winecoreaudio: Implement widOpen and widClose.
[wine/multimedia.git] / dlls / d3d9 / device.c
blob0b49d2f05a22ef03a2b9de464678d9dd462c2428
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
29 /* IDirect3D IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
31 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
33 if (IsEqualGUID(riid, &IID_IUnknown)
34 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
35 IUnknown_AddRef(iface);
36 *ppobj = This;
37 return S_OK;
40 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41 *ppobj = NULL;
42 return E_NOINTERFACE;
45 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
46 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
47 ULONG ref = InterlockedIncrement(&This->ref);
49 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
51 return ref;
54 static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
55 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
56 ULONG ref;
58 if (This->inDestruction) return 0;
59 ref = InterlockedDecrement(&This->ref);
61 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
63 if (ref == 0) {
64 This->inDestruction = TRUE;
65 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
66 IWineD3DDevice_Release(This->WineD3DDevice);
67 HeapFree(GetProcessHeap(), 0, This);
69 return ref;
72 /* IDirect3DDevice Interface follow: */
73 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
74 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
76 TRACE("(%p) : Relay\n", This);
77 return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
80 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
81 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
83 TRACE("(%p) Relay\n", This);
84 return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
87 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9 iface) {
88 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
90 TRACE("(%p) : Relay\n", This);
91 return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
94 HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
95 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
96 HRESULT hr = D3D_OK;
97 IWineD3D* pWineD3D;
99 TRACE("(%p) Relay\n", This);
101 if (NULL == ppD3D9) {
102 return D3DERR_INVALIDCALL;
104 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
105 if (hr == D3D_OK && pWineD3D != NULL)
107 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
108 IWineD3D_Release(pWineD3D);
109 } else {
110 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
111 *ppD3D9 = NULL;
113 TRACE("(%p) returning %p\n", This, *ppD3D9);
114 return hr;
117 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
118 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
119 HRESULT hrc = D3D_OK;
120 WINED3DCAPS *pWineCaps;
122 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
123 if(NULL == pCaps){
124 return D3DERR_INVALIDCALL;
126 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
127 if(pWineCaps == NULL){
128 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
131 D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
132 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
133 HeapFree(GetProcessHeap(), 0, pWineCaps);
134 TRACE("Returning %p %p\n", This, pCaps);
135 return hrc;
138 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
139 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
140 TRACE("(%p) Relay\n", This);
141 return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
144 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
145 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
146 TRACE("(%p) Relay\n", This);
147 return IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
150 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
151 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
152 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
153 TRACE("(%p) Relay\n", This);
154 if(!pCursorBitmap) {
155 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
156 return WINED3DERR_INVALIDCALL;
158 return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
161 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
162 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
163 TRACE("(%p) Relay\n", This);
164 return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
167 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
168 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
169 TRACE("(%p) Relay\n", This);
171 return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
174 static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
175 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
176 WINED3DPRESENT_PARAMETERS localParameters;
177 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
179 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
180 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
181 localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
182 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
183 localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;
184 localParameters.MultiSampleQuality = &pPresentationParameters->MultiSampleQuality;
185 localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;
186 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
187 localParameters.Windowed = &pPresentationParameters->Windowed;
188 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
189 localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
190 localParameters.Flags = &pPresentationParameters->Flags;
191 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
192 localParameters.PresentationInterval = &pPresentationParameters->PresentationInterval;
193 return IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
196 static HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
197 pDirtyRegion) {
198 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
199 TRACE("(%p) Relay\n", This);
200 return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
203 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
204 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
205 IWineD3DSurface *retSurface = NULL;
206 HRESULT rc = D3D_OK;
208 TRACE("(%p) Relay\n", This);
210 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface);
211 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
212 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
213 IWineD3DSurface_Release(retSurface);
215 return rc;
217 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
218 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
219 TRACE("(%p) Relay\n", This);
221 return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
224 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
225 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
226 TRACE("(%p) Relay\n", This);
228 return IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
231 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
233 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
234 TRACE("(%p) Relay\n", This);
236 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
237 return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
240 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
241 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
242 TRACE("(%p) Relay\n", This);
244 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
245 return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
249 static HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) {
250 HRESULT hrc;
251 IDirect3DSurface9Impl *object;
252 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
253 TRACE("(%p) Relay\n", This);
254 if(MultisampleQuality < 0) {
255 FIXME("MultisampleQuality out of range %d, substituting 0\n", MultisampleQuality);
256 /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
257 MultisampleQuality=0;
260 if(MultisampleQuality > 0){
261 FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
263 MultisampleQuality
264 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
267 MultisampleQuality=0;
269 /*FIXME: Check MAX bounds of MultisampleQuality*/
271 /* Allocate the storage for the device */
272 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
273 if (NULL == object) {
274 FIXME("Allocation of memory failed\n");
275 return D3DERR_OUTOFVIDEOMEMORY;
278 object->lpVtbl = &Direct3DSurface9_Vtbl;
279 object->ref = 1;
281 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
283 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
285 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
287 /* free up object */
288 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
289 HeapFree(GetProcessHeap(), 0, object);
290 } else {
291 IUnknown_AddRef(iface);
292 object->parentDevice = iface;
293 TRACE("(%p) : Created surface %p\n", This, object);
294 *ppSurface = (LPDIRECT3DSURFACE9) object;
296 return hrc;
301 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
302 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
303 DWORD MultisampleQuality, BOOL Lockable,
304 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
305 TRACE("Relay\n");
306 /* Is this correct? */
307 return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
312 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
313 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
314 DWORD MultisampleQuality, BOOL Discard,
315 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
316 TRACE("Relay\n");
317 return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
318 ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
319 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
323 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
324 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
325 TRACE("(%p) Relay\n" , This);
326 return IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
329 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
330 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
331 TRACE("(%p) Relay\n" , This);
332 return IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
335 /* This isn't in MSDN!
336 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
337 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
338 FIXME("(%p) : stub\n", This);
339 return D3D_OK;
343 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
344 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
345 IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
346 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
347 TRACE("(%p) Relay\n" , This);
348 return IWineD3DDevice_GetRenderTargetData(This->WineD3DDevice, renderTarget->wineD3DSurface, destSurface->wineD3DSurface);
351 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
352 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
353 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
354 TRACE("(%p) Relay\n" , This);
355 return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
358 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
359 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
360 TRACE("(%p) Relay\n" , This);
361 return IWineD3DDevice_StretchRect(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface, pDestRect, (WINED3DTEXTUREFILTERTYPE) Filter);
364 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
365 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
366 IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
367 TRACE("(%p) Relay\n" , This);
369 /* Note: D3DRECT is compatible with WINED3DRECT */
370 return IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
373 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
374 TRACE("Relay\n");
375 if(Pool == D3DPOOL_MANAGED ){
376 FIXME("Attempting to create a managed offscreen plain surface\n");
377 return D3DERR_INVALIDCALL;
379 /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
381 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
382 but then...
383 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
384 Why, their always lockable?
385 should I change the usage to dynamic?
387 return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
390 /* TODO: move to wineD3D */
391 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
392 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
393 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
394 TRACE("(%p) Relay\n" , This);
395 return IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? (IWineD3DSurface*)pSurface->wineD3DSurface : NULL);
398 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
399 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
400 HRESULT hr = D3D_OK;
401 IWineD3DSurface *pRenderTarget;
403 TRACE("(%p) Relay\n" , This);
405 if (ppRenderTarget == NULL) {
406 return D3DERR_INVALIDCALL;
408 hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
410 if (hr == D3D_OK && pRenderTarget != NULL) {
411 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
412 IWineD3DSurface_Release(pRenderTarget);
413 } else {
414 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
415 *ppRenderTarget = NULL;
417 return hr;
420 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
421 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
422 IDirect3DSurface9Impl *pSurface;
424 TRACE("(%p) Relay\n" , This);
426 pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
427 return IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice,NULL==pSurface?NULL:(IWineD3DSurface*)pSurface->wineD3DSurface);
430 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 **ppZStencilSurface) {
431 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
432 HRESULT hr = D3D_OK;
433 IWineD3DSurface *pZStencilSurface;
435 TRACE("(%p) Relay\n" , This);
436 if(ppZStencilSurface == NULL){
437 return D3DERR_INVALIDCALL;
440 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
441 if(hr == D3D_OK && pZStencilSurface != NULL){
442 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
443 IWineD3DSurface_Release(pZStencilSurface);
444 }else{
445 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
446 *ppZStencilSurface = NULL;
448 return D3D_OK;
451 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
452 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
453 TRACE("(%p) Relay\n" , This);
454 return IWineD3DDevice_BeginScene(This->WineD3DDevice);
457 static HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
458 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
459 TRACE("(%p) Relay\n" , This);
460 return IWineD3DDevice_EndScene(This->WineD3DDevice);
464 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
465 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
466 TRACE("(%p) Relay\n" , This);
468 /* Note: D3DRECT is compatible with WINED3DRECT */
469 return IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
472 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
473 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
474 TRACE("(%p) Relay\n" , This);
476 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
477 return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
480 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
481 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
482 TRACE("(%p) Relay\n" , This);
484 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
485 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
488 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
489 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
490 TRACE("(%p) Relay\n" , This);
492 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
493 return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
496 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
497 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
498 TRACE("(%p) Relay\n" , This);
500 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
501 return IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
504 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
505 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
506 TRACE("(%p) Relay\n" , This);
508 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
509 return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
512 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
513 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
514 TRACE("(%p) Relay\n" , This);
516 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
517 return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
520 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
521 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
522 TRACE("(%p) Relay\n" , This);
524 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
525 return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
528 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
529 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
530 TRACE("(%p) Relay\n" , This);
532 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
533 return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
536 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
537 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
538 TRACE("(%p) Relay\n" , This);
540 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
541 return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
544 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
545 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
546 TRACE("(%p) Relay\n" , This);
547 return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
550 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
551 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
552 TRACE("(%p) Relay\n" , This);
553 return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
556 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
557 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
558 TRACE("(%p) Relay\n" , This);
559 return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
562 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
563 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
564 TRACE("(%p) Relay\n" , This);
565 return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
568 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
569 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
570 TRACE("(%p) Relay\n" , This);
571 return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
574 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
575 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
576 TRACE("(%p) Relay\n" , This);
577 return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
580 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
581 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
582 TRACE("(%p) Relay\n" , This);
583 return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
586 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
587 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
588 TRACE("(%p) Relay\n" , This);
589 return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
592 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
593 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
594 IWineD3DBaseTexture *retTexture = NULL;
595 HRESULT rc = D3D_OK;
597 TRACE("(%p) Relay\n" , This);
599 if(ppTexture == NULL){
600 return D3DERR_INVALIDCALL;
603 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
604 if (rc == D3D_OK && NULL != retTexture) {
605 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
606 IWineD3DBaseTexture_Release(retTexture);
607 }else{
608 FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
609 *ppTexture = NULL;
611 return rc;
614 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
615 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
616 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
617 return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
618 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
621 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
622 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
623 TRACE("(%p) Relay\n" , This);
624 return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
627 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
628 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
629 TRACE("(%p) Relay\n" , This);
630 return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
633 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
634 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
635 TRACE("(%p) Relay\n" , This);
636 return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
639 static HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
640 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
641 TRACE("(%p) Relay\n" , This);
642 return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
645 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
646 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
647 TRACE("(%p) Relay\n" , This);
648 return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
651 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
652 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
653 TRACE("(%p) Relay\n" , This);
654 return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
657 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
658 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
659 TRACE("(%p) Relay\n" , This);
660 return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
663 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
664 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
665 TRACE("(%p) Relay\n" , This);
666 return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
669 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
670 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
671 TRACE("(%p) Relay\n" , This);
672 return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
675 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
676 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
677 TRACE("(%p) Relay\n" , This);
678 return IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
681 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
682 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
683 TRACE("(%p) Relay\n" , This);
684 return IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
687 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
688 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
689 TRACE("(%p) Relay\n" , This);
690 return IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
693 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
694 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
695 TRACE("(%p) Relay\n" , This);
696 return IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
699 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
700 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
701 TRACE("(%p) Relay\n" , This);
702 return IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
705 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
706 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
707 TRACE("(%p) Relay\n" , This);
708 return IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
711 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
712 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
713 TRACE("(%p) Relay\n" , This);
714 return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
717 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
718 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
719 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
720 TRACE("(%p) Relay\n" , This);
721 return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
724 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
725 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
726 TRACE("(%p) Relay\n" , This);
727 return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
730 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
731 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
732 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
733 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
734 TRACE("(%p) Relay\n" , This);
735 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
736 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
739 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
740 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
741 TRACE("(%p) Relay\n" , This);
742 return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, ((IDirect3DVertexBuffer9Impl *)pVertexDecl)->wineD3DVertexBuffer, Flags);
745 HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
746 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
747 TRACE("(%p) Relay\n" , This);
749 if (0 != FVF) {
750 HRESULT hr;
751 D3DVERTEXELEMENT9* elements = NULL;
752 IDirect3DVertexDeclaration9* pDecl = NULL;
754 hr = vdecl_convert_fvf(FVF, &elements);
755 if (hr != S_OK) goto exit;
757 hr = IDirect3DDevice9Impl_CreateVertexDeclaration(iface, elements, &pDecl);
758 if (hr != S_OK) goto exit;
760 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl);
761 if (hr != S_OK) goto exit;
762 pDecl = NULL;
764 exit:
765 HeapFree(GetProcessHeap(), 0, elements);
766 if (pDecl) IUnknown_Release(pDecl);
767 if (hr != S_OK) return hr;
770 return IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
773 HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
774 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
775 TRACE("(%p) Relay\n" , This);
776 return IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
779 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
780 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
781 TRACE("(%p) Relay\n" , This);
782 return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
783 pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
784 OffsetInBytes, Stride);
787 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
788 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
789 IWineD3DVertexBuffer *retStream = NULL;
790 HRESULT rc = D3D_OK;
792 TRACE("(%p) Relay\n" , This);
794 if(pStream == NULL){
795 return D3DERR_INVALIDCALL;
798 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
799 if (rc == D3D_OK && NULL != retStream) {
800 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
801 IWineD3DVertexBuffer_Release(retStream);
802 }else{
803 if (rc != D3D_OK){
804 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
806 *pStream = NULL;
808 return rc;
811 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
812 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
813 TRACE("(%p) Relay\n" , This);
814 IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
815 return D3D_OK;
818 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
819 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
820 TRACE("(%p) Relay\n" , This);
821 return IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
824 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
825 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
826 TRACE("(%p) Relay\n", This);
827 return IWineD3DDevice_SetIndices(This->WineD3DDevice,
828 pIndexData==NULL ? NULL:((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer,
832 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData) {
833 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
834 IWineD3DIndexBuffer *retIndexData = NULL;
835 HRESULT rc = D3D_OK;
836 UINT tmp;
838 TRACE("(%p) Relay\n", This);
840 if(ppIndexData == NULL){
841 return D3DERR_INVALIDCALL;
844 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
845 if (rc == D3D_OK && NULL != retIndexData) {
846 IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
847 IWineD3DIndexBuffer_Release(retIndexData);
848 }else{
849 if(rc != D3D_OK) FIXME("Call to GetIndices failed\n");
850 *ppIndexData = NULL;
852 return rc;
855 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
856 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
857 TRACE("(%p) Relay\n", This);
858 return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
860 /*http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3ddevice9/DrawTriPatch.asp*/
861 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
862 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
863 TRACE("(%p) Relay\n", This);
864 return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
867 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
868 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
869 TRACE("(%p) Relay\n", This);
870 return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
873 const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
875 /* IUnknown */
876 IDirect3DDevice9Impl_QueryInterface,
877 IDirect3DDevice9Impl_AddRef,
878 IDirect3DDevice9Impl_Release,
879 /* IDirect3DDevice9 */
880 IDirect3DDevice9Impl_TestCooperativeLevel,
881 IDirect3DDevice9Impl_GetAvailableTextureMem,
882 IDirect3DDevice9Impl_EvictManagedResources,
883 IDirect3DDevice9Impl_GetDirect3D,
884 IDirect3DDevice9Impl_GetDeviceCaps,
885 IDirect3DDevice9Impl_GetDisplayMode,
886 IDirect3DDevice9Impl_GetCreationParameters,
887 IDirect3DDevice9Impl_SetCursorProperties,
888 IDirect3DDevice9Impl_SetCursorPosition,
889 IDirect3DDevice9Impl_ShowCursor,
890 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
891 IDirect3DDevice9Impl_GetSwapChain,
892 IDirect3DDevice9Impl_GetNumberOfSwapChains,
893 IDirect3DDevice9Impl_Reset,
894 IDirect3DDevice9Impl_Present,
895 IDirect3DDevice9Impl_GetBackBuffer,
896 IDirect3DDevice9Impl_GetRasterStatus,
897 IDirect3DDevice9Impl_SetDialogBoxMode,
898 IDirect3DDevice9Impl_SetGammaRamp,
899 IDirect3DDevice9Impl_GetGammaRamp,
900 IDirect3DDevice9Impl_CreateTexture,
901 IDirect3DDevice9Impl_CreateVolumeTexture,
902 IDirect3DDevice9Impl_CreateCubeTexture,
903 IDirect3DDevice9Impl_CreateVertexBuffer,
904 IDirect3DDevice9Impl_CreateIndexBuffer,
905 IDirect3DDevice9Impl_CreateRenderTarget,
906 IDirect3DDevice9Impl_CreateDepthStencilSurface,
907 IDirect3DDevice9Impl_UpdateSurface,
908 IDirect3DDevice9Impl_UpdateTexture,
909 IDirect3DDevice9Impl_GetRenderTargetData,
910 IDirect3DDevice9Impl_GetFrontBufferData,
911 IDirect3DDevice9Impl_StretchRect,
912 IDirect3DDevice9Impl_ColorFill,
913 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
914 IDirect3DDevice9Impl_SetRenderTarget,
915 IDirect3DDevice9Impl_GetRenderTarget,
916 IDirect3DDevice9Impl_SetDepthStencilSurface,
917 IDirect3DDevice9Impl_GetDepthStencilSurface,
918 IDirect3DDevice9Impl_BeginScene,
919 IDirect3DDevice9Impl_EndScene,
920 IDirect3DDevice9Impl_Clear,
921 IDirect3DDevice9Impl_SetTransform,
922 IDirect3DDevice9Impl_GetTransform,
923 IDirect3DDevice9Impl_MultiplyTransform,
924 IDirect3DDevice9Impl_SetViewport,
925 IDirect3DDevice9Impl_GetViewport,
926 IDirect3DDevice9Impl_SetMaterial,
927 IDirect3DDevice9Impl_GetMaterial,
928 IDirect3DDevice9Impl_SetLight,
929 IDirect3DDevice9Impl_GetLight,
930 IDirect3DDevice9Impl_LightEnable,
931 IDirect3DDevice9Impl_GetLightEnable,
932 IDirect3DDevice9Impl_SetClipPlane,
933 IDirect3DDevice9Impl_GetClipPlane,
934 IDirect3DDevice9Impl_SetRenderState,
935 IDirect3DDevice9Impl_GetRenderState,
936 IDirect3DDevice9Impl_CreateStateBlock,
937 IDirect3DDevice9Impl_BeginStateBlock,
938 IDirect3DDevice9Impl_EndStateBlock,
939 IDirect3DDevice9Impl_SetClipStatus,
940 IDirect3DDevice9Impl_GetClipStatus,
941 IDirect3DDevice9Impl_GetTexture,
942 IDirect3DDevice9Impl_SetTexture,
943 IDirect3DDevice9Impl_GetTextureStageState,
944 IDirect3DDevice9Impl_SetTextureStageState,
945 IDirect3DDevice9Impl_GetSamplerState,
946 IDirect3DDevice9Impl_SetSamplerState,
947 IDirect3DDevice9Impl_ValidateDevice,
948 IDirect3DDevice9Impl_SetPaletteEntries,
949 IDirect3DDevice9Impl_GetPaletteEntries,
950 IDirect3DDevice9Impl_SetCurrentTexturePalette,
951 IDirect3DDevice9Impl_GetCurrentTexturePalette,
952 IDirect3DDevice9Impl_SetScissorRect,
953 IDirect3DDevice9Impl_GetScissorRect,
954 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
955 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
956 IDirect3DDevice9Impl_SetNPatchMode,
957 IDirect3DDevice9Impl_GetNPatchMode,
958 IDirect3DDevice9Impl_DrawPrimitive,
959 IDirect3DDevice9Impl_DrawIndexedPrimitive,
960 IDirect3DDevice9Impl_DrawPrimitiveUP,
961 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
962 IDirect3DDevice9Impl_ProcessVertices,
963 IDirect3DDevice9Impl_CreateVertexDeclaration,
964 IDirect3DDevice9Impl_SetVertexDeclaration,
965 IDirect3DDevice9Impl_GetVertexDeclaration,
966 IDirect3DDevice9Impl_SetFVF,
967 IDirect3DDevice9Impl_GetFVF,
968 IDirect3DDevice9Impl_CreateVertexShader,
969 IDirect3DDevice9Impl_SetVertexShader,
970 IDirect3DDevice9Impl_GetVertexShader,
971 IDirect3DDevice9Impl_SetVertexShaderConstantF,
972 IDirect3DDevice9Impl_GetVertexShaderConstantF,
973 IDirect3DDevice9Impl_SetVertexShaderConstantI,
974 IDirect3DDevice9Impl_GetVertexShaderConstantI,
975 IDirect3DDevice9Impl_SetVertexShaderConstantB,
976 IDirect3DDevice9Impl_GetVertexShaderConstantB,
977 IDirect3DDevice9Impl_SetStreamSource,
978 IDirect3DDevice9Impl_GetStreamSource,
979 IDirect3DDevice9Impl_SetStreamSourceFreq,
980 IDirect3DDevice9Impl_GetStreamSourceFreq,
981 IDirect3DDevice9Impl_SetIndices,
982 IDirect3DDevice9Impl_GetIndices,
983 IDirect3DDevice9Impl_CreatePixelShader,
984 IDirect3DDevice9Impl_SetPixelShader,
985 IDirect3DDevice9Impl_GetPixelShader,
986 IDirect3DDevice9Impl_SetPixelShaderConstantF,
987 IDirect3DDevice9Impl_GetPixelShaderConstantF,
988 IDirect3DDevice9Impl_SetPixelShaderConstantI,
989 IDirect3DDevice9Impl_GetPixelShaderConstantI,
990 IDirect3DDevice9Impl_SetPixelShaderConstantB,
991 IDirect3DDevice9Impl_GetPixelShaderConstantB,
992 IDirect3DDevice9Impl_DrawRectPatch,
993 IDirect3DDevice9Impl_DrawTriPatch,
994 IDirect3DDevice9Impl_DeletePatch,
995 IDirect3DDevice9Impl_CreateQuery
999 /* Internal function called back during the CreateDevice to create a render target */
1000 HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
1001 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1002 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
1004 HRESULT res = D3D_OK;
1005 IDirect3DSurface9Impl *d3dSurface = NULL;
1006 BOOL Lockable = TRUE;
1008 if((Pool == D3DPOOL_DEFAULT && Usage != D3DUSAGE_DYNAMIC))
1009 Lockable = FALSE;
1011 TRACE("relay\n");
1012 res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9 *)device, Width, Height, (D3DFORMAT)Format,
1013 Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
1014 Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);
1016 if (SUCCEEDED(res)) {
1017 *ppSurface = d3dSurface->wineD3DSurface;
1018 d3dSurface->container = pSuperior;
1019 IUnknown_Release(d3dSurface->parentDevice);
1020 d3dSurface->parentDevice = NULL;
1021 d3dSurface->forwardReference = pSuperior;
1022 } else {
1023 FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
1025 return res;
1028 ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
1029 IDirect3DSurface9Impl* surfaceParent;
1030 TRACE("(%p) call back\n", pSurface);
1032 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1033 /* GetParent's AddRef was forwarded to an object in destruction.
1034 * Releasing it here again would cause an endless recursion. */
1035 surfaceParent->forwardReference = NULL;
1036 return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);