wined3d: Recognize the SM4 movc opcode.
[wine/multimedia.git] / dlls / wined3d / shader_sm4.c
blob0b9d6fd3928d595d1ba4bfe38953424e2627d16f
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include "wine/port.h"
22 #include "wined3d_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
26 #define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
27 #define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
29 #define WINED3D_SM4_OPCODE_MASK 0xff
31 #define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
32 #define WINED3D_SM4_REGISTER_ORDER_MASK (0x3 << WINED3D_SM4_REGISTER_ORDER_SHIFT)
34 #define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
35 #define WINED3D_SM4_REGISTER_TYPE_MASK (0xf << WINED3D_SM4_REGISTER_TYPE_SHIFT)
37 #define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
38 #define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3 << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
40 #define WINED3D_SM4_WRITEMASK_SHIFT 4
41 #define WINED3D_SM4_WRITEMASK_MASK (0xf << WINED3D_SM4_WRITEMASK_SHIFT)
43 #define WINED3D_SM4_SWIZZLE_SHIFT 4
44 #define WINED3D_SM4_SWIZZLE_MASK (0xff << WINED3D_SM4_SWIZZLE_SHIFT)
46 #define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
47 #define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
49 enum wined3d_sm4_opcode
51 WINED3D_SM4_OP_ADD = 0x00,
52 WINED3D_SM4_OP_AND = 0x01,
53 WINED3D_SM4_OP_BREAK = 0x02,
54 WINED3D_SM4_OP_BREAKC = 0x03,
55 WINED3D_SM4_OP_CUT = 0x09,
56 WINED3D_SM4_OP_DP3 = 0x10,
57 WINED3D_SM4_OP_DP4 = 0x11,
58 WINED3D_SM4_OP_EMIT = 0x13,
59 WINED3D_SM4_OP_ENDIF = 0x15,
60 WINED3D_SM4_OP_ENDLOOP = 0x16,
61 WINED3D_SM4_OP_EXP = 0x19,
62 WINED3D_SM4_OP_FRC = 0x1a,
63 WINED3D_SM4_OP_IADD = 0x1e,
64 WINED3D_SM4_OP_IF = 0x1f,
65 WINED3D_SM4_OP_IGE = 0x21,
66 WINED3D_SM4_OP_LOG = 0x2f,
67 WINED3D_SM4_OP_LOOP = 0x30,
68 WINED3D_SM4_OP_LT = 0x31,
69 WINED3D_SM4_OP_MAD = 0x32,
70 WINED3D_SM4_OP_MIN = 0x33,
71 WINED3D_SM4_OP_MAX = 0x34,
72 WINED3D_SM4_OP_MOV = 0x36,
73 WINED3D_SM4_OP_MOVC = 0x37,
74 WINED3D_SM4_OP_MUL = 0x38,
75 WINED3D_SM4_OP_RET = 0x3e,
76 WINED3D_SM4_OP_RSQ = 0x44,
77 WINED3D_SM4_OP_SINCOS = 0x4d,
80 enum wined3d_sm4_register_type
82 WINED3D_SM4_RT_TEMP = 0x0,
83 WINED3D_SM4_RT_INPUT = 0x1,
84 WINED3D_SM4_RT_OUTPUT = 0x2,
85 WINED3D_SM4_RT_IMMCONST = 0x4,
86 WINED3D_SM4_RT_CONSTBUFFER = 0x8,
89 enum wined3d_sm4_immconst_type
91 WINED3D_SM4_IMMCONST_FLOAT = 0x1,
92 WINED3D_SM4_IMMCONST_FLOAT4 = 0x2,
95 struct wined3d_sm4_data
97 struct wined3d_shader_version shader_version;
98 const DWORD *end;
99 const struct wined3d_shader_signature *output_signature;
102 struct wined3d_sm4_opcode_info
104 enum wined3d_sm4_opcode opcode;
105 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
106 UINT dst_count;
107 UINT src_count;
110 struct sysval_map
112 enum wined3d_sysval_semantic sysval;
113 WINED3DSHADER_PARAM_REGISTER_TYPE register_type;
114 UINT register_idx;
117 static const struct wined3d_sm4_opcode_info opcode_table[] =
119 {WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, 1, 2},
120 {WINED3D_SM4_OP_AND, WINED3DSIH_AND, 1, 2},
121 {WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, 0, 0},
122 {WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, 0, 1},
123 {WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, 0, 0},
124 {WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, 1, 2},
125 {WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2},
126 {WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, 0, 0},
127 {WINED3D_SM4_OP_ENDIF, WINED3DSIH_ENDIF, 0, 0},
128 {WINED3D_SM4_OP_ENDLOOP,WINED3DSIH_ENDLOOP, 0, 0},
129 {WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, 1, 1},
130 {WINED3D_SM4_OP_FRC, WINED3DSIH_FRC, 1, 1},
131 {WINED3D_SM4_OP_IADD, WINED3DSIH_IADD, 1, 2},
132 {WINED3D_SM4_OP_IF, WINED3DSIH_IF, 0, 1},
133 {WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, 1, 2},
134 {WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, 1, 1},
135 {WINED3D_SM4_OP_LOOP, WINED3DSIH_LOOP, 0, 0},
136 {WINED3D_SM4_OP_LT, WINED3DSIH_LT, 1, 2},
137 {WINED3D_SM4_OP_MAD, WINED3DSIH_MAD, 1, 3},
138 {WINED3D_SM4_OP_MIN, WINED3DSIH_MIN, 1, 2},
139 {WINED3D_SM4_OP_MAX, WINED3DSIH_MAX, 1, 2},
140 {WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, 1, 1},
141 {WINED3D_SM4_OP_MOVC, WINED3DSIH_MOVC, 1, 3},
142 {WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, 1, 2},
143 {WINED3D_SM4_OP_RET, WINED3DSIH_RET, 0, 0},
144 {WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, 1, 1},
145 {WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, 1, 2},
148 static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table[] =
150 /* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
151 /* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
152 /* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
153 /* UNKNOWN */ 0,
154 /* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
155 /* UNKNOWN */ 0,
156 /* UNKNOWN */ 0,
157 /* UNKNOWN */ 0,
158 /* WINED3D_SM4_RT_CONSTBUFFER */ WINED3DSPR_CONSTBUFFER,
161 static const struct sysval_map sysval_map[] =
163 {WINED3D_SV_DEPTH, WINED3DSPR_DEPTHOUT, 0},
164 {WINED3D_SV_TARGET0, WINED3DSPR_COLOROUT, 0},
165 {WINED3D_SV_TARGET1, WINED3DSPR_COLOROUT, 1},
166 {WINED3D_SV_TARGET2, WINED3DSPR_COLOROUT, 2},
167 {WINED3D_SV_TARGET3, WINED3DSPR_COLOROUT, 3},
168 {WINED3D_SV_TARGET4, WINED3DSPR_COLOROUT, 4},
169 {WINED3D_SV_TARGET5, WINED3DSPR_COLOROUT, 5},
170 {WINED3D_SV_TARGET6, WINED3DSPR_COLOROUT, 6},
171 {WINED3D_SV_TARGET7, WINED3DSPR_COLOROUT, 7},
174 static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
176 unsigned int i;
178 for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
180 if (opcode == opcode_table[i].opcode) return &opcode_table[i];
183 return NULL;
186 static void map_sysval(enum wined3d_sysval_semantic sysval, struct wined3d_shader_register *reg)
188 unsigned int i;
190 for (i = 0; i < sizeof(sysval_map) / sizeof(*sysval_map); ++i)
192 if (sysval == sysval_map[i].sysval)
194 reg->type = sysval_map[i].register_type;
195 reg->idx = sysval_map[i].register_idx;
200 static void map_register(struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
202 switch (priv->shader_version.type)
204 case WINED3D_SHADER_TYPE_PIXEL:
205 if (reg->type == WINED3DSPR_OUTPUT)
207 unsigned int i;
208 const struct wined3d_shader_signature *s = priv->output_signature;
210 if (!s)
212 ERR("Shader has no output signature, unable to map register.\n");
213 break;
216 for (i = 0; i < s->element_count; ++i)
218 if (s->elements[i].register_idx == reg->idx)
220 map_sysval(s->elements[i].sysval_semantic, reg);
221 break;
225 break;
227 default:
228 break;
232 static void *shader_sm4_init(const DWORD *byte_code, const struct wined3d_shader_signature *output_signature)
234 struct wined3d_sm4_data *priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv));
235 if (!priv)
237 ERR("Failed to allocate private data\n");
238 return NULL;
241 priv->output_signature = output_signature;
243 return priv;
246 static void shader_sm4_free(void *data)
248 HeapFree(GetProcessHeap(), 0, data);
251 static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
253 struct wined3d_sm4_data *priv = data;
254 DWORD version_token;
256 priv->end = *ptr;
258 version_token = *(*ptr)++;
259 TRACE("version: 0x%08x\n", version_token);
261 TRACE("token count: %u\n", **ptr);
262 priv->end += *(*ptr)++;
264 switch (version_token >> 16)
266 case WINED3D_SM4_PS:
267 priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
268 break;
270 case WINED3D_SM4_VS:
271 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
272 break;
274 case WINED3D_SM4_GS:
275 priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
276 break;
278 default:
279 FIXME("Unrecognized shader type %#x\n", version_token >> 16);
281 priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
282 priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
284 *shader_version = priv->shader_version;
287 static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
288 UINT *param_size)
290 const struct wined3d_sm4_opcode_info *opcode_info;
291 DWORD token = *(*ptr)++;
292 DWORD opcode = token & WINED3D_SM4_OPCODE_MASK;
294 *param_size = ((token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) - 1;
296 opcode_info = get_opcode_info(opcode);
297 if (!opcode_info)
299 FIXME("Unrecognized opcode %#x, token 0x%08x\n", opcode, token);
300 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
301 return;
304 ins->handler_idx = opcode_info->handler_idx;
305 ins->flags = 0;
306 ins->coissue = 0;
307 ins->predicate = 0;
308 ins->dst_count = opcode_info->dst_count;
309 ins->src_count = opcode_info->src_count;
312 static void shader_sm4_read_src_param(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
313 struct wined3d_shader_src_param *src_rel_addr)
315 struct wined3d_sm4_data *priv = data;
316 DWORD token = *(*ptr)++;
317 enum wined3d_sm4_register_type register_type;
318 DWORD order;
320 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
321 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
323 FIXME("Unhandled register type %#x\n", register_type);
324 src_param->reg.type = WINED3DSPR_TEMP;
326 else
328 src_param->reg.type = register_type_table[register_type];
331 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
333 if (order < 1) src_param->reg.idx = ~0U;
334 else src_param->reg.idx = *(*ptr)++;
336 if (order < 2) src_param->reg.array_idx = ~0U;
337 else src_param->reg.array_idx = *(*ptr)++;
339 if (order > 2) FIXME("Unhandled order %u.\n", order);
341 if (register_type == WINED3D_SM4_RT_IMMCONST)
343 enum wined3d_sm4_immconst_type immconst_type =
344 (token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
345 src_param->swizzle = WINED3DSP_NOSWIZZLE;
347 switch(immconst_type)
349 case WINED3D_SM4_IMMCONST_FLOAT:
350 src_param->reg.immconst_type = WINED3D_IMMCONST_FLOAT;
351 memcpy(src_param->reg.immconst_data, *ptr, 1 * sizeof(DWORD));
352 *ptr += 1;
353 break;
355 case WINED3D_SM4_IMMCONST_FLOAT4:
356 src_param->reg.immconst_type = WINED3D_IMMCONST_FLOAT4;
357 memcpy(src_param->reg.immconst_data, *ptr, 4 * sizeof(DWORD));
358 *ptr += 4;
359 break;
361 default:
362 FIXME("Unhandled immediate constant type %#x\n", immconst_type);
363 break;
366 else
368 src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
371 src_param->modifiers = 0;
372 src_param->reg.rel_addr = NULL;
374 map_register(priv, &src_param->reg);
377 static void shader_sm4_read_dst_param(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
378 struct wined3d_shader_src_param *dst_rel_addr)
380 struct wined3d_sm4_data *priv = data;
381 DWORD token = *(*ptr)++;
382 enum wined3d_sm4_register_type register_type;
383 DWORD order;
385 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
386 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
388 FIXME("Unhandled register type %#x\n", register_type);
389 dst_param->reg.type = WINED3DSPR_TEMP;
391 else
393 dst_param->reg.type = register_type_table[register_type];
396 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
398 if (order < 1) dst_param->reg.idx = ~0U;
399 else dst_param->reg.idx = *(*ptr)++;
401 if (order < 2) dst_param->reg.array_idx = ~0U;
402 else dst_param->reg.array_idx = *(*ptr)++;
404 if (order > 2) FIXME("Unhandled order %u.\n", order);
406 dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
407 dst_param->modifiers = 0;
408 dst_param->shift = 0;
409 dst_param->reg.rel_addr = NULL;
411 map_register(priv, &dst_param->reg);
414 static void shader_sm4_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic)
416 FIXME("ptr %p, semantic %p stub!\n", ptr, semantic);
419 static void shader_sm4_read_comment(const DWORD **ptr, const char **comment, UINT *comment_size)
421 FIXME("ptr %p, comment %p, comment_size %p stub!\n", ptr, comment, comment_size);
422 *comment = NULL;
425 static BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
427 struct wined3d_sm4_data *priv = data;
428 return *ptr == priv->end;
431 const struct wined3d_shader_frontend sm4_shader_frontend =
433 shader_sm4_init,
434 shader_sm4_free,
435 shader_sm4_read_header,
436 shader_sm4_read_opcode,
437 shader_sm4_read_src_param,
438 shader_sm4_read_dst_param,
439 shader_sm4_read_semantic,
440 shader_sm4_read_comment,
441 shader_sm4_is_end,