wined3d: Replace wined3d_texture_apply_state_changes() with wined3d_texture_apply_sam...
[wine/multimedia.git] / dlls / wined3d / directx.c
blob8b529fac3591df90a2464bfe734edac5a6a803e0
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
30 #include "winternl.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
34 WINE_DECLARE_DEBUG_CHANNEL(winediag);
36 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
37 #define DEFAULT_REFRESH_RATE 0
39 /* The driver names reflect the lowest GPU supported
40 * by a certain driver, so DRIVER_AMD_R300 supports
41 * R3xx, R4xx and R5xx GPUs. */
42 enum wined3d_display_driver
44 DRIVER_AMD_RAGE_128PRO,
45 DRIVER_AMD_R100,
46 DRIVER_AMD_R300,
47 DRIVER_AMD_R600,
48 DRIVER_INTEL_GMA800,
49 DRIVER_INTEL_GMA900,
50 DRIVER_INTEL_GMA950,
51 DRIVER_INTEL_GMA3000,
52 DRIVER_NVIDIA_TNT,
53 DRIVER_NVIDIA_GEFORCE2MX,
54 DRIVER_NVIDIA_GEFORCEFX,
55 DRIVER_NVIDIA_GEFORCE6,
56 DRIVER_NVIDIA_GEFORCE8,
57 DRIVER_VMWARE,
58 DRIVER_UNKNOWN
61 enum wined3d_driver_model
63 DRIVER_MODEL_WIN9X,
64 DRIVER_MODEL_NT40,
65 DRIVER_MODEL_NT5X,
66 DRIVER_MODEL_NT6X
69 enum wined3d_gl_vendor
71 GL_VENDOR_UNKNOWN,
72 GL_VENDOR_APPLE,
73 GL_VENDOR_FGLRX,
74 GL_VENDOR_MESA,
75 GL_VENDOR_NVIDIA,
78 enum wined3d_d3d_level
80 WINED3D_D3D_LEVEL_5,
81 WINED3D_D3D_LEVEL_6,
82 WINED3D_D3D_LEVEL_7,
83 WINED3D_D3D_LEVEL_8,
84 WINED3D_D3D_LEVEL_9_SM2,
85 WINED3D_D3D_LEVEL_9_SM3,
86 WINED3D_D3D_LEVEL_10,
87 WINED3D_D3D_LEVEL_11,
88 WINED3D_D3D_LEVEL_COUNT
91 /* The d3d device ID */
92 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
94 /* Extension detection */
95 struct wined3d_extension_map
97 const char *extension_string;
98 enum wined3d_gl_extension extension;
101 static const struct wined3d_extension_map gl_extension_map[] =
103 /* APPLE */
104 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE },
105 {"GL_APPLE_fence", APPLE_FENCE },
106 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
107 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
108 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
110 /* ARB */
111 {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED },
112 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
113 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
114 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
115 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP },
116 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
117 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
118 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
119 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
120 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
121 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
122 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
123 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
124 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
125 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
126 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
127 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS, },
128 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2, },
129 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
130 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
131 {"GL_ARB_multisample", ARB_MULTISAMPLE }, /* needs GLX_ARB_MULTISAMPLE as well */
132 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
133 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
134 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
135 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
136 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
137 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
138 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
139 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS },
140 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
141 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
142 {"GL_ARB_shadow", ARB_SHADOW },
143 {"GL_ARB_sync", ARB_SYNC },
144 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
145 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
146 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
147 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
148 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD },
149 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
150 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
151 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
152 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
153 {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE},
154 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
155 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
156 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
157 {"GL_ARB_timer_query", ARB_TIMER_QUERY },
158 {"GL_ARB_uniform_buffer_object", ARB_UNIFORM_BUFFER_OBJECT },
159 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
160 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
161 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
162 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
163 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
165 /* ATI */
166 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
167 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
168 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
169 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
170 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
172 /* EXT */
173 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
174 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
175 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
176 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
177 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
178 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
179 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
180 {"GL_EXT_fog_coord", EXT_FOG_COORD },
181 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
182 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
183 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
184 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
185 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
186 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
187 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
188 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
189 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
190 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
191 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
192 {"GL_EXT_texture3D", EXT_TEXTURE3D },
193 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
194 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
195 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD },
196 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
197 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
198 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
199 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
200 {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP },
201 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
202 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
203 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
205 /* NV */
206 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP },
207 {"GL_NV_fence", NV_FENCE },
208 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
209 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
210 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
211 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
212 {"GL_NV_half_float", NV_HALF_FLOAT },
213 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
214 {"GL_NV_point_sprite", NV_POINT_SPRITE },
215 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
216 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
217 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
218 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
219 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
220 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
221 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
222 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
223 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
224 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
225 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
227 /* SGI */
228 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
231 static const struct wined3d_extension_map wgl_extension_map[] =
233 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
234 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
235 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
238 /**********************************************************
239 * Utility functions follow
240 **********************************************************/
242 const struct min_lookup minMipLookup[] =
244 /* NONE POINT LINEAR */
245 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
246 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
247 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
250 const GLenum magLookup[] =
252 /* NONE POINT LINEAR */
253 GL_NEAREST, GL_NEAREST, GL_LINEAR,
256 struct wined3d_caps_gl_ctx
258 HDC dc;
259 HWND wnd;
260 HGLRC gl_ctx;
261 HDC restore_dc;
262 HGLRC restore_gl_ctx;
265 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx *ctx)
267 TRACE("Destroying caps GL context.\n");
269 if (!wglMakeCurrent(NULL, NULL))
270 ERR("Failed to disable caps GL context.\n");
272 if (!wglDeleteContext(ctx->gl_ctx))
274 DWORD err = GetLastError();
275 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
278 wined3d_release_dc(ctx->wnd, ctx->dc);
279 DestroyWindow(ctx->wnd);
281 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
282 ERR("Failed to restore previous GL context.\n");
285 static void wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx *caps_gl_ctx,
286 struct wined3d_gl_info *gl_info, const GLint *ctx_attribs)
288 HGLRC new_ctx;
290 if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
291 return;
293 if (!(new_ctx = gl_info->p_wglCreateContextAttribsARB(caps_gl_ctx->dc, NULL, ctx_attribs)))
295 ERR("Failed to create a context using wglCreateContextAttribsARB(), last error %#x.\n", GetLastError());
296 gl_info->p_wglCreateContextAttribsARB = NULL;
297 return;
300 if (!wglMakeCurrent(caps_gl_ctx->dc, new_ctx))
302 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
303 if (!wglDeleteContext(new_ctx))
304 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
305 gl_info->p_wglCreateContextAttribsARB = NULL;
306 return;
309 if (!wglDeleteContext(caps_gl_ctx->gl_ctx))
310 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
311 caps_gl_ctx->gl_ctx = new_ctx;
314 static BOOL wined3d_caps_gl_ctx_create(struct wined3d_caps_gl_ctx *ctx)
316 PIXELFORMATDESCRIPTOR pfd;
317 int iPixelFormat;
319 TRACE("getting context...\n");
321 ctx->restore_dc = wglGetCurrentDC();
322 ctx->restore_gl_ctx = wglGetCurrentContext();
324 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
325 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
326 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
327 if (!ctx->wnd)
329 ERR("Failed to create a window.\n");
330 goto fail;
333 ctx->dc = GetDC(ctx->wnd);
334 if (!ctx->dc)
336 ERR("Failed to get a DC.\n");
337 goto fail;
340 /* PixelFormat selection */
341 ZeroMemory(&pfd, sizeof(pfd));
342 pfd.nSize = sizeof(pfd);
343 pfd.nVersion = 1;
344 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
345 pfd.iPixelType = PFD_TYPE_RGBA;
346 pfd.cColorBits = 32;
347 pfd.iLayerType = PFD_MAIN_PLANE;
349 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
351 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
352 ERR("Failed to find a suitable pixel format.\n");
353 goto fail;
355 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
356 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
358 /* Create a GL context. */
359 if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
361 WARN("Failed to create default context for capabilities initialization.\n");
362 goto fail;
365 /* Make it the current GL context. */
366 if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
368 ERR("Failed to make caps GL context current.\n");
369 goto fail;
372 return TRUE;
374 fail:
375 if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
376 ctx->gl_ctx = NULL;
377 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
378 ctx->dc = NULL;
379 if (ctx->wnd) DestroyWindow(ctx->wnd);
380 ctx->wnd = NULL;
381 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
382 ERR("Failed to restore previous GL context.\n");
384 return FALSE;
387 /* Adjust the amount of used texture memory */
388 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
390 adapter->vram_bytes_used += amount;
391 TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
392 wine_dbgstr_longlong(amount),
393 wine_dbgstr_longlong(adapter->vram_bytes_used));
394 return adapter->vram_bytes_used;
397 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
399 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
400 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
403 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
405 ULONG refcount = InterlockedIncrement(&wined3d->ref);
407 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
409 return refcount;
412 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
414 ULONG refcount = InterlockedDecrement(&wined3d->ref);
416 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
418 if (!refcount)
420 unsigned int i;
422 for (i = 0; i < wined3d->adapter_count; ++i)
424 wined3d_adapter_cleanup(&wined3d->adapters[i]);
426 HeapFree(GetProcessHeap(), 0, wined3d);
429 return refcount;
432 /* Context activation is done by the caller. */
433 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
435 GLuint prog;
436 BOOL ret = FALSE;
437 static const char testcode[] =
438 "!!ARBvp1.0\n"
439 "PARAM C[66] = { program.env[0..65] };\n"
440 "ADDRESS A0;"
441 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
442 "ARL A0.x, zero.x;\n"
443 "MOV result.position, C[A0.x + 65];\n"
444 "END\n";
446 while (gl_info->gl_ops.gl.p_glGetError());
447 GL_EXTCALL(glGenProgramsARB(1, &prog));
448 if(!prog) {
449 ERR("Failed to create an ARB offset limit test program\n");
451 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
452 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
453 strlen(testcode), testcode));
454 if (gl_info->gl_ops.gl.p_glGetError())
456 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
457 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
458 ret = TRUE;
459 } else TRACE("OpenGL implementation allows offsets > 63\n");
461 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
462 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
463 checkGLcall("ARB vp offset limit test cleanup");
465 return ret;
468 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
469 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
471 if (card_vendor != HW_VENDOR_AMD) return FALSE;
472 if (device == CARD_AMD_RADEON_9500) return TRUE;
473 if (device == CARD_AMD_RADEON_X700) return TRUE;
474 if (device == CARD_AMD_RADEON_X1600) return TRUE;
475 return FALSE;
478 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
479 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
481 if (card_vendor == HW_VENDOR_NVIDIA)
483 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
484 device == CARD_NVIDIA_GEFORCEFX_5600 ||
485 device == CARD_NVIDIA_GEFORCEFX_5800)
487 return TRUE;
490 return FALSE;
493 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
494 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
496 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
497 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
498 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
500 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
501 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
502 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
503 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
504 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
505 * the chance that other implementations support them is rather small since Win32 QuickTime uses
506 * DirectDraw, not OpenGL.
508 * This test has been moved into wined3d_guess_gl_vendor()
510 if (gl_vendor == GL_VENDOR_APPLE)
512 return TRUE;
514 return FALSE;
517 /* Context activation is done by the caller. */
518 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
520 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
521 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
522 * all the texture. This function detects this bug by its symptom and disables PBOs
523 * if the test fails.
525 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
526 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
527 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
528 * read back is compared to the original. If they are equal PBOs are assumed to work,
529 * otherwise the PBO extension is disabled. */
530 GLuint texture, pbo;
531 static const unsigned int pattern[] =
533 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
534 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
535 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
536 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
538 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
540 /* No PBO -> No point in testing them. */
541 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
543 while (gl_info->gl_ops.gl.p_glGetError());
544 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
545 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
547 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
548 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
549 checkGLcall("Specifying the PBO test texture");
551 GL_EXTCALL(glGenBuffers(1, &pbo));
552 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo));
553 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(pattern), pattern, GL_STREAM_DRAW));
554 checkGLcall("Specifying the PBO test pbo");
556 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
557 checkGLcall("Loading the PBO test texture");
559 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
561 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
563 memset(check, 0, sizeof(check));
564 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
565 checkGLcall("Reading back the PBO test texture");
567 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
568 GL_EXTCALL(glDeleteBuffers(1, &pbo));
569 checkGLcall("PBO test cleanup");
571 if (memcmp(check, pattern, sizeof(check)))
573 WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
574 "Disabling PBOs. This may result in slower performance.\n");
575 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
577 else
579 TRACE("PBO test successful.\n");
583 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
584 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
586 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
589 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
590 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
592 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
593 if (card_vendor != HW_VENDOR_AMD) return FALSE;
594 if (device == CARD_AMD_RADEON_X1600) return FALSE;
595 return TRUE;
598 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
599 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
601 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
602 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
603 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
604 * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is
605 * hardcoded
607 * dx10 cards usually have 64 varyings */
608 return gl_info->limits.glsl_varyings > 44;
611 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
612 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
614 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
617 /* A GL context is provided by the caller */
618 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
619 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
621 GLenum error;
622 DWORD data[16];
624 if (!gl_info->supported[EXT_SECONDARY_COLOR])
625 return FALSE;
627 while (gl_info->gl_ops.gl.p_glGetError());
628 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
629 error = gl_info->gl_ops.gl.p_glGetError();
631 if (error == GL_NO_ERROR)
633 TRACE("GL Implementation accepts 4 component specular color pointers\n");
634 return TRUE;
636 else
638 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
639 debug_glerror(error));
640 return FALSE;
644 /* A GL context is provided by the caller */
645 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
646 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
648 GLuint prog;
649 BOOL ret = FALSE;
650 GLint pos;
651 static const char testcode[] =
652 "!!ARBvp1.0\n"
653 "OPTION NV_vertex_program2;\n"
654 "MOV result.clip[0], 0.0;\n"
655 "MOV result.position, 0.0;\n"
656 "END\n";
658 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
660 while (gl_info->gl_ops.gl.p_glGetError());
662 GL_EXTCALL(glGenProgramsARB(1, &prog));
663 if(!prog)
665 ERR("Failed to create the NVvp clip test program\n");
666 return FALSE;
668 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
669 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
670 strlen(testcode), testcode));
671 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
672 if(pos != -1)
674 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
675 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
676 ret = TRUE;
677 while (gl_info->gl_ops.gl.p_glGetError());
679 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
681 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
682 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
683 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
685 return ret;
688 /* Context activation is done by the caller. */
689 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
690 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
692 char data[4 * 4 * 4];
693 GLuint tex, fbo;
694 GLenum status;
696 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
698 memset(data, 0xcc, sizeof(data));
700 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
701 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
702 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
703 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
704 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
705 checkGLcall("glTexImage2D");
707 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
708 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
709 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
710 checkGLcall("glFramebufferTexture2D");
712 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
713 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
714 checkGLcall("glCheckFramebufferStatus");
716 memset(data, 0x11, sizeof(data));
717 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
718 checkGLcall("glTexSubImage2D");
720 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
721 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
722 checkGLcall("glClear");
724 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
725 checkGLcall("glGetTexImage");
727 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
728 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
729 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
730 checkGLcall("glBindTexture");
732 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
733 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
734 checkGLcall("glDeleteTextures");
736 return *(DWORD *)data == 0x11111111;
739 /* Context activation is done by the caller. */
740 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
741 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
743 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
744 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
745 GLuint tex;
746 GLint size;
748 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
749 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
750 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
751 checkGLcall("glTexImage2D");
753 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
754 checkGLcall("glGetTexLevelParameteriv");
755 TRACE("Real color depth is %d\n", size);
757 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
758 checkGLcall("glBindTexture");
759 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
760 checkGLcall("glDeleteTextures");
762 return size < 16;
765 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
766 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
768 return gl_vendor == GL_VENDOR_FGLRX;
771 static BOOL match_r200(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
772 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
774 if (card_vendor != HW_VENDOR_AMD) return FALSE;
775 if (device == CARD_AMD_RADEON_8500) return TRUE;
776 return FALSE;
779 static BOOL match_broken_arb_fog(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
780 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
782 DWORD data[4];
783 GLuint tex, fbo;
784 GLenum status;
785 float color[4] = {0.0f, 1.0f, 0.0f, 0.0f};
786 GLuint prog;
787 GLint err_pos;
788 static const char program_code[] =
789 "!!ARBfp1.0\n"
790 "OPTION ARB_fog_linear;\n"
791 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
792 "END\n";
794 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
795 return FALSE;
796 if (!gl_info->supported[ARB_FRAGMENT_PROGRAM])
797 return FALSE;
799 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
800 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
801 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
802 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
803 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
804 checkGLcall("glTexImage2D");
806 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
807 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
808 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
809 checkGLcall("glFramebufferTexture2D");
811 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
812 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
813 checkGLcall("glCheckFramebufferStatus");
815 gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 1.0f, 0.0f);
816 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
817 checkGLcall("glClear");
818 gl_info->gl_ops.gl.p_glViewport(0, 0, 4, 1);
819 checkGLcall("glViewport");
821 gl_info->gl_ops.gl.p_glEnable(GL_FOG);
822 gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, 0.5f);
823 gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, 0.5f);
824 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
825 gl_info->gl_ops.gl.p_glHint(GL_FOG_HINT, GL_NICEST);
826 gl_info->gl_ops.gl.p_glFogfv(GL_FOG_COLOR, color);
827 checkGLcall("fog setup");
829 GL_EXTCALL(glGenProgramsARB(1, &prog));
830 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog));
831 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
832 strlen(program_code), program_code));
833 gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
834 checkGLcall("Test fragment program setup");
836 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err_pos);
837 if (err_pos != -1)
839 const char *error_str;
840 error_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB);
841 FIXME("Fog test program error at position %d: %s\n\n", err_pos, debugstr_a(error_str));
844 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
845 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, -1.0f, 0.0f);
846 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, -1.0f, 1.0f);
847 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, 1.0f, 0.0f);
848 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, 1.0f, 1.0f);
849 gl_info->gl_ops.gl.p_glEnd();
850 checkGLcall("ARBfp fog test draw");
852 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
853 checkGLcall("glGetTexImage");
854 data[0] &= 0x00ffffff;
855 data[1] &= 0x00ffffff;
856 data[2] &= 0x00ffffff;
857 data[3] &= 0x00ffffff;
859 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
860 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
862 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
863 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
864 gl_info->gl_ops.gl.p_glDisable(GL_FOG);
865 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0));
866 gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_PROGRAM_ARB);
867 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
868 checkGLcall("ARBfp fog test teardown");
870 TRACE("Fog test data: %08x %08x %08x %08x\n", data[0], data[1], data[2], data[3]);
871 return data[0] != 0x00ff0000 || data[3] != 0x0000ff00;
874 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
876 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
877 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
878 * allow 48 different offsets or other helper immediate values. */
879 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
880 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
883 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
885 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
886 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
887 * If real NP2 textures are used, the driver falls back to software. We could just remove the
888 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
889 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
890 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
891 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
893 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
894 * has this extension promoted to core. The extension loading code sets this extension supported
895 * due to that, so this code works on fglrx as well. */
896 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
898 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
899 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
900 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
904 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
906 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
907 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
908 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
909 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
910 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
911 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
913 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
914 * triggering the software fallback. There is not much we can do here apart from disabling the
915 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
916 * in wined3d_adapter_init_gl_caps).
917 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
918 * post-processing effects in the game "Max Payne 2").
919 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
920 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
921 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
922 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
925 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
927 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
928 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
929 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
930 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
931 * according to the spec.
933 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
934 * makes the shader slower and eats instruction slots which should be available to the d3d app.
936 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
937 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
938 * this workaround is activated on cards that do not need it, it won't break things, just affect
939 * performance negatively. */
940 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
941 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
944 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
946 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
949 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
951 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
954 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
956 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
959 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
961 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
964 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
966 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
969 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
971 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
974 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
976 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
977 selected texture formats. They are apparently the only DX9 class GPUs
978 supporting VTF.
979 Also, DX9-era GPUs are somewhat limited with float textures
980 filtering and blending. */
981 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
984 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
986 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
987 * loads some fog parameters (start, end, exponent, but not the color) into the
988 * program.
990 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
991 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
992 * linear fog with start and end other than 0.0 and 1.0. */
993 TRACE("Reserving 1 ARB constant for compiler private use.\n");
994 gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
997 static void quirk_broken_arb_fog(struct wined3d_gl_info *gl_info)
999 gl_info->quirks |= WINED3D_QUIRK_BROKEN_ARB_FOG;
1002 struct driver_quirk
1004 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
1005 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
1006 void (*apply)(struct wined3d_gl_info *gl_info);
1007 const char *description;
1010 static const struct driver_quirk quirk_table[] =
1013 match_amd_r300_to_500,
1014 quirk_amd_dx9,
1015 "AMD normalized texrect quirk"
1018 match_apple,
1019 quirk_apple_glsl_constants,
1020 "Apple GLSL uniform override"
1023 match_geforce5,
1024 quirk_no_np2,
1025 "Geforce 5 NP2 disable"
1028 match_apple_intel,
1029 quirk_texcoord_w,
1030 "Init texcoord .w for Apple Intel GPU driver"
1033 match_apple_nonr500ati,
1034 quirk_texcoord_w,
1035 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1038 match_dx10_capable,
1039 quirk_clip_varying,
1040 "Reserved varying for gl_ClipPos"
1043 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1044 * GL implementations accept it. The Mac GL is the only implementation known to
1045 * reject it.
1047 * If we can pass 4 component specular colors, do it, because (a) we don't have
1048 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1049 * passes specular alpha to the pixel shader if any is used. Otherwise the
1050 * specular alpha is used to pass the fog coordinate, which we pass to opengl
1051 * via GL_EXT_fog_coord.
1053 match_allows_spec_alpha,
1054 quirk_allows_specular_alpha,
1055 "Allow specular alpha quirk"
1058 match_broken_nv_clip,
1059 quirk_disable_nvvp_clip,
1060 "Apple NV_vertex_program clip bug quirk"
1063 match_fbo_tex_update,
1064 quirk_fbo_tex_update,
1065 "FBO rebind for attachment updates"
1068 match_broken_rgba16,
1069 quirk_broken_rgba16,
1070 "True RGBA16 is not available"
1073 match_fglrx,
1074 quirk_infolog_spam,
1075 "Not printing GLSL infolog"
1078 match_not_dx10_capable,
1079 quirk_limited_tex_filtering,
1080 "Texture filtering, blending and VTF support is limited"
1083 match_r200,
1084 quirk_r200_constants,
1085 "r200 vertex shader constants"
1088 match_broken_arb_fog,
1089 quirk_broken_arb_fog,
1090 "ARBfp fogstart == fogend workaround"
1094 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1095 * reporting a driver version is moot because we are not the Windows driver, and we have different
1096 * bugs, features, etc.
1098 * The driver version has the form "x.y.z.w".
1100 * "x" is the Windows version the driver is meant for:
1101 * 4 -> 95/98/NT4
1102 * 5 -> 2000
1103 * 6 -> 2000/XP
1104 * 7 -> Vista
1105 * 8 -> Win 7
1107 * "y" is the maximum Direct3D version the driver supports.
1108 * y -> d3d version mapping:
1109 * 11 -> d3d6
1110 * 12 -> d3d7
1111 * 13 -> d3d8
1112 * 14 -> d3d9
1113 * 15 -> d3d10
1114 * 16 -> d3d10.1
1115 * 17 -> d3d11
1117 * "z" is the subversion number.
1119 * "w" is the vendor specific driver build number.
1122 struct driver_version_information
1124 enum wined3d_display_driver driver;
1125 enum wined3d_driver_model driver_model;
1126 const char *driver_name; /* name of Windows driver */
1127 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1128 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1129 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1132 /* The driver version table contains driver information for different devices on several OS versions. */
1133 static const struct driver_version_information driver_version_table[] =
1135 /* AMD
1136 * - Radeon HD2x00 (R600) and up supported by current drivers.
1137 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1138 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1139 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1140 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1141 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1142 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1143 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 17, 10, 1280},
1144 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1145 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 17, 10, 1280 },
1147 /* Intel
1148 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1149 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1150 * igxprd32.dll but the GMA800 driver was never updated. */
1151 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1152 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1153 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1154 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1155 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1156 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1158 /* Nvidia
1159 * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
1160 * - Geforce6 and 7 support is up to 307.83 on XP-Win8
1161 * - GeforceFX support is up to 173.x on <= XP
1162 * - Geforce2MX/3/4 up to 96.x on <= XP
1163 * - TNT/Geforce1/2 up to 71.x on <= XP
1164 * All version numbers used below are from the Linux nvidia drivers. */
1165 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1166 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1167 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1168 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 783},
1169 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 4052},
1170 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 783},
1171 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 4052},
1173 /* VMware */
1174 {DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 14, 1, 1134},
1177 struct gpu_description
1179 WORD vendor; /* reported PCI card vendor ID */
1180 WORD card; /* reported PCI card device ID */
1181 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1182 enum wined3d_display_driver driver;
1183 unsigned int vidmem;
1186 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1187 * found on a board containing a specific GPU. */
1188 static const struct gpu_description gpu_description_table[] =
1190 /* Nvidia cards */
1191 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1192 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1193 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1194 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1195 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1196 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1197 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1198 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1199 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1200 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1201 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1202 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1203 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1204 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1205 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1206 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1207 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1208 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1209 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
1210 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
1211 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1212 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1213 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8, 320 },
1214 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8, 768 },
1215 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8, 256 },
1216 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8, 256 },
1217 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8, 256 },
1218 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1219 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1220 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8, 384 },
1221 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1222 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8, 512 },
1223 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8, 512 },
1224 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8, 512 },
1225 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8, 1024},
1226 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8, 896 },
1227 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8, 1024},
1228 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8, 512 },
1229 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8, 256},
1230 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE8, 512},
1231 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8, 1024},
1232 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8, 1024},
1233 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8, 1024},
1234 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8, 1024},
1235 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE8, 2048},
1236 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE8, 1024},
1237 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE8, 1024},
1238 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE8, 1024},
1239 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE8, 768 },
1240 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE8, 1536},
1241 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE8, 1024},
1242 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE8, 1280},
1243 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE8, 1536},
1244 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE8, 1024},
1245 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE8, 1024},
1246 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1247 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8, 1024},
1248 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1249 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8, 1024},
1250 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8, 1280},
1251 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8, 1536},
1252 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE8, 1024},
1253 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE8, 1024},
1254 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE8, 1024},
1255 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE8, 1024},
1256 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE8, 2048},
1257 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE8, 1024},
1258 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1259 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE8, 2048},
1260 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE8, 2048},
1261 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
1262 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE8, 2048},
1263 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE8, 3072},
1264 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE8, 2048},
1265 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT750M, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_GEFORCE8, 1024},
1266 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE8, 1024},
1267 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
1268 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA Geforce GTX 760", DRIVER_NVIDIA_GEFORCE8, 2048},
1269 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE8, 2048},
1270 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE8, 3072},
1271 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE8, 2048},
1272 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE8, 3072},
1273 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE8, 3072},
1274 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_GEFORCE8, 4096},
1276 /* AMD cards */
1277 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1278 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1279 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1280 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1281 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1282 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1283 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1284 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1285 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1286 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1287 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1288 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
1289 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1290 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1291 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1292 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1293 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1294 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1295 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1296 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1297 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1298 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1299 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1300 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1301 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1302 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1303 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1304 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1305 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1306 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1307 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7660D, "AMD Radeon HD 7660D", DRIVER_AMD_R600, 2048},
1308 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
1309 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
1310 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1311 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8600M, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600, 1024},
1312 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8670, "AMD Radeon HD 8670", DRIVER_AMD_R600, 2048},
1313 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8770, "AMD Radeon HD 8770", DRIVER_AMD_R600, 2048},
1314 {HW_VENDOR_AMD, CARD_AMD_RADEON_R3, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600, 2048},
1315 {HW_VENDOR_AMD, CARD_AMD_RADEON_R7, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600, 2048},
1316 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9, "AMD Radeon R9 290", DRIVER_AMD_R600, 4096},
1318 /* VMware */
1319 {HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024},
1321 /* Intel cards */
1322 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1323 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1324 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1325 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1326 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1327 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1328 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1329 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1330 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1331 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1332 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1333 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1334 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1335 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1336 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1337 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1338 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1339 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1340 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1341 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1342 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1343 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1344 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1345 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1346 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1347 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1348 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1349 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1350 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1351 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1352 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1353 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1354 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1355 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1356 {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) Haswell Mobile", DRIVER_INTEL_GMA3000, 1024},
1359 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1360 enum wined3d_driver_model driver_model)
1362 unsigned int i;
1364 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1365 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1367 const struct driver_version_information *entry = &driver_version_table[i];
1369 if (entry->driver == driver && entry->driver_model == driver_model)
1371 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1372 entry->driver_name, entry->version, entry->subversion, entry->build);
1373 return entry;
1376 return NULL;
1379 static const struct gpu_description *get_gpu_description(enum wined3d_pci_vendor vendor,
1380 enum wined3d_pci_device device)
1382 unsigned int i;
1384 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(*gpu_description_table)); ++i)
1386 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1387 return &gpu_description_table[i];
1390 return NULL;
1393 static void init_driver_info(struct wined3d_driver_info *driver_info,
1394 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1396 OSVERSIONINFOW os_version;
1397 WORD driver_os_version;
1398 enum wined3d_display_driver driver;
1399 enum wined3d_driver_model driver_model;
1400 const struct driver_version_information *version_info;
1401 const struct gpu_description *gpu_desc;
1403 if (driver_info->vendor != PCI_VENDOR_NONE || driver_info->device != PCI_DEVICE_NONE)
1405 static unsigned int once;
1407 TRACE("GPU override %04x:%04x.\n", wined3d_settings.pci_vendor_id, wined3d_settings.pci_device_id);
1409 driver_info->vendor = wined3d_settings.pci_vendor_id;
1410 if (driver_info->vendor == PCI_VENDOR_NONE)
1411 driver_info->vendor = vendor;
1413 driver_info->device = wined3d_settings.pci_device_id;
1414 if (driver_info->device == PCI_DEVICE_NONE)
1415 driver_info->device = device;
1417 if (get_gpu_description(driver_info->vendor, driver_info->device))
1419 vendor = driver_info->vendor;
1420 device = driver_info->device;
1422 else if (!once++)
1423 ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n",
1424 driver_info->vendor, driver_info->device);
1427 driver_info->vendor = vendor;
1428 driver_info->device = device;
1430 memset(&os_version, 0, sizeof(os_version));
1431 os_version.dwOSVersionInfoSize = sizeof(os_version);
1432 if (!GetVersionExW(&os_version))
1434 ERR("Failed to get OS version, reporting 2000/XP.\n");
1435 driver_os_version = 6;
1436 driver_model = DRIVER_MODEL_NT5X;
1438 else
1440 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1441 switch (os_version.dwMajorVersion)
1443 case 4:
1444 /* If needed we could distinguish between 9x and NT4, but this code won't make
1445 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1447 driver_os_version = 4;
1448 driver_model = DRIVER_MODEL_WIN9X;
1449 break;
1451 case 5:
1452 driver_os_version = 6;
1453 driver_model = DRIVER_MODEL_NT5X;
1454 break;
1456 case 6:
1457 if (os_version.dwMinorVersion == 0)
1459 driver_os_version = 7;
1460 driver_model = DRIVER_MODEL_NT6X;
1462 else if (os_version.dwMinorVersion == 1)
1464 driver_os_version = 8;
1465 driver_model = DRIVER_MODEL_NT6X;
1467 else
1469 if (os_version.dwMinorVersion > 2)
1471 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1472 os_version.dwMajorVersion, os_version.dwMinorVersion);
1474 driver_os_version = 9;
1475 driver_model = DRIVER_MODEL_NT6X;
1477 break;
1479 default:
1480 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1481 os_version.dwMajorVersion, os_version.dwMinorVersion);
1482 driver_os_version = 6;
1483 driver_model = DRIVER_MODEL_NT5X;
1484 break;
1488 if ((gpu_desc = get_gpu_description(driver_info->vendor, driver_info->device)))
1490 driver_info->description = gpu_desc->description;
1491 driver_info->vram_bytes = (UINT64)gpu_desc->vidmem * 1024 * 1024;
1492 driver = gpu_desc->driver;
1494 else
1496 ERR("Card %04x:%04x not found in driver DB.\n", vendor, device);
1497 driver_info->description = "Direct3D HAL";
1498 driver_info->vram_bytes = WINE_DEFAULT_VIDMEM;
1499 driver = DRIVER_UNKNOWN;
1502 if (wined3d_settings.emulated_textureram)
1504 TRACE("Overriding amount of video memory with 0x%s bytes.\n",
1505 wine_dbgstr_longlong(wined3d_settings.emulated_textureram));
1506 driver_info->vram_bytes = wined3d_settings.emulated_textureram;
1509 /* Try to obtain driver version information for the current Windows version. This fails in
1510 * some cases:
1511 * - the gpu is not available on the currently selected OS version:
1512 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1513 * version information for the current Windows version is returned instead of faked info.
1514 * We do the same and assume the default Windows version to emulate is WinXP.
1516 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1517 * For now return the XP driver info. Perhaps later on we should return VESA.
1519 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1520 * This could be an indication that our database is not up to date, so this should be fixed.
1522 if ((version_info = get_driver_version_info(driver, driver_model))
1523 || (version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X)))
1525 driver_info->name = version_info->driver_name;
1526 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1527 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1529 else
1531 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
1532 vendor, device, driver_model);
1533 driver_info->name = "Display";
1534 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1535 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1538 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1539 driver_info->version_high, driver_info->version_low);
1542 /* Context activation is done by the caller. */
1543 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1544 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1546 unsigned int i;
1548 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1550 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1551 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1552 quirk_table[i].apply(gl_info);
1555 /* Find out if PBOs work as they are supposed to. */
1556 test_pbo_functionality(gl_info);
1559 static DWORD wined3d_parse_gl_version(const char *gl_version)
1561 const char *ptr = gl_version;
1562 int major, minor;
1564 major = atoi(ptr);
1565 if (major <= 0)
1566 ERR("Invalid OpenGL major version %d.\n", major);
1568 while (isdigit(*ptr)) ++ptr;
1569 if (*ptr++ != '.')
1570 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1572 minor = atoi(ptr);
1574 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1576 return MAKEDWORD_VERSION(major, minor);
1579 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1580 const char *gl_vendor_string, const char *gl_renderer)
1583 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1584 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1585 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1587 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1588 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1589 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1590 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1591 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1592 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1593 * DirectDraw, not OpenGL. */
1594 if (gl_info->supported[APPLE_FENCE]
1595 && gl_info->supported[APPLE_CLIENT_STORAGE]
1596 && gl_info->supported[APPLE_YCBCR_422])
1597 return GL_VENDOR_APPLE;
1599 if (strstr(gl_vendor_string, "NVIDIA"))
1600 return GL_VENDOR_NVIDIA;
1602 if (strstr(gl_vendor_string, "ATI"))
1603 return GL_VENDOR_FGLRX;
1605 if (strstr(gl_vendor_string, "Mesa")
1606 || strstr(gl_vendor_string, "X.Org")
1607 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1608 || strstr(gl_vendor_string, "DRI R300 Project")
1609 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1610 || strstr(gl_vendor_string, "VMware, Inc.")
1611 || strstr(gl_vendor_string, "Intel")
1612 || strstr(gl_renderer, "Mesa")
1613 || strstr(gl_renderer, "Gallium")
1614 || strstr(gl_renderer, "Intel"))
1615 return GL_VENDOR_MESA;
1617 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1618 debugstr_a(gl_vendor_string));
1620 return GL_VENDOR_UNKNOWN;
1623 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1625 if (strstr(gl_vendor_string, "NVIDIA")
1626 || strstr(gl_vendor_string, "Nouveau")
1627 || strstr(gl_vendor_string, "nouveau"))
1628 return HW_VENDOR_NVIDIA;
1630 if (strstr(gl_vendor_string, "ATI")
1631 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1632 || strstr(gl_vendor_string, "X.Org R300 Project")
1633 || strstr(gl_renderer, "AMD")
1634 || strstr(gl_renderer, "R100")
1635 || strstr(gl_renderer, "R200")
1636 || strstr(gl_renderer, "R300")
1637 || strstr(gl_renderer, "R600")
1638 || strstr(gl_renderer, "R700"))
1639 return HW_VENDOR_AMD;
1641 if (strstr(gl_vendor_string, "Intel(R)")
1642 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1643 || strstr(gl_renderer, "Intel")
1644 || strstr(gl_renderer, "i915")
1645 || strstr(gl_vendor_string, "Intel Inc."))
1646 return HW_VENDOR_INTEL;
1648 if (strstr(gl_renderer, "SVGA3D"))
1649 return HW_VENDOR_VMWARE;
1651 if (strstr(gl_vendor_string, "Mesa")
1652 || strstr(gl_vendor_string, "Brian Paul")
1653 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1654 || strstr(gl_vendor_string, "VMware, Inc."))
1655 return HW_VENDOR_SOFTWARE;
1657 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1659 return HW_VENDOR_NVIDIA;
1662 static enum wined3d_d3d_level d3d_level_from_caps(const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps, DWORD glsl_version)
1664 if (shader_caps->vs_version >= 5)
1665 return WINED3D_D3D_LEVEL_11;
1666 if (shader_caps->vs_version == 4)
1668 /* No backed supports SM 5 at the moment */
1669 if (glsl_version >= MAKEDWORD_VERSION(4, 00))
1670 return WINED3D_D3D_LEVEL_11;
1671 return WINED3D_D3D_LEVEL_10;
1673 if (shader_caps->vs_version == 3)
1675 /* Wine cannot use SM 4 on mesa drivers as the necessary functionality
1676 * is not exposed on compatibility contexts */
1677 if (glsl_version >= MAKEDWORD_VERSION(1, 30))
1678 return WINED3D_D3D_LEVEL_10;
1679 return WINED3D_D3D_LEVEL_9_SM3;
1681 if (shader_caps->vs_version == 2)
1682 return WINED3D_D3D_LEVEL_9_SM2;
1683 if (shader_caps->vs_version == 1)
1684 return WINED3D_D3D_LEVEL_8;
1686 if (fragment_caps->TextureOpCaps & WINED3DTEXOPCAPS_DOTPRODUCT3)
1687 return WINED3D_D3D_LEVEL_7;
1688 if (fragment_caps->MaxSimultaneousTextures > 1)
1689 return WINED3D_D3D_LEVEL_6;
1691 return WINED3D_D3D_LEVEL_5;
1694 static const struct wined3d_renderer_table
1696 const char *renderer;
1697 enum wined3d_pci_device id;
1699 cards_nvidia_binary[] =
1701 /* Direct 3D 11 */
1702 {"GTX 970", CARD_NVIDIA_GEFORCE_GTX970}, /* GeForce 900 - highend */
1703 {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI}, /* Geforce 700 - highend */
1704 {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780}, /* Geforce 700 - highend */
1705 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M}, /* Geforce 700 - midend high mobile */
1706 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770}, /* Geforce 700 - highend */
1707 {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M}, /* Geforce 700 - midend high mobile */
1708 {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760}, /* Geforce 700 - midend high */
1709 {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI}, /* Geforce 700 - midend */
1710 {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750}, /* Geforce 700 - midend */
1711 {"GT 750M", CARD_NVIDIA_GEFORCE_GT750M}, /* Geforce 700 - midend mobile */
1712 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1713 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX}, /* Geforce 600 - highend */
1714 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1715 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */
1716 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M}, /* Geforce 600 - midend high mobile */
1717 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */
1718 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */
1719 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */
1720 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1721 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
1722 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1723 {"GT 630", CARD_NVIDIA_GEFORCE_GT630}, /* Geforce 600 - lowend */
1724 {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */
1725 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1726 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1727 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1728 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1729 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1730 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1731 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1732 {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */
1733 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1734 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1735 /* Direct 3D 10 */
1736 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1737 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1738 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1739 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1740 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1741 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1742 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1743 {"410M", CARD_NVIDIA_GEFORCE_410M}, /* Geforce 400 - lowend mobile */
1744 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1745 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1746 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1747 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1748 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1749 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1750 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1751 {"315M", CARD_NVIDIA_GEFORCE_315M}, /* Geforce 300 - midend mobile */
1752 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1753 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1754 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1755 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1756 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1757 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1758 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1759 {"GeForce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1760 {"GeForce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1761 {"GeForce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1762 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1763 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1764 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1765 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1766 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1767 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1768 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1769 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1770 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1771 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1772 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1773 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1774 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1775 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1776 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1777 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1778 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1779 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1780 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1781 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1782 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1783 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1784 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1785 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1786 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1787 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1788 /* Direct 3D 9 SM3 */
1789 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1790 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1791 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1792 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1793 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1794 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1795 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1796 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1797 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1798 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1799 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1800 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1801 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1802 /* Direct 3D 9 SM2 */
1803 {"Quadro FX", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1804 {"5950", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1805 {"5900", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1806 {"5800", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1807 {"5750", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1808 {"5700", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1809 {"5650", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1810 {"5600", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1811 {"5500", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1812 {"5300", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1813 {"5250", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1814 {"5200", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1815 {"5100", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1816 /* Direct 3D 8 */
1817 {"Quadro4", CARD_NVIDIA_GEFORCE4_TI4200},
1818 {"GeForce4 Ti", CARD_NVIDIA_GEFORCE4_TI4200}, /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800 */
1819 /* Direct 3D 7 */
1820 {"GeForce4 MX", CARD_NVIDIA_GEFORCE4_MX}, /* MX420/MX440/MX460/MX4000 */
1821 {"Quadro2 MXR", CARD_NVIDIA_GEFORCE2_MX},
1822 {"GeForce2 MX", CARD_NVIDIA_GEFORCE2_MX}, /* Geforce2 standard/MX100/MX200/MX400 */
1823 {"Quadro2", CARD_NVIDIA_GEFORCE2},
1824 {"GeForce2", CARD_NVIDIA_GEFORCE2}, /* Geforce2 GTS/Pro/Ti/Ultra */
1825 /* Direct 3D 6 */
1826 {"TNT2", CARD_NVIDIA_RIVA_TNT2}, /* Riva TNT2 standard/M64/Pro/Ultra */
1828 /* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/
1830 * Beware: renderer string do not match exact card model,
1831 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1832 cards_amd_binary[] =
1834 /* Southern Islands */
1835 {"HD 7900", CARD_AMD_RADEON_HD7900},
1836 {"HD 7800", CARD_AMD_RADEON_HD7800},
1837 {"HD 7700", CARD_AMD_RADEON_HD7700},
1838 /* Northern Islands */
1839 {"HD 6970", CARD_AMD_RADEON_HD6900},
1840 {"HD 6900", CARD_AMD_RADEON_HD6900},
1841 {"HD 6800", CARD_AMD_RADEON_HD6800},
1842 {"HD 6770M", CARD_AMD_RADEON_HD6600M},
1843 {"HD 6750M", CARD_AMD_RADEON_HD6600M},
1844 {"HD 6700", CARD_AMD_RADEON_HD6700},
1845 {"HD 6670", CARD_AMD_RADEON_HD6600},
1846 {"HD 6630M", CARD_AMD_RADEON_HD6600M},
1847 {"HD 6600M", CARD_AMD_RADEON_HD6600M},
1848 {"HD 6600", CARD_AMD_RADEON_HD6600},
1849 {"HD 6570", CARD_AMD_RADEON_HD6600},
1850 {"HD 6500M", CARD_AMD_RADEON_HD6600M},
1851 {"HD 6500", CARD_AMD_RADEON_HD6600},
1852 {"HD 6400", CARD_AMD_RADEON_HD6400},
1853 {"HD 6300", CARD_AMD_RADEON_HD6300},
1854 {"HD 6200", CARD_AMD_RADEON_HD6300},
1855 /* Evergreen */
1856 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1857 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1858 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1859 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1860 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1861 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1862 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1863 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1864 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1865 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1866 {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
1867 /* R700 */
1868 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1869 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1870 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1871 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1872 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1873 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1874 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1875 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1876 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1877 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1878 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1879 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1880 /* R600/R700 integrated */
1881 {"HD 4200M", CARD_AMD_RADEON_HD4200M},
1882 {"HD 3300", CARD_AMD_RADEON_HD3200},
1883 {"HD 3200", CARD_AMD_RADEON_HD3200},
1884 {"HD 3100", CARD_AMD_RADEON_HD3200},
1885 /* R600 */
1886 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1887 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1888 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1889 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1890 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1891 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1892 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1893 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1894 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1895 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1896 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1897 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1898 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1899 /* Radeon R5xx */
1900 {"X1950", CARD_AMD_RADEON_X1600},
1901 {"X1900", CARD_AMD_RADEON_X1600},
1902 {"X1800", CARD_AMD_RADEON_X1600},
1903 {"X1650", CARD_AMD_RADEON_X1600},
1904 {"X1600", CARD_AMD_RADEON_X1600},
1905 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1906 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1907 {"HD 2300", CARD_AMD_RADEON_X700},
1908 {"X2500", CARD_AMD_RADEON_X700},
1909 {"X2300", CARD_AMD_RADEON_X700},
1910 {"X1550", CARD_AMD_RADEON_X700},
1911 {"X1450", CARD_AMD_RADEON_X700},
1912 {"X1400", CARD_AMD_RADEON_X700},
1913 {"X1300", CARD_AMD_RADEON_X700},
1914 {"X850", CARD_AMD_RADEON_X700},
1915 {"X800", CARD_AMD_RADEON_X700},
1916 {"X700", CARD_AMD_RADEON_X700},
1917 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
1918 {"Radeon Xpress", CARD_AMD_RADEON_XPRESS_200M},
1920 cards_intel[] =
1922 /* Haswell */
1923 {"Haswell Mobile", CARD_INTEL_HWM},
1924 /* Ivybridge */
1925 {"Ivybridge Server", CARD_INTEL_IVBS},
1926 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1927 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1928 /* Sandybridge */
1929 {"Sandybridge Server", CARD_INTEL_SNBS},
1930 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1931 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1932 /* Ironlake */
1933 {"Ironlake Mobile", CARD_INTEL_ILKM},
1934 {"Ironlake Desktop", CARD_INTEL_ILKD},
1935 /* G4x */
1936 {"B43", CARD_INTEL_B43},
1937 {"G41", CARD_INTEL_G41},
1938 {"G45", CARD_INTEL_G45},
1939 {"Q45", CARD_INTEL_Q45},
1940 {"Integrated Graphics Device", CARD_INTEL_IGD},
1941 {"GM45", CARD_INTEL_GM45},
1942 /* i965 */
1943 {"965GME", CARD_INTEL_965GME},
1944 {"965GM", CARD_INTEL_965GM},
1945 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1946 {"946GZ", CARD_INTEL_946GZ},
1947 {"965G", CARD_INTEL_965G},
1948 {"965Q", CARD_INTEL_965Q},
1949 /* i945 */
1950 {"Pineview M", CARD_INTEL_PNVM},
1951 {"Pineview G", CARD_INTEL_PNVG},
1952 {"IGD", CARD_INTEL_PNVG},
1953 {"Q33", CARD_INTEL_Q33},
1954 {"G33", CARD_INTEL_G33},
1955 {"Q35", CARD_INTEL_Q35},
1956 {"945GME", CARD_INTEL_945GME},
1957 {"945GM", CARD_INTEL_945GM},
1958 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1959 {"945G", CARD_INTEL_945G},
1960 /* i915 */
1961 {"915GM", CARD_INTEL_915GM},
1962 {"E7221G", CARD_INTEL_E7221G},
1963 {"915G", CARD_INTEL_915G},
1964 /* i8xx */
1965 {"865G", CARD_INTEL_865G},
1966 {"845G", CARD_INTEL_845G},
1967 {"855GM", CARD_INTEL_855GM},
1968 {"830M", CARD_INTEL_830M},
1970 /* 20101109 - These are never returned by current Gallium radeon
1971 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1973 * These are returned but not handled: RC410, RV380. */
1974 cards_amd_mesa[] =
1976 /* Sea Islands */
1977 {"HAWAII", CARD_AMD_RADEON_R9 },
1978 {"KAVERI", CARD_AMD_RADEON_R7 },
1979 {"KABINI", CARD_AMD_RADEON_R3 },
1980 {"BONAIRE", CARD_AMD_RADEON_HD8770},
1981 /* Southern Islands */
1982 {"OLAND", CARD_AMD_RADEON_HD8670},
1983 {"HAINAN", CARD_AMD_RADEON_HD8600M},
1984 {"TAHITI", CARD_AMD_RADEON_HD7900},
1985 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
1986 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
1987 /* Northern Islands */
1988 {"ARUBA", CARD_AMD_RADEON_HD7660D},
1989 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1990 {"BARTS", CARD_AMD_RADEON_HD6800},
1991 {"TURKS", CARD_AMD_RADEON_HD6600},
1992 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
1993 {"SUMO", CARD_AMD_RADEON_HD6550D},
1994 {"CAICOS", CARD_AMD_RADEON_HD6400},
1995 {"PALM", CARD_AMD_RADEON_HD6300},
1996 /* Evergreen */
1997 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1998 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1999 {"JUNIPER", CARD_AMD_RADEON_HD5700},
2000 {"REDWOOD", CARD_AMD_RADEON_HD5600},
2001 {"CEDAR", CARD_AMD_RADEON_HD5400},
2002 /* R700 */
2003 {"R700", CARD_AMD_RADEON_HD4800},
2004 {"RV790", CARD_AMD_RADEON_HD4800},
2005 {"RV770", CARD_AMD_RADEON_HD4800},
2006 {"RV740", CARD_AMD_RADEON_HD4700},
2007 {"RV730", CARD_AMD_RADEON_HD4600},
2008 {"RV710", CARD_AMD_RADEON_HD4350},
2009 /* R600/R700 integrated */
2010 {"RS880", CARD_AMD_RADEON_HD4200M},
2011 {"RS780", CARD_AMD_RADEON_HD3200},
2012 /* R600 */
2013 {"R680", CARD_AMD_RADEON_HD2900},
2014 {"R600", CARD_AMD_RADEON_HD2900},
2015 {"RV670", CARD_AMD_RADEON_HD2900},
2016 {"RV635", CARD_AMD_RADEON_HD2600},
2017 {"RV630", CARD_AMD_RADEON_HD2600},
2018 {"RV620", CARD_AMD_RADEON_HD2350},
2019 {"RV610", CARD_AMD_RADEON_HD2350},
2020 /* R500 */
2021 {"R580", CARD_AMD_RADEON_X1600},
2022 {"R520", CARD_AMD_RADEON_X1600},
2023 {"RV570", CARD_AMD_RADEON_X1600},
2024 {"RV560", CARD_AMD_RADEON_X1600},
2025 {"RV535", CARD_AMD_RADEON_X1600},
2026 {"RV530", CARD_AMD_RADEON_X1600},
2027 {"RV516", CARD_AMD_RADEON_X700},
2028 {"RV515", CARD_AMD_RADEON_X700},
2029 /* R400 */
2030 {"R481", CARD_AMD_RADEON_X700},
2031 {"R480", CARD_AMD_RADEON_X700},
2032 {"R430", CARD_AMD_RADEON_X700},
2033 {"R423", CARD_AMD_RADEON_X700},
2034 {"R420", CARD_AMD_RADEON_X700},
2035 {"R410", CARD_AMD_RADEON_X700},
2036 {"RV410", CARD_AMD_RADEON_X700},
2037 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
2038 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
2039 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
2040 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
2041 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
2042 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
2043 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
2044 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
2045 /* R300 */
2046 {"R360", CARD_AMD_RADEON_9500},
2047 {"R350", CARD_AMD_RADEON_9500},
2048 {"R300", CARD_AMD_RADEON_9500},
2049 {"RV370", CARD_AMD_RADEON_9500},
2050 {"RV360", CARD_AMD_RADEON_9500},
2051 {"RV351", CARD_AMD_RADEON_9500},
2052 {"RV350", CARD_AMD_RADEON_9500},
2054 cards_nvidia_mesa[] =
2056 /* Maxwell */
2057 {"NV124", CARD_NVIDIA_GEFORCE_GTX970},
2058 {"NV117", CARD_NVIDIA_GEFORCE_GTX750},
2059 /* Kepler */
2060 {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI},
2061 {"NVF0", CARD_NVIDIA_GEFORCE_GTX780},
2062 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M},
2063 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2064 /* Fermi */
2065 {"NVD9", CARD_NVIDIA_GEFORCE_GT520},
2066 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2067 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2068 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2069 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2070 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2071 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2072 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2073 /* Tesla */
2074 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2075 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2076 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2077 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2078 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2079 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2080 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2081 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2082 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2083 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2084 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2085 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2086 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2087 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2088 /* Curie */
2089 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2090 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2091 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2092 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2093 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2094 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2095 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2096 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2097 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2098 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2099 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2100 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2101 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2102 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2103 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2104 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2105 /* Rankine */
2106 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2107 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2108 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2109 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2110 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2111 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2112 /* Kelvin */
2113 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2114 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2115 {"nv20", CARD_NVIDIA_GEFORCE3},
2116 /* Celsius */
2117 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2118 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2119 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2120 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2121 {"nv16", CARD_NVIDIA_GEFORCE2},
2122 {"nv15", CARD_NVIDIA_GEFORCE2},
2123 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2124 {"nv10", CARD_NVIDIA_GEFORCE},
2125 /* Fahrenheit */
2126 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2127 {"nv04", CARD_NVIDIA_RIVA_TNT},
2128 {"nv03", CARD_NVIDIA_RIVA_128},
2130 cards_vmware[] =
2132 {"SVGA3D", CARD_VMWARE_SVGA3D},
2135 static const struct gl_vendor_selection
2137 enum wined3d_gl_vendor gl_vendor;
2138 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2139 const struct wined3d_renderer_table *cards; /* To be used as cards[], pointer to the first member in an array */
2140 size_t cards_size; /* Number of entries in the array above */
2142 amd_gl_vendor_table[] =
2144 {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
2145 {GL_VENDOR_FGLRX, "AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
2146 {GL_VENDOR_MESA, "Mesa AMD/ATI driver", cards_amd_mesa, ARRAY_SIZE(cards_amd_mesa)},
2148 nvidia_gl_vendor_table[] =
2150 {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
2151 {GL_VENDOR_MESA, "Mesa Nouveau driver", cards_nvidia_mesa, ARRAY_SIZE(cards_nvidia_mesa)},
2152 {GL_VENDOR_NVIDIA, "Nvidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
2154 vmware_gl_vendor_table[] =
2156 {GL_VENDOR_MESA, "VMware driver", cards_vmware, ARRAY_SIZE(cards_vmware)},
2158 intel_gl_vendor_table[] =
2160 {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", cards_intel, ARRAY_SIZE(cards_intel)},
2161 {GL_VENDOR_MESA, "Mesa Intel driver", cards_intel, ARRAY_SIZE(cards_intel)},
2164 static const enum wined3d_pci_device
2165 card_fallback_nvidia[] =
2167 CARD_NVIDIA_RIVA_128, /* D3D5 */
2168 CARD_NVIDIA_RIVA_TNT, /* D3D6 */
2169 CARD_NVIDIA_GEFORCE, /* D3D7 */
2170 CARD_NVIDIA_GEFORCE3, /* D3D8 */
2171 CARD_NVIDIA_GEFORCEFX_5800, /* D3D9_SM2 */
2172 CARD_NVIDIA_GEFORCE_6800, /* D3D9_SM3 */
2173 CARD_NVIDIA_GEFORCE_8800GTX, /* D3D10 */
2174 CARD_NVIDIA_GEFORCE_GTX470, /* D3D11 */
2176 card_fallback_amd[] =
2178 CARD_AMD_RAGE_128PRO, /* D3D5 */
2179 CARD_AMD_RAGE_128PRO, /* D3D6 */
2180 CARD_AMD_RADEON_7200, /* D3D7 */
2181 CARD_AMD_RADEON_8500, /* D3D8 */
2182 CARD_AMD_RADEON_9500, /* D3D9_SM2 */
2183 CARD_AMD_RADEON_X1600, /* D3D9_SM3 */
2184 CARD_AMD_RADEON_HD2900, /* D3D10 */
2185 CARD_AMD_RADEON_HD5600, /* D3D11 */
2187 card_fallback_intel[] =
2189 CARD_INTEL_845G, /* D3D5 */
2190 CARD_INTEL_845G, /* D3D6 */
2191 CARD_INTEL_845G, /* D3D7 */
2192 CARD_INTEL_915G, /* D3D8 */
2193 CARD_INTEL_915G, /* D3D9_SM2 */
2194 CARD_INTEL_945G, /* D3D9_SM3 */
2195 CARD_INTEL_G45, /* D3D10 */
2196 CARD_INTEL_IVBD, /* D3D11 */
2198 C_ASSERT(ARRAY_SIZE(card_fallback_nvidia) == WINED3D_D3D_LEVEL_COUNT);
2199 C_ASSERT(ARRAY_SIZE(card_fallback_amd) == WINED3D_D3D_LEVEL_COUNT);
2200 C_ASSERT(ARRAY_SIZE(card_fallback_intel) == WINED3D_D3D_LEVEL_COUNT);
2202 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2203 unsigned int table_size, enum wined3d_gl_vendor gl_vendor, const char *gl_renderer)
2205 unsigned int i, j;
2207 for (i = 0; i < table_size; ++i)
2209 if (table[i].gl_vendor != gl_vendor)
2210 continue;
2212 TRACE("Applying card selector \"%s\".\n", table[i].description);
2214 for (j = 0; j < table[i].cards_size; ++j)
2216 if (strstr(gl_renderer, table[i].cards[j].renderer))
2217 return table[i].cards[j].id;
2219 return PCI_DEVICE_NONE;
2221 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2222 gl_vendor, debugstr_a(gl_renderer));
2224 return PCI_DEVICE_NONE;
2227 static const struct
2229 enum wined3d_pci_vendor card_vendor;
2230 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2231 const struct gl_vendor_selection *gl_vendor_selection;
2232 unsigned int gl_vendor_count;
2233 const enum wined3d_pci_device *card_fallback; /* An array with D3D_LEVEL_COUNT elements */
2235 card_vendor_table[] =
2237 {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table,
2238 sizeof(amd_gl_vendor_table) / sizeof(*amd_gl_vendor_table),
2239 card_fallback_amd},
2240 {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table,
2241 sizeof(nvidia_gl_vendor_table) / sizeof(*nvidia_gl_vendor_table),
2242 card_fallback_nvidia},
2243 {HW_VENDOR_VMWARE, "VMware", vmware_gl_vendor_table,
2244 sizeof(vmware_gl_vendor_table) / sizeof(*vmware_gl_vendor_table),
2245 card_fallback_amd},
2246 {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table,
2247 sizeof(intel_gl_vendor_table) / sizeof(*intel_gl_vendor_table),
2248 card_fallback_intel},
2252 static enum wined3d_pci_device wined3d_guess_card(const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps,
2253 DWORD glsl_version, const char *gl_renderer, enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2255 /* A Direct3D device object contains the PCI id (vendor + device) of the
2256 * videocard which is used for rendering. Various applications use this
2257 * information to get a rough estimation of the features of the card and
2258 * some might use it for enabling 3d effects only on certain types of
2259 * videocards. In some cases games might even use it to work around bugs
2260 * which happen on certain videocards/driver combinations. The problem is
2261 * that OpenGL only exposes a rendering string containing the name of the
2262 * videocard and not the PCI id.
2264 * Various games depend on the PCI id, so somehow we need to provide one.
2265 * A simple option is to parse the renderer string and translate this to
2266 * the right PCI id. This is a lot of work because there are more than 200
2267 * GPUs just for Nvidia. Various cards share the same renderer string, so
2268 * the amount of code might be 'small' but there are quite a number of
2269 * exceptions which would make this a pain to maintain. Another way would
2270 * be to query the PCI id from the operating system (assuming this is the
2271 * videocard which is used for rendering which is not always the case).
2272 * This would work but it is not very portable. Second it would not work
2273 * well in, let's say, a remote X situation in which the amount of 3d
2274 * features which can be used is limited.
2276 * As said most games only use the PCI id to get an indication of the
2277 * capabilities of the card. It doesn't really matter if the given id is
2278 * the correct one if we return the id of a card with similar 3d features.
2280 * The code below checks the OpenGL capabilities of a videocard and matches
2281 * that to a certain level of Direct3D functionality. Once a card passes
2282 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2283 * least a GeforceFX. To give a better estimate we do a basic check on the
2284 * renderer string but if that won't pass we return a default card. This
2285 * way is better than maintaining a full card database as even without a
2286 * full database we can return a card with similar features. Second the
2287 * size of the database can be made quite small because when you know what
2288 * type of 3d functionality a card has, you know to which GPU family the
2289 * GPU must belong. Because of this you only have to check a small part of
2290 * the renderer string to distinguish between different models from that
2291 * family.
2293 * The code also selects a default amount of video memory which we will
2294 * use for an estimation of the amount of free texture memory. In case of
2295 * real D3D the amount of texture memory includes video memory and system
2296 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2297 * HyperMemory). We don't know how much system memory can be addressed by
2298 * the system but we can make a reasonable estimation about the amount of
2299 * video memory. If the value is slightly wrong it doesn't matter as we
2300 * didn't include AGP-like memory which makes the amount of addressable
2301 * memory higher and second OpenGL isn't that critical it moves to system
2302 * memory behind our backs if really needed. Note that the amount of video
2303 * memory can be overruled using a registry setting. */
2305 unsigned int i;
2306 enum wined3d_d3d_level d3d_level = d3d_level_from_caps(shader_caps, fragment_caps, glsl_version);
2307 enum wined3d_pci_device device;
2309 for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2311 if (card_vendor_table[i].card_vendor != *card_vendor)
2312 continue;
2314 TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2315 device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2316 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_renderer);
2317 if (device != PCI_DEVICE_NONE)
2318 return device;
2320 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2321 return card_vendor_table[i].card_fallback[d3d_level];
2324 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2325 *card_vendor, debugstr_a(gl_renderer));
2327 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2328 *card_vendor = HW_VENDOR_NVIDIA;
2329 return card_fallback_nvidia[d3d_level];
2332 static const struct wined3d_vertex_pipe_ops *select_vertex_implementation(const struct wined3d_gl_info *gl_info,
2333 const struct wined3d_shader_backend_ops *shader_backend_ops)
2335 if (shader_backend_ops == &glsl_shader_backend)
2336 return &glsl_vertex_pipe;
2337 return &ffp_vertex_pipe;
2340 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2341 const struct wined3d_shader_backend_ops *shader_backend_ops)
2343 if (shader_backend_ops == &glsl_shader_backend)
2344 return &glsl_fragment_pipe;
2345 if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2346 return &arbfp_fragment_pipeline;
2347 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2348 return &atifs_fragment_pipeline;
2349 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2350 return &nvts_fragment_pipeline;
2351 if (gl_info->supported[NV_REGISTER_COMBINERS])
2352 return &nvrc_fragment_pipeline;
2353 return &ffp_fragment_pipeline;
2356 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2358 BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2360 if (glsl && gl_info->supported[ARB_FRAGMENT_SHADER])
2361 return &glsl_shader_backend;
2362 if (glsl && gl_info->supported[ARB_VERTEX_SHADER])
2364 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2365 * its reported GLSL caps are wrong. This combined with the fact that
2366 * GLSL won't offer more features or performance, use ARB shaders only
2367 * on this card. */
2368 if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2])
2369 return &arb_program_shader_backend;
2370 return &glsl_shader_backend;
2372 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2373 return &arb_program_shader_backend;
2374 return &none_shader_backend;
2377 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info,
2378 const struct wined3d_shader_backend_ops *shader_backend_ops)
2380 if ((shader_backend_ops == &glsl_shader_backend
2381 || shader_backend_ops == &arb_program_shader_backend)
2382 && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2383 return &arbfp_blit;
2384 return &ffp_blit;
2387 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2388 const struct wined3d_extension_map *map, UINT entry_count)
2390 while (*extensions)
2392 const char *start;
2393 size_t len;
2394 UINT i;
2396 while (isspace(*extensions))
2397 ++extensions;
2398 start = extensions;
2399 while (!isspace(*extensions) && *extensions)
2400 ++extensions;
2402 len = extensions - start;
2403 if (!len)
2404 continue;
2406 TRACE("- %s.\n", debugstr_an(start, len));
2408 for (i = 0; i < entry_count; ++i)
2410 if (len == strlen(map[i].extension_string)
2411 && !memcmp(start, map[i].extension_string, len))
2413 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2414 gl_info->supported[map[i].extension] = TRUE;
2415 break;
2421 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2423 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2424 /* GL_APPLE_fence */
2425 USE_GL_FUNC(glDeleteFencesAPPLE)
2426 USE_GL_FUNC(glFinishFenceAPPLE)
2427 USE_GL_FUNC(glFinishObjectAPPLE)
2428 USE_GL_FUNC(glGenFencesAPPLE)
2429 USE_GL_FUNC(glIsFenceAPPLE)
2430 USE_GL_FUNC(glSetFenceAPPLE)
2431 USE_GL_FUNC(glTestFenceAPPLE)
2432 USE_GL_FUNC(glTestObjectAPPLE)
2433 /* GL_APPLE_flush_buffer_range */
2434 USE_GL_FUNC(glBufferParameteriAPPLE)
2435 USE_GL_FUNC(glFlushMappedBufferRangeAPPLE)
2436 /* GL_ARB_blend_func_extended */
2437 USE_GL_FUNC(glBindFragDataLocationIndexed)
2438 USE_GL_FUNC(glGetFragDataIndex)
2439 /* GL_ARB_color_buffer_float */
2440 USE_GL_FUNC(glClampColorARB)
2441 /* GL_ARB_debug_output */
2442 USE_GL_FUNC(glDebugMessageCallbackARB)
2443 USE_GL_FUNC(glDebugMessageControlARB)
2444 USE_GL_FUNC(glDebugMessageInsertARB)
2445 USE_GL_FUNC(glGetDebugMessageLogARB)
2446 /* GL_ARB_draw_buffers */
2447 USE_GL_FUNC(glDrawBuffersARB)
2448 /* GL_ARB_draw_elements_base_vertex */
2449 USE_GL_FUNC(glDrawElementsBaseVertex)
2450 USE_GL_FUNC(glDrawElementsInstancedBaseVertex)
2451 USE_GL_FUNC(glDrawRangeElementsBaseVertex)
2452 USE_GL_FUNC(glMultiDrawElementsBaseVertex)
2453 /* GL_ARB_draw_instanced */
2454 USE_GL_FUNC(glDrawArraysInstancedARB)
2455 USE_GL_FUNC(glDrawElementsInstancedARB)
2456 /* GL_ARB_framebuffer_object */
2457 USE_GL_FUNC(glBindFramebuffer)
2458 USE_GL_FUNC(glBindRenderbuffer)
2459 USE_GL_FUNC(glBlitFramebuffer)
2460 USE_GL_FUNC(glCheckFramebufferStatus)
2461 USE_GL_FUNC(glDeleteFramebuffers)
2462 USE_GL_FUNC(glDeleteRenderbuffers)
2463 USE_GL_FUNC(glFramebufferRenderbuffer)
2464 USE_GL_FUNC(glFramebufferTexture1D)
2465 USE_GL_FUNC(glFramebufferTexture2D)
2466 USE_GL_FUNC(glFramebufferTexture3D)
2467 USE_GL_FUNC(glFramebufferTextureLayer)
2468 USE_GL_FUNC(glGenFramebuffers)
2469 USE_GL_FUNC(glGenRenderbuffers)
2470 USE_GL_FUNC(glGenerateMipmap)
2471 USE_GL_FUNC(glGetFramebufferAttachmentParameteriv)
2472 USE_GL_FUNC(glGetRenderbufferParameteriv)
2473 USE_GL_FUNC(glIsFramebuffer)
2474 USE_GL_FUNC(glIsRenderbuffer)
2475 USE_GL_FUNC(glRenderbufferStorage)
2476 USE_GL_FUNC(glRenderbufferStorageMultisample)
2477 /* GL_ARB_geometry_shader4 */
2478 USE_GL_FUNC(glFramebufferTextureARB)
2479 USE_GL_FUNC(glFramebufferTextureFaceARB)
2480 USE_GL_FUNC(glFramebufferTextureLayerARB)
2481 USE_GL_FUNC(glProgramParameteriARB)
2482 /* GL_ARB_instanced_arrays */
2483 USE_GL_FUNC(glVertexAttribDivisorARB)
2484 /* GL_ARB_internalformat_query */
2485 USE_GL_FUNC(glGetInternalformativ)
2486 /* GL_ARB_internalformat_query2 */
2487 USE_GL_FUNC(glGetInternalformati64v)
2488 /* GL_ARB_map_buffer_range */
2489 USE_GL_FUNC(glFlushMappedBufferRange)
2490 USE_GL_FUNC(glMapBufferRange)
2491 /* GL_ARB_multisample */
2492 USE_GL_FUNC(glSampleCoverageARB)
2493 /* GL_ARB_multitexture */
2494 USE_GL_FUNC(glActiveTextureARB)
2495 USE_GL_FUNC(glClientActiveTextureARB)
2496 USE_GL_FUNC(glMultiTexCoord1fARB)
2497 USE_GL_FUNC(glMultiTexCoord1fvARB)
2498 USE_GL_FUNC(glMultiTexCoord2fARB)
2499 USE_GL_FUNC(glMultiTexCoord2fvARB)
2500 USE_GL_FUNC(glMultiTexCoord2svARB)
2501 USE_GL_FUNC(glMultiTexCoord3fARB)
2502 USE_GL_FUNC(glMultiTexCoord3fvARB)
2503 USE_GL_FUNC(glMultiTexCoord4fARB)
2504 USE_GL_FUNC(glMultiTexCoord4fvARB)
2505 USE_GL_FUNC(glMultiTexCoord4svARB)
2506 /* GL_ARB_occlusion_query */
2507 USE_GL_FUNC(glBeginQueryARB)
2508 USE_GL_FUNC(glDeleteQueriesARB)
2509 USE_GL_FUNC(glEndQueryARB)
2510 USE_GL_FUNC(glGenQueriesARB)
2511 USE_GL_FUNC(glGetQueryivARB)
2512 USE_GL_FUNC(glGetQueryObjectivARB)
2513 USE_GL_FUNC(glGetQueryObjectuivARB)
2514 USE_GL_FUNC(glIsQueryARB)
2515 /* GL_ARB_point_parameters */
2516 USE_GL_FUNC(glPointParameterfARB)
2517 USE_GL_FUNC(glPointParameterfvARB)
2518 /* GL_ARB_provoking_vertex */
2519 USE_GL_FUNC(glProvokingVertex)
2520 /* GL_ARB_shader_objects */
2521 USE_GL_FUNC(glAttachObjectARB)
2522 USE_GL_FUNC(glBindAttribLocationARB)
2523 USE_GL_FUNC(glCompileShaderARB)
2524 USE_GL_FUNC(glCreateProgramObjectARB)
2525 USE_GL_FUNC(glCreateShaderObjectARB)
2526 USE_GL_FUNC(glDeleteObjectARB)
2527 USE_GL_FUNC(glDetachObjectARB)
2528 USE_GL_FUNC(glGetActiveUniformARB)
2529 USE_GL_FUNC(glGetAttachedObjectsARB)
2530 USE_GL_FUNC(glGetAttribLocationARB)
2531 USE_GL_FUNC(glGetHandleARB)
2532 USE_GL_FUNC(glGetInfoLogARB)
2533 USE_GL_FUNC(glGetObjectParameterfvARB)
2534 USE_GL_FUNC(glGetObjectParameterivARB)
2535 USE_GL_FUNC(glGetShaderSourceARB)
2536 USE_GL_FUNC(glGetUniformLocationARB)
2537 USE_GL_FUNC(glGetUniformfvARB)
2538 USE_GL_FUNC(glGetUniformivARB)
2539 USE_GL_FUNC(glLinkProgramARB)
2540 USE_GL_FUNC(glShaderSourceARB)
2541 USE_GL_FUNC(glUniform1fARB)
2542 USE_GL_FUNC(glUniform1fvARB)
2543 USE_GL_FUNC(glUniform1iARB)
2544 USE_GL_FUNC(glUniform1ivARB)
2545 USE_GL_FUNC(glUniform2fARB)
2546 USE_GL_FUNC(glUniform2fvARB)
2547 USE_GL_FUNC(glUniform2iARB)
2548 USE_GL_FUNC(glUniform2ivARB)
2549 USE_GL_FUNC(glUniform3fARB)
2550 USE_GL_FUNC(glUniform3fvARB)
2551 USE_GL_FUNC(glUniform3iARB)
2552 USE_GL_FUNC(glUniform3ivARB)
2553 USE_GL_FUNC(glUniform4fARB)
2554 USE_GL_FUNC(glUniform4fvARB)
2555 USE_GL_FUNC(glUniform4iARB)
2556 USE_GL_FUNC(glUniform4ivARB)
2557 USE_GL_FUNC(glUniformMatrix2fvARB)
2558 USE_GL_FUNC(glUniformMatrix3fvARB)
2559 USE_GL_FUNC(glUniformMatrix4fvARB)
2560 USE_GL_FUNC(glUseProgramObjectARB)
2561 USE_GL_FUNC(glValidateProgramARB)
2562 /* GL_ARB_sync */
2563 USE_GL_FUNC(glClientWaitSync)
2564 USE_GL_FUNC(glDeleteSync)
2565 USE_GL_FUNC(glFenceSync)
2566 USE_GL_FUNC(glGetInteger64v)
2567 USE_GL_FUNC(glGetSynciv)
2568 USE_GL_FUNC(glIsSync)
2569 USE_GL_FUNC(glWaitSync)
2570 /* GL_ARB_texture_compression */
2571 USE_GL_FUNC(glCompressedTexImage2DARB)
2572 USE_GL_FUNC(glCompressedTexImage3DARB)
2573 USE_GL_FUNC(glCompressedTexSubImage2DARB)
2574 USE_GL_FUNC(glCompressedTexSubImage3DARB)
2575 USE_GL_FUNC(glGetCompressedTexImageARB)
2576 /* GL_ARB_timer_query */
2577 USE_GL_FUNC(glQueryCounter)
2578 USE_GL_FUNC(glGetQueryObjectui64v)
2579 /* GL_ARB_uniform_buffer_object */
2580 USE_GL_FUNC(glBindBufferBase)
2581 USE_GL_FUNC(glBindBufferRange)
2582 USE_GL_FUNC(glGetActiveUniformBlockName)
2583 USE_GL_FUNC(glGetActiveUniformBlockiv)
2584 USE_GL_FUNC(glGetActiveUniformName)
2585 USE_GL_FUNC(glGetActiveUniformsiv)
2586 USE_GL_FUNC(glGetIntegeri_v)
2587 USE_GL_FUNC(glGetUniformBlockIndex)
2588 USE_GL_FUNC(glGetUniformIndices)
2589 USE_GL_FUNC(glUniformBlockBinding)
2590 /* GL_ARB_vertex_blend */
2591 USE_GL_FUNC(glVertexBlendARB)
2592 USE_GL_FUNC(glWeightPointerARB)
2593 USE_GL_FUNC(glWeightbvARB)
2594 USE_GL_FUNC(glWeightdvARB)
2595 USE_GL_FUNC(glWeightfvARB)
2596 USE_GL_FUNC(glWeightivARB)
2597 USE_GL_FUNC(glWeightsvARB)
2598 USE_GL_FUNC(glWeightubvARB)
2599 USE_GL_FUNC(glWeightuivARB)
2600 USE_GL_FUNC(glWeightusvARB)
2601 /* GL_ARB_vertex_buffer_object */
2602 USE_GL_FUNC(glBindBufferARB)
2603 USE_GL_FUNC(glBufferDataARB)
2604 USE_GL_FUNC(glBufferSubDataARB)
2605 USE_GL_FUNC(glDeleteBuffersARB)
2606 USE_GL_FUNC(glGenBuffersARB)
2607 USE_GL_FUNC(glGetBufferParameterivARB)
2608 USE_GL_FUNC(glGetBufferPointervARB)
2609 USE_GL_FUNC(glGetBufferSubDataARB)
2610 USE_GL_FUNC(glIsBufferARB)
2611 USE_GL_FUNC(glMapBufferARB)
2612 USE_GL_FUNC(glUnmapBufferARB)
2613 /* GL_ARB_vertex_program */
2614 USE_GL_FUNC(glBindProgramARB)
2615 USE_GL_FUNC(glDeleteProgramsARB)
2616 USE_GL_FUNC(glDisableVertexAttribArrayARB)
2617 USE_GL_FUNC(glEnableVertexAttribArrayARB)
2618 USE_GL_FUNC(glGenProgramsARB)
2619 USE_GL_FUNC(glGetProgramivARB)
2620 USE_GL_FUNC(glProgramEnvParameter4fvARB)
2621 USE_GL_FUNC(glProgramLocalParameter4fvARB)
2622 USE_GL_FUNC(glProgramStringARB)
2623 USE_GL_FUNC(glVertexAttrib1dARB)
2624 USE_GL_FUNC(glVertexAttrib1dvARB)
2625 USE_GL_FUNC(glVertexAttrib1fARB)
2626 USE_GL_FUNC(glVertexAttrib1fvARB)
2627 USE_GL_FUNC(glVertexAttrib1sARB)
2628 USE_GL_FUNC(glVertexAttrib1svARB)
2629 USE_GL_FUNC(glVertexAttrib2dARB)
2630 USE_GL_FUNC(glVertexAttrib2dvARB)
2631 USE_GL_FUNC(glVertexAttrib2fARB)
2632 USE_GL_FUNC(glVertexAttrib2fvARB)
2633 USE_GL_FUNC(glVertexAttrib2sARB)
2634 USE_GL_FUNC(glVertexAttrib2svARB)
2635 USE_GL_FUNC(glVertexAttrib3dARB)
2636 USE_GL_FUNC(glVertexAttrib3dvARB)
2637 USE_GL_FUNC(glVertexAttrib3fARB)
2638 USE_GL_FUNC(glVertexAttrib3fvARB)
2639 USE_GL_FUNC(glVertexAttrib3sARB)
2640 USE_GL_FUNC(glVertexAttrib3svARB)
2641 USE_GL_FUNC(glVertexAttrib4NbvARB)
2642 USE_GL_FUNC(glVertexAttrib4NivARB)
2643 USE_GL_FUNC(glVertexAttrib4NsvARB)
2644 USE_GL_FUNC(glVertexAttrib4NubARB)
2645 USE_GL_FUNC(glVertexAttrib4NubvARB)
2646 USE_GL_FUNC(glVertexAttrib4NuivARB)
2647 USE_GL_FUNC(glVertexAttrib4NusvARB)
2648 USE_GL_FUNC(glVertexAttrib4bvARB)
2649 USE_GL_FUNC(glVertexAttrib4dARB)
2650 USE_GL_FUNC(glVertexAttrib4dvARB)
2651 USE_GL_FUNC(glVertexAttrib4fARB)
2652 USE_GL_FUNC(glVertexAttrib4fvARB)
2653 USE_GL_FUNC(glVertexAttrib4ivARB)
2654 USE_GL_FUNC(glVertexAttrib4sARB)
2655 USE_GL_FUNC(glVertexAttrib4svARB)
2656 USE_GL_FUNC(glVertexAttrib4ubvARB)
2657 USE_GL_FUNC(glVertexAttrib4uivARB)
2658 USE_GL_FUNC(glVertexAttrib4usvARB)
2659 USE_GL_FUNC(glVertexAttribPointerARB)
2660 /* GL_ATI_fragment_shader */
2661 USE_GL_FUNC(glAlphaFragmentOp1ATI)
2662 USE_GL_FUNC(glAlphaFragmentOp2ATI)
2663 USE_GL_FUNC(glAlphaFragmentOp3ATI)
2664 USE_GL_FUNC(glBeginFragmentShaderATI)
2665 USE_GL_FUNC(glBindFragmentShaderATI)
2666 USE_GL_FUNC(glColorFragmentOp1ATI)
2667 USE_GL_FUNC(glColorFragmentOp2ATI)
2668 USE_GL_FUNC(glColorFragmentOp3ATI)
2669 USE_GL_FUNC(glDeleteFragmentShaderATI)
2670 USE_GL_FUNC(glEndFragmentShaderATI)
2671 USE_GL_FUNC(glGenFragmentShadersATI)
2672 USE_GL_FUNC(glPassTexCoordATI)
2673 USE_GL_FUNC(glSampleMapATI)
2674 USE_GL_FUNC(glSetFragmentShaderConstantATI)
2675 /* GL_ATI_separate_stencil */
2676 USE_GL_FUNC(glStencilOpSeparateATI)
2677 USE_GL_FUNC(glStencilFuncSeparateATI)
2678 /* GL_EXT_blend_color */
2679 USE_GL_FUNC(glBlendColorEXT)
2680 /* GL_EXT_blend_equation_separate */
2681 USE_GL_FUNC(glBlendFuncSeparateEXT)
2682 /* GL_EXT_blend_func_separate */
2683 USE_GL_FUNC(glBlendEquationSeparateEXT)
2684 /* GL_EXT_blend_minmax */
2685 USE_GL_FUNC(glBlendEquationEXT)
2686 /* GL_EXT_depth_bounds_test */
2687 USE_GL_FUNC(glDepthBoundsEXT)
2688 /* GL_EXT_draw_buffers2 */
2689 USE_GL_FUNC(glColorMaskIndexedEXT)
2690 USE_GL_FUNC(glDisableIndexedEXT)
2691 USE_GL_FUNC(glEnableIndexedEXT)
2692 USE_GL_FUNC(glGetBooleanIndexedvEXT)
2693 USE_GL_FUNC(glGetIntegerIndexedvEXT)
2694 USE_GL_FUNC(glIsEnabledIndexedEXT)
2695 /* GL_EXT_fog_coord */
2696 USE_GL_FUNC(glFogCoordPointerEXT)
2697 USE_GL_FUNC(glFogCoorddEXT)
2698 USE_GL_FUNC(glFogCoorddvEXT)
2699 USE_GL_FUNC(glFogCoordfEXT)
2700 USE_GL_FUNC(glFogCoordfvEXT)
2701 /* GL_EXT_framebuffer_blit */
2702 USE_GL_FUNC(glBlitFramebufferEXT)
2703 /* GL_EXT_framebuffer_multisample */
2704 USE_GL_FUNC(glRenderbufferStorageMultisampleEXT)
2705 /* GL_EXT_framebuffer_object */
2706 USE_GL_FUNC(glBindFramebufferEXT)
2707 USE_GL_FUNC(glBindRenderbufferEXT)
2708 USE_GL_FUNC(glCheckFramebufferStatusEXT)
2709 USE_GL_FUNC(glDeleteFramebuffersEXT)
2710 USE_GL_FUNC(glDeleteRenderbuffersEXT)
2711 USE_GL_FUNC(glFramebufferRenderbufferEXT)
2712 USE_GL_FUNC(glFramebufferTexture1DEXT)
2713 USE_GL_FUNC(glFramebufferTexture2DEXT)
2714 USE_GL_FUNC(glFramebufferTexture3DEXT)
2715 USE_GL_FUNC(glGenFramebuffersEXT)
2716 USE_GL_FUNC(glGenRenderbuffersEXT)
2717 USE_GL_FUNC(glGenerateMipmapEXT)
2718 USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT)
2719 USE_GL_FUNC(glGetRenderbufferParameterivEXT)
2720 USE_GL_FUNC(glIsFramebufferEXT)
2721 USE_GL_FUNC(glIsRenderbufferEXT)
2722 USE_GL_FUNC(glRenderbufferStorageEXT)
2723 /* GL_EXT_gpu_program_parameters */
2724 USE_GL_FUNC(glProgramEnvParameters4fvEXT)
2725 USE_GL_FUNC(glProgramLocalParameters4fvEXT)
2726 /* GL_EXT_gpu_shader4 */
2727 USE_GL_FUNC(glBindFragDataLocationEXT)
2728 USE_GL_FUNC(glGetFragDataLocationEXT)
2729 USE_GL_FUNC(glGetUniformuivEXT)
2730 USE_GL_FUNC(glGetVertexAttribIivEXT)
2731 USE_GL_FUNC(glGetVertexAttribIuivEXT)
2732 USE_GL_FUNC(glUniform1uiEXT)
2733 USE_GL_FUNC(glUniform1uivEXT)
2734 USE_GL_FUNC(glUniform2uiEXT)
2735 USE_GL_FUNC(glUniform2uivEXT)
2736 USE_GL_FUNC(glUniform3uiEXT)
2737 USE_GL_FUNC(glUniform3uivEXT)
2738 USE_GL_FUNC(glUniform4uiEXT)
2739 USE_GL_FUNC(glUniform4uivEXT)
2740 USE_GL_FUNC(glVertexAttribI1iEXT)
2741 USE_GL_FUNC(glVertexAttribI1ivEXT)
2742 USE_GL_FUNC(glVertexAttribI1uiEXT)
2743 USE_GL_FUNC(glVertexAttribI1uivEXT)
2744 USE_GL_FUNC(glVertexAttribI2iEXT)
2745 USE_GL_FUNC(glVertexAttribI2ivEXT)
2746 USE_GL_FUNC(glVertexAttribI2uiEXT)
2747 USE_GL_FUNC(glVertexAttribI2uivEXT)
2748 USE_GL_FUNC(glVertexAttribI3iEXT)
2749 USE_GL_FUNC(glVertexAttribI3ivEXT)
2750 USE_GL_FUNC(glVertexAttribI3uiEXT)
2751 USE_GL_FUNC(glVertexAttribI3uivEXT)
2752 USE_GL_FUNC(glVertexAttribI4bvEXT)
2753 USE_GL_FUNC(glVertexAttribI4iEXT)
2754 USE_GL_FUNC(glVertexAttribI4ivEXT)
2755 USE_GL_FUNC(glVertexAttribI4svEXT)
2756 USE_GL_FUNC(glVertexAttribI4ubvEXT)
2757 USE_GL_FUNC(glVertexAttribI4uiEXT)
2758 USE_GL_FUNC(glVertexAttribI4uivEXT)
2759 USE_GL_FUNC(glVertexAttribI4usvEXT)
2760 USE_GL_FUNC(glVertexAttribIPointerEXT)
2761 /* GL_EXT_point_parameters */
2762 USE_GL_FUNC(glPointParameterfEXT)
2763 USE_GL_FUNC(glPointParameterfvEXT)
2764 /* GL_EXT_provoking_vertex */
2765 USE_GL_FUNC(glProvokingVertexEXT)
2766 /* GL_EXT_secondary_color */
2767 USE_GL_FUNC(glSecondaryColor3fEXT)
2768 USE_GL_FUNC(glSecondaryColor3fvEXT)
2769 USE_GL_FUNC(glSecondaryColor3ubEXT)
2770 USE_GL_FUNC(glSecondaryColor3ubvEXT)
2771 USE_GL_FUNC(glSecondaryColorPointerEXT)
2772 /* GL_EXT_stencil_two_side */
2773 USE_GL_FUNC(glActiveStencilFaceEXT)
2774 /* GL_EXT_texture3D */
2775 USE_GL_FUNC(glTexImage3D)
2776 USE_GL_FUNC(glTexImage3DEXT)
2777 USE_GL_FUNC(glTexSubImage3D)
2778 USE_GL_FUNC(glTexSubImage3DEXT)
2779 /* GL_NV_fence */
2780 USE_GL_FUNC(glDeleteFencesNV)
2781 USE_GL_FUNC(glFinishFenceNV)
2782 USE_GL_FUNC(glGenFencesNV)
2783 USE_GL_FUNC(glGetFenceivNV)
2784 USE_GL_FUNC(glIsFenceNV)
2785 USE_GL_FUNC(glSetFenceNV)
2786 USE_GL_FUNC(glTestFenceNV)
2787 /* GL_NV_half_float */
2788 USE_GL_FUNC(glColor3hNV)
2789 USE_GL_FUNC(glColor3hvNV)
2790 USE_GL_FUNC(glColor4hNV)
2791 USE_GL_FUNC(glColor4hvNV)
2792 USE_GL_FUNC(glFogCoordhNV)
2793 USE_GL_FUNC(glFogCoordhvNV)
2794 USE_GL_FUNC(glMultiTexCoord1hNV)
2795 USE_GL_FUNC(glMultiTexCoord1hvNV)
2796 USE_GL_FUNC(glMultiTexCoord2hNV)
2797 USE_GL_FUNC(glMultiTexCoord2hvNV)
2798 USE_GL_FUNC(glMultiTexCoord3hNV)
2799 USE_GL_FUNC(glMultiTexCoord3hvNV)
2800 USE_GL_FUNC(glMultiTexCoord4hNV)
2801 USE_GL_FUNC(glMultiTexCoord4hvNV)
2802 USE_GL_FUNC(glNormal3hNV)
2803 USE_GL_FUNC(glNormal3hvNV)
2804 USE_GL_FUNC(glSecondaryColor3hNV)
2805 USE_GL_FUNC(glSecondaryColor3hvNV)
2806 USE_GL_FUNC(glTexCoord1hNV)
2807 USE_GL_FUNC(glTexCoord1hvNV)
2808 USE_GL_FUNC(glTexCoord2hNV)
2809 USE_GL_FUNC(glTexCoord2hvNV)
2810 USE_GL_FUNC(glTexCoord3hNV)
2811 USE_GL_FUNC(glTexCoord3hvNV)
2812 USE_GL_FUNC(glTexCoord4hNV)
2813 USE_GL_FUNC(glTexCoord4hvNV)
2814 USE_GL_FUNC(glVertex2hNV)
2815 USE_GL_FUNC(glVertex2hvNV)
2816 USE_GL_FUNC(glVertex3hNV)
2817 USE_GL_FUNC(glVertex3hvNV)
2818 USE_GL_FUNC(glVertex4hNV)
2819 USE_GL_FUNC(glVertex4hvNV)
2820 USE_GL_FUNC(glVertexAttrib1hNV)
2821 USE_GL_FUNC(glVertexAttrib1hvNV)
2822 USE_GL_FUNC(glVertexAttrib2hNV)
2823 USE_GL_FUNC(glVertexAttrib2hvNV)
2824 USE_GL_FUNC(glVertexAttrib3hNV)
2825 USE_GL_FUNC(glVertexAttrib3hvNV)
2826 USE_GL_FUNC(glVertexAttrib4hNV)
2827 USE_GL_FUNC(glVertexAttrib4hvNV)
2828 USE_GL_FUNC(glVertexAttribs1hvNV)
2829 USE_GL_FUNC(glVertexAttribs2hvNV)
2830 USE_GL_FUNC(glVertexAttribs3hvNV)
2831 USE_GL_FUNC(glVertexAttribs4hvNV)
2832 USE_GL_FUNC(glVertexWeighthNV)
2833 USE_GL_FUNC(glVertexWeighthvNV)
2834 /* GL_NV_point_sprite */
2835 USE_GL_FUNC(glPointParameteri)
2836 USE_GL_FUNC(glPointParameteriNV)
2837 USE_GL_FUNC(glPointParameteriv)
2838 USE_GL_FUNC(glPointParameterivNV)
2839 /* GL_NV_register_combiners */
2840 USE_GL_FUNC(glCombinerInputNV)
2841 USE_GL_FUNC(glCombinerOutputNV)
2842 USE_GL_FUNC(glCombinerParameterfNV)
2843 USE_GL_FUNC(glCombinerParameterfvNV)
2844 USE_GL_FUNC(glCombinerParameteriNV)
2845 USE_GL_FUNC(glCombinerParameterivNV)
2846 USE_GL_FUNC(glFinalCombinerInputNV)
2847 /* WGL extensions */
2848 USE_GL_FUNC(wglChoosePixelFormatARB)
2849 USE_GL_FUNC(wglGetExtensionsStringARB)
2850 USE_GL_FUNC(wglGetPixelFormatAttribfvARB)
2851 USE_GL_FUNC(wglGetPixelFormatAttribivARB)
2852 USE_GL_FUNC(wglSetPixelFormatWINE)
2853 USE_GL_FUNC(wglSwapIntervalEXT)
2855 /* Newer core functions */
2856 USE_GL_FUNC(glActiveTexture) /* OpenGL 1.3 */
2857 USE_GL_FUNC(glBindBuffer) /* OpenGL 1.5 */
2858 USE_GL_FUNC(glBlendColor) /* OpenGL 1.4 */
2859 USE_GL_FUNC(glBlendEquation) /* OpenGL 1.4 */
2860 USE_GL_FUNC(glBlendEquationSeparate) /* OpenGL 2.0 */
2861 USE_GL_FUNC(glBlendFuncSeparate) /* OpenGL 1.4 */
2862 USE_GL_FUNC(glBufferData) /* OpenGL 1.5 */
2863 USE_GL_FUNC(glBufferSubData) /* OpenGL 1.5 */
2864 USE_GL_FUNC(glColorMaski) /* OpenGL 3.0 */
2865 USE_GL_FUNC(glDeleteBuffers) /* OpenGL 1.5 */
2866 USE_GL_FUNC(glGenBuffers) /* OpenGL 1.5 */
2867 USE_GL_FUNC(glGetBufferSubData) /* OpenGL 1.5 */
2868 USE_GL_FUNC(glMapBuffer) /* OpenGL 1.5 */
2869 USE_GL_FUNC(glUnmapBuffer) /* OpenGL 1.5 */
2870 #undef USE_GL_FUNC
2872 #ifndef USE_WIN32_OPENGL
2873 /* hack: use the functions directly from the TEB table to bypass the thunks */
2874 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2875 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2876 #endif
2878 #define MAP_GL_FUNCTION(core_func, ext_func) \
2879 do \
2881 if (!gl_info->gl_ops.ext.p_##core_func) \
2882 gl_info->gl_ops.ext.p_##core_func = gl_info->gl_ops.ext.p_##ext_func; \
2883 } while (0)
2885 MAP_GL_FUNCTION(glActiveTexture, glActiveTextureARB);
2886 MAP_GL_FUNCTION(glBindBuffer, glBindBufferARB);
2887 MAP_GL_FUNCTION(glBlendColor, glBlendColorEXT);
2888 MAP_GL_FUNCTION(glBlendEquation, glBlendEquationEXT);
2889 MAP_GL_FUNCTION(glBlendEquationSeparate, glBlendEquationSeparateEXT);
2890 MAP_GL_FUNCTION(glBlendFuncSeparate, glBlendFuncSeparateEXT);
2891 MAP_GL_FUNCTION(glBufferData, glBufferDataARB);
2892 MAP_GL_FUNCTION(glBufferSubData, glBufferSubDataARB);
2893 MAP_GL_FUNCTION(glColorMaski, glColorMaskIndexedEXT);
2894 MAP_GL_FUNCTION(glDeleteBuffers, glDeleteBuffersARB);
2895 MAP_GL_FUNCTION(glGenBuffers, glGenBuffersARB);
2896 MAP_GL_FUNCTION(glGetBufferSubData, glGetBufferSubDataARB);
2897 MAP_GL_FUNCTION(glMapBuffer, glMapBufferARB);
2898 MAP_GL_FUNCTION(glUnmapBuffer, glUnmapBufferARB);
2899 #undef MAP_GL_FUNCTION
2902 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2904 GLfloat gl_floatv[2];
2905 GLint gl_max;
2907 gl_info->limits.blends = 1;
2908 gl_info->limits.buffers = 1;
2909 gl_info->limits.textures = 1;
2910 gl_info->limits.texture_coords = 1;
2911 gl_info->limits.vertex_uniform_blocks = 0;
2912 gl_info->limits.geometry_uniform_blocks = 0;
2913 gl_info->limits.fragment_uniform_blocks = 0;
2914 gl_info->limits.fragment_samplers = 1;
2915 gl_info->limits.vertex_samplers = 0;
2916 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2917 gl_info->limits.vertex_attribs = 16;
2918 gl_info->limits.glsl_vs_float_constants = 0;
2919 gl_info->limits.glsl_ps_float_constants = 0;
2920 gl_info->limits.arb_vs_float_constants = 0;
2921 gl_info->limits.arb_vs_native_constants = 0;
2922 gl_info->limits.arb_vs_instructions = 0;
2923 gl_info->limits.arb_vs_temps = 0;
2924 gl_info->limits.arb_ps_float_constants = 0;
2925 gl_info->limits.arb_ps_local_constants = 0;
2926 gl_info->limits.arb_ps_instructions = 0;
2927 gl_info->limits.arb_ps_temps = 0;
2929 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2930 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2931 TRACE("Clip plane support - max planes %d.\n", gl_max);
2933 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2934 gl_info->limits.lights = gl_max;
2935 TRACE("Light support - max lights %d.\n", gl_max);
2937 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2938 gl_info->limits.texture_size = gl_max;
2939 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2941 gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2942 gl_info->limits.pointsize_min = gl_floatv[0];
2943 gl_info->limits.pointsize_max = gl_floatv[1];
2944 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2946 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2948 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2949 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2951 else
2953 WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2955 if (gl_info->supported[NV_REGISTER_COMBINERS])
2957 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2958 gl_info->limits.general_combiners = gl_max;
2959 TRACE("Max general combiners: %d.\n", gl_max);
2961 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2963 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2964 gl_info->limits.buffers = gl_max;
2965 TRACE("Max draw buffers: %u.\n", gl_max);
2967 if (gl_info->supported[ARB_MULTITEXTURE])
2969 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2970 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2971 TRACE("Max textures: %d.\n", gl_info->limits.textures);
2973 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2975 GLint tmp;
2976 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2977 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2978 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2979 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2981 else
2983 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2984 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2986 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2987 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2989 if (gl_info->supported[ARB_VERTEX_SHADER])
2991 GLint tmp;
2992 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2993 gl_info->limits.vertex_samplers = tmp;
2994 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2995 gl_info->limits.combined_samplers = tmp;
2996 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2997 gl_info->limits.vertex_attribs = tmp;
2999 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
3000 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
3001 * an issue because then the sampler setup only depends on the two shaders. If a pixel
3002 * shader is used with fixed function vertex processing we're fine too because fixed function
3003 * vertex processing doesn't use any samplers. If fixed function fragment processing is
3004 * used we have to make sure that all vertex sampler setups are valid together with all
3005 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
3006 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
3007 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
3008 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
3009 * a fixed function pipeline anymore.
3011 * So this is just a check to check that our assumption holds true. If not, write a warning
3012 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
3013 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
3014 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
3016 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
3017 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
3018 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
3019 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
3020 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
3021 else
3022 gl_info->limits.vertex_samplers = 0;
3025 else
3027 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
3029 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
3030 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
3032 if (gl_info->supported[ARB_VERTEX_BLEND])
3034 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
3035 gl_info->limits.blends = gl_max;
3036 TRACE("Max blends: %u.\n", gl_info->limits.blends);
3038 if (gl_info->supported[EXT_TEXTURE3D])
3040 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
3041 gl_info->limits.texture3d_size = gl_max;
3042 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
3044 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
3046 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
3047 gl_info->limits.anisotropy = gl_max;
3048 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
3050 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
3052 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
3053 gl_info->limits.arb_ps_float_constants = gl_max;
3054 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
3055 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
3056 gl_info->limits.arb_ps_native_constants = gl_max;
3057 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
3058 gl_info->limits.arb_ps_native_constants);
3059 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
3060 gl_info->limits.arb_ps_temps = gl_max;
3061 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
3062 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
3063 gl_info->limits.arb_ps_instructions = gl_max;
3064 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
3065 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
3066 gl_info->limits.arb_ps_local_constants = gl_max;
3067 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
3069 if (gl_info->supported[ARB_VERTEX_PROGRAM])
3071 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
3072 gl_info->limits.arb_vs_float_constants = gl_max;
3073 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
3074 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
3075 gl_info->limits.arb_vs_native_constants = gl_max;
3076 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
3077 gl_info->limits.arb_vs_native_constants);
3078 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
3079 gl_info->limits.arb_vs_temps = gl_max;
3080 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
3081 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
3082 gl_info->limits.arb_vs_instructions = gl_max;
3083 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
3085 if (gl_info->supported[ARB_VERTEX_SHADER])
3087 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
3088 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
3089 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
3091 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3093 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &gl_max);
3094 gl_info->limits.vertex_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
3095 TRACE("Max vertex uniform blocks: %u (%d).\n", gl_info->limits.vertex_uniform_blocks, gl_max);
3098 if (gl_info->supported[ARB_GEOMETRY_SHADER4] && gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3100 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &gl_max);
3101 gl_info->limits.geometry_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
3102 TRACE("Max geometry uniform blocks: %u (%d).\n", gl_info->limits.geometry_uniform_blocks, gl_max);
3104 if (gl_info->supported[ARB_FRAGMENT_SHADER])
3106 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
3107 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
3108 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
3109 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
3110 gl_info->limits.glsl_varyings = gl_max;
3111 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
3113 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3115 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &gl_max);
3116 gl_info->limits.fragment_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
3117 TRACE("Max fragment uniform blocks: %u (%d).\n", gl_info->limits.fragment_uniform_blocks, gl_max);
3120 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3122 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &gl_max);
3123 TRACE("Max combined uniform blocks: %d.\n", gl_max);
3124 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &gl_max);
3125 TRACE("Max uniform buffer bindings: %d.\n", gl_max);
3128 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
3129 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
3130 else
3131 gl_info->limits.shininess = 128.0f;
3133 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3134 && wined3d_settings.allow_multisampling)
3136 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
3137 gl_info->limits.samples = gl_max;
3141 /* Context activation is done by the caller. */
3142 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
3144 struct wined3d_driver_info *driver_info = &adapter->driver_info;
3145 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
3146 struct wined3d_gl_info *gl_info = &adapter->gl_info;
3147 struct wined3d_vertex_caps vertex_caps;
3148 enum wined3d_pci_vendor card_vendor;
3149 struct fragment_caps fragment_caps;
3150 struct shader_caps shader_caps;
3151 const char *WGL_Extensions = NULL;
3152 const char *GL_Extensions = NULL;
3153 enum wined3d_gl_vendor gl_vendor;
3154 enum wined3d_pci_device device;
3155 DWORD gl_version;
3156 HDC hdc;
3157 unsigned int i;
3159 TRACE("adapter %p.\n", adapter);
3161 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
3162 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
3163 if (!gl_renderer_str)
3165 ERR("Received a NULL GL_RENDERER.\n");
3166 return FALSE;
3169 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
3170 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
3171 if (!gl_vendor_str)
3173 ERR("Received a NULL GL_VENDOR.\n");
3174 return FALSE;
3177 /* Parse the GL_VERSION field into major and minor information */
3178 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
3179 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
3180 if (!gl_version_str)
3182 ERR("Received a NULL GL_VERSION.\n");
3183 return FALSE;
3185 gl_version = wined3d_parse_gl_version(gl_version_str);
3187 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
3188 GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
3189 if (!GL_Extensions)
3191 ERR("Received a NULL GL_EXTENSIONS.\n");
3192 return FALSE;
3195 memset(gl_info->supported, 0, sizeof(gl_info->supported));
3196 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
3198 TRACE("GL extensions reported:\n");
3199 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
3200 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
3202 /* Now work out what GL support this card really has. */
3203 load_gl_funcs( gl_info );
3205 hdc = wglGetCurrentDC();
3206 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
3207 if (GL_EXTCALL(wglGetExtensionsStringARB))
3208 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
3209 if (!WGL_Extensions)
3210 WARN("WGL extensions not supported.\n");
3211 else
3212 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
3213 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
3215 if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
3217 TRACE("GL CORE: GL_EXT_texture3D support.\n");
3218 gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
3219 gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
3220 gl_info->supported[EXT_TEXTURE3D] = TRUE;
3223 if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
3225 TRACE("GL CORE: GL_NV_point_sprite support.\n");
3226 gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
3227 gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
3228 gl_info->supported[NV_POINT_SPRITE] = TRUE;
3231 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
3233 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
3234 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
3237 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
3239 if (gl_info->supported[APPLE_FENCE])
3241 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
3242 * The apple extension interacts with some other apple exts. Disable the NV
3243 * extension if the apple one is support to prevent confusion in other parts
3244 * of the code. */
3245 gl_info->supported[NV_FENCE] = FALSE;
3247 if (gl_info->supported[APPLE_FLOAT_PIXELS])
3249 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
3251 * The enums are the same:
3252 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
3253 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
3254 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
3255 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
3256 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
3258 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
3260 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
3261 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
3263 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3265 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
3266 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
3269 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
3271 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
3272 * functionality. Prefer the ARB extension */
3273 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
3275 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3277 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
3278 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
3280 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
3282 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
3283 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
3285 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
3287 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
3288 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
3290 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
3292 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
3293 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
3295 if (gl_info->supported[NV_TEXTURE_SHADER2])
3297 if (gl_info->supported[NV_REGISTER_COMBINERS])
3299 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
3300 * are supported. The nv extensions provide the same functionality as the
3301 * ATI one, and a bit more(signed pixelformats). */
3302 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
3305 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
3307 /* If we have full NP2 texture support, disable
3308 * GL_ARB_texture_rectangle because we will never use it.
3309 * This saves a few redundant glDisable calls. */
3310 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
3312 if (gl_info->supported[ATI_FRAGMENT_SHADER])
3314 /* Disable NV_register_combiners and fragment shader if this is supported.
3315 * generally the NV extensions are preferred over the ATI ones, and this
3316 * extension is disabled if register_combiners and texture_shader2 are both
3317 * supported. So we reach this place only if we have incomplete NV dxlevel 8
3318 * fragment processing support. */
3319 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
3320 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
3321 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
3322 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
3324 if (gl_info->supported[NV_HALF_FLOAT])
3326 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
3327 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
3329 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
3331 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
3332 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
3333 * we never render to sRGB surfaces). */
3334 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
3336 if (gl_info->supported[ARB_OCCLUSION_QUERY])
3338 GLint counter_bits;
3340 GL_EXTCALL(glGetQueryivARB(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &counter_bits));
3341 TRACE("Occlusion query counter has %d bits.\n", counter_bits);
3342 if (!counter_bits)
3343 gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE;
3345 if (gl_info->supported[ARB_TIMER_QUERY])
3347 GLint counter_bits;
3349 GL_EXTCALL(glGetQueryivARB(GL_TIMESTAMP, GL_QUERY_COUNTER_BITS_ARB, &counter_bits));
3350 TRACE("Timestamp query counter has %d bits.\n", counter_bits);
3351 if (!counter_bits)
3352 gl_info->supported[ARB_TIMER_QUERY] = FALSE;
3354 if (!gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] && gl_info->supported[EXT_TEXTURE_MIRROR_CLAMP])
3356 TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
3357 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
3359 if (!gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] && gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
3361 TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
3362 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] = TRUE;
3365 wined3d_adapter_init_limits(gl_info);
3367 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
3368 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
3370 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
3372 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
3373 unsigned int major, minor;
3375 TRACE("GLSL version string: %s.\n", debugstr_a(str));
3377 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
3378 sscanf(str, "%u.%u", &major, &minor);
3379 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
3382 checkGLcall("extension detection");
3384 adapter->shader_backend = select_shader_backend(gl_info);
3385 adapter->vertex_pipe = select_vertex_implementation(gl_info, adapter->shader_backend);
3386 adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
3387 adapter->blitter = select_blit_implementation(gl_info, adapter->shader_backend);
3389 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
3390 adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
3391 adapter->d3d_info.limits.vs_version = shader_caps.vs_version;
3392 adapter->d3d_info.limits.gs_version = shader_caps.gs_version;
3393 adapter->d3d_info.limits.ps_version = shader_caps.ps_version;
3394 adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count;
3395 adapter->d3d_info.limits.ps_uniform_count = shader_caps.ps_uniform_count;
3397 adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
3398 adapter->d3d_info.xyzrhw = vertex_caps.xyzrhw;
3400 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
3401 adapter->d3d_info.limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
3402 adapter->d3d_info.limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
3403 TRACE("Max texture stages: %u.\n", adapter->d3d_info.limits.ffp_blend_stages);
3405 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3407 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
3408 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
3409 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
3410 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
3411 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
3412 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
3413 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
3414 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
3415 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
3416 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
3417 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
3418 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
3419 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
3420 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
3421 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
3422 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
3423 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3424 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
3425 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
3426 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
3428 else
3430 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
3432 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
3433 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
3434 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
3435 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
3436 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
3437 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
3438 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
3439 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
3440 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
3441 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
3442 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
3443 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
3444 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
3445 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
3446 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
3447 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3448 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
3449 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
3451 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3453 WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
3454 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
3456 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
3458 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
3460 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3462 gl_info->fbo_ops.glRenderbufferStorageMultisample
3463 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
3467 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
3468 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
3469 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
3471 device = wined3d_guess_card(&shader_caps, &fragment_caps, gl_info->glsl_version, gl_renderer_str, &gl_vendor, &card_vendor);
3472 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
3474 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
3475 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
3476 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
3477 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
3478 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
3479 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
3480 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
3481 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] ? GL_MIRROR_CLAMP_TO_EDGE : GL_REPEAT;
3483 adapter->d3d_info.valid_rt_mask = 0;
3484 for (i = 0; i < gl_info->limits.buffers; ++i)
3485 adapter->d3d_info.valid_rt_mask |= (1 << i);
3487 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
3488 init_driver_info(driver_info, card_vendor, device);
3489 add_gl_compat_wrappers(gl_info);
3491 return TRUE;
3494 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
3496 TRACE("wined3d %p, reporting %u adapters.\n",
3497 wined3d, wined3d->adapter_count);
3499 return wined3d->adapter_count;
3502 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
3504 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
3506 return WINED3D_OK;
3509 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
3511 TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
3513 if (adapter_idx >= wined3d->adapter_count)
3514 return NULL;
3516 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
3519 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
3520 of the same bpp but different resolutions */
3522 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3523 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
3524 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
3526 const struct wined3d_adapter *adapter;
3527 const struct wined3d_format *format;
3528 unsigned int i = 0;
3529 unsigned int j = 0;
3530 UINT format_bits;
3531 DEVMODEW mode;
3533 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
3534 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
3536 if (adapter_idx >= wined3d->adapter_count)
3537 return 0;
3539 adapter = &wined3d->adapters[adapter_idx];
3540 format = wined3d_get_format(&adapter->gl_info, format_id);
3541 format_bits = format->byte_count * CHAR_BIT;
3543 memset(&mode, 0, sizeof(mode));
3544 mode.dmSize = sizeof(mode);
3546 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
3548 if (mode.dmFields & DM_DISPLAYFLAGS)
3550 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3551 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
3552 continue;
3554 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3555 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
3556 continue;
3559 if (format_id == WINED3DFMT_UNKNOWN)
3561 /* This is for d3d8, do not enumerate P8 here. */
3562 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
3564 else if (mode.dmBitsPerPel == format_bits)
3566 ++i;
3570 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
3572 return i;
3575 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3576 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
3577 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
3578 UINT mode_idx, struct wined3d_display_mode *mode)
3580 const struct wined3d_adapter *adapter;
3581 const struct wined3d_format *format;
3582 UINT format_bits;
3583 DEVMODEW m;
3584 UINT i = 0;
3585 int j = 0;
3587 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
3588 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
3590 if (!mode || adapter_idx >= wined3d->adapter_count)
3591 return WINED3DERR_INVALIDCALL;
3593 adapter = &wined3d->adapters[adapter_idx];
3594 format = wined3d_get_format(&adapter->gl_info, format_id);
3595 format_bits = format->byte_count * CHAR_BIT;
3597 memset(&m, 0, sizeof(m));
3598 m.dmSize = sizeof(m);
3600 while (i <= mode_idx)
3602 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
3604 WARN("Invalid mode_idx %u.\n", mode_idx);
3605 return WINED3DERR_INVALIDCALL;
3608 if (m.dmFields & DM_DISPLAYFLAGS)
3610 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3611 && (m.u2.dmDisplayFlags & DM_INTERLACED))
3612 continue;
3614 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3615 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
3616 continue;
3619 if (format_id == WINED3DFMT_UNKNOWN)
3621 /* This is for d3d8, do not enumerate P8 here. */
3622 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3624 else if (m.dmBitsPerPel == format_bits)
3626 ++i;
3630 mode->width = m.dmPelsWidth;
3631 mode->height = m.dmPelsHeight;
3632 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3633 if (m.dmFields & DM_DISPLAYFREQUENCY)
3634 mode->refresh_rate = m.dmDisplayFrequency;
3636 if (format_id == WINED3DFMT_UNKNOWN)
3637 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3638 else
3639 mode->format_id = format_id;
3641 if (!(m.dmFields & DM_DISPLAYFLAGS))
3642 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3643 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3644 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3645 else
3646 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3648 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3649 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3651 return WINED3D_OK;
3654 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3655 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3657 const struct wined3d_adapter *adapter;
3658 DEVMODEW m;
3660 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3661 wined3d, adapter_idx, mode, rotation);
3663 if (!mode || adapter_idx >= wined3d->adapter_count)
3664 return WINED3DERR_INVALIDCALL;
3666 adapter = &wined3d->adapters[adapter_idx];
3668 memset(&m, 0, sizeof(m));
3669 m.dmSize = sizeof(m);
3671 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3672 mode->width = m.dmPelsWidth;
3673 mode->height = m.dmPelsHeight;
3674 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3675 if (m.dmFields & DM_DISPLAYFREQUENCY)
3676 mode->refresh_rate = m.dmDisplayFrequency;
3677 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3679 /* Lie about the format. X11 can't change the color depth, and some apps
3680 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3681 * that GetDisplayMode still returns 24 bpp. This should probably be
3682 * handled in winex11 instead. */
3683 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3685 WARN("Overriding format %s with stored format %s.\n",
3686 debug_d3dformat(mode->format_id),
3687 debug_d3dformat(adapter->screen_format));
3688 mode->format_id = adapter->screen_format;
3691 if (!(m.dmFields & DM_DISPLAYFLAGS))
3692 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3693 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3694 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3695 else
3696 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3698 if (rotation)
3700 switch (m.u1.s2.dmDisplayOrientation)
3702 case DMDO_DEFAULT:
3703 *rotation = WINED3D_DISPLAY_ROTATION_0;
3704 break;
3705 case DMDO_90:
3706 *rotation = WINED3D_DISPLAY_ROTATION_90;
3707 break;
3708 case DMDO_180:
3709 *rotation = WINED3D_DISPLAY_ROTATION_180;
3710 break;
3711 case DMDO_270:
3712 *rotation = WINED3D_DISPLAY_ROTATION_270;
3713 break;
3714 default:
3715 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3716 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3717 break;
3721 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3722 mode->refresh_rate, debug_d3dformat(mode->format_id),
3723 mode->scanline_ordering);
3724 return WINED3D_OK;
3727 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3728 UINT adapter_idx, const struct wined3d_display_mode *mode)
3730 struct wined3d_adapter *adapter;
3731 DEVMODEW new_mode, current_mode;
3732 RECT clip_rc;
3733 LONG ret;
3734 enum wined3d_format_id new_format_id;
3736 TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode);
3738 if (adapter_idx >= wined3d->adapter_count)
3739 return WINED3DERR_INVALIDCALL;
3740 adapter = &wined3d->adapters[adapter_idx];
3742 memset(&new_mode, 0, sizeof(new_mode));
3743 new_mode.dmSize = sizeof(new_mode);
3744 memset(&current_mode, 0, sizeof(current_mode));
3745 current_mode.dmSize = sizeof(current_mode);
3746 if (mode)
3748 const struct wined3d_format *format;
3750 TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3751 debug_d3dformat(mode->format_id), mode->scanline_ordering);
3753 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3755 new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3756 new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3757 new_mode.dmPelsWidth = mode->width;
3758 new_mode.dmPelsHeight = mode->height;
3760 new_mode.dmDisplayFrequency = mode->refresh_rate;
3761 if (mode->refresh_rate)
3762 new_mode.dmFields |= DM_DISPLAYFREQUENCY;
3764 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3766 new_mode.dmFields |= DM_DISPLAYFLAGS;
3767 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3768 new_mode.u2.dmDisplayFlags |= DM_INTERLACED;
3770 new_format_id = mode->format_id;
3772 else
3774 if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_REGISTRY_SETTINGS, &new_mode))
3776 ERR("Failed to read mode from registry.\n");
3777 return WINED3DERR_NOTAVAILABLE;
3779 new_format_id = pixelformat_for_depth(new_mode.dmBitsPerPel);
3782 /* Only change the mode if necessary. */
3783 if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &current_mode))
3785 ERR("Failed to get current display mode.\n");
3787 else if (current_mode.dmPelsWidth == new_mode.dmPelsWidth
3788 && current_mode.dmPelsHeight == new_mode.dmPelsHeight
3789 && current_mode.dmBitsPerPel == new_mode.dmBitsPerPel
3790 && (current_mode.dmDisplayFrequency == new_mode.dmDisplayFrequency
3791 || !(new_mode.dmFields & DM_DISPLAYFREQUENCY))
3792 && (current_mode.u2.dmDisplayFlags == new_mode.u2.dmDisplayFlags
3793 || !(new_mode.dmFields & DM_DISPLAYFLAGS)))
3795 TRACE("Skipping redundant mode setting call.\n");
3796 return WINED3D_OK;
3799 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
3800 if (ret != DISP_CHANGE_SUCCESSFUL)
3802 if (new_mode.dmFields & DM_DISPLAYFREQUENCY)
3804 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3805 new_mode.dmFields &= ~DM_DISPLAYFREQUENCY;
3806 new_mode.dmDisplayFrequency = 0;
3807 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
3809 if (ret != DISP_CHANGE_SUCCESSFUL)
3810 return WINED3DERR_NOTAVAILABLE;
3813 /* Store the new values. */
3814 adapter->screen_format = new_format_id;
3816 /* And finally clip mouse to our screen. */
3817 SetRect(&clip_rc, 0, 0, new_mode.dmPelsWidth, new_mode.dmPelsHeight);
3818 ClipCursor(&clip_rc);
3820 return WINED3D_OK;
3823 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3824 and fields being inserted in the middle, a new structure is used in place */
3825 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3826 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3828 const struct wined3d_adapter *adapter;
3829 size_t len;
3831 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3832 wined3d, adapter_idx, flags, identifier);
3834 if (adapter_idx >= wined3d->adapter_count)
3835 return WINED3DERR_INVALIDCALL;
3837 adapter = &wined3d->adapters[adapter_idx];
3839 if (identifier->driver_size)
3841 const char *name = adapter->driver_info.name;
3842 len = min(strlen(name), identifier->driver_size - 1);
3843 memcpy(identifier->driver, name, len);
3844 memset(&identifier->driver[len], 0, identifier->driver_size - len);
3847 if (identifier->description_size)
3849 const char *description = adapter->driver_info.description;
3850 len = min(strlen(description), identifier->description_size - 1);
3851 memcpy(identifier->description, description, len);
3852 memset(&identifier->description[len], 0, identifier->description_size - len);
3855 /* Note that d3d8 doesn't supply a device name. */
3856 if (identifier->device_name_size)
3858 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3859 identifier->device_name_size, NULL, NULL))
3861 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3862 return WINED3DERR_INVALIDCALL;
3866 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3867 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3868 identifier->vendor_id = adapter->driver_info.vendor;
3869 identifier->device_id = adapter->driver_info.device;
3870 identifier->subsystem_id = 0;
3871 identifier->revision = 0;
3872 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3873 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3874 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3875 identifier->video_memory = min(~(SIZE_T)0, adapter->vram_bytes);
3877 return WINED3D_OK;
3880 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3881 struct wined3d_raster_status *raster_status)
3883 LONGLONG freq_per_frame, freq_per_line;
3884 LARGE_INTEGER counter, freq_per_sec;
3885 struct wined3d_display_mode mode;
3886 static UINT once;
3888 if (!once++)
3889 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3890 wined3d, adapter_idx, raster_status);
3891 else
3892 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3893 wined3d, adapter_idx, raster_status);
3895 /* Obtaining the raster status is a widely implemented but optional
3896 * feature. When this method returns OK StarCraft 2 expects the
3897 * raster_status->InVBlank value to actually change over time.
3898 * And Endless Alice Crysis doesn't care even if this method fails.
3899 * Thus this method returns OK and fakes raster_status by
3900 * QueryPerformanceCounter. */
3902 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3903 return WINED3DERR_INVALIDCALL;
3904 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3905 return WINED3DERR_INVALIDCALL;
3906 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3907 mode.refresh_rate = 60;
3909 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3910 /* Assume 20 scan lines in the vertical blank. */
3911 freq_per_line = freq_per_frame / (mode.height + 20);
3912 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3913 if (raster_status->scan_line < mode.height)
3914 raster_status->in_vblank = FALSE;
3915 else
3917 raster_status->scan_line = 0;
3918 raster_status->in_vblank = TRUE;
3921 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3922 raster_status->in_vblank, raster_status->scan_line);
3924 return WINED3D_OK;
3927 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3928 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3930 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3932 /* Float formats need FBOs. If FBOs are used this function isn't called */
3933 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3935 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3936 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3938 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3939 return FALSE;
3942 if(cfg->redSize < redSize)
3943 return FALSE;
3945 if(cfg->greenSize < greenSize)
3946 return FALSE;
3948 if(cfg->blueSize < blueSize)
3949 return FALSE;
3951 if(cfg->alphaSize < alphaSize)
3952 return FALSE;
3954 return TRUE;
3957 /* Probably a RGBA_float or color index mode */
3958 return FALSE;
3961 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3962 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3964 BYTE depthSize, stencilSize;
3965 BOOL lockable = FALSE;
3967 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3969 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3970 return FALSE;
3973 /* Float formats need FBOs. If FBOs are used this function isn't called */
3974 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3976 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3977 lockable = TRUE;
3979 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3980 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3981 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3982 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3983 return FALSE;
3985 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3986 * allow more stencil bits than requested. */
3987 if(cfg->stencilSize < stencilSize)
3988 return FALSE;
3990 return TRUE;
3993 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3994 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3995 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3997 const struct wined3d_format *rt_format;
3998 const struct wined3d_format *ds_format;
3999 const struct wined3d_adapter *adapter;
4001 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
4002 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
4003 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
4004 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
4006 if (adapter_idx >= wined3d->adapter_count)
4007 return WINED3DERR_INVALIDCALL;
4009 adapter = &wined3d->adapters[adapter_idx];
4010 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
4011 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
4012 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4014 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
4015 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
4017 TRACE("Formats match.\n");
4018 return WINED3D_OK;
4021 else
4023 const struct wined3d_pixel_format *cfgs;
4024 unsigned int cfg_count;
4025 unsigned int i;
4027 cfgs = adapter->cfgs;
4028 cfg_count = adapter->cfg_count;
4029 for (i = 0; i < cfg_count; ++i)
4031 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
4032 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
4034 TRACE("Formats match.\n");
4035 return WINED3D_OK;
4040 TRACE("Unsupported format pair: %s and %s.\n",
4041 debug_d3dformat(render_target_format_id),
4042 debug_d3dformat(depth_stencil_format_id));
4044 return WINED3DERR_NOTAVAILABLE;
4047 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
4048 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
4049 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
4051 const struct wined3d_gl_info *gl_info;
4053 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
4054 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
4055 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
4056 windowed, multisample_type, quality_levels);
4058 if (adapter_idx >= wined3d->adapter_count)
4059 return WINED3DERR_INVALIDCALL;
4061 gl_info = &wined3d->adapters[adapter_idx].gl_info;
4063 if (multisample_type > gl_info->limits.samples)
4065 TRACE("Returning not supported.\n");
4066 if (quality_levels)
4067 *quality_levels = 0;
4069 return WINED3DERR_NOTAVAILABLE;
4072 if (quality_levels)
4074 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
4075 /* FIXME: This is probably wrong. */
4076 *quality_levels = gl_info->limits.samples;
4077 else
4078 *quality_levels = 1;
4081 return WINED3D_OK;
4084 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
4085 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
4086 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
4088 /* Only allow depth/stencil formats */
4089 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
4091 /* Blacklist formats not supported on Windows */
4092 switch (ds_format->id)
4094 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
4095 case WINED3DFMT_S4X4_UINT_D24_UNORM:
4096 TRACE("[FAILED] - not supported on windows.\n");
4097 return FALSE;
4099 default:
4100 break;
4103 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4105 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
4106 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
4108 else
4110 unsigned int i;
4112 /* Walk through all WGL pixel formats to find a match */
4113 for (i = 0; i < adapter->cfg_count; ++i)
4115 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
4116 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
4117 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
4118 return TRUE;
4122 return FALSE;
4125 /* Check the render target capabilities of a format */
4126 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
4127 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
4129 /* Filter out non-RT formats */
4130 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
4131 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
4133 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
4134 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
4135 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
4136 unsigned int i;
4138 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
4139 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
4141 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
4142 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
4143 if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
4145 TRACE("[FAILED]\n");
4146 return FALSE;
4149 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
4150 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
4151 for (i = 0; i < adapter->cfg_count; ++i)
4153 if (cfgs[i].windowDrawable
4154 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
4156 TRACE("Pixel format %d is compatible with format %s.\n",
4157 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
4158 return TRUE;
4162 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4164 /* For now return TRUE for FBOs until we have some proper checks.
4165 * Note that this function will only be called when the format is around for texturing. */
4166 return TRUE;
4168 return FALSE;
4171 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
4172 const struct wined3d_format *adapter_format,
4173 const struct wined3d_format *check_format, BOOL no3d)
4175 if (no3d)
4177 switch (check_format->id)
4179 case WINED3DFMT_B8G8R8_UNORM:
4180 TRACE("[FAILED] - Not enumerated on Windows.\n");
4181 return FALSE;
4182 case WINED3DFMT_B8G8R8A8_UNORM:
4183 case WINED3DFMT_B8G8R8X8_UNORM:
4184 case WINED3DFMT_B5G6R5_UNORM:
4185 case WINED3DFMT_B5G5R5X1_UNORM:
4186 case WINED3DFMT_B5G5R5A1_UNORM:
4187 case WINED3DFMT_B4G4R4A4_UNORM:
4188 case WINED3DFMT_B2G3R3_UNORM:
4189 case WINED3DFMT_A8_UNORM:
4190 case WINED3DFMT_B2G3R3A8_UNORM:
4191 case WINED3DFMT_B4G4R4X4_UNORM:
4192 case WINED3DFMT_R10G10B10A2_UNORM:
4193 case WINED3DFMT_R8G8B8A8_UNORM:
4194 case WINED3DFMT_R8G8B8X8_UNORM:
4195 case WINED3DFMT_R16G16_UNORM:
4196 case WINED3DFMT_B10G10R10A2_UNORM:
4197 case WINED3DFMT_R16G16B16A16_UNORM:
4198 case WINED3DFMT_P8_UINT:
4199 TRACE("[OK]\n");
4200 return TRUE;
4201 default:
4202 TRACE("[FAILED] - Not available on GDI surfaces.\n");
4203 return FALSE;
4207 /* All formats that are supported for textures are supported for surfaces
4208 * as well. */
4209 if (check_format->flags & WINED3DFMT_FLAG_TEXTURE)
4210 return TRUE;
4211 /* All depth stencil formats are supported on surfaces */
4212 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
4214 /* If opengl can't process the format natively, the blitter may be able to convert it */
4215 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
4216 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
4217 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
4219 TRACE("[OK]\n");
4220 return TRUE;
4223 /* Reject other formats */
4224 TRACE("[FAILED]\n");
4225 return FALSE;
4228 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
4229 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
4230 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
4231 * show that wrapping is supported. The lack of filtering will sort out the
4232 * mipmapping capability anyway.
4234 * For now lets report this on all formats, but in the future we may want to
4235 * restrict it to some should applications need that. */
4236 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
4237 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
4238 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
4240 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4241 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4242 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
4243 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
4244 DWORD format_flags = 0;
4245 DWORD allowed_usage;
4247 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
4248 "resource_type %s, check_format %s.\n",
4249 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
4250 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
4251 debug_d3dformat(check_format_id));
4253 if (adapter_idx >= wined3d->adapter_count)
4254 return WINED3DERR_INVALIDCALL;
4256 switch (resource_type)
4258 case WINED3D_RTYPE_CUBE_TEXTURE:
4259 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4261 TRACE("[FAILED] - No cube texture support.\n");
4262 return WINED3DERR_NOTAVAILABLE;
4265 format_flags |= WINED3DFMT_FLAG_TEXTURE;
4266 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
4267 | WINED3DUSAGE_DYNAMIC
4268 | WINED3DUSAGE_RENDERTARGET
4269 | WINED3DUSAGE_SOFTWAREPROCESSING
4270 | WINED3DUSAGE_QUERY_FILTER
4271 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
4272 | WINED3DUSAGE_QUERY_SRGBREAD
4273 | WINED3DUSAGE_QUERY_SRGBWRITE
4274 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
4275 | WINED3DUSAGE_QUERY_WRAPANDMIP;
4276 break;
4278 case WINED3D_RTYPE_SURFACE:
4279 if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
4281 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4282 return WINED3DERR_NOTAVAILABLE;
4285 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
4286 | WINED3DUSAGE_RENDERTARGET
4287 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4288 break;
4290 case WINED3D_RTYPE_TEXTURE:
4291 if ((usage & WINED3DUSAGE_DEPTHSTENCIL) && (format->flags & WINED3DFMT_FLAG_SHADOW)
4292 && !gl_info->supported[ARB_SHADOW])
4294 TRACE("[FAILED] - No shadow sampler support.\n");
4295 return WINED3DERR_NOTAVAILABLE;
4298 format_flags |= WINED3DFMT_FLAG_TEXTURE;
4299 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
4300 | WINED3DUSAGE_DEPTHSTENCIL
4301 | WINED3DUSAGE_DYNAMIC
4302 | WINED3DUSAGE_RENDERTARGET
4303 | WINED3DUSAGE_SOFTWAREPROCESSING
4304 | WINED3DUSAGE_QUERY_FILTER
4305 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
4306 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
4307 | WINED3DUSAGE_QUERY_SRGBREAD
4308 | WINED3DUSAGE_QUERY_SRGBWRITE
4309 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
4310 | WINED3DUSAGE_QUERY_WRAPANDMIP;
4311 break;
4313 case WINED3D_RTYPE_VOLUME_TEXTURE:
4314 case WINED3D_RTYPE_VOLUME:
4315 /* Volume is to VolumeTexture what Surface is to Texture, but its
4316 * usage caps are not documented. Most driver seem to offer
4317 * (nearly) the same on Volume and VolumeTexture, so do that too. */
4318 if (!gl_info->supported[EXT_TEXTURE3D])
4320 TRACE("[FAILED] - No volume texture support.\n");
4321 return WINED3DERR_NOTAVAILABLE;
4324 /* The GL_EXT_texture_compression_s3tc spec requires that loading
4325 * an s3tc compressed texture results in an error. While the D3D
4326 * refrast does support s3tc volumes, at least the nvidia Windows
4327 * driver does not, so we're free not to support this format. */
4328 switch (check_format_id)
4330 case WINED3DFMT_DXT1:
4331 case WINED3DFMT_DXT2:
4332 case WINED3DFMT_DXT3:
4333 case WINED3DFMT_DXT4:
4334 case WINED3DFMT_DXT5:
4335 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
4336 return WINED3DERR_NOTAVAILABLE;
4338 default:
4339 /* Do nothing, continue with checking the format below */
4340 break;
4343 format_flags |= WINED3DFMT_FLAG_TEXTURE;
4344 allowed_usage = WINED3DUSAGE_DYNAMIC
4345 | WINED3DUSAGE_SOFTWAREPROCESSING
4346 | WINED3DUSAGE_QUERY_FILTER
4347 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
4348 | WINED3DUSAGE_QUERY_SRGBREAD
4349 | WINED3DUSAGE_QUERY_SRGBWRITE
4350 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
4351 | WINED3DUSAGE_QUERY_WRAPANDMIP;
4352 break;
4354 default:
4355 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4356 return WINED3DERR_NOTAVAILABLE;
4359 if ((usage & allowed_usage) != usage)
4361 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
4362 usage, debug_d3dresourcetype(resource_type), allowed_usage);
4363 return WINED3DERR_NOTAVAILABLE;
4366 if (usage & WINED3DUSAGE_QUERY_FILTER)
4367 format_flags |= WINED3DFMT_FLAG_FILTERING;
4368 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4369 format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
4370 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4371 format_flags |= WINED3DFMT_FLAG_SRGB_READ;
4372 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4373 format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
4374 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4375 format_flags |= WINED3DFMT_FLAG_VTF;
4376 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4377 format_flags |= WINED3DFMT_FLAG_BUMPMAP;
4379 if ((format->flags & format_flags) != format_flags)
4381 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
4382 format_flags, debug_d3dformat(check_format_id), format->flags);
4383 return WINED3DERR_NOTAVAILABLE;
4386 if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
4388 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
4389 return WINED3DERR_NOTAVAILABLE;
4392 if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
4393 && !CheckDepthStencilCapability(adapter, adapter_format, format))
4395 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
4396 debug_d3dformat(check_format_id));
4397 return WINED3DERR_NOTAVAILABLE;
4400 if ((usage & WINED3DUSAGE_RENDERTARGET)
4401 && !CheckRenderTargetCapability(adapter, adapter_format, format))
4403 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
4404 debug_d3dformat(check_format_id));
4405 return WINED3DERR_NOTAVAILABLE;
4408 if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && !gl_info->supported[SGIS_GENERATE_MIPMAP])
4410 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
4411 return WINED3DOK_NOAUTOGEN;
4414 return WINED3D_OK;
4417 UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
4418 enum wined3d_format_id format_id, UINT width)
4420 const struct wined3d_gl_info *gl_info;
4422 TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
4423 wined3d, adapter_idx, debug_d3dformat(format_id), width);
4425 if (adapter_idx >= wined3d->adapter_count)
4426 return ~0u;
4428 gl_info = &wined3d->adapters[adapter_idx].gl_info;
4429 return wined3d_format_calculate_pitch(wined3d_get_format(gl_info, format_id), width);
4432 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4433 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4435 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4436 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4437 debug_d3dformat(dst_format));
4439 return WINED3D_OK;
4442 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4443 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4444 enum wined3d_format_id backbuffer_format, BOOL windowed)
4446 BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
4448 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4449 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4450 debug_d3dformat(backbuffer_format), windowed);
4452 if (adapter_idx >= wined3d->adapter_count)
4453 return WINED3DERR_INVALIDCALL;
4455 /* The task of this function is to check whether a certain display / backbuffer format
4456 * combination is available on the given adapter. In fullscreen mode microsoft specified
4457 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4458 * and display format should match exactly.
4459 * In windowed mode format conversion can occur and this depends on the driver. */
4461 /* There are only 4 display formats. */
4462 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4463 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4464 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4465 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4467 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4468 return WINED3DERR_NOTAVAILABLE;
4471 if (!windowed)
4473 /* If the requested display format is not available, don't continue. */
4474 if (!wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4475 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN))
4477 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4478 return WINED3DERR_NOTAVAILABLE;
4481 present_conversion = FALSE;
4483 else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
4485 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
4486 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
4487 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4488 return WINED3DERR_NOTAVAILABLE;
4491 if (present_conversion)
4493 /* Use the display format as back buffer format if the latter is
4494 * WINED3DFMT_UNKNOWN. */
4495 if (backbuffer_format == WINED3DFMT_UNKNOWN)
4496 backbuffer_format = display_format;
4498 if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx,
4499 device_type, backbuffer_format, display_format)))
4501 TRACE("Format conversion from %s to %s not supported.\n",
4502 debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
4503 return WINED3DERR_NOTAVAILABLE;
4506 else
4508 /* When format conversion from the back buffer format to the display
4509 * format is not allowed, only a limited number of combinations are
4510 * valid. */
4512 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4514 TRACE("Unsupported format combination %s / %s.\n",
4515 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4516 return WINED3DERR_NOTAVAILABLE;
4519 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4520 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4522 TRACE("Unsupported format combination %s / %s.\n",
4523 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4524 return WINED3DERR_NOTAVAILABLE;
4527 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4528 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4530 TRACE("Unsupported format combination %s / %s.\n",
4531 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4532 return WINED3DERR_NOTAVAILABLE;
4535 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4536 && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
4538 TRACE("Unsupported format combination %s / %s.\n",
4539 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4540 return WINED3DERR_NOTAVAILABLE;
4544 /* Validate that the back buffer format is usable for render targets. */
4545 if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4546 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format)))
4548 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
4549 return WINED3DERR_NOTAVAILABLE;
4552 return WINED3D_OK;
4555 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4556 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4558 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4559 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4560 struct shader_caps shader_caps;
4561 struct fragment_caps fragment_caps;
4562 struct wined3d_vertex_caps vertex_caps;
4563 DWORD ckey_caps, blit_caps, fx_caps;
4565 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4566 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4568 if (adapter_idx >= wined3d->adapter_count)
4569 return WINED3DERR_INVALIDCALL;
4571 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4572 caps->AdapterOrdinal = adapter_idx;
4574 caps->Caps = 0;
4575 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4576 WINED3DCAPS2_FULLSCREENGAMMA |
4577 WINED3DCAPS2_DYNAMICTEXTURES;
4578 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4579 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4581 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4582 WINED3DCAPS3_COPY_TO_VIDMEM |
4583 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4585 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4586 WINED3DPRESENT_INTERVAL_ONE;
4588 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4589 WINED3DCURSORCAPS_LOWRES;
4591 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4592 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4593 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4594 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4595 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4596 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4597 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4598 WINED3DDEVCAPS_PUREDEVICE |
4599 WINED3DDEVCAPS_HWRASTERIZATION |
4600 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4601 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4602 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4603 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4604 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
4606 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4607 WINED3DPMISCCAPS_CULLCCW |
4608 WINED3DPMISCCAPS_CULLCW |
4609 WINED3DPMISCCAPS_COLORWRITEENABLE |
4610 WINED3DPMISCCAPS_CLIPTLVERTS |
4611 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4612 WINED3DPMISCCAPS_MASKZ |
4613 WINED3DPMISCCAPS_BLENDOP |
4614 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4615 /* TODO:
4616 WINED3DPMISCCAPS_NULLREFERENCE
4617 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4618 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4619 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4621 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4622 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4623 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4624 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4625 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4626 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4628 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4629 WINED3DPRASTERCAPS_PAT |
4630 WINED3DPRASTERCAPS_WFOG |
4631 WINED3DPRASTERCAPS_ZFOG |
4632 WINED3DPRASTERCAPS_FOGVERTEX |
4633 WINED3DPRASTERCAPS_FOGTABLE |
4634 WINED3DPRASTERCAPS_STIPPLE |
4635 WINED3DPRASTERCAPS_SUBPIXEL |
4636 WINED3DPRASTERCAPS_ZTEST |
4637 WINED3DPRASTERCAPS_SCISSORTEST |
4638 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4639 WINED3DPRASTERCAPS_DEPTHBIAS;
4641 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4643 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4644 WINED3DPRASTERCAPS_ZBIAS |
4645 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4648 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4649 WINED3DPCMPCAPS_EQUAL |
4650 WINED3DPCMPCAPS_GREATER |
4651 WINED3DPCMPCAPS_GREATEREQUAL |
4652 WINED3DPCMPCAPS_LESS |
4653 WINED3DPCMPCAPS_LESSEQUAL |
4654 WINED3DPCMPCAPS_NEVER |
4655 WINED3DPCMPCAPS_NOTEQUAL;
4657 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
4658 * are legacy settings for srcblend only. */
4659 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4660 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4661 WINED3DPBLENDCAPS_DESTALPHA |
4662 WINED3DPBLENDCAPS_DESTCOLOR |
4663 WINED3DPBLENDCAPS_INVDESTALPHA |
4664 WINED3DPBLENDCAPS_INVDESTCOLOR |
4665 WINED3DPBLENDCAPS_INVSRCALPHA |
4666 WINED3DPBLENDCAPS_INVSRCCOLOR |
4667 WINED3DPBLENDCAPS_ONE |
4668 WINED3DPBLENDCAPS_SRCALPHA |
4669 WINED3DPBLENDCAPS_SRCALPHASAT |
4670 WINED3DPBLENDCAPS_SRCCOLOR |
4671 WINED3DPBLENDCAPS_ZERO;
4673 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4674 WINED3DPBLENDCAPS_DESTCOLOR |
4675 WINED3DPBLENDCAPS_INVDESTALPHA |
4676 WINED3DPBLENDCAPS_INVDESTCOLOR |
4677 WINED3DPBLENDCAPS_INVSRCALPHA |
4678 WINED3DPBLENDCAPS_INVSRCCOLOR |
4679 WINED3DPBLENDCAPS_ONE |
4680 WINED3DPBLENDCAPS_SRCALPHA |
4681 WINED3DPBLENDCAPS_SRCCOLOR |
4682 WINED3DPBLENDCAPS_ZERO;
4684 if (gl_info->supported[ARB_BLEND_FUNC_EXTENDED])
4685 caps->DestBlendCaps |= WINED3DPBLENDCAPS_SRCALPHASAT;
4687 if (gl_info->supported[EXT_BLEND_COLOR])
4689 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4690 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4694 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4695 WINED3DPCMPCAPS_EQUAL |
4696 WINED3DPCMPCAPS_GREATER |
4697 WINED3DPCMPCAPS_GREATEREQUAL |
4698 WINED3DPCMPCAPS_LESS |
4699 WINED3DPCMPCAPS_LESSEQUAL |
4700 WINED3DPCMPCAPS_NEVER |
4701 WINED3DPCMPCAPS_NOTEQUAL;
4703 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4704 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4705 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4706 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4707 WINED3DPSHADECAPS_COLORFLATRGB |
4708 WINED3DPSHADECAPS_FOGFLAT |
4709 WINED3DPSHADECAPS_FOGGOURAUD |
4710 WINED3DPSHADECAPS_SPECULARFLATRGB;
4712 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4713 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4714 WINED3DPTEXTURECAPS_TRANSPARENCY |
4715 WINED3DPTEXTURECAPS_BORDER |
4716 WINED3DPTEXTURECAPS_MIPMAP |
4717 WINED3DPTEXTURECAPS_PROJECTED |
4718 WINED3DPTEXTURECAPS_PERSPECTIVE;
4720 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4722 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4723 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4726 if (gl_info->supported[EXT_TEXTURE3D])
4728 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4729 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4730 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4732 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4736 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4738 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4739 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4740 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4742 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4746 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4747 WINED3DPTFILTERCAPS_MAGFPOINT |
4748 WINED3DPTFILTERCAPS_MINFLINEAR |
4749 WINED3DPTFILTERCAPS_MINFPOINT |
4750 WINED3DPTFILTERCAPS_MIPFLINEAR |
4751 WINED3DPTFILTERCAPS_MIPFPOINT |
4752 WINED3DPTFILTERCAPS_LINEAR |
4753 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4754 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4755 WINED3DPTFILTERCAPS_MIPLINEAR |
4756 WINED3DPTFILTERCAPS_MIPNEAREST |
4757 WINED3DPTFILTERCAPS_NEAREST;
4759 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4761 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4762 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4765 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4767 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4768 WINED3DPTFILTERCAPS_MAGFPOINT |
4769 WINED3DPTFILTERCAPS_MINFLINEAR |
4770 WINED3DPTFILTERCAPS_MINFPOINT |
4771 WINED3DPTFILTERCAPS_MIPFLINEAR |
4772 WINED3DPTFILTERCAPS_MIPFPOINT |
4773 WINED3DPTFILTERCAPS_LINEAR |
4774 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4775 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4776 WINED3DPTFILTERCAPS_MIPLINEAR |
4777 WINED3DPTFILTERCAPS_MIPNEAREST |
4778 WINED3DPTFILTERCAPS_NEAREST;
4780 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4782 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4783 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4786 else
4788 caps->CubeTextureFilterCaps = 0;
4791 if (gl_info->supported[EXT_TEXTURE3D])
4793 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4794 WINED3DPTFILTERCAPS_MAGFPOINT |
4795 WINED3DPTFILTERCAPS_MINFLINEAR |
4796 WINED3DPTFILTERCAPS_MINFPOINT |
4797 WINED3DPTFILTERCAPS_MIPFLINEAR |
4798 WINED3DPTFILTERCAPS_MIPFPOINT |
4799 WINED3DPTFILTERCAPS_LINEAR |
4800 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4801 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4802 WINED3DPTFILTERCAPS_MIPLINEAR |
4803 WINED3DPTFILTERCAPS_MIPNEAREST |
4804 WINED3DPTFILTERCAPS_NEAREST;
4806 else
4808 caps->VolumeTextureFilterCaps = 0;
4811 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4812 WINED3DPTADDRESSCAPS_CLAMP |
4813 WINED3DPTADDRESSCAPS_WRAP;
4815 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4817 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4819 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4821 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4823 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
4825 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4828 if (gl_info->supported[EXT_TEXTURE3D])
4830 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4831 WINED3DPTADDRESSCAPS_CLAMP |
4832 WINED3DPTADDRESSCAPS_WRAP;
4833 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4835 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4837 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4839 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4841 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
4843 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4846 else
4848 caps->VolumeTextureAddressCaps = 0;
4851 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4852 WINED3DLINECAPS_ZTEST |
4853 WINED3DLINECAPS_BLEND |
4854 WINED3DLINECAPS_ALPHACMP |
4855 WINED3DLINECAPS_FOG;
4856 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4857 * idea how generating the smoothing alpha values works; the result is different
4860 caps->MaxTextureWidth = gl_info->limits.texture_size;
4861 caps->MaxTextureHeight = gl_info->limits.texture_size;
4863 if (gl_info->supported[EXT_TEXTURE3D])
4864 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4865 else
4866 caps->MaxVolumeExtent = 0;
4868 caps->MaxTextureRepeat = 32768;
4869 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4870 caps->MaxVertexW = 1.0f;
4872 caps->GuardBandLeft = 0.0f;
4873 caps->GuardBandTop = 0.0f;
4874 caps->GuardBandRight = 0.0f;
4875 caps->GuardBandBottom = 0.0f;
4877 caps->ExtentsAdjust = 0.0f;
4879 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4880 WINED3DSTENCILCAPS_INCRSAT |
4881 WINED3DSTENCILCAPS_INVERT |
4882 WINED3DSTENCILCAPS_KEEP |
4883 WINED3DSTENCILCAPS_REPLACE |
4884 WINED3DSTENCILCAPS_ZERO;
4885 if (gl_info->supported[EXT_STENCIL_WRAP])
4887 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4888 WINED3DSTENCILCAPS_INCR;
4890 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4892 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4895 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4896 caps->MaxPointSize = gl_info->limits.pointsize_max;
4898 caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
4899 caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
4900 caps->MaxStreams = MAX_STREAMS;
4901 caps->MaxStreamStride = 1024;
4903 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4904 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4905 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4906 caps->MaxNpatchTessellationLevel = 0;
4907 caps->MasterAdapterOrdinal = 0;
4908 caps->AdapterOrdinalInGroup = 0;
4909 caps->NumberOfAdaptersInGroup = 1;
4911 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4913 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4914 WINED3DPTFILTERCAPS_MAGFPOINT |
4915 WINED3DPTFILTERCAPS_MINFLINEAR |
4916 WINED3DPTFILTERCAPS_MAGFLINEAR;
4917 caps->VertexTextureFilterCaps = 0;
4919 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4920 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4921 adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps);
4923 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4924 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4926 caps->VertexShaderVersion = shader_caps.vs_version;
4927 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
4929 caps->PixelShaderVersion = shader_caps.ps_version;
4930 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
4932 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4933 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4934 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4936 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
4937 caps->MaxActiveLights = vertex_caps.max_active_lights;
4938 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
4939 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
4940 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
4941 caps->FVFCaps = vertex_caps.fvf_caps;
4942 caps->RasterCaps |= vertex_caps.raster_caps;
4944 /* The following caps are shader specific, but they are things we cannot detect, or which
4945 * are the same among all shader models. So to avoid code duplication set the shader version
4946 * specific, but otherwise constant caps here
4948 if (caps->VertexShaderVersion >= 3)
4950 /* Where possible set the caps based on OpenGL extensions and if they
4951 * aren't set (in case of software rendering) use the VS 3.0 from
4952 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4953 * VS3.0 value. */
4954 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4955 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4956 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4957 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4958 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4959 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4961 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4962 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4963 caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
4965 else if (caps->VertexShaderVersion == 2)
4967 caps->VS20Caps.caps = 0;
4968 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4969 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4970 caps->VS20Caps.static_flow_control_depth = 1;
4972 caps->MaxVShaderInstructionsExecuted = 65535;
4973 caps->MaxVertexShader30InstructionSlots = 0;
4975 else
4976 { /* VS 1.x */
4977 caps->VS20Caps.caps = 0;
4978 caps->VS20Caps.dynamic_flow_control_depth = 0;
4979 caps->VS20Caps.temp_count = 0;
4980 caps->VS20Caps.static_flow_control_depth = 0;
4982 caps->MaxVShaderInstructionsExecuted = 0;
4983 caps->MaxVertexShader30InstructionSlots = 0;
4986 if (caps->PixelShaderVersion >= 3)
4988 /* Where possible set the caps based on OpenGL extensions and if they
4989 * aren't set (in case of software rendering) use the PS 3.0 from
4990 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4991 * PS 3.0 value. */
4993 /* Caps is more or less undocumented on MSDN but it appears to be
4994 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4995 * cards from Windows */
4996 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4997 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4998 WINED3DPS20CAPS_PREDICATION |
4999 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
5000 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
5001 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5002 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5003 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
5004 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5005 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
5006 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5007 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
5009 caps->MaxPShaderInstructionsExecuted = 65535;
5010 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
5011 adapter->gl_info.limits.arb_ps_instructions);
5013 else if(caps->PixelShaderVersion == 2)
5015 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5016 caps->PS20Caps.caps = 0;
5017 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5018 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
5019 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
5020 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5021 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
5023 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
5024 caps->MaxPixelShader30InstructionSlots = 0;
5026 else /* PS 1.x */
5028 caps->PS20Caps.caps = 0;
5029 caps->PS20Caps.dynamic_flow_control_depth = 0;
5030 caps->PS20Caps.temp_count = 0;
5031 caps->PS20Caps.static_flow_control_depth = 0;
5032 caps->PS20Caps.instruction_slot_count = 0;
5034 caps->MaxPShaderInstructionsExecuted = 0;
5035 caps->MaxPixelShader30InstructionSlots = 0;
5038 if (caps->VertexShaderVersion >= 2)
5040 /* OpenGL supports all the formats below, perhaps not always
5041 * without conversion, but it supports them.
5042 * Further GLSL doesn't seem to have an official unsigned type so
5043 * don't advertise it yet as I'm not sure how we handle it.
5044 * We might need to add some clamping in the shader engine to
5045 * support it.
5046 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5047 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
5048 WINED3DDTCAPS_UBYTE4N |
5049 WINED3DDTCAPS_SHORT2N |
5050 WINED3DDTCAPS_SHORT4N;
5051 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5053 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5054 WINED3DDTCAPS_FLOAT16_4;
5057 else
5059 caps->DeclTypes = 0;
5062 /* Set DirectDraw helper Caps */
5063 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
5064 WINEDDCKEYCAPS_SRCBLT;
5065 fx_caps = WINEDDFXCAPS_BLTALPHA |
5066 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
5067 WINEDDFXCAPS_BLTMIRRORUPDOWN |
5068 WINEDDFXCAPS_BLTROTATION90 |
5069 WINEDDFXCAPS_BLTSHRINKX |
5070 WINEDDFXCAPS_BLTSHRINKXN |
5071 WINEDDFXCAPS_BLTSHRINKY |
5072 WINEDDFXCAPS_BLTSHRINKYN |
5073 WINEDDFXCAPS_BLTSTRETCHX |
5074 WINEDDFXCAPS_BLTSTRETCHXN |
5075 WINEDDFXCAPS_BLTSTRETCHY |
5076 WINEDDFXCAPS_BLTSTRETCHYN;
5077 blit_caps = WINEDDCAPS_BLT |
5078 WINEDDCAPS_BLTCOLORFILL |
5079 WINEDDCAPS_BLTDEPTHFILL |
5080 WINEDDCAPS_BLTSTRETCH |
5081 WINEDDCAPS_CANBLTSYSMEM |
5082 WINEDDCAPS_CANCLIP |
5083 WINEDDCAPS_CANCLIPSTRETCHED |
5084 WINEDDCAPS_COLORKEY |
5085 WINEDDCAPS_COLORKEYHWASSIST |
5086 WINEDDCAPS_ALIGNBOUNDARYSRC;
5088 /* Fill the ddraw caps structure */
5089 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
5090 WINEDDCAPS_PALETTE |
5091 blit_caps;
5092 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
5093 WINEDDCAPS2_NOPAGELOCKREQUIRED |
5094 WINEDDCAPS2_PRIMARYGAMMA |
5095 WINEDDCAPS2_WIDESURFACES |
5096 WINEDDCAPS2_CANRENDERWINDOWED;
5097 caps->ddraw_caps.color_key_caps = ckey_caps;
5098 caps->ddraw_caps.fx_caps = fx_caps;
5099 caps->ddraw_caps.svb_caps = blit_caps;
5100 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5101 caps->ddraw_caps.svb_fx_caps = fx_caps;
5102 caps->ddraw_caps.vsb_caps = blit_caps;
5103 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5104 caps->ddraw_caps.vsb_fx_caps = fx_caps;
5105 caps->ddraw_caps.ssb_caps = blit_caps;
5106 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5107 caps->ddraw_caps.ssb_fx_caps = fx_caps;
5109 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
5110 WINEDDSCAPS_BACKBUFFER |
5111 WINEDDSCAPS_FLIP |
5112 WINEDDSCAPS_FRONTBUFFER |
5113 WINEDDSCAPS_OFFSCREENPLAIN |
5114 WINEDDSCAPS_PALETTE |
5115 WINEDDSCAPS_PRIMARYSURFACE |
5116 WINEDDSCAPS_SYSTEMMEMORY |
5117 WINEDDSCAPS_VIDEOMEMORY |
5118 WINEDDSCAPS_VISIBLE;
5120 if (!(wined3d->flags & WINED3D_NO3D))
5122 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
5123 WINEDDSCAPS_MIPMAP |
5124 WINEDDSCAPS_TEXTURE |
5125 WINEDDSCAPS_ZBUFFER;
5126 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
5129 return WINED3D_OK;
5132 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5133 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5134 struct wined3d_device **device)
5136 struct wined3d_device *object;
5137 HRESULT hr;
5139 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5140 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5142 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5143 * number and create a device without a 3D adapter for 2D only operation. */
5144 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5145 return WINED3DERR_INVALIDCALL;
5147 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5148 if (!object)
5149 return E_OUTOFMEMORY;
5151 hr = device_init(object, wined3d, adapter_idx, device_type,
5152 focus_window, flags, surface_alignment, device_parent);
5153 if (FAILED(hr))
5155 WARN("Failed to initialize device, hr %#x.\n", hr);
5156 HeapFree(GetProcessHeap(), 0, object);
5157 return hr;
5160 TRACE("Created device %p.\n", object);
5161 *device = object;
5163 device_parent->ops->wined3d_device_created(device_parent, *device);
5165 return WINED3D_OK;
5168 static void WINE_GLAPI invalid_func(const void *data)
5170 ERR("Invalid vertex attribute function called\n");
5171 DebugBreak();
5174 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5176 ERR("Invalid texcoord function called\n");
5177 DebugBreak();
5180 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5181 * the extension detection and are used in drawStridedSlow
5183 static void WINE_GLAPI position_d3dcolor(const void *data)
5185 DWORD pos = *((const DWORD *)data);
5187 FIXME("Add a test for fixed function position from d3dcolor type\n");
5188 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
5189 D3DCOLOR_B_G(pos),
5190 D3DCOLOR_B_B(pos),
5191 D3DCOLOR_B_A(pos));
5194 static void WINE_GLAPI position_float4(const void *data)
5196 const GLfloat *pos = data;
5198 if (pos[3] != 0.0f && pos[3] != 1.0f)
5200 float w = 1.0f / pos[3];
5202 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5204 else
5206 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
5210 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5212 DWORD diffuseColor = *((const DWORD *)data);
5214 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
5215 D3DCOLOR_B_G(diffuseColor),
5216 D3DCOLOR_B_B(diffuseColor),
5217 D3DCOLOR_B_A(diffuseColor));
5220 static void WINE_GLAPI specular_d3dcolor(const void *data)
5222 DWORD specularColor = *((const DWORD *)data);
5223 GLubyte d[] =
5225 D3DCOLOR_B_R(specularColor),
5226 D3DCOLOR_B_G(specularColor),
5227 D3DCOLOR_B_B(specularColor)
5230 context_get_current()->gl_info->gl_ops.ext.p_glSecondaryColor3ubvEXT(d);
5233 static void WINE_GLAPI warn_no_specular_func(const void *data)
5235 WARN("GL_EXT_secondary_color not supported\n");
5238 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter *adapter)
5240 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5241 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
5242 struct wined3d_ffp_attrib_ops *ops = &d3d_info->ffp_attrib_ops;
5244 ops->position[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5245 ops->position[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5246 ops->position[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex3fv;
5247 if (!d3d_info->xyzrhw)
5248 ops->position[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5249 else
5250 ops->position[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex4fv;
5251 ops->position[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5252 ops->position[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5253 ops->position[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5254 ops->position[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex2sv;
5255 ops->position[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5256 ops->position[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5257 ops->position[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5258 ops->position[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5259 ops->position[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5260 ops->position[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5261 ops->position[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5262 ops->position[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5263 ops->position[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5264 ops->position[WINED3D_FFP_EMIT_INVALID] = invalid_func;
5266 ops->diffuse[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5267 ops->diffuse[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5268 ops->diffuse[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor3fv;
5269 ops->diffuse[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4fv;
5270 ops->diffuse[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5271 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5272 ops->diffuse[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5273 ops->diffuse[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5274 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4ubv;
5275 ops->diffuse[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5276 ops->diffuse[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4sv;
5277 ops->diffuse[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5278 ops->diffuse[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4usv;
5279 ops->diffuse[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5280 ops->diffuse[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5281 ops->diffuse[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5282 ops->diffuse[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5283 ops->diffuse[WINED3D_FFP_EMIT_INVALID] = invalid_func;
5285 /* No 4 component entry points here. */
5286 ops->specular[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5287 ops->specular[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5288 if (gl_info->supported[EXT_SECONDARY_COLOR])
5289 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)GL_EXTCALL(glSecondaryColor3fvEXT);
5290 else
5291 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5292 ops->specular[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5293 if (gl_info->supported[EXT_SECONDARY_COLOR])
5294 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5295 else
5296 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5297 ops->specular[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5298 ops->specular[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5299 ops->specular[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5300 ops->specular[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5301 ops->specular[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5302 ops->specular[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5303 ops->specular[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5304 ops->specular[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5305 ops->specular[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5306 ops->specular[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5307 ops->specular[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5308 ops->specular[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5309 ops->specular[WINED3D_FFP_EMIT_INVALID] = invalid_func;
5311 /* Only 3 component entry points here. Test how others behave. Float4
5312 * normals are used by one of our tests, trying to pass it to the pixel
5313 * shader, which fails on Windows. */
5314 ops->normal[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5315 ops->normal[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5316 ops->normal[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
5317 /* Just ignore the 4th value. */
5318 ops->normal[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
5319 ops->normal[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5320 ops->normal[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5321 ops->normal[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5322 ops->normal[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5323 ops->normal[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5324 ops->normal[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5325 ops->normal[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5326 ops->normal[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5327 ops->normal[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5328 ops->normal[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5329 ops->normal[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5330 ops->normal[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5331 ops->normal[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5332 ops->normal[WINED3D_FFP_EMIT_INVALID] = invalid_func;
5334 ops->texcoord[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB;
5335 ops->texcoord[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB;
5336 ops->texcoord[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB;
5337 ops->texcoord[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB;
5338 ops->texcoord[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5339 ops->texcoord[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5340 ops->texcoord[WINED3D_FFP_EMIT_SHORT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2svARB;
5341 ops->texcoord[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4svARB;
5342 ops->texcoord[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5343 ops->texcoord[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5344 ops->texcoord[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5345 ops->texcoord[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5346 ops->texcoord[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5347 ops->texcoord[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5348 ops->texcoord[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5349 if (gl_info->supported[NV_HALF_FLOAT])
5351 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
5352 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] =
5353 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2hvNV;
5354 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] =
5355 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4hvNV;
5357 else
5359 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5360 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5362 ops->texcoord[WINED3D_FFP_EMIT_INVALID] = invalid_texcoord_func;
5365 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
5367 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5368 int i;
5370 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5372 UINT attrib_count = 0;
5373 GLint cfg_count;
5374 int attribs[11];
5375 int values[11];
5376 int attribute;
5378 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5379 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
5381 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
5382 attribs[attrib_count++] = WGL_RED_BITS_ARB;
5383 attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
5384 attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
5385 attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
5386 attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
5387 attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
5388 attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
5389 attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
5390 attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
5391 attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
5392 attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
5394 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
5396 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
5397 int format_id = i + 1;
5399 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
5400 continue;
5402 cfg->iPixelFormat = format_id;
5403 cfg->redSize = values[0];
5404 cfg->greenSize = values[1];
5405 cfg->blueSize = values[2];
5406 cfg->alphaSize = values[3];
5407 cfg->colorSize = values[4];
5408 cfg->depthSize = values[5];
5409 cfg->stencilSize = values[6];
5410 cfg->windowDrawable = values[7];
5411 cfg->iPixelType = values[8];
5412 cfg->doubleBuffer = values[9];
5413 cfg->auxBuffers = values[10];
5415 cfg->numSamples = 0;
5416 /* Check multisample support. */
5417 if (gl_info->supported[ARB_MULTISAMPLE])
5419 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5420 int values[2];
5422 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
5424 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
5425 * multisampling is supported. values[1] = number of
5426 * multisample buffers. */
5427 if (values[0])
5428 cfg->numSamples = values[1];
5432 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5433 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5434 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5435 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5436 cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
5438 ++adapter->cfg_count;
5441 else
5443 int cfg_count;
5445 cfg_count = DescribePixelFormat(dc, 0, 0, 0);
5446 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
5448 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
5450 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
5451 PIXELFORMATDESCRIPTOR pfd;
5452 int format_id = i + 1;
5454 if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
5455 continue;
5457 /* We only want HW acceleration using an OpenGL ICD driver.
5458 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
5459 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
5460 * driver (e.g. 3dfx minigl). */
5461 if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5463 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
5464 continue;
5467 cfg->iPixelFormat = format_id;
5468 cfg->redSize = pfd.cRedBits;
5469 cfg->greenSize = pfd.cGreenBits;
5470 cfg->blueSize = pfd.cBlueBits;
5471 cfg->alphaSize = pfd.cAlphaBits;
5472 cfg->colorSize = pfd.cColorBits;
5473 cfg->depthSize = pfd.cDepthBits;
5474 cfg->stencilSize = pfd.cStencilBits;
5475 cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5476 cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5477 cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5478 cfg->auxBuffers = pfd.cAuxBuffers;
5479 cfg->numSamples = 0;
5481 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5482 "depth=%d, stencil=%d, windowDrawable=%d\n",
5483 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5484 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5485 cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
5487 ++adapter->cfg_count;
5492 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
5494 struct wined3d_gl_info *gl_info = &adapter->gl_info;
5495 struct wined3d_caps_gl_ctx caps_gl_ctx = {0};
5496 unsigned int ctx_attrib_idx = 0;
5497 DISPLAY_DEVICEW display_device;
5498 GLint ctx_attribs[3];
5500 TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
5502 adapter->ordinal = ordinal;
5503 adapter->monitorPoint.x = -1;
5504 adapter->monitorPoint.y = -1;
5506 /* Dynamically load all GL core functions */
5507 #ifdef USE_WIN32_OPENGL
5509 HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
5510 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5511 ALL_WGL_FUNCS
5512 #undef USE_GL_FUNC
5513 gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
5515 #else
5516 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5518 HDC hdc = GetDC( 0 );
5519 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5520 ReleaseDC( 0, hdc );
5521 if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
5522 gl_info->gl_ops.wgl = wgl_driver->wgl;
5523 gl_info->gl_ops.gl = wgl_driver->gl;
5525 #endif
5527 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5528 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5530 if (!AllocateLocallyUniqueId(&adapter->luid))
5532 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
5533 return FALSE;
5535 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
5536 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
5538 if (!wined3d_caps_gl_ctx_create(&caps_gl_ctx))
5540 ERR("Failed to get a GL context for adapter %p.\n", adapter);
5541 return FALSE;
5544 if (context_debug_output_enabled(gl_info))
5546 ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_FLAGS_ARB;
5547 ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_DEBUG_BIT_ARB;
5549 ctx_attribs[ctx_attrib_idx] = 0;
5550 wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx, gl_info, ctx_attribs);
5552 if (!wined3d_adapter_init_gl_caps(adapter))
5554 ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
5555 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5556 return FALSE;
5559 wined3d_adapter_init_fb_cfgs(adapter, caps_gl_ctx.dc);
5560 /* We haven't found any suitable formats. This should only happen in
5561 * case of GDI software rendering, which is pretty useless anyway. */
5562 if (!adapter->cfg_count)
5564 WARN("No suitable pixel formats found.\n");
5565 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5566 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5567 return FALSE;
5570 if (!wined3d_adapter_init_format_info(adapter))
5572 ERR("Failed to initialize GL format info.\n");
5573 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5574 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5575 return FALSE;
5578 adapter->vram_bytes = adapter->driver_info.vram_bytes;
5579 adapter->vram_bytes_used = 0;
5580 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->vram_bytes));
5582 display_device.cb = sizeof(display_device);
5583 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5584 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5585 strcpyW(adapter->DeviceName, display_device.DeviceName);
5587 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5589 wined3d_adapter_init_ffp_attrib_ops(adapter);
5591 return TRUE;
5594 static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
5596 DISPLAY_DEVICEW display_device;
5598 memset(adapter, 0, sizeof(*adapter));
5599 adapter->ordinal = ordinal;
5600 adapter->monitorPoint.x = -1;
5601 adapter->monitorPoint.y = -1;
5603 adapter->driver_info.name = "Display";
5604 adapter->driver_info.description = "WineD3D DirectDraw Emulation";
5605 if (wined3d_settings.emulated_textureram)
5606 adapter->vram_bytes = wined3d_settings.emulated_textureram;
5607 else
5608 adapter->vram_bytes = 128 * 1024 * 1024;
5610 initPixelFormatsNoGL(&adapter->gl_info);
5612 adapter->vertex_pipe = &none_vertex_pipe;
5613 adapter->fragment_pipe = &none_fragment_pipe;
5614 adapter->shader_backend = &none_shader_backend;
5615 adapter->blitter = &cpu_blit;
5617 display_device.cb = sizeof(display_device);
5618 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5619 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5620 strcpyW(adapter->DeviceName, display_device.DeviceName);
5623 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5625 const struct wined3d_parent_ops wined3d_null_parent_ops =
5627 wined3d_null_wined3d_object_destroyed,
5630 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags)
5632 wined3d->ref = 1;
5633 wined3d->flags = flags;
5635 TRACE("Initializing adapters.\n");
5637 if (flags & WINED3D_NO3D)
5639 wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
5640 wined3d->adapter_count = 1;
5641 return WINED3D_OK;
5644 if (!wined3d_adapter_init(&wined3d->adapters[0], 0))
5646 WARN("Failed to initialize adapter.\n");
5647 return E_FAIL;
5649 wined3d->adapter_count = 1;
5651 return WINED3D_OK;