cAlphaBits > cDepthBits > cStencilBits -> cAuxBuffers.
1326 * The code works by trying to match the most important options as close as possible.
1327 * When a reasonable format is found, we will try to match more options.
1328 * It appears (see the opengl32 test) that Windows opengl drivers ignore options
1329 * like cColorBits, cAlphaBits and friends if they are set to 0, so they are considered
1330 * as DONTCARE. At least Serious Sam TSE relies on this behavior. */
1333 if(ppfd
->cColorBits
) {
1334 if( ((ppfd
->cColorBits
> bestColor
) && (color
> bestColor
)) ||
1335 ((color
>= ppfd
->cColorBits
) && (color
< bestColor
)) )
1337 bestDBuffer
= dwFlags
& PFD_DOUBLEBUFFER
;
1338 bestStereo
= dwFlags
& PFD_STEREO
;
1342 bestStencil
= stencil
;
1346 } else if(bestColor
!= color
) { /* Do further checks if the format is compatible */
1347 TRACE("color mismatch for iPixelFormat=%d\n", i
+1);
1353 if(ppfd
->cAlphaBits
) {
1354 if( ((ppfd
->cAlphaBits
> bestAlpha
) && (alpha
> bestAlpha
)) ||
1355 ((alpha
>= ppfd
->cAlphaBits
) && (alpha
< bestAlpha
)) )
1357 bestDBuffer
= dwFlags
& PFD_DOUBLEBUFFER
;
1358 bestStereo
= dwFlags
& PFD_STEREO
;
1362 bestStencil
= stencil
;
1366 } else if(bestAlpha
!= alpha
) {
1367 TRACE("alpha mismatch for iPixelFormat=%d\n", i
+1);
1373 if(ppfd
->cDepthBits
) {
1374 if( ((ppfd
->cDepthBits
> bestDepth
) && (depth
> bestDepth
)) ||
1375 ((depth
>= ppfd
->cDepthBits
) && (depth
< bestDepth
)) )
1377 bestDBuffer
= dwFlags
& PFD_DOUBLEBUFFER
;
1378 bestStereo
= dwFlags
& PFD_STEREO
;
1382 bestStencil
= stencil
;
1386 } else if(bestDepth
!= depth
) {
1387 TRACE("depth mismatch for iPixelFormat=%d\n", i
+1);
1393 if(ppfd
->cStencilBits
) {
1394 if( ((ppfd
->cStencilBits
> bestStencil
) && (stencil
> bestStencil
)) ||
1395 ((stencil
>= ppfd
->cStencilBits
) && (stencil
< bestStencil
)) )
1397 bestDBuffer
= dwFlags
& PFD_DOUBLEBUFFER
;
1398 bestStereo
= dwFlags
& PFD_STEREO
;
1402 bestStencil
= stencil
;
1406 } else if(bestStencil
!= stencil
) {
1407 TRACE("stencil mismatch for iPixelFormat=%d\n", i
+1);
1413 if(ppfd
->cAuxBuffers
) {
1414 if( ((ppfd
->cAuxBuffers
> bestAux
) && (aux
> bestAux
)) ||
1415 ((aux
>= ppfd
->cAuxBuffers
) && (aux
< bestAux
)) )
1417 bestDBuffer
= dwFlags
& PFD_DOUBLEBUFFER
;
1418 bestStereo
= dwFlags
& PFD_STEREO
;
1422 bestStencil
= stencil
;
1426 } else if(bestAux
!= aux
) {
1427 TRACE("aux mismatch for iPixelFormat=%d\n", i
+1);
1433 if(bestFormat
== -1) {
1434 TRACE("No matching mode was found returning 0\n");
1438 ret
= bestFormat
+1; /* the return value should be a 1-based index */
1439 TRACE("Successfully found a matching mode, returning index: %d %x\n", ret
, list
[bestFormat
].fmt_id
);
1442 wine_tsx11_unlock();
1447 * X11DRV_DescribePixelFormat
1449 * Get the pixel-format descriptor associated to the given id
1451 int CDECL
X11DRV_DescribePixelFormat(X11DRV_PDEVICE
*physDev
,
1454 PIXELFORMATDESCRIPTOR
*ppfd
) {
1455 /*XVisualInfo *vis;*/
1458 WineGLPixelFormat
*fmt
;
1462 if (!has_opengl()) return 0;
1464 TRACE("(%p,%d,%d,%p)\n", physDev
, iPixelFormat
, nBytes
, ppfd
);
1466 /* Look for the iPixelFormat in our list of supported formats. If it is supported we get the index in the FBConfig table and the number of supported formats back */
1467 fmt
= ConvertPixelFormatWGLtoGLX(gdi_display
, iPixelFormat
, FALSE
/* Offscreen */, &fmt_count
);
1469 /* The application is only querying the number of pixelformats */
1471 } else if(fmt
== NULL
) {
1472 WARN("unexpected iPixelFormat(%d): not >=1 and <=nFormats(%d), returning NULL!\n", iPixelFormat
, fmt_count
);
1476 if (nBytes
< sizeof(PIXELFORMATDESCRIPTOR
)) {
1477 ERR("Wrong structure size !\n");
1478 /* Should set error */
1484 memset(ppfd
, 0, sizeof(PIXELFORMATDESCRIPTOR
));
1485 ppfd
->nSize
= sizeof(PIXELFORMATDESCRIPTOR
);
1488 /* These flags are always the same... */
1489 ppfd
->dwFlags
= PFD_SUPPORT_OPENGL
;
1490 /* Now the flags extracted from the Visual */
1494 pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_DRAWABLE_TYPE
, &value
);
1495 if(value
& GLX_WINDOW_BIT
)
1496 ppfd
->dwFlags
|= PFD_DRAW_TO_WINDOW
;
1498 /* On Windows bitmap rendering is only offered using the GDI Software renderer. We reserve some formats (see get_formats for more info)
1499 * for bitmap rendering since we require indirect rendering for this. Further pixel format logs of a GeforceFX, Geforce8800GT, Radeon HD3400 and a
1500 * Radeon 9000 indicated that all bitmap formats have PFD_SUPPORT_GDI. Except for 2 formats on the Radeon 9000 none of the hw accelerated formats
1501 * offered the GDI bit either. */
1502 ppfd
->dwFlags
|= fmt
->dwFlags
& (PFD_DRAW_TO_BITMAP
| PFD_SUPPORT_GDI
);
1504 /* PFD_GENERIC_FORMAT - gdi software rendering
1505 * PFD_GENERIC_ACCELERATED - some parts are accelerated by a display driver (MCD e.g. 3dfx minigl)
1506 * none set - full hardware accelerated by a ICD
1508 * We only set PFD_GENERIC_FORMAT on bitmap formats (see get_formats) as that's what ATI and Nvidia Windows drivers do */
1509 ppfd
->dwFlags
|= fmt
->dwFlags
& (PFD_GENERIC_FORMAT
| PFD_GENERIC_ACCELERATED
);
1511 pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_DOUBLEBUFFER
, &value
);
1513 ppfd
->dwFlags
|= PFD_DOUBLEBUFFER
;
1514 ppfd
->dwFlags
&= ~PFD_SUPPORT_GDI
;
1516 pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_STEREO
, &value
); if (value
) ppfd
->dwFlags
|= PFD_STEREO
;
1519 pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_RENDER_TYPE
, &value
);
1520 if (value
& GLX_RGBA_BIT
)
1521 ppfd
->iPixelType
= PFD_TYPE_RGBA
;
1523 ppfd
->iPixelType
= PFD_TYPE_COLORINDEX
;
1526 pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_BUFFER_SIZE
, &value
);
1527 ppfd
->cColorBits
= value
;
1529 /* Red, green, blue and alpha bits / shifts */
1530 if (ppfd
->iPixelType
== PFD_TYPE_RGBA
) {
1531 pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_RED_SIZE
, &rb
);
1532 pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_GREEN_SIZE
, &gb
);
1533 pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_BLUE_SIZE
, &bb
);
1534 pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_ALPHA_SIZE
, &ab
);
1536 ppfd
->cRedBits
= rb
;
1537 ppfd
->cRedShift
= gb
+ bb
+ ab
;
1538 ppfd
->cBlueBits
= bb
;
1539 ppfd
->cBlueShift
= ab
;
1540 ppfd
->cGreenBits
= gb
;
1541 ppfd
->cGreenShift
= bb
+ ab
;
1542 ppfd
->cAlphaBits
= ab
;
1543 ppfd
->cAlphaShift
= 0;
1546 ppfd
->cRedShift
= 0;
1547 ppfd
->cBlueBits
= 0;
1548 ppfd
->cBlueShift
= 0;
1549 ppfd
->cGreenBits
= 0;
1550 ppfd
->cGreenShift
= 0;
1551 ppfd
->cAlphaBits
= 0;
1552 ppfd
->cAlphaShift
= 0;
1555 /* Accum RGBA bits */
1556 pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_ACCUM_RED_SIZE
, &rb
);
1557 pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_ACCUM_GREEN_SIZE
, &gb
);
1558 pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_ACCUM_BLUE_SIZE
, &bb
);
1559 pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_ACCUM_ALPHA_SIZE
, &ab
);
1561 ppfd
->cAccumBits
= rb
+gb
+bb
+ab
;
1562 ppfd
->cAccumRedBits
= rb
;
1563 ppfd
->cAccumGreenBits
= gb
;
1564 ppfd
->cAccumBlueBits
= bb
;
1565 ppfd
->cAccumAlphaBits
= ab
;
1568 pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_AUX_BUFFERS
, &value
);
1569 ppfd
->cAuxBuffers
= value
;
1572 pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_DEPTH_SIZE
, &value
);
1573 ppfd
->cDepthBits
= value
;
1576 pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_STENCIL_SIZE
, &value
);
1577 ppfd
->cStencilBits
= value
;
1579 wine_tsx11_unlock();
1581 ppfd
->iLayerType
= PFD_MAIN_PLANE
;
1583 if (TRACE_ON(wgl
)) {
1584 dump_PIXELFORMATDESCRIPTOR(ppfd
);
1591 * X11DRV_GetPixelFormat
1593 * Get the pixel-format id used by this DC
1595 int CDECL
X11DRV_GetPixelFormat(X11DRV_PDEVICE
*physDev
) {
1596 WineGLPixelFormat
*fmt
;
1598 TRACE("(%p)\n", physDev
);
1600 if (!physDev
->current_pf
) return 0; /* not set yet */
1602 fmt
= ConvertPixelFormatWGLtoGLX(gdi_display
, physDev
->current_pf
, TRUE
, &tmp
);
1605 ERR("Unable to find a WineGLPixelFormat for iPixelFormat=%d\n", physDev
->current_pf
);
1608 else if(fmt
->offscreenOnly
)
1610 /* Offscreen formats can't be used with traditional WGL calls.
1611 * As has been verified on Windows GetPixelFormat doesn't fail but returns iPixelFormat=1. */
1612 TRACE("Returning iPixelFormat=1 for offscreen format: %d\n", fmt
->iPixelFormat
);
1616 TRACE("(%p): returns %d\n", physDev
, physDev
->current_pf
);
1617 return physDev
->current_pf
;
1620 /* This function is the core of X11DRV_SetPixelFormat and X11DRV_SetPixelFormatWINE.
1621 * Both functions are the same except that X11DRV_SetPixelFormatWINE allows you to
1622 * set the pixel format multiple times. */
1623 static BOOL
internal_SetPixelFormat(X11DRV_PDEVICE
*physDev
,
1625 const PIXELFORMATDESCRIPTOR
*ppfd
) {
1626 WineGLPixelFormat
*fmt
;
1630 /* SetPixelFormat is not allowed on the X root_window e.g. GetDC(0) */
1631 if(get_glxdrawable(physDev
) == root_window
)
1633 ERR("Invalid operation on root_window\n");
1637 /* Check if iPixelFormat is in our list of supported formats to see if it is supported. */
1638 fmt
= ConvertPixelFormatWGLtoGLX(gdi_display
, iPixelFormat
, FALSE
/* Offscreen */, &value
);
1640 ERR("Invalid iPixelFormat: %d\n", iPixelFormat
);
1645 pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_DRAWABLE_TYPE
, &value
);
1646 wine_tsx11_unlock();
1648 hwnd
= WindowFromDC(physDev
->hdc
);
1650 if(!(value
&GLX_WINDOW_BIT
)) {
1651 WARN("Pixel format %d is not compatible for window rendering\n", iPixelFormat
);
1655 if(!SendMessageW(hwnd
, WM_X11DRV_SET_WIN_FORMAT
, fmt
->fmt_id
, 0)) {
1656 ERR("Couldn't set format of the window, returning failure\n");
1660 else if(physDev
->bitmap
) {
1661 if(!(value
&GLX_PIXMAP_BIT
)) {
1662 WARN("Pixel format %d is not compatible for bitmap rendering\n", iPixelFormat
);
1666 physDev
->bitmap
->glxpixmap
= create_bitmap_glxpixmap(physDev
, fmt
);
1667 if(!physDev
->bitmap
->glxpixmap
) {
1668 WARN("Couldn't create glxpixmap for pixel format %d\n", iPixelFormat
);
1673 FIXME("called on a non-window, non-bitmap object?\n");
1676 physDev
->current_pf
= iPixelFormat
;
1678 if (TRACE_ON(wgl
)) {
1682 gl_test
= pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_FBCONFIG_ID
, &value
);
1684 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
1686 TRACE(" FBConfig have :\n");
1687 TRACE(" - FBCONFIG_ID 0x%x\n", value
);
1688 pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_VISUAL_ID
, &value
);
1689 TRACE(" - VISUAL_ID 0x%x\n", value
);
1690 pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_DRAWABLE_TYPE
, &value
);
1691 TRACE(" - DRAWABLE_TYPE 0x%x\n", value
);
1693 wine_tsx11_unlock();
1700 * X11DRV_SetPixelFormat
1702 * Set the pixel-format id used by this DC
1704 BOOL CDECL
X11DRV_SetPixelFormat(X11DRV_PDEVICE
*physDev
,
1706 const PIXELFORMATDESCRIPTOR
*ppfd
) {
1707 TRACE("(%p,%d,%p)\n", physDev
, iPixelFormat
, ppfd
);
1709 if (!has_opengl()) return FALSE
;
1711 if(physDev
->current_pf
) /* cannot change it if already set */
1712 return (physDev
->current_pf
== iPixelFormat
);
1714 return internal_SetPixelFormat(physDev
, iPixelFormat
, ppfd
);
1718 * X11DRV_wglCopyContext
1720 * For OpenGL32 wglCopyContext.
1722 BOOL CDECL
X11DRV_wglCopyContext(HGLRC hglrcSrc
, HGLRC hglrcDst
, UINT mask
) {
1723 Wine_GLContext
*src
= (Wine_GLContext
*)hglrcSrc
;
1724 Wine_GLContext
*dst
= (Wine_GLContext
*)hglrcDst
;
1726 TRACE("hglrcSrc: (%p), hglrcDst: (%p), mask: %#x\n", hglrcSrc
, hglrcDst
, mask
);
1729 pglXCopyContext(gdi_display
, src
->ctx
, dst
->ctx
, mask
);
1730 wine_tsx11_unlock();
1732 /* As opposed to wglCopyContext, glXCopyContext doesn't return anything, so hopefully we passed */
1737 * X11DRV_wglCreateContext
1739 * For OpenGL32 wglCreateContext.
1741 HGLRC CDECL
X11DRV_wglCreateContext(X11DRV_PDEVICE
*physDev
)
1743 Wine_GLContext
*ret
;
1744 WineGLPixelFormat
*fmt
;
1745 int hdcPF
= physDev
->current_pf
;
1747 HDC hdc
= physDev
->hdc
;
1749 TRACE("(%p)->(PF:%d)\n", hdc
, hdcPF
);
1751 if (!has_opengl()) return 0;
1753 fmt
= ConvertPixelFormatWGLtoGLX(gdi_display
, hdcPF
, TRUE
/* Offscreen */, &fmt_count
);
1754 /* We can render using the iPixelFormat (1) of Wine's Main visual AND using some offscreen formats.
1755 * Note that standard WGL-calls don't recognize offscreen-only formats. For that reason pbuffers
1756 * use a sort of 'proxy' HDC (wglGetPbufferDCARB).
1757 * If this fails something is very wrong on the system. */
1759 ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", hdcPF
);
1760 SetLastError(ERROR_INVALID_PIXEL_FORMAT
);
1765 ret
= alloc_context();
1768 ret
->has_been_current
= FALSE
;
1769 ret
->sharing
= FALSE
;
1771 ret
->vis
= pglXGetVisualFromFBConfig(gdi_display
, fmt
->fbconfig
);
1772 ret
->ctx
= create_glxcontext(gdi_display
, ret
, NULL
);
1773 wine_tsx11_unlock();
1775 TRACE(" creating context %p (GL context creation delayed)\n", ret
);
1780 * X11DRV_wglDeleteContext
1782 * For OpenGL32 wglDeleteContext.
1784 BOOL CDECL
X11DRV_wglDeleteContext(HGLRC hglrc
)
1786 Wine_GLContext
*ctx
= (Wine_GLContext
*) hglrc
;
1788 TRACE("(%p)\n", hglrc
);
1790 if (!has_opengl()) return 0;
1792 if (!is_valid_context(ctx
))
1794 WARN("Error deleting context !\n");
1795 SetLastError(ERROR_INVALID_HANDLE
);
1799 /* WGL doesn't allow deletion of a context which is current in another thread */
1800 if (ctx
->tid
!= 0 && ctx
->tid
!= GetCurrentThreadId())
1802 TRACE("Cannot delete context=%p because it is current in another thread.\n", ctx
);
1803 SetLastError(ERROR_BUSY
);
1807 /* WGL makes a context not current if it is active before deletion. GLX waits until the context is not current. */
1808 if (ctx
== NtCurrentTeb()->glContext
)
1809 wglMakeCurrent(ctx
->hdc
, NULL
);
1814 pglXDestroyContext(gdi_display
, ctx
->ctx
);
1815 wine_tsx11_unlock();
1823 * X11DRV_wglGetCurrentReadDCARB
1825 * For OpenGL32 wglGetCurrentReadDCARB.
1827 static HDC WINAPI
X11DRV_wglGetCurrentReadDCARB(void)
1830 Wine_GLContext
*ctx
= NtCurrentTeb()->glContext
;
1832 if (ctx
) ret
= ctx
->read_hdc
;
1834 TRACE(" returning %p (GL drawable %lu)\n", ret
, ctx
? ctx
->drawables
[1] : 0);
1839 * X11DRV_wglGetProcAddress
1841 * For OpenGL32 wglGetProcAddress.
1843 PROC CDECL
X11DRV_wglGetProcAddress(LPCSTR lpszProc
)
1846 const WineGLExtension
*ext
;
1848 int padding
= 32 - strlen(lpszProc
);
1852 if (!has_opengl()) return NULL
;
1854 /* Check the table of WGL extensions to see if we need to return a WGL extension
1855 * or a function pointer to a native OpenGL function. */
1856 if(strncmp(lpszProc
, "wgl", 3) != 0) {
1857 return pglXGetProcAddressARB((const GLubyte
*)lpszProc
);
1859 TRACE("('%s'):%*s", lpszProc
, padding
, " ");
1860 for (i
= 0; i
< WineGLExtensionListSize
; ++i
) {
1861 ext
= WineGLExtensionList
[i
];
1862 for (j
= 0; ext
->extEntryPoints
[j
].funcName
; ++j
) {
1863 if (strcmp(ext
->extEntryPoints
[j
].funcName
, lpszProc
) == 0) {
1864 TRACE("(%p) - WineGL\n", ext
->extEntryPoints
[j
].funcAddress
);
1865 return ext
->extEntryPoints
[j
].funcAddress
;
1871 WARN("(%s) - not found\n", lpszProc
);
1876 * X11DRV_wglMakeCurrent
1878 * For OpenGL32 wglMakeCurrent.
1880 BOOL CDECL
X11DRV_wglMakeCurrent(X11DRV_PDEVICE
*physDev
, HGLRC hglrc
) {
1882 HDC hdc
= physDev
->hdc
;
1883 DWORD type
= GetObjectType(hdc
);
1884 Wine_GLContext
*ctx
= (Wine_GLContext
*) hglrc
;
1886 TRACE("(%p,%p)\n", hdc
, hglrc
);
1888 if (!has_opengl()) return FALSE
;
1893 Wine_GLContext
*prev_ctx
= NtCurrentTeb()->glContext
;
1894 if (prev_ctx
) prev_ctx
->tid
= 0;
1896 ret
= pglXMakeCurrent(gdi_display
, None
, NULL
);
1897 NtCurrentTeb()->glContext
= NULL
;
1899 else if (!physDev
->current_pf
)
1901 WARN("Trying to use an invalid drawable\n");
1902 SetLastError(ERROR_INVALID_HANDLE
);
1905 else if (ctx
->fmt
->iPixelFormat
!= physDev
->current_pf
)
1907 WARN( "mismatched pixel format hdc %p %u ctx %p %u\n",
1908 hdc
, physDev
->current_pf
, ctx
, ctx
->fmt
->iPixelFormat
);
1909 SetLastError( ERROR_INVALID_PIXEL_FORMAT
);
1914 Drawable drawable
= get_glxdrawable(physDev
);
1915 Wine_GLContext
*prev_ctx
= NtCurrentTeb()->glContext
;
1917 /* The describe lines below are for debugging purposes only */
1918 if (TRACE_ON(wgl
)) {
1919 describeDrawable(physDev
);
1920 describeContext(ctx
);
1923 TRACE(" make current for dis %p, drawable %p, ctx %p\n", gdi_display
, (void*) drawable
, ctx
->ctx
);
1924 ret
= pglXMakeCurrent(gdi_display
, drawable
, ctx
->ctx
);
1928 if (prev_ctx
) prev_ctx
->tid
= 0;
1929 NtCurrentTeb()->glContext
= ctx
;
1931 ctx
->has_been_current
= TRUE
;
1932 ctx
->tid
= GetCurrentThreadId();
1934 ctx
->read_hdc
= hdc
;
1935 ctx
->drawables
[0] = drawable
;
1936 ctx
->drawables
[1] = drawable
;
1937 ctx
->refresh_drawables
= FALSE
;
1939 if (type
== OBJ_MEMDC
)
1941 ctx
->do_escape
= TRUE
;
1942 pglDrawBuffer(GL_FRONT_LEFT
);
1946 SetLastError(ERROR_INVALID_HANDLE
);
1948 wine_tsx11_unlock();
1949 TRACE(" returning %s\n", (ret
? "True" : "False"));
1954 * X11DRV_wglMakeContextCurrentARB
1956 * For OpenGL32 wglMakeContextCurrentARB
1958 BOOL CDECL
X11DRV_wglMakeContextCurrentARB(X11DRV_PDEVICE
* pDrawDev
, X11DRV_PDEVICE
* pReadDev
, HGLRC hglrc
)
1962 TRACE("(%p,%p,%p)\n", pDrawDev
, pReadDev
, hglrc
);
1964 if (!has_opengl()) return 0;
1969 Wine_GLContext
*prev_ctx
= NtCurrentTeb()->glContext
;
1970 if (prev_ctx
) prev_ctx
->tid
= 0;
1972 ret
= pglXMakeCurrent(gdi_display
, None
, NULL
);
1973 NtCurrentTeb()->glContext
= NULL
;
1975 else if (!pDrawDev
->current_pf
)
1977 WARN("Trying to use an invalid drawable\n");
1978 SetLastError(ERROR_INVALID_HANDLE
);
1983 if (NULL
== pglXMakeContextCurrent
) {
1986 Wine_GLContext
*ctx
= (Wine_GLContext
*) hglrc
;
1987 Drawable d_draw
= get_glxdrawable(pDrawDev
);
1988 Drawable d_read
= get_glxdrawable(pReadDev
);
1990 ret
= pglXMakeContextCurrent(gdi_display
, d_draw
, d_read
, ctx
->ctx
);
1993 Wine_GLContext
*prev_ctx
= NtCurrentTeb()->glContext
;
1994 if (prev_ctx
) prev_ctx
->tid
= 0;
1996 ctx
->has_been_current
= TRUE
;
1997 ctx
->tid
= GetCurrentThreadId();
1998 ctx
->hdc
= pDrawDev
->hdc
;
1999 ctx
->read_hdc
= pReadDev
->hdc
;
2000 ctx
->drawables
[0] = d_draw
;
2001 ctx
->drawables
[1] = d_read
;
2002 ctx
->refresh_drawables
= FALSE
;
2003 NtCurrentTeb()->glContext
= ctx
;
2006 SetLastError(ERROR_INVALID_HANDLE
);
2009 wine_tsx11_unlock();
2011 TRACE(" returning %s\n", (ret
? "True" : "False"));
2016 * X11DRV_wglShareLists
2018 * For OpenGL32 wglShareLists.
2020 BOOL CDECL
X11DRV_wglShareLists(HGLRC hglrc1
, HGLRC hglrc2
) {
2021 Wine_GLContext
*org
= (Wine_GLContext
*) hglrc1
;
2022 Wine_GLContext
*dest
= (Wine_GLContext
*) hglrc2
;
2024 TRACE("(%p, %p)\n", org
, dest
);
2026 if (!has_opengl()) return FALSE
;
2028 /* Sharing of display lists works differently in GLX and WGL. In case of GLX it is done
2029 * at context creation time but in case of WGL it is done using wglShareLists.
2030 * In the past we tried to emulate wglShareLists by delaying GLX context creation until
2031 * either a wglMakeCurrent or wglShareLists. This worked fine for most apps but it causes
2032 * issues for OpenGL 3 because there wglCreateContextAttribsARB can fail in a lot of cases,
2033 * so there delaying context creation doesn't work.
2035 * The new approach is to create a GLX context in wglCreateContext / wglCreateContextAttribsARB
2036 * and when a program requests sharing we recreate the destination context if it hasn't been made
2037 * current or when it hasn't shared display lists before.
2040 if((org
->has_been_current
&& dest
->has_been_current
) || dest
->has_been_current
)
2042 ERR("Could not share display lists, one of the contexts has been current already !\n");
2045 else if(dest
->sharing
)
2047 ERR("Could not share display lists because hglrc2 has already shared lists before\n");
2052 if((GetObjectType(org
->hdc
) == OBJ_MEMDC
) ^ (GetObjectType(dest
->hdc
) == OBJ_MEMDC
))
2054 WARN("Attempting to share a context between a direct and indirect rendering context, expect issues!\n");
2058 describeContext(org
);
2059 describeContext(dest
);
2061 /* Re-create the GLX context and share display lists */
2062 pglXDestroyContext(gdi_display
, dest
->ctx
);
2063 dest
->ctx
= create_glxcontext(gdi_display
, dest
, org
->ctx
);
2064 wine_tsx11_unlock();
2065 TRACE(" re-created an OpenGL context (%p) for Wine context %p sharing lists with OpenGL ctx %p\n", dest
->ctx
, dest
, org
->ctx
);
2067 org
->sharing
= TRUE
;
2068 dest
->sharing
= TRUE
;
2074 static BOOL
internal_wglUseFontBitmaps(HDC hdc
, DWORD first
, DWORD count
, DWORD listBase
, DWORD (WINAPI
*GetGlyphOutline_ptr
)(HDC
,UINT
,UINT
,LPGLYPHMETRICS
,DWORD
,LPVOID
,const MAT2
*))
2076 /* We are running using client-side rendering fonts... */
2078 unsigned int glyph
, size
= 0;
2079 void *bitmap
= NULL
, *gl_bitmap
= NULL
;
2083 pglGetIntegerv(GL_UNPACK_ALIGNMENT
, &org_alignment
);
2084 pglPixelStorei(GL_UNPACK_ALIGNMENT
, 4);
2085 wine_tsx11_unlock();
2087 for (glyph
= first
; glyph
< first
+ count
; glyph
++) {
2088 static const MAT2 identity
= { {0,1},{0,0},{0,0},{0,1} };
2089 unsigned int needed_size
= GetGlyphOutline_ptr(hdc
, glyph
, GGO_BITMAP
, &gm
, 0, NULL
, &identity
);
2090 unsigned int height
, width_int
;
2092 TRACE("Glyph : %3d / List : %d\n", glyph
, listBase
);
2093 if (needed_size
== GDI_ERROR
) {
2094 TRACE(" - needed size : %d (GDI_ERROR)\n", needed_size
);
2097 TRACE(" - needed size : %d\n", needed_size
);
2100 if (needed_size
> size
) {
2102 HeapFree(GetProcessHeap(), 0, bitmap
);
2103 HeapFree(GetProcessHeap(), 0, gl_bitmap
);
2104 bitmap
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, size
);
2105 gl_bitmap
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, size
);
2107 if (GetGlyphOutline_ptr(hdc
, glyph
, GGO_BITMAP
, &gm
, size
, bitmap
, &identity
) == GDI_ERROR
)
2109 if (TRACE_ON(wgl
)) {
2110 unsigned int height
, width
, bitmask
;
2111 unsigned char *bitmap_
= bitmap
;
2113 TRACE(" - bbox : %d x %d\n", gm
.gmBlackBoxX
, gm
.gmBlackBoxY
);
2114 TRACE(" - origin : (%d , %d)\n", gm
.gmptGlyphOrigin
.x
, gm
.gmptGlyphOrigin
.y
);
2115 TRACE(" - increment : %d - %d\n", gm
.gmCellIncX
, gm
.gmCellIncY
);
2116 if (needed_size
!= 0) {
2117 TRACE(" - bitmap :\n");
2118 for (height
= 0; height
< gm
.gmBlackBoxY
; height
++) {
2120 for (width
= 0, bitmask
= 0x80; width
< gm
.gmBlackBoxX
; width
++, bitmask
>>= 1) {
2125 if (*bitmap_
& bitmask
)
2130 bitmap_
+= (4 - ((UINT_PTR
)bitmap_
& 0x03));
2136 /* In OpenGL, the bitmap is drawn from the bottom to the top... So we need to invert the
2137 * glyph for it to be drawn properly.
2139 if (needed_size
!= 0) {
2140 width_int
= (gm
.gmBlackBoxX
+ 31) / 32;
2141 for (height
= 0; height
< gm
.gmBlackBoxY
; height
++) {
2143 for (width
= 0; width
< width_int
; width
++) {
2144 ((int *) gl_bitmap
)[(gm
.gmBlackBoxY
- height
- 1) * width_int
+ width
] =
2145 ((int *) bitmap
)[height
* width_int
+ width
];
2151 pglNewList(listBase
++, GL_COMPILE
);
2152 if (needed_size
!= 0) {
2153 pglBitmap(gm
.gmBlackBoxX
, gm
.gmBlackBoxY
,
2154 0 - gm
.gmptGlyphOrigin
.x
, (int) gm
.gmBlackBoxY
- gm
.gmptGlyphOrigin
.y
,
2155 gm
.gmCellIncX
, gm
.gmCellIncY
,
2158 /* This is the case of 'empty' glyphs like the space character */
2159 pglBitmap(0, 0, 0, 0, gm
.gmCellIncX
, gm
.gmCellIncY
, NULL
);
2162 wine_tsx11_unlock();
2166 pglPixelStorei(GL_UNPACK_ALIGNMENT
, org_alignment
);
2167 wine_tsx11_unlock();
2169 HeapFree(GetProcessHeap(), 0, bitmap
);
2170 HeapFree(GetProcessHeap(), 0, gl_bitmap
);
2175 pglPixelStorei(GL_UNPACK_ALIGNMENT
, org_alignment
);
2176 wine_tsx11_unlock();
2178 HeapFree(GetProcessHeap(), 0, bitmap
);
2179 HeapFree(GetProcessHeap(), 0, gl_bitmap
);
2184 * X11DRV_wglUseFontBitmapsA
2186 * For OpenGL32 wglUseFontBitmapsA.
2188 BOOL CDECL
X11DRV_wglUseFontBitmapsA(X11DRV_PDEVICE
*physDev
, DWORD first
, DWORD count
, DWORD listBase
)
2190 Font fid
= physDev
->font
;
2192 TRACE("(%p, %d, %d, %d) using font %ld\n", physDev
->hdc
, first
, count
, listBase
, fid
);
2194 if (!has_opengl()) return FALSE
;
2197 return internal_wglUseFontBitmaps(physDev
->hdc
, first
, count
, listBase
, GetGlyphOutlineA
);
2201 /* I assume that the glyphs are at the same position for X and for Windows */
2202 pglXUseXFont(fid
, first
, count
, listBase
);
2203 wine_tsx11_unlock();
2208 * X11DRV_wglUseFontBitmapsW
2210 * For OpenGL32 wglUseFontBitmapsW.
2212 BOOL CDECL
X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE
*physDev
, DWORD first
, DWORD count
, DWORD listBase
)
2214 Font fid
= physDev
->font
;
2216 TRACE("(%p, %d, %d, %d) using font %ld\n", physDev
->hdc
, first
, count
, listBase
, fid
);
2218 if (!has_opengl()) return FALSE
;
2221 return internal_wglUseFontBitmaps(physDev
->hdc
, first
, count
, listBase
, GetGlyphOutlineW
);
2224 WARN("Using the glX API for the WCHAR variant - some characters may come out incorrectly !\n");
2227 /* I assume that the glyphs are at the same position for X and for Windows */
2228 pglXUseXFont(fid
, first
, count
, listBase
);
2229 wine_tsx11_unlock();
2233 /* WGL helper function which handles differences in glGetIntegerv from WGL and GLX */
2234 static void WINAPI
X11DRV_wglGetIntegerv(GLenum pname
, GLint
* params
)
2241 Wine_GLContext
*ctx
= NtCurrentTeb()->glContext
;
2243 pglGetIntegerv(pname
, params
);
2245 * if we cannot find a Wine Context
2246 * we only have the default wine desktop context,
2247 * so if we have only a 24 depth say we have 32
2249 if (!ctx
&& *params
== 24) {
2252 TRACE("returns GL_DEPTH_BITS as '%d'\n", *params
);
2257 Wine_GLContext
*ctx
= NtCurrentTeb()->glContext
;
2259 pglXGetFBConfigAttrib(gdi_display
, ctx
->fmt
->fbconfig
, GLX_ALPHA_SIZE
, params
);
2260 TRACE("returns GL_ALPHA_BITS as '%d'\n", *params
);
2264 pglGetIntegerv(pname
, params
);
2267 wine_tsx11_unlock();
2270 void flush_gl_drawable(X11DRV_PDEVICE
*physDev
)
2274 if (!physDev
->gl_copy
|| !physDev
->current_pf
)
2277 w
= physDev
->dc_rect
.right
- physDev
->dc_rect
.left
;
2278 h
= physDev
->dc_rect
.bottom
- physDev
->dc_rect
.top
;
2280 if(w
> 0 && h
> 0) {
2281 Drawable src
= physDev
->pixmap
;
2282 if(!src
) src
= physDev
->gl_drawable
;
2284 /* The GL drawable may be lagged behind if we don't flush first, so
2285 * flush the display make sure we copy up-to-date data */
2287 XFlush(gdi_display
);
2288 XSetFunction(gdi_display
, physDev
->gc
, GXcopy
);
2289 XCopyArea(gdi_display
, src
, physDev
->drawable
, physDev
->gc
, 0, 0, w
, h
,
2290 physDev
->dc_rect
.left
, physDev
->dc_rect
.top
);
2291 wine_tsx11_unlock();
2296 static void WINAPI
X11DRV_wglFinish(void)
2298 Wine_GLContext
*ctx
= NtCurrentTeb()->glContext
;
2299 enum x11drv_escape_codes code
= X11DRV_FLUSH_GL_DRAWABLE
;
2304 wine_tsx11_unlock();
2305 if (ctx
) ExtEscape(ctx
->hdc
, X11DRV_ESCAPE
, sizeof(code
), (LPSTR
)&code
, 0, NULL
);
2308 static void WINAPI
X11DRV_wglFlush(void)
2310 Wine_GLContext
*ctx
= NtCurrentTeb()->glContext
;
2311 enum x11drv_escape_codes code
= X11DRV_FLUSH_GL_DRAWABLE
;
2316 wine_tsx11_unlock();
2317 if (ctx
) ExtEscape(ctx
->hdc
, X11DRV_ESCAPE
, sizeof(code
), (LPSTR
)&code
, 0, NULL
);
2321 * X11DRV_wglCreateContextAttribsARB
2323 * WGL_ARB_create_context: wglCreateContextAttribsARB
2325 HGLRC CDECL
X11DRV_wglCreateContextAttribsARB(X11DRV_PDEVICE
*physDev
, HGLRC hShareContext
, const int* attribList
)
2327 Wine_GLContext
*ret
;
2328 WineGLPixelFormat
*fmt
;
2329 int hdcPF
= physDev
->current_pf
;
2332 TRACE("(%p %p %p)\n", physDev
, hShareContext
, attribList
);
2334 if (!has_opengl()) return 0;
2336 fmt
= ConvertPixelFormatWGLtoGLX(gdi_display
, hdcPF
, TRUE
/* Offscreen */, &fmt_count
);
2337 /* wglCreateContextAttribsARB supports ALL pixel formats, so also offscreen ones.
2338 * If this fails something is very wrong on the system. */
2341 ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", hdcPF
);
2342 SetLastError(ERROR_INVALID_PIXEL_FORMAT
);
2347 ret
= alloc_context();
2348 wine_tsx11_unlock();
2349 ret
->hdc
= physDev
->hdc
;
2351 ret
->vis
= NULL
; /* glXCreateContextAttribsARB requires a fbconfig instead of a visual */
2352 ret
->gl3_context
= TRUE
;
2354 ret
->numAttribs
= 0;
2357 int *pAttribList
= (int*)attribList
;
2358 int *pContextAttribList
= &ret
->attribList
[0];
2359 /* attribList consists of pairs {token, value] terminated with 0 */
2360 while(pAttribList
[0] != 0)
2362 TRACE("%#x %#x\n", pAttribList
[0], pAttribList
[1]);
2363 switch(pAttribList
[0])
2365 case WGL_CONTEXT_MAJOR_VERSION_ARB
:
2366 pContextAttribList
[0] = GLX_CONTEXT_MAJOR_VERSION_ARB
;
2367 pContextAttribList
[1] = pAttribList
[1];
2369 case WGL_CONTEXT_MINOR_VERSION_ARB
:
2370 pContextAttribList
[0] = GLX_CONTEXT_MINOR_VERSION_ARB
;
2371 pContextAttribList
[1] = pAttribList
[1];
2373 case WGL_CONTEXT_LAYER_PLANE_ARB
:
2375 case WGL_CONTEXT_FLAGS_ARB
:
2376 pContextAttribList
[0] = GLX_CONTEXT_FLAGS_ARB
;
2377 pContextAttribList
[1] = pAttribList
[1];
2379 case WGL_CONTEXT_PROFILE_MASK_ARB
:
2380 pContextAttribList
[0] = GLX_CONTEXT_PROFILE_MASK_ARB
;
2381 pContextAttribList
[1] = pAttribList
[1];
2384 ERR("Unhandled attribList pair: %#x %#x\n", pAttribList
[0], pAttribList
[1]);
2389 pContextAttribList
+= 2;
2394 X11DRV_expect_error(gdi_display
, GLXErrorHandler
, NULL
);
2395 ret
->ctx
= create_glxcontext(gdi_display
, ret
, NULL
);
2397 XSync(gdi_display
, False
);
2398 if(X11DRV_check_error() || !ret
->ctx
)
2400 /* In the future we should convert the GLX error to a win32 one here if needed */
2401 ERR("Context creation failed\n");
2403 wine_tsx11_unlock();
2407 wine_tsx11_unlock();
2408 TRACE(" creating context %p\n", ret
);
2413 * X11DRV_wglGetExtensionsStringARB
2415 * WGL_ARB_extensions_string: wglGetExtensionsStringARB
2417 static const char * WINAPI
X11DRV_wglGetExtensionsStringARB(HDC hdc
) {
2418 TRACE("() returning \"%s\"\n", WineGLInfo
.wglExtensions
);
2419 return WineGLInfo
.wglExtensions
;
2423 * X11DRV_wglCreatePbufferARB
2425 * WGL_ARB_pbuffer: wglCreatePbufferARB
2427 static HPBUFFERARB WINAPI
X11DRV_wglCreatePbufferARB(HDC hdc
, int iPixelFormat
, int iWidth
, int iHeight
, const int *piAttribList
)
2429 Wine_GLPBuffer
* object
= NULL
;
2430 WineGLPixelFormat
*fmt
= NULL
;
2435 TRACE("(%p, %d, %d, %d, %p)\n", hdc
, iPixelFormat
, iWidth
, iHeight
, piAttribList
);
2437 if (0 >= iPixelFormat
) {
2438 ERR("(%p): unexpected iPixelFormat(%d) <= 0, returns NULL\n", hdc
, iPixelFormat
);
2439 SetLastError(ERROR_INVALID_PIXEL_FORMAT
);
2440 return NULL
; /* unexpected error */
2443 /* Convert the WGL pixelformat to a GLX format, if it fails then the format is invalid */
2444 fmt
= ConvertPixelFormatWGLtoGLX(gdi_display
, iPixelFormat
, TRUE
/* Offscreen */, &nCfgs
);
2446 ERR("(%p): unexpected iPixelFormat(%d) > nFormats(%d), returns NULL\n", hdc
, iPixelFormat
, nCfgs
);
2447 SetLastError(ERROR_INVALID_PIXEL_FORMAT
);
2448 goto create_failed
; /* unexpected error */
2451 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(Wine_GLPBuffer
));
2452 if (NULL
== object
) {
2453 SetLastError(ERROR_NO_SYSTEM_RESOURCES
);
2454 goto create_failed
; /* unexpected error */
2457 object
->display
= gdi_display
;
2458 object
->width
= iWidth
;
2459 object
->height
= iHeight
;
2462 PUSH2(attribs
, GLX_PBUFFER_WIDTH
, iWidth
);
2463 PUSH2(attribs
, GLX_PBUFFER_HEIGHT
, iHeight
);
2464 while (piAttribList
&& 0 != *piAttribList
) {
2466 switch (*piAttribList
) {
2467 case WGL_PBUFFER_LARGEST_ARB
: {
2469 attr_v
= *piAttribList
;
2470 TRACE("WGL_LARGEST_PBUFFER_ARB = %d\n", attr_v
);
2471 PUSH2(attribs
, GLX_LARGEST_PBUFFER
, attr_v
);
2475 case WGL_TEXTURE_FORMAT_ARB
: {
2477 attr_v
= *piAttribList
;
2478 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_FORMAT_ARB as %x\n", attr_v
);
2479 if (use_render_texture_ati
) {
2482 case WGL_NO_TEXTURE_ARB
: type
= GLX_NO_TEXTURE_ATI
; break ;
2483 case WGL_TEXTURE_RGB_ARB
: type
= GLX_TEXTURE_RGB_ATI
; break ;
2484 case WGL_TEXTURE_RGBA_ARB
: type
= GLX_TEXTURE_RGBA_ATI
; break ;
2486 SetLastError(ERROR_INVALID_DATA
);
2489 object
->use_render_texture
= 1;
2490 PUSH2(attribs
, GLX_TEXTURE_FORMAT_ATI
, type
);
2492 if (WGL_NO_TEXTURE_ARB
== attr_v
) {
2493 object
->use_render_texture
= 0;
2495 if (!use_render_texture_emulation
) {
2496 SetLastError(ERROR_INVALID_DATA
);
2500 case WGL_TEXTURE_RGB_ARB
:
2501 object
->use_render_texture
= GL_RGB
;
2502 object
->texture_bpp
= 3;
2503 object
->texture_format
= GL_RGB
;
2504 object
->texture_type
= GL_UNSIGNED_BYTE
;
2506 case WGL_TEXTURE_RGBA_ARB
:
2507 object
->use_render_texture
= GL_RGBA
;
2508 object
->texture_bpp
= 4;
2509 object
->texture_format
= GL_RGBA
;
2510 object
->texture_type
= GL_UNSIGNED_BYTE
;
2513 /* WGL_FLOAT_COMPONENTS_NV */
2514 case WGL_TEXTURE_FLOAT_R_NV
:
2515 object
->use_render_texture
= GL_FLOAT_R_NV
;
2516 object
->texture_bpp
= 4;
2517 object
->texture_format
= GL_RED
;
2518 object
->texture_type
= GL_FLOAT
;
2520 case WGL_TEXTURE_FLOAT_RG_NV
:
2521 object
->use_render_texture
= GL_FLOAT_RG_NV
;
2522 object
->texture_bpp
= 8;
2523 object
->texture_format
= GL_LUMINANCE_ALPHA
;
2524 object
->texture_type
= GL_FLOAT
;
2526 case WGL_TEXTURE_FLOAT_RGB_NV
:
2527 object
->use_render_texture
= GL_FLOAT_RGB_NV
;
2528 object
->texture_bpp
= 12;
2529 object
->texture_format
= GL_RGB
;
2530 object
->texture_type
= GL_FLOAT
;
2532 case WGL_TEXTURE_FLOAT_RGBA_NV
:
2533 object
->use_render_texture
= GL_FLOAT_RGBA_NV
;
2534 object
->texture_bpp
= 16;
2535 object
->texture_format
= GL_RGBA
;
2536 object
->texture_type
= GL_FLOAT
;
2539 ERR("Unknown texture format: %x\n", attr_v
);
2540 SetLastError(ERROR_INVALID_DATA
);
2548 case WGL_TEXTURE_TARGET_ARB
: {
2550 attr_v
= *piAttribList
;
2551 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_TARGET_ARB as %x\n", attr_v
);
2552 if (use_render_texture_ati
) {
2555 case WGL_NO_TEXTURE_ARB
: type
= GLX_NO_TEXTURE_ATI
; break ;
2556 case WGL_TEXTURE_CUBE_MAP_ARB
: type
= GLX_TEXTURE_CUBE_MAP_ATI
; break ;
2557 case WGL_TEXTURE_1D_ARB
: type
= GLX_TEXTURE_1D_ATI
; break ;
2558 case WGL_TEXTURE_2D_ARB
: type
= GLX_TEXTURE_2D_ATI
; break ;
2560 SetLastError(ERROR_INVALID_DATA
);
2563 PUSH2(attribs
, GLX_TEXTURE_TARGET_ATI
, type
);
2565 if (WGL_NO_TEXTURE_ARB
== attr_v
) {
2566 object
->texture_target
= 0;
2568 if (!use_render_texture_emulation
) {
2569 SetLastError(ERROR_INVALID_DATA
);
2573 case WGL_TEXTURE_CUBE_MAP_ARB
: {
2574 if (iWidth
!= iHeight
) {
2575 SetLastError(ERROR_INVALID_DATA
);
2578 object
->texture_target
= GL_TEXTURE_CUBE_MAP
;
2579 object
->texture_bind_target
= GL_TEXTURE_BINDING_CUBE_MAP
;
2582 case WGL_TEXTURE_1D_ARB
: {
2584 SetLastError(ERROR_INVALID_DATA
);
2587 object
->texture_target
= GL_TEXTURE_1D
;
2588 object
->texture_bind_target
= GL_TEXTURE_BINDING_1D
;
2591 case WGL_TEXTURE_2D_ARB
: {
2592 object
->texture_target
= GL_TEXTURE_2D
;
2593 object
->texture_bind_target
= GL_TEXTURE_BINDING_2D
;
2596 case WGL_TEXTURE_RECTANGLE_NV
: {
2597 object
->texture_target
= GL_TEXTURE_RECTANGLE_NV
;
2598 object
->texture_bind_target
= GL_TEXTURE_BINDING_RECTANGLE_NV
;
2602 ERR("Unknown texture target: %x\n", attr_v
);
2603 SetLastError(ERROR_INVALID_DATA
);
2611 case WGL_MIPMAP_TEXTURE_ARB
: {
2613 attr_v
= *piAttribList
;
2614 TRACE("WGL_render_texture Attribute: WGL_MIPMAP_TEXTURE_ARB as %x\n", attr_v
);
2615 if (use_render_texture_ati
) {
2616 PUSH2(attribs
, GLX_MIPMAP_TEXTURE_ATI
, attr_v
);
2618 if (!use_render_texture_emulation
) {
2619 SetLastError(ERROR_INVALID_DATA
);
2629 PUSH1(attribs
, None
);
2631 object
->drawable
= pglXCreatePbuffer(gdi_display
, fmt
->fbconfig
, attribs
);
2632 wine_tsx11_unlock();
2633 TRACE("new Pbuffer drawable as %p\n", (void*) object
->drawable
);
2634 if (!object
->drawable
) {
2635 SetLastError(ERROR_NO_SYSTEM_RESOURCES
);
2636 goto create_failed
; /* unexpected error */
2638 TRACE("->(%p)\n", object
);
2642 HeapFree(GetProcessHeap(), 0, object
);
2643 TRACE("->(FAILED)\n");
2648 * X11DRV_wglDestroyPbufferARB
2650 * WGL_ARB_pbuffer: wglDestroyPbufferARB
2652 static GLboolean WINAPI
X11DRV_wglDestroyPbufferARB(HPBUFFERARB hPbuffer
)
2654 Wine_GLPBuffer
* object
= hPbuffer
;
2655 TRACE("(%p)\n", hPbuffer
);
2656 if (NULL
== object
) {
2657 SetLastError(ERROR_INVALID_HANDLE
);
2661 pglXDestroyPbuffer(object
->display
, object
->drawable
);
2662 wine_tsx11_unlock();
2663 HeapFree(GetProcessHeap(), 0, object
);
2668 * X11DRV_wglGetPbufferDCARB
2670 * WGL_ARB_pbuffer: wglGetPbufferDCARB
2671 * The function wglGetPbufferDCARB returns a device context for a pbuffer.
2672 * Gdi32 implements the part of this function which creates a device context.
2673 * This part associates the physDev with the X drawable of the pbuffer.
2675 HDC CDECL
X11DRV_wglGetPbufferDCARB(X11DRV_PDEVICE
*physDev
, HPBUFFERARB hPbuffer
)
2677 Wine_GLPBuffer
* object
= hPbuffer
;
2678 if (NULL
== object
) {
2679 SetLastError(ERROR_INVALID_HANDLE
);
2683 /* The function wglGetPbufferDCARB returns a DC to which the pbuffer can be connected.
2684 * All formats in our pixelformat list are compatible with each other and the main drawable. */
2685 physDev
->current_pf
= object
->fmt
->iPixelFormat
;
2686 physDev
->drawable
= object
->drawable
;
2687 SetRect( &physDev
->drawable_rect
, 0, 0, object
->width
, object
->height
);
2688 physDev
->dc_rect
= physDev
->drawable_rect
;
2690 TRACE("(%p)->(%p)\n", hPbuffer
, physDev
->hdc
);
2691 return physDev
->hdc
;
2695 * X11DRV_wglQueryPbufferARB
2697 * WGL_ARB_pbuffer: wglQueryPbufferARB
2699 static GLboolean WINAPI
X11DRV_wglQueryPbufferARB(HPBUFFERARB hPbuffer
, int iAttribute
, int *piValue
)
2701 Wine_GLPBuffer
* object
= hPbuffer
;
2702 TRACE("(%p, 0x%x, %p)\n", hPbuffer
, iAttribute
, piValue
);
2703 if (NULL
== object
) {
2704 SetLastError(ERROR_INVALID_HANDLE
);
2707 switch (iAttribute
) {
2708 case WGL_PBUFFER_WIDTH_ARB
:
2710 pglXQueryDrawable(object
->display
, object
->drawable
, GLX_WIDTH
, (unsigned int*) piValue
);
2711 wine_tsx11_unlock();
2713 case WGL_PBUFFER_HEIGHT_ARB
:
2715 pglXQueryDrawable(object
->display
, object
->drawable
, GLX_HEIGHT
, (unsigned int*) piValue
);
2716 wine_tsx11_unlock();
2719 case WGL_PBUFFER_LOST_ARB
:
2720 /* GLX Pbuffers cannot be lost by default. We can support this by
2721 * setting GLX_PRESERVED_CONTENTS to False and using glXSelectEvent
2722 * to receive pixel buffer clobber events, however that may or may
2723 * not give any benefit */
2724 *piValue
= GL_FALSE
;
2727 case WGL_TEXTURE_FORMAT_ARB
:
2728 if (use_render_texture_ati
) {
2730 int type
= WGL_NO_TEXTURE_ARB
;
2732 pglXQueryDrawable(object
->display
, object
->drawable
, GLX_TEXTURE_FORMAT_ATI
, &tmp
);
2733 wine_tsx11_unlock();
2735 case GLX_NO_TEXTURE_ATI
: type
= WGL_NO_TEXTURE_ARB
; break ;
2736 case GLX_TEXTURE_RGB_ATI
: type
= WGL_TEXTURE_RGB_ARB
; break ;
2737 case GLX_TEXTURE_RGBA_ATI
: type
= WGL_TEXTURE_RGBA_ARB
; break ;
2741 if (!object
->use_render_texture
) {
2742 *piValue
= WGL_NO_TEXTURE_ARB
;
2744 if (!use_render_texture_emulation
) {
2745 SetLastError(ERROR_INVALID_HANDLE
);
2748 switch(object
->use_render_texture
) {
2750 *piValue
= WGL_TEXTURE_RGB_ARB
;
2753 *piValue
= WGL_TEXTURE_RGBA_ARB
;
2755 /* WGL_FLOAT_COMPONENTS_NV */
2757 *piValue
= WGL_TEXTURE_FLOAT_R_NV
;
2759 case GL_FLOAT_RG_NV
:
2760 *piValue
= WGL_TEXTURE_FLOAT_RG_NV
;
2762 case GL_FLOAT_RGB_NV
:
2763 *piValue
= WGL_TEXTURE_FLOAT_RGB_NV
;
2765 case GL_FLOAT_RGBA_NV
:
2766 *piValue
= WGL_TEXTURE_FLOAT_RGBA_NV
;
2769 ERR("Unknown texture format: %x\n", object
->use_render_texture
);
2775 case WGL_TEXTURE_TARGET_ARB
:
2776 if (use_render_texture_ati
) {
2778 int type
= WGL_NO_TEXTURE_ARB
;
2780 pglXQueryDrawable(object
->display
, object
->drawable
, GLX_TEXTURE_TARGET_ATI
, &tmp
);
2781 wine_tsx11_unlock();
2783 case GLX_NO_TEXTURE_ATI
: type
= WGL_NO_TEXTURE_ARB
; break ;
2784 case GLX_TEXTURE_CUBE_MAP_ATI
: type
= WGL_TEXTURE_CUBE_MAP_ARB
; break ;
2785 case GLX_TEXTURE_1D_ATI
: type
= WGL_TEXTURE_1D_ARB
; break ;
2786 case GLX_TEXTURE_2D_ATI
: type
= WGL_TEXTURE_2D_ARB
; break ;
2790 if (!object
->texture_target
) {
2791 *piValue
= WGL_NO_TEXTURE_ARB
;
2793 if (!use_render_texture_emulation
) {
2794 SetLastError(ERROR_INVALID_DATA
);
2797 switch (object
->texture_target
) {
2798 case GL_TEXTURE_1D
: *piValue
= WGL_TEXTURE_1D_ARB
; break;
2799 case GL_TEXTURE_2D
: *piValue
= WGL_TEXTURE_2D_ARB
; break;
2800 case GL_TEXTURE_CUBE_MAP
: *piValue
= WGL_TEXTURE_CUBE_MAP_ARB
; break;
2801 case GL_TEXTURE_RECTANGLE_NV
: *piValue
= WGL_TEXTURE_RECTANGLE_NV
; break;
2807 case WGL_MIPMAP_TEXTURE_ARB
:
2808 if (use_render_texture_ati
) {
2810 pglXQueryDrawable(object
->display
, object
->drawable
, GLX_MIPMAP_TEXTURE_ATI
, (unsigned int*) piValue
);
2811 wine_tsx11_unlock();
2813 *piValue
= GL_FALSE
; /** don't support that */
2814 FIXME("unsupported WGL_ARB_render_texture attribute query for 0x%x\n", iAttribute
);
2819 FIXME("unexpected attribute %x\n", iAttribute
);
2827 * X11DRV_wglReleasePbufferDCARB
2829 * WGL_ARB_pbuffer: wglReleasePbufferDCARB
2831 static int WINAPI
X11DRV_wglReleasePbufferDCARB(HPBUFFERARB hPbuffer
, HDC hdc
)
2833 TRACE("(%p, %p)\n", hPbuffer
, hdc
);
2834 return DeleteDC(hdc
);
2838 * X11DRV_wglSetPbufferAttribARB
2840 * WGL_ARB_pbuffer: wglSetPbufferAttribARB
2842 static GLboolean WINAPI
X11DRV_wglSetPbufferAttribARB(HPBUFFERARB hPbuffer
, const int *piAttribList
)
2844 Wine_GLPBuffer
* object
= hPbuffer
;
2845 GLboolean ret
= GL_FALSE
;
2847 WARN("(%p, %p): alpha-testing, report any problem\n", hPbuffer
, piAttribList
);
2848 if (NULL
== object
) {
2849 SetLastError(ERROR_INVALID_HANDLE
);
2852 if (!object
->use_render_texture
) {
2853 SetLastError(ERROR_INVALID_HANDLE
);
2856 if (!use_render_texture_ati
&& 1 == use_render_texture_emulation
) {
2859 if (NULL
!= pglXDrawableAttribATI
) {
2860 if (use_render_texture_ati
) {
2861 FIXME("Need conversion for GLX_ATI_render_texture\n");
2864 ret
= pglXDrawableAttribATI(object
->display
, object
->drawable
, piAttribList
);
2865 wine_tsx11_unlock();
2871 * X11DRV_wglChoosePixelFormatARB
2873 * WGL_ARB_pixel_format: wglChoosePixelFormatARB
2875 static GLboolean WINAPI
X11DRV_wglChoosePixelFormatARB(HDC hdc
, const int *piAttribIList
, const FLOAT
*pfAttribFList
, UINT nMaxFormats
, int *piFormats
, UINT
*nNumFormats
)
2880 GLXFBConfig
* cfgs
= NULL
;
2884 WineGLPixelFormat
*fmt
;
2890 TRACE("(%p, %p, %p, %d, %p, %p): hackish\n", hdc
, piAttribIList
, pfAttribFList
, nMaxFormats
, piFormats
, nNumFormats
);
2891 if (NULL
!= pfAttribFList
) {
2892 FIXME("unused pfAttribFList\n");
2895 nAttribs
= ConvertAttribWGLtoGLX(piAttribIList
, attribs
, NULL
);
2896 if (-1 == nAttribs
) {
2897 WARN("Cannot convert WGL to GLX attributes\n");
2900 PUSH1(attribs
, None
);
2902 /* There is no 1:1 mapping between GLX and WGL formats because we duplicate some GLX formats for bitmap rendering (see get_formats).
2903 * Flags like PFD_SUPPORT_GDI, PFD_DRAW_TO_BITMAP and others are a property of the WineGLPixelFormat. We don't query these attributes
2904 * using glXChooseFBConfig but we filter the result of glXChooseFBConfig later on by passing a dwFlags to 'ConvertPixelFormatGLXtoWGL'. */
2905 for(i
=0; piAttribIList
[i
] != 0; i
+=2)
2907 switch(piAttribIList
[i
])
2909 case WGL_DRAW_TO_BITMAP_ARB
:
2910 if(piAttribIList
[i
+1])
2911 dwFlags
|= PFD_DRAW_TO_BITMAP
;
2913 case WGL_ACCELERATION_ARB
:
2914 switch(piAttribIList
[i
+1])
2916 case WGL_NO_ACCELERATION_ARB
:
2917 dwFlags
|= PFD_GENERIC_FORMAT
;
2919 case WGL_GENERIC_ACCELERATION_ARB
:
2920 dwFlags
|= PFD_GENERIC_ACCELERATED
;
2922 case WGL_FULL_ACCELERATION_ARB
:
2927 case WGL_SUPPORT_GDI_ARB
:
2928 if(piAttribIList
[i
+1])
2929 dwFlags
|= PFD_SUPPORT_GDI
;
2934 /* Search for FB configurations matching the requirements in attribs */
2936 cfgs
= pglXChooseFBConfig(gdi_display
, DefaultScreen(gdi_display
), attribs
, &nCfgs
);
2938 wine_tsx11_unlock();
2939 WARN("Compatible Pixel Format not found\n");
2943 /* Loop through all matching formats and check if they are suitable.
2944 * Note that this function should at max return nMaxFormats different formats */
2945 for(run
=0; run
< 2; run
++)
2947 for (it
= 0; it
< nCfgs
; ++it
) {
2948 gl_test
= pglXGetFBConfigAttrib(gdi_display
, cfgs
[it
], GLX_FBCONFIG_ID
, &fmt_id
);
2950 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
2954 /* Search for the format in our list of compatible formats */
2955 fmt
= ConvertPixelFormatGLXtoWGL(gdi_display
, fmt_id
, dwFlags
);
2959 /* During the first run we only want onscreen formats and during the second only offscreen 'XOR' */
2960 if( ((run
== 0) && fmt
->offscreenOnly
) || ((run
== 1) && !fmt
->offscreenOnly
) )
2963 if(pfmt_it
< nMaxFormats
) {
2964 piFormats
[pfmt_it
] = fmt
->iPixelFormat
;
2965 TRACE("at %d/%d found FBCONFIG_ID 0x%x (%d)\n", it
+ 1, nCfgs
, fmt_id
, piFormats
[pfmt_it
]);
2971 *nNumFormats
= pfmt_it
;
2974 wine_tsx11_unlock();
2979 * X11DRV_wglGetPixelFormatAttribivARB
2981 * WGL_ARB_pixel_format: wglGetPixelFormatAttribivARB
2983 static GLboolean WINAPI
X11DRV_wglGetPixelFormatAttribivARB(HDC hdc
, int iPixelFormat
, int iLayerPlane
, UINT nAttributes
, const int *piAttributes
, int *piValues
)
2986 WineGLPixelFormat
*fmt
= NULL
;
2990 int nWGLFormats
= 0;
2992 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc
, iPixelFormat
, iLayerPlane
, nAttributes
, piAttributes
, piValues
);
2994 if (0 < iLayerPlane
) {
2995 FIXME("unsupported iLayerPlane(%d) > 0, returns FALSE\n", iLayerPlane
);
2999 /* Convert the WGL pixelformat to a GLX one, if this fails then most likely the iPixelFormat isn't supported.
3000 * We don't have to fail yet as a program can specify an invalid iPixelFormat (lets say 0) if it wants to query
3001 * the number of supported WGL formats. Whether the iPixelFormat is valid is handled in the for-loop below. */
3002 fmt
= ConvertPixelFormatWGLtoGLX(gdi_display
, iPixelFormat
, TRUE
/* Offscreen */, &nWGLFormats
);
3004 WARN("Unable to convert iPixelFormat %d to a GLX one!\n", iPixelFormat
);
3008 for (i
= 0; i
< nAttributes
; ++i
) {
3009 const int curWGLAttr
= piAttributes
[i
];
3010 TRACE("pAttr[%d] = %x\n", i
, curWGLAttr
);
3012 switch (curWGLAttr
) {
3013 case WGL_NUMBER_PIXEL_FORMATS_ARB
:
3014 piValues
[i
] = nWGLFormats
;
3017 case WGL_SUPPORT_OPENGL_ARB
:
3018 piValues
[i
] = GL_TRUE
;
3021 case WGL_ACCELERATION_ARB
:
3022 curGLXAttr
= GLX_CONFIG_CAVEAT
;
3023 if (!fmt
) goto pix_error
;
3024 if(fmt
->dwFlags
& PFD_GENERIC_FORMAT
)
3025 piValues
[i
] = WGL_NO_ACCELERATION_ARB
;
3026 else if(fmt
->dwFlags
& PFD_GENERIC_ACCELERATED
)
3027 piValues
[i
] = WGL_GENERIC_ACCELERATION_ARB
;
3029 piValues
[i
] = WGL_FULL_ACCELERATION_ARB
;
3032 case WGL_TRANSPARENT_ARB
:
3033 curGLXAttr
= GLX_TRANSPARENT_TYPE
;
3034 if (!fmt
) goto pix_error
;
3035 hTest
= pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, curGLXAttr
, &tmp
);
3036 if (hTest
) goto get_error
;
3037 piValues
[i
] = GL_FALSE
;
3038 if (GLX_NONE
!= tmp
) piValues
[i
] = GL_TRUE
;
3041 case WGL_PIXEL_TYPE_ARB
:
3042 curGLXAttr
= GLX_RENDER_TYPE
;
3043 if (!fmt
) goto pix_error
;
3044 hTest
= pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, curGLXAttr
, &tmp
);
3045 if (hTest
) goto get_error
;
3046 TRACE("WGL_PIXEL_TYPE_ARB: GLX_RENDER_TYPE = 0x%x\n", tmp
);
3047 if (tmp
& GLX_RGBA_BIT
) { piValues
[i
] = WGL_TYPE_RGBA_ARB
; }
3048 else if (tmp
& GLX_COLOR_INDEX_BIT
) { piValues
[i
] = WGL_TYPE_COLORINDEX_ARB
; }
3049 else if (tmp
& GLX_RGBA_FLOAT_BIT
) { piValues
[i
] = WGL_TYPE_RGBA_FLOAT_ATI
; }
3050 else if (tmp
& GLX_RGBA_FLOAT_ATI_BIT
) { piValues
[i
] = WGL_TYPE_RGBA_FLOAT_ATI
; }
3051 else if (tmp
& GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT
) { piValues
[i
] = WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT
; }
3053 ERR("unexpected RenderType(%x)\n", tmp
);
3054 piValues
[i
] = WGL_TYPE_RGBA_ARB
;
3058 case WGL_COLOR_BITS_ARB
:
3059 curGLXAttr
= GLX_BUFFER_SIZE
;
3062 case WGL_BIND_TO_TEXTURE_RGB_ARB
:
3063 if (use_render_texture_ati
) {
3064 curGLXAttr
= GLX_BIND_TO_TEXTURE_RGB_ATI
;
3067 case WGL_BIND_TO_TEXTURE_RGBA_ARB
:
3068 if (use_render_texture_ati
) {
3069 curGLXAttr
= GLX_BIND_TO_TEXTURE_RGBA_ATI
;
3072 if (!use_render_texture_emulation
) {
3073 piValues
[i
] = GL_FALSE
;
3076 curGLXAttr
= GLX_RENDER_TYPE
;
3077 if (!fmt
) goto pix_error
;
3078 hTest
= pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, curGLXAttr
, &tmp
);
3079 if (hTest
) goto get_error
;
3080 if (GLX_COLOR_INDEX_BIT
== tmp
) {
3081 piValues
[i
] = GL_FALSE
;
3084 hTest
= pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_DRAWABLE_TYPE
, &tmp
);
3085 if (hTest
) goto get_error
;
3086 piValues
[i
] = (tmp
& GLX_PBUFFER_BIT
) ? GL_TRUE
: GL_FALSE
;
3089 case WGL_BLUE_BITS_ARB
:
3090 curGLXAttr
= GLX_BLUE_SIZE
;
3092 case WGL_RED_BITS_ARB
:
3093 curGLXAttr
= GLX_RED_SIZE
;
3095 case WGL_GREEN_BITS_ARB
:
3096 curGLXAttr
= GLX_GREEN_SIZE
;
3098 case WGL_ALPHA_BITS_ARB
:
3099 curGLXAttr
= GLX_ALPHA_SIZE
;
3101 case WGL_DEPTH_BITS_ARB
:
3102 curGLXAttr
= GLX_DEPTH_SIZE
;
3104 case WGL_STENCIL_BITS_ARB
:
3105 curGLXAttr
= GLX_STENCIL_SIZE
;
3107 case WGL_DOUBLE_BUFFER_ARB
:
3108 curGLXAttr
= GLX_DOUBLEBUFFER
;
3110 case WGL_STEREO_ARB
:
3111 curGLXAttr
= GLX_STEREO
;
3113 case WGL_AUX_BUFFERS_ARB
:
3114 curGLXAttr
= GLX_AUX_BUFFERS
;
3117 case WGL_SUPPORT_GDI_ARB
:
3118 if (!fmt
) goto pix_error
;
3119 piValues
[i
] = (fmt
->dwFlags
& PFD_SUPPORT_GDI
) ? TRUE
: FALSE
;
3122 case WGL_DRAW_TO_BITMAP_ARB
:
3123 if (!fmt
) goto pix_error
;
3124 piValues
[i
] = (fmt
->dwFlags
& PFD_DRAW_TO_BITMAP
) ? TRUE
: FALSE
;
3127 case WGL_DRAW_TO_WINDOW_ARB
:
3128 case WGL_DRAW_TO_PBUFFER_ARB
:
3129 if (!fmt
) goto pix_error
;
3130 hTest
= pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_DRAWABLE_TYPE
, &tmp
);
3131 if (hTest
) goto get_error
;
3132 if((curWGLAttr
== WGL_DRAW_TO_WINDOW_ARB
&& (tmp
&GLX_WINDOW_BIT
)) ||
3133 (curWGLAttr
== WGL_DRAW_TO_PBUFFER_ARB
&& (tmp
&GLX_PBUFFER_BIT
)))
3134 piValues
[i
] = GL_TRUE
;
3136 piValues
[i
] = GL_FALSE
;
3139 case WGL_SWAP_METHOD_ARB
:
3140 /* For now return SWAP_EXCHANGE_ARB which is the best type of buffer switch available.
3141 * Later on we can also use GLX_OML_swap_method on drivers which support this. At this
3142 * point only ATI offers this.
3144 piValues
[i
] = WGL_SWAP_EXCHANGE_ARB
;
3147 case WGL_PBUFFER_LARGEST_ARB
:
3148 curGLXAttr
= GLX_LARGEST_PBUFFER
;
3151 case WGL_SAMPLE_BUFFERS_ARB
:
3152 curGLXAttr
= GLX_SAMPLE_BUFFERS_ARB
;
3155 case WGL_SAMPLES_ARB
:
3156 curGLXAttr
= GLX_SAMPLES_ARB
;
3159 case WGL_FLOAT_COMPONENTS_NV
:
3160 curGLXAttr
= GLX_FLOAT_COMPONENTS_NV
;
3163 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT
:
3164 curGLXAttr
= GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT
;
3167 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT
:
3168 curGLXAttr
= GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT
;
3171 case WGL_ACCUM_RED_BITS_ARB
:
3172 curGLXAttr
= GLX_ACCUM_RED_SIZE
;
3174 case WGL_ACCUM_GREEN_BITS_ARB
:
3175 curGLXAttr
= GLX_ACCUM_GREEN_SIZE
;
3177 case WGL_ACCUM_BLUE_BITS_ARB
:
3178 curGLXAttr
= GLX_ACCUM_BLUE_SIZE
;
3180 case WGL_ACCUM_ALPHA_BITS_ARB
:
3181 curGLXAttr
= GLX_ACCUM_ALPHA_SIZE
;
3183 case WGL_ACCUM_BITS_ARB
:
3184 if (!fmt
) goto pix_error
;
3185 hTest
= pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_ACCUM_RED_SIZE
, &tmp
);
3186 if (hTest
) goto get_error
;
3188 hTest
= pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_ACCUM_GREEN_SIZE
, &tmp
);
3189 if (hTest
) goto get_error
;
3191 hTest
= pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_ACCUM_BLUE_SIZE
, &tmp
);
3192 if (hTest
) goto get_error
;
3194 hTest
= pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, GLX_ACCUM_ALPHA_SIZE
, &tmp
);
3195 if (hTest
) goto get_error
;
3200 FIXME("unsupported %x WGL Attribute\n", curWGLAttr
);
3203 /* Retrieve a GLX FBConfigAttrib when the attribute to query is valid and
3204 * iPixelFormat != 0. When iPixelFormat is 0 the only value which makes
3205 * sense to query is WGL_NUMBER_PIXEL_FORMATS_ARB.
3207 * TODO: properly test the behavior of wglGetPixelFormatAttrib*v on Windows
3208 * and check which options can work using iPixelFormat=0 and which not.
3209 * A problem would be that this function is an extension. This would
3210 * mean that the behavior could differ between different vendors (ATI, Nvidia, ..).
3212 if (0 != curGLXAttr
&& iPixelFormat
!= 0) {
3213 if (!fmt
) goto pix_error
;
3214 hTest
= pglXGetFBConfigAttrib(gdi_display
, fmt
->fbconfig
, curGLXAttr
, piValues
+ i
);
3215 if (hTest
) goto get_error
;
3218 piValues
[i
] = GL_FALSE
;
3221 wine_tsx11_unlock();
3225 wine_tsx11_unlock();
3226 ERR("(%p): unexpected failure on GetFBConfigAttrib(%x) returns FALSE\n", hdc
, curGLXAttr
);
3230 wine_tsx11_unlock();
3231 ERR("(%p): unexpected iPixelFormat(%d) vs nFormats(%d), returns FALSE\n", hdc
, iPixelFormat
, nWGLFormats
);
3236 * X11DRV_wglGetPixelFormatAttribfvARB
3238 * WGL_ARB_pixel_format: wglGetPixelFormatAttribfvARB
3240 static GLboolean WINAPI
X11DRV_wglGetPixelFormatAttribfvARB(HDC hdc
, int iPixelFormat
, int iLayerPlane
, UINT nAttributes
, const int *piAttributes
, FLOAT
*pfValues
)
3246 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc
, iPixelFormat
, iLayerPlane
, nAttributes
, piAttributes
, pfValues
);
3248 /* Allocate a temporary array to store integer values */
3249 attr
= HeapAlloc(GetProcessHeap(), 0, nAttributes
* sizeof(int));
3251 ERR("couldn't allocate %d array\n", nAttributes
);
3255 /* Piggy-back on wglGetPixelFormatAttribivARB */
3256 ret
= X11DRV_wglGetPixelFormatAttribivARB(hdc
, iPixelFormat
, iLayerPlane
, nAttributes
, piAttributes
, attr
);
3258 /* Convert integer values to float. Should also check for attributes
3259 that can give decimal values here */
3260 for (i
=0; i
<nAttributes
;i
++) {
3261 pfValues
[i
] = attr
[i
];
3265 HeapFree(GetProcessHeap(), 0, attr
);
3270 * X11DRV_wglBindTexImageARB
3272 * WGL_ARB_render_texture: wglBindTexImageARB
3274 static GLboolean WINAPI
X11DRV_wglBindTexImageARB(HPBUFFERARB hPbuffer
, int iBuffer
)
3276 Wine_GLPBuffer
* object
= hPbuffer
;
3277 GLboolean ret
= GL_FALSE
;
3279 TRACE("(%p, %d)\n", hPbuffer
, iBuffer
);
3280 if (NULL
== object
) {
3281 SetLastError(ERROR_INVALID_HANDLE
);
3284 if (!object
->use_render_texture
) {
3285 SetLastError(ERROR_INVALID_HANDLE
);
3289 if (!use_render_texture_ati
&& 1 == use_render_texture_emulation
) {
3290 static int init
= 0;
3291 int prev_binded_texture
= 0;
3292 GLXContext prev_context
;
3293 Drawable prev_drawable
;
3294 GLXContext tmp_context
;
3297 prev_context
= pglXGetCurrentContext();
3298 prev_drawable
= pglXGetCurrentDrawable();
3300 /* Our render_texture emulation is basic and lacks some features (1D/Cube support).
3301 This is mostly due to lack of demos/games using them. Further the use of glReadPixels
3302 isn't ideal performance wise but I wasn't able to get other ways working.
3305 init
= 1; /* Only show the FIXME once for performance reasons */
3306 FIXME("partial stub!\n");
3309 TRACE("drawable=%p, context=%p\n", (void*)object
->drawable
, prev_context
);
3310 tmp_context
= pglXCreateNewContext(gdi_display
, object
->fmt
->fbconfig
, object
->fmt
->render_type
, prev_context
, True
);
3312 pglGetIntegerv(object
->texture_bind_target
, &prev_binded_texture
);
3314 /* Switch to our pbuffer */
3315 pglXMakeCurrent(gdi_display
, object
->drawable
, tmp_context
);
3317 /* Make sure that the prev_binded_texture is set as the current texture state isn't shared between contexts.
3318 * After that upload the pbuffer texture data. */
3319 pglBindTexture(object
->texture_target
, prev_binded_texture
);
3320 pglCopyTexImage2D(object
->texture_target
, 0, object
->use_render_texture
, 0, 0, object
->width
, object
->height
, 0);
3322 /* Switch back to the original drawable and upload the pbuffer-texture */
3323 pglXMakeCurrent(object
->display
, prev_drawable
, prev_context
);
3324 pglXDestroyContext(gdi_display
, tmp_context
);
3325 wine_tsx11_unlock();
3329 if (NULL
!= pglXBindTexImageATI
) {
3334 case WGL_FRONT_LEFT_ARB
:
3335 buffer
= GLX_FRONT_LEFT_ATI
;
3337 case WGL_FRONT_RIGHT_ARB
:
3338 buffer
= GLX_FRONT_RIGHT_ATI
;
3340 case WGL_BACK_LEFT_ARB
:
3341 buffer
= GLX_BACK_LEFT_ATI
;
3343 case WGL_BACK_RIGHT_ARB
:
3344 buffer
= GLX_BACK_RIGHT_ATI
;
3347 ERR("Unknown iBuffer=%#x\n", iBuffer
);
3351 /* In the sample 'ogl_offscreen_rendering_3' from codesampler.net I get garbage on the screen.
3352 * I'm not sure if that's a bug in the ATI extension or in the program. I think that the program
3353 * expected a single buffering format since it didn't ask for double buffering. A buffer swap
3354 * fixed the program. I don't know what the correct behavior is. On the other hand that demo
3355 * works fine using our pbuffer emulation path.
3358 ret
= pglXBindTexImageATI(object
->display
, object
->drawable
, buffer
);
3359 wine_tsx11_unlock();
3365 * X11DRV_wglReleaseTexImageARB
3367 * WGL_ARB_render_texture: wglReleaseTexImageARB
3369 static GLboolean WINAPI
X11DRV_wglReleaseTexImageARB(HPBUFFERARB hPbuffer
, int iBuffer
)
3371 Wine_GLPBuffer
* object
= hPbuffer
;
3372 GLboolean ret
= GL_FALSE
;
3374 TRACE("(%p, %d)\n", hPbuffer
, iBuffer
);
3375 if (NULL
== object
) {
3376 SetLastError(ERROR_INVALID_HANDLE
);
3379 if (!object
->use_render_texture
) {
3380 SetLastError(ERROR_INVALID_HANDLE
);
3383 if (!use_render_texture_ati
&& 1 == use_render_texture_emulation
) {
3386 if (NULL
!= pglXReleaseTexImageATI
) {
3391 case WGL_FRONT_LEFT_ARB
:
3392 buffer
= GLX_FRONT_LEFT_ATI
;
3394 case WGL_FRONT_RIGHT_ARB
:
3395 buffer
= GLX_FRONT_RIGHT_ATI
;
3397 case WGL_BACK_LEFT_ARB
:
3398 buffer
= GLX_BACK_LEFT_ATI
;
3400 case WGL_BACK_RIGHT_ARB
:
3401 buffer
= GLX_BACK_RIGHT_ATI
;
3404 ERR("Unknown iBuffer=%#x\n", iBuffer
);
3408 ret
= pglXReleaseTexImageATI(object
->display
, object
->drawable
, buffer
);
3409 wine_tsx11_unlock();
3415 * X11DRV_wglGetExtensionsStringEXT
3417 * WGL_EXT_extensions_string: wglGetExtensionsStringEXT
3419 static const char * WINAPI
X11DRV_wglGetExtensionsStringEXT(void) {
3420 TRACE("() returning \"%s\"\n", WineGLInfo
.wglExtensions
);
3421 return WineGLInfo
.wglExtensions
;
3425 * X11DRV_wglGetSwapIntervalEXT
3427 * WGL_EXT_swap_control: wglGetSwapIntervalEXT
3429 static int WINAPI
X11DRV_wglGetSwapIntervalEXT(VOID
) {
3430 /* GLX_SGI_swap_control doesn't have any provisions for getting the swap
3431 * interval, so the swap interval has to be tracked. */
3433 return swap_interval
;
3437 * X11DRV_wglSwapIntervalEXT
3439 * WGL_EXT_swap_control: wglSwapIntervalEXT
3441 static BOOL WINAPI
X11DRV_wglSwapIntervalEXT(int interval
) {
3444 TRACE("(%d)\n", interval
);
3448 SetLastError(ERROR_INVALID_DATA
);
3451 else if (!has_swap_control
&& interval
== 0)
3453 /* wglSwapIntervalEXT considers an interval value of zero to mean that
3454 * vsync should be disabled, but glXSwapIntervalSGI considers such a
3455 * value to be an error. Just silently ignore the request for now. */
3456 WARN("Request to disable vertical sync is not handled\n");
3461 if (pglXSwapIntervalSGI
)
3464 ret
= !pglXSwapIntervalSGI(interval
);
3465 wine_tsx11_unlock();
3468 WARN("GLX_SGI_swap_control extension is not available\n");
3471 swap_interval
= interval
;
3473 SetLastError(ERROR_DC_NOT_FOUND
);
3480 * X11DRV_wglAllocateMemoryNV
3482 * WGL_NV_vertex_array_range: wglAllocateMemoryNV
3484 static void* WINAPI
X11DRV_wglAllocateMemoryNV(GLsizei size
, GLfloat readfreq
, GLfloat writefreq
, GLfloat priority
) {
3486 TRACE("(%d, %f, %f, %f)\n", size
, readfreq
, writefreq
, priority
);
3488 if (pglXAllocateMemoryNV
)
3491 ret
= pglXAllocateMemoryNV(size
, readfreq
, writefreq
, priority
);
3492 wine_tsx11_unlock();
3498 * X11DRV_wglFreeMemoryNV
3500 * WGL_NV_vertex_array_range: wglFreeMemoryNV
3502 static void WINAPI
X11DRV_wglFreeMemoryNV(GLvoid
* pointer
) {
3503 TRACE("(%p)\n", pointer
);
3504 if (pglXFreeMemoryNV
== NULL
)
3508 pglXFreeMemoryNV(pointer
);
3509 wine_tsx11_unlock();
3513 * X11DRV_wglSetPixelFormatWINE
3515 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
3516 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
3518 BOOL CDECL
X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE
*physDev
, int iPixelFormat
, const PIXELFORMATDESCRIPTOR
*ppfd
)
3520 TRACE("(%p,%d,%p)\n", physDev
, iPixelFormat
, ppfd
);
3522 if (!has_opengl()) return FALSE
;
3524 if (physDev
->current_pf
== iPixelFormat
) return TRUE
;
3526 /* Relay to the core SetPixelFormat */
3527 TRACE("Changing iPixelFormat from %d to %d\n", physDev
->current_pf
, iPixelFormat
);
3528 return internal_SetPixelFormat(physDev
, iPixelFormat
, ppfd
);
3532 * glxRequireVersion (internal)
3534 * Check if the supported GLX version matches requiredVersion.
3536 static BOOL
glxRequireVersion(int requiredVersion
)
3538 /* Both requiredVersion and glXVersion[1] contains the minor GLX version */
3539 if(requiredVersion
<= WineGLInfo
.glxVersion
[1])
3545 static BOOL
glxRequireExtension(const char *requiredExtension
)
3547 if (strstr(WineGLInfo
.glxExtensions
, requiredExtension
) == NULL
) {
3554 static void register_extension_string(const char *ext
)
3556 if (WineGLInfo
.wglExtensions
[0])
3557 strcat(WineGLInfo
.wglExtensions
, " ");
3558 strcat(WineGLInfo
.wglExtensions
, ext
);
3560 TRACE("'%s'\n", ext
);
3563 static BOOL
register_extension(const WineGLExtension
* ext
)
3567 assert( WineGLExtensionListSize
< MAX_EXTENSIONS
);
3568 WineGLExtensionList
[WineGLExtensionListSize
++] = ext
;
3570 register_extension_string(ext
->extName
);
3572 for (i
= 0; ext
->extEntryPoints
[i
].funcName
; ++i
)
3573 TRACE(" - '%s'\n", ext
->extEntryPoints
[i
].funcName
);
3578 static const WineGLExtension WGL_internal_functions
=
3582 { "wglGetIntegerv", X11DRV_wglGetIntegerv
},
3583 { "wglFinish", X11DRV_wglFinish
},
3584 { "wglFlush", X11DRV_wglFlush
},
3589 static const WineGLExtension WGL_ARB_create_context
=
3591 "WGL_ARB_create_context",
3593 { "wglCreateContextAttribsARB", X11DRV_wglCreateContextAttribsARB
},
3597 static const WineGLExtension WGL_ARB_extensions_string
=
3599 "WGL_ARB_extensions_string",
3601 { "wglGetExtensionsStringARB", X11DRV_wglGetExtensionsStringARB
},
3605 static const WineGLExtension WGL_ARB_make_current_read
=
3607 "WGL_ARB_make_current_read",
3609 { "wglGetCurrentReadDCARB", X11DRV_wglGetCurrentReadDCARB
},
3610 { "wglMakeContextCurrentARB", X11DRV_wglMakeContextCurrentARB
},
3614 static const WineGLExtension WGL_ARB_multisample
=
3616 "WGL_ARB_multisample",
3619 static const WineGLExtension WGL_ARB_pbuffer
=
3623 { "wglCreatePbufferARB", X11DRV_wglCreatePbufferARB
},
3624 { "wglDestroyPbufferARB", X11DRV_wglDestroyPbufferARB
},
3625 { "wglGetPbufferDCARB", X11DRV_wglGetPbufferDCARB
},
3626 { "wglQueryPbufferARB", X11DRV_wglQueryPbufferARB
},
3627 { "wglReleasePbufferDCARB", X11DRV_wglReleasePbufferDCARB
},
3628 { "wglSetPbufferAttribARB", X11DRV_wglSetPbufferAttribARB
},
3632 static const WineGLExtension WGL_ARB_pixel_format
=
3634 "WGL_ARB_pixel_format",
3636 { "wglChoosePixelFormatARB", X11DRV_wglChoosePixelFormatARB
},
3637 { "wglGetPixelFormatAttribfvARB", X11DRV_wglGetPixelFormatAttribfvARB
},
3638 { "wglGetPixelFormatAttribivARB", X11DRV_wglGetPixelFormatAttribivARB
},
3642 static const WineGLExtension WGL_ARB_render_texture
=
3644 "WGL_ARB_render_texture",
3646 { "wglBindTexImageARB", X11DRV_wglBindTexImageARB
},
3647 { "wglReleaseTexImageARB", X11DRV_wglReleaseTexImageARB
},
3651 static const WineGLExtension WGL_EXT_extensions_string
=
3653 "WGL_EXT_extensions_string",
3655 { "wglGetExtensionsStringEXT", X11DRV_wglGetExtensionsStringEXT
},
3659 static const WineGLExtension WGL_EXT_swap_control
=
3661 "WGL_EXT_swap_control",
3663 { "wglSwapIntervalEXT", X11DRV_wglSwapIntervalEXT
},
3664 { "wglGetSwapIntervalEXT", X11DRV_wglGetSwapIntervalEXT
},
3668 static const WineGLExtension WGL_NV_vertex_array_range
=
3670 "WGL_NV_vertex_array_range",
3672 { "wglAllocateMemoryNV", X11DRV_wglAllocateMemoryNV
},
3673 { "wglFreeMemoryNV", X11DRV_wglFreeMemoryNV
},
3677 static const WineGLExtension WGL_WINE_pixel_format_passthrough
=
3679 "WGL_WINE_pixel_format_passthrough",
3681 { "wglSetPixelFormatWINE", X11DRV_wglSetPixelFormatWINE
},
3686 * X11DRV_WineGL_LoadExtensions
3688 static void X11DRV_WineGL_LoadExtensions(void)
3690 WineGLInfo
.wglExtensions
[0] = 0;
3692 /* Load Wine internal functions */
3693 register_extension(&WGL_internal_functions
);
3695 /* ARB Extensions */
3697 if(glxRequireExtension("GLX_ARB_create_context"))
3699 register_extension(&WGL_ARB_create_context
);
3701 if(glxRequireExtension("GLX_ARB_create_context_profile"))
3702 register_extension_string("WGL_ARB_create_context_profile");
3705 if(glxRequireExtension("GLX_ARB_fbconfig_float"))
3707 register_extension_string("WGL_ARB_pixel_format_float");
3708 register_extension_string("WGL_ATI_pixel_format_float");
3711 register_extension(&WGL_ARB_extensions_string
);
3713 if (glxRequireVersion(3))
3714 register_extension(&WGL_ARB_make_current_read
);
3716 if (glxRequireExtension("GLX_ARB_multisample"))
3717 register_extension(&WGL_ARB_multisample
);
3719 /* In general pbuffer functionality requires support in the X-server. The functionality is
3720 * available either when the GLX_SGIX_pbuffer is present or when the GLX server version is 1.3.
3721 * All display drivers except for Nvidia's use the GLX module from Xfree86/Xorg which only
3722 * supports GLX 1.2. The endresult is that only Nvidia's drivers support pbuffers.
3724 * The only other drive which has pbuffer support is Ati's FGLRX driver. They provide clientside GLX 1.3 support
3725 * without support in the X-server (which other Mesa based drivers require).
3727 * Support pbuffers when the GLX version is 1.3 and GLX_SGIX_pbuffer is available. Further pbuffers can
3728 * also be supported when GLX_ATI_render_texture is available. This extension depends on pbuffers, so when it
3729 * is available pbuffers must be available too. */
3730 if ( (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer")) || glxRequireExtension("GLX_ATI_render_texture"))
3731 register_extension(&WGL_ARB_pbuffer
);
3733 register_extension(&WGL_ARB_pixel_format
);
3735 /* Support WGL_ARB_render_texture when there's support or pbuffer based emulation */
3736 if (glxRequireExtension("GLX_ATI_render_texture") ||
3737 glxRequireExtension("GLX_ARB_render_texture") ||
3738 (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer") && use_render_texture_emulation
))
3740 register_extension(&WGL_ARB_render_texture
);
3742 /* The WGL version of GLX_NV_float_buffer requires render_texture */
3743 if(glxRequireExtension("GLX_NV_float_buffer"))
3744 register_extension_string("WGL_NV_float_buffer");
3746 /* Again there's no GLX equivalent for this extension, so depend on the required GL extension */
3747 if(strstr(WineGLInfo
.glExtensions
, "GL_NV_texture_rectangle") != NULL
)
3748 register_extension_string("WGL_NV_texture_rectangle");
3751 /* EXT Extensions */
3753 register_extension(&WGL_EXT_extensions_string
);
3755 /* Load this extension even when it isn't backed by a GLX extension because it is has been around for ages.
3756 * Games like Call of Duty and K.O.T.O.R. rely on it. Further our emulation is good enough. */
3757 register_extension(&WGL_EXT_swap_control
);
3759 if(glxRequireExtension("GLX_EXT_framebuffer_sRGB"))
3760 register_extension_string("WGL_EXT_framebuffer_sRGB");
3762 if(glxRequireExtension("GLX_EXT_fbconfig_packed_float"))
3763 register_extension_string("WGL_EXT_pixel_format_packed_float");
3765 if (glxRequireExtension("GLX_EXT_swap_control"))
3766 has_swap_control
= TRUE
;
3768 /* The OpenGL extension GL_NV_vertex_array_range adds wgl/glX functions which aren't exported as 'real' wgl/glX extensions. */
3769 if(strstr(WineGLInfo
.glExtensions
, "GL_NV_vertex_array_range") != NULL
)
3770 register_extension(&WGL_NV_vertex_array_range
);
3772 /* WINE-specific WGL Extensions */
3774 /* In WineD3D we need the ability to set the pixel format more than once (e.g. after a device reset).
3775 * The default wglSetPixelFormat doesn't allow this, so add our own which allows it.
3777 register_extension(&WGL_WINE_pixel_format_passthrough
);
3781 Drawable
get_glxdrawable(X11DRV_PDEVICE
*physDev
)
3787 if (physDev
->bitmap
->hbitmap
== BITMAP_stock_phys_bitmap
.hbitmap
)
3788 ret
= physDev
->drawable
; /* PBuffer */
3790 ret
= physDev
->bitmap
->glxpixmap
;
3792 else if(physDev
->gl_drawable
)
3793 ret
= physDev
->gl_drawable
;
3795 ret
= physDev
->drawable
;
3799 BOOL
destroy_glxpixmap(Display
*display
, XID glxpixmap
)
3802 pglXDestroyGLXPixmap(display
, glxpixmap
);
3803 wine_tsx11_unlock();
3808 * X11DRV_SwapBuffers
3810 * Swap the buffers of this DC
3812 BOOL CDECL
X11DRV_SwapBuffers(X11DRV_PDEVICE
*physDev
)
3814 GLXDrawable drawable
;
3815 Wine_GLContext
*ctx
= NtCurrentTeb()->glContext
;
3817 if (!has_opengl()) return FALSE
;
3819 TRACE("(%p)\n", physDev
);
3823 WARN("Using a NULL context, skipping\n");
3824 SetLastError(ERROR_INVALID_HANDLE
);
3828 if (!physDev
->current_pf
)
3830 WARN("Using an invalid drawable, skipping\n");
3831 SetLastError(ERROR_INVALID_HANDLE
);
3835 drawable
= get_glxdrawable(physDev
);
3839 if(physDev
->pixmap
) {
3840 if(pglXCopySubBufferMESA
) {
3841 int w
= physDev
->dc_rect
.right
- physDev
->dc_rect
.left
;
3842 int h
= physDev
->dc_rect
.bottom
- physDev
->dc_rect
.top
;
3844 /* (glX)SwapBuffers has an implicit glFlush effect, however
3845 * GLX_MESA_copy_sub_buffer doesn't. Make sure GL is flushed before
3849 pglXCopySubBufferMESA(gdi_display
, drawable
, 0, 0, w
, h
);
3852 pglXSwapBuffers(gdi_display
, drawable
);
3855 pglXSwapBuffers(gdi_display
, drawable
);
3857 flush_gl_drawable(physDev
);
3858 wine_tsx11_unlock();
3863 static long prev_time
, start_time
;
3864 static unsigned long frames
, frames_total
;
3866 DWORD time
= GetTickCount();
3869 /* every 1.5 seconds */
3870 if (time
- prev_time
> 1500) {
3871 TRACE_(fps
)("@ approx %.2ffps, total %.2ffps\n",
3872 1000.0*frames
/(time
- prev_time
), 1000.0*frames_total
/(time
- start_time
));
3875 if(start_time
== 0) start_time
= time
;
3882 XVisualInfo
*visual_from_fbconfig_id( XID fbconfig_id
)
3884 WineGLPixelFormat
*fmt
;
3887 fmt
= ConvertPixelFormatGLXtoWGL(gdi_display
, fbconfig_id
, 0 /* no flags */);
3892 ret
= pglXGetVisualFromFBConfig(gdi_display
, fmt
->fbconfig
);
3893 wine_tsx11_unlock();
3897 #else /* no OpenGL includes */
3899 void X11DRV_OpenGL_Cleanup(void)
3903 static inline void opengl_error(void)
3906 if (!warned
++) ERR("No OpenGL support compiled in.\n");
3909 int pixelformat_from_fbconfig_id(XID fbconfig_id
)
3914 void mark_drawable_dirty(Drawable old
, Drawable
new)
3918 void flush_gl_drawable(X11DRV_PDEVICE
*physDev
)
3922 Drawable
create_glxpixmap(Display
*display
, XVisualInfo
*vis
, Pixmap parent
)
3927 /***********************************************************************
3928 * ChoosePixelFormat (X11DRV.@)
3930 int CDECL
X11DRV_ChoosePixelFormat(X11DRV_PDEVICE
*physDev
,
3931 const PIXELFORMATDESCRIPTOR
*ppfd
) {
3936 /***********************************************************************
3937 * DescribePixelFormat (X11DRV.@)
3939 int CDECL
X11DRV_DescribePixelFormat(X11DRV_PDEVICE
*physDev
,
3942 PIXELFORMATDESCRIPTOR
*ppfd
) {
3947 /***********************************************************************
3948 * GetPixelFormat (X11DRV.@)
3950 int CDECL
X11DRV_GetPixelFormat(X11DRV_PDEVICE
*physDev
) {
3955 /***********************************************************************
3956 * SetPixelFormat (X11DRV.@)
3958 BOOL CDECL
X11DRV_SetPixelFormat(X11DRV_PDEVICE
*physDev
,
3960 const PIXELFORMATDESCRIPTOR
*ppfd
) {
3965 /***********************************************************************
3966 * SwapBuffers (X11DRV.@)
3968 BOOL CDECL
X11DRV_SwapBuffers(X11DRV_PDEVICE
*physDev
) {
3974 * X11DRV_wglCopyContext
3976 * For OpenGL32 wglCopyContext.
3978 BOOL CDECL
X11DRV_wglCopyContext(HGLRC hglrcSrc
, HGLRC hglrcDst
, UINT mask
) {
3984 * X11DRV_wglCreateContext
3986 * For OpenGL32 wglCreateContext.
3988 HGLRC CDECL
X11DRV_wglCreateContext(X11DRV_PDEVICE
*physDev
) {
3994 * X11DRV_wglCreateContextAttribsARB
3996 * WGL_ARB_create_context: wglCreateContextAttribsARB
3998 HGLRC CDECL
X11DRV_wglCreateContextAttribsARB(X11DRV_PDEVICE
*physDev
, HGLRC hShareContext
, const int* attribList
)
4005 * X11DRV_wglDeleteContext
4007 * For OpenGL32 wglDeleteContext.
4009 BOOL CDECL
X11DRV_wglDeleteContext(HGLRC hglrc
) {
4015 * X11DRV_wglGetProcAddress
4017 * For OpenGL32 wglGetProcAddress.
4019 PROC CDECL
X11DRV_wglGetProcAddress(LPCSTR lpszProc
) {
4024 HDC CDECL
X11DRV_wglGetPbufferDCARB(X11DRV_PDEVICE
*hDevice
, void *hPbuffer
)
4030 BOOL CDECL
X11DRV_wglMakeContextCurrentARB(X11DRV_PDEVICE
* hDrawDev
, X11DRV_PDEVICE
* hReadDev
, HGLRC hglrc
) {
4036 * X11DRV_wglMakeCurrent
4038 * For OpenGL32 wglMakeCurrent.
4040 BOOL CDECL
X11DRV_wglMakeCurrent(X11DRV_PDEVICE
*physDev
, HGLRC hglrc
) {
4046 * X11DRV_wglShareLists
4048 * For OpenGL32 wglShareLists.
4050 BOOL CDECL
X11DRV_wglShareLists(HGLRC hglrc1
, HGLRC hglrc2
) {
4056 * X11DRV_wglUseFontBitmapsA
4058 * For OpenGL32 wglUseFontBitmapsA.
4060 BOOL CDECL
X11DRV_wglUseFontBitmapsA(X11DRV_PDEVICE
*physDev
, DWORD first
, DWORD count
, DWORD listBase
)
4067 * X11DRV_wglUseFontBitmapsW
4069 * For OpenGL32 wglUseFontBitmapsW.
4071 BOOL CDECL
X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE
*physDev
, DWORD first
, DWORD count
, DWORD listBase
)
4078 * X11DRV_wglSetPixelFormatWINE
4080 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
4081 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
4083 BOOL CDECL
X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE
*physDev
, int iPixelFormat
, const PIXELFORMATDESCRIPTOR
*ppfd
)
4089 Drawable
get_glxdrawable(X11DRV_PDEVICE
*physDev
)
4094 BOOL
destroy_glxpixmap(Display
*display
, XID glxpixmap
)
4099 XVisualInfo
*visual_from_fbconfig_id( XID fbconfig_id
)
4104 #endif /* defined(SONAME_LIBGL) */