1 /* Direct3D Common functions
4 This file contains all MESA common code */
7 #include "wine/obj_base.h"
10 #include "debugtools.h"
12 #include "mesa_private.h"
14 DEFAULT_DEBUG_CHANNEL(ddraw
);
16 #define D3DTPRIVATE(x) mesa_d3dt_private *dtpriv = (mesa_d3dt_private*)(x)->private
18 void set_render_state(D3DRENDERSTATETYPE dwRenderStateType
,
19 DWORD dwRenderState
, RenderState
*rs
)
23 _dump_renderstate(dwRenderStateType
, dwRenderState
);
25 /* First, all the stipple patterns */
26 if ((dwRenderStateType
>= D3DRENDERSTATE_STIPPLEPATTERN00
) &&
27 (dwRenderStateType
<= D3DRENDERSTATE_STIPPLEPATTERN31
)) {
28 ERR("Unhandled dwRenderStateType stipple %d!\n",dwRenderStateType
);
32 /* All others state variables */
33 switch (dwRenderStateType
) {
35 case D3DRENDERSTATE_TEXTUREHANDLE
: { /* 1 */
36 IDirect3DTexture2Impl
* tex
= (IDirect3DTexture2Impl
*) dwRenderState
;
39 glBindTexture(GL_TEXTURE_2D
, 0);
40 glDisable(GL_TEXTURE_2D
);
41 TRACE("disabling texturing\n");
45 glEnable(GL_TEXTURE_2D
);
46 /* Default parameters */
47 glBindTexture(GL_TEXTURE_2D
, dtpriv
->tex_name
);
48 /* To prevent state change, we could test here what are the parameters
49 stored in the texture */
50 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, rs
->mag
);
51 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, rs
->min
);
52 TRACE("setting OpenGL texture handle : %d\n", dtpriv
->tex_name
);
56 case D3DRENDERSTATE_TEXTUREPERSPECTIVE
: /* 4 */
58 glHint(GL_PERSPECTIVE_CORRECTION_HINT
, GL_NICEST
);
60 glHint(GL_PERSPECTIVE_CORRECTION_HINT
, GL_FASTEST
);
63 case D3DRENDERSTATE_ZENABLE
: /* 7 */
65 glEnable(GL_DEPTH_TEST
);
67 glDisable(GL_DEPTH_TEST
);
70 case D3DRENDERSTATE_FILLMODE
: /* 8 */
71 switch ((D3DFILLMODE
) dwRenderState
) {
76 ERR("Unhandled fill mode !\n");
80 case D3DRENDERSTATE_SHADEMODE
: /* 9 */
81 switch ((D3DSHADEMODE
) dwRenderState
) {
83 glShadeModel(GL_FLAT
);
86 case D3DSHADE_GOURAUD
:
87 glShadeModel(GL_SMOOTH
);
91 ERR("Unhandled shade mode !\n");
95 case D3DRENDERSTATE_ZWRITEENABLE
: /* 14 */
99 glDepthMask(GL_FALSE
);
102 case D3DRENDERSTATE_TEXTUREMAG
: /* 17 */
103 switch ((D3DTEXTUREFILTER
) dwRenderState
) {
104 case D3DFILTER_NEAREST
:
105 rs
->mag
= GL_NEAREST
;
108 case D3DFILTER_LINEAR
:
113 ERR("Unhandled texture mag !\n");
117 case D3DRENDERSTATE_TEXTUREMIN
: /* 18 */
118 switch ((D3DTEXTUREFILTER
) dwRenderState
) {
119 case D3DFILTER_NEAREST
:
120 rs
->min
= GL_NEAREST
;
123 case D3DFILTER_LINEAR
:
128 ERR("Unhandled texture min !\n");
132 case D3DRENDERSTATE_SRCBLEND
: /* 19 */
133 switch ((D3DBLEND
) dwRenderState
) {
134 case D3DBLEND_SRCALPHA
:
135 rs
->src
= GL_SRC_ALPHA
;
139 ERR("Unhandled blend mode !\n");
142 glBlendFunc(rs
->src
, rs
->dst
);
145 case D3DRENDERSTATE_DESTBLEND
: /* 20 */
146 switch ((D3DBLEND
) dwRenderState
) {
147 case D3DBLEND_INVSRCALPHA
:
148 rs
->dst
= GL_ONE_MINUS_SRC_ALPHA
;
152 ERR("Unhandled blend mode !\n");
155 glBlendFunc(rs
->src
, rs
->dst
);
158 case D3DRENDERSTATE_TEXTUREMAPBLEND
: /* 21 */
159 switch ((D3DTEXTUREBLEND
) dwRenderState
) {
160 case D3DTBLEND_MODULATE
:
161 case D3DTBLEND_MODULATEALPHA
:
162 glTexEnvi(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_MODULATE
);
166 ERR("Unhandled texture environment !\n");
170 case D3DRENDERSTATE_CULLMODE
: /* 22 */
171 switch ((D3DCULL
) dwRenderState
) {
173 glDisable(GL_CULL_FACE
);
177 glEnable(GL_CULL_FACE
);
182 glEnable(GL_CULL_FACE
);
187 ERR("Unhandled cull mode !\n");
191 case D3DRENDERSTATE_ZFUNC
: /* 23 */
192 switch ((D3DCMPFUNC
) dwRenderState
) {
194 glDepthFunc(GL_NEVER
);
197 glDepthFunc(GL_LESS
);
200 glDepthFunc(GL_EQUAL
);
202 case D3DCMP_LESSEQUAL
:
203 glDepthFunc(GL_LEQUAL
);
206 glDepthFunc(GL_GREATER
);
208 case D3DCMP_NOTEQUAL
:
209 glDepthFunc(GL_NOTEQUAL
);
211 case D3DCMP_GREATEREQUAL
:
212 glDepthFunc(GL_GEQUAL
);
215 glDepthFunc(GL_ALWAYS
);
219 ERR("Unexpected value\n");
223 case D3DRENDERSTATE_DITHERENABLE
: /* 26 */
227 glDisable(GL_DITHER
);
230 case D3DRENDERSTATE_ALPHABLENDENABLE
: /* 27 */
237 case D3DRENDERSTATE_COLORKEYENABLE
: /* 41 */
244 case D3DRENDERSTATE_FLUSHBATCH
: /* 50 */
248 ERR("Unhandled dwRenderStateType %d!\n",dwRenderStateType
);