2 * IWineD3D implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 /* Compile time diagnostics: */
26 /* Uncomment this to force only a single display mode to be exposed: */
27 /*#define DEBUG_SINGLE_MODE*/
31 #include "wined3d_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
34 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps
);
35 #define GLINFO_LOCATION This->gl_info
37 /**********************************************************
38 * Utility functions follow
39 **********************************************************/
41 /* x11drv GDI escapes */
42 #define X11DRV_ESCAPE 6789
43 enum x11drv_escape_codes
45 X11DRV_GET_DISPLAY
, /* get X11 display for a DC */
46 X11DRV_GET_DRAWABLE
, /* get current drawable for a DC */
47 X11DRV_GET_FONT
, /* get current X font for a DC */
50 /* retrieve the X display to use on a given DC */
51 inline static Display
*get_display( HDC hdc
)
54 enum x11drv_escape_codes escape
= X11DRV_GET_DISPLAY
;
56 if (!ExtEscape( hdc
, X11DRV_ESCAPE
, sizeof(escape
), (LPCSTR
)&escape
,
57 sizeof(display
), (LPSTR
)&display
)) display
= NULL
;
62 int minLookup
[MAX_LOOKUPS
];
63 int maxLookup
[MAX_LOOKUPS
];
64 DWORD
*stateLookup
[MAX_LOOKUPS
];
66 DWORD minMipLookup
[D3DTEXF_ANISOTROPIC
+ 1][D3DTEXF_LINEAR
+ 1];
71 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created
72 * ie there is no GL Context - Get a default rendering context to enable the
73 * function query some info from GL
75 static WineD3D_Context
* WineD3D_CreateFakeGLContext(void) {
76 static WineD3D_Context ctx
= { NULL
, NULL
, NULL
, 0, 0 };
77 WineD3D_Context
* ret
= NULL
;
79 if (glXGetCurrentContext() == NULL
) {
80 BOOL gotContext
= FALSE
;
87 XWindowAttributes win_attr
;
89 TRACE_(d3d_caps
)("Creating Fake GL Context\n");
91 ctx
.drawable
= (Drawable
) GetPropA(GetDesktopWindow(), "__wine_x11_whole_window");
94 device_context
= GetDC(0);
95 ctx
.display
= get_display(device_context
);
96 ReleaseDC(0, device_context
);
98 /* Get the X visual */
100 if (XGetWindowAttributes(ctx
.display
, ctx
.drawable
, &win_attr
)) {
101 visual
= win_attr
.visual
;
103 visual
= DefaultVisual(ctx
.display
, DefaultScreen(ctx
.display
));
105 template.visualid
= XVisualIDFromVisual(visual
);
106 ctx
.visInfo
= XGetVisualInfo(ctx
.display
, VisualIDMask
, &template, &num
);
107 if (ctx
.visInfo
== NULL
) {
109 WARN_(d3d_caps
)("Error creating visual info for capabilities initialization\n");
113 /* Create a GL context */
115 ctx
.glCtx
= glXCreateContext(ctx
.display
, ctx
.visInfo
, NULL
, GL_TRUE
);
117 if (ctx
.glCtx
== NULL
) {
119 WARN_(d3d_caps
)("Error creating default context for capabilities initialization\n");
124 /* Make it the current GL context */
125 if (!failed
&& glXMakeCurrent(ctx
.display
, ctx
.drawable
, ctx
.glCtx
) == False
) {
126 glXDestroyContext(ctx
.display
, ctx
.glCtx
);
128 WARN_(d3d_caps
)("Error setting default context as current for capabilities initialization\n");
132 /* It worked! Wow... */
142 if (ctx
.ref
> 0) ret
= &ctx
;
145 if (NULL
!= ret
) InterlockedIncrement(&ret
->ref
);
149 static void WineD3D_ReleaseFakeGLContext(WineD3D_Context
* ctx
) {
150 /* If we created a dummy context, throw it away */
152 if (0 == InterlockedDecrement(&ctx
->ref
)) {
153 glXMakeCurrent(ctx
->display
, None
, NULL
);
154 glXDestroyContext(ctx
->display
, ctx
->glCtx
);
162 /**********************************************************
163 * IUnknown parts follows
164 **********************************************************/
166 HRESULT WINAPI
IWineD3DImpl_QueryInterface(IWineD3D
*iface
,REFIID riid
,LPVOID
*ppobj
)
168 IWineD3DDeviceImpl
*This
= (IWineD3DDeviceImpl
*)iface
;
169 /* FIXME: This needs to extend an IWineD3DBaseObject */
171 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
172 if (IsEqualGUID(riid
, &IID_IUnknown
)
173 || IsEqualGUID(riid
, &IID_IWineD3DDevice
)) {
174 IUnknown_AddRef(iface
);
179 return E_NOINTERFACE
;
182 ULONG WINAPI
IWineD3DImpl_AddRef(IWineD3D
*iface
) {
183 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
184 ULONG refCount
= InterlockedIncrement(&This
->ref
);
186 TRACE("(%p) : AddRef increasing from %ld\n", This
, refCount
- 1);
190 ULONG WINAPI
IWineD3DImpl_Release(IWineD3D
*iface
) {
191 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
193 TRACE("(%p) : Releasing from %ld\n", This
, This
->ref
);
194 ref
= InterlockedDecrement(&This
->ref
);
196 HeapFree(GetProcessHeap(), 0, This
);
202 /**********************************************************
203 * IWineD3D parts follows
204 **********************************************************/
206 static BOOL
IWineD3DImpl_FillGLCaps(WineD3D_GL_Info
*gl_info
, Display
* display
) {
207 const char *GL_Extensions
= NULL
;
208 const char *GLX_Extensions
= NULL
;
209 const char *gl_string
= NULL
;
210 const char *gl_string_cursor
= NULL
;
215 WineD3D_Context
*fake_ctx
= NULL
;
216 BOOL gotContext
= FALSE
;
219 /* Make sure that we've got a context */
220 if (glXGetCurrentContext() == NULL
) {
221 /* TODO: CreateFakeGLContext should really take a display as a parameter */
222 fake_ctx
= WineD3D_CreateFakeGLContext();
223 if (NULL
!= fake_ctx
) gotContext
= TRUE
;
228 TRACE_(d3d_caps
)("(%p, %p)\n", gl_info
, display
);
230 gl_string
= (const char *) glGetString(GL_RENDERER
);
231 strcpy(gl_info
->gl_renderer
, gl_string
);
233 /* Fill in the GL info retrievable depending on the display */
234 if (NULL
!= display
) {
235 test
= glXQueryVersion(display
, &major
, &minor
);
236 gl_info
->glx_version
= ((major
& 0x0000FFFF) << 16) | (minor
& 0x0000FFFF);
237 gl_string
= glXGetClientString(display
, GLX_VENDOR
);
239 FIXME("Display must not be NULL, use glXGetCurrentDisplay or getAdapterDisplay()\n");
240 gl_string
= (const char *) glGetString(GL_VENDOR
);
242 TRACE_(d3d_caps
)("Filling vendor string %s\n", gl_string
);
243 if (gl_string
!= NULL
) {
244 /* Fill in the GL vendor */
245 if (strstr(gl_string
, "NVIDIA")) {
246 gl_info
->gl_vendor
= VENDOR_NVIDIA
;
247 } else if (strstr(gl_string
, "ATI")) {
248 gl_info
->gl_vendor
= VENDOR_ATI
;
249 } else if (strstr(gl_string
, "Intel(R)") ||
250 strstr(gl_info
->gl_renderer
, "Intel(R)")) {
251 gl_info
->gl_vendor
= VENDOR_INTEL
;
252 } else if (strstr(gl_string
, "Mesa")) {
253 gl_info
->gl_vendor
= VENDOR_MESA
;
255 gl_info
->gl_vendor
= VENDOR_WINE
;
258 gl_info
->gl_vendor
= VENDOR_WINE
;
262 TRACE_(d3d_caps
)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string
), gl_info
->gl_vendor
);
264 /* Parse the GL_VERSION field into major and minor information */
265 gl_string
= (const char *) glGetString(GL_VERSION
);
266 if (gl_string
!= NULL
) {
268 switch (gl_info
->gl_vendor
) {
270 gl_string_cursor
= strstr(gl_string
, "NVIDIA");
271 gl_string_cursor
= strstr(gl_string_cursor
, " ");
272 while (*gl_string_cursor
&& ' ' == *gl_string_cursor
) ++gl_string_cursor
;
273 if (*gl_string_cursor
) {
277 while (*gl_string_cursor
<= '9' && *gl_string_cursor
>= '0') {
278 tmp
[cursor
++] = *gl_string_cursor
;
284 if (*gl_string_cursor
!= '.') WARN_(d3d_caps
)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string
));
288 while (*gl_string_cursor
<= '9' && *gl_string_cursor
>= '0') {
289 tmp
[cursor
++] = *gl_string_cursor
;
299 gl_string_cursor
= strchr(gl_string
, '-');
300 if (gl_string_cursor
) {
304 /* Check if version number is of the form x.y.z */
305 if (*gl_string_cursor
> '9' && *gl_string_cursor
< '0')
307 if (!error
&& *(gl_string_cursor
+2) > '9' && *(gl_string_cursor
+2) < '0')
309 if (!error
&& *(gl_string_cursor
+4) > '9' && *(gl_string_cursor
+4) < '0')
311 if (!error
&& *(gl_string_cursor
+1) != '.' && *(gl_string_cursor
+3) != '.')
314 /* Mark version number as malformed */
316 gl_string_cursor
= 0;
319 if (!gl_string_cursor
)
320 WARN_(d3d_caps
)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string
));
322 major
= *gl_string_cursor
- '0';
323 minor
= (*(gl_string_cursor
+2) - '0') * 256 + (*(gl_string_cursor
+4) - '0');
329 gl_string_cursor
= strstr(gl_string
, "Mesa");
330 gl_string_cursor
= strstr(gl_string_cursor
, " ");
331 while (*gl_string_cursor
&& ' ' == *gl_string_cursor
) ++gl_string_cursor
;
332 if (*gl_string_cursor
) {
336 while (*gl_string_cursor
<= '9' && *gl_string_cursor
>= '0') {
337 tmp
[cursor
++] = *gl_string_cursor
;
343 if (*gl_string_cursor
!= '.') WARN_(d3d_caps
)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string
));
347 while (*gl_string_cursor
<= '9' && *gl_string_cursor
>= '0') {
348 tmp
[cursor
++] = *gl_string_cursor
;
360 gl_info
->gl_driver_version
= MAKEDWORD_VERSION(major
, minor
);
361 TRACE_(d3d_caps
)("found GL_VERSION (%s)->(0x%08lx)\n", debugstr_a(gl_string
), gl_info
->gl_driver_version
);
363 /* Fill in the renderer information */
365 switch (gl_info
->gl_vendor
) {
367 if (strstr(gl_info
->gl_renderer
, "GeForce4 Ti")) {
368 gl_info
->gl_card
= CARD_NVIDIA_GEFORCE4_TI4600
;
369 } else if (strstr(gl_info
->gl_renderer
, "GeForceFX")) {
370 gl_info
->gl_card
= CARD_NVIDIA_GEFORCEFX_5900ULTRA
;
371 } else if (strstr(gl_info
->gl_renderer
, "Quadro FX 3000")) {
372 gl_info
->gl_card
= CARD_NVIDIA_QUADROFX_3000
;
373 } else if (strstr(gl_info
->gl_renderer
, "GeForce 6800")) {
374 gl_info
->gl_card
= CARD_NVIDIA_GEFORCE_6800ULTRA
;
375 } else if (strstr(gl_info
->gl_renderer
, "Quadro FX 4000")) {
376 gl_info
->gl_card
= CARD_NVIDIA_QUADROFX_4000
;
377 } else if (strstr(gl_info
->gl_renderer
, "GeForce 7800")) {
378 gl_info
->gl_card
= CARD_NVIDIA_GEFORCE_7800ULTRA
;
380 gl_info
->gl_card
= CARD_NVIDIA_GEFORCE4_TI4600
;
385 if (strstr(gl_info
->gl_renderer
, "RADEON 9800 PRO")) {
386 gl_info
->gl_card
= CARD_ATI_RADEON_9800PRO
;
387 } else if (strstr(gl_info
->gl_renderer
, "RADEON 9700 PRO")) {
388 gl_info
->gl_card
= CARD_ATI_RADEON_9700PRO
;
390 gl_info
->gl_card
= CARD_ATI_RADEON_8500
;
395 if (strstr(gl_info
->gl_renderer
, "915GM")) {
396 gl_info
->gl_card
= CARD_INTEL_I915GM
;
397 } else if (strstr(gl_info
->gl_renderer
, "915G")) {
398 gl_info
->gl_card
= CARD_INTEL_I915G
;
399 } else if (strstr(gl_info
->gl_renderer
, "865G")) {
400 gl_info
->gl_card
= CARD_INTEL_I865G
;
401 } else if (strstr(gl_info
->gl_renderer
, "855G")) {
402 gl_info
->gl_card
= CARD_INTEL_I855G
;
403 } else if (strstr(gl_info
->gl_renderer
, "830G")) {
404 gl_info
->gl_card
= CARD_INTEL_I830G
;
406 gl_info
->gl_card
= CARD_INTEL_I915G
;
411 gl_info
->gl_card
= CARD_WINE
;
415 FIXME("get version string returned null\n");
418 TRACE_(d3d_caps
)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(gl_info
->gl_renderer
), gl_info
->gl_card
);
421 * Initialize openGL extension related variables
422 * with Default values
424 memset(&gl_info
->supported
, 0, sizeof(gl_info
->supported
));
425 gl_info
->max_textures
= 1;
426 gl_info
->max_samplers
= 1;
427 gl_info
->ps_arb_version
= PS_VERSION_NOT_SUPPORTED
;
428 gl_info
->vs_arb_version
= VS_VERSION_NOT_SUPPORTED
;
429 gl_info
->vs_nv_version
= VS_VERSION_NOT_SUPPORTED
;
430 gl_info
->vs_ati_version
= VS_VERSION_NOT_SUPPORTED
;
432 /* Now work out what GL support this card really has */
433 #define USE_GL_FUNC(type, pfn) gl_info->pfn = NULL;
437 /* Retrieve opengl defaults */
438 glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
439 gl_info
->max_clipplanes
= min(D3DMAXUSERCLIPPLANES
, gl_max
);
440 TRACE_(d3d_caps
)("ClipPlanes support - num Planes=%d\n", gl_max
);
442 glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
443 gl_info
->max_lights
= gl_max
;
444 TRACE_(d3d_caps
)("Lights support - max lights=%d\n", gl_max
);
446 glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &gl_max
);
447 gl_info
->max_texture_size
= gl_max
;
448 TRACE_(d3d_caps
)("Maximum texture size support - max texture size=%d\n", gl_max
);
450 glGetFloatv(GL_POINT_SIZE_RANGE
, &gl_float
);
451 gl_info
->max_pointsize
= gl_float
;
452 TRACE_(d3d_caps
)("Maximum point size support - max texture size=%f\n", gl_float
);
454 /* Parse the gl supported features, in theory enabling parts of our code appropriately */
455 GL_Extensions
= (const char *) glGetString(GL_EXTENSIONS
);
456 TRACE_(d3d_caps
)("GL_Extensions reported:\n");
458 if (NULL
== GL_Extensions
) {
459 ERR(" GL_Extensions returns NULL\n");
461 while (*GL_Extensions
!= 0x00) {
462 const char *Start
= GL_Extensions
;
465 memset(ThisExtn
, 0x00, sizeof(ThisExtn
));
466 while (*GL_Extensions
!= ' ' && *GL_Extensions
!= 0x00) {
469 memcpy(ThisExtn
, Start
, (GL_Extensions
- Start
));
470 TRACE_(d3d_caps
)("- %s\n", ThisExtn
);
475 if (strcmp(ThisExtn
, "GL_ARB_fragment_program") == 0) {
476 gl_info
->ps_arb_version
= PS_VERSION_11
;
477 TRACE_(d3d_caps
)(" FOUND: ARB Pixel Shader support - version=%02x\n", gl_info
->ps_arb_version
);
478 gl_info
->supported
[ARB_FRAGMENT_PROGRAM
] = TRUE
;
479 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, &gl_max
);
480 TRACE_(d3d_caps
)(" FOUND: ARB Pixel Shader support - GL_MAX_TEXTURE_IMAGE_UNITS_ARB=%u\n", gl_max
);
481 gl_info
->max_samplers
= min(MAX_SAMPLERS
, gl_max
);
482 } else if (strcmp(ThisExtn
, "GL_ARB_multisample") == 0) {
483 TRACE_(d3d_caps
)(" FOUND: ARB Multisample support\n");
484 gl_info
->supported
[ARB_MULTISAMPLE
] = TRUE
;
485 } else if (strcmp(ThisExtn
, "GL_ARB_multitexture") == 0) {
486 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
487 TRACE_(d3d_caps
)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max
);
488 gl_info
->supported
[ARB_MULTITEXTURE
] = TRUE
;
489 gl_info
->max_textures
= min(MAX_TEXTURES
, gl_max
);
490 gl_info
->max_samplers
= max(gl_info
->max_samplers
, gl_max
);
491 } else if (strcmp(ThisExtn
, "GL_ARB_texture_cube_map") == 0) {
492 TRACE_(d3d_caps
)(" FOUND: ARB Texture Cube Map support\n");
493 gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
] = TRUE
;
494 TRACE_(d3d_caps
)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n");
495 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
496 } else if (strcmp(ThisExtn
, "GL_ARB_texture_compression") == 0) {
497 TRACE_(d3d_caps
)(" FOUND: ARB Texture Compression support\n");
498 gl_info
->supported
[ARB_TEXTURE_COMPRESSION
] = TRUE
;
499 } else if (strcmp(ThisExtn
, "GL_ARB_texture_env_add") == 0) {
500 TRACE_(d3d_caps
)(" FOUND: ARB Texture Env Add support\n");
501 gl_info
->supported
[ARB_TEXTURE_ENV_ADD
] = TRUE
;
502 } else if (strcmp(ThisExtn
, "GL_ARB_texture_env_combine") == 0) {
503 TRACE_(d3d_caps
)(" FOUND: ARB Texture Env combine support\n");
504 gl_info
->supported
[ARB_TEXTURE_ENV_COMBINE
] = TRUE
;
505 } else if (strcmp(ThisExtn
, "GL_ARB_texture_env_dot3") == 0) {
506 TRACE_(d3d_caps
)(" FOUND: ARB Dot3 support\n");
507 gl_info
->supported
[ARB_TEXTURE_ENV_DOT3
] = TRUE
;
508 } else if (strcmp(ThisExtn
, "GL_ARB_texture_border_clamp") == 0) {
509 TRACE_(d3d_caps
)(" FOUND: ARB Texture border clamp support\n");
510 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] = TRUE
;
511 } else if (strcmp(ThisExtn
, "GL_ARB_texture_mirrored_repeat") == 0) {
512 TRACE_(d3d_caps
)(" FOUND: ARB Texture mirrored repeat support\n");
513 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] = TRUE
;
514 } else if (strcmp(ThisExtn
, "GLX_ARB_multisample") == 0) {
515 TRACE_(d3d_caps
)(" FOUND: ARB multisample support\n");
516 gl_info
->supported
[ARB_MULTISAMPLE
] = TRUE
;
517 } else if (strcmp(ThisExtn
, "GL_ARB_pixel_buffer_object") == 0) {
518 TRACE_(d3d_caps
)(" FOUND: ARB Pixel Buffer support\n");
519 gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
] = TRUE
;
520 } else if (strcmp(ThisExtn
, "GL_ARB_point_sprite") == 0) {
521 TRACE_(d3d_caps
)(" FOUND: ARB point sprite support\n");
522 gl_info
->supported
[ARB_POINT_SPRITE
] = TRUE
;
523 } else if (strstr(ThisExtn
, "GL_ARB_vertex_program")) {
524 gl_info
->vs_arb_version
= VS_VERSION_11
;
525 TRACE_(d3d_caps
)(" FOUND: ARB Vertex Shader support - version=%02x\n", gl_info
->vs_arb_version
);
526 gl_info
->supported
[ARB_VERTEX_PROGRAM
] = TRUE
;
527 } else if (strcmp(ThisExtn
, "GL_ARB_vertex_blend") == 0) {
528 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB
, &gl_max
);
529 TRACE_(d3d_caps
)(" FOUND: ARB Vertex Blend support GL_MAX_VERTEX_UNITS_ARB %d\n", gl_max
);
530 gl_info
->max_blends
= gl_max
;
531 gl_info
->supported
[ARB_VERTEX_BLEND
] = TRUE
;
532 } else if (strcmp(ThisExtn
, "GL_ARB_vertex_buffer_object") == 0) {
533 TRACE_(d3d_caps
)(" FOUND: ARB Vertex Buffer support\n");
534 gl_info
->supported
[ARB_VERTEX_BUFFER_OBJECT
] = TRUE
;
535 } else if (strcmp(ThisExtn
, "GL_ARB_occlusion_query") == 0) {
536 TRACE_(d3d_caps
)(" FOUND: ARB Occlusion Query support\n");
537 gl_info
->supported
[ARB_OCCLUSION_QUERY
] = TRUE
;
541 } else if (strcmp(ThisExtn
, "GL_EXT_fog_coord") == 0) {
542 TRACE_(d3d_caps
)(" FOUND: EXT Fog coord support\n");
543 gl_info
->supported
[EXT_FOG_COORD
] = TRUE
;
544 } else if (strcmp(ThisExtn
, "GL_EXT_framebuffer_object") == 0) {
545 TRACE_(d3d_caps
)(" FOUND: EXT Frame Buffer Object support\n");
546 gl_info
->supported
[EXT_FRAMEBUFFER_OBJECT
] = TRUE
;
547 } else if (strcmp(ThisExtn
, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
548 TRACE_(d3d_caps
)(" FOUND: EXT Paletted texture support\n");
549 gl_info
->supported
[EXT_PALETTED_TEXTURE
] = TRUE
;
550 } else if (strcmp(ThisExtn
, "GL_EXT_point_parameters") == 0) {
551 TRACE_(d3d_caps
)(" FOUND: EXT Point parameters support\n");
552 gl_info
->supported
[EXT_POINT_PARAMETERS
] = TRUE
;
553 } else if (strcmp(ThisExtn
, "GL_EXT_secondary_color") == 0) {
554 TRACE_(d3d_caps
)(" FOUND: EXT Secondary coord support\n");
555 gl_info
->supported
[EXT_SECONDARY_COLOR
] = TRUE
;
556 } else if (strcmp(ThisExtn
, "GL_EXT_stencil_wrap") == 0) {
557 TRACE_(d3d_caps
)(" FOUND: EXT Stencil wrap support\n");
558 gl_info
->supported
[EXT_STENCIL_WRAP
] = TRUE
;
559 } else if (strcmp(ThisExtn
, "GL_EXT_texture_compression_s3tc") == 0) {
560 TRACE_(d3d_caps
)(" FOUND: EXT Texture S3TC compression support\n");
561 gl_info
->supported
[EXT_TEXTURE_COMPRESSION_S3TC
] = TRUE
;
562 } else if (strcmp(ThisExtn
, "GL_EXT_texture_env_add") == 0) {
563 TRACE_(d3d_caps
)(" FOUND: EXT Texture Env Add support\n");
564 gl_info
->supported
[EXT_TEXTURE_ENV_ADD
] = TRUE
;
565 } else if (strcmp(ThisExtn
, "GL_EXT_texture_env_combine") == 0) {
566 TRACE_(d3d_caps
)(" FOUND: EXT Texture Env combine support\n");
567 gl_info
->supported
[EXT_TEXTURE_ENV_COMBINE
] = TRUE
;
568 } else if (strcmp(ThisExtn
, "GL_EXT_texture_env_dot3") == 0) {
569 TRACE_(d3d_caps
)(" FOUND: EXT Dot3 support\n");
570 gl_info
->supported
[EXT_TEXTURE_ENV_DOT3
] = TRUE
;
571 } else if (strcmp(ThisExtn
, "GL_EXT_texture_filter_anisotropic") == 0) {
572 gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
] = TRUE
;
573 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
, &gl_max
);
574 TRACE_(d3d_caps
)(" FOUND: EXT Texture Anisotropic filter support. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT %d\n", gl_max
);
575 gl_info
->max_anisotropy
= gl_max
;
576 } else if (strcmp(ThisExtn
, "GL_EXT_texture_lod") == 0) {
577 TRACE_(d3d_caps
)(" FOUND: EXT Texture LOD support\n");
578 gl_info
->supported
[EXT_TEXTURE_LOD
] = TRUE
;
579 } else if (strcmp(ThisExtn
, "GL_EXT_texture_lod_bias") == 0) {
580 TRACE_(d3d_caps
)(" FOUND: EXT Texture LOD bias support\n");
581 gl_info
->supported
[EXT_TEXTURE_LOD_BIAS
] = TRUE
;
582 } else if (strcmp(ThisExtn
, "GL_EXT_vertex_weighting") == 0) {
583 TRACE_(d3d_caps
)(" FOUND: EXT Vertex weighting support\n");
584 gl_info
->supported
[EXT_VERTEX_WEIGHTING
] = TRUE
;
589 } else if (strstr(ThisExtn
, "GL_NV_fog_distance")) {
590 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Fog Distance support\n");
591 gl_info
->supported
[NV_FOG_DISTANCE
] = TRUE
;
592 } else if (strstr(ThisExtn
, "GL_NV_fragment_program")) {
593 gl_info
->ps_nv_version
= PS_VERSION_11
;
594 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", gl_info
->ps_nv_version
);
595 } else if (strcmp(ThisExtn
, "GL_NV_register_combiners") == 0) {
596 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Register combiners (1) support\n");
597 gl_info
->supported
[NV_REGISTER_COMBINERS
] = TRUE
;
598 } else if (strcmp(ThisExtn
, "GL_NV_register_combiners2") == 0) {
599 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Register combiners (2) support\n");
600 gl_info
->supported
[NV_REGISTER_COMBINERS2
] = TRUE
;
601 } else if (strcmp(ThisExtn
, "GL_NV_texgen_reflection") == 0) {
602 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n");
603 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
604 } else if (strcmp(ThisExtn
, "GL_NV_texture_env_combine4") == 0) {
605 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n");
606 gl_info
->supported
[NV_TEXTURE_ENV_COMBINE4
] = TRUE
;
607 } else if (strcmp(ThisExtn
, "GL_NV_texture_shader") == 0) {
608 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n");
609 gl_info
->supported
[NV_TEXTURE_SHADER
] = TRUE
;
610 } else if (strcmp(ThisExtn
, "GL_NV_texture_shader2") == 0) {
611 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n");
612 gl_info
->supported
[NV_TEXTURE_SHADER2
] = TRUE
;
613 } else if (strcmp(ThisExtn
, "GL_NV_texture_shader3") == 0) {
614 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n");
615 gl_info
->supported
[NV_TEXTURE_SHADER3
] = TRUE
;
616 } else if (strcmp(ThisExtn
, "GL_NV_occlusion_query") == 0) {
617 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Occlusion Query (3) support\n");
618 gl_info
->supported
[NV_OCCLUSION_QUERY
] = TRUE
;
619 } else if (strstr(ThisExtn
, "GL_NV_vertex_program")) {
620 gl_info
->vs_nv_version
= max(gl_info
->vs_nv_version
, (0 == strcmp(ThisExtn
, "GL_NV_vertex_program1_1")) ? VS_VERSION_11
: VS_VERSION_10
);
621 gl_info
->vs_nv_version
= max(gl_info
->vs_nv_version
, (0 == strcmp(ThisExtn
, "GL_NV_vertex_program2")) ? VS_VERSION_20
: VS_VERSION_10
);
622 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", gl_info
->vs_nv_version
);
623 gl_info
->supported
[NV_VERTEX_PROGRAM
] = TRUE
;
629 } else if (strcmp(ThisExtn
, "GL_ATI_texture_env_combine3") == 0) {
630 TRACE_(d3d_caps
)(" FOUND: ATI Texture Env combine (3) support\n");
631 gl_info
->supported
[ATI_TEXTURE_ENV_COMBINE3
] = TRUE
;
632 } else if (strcmp(ThisExtn
, "GL_ATI_texture_mirror_once") == 0) {
633 TRACE_(d3d_caps
)(" FOUND: ATI Texture Mirror Once support\n");
634 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] = TRUE
;
635 } else if (strcmp(ThisExtn
, "GL_EXT_vertex_shader") == 0) {
636 gl_info
->vs_ati_version
= VS_VERSION_11
;
637 TRACE_(d3d_caps
)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", gl_info
->vs_ati_version
);
638 gl_info
->supported
[EXT_VERTEX_SHADER
] = TRUE
;
642 if (*GL_Extensions
== ' ') GL_Extensions
++;
646 /* Load all the lookup tables
647 TODO: It may be a good idea to make minLookup and maxLookup const and populate them in wined3d_private.h where they are declared */
648 minLookup
[WINELOOKUP_WARPPARAM
] = D3DTADDRESS_WRAP
;
649 maxLookup
[WINELOOKUP_WARPPARAM
] = D3DTADDRESS_MIRRORONCE
;
651 minLookup
[WINELOOKUP_MAGFILTER
] = D3DTEXF_NONE
;
652 maxLookup
[WINELOOKUP_MAGFILTER
] = D3DTEXF_ANISOTROPIC
;
655 for (i
= 0; i
< MAX_LOOKUPS
; i
++) {
656 stateLookup
[i
] = HeapAlloc(GetProcessHeap(), 0, sizeof(*stateLookup
[i
]) * (1 + maxLookup
[i
] - minLookup
[i
]) );
659 stateLookup
[WINELOOKUP_WARPPARAM
][D3DTADDRESS_WRAP
- minLookup
[WINELOOKUP_WARPPARAM
]] = GL_REPEAT
;
660 stateLookup
[WINELOOKUP_WARPPARAM
][D3DTADDRESS_CLAMP
- minLookup
[WINELOOKUP_WARPPARAM
]] = GL_CLAMP_TO_EDGE
;
661 stateLookup
[WINELOOKUP_WARPPARAM
][D3DTADDRESS_BORDER
- minLookup
[WINELOOKUP_WARPPARAM
]] =
662 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
663 stateLookup
[WINELOOKUP_WARPPARAM
][D3DTADDRESS_BORDER
- minLookup
[WINELOOKUP_WARPPARAM
]] =
664 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
665 stateLookup
[WINELOOKUP_WARPPARAM
][D3DTADDRESS_MIRROR
- minLookup
[WINELOOKUP_WARPPARAM
]] =
666 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] ? GL_MIRRORED_REPEAT_ARB
: GL_REPEAT
;
667 stateLookup
[WINELOOKUP_WARPPARAM
][D3DTADDRESS_MIRRORONCE
- minLookup
[WINELOOKUP_WARPPARAM
]] =
668 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] ? GL_MIRROR_CLAMP_TO_EDGE_ATI
: GL_REPEAT
;
670 stateLookup
[WINELOOKUP_MAGFILTER
][D3DTEXF_NONE
- minLookup
[WINELOOKUP_MAGFILTER
]] = GL_NEAREST
;
671 stateLookup
[WINELOOKUP_MAGFILTER
][D3DTEXF_POINT
- minLookup
[WINELOOKUP_MAGFILTER
]] = GL_NEAREST
;
672 stateLookup
[WINELOOKUP_MAGFILTER
][D3DTEXF_LINEAR
- minLookup
[WINELOOKUP_MAGFILTER
]] = GL_LINEAR
;
673 stateLookup
[WINELOOKUP_MAGFILTER
][D3DTEXF_ANISOTROPIC
- minLookup
[WINELOOKUP_MAGFILTER
]] =
674 gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
] ? GL_LINEAR
: GL_NEAREST
;
677 minMipLookup
[D3DTEXF_NONE
][D3DTEXF_NONE
] = GL_LINEAR
;
678 minMipLookup
[D3DTEXF_NONE
][D3DTEXF_POINT
] = GL_LINEAR
;
679 minMipLookup
[D3DTEXF_NONE
][D3DTEXF_LINEAR
] = GL_LINEAR
;
680 minMipLookup
[D3DTEXF_POINT
][D3DTEXF_NONE
] = GL_NEAREST
;
681 minMipLookup
[D3DTEXF_POINT
][D3DTEXF_POINT
] = GL_NEAREST_MIPMAP_NEAREST
;
682 minMipLookup
[D3DTEXF_POINT
][D3DTEXF_LINEAR
] = GL_NEAREST_MIPMAP_LINEAR
;
683 minMipLookup
[D3DTEXF_LINEAR
][D3DTEXF_NONE
] = GL_LINEAR
;
684 minMipLookup
[D3DTEXF_LINEAR
][D3DTEXF_POINT
] = GL_LINEAR_MIPMAP_NEAREST
;
685 minMipLookup
[D3DTEXF_LINEAR
][D3DTEXF_LINEAR
] = GL_LINEAR_MIPMAP_LINEAR
;
686 minMipLookup
[D3DTEXF_ANISOTROPIC
][D3DTEXF_NONE
] = gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
] ?
687 GL_LINEAR_MIPMAP_LINEAR
: GL_LINEAR
;
688 minMipLookup
[D3DTEXF_ANISOTROPIC
][D3DTEXF_POINT
] = gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
] ? GL_LINEAR_MIPMAP_NEAREST
: GL_LINEAR
;
689 minMipLookup
[D3DTEXF_ANISOTROPIC
][D3DTEXF_LINEAR
] = gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
] ? GL_LINEAR_MIPMAP_LINEAR
: GL_LINEAR
;
691 /* TODO: config lookups */
694 #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
698 if (display
!= NULL
) {
699 GLX_Extensions
= glXQueryExtensionsString(display
, DefaultScreen(display
));
700 TRACE_(d3d_caps
)("GLX_Extensions reported:\n");
702 if (NULL
== GLX_Extensions
) {
703 ERR(" GLX_Extensions returns NULL\n");
705 while (*GLX_Extensions
!= 0x00) {
706 const char *Start
= GLX_Extensions
;
709 memset(ThisExtn
, 0x00, sizeof(ThisExtn
));
710 while (*GLX_Extensions
!= ' ' && *GLX_Extensions
!= 0x00) {
713 memcpy(ThisExtn
, Start
, (GLX_Extensions
- Start
));
714 TRACE_(d3d_caps
)("- %s\n", ThisExtn
);
715 if (*GLX_Extensions
== ' ') GLX_Extensions
++;
720 #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
724 /* If we created a dummy context, throw it away */
725 if (NULL
!= fake_ctx
) WineD3D_ReleaseFakeGLContext(fake_ctx
);
727 /* Only save the values obtained when a display is provided */
728 if (fake_ctx
== NULL
) {
735 /**********************************************************
736 * IWineD3D implementation follows
737 **********************************************************/
739 UINT WINAPI
IWineD3DImpl_GetAdapterCount (IWineD3D
*iface
) {
740 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
742 /* FIXME: Set to one for now to imply the display */
743 TRACE_(d3d_caps
)("(%p): Mostly stub, only returns primary display\n", This
);
747 HRESULT WINAPI
IWineD3DImpl_RegisterSoftwareDevice(IWineD3D
*iface
, void* pInitializeFunction
) {
748 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
749 FIXME("(%p)->(%p): stub\n", This
, pInitializeFunction
);
753 HMONITOR WINAPI
IWineD3DImpl_GetAdapterMonitor(IWineD3D
*iface
, UINT Adapter
) {
754 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
755 FIXME_(d3d_caps
)("(%p)->(Adptr:%d)\n", This
, Adapter
);
756 if (Adapter
>= IWineD3DImpl_GetAdapterCount(iface
)) {
762 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
763 of the same bpp but different resolutions */
765 /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
766 UINT WINAPI
IWineD3DImpl_GetAdapterModeCount(IWineD3D
*iface
, UINT Adapter
, WINED3DFORMAT Format
) {
767 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
768 TRACE_(d3d_caps
)("(%p}->(Adapter: %d, Format: %s)\n", This
, Adapter
, debug_d3dformat(Format
));
770 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
774 if (Adapter
== 0) { /* Display */
777 #if !defined( DEBUG_SINGLE_MODE )
780 /* Work out the current screen bpp */
781 HDC hdc
= CreateDCA("DISPLAY", NULL
, NULL
, NULL
);
782 int bpp
= GetDeviceCaps(hdc
, BITSPIXEL
);
785 while (EnumDisplaySettingsExW(NULL
, j
, &DevModeW
, 0)) {
792 case D3DFMT_X8R8G8B8
:
793 case D3DFMT_A8R8G8B8
:
794 if (min(DevModeW
.dmBitsPerPel
, bpp
) == 32) i
++;
795 if (min(DevModeW
.dmBitsPerPel
, bpp
) == 24) i
++;
797 case D3DFMT_X1R5G5B5
:
798 case D3DFMT_A1R5G5B5
:
800 if (min(DevModeW
.dmBitsPerPel
, bpp
) == 16) i
++;
803 /* Skip other modes as they do not match requested format */
811 TRACE_(d3d_caps
)("(%p}->(Adapter: %d) => %d (out of %d)\n", This
, Adapter
, i
, j
);
814 FIXME_(d3d_caps
)("Adapter not primary display\n");
819 /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
820 HRESULT WINAPI
IWineD3DImpl_EnumAdapterModes(IWineD3D
*iface
, UINT Adapter
, WINED3DFORMAT Format
, UINT Mode
, D3DDISPLAYMODE
* pMode
) {
821 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
822 TRACE_(d3d_caps
)("(%p}->(Adapter:%d, mode:%d, pMode:%p, format:%s)\n", This
, Adapter
, Mode
, pMode
, debug_d3dformat(Format
));
824 /* Validate the parameters as much as possible */
826 Adapter
>= IWineD3DImpl_GetAdapterCount(iface
) ||
827 Mode
>= IWineD3DImpl_GetAdapterModeCount(iface
, Adapter
, Format
)) {
828 return D3DERR_INVALIDCALL
;
831 if (Adapter
== 0) { /* Display */
832 #if !defined( DEBUG_SINGLE_MODE )
836 /* Work out the current screen bpp */
837 HDC hdc
= CreateDCA("DISPLAY", NULL
, NULL
, NULL
);
838 int bpp
= GetDeviceCaps(hdc
, BITSPIXEL
);
841 /* If we are filtering to a specific format, then need to skip all unrelated
842 modes, but if mode is irrelevant, then we can use the index directly */
843 if (Format
== D3DFMT_UNKNOWN
)
849 DEVMODEW DevModeWtmp
;
852 while (i
<(Mode
) && EnumDisplaySettingsExW(NULL
, j
, &DevModeWtmp
, 0)) {
859 case D3DFMT_X8R8G8B8
:
860 case D3DFMT_A8R8G8B8
:
861 if (min(DevModeWtmp
.dmBitsPerPel
, bpp
) == 32) i
++;
862 if (min(DevModeWtmp
.dmBitsPerPel
, bpp
) == 24) i
++;
864 case D3DFMT_X1R5G5B5
:
865 case D3DFMT_A1R5G5B5
:
867 if (min(DevModeWtmp
.dmBitsPerPel
, bpp
) == 16) i
++;
870 /* Skip other modes as they do not match requested format */
877 /* Now get the display mode via the calculated index */
878 if (EnumDisplaySettingsExW(NULL
, ModeIdx
, &DevModeW
, 0))
880 pMode
->Width
= DevModeW
.dmPelsWidth
;
881 pMode
->Height
= DevModeW
.dmPelsHeight
;
882 bpp
= min(DevModeW
.dmBitsPerPel
, bpp
);
883 pMode
->RefreshRate
= D3DADAPTER_DEFAULT
;
884 if (DevModeW
.dmFields
& DM_DISPLAYFREQUENCY
)
886 pMode
->RefreshRate
= DevModeW
.dmDisplayFrequency
;
889 if (Format
== D3DFMT_UNKNOWN
)
892 case 8: pMode
->Format
= D3DFMT_R3G3B2
; break;
893 case 16: pMode
->Format
= D3DFMT_R5G6B5
; break;
894 case 24: /* Robots and EVE Online need 24 and 32 bit as A8R8G8B8 to start */
895 case 32: pMode
->Format
= D3DFMT_A8R8G8B8
; break;
896 default: pMode
->Format
= D3DFMT_UNKNOWN
;
899 pMode
->Format
= Format
;
904 TRACE_(d3d_caps
)("Requested mode out of range %d\n", Mode
);
905 return D3DERR_INVALIDCALL
;
909 /* Return one setting of the format requested */
910 if (Mode
> 0) return D3DERR_INVALIDCALL
;
913 pMode
->RefreshRate
= D3DADAPTER_DEFAULT
;
914 pMode
->Format
= (Format
== D3DFMT_UNKNOWN
) ? D3DFMT_A8R8G8B8
: Format
;
917 TRACE_(d3d_caps
)("W %d H %d rr %d fmt (%x - %s) bpp %u\n", pMode
->Width
, pMode
->Height
,
918 pMode
->RefreshRate
, pMode
->Format
, debug_d3dformat(pMode
->Format
), bpp
);
921 FIXME_(d3d_caps
)("Adapter not primary display\n");
927 HRESULT WINAPI
IWineD3DImpl_GetAdapterDisplayMode(IWineD3D
*iface
, UINT Adapter
, D3DDISPLAYMODE
* pMode
) {
928 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
929 TRACE_(d3d_caps
)("(%p}->(Adapter: %d, pMode: %p)\n", This
, Adapter
, pMode
);
932 Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
933 return D3DERR_INVALIDCALL
;
936 if (Adapter
== 0) { /* Display */
940 EnumDisplaySettingsExW(NULL
, (DWORD
)-1, &DevModeW
, 0);
941 pMode
->Width
= DevModeW
.dmPelsWidth
;
942 pMode
->Height
= DevModeW
.dmPelsHeight
;
943 bpp
= DevModeW
.dmBitsPerPel
;
944 pMode
->RefreshRate
= D3DADAPTER_DEFAULT
;
945 if (DevModeW
.dmFields
&DM_DISPLAYFREQUENCY
)
947 pMode
->RefreshRate
= DevModeW
.dmDisplayFrequency
;
951 case 8: pMode
->Format
= D3DFMT_R3G3B2
; break;
952 case 16: pMode
->Format
= D3DFMT_R5G6B5
; break;
953 case 24: pMode
->Format
= D3DFMT_X8R8G8B8
; break; /* Robots needs 24bit to be X8R8G8B8 */
954 case 32: pMode
->Format
= D3DFMT_X8R8G8B8
; break; /* EVE online and the Fur demo need 32bit AdapterDisplatMode to return X8R8G8B8 */
955 default: pMode
->Format
= D3DFMT_UNKNOWN
;
959 FIXME_(d3d_caps
)("Adapter not primary display\n");
962 TRACE_(d3d_caps
)("returning w:%d, h:%d, ref:%d, fmt:%s\n", pMode
->Width
,
963 pMode
->Height
, pMode
->RefreshRate
, debug_d3dformat(pMode
->Format
));
967 static Display
* WINAPI
IWineD3DImpl_GetAdapterDisplay(IWineD3D
*iface
, UINT Adapter
) {
970 /* only works with one adapter at the moment... */
972 /* Get the display */
973 device_context
= GetDC(0);
974 display
= get_display(device_context
);
975 ReleaseDC(0, device_context
);
979 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
980 and fields being inserted in the middle, a new structure is used in place */
981 HRESULT WINAPI
IWineD3DImpl_GetAdapterIdentifier(IWineD3D
*iface
, UINT Adapter
, DWORD Flags
,
982 WINED3DADAPTER_IDENTIFIER
* pIdentifier
) {
983 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
985 TRACE_(d3d_caps
)("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This
, Adapter
, Flags
, pIdentifier
);
987 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
988 return D3DERR_INVALIDCALL
;
991 if (Adapter
== 0) { /* Display - only device supported for now */
993 BOOL isGLInfoValid
= This
->isGLInfoValid
;
995 /* FillGLCaps updates gl_info, but we only want to store and
996 reuse the values once we have a context which is valid. Values from
997 a temporary context may differ from the final ones */
998 if (isGLInfoValid
== FALSE
) {
999 /* If we don't know the device settings, go query them now */
1000 isGLInfoValid
= IWineD3DImpl_FillGLCaps(&This
->gl_info
, IWineD3DImpl_GetAdapterDisplay(iface
, Adapter
));
1003 /* If it worked, return the information requested */
1004 if (isGLInfoValid
) {
1005 TRACE_(d3d_caps
)("device/Vendor Name and Version detection using FillGLCaps\n");
1006 strcpy(pIdentifier
->Driver
, "Display");
1007 strcpy(pIdentifier
->Description
, "Direct3D HAL");
1009 /* Note dx8 doesn't supply a DeviceName */
1010 if (NULL
!= pIdentifier
->DeviceName
) strcpy(pIdentifier
->DeviceName
, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
1011 pIdentifier
->DriverVersion
->u
.HighPart
= 0xa;
1012 pIdentifier
->DriverVersion
->u
.LowPart
= This
->gl_info
.gl_driver_version
;
1013 *(pIdentifier
->VendorId
) = This
->gl_info
.gl_vendor
;
1014 *(pIdentifier
->DeviceId
) = This
->gl_info
.gl_card
;
1015 *(pIdentifier
->SubSysId
) = 0;
1016 *(pIdentifier
->Revision
) = 0;
1020 /* If it failed, return dummy values from an NVidia driver */
1021 WARN_(d3d_caps
)("Cannot get GLCaps for device/Vendor Name and Version detection using FillGLCaps, currently using NVIDIA identifiers\n");
1022 strcpy(pIdentifier
->Driver
, "Display");
1023 strcpy(pIdentifier
->Description
, "Direct3D HAL");
1024 if (NULL
!= pIdentifier
->DeviceName
) strcpy(pIdentifier
->DeviceName
, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
1025 pIdentifier
->DriverVersion
->u
.HighPart
= 0xa;
1026 pIdentifier
->DriverVersion
->u
.LowPart
= MAKEDWORD_VERSION(76, 76); /* last Linux Nvidia drivers */
1027 *(pIdentifier
->VendorId
) = VENDOR_NVIDIA
;
1028 *(pIdentifier
->DeviceId
) = CARD_NVIDIA_GEFORCE4_TI4600
;
1029 *(pIdentifier
->SubSysId
) = 0;
1030 *(pIdentifier
->Revision
) = 0;
1033 /*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */
1034 if (Flags
& D3DENUM_NO_WHQL_LEVEL
) {
1035 *(pIdentifier
->WHQLLevel
) = 0;
1037 *(pIdentifier
->WHQLLevel
) = 1;
1041 FIXME_(d3d_caps
)("Adapter not primary display\n");
1047 static BOOL
IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(WineD3D_Context
* ctx
, GLXFBConfig cfgs
, WINED3DFORMAT Format
) {
1048 #if 0 /* This code performs a strict test between the format and the current X11 buffer depth, which may give the best performance */
1050 int rb
, gb
, bb
, ab
, type
, buf_sz
;
1052 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_RED_SIZE
, &rb
);
1053 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_GREEN_SIZE
, &gb
);
1054 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_BLUE_SIZE
, &bb
);
1055 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_ALPHA_SIZE
, &ab
);
1056 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_RENDER_TYPE
, &type
);
1057 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_BUFFER_SIZE
, &buf_sz
);
1060 case WINED3DFMT_X8R8G8B8
:
1061 case WINED3DFMT_R8G8B8
:
1062 if (8 == rb
&& 8 == gb
&& 8 == bb
) return TRUE
;
1064 case WINED3DFMT_A8R8G8B8
:
1065 if (8 == rb
&& 8 == gb
&& 8 == bb
&& 8 == ab
) return TRUE
;
1067 case WINED3DFMT_A2R10G10B10
:
1068 if (10 == rb
&& 10 == gb
&& 10 == bb
&& 2 == ab
) return TRUE
;
1070 case WINED3DFMT_X1R5G5B5
:
1071 if (5 == rb
&& 5 == gb
&& 5 == bb
) return TRUE
;
1073 case WINED3DFMT_A1R5G5B5
:
1074 if (5 == rb
&& 5 == gb
&& 5 == bb
&& 1 == ab
) return TRUE
;
1076 case WINED3DFMT_X4R4G4B4
:
1077 if (16 == buf_sz
&& 4 == rb
&& 4 == gb
&& 4 == bb
) return TRUE
;
1079 case WINED3DFMT_R5G6B5
:
1080 if (5 == rb
&& 6 == gb
&& 5 == bb
) return TRUE
;
1082 case WINED3DFMT_R3G3B2
:
1083 if (3 == rb
&& 3 == gb
&& 2 == bb
) return TRUE
;
1085 case WINED3DFMT_A8P8
:
1086 if (type
& GLX_COLOR_INDEX_BIT
&& 8 == buf_sz
&& 8 == ab
) return TRUE
;
1089 if (type
& GLX_COLOR_INDEX_BIT
&& 8 == buf_sz
) return TRUE
;
1092 ERR("unsupported format %s\n", debug_d3dformat(Format
));
1096 #else /* Most of the time performance is less of an issue than compatibility, this code allows for most common opengl/d3d formats */
1098 case WINED3DFMT_X8R8G8B8
:
1099 case WINED3DFMT_R8G8B8
:
1100 case WINED3DFMT_A8R8G8B8
:
1101 case WINED3DFMT_A2R10G10B10
:
1102 case WINED3DFMT_X1R5G5B5
:
1103 case WINED3DFMT_A1R5G5B5
:
1104 case WINED3DFMT_R5G6B5
:
1105 case WINED3DFMT_R3G3B2
:
1106 case WINED3DFMT_A8P8
:
1110 ERR("unsupported format %s\n", debug_d3dformat(Format
));
1117 static BOOL
IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(WineD3D_Context
* ctx
, GLXFBConfig cfgs
, WINED3DFORMAT Format
) {
1118 #if 0/* This code performs a strict test between the format and the current X11 buffer depth, which may give the best performance */
1122 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_DEPTH_SIZE
, &db
);
1123 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_STENCIL_SIZE
, &sb
);
1126 case WINED3DFMT_D16
:
1127 case WINED3DFMT_D16_LOCKABLE
:
1128 if (16 == db
) return TRUE
;
1130 case WINED3DFMT_D32
:
1131 if (32 == db
) return TRUE
;
1133 case WINED3DFMT_D15S1
:
1134 if (15 == db
) return TRUE
;
1136 case WINED3DFMT_D24S8
:
1137 if (24 == db
&& 8 == sb
) return TRUE
;
1139 case WINED3DFMT_D24FS8
:
1140 if (24 == db
&& 8 == sb
) return TRUE
;
1142 case WINED3DFMT_D24X8
:
1143 if (24 == db
) return TRUE
;
1145 case WINED3DFMT_D24X4S4
:
1146 if (24 == db
&& 4 == sb
) return TRUE
;
1148 case WINED3DFMT_D32F_LOCKABLE
:
1149 if (32 == db
) return TRUE
;
1152 ERR("unsupported format %s\n", debug_d3dformat(Format
));
1156 #else /* Most of the time performance is less of an issue than compatibility, this code allows for most common opengl/d3d formats */
1158 case WINED3DFMT_D16
:
1159 case WINED3DFMT_D16_LOCKABLE
:
1160 case WINED3DFMT_D32
:
1161 case WINED3DFMT_D15S1
:
1162 case WINED3DFMT_D24S8
:
1163 case WINED3DFMT_D24FS8
:
1164 case WINED3DFMT_D24X8
:
1165 case WINED3DFMT_D24X4S4
:
1166 case WINED3DFMT_D32F_LOCKABLE
:
1169 ERR("unsupported format %s\n", debug_d3dformat(Format
));
1176 HRESULT WINAPI
IWineD3DImpl_CheckDepthStencilMatch(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
,
1177 WINED3DFORMAT AdapterFormat
,
1178 WINED3DFORMAT RenderTargetFormat
,
1179 WINED3DFORMAT DepthStencilFormat
) {
1180 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1181 HRESULT hr
= D3DERR_NOTAVAILABLE
;
1182 WineD3D_Context
* ctx
= NULL
;
1183 GLXFBConfig
* cfgs
= NULL
;
1187 WARN_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n",
1189 DeviceType
, debug_d3ddevicetype(DeviceType
),
1190 AdapterFormat
, debug_d3dformat(AdapterFormat
),
1191 RenderTargetFormat
, debug_d3dformat(RenderTargetFormat
),
1192 DepthStencilFormat
, debug_d3dformat(DepthStencilFormat
));
1194 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1195 TRACE("(%p) Failed: Atapter (%u) higher than supported adapters (%u) returning D3DERR_INVALIDCALL\n", This
, Adapter
, IWineD3D_GetAdapterCount(iface
));
1196 return D3DERR_INVALIDCALL
;
1198 /* TODO: use the real context if it's available */
1199 ctx
= WineD3D_CreateFakeGLContext();
1201 cfgs
= glXGetFBConfigs(ctx
->display
, DefaultScreen(ctx
->display
), &nCfgs
);
1203 TRACE_(d3d_caps
)("(%p) : Unable to create a fake context at this time (there may already be an active context)\n", This
);
1207 for (it
= 0; it
< nCfgs
; ++it
) {
1208 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx
, cfgs
[it
], RenderTargetFormat
)) {
1209 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(ctx
, cfgs
[it
], DepthStencilFormat
)) {
1218 /* If there's a corrent context then we cannot create a fake one so pass everything */
1223 WineD3D_ReleaseFakeGLContext(ctx
);
1226 TRACE_(d3d_caps
)("Failed to match stencil format to device\b");
1228 TRACE_(d3d_caps
)("(%p) : Returning %lx\n", This
, hr
);
1232 HRESULT WINAPI
IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
,
1233 WINED3DFORMAT SurfaceFormat
,
1234 BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
, DWORD
* pQualityLevels
) {
1236 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1237 TRACE_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n",
1240 DeviceType
, debug_d3ddevicetype(DeviceType
),
1241 SurfaceFormat
, debug_d3dformat(SurfaceFormat
),
1246 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1247 return D3DERR_INVALIDCALL
;
1250 if (pQualityLevels
!= NULL
) {
1251 static int s_single_shot
= 0;
1252 if (!s_single_shot
) {
1253 FIXME("Quality levels unsupported at present\n");
1256 *pQualityLevels
= 1; /* Guess at a value! */
1259 if (D3DMULTISAMPLE_NONE
== MultiSampleType
) return D3D_OK
;
1260 return D3DERR_NOTAVAILABLE
;
1263 HRESULT WINAPI
IWineD3DImpl_CheckDeviceType(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE CheckType
,
1264 WINED3DFORMAT DisplayFormat
, WINED3DFORMAT BackBufferFormat
, BOOL Windowed
) {
1266 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1267 TRACE_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, CheckType:(%x,%s), DispFmt:(%x,%s), BackBuf:(%x,%s), Win?%d): stub\n",
1270 CheckType
, debug_d3ddevicetype(CheckType
),
1271 DisplayFormat
, debug_d3dformat(DisplayFormat
),
1272 BackBufferFormat
, debug_d3dformat(BackBufferFormat
),
1275 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1276 return D3DERR_INVALIDCALL
;
1280 GLXFBConfig
* cfgs
= NULL
;
1283 HRESULT hr
= D3DERR_NOTAVAILABLE
;
1285 WineD3D_Context
* ctx
= WineD3D_CreateFakeGLContext();
1287 cfgs
= glXGetFBConfigs(ctx
->display
, DefaultScreen(ctx
->display
), &nCfgs
);
1288 for (it
= 0; it
< nCfgs
; ++it
) {
1289 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx
, cfgs
[it
], DisplayFormat
)) {
1296 WineD3D_ReleaseFakeGLContext(ctx
);
1301 return D3DERR_NOTAVAILABLE
;
1304 HRESULT WINAPI
IWineD3DImpl_CheckDeviceFormat(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
,
1305 WINED3DFORMAT AdapterFormat
, DWORD Usage
, D3DRESOURCETYPE RType
, WINED3DFORMAT CheckFormat
) {
1306 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1307 TRACE_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s)) ",
1310 DeviceType
, debug_d3ddevicetype(DeviceType
),
1311 AdapterFormat
, debug_d3dformat(AdapterFormat
),
1312 Usage
, debug_d3dusage(Usage
),
1313 RType
, debug_d3dresourcetype(RType
),
1314 CheckFormat
, debug_d3dformat(CheckFormat
));
1316 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1317 return D3DERR_INVALIDCALL
;
1320 if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC
)) {
1321 switch (CheckFormat
) {
1327 TRACE_(d3d_caps
)("[OK]\n");
1330 break; /* Avoid compiler warnings */
1334 switch (CheckFormat
) {
1336 * check supported using GL_SUPPORT
1347 /*case D3DFMT_R5G6B5: */
1348 /*case D3DFMT_X1R5G5B5:*/
1349 /*case D3DFMT_A1R5G5B5: */
1350 /*case D3DFMT_A4R4G4B4:*/
1357 /*case D3DFMT_X8R8G8B8:*/
1358 case D3DFMT_A8R3G3B2
:
1375 case D3DFMT_X8L8V8U8
:
1376 case D3DFMT_Q8W8V8U8
:
1377 case D3DFMT_W11V11U10
:
1380 * currently hard to support
1385 /* Since we do not support these formats right now, don't pretend to. */
1386 TRACE_(d3d_caps
)("[FAILED]\n");
1387 return D3DERR_NOTAVAILABLE
;
1392 TRACE_(d3d_caps
)("[OK]\n");
1396 HRESULT WINAPI
IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
,
1397 WINED3DFORMAT SourceFormat
, WINED3DFORMAT TargetFormat
) {
1398 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1400 FIXME_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), SrcFmt:(%u,%s), TgtFmt:(%u,%s))",
1403 DeviceType
, debug_d3ddevicetype(DeviceType
),
1404 SourceFormat
, debug_d3dformat(SourceFormat
),
1405 TargetFormat
, debug_d3dformat(TargetFormat
));
1409 /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
1410 subset of a D3DCAPS9 structure. However, it has to come via a void *
1411 as the d3d8 interface cannot import the d3d9 header */
1412 HRESULT WINAPI
IWineD3DImpl_GetDeviceCaps(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, WINED3DCAPS
* pCaps
) {
1414 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1416 TRACE_(d3d_caps
)("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This
, Adapter
, DeviceType
, pCaps
);
1418 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1419 return D3DERR_INVALIDCALL
;
1422 /* If we don't know the device settings, go query them now */
1423 if (This
->isGLInfoValid
== FALSE
) {
1424 /* use the desktop window to fill gl caps */
1425 BOOL rc
= IWineD3DImpl_FillGLCaps(&This
->gl_info
, IWineD3DImpl_GetAdapterDisplay(iface
, Adapter
));
1427 /* We are running off a real context, save the values */
1428 if (rc
) This
->isGLInfoValid
= TRUE
;
1432 /* ------------------------------------------------
1433 The following fields apply to both d3d8 and d3d9
1434 ------------------------------------------------ */
1435 *pCaps
->DeviceType
= (DeviceType
== D3DDEVTYPE_HAL
) ? D3DDEVTYPE_HAL
: D3DDEVTYPE_REF
; /* Not quite true, but use h/w supported by opengl I suppose */
1436 *pCaps
->AdapterOrdinal
= Adapter
;
1439 *pCaps
->Caps2
= D3DCAPS2_CANRENDERWINDOWED
;
1440 *pCaps
->Caps3
= D3DDEVCAPS_HWTRANSFORMANDLIGHT
;
1441 *pCaps
->PresentationIntervals
= D3DPRESENT_INTERVAL_IMMEDIATE
;
1443 *pCaps
->CursorCaps
= 0;
1446 *pCaps
->DevCaps
= D3DDEVCAPS_DRAWPRIMTLVERTEX
|
1447 D3DDEVCAPS_HWTRANSFORMANDLIGHT
|
1448 D3DDEVCAPS_PUREDEVICE
|
1449 D3DDEVCAPS_HWRASTERIZATION
;
1452 *pCaps
->PrimitiveMiscCaps
= D3DPMISCCAPS_CULLCCW
|
1453 D3DPMISCCAPS_CULLCW
|
1454 D3DPMISCCAPS_COLORWRITEENABLE
|
1455 D3DPMISCCAPS_CLIPTLVERTS
|
1456 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
1458 /*NOT: D3DPMISCCAPS_TSSARGTEMP*/
1460 *pCaps
->RasterCaps
= D3DPRASTERCAPS_DITHER
|
1461 D3DPRASTERCAPS_PAT
|
1462 D3DPRASTERCAPS_WFOG
|
1463 D3DPRASTERCAPS_ZFOG
|
1464 D3DPRASTERCAPS_FOGVERTEX
|
1465 D3DPRASTERCAPS_FOGTABLE
|
1466 D3DPRASTERCAPS_FOGRANGE
;
1468 if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC
)) {
1469 *pCaps
->RasterCaps
|= D3DPRASTERCAPS_ANISOTROPY
|
1470 D3DPRASTERCAPS_ZBIAS
|
1471 D3DPRASTERCAPS_MIPMAPLODBIAS
;
1474 D3DPRASTERCAPS_COLORPERSPECTIVE
1475 D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
1476 D3DPRASTERCAPS_ANTIALIASEDGES
1477 D3DPRASTERCAPS_ZBUFFERLESSHSR
1478 D3DPRASTERCAPS_WBUFFER */
1480 *pCaps
->ZCmpCaps
= D3DPCMPCAPS_ALWAYS
|
1482 D3DPCMPCAPS_GREATER
|
1483 D3DPCMPCAPS_GREATEREQUAL
|
1485 D3DPCMPCAPS_LESSEQUAL
|
1487 D3DPCMPCAPS_NOTEQUAL
;
1489 *pCaps
->SrcBlendCaps
= 0xFFFFFFFF; /*FIXME: Tidy up later */
1490 *pCaps
->DestBlendCaps
= 0xFFFFFFFF; /*FIXME: Tidy up later */
1491 *pCaps
->AlphaCmpCaps
= 0xFFFFFFFF; /*FIXME: Tidy up later */
1493 *pCaps
->ShadeCaps
= D3DPSHADECAPS_SPECULARGOURAUDRGB
|
1494 D3DPSHADECAPS_COLORGOURAUDRGB
;
1496 *pCaps
->TextureCaps
= D3DPTEXTURECAPS_ALPHA
|
1497 D3DPTEXTURECAPS_ALPHAPALETTE
|
1498 D3DPTEXTURECAPS_VOLUMEMAP
|
1499 D3DPTEXTURECAPS_MIPMAP
|
1500 D3DPTEXTURECAPS_PROJECTED
|
1501 D3DPTEXTURECAPS_PERSPECTIVE
|
1502 D3DPTEXTURECAPS_VOLUMEMAP_POW2
;
1503 /* TODO: add support for NON-POW2 if avaialble
1506 if (This
->dxVersion
> 8) {
1507 *pCaps
->TextureCaps
|= D3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
1509 } else { /* NONPOW2 isn't accessible by d3d8 yet */
1510 *pCaps
->TextureCaps
|= D3DPTEXTURECAPS_POW2
;
1513 if (GL_SUPPORT(ARB_TEXTURE_CUBE_MAP
)) {
1514 *pCaps
->TextureCaps
|= D3DPTEXTURECAPS_CUBEMAP
|
1515 D3DPTEXTURECAPS_MIPCUBEMAP
|
1516 D3DPTEXTURECAPS_CUBEMAP_POW2
;
1520 *pCaps
->TextureFilterCaps
= D3DPTFILTERCAPS_MAGFLINEAR
|
1521 D3DPTFILTERCAPS_MAGFPOINT
|
1522 D3DPTFILTERCAPS_MINFLINEAR
|
1523 D3DPTFILTERCAPS_MINFPOINT
|
1524 D3DPTFILTERCAPS_MIPFLINEAR
|
1525 D3DPTFILTERCAPS_MIPFPOINT
;
1527 *pCaps
->CubeTextureFilterCaps
= 0;
1528 *pCaps
->VolumeTextureFilterCaps
= 0;
1530 *pCaps
->TextureAddressCaps
= D3DPTADDRESSCAPS_BORDER
|
1531 D3DPTADDRESSCAPS_CLAMP
|
1532 D3DPTADDRESSCAPS_WRAP
;
1534 if (GL_SUPPORT(ARB_TEXTURE_BORDER_CLAMP
)) {
1535 *pCaps
->TextureAddressCaps
|= D3DPTADDRESSCAPS_BORDER
;
1537 if (GL_SUPPORT(ARB_TEXTURE_MIRRORED_REPEAT
)) {
1538 *pCaps
->TextureAddressCaps
|= D3DPTADDRESSCAPS_MIRROR
;
1540 if (GL_SUPPORT(ATI_TEXTURE_MIRROR_ONCE
)) {
1541 *pCaps
->TextureAddressCaps
|= D3DPTADDRESSCAPS_MIRRORONCE
;
1544 *pCaps
->VolumeTextureAddressCaps
= 0;
1546 *pCaps
->LineCaps
= D3DLINECAPS_TEXTURE
|
1550 D3DLINECAPS_ALPHACMP
1553 *pCaps
->MaxTextureWidth
= GL_LIMITS(texture_size
);
1554 *pCaps
->MaxTextureHeight
= GL_LIMITS(texture_size
);
1556 *pCaps
->MaxVolumeExtent
= 0;
1558 *pCaps
->MaxTextureRepeat
= 32768;
1559 *pCaps
->MaxTextureAspectRatio
= 32768;
1560 *pCaps
->MaxVertexW
= 1.0;
1562 *pCaps
->GuardBandLeft
= 0;
1563 *pCaps
->GuardBandTop
= 0;
1564 *pCaps
->GuardBandRight
= 0;
1565 *pCaps
->GuardBandBottom
= 0;
1567 *pCaps
->ExtentsAdjust
= 0;
1569 *pCaps
->StencilCaps
= D3DSTENCILCAPS_DECRSAT
|
1570 D3DSTENCILCAPS_INCRSAT
|
1571 D3DSTENCILCAPS_INVERT
|
1572 D3DSTENCILCAPS_KEEP
|
1573 D3DSTENCILCAPS_REPLACE
|
1574 D3DSTENCILCAPS_ZERO
;
1575 if (GL_SUPPORT(EXT_STENCIL_WRAP
)) {
1576 *pCaps
->StencilCaps
|= D3DSTENCILCAPS_DECR
|
1577 D3DSTENCILCAPS_INCR
;
1580 *pCaps
->FVFCaps
= D3DFVFCAPS_PSIZE
| 0x0008; /* 8 texture coords */
1582 *pCaps
->TextureOpCaps
= D3DTEXOPCAPS_ADD
|
1583 D3DTEXOPCAPS_ADDSIGNED
|
1584 D3DTEXOPCAPS_ADDSIGNED2X
|
1585 D3DTEXOPCAPS_MODULATE
|
1586 D3DTEXOPCAPS_MODULATE2X
|
1587 D3DTEXOPCAPS_MODULATE4X
|
1588 D3DTEXOPCAPS_SELECTARG1
|
1589 D3DTEXOPCAPS_SELECTARG2
|
1590 D3DTEXOPCAPS_DISABLE
;
1591 #if defined(GL_VERSION_1_3)
1592 *pCaps
->TextureOpCaps
|= D3DTEXOPCAPS_DOTPRODUCT3
|
1593 D3DTEXOPCAPS_SUBTRACT
;
1595 if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE
) ||
1596 GL_SUPPORT(EXT_TEXTURE_ENV_COMBINE
) ||
1597 GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4
)) {
1598 *pCaps
->TextureOpCaps
|= D3DTEXOPCAPS_BLENDDIFFUSEALPHA
|
1599 D3DTEXOPCAPS_BLENDTEXTUREALPHA
|
1600 D3DTEXOPCAPS_BLENDFACTORALPHA
|
1601 D3DTEXOPCAPS_BLENDCURRENTALPHA
|
1604 if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4
)) {
1605 *pCaps
->TextureOpCaps
|= D3DTEXOPCAPS_ADDSMOOTH
|
1606 D3DTEXOPCAPS_MULTIPLYADD
|
1607 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
|
1608 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
|
1609 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM
;
1613 *pCaps
->TextureOpCaps
|= D3DTEXOPCAPS_BUMPENVMAP
;
1615 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
1616 D3DTEXOPCAPS_PREMODULATE */
1619 *pCaps
->MaxTextureBlendStages
= GL_LIMITS(textures
);
1620 *pCaps
->MaxSimultaneousTextures
= GL_LIMITS(textures
);
1621 *pCaps
->MaxUserClipPlanes
= GL_LIMITS(clipplanes
);
1622 *pCaps
->MaxActiveLights
= GL_LIMITS(lights
);
1626 #if 0 /* TODO: Blends support in drawprim */
1627 *pCaps
->MaxVertexBlendMatrices
= GL_LIMITS(blends
);
1629 *pCaps
->MaxVertexBlendMatrices
= 0;
1631 *pCaps
->MaxVertexBlendMatrixIndex
= 1;
1633 *pCaps
->MaxAnisotropy
= GL_LIMITS(anisotropy
);
1634 *pCaps
->MaxPointSize
= GL_LIMITS(pointsize
);
1637 *pCaps
->VertexProcessingCaps
= D3DVTXPCAPS_DIRECTIONALLIGHTS
|
1638 D3DVTXPCAPS_MATERIALSOURCE7
|
1639 D3DVTXPCAPS_POSITIONALLIGHTS
|
1640 D3DVTXPCAPS_LOCALVIEWER
|
1643 D3DVTXPCAPS_TWEENING */
1645 *pCaps
->MaxPrimitiveCount
= 0xFFFFFFFF;
1646 *pCaps
->MaxVertexIndex
= 0xFFFFFFFF;
1647 *pCaps
->MaxStreams
= MAX_STREAMS
;
1648 *pCaps
->MaxStreamStride
= 1024;
1650 if (((wined3d_settings
.vs_mode
== VS_HW
) && GL_SUPPORT(ARB_VERTEX_PROGRAM
)) || (wined3d_settings
.vs_mode
== VS_SW
) || (DeviceType
== D3DDEVTYPE_REF
)) {
1651 *pCaps
->VertexShaderVersion
= D3DVS_VERSION(1,1);
1653 if (This
->gl_info
.gl_vendor
== VENDOR_MESA
||
1654 This
->gl_info
.gl_vendor
== VENDOR_WINE
) {
1655 *pCaps
->MaxVertexShaderConst
= 95;
1657 *pCaps
->MaxVertexShaderConst
= WINED3D_VSHADER_MAX_CONSTANTS
;
1660 *pCaps
->VertexShaderVersion
= 0;
1661 *pCaps
->MaxVertexShaderConst
= 0;
1664 if ((wined3d_settings
.ps_mode
== PS_HW
) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM
) && (DeviceType
!= D3DDEVTYPE_REF
)) {
1665 *pCaps
->PixelShaderVersion
= D3DPS_VERSION(1,4);
1666 *pCaps
->PixelShader1xMaxValue
= 1.0;
1668 *pCaps
->PixelShaderVersion
= 0;
1669 *pCaps
->PixelShader1xMaxValue
= 0.0;
1671 /* TODO: ARB_FRAGMENT_PROGRAM_100 */
1673 /* ------------------------------------------------
1674 The following fields apply to d3d9 only
1675 ------------------------------------------------ */
1676 if (This
->dxVersion
> 8) {
1677 GLint max_buffers
= 1;
1678 FIXME("Caps support for directx9 is nonexistent at the moment!\n");
1679 *pCaps
->DevCaps2
= 0;
1680 /* TODO: D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES */
1681 *pCaps
->MaxNpatchTessellationLevel
= 0;
1682 *pCaps
->MasterAdapterOrdinal
= 0;
1683 *pCaps
->AdapterOrdinalInGroup
= 0;
1684 *pCaps
->NumberOfAdaptersInGroup
= 1;
1685 *pCaps
->DeclTypes
= 0;
1686 #if 0 /*FIXME: Simultaneous render targets*/
1687 GL_MAX_DRAW_BUFFERS_ATI
0x00008824
1688 if (GL_SUPPORT(GL_MAX_DRAW_BUFFERS_ATI
)) {
1690 glEnable(GL_MAX_DRAW_BUFFERS_ATI
);
1691 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ATI
, &max_buffers
);
1692 glDisable(GL_MAX_DRAW_BUFFERS_ATI
);
1696 *pCaps
->NumSimultaneousRTs
= max_buffers
;
1697 *pCaps
->StretchRectFilterCaps
= 0;
1699 D3DPTFILTERCAPS_MINFPOINT
1700 D3DPTFILTERCAPS_MAGFPOINT
1701 D3DPTFILTERCAPS_MINFLINEAR
1702 D3DPTFILTERCAPS_MAGFLINEAR
1704 *pCaps
->VS20Caps
.Caps
= 0;
1705 *pCaps
->PS20Caps
.Caps
= 0;
1706 *pCaps
->VertexTextureFilterCaps
= 0;
1707 *pCaps
->MaxVShaderInstructionsExecuted
= 0;
1708 *pCaps
->MaxPShaderInstructionsExecuted
= 0;
1709 *pCaps
->MaxVertexShader30InstructionSlots
= 0;
1710 *pCaps
->MaxPixelShader30InstructionSlots
= 0;
1717 /* Note due to structure differences between dx8 and dx9 D3DPRESENT_PARAMETERS,
1718 and fields being inserted in the middle, a new structure is used in place */
1719 HRESULT WINAPI
IWineD3DImpl_CreateDevice(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
,
1720 DWORD BehaviourFlags
, WINED3DPRESENT_PARAMETERS
* pPresentationParameters
,
1721 IWineD3DDevice
** ppReturnedDeviceInterface
, IUnknown
*parent
,
1722 D3DCB_CREATEADDITIONALSWAPCHAIN D3DCB_CreateAdditionalSwapChain
) {
1724 IWineD3DDeviceImpl
*object
= NULL
;
1725 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1726 IWineD3DSwapChainImpl
*swapchain
;
1728 /* Validate the adapter number */
1729 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1730 return D3DERR_INVALIDCALL
;
1733 /* Create a WineD3DDevice object */
1734 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IWineD3DDeviceImpl
));
1735 *ppReturnedDeviceInterface
= (IWineD3DDevice
*)object
;
1736 TRACE("Created WineD3DDevice object @ %p\n", object
);
1737 if (NULL
== object
) {
1738 return D3DERR_OUTOFVIDEOMEMORY
;
1741 /* Set up initial COM information */
1742 object
->lpVtbl
= &IWineD3DDevice_Vtbl
;
1744 object
->wineD3D
= iface
;
1745 IWineD3D_AddRef(object
->wineD3D
);
1746 object
->parent
= parent
;
1748 /* Set the state up as invalid until the device is fully created */
1749 object
->state
= D3DERR_DRIVERINTERNALERROR
;
1751 TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This
, Adapter
, DeviceType
,
1752 hFocusWindow
, BehaviourFlags
, pPresentationParameters
, ppReturnedDeviceInterface
);
1753 TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This
,
1754 *(pPresentationParameters
->AutoDepthStencilFormat
), debug_d3dformat(*(pPresentationParameters
->AutoDepthStencilFormat
)),
1755 *(pPresentationParameters
->BackBufferFormat
), debug_d3dformat(*(pPresentationParameters
->BackBufferFormat
)));
1757 /* Save the creation parameters */
1758 object
->createParms
.AdapterOrdinal
= Adapter
;
1759 object
->createParms
.DeviceType
= DeviceType
;
1760 object
->createParms
.hFocusWindow
= hFocusWindow
;
1761 object
->createParms
.BehaviorFlags
= BehaviourFlags
;
1763 /* Initialize other useful values */
1764 object
->adapterNo
= Adapter
;
1765 object
->devType
= DeviceType
;
1767 /* FIXME: Use for dx8 code eventually too! */
1768 /* Deliberately no indentation here, as this if will be removed when dx8 support merged in */
1769 if (This
->dxVersion
> 8) {
1770 TRACE("(%p) : Creating stateblock\n", This
);
1771 /* Creating the startup stateBlock - Note Special Case: 0 => Don't fill in yet! */
1772 if (D3D_OK
!= IWineD3DDevice_CreateStateBlock((IWineD3DDevice
*)object
,
1774 (IWineD3DStateBlock
**)&object
->stateBlock
,
1775 NULL
) || NULL
== object
->stateBlock
) { /* Note: No parent needed for initial internal stateblock */
1776 WARN("Failed to create stateblock\n");
1777 goto create_device_error
;
1779 TRACE("(%p) : Created stateblock (%p)\n", This
, object
->stateBlock
);
1780 object
->updateStateBlock
= object
->stateBlock
;
1781 IWineD3DStateBlock_AddRef((IWineD3DStateBlock
*)object
->updateStateBlock
);
1782 /* Setup surfaces for the backbuffer, frontbuffer and depthstencil buffer */
1784 /* Setup some defaults for creating the implicit swapchain */
1786 IWineD3DImpl_FillGLCaps(&This
->gl_info
, IWineD3DImpl_GetAdapterDisplay(iface
, Adapter
));
1789 /* Setup the implicit swapchain */
1790 TRACE("Creating implicit swapchain\n");
1791 if (D3D_OK
!= D3DCB_CreateAdditionalSwapChain((IUnknown
*) object
->parent
, pPresentationParameters
, (IWineD3DSwapChain
**)&swapchain
) || swapchain
== NULL
) {
1792 WARN("Failed to create implicit swapchain\n");
1793 goto create_device_error
;
1796 object
->renderTarget
= swapchain
->backBuffer
;
1797 IWineD3DSurface_AddRef(object
->renderTarget
);
1798 /* Depth Stencil support */
1799 object
->stencilBufferTarget
= object
->depthStencilBuffer
;
1800 if (NULL
!= object
->stencilBufferTarget
) {
1801 IWineD3DSurface_AddRef(object
->stencilBufferTarget
);
1804 /* Set up some starting GL setup */
1807 * Initialize openGL extension related variables
1808 * with Default values
1811 This
->isGLInfoValid
= IWineD3DImpl_FillGLCaps(&This
->gl_info
, swapchain
->display
);
1812 /* Setup all the devices defaults */
1813 IWineD3DStateBlock_InitStartupStateBlock((IWineD3DStateBlock
*)object
->stateBlock
);
1815 IWineD3DImpl_CheckGraphicsMemory();
1819 { /* Set a default viewport */
1823 vp
.Width
= *(pPresentationParameters
->BackBufferWidth
);
1824 vp
.Height
= *(pPresentationParameters
->BackBufferHeight
);
1827 IWineD3DDevice_SetViewport((IWineD3DDevice
*)object
, &vp
);
1831 /* Initialize the current view state */
1832 object
->modelview_valid
= 1;
1833 object
->proj_valid
= 0;
1834 object
->view_ident
= 1;
1835 object
->last_was_rhw
= 0;
1836 glGetIntegerv(GL_MAX_LIGHTS
, &object
->maxConcurrentLights
);
1837 TRACE("(%p,%d) All defaults now set up, leaving CreateDevice with %p\n", This
, Adapter
, object
);
1839 /* Clear the screen */
1840 IWineD3DDevice_Clear((IWineD3DDevice
*) object
, 0, NULL
, D3DCLEAR_STENCIL
|D3DCLEAR_ZBUFFER
|D3DCLEAR_TARGET
, 0x00, 1.0, 0);
1842 } else { /* End of FIXME: remove when dx8 merged in */
1844 FIXME("(%p) Incomplete stub for d3d8\n", This
);
1848 /* set the state of the device to valid */
1849 object
->state
= D3D_OK
;
1852 create_device_error
:
1854 /* Set the device state to error */
1855 object
->state
= D3DERR_DRIVERINTERNALERROR
;
1857 if (object
->updateStateBlock
!= NULL
) {
1858 IWineD3DStateBlock_Release((IWineD3DStateBlock
*)object
->updateStateBlock
);
1859 object
->updateStateBlock
= NULL
;
1861 if (object
->stateBlock
!= NULL
) {
1862 IWineD3DStateBlock_Release((IWineD3DStateBlock
*)object
->stateBlock
);
1863 object
->stateBlock
= NULL
;
1865 if (object
->renderTarget
!= NULL
) {
1866 IWineD3DSurface_Release(object
->renderTarget
);
1867 object
->renderTarget
= NULL
;
1869 if (object
->stencilBufferTarget
!= NULL
) {
1870 IWineD3DSurface_Release(object
->stencilBufferTarget
);
1871 object
->stencilBufferTarget
= NULL
;
1873 if (object
->stencilBufferTarget
!= NULL
) {
1874 IWineD3DSurface_Release(object
->stencilBufferTarget
);
1875 object
->stencilBufferTarget
= NULL
;
1877 if (swapchain
!= NULL
) {
1878 IWineD3DSwapChain_Release((IWineD3DSwapChain
*)swapchain
);
1881 HeapFree(GetProcessHeap(), 0, object
);
1882 *ppReturnedDeviceInterface
= NULL
;
1883 return D3DERR_INVALIDCALL
;
1887 HRESULT WINAPI
IWineD3DImpl_GetParent(IWineD3D
*iface
, IUnknown
**pParent
) {
1888 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1889 IUnknown_AddRef(This
->parent
);
1890 *pParent
= This
->parent
;
1894 /**********************************************************
1895 * IWineD3D VTbl follows
1896 **********************************************************/
1898 const IWineD3DVtbl IWineD3D_Vtbl
=
1901 IWineD3DImpl_QueryInterface
,
1902 IWineD3DImpl_AddRef
,
1903 IWineD3DImpl_Release
,
1905 IWineD3DImpl_GetParent
,
1906 IWineD3DImpl_GetAdapterCount
,
1907 IWineD3DImpl_RegisterSoftwareDevice
,
1908 IWineD3DImpl_GetAdapterMonitor
,
1909 IWineD3DImpl_GetAdapterModeCount
,
1910 IWineD3DImpl_EnumAdapterModes
,
1911 IWineD3DImpl_GetAdapterDisplayMode
,
1912 IWineD3DImpl_GetAdapterIdentifier
,
1913 IWineD3DImpl_CheckDeviceMultiSampleType
,
1914 IWineD3DImpl_CheckDepthStencilMatch
,
1915 IWineD3DImpl_CheckDeviceType
,
1916 IWineD3DImpl_CheckDeviceFormat
,
1917 IWineD3DImpl_CheckDeviceFormatConversion
,
1918 IWineD3DImpl_GetDeviceCaps
,
1919 IWineD3DImpl_CreateDevice