Added some defines concerning SChannel CSPs.
[wine/multimedia.git] / dlls / wined3d / basetexture.c
blobdca7ccdab870081559b63cec9363a65dc546df58
1 /*
2 * IWineD3DBaseTexture Implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "config.h"
23 #include "wined3d_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
26 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
28 /* *******************************************
29 IWineD3DBaseTexture IUnknown parts follow
30 ******************************************* */
31 HRESULT WINAPI IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, LPVOID *ppobj)
33 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
34 WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj);
35 return E_NOINTERFACE;
38 ULONG WINAPI IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture *iface) {
39 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
40 TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref);
41 IUnknown_AddRef(This->resource.parent);
42 return InterlockedIncrement(&This->resource.ref);
45 ULONG WINAPI IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture *iface) {
46 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
47 ULONG ref;
48 TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref);
49 ref = InterlockedDecrement(&This->resource.ref);
50 if (ref == 0) {
51 IWineD3DDevice_Release(This->resource.wineD3DDevice);
52 HeapFree(GetProcessHeap(), 0, This);
53 } else {
54 IUnknown_Release(This->resource.parent); /* Released the reference to the d3dx object */
56 return ref;
59 /* ****************************************************
60 IWineD3DBaseTexture IWineD3DResource parts follow
61 **************************************************** */
62 HRESULT WINAPI IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture *iface, IWineD3DDevice** ppDevice) {
63 return IWineD3DResource_GetDevice((IWineD3DResource *)iface, ppDevice);
66 HRESULT WINAPI IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
67 return IWineD3DResource_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
70 HRESULT WINAPI IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
71 return IWineD3DResource_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
74 HRESULT WINAPI IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid) {
75 return IWineD3DResource_FreePrivateData((IWineD3DResource *)iface, refguid);
78 DWORD WINAPI IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD PriorityNew) {
79 return IWineD3DResource_SetPriority((IWineD3DResource *)iface, PriorityNew);
82 DWORD WINAPI IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture *iface) {
83 return IWineD3DResource_GetPriority((IWineD3DResource *)iface);
86 void WINAPI IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture *iface) {
87 return IWineD3DResource_PreLoad((IWineD3DResource *)iface);
90 D3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface) {
91 return IWineD3DResource_GetType((IWineD3DResource *)iface);
94 HRESULT WINAPI IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture *iface, IUnknown **pParent) {
95 return IWineD3DResource_GetParent((IWineD3DResource *)iface, pParent);
98 /* ******************************************************
99 IWineD3DBaseTexture IWineD3DBaseTexture parts follow
100 ****************************************************** */
101 DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew) {
102 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
103 FIXME("(%p) : stub\n", This);
104 return 0;
107 DWORD WINAPI IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture *iface) {
108 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
109 FIXME("(%p) : stub\n", This);
110 return 0;
113 DWORD WINAPI IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface) {
114 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
115 TRACE("(%p) : returning %d\n", This, This->baseTexture.levels);
116 return This->baseTexture.levels;
119 HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture *iface, D3DTEXTUREFILTERTYPE FilterType) {
120 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
121 FIXME("(%p) : stub\n", This);
122 return D3D_OK;
125 D3DTEXTUREFILTERTYPE WINAPI IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture *iface) {
126 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
127 FIXME("(%p) : stub\n", This);
128 return D3DTEXF_NONE;
131 void WINAPI IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *iface) {
132 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
133 FIXME("(%p) : stub\n", This);
134 return ;
137 IWineD3DBaseTextureVtbl IWineD3DBaseTexture_Vtbl =
139 IWineD3DBaseTextureImpl_QueryInterface,
140 IWineD3DBaseTextureImpl_AddRef,
141 IWineD3DBaseTextureImpl_Release,
142 IWineD3DBaseTextureImpl_GetParent,
143 IWineD3DBaseTextureImpl_GetDevice,
144 IWineD3DBaseTextureImpl_SetPrivateData,
145 IWineD3DBaseTextureImpl_GetPrivateData,
146 IWineD3DBaseTextureImpl_FreePrivateData,
147 IWineD3DBaseTextureImpl_SetPriority,
148 IWineD3DBaseTextureImpl_GetPriority,
149 IWineD3DBaseTextureImpl_PreLoad,
150 IWineD3DBaseTextureImpl_GetType,
151 IWineD3DBaseTextureImpl_SetLOD,
152 IWineD3DBaseTextureImpl_GetLOD,
153 IWineD3DBaseTextureImpl_GetLevelCount,
154 IWineD3DBaseTextureImpl_SetAutoGenFilterType,
155 IWineD3DBaseTextureImpl_GetAutoGenFilterType,
156 IWineD3DBaseTextureImpl_GenerateMipSubLevels