2 * Copyright 2008 David Adam
3 * Copyright 2008 Luis Busquets
4 * Copyright 2009 Henri Verbeet for CodeWeavers
5 * Copyright 2011 Michael Mc Donnell
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wine/test.h"
29 /* Set the WINETEST_DEBUG environment variable to be greater than 1 for verbose
30 * function call traces of ID3DXAllocateHierarchy callbacks. */
31 #define TRACECALLBACK if(winetest_debug > 1) trace
33 #define admitted_error 0.0001f
35 #define ARRAY_SIZE(array) (sizeof(array)/sizeof(*array))
37 #define compare_vertex_sizes(type, exp) \
38 got=D3DXGetFVFVertexSize(type); \
39 ok(got==exp, "Expected: %d, Got: %d\n", exp, got);
41 #define compare_float(got, exp) \
45 ok(_got == _exp, "Expected: %g, Got: %g\n", _exp, _got); \
48 static BOOL
compare(FLOAT u
, FLOAT v
)
50 return (fabs(u
-v
) < admitted_error
);
53 static BOOL
compare_vec3(D3DXVECTOR3 u
, D3DXVECTOR3 v
)
55 return ( compare(u
.x
, v
.x
) && compare(u
.y
, v
.y
) && compare(u
.z
, v
.z
) );
58 #define check_floats(got, exp, dim) check_floats_(__LINE__, "", got, exp, dim)
59 static void check_floats_(int line
, const char *prefix
, const float *got
, const float *exp
, int dim
)
62 char exp_buffer
[256] = "";
63 char got_buffer
[256] = "";
64 char *exp_buffer_ptr
= exp_buffer
;
65 char *got_buffer_ptr
= got_buffer
;
68 for (i
= 0; i
< dim
; i
++) {
70 exp_buffer_ptr
+= sprintf(exp_buffer_ptr
, ", ");
71 got_buffer_ptr
+= sprintf(got_buffer_ptr
, ", ");
73 equal
= equal
&& compare(*exp
, *got
);
74 exp_buffer_ptr
+= sprintf(exp_buffer_ptr
, "%g", *exp
);
75 got_buffer_ptr
+= sprintf(got_buffer_ptr
, "%g", *got
);
78 ok_(__FILE__
,line
)(equal
, "%sExpected (%s), got (%s)", prefix
, exp_buffer
, got_buffer
);
89 static BOOL
compare_face(face a
, face b
)
91 return (a
[0]==b
[0] && a
[1] == b
[1] && a
[2] == b
[2]);
98 IDirect3DDevice9
*device
;
101 /* Initializes a test context struct. Use it to initialize DirectX.
103 * Returns NULL if an error occurred.
105 static struct test_context
*new_test_context(void)
109 IDirect3D9
*d3d
= NULL
;
110 IDirect3DDevice9
*device
= NULL
;
111 D3DPRESENT_PARAMETERS d3dpp
= {0};
112 struct test_context
*test_context
;
114 hwnd
= CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL
, NULL
, NULL
, NULL
);
117 skip("Couldn't create application window\n");
121 d3d
= Direct3DCreate9(D3D_SDK_VERSION
);
124 skip("Couldn't create IDirect3D9 object\n");
128 memset(&d3dpp
, 0, sizeof(d3dpp
));
129 d3dpp
.Windowed
= TRUE
;
130 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
131 hr
= IDirect3D9_CreateDevice(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
132 D3DCREATE_MIXED_VERTEXPROCESSING
, &d3dpp
, &device
);
135 skip("Couldn't create IDirect3DDevice9 object %#x\n", hr
);
139 test_context
= HeapAlloc(GetProcessHeap(), 0, sizeof(*test_context
));
142 skip("Couldn't allocate memory for test_context\n");
145 test_context
->hwnd
= hwnd
;
146 test_context
->d3d
= d3d
;
147 test_context
->device
= device
;
153 IDirect3DDevice9_Release(device
);
156 IDirect3D9_Release(d3d
);
164 static void free_test_context(struct test_context
*test_context
)
169 if (test_context
->device
)
170 IDirect3DDevice9_Release(test_context
->device
);
172 if (test_context
->d3d
)
173 IDirect3D9_Release(test_context
->d3d
);
175 if (test_context
->hwnd
)
176 DestroyWindow(test_context
->hwnd
);
178 HeapFree(GetProcessHeap(), 0, test_context
);
183 DWORD number_of_vertices
;
184 struct vertex
*vertices
;
186 DWORD number_of_faces
;
193 static void free_mesh(struct mesh
*mesh
)
195 HeapFree(GetProcessHeap(), 0, mesh
->faces
);
196 HeapFree(GetProcessHeap(), 0, mesh
->vertices
);
199 static BOOL
new_mesh(struct mesh
*mesh
, DWORD number_of_vertices
, DWORD number_of_faces
)
201 mesh
->vertices
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, number_of_vertices
* sizeof(*mesh
->vertices
));
206 mesh
->number_of_vertices
= number_of_vertices
;
208 mesh
->faces
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, number_of_faces
* sizeof(*mesh
->faces
));
211 HeapFree(GetProcessHeap(), 0, mesh
->vertices
);
214 mesh
->number_of_faces
= number_of_faces
;
219 static void compare_mesh(const char *name
, ID3DXMesh
*d3dxmesh
, struct mesh
*mesh
)
222 DWORD number_of_vertices
, number_of_faces
;
223 IDirect3DVertexBuffer9
*vertex_buffer
;
224 IDirect3DIndexBuffer9
*index_buffer
;
225 D3DVERTEXBUFFER_DESC vertex_buffer_description
;
226 D3DINDEXBUFFER_DESC index_buffer_description
;
227 struct vertex
*vertices
;
231 number_of_vertices
= d3dxmesh
->lpVtbl
->GetNumVertices(d3dxmesh
);
232 ok(number_of_vertices
== mesh
->number_of_vertices
, "Test %s, result %u, expected %d\n",
233 name
, number_of_vertices
, mesh
->number_of_vertices
);
235 number_of_faces
= d3dxmesh
->lpVtbl
->GetNumFaces(d3dxmesh
);
236 ok(number_of_faces
== mesh
->number_of_faces
, "Test %s, result %u, expected %d\n",
237 name
, number_of_faces
, mesh
->number_of_faces
);
240 hr
= d3dxmesh
->lpVtbl
->GetVertexBuffer(d3dxmesh
, &vertex_buffer
);
241 ok(hr
== D3D_OK
, "Test %s, result %x, expected 0 (D3D_OK)\n", name
, hr
);
245 skip("Couldn't get vertex buffer\n");
249 hr
= IDirect3DVertexBuffer9_GetDesc(vertex_buffer
, &vertex_buffer_description
);
250 ok(hr
== D3D_OK
, "Test %s, result %x, expected 0 (D3D_OK)\n", name
, hr
);
254 skip("Couldn't get vertex buffer description\n");
258 ok(vertex_buffer_description
.Format
== D3DFMT_VERTEXDATA
, "Test %s, result %x, expected %x (D3DFMT_VERTEXDATA)\n",
259 name
, vertex_buffer_description
.Format
, D3DFMT_VERTEXDATA
);
260 ok(vertex_buffer_description
.Type
== D3DRTYPE_VERTEXBUFFER
, "Test %s, result %x, expected %x (D3DRTYPE_VERTEXBUFFER)\n",
261 name
, vertex_buffer_description
.Type
, D3DRTYPE_VERTEXBUFFER
);
262 ok(vertex_buffer_description
.Usage
== 0, "Test %s, result %x, expected %x\n", name
, vertex_buffer_description
.Usage
, 0);
263 ok(vertex_buffer_description
.Pool
== D3DPOOL_MANAGED
, "Test %s, result %x, expected %x (D3DPOOL_MANAGED)\n",
264 name
, vertex_buffer_description
.Pool
, D3DPOOL_MANAGED
);
265 ok(vertex_buffer_description
.FVF
== mesh
->fvf
, "Test %s, result %x, expected %x\n",
266 name
, vertex_buffer_description
.FVF
, mesh
->fvf
);
269 expected
= number_of_vertices
* mesh
->vertex_size
;
273 expected
= number_of_vertices
* D3DXGetFVFVertexSize(mesh
->fvf
);
275 ok(vertex_buffer_description
.Size
== expected
, "Test %s, result %x, expected %x\n",
276 name
, vertex_buffer_description
.Size
, expected
);
279 /* specify offset and size to avoid potential overruns */
280 hr
= IDirect3DVertexBuffer9_Lock(vertex_buffer
, 0, number_of_vertices
* sizeof(D3DXVECTOR3
) * 2,
281 (LPVOID
*)&vertices
, D3DLOCK_DISCARD
);
282 ok(hr
== D3D_OK
, "Test %s, result %x, expected 0 (D3D_OK)\n", name
, hr
);
286 skip("Couldn't lock vertex buffer\n");
290 for (i
= 0; i
< number_of_vertices
; i
++)
292 ok(compare_vec3(vertices
[i
].position
, mesh
->vertices
[i
].position
),
293 "Test %s, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name
, i
,
294 vertices
[i
].position
.x
, vertices
[i
].position
.y
, vertices
[i
].position
.z
,
295 mesh
->vertices
[i
].position
.x
, mesh
->vertices
[i
].position
.y
, mesh
->vertices
[i
].position
.z
);
296 ok(compare_vec3(vertices
[i
].normal
, mesh
->vertices
[i
].normal
),
297 "Test %s, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name
, i
,
298 vertices
[i
].normal
.x
, vertices
[i
].normal
.y
, vertices
[i
].normal
.z
,
299 mesh
->vertices
[i
].normal
.x
, mesh
->vertices
[i
].normal
.y
, mesh
->vertices
[i
].normal
.z
);
302 IDirect3DVertexBuffer9_Unlock(vertex_buffer
);
305 IDirect3DVertexBuffer9_Release(vertex_buffer
);
309 hr
= d3dxmesh
->lpVtbl
->GetIndexBuffer(d3dxmesh
, &index_buffer
);
310 ok(hr
== D3D_OK
, "Test %s, result %x, expected 0 (D3D_OK)\n", name
, hr
);
314 skip("Couldn't get index buffer\n");
318 hr
= IDirect3DIndexBuffer9_GetDesc(index_buffer
, &index_buffer_description
);
319 ok(hr
== D3D_OK
, "Test %s, result %x, expected 0 (D3D_OK)\n", name
, hr
);
323 skip("Couldn't get index buffer description\n");
327 ok(index_buffer_description
.Format
== D3DFMT_INDEX16
, "Test %s, result %x, expected %x (D3DFMT_INDEX16)\n",
328 name
, index_buffer_description
.Format
, D3DFMT_INDEX16
);
329 ok(index_buffer_description
.Type
== D3DRTYPE_INDEXBUFFER
, "Test %s, result %x, expected %x (D3DRTYPE_INDEXBUFFER)\n",
330 name
, index_buffer_description
.Type
, D3DRTYPE_INDEXBUFFER
);
331 todo_wine
ok(index_buffer_description
.Usage
== 0, "Test %s, result %x, expected %x\n", name
, index_buffer_description
.Usage
, 0);
332 ok(index_buffer_description
.Pool
== D3DPOOL_MANAGED
, "Test %s, result %x, expected %x (D3DPOOL_MANAGED)\n",
333 name
, index_buffer_description
.Pool
, D3DPOOL_MANAGED
);
334 expected
= number_of_faces
* sizeof(WORD
) * 3;
335 ok(index_buffer_description
.Size
== expected
, "Test %s, result %x, expected %x\n",
336 name
, index_buffer_description
.Size
, expected
);
339 /* specify offset and size to avoid potential overruns */
340 hr
= IDirect3DIndexBuffer9_Lock(index_buffer
, 0, number_of_faces
* sizeof(WORD
) * 3,
341 (LPVOID
*)&faces
, D3DLOCK_DISCARD
);
342 ok(hr
== D3D_OK
, "Test %s, result %x, expected 0 (D3D_OK)\n", name
, hr
);
346 skip("Couldn't lock index buffer\n");
350 for (i
= 0; i
< number_of_faces
; i
++)
352 ok(compare_face(faces
[i
], mesh
->faces
[i
]),
353 "Test %s, face %d, result (%u, %u, %u), expected (%u, %u, %u)\n", name
, i
,
354 faces
[i
][0], faces
[i
][1], faces
[i
][2],
355 mesh
->faces
[i
][0], mesh
->faces
[i
][1], mesh
->faces
[i
][2]);
358 IDirect3DIndexBuffer9_Unlock(index_buffer
);
361 IDirect3DIndexBuffer9_Release(index_buffer
);
365 static void D3DXBoundProbeTest(void)
368 D3DXVECTOR3 bottom_point
, center
, top_point
, raydirection
, rayposition
;
371 /*____________Test the Box case___________________________*/
372 bottom_point
.x
= -3.0f
; bottom_point
.y
= -2.0f
; bottom_point
.z
= -1.0f
;
373 top_point
.x
= 7.0f
; top_point
.y
= 8.0f
; top_point
.z
= 9.0f
;
375 raydirection
.x
= -4.0f
; raydirection
.y
= -5.0f
; raydirection
.z
= -6.0f
;
376 rayposition
.x
= 5.0f
; rayposition
.y
= 5.0f
; rayposition
.z
= 11.0f
;
377 result
= D3DXBoxBoundProbe(&bottom_point
, &top_point
, &rayposition
, &raydirection
);
378 ok(result
== TRUE
, "expected TRUE, received FALSE\n");
380 raydirection
.x
= 4.0f
; raydirection
.y
= 5.0f
; raydirection
.z
= 6.0f
;
381 rayposition
.x
= 5.0f
; rayposition
.y
= 5.0f
; rayposition
.z
= 11.0f
;
382 result
= D3DXBoxBoundProbe(&bottom_point
, &top_point
, &rayposition
, &raydirection
);
383 ok(result
== FALSE
, "expected FALSE, received TRUE\n");
385 rayposition
.x
= -4.0f
; rayposition
.y
= 1.0f
; rayposition
.z
= -2.0f
;
386 result
= D3DXBoxBoundProbe(&bottom_point
, &top_point
, &rayposition
, &raydirection
);
387 ok(result
== TRUE
, "expected TRUE, received FALSE\n");
389 bottom_point
.x
= 1.0f
; bottom_point
.y
= 0.0f
; bottom_point
.z
= 0.0f
;
390 top_point
.x
= 1.0f
; top_point
.y
= 0.0f
; top_point
.z
= 0.0f
;
391 rayposition
.x
= 0.0f
; rayposition
.y
= 1.0f
; rayposition
.z
= 0.0f
;
392 raydirection
.x
= 0.0f
; raydirection
.y
= 3.0f
; raydirection
.z
= 0.0f
;
393 result
= D3DXBoxBoundProbe(&bottom_point
, &top_point
, &rayposition
, &raydirection
);
394 ok(result
== FALSE
, "expected FALSE, received TRUE\n");
396 bottom_point
.x
= 1.0f
; bottom_point
.y
= 2.0f
; bottom_point
.z
= 3.0f
;
397 top_point
.x
= 10.0f
; top_point
.y
= 15.0f
; top_point
.z
= 20.0f
;
399 raydirection
.x
= 7.0f
; raydirection
.y
= 8.0f
; raydirection
.z
= 9.0f
;
400 rayposition
.x
= 3.0f
; rayposition
.y
= 7.0f
; rayposition
.z
= -6.0f
;
401 result
= D3DXBoxBoundProbe(&bottom_point
, &top_point
, &rayposition
, &raydirection
);
402 ok(result
== TRUE
, "expected TRUE, received FALSE\n");
404 bottom_point
.x
= 0.0f
; bottom_point
.y
= 0.0f
; bottom_point
.z
= 0.0f
;
405 top_point
.x
= 1.0f
; top_point
.y
= 1.0f
; top_point
.z
= 1.0f
;
407 raydirection
.x
= 0.0f
; raydirection
.y
= 1.0f
; raydirection
.z
= .0f
;
408 rayposition
.x
= -3.0f
; rayposition
.y
= 0.0f
; rayposition
.z
= 0.0f
;
409 result
= D3DXBoxBoundProbe(&bottom_point
, &top_point
, &rayposition
, &raydirection
);
410 ok(result
== FALSE
, "expected FALSE, received TRUE\n");
412 raydirection
.x
= 1.0f
; raydirection
.y
= 0.0f
; raydirection
.z
= .0f
;
413 rayposition
.x
= -3.0f
; rayposition
.y
= 0.0f
; rayposition
.z
= 0.0f
;
414 result
= D3DXBoxBoundProbe(&bottom_point
, &top_point
, &rayposition
, &raydirection
);
415 ok(result
== TRUE
, "expected TRUE, received FALSE\n");
417 /*____________Test the Sphere case________________________*/
418 radius
= sqrt(77.0f
);
419 center
.x
= 1.0f
; center
.y
= 2.0f
; center
.z
= 3.0f
;
420 raydirection
.x
= 2.0f
; raydirection
.y
= -4.0f
; raydirection
.z
= 2.0f
;
422 rayposition
.x
= 5.0f
; rayposition
.y
= 5.0f
; rayposition
.z
= 9.0f
;
423 result
= D3DXSphereBoundProbe(¢er
, radius
, &rayposition
, &raydirection
);
424 ok(result
== TRUE
, "expected TRUE, received FALSE\n");
426 rayposition
.x
= 45.0f
; rayposition
.y
= -75.0f
; rayposition
.z
= 49.0f
;
427 result
= D3DXSphereBoundProbe(¢er
, radius
, &rayposition
, &raydirection
);
428 ok(result
== FALSE
, "expected FALSE, received TRUE\n");
430 rayposition
.x
= 5.0f
; rayposition
.y
= 11.0f
; rayposition
.z
= 9.0f
;
431 result
= D3DXSphereBoundProbe(¢er
, radius
, &rayposition
, &raydirection
);
432 ok(result
== FALSE
, "expected FALSE, received TRUE\n");
435 static void D3DXComputeBoundingBoxTest(void)
437 D3DXVECTOR3 exp_max
, exp_min
, got_max
, got_min
, vertex
[5];
440 vertex
[0].x
= 1.0f
; vertex
[0].y
= 1.0f
; vertex
[0].z
= 1.0f
;
441 vertex
[1].x
= 1.0f
; vertex
[1].y
= 1.0f
; vertex
[1].z
= 1.0f
;
442 vertex
[2].x
= 1.0f
; vertex
[2].y
= 1.0f
; vertex
[2].z
= 1.0f
;
443 vertex
[3].x
= 1.0f
; vertex
[3].y
= 1.0f
; vertex
[3].z
= 1.0f
;
444 vertex
[4].x
= 9.0f
; vertex
[4].y
= 9.0f
; vertex
[4].z
= 9.0f
;
446 exp_min
.x
= 1.0f
; exp_min
.y
= 1.0f
; exp_min
.z
= 1.0f
;
447 exp_max
.x
= 9.0f
; exp_max
.y
= 9.0f
; exp_max
.z
= 9.0f
;
449 hr
= D3DXComputeBoundingBox(&vertex
[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ
),&got_min
,&got_max
);
451 ok( hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
452 ok( compare_vec3(exp_min
,got_min
), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min
.x
,exp_min
.y
,exp_min
.z
,got_min
.x
,got_min
.y
,got_min
.z
);
453 ok( compare_vec3(exp_max
,got_max
), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max
.x
,exp_max
.y
,exp_max
.z
,got_max
.x
,got_max
.y
,got_max
.z
);
455 /*________________________*/
457 vertex
[0].x
= 2.0f
; vertex
[0].y
= 5.9f
; vertex
[0].z
= -1.2f
;
458 vertex
[1].x
= -1.87f
; vertex
[1].y
= 7.9f
; vertex
[1].z
= 7.4f
;
459 vertex
[2].x
= 7.43f
; vertex
[2].y
= -0.9f
; vertex
[2].z
= 11.9f
;
460 vertex
[3].x
= -6.92f
; vertex
[3].y
= 6.3f
; vertex
[3].z
= -3.8f
;
461 vertex
[4].x
= 11.4f
; vertex
[4].y
= -8.1f
; vertex
[4].z
= 4.5f
;
463 exp_min
.x
= -6.92f
; exp_min
.y
= -8.1f
; exp_min
.z
= -3.80f
;
464 exp_max
.x
= 11.4f
; exp_max
.y
= 7.90f
; exp_max
.z
= 11.9f
;
466 hr
= D3DXComputeBoundingBox(&vertex
[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ
),&got_min
,&got_max
);
468 ok( hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
469 ok( compare_vec3(exp_min
,got_min
), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min
.x
,exp_min
.y
,exp_min
.z
,got_min
.x
,got_min
.y
,got_min
.z
);
470 ok( compare_vec3(exp_max
,got_max
), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max
.x
,exp_max
.y
,exp_max
.z
,got_max
.x
,got_max
.y
,got_max
.z
);
472 /*________________________*/
474 vertex
[0].x
= 2.0f
; vertex
[0].y
= 5.9f
; vertex
[0].z
= -1.2f
;
475 vertex
[1].x
= -1.87f
; vertex
[1].y
= 7.9f
; vertex
[1].z
= 7.4f
;
476 vertex
[2].x
= 7.43f
; vertex
[2].y
= -0.9f
; vertex
[2].z
= 11.9f
;
477 vertex
[3].x
= -6.92f
; vertex
[3].y
= 6.3f
; vertex
[3].z
= -3.8f
;
478 vertex
[4].x
= 11.4f
; vertex
[4].y
= -8.1f
; vertex
[4].z
= 4.5f
;
480 exp_min
.x
= -6.92f
; exp_min
.y
= -0.9f
; exp_min
.z
= -3.8f
;
481 exp_max
.x
= 7.43f
; exp_max
.y
= 7.90f
; exp_max
.z
= 11.9f
;
483 hr
= D3DXComputeBoundingBox(&vertex
[0],4,D3DXGetFVFVertexSize(D3DFVF_XYZ
),&got_min
,&got_max
);
485 ok( hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
486 ok( compare_vec3(exp_min
,got_min
), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min
.x
,exp_min
.y
,exp_min
.z
,got_min
.x
,got_min
.y
,got_min
.z
);
487 ok( compare_vec3(exp_max
,got_max
), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max
.x
,exp_max
.y
,exp_max
.z
,got_max
.x
,got_max
.y
,got_max
.z
);
489 /*________________________*/
490 hr
= D3DXComputeBoundingBox(NULL
,5,D3DXGetFVFVertexSize(D3DFVF_XYZ
),&got_min
,&got_max
);
491 ok( hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
493 /*________________________*/
494 hr
= D3DXComputeBoundingBox(&vertex
[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ
),NULL
,&got_max
);
495 ok( hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
497 /*________________________*/
498 hr
= D3DXComputeBoundingBox(&vertex
[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ
),&got_min
,NULL
);
499 ok( hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
502 static void D3DXComputeBoundingSphereTest(void)
504 D3DXVECTOR3 exp_cen
, got_cen
, vertex
[5];
505 FLOAT exp_rad
, got_rad
;
508 vertex
[0].x
= 1.0f
; vertex
[0].y
= 1.0f
; vertex
[0].z
= 1.0f
;
509 vertex
[1].x
= 1.0f
; vertex
[1].y
= 1.0f
; vertex
[1].z
= 1.0f
;
510 vertex
[2].x
= 1.0f
; vertex
[2].y
= 1.0f
; vertex
[2].z
= 1.0f
;
511 vertex
[3].x
= 1.0f
; vertex
[3].y
= 1.0f
; vertex
[3].z
= 1.0f
;
512 vertex
[4].x
= 9.0f
; vertex
[4].y
= 9.0f
; vertex
[4].z
= 9.0f
;
515 exp_cen
.x
= 5.0; exp_cen
.y
= 5.0; exp_cen
.z
= 5.0;
517 hr
= D3DXComputeBoundingSphere(&vertex
[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ
),&got_cen
,&got_rad
);
519 ok( hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
520 ok( compare(exp_rad
, got_rad
), "Expected radius: %f, got radius: %f\n", exp_rad
, got_rad
);
521 ok( compare_vec3(exp_cen
,got_cen
), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen
.x
,exp_cen
.y
,exp_cen
.z
,got_cen
.x
,got_cen
.y
,got_cen
.z
);
523 /*________________________*/
525 vertex
[0].x
= 2.0f
; vertex
[0].y
= 5.9f
; vertex
[0].z
= -1.2f
;
526 vertex
[1].x
= -1.87f
; vertex
[1].y
= 7.9f
; vertex
[1].z
= 7.4f
;
527 vertex
[2].x
= 7.43f
; vertex
[2].y
= -0.9f
; vertex
[2].z
= 11.9f
;
528 vertex
[3].x
= -6.92f
; vertex
[3].y
= 6.3f
; vertex
[3].z
= -3.8f
;
529 vertex
[4].x
= 11.4f
; vertex
[4].y
= -8.1f
; vertex
[4].z
= 4.5f
;
531 exp_rad
= 13.707883f
;
532 exp_cen
.x
= 2.408f
; exp_cen
.y
= 2.22f
; exp_cen
.z
= 3.76f
;
534 hr
= D3DXComputeBoundingSphere(&vertex
[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ
),&got_cen
,&got_rad
);
536 ok( hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
537 ok( compare(exp_rad
, got_rad
), "Expected radius: %f, got radius: %f\n", exp_rad
, got_rad
);
538 ok( compare_vec3(exp_cen
,got_cen
), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen
.x
,exp_cen
.y
,exp_cen
.z
,got_cen
.x
,got_cen
.y
,got_cen
.z
);
540 /*________________________*/
541 hr
= D3DXComputeBoundingSphere(NULL
,5,D3DXGetFVFVertexSize(D3DFVF_XYZ
),&got_cen
,&got_rad
);
542 ok( hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
544 /*________________________*/
545 hr
= D3DXComputeBoundingSphere(&vertex
[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ
),NULL
,&got_rad
);
546 ok( hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
548 /*________________________*/
549 hr
= D3DXComputeBoundingSphere(&vertex
[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ
),&got_cen
,NULL
);
550 ok( hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
553 static void print_elements(const D3DVERTEXELEMENT9
*elements
)
555 D3DVERTEXELEMENT9 last
= D3DDECL_END();
556 const D3DVERTEXELEMENT9
*ptr
= elements
;
559 while (memcmp(ptr
, &last
, sizeof(D3DVERTEXELEMENT9
)))
562 "[Element %d] Stream = %d, Offset = %d, Type = %d, Method = %d, Usage = %d, UsageIndex = %d\n",
563 count
, ptr
->Stream
, ptr
->Offset
, ptr
->Type
, ptr
->Method
, ptr
->Usage
, ptr
->UsageIndex
);
569 static void compare_elements(const D3DVERTEXELEMENT9
*elements
, const D3DVERTEXELEMENT9
*expected_elements
,
570 unsigned int line
, unsigned int test_id
)
572 D3DVERTEXELEMENT9 last
= D3DDECL_END();
575 for (i
= 0; i
< MAX_FVF_DECL_SIZE
; i
++)
577 int end1
= memcmp(&elements
[i
], &last
, sizeof(last
));
578 int end2
= memcmp(&expected_elements
[i
], &last
, sizeof(last
));
581 if (!end1
&& !end2
) break;
583 status
= !end1
^ !end2
;
584 ok(!status
, "Line %u, test %u: Mismatch in size, test declaration is %s than expected.\n",
585 line
, test_id
, end1
? "shorter" : "longer");
588 print_elements(elements
);
592 status
= memcmp(&elements
[i
], &expected_elements
[i
], sizeof(D3DVERTEXELEMENT9
));
593 ok(!status
, "Line %u, test %u: Mismatch in element %u.\n", line
, test_id
, i
);
596 print_elements(elements
);
602 static void test_fvf_to_decl(DWORD test_fvf
, const D3DVERTEXELEMENT9 expected_elements
[],
603 HRESULT expected_hr
, unsigned int line
, unsigned int test_id
)
606 D3DVERTEXELEMENT9 decl
[MAX_FVF_DECL_SIZE
];
608 hr
= D3DXDeclaratorFromFVF(test_fvf
, decl
);
609 ok(hr
== expected_hr
,
610 "Line %u, test %u: D3DXDeclaratorFromFVF returned %#x, expected %#x.\n",
611 line
, test_id
, hr
, expected_hr
);
612 if (SUCCEEDED(hr
)) compare_elements(decl
, expected_elements
, line
, test_id
);
615 static void test_decl_to_fvf(const D3DVERTEXELEMENT9
*decl
, DWORD expected_fvf
,
616 HRESULT expected_hr
, unsigned int line
, unsigned int test_id
)
619 DWORD result_fvf
= 0xdeadbeef;
621 hr
= D3DXFVFFromDeclarator(decl
, &result_fvf
);
622 ok(hr
== expected_hr
,
623 "Line %u, test %u: D3DXFVFFromDeclarator returned %#x, expected %#x.\n",
624 line
, test_id
, hr
, expected_hr
);
627 ok(expected_fvf
== result_fvf
, "Line %u, test %u: Got FVF %#x, expected %#x.\n",
628 line
, test_id
, result_fvf
, expected_fvf
);
632 static void test_fvf_decl_conversion(void)
636 D3DVERTEXELEMENT9 decl
[MAXD3DDECLLENGTH
+ 1];
645 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
649 {0, 0, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_POSITIONT
, 0},
653 {0, 0, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_POSITIONT
, 0},
657 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
658 {0, 12, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0},
662 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
663 {0, 12, D3DDECLTYPE_UBYTE4
, 0, D3DDECLUSAGE_BLENDINDICES
, 0},
665 }, D3DFVF_XYZB1
| D3DFVF_LASTBETA_UBYTE4
},
667 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
668 {0, 12, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_BLENDINDICES
, 0},
670 }, D3DFVF_XYZB1
| D3DFVF_LASTBETA_D3DCOLOR
},
672 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
673 {0, 12, D3DDECLTYPE_FLOAT2
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0},
677 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
678 {0, 12, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0},
679 {0, 16, D3DDECLTYPE_UBYTE4
, 0, D3DDECLUSAGE_BLENDINDICES
, 0},
681 }, D3DFVF_XYZB2
| D3DFVF_LASTBETA_UBYTE4
},
683 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
684 {0, 12, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0},
685 {0, 16, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_BLENDINDICES
, 0},
687 }, D3DFVF_XYZB2
| D3DFVF_LASTBETA_D3DCOLOR
},
689 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
690 {0, 12, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0},
694 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
695 {0, 12, D3DDECLTYPE_FLOAT2
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0},
696 {0, 20, D3DDECLTYPE_UBYTE4
, 0, D3DDECLUSAGE_BLENDINDICES
, 0},
698 }, D3DFVF_XYZB3
| D3DFVF_LASTBETA_UBYTE4
},
700 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
701 {0, 12, D3DDECLTYPE_FLOAT2
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0},
702 {0, 20, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_BLENDINDICES
, 0},
704 }, D3DFVF_XYZB3
| D3DFVF_LASTBETA_D3DCOLOR
},
706 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
707 {0, 12, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0},
711 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
712 {0, 12, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0},
713 {0, 24, D3DDECLTYPE_UBYTE4
, 0, D3DDECLUSAGE_BLENDINDICES
, 0},
715 }, D3DFVF_XYZB4
| D3DFVF_LASTBETA_UBYTE4
},
717 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
718 {0, 12, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0},
719 {0, 24, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_BLENDINDICES
, 0},
721 }, D3DFVF_XYZB4
| D3DFVF_LASTBETA_D3DCOLOR
},
723 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
724 {0, 12, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0},
725 {0, 28, D3DDECLTYPE_UBYTE4
, 0, D3DDECLUSAGE_BLENDINDICES
, 0},
727 }, D3DFVF_XYZB5
| D3DFVF_LASTBETA_UBYTE4
},
729 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
730 {0, 12, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0},
731 {0, 28, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_BLENDINDICES
, 0},
733 }, D3DFVF_XYZB5
| D3DFVF_LASTBETA_D3DCOLOR
},
735 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_NORMAL
, 0},
739 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_NORMAL
, 0},
740 {0, 12, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 0},
742 }, D3DFVF_NORMAL
| D3DFVF_DIFFUSE
},
744 {0, 0, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_PSIZE
, 0},
748 {0, 0, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 0},
752 {0, 0, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 1},
755 /* Make sure textures of different sizes work. */
757 {0, 0, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_TEXCOORD
, 0},
759 }, D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1
},
761 {0, 0, D3DDECLTYPE_FLOAT2
, 0, D3DDECLUSAGE_TEXCOORD
, 0},
763 }, D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1
},
765 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_TEXCOORD
, 0},
767 }, D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1
},
769 {0, 0, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_TEXCOORD
, 0},
771 }, D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1
},
772 /* Make sure the TEXCOORD index works correctly - try several textures. */
774 {0, 0, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_TEXCOORD
, 0},
775 {0, 4, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_TEXCOORD
, 1},
776 {0, 16, D3DDECLTYPE_FLOAT2
, 0, D3DDECLUSAGE_TEXCOORD
, 2},
777 {0, 24, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_TEXCOORD
, 3},
779 }, D3DFVF_TEX4
| D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1)
780 | D3DFVF_TEXCOORDSIZE2(2) | D3DFVF_TEXCOORDSIZE4(3)},
781 /* Now try some combination tests. */
783 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
784 {0, 12, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0},
785 {0, 28, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 0},
786 {0, 32, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 1},
787 {0, 36, D3DDECLTYPE_FLOAT2
, 0, D3DDECLUSAGE_TEXCOORD
, 0},
788 {0, 44, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_TEXCOORD
, 1},
790 }, D3DFVF_XYZB4
| D3DFVF_DIFFUSE
| D3DFVF_SPECULAR
| D3DFVF_TEX2
791 | D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE3(1)},
793 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
794 {0, 12, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_NORMAL
, 0},
795 {0, 24, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_PSIZE
, 0},
796 {0, 28, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 1},
797 {0, 32, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_TEXCOORD
, 0},
798 {0, 36, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_TEXCOORD
, 1},
800 }, D3DFVF_XYZ
| D3DFVF_NORMAL
| D3DFVF_PSIZE
| D3DFVF_SPECULAR
| D3DFVF_TEX2
801 | D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE4(1)},
805 for (i
= 0; i
< sizeof(test_data
) / sizeof(*test_data
); ++i
)
807 test_decl_to_fvf(test_data
[i
].decl
, test_data
[i
].fvf
, D3D_OK
, __LINE__
, i
);
808 test_fvf_to_decl(test_data
[i
].fvf
, test_data
[i
].decl
, D3D_OK
, __LINE__
, i
);
811 /* Usage indices for position and normal are apparently ignored. */
813 const D3DVERTEXELEMENT9 decl
[] =
815 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 1},
818 test_decl_to_fvf(decl
, D3DFVF_XYZ
, D3D_OK
, __LINE__
, 0);
821 const D3DVERTEXELEMENT9 decl
[] =
823 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_NORMAL
, 1},
826 test_decl_to_fvf(decl
, D3DFVF_NORMAL
, D3D_OK
, __LINE__
, 0);
828 /* D3DFVF_LASTBETA_UBYTE4 and D3DFVF_LASTBETA_D3DCOLOR are ignored if
829 * there are no blend matrices. */
831 const D3DVERTEXELEMENT9 decl
[] =
833 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
836 test_fvf_to_decl(D3DFVF_XYZ
| D3DFVF_LASTBETA_UBYTE4
, decl
, D3D_OK
, __LINE__
, 0);
839 const D3DVERTEXELEMENT9 decl
[] =
841 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
844 test_fvf_to_decl(D3DFVF_XYZ
| D3DFVF_LASTBETA_D3DCOLOR
, decl
, D3D_OK
, __LINE__
, 0);
846 /* D3DFVF_LASTBETA_UBYTE4 takes precedence over D3DFVF_LASTBETA_D3DCOLOR. */
848 const D3DVERTEXELEMENT9 decl
[] =
850 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
851 {0, 12, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0},
852 {0, 28, D3DDECLTYPE_UBYTE4
, 0, D3DDECLUSAGE_BLENDINDICES
, 0},
855 test_fvf_to_decl(D3DFVF_XYZB5
| D3DFVF_LASTBETA_D3DCOLOR
| D3DFVF_LASTBETA_UBYTE4
,
856 decl
, D3D_OK
, __LINE__
, 0);
858 /* These are supposed to fail, both ways. */
860 const D3DVERTEXELEMENT9 decl
[] =
862 {0, 0, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_POSITION
, 0},
865 test_decl_to_fvf(decl
, D3DFVF_XYZW
, D3DERR_INVALIDCALL
, __LINE__
, 0);
866 test_fvf_to_decl(D3DFVF_XYZW
, decl
, D3DERR_INVALIDCALL
, __LINE__
, 0);
869 const D3DVERTEXELEMENT9 decl
[] =
871 {0, 0, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_POSITION
, 0},
872 {0, 16, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_NORMAL
, 0},
875 test_decl_to_fvf(decl
, D3DFVF_XYZW
| D3DFVF_NORMAL
, D3DERR_INVALIDCALL
, __LINE__
, 0);
876 test_fvf_to_decl(D3DFVF_XYZW
| D3DFVF_NORMAL
, decl
, D3DERR_INVALIDCALL
, __LINE__
, 0);
879 const D3DVERTEXELEMENT9 decl
[] =
881 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
882 {0, 12, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0},
883 {0, 28, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_BLENDINDICES
, 0},
886 test_decl_to_fvf(decl
, D3DFVF_XYZB5
, D3DERR_INVALIDCALL
, __LINE__
, 0);
887 test_fvf_to_decl(D3DFVF_XYZB5
, decl
, D3DERR_INVALIDCALL
, __LINE__
, 0);
889 /* Test a declaration that can't be converted to an FVF. */
891 const D3DVERTEXELEMENT9 decl
[] =
893 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
894 {0, 12, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_NORMAL
, 0},
895 {0, 24, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_PSIZE
, 0},
896 {0, 28, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 1},
897 {0, 32, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_TEXCOORD
, 0},
898 /* 8 bytes padding */
899 {0, 44, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_TEXCOORD
, 1},
902 test_decl_to_fvf(decl
, 0, D3DERR_INVALIDCALL
, __LINE__
, 0);
904 /* Elements must be ordered by offset. */
906 const D3DVERTEXELEMENT9 decl
[] =
908 {0, 12, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 0},
909 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
912 test_decl_to_fvf(decl
, 0, D3DERR_INVALIDCALL
, __LINE__
, 0);
914 /* Basic tests for element order. */
916 const D3DVERTEXELEMENT9 decl
[] =
918 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
919 {0, 12, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 0},
920 {0, 16, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_NORMAL
, 0},
923 test_decl_to_fvf(decl
, 0, D3DERR_INVALIDCALL
, __LINE__
, 0);
926 const D3DVERTEXELEMENT9 decl
[] =
928 {0, 0, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 0},
929 {0, 4, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
932 test_decl_to_fvf(decl
, 0, D3DERR_INVALIDCALL
, __LINE__
, 0);
935 const D3DVERTEXELEMENT9 decl
[] =
937 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_NORMAL
, 0},
938 {0, 12, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
941 test_decl_to_fvf(decl
, 0, D3DERR_INVALIDCALL
, __LINE__
, 0);
943 /* Textures must be ordered by texcoords. */
945 const D3DVERTEXELEMENT9 decl
[] =
947 {0, 0, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_TEXCOORD
, 0},
948 {0, 4, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_TEXCOORD
, 2},
949 {0, 16, D3DDECLTYPE_FLOAT2
, 0, D3DDECLUSAGE_TEXCOORD
, 1},
950 {0, 24, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_TEXCOORD
, 3},
953 test_decl_to_fvf(decl
, 0, D3DERR_INVALIDCALL
, __LINE__
, 0);
955 /* Duplicate elements are not allowed. */
957 const D3DVERTEXELEMENT9 decl
[] =
959 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
960 {0, 12, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 0},
961 {0, 16, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 0},
964 test_decl_to_fvf(decl
, 0, D3DERR_INVALIDCALL
, __LINE__
, 0);
966 /* Invalid FVFs cannot be converted to a declarator. */
967 test_fvf_to_decl(0xdeadbeef, NULL
, D3DERR_INVALIDCALL
, __LINE__
, 0);
970 static void D3DXGetFVFVertexSizeTest(void)
974 compare_vertex_sizes (D3DFVF_XYZ
, 12);
976 compare_vertex_sizes (D3DFVF_XYZB3
, 24);
978 compare_vertex_sizes (D3DFVF_XYZB5
, 32);
980 compare_vertex_sizes (D3DFVF_XYZ
| D3DFVF_NORMAL
, 24);
982 compare_vertex_sizes (D3DFVF_XYZ
| D3DFVF_DIFFUSE
, 16);
984 compare_vertex_sizes (
987 D3DFVF_TEXCOORDSIZE1(0), 16);
988 compare_vertex_sizes (
991 D3DFVF_TEXCOORDSIZE1(0) |
992 D3DFVF_TEXCOORDSIZE1(1), 20);
994 compare_vertex_sizes (
997 D3DFVF_TEXCOORDSIZE2(0), 20);
999 compare_vertex_sizes (
1002 D3DFVF_TEXCOORDSIZE2(0) |
1003 D3DFVF_TEXCOORDSIZE2(1), 28);
1005 compare_vertex_sizes (
1008 D3DFVF_TEXCOORDSIZE2(0) |
1009 D3DFVF_TEXCOORDSIZE2(1) |
1010 D3DFVF_TEXCOORDSIZE2(2) |
1011 D3DFVF_TEXCOORDSIZE2(3) |
1012 D3DFVF_TEXCOORDSIZE2(4) |
1013 D3DFVF_TEXCOORDSIZE2(5), 60);
1015 compare_vertex_sizes (
1018 D3DFVF_TEXCOORDSIZE2(0) |
1019 D3DFVF_TEXCOORDSIZE2(1) |
1020 D3DFVF_TEXCOORDSIZE2(2) |
1021 D3DFVF_TEXCOORDSIZE2(3) |
1022 D3DFVF_TEXCOORDSIZE2(4) |
1023 D3DFVF_TEXCOORDSIZE2(5) |
1024 D3DFVF_TEXCOORDSIZE2(6) |
1025 D3DFVF_TEXCOORDSIZE2(7), 76);
1027 compare_vertex_sizes (
1030 D3DFVF_TEXCOORDSIZE3(0), 24);
1032 compare_vertex_sizes (
1035 D3DFVF_TEXCOORDSIZE3(0) |
1036 D3DFVF_TEXCOORDSIZE3(1) |
1037 D3DFVF_TEXCOORDSIZE3(2) |
1038 D3DFVF_TEXCOORDSIZE3(3), 60);
1040 compare_vertex_sizes (
1043 D3DFVF_TEXCOORDSIZE4(0), 28);
1045 compare_vertex_sizes (
1048 D3DFVF_TEXCOORDSIZE4(0) |
1049 D3DFVF_TEXCOORDSIZE4(1), 44);
1051 compare_vertex_sizes (
1054 D3DFVF_TEXCOORDSIZE4(0) |
1055 D3DFVF_TEXCOORDSIZE4(1) |
1056 D3DFVF_TEXCOORDSIZE4(2), 60);
1058 compare_vertex_sizes (
1064 D3DFVF_TEXCOORDSIZE4(0) |
1065 D3DFVF_TEXCOORDSIZE4(1) |
1066 D3DFVF_TEXCOORDSIZE4(2) |
1067 D3DFVF_TEXCOORDSIZE4(3) |
1068 D3DFVF_TEXCOORDSIZE4(4) |
1069 D3DFVF_TEXCOORDSIZE4(5) |
1070 D3DFVF_TEXCOORDSIZE4(6) |
1071 D3DFVF_TEXCOORDSIZE4(7), 180);
1074 static void D3DXIntersectTriTest(void)
1076 BOOL exp_res
, got_res
;
1077 D3DXVECTOR3 position
, ray
, vertex
[3];
1078 FLOAT exp_dist
, got_dist
, exp_u
, got_u
, exp_v
, got_v
;
1080 vertex
[0].x
= 1.0f
; vertex
[0].y
= 0.0f
; vertex
[0].z
= 0.0f
;
1081 vertex
[1].x
= 2.0f
; vertex
[1].y
= 0.0f
; vertex
[1].z
= 0.0f
;
1082 vertex
[2].x
= 1.0f
; vertex
[2].y
= 1.0f
; vertex
[2].z
= 0.0f
;
1084 position
.x
= -14.5f
; position
.y
= -23.75f
; position
.z
= -32.0f
;
1086 ray
.x
= 2.0f
; ray
.y
= 3.0f
; ray
.z
= 4.0f
;
1088 exp_res
= TRUE
; exp_u
= 0.5f
; exp_v
= 0.25f
; exp_dist
= 8.0f
;
1090 got_res
= D3DXIntersectTri(&vertex
[0],&vertex
[1],&vertex
[2],&position
,&ray
,&got_u
,&got_v
,&got_dist
);
1091 ok( got_res
== exp_res
, "Expected result = %d, got %d\n",exp_res
,got_res
);
1092 ok( compare(exp_u
,got_u
), "Expected u = %f, got %f\n",exp_u
,got_u
);
1093 ok( compare(exp_v
,got_v
), "Expected v = %f, got %f\n",exp_v
,got_v
);
1094 ok( compare(exp_dist
,got_dist
), "Expected distance = %f, got %f\n",exp_dist
,got_dist
);
1096 /*Only positive ray is taken in account*/
1098 vertex
[0].x
= 1.0f
; vertex
[0].y
= 0.0f
; vertex
[0].z
= 0.0f
;
1099 vertex
[1].x
= 2.0f
; vertex
[1].y
= 0.0f
; vertex
[1].z
= 0.0f
;
1100 vertex
[2].x
= 1.0f
; vertex
[2].y
= 1.0f
; vertex
[2].z
= 0.0f
;
1102 position
.x
= 17.5f
; position
.y
= 24.25f
; position
.z
= 32.0f
;
1104 ray
.x
= 2.0f
; ray
.y
= 3.0f
; ray
.z
= 4.0f
;
1108 got_res
= D3DXIntersectTri(&vertex
[0],&vertex
[1],&vertex
[2],&position
,&ray
,&got_u
,&got_v
,&got_dist
);
1109 ok( got_res
== exp_res
, "Expected result = %d, got %d\n",exp_res
,got_res
);
1111 /*Intersection between ray and triangle in a same plane is considered as empty*/
1113 vertex
[0].x
= 4.0f
; vertex
[0].y
= 0.0f
; vertex
[0].z
= 0.0f
;
1114 vertex
[1].x
= 6.0f
; vertex
[1].y
= 0.0f
; vertex
[1].z
= 0.0f
;
1115 vertex
[2].x
= 4.0f
; vertex
[2].y
= 2.0f
; vertex
[2].z
= 0.0f
;
1117 position
.x
= 1.0f
; position
.y
= 1.0f
; position
.z
= 0.0f
;
1119 ray
.x
= 1.0f
; ray
.y
= 0.0f
; ray
.z
= 0.0f
;
1123 got_res
= D3DXIntersectTri(&vertex
[0],&vertex
[1],&vertex
[2],&position
,&ray
,&got_u
,&got_v
,&got_dist
);
1124 ok( got_res
== exp_res
, "Expected result = %d, got %d\n",exp_res
,got_res
);
1127 static void D3DXCreateMeshTest(void)
1132 IDirect3DDevice9
*device
, *test_device
;
1133 D3DPRESENT_PARAMETERS d3dpp
;
1134 ID3DXMesh
*d3dxmesh
;
1136 D3DVERTEXELEMENT9 test_decl
[MAX_FVF_DECL_SIZE
];
1140 static const D3DVERTEXELEMENT9 decl1
[3] = {
1141 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
1142 {0, 12, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
1145 static const D3DVERTEXELEMENT9 decl2
[] = {
1146 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
1147 {0, 12, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
1148 {0, 24, D3DDECLTYPE_FLOAT1
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_PSIZE
, 0},
1149 {0, 28, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 1},
1150 {0, 32, D3DDECLTYPE_FLOAT1
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
1151 /* 8 bytes padding */
1152 {0, 44, D3DDECLTYPE_FLOAT4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 1},
1156 static const D3DVERTEXELEMENT9 decl3
[] = {
1157 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
1158 {1, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
1162 hr
= D3DXCreateMesh(0, 0, 0, NULL
, NULL
, NULL
);
1163 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1165 hr
= D3DXCreateMesh(1, 3, D3DXMESH_MANAGED
, decl1
, NULL
, &d3dxmesh
);
1166 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1168 wnd
= CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL
, NULL
, NULL
, NULL
);
1171 skip("Couldn't create application window\n");
1174 d3d
= Direct3DCreate9(D3D_SDK_VERSION
);
1177 skip("Couldn't create IDirect3D9 object\n");
1182 ZeroMemory(&d3dpp
, sizeof(d3dpp
));
1183 d3dpp
.Windowed
= TRUE
;
1184 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1185 hr
= IDirect3D9_CreateDevice(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, wnd
, D3DCREATE_MIXED_VERTEXPROCESSING
, &d3dpp
, &device
);
1188 skip("Failed to create IDirect3DDevice9 object %#x\n", hr
);
1189 IDirect3D9_Release(d3d
);
1194 hr
= D3DXCreateMesh(0, 3, D3DXMESH_MANAGED
, decl1
, device
, &d3dxmesh
);
1195 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1197 hr
= D3DXCreateMesh(1, 0, D3DXMESH_MANAGED
, decl1
, device
, &d3dxmesh
);
1198 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1200 hr
= D3DXCreateMesh(1, 3, 0, decl1
, device
, &d3dxmesh
);
1201 ok(hr
== D3D_OK
, "Got result %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
1205 d3dxmesh
->lpVtbl
->Release(d3dxmesh
);
1208 hr
= D3DXCreateMesh(1, 3, D3DXMESH_MANAGED
, 0, device
, &d3dxmesh
);
1209 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1211 hr
= D3DXCreateMesh(1, 3, D3DXMESH_MANAGED
, decl1
, device
, NULL
);
1212 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1214 hr
= D3DXCreateMesh(1, 3, D3DXMESH_MANAGED
, decl1
, device
, &d3dxmesh
);
1215 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
1220 hr
= d3dxmesh
->lpVtbl
->GetDevice(d3dxmesh
, NULL
);
1221 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1223 hr
= d3dxmesh
->lpVtbl
->GetDevice(d3dxmesh
, &test_device
);
1224 ok(hr
== D3D_OK
, "Got result %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
1225 ok(test_device
== device
, "Got result %p, expected %p\n", test_device
, device
);
1229 IDirect3DDevice9_Release(device
);
1233 hr
= d3dxmesh
->lpVtbl
->GetDeclaration(d3dxmesh
, NULL
);
1234 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1236 hr
= d3dxmesh
->lpVtbl
->GetDeclaration(d3dxmesh
, test_decl
);
1237 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
1241 size
= sizeof(decl1
) / sizeof(decl1
[0]);
1242 for (i
= 0; i
< size
- 1; i
++)
1244 ok(test_decl
[i
].Stream
== decl1
[i
].Stream
, "Returned stream %d, expected %d\n", test_decl
[i
].Stream
, decl1
[i
].Stream
);
1245 ok(test_decl
[i
].Type
== decl1
[i
].Type
, "Returned type %d, expected %d\n", test_decl
[i
].Type
, decl1
[i
].Type
);
1246 ok(test_decl
[i
].Method
== decl1
[i
].Method
, "Returned method %d, expected %d\n", test_decl
[i
].Method
, decl1
[i
].Method
);
1247 ok(test_decl
[i
].Usage
== decl1
[i
].Usage
, "Returned usage %d, expected %d\n", test_decl
[i
].Usage
, decl1
[i
].Usage
);
1248 ok(test_decl
[i
].UsageIndex
== decl1
[i
].UsageIndex
, "Returned usage index %d, expected %d\n", test_decl
[i
].UsageIndex
, decl1
[i
].UsageIndex
);
1249 ok(test_decl
[i
].Offset
== decl1
[i
].Offset
, "Returned offset %d, expected %d\n", test_decl
[i
].Offset
, decl1
[i
].Offset
);
1251 ok(decl1
[size
-1].Stream
== 0xFF, "Returned too long vertex declaration\n"); /* end element */
1255 options
= d3dxmesh
->lpVtbl
->GetOptions(d3dxmesh
);
1256 ok(options
== D3DXMESH_MANAGED
, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options
, D3DXMESH_MANAGED
);
1259 if (!new_mesh(&mesh
, 3, 1))
1261 skip("Couldn't create mesh\n");
1265 memset(mesh
.vertices
, 0, mesh
.number_of_vertices
* sizeof(*mesh
.vertices
));
1266 memset(mesh
.faces
, 0, mesh
.number_of_faces
* sizeof(*mesh
.faces
));
1267 mesh
.fvf
= D3DFVF_XYZ
| D3DFVF_NORMAL
;
1269 compare_mesh("createmesh1", d3dxmesh
, &mesh
);
1274 d3dxmesh
->lpVtbl
->Release(d3dxmesh
);
1277 /* Test a declaration that can't be converted to an FVF. */
1278 hr
= D3DXCreateMesh(1, 3, D3DXMESH_MANAGED
, decl2
, device
, &d3dxmesh
);
1279 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
1284 hr
= d3dxmesh
->lpVtbl
->GetDevice(d3dxmesh
, NULL
);
1285 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1287 hr
= d3dxmesh
->lpVtbl
->GetDevice(d3dxmesh
, &test_device
);
1288 ok(hr
== D3D_OK
, "Got result %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
1289 ok(test_device
== device
, "Got result %p, expected %p\n", test_device
, device
);
1293 IDirect3DDevice9_Release(device
);
1297 hr
= d3dxmesh
->lpVtbl
->GetDeclaration(d3dxmesh
, test_decl
);
1298 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
1302 size
= sizeof(decl2
) / sizeof(decl2
[0]);
1303 for (i
= 0; i
< size
- 1; i
++)
1305 ok(test_decl
[i
].Stream
== decl2
[i
].Stream
, "Returned stream %d, expected %d\n", test_decl
[i
].Stream
, decl2
[i
].Stream
);
1306 ok(test_decl
[i
].Type
== decl2
[i
].Type
, "Returned type %d, expected %d\n", test_decl
[i
].Type
, decl2
[i
].Type
);
1307 ok(test_decl
[i
].Method
== decl2
[i
].Method
, "Returned method %d, expected %d\n", test_decl
[i
].Method
, decl2
[i
].Method
);
1308 ok(test_decl
[i
].Usage
== decl2
[i
].Usage
, "Returned usage %d, expected %d\n", test_decl
[i
].Usage
, decl2
[i
].Usage
);
1309 ok(test_decl
[i
].UsageIndex
== decl2
[i
].UsageIndex
, "Returned usage index %d, expected %d\n", test_decl
[i
].UsageIndex
, decl2
[i
].UsageIndex
);
1310 ok(test_decl
[i
].Offset
== decl2
[i
].Offset
, "Returned offset %d, expected %d\n", test_decl
[i
].Offset
, decl2
[i
].Offset
);
1312 ok(decl2
[size
-1].Stream
== 0xFF, "Returned too long vertex declaration\n"); /* end element */
1316 options
= d3dxmesh
->lpVtbl
->GetOptions(d3dxmesh
);
1317 ok(options
== D3DXMESH_MANAGED
, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options
, D3DXMESH_MANAGED
);
1320 if (!new_mesh(&mesh
, 3, 1))
1322 skip("Couldn't create mesh\n");
1326 memset(mesh
.vertices
, 0, mesh
.number_of_vertices
* sizeof(*mesh
.vertices
));
1327 memset(mesh
.faces
, 0, mesh
.number_of_faces
* sizeof(*mesh
.faces
));
1329 mesh
.vertex_size
= 60;
1331 compare_mesh("createmesh2", d3dxmesh
, &mesh
);
1336 mesh
.vertex_size
= d3dxmesh
->lpVtbl
->GetNumBytesPerVertex(d3dxmesh
);
1337 ok(mesh
.vertex_size
== 60, "Got vertex size %u, expected %u\n", mesh
.vertex_size
, 60);
1339 d3dxmesh
->lpVtbl
->Release(d3dxmesh
);
1342 /* Test a declaration with multiple streams. */
1343 hr
= D3DXCreateMesh(1, 3, D3DXMESH_MANAGED
, decl3
, device
, &d3dxmesh
);
1344 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1346 IDirect3DDevice9_Release(device
);
1347 IDirect3D9_Release(d3d
);
1351 static void D3DXCreateMeshFVFTest(void)
1356 IDirect3DDevice9
*device
, *test_device
;
1357 D3DPRESENT_PARAMETERS d3dpp
;
1358 ID3DXMesh
*d3dxmesh
;
1360 D3DVERTEXELEMENT9 test_decl
[MAX_FVF_DECL_SIZE
];
1364 static const D3DVERTEXELEMENT9 decl
[3] = {
1365 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
1366 {0, 12, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
1369 hr
= D3DXCreateMeshFVF(0, 0, 0, 0, NULL
, NULL
);
1370 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1372 hr
= D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED
, D3DFVF_XYZ
| D3DFVF_NORMAL
, NULL
, &d3dxmesh
);
1373 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1375 wnd
= CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL
, NULL
, NULL
, NULL
);
1378 skip("Couldn't create application window\n");
1381 d3d
= Direct3DCreate9(D3D_SDK_VERSION
);
1384 skip("Couldn't create IDirect3D9 object\n");
1389 ZeroMemory(&d3dpp
, sizeof(d3dpp
));
1390 d3dpp
.Windowed
= TRUE
;
1391 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1392 hr
= IDirect3D9_CreateDevice(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, wnd
, D3DCREATE_MIXED_VERTEXPROCESSING
, &d3dpp
, &device
);
1395 skip("Failed to create IDirect3DDevice9 object %#x\n", hr
);
1396 IDirect3D9_Release(d3d
);
1401 hr
= D3DXCreateMeshFVF(0, 3, D3DXMESH_MANAGED
, D3DFVF_XYZ
| D3DFVF_NORMAL
, device
, &d3dxmesh
);
1402 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1404 hr
= D3DXCreateMeshFVF(1, 0, D3DXMESH_MANAGED
, D3DFVF_XYZ
| D3DFVF_NORMAL
, device
, &d3dxmesh
);
1405 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1407 hr
= D3DXCreateMeshFVF(1, 3, 0, D3DFVF_XYZ
| D3DFVF_NORMAL
, device
, &d3dxmesh
);
1408 ok(hr
== D3D_OK
, "Got result %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
1412 d3dxmesh
->lpVtbl
->Release(d3dxmesh
);
1415 hr
= D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED
, 0xdeadbeef, device
, &d3dxmesh
);
1416 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1418 hr
= D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED
, D3DFVF_XYZ
| D3DFVF_NORMAL
, device
, NULL
);
1419 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1421 hr
= D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED
, D3DFVF_XYZ
| D3DFVF_NORMAL
, device
, &d3dxmesh
);
1422 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
1427 hr
= d3dxmesh
->lpVtbl
->GetDevice(d3dxmesh
, NULL
);
1428 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1430 hr
= d3dxmesh
->lpVtbl
->GetDevice(d3dxmesh
, &test_device
);
1431 ok(hr
== D3D_OK
, "Got result %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
1432 ok(test_device
== device
, "Got result %p, expected %p\n", test_device
, device
);
1436 IDirect3DDevice9_Release(device
);
1440 hr
= d3dxmesh
->lpVtbl
->GetDeclaration(d3dxmesh
, NULL
);
1441 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1443 hr
= d3dxmesh
->lpVtbl
->GetDeclaration(d3dxmesh
, test_decl
);
1444 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
1448 size
= sizeof(decl
) / sizeof(decl
[0]);
1449 for (i
= 0; i
< size
- 1; i
++)
1451 ok(test_decl
[i
].Stream
== decl
[i
].Stream
, "Returned stream %d, expected %d\n", test_decl
[i
].Stream
, decl
[i
].Stream
);
1452 ok(test_decl
[i
].Type
== decl
[i
].Type
, "Returned type %d, expected %d\n", test_decl
[i
].Type
, decl
[i
].Type
);
1453 ok(test_decl
[i
].Method
== decl
[i
].Method
, "Returned method %d, expected %d\n", test_decl
[i
].Method
, decl
[i
].Method
);
1454 ok(test_decl
[i
].Usage
== decl
[i
].Usage
, "Returned usage %d, expected %d\n", test_decl
[i
].Usage
, decl
[i
].Usage
);
1455 ok(test_decl
[i
].UsageIndex
== decl
[i
].UsageIndex
, "Returned usage index %d, expected %d\n",
1456 test_decl
[i
].UsageIndex
, decl
[i
].UsageIndex
);
1457 ok(test_decl
[i
].Offset
== decl
[i
].Offset
, "Returned offset %d, expected %d\n", test_decl
[i
].Offset
, decl
[i
].Offset
);
1459 ok(decl
[size
-1].Stream
== 0xFF, "Returned too long vertex declaration\n"); /* end element */
1463 options
= d3dxmesh
->lpVtbl
->GetOptions(d3dxmesh
);
1464 ok(options
== D3DXMESH_MANAGED
, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options
, D3DXMESH_MANAGED
);
1467 if (!new_mesh(&mesh
, 3, 1))
1469 skip("Couldn't create mesh\n");
1473 memset(mesh
.vertices
, 0, mesh
.number_of_vertices
* sizeof(*mesh
.vertices
));
1474 memset(mesh
.faces
, 0, mesh
.number_of_faces
* sizeof(*mesh
.faces
));
1475 mesh
.fvf
= D3DFVF_XYZ
| D3DFVF_NORMAL
;
1477 compare_mesh("createmeshfvf", d3dxmesh
, &mesh
);
1482 d3dxmesh
->lpVtbl
->Release(d3dxmesh
);
1485 IDirect3DDevice9_Release(device
);
1486 IDirect3D9_Release(d3d
);
1490 #define check_vertex_buffer(mesh, vertices, num_vertices, fvf) \
1491 check_vertex_buffer_(__LINE__, mesh, vertices, num_vertices, fvf)
1492 static void check_vertex_buffer_(int line
, ID3DXMesh
*mesh
, const void *vertices
, DWORD num_vertices
, DWORD fvf
)
1494 DWORD mesh_num_vertices
= mesh
->lpVtbl
->GetNumVertices(mesh
);
1495 DWORD mesh_fvf
= mesh
->lpVtbl
->GetFVF(mesh
);
1496 const void *mesh_vertices
;
1499 ok_(__FILE__
,line
)(fvf
== mesh_fvf
, "expected FVF %x, got %x\n", fvf
, mesh_fvf
);
1500 ok_(__FILE__
,line
)(num_vertices
== mesh_num_vertices
,
1501 "Expected %u vertices, got %u\n", num_vertices
, mesh_num_vertices
);
1503 hr
= mesh
->lpVtbl
->LockVertexBuffer(mesh
, D3DLOCK_READONLY
, (void**)&mesh_vertices
);
1504 ok_(__FILE__
,line
)(hr
== D3D_OK
, "LockVertexBuffer returned %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
1508 if (mesh_fvf
== fvf
) {
1509 DWORD vertex_size
= D3DXGetFVFVertexSize(fvf
);
1511 for (i
= 0; i
< min(num_vertices
, mesh_num_vertices
); i
++)
1513 const FLOAT
*exp_float
= vertices
;
1514 const FLOAT
*got_float
= mesh_vertices
;
1518 BOOL last_beta_dword
= FALSE
;
1521 switch (fvf
& D3DFVF_POSITION_MASK
) {
1522 case D3DFVF_XYZ
: pos_dim
= 3; break;
1523 case D3DFVF_XYZRHW
: pos_dim
= 4; break;
1529 pos_dim
= (fvf
& D3DFVF_POSITION_MASK
) - D3DFVF_XYZB1
+ 1;
1530 if (fvf
& (D3DFVF_LASTBETA_UBYTE4
| D3DFVF_LASTBETA_D3DCOLOR
))
1533 last_beta_dword
= TRUE
;
1536 case D3DFVF_XYZW
: pos_dim
= 4; break;
1538 sprintf(prefix
, "vertex[%u] position, ", i
);
1539 check_floats_(line
, prefix
, got_float
, exp_float
, pos_dim
);
1540 exp_float
+= pos_dim
;
1541 got_float
+= pos_dim
;
1543 if (last_beta_dword
) {
1544 ok_(__FILE__
,line
)(*(DWORD
*)exp_float
== *(DWORD
*)got_float
,
1545 "Vertex[%u]: Expected last beta %08x, got %08x\n", i
, *(DWORD
*)exp_float
, *(DWORD
*)got_float
);
1550 if (fvf
& D3DFVF_NORMAL
) {
1551 sprintf(prefix
, "vertex[%u] normal, ", i
);
1552 check_floats_(line
, prefix
, got_float
, exp_float
, 3);
1556 if (fvf
& D3DFVF_PSIZE
) {
1557 ok_(__FILE__
,line
)(compare(*exp_float
, *got_float
),
1558 "Vertex[%u]: Expected psize %g, got %g\n", i
, *exp_float
, *got_float
);
1562 if (fvf
& D3DFVF_DIFFUSE
) {
1563 ok_(__FILE__
,line
)(*(DWORD
*)exp_float
== *(DWORD
*)got_float
,
1564 "Vertex[%u]: Expected diffuse %08x, got %08x\n", i
, *(DWORD
*)exp_float
, *(DWORD
*)got_float
);
1568 if (fvf
& D3DFVF_SPECULAR
) {
1569 ok_(__FILE__
,line
)(*(DWORD
*)exp_float
== *(DWORD
*)got_float
,
1570 "Vertex[%u]: Expected specular %08x, got %08x\n", i
, *(DWORD
*)exp_float
, *(DWORD
*)got_float
);
1575 texcount
= (fvf
& D3DFVF_TEXCOUNT_MASK
) >> D3DFVF_TEXCOUNT_SHIFT
;
1576 for (j
= 0; j
< texcount
; j
++) {
1577 DWORD dim
= (((fvf
>> (16 + 2 * j
)) + 1) & 0x03) + 1;
1578 sprintf(prefix
, "vertex[%u] texture, ", i
);
1579 check_floats_(line
, prefix
, got_float
, exp_float
, dim
);
1584 vertices
= (BYTE
*)vertices
+ vertex_size
;
1585 mesh_vertices
= (BYTE
*)mesh_vertices
+ vertex_size
;
1589 mesh
->lpVtbl
->UnlockVertexBuffer(mesh
);
1592 #define check_index_buffer(mesh, indices, num_indices, index_size) \
1593 check_index_buffer_(__LINE__, mesh, indices, num_indices, index_size)
1594 static void check_index_buffer_(int line
, ID3DXMesh
*mesh
, const void *indices
, DWORD num_indices
, DWORD index_size
)
1596 DWORD mesh_index_size
= (mesh
->lpVtbl
->GetOptions(mesh
) & D3DXMESH_32BIT
) ? 4 : 2;
1597 DWORD mesh_num_indices
= mesh
->lpVtbl
->GetNumFaces(mesh
) * 3;
1598 const void *mesh_indices
;
1602 ok_(__FILE__
,line
)(index_size
== mesh_index_size
,
1603 "Expected index size %u, got %u\n", index_size
, mesh_index_size
);
1604 ok_(__FILE__
,line
)(num_indices
== mesh_num_indices
,
1605 "Expected %u indices, got %u\n", num_indices
, mesh_num_indices
);
1607 hr
= mesh
->lpVtbl
->LockIndexBuffer(mesh
, D3DLOCK_READONLY
, (void**)&mesh_indices
);
1608 ok_(__FILE__
,line
)(hr
== D3D_OK
, "LockIndexBuffer returned %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
1612 if (mesh_index_size
== index_size
) {
1613 for (i
= 0; i
< min(num_indices
, mesh_num_indices
); i
++)
1615 if (index_size
== 4)
1616 ok_(__FILE__
,line
)(*(DWORD
*)indices
== *(DWORD
*)mesh_indices
,
1617 "Index[%u]: expected %u, got %u\n", i
, *(DWORD
*)indices
, *(DWORD
*)mesh_indices
);
1619 ok_(__FILE__
,line
)(*(WORD
*)indices
== *(WORD
*)mesh_indices
,
1620 "Index[%u]: expected %u, got %u\n", i
, *(WORD
*)indices
, *(WORD
*)mesh_indices
);
1621 indices
= (BYTE
*)indices
+ index_size
;
1622 mesh_indices
= (BYTE
*)mesh_indices
+ index_size
;
1625 mesh
->lpVtbl
->UnlockIndexBuffer(mesh
);
1628 #define check_matrix(got, expected) check_matrix_(__LINE__, got, expected)
1629 static void check_matrix_(int line
, const D3DXMATRIX
*got
, const D3DXMATRIX
*expected
)
1632 for (i
= 0; i
< 4; i
++) {
1633 for (j
= 0; j
< 4; j
++) {
1634 ok_(__FILE__
,line
)(compare(U(*expected
).m
[i
][j
], U(*got
).m
[i
][j
]),
1635 "matrix[%u][%u]: expected %g, got %g\n",
1636 i
, j
, U(*expected
).m
[i
][j
], U(*got
).m
[i
][j
]);
1641 static void check_colorvalue_(int line
, const char *prefix
, const D3DCOLORVALUE got
, const D3DCOLORVALUE expected
)
1643 ok_(__FILE__
,line
)(expected
.r
== got
.r
&& expected
.g
== got
.g
&& expected
.b
== got
.b
&& expected
.a
== got
.a
,
1644 "%sExpected (%g, %g, %g, %g), got (%g, %g, %g, %g)\n", prefix
,
1645 expected
.r
, expected
.g
, expected
.b
, expected
.a
, got
.r
, got
.g
, got
.b
, got
.a
);
1648 #define check_materials(got, got_count, expected, expected_count) \
1649 check_materials_(__LINE__, got, got_count, expected, expected_count)
1650 static void check_materials_(int line
, const D3DXMATERIAL
*got
, DWORD got_count
, const D3DXMATERIAL
*expected
, DWORD expected_count
)
1653 ok_(__FILE__
,line
)(expected_count
== got_count
, "Expected %u materials, got %u\n", expected_count
, got_count
);
1655 ok_(__FILE__
,line
)(got
== NULL
, "Expected NULL material ptr, got %p\n", got
);
1658 for (i
= 0; i
< min(expected_count
, got_count
); i
++)
1660 if (!expected
[i
].pTextureFilename
)
1661 ok_(__FILE__
,line
)(got
[i
].pTextureFilename
== NULL
,
1662 "Expected NULL pTextureFilename, got %p\n", got
[i
].pTextureFilename
);
1664 ok_(__FILE__
,line
)(!strcmp(expected
[i
].pTextureFilename
, got
[i
].pTextureFilename
),
1665 "Expected '%s' for pTextureFilename, got '%s'\n", expected
[i
].pTextureFilename
, got
[i
].pTextureFilename
);
1666 check_colorvalue_(line
, "Diffuse: ", got
[i
].MatD3D
.Diffuse
, expected
[i
].MatD3D
.Diffuse
);
1667 check_colorvalue_(line
, "Ambient: ", got
[i
].MatD3D
.Ambient
, expected
[i
].MatD3D
.Ambient
);
1668 check_colorvalue_(line
, "Specular: ", got
[i
].MatD3D
.Specular
, expected
[i
].MatD3D
.Specular
);
1669 check_colorvalue_(line
, "Emissive: ", got
[i
].MatD3D
.Emissive
, expected
[i
].MatD3D
.Emissive
);
1670 ok_(__FILE__
,line
)(expected
[i
].MatD3D
.Power
== got
[i
].MatD3D
.Power
,
1671 "Power: Expected %g, got %g\n", expected
[i
].MatD3D
.Power
, got
[i
].MatD3D
.Power
);
1675 #define check_generated_adjacency(mesh, got, epsilon) check_generated_adjacency_(__LINE__, mesh, got, epsilon)
1676 static void check_generated_adjacency_(int line
, ID3DXMesh
*mesh
, const DWORD
*got
, FLOAT epsilon
)
1679 DWORD num_faces
= mesh
->lpVtbl
->GetNumFaces(mesh
);
1682 expected
= HeapAlloc(GetProcessHeap(), 0, num_faces
* sizeof(DWORD
) * 3);
1684 skip_(__FILE__
, line
)("Out of memory\n");
1687 hr
= mesh
->lpVtbl
->GenerateAdjacency(mesh
, epsilon
, expected
);
1688 ok_(__FILE__
, line
)(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
1692 for (i
= 0; i
< num_faces
; i
++)
1694 ok_(__FILE__
, line
)(expected
[i
* 3] == got
[i
* 3] &&
1695 expected
[i
* 3 + 1] == got
[i
* 3 + 1] &&
1696 expected
[i
* 3 + 2] == got
[i
* 3 + 2],
1697 "Face %u adjacencies: Expected (%u, %u, %u), got (%u, %u, %u)\n", i
,
1698 expected
[i
* 3], expected
[i
* 3 + 1], expected
[i
* 3 + 2],
1699 got
[i
* 3], got
[i
* 3 + 1], got
[i
* 3 + 2]);
1702 HeapFree(GetProcessHeap(), 0, expected
);
1705 #define check_generated_effects(materials, num_materials, effects) \
1706 check_generated_effects_(__LINE__, materials, num_materials, effects)
1707 static void check_generated_effects_(int line
, const D3DXMATERIAL
*materials
, DWORD num_materials
, const D3DXEFFECTINSTANCE
*effects
)
1710 static const struct {
1716 #define EFFECT_TABLE_ENTRY(str, field) \
1717 {str, sizeof(str), sizeof(materials->MatD3D.field), offsetof(D3DXMATERIAL, MatD3D.field)}
1718 EFFECT_TABLE_ENTRY("Diffuse", Diffuse
),
1719 EFFECT_TABLE_ENTRY("Power", Power
),
1720 EFFECT_TABLE_ENTRY("Specular", Specular
),
1721 EFFECT_TABLE_ENTRY("Emissive", Emissive
),
1722 EFFECT_TABLE_ENTRY("Ambient", Ambient
),
1723 #undef EFFECT_TABLE_ENTRY
1726 if (!num_materials
) {
1727 ok_(__FILE__
, line
)(effects
== NULL
, "Expected NULL effects, got %p\n", effects
);
1730 for (i
= 0; i
< num_materials
; i
++)
1733 DWORD expected_num_defaults
= ARRAY_SIZE(params
) + (materials
[i
].pTextureFilename
? 1 : 0);
1735 ok_(__FILE__
,line
)(expected_num_defaults
== effects
[i
].NumDefaults
,
1736 "effect[%u] NumDefaults: Expected %u, got %u\n", i
,
1737 expected_num_defaults
, effects
[i
].NumDefaults
);
1738 for (j
= 0; j
< min(ARRAY_SIZE(params
), effects
[i
].NumDefaults
); j
++)
1741 D3DXEFFECTDEFAULT
*got_param
= &effects
[i
].pDefaults
[j
];
1742 ok_(__FILE__
,line
)(!strcmp(params
[j
].name
, got_param
->pParamName
),
1743 "effect[%u].pDefaults[%u].pParamName: Expected '%s', got '%s'\n", i
, j
,
1744 params
[j
].name
, got_param
->pParamName
);
1745 ok_(__FILE__
,line
)(D3DXEDT_FLOATS
== got_param
->Type
,
1746 "effect[%u].pDefaults[%u].Type: Expected %u, got %u\n", i
, j
,
1747 D3DXEDT_FLOATS
, got_param
->Type
);
1748 ok_(__FILE__
,line
)(params
[j
].num_bytes
== got_param
->NumBytes
,
1749 "effect[%u].pDefaults[%u].NumBytes: Expected %u, got %u\n", i
, j
,
1750 params
[j
].num_bytes
, got_param
->NumBytes
);
1751 for (k
= 0; k
< min(params
[j
].num_bytes
, got_param
->NumBytes
) / 4; k
++)
1753 FLOAT expected
= ((FLOAT
*)((BYTE
*)&materials
[i
] + params
[j
].value_offset
))[k
];
1754 FLOAT got
= ((FLOAT
*)got_param
->pValue
)[k
];
1755 ok_(__FILE__
,line
)(compare(expected
, got
),
1756 "effect[%u].pDefaults[%u] float value %u: Expected %g, got %g\n", i
, j
, k
, expected
, got
);
1759 if (effects
[i
].NumDefaults
> ARRAY_SIZE(params
)) {
1760 D3DXEFFECTDEFAULT
*got_param
= &effects
[i
].pDefaults
[j
];
1761 static const char *expected_name
= "Texture0@Name";
1763 ok_(__FILE__
,line
)(!strcmp(expected_name
, got_param
->pParamName
),
1764 "effect[%u].pDefaults[%u].pParamName: Expected '%s', got '%s'\n", i
, j
,
1765 expected_name
, got_param
->pParamName
);
1766 ok_(__FILE__
,line
)(D3DXEDT_STRING
== got_param
->Type
,
1767 "effect[%u].pDefaults[%u].Type: Expected %u, got %u\n", i
, j
,
1768 D3DXEDT_STRING
, got_param
->Type
);
1769 if (materials
[i
].pTextureFilename
) {
1770 ok_(__FILE__
,line
)(strlen(materials
[i
].pTextureFilename
) + 1 == got_param
->NumBytes
,
1771 "effect[%u] texture filename length: Expected %u, got %u\n", i
,
1772 (DWORD
)strlen(materials
[i
].pTextureFilename
) + 1, got_param
->NumBytes
);
1773 ok_(__FILE__
,line
)(!strcmp(materials
[i
].pTextureFilename
, got_param
->pValue
),
1774 "effect[%u] texture filename: Expected '%s', got '%s'\n", i
,
1775 materials
[i
].pTextureFilename
, (char*)got_param
->pValue
);
1781 static LPSTR
strdupA(LPCSTR p
)
1784 if (!p
) return NULL
;
1785 ret
= HeapAlloc(GetProcessHeap(), 0, strlen(p
) + 1);
1786 if (ret
) strcpy(ret
, p
);
1790 static CALLBACK HRESULT
ID3DXAllocateHierarchyImpl_DestroyFrame(ID3DXAllocateHierarchy
*iface
, LPD3DXFRAME frame
)
1792 TRACECALLBACK("ID3DXAllocateHierarchyImpl_DestroyFrame(%p, %p)\n", iface
, frame
);
1794 HeapFree(GetProcessHeap(), 0, frame
->Name
);
1795 HeapFree(GetProcessHeap(), 0, frame
);
1800 static CALLBACK HRESULT
ID3DXAllocateHierarchyImpl_CreateFrame(ID3DXAllocateHierarchy
*iface
, LPCSTR name
, LPD3DXFRAME
*new_frame
)
1804 TRACECALLBACK("ID3DXAllocateHierarchyImpl_CreateFrame(%p, '%s', %p)\n", iface
, name
, new_frame
);
1805 frame
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*frame
));
1807 return E_OUTOFMEMORY
;
1809 frame
->Name
= strdupA(name
);
1811 HeapFree(GetProcessHeap(), 0, frame
);
1812 return E_OUTOFMEMORY
;
1819 static HRESULT
destroy_mesh_container(LPD3DXMESHCONTAINER mesh_container
)
1823 if (!mesh_container
)
1825 HeapFree(GetProcessHeap(), 0, mesh_container
->Name
);
1826 if (U(mesh_container
->MeshData
).pMesh
)
1827 IUnknown_Release(U(mesh_container
->MeshData
).pMesh
);
1828 if (mesh_container
->pMaterials
) {
1829 for (i
= 0; i
< mesh_container
->NumMaterials
; i
++)
1830 HeapFree(GetProcessHeap(), 0, mesh_container
->pMaterials
[i
].pTextureFilename
);
1831 HeapFree(GetProcessHeap(), 0, mesh_container
->pMaterials
);
1833 if (mesh_container
->pEffects
) {
1834 for (i
= 0; i
< mesh_container
->NumMaterials
; i
++) {
1835 HeapFree(GetProcessHeap(), 0, mesh_container
->pEffects
[i
].pEffectFilename
);
1836 if (mesh_container
->pEffects
[i
].pDefaults
) {
1838 for (j
= 0; j
< mesh_container
->pEffects
[i
].NumDefaults
; j
++) {
1839 HeapFree(GetProcessHeap(), 0, mesh_container
->pEffects
[i
].pDefaults
[j
].pParamName
);
1840 HeapFree(GetProcessHeap(), 0, mesh_container
->pEffects
[i
].pDefaults
[j
].pValue
);
1842 HeapFree(GetProcessHeap(), 0, mesh_container
->pEffects
[i
].pDefaults
);
1845 HeapFree(GetProcessHeap(), 0, mesh_container
->pEffects
);
1847 HeapFree(GetProcessHeap(), 0, mesh_container
->pAdjacency
);
1848 if (mesh_container
->pSkinInfo
)
1849 IUnknown_Release(mesh_container
->pSkinInfo
);
1850 HeapFree(GetProcessHeap(), 0, mesh_container
);
1854 static CALLBACK HRESULT
ID3DXAllocateHierarchyImpl_DestroyMeshContainer(ID3DXAllocateHierarchy
*iface
, LPD3DXMESHCONTAINER mesh_container
)
1856 TRACECALLBACK("ID3DXAllocateHierarchyImpl_DestroyMeshContainer(%p, %p)\n", iface
, mesh_container
);
1857 return destroy_mesh_container(mesh_container
);
1860 static CALLBACK HRESULT
ID3DXAllocateHierarchyImpl_CreateMeshContainer(ID3DXAllocateHierarchy
*iface
,
1861 LPCSTR name
, CONST D3DXMESHDATA
*mesh_data
, CONST D3DXMATERIAL
*materials
,
1862 CONST D3DXEFFECTINSTANCE
*effects
, DWORD num_materials
, CONST DWORD
*adjacency
,
1863 LPD3DXSKININFO skin_info
, LPD3DXMESHCONTAINER
*new_mesh_container
)
1865 LPD3DXMESHCONTAINER mesh_container
= NULL
;
1868 TRACECALLBACK("ID3DXAllocateHierarchyImpl_CreateMeshContainer(%p, '%s', %u, %p, %p, %p, %d, %p, %p, %p)\n",
1869 iface
, name
, mesh_data
->Type
, U(*mesh_data
).pMesh
, materials
, effects
,
1870 num_materials
, adjacency
, skin_info
, *new_mesh_container
);
1872 mesh_container
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*mesh_container
));
1873 if (!mesh_container
)
1874 return E_OUTOFMEMORY
;
1877 mesh_container
->Name
= strdupA(name
);
1878 if (!mesh_container
->Name
)
1882 mesh_container
->NumMaterials
= num_materials
;
1883 if (num_materials
) {
1884 mesh_container
->pMaterials
= HeapAlloc(GetProcessHeap(), 0, num_materials
* sizeof(*materials
));
1885 if (!mesh_container
->pMaterials
)
1888 memcpy(mesh_container
->pMaterials
, materials
, num_materials
* sizeof(*materials
));
1889 for (i
= 0; i
< num_materials
; i
++)
1890 mesh_container
->pMaterials
[i
].pTextureFilename
= NULL
;
1891 for (i
= 0; i
< num_materials
; i
++) {
1892 if (materials
[i
].pTextureFilename
) {
1893 mesh_container
->pMaterials
[i
].pTextureFilename
= strdupA(materials
[i
].pTextureFilename
);
1894 if (!mesh_container
->pMaterials
[i
].pTextureFilename
)
1899 mesh_container
->pEffects
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, num_materials
* sizeof(*effects
));
1900 if (!mesh_container
->pEffects
)
1902 for (i
= 0; i
< num_materials
; i
++) {
1904 const D3DXEFFECTINSTANCE
*effect_src
= &effects
[i
];
1905 D3DXEFFECTINSTANCE
*effect_dest
= &mesh_container
->pEffects
[i
];
1907 if (effect_src
->pEffectFilename
) {
1908 effect_dest
->pEffectFilename
= strdupA(effect_src
->pEffectFilename
);
1909 if (!effect_dest
->pEffectFilename
)
1912 effect_dest
->pDefaults
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
1913 effect_src
->NumDefaults
* sizeof(*effect_src
->pDefaults
));
1914 if (!effect_dest
->pDefaults
)
1916 effect_dest
->NumDefaults
= effect_src
->NumDefaults
;
1917 for (j
= 0; j
< effect_src
->NumDefaults
; j
++) {
1918 const D3DXEFFECTDEFAULT
*default_src
= &effect_src
->pDefaults
[j
];
1919 D3DXEFFECTDEFAULT
*default_dest
= &effect_dest
->pDefaults
[j
];
1921 if (default_src
->pParamName
) {
1922 default_dest
->pParamName
= strdupA(default_src
->pParamName
);
1923 if (!default_dest
->pParamName
)
1926 default_dest
->NumBytes
= default_src
->NumBytes
;
1927 default_dest
->Type
= default_src
->Type
;
1928 default_dest
->pValue
= HeapAlloc(GetProcessHeap(), 0, default_src
->NumBytes
);
1929 memcpy(default_dest
->pValue
, default_src
->pValue
, default_src
->NumBytes
);
1934 ok(adjacency
!= NULL
, "Expected non-NULL adjacency, got NULL\n");
1936 if (mesh_data
->Type
== D3DXMESHTYPE_MESH
|| mesh_data
->Type
== D3DXMESHTYPE_PMESH
) {
1937 ID3DXBaseMesh
*basemesh
= (ID3DXBaseMesh
*)U(*mesh_data
).pMesh
;
1938 DWORD num_faces
= basemesh
->lpVtbl
->GetNumFaces(basemesh
);
1939 size_t size
= num_faces
* sizeof(DWORD
) * 3;
1940 mesh_container
->pAdjacency
= HeapAlloc(GetProcessHeap(), 0, size
);
1941 if (!mesh_container
->pAdjacency
)
1943 memcpy(mesh_container
->pAdjacency
, adjacency
, size
);
1945 ok(mesh_data
->Type
== D3DXMESHTYPE_PATCHMESH
, "Unknown mesh type %u\n", mesh_data
->Type
);
1946 if (mesh_data
->Type
== D3DXMESHTYPE_PATCHMESH
)
1947 trace("FIXME: copying adjacency data for patch mesh not implemented\n");
1951 memcpy(&mesh_container
->MeshData
, mesh_data
, sizeof(*mesh_data
));
1952 if (U(*mesh_data
).pMesh
)
1953 IUnknown_AddRef(U(*mesh_data
).pMesh
);
1955 mesh_container
->pSkinInfo
= skin_info
;
1956 skin_info
->lpVtbl
->AddRef(skin_info
);
1958 *new_mesh_container
= mesh_container
;
1962 destroy_mesh_container(mesh_container
);
1963 return E_OUTOFMEMORY
;
1966 static ID3DXAllocateHierarchyVtbl ID3DXAllocateHierarchyImpl_Vtbl
= {
1967 ID3DXAllocateHierarchyImpl_CreateFrame
,
1968 ID3DXAllocateHierarchyImpl_CreateMeshContainer
,
1969 ID3DXAllocateHierarchyImpl_DestroyFrame
,
1970 ID3DXAllocateHierarchyImpl_DestroyMeshContainer
,
1972 static ID3DXAllocateHierarchy alloc_hier
= { &ID3DXAllocateHierarchyImpl_Vtbl
};
1974 #define test_LoadMeshFromX(device, xfile_str, vertex_array, fvf, index_array, materials_array, check_adjacency) \
1975 test_LoadMeshFromX_(__LINE__, device, xfile_str, sizeof(xfile_str) - 1, vertex_array, ARRAY_SIZE(vertex_array), fvf, \
1976 index_array, ARRAY_SIZE(index_array), sizeof(*index_array), materials_array, ARRAY_SIZE(materials_array), \
1978 static void test_LoadMeshFromX_(int line
, IDirect3DDevice9
*device
, const char *xfile_str
, size_t xfile_strlen
,
1979 const void *vertices
, DWORD num_vertices
, DWORD fvf
, const void *indices
, DWORD num_indices
, size_t index_size
,
1980 const D3DXMATERIAL
*expected_materials
, DWORD expected_num_materials
, BOOL check_adjacency
)
1983 ID3DXBuffer
*materials
= NULL
;
1984 ID3DXBuffer
*effects
= NULL
;
1985 ID3DXBuffer
*adjacency
= NULL
;
1986 ID3DXMesh
*mesh
= NULL
;
1987 DWORD num_materials
= 0;
1989 /* Adjacency is not checked when the X file contains multiple meshes,
1990 * since calling GenerateAdjacency on the merged mesh is not equivalent
1991 * to calling GenerateAdjacency on the individual meshes and then merging
1992 * the adjacency data. */
1993 hr
= D3DXLoadMeshFromXInMemory(xfile_str
, xfile_strlen
, D3DXMESH_MANAGED
, device
,
1994 check_adjacency
? &adjacency
: NULL
, &materials
, &effects
, &num_materials
, &mesh
);
1995 ok_(__FILE__
,line
)(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
1996 if (SUCCEEDED(hr
)) {
1997 D3DXMATERIAL
*materials_ptr
= materials
? ID3DXBuffer_GetBufferPointer(materials
) : NULL
;
1998 D3DXEFFECTINSTANCE
*effects_ptr
= effects
? ID3DXBuffer_GetBufferPointer(effects
) : NULL
;
1999 DWORD
*adjacency_ptr
= check_adjacency
? ID3DXBuffer_GetBufferPointer(adjacency
) : NULL
;
2001 check_vertex_buffer_(line
, mesh
, vertices
, num_vertices
, fvf
);
2002 check_index_buffer_(line
, mesh
, indices
, num_indices
, index_size
);
2003 check_materials_(line
, materials_ptr
, num_materials
, expected_materials
, expected_num_materials
);
2004 check_generated_effects_(line
, materials_ptr
, num_materials
, effects_ptr
);
2005 if (check_adjacency
)
2006 check_generated_adjacency_(line
, mesh
, adjacency_ptr
, 0.0f
);
2008 if (materials
) ID3DXBuffer_Release(materials
);
2009 if (effects
) ID3DXBuffer_Release(effects
);
2010 if (adjacency
) ID3DXBuffer_Release(adjacency
);
2011 IUnknown_Release(mesh
);
2015 static void D3DXLoadMeshTest(void)
2017 static const char empty_xfile
[] = "xof 0303txt 0032";
2018 /*________________________*/
2019 static const char simple_xfile
[] =
2029 static const WORD simple_index_buffer
[] = {0, 1, 2};
2030 static const D3DXVECTOR3 simple_vertex_buffer
[] = {
2031 {0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 1.0, 0.0}
2033 const DWORD simple_fvf
= D3DFVF_XYZ
;
2034 static const char framed_xfile
[] =
2037 "Mesh { 3; 0.0; 0.0; 0.0;, 0.0; 1.0; 0.0;, 1.0; 1.0; 0.0;; 1; 3; 0, 1, 2;; }"
2038 "FrameTransformMatrix {" /* translation (0.0, 0.0, 2.0) */
2039 "1.0, 0.0, 0.0, 0.0,"
2040 "0.0, 1.0, 0.0, 0.0,"
2041 "0.0, 0.0, 1.0, 0.0,"
2042 "0.0, 0.0, 2.0, 1.0;;"
2044 "Mesh { 3; 0.0; 0.0; 0.0;, 0.0; 1.0; 0.0;, 2.0; 1.0; 0.0;; 1; 3; 0, 1, 2;; }"
2045 "FrameTransformMatrix {" /* translation (0.0, 0.0, 3.0) */
2046 "1.0, 0.0, 0.0, 0.0,"
2047 "0.0, 1.0, 0.0, 0.0,"
2048 "0.0, 0.0, 1.0, 0.0,"
2049 "0.0, 0.0, 3.0, 1.0;;"
2051 "Mesh { 3; 0.0; 0.0; 0.0;, 0.0; 1.0; 0.0;, 3.0; 1.0; 0.0;; 1; 3; 0, 1, 2;; }"
2053 static const WORD framed_index_buffer
[] = { 0, 1, 2 };
2054 static const D3DXVECTOR3 framed_vertex_buffers
[3][3] = {
2055 {{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 1.0, 0.0}},
2056 {{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {2.0, 1.0, 0.0}},
2057 {{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {3.0, 1.0, 0.0}},
2059 static const WORD merged_index_buffer
[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8 };
2060 /* frame transforms accumulates for D3DXLoadMeshFromX */
2061 static const D3DXVECTOR3 merged_vertex_buffer
[] = {
2062 {0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 1.0, 0.0},
2063 {0.0, 0.0, 2.0}, {0.0, 1.0, 2.0}, {2.0, 1.0, 2.0},
2064 {0.0, 0.0, 5.0}, {0.0, 1.0, 5.0}, {3.0, 1.0, 5.0},
2066 const DWORD framed_fvf
= D3DFVF_XYZ
;
2067 /*________________________*/
2068 static const char box_xfile
[] =
2071 "8;" /* DWORD nVertices; */
2072 /* array Vector vertices[nVertices]; */
2081 "6;" /* DWORD nFaces; */
2082 /* array MeshFace faces[nFaces]; */
2083 "4; 0, 1, 3, 2;," /* (left side) */
2084 "4; 2, 3, 7, 6;," /* (top side) */
2085 "4; 6, 7, 5, 4;," /* (right side) */
2086 "4; 1, 0, 4, 5;," /* (bottom side) */
2087 "4; 1, 5, 7, 3;," /* (back side) */
2088 "4; 0, 2, 6, 4;;" /* (front side) */
2090 "6;" /* DWORD nNormals; */
2091 /* array Vector normals[nNormals]; */
2098 "6;" /* DWORD nFaceNormals; */
2099 /* array MeshFace faceNormals[nFaceNormals]; */
2107 "MeshMaterialList materials {"
2108 "2;" /* DWORD nMaterials; */
2109 "6;" /* DWORD nFaceIndexes; */
2110 /* array DWORD faceIndexes[nFaceIndexes]; */
2111 "0, 0, 0, 1, 1, 1;;"
2113 /* ColorRGBA faceColor; */
2114 "0.0; 0.0; 1.0; 1.0;;"
2117 /* ColorRGB specularColor; */
2119 /* ColorRGB emissiveColor; */
2123 /* ColorRGBA faceColor; */
2124 "1.0; 1.0; 1.0; 1.0;;"
2127 /* ColorRGB specularColor; */
2129 /* ColorRGB emissiveColor; */
2131 "TextureFilename { \"texture.jpg\"; }"
2134 "MeshVertexColors {"
2135 "8;" /* DWORD nVertexColors; */
2136 /* array IndexedColor vertexColors[nVertexColors]; */
2137 "0; 0.0; 0.0; 0.0; 0.0;;"
2138 "1; 0.0; 0.0; 1.0; 0.1;;"
2139 "2; 0.0; 1.0; 0.0; 0.2;;"
2140 "3; 0.0; 1.0; 1.0; 0.3;;"
2141 "4; 1.0; 0.0; 0.0; 0.4;;"
2142 "5; 1.0; 0.0; 1.0; 0.5;;"
2143 "6; 1.0; 1.0; 0.0; 0.6;;"
2144 "7; 1.0; 1.0; 1.0; 0.7;;"
2146 "MeshTextureCoords {"
2147 "8;" /* DWORD nTextureCoords; */
2148 /* array Coords2d textureCoords[nTextureCoords]; */
2159 static const WORD box_index_buffer
[] = {
2173 static const struct {
2174 D3DXVECTOR3 position
;
2177 D3DXVECTOR2 tex_coords
;
2178 } box_vertex_buffer
[] = {
2179 {{0.0, 0.0, 0.0}, {-1.0, 0.0, 0.0}, 0x00000000, {0.0, 1.0}},
2180 {{0.0, 0.0, 1.0}, {-1.0, 0.0, 0.0}, 0x1a0000ff, {1.0, 1.0}},
2181 {{0.0, 1.0, 0.0}, {-1.0, 0.0, 0.0}, 0x3300ff00, {0.0, 0.0}},
2182 {{0.0, 1.0, 1.0}, {-1.0, 0.0, 0.0}, 0x4d00ffff, {1.0, 0.0}},
2183 {{1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, 0x66ff0000, {1.0, 1.0}},
2184 {{1.0, 0.0, 1.0}, {1.0, 0.0, 0.0}, 0x80ff00ff, {0.0, 1.0}},
2185 {{1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, 0x99ffff00, {1.0, 0.0}},
2186 {{1.0, 1.0, 1.0}, {0.0, 1.0, 0.0}, 0xb3ffffff, {0.0, 0.0}},
2187 {{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, 0x3300ff00, {0.0, 0.0}},
2188 {{0.0, 1.0, 1.0}, {0.0, 1.0, 0.0}, 0x4d00ffff, {1.0, 0.0}},
2189 {{1.0, 1.0, 0.0}, {1.0, 0.0, 0.0}, 0x99ffff00, {1.0, 0.0}},
2190 {{1.0, 1.0, 1.0}, {1.0, 0.0, 0.0}, 0xb3ffffff, {0.0, 0.0}},
2191 {{0.0, 0.0, 1.0}, {0.0, -1.0, 0.0}, 0x1a0000ff, {1.0, 1.0}},
2192 {{0.0, 0.0, 0.0}, {0.0, -1.0, 0.0}, 0x00000000, {0.0, 1.0}},
2193 {{1.0, 0.0, 0.0}, {0.0, -1.0, 0.0}, 0x66ff0000, {1.0, 1.0}},
2194 {{1.0, 0.0, 1.0}, {0.0, -1.0, 0.0}, 0x80ff00ff, {0.0, 1.0}},
2195 {{0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, 0x1a0000ff, {1.0, 1.0}},
2196 {{1.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, 0x80ff00ff, {0.0, 1.0}},
2197 {{1.0, 1.0, 1.0}, {0.0, 0.0, 1.0}, 0xb3ffffff, {0.0, 0.0}},
2198 {{0.0, 1.0, 1.0}, {0.0, 0.0, 1.0}, 0x4d00ffff, {1.0, 0.0}},
2199 {{0.0, 0.0, 0.0}, {0.0, 0.0, -1.0}, 0x00000000, {0.0, 1.0}},
2200 {{0.0, 1.0, 0.0}, {0.0, 0.0, -1.0}, 0x3300ff00, {0.0, 0.0}},
2201 {{1.0, 1.0, 0.0}, {0.0, 0.0, -1.0}, 0x99ffff00, {1.0, 0.0}},
2202 {{1.0, 0.0, 0.0}, {0.0, 0.0, -1.0}, 0x66ff0000, {1.0, 1.0}},
2204 static const D3DXMATERIAL box_materials
[] = {
2207 {0.0, 0.0, 1.0, 1.0}, /* Diffuse */
2208 {0.0, 0.0, 0.0, 1.0}, /* Ambient */
2209 {1.0, 1.0, 1.0, 1.0}, /* Specular */
2210 {0.0, 0.0, 0.0, 1.0}, /* Emissive */
2213 NULL
, /* pTextureFilename */
2217 {1.0, 1.0, 1.0, 1.0}, /* Diffuse */
2218 {0.0, 0.0, 0.0, 1.0}, /* Ambient */
2219 {1.0, 1.0, 1.0, 1.0}, /* Specular */
2220 {0.0, 0.0, 0.0, 1.0}, /* Emissive */
2223 (char *)"texture.jpg", /* pTextureFilename */
2226 const DWORD box_fvf
= D3DFVF_XYZ
| D3DFVF_NORMAL
| D3DFVF_DIFFUSE
| D3DFVF_TEX1
;
2227 /*________________________*/
2228 static const D3DXMATERIAL default_materials
[] = {
2231 {0.5, 0.5, 0.5, 0.0}, /* Diffuse */
2232 {0.0, 0.0, 0.0, 0.0}, /* Ambient */
2233 {0.5, 0.5, 0.5, 0.0}, /* Specular */
2234 {0.0, 0.0, 0.0, 0.0}, /* Emissive */
2237 NULL
, /* pTextureFilename */
2242 IDirect3D9
*d3d
= NULL
;
2243 IDirect3DDevice9
*device
= NULL
;
2244 D3DPRESENT_PARAMETERS d3dpp
;
2245 ID3DXMesh
*mesh
= NULL
;
2246 D3DXFRAME
*frame_hier
= NULL
;
2247 D3DXMATRIX transform
;
2249 wnd
= CreateWindow("static", "d3dx9_test", WS_POPUP
, 0, 0, 1000, 1000, NULL
, NULL
, NULL
, NULL
);
2252 skip("Couldn't create application window\n");
2255 d3d
= Direct3DCreate9(D3D_SDK_VERSION
);
2258 skip("Couldn't create IDirect3D9 object\n");
2262 ZeroMemory(&d3dpp
, sizeof(d3dpp
));
2263 d3dpp
.Windowed
= TRUE
;
2264 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2265 hr
= IDirect3D9_CreateDevice(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, wnd
, D3DCREATE_MIXED_VERTEXPROCESSING
, &d3dpp
, &device
);
2268 skip("Failed to create IDirect3DDevice9 object %#x\n", hr
);
2272 hr
= D3DXLoadMeshHierarchyFromXInMemory(NULL
, sizeof(simple_xfile
) - 1,
2273 D3DXMESH_MANAGED
, device
, &alloc_hier
, NULL
, &frame_hier
, NULL
);
2274 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
2276 hr
= D3DXLoadMeshHierarchyFromXInMemory(simple_xfile
, 0,
2277 D3DXMESH_MANAGED
, device
, &alloc_hier
, NULL
, &frame_hier
, NULL
);
2278 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
2280 hr
= D3DXLoadMeshHierarchyFromXInMemory(simple_xfile
, sizeof(simple_xfile
) - 1,
2281 D3DXMESH_MANAGED
, NULL
, &alloc_hier
, NULL
, &frame_hier
, NULL
);
2282 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
2284 hr
= D3DXLoadMeshHierarchyFromXInMemory(simple_xfile
, sizeof(simple_xfile
) - 1,
2285 D3DXMESH_MANAGED
, device
, NULL
, NULL
, &frame_hier
, NULL
);
2286 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
2288 hr
= D3DXLoadMeshHierarchyFromXInMemory(empty_xfile
, sizeof(empty_xfile
) - 1,
2289 D3DXMESH_MANAGED
, device
, &alloc_hier
, NULL
, &frame_hier
, NULL
);
2290 ok(hr
== E_FAIL
, "Expected E_FAIL, got %#x\n", hr
);
2292 hr
= D3DXLoadMeshHierarchyFromXInMemory(simple_xfile
, sizeof(simple_xfile
) - 1,
2293 D3DXMESH_MANAGED
, device
, &alloc_hier
, NULL
, NULL
, NULL
);
2294 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
2296 hr
= D3DXLoadMeshHierarchyFromXInMemory(simple_xfile
, sizeof(simple_xfile
) - 1,
2297 D3DXMESH_MANAGED
, device
, &alloc_hier
, NULL
, &frame_hier
, NULL
);
2298 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
2299 if (SUCCEEDED(hr
)) {
2300 D3DXMESHCONTAINER
*container
= frame_hier
->pMeshContainer
;
2302 ok(frame_hier
->Name
== NULL
, "Expected NULL, got '%s'\n", frame_hier
->Name
);
2303 D3DXMatrixIdentity(&transform
);
2304 check_matrix(&frame_hier
->TransformationMatrix
, &transform
);
2306 ok(!strcmp(container
->Name
, ""), "Expected '', got '%s'\n", container
->Name
);
2307 ok(container
->MeshData
.Type
== D3DXMESHTYPE_MESH
, "Expected %d, got %d\n",
2308 D3DXMESHTYPE_MESH
, container
->MeshData
.Type
);
2309 mesh
= U(container
->MeshData
).pMesh
;
2310 check_vertex_buffer(mesh
, simple_vertex_buffer
, ARRAY_SIZE(simple_vertex_buffer
), simple_fvf
);
2311 check_index_buffer(mesh
, simple_index_buffer
, ARRAY_SIZE(simple_index_buffer
), sizeof(*simple_index_buffer
));
2312 check_materials(container
->pMaterials
, container
->NumMaterials
, NULL
, 0);
2313 check_generated_effects(container
->pMaterials
, container
->NumMaterials
, container
->pEffects
);
2314 check_generated_adjacency(mesh
, container
->pAdjacency
, 0.0f
);
2315 hr
= D3DXFrameDestroy(frame_hier
, &alloc_hier
);
2316 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
2320 hr
= D3DXLoadMeshHierarchyFromXInMemory(box_xfile
, sizeof(box_xfile
) - 1,
2321 D3DXMESH_MANAGED
, device
, &alloc_hier
, NULL
, &frame_hier
, NULL
);
2322 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
2323 if (SUCCEEDED(hr
)) {
2324 D3DXMESHCONTAINER
*container
= frame_hier
->pMeshContainer
;
2326 ok(frame_hier
->Name
== NULL
, "Expected NULL, got '%s'\n", frame_hier
->Name
);
2327 D3DXMatrixIdentity(&transform
);
2328 check_matrix(&frame_hier
->TransformationMatrix
, &transform
);
2330 ok(!strcmp(container
->Name
, ""), "Expected '', got '%s'\n", container
->Name
);
2331 ok(container
->MeshData
.Type
== D3DXMESHTYPE_MESH
, "Expected %d, got %d\n",
2332 D3DXMESHTYPE_MESH
, container
->MeshData
.Type
);
2333 mesh
= U(container
->MeshData
).pMesh
;
2334 check_vertex_buffer(mesh
, box_vertex_buffer
, ARRAY_SIZE(box_vertex_buffer
), box_fvf
);
2335 check_index_buffer(mesh
, box_index_buffer
, ARRAY_SIZE(box_index_buffer
), sizeof(*box_index_buffer
));
2336 check_materials(container
->pMaterials
, container
->NumMaterials
, box_materials
, ARRAY_SIZE(box_materials
));
2337 check_generated_effects(container
->pMaterials
, container
->NumMaterials
, container
->pEffects
);
2338 check_generated_adjacency(mesh
, container
->pAdjacency
, 0.0f
);
2339 hr
= D3DXFrameDestroy(frame_hier
, &alloc_hier
);
2340 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
2344 hr
= D3DXLoadMeshHierarchyFromXInMemory(framed_xfile
, sizeof(framed_xfile
) - 1,
2345 D3DXMESH_MANAGED
, device
, &alloc_hier
, NULL
, &frame_hier
, NULL
);
2346 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
2347 if (SUCCEEDED(hr
)) {
2348 D3DXMESHCONTAINER
*container
= frame_hier
->pMeshContainer
;
2351 ok(!strcmp(frame_hier
->Name
, ""), "Expected '', got '%s'\n", frame_hier
->Name
);
2352 /* last frame transform replaces the first */
2353 D3DXMatrixIdentity(&transform
);
2354 U(transform
).m
[3][2] = 3.0;
2355 check_matrix(&frame_hier
->TransformationMatrix
, &transform
);
2357 for (i
= 0; i
< 3; i
++) {
2358 ok(!strcmp(container
->Name
, ""), "Expected '', got '%s'\n", container
->Name
);
2359 ok(container
->MeshData
.Type
== D3DXMESHTYPE_MESH
, "Expected %d, got %d\n",
2360 D3DXMESHTYPE_MESH
, container
->MeshData
.Type
);
2361 mesh
= U(container
->MeshData
).pMesh
;
2362 check_vertex_buffer(mesh
, framed_vertex_buffers
[i
], ARRAY_SIZE(framed_vertex_buffers
[0]), framed_fvf
);
2363 check_index_buffer(mesh
, framed_index_buffer
, ARRAY_SIZE(framed_index_buffer
), sizeof(*framed_index_buffer
));
2364 check_materials(container
->pMaterials
, container
->NumMaterials
, NULL
, 0);
2365 check_generated_effects(container
->pMaterials
, container
->NumMaterials
, container
->pEffects
);
2366 check_generated_adjacency(mesh
, container
->pAdjacency
, 0.0f
);
2367 container
= container
->pNextMeshContainer
;
2369 ok(container
== NULL
, "Expected NULL, got %p\n", container
);
2370 hr
= D3DXFrameDestroy(frame_hier
, &alloc_hier
);
2371 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
2376 hr
= D3DXLoadMeshFromXInMemory(NULL
, 0, D3DXMESH_MANAGED
,
2377 device
, NULL
, NULL
, NULL
, NULL
, &mesh
);
2378 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
2380 hr
= D3DXLoadMeshFromXInMemory(NULL
, sizeof(simple_xfile
) - 1, D3DXMESH_MANAGED
,
2381 device
, NULL
, NULL
, NULL
, NULL
, &mesh
);
2382 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
2384 hr
= D3DXLoadMeshFromXInMemory(simple_xfile
, 0, D3DXMESH_MANAGED
,
2385 device
, NULL
, NULL
, NULL
, NULL
, &mesh
);
2386 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
2388 hr
= D3DXLoadMeshFromXInMemory(simple_xfile
, sizeof(simple_xfile
) - 1, D3DXMESH_MANAGED
,
2389 device
, NULL
, NULL
, NULL
, NULL
, NULL
);
2390 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
2392 hr
= D3DXLoadMeshFromXInMemory(simple_xfile
, sizeof(simple_xfile
) - 1, D3DXMESH_MANAGED
,
2393 NULL
, NULL
, NULL
, NULL
, NULL
, &mesh
);
2394 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
2396 hr
= D3DXLoadMeshFromXInMemory(empty_xfile
, sizeof(empty_xfile
) - 1, D3DXMESH_MANAGED
,
2397 device
, NULL
, NULL
, NULL
, NULL
, &mesh
);
2398 ok(hr
== E_FAIL
, "Expected E_FAIL, got %#x\n", hr
);
2400 hr
= D3DXLoadMeshFromXInMemory(simple_xfile
, sizeof(simple_xfile
) - 1, D3DXMESH_MANAGED
,
2401 device
, NULL
, NULL
, NULL
, NULL
, &mesh
);
2402 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
2404 IUnknown_Release(mesh
);
2406 test_LoadMeshFromX(device
, simple_xfile
, simple_vertex_buffer
, simple_fvf
, simple_index_buffer
, default_materials
, TRUE
);
2407 test_LoadMeshFromX(device
, box_xfile
, box_vertex_buffer
, box_fvf
, box_index_buffer
, box_materials
, TRUE
);
2408 test_LoadMeshFromX(device
, framed_xfile
, merged_vertex_buffer
, framed_fvf
, merged_index_buffer
, default_materials
, FALSE
);
2411 if (device
) IDirect3DDevice9_Release(device
);
2412 if (d3d
) IDirect3D9_Release(d3d
);
2413 if (wnd
) DestroyWindow(wnd
);
2416 static void D3DXCreateBoxTest(void)
2422 IDirect3DDevice9
* device
;
2423 D3DPRESENT_PARAMETERS d3dpp
;
2425 ID3DXBuffer
* ppBuffer
;
2427 static const DWORD adjacency
[36]=
2433 1, 3, 11, 5, 6, 10};
2436 wc
.lpfnWndProc
= DefWindowProcA
;
2437 wc
.lpszClassName
= "d3dx9_test_wc";
2438 if (!RegisterClass(&wc
))
2440 skip("RegisterClass failed\n");
2444 wnd
= CreateWindow("d3dx9_test_wc", "d3dx9_test",
2445 WS_SYSMENU
| WS_POPUP
, 0, 0, 640, 480, 0, 0, 0, 0);
2446 ok(wnd
!= NULL
, "Expected to have a window, received NULL\n");
2449 skip("Couldn't create application window\n");
2453 d3d
= Direct3DCreate9(D3D_SDK_VERSION
);
2456 skip("Couldn't create IDirect3D9 object\n");
2461 memset(&d3dpp
, 0, sizeof(d3dpp
));
2462 d3dpp
.Windowed
= TRUE
;
2463 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2464 hr
= IDirect3D9_CreateDevice(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, wnd
, D3DCREATE_MIXED_VERTEXPROCESSING
, &d3dpp
, &device
);
2467 skip("Failed to create IDirect3DDevice9 object %#x\n", hr
);
2468 IDirect3D9_Release(d3d
);
2473 hr
= D3DXCreateBuffer(36 * sizeof(DWORD
), &ppBuffer
);
2474 ok(hr
==D3D_OK
, "Expected D3D_OK, received %#x\n", hr
);
2475 if (FAILED(hr
)) goto end
;
2477 hr
= D3DXCreateBox(device
,2.0f
,20.0f
,4.9f
,NULL
, &ppBuffer
);
2478 todo_wine
ok(hr
==D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, received %#x\n", hr
);
2480 hr
= D3DXCreateBox(NULL
,22.0f
,20.0f
,4.9f
,&box
, &ppBuffer
);
2481 todo_wine
ok(hr
==D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, received %#x\n", hr
);
2483 hr
= D3DXCreateBox(device
,-2.0f
,20.0f
,4.9f
,&box
, &ppBuffer
);
2484 todo_wine
ok(hr
==D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, received %#x\n", hr
);
2486 hr
= D3DXCreateBox(device
,22.0f
,-20.0f
,4.9f
,&box
, &ppBuffer
);
2487 todo_wine
ok(hr
==D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, received %#x\n", hr
);
2489 hr
= D3DXCreateBox(device
,22.0f
,20.0f
,-4.9f
,&box
, &ppBuffer
);
2490 todo_wine
ok(hr
==D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, received %#x\n", hr
);
2492 hr
= D3DXCreateBox(device
,10.9f
,20.0f
,4.9f
,&box
, &ppBuffer
);
2493 todo_wine
ok(hr
==D3D_OK
, "Expected D3D_OK, received %#x\n", hr
);
2497 skip("D3DXCreateBox failed\n");
2501 buffer
= ID3DXBuffer_GetBufferPointer(ppBuffer
);
2503 todo_wine
ok(adjacency
[i
]==buffer
[i
], "expected adjacency %d: %#x, received %#x\n",i
,adjacency
[i
], buffer
[i
]);
2505 box
->lpVtbl
->Release(box
);
2508 IDirect3DDevice9_Release(device
);
2509 IDirect3D9_Release(d3d
);
2510 ID3DXBuffer_Release(ppBuffer
);
2520 static void free_sincos_table(struct sincos_table
*sincos_table
)
2522 HeapFree(GetProcessHeap(), 0, sincos_table
->cos
);
2523 HeapFree(GetProcessHeap(), 0, sincos_table
->sin
);
2526 /* pre compute sine and cosine tables; caller must free */
2527 static BOOL
compute_sincos_table(struct sincos_table
*sincos_table
, float angle_start
, float angle_step
, int n
)
2532 sincos_table
->sin
= HeapAlloc(GetProcessHeap(), 0, n
* sizeof(*sincos_table
->sin
));
2533 if (!sincos_table
->sin
)
2537 sincos_table
->cos
= HeapAlloc(GetProcessHeap(), 0, n
* sizeof(*sincos_table
->cos
));
2538 if (!sincos_table
->cos
)
2540 HeapFree(GetProcessHeap(), 0, sincos_table
->sin
);
2544 angle
= angle_start
;
2545 for (i
= 0; i
< n
; i
++)
2547 sincos_table
->sin
[i
] = sin(angle
);
2548 sincos_table
->cos
[i
] = cos(angle
);
2549 angle
+= angle_step
;
2555 static WORD
vertex_index(UINT slices
, int slice
, int stack
)
2557 return stack
*slices
+slice
+1;
2560 /* slices = subdivisions along xy plane, stacks = subdivisions along z axis */
2561 static BOOL
compute_sphere(struct mesh
*mesh
, FLOAT radius
, UINT slices
, UINT stacks
)
2563 float theta_step
, theta_start
;
2564 struct sincos_table theta
;
2565 float phi_step
, phi_start
;
2566 struct sincos_table phi
;
2567 DWORD number_of_vertices
, number_of_faces
;
2571 /* theta = angle on xy plane wrt x axis */
2572 theta_step
= M_PI
/ stacks
;
2573 theta_start
= theta_step
;
2575 /* phi = angle on xz plane wrt z axis */
2576 phi_step
= -2 * M_PI
/ slices
;
2577 phi_start
= M_PI
/ 2;
2579 if (!compute_sincos_table(&theta
, theta_start
, theta_step
, stacks
))
2583 if (!compute_sincos_table(&phi
, phi_start
, phi_step
, slices
))
2585 free_sincos_table(&theta
);
2589 number_of_vertices
= 2 + slices
* (stacks
-1);
2590 number_of_faces
= 2 * slices
+ (stacks
- 2) * (2 * slices
);
2592 if (!new_mesh(mesh
, number_of_vertices
, number_of_faces
))
2594 free_sincos_table(&phi
);
2595 free_sincos_table(&theta
);
2602 mesh
->vertices
[vertex
].normal
.x
= 0.0f
;
2603 mesh
->vertices
[vertex
].normal
.y
= 0.0f
;
2604 mesh
->vertices
[vertex
].normal
.z
= 1.0f
;
2605 mesh
->vertices
[vertex
].position
.x
= 0.0f
;
2606 mesh
->vertices
[vertex
].position
.y
= 0.0f
;
2607 mesh
->vertices
[vertex
].position
.z
= radius
;
2610 for (stack
= 0; stack
< stacks
- 1; stack
++)
2612 for (slice
= 0; slice
< slices
; slice
++)
2614 mesh
->vertices
[vertex
].normal
.x
= theta
.sin
[stack
] * phi
.cos
[slice
];
2615 mesh
->vertices
[vertex
].normal
.y
= theta
.sin
[stack
] * phi
.sin
[slice
];
2616 mesh
->vertices
[vertex
].normal
.z
= theta
.cos
[stack
];
2617 mesh
->vertices
[vertex
].position
.x
= radius
* theta
.sin
[stack
] * phi
.cos
[slice
];
2618 mesh
->vertices
[vertex
].position
.y
= radius
* theta
.sin
[stack
] * phi
.sin
[slice
];
2619 mesh
->vertices
[vertex
].position
.z
= radius
* theta
.cos
[stack
];
2626 /* top stack is triangle fan */
2627 mesh
->faces
[face
][0] = 0;
2628 mesh
->faces
[face
][1] = slice
+ 1;
2629 mesh
->faces
[face
][2] = slice
;
2634 /* stacks in between top and bottom are quad strips */
2635 mesh
->faces
[face
][0] = vertex_index(slices
, slice
-1, stack
-1);
2636 mesh
->faces
[face
][1] = vertex_index(slices
, slice
, stack
-1);
2637 mesh
->faces
[face
][2] = vertex_index(slices
, slice
-1, stack
);
2640 mesh
->faces
[face
][0] = vertex_index(slices
, slice
, stack
-1);
2641 mesh
->faces
[face
][1] = vertex_index(slices
, slice
, stack
);
2642 mesh
->faces
[face
][2] = vertex_index(slices
, slice
-1, stack
);
2650 mesh
->faces
[face
][0] = 0;
2651 mesh
->faces
[face
][1] = 1;
2652 mesh
->faces
[face
][2] = slice
;
2657 mesh
->faces
[face
][0] = vertex_index(slices
, slice
-1, stack
-1);
2658 mesh
->faces
[face
][1] = vertex_index(slices
, 0, stack
-1);
2659 mesh
->faces
[face
][2] = vertex_index(slices
, slice
-1, stack
);
2662 mesh
->faces
[face
][0] = vertex_index(slices
, 0, stack
-1);
2663 mesh
->faces
[face
][1] = vertex_index(slices
, 0, stack
);
2664 mesh
->faces
[face
][2] = vertex_index(slices
, slice
-1, stack
);
2669 mesh
->vertices
[vertex
].position
.x
= 0.0f
;
2670 mesh
->vertices
[vertex
].position
.y
= 0.0f
;
2671 mesh
->vertices
[vertex
].position
.z
= -radius
;
2672 mesh
->vertices
[vertex
].normal
.x
= 0.0f
;
2673 mesh
->vertices
[vertex
].normal
.y
= 0.0f
;
2674 mesh
->vertices
[vertex
].normal
.z
= -1.0f
;
2676 /* bottom stack is triangle fan */
2677 for (slice
= 1; slice
< slices
; slice
++)
2679 mesh
->faces
[face
][0] = vertex_index(slices
, slice
-1, stack
-1);
2680 mesh
->faces
[face
][1] = vertex_index(slices
, slice
, stack
-1);
2681 mesh
->faces
[face
][2] = vertex
;
2685 mesh
->faces
[face
][0] = vertex_index(slices
, slice
-1, stack
-1);
2686 mesh
->faces
[face
][1] = vertex_index(slices
, 0, stack
-1);
2687 mesh
->faces
[face
][2] = vertex
;
2689 free_sincos_table(&phi
);
2690 free_sincos_table(&theta
);
2695 static void test_sphere(IDirect3DDevice9
*device
, FLOAT radius
, UINT slices
, UINT stacks
)
2702 hr
= D3DXCreateSphere(device
, radius
, slices
, stacks
, &sphere
, NULL
);
2703 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
2706 skip("Couldn't create sphere\n");
2710 if (!compute_sphere(&mesh
, radius
, slices
, stacks
))
2712 skip("Couldn't create mesh\n");
2713 sphere
->lpVtbl
->Release(sphere
);
2717 mesh
.fvf
= D3DFVF_XYZ
| D3DFVF_NORMAL
;
2719 sprintf(name
, "sphere (%g, %u, %u)", radius
, slices
, stacks
);
2720 compare_mesh(name
, sphere
, &mesh
);
2724 sphere
->lpVtbl
->Release(sphere
);
2727 static void D3DXCreateSphereTest(void)
2732 IDirect3DDevice9
* device
;
2733 D3DPRESENT_PARAMETERS d3dpp
;
2734 ID3DXMesh
* sphere
= NULL
;
2736 hr
= D3DXCreateSphere(NULL
, 0.0f
, 0, 0, NULL
, NULL
);
2737 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr
,D3DERR_INVALIDCALL
);
2739 hr
= D3DXCreateSphere(NULL
, 0.1f
, 0, 0, NULL
, NULL
);
2740 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr
,D3DERR_INVALIDCALL
);
2742 hr
= D3DXCreateSphere(NULL
, 0.0f
, 1, 0, NULL
, NULL
);
2743 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr
,D3DERR_INVALIDCALL
);
2745 hr
= D3DXCreateSphere(NULL
, 0.0f
, 0, 1, NULL
, NULL
);
2746 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr
,D3DERR_INVALIDCALL
);
2748 wnd
= CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL
, NULL
, NULL
, NULL
);
2749 d3d
= Direct3DCreate9(D3D_SDK_VERSION
);
2752 skip("Couldn't create application window\n");
2757 skip("Couldn't create IDirect3D9 object\n");
2762 ZeroMemory(&d3dpp
, sizeof(d3dpp
));
2763 d3dpp
.Windowed
= TRUE
;
2764 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2765 hr
= IDirect3D9_CreateDevice(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, wnd
, D3DCREATE_MIXED_VERTEXPROCESSING
, &d3dpp
, &device
);
2768 skip("Failed to create IDirect3DDevice9 object %#x\n", hr
);
2769 IDirect3D9_Release(d3d
);
2774 hr
= D3DXCreateSphere(device
, 1.0f
, 1, 1, &sphere
, NULL
);
2775 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr
,D3DERR_INVALIDCALL
);
2777 hr
= D3DXCreateSphere(device
, 1.0f
, 2, 1, &sphere
, NULL
);
2778 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
2780 hr
= D3DXCreateSphere(device
, 1.0f
, 1, 2, &sphere
, NULL
);
2781 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
2783 hr
= D3DXCreateSphere(device
, -0.1f
, 1, 2, &sphere
, NULL
);
2784 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
2786 test_sphere(device
, 0.0f
, 2, 2);
2787 test_sphere(device
, 1.0f
, 2, 2);
2788 test_sphere(device
, 1.0f
, 3, 2);
2789 test_sphere(device
, 1.0f
, 4, 4);
2790 test_sphere(device
, 1.0f
, 3, 4);
2791 test_sphere(device
, 5.0f
, 6, 7);
2792 test_sphere(device
, 10.0f
, 11, 12);
2794 IDirect3DDevice9_Release(device
);
2795 IDirect3D9_Release(d3d
);
2799 static BOOL
compute_cylinder(struct mesh
*mesh
, FLOAT radius1
, FLOAT radius2
, FLOAT length
, UINT slices
, UINT stacks
)
2801 float theta_step
, theta_start
;
2802 struct sincos_table theta
;
2803 FLOAT delta_radius
, radius
, radius_step
;
2804 FLOAT z
, z_step
, z_normal
;
2805 DWORD number_of_vertices
, number_of_faces
;
2809 /* theta = angle on xy plane wrt x axis */
2810 theta_step
= -2 * M_PI
/ slices
;
2811 theta_start
= M_PI
/ 2;
2813 if (!compute_sincos_table(&theta
, theta_start
, theta_step
, slices
))
2818 number_of_vertices
= 2 + (slices
* (3 + stacks
));
2819 number_of_faces
= 2 * slices
+ stacks
* (2 * slices
);
2821 if (!new_mesh(mesh
, number_of_vertices
, number_of_faces
))
2823 free_sincos_table(&theta
);
2830 delta_radius
= radius1
- radius2
;
2832 radius_step
= delta_radius
/ stacks
;
2835 z_step
= length
/ stacks
;
2836 z_normal
= delta_radius
/ length
;
2837 if (isnan(z_normal
))
2842 mesh
->vertices
[vertex
].normal
.x
= 0.0f
;
2843 mesh
->vertices
[vertex
].normal
.y
= 0.0f
;
2844 mesh
->vertices
[vertex
].normal
.z
= -1.0f
;
2845 mesh
->vertices
[vertex
].position
.x
= 0.0f
;
2846 mesh
->vertices
[vertex
].position
.y
= 0.0f
;
2847 mesh
->vertices
[vertex
++].position
.z
= z
;
2849 for (slice
= 0; slice
< slices
; slice
++, vertex
++)
2851 mesh
->vertices
[vertex
].normal
.x
= 0.0f
;
2852 mesh
->vertices
[vertex
].normal
.y
= 0.0f
;
2853 mesh
->vertices
[vertex
].normal
.z
= -1.0f
;
2854 mesh
->vertices
[vertex
].position
.x
= radius
* theta
.cos
[slice
];
2855 mesh
->vertices
[vertex
].position
.y
= radius
* theta
.sin
[slice
];
2856 mesh
->vertices
[vertex
].position
.z
= z
;
2860 mesh
->faces
[face
][0] = 0;
2861 mesh
->faces
[face
][1] = slice
;
2862 mesh
->faces
[face
++][2] = slice
+ 1;
2866 mesh
->faces
[face
][0] = 0;
2867 mesh
->faces
[face
][1] = slice
;
2868 mesh
->faces
[face
++][2] = 1;
2870 for (stack
= 1; stack
<= stacks
+1; stack
++)
2872 for (slice
= 0; slice
< slices
; slice
++, vertex
++)
2874 mesh
->vertices
[vertex
].normal
.x
= theta
.cos
[slice
];
2875 mesh
->vertices
[vertex
].normal
.y
= theta
.sin
[slice
];
2876 mesh
->vertices
[vertex
].normal
.z
= z_normal
;
2877 D3DXVec3Normalize(&mesh
->vertices
[vertex
].normal
, &mesh
->vertices
[vertex
].normal
);
2878 mesh
->vertices
[vertex
].position
.x
= radius
* theta
.cos
[slice
];
2879 mesh
->vertices
[vertex
].position
.y
= radius
* theta
.sin
[slice
];
2880 mesh
->vertices
[vertex
].position
.z
= z
;
2882 if (stack
> 1 && slice
> 0)
2884 mesh
->faces
[face
][0] = vertex_index(slices
, slice
-1, stack
-1);
2885 mesh
->faces
[face
][1] = vertex_index(slices
, slice
-1, stack
);
2886 mesh
->faces
[face
++][2] = vertex_index(slices
, slice
, stack
-1);
2888 mesh
->faces
[face
][0] = vertex_index(slices
, slice
, stack
-1);
2889 mesh
->faces
[face
][1] = vertex_index(slices
, slice
-1, stack
);
2890 mesh
->faces
[face
++][2] = vertex_index(slices
, slice
, stack
);
2896 mesh
->faces
[face
][0] = vertex_index(slices
, slice
-1, stack
-1);
2897 mesh
->faces
[face
][1] = vertex_index(slices
, slice
-1, stack
);
2898 mesh
->faces
[face
++][2] = vertex_index(slices
, 0, stack
-1);
2900 mesh
->faces
[face
][0] = vertex_index(slices
, 0, stack
-1);
2901 mesh
->faces
[face
][1] = vertex_index(slices
, slice
-1, stack
);
2902 mesh
->faces
[face
++][2] = vertex_index(slices
, 0, stack
);
2905 if (stack
< stacks
+ 1)
2908 radius
-= radius_step
;
2912 for (slice
= 0; slice
< slices
; slice
++, vertex
++)
2914 mesh
->vertices
[vertex
].normal
.x
= 0.0f
;
2915 mesh
->vertices
[vertex
].normal
.y
= 0.0f
;
2916 mesh
->vertices
[vertex
].normal
.z
= 1.0f
;
2917 mesh
->vertices
[vertex
].position
.x
= radius
* theta
.cos
[slice
];
2918 mesh
->vertices
[vertex
].position
.y
= radius
* theta
.sin
[slice
];
2919 mesh
->vertices
[vertex
].position
.z
= z
;
2923 mesh
->faces
[face
][0] = vertex_index(slices
, slice
-1, stack
);
2924 mesh
->faces
[face
][1] = number_of_vertices
- 1;
2925 mesh
->faces
[face
++][2] = vertex_index(slices
, slice
, stack
);
2929 mesh
->vertices
[vertex
].position
.x
= 0.0f
;
2930 mesh
->vertices
[vertex
].position
.y
= 0.0f
;
2931 mesh
->vertices
[vertex
].position
.z
= z
;
2932 mesh
->vertices
[vertex
].normal
.x
= 0.0f
;
2933 mesh
->vertices
[vertex
].normal
.y
= 0.0f
;
2934 mesh
->vertices
[vertex
].normal
.z
= 1.0f
;
2936 mesh
->faces
[face
][0] = vertex_index(slices
, slice
-1, stack
);
2937 mesh
->faces
[face
][1] = number_of_vertices
- 1;
2938 mesh
->faces
[face
][2] = vertex_index(slices
, 0, stack
);
2940 free_sincos_table(&theta
);
2945 static void test_cylinder(IDirect3DDevice9
*device
, FLOAT radius1
, FLOAT radius2
, FLOAT length
, UINT slices
, UINT stacks
)
2948 ID3DXMesh
*cylinder
;
2952 hr
= D3DXCreateCylinder(device
, radius1
, radius2
, length
, slices
, stacks
, &cylinder
, NULL
);
2953 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
2956 skip("Couldn't create cylinder\n");
2960 if (!compute_cylinder(&mesh
, radius1
, radius2
, length
, slices
, stacks
))
2962 skip("Couldn't create mesh\n");
2963 cylinder
->lpVtbl
->Release(cylinder
);
2967 mesh
.fvf
= D3DFVF_XYZ
| D3DFVF_NORMAL
;
2969 sprintf(name
, "cylinder (%g, %g, %g, %u, %u)", radius1
, radius2
, length
, slices
, stacks
);
2970 compare_mesh(name
, cylinder
, &mesh
);
2974 cylinder
->lpVtbl
->Release(cylinder
);
2977 static void D3DXCreateCylinderTest(void)
2982 IDirect3DDevice9
* device
;
2983 D3DPRESENT_PARAMETERS d3dpp
;
2984 ID3DXMesh
* cylinder
= NULL
;
2986 hr
= D3DXCreateCylinder(NULL
, 0.0f
, 0.0f
, 0.0f
, 0, 0, NULL
, NULL
);
2987 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr
,D3DERR_INVALIDCALL
);
2989 hr
= D3DXCreateCylinder(NULL
, 1.0f
, 1.0f
, 1.0f
, 2, 1, &cylinder
, NULL
);
2990 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr
,D3DERR_INVALIDCALL
);
2992 wnd
= CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL
, NULL
, NULL
, NULL
);
2993 d3d
= Direct3DCreate9(D3D_SDK_VERSION
);
2996 skip("Couldn't create application window\n");
3001 skip("Couldn't create IDirect3D9 object\n");
3006 ZeroMemory(&d3dpp
, sizeof(d3dpp
));
3007 d3dpp
.Windowed
= TRUE
;
3008 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
3009 hr
= IDirect3D9_CreateDevice(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, wnd
, D3DCREATE_MIXED_VERTEXPROCESSING
, &d3dpp
, &device
);
3012 skip("Failed to create IDirect3DDevice9 object %#x\n", hr
);
3013 IDirect3D9_Release(d3d
);
3018 hr
= D3DXCreateCylinder(device
, -0.1f
, 1.0f
, 1.0f
, 2, 1, &cylinder
, NULL
);
3019 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr
,D3DERR_INVALIDCALL
);
3021 hr
= D3DXCreateCylinder(device
, 0.0f
, 1.0f
, 1.0f
, 2, 1, &cylinder
, NULL
);
3022 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n",hr
);
3024 if (SUCCEEDED(hr
) && cylinder
)
3026 cylinder
->lpVtbl
->Release(cylinder
);
3029 hr
= D3DXCreateCylinder(device
, 1.0f
, -0.1f
, 1.0f
, 2, 1, &cylinder
, NULL
);
3030 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr
,D3DERR_INVALIDCALL
);
3032 hr
= D3DXCreateCylinder(device
, 1.0f
, 0.0f
, 1.0f
, 2, 1, &cylinder
, NULL
);
3033 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n",hr
);
3035 if (SUCCEEDED(hr
) && cylinder
)
3037 cylinder
->lpVtbl
->Release(cylinder
);
3040 hr
= D3DXCreateCylinder(device
, 1.0f
, 1.0f
, -0.1f
, 2, 1, &cylinder
, NULL
);
3041 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr
,D3DERR_INVALIDCALL
);
3043 /* Test with length == 0.0f succeeds */
3044 hr
= D3DXCreateCylinder(device
, 1.0f
, 1.0f
, 0.0f
, 2, 1, &cylinder
, NULL
);
3045 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n",hr
);
3047 if (SUCCEEDED(hr
) && cylinder
)
3049 cylinder
->lpVtbl
->Release(cylinder
);
3052 hr
= D3DXCreateCylinder(device
, 1.0f
, 1.0f
, 1.0f
, 1, 1, &cylinder
, NULL
);
3053 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr
,D3DERR_INVALIDCALL
);
3055 hr
= D3DXCreateCylinder(device
, 1.0f
, 1.0f
, 1.0f
, 2, 0, &cylinder
, NULL
);
3056 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr
,D3DERR_INVALIDCALL
);
3058 hr
= D3DXCreateCylinder(device
, 1.0f
, 1.0f
, 1.0f
, 2, 1, NULL
, NULL
);
3059 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr
,D3DERR_INVALIDCALL
);
3061 test_cylinder(device
, 0.0f
, 0.0f
, 0.0f
, 2, 1);
3062 test_cylinder(device
, 1.0f
, 1.0f
, 1.0f
, 2, 1);
3063 test_cylinder(device
, 1.0f
, 1.0f
, 2.0f
, 3, 4);
3064 test_cylinder(device
, 3.0f
, 2.0f
, 4.0f
, 3, 4);
3065 test_cylinder(device
, 2.0f
, 3.0f
, 4.0f
, 3, 4);
3066 test_cylinder(device
, 3.0f
, 4.0f
, 5.0f
, 11, 20);
3068 IDirect3DDevice9_Release(device
);
3069 IDirect3D9_Release(d3d
);
3073 struct dynamic_array
3075 int count
, capacity
;
3080 POINTTYPE_CURVE
= 0,
3082 POINTTYPE_CURVE_START
,
3083 POINTTYPE_CURVE_END
,
3084 POINTTYPE_CURVE_MIDDLE
,
3090 enum pointtype corner
;
3093 /* is a dynamic_array */
3096 int count
, capacity
;
3097 struct point2d
*items
;
3100 /* is a dynamic_array */
3101 struct outline_array
3103 int count
, capacity
;
3104 struct outline
*items
;
3109 struct outline_array outlines
;
3113 static BOOL
reserve(struct dynamic_array
*array
, int count
, int itemsize
)
3115 if (count
> array
->capacity
) {
3118 if (array
->items
&& array
->capacity
) {
3119 new_capacity
= max(array
->capacity
* 2, count
);
3120 new_buffer
= HeapReAlloc(GetProcessHeap(), 0, array
->items
, new_capacity
* itemsize
);
3122 new_capacity
= max(16, count
);
3123 new_buffer
= HeapAlloc(GetProcessHeap(), 0, new_capacity
* itemsize
);
3127 array
->items
= new_buffer
;
3128 array
->capacity
= new_capacity
;
3133 static struct point2d
*add_point(struct outline
*array
)
3135 struct point2d
*item
;
3137 if (!reserve((struct dynamic_array
*)array
, array
->count
+ 1, sizeof(array
->items
[0])))
3140 item
= &array
->items
[array
->count
++];
3141 ZeroMemory(item
, sizeof(*item
));
3145 static struct outline
*add_outline(struct outline_array
*array
)
3147 struct outline
*item
;
3149 if (!reserve((struct dynamic_array
*)array
, array
->count
+ 1, sizeof(array
->items
[0])))
3152 item
= &array
->items
[array
->count
++];
3153 ZeroMemory(item
, sizeof(*item
));
3157 static inline D3DXVECTOR2
*convert_fixed_to_float(POINTFX
*pt
, int count
, float emsquare
)
3159 D3DXVECTOR2
*ret
= (D3DXVECTOR2
*)pt
;
3161 D3DXVECTOR2
*pt_flt
= (D3DXVECTOR2
*)pt
;
3162 pt_flt
->x
= (pt
->x
.value
+ pt
->x
.fract
/ (float)0x10000) / emsquare
;
3163 pt_flt
->y
= (pt
->y
.value
+ pt
->y
.fract
/ (float)0x10000) / emsquare
;
3169 static HRESULT
add_bezier_points(struct outline
*outline
, const D3DXVECTOR2
*p1
,
3170 const D3DXVECTOR2
*p2
, const D3DXVECTOR2
*p3
,
3171 float max_deviation
)
3173 D3DXVECTOR2 split1
= {0, 0}, split2
= {0, 0}, middle
, vec
;
3176 D3DXVec2Scale(&split1
, D3DXVec2Add(&split1
, p1
, p2
), 0.5f
);
3177 D3DXVec2Scale(&split2
, D3DXVec2Add(&split2
, p2
, p3
), 0.5f
);
3178 D3DXVec2Scale(&middle
, D3DXVec2Add(&middle
, &split1
, &split2
), 0.5f
);
3180 deviation
= D3DXVec2Length(D3DXVec2Subtract(&vec
, &middle
, p2
));
3181 if (deviation
< max_deviation
) {
3182 struct point2d
*pt
= add_point(outline
);
3183 if (!pt
) return E_OUTOFMEMORY
;
3185 pt
->corner
= POINTTYPE_CURVE
;
3186 /* the end point is omitted because the end line merges into the next segment of
3187 * the split bezier curve, and the end of the split bezier curve is added outside
3188 * this recursive function. */
3190 HRESULT hr
= add_bezier_points(outline
, p1
, &split1
, &middle
, max_deviation
);
3191 if (hr
!= S_OK
) return hr
;
3192 hr
= add_bezier_points(outline
, &middle
, &split2
, p3
, max_deviation
);
3193 if (hr
!= S_OK
) return hr
;
3199 static inline BOOL
is_direction_similar(D3DXVECTOR2
*dir1
, D3DXVECTOR2
*dir2
, float cos_theta
)
3201 /* dot product = cos(theta) */
3202 return D3DXVec2Dot(dir1
, dir2
) > cos_theta
;
3205 static inline D3DXVECTOR2
*unit_vec2(D3DXVECTOR2
*dir
, const D3DXVECTOR2
*pt1
, const D3DXVECTOR2
*pt2
)
3207 return D3DXVec2Normalize(D3DXVec2Subtract(dir
, pt2
, pt1
), dir
);
3210 static BOOL
attempt_line_merge(struct outline
*outline
,
3212 const D3DXVECTOR2
*nextpt
,
3215 D3DXVECTOR2 curdir
, lastdir
;
3216 struct point2d
*prevpt
, *pt
;
3218 const float cos_half
= cos(D3DXToRadian(0.5f
));
3220 pt
= &outline
->items
[pt_index
];
3221 pt_index
= (pt_index
- 1 + outline
->count
) % outline
->count
;
3222 prevpt
= &outline
->items
[pt_index
];
3225 pt
->corner
= pt
->corner
!= POINTTYPE_CORNER
? POINTTYPE_CURVE_MIDDLE
: POINTTYPE_CURVE_START
;
3227 if (outline
->count
< 2)
3230 /* remove last point if the next line continues the last line */
3231 unit_vec2(&lastdir
, &prevpt
->pos
, &pt
->pos
);
3232 unit_vec2(&curdir
, &pt
->pos
, nextpt
);
3233 if (is_direction_similar(&lastdir
, &curdir
, cos_half
))
3236 if (pt
->corner
== POINTTYPE_CURVE_END
)
3237 prevpt
->corner
= pt
->corner
;
3238 if (prevpt
->corner
== POINTTYPE_CURVE_END
&& to_curve
)
3239 prevpt
->corner
= POINTTYPE_CURVE_MIDDLE
;
3243 if (outline
->count
< 2)
3246 pt_index
= (pt_index
- 1 + outline
->count
) % outline
->count
;
3247 prevpt
= &outline
->items
[pt_index
];
3248 unit_vec2(&lastdir
, &prevpt
->pos
, &pt
->pos
);
3249 unit_vec2(&curdir
, &pt
->pos
, nextpt
);
3254 static HRESULT
create_outline(struct glyphinfo
*glyph
, void *raw_outline
, int datasize
,
3255 float max_deviation
, float emsquare
)
3257 const float cos_45
= cos(D3DXToRadian(45.0f
));
3258 const float cos_90
= cos(D3DXToRadian(90.0f
));
3259 TTPOLYGONHEADER
*header
= (TTPOLYGONHEADER
*)raw_outline
;
3261 while ((char *)header
< (char *)raw_outline
+ datasize
)
3263 TTPOLYCURVE
*curve
= (TTPOLYCURVE
*)(header
+ 1);
3264 struct point2d
*lastpt
, *pt
;
3265 D3DXVECTOR2 lastdir
;
3266 D3DXVECTOR2
*pt_flt
;
3268 struct outline
*outline
= add_outline(&glyph
->outlines
);
3271 return E_OUTOFMEMORY
;
3273 pt
= add_point(outline
);
3275 return E_OUTOFMEMORY
;
3276 pt_flt
= convert_fixed_to_float(&header
->pfxStart
, 1, emsquare
);
3278 pt
->corner
= POINTTYPE_CORNER
;
3280 if (header
->dwType
!= TT_POLYGON_TYPE
)
3281 trace("Unknown header type %d\n", header
->dwType
);
3283 while ((char *)curve
< (char *)header
+ header
->cb
)
3285 D3DXVECTOR2 bezier_start
= outline
->items
[outline
->count
- 1].pos
;
3286 BOOL to_curve
= curve
->wType
!= TT_PRIM_LINE
&& curve
->cpfx
> 1;
3289 curve
= (TTPOLYCURVE
*)&curve
->apfx
[curve
->cpfx
];
3293 pt_flt
= convert_fixed_to_float(curve
->apfx
, curve
->cpfx
, emsquare
);
3295 attempt_line_merge(outline
, outline
->count
- 1, &pt_flt
[0], to_curve
);
3300 int count
= curve
->cpfx
;
3305 D3DXVECTOR2 bezier_end
;
3307 D3DXVec2Scale(&bezier_end
, D3DXVec2Add(&bezier_end
, &pt_flt
[j
], &pt_flt
[j
+1]), 0.5f
);
3308 hr
= add_bezier_points(outline
, &bezier_start
, &pt_flt
[j
], &bezier_end
, max_deviation
);
3311 bezier_start
= bezier_end
;
3315 hr
= add_bezier_points(outline
, &bezier_start
, &pt_flt
[j
], &pt_flt
[j
+1], max_deviation
);
3319 pt
= add_point(outline
);
3321 return E_OUTOFMEMORY
;
3323 pt
->pos
= pt_flt
[j
];
3324 pt
->corner
= POINTTYPE_CURVE_END
;
3326 for (j
= 0; j
< curve
->cpfx
; j
++)
3328 pt
= add_point(outline
);
3330 return E_OUTOFMEMORY
;
3331 pt
->pos
= pt_flt
[j
];
3332 pt
->corner
= POINTTYPE_CORNER
;
3336 curve
= (TTPOLYCURVE
*)&curve
->apfx
[curve
->cpfx
];
3339 /* remove last point if the next line continues the last line */
3340 if (outline
->count
>= 3) {
3343 lastpt
= &outline
->items
[outline
->count
- 1];
3344 pt
= &outline
->items
[0];
3345 if (pt
->pos
.x
== lastpt
->pos
.x
&& pt
->pos
.y
== lastpt
->pos
.y
) {
3346 if (lastpt
->corner
== POINTTYPE_CURVE_END
)
3348 if (pt
->corner
== POINTTYPE_CURVE_START
)
3349 pt
->corner
= POINTTYPE_CURVE_MIDDLE
;
3351 pt
->corner
= POINTTYPE_CURVE_END
;
3354 lastpt
= &outline
->items
[outline
->count
- 1];
3356 /* outline closed with a line from end to start point */
3357 attempt_line_merge(outline
, outline
->count
- 1, &pt
->pos
, FALSE
);
3359 lastpt
= &outline
->items
[0];
3360 to_curve
= lastpt
->corner
!= POINTTYPE_CORNER
&& lastpt
->corner
!= POINTTYPE_CURVE_END
;
3361 if (lastpt
->corner
== POINTTYPE_CURVE_START
)
3362 lastpt
->corner
= POINTTYPE_CORNER
;
3363 pt
= &outline
->items
[1];
3364 if (attempt_line_merge(outline
, 0, &pt
->pos
, to_curve
))
3365 *lastpt
= outline
->items
[outline
->count
];
3368 lastpt
= &outline
->items
[outline
->count
- 1];
3369 pt
= &outline
->items
[0];
3370 unit_vec2(&lastdir
, &lastpt
->pos
, &pt
->pos
);
3371 for (j
= 0; j
< outline
->count
; j
++)
3376 pt
= &outline
->items
[(j
+ 1) % outline
->count
];
3377 unit_vec2(&curdir
, &lastpt
->pos
, &pt
->pos
);
3379 switch (lastpt
->corner
)
3381 case POINTTYPE_CURVE_START
:
3382 case POINTTYPE_CURVE_END
:
3383 if (!is_direction_similar(&lastdir
, &curdir
, cos_45
))
3384 lastpt
->corner
= POINTTYPE_CORNER
;
3386 case POINTTYPE_CURVE_MIDDLE
:
3387 if (!is_direction_similar(&lastdir
, &curdir
, cos_90
))
3388 lastpt
->corner
= POINTTYPE_CORNER
;
3390 lastpt
->corner
= POINTTYPE_CURVE
;
3398 header
= (TTPOLYGONHEADER
*)((char *)header
+ header
->cb
);
3403 static BOOL
compute_text_mesh(struct mesh
*mesh
, HDC hdc
, LPCSTR text
, FLOAT deviation
, FLOAT extrusion
, FLOAT otmEMSquare
)
3405 HRESULT hr
= E_FAIL
;
3406 DWORD nb_vertices
, nb_faces
;
3407 DWORD nb_corners
, nb_outline_points
;
3410 char *raw_outline
= NULL
;
3411 struct glyphinfo
*glyphs
= NULL
;
3414 struct vertex
*vertex_ptr
;
3417 if (deviation
== 0.0f
)
3418 deviation
= 1.0f
/ otmEMSquare
;
3420 textlen
= strlen(text
);
3421 glyphs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, textlen
* sizeof(*glyphs
));
3428 for (i
= 0; i
< textlen
; i
++)
3430 /* get outline points from data returned from GetGlyphOutline */
3431 const MAT2 identity
= {{0, 1}, {0, 0}, {0, 0}, {0, 1}};
3434 glyphs
[i
].offset_x
= offset_x
;
3436 datasize
= GetGlyphOutline(hdc
, text
[i
], GGO_NATIVE
, &gm
, 0, NULL
, &identity
);
3441 HeapFree(GetProcessHeap(), 0, raw_outline
);
3442 raw_outline
= HeapAlloc(GetProcessHeap(), 0, datasize
);
3447 datasize
= GetGlyphOutline(hdc
, text
[i
], GGO_NATIVE
, &gm
, datasize
, raw_outline
, &identity
);
3449 create_outline(&glyphs
[i
], raw_outline
, datasize
, deviation
, otmEMSquare
);
3451 offset_x
+= gm
.gmCellIncX
/ (float)otmEMSquare
;
3454 /* corner points need an extra vertex for the different side faces normals */
3456 nb_outline_points
= 0;
3457 for (i
= 0; i
< textlen
; i
++)
3460 for (j
= 0; j
< glyphs
[i
].outlines
.count
; j
++)
3463 struct outline
*outline
= &glyphs
[i
].outlines
.items
[j
];
3464 nb_outline_points
+= outline
->count
;
3465 nb_corners
++; /* first outline point always repeated as a corner */
3466 for (k
= 1; k
< outline
->count
; k
++)
3467 if (outline
->items
[k
].corner
)
3472 nb_vertices
= (nb_outline_points
+ nb_corners
) * 2 + textlen
;
3473 nb_faces
= nb_outline_points
* 2;
3475 if (!new_mesh(mesh
, nb_vertices
, nb_faces
))
3478 /* convert 2D vertices and faces into 3D mesh */
3479 vertex_ptr
= mesh
->vertices
;
3480 face_ptr
= mesh
->faces
;
3481 for (i
= 0; i
< textlen
; i
++)
3485 /* side vertices and faces */
3486 for (j
= 0; j
< glyphs
[i
].outlines
.count
; j
++)
3488 struct vertex
*outline_vertices
= vertex_ptr
;
3489 struct outline
*outline
= &glyphs
[i
].outlines
.items
[j
];
3491 struct point2d
*prevpt
= &outline
->items
[outline
->count
- 1];
3492 struct point2d
*pt
= &outline
->items
[0];
3494 for (k
= 1; k
<= outline
->count
; k
++)
3497 struct point2d
*nextpt
= &outline
->items
[k
% outline
->count
];
3498 WORD vtx_idx
= vertex_ptr
- mesh
->vertices
;
3501 if (pt
->corner
== POINTTYPE_CURVE_START
)
3502 D3DXVec2Subtract(&vec
, &pt
->pos
, &prevpt
->pos
);
3503 else if (pt
->corner
)
3504 D3DXVec2Subtract(&vec
, &nextpt
->pos
, &pt
->pos
);
3506 D3DXVec2Subtract(&vec
, &nextpt
->pos
, &prevpt
->pos
);
3507 D3DXVec2Normalize(&vec
, &vec
);
3508 vtx
.normal
.x
= -vec
.y
;
3509 vtx
.normal
.y
= vec
.x
;
3512 vtx
.position
.x
= pt
->pos
.x
+ glyphs
[i
].offset_x
;
3513 vtx
.position
.y
= pt
->pos
.y
;
3515 *vertex_ptr
++ = vtx
;
3517 vtx
.position
.z
= -extrusion
;
3518 *vertex_ptr
++ = vtx
;
3520 vtx
.position
.x
= nextpt
->pos
.x
+ glyphs
[i
].offset_x
;
3521 vtx
.position
.y
= nextpt
->pos
.y
;
3522 if (pt
->corner
&& nextpt
->corner
&& nextpt
->corner
!= POINTTYPE_CURVE_END
) {
3523 vtx
.position
.z
= -extrusion
;
3524 *vertex_ptr
++ = vtx
;
3526 *vertex_ptr
++ = vtx
;
3528 (*face_ptr
)[0] = vtx_idx
;
3529 (*face_ptr
)[1] = vtx_idx
+ 2;
3530 (*face_ptr
)[2] = vtx_idx
+ 1;
3533 (*face_ptr
)[0] = vtx_idx
;
3534 (*face_ptr
)[1] = vtx_idx
+ 3;
3535 (*face_ptr
)[2] = vtx_idx
+ 2;
3538 if (nextpt
->corner
) {
3539 if (nextpt
->corner
== POINTTYPE_CURVE_END
) {
3540 struct point2d
*nextpt2
= &outline
->items
[(k
+ 1) % outline
->count
];
3541 D3DXVec2Subtract(&vec
, &nextpt2
->pos
, &nextpt
->pos
);
3543 D3DXVec2Subtract(&vec
, &nextpt
->pos
, &pt
->pos
);
3545 D3DXVec2Normalize(&vec
, &vec
);
3546 vtx
.normal
.x
= -vec
.y
;
3547 vtx
.normal
.y
= vec
.x
;
3550 *vertex_ptr
++ = vtx
;
3551 vtx
.position
.z
= -extrusion
;
3552 *vertex_ptr
++ = vtx
;
3555 (*face_ptr
)[0] = vtx_idx
;
3556 (*face_ptr
)[1] = vtx_idx
+ 3;
3557 (*face_ptr
)[2] = vtx_idx
+ 1;
3560 (*face_ptr
)[0] = vtx_idx
;
3561 (*face_ptr
)[1] = vtx_idx
+ 2;
3562 (*face_ptr
)[2] = vtx_idx
+ 3;
3570 *vertex_ptr
++ = *outline_vertices
++;
3571 *vertex_ptr
++ = *outline_vertices
++;
3575 /* FIXME: compute expected faces */
3576 /* Add placeholder to separate glyph outlines */
3577 vertex_ptr
->position
.x
= 0;
3578 vertex_ptr
->position
.y
= 0;
3579 vertex_ptr
->position
.z
= 0;
3580 vertex_ptr
->normal
.x
= 0;
3581 vertex_ptr
->normal
.y
= 0;
3582 vertex_ptr
->normal
.z
= 1;
3589 for (i
= 0; i
< textlen
; i
++)
3592 for (j
= 0; j
< glyphs
[i
].outlines
.count
; j
++)
3593 HeapFree(GetProcessHeap(), 0, glyphs
[i
].outlines
.items
[j
].items
);
3594 HeapFree(GetProcessHeap(), 0, glyphs
[i
].outlines
.items
);
3596 HeapFree(GetProcessHeap(), 0, glyphs
);
3598 HeapFree(GetProcessHeap(), 0, raw_outline
);
3600 return hr
== D3D_OK
;
3603 static void compare_text_outline_mesh(const char *name
, ID3DXMesh
*d3dxmesh
, struct mesh
*mesh
, int textlen
, float extrusion
)
3606 DWORD number_of_vertices
, number_of_faces
;
3607 IDirect3DVertexBuffer9
*vertex_buffer
= NULL
;
3608 IDirect3DIndexBuffer9
*index_buffer
= NULL
;
3609 D3DVERTEXBUFFER_DESC vertex_buffer_description
;
3610 D3DINDEXBUFFER_DESC index_buffer_description
;
3611 struct vertex
*vertices
= NULL
;
3614 int vtx_idx1
, face_idx1
, vtx_idx2
, face_idx2
;
3616 number_of_vertices
= d3dxmesh
->lpVtbl
->GetNumVertices(d3dxmesh
);
3617 number_of_faces
= d3dxmesh
->lpVtbl
->GetNumFaces(d3dxmesh
);
3620 hr
= d3dxmesh
->lpVtbl
->GetVertexBuffer(d3dxmesh
, &vertex_buffer
);
3621 ok(hr
== D3D_OK
, "Test %s, result %x, expected 0 (D3D_OK)\n", name
, hr
);
3624 skip("Couldn't get vertex buffers\n");
3628 hr
= IDirect3DVertexBuffer9_GetDesc(vertex_buffer
, &vertex_buffer_description
);
3629 ok(hr
== D3D_OK
, "Test %s, result %x, expected 0 (D3D_OK)\n", name
, hr
);
3633 skip("Couldn't get vertex buffer description\n");
3637 ok(vertex_buffer_description
.Format
== D3DFMT_VERTEXDATA
, "Test %s, result %x, expected %x (D3DFMT_VERTEXDATA)\n",
3638 name
, vertex_buffer_description
.Format
, D3DFMT_VERTEXDATA
);
3639 ok(vertex_buffer_description
.Type
== D3DRTYPE_VERTEXBUFFER
, "Test %s, result %x, expected %x (D3DRTYPE_VERTEXBUFFER)\n",
3640 name
, vertex_buffer_description
.Type
, D3DRTYPE_VERTEXBUFFER
);
3641 ok(vertex_buffer_description
.Usage
== 0, "Test %s, result %x, expected %x\n", name
, vertex_buffer_description
.Usage
, 0);
3642 ok(vertex_buffer_description
.Pool
== D3DPOOL_MANAGED
, "Test %s, result %x, expected %x (D3DPOOL_MANAGED)\n",
3643 name
, vertex_buffer_description
.Pool
, D3DPOOL_MANAGED
);
3644 ok(vertex_buffer_description
.FVF
== mesh
->fvf
, "Test %s, result %x, expected %x\n",
3645 name
, vertex_buffer_description
.FVF
, mesh
->fvf
);
3648 expected
= number_of_vertices
* mesh
->vertex_size
;
3652 expected
= number_of_vertices
* D3DXGetFVFVertexSize(mesh
->fvf
);
3654 ok(vertex_buffer_description
.Size
== expected
, "Test %s, result %x, expected %x\n",
3655 name
, vertex_buffer_description
.Size
, expected
);
3658 hr
= d3dxmesh
->lpVtbl
->GetIndexBuffer(d3dxmesh
, &index_buffer
);
3659 ok(hr
== D3D_OK
, "Test %s, result %x, expected 0 (D3D_OK)\n", name
, hr
);
3662 skip("Couldn't get index buffer\n");
3666 hr
= IDirect3DIndexBuffer9_GetDesc(index_buffer
, &index_buffer_description
);
3667 ok(hr
== D3D_OK
, "Test %s, result %x, expected 0 (D3D_OK)\n", name
, hr
);
3671 skip("Couldn't get index buffer description\n");
3675 ok(index_buffer_description
.Format
== D3DFMT_INDEX16
, "Test %s, result %x, expected %x (D3DFMT_INDEX16)\n",
3676 name
, index_buffer_description
.Format
, D3DFMT_INDEX16
);
3677 ok(index_buffer_description
.Type
== D3DRTYPE_INDEXBUFFER
, "Test %s, result %x, expected %x (D3DRTYPE_INDEXBUFFER)\n",
3678 name
, index_buffer_description
.Type
, D3DRTYPE_INDEXBUFFER
);
3679 todo_wine
ok(index_buffer_description
.Usage
== 0, "Test %s, result %x, expected %x\n", name
, index_buffer_description
.Usage
, 0);
3680 ok(index_buffer_description
.Pool
== D3DPOOL_MANAGED
, "Test %s, result %x, expected %x (D3DPOOL_MANAGED)\n",
3681 name
, index_buffer_description
.Pool
, D3DPOOL_MANAGED
);
3682 expected
= number_of_faces
* sizeof(WORD
) * 3;
3683 ok(index_buffer_description
.Size
== expected
, "Test %s, result %x, expected %x\n",
3684 name
, index_buffer_description
.Size
, expected
);
3687 /* specify offset and size to avoid potential overruns */
3688 hr
= IDirect3DVertexBuffer9_Lock(vertex_buffer
, 0, number_of_vertices
* sizeof(D3DXVECTOR3
) * 2,
3689 (LPVOID
*)&vertices
, D3DLOCK_DISCARD
);
3690 ok(hr
== D3D_OK
, "Test %s, result %x, expected 0 (D3D_OK)\n", name
, hr
);
3693 skip("Couldn't lock vertex buffer\n");
3696 hr
= IDirect3DIndexBuffer9_Lock(index_buffer
, 0, number_of_faces
* sizeof(WORD
) * 3,
3697 (LPVOID
*)&faces
, D3DLOCK_DISCARD
);
3698 ok(hr
== D3D_OK
, "Test %s, result %x, expected 0 (D3D_OK)\n", name
, hr
);
3701 skip("Couldn't lock index buffer\n");
3709 for (i
= 0; i
< textlen
; i
++)
3711 int nb_outline_vertices1
, nb_outline_faces1
;
3712 int nb_outline_vertices2
, nb_outline_faces2
;
3713 int nb_back_vertices
, nb_back_faces
;
3714 int first_vtx1
, first_vtx2
;
3715 int first_face1
, first_face2
;
3718 first_vtx1
= vtx_idx1
;
3719 first_vtx2
= vtx_idx2
;
3720 for (; vtx_idx1
< number_of_vertices
; vtx_idx1
++) {
3721 if (vertices
[vtx_idx1
].normal
.z
!= 0)
3724 for (; vtx_idx2
< mesh
->number_of_vertices
; vtx_idx2
++) {
3725 if (mesh
->vertices
[vtx_idx2
].normal
.z
!= 0)
3728 nb_outline_vertices1
= vtx_idx1
- first_vtx1
;
3729 nb_outline_vertices2
= vtx_idx2
- first_vtx2
;
3730 ok(nb_outline_vertices1
== nb_outline_vertices2
,
3731 "Test %s, glyph %d, outline vertex count result %d, expected %d\n", name
, i
,
3732 nb_outline_vertices1
, nb_outline_vertices2
);
3734 for (j
= 0; j
< min(nb_outline_vertices1
, nb_outline_vertices2
); j
++)
3736 vtx_idx1
= first_vtx1
+ j
;
3737 vtx_idx2
= first_vtx2
+ j
;
3738 ok(compare_vec3(vertices
[vtx_idx1
].position
, mesh
->vertices
[vtx_idx2
].position
),
3739 "Test %s, glyph %d, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name
, i
, vtx_idx1
,
3740 vertices
[vtx_idx1
].position
.x
, vertices
[vtx_idx1
].position
.y
, vertices
[vtx_idx1
].position
.z
,
3741 mesh
->vertices
[vtx_idx2
].position
.x
, mesh
->vertices
[vtx_idx2
].position
.y
, mesh
->vertices
[vtx_idx2
].position
.z
);
3742 ok(compare_vec3(vertices
[vtx_idx1
].normal
, mesh
->vertices
[first_vtx2
+ j
].normal
),
3743 "Test %s, glyph %d, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name
, i
, vtx_idx1
,
3744 vertices
[vtx_idx1
].normal
.x
, vertices
[vtx_idx1
].normal
.y
, vertices
[vtx_idx1
].normal
.z
,
3745 mesh
->vertices
[vtx_idx2
].normal
.x
, mesh
->vertices
[vtx_idx2
].normal
.y
, mesh
->vertices
[vtx_idx2
].normal
.z
);
3747 vtx_idx1
= first_vtx1
+ nb_outline_vertices1
;
3748 vtx_idx2
= first_vtx2
+ nb_outline_vertices2
;
3750 first_face1
= face_idx1
;
3751 first_face2
= face_idx2
;
3752 for (; face_idx1
< number_of_faces
; face_idx1
++)
3754 if (faces
[face_idx1
][0] >= vtx_idx1
||
3755 faces
[face_idx1
][1] >= vtx_idx1
||
3756 faces
[face_idx1
][2] >= vtx_idx1
)
3759 for (; face_idx2
< mesh
->number_of_faces
; face_idx2
++)
3761 if (mesh
->faces
[face_idx2
][0] >= vtx_idx2
||
3762 mesh
->faces
[face_idx2
][1] >= vtx_idx2
||
3763 mesh
->faces
[face_idx2
][2] >= vtx_idx2
)
3766 nb_outline_faces1
= face_idx1
- first_face1
;
3767 nb_outline_faces2
= face_idx2
- first_face2
;
3768 ok(nb_outline_faces1
== nb_outline_faces2
,
3769 "Test %s, glyph %d, outline face count result %d, expected %d\n", name
, i
,
3770 nb_outline_faces1
, nb_outline_faces2
);
3772 for (j
= 0; j
< min(nb_outline_faces1
, nb_outline_faces2
); j
++)
3774 face_idx1
= first_face1
+ j
;
3775 face_idx2
= first_face2
+ j
;
3776 ok(faces
[face_idx1
][0] - first_vtx1
== mesh
->faces
[face_idx2
][0] - first_vtx2
&&
3777 faces
[face_idx1
][1] - first_vtx1
== mesh
->faces
[face_idx2
][1] - first_vtx2
&&
3778 faces
[face_idx1
][2] - first_vtx1
== mesh
->faces
[face_idx2
][2] - first_vtx2
,
3779 "Test %s, glyph %d, face %d, result (%d, %d, %d), expected (%d, %d, %d)\n", name
, i
, face_idx1
,
3780 faces
[face_idx1
][0], faces
[face_idx1
][1], faces
[face_idx1
][2],
3781 mesh
->faces
[face_idx2
][0] - first_vtx2
+ first_vtx1
,
3782 mesh
->faces
[face_idx2
][1] - first_vtx2
+ first_vtx1
,
3783 mesh
->faces
[face_idx2
][2] - first_vtx2
+ first_vtx1
);
3785 face_idx1
= first_face1
+ nb_outline_faces1
;
3786 face_idx2
= first_face2
+ nb_outline_faces2
;
3788 /* partial test on back vertices and faces */
3789 first_vtx1
= vtx_idx1
;
3790 for (; vtx_idx1
< number_of_vertices
; vtx_idx1
++) {
3793 if (vertices
[vtx_idx1
].normal
.z
!= 1.0f
)
3796 vtx
.position
.z
= 0.0f
;
3797 vtx
.normal
.x
= 0.0f
;
3798 vtx
.normal
.y
= 0.0f
;
3799 vtx
.normal
.z
= 1.0f
;
3800 ok(compare(vertices
[vtx_idx1
].position
.z
, vtx
.position
.z
),
3801 "Test %s, glyph %d, vertex position.z %d, result %g, expected %g\n", name
, i
, vtx_idx1
,
3802 vertices
[vtx_idx1
].position
.z
, vtx
.position
.z
);
3803 ok(compare_vec3(vertices
[vtx_idx1
].normal
, vtx
.normal
),
3804 "Test %s, glyph %d, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name
, i
, vtx_idx1
,
3805 vertices
[vtx_idx1
].normal
.x
, vertices
[vtx_idx1
].normal
.y
, vertices
[vtx_idx1
].normal
.z
,
3806 vtx
.normal
.x
, vtx
.normal
.y
, vtx
.normal
.z
);
3808 nb_back_vertices
= vtx_idx1
- first_vtx1
;
3809 first_face1
= face_idx1
;
3810 for (; face_idx1
< number_of_faces
; face_idx1
++)
3812 const D3DXVECTOR3
*vtx1
, *vtx2
, *vtx3
;
3814 D3DXVECTOR3 v1
= {0, 0, 0};
3815 D3DXVECTOR3 v2
= {0, 0, 0};
3816 D3DXVECTOR3 forward
= {0.0f
, 0.0f
, 1.0f
};
3818 if (faces
[face_idx1
][0] >= vtx_idx1
||
3819 faces
[face_idx1
][1] >= vtx_idx1
||
3820 faces
[face_idx1
][2] >= vtx_idx1
)
3823 vtx1
= &vertices
[faces
[face_idx1
][0]].position
;
3824 vtx2
= &vertices
[faces
[face_idx1
][1]].position
;
3825 vtx3
= &vertices
[faces
[face_idx1
][2]].position
;
3827 D3DXVec3Subtract(&v1
, vtx2
, vtx1
);
3828 D3DXVec3Subtract(&v2
, vtx3
, vtx2
);
3829 D3DXVec3Cross(&normal
, &v1
, &v2
);
3830 D3DXVec3Normalize(&normal
, &normal
);
3831 ok(!D3DXVec3Length(&normal
) || compare_vec3(normal
, forward
),
3832 "Test %s, glyph %d, face %d normal, result (%g, %g, %g), expected (%g, %g, %g)\n", name
, i
, face_idx1
,
3833 normal
.x
, normal
.y
, normal
.z
, forward
.x
, forward
.y
, forward
.z
);
3835 nb_back_faces
= face_idx1
- first_face1
;
3837 /* compare front and back faces & vertices */
3838 if (extrusion
== 0.0f
) {
3839 /* Oddly there are only back faces in this case */
3840 nb_back_vertices
/= 2;
3842 face_idx1
-= nb_back_faces
;
3843 vtx_idx1
-= nb_back_vertices
;
3845 for (j
= 0; j
< nb_back_vertices
; j
++)
3847 struct vertex vtx
= vertices
[first_vtx1
];
3848 vtx
.position
.z
= -extrusion
;
3849 vtx
.normal
.x
= 0.0f
;
3850 vtx
.normal
.y
= 0.0f
;
3851 vtx
.normal
.z
= extrusion
== 0.0f
? 1.0f
: -1.0f
;
3852 ok(compare_vec3(vertices
[vtx_idx1
].position
, vtx
.position
),
3853 "Test %s, glyph %d, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name
, i
, vtx_idx1
,
3854 vertices
[vtx_idx1
].position
.x
, vertices
[vtx_idx1
].position
.y
, vertices
[vtx_idx1
].position
.z
,
3855 vtx
.position
.x
, vtx
.position
.y
, vtx
.position
.z
);
3856 ok(compare_vec3(vertices
[vtx_idx1
].normal
, vtx
.normal
),
3857 "Test %s, glyph %d, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name
, i
, vtx_idx1
,
3858 vertices
[vtx_idx1
].normal
.x
, vertices
[vtx_idx1
].normal
.y
, vertices
[vtx_idx1
].normal
.z
,
3859 vtx
.normal
.x
, vtx
.normal
.y
, vtx
.normal
.z
);
3863 for (j
= 0; j
< nb_back_faces
; j
++)
3866 if (extrusion
== 0.0f
) {
3873 ok(faces
[face_idx1
][0] == faces
[first_face1
][0] + nb_back_vertices
&&
3874 faces
[face_idx1
][1] == faces
[first_face1
][f1
] + nb_back_vertices
&&
3875 faces
[face_idx1
][2] == faces
[first_face1
][f2
] + nb_back_vertices
,
3876 "Test %s, glyph %d, face %d, result (%d, %d, %d), expected (%d, %d, %d)\n", name
, i
, face_idx1
,
3877 faces
[face_idx1
][0], faces
[face_idx1
][1], faces
[face_idx1
][2],
3878 faces
[first_face1
][0] - nb_back_faces
,
3879 faces
[first_face1
][f1
] - nb_back_faces
,
3880 faces
[first_face1
][f2
] - nb_back_faces
);
3885 /* skip to the outline for the next glyph */
3886 for (; vtx_idx2
< mesh
->number_of_vertices
; vtx_idx2
++) {
3887 if (mesh
->vertices
[vtx_idx2
].normal
.z
== 0)
3890 for (; face_idx2
< mesh
->number_of_faces
; face_idx2
++)
3892 if (mesh
->faces
[face_idx2
][0] >= vtx_idx2
||
3893 mesh
->faces
[face_idx2
][1] >= vtx_idx2
||
3894 mesh
->faces
[face_idx2
][2] >= vtx_idx2
) break;
3899 if (vertices
) IDirect3DVertexBuffer9_Unlock(vertex_buffer
);
3900 if (faces
) IDirect3DIndexBuffer9_Unlock(index_buffer
);
3901 if (index_buffer
) IDirect3DIndexBuffer9_Release(index_buffer
);
3902 if (vertex_buffer
) IDirect3DVertexBuffer9_Release(vertex_buffer
);
3905 static void test_createtext(IDirect3DDevice9
*device
, HDC hdc
, LPCSTR text
, FLOAT deviation
, FLOAT extrusion
)
3908 ID3DXMesh
*d3dxmesh
;
3911 OUTLINETEXTMETRIC otm
;
3913 GLYPHMETRICSFLOAT
*glyphmetrics_float
= HeapAlloc(GetProcessHeap(), 0, sizeof(GLYPHMETRICSFLOAT
) * strlen(text
));
3916 HFONT font
= NULL
, oldfont
= NULL
;
3918 sprintf(name
, "text ('%s', %f, %f)", text
, deviation
, extrusion
);
3920 hr
= D3DXCreateText(device
, hdc
, text
, deviation
, extrusion
, &d3dxmesh
, NULL
, glyphmetrics_float
);
3921 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
3924 skip("Couldn't create text with D3DXCreateText\n");
3928 /* must select a modified font having lfHeight = otm.otmEMSquare before
3929 * calling GetGlyphOutline to get the expected values */
3930 if (!GetObject(GetCurrentObject(hdc
, OBJ_FONT
), sizeof(lf
), &lf
) ||
3931 !GetOutlineTextMetrics(hdc
, sizeof(otm
), &otm
))
3933 d3dxmesh
->lpVtbl
->Release(d3dxmesh
);
3934 skip("Couldn't get text outline\n");
3937 lf
.lfHeight
= otm
.otmEMSquare
;
3939 font
= CreateFontIndirect(&lf
);
3941 d3dxmesh
->lpVtbl
->Release(d3dxmesh
);
3942 skip("Couldn't create the modified font\n");
3945 oldfont
= SelectObject(hdc
, font
);
3947 for (i
= 0; i
< strlen(text
); i
++)
3949 const MAT2 identity
= {{0, 1}, {0, 0}, {0, 0}, {0, 1}};
3950 GetGlyphOutlineA(hdc
, text
[i
], GGO_NATIVE
, &gm
, 0, NULL
, &identity
);
3951 compare_float(glyphmetrics_float
[i
].gmfBlackBoxX
, gm
.gmBlackBoxX
/ (float)otm
.otmEMSquare
);
3952 compare_float(glyphmetrics_float
[i
].gmfBlackBoxY
, gm
.gmBlackBoxY
/ (float)otm
.otmEMSquare
);
3953 compare_float(glyphmetrics_float
[i
].gmfptGlyphOrigin
.x
, gm
.gmptGlyphOrigin
.x
/ (float)otm
.otmEMSquare
);
3954 compare_float(glyphmetrics_float
[i
].gmfptGlyphOrigin
.y
, gm
.gmptGlyphOrigin
.y
/ (float)otm
.otmEMSquare
);
3955 compare_float(glyphmetrics_float
[i
].gmfCellIncX
, gm
.gmCellIncX
/ (float)otm
.otmEMSquare
);
3956 compare_float(glyphmetrics_float
[i
].gmfCellIncY
, gm
.gmCellIncY
/ (float)otm
.otmEMSquare
);
3959 ZeroMemory(&mesh
, sizeof(mesh
));
3960 if (!compute_text_mesh(&mesh
, hdc
, text
, deviation
, extrusion
, otm
.otmEMSquare
))
3962 skip("Couldn't create mesh\n");
3963 d3dxmesh
->lpVtbl
->Release(d3dxmesh
);
3966 mesh
.fvf
= D3DFVF_XYZ
| D3DFVF_NORMAL
;
3968 compare_text_outline_mesh(name
, d3dxmesh
, &mesh
, strlen(text
), extrusion
);
3972 d3dxmesh
->lpVtbl
->Release(d3dxmesh
);
3973 SelectObject(hdc
, oldfont
);
3974 HeapFree(GetProcessHeap(), 0, glyphmetrics_float
);
3977 static void D3DXCreateTextTest(void)
3983 IDirect3DDevice9
* device
;
3984 D3DPRESENT_PARAMETERS d3dpp
;
3985 ID3DXMesh
* d3dxmesh
= NULL
;
3987 OUTLINETEXTMETRIC otm
;
3988 int number_of_vertices
;
3989 int number_of_faces
;
3991 wnd
= CreateWindow("static", "d3dx9_test", WS_POPUP
, 0, 0, 1000, 1000, NULL
, NULL
, NULL
, NULL
);
3992 d3d
= Direct3DCreate9(D3D_SDK_VERSION
);
3995 skip("Couldn't create application window\n");
4000 skip("Couldn't create IDirect3D9 object\n");
4005 ZeroMemory(&d3dpp
, sizeof(d3dpp
));
4006 d3dpp
.Windowed
= TRUE
;
4007 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
4008 hr
= IDirect3D9_CreateDevice(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, wnd
, D3DCREATE_MIXED_VERTEXPROCESSING
, &d3dpp
, &device
);
4011 skip("Failed to create IDirect3DDevice9 object %#x\n", hr
);
4012 IDirect3D9_Release(d3d
);
4017 hdc
= CreateCompatibleDC(NULL
);
4019 hFont
= CreateFont(12, 0, 0, 0, FW_NORMAL
, FALSE
, FALSE
, FALSE
, DEFAULT_CHARSET
,
4020 OUT_DEFAULT_PRECIS
, CLIP_DEFAULT_PRECIS
, DEFAULT_QUALITY
, DEFAULT_PITCH
| FF_DONTCARE
,
4022 SelectObject(hdc
, hFont
);
4023 GetOutlineTextMetrics(hdc
, sizeof(otm
), &otm
);
4025 hr
= D3DXCreateText(device
, hdc
, "wine", 0.001f
, 0.4f
, NULL
, NULL
, NULL
);
4026 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
4028 /* D3DXCreateTextA page faults from passing NULL text */
4030 hr
= D3DXCreateTextW(device
, hdc
, NULL
, 0.001f
, 0.4f
, &d3dxmesh
, NULL
, NULL
);
4031 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
4033 hr
= D3DXCreateText(device
, hdc
, "", 0.001f
, 0.4f
, &d3dxmesh
, NULL
, NULL
);
4034 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
4036 hr
= D3DXCreateText(device
, hdc
, " ", 0.001f
, 0.4f
, &d3dxmesh
, NULL
, NULL
);
4037 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
4039 hr
= D3DXCreateText(NULL
, hdc
, "wine", 0.001f
, 0.4f
, &d3dxmesh
, NULL
, NULL
);
4040 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
4042 hr
= D3DXCreateText(device
, NULL
, "wine", 0.001f
, 0.4f
, &d3dxmesh
, NULL
, NULL
);
4043 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
4045 hr
= D3DXCreateText(device
, hdc
, "wine", -FLT_MIN
, 0.4f
, &d3dxmesh
, NULL
, NULL
);
4046 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
4048 hr
= D3DXCreateText(device
, hdc
, "wine", 0.001f
, -FLT_MIN
, &d3dxmesh
, NULL
, NULL
);
4049 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
4051 /* deviation = 0.0f treated as if deviation = 1.0f / otm.otmEMSquare */
4052 hr
= D3DXCreateText(device
, hdc
, "wine", 1.0f
/ otm
.otmEMSquare
, 0.4f
, &d3dxmesh
, NULL
, NULL
);
4053 ok(hr
== D3D_OK
, "Got result %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
4054 number_of_vertices
= d3dxmesh
->lpVtbl
->GetNumVertices(d3dxmesh
);
4055 number_of_faces
= d3dxmesh
->lpVtbl
->GetNumFaces(d3dxmesh
);
4056 if (SUCCEEDED(hr
) && d3dxmesh
) d3dxmesh
->lpVtbl
->Release(d3dxmesh
);
4058 hr
= D3DXCreateText(device
, hdc
, "wine", 0.0f
, 0.4f
, &d3dxmesh
, NULL
, NULL
);
4059 ok(hr
== D3D_OK
, "Got result %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
4060 ok(number_of_vertices
== d3dxmesh
->lpVtbl
->GetNumVertices(d3dxmesh
),
4061 "Got %d vertices, expected %d\n",
4062 d3dxmesh
->lpVtbl
->GetNumVertices(d3dxmesh
), number_of_vertices
);
4063 ok(number_of_faces
== d3dxmesh
->lpVtbl
->GetNumFaces(d3dxmesh
),
4064 "Got %d faces, expected %d\n",
4065 d3dxmesh
->lpVtbl
->GetNumVertices(d3dxmesh
), number_of_faces
);
4066 if (SUCCEEDED(hr
) && d3dxmesh
) d3dxmesh
->lpVtbl
->Release(d3dxmesh
);
4069 /* too much detail requested, so will appear to hang */
4070 trace("Waiting for D3DXCreateText to finish with deviation = FLT_MIN ...\n");
4071 hr
= D3DXCreateText(device
, hdc
, "wine", FLT_MIN
, 0.4f
, &d3dxmesh
, NULL
, NULL
);
4072 ok(hr
== D3D_OK
, "Got result %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
4073 if (SUCCEEDED(hr
) && d3dxmesh
) d3dxmesh
->lpVtbl
->Release(d3dxmesh
);
4074 trace("D3DXCreateText finish with deviation = FLT_MIN\n");
4077 hr
= D3DXCreateText(device
, hdc
, "wine", 0.001f
, 0.4f
, &d3dxmesh
, NULL
, NULL
);
4078 ok(hr
== D3D_OK
, "Got result %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
4079 if (SUCCEEDED(hr
) && d3dxmesh
) d3dxmesh
->lpVtbl
->Release(d3dxmesh
);
4081 test_createtext(device
, hdc
, "wine", FLT_MAX
, 0.4f
);
4082 test_createtext(device
, hdc
, "wine", 0.001f
, FLT_MIN
);
4083 test_createtext(device
, hdc
, "wine", 0.001f
, 0.0f
);
4084 test_createtext(device
, hdc
, "wine", 0.001f
, FLT_MAX
);
4085 test_createtext(device
, hdc
, "wine", 0.0f
, 1.0f
);
4089 IDirect3DDevice9_Release(device
);
4090 IDirect3D9_Release(d3d
);
4094 static void test_get_decl_length(void)
4096 static const D3DVERTEXELEMENT9 declaration1
[] =
4098 {0, 0, D3DDECLTYPE_FLOAT1
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4099 {1, 0, D3DDECLTYPE_FLOAT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4100 {2, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4101 {3, 0, D3DDECLTYPE_FLOAT4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4102 {4, 0, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4103 {5, 0, D3DDECLTYPE_UBYTE4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4104 {6, 0, D3DDECLTYPE_SHORT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4105 {7, 0, D3DDECLTYPE_SHORT4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4106 {8, 0, D3DDECLTYPE_UBYTE4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4107 {9, 0, D3DDECLTYPE_SHORT2N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4108 {10, 0, D3DDECLTYPE_SHORT4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4109 {11, 0, D3DDECLTYPE_UDEC3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4110 {12, 0, D3DDECLTYPE_DEC3N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4111 {13, 0, D3DDECLTYPE_FLOAT16_2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4112 {14, 0, D3DDECLTYPE_FLOAT16_4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4115 static const D3DVERTEXELEMENT9 declaration2
[] =
4117 {0, 8, D3DDECLTYPE_FLOAT1
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4118 {1, 8, D3DDECLTYPE_FLOAT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4119 {2, 8, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4120 {3, 8, D3DDECLTYPE_FLOAT4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4121 {4, 8, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4122 {5, 8, D3DDECLTYPE_UBYTE4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4123 {6, 8, D3DDECLTYPE_SHORT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4124 {7, 8, D3DDECLTYPE_SHORT4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4125 {0, 8, D3DDECLTYPE_UBYTE4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4126 {1, 8, D3DDECLTYPE_SHORT2N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4127 {2, 8, D3DDECLTYPE_SHORT4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4128 {3, 8, D3DDECLTYPE_UDEC3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4129 {4, 8, D3DDECLTYPE_DEC3N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4130 {5, 8, D3DDECLTYPE_FLOAT16_2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4131 {6, 8, D3DDECLTYPE_FLOAT16_4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4132 {7, 8, D3DDECLTYPE_FLOAT1
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4137 size
= D3DXGetDeclLength(declaration1
);
4138 ok(size
== 15, "Got size %u, expected 15.\n", size
);
4140 size
= D3DXGetDeclLength(declaration2
);
4141 ok(size
== 16, "Got size %u, expected 16.\n", size
);
4144 static void test_get_decl_vertex_size(void)
4146 static const D3DVERTEXELEMENT9 declaration1
[] =
4148 {0, 0, D3DDECLTYPE_FLOAT1
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4149 {1, 0, D3DDECLTYPE_FLOAT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4150 {2, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4151 {3, 0, D3DDECLTYPE_FLOAT4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4152 {4, 0, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4153 {5, 0, D3DDECLTYPE_UBYTE4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4154 {6, 0, D3DDECLTYPE_SHORT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4155 {7, 0, D3DDECLTYPE_SHORT4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4156 {8, 0, D3DDECLTYPE_UBYTE4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4157 {9, 0, D3DDECLTYPE_SHORT2N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4158 {10, 0, D3DDECLTYPE_SHORT4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4159 {11, 0, D3DDECLTYPE_UDEC3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4160 {12, 0, D3DDECLTYPE_DEC3N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4161 {13, 0, D3DDECLTYPE_FLOAT16_2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4162 {14, 0, D3DDECLTYPE_FLOAT16_4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4165 static const D3DVERTEXELEMENT9 declaration2
[] =
4167 {0, 8, D3DDECLTYPE_FLOAT1
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4168 {1, 8, D3DDECLTYPE_FLOAT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4169 {2, 8, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4170 {3, 8, D3DDECLTYPE_FLOAT4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4171 {4, 8, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4172 {5, 8, D3DDECLTYPE_UBYTE4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4173 {6, 8, D3DDECLTYPE_SHORT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4174 {7, 8, D3DDECLTYPE_SHORT4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4175 {0, 8, D3DDECLTYPE_UBYTE4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4176 {1, 8, D3DDECLTYPE_SHORT2N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4177 {2, 8, D3DDECLTYPE_SHORT4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4178 {3, 8, D3DDECLTYPE_UDEC3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4179 {4, 8, D3DDECLTYPE_DEC3N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4180 {5, 8, D3DDECLTYPE_FLOAT16_2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4181 {6, 8, D3DDECLTYPE_FLOAT16_4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4182 {7, 8, D3DDECLTYPE_FLOAT1
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4185 static const UINT sizes1
[] =
4192 static const UINT sizes2
[] =
4200 size
= D3DXGetDeclVertexSize(NULL
, 0);
4201 ok(size
== 0, "Got size %#x, expected 0.\n", size
);
4203 for (i
= 0; i
< 16; ++i
)
4205 size
= D3DXGetDeclVertexSize(declaration1
, i
);
4206 ok(size
== sizes1
[i
], "Got size %u for stream %u, expected %u.\n", size
, i
, sizes1
[i
]);
4209 for (i
= 0; i
< 8; ++i
)
4211 size
= D3DXGetDeclVertexSize(declaration2
, i
);
4212 ok(size
== sizes2
[i
], "Got size %u for stream %u, expected %u.\n", size
, i
, sizes2
[i
]);
4216 static void D3DXGenerateAdjacencyTest(void)
4221 IDirect3DDevice9
*device
;
4222 D3DPRESENT_PARAMETERS d3dpp
;
4223 ID3DXMesh
*d3dxmesh
= NULL
;
4224 D3DXVECTOR3
*vertices
= NULL
;
4225 WORD
*indices
= NULL
;
4229 D3DXVECTOR3 vertices
[6];
4231 WORD indices
[3 * 3];
4233 DWORD adjacency
[3 * 3];
4235 { /* for epsilon < 0, indices must match for faces to be adjacent */
4236 4, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}},
4237 2, {0, 1, 2, 0, 2, 3},
4239 {-1, -1, 1, 0, -1, -1},
4242 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}},
4243 2, {0, 1, 2, 3, 4, 5},
4245 {-1, -1, -1, -1, -1, -1},
4247 { /* for epsilon == 0, indices or vertices must match for faces to be adjacent */
4248 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}},
4249 2, {0, 1, 2, 3, 4, 5},
4251 {-1, -1, 1, 0, -1, -1},
4253 { /* for epsilon > 0, vertices must be less than (but NOT equal to) epsilon distance away */
4254 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.25}, {1.0, 1.0, 0.25}, {0.0, 1.0, 0.25}},
4255 2, {0, 1, 2, 3, 4, 5},
4257 {-1, -1, -1, -1, -1, -1},
4259 { /* for epsilon > 0, vertices must be less than (but NOT equal to) epsilon distance away */
4260 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.25}, {1.0, 1.0, 0.25}, {0.0, 1.0, 0.25}},
4261 2, {0, 1, 2, 3, 4, 5},
4263 {-1, -1, 1, 0, -1, -1},
4265 { /* length between vertices are compared to epsilon, not the individual dimension deltas */
4266 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.25, 0.25}, {1.0, 1.25, 0.25}, {0.0, 1.25, 0.25}},
4267 2, {0, 1, 2, 3, 4, 5},
4268 0.353, /* < sqrt(0.25*0.25 + 0.25*0.25) */
4269 {-1, -1, -1, -1, -1, -1},
4272 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.25, 0.25}, {1.0, 1.25, 0.25}, {0.0, 1.25, 0.25}},
4273 2, {0, 1, 2, 3, 4, 5},
4274 0.354, /* > sqrt(0.25*0.25 + 0.25*0.25) */
4275 {-1, -1, 1, 0, -1, -1},
4277 { /* adjacent faces must have opposite winding orders at the shared edge */
4278 4, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}},
4279 2, {0, 1, 2, 0, 3, 2},
4281 {-1, -1, -1, -1, -1, -1},
4285 wnd
= CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL
, NULL
, NULL
, NULL
);
4288 skip("Couldn't create application window\n");
4291 d3d
= Direct3DCreate9(D3D_SDK_VERSION
);
4294 skip("Couldn't create IDirect3D9 object\n");
4299 ZeroMemory(&d3dpp
, sizeof(d3dpp
));
4300 d3dpp
.Windowed
= TRUE
;
4301 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
4302 hr
= IDirect3D9_CreateDevice(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, wnd
, D3DCREATE_MIXED_VERTEXPROCESSING
, &d3dpp
, &device
);
4305 skip("Failed to create IDirect3DDevice9 object %#x\n", hr
);
4306 IDirect3D9_Release(d3d
);
4311 for (i
= 0; i
< ARRAY_SIZE(test_data
); i
++)
4313 DWORD adjacency
[ARRAY_SIZE(test_data
[0].adjacency
)];
4316 if (d3dxmesh
) d3dxmesh
->lpVtbl
->Release(d3dxmesh
);
4319 hr
= D3DXCreateMeshFVF(test_data
[i
].num_faces
, test_data
[i
].num_vertices
, 0, D3DFVF_XYZ
, device
, &d3dxmesh
);
4320 ok(hr
== D3D_OK
, "Got result %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
4322 hr
= d3dxmesh
->lpVtbl
->LockVertexBuffer(d3dxmesh
, D3DLOCK_DISCARD
, (void**)&vertices
);
4323 ok(hr
== D3D_OK
, "test %d: Got result %x, expected %x (D3D_OK)\n", i
, hr
, D3D_OK
);
4324 if (FAILED(hr
)) continue;
4325 CopyMemory(vertices
, test_data
[i
].vertices
, test_data
[i
].num_vertices
* sizeof(test_data
[0].vertices
[0]));
4326 d3dxmesh
->lpVtbl
->UnlockVertexBuffer(d3dxmesh
);
4328 hr
= d3dxmesh
->lpVtbl
->LockIndexBuffer(d3dxmesh
, D3DLOCK_DISCARD
, (void**)&indices
);
4329 ok(hr
== D3D_OK
, "test %d: Got result %x, expected %x (D3D_OK)\n", i
, hr
, D3D_OK
);
4330 if (FAILED(hr
)) continue;
4331 CopyMemory(indices
, test_data
[i
].indices
, test_data
[i
].num_faces
* 3 * sizeof(test_data
[0].indices
[0]));
4332 d3dxmesh
->lpVtbl
->UnlockIndexBuffer(d3dxmesh
);
4335 hr
= d3dxmesh
->lpVtbl
->GenerateAdjacency(d3dxmesh
, 0.0f
, NULL
);
4336 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
4339 hr
= d3dxmesh
->lpVtbl
->GenerateAdjacency(d3dxmesh
, test_data
[i
].epsilon
, adjacency
);
4340 ok(hr
== D3D_OK
, "Got result %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
4341 if (FAILED(hr
)) continue;
4343 for (j
= 0; j
< test_data
[i
].num_faces
* 3; j
++)
4344 ok(adjacency
[j
] == test_data
[i
].adjacency
[j
],
4345 "Test %d adjacency %d: Got result %u, expected %u\n", i
, j
,
4346 adjacency
[j
], test_data
[i
].adjacency
[j
]);
4348 if (d3dxmesh
) d3dxmesh
->lpVtbl
->Release(d3dxmesh
);
4351 static void test_update_semantics(void)
4354 struct test_context
*test_context
= NULL
;
4355 ID3DXMesh
*mesh
= NULL
;
4356 D3DVERTEXELEMENT9 declaration0
[] =
4358 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4359 {0, 24, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
4360 {0, 36, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
4363 D3DVERTEXELEMENT9 declaration_pos_type_color
[] =
4365 {0, 0, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4366 {0, 24, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
4367 {0, 36, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
4370 D3DVERTEXELEMENT9 declaration_smaller
[] =
4372 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4373 {0, 24, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
4376 D3DVERTEXELEMENT9 declaration_larger
[] =
4378 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4379 {0, 24, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
4380 {0, 36, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
4381 {0, 40, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TANGENT
, 0},
4384 D3DVERTEXELEMENT9 declaration_multiple_streams
[] =
4386 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4387 {1, 12, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TANGENT
, 0},
4388 {0, 24, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
4389 {0, 36, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
4393 D3DVERTEXELEMENT9 declaration_double_usage
[] =
4395 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4396 {0, 12, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4397 {0, 24, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
4398 {0, 36, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
4401 D3DVERTEXELEMENT9 declaration_undefined_type
[] =
4403 {0, 0, D3DDECLTYPE_UNUSED
+1, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4404 {0, 24, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
4405 {0, 36, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
4408 D3DVERTEXELEMENT9 declaration_not_4_byte_aligned_offset
[] =
4410 {0, 3, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4411 {0, 24, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
4412 {0, 36, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
4417 D3DXVECTOR3 position0
;
4418 D3DXVECTOR3 position1
;
4424 { { 0.0f
, 1.0f
, 0.f
}, { 1.0f
, 0.0f
, 0.f
}, {0.0f
, 0.0f
, 1.0f
}, 0xffff0000 },
4425 { { 1.0f
, -1.0f
, 0.f
}, {-1.0f
, -1.0f
, 0.f
}, {0.0f
, 0.0f
, 1.0f
}, 0xff00ff00 },
4426 { {-1.0f
, -1.0f
, 0.f
}, {-1.0f
, 1.0f
, 0.f
}, {0.0f
, 0.0f
, 1.0f
}, 0xff0000ff },
4428 unsigned int faces
[] = {0, 1, 2};
4429 unsigned int attributes
[] = {0};
4430 unsigned int num_faces
= ARRAY_SIZE(faces
) / 3;
4431 unsigned int num_vertices
= ARRAY_SIZE(vertices
);
4432 int offset
= sizeof(D3DXVECTOR3
);
4433 DWORD options
= D3DXMESH_32BIT
| D3DXMESH_SYSTEMMEM
;
4434 void *vertex_buffer
;
4436 DWORD
*attributes_buffer
;
4437 D3DVERTEXELEMENT9 declaration
[MAX_FVF_DECL_SIZE
];
4438 D3DVERTEXELEMENT9
*decl_ptr
;
4439 DWORD exp_vertex_size
= sizeof(*vertices
);
4440 DWORD vertex_size
= 0;
4444 int filler_a
= 0xaaaaaaaa;
4445 int filler_b
= 0xbbbbbbbb;
4447 test_context
= new_test_context();
4450 skip("Couldn't create a test_context\n");
4454 hr
= D3DXCreateMesh(num_faces
, num_vertices
, options
, declaration0
,
4455 test_context
->device
, &mesh
);
4458 skip("Couldn't create test mesh %#x\n", hr
);
4462 mesh
->lpVtbl
->LockVertexBuffer(mesh
, 0, &vertex_buffer
);
4463 memcpy(vertex_buffer
, vertices
, sizeof(vertices
));
4464 mesh
->lpVtbl
->UnlockVertexBuffer(mesh
);
4466 mesh
->lpVtbl
->LockIndexBuffer(mesh
, 0, &index_buffer
);
4467 memcpy(index_buffer
, faces
, sizeof(faces
));
4468 mesh
->lpVtbl
->UnlockIndexBuffer(mesh
);
4470 mesh
->lpVtbl
->LockAttributeBuffer(mesh
, 0, &attributes_buffer
);
4471 memcpy(attributes_buffer
, attributes
, sizeof(attributes
));
4472 mesh
->lpVtbl
->UnlockAttributeBuffer(mesh
);
4474 /* Get the declaration and try to change it */
4475 hr
= mesh
->lpVtbl
->GetDeclaration(mesh
, declaration
);
4478 skip("Couldn't get vertex declaration %#x\n", hr
);
4481 equal
= memcmp(declaration
, declaration0
, sizeof(declaration0
));
4482 ok(equal
== 0, "Vertex declarations were not equal\n");
4484 for (decl_ptr
= declaration
; decl_ptr
->Stream
!= 0xFF; decl_ptr
++)
4486 if (decl_ptr
->Usage
== D3DDECLUSAGE_POSITION
)
4488 /* Use second vertex position instead of first */
4489 decl_ptr
->Offset
= offset
;
4493 hr
= mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration
);
4494 ok(hr
== D3D_OK
, "Test UpdateSematics, got %#x expected %#x\n", hr
, D3D_OK
);
4496 /* Check that declaration was written by getting it again */
4497 memset(declaration
, 0, sizeof(declaration
));
4498 hr
= mesh
->lpVtbl
->GetDeclaration(mesh
, declaration
);
4501 skip("Couldn't get vertex declaration %#x\n", hr
);
4505 for (decl_ptr
= declaration
; decl_ptr
->Stream
!= 0xFF; decl_ptr
++)
4507 if (decl_ptr
->Usage
== D3DDECLUSAGE_POSITION
)
4509 ok(decl_ptr
->Offset
== offset
, "Test UpdateSematics, got offset %d expected %d\n",
4510 decl_ptr
->Offset
, offset
);
4514 /* Check that GetDeclaration only writes up to the D3DDECL_END() marker and
4515 * not the full MAX_FVF_DECL_SIZE elements.
4517 memset(declaration
, filler_a
, sizeof(declaration
));
4518 memcpy(declaration
, declaration0
, sizeof(declaration0
));
4519 hr
= mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration
);
4520 ok(hr
== D3D_OK
, "Test UpdateSematics, "
4521 "got %#x expected D3D_OK\n", hr
);
4522 memset(declaration
, filler_b
, sizeof(declaration
));
4523 hr
= mesh
->lpVtbl
->GetDeclaration(mesh
, declaration
);
4524 ok(hr
== D3D_OK
, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr
);
4525 decl_mem
= (int*)declaration
;
4526 for (i
= sizeof(declaration0
)/sizeof(*decl_mem
); i
< sizeof(declaration
)/sizeof(*decl_mem
); i
++)
4528 equal
= memcmp(&decl_mem
[i
], &filler_b
, sizeof(filler_b
));
4530 "GetDeclaration wrote past the D3DDECL_END() marker. "
4531 "Got %#x, expected %#x\n", decl_mem
[i
], filler_b
);
4532 if (equal
!= 0) break;
4535 /* UpdateSemantics does not check for overlapping fields */
4536 memset(declaration
, 0, sizeof(declaration
));
4537 hr
= mesh
->lpVtbl
->GetDeclaration(mesh
, declaration
);
4540 skip("Couldn't get vertex declaration %#x\n", hr
);
4544 for (decl_ptr
= declaration
; decl_ptr
->Stream
!= 0xFF; decl_ptr
++)
4546 if (decl_ptr
->Type
== D3DDECLTYPE_FLOAT3
)
4548 decl_ptr
->Type
= D3DDECLTYPE_FLOAT4
;
4552 hr
= mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration
);
4553 ok(hr
== D3D_OK
, "Test UpdateSematics for overlapping fields, "
4554 "got %#x expected D3D_OK\n", hr
);
4556 /* Set the position type to color instead of float3 */
4557 hr
= mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration_pos_type_color
);
4558 ok(hr
== D3D_OK
, "Test UpdateSematics position type color, "
4559 "got %#x expected D3D_OK\n", hr
);
4561 /* The following test cases show that NULL, smaller or larger declarations,
4562 * and declarations with non-zero Stream values are not accepted.
4563 * UpdateSemantics returns D3DERR_INVALIDCALL and the previously set
4564 * declaration will be used by DrawSubset, GetNumBytesPerVertex, and
4568 /* Null declaration (invalid declaration) */
4569 mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration0
); /* Set a valid declaration */
4570 hr
= mesh
->lpVtbl
->UpdateSemantics(mesh
, NULL
);
4571 ok(hr
== D3DERR_INVALIDCALL
, "Test UpdateSematics null pointer declaration, "
4572 "got %#x expected D3DERR_INVALIDCALL\n", hr
);
4573 vertex_size
= mesh
->lpVtbl
->GetNumBytesPerVertex(mesh
);
4574 ok(vertex_size
== exp_vertex_size
, "Got vertex declaration size %u, expected %u\n",
4575 vertex_size
, exp_vertex_size
);
4576 memset(declaration
, 0, sizeof(declaration
));
4577 hr
= mesh
->lpVtbl
->GetDeclaration(mesh
, declaration
);
4578 ok(hr
== D3D_OK
, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr
);
4579 equal
= memcmp(declaration
, declaration0
, sizeof(declaration0
));
4580 ok(equal
== 0, "Vertex declarations were not equal\n");
4582 /* Smaller vertex declaration (invalid declaration) */
4583 mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration0
); /* Set a valid declaration */
4584 hr
= mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration_smaller
);
4585 ok(hr
== D3DERR_INVALIDCALL
, "Test UpdateSematics for smaller vertex declaration, "
4586 "got %#x expected D3DERR_INVALIDCALL\n", hr
);
4587 vertex_size
= mesh
->lpVtbl
->GetNumBytesPerVertex(mesh
);
4588 ok(vertex_size
== exp_vertex_size
, "Got vertex declaration size %u, expected %u\n",
4589 vertex_size
, exp_vertex_size
);
4590 memset(declaration
, 0, sizeof(declaration
));
4591 hr
= mesh
->lpVtbl
->GetDeclaration(mesh
, declaration
);
4592 ok(hr
== D3D_OK
, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr
);
4593 equal
= memcmp(declaration
, declaration0
, sizeof(declaration0
));
4594 ok(equal
== 0, "Vertex declarations were not equal\n");
4596 /* Larger vertex declaration (invalid declaration) */
4597 mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration0
); /* Set a valid declaration */
4598 hr
= mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration_larger
);
4599 ok(hr
== D3DERR_INVALIDCALL
, "Test UpdateSematics for larger vertex declaration, "
4600 "got %#x expected D3DERR_INVALIDCALL\n", hr
);
4601 vertex_size
= mesh
->lpVtbl
->GetNumBytesPerVertex(mesh
);
4602 ok(vertex_size
== exp_vertex_size
, "Got vertex declaration size %u, expected %u\n",
4603 vertex_size
, exp_vertex_size
);
4604 memset(declaration
, 0, sizeof(declaration
));
4605 hr
= mesh
->lpVtbl
->GetDeclaration(mesh
, declaration
);
4606 ok(hr
== D3D_OK
, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr
);
4607 equal
= memcmp(declaration
, declaration0
, sizeof(declaration0
));
4608 ok(equal
== 0, "Vertex declarations were not equal\n");
4610 /* Use multiple streams and keep the same vertex size (invalid declaration) */
4611 mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration0
); /* Set a valid declaration */
4612 hr
= mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration_multiple_streams
);
4613 ok(hr
== D3DERR_INVALIDCALL
, "Test UpdateSematics using multiple streams, "
4614 "got %#x expected D3DERR_INVALIDCALL\n", hr
);
4615 vertex_size
= mesh
->lpVtbl
->GetNumBytesPerVertex(mesh
);
4616 ok(vertex_size
== exp_vertex_size
, "Got vertex declaration size %u, expected %u\n",
4617 vertex_size
, exp_vertex_size
);
4618 memset(declaration
, 0, sizeof(declaration
));
4619 hr
= mesh
->lpVtbl
->GetDeclaration(mesh
, declaration
);
4620 ok(hr
== D3D_OK
, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr
);
4621 equal
= memcmp(declaration
, declaration0
, sizeof(declaration0
));
4622 ok(equal
== 0, "Vertex declarations were not equal\n");
4624 /* The next following test cases show that some invalid declarations are
4625 * accepted with a D3D_OK. An access violation is thrown on Windows if
4626 * DrawSubset is called. The methods GetNumBytesPerVertex and GetDeclaration
4627 * are not affected, which indicates that the declaration is cached.
4630 /* Double usage (invalid declaration) */
4631 mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration0
); /* Set a valid declaration */
4632 hr
= mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration_double_usage
);
4633 ok(hr
== D3D_OK
, "Test UpdateSematics double usage, "
4634 "got %#x expected D3D_OK\n", hr
);
4635 vertex_size
= mesh
->lpVtbl
->GetNumBytesPerVertex(mesh
);
4636 ok(vertex_size
== exp_vertex_size
, "Got vertex declaration size %u, expected %u\n",
4637 vertex_size
, exp_vertex_size
);
4638 memset(declaration
, 0, sizeof(declaration
));
4639 hr
= mesh
->lpVtbl
->GetDeclaration(mesh
, declaration
);
4640 ok(hr
== D3D_OK
, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr
);
4641 equal
= memcmp(declaration
, declaration_double_usage
, sizeof(declaration_double_usage
));
4642 ok(equal
== 0, "Vertex declarations were not equal\n");
4644 /* Set the position to an undefined type (invalid declaration) */
4645 mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration0
); /* Set a valid declaration */
4646 hr
= mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration_undefined_type
);
4647 ok(hr
== D3D_OK
, "Test UpdateSematics undefined type, "
4648 "got %#x expected D3D_OK\n", hr
);
4649 vertex_size
= mesh
->lpVtbl
->GetNumBytesPerVertex(mesh
);
4650 ok(vertex_size
== exp_vertex_size
, "Got vertex declaration size %u, expected %u\n",
4651 vertex_size
, exp_vertex_size
);
4652 memset(declaration
, 0, sizeof(declaration
));
4653 hr
= mesh
->lpVtbl
->GetDeclaration(mesh
, declaration
);
4654 ok(hr
== D3D_OK
, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr
);
4655 equal
= memcmp(declaration
, declaration_undefined_type
, sizeof(declaration_undefined_type
));
4656 ok(equal
== 0, "Vertex declarations were not equal\n");
4658 /* Use a not 4 byte aligned offset (invalid declaration) */
4659 mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration0
); /* Set a valid declaration */
4660 hr
= mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration_not_4_byte_aligned_offset
);
4661 ok(hr
== D3D_OK
, "Test UpdateSematics not 4 byte aligned offset, "
4662 "got %#x expected D3D_OK\n", hr
);
4663 vertex_size
= mesh
->lpVtbl
->GetNumBytesPerVertex(mesh
);
4664 ok(vertex_size
== exp_vertex_size
, "Got vertex declaration size %u, expected %u\n",
4665 vertex_size
, exp_vertex_size
);
4666 memset(declaration
, 0, sizeof(declaration
));
4667 hr
= mesh
->lpVtbl
->GetDeclaration(mesh
, declaration
);
4668 ok(hr
== D3D_OK
, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr
);
4669 equal
= memcmp(declaration
, declaration_not_4_byte_aligned_offset
,
4670 sizeof(declaration_not_4_byte_aligned_offset
));
4671 ok(equal
== 0, "Vertex declarations were not equal\n");
4675 mesh
->lpVtbl
->Release(mesh
);
4677 free_test_context(test_context
);
4680 static void test_create_skin_info(void)
4683 ID3DXSkinInfo
*skininfo
= NULL
;
4684 D3DVERTEXELEMENT9 empty_declaration
[] = { D3DDECL_END() };
4685 D3DVERTEXELEMENT9 declaration_out
[MAX_FVF_DECL_SIZE
];
4686 const D3DVERTEXELEMENT9 declaration_with_nonzero_stream
[] = {
4687 {1, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
4691 hr
= D3DXCreateSkinInfo(0, empty_declaration
, 0, &skininfo
);
4692 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4693 if (skininfo
) IUnknown_Release(skininfo
);
4696 hr
= D3DXCreateSkinInfo(1, NULL
, 1, &skininfo
);
4697 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4699 hr
= D3DXCreateSkinInfo(1, declaration_with_nonzero_stream
, 1, &skininfo
);
4700 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4702 hr
= D3DXCreateSkinInfoFVF(1, 0, 1, &skininfo
);
4703 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4707 LPCSTR string_result
;
4708 D3DXMATRIX
*transform
;
4709 D3DXMATRIX identity_matrix
;
4711 /* test initial values */
4712 hr
= skininfo
->lpVtbl
->GetDeclaration(skininfo
, declaration_out
);
4713 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4715 compare_elements(declaration_out
, empty_declaration
, __LINE__
, 0);
4717 dword_result
= skininfo
->lpVtbl
->GetNumBones(skininfo
);
4718 ok(dword_result
== 1, "Expected 1, got %u\n", dword_result
);
4720 flt_result
= skininfo
->lpVtbl
->GetMinBoneInfluence(skininfo
);
4721 ok(flt_result
== 0.0f
, "Expected 0.0, got %g\n", flt_result
);
4723 string_result
= skininfo
->lpVtbl
->GetBoneName(skininfo
, 0);
4724 ok(string_result
== NULL
, "Expected NULL, got %p\n", string_result
);
4726 dword_result
= skininfo
->lpVtbl
->GetFVF(skininfo
);
4727 ok(dword_result
== 0, "Expected 0, got %u\n", dword_result
);
4729 dword_result
= skininfo
->lpVtbl
->GetNumBoneInfluences(skininfo
, 0);
4730 ok(dword_result
== 0, "Expected 0, got %u\n", dword_result
);
4732 dword_result
= skininfo
->lpVtbl
->GetNumBoneInfluences(skininfo
, 1);
4733 ok(dword_result
== 0, "Expected 0, got %u\n", dword_result
);
4735 transform
= skininfo
->lpVtbl
->GetBoneOffsetMatrix(skininfo
, -1);
4736 ok(transform
== NULL
, "Expected NULL, got %p\n", transform
);
4739 /* test [GS]etBoneOffsetMatrix */
4740 hr
= skininfo
->lpVtbl
->SetBoneOffsetMatrix(skininfo
, 1, &identity_matrix
);
4741 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4743 hr
= skininfo
->lpVtbl
->SetBoneOffsetMatrix(skininfo
, 0, NULL
);
4744 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4746 D3DXMatrixIdentity(&identity_matrix
);
4747 hr
= skininfo
->lpVtbl
->SetBoneOffsetMatrix(skininfo
, 0, &identity_matrix
);
4748 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4750 transform
= skininfo
->lpVtbl
->GetBoneOffsetMatrix(skininfo
, 0);
4751 check_matrix(transform
, &identity_matrix
);
4755 /* test [GS]etBoneName */
4756 const char *name_in
= "testBoneName";
4757 const char *string_result2
;
4759 hr
= skininfo
->lpVtbl
->SetBoneName(skininfo
, 1, name_in
);
4760 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4762 hr
= skininfo
->lpVtbl
->SetBoneName(skininfo
, 0, NULL
);
4763 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4765 hr
= skininfo
->lpVtbl
->SetBoneName(skininfo
, 0, name_in
);
4766 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4768 string_result
= skininfo
->lpVtbl
->GetBoneName(skininfo
, 0);
4769 ok(string_result
!= NULL
, "Expected non-NULL string, got %p\n", string_result
);
4770 ok(!strcmp(string_result
, name_in
), "Expected '%s', got '%s'\n", name_in
, string_result
);
4772 string_result2
= skininfo
->lpVtbl
->GetBoneName(skininfo
, 0);
4773 ok(string_result
== string_result2
, "Expected %p, got %p\n", string_result
, string_result2
);
4775 string_result
= skininfo
->lpVtbl
->GetBoneName(skininfo
, 1);
4776 ok(string_result
== NULL
, "Expected NULL, got %p\n", string_result
);
4780 /* test [GS]etBoneInfluence */
4784 DWORD num_influences
;
4785 DWORD exp_vertices
[2];
4786 FLOAT exp_weights
[2];
4788 /* vertex and weight arrays untouched when num_influences is 0 */
4789 vertices
[0] = 0xdeadbeef;
4790 weights
[0] = FLT_MAX
;
4791 hr
= skininfo
->lpVtbl
->GetBoneInfluence(skininfo
, 0, vertices
, weights
);
4792 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4793 ok(vertices
[0] == 0xdeadbeef, "expected 0xdeadbeef, got %#x\n", vertices
[0]);
4794 ok(weights
[0] == FLT_MAX
, "expected %g, got %g\n", FLT_MAX
, weights
[0]);
4796 hr
= skininfo
->lpVtbl
->GetBoneInfluence(skininfo
, 1, vertices
, weights
);
4797 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4799 hr
= skininfo
->lpVtbl
->GetBoneInfluence(skininfo
, 0, NULL
, NULL
);
4800 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4802 hr
= skininfo
->lpVtbl
->GetBoneInfluence(skininfo
, 0, vertices
, NULL
);
4803 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4805 hr
= skininfo
->lpVtbl
->GetBoneInfluence(skininfo
, 0, NULL
, weights
);
4806 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4809 /* no vertex or weight value checking */
4810 exp_vertices
[0] = 0;
4811 exp_vertices
[1] = 0x87654321;
4812 exp_weights
[0] = 0.5;
4813 exp_weights
[1] = 0.0f
/ 0.0f
; /* NAN */
4816 hr
= skininfo
->lpVtbl
->SetBoneInfluence(skininfo
, 1, num_influences
, vertices
, weights
);
4817 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4819 hr
= skininfo
->lpVtbl
->SetBoneInfluence(skininfo
, 0, num_influences
, NULL
, weights
);
4820 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4822 hr
= skininfo
->lpVtbl
->SetBoneInfluence(skininfo
, 0, num_influences
, vertices
, NULL
);
4823 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4825 hr
= skininfo
->lpVtbl
->SetBoneInfluence(skininfo
, 0, num_influences
, NULL
, NULL
);
4826 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4828 hr
= skininfo
->lpVtbl
->SetBoneInfluence(skininfo
, 0, num_influences
, exp_vertices
, exp_weights
);
4829 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4831 memset(vertices
, 0, sizeof(vertices
));
4832 memset(weights
, 0, sizeof(weights
));
4833 hr
= skininfo
->lpVtbl
->GetBoneInfluence(skininfo
, 0, vertices
, weights
);
4834 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4835 for (i
= 0; i
< num_influences
; i
++) {
4836 ok(exp_vertices
[i
] == vertices
[i
],
4837 "influence[%d]: expected vertex %u, got %u\n", i
, exp_vertices
[i
], vertices
[i
]);
4838 ok((isnan(exp_weights
[i
]) && isnan(weights
[i
])) || exp_weights
[i
] == weights
[i
],
4839 "influence[%d]: expected weights %g, got %g\n", i
, exp_weights
[i
], weights
[i
]);
4842 /* vertices and weights aren't returned after setting num_influences to 0 */
4843 memset(vertices
, 0, sizeof(vertices
));
4844 memset(weights
, 0, sizeof(weights
));
4845 hr
= skininfo
->lpVtbl
->SetBoneInfluence(skininfo
, 0, 0, vertices
, weights
);
4846 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4848 vertices
[0] = 0xdeadbeef;
4849 weights
[0] = FLT_MAX
;
4850 hr
= skininfo
->lpVtbl
->GetBoneInfluence(skininfo
, 0, vertices
, weights
);
4851 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4852 ok(vertices
[0] == 0xdeadbeef, "expected vertex 0xdeadbeef, got %u\n", vertices
[0]);
4853 ok(weights
[0] == FLT_MAX
, "expected weight %g, got %g\n", FLT_MAX
, weights
[0]);
4857 /* test [GS]etFVF and [GS]etDeclaration */
4858 D3DVERTEXELEMENT9 declaration_in
[MAX_FVF_DECL_SIZE
];
4859 DWORD fvf
= D3DFVF_XYZ
;
4862 hr
= skininfo
->lpVtbl
->SetDeclaration(skininfo
, NULL
);
4863 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4865 hr
= skininfo
->lpVtbl
->SetDeclaration(skininfo
, declaration_with_nonzero_stream
);
4866 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4868 hr
= skininfo
->lpVtbl
->SetFVF(skininfo
, 0);
4869 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4871 hr
= D3DXDeclaratorFromFVF(fvf
, declaration_in
);
4872 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4873 hr
= skininfo
->lpVtbl
->SetDeclaration(skininfo
, declaration_in
);
4874 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4875 got_fvf
= skininfo
->lpVtbl
->GetFVF(skininfo
);
4876 ok(fvf
== got_fvf
, "Expected %#x, got %#x\n", fvf
, got_fvf
);
4877 hr
= skininfo
->lpVtbl
->GetDeclaration(skininfo
, declaration_out
);
4878 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4879 compare_elements(declaration_out
, declaration_in
, __LINE__
, 0);
4881 hr
= skininfo
->lpVtbl
->SetDeclaration(skininfo
, empty_declaration
);
4882 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4883 got_fvf
= skininfo
->lpVtbl
->GetFVF(skininfo
);
4884 ok(got_fvf
== 0, "Expected 0, got %#x\n", got_fvf
);
4885 hr
= skininfo
->lpVtbl
->GetDeclaration(skininfo
, declaration_out
);
4886 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4887 compare_elements(declaration_out
, empty_declaration
, __LINE__
, 0);
4889 hr
= skininfo
->lpVtbl
->SetFVF(skininfo
, fvf
);
4890 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4891 got_fvf
= skininfo
->lpVtbl
->GetFVF(skininfo
);
4892 ok(fvf
== got_fvf
, "Expected %#x, got %#x\n", fvf
, got_fvf
);
4893 hr
= skininfo
->lpVtbl
->GetDeclaration(skininfo
, declaration_out
);
4894 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4895 compare_elements(declaration_out
, declaration_in
, __LINE__
, 0);
4898 if (skininfo
) IUnknown_Release(skininfo
);
4901 hr
= D3DXCreateSkinInfoFVF(1, D3DFVF_XYZ
, 1, NULL
);
4902 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4904 hr
= D3DXCreateSkinInfo(1, NULL
, 1, &skininfo
);
4905 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4908 static void test_convert_adjacency_to_point_reps(void)
4911 struct test_context
*test_context
= NULL
;
4912 const DWORD options
= D3DXMESH_32BIT
| D3DXMESH_SYSTEMMEM
;
4913 const DWORD options_16bit
= D3DXMESH_SYSTEMMEM
;
4914 const D3DVERTEXELEMENT9 declaration
[] =
4916 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4917 {0, 12, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
4918 {0, 24, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
4921 const unsigned int VERTS_PER_FACE
= 3;
4922 void *vertex_buffer
;
4924 DWORD
*attributes_buffer
;
4926 enum color
{ RED
= 0xffff0000, GREEN
= 0xff00ff00, BLUE
= 0xff0000ff};
4929 D3DXVECTOR3 position
;
4931 enum color color
; /* In case of manual visual inspection */
4933 D3DXVECTOR3 up
= {0.0f
, 0.0f
, 1.0f
};
4941 const struct vertex_pnc vertices0
[] =
4943 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
4944 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
4945 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
4947 const DWORD indices0
[] = {0, 1, 2};
4948 const unsigned int num_vertices0
= ARRAY_SIZE(vertices0
);
4949 const unsigned int num_faces0
= ARRAY_SIZE(indices0
) / VERTS_PER_FACE
;
4950 const DWORD adjacency0
[] = {-1, -1, -1};
4951 const DWORD exp_point_rep0
[] = {0, 1, 2};
4959 const struct vertex_pnc vertices1
[] =
4961 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
4962 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
4963 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
4965 {{ 3.0f
, 3.0f
, 0.f
}, up
, GREEN
},
4966 {{ 3.0f
, 0.0f
, 0.f
}, up
, RED
},
4967 {{ 1.0f
, 0.0f
, 0.f
}, up
, BLUE
},
4969 const DWORD indices1
[] = {0, 1, 2, 3, 4, 5};
4970 const unsigned int num_vertices1
= ARRAY_SIZE(vertices1
);
4971 const unsigned int num_faces1
= ARRAY_SIZE(indices1
) / VERTS_PER_FACE
;
4972 const DWORD adjacency1
[] = {-1, 1, -1, -1, -1, 0};
4973 const DWORD exp_point_rep1
[] = {0, 1, 2, 1, 4, 2};
4981 const struct vertex_pnc vertices2
[] =
4983 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
4984 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
4985 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
4987 {{-1.0f
, 3.0f
, 0.f
}, up
, RED
},
4988 {{-1.0f
, 0.0f
, 0.f
}, up
, GREEN
},
4989 {{-3.0f
, 0.0f
, 0.f
}, up
, BLUE
},
4991 const DWORD indices2
[] = {0, 1, 2, 3, 4, 5};
4992 const unsigned int num_vertices2
= ARRAY_SIZE(vertices2
);
4993 const unsigned int num_faces2
= ARRAY_SIZE(indices2
) / VERTS_PER_FACE
;
4994 const DWORD adjacency2
[] = {-1, -1, 1, 0, -1, -1};
4995 const DWORD exp_point_rep2
[] = {0, 1, 2, 0, 2, 5};
5007 struct vertex_pnc vertices3
[] =
5009 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
5010 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5011 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5013 {{ 2.0f
, 7.0f
, 0.f
}, up
, BLUE
},
5014 {{ 2.0f
, 4.0f
, 0.f
}, up
, GREEN
},
5015 {{ 0.0f
, 4.0f
, 0.f
}, up
, RED
},
5017 const DWORD indices3
[] = {0, 1, 2, 3, 4, 5};
5018 const unsigned int num_vertices3
= ARRAY_SIZE(vertices3
);
5019 const unsigned int num_faces3
= ARRAY_SIZE(indices3
) / VERTS_PER_FACE
;
5020 const DWORD adjacency3
[] = {1, -1, -1, -1, 0, -1};
5021 const DWORD exp_point_rep3
[] = {0, 1, 2, 3, 1, 0};
5022 /* mesh4 (below, tip against tip)
5033 struct vertex_pnc vertices4
[] =
5035 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
5036 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5037 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5039 {{ 0.0f
, -4.0f
, 0.f
}, up
, BLUE
},
5040 {{ 2.0f
, -7.0f
, 0.f
}, up
, GREEN
},
5041 {{ 0.0f
, -7.0f
, 0.f
}, up
, RED
},
5043 const DWORD indices4
[] = {0, 1, 2, 3, 4, 5};
5044 const unsigned int num_vertices4
= ARRAY_SIZE(vertices4
);
5045 const unsigned int num_faces4
= ARRAY_SIZE(indices4
) / VERTS_PER_FACE
;
5046 const DWORD adjacency4
[] = {-1, -1, -1, -1, -1, -1};
5047 const DWORD exp_point_rep4
[] = {0, 1, 2, 3, 4, 5};
5048 /* mesh5 (gap in mesh)
5053 * 2-----1 5 17-----16
5054 * 6-----7 9 12-----13
5060 const struct vertex_pnc vertices5
[] =
5062 {{ 0.0f
, 1.0f
, 0.f
}, up
, RED
},
5063 {{ 1.0f
, -1.0f
, 0.f
}, up
, GREEN
},
5064 {{-1.0f
, -1.0f
, 0.f
}, up
, BLUE
},
5066 {{ 0.1f
, 1.0f
, 0.f
}, up
, RED
},
5067 {{ 2.1f
, 1.0f
, 0.f
}, up
, BLUE
},
5068 {{ 1.1f
, -1.0f
, 0.f
}, up
, GREEN
},
5070 {{-1.0f
, -1.1f
, 0.f
}, up
, BLUE
},
5071 {{ 1.0f
, -1.1f
, 0.f
}, up
, GREEN
},
5072 {{ 0.0f
, -3.1f
, 0.f
}, up
, RED
},
5074 {{ 1.1f
, -1.1f
, 0.f
}, up
, GREEN
},
5075 {{ 2.1f
, -3.1f
, 0.f
}, up
, BLUE
},
5076 {{ 0.1f
, -3.1f
, 0.f
}, up
, RED
},
5078 {{ 1.2f
, -1.1f
, 0.f
}, up
, GREEN
},
5079 {{ 3.2f
, -1.1f
, 0.f
}, up
, RED
},
5080 {{ 2.2f
, -3.1f
, 0.f
}, up
, BLUE
},
5082 {{ 2.2f
, 1.0f
, 0.f
}, up
, BLUE
},
5083 {{ 3.2f
, -1.0f
, 0.f
}, up
, RED
},
5084 {{ 1.2f
, -1.0f
, 0.f
}, up
, GREEN
},
5086 const DWORD indices5
[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17};
5087 const unsigned int num_vertices5
= ARRAY_SIZE(vertices5
);
5088 const unsigned int num_faces5
= ARRAY_SIZE(indices5
) / VERTS_PER_FACE
;
5089 const DWORD adjacency5
[] = {-1, 2, -1, -1, 5, -1, 0, -1, -1, 4, -1, -1, 5, -1, 3, -1, 4, 1};
5090 const DWORD exp_point_rep5
[] = {0, 1, 2, 3, 4, 5, 2, 1, 8, 5, 10, 11, 5, 13, 10, 4, 13, 5};
5091 const WORD indices5_16bit
[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17};
5092 /* mesh6 (indices re-ordering)
5099 const struct vertex_pnc vertices6
[] =
5101 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
5102 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5103 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5105 {{ 3.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5106 {{ 3.0f
, 0.0f
, 0.f
}, up
, RED
},
5107 {{ 1.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5109 {{ 4.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5110 {{ 6.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5111 {{ 4.0f
, 0.0f
, 0.f
}, up
, RED
},
5113 const DWORD indices6
[] = {0, 1, 2, 6, 7, 8, 3, 4, 5};
5114 const unsigned int num_vertices6
= ARRAY_SIZE(vertices6
);
5115 const unsigned int num_faces6
= ARRAY_SIZE(indices6
) / VERTS_PER_FACE
;
5116 const DWORD adjacency6
[] = {-1, 1, -1, 2, -1, 0, -1, -1, 1};
5117 const DWORD exp_point_rep6
[] = {0, 1, 2, 1, 4, 5, 1, 5, 2};
5118 /* mesh7 (expands collapsed triangle)
5125 const struct vertex_pnc vertices7
[] =
5127 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
5128 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5129 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5131 {{ 3.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5132 {{ 3.0f
, 0.0f
, 0.f
}, up
, RED
},
5133 {{ 1.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5135 const DWORD indices7
[] = {0, 1, 2, 3, 3, 3}; /* Face 1 is collapsed*/
5136 const unsigned int num_vertices7
= ARRAY_SIZE(vertices7
);
5137 const unsigned int num_faces7
= ARRAY_SIZE(indices7
) / VERTS_PER_FACE
;
5138 const DWORD adjacency7
[] = {-1, -1, -1, -1, -1, -1};
5139 const DWORD exp_point_rep7
[] = {0, 1, 2, 3, 4, 5};
5140 /* mesh8 (indices re-ordering and double replacement)
5151 const struct vertex_pnc vertices8
[] =
5153 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
5154 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5155 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5157 {{ 4.0, -4.0, 0.f
}, up
, RED
},
5158 {{ 6.0, -4.0, 0.f
}, up
, BLUE
},
5159 {{ 4.0, -7.0, 0.f
}, up
, GREEN
},
5161 {{ 4.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5162 {{ 6.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5163 {{ 4.0f
, 0.0f
, 0.f
}, up
, RED
},
5165 {{ 3.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5166 {{ 3.0f
, 0.0f
, 0.f
}, up
, RED
},
5167 {{ 1.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5169 const DWORD indices8
[] = {0, 1, 2, 9, 10, 11, 6, 7, 8, 3, 4, 5};
5170 const unsigned int num_vertices8
= ARRAY_SIZE(vertices8
);
5171 const unsigned int num_faces8
= ARRAY_SIZE(indices8
) / VERTS_PER_FACE
;
5172 const DWORD adjacency8
[] = {-1, 1, -1, 2, -1, 0, -1, 3, 1, 2, -1, -1};
5173 const DWORD exp_point_rep8
[] = {0, 1, 2, 3, 4, 5, 1, 4, 3, 1, 3, 2};
5174 /* mesh9 (right, shared vertices)
5181 const struct vertex_pnc vertices9
[] =
5183 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
5184 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5185 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5187 {{ 2.0f
, 0.0f
, 0.f
}, up
, RED
},
5189 const DWORD indices9
[] = {0, 1, 2, 1, 3, 2};
5190 const unsigned int num_vertices9
= ARRAY_SIZE(vertices9
);
5191 const unsigned int num_faces9
= ARRAY_SIZE(indices9
) / VERTS_PER_FACE
;
5192 const DWORD adjacency9
[] = {-1, 1, -1, -1, -1, 0};
5193 const DWORD exp_point_rep9
[] = {0, 1, 2, 3};
5195 ID3DXMesh
*mesh
= NULL
;
5196 ID3DXMesh
*mesh_null_check
= NULL
;
5197 unsigned int attributes
[] = {0};
5200 const struct vertex_pnc
*vertices
;
5201 const DWORD
*indices
;
5202 const DWORD num_vertices
;
5203 const DWORD num_faces
;
5204 const DWORD
*adjacency
;
5205 const DWORD
*exp_point_reps
;
5206 const DWORD options
;
5302 (DWORD
*)indices5_16bit
,
5310 DWORD
*point_reps
= NULL
;
5312 test_context
= new_test_context();
5315 skip("Couldn't create test context\n");
5319 for (i
= 0; i
< ARRAY_SIZE(tc
); i
++)
5321 hr
= D3DXCreateMesh(tc
[i
].num_faces
, tc
[i
].num_vertices
, tc
[i
].options
, declaration
,
5322 test_context
->device
, &mesh
);
5325 skip("Couldn't create mesh %d. Got %x expected D3D_OK\n", i
, hr
);
5329 if (i
== 0) /* Save first mesh for later NULL checks */
5330 mesh_null_check
= mesh
;
5332 point_reps
= HeapAlloc(GetProcessHeap(), 0, tc
[i
].num_vertices
* sizeof(*point_reps
));
5335 skip("Couldn't allocate point reps array.\n");
5339 hr
= mesh
->lpVtbl
->LockVertexBuffer(mesh
, 0, &vertex_buffer
);
5342 skip("Couldn't lock vertex buffer.\n");
5345 memcpy(vertex_buffer
, tc
[i
].vertices
, tc
[i
].num_vertices
* sizeof(*tc
[i
].vertices
));
5346 hr
= mesh
->lpVtbl
->UnlockVertexBuffer(mesh
);
5349 skip("Couldn't unlock vertex buffer.\n");
5353 hr
= mesh
->lpVtbl
->LockIndexBuffer(mesh
, 0, &index_buffer
);
5356 skip("Couldn't lock index buffer.\n");
5359 if (tc
[i
].options
& D3DXMESH_32BIT
)
5361 memcpy(index_buffer
, tc
[i
].indices
, VERTS_PER_FACE
* tc
[i
].num_faces
* sizeof(DWORD
));
5365 memcpy(index_buffer
, tc
[i
].indices
, VERTS_PER_FACE
* tc
[i
].num_faces
* sizeof(WORD
));
5367 hr
= mesh
->lpVtbl
->UnlockIndexBuffer(mesh
);
5369 skip("Couldn't unlock index buffer.\n");
5373 hr
= mesh
->lpVtbl
->LockAttributeBuffer(mesh
, 0, &attributes_buffer
);
5376 skip("Couldn't lock attributes buffer.\n");
5379 memcpy(attributes_buffer
, attributes
, sizeof(attributes
));
5380 hr
= mesh
->lpVtbl
->UnlockAttributeBuffer(mesh
);
5383 skip("Couldn't unlock attributes buffer.\n");
5387 /* Convert adjacency to point representation */
5388 for (j
= 0; j
< tc
[i
].num_vertices
; j
++) point_reps
[j
] = -1;
5389 hr
= mesh
->lpVtbl
->ConvertAdjacencyToPointReps(mesh
, tc
[i
].adjacency
, point_reps
);
5390 ok(hr
== D3D_OK
, "ConvertAdjacencyToPointReps failed case %d. "
5391 "Got %x expected D3D_OK\n", i
, hr
);
5393 /* Check point representation */
5394 for (j
= 0; j
< tc
[i
].num_vertices
; j
++)
5396 ok(point_reps
[j
] == tc
[i
].exp_point_reps
[j
],
5397 "Unexpected point representation at (%d, %d)."
5398 " Got %d expected %d\n",
5399 i
, j
, point_reps
[j
], tc
[i
].exp_point_reps
[j
]);
5402 HeapFree(GetProcessHeap(), 0, point_reps
);
5405 if (i
!= 0) /* First mesh will be freed during cleanup */
5406 mesh
->lpVtbl
->Release(mesh
);
5410 hr
= mesh_null_check
->lpVtbl
->ConvertAdjacencyToPointReps(mesh_null_check
, tc
[0].adjacency
, NULL
);
5411 ok(hr
== D3DERR_INVALIDCALL
, "ConvertAdjacencyToPointReps point_reps NULL. "
5412 "Got %x expected D3DERR_INVALIDCALL\n", hr
);
5413 hr
= mesh_null_check
->lpVtbl
->ConvertAdjacencyToPointReps(mesh_null_check
, NULL
, NULL
);
5414 ok(hr
== D3DERR_INVALIDCALL
, "ConvertAdjacencyToPointReps adjacency and point_reps NULL. "
5415 "Got %x expected D3DERR_INVALIDCALL\n", hr
);
5418 if (mesh_null_check
)
5419 mesh_null_check
->lpVtbl
->Release(mesh_null_check
);
5420 HeapFree(GetProcessHeap(), 0, point_reps
);
5421 free_test_context(test_context
);
5424 static void test_convert_point_reps_to_adjacency(void)
5427 struct test_context
*test_context
= NULL
;
5428 const DWORD options
= D3DXMESH_32BIT
| D3DXMESH_SYSTEMMEM
;
5429 const DWORD options_16bit
= D3DXMESH_SYSTEMMEM
;
5430 const D3DVERTEXELEMENT9 declaration
[] =
5432 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
5433 {0, 12, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
5434 {0, 24, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
5437 const unsigned int VERTS_PER_FACE
= 3;
5438 void *vertex_buffer
;
5440 DWORD
*attributes_buffer
;
5442 enum color
{ RED
= 0xffff0000, GREEN
= 0xff00ff00, BLUE
= 0xff0000ff};
5445 D3DXVECTOR3 position
;
5447 enum color color
; /* In case of manual visual inspection */
5449 D3DXVECTOR3 up
= {0.0f
, 0.0f
, 1.0f
};
5457 const struct vertex_pnc vertices0
[] =
5459 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
5460 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5461 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5463 const DWORD indices0
[] = {0, 1, 2};
5464 const unsigned int num_vertices0
= ARRAY_SIZE(vertices0
);
5465 const unsigned int num_faces0
= num_vertices0
/ VERTS_PER_FACE
;
5466 const DWORD exp_adjacency0
[] = {-1, -1, -1};
5467 const DWORD exp_id_adjacency0
[] = {-1, -1, -1};
5468 const DWORD point_rep0
[] = {0, 1, 2};
5476 const struct vertex_pnc vertices1
[] =
5478 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
5479 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5480 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5482 {{ 3.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5483 {{ 3.0f
, 0.0f
, 0.f
}, up
, RED
},
5484 {{ 1.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5486 const DWORD indices1
[] = {0, 1, 2, 3, 4, 5};
5487 const unsigned int num_vertices1
= ARRAY_SIZE(vertices1
);
5488 const unsigned int num_faces1
= num_vertices1
/ VERTS_PER_FACE
;
5489 const DWORD exp_adjacency1
[] = {-1, 1, -1, -1, -1, 0};
5490 const DWORD exp_id_adjacency1
[] = {-1, -1, -1, -1, -1, -1};
5491 const DWORD point_rep1
[] = {0, 1, 2, 1, 4, 2};
5499 const struct vertex_pnc vertices2
[] =
5501 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
5502 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5503 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5505 {{-1.0f
, 3.0f
, 0.f
}, up
, RED
},
5506 {{-1.0f
, 0.0f
, 0.f
}, up
, GREEN
},
5507 {{-3.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5509 const DWORD indices2
[] = {0, 1, 2, 3, 4, 5};
5510 const unsigned int num_vertices2
= ARRAY_SIZE(vertices2
);
5511 const unsigned int num_faces2
= num_vertices2
/ VERTS_PER_FACE
;
5512 const DWORD exp_adjacency2
[] = {-1, -1, 1, 0, -1, -1};
5513 const DWORD exp_id_adjacency2
[] = {-1, -1, -1, -1, -1, -1};
5514 const DWORD point_rep2
[] = {0, 1, 2, 0, 2, 5};
5526 struct vertex_pnc vertices3
[] =
5528 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
5529 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5530 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5532 {{ 2.0f
, 7.0f
, 0.f
}, up
, BLUE
},
5533 {{ 2.0f
, 4.0f
, 0.f
}, up
, GREEN
},
5534 {{ 0.0f
, 4.0f
, 0.f
}, up
, RED
},
5536 const DWORD indices3
[] = {0, 1, 2, 3, 4, 5};
5537 const unsigned int num_vertices3
= ARRAY_SIZE(vertices3
);
5538 const unsigned int num_faces3
= num_vertices3
/ VERTS_PER_FACE
;
5539 const DWORD exp_adjacency3
[] = {1, -1, -1, -1, 0, -1};
5540 const DWORD exp_id_adjacency3
[] = {-1, -1, -1, -1, -1, -1};
5541 const DWORD point_rep3
[] = {0, 1, 2, 3, 1, 0};
5542 /* mesh4 (below, tip against tip)
5553 struct vertex_pnc vertices4
[] =
5555 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
5556 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5557 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5559 {{ 0.0f
, -4.0f
, 0.f
}, up
, BLUE
},
5560 {{ 2.0f
, -7.0f
, 0.f
}, up
, GREEN
},
5561 {{ 0.0f
, -7.0f
, 0.f
}, up
, RED
},
5563 const DWORD indices4
[] = {0, 1, 2, 3, 4, 5};
5564 const unsigned int num_vertices4
= ARRAY_SIZE(vertices4
);
5565 const unsigned int num_faces4
= num_vertices4
/ VERTS_PER_FACE
;
5566 const DWORD exp_adjacency4
[] = {-1, -1, -1, -1, -1, -1};
5567 const DWORD exp_id_adjacency4
[] = {-1, -1, -1, -1, -1, -1};
5568 const DWORD point_rep4
[] = {0, 1, 2, 3, 4, 5};
5569 /* mesh5 (gap in mesh)
5574 * 2-----1 5 17-----16
5575 * 6-----7 9 12-----13
5581 const struct vertex_pnc vertices5
[] =
5583 {{ 0.0f
, 1.0f
, 0.f
}, up
, RED
},
5584 {{ 1.0f
, -1.0f
, 0.f
}, up
, GREEN
},
5585 {{-1.0f
, -1.0f
, 0.f
}, up
, BLUE
},
5587 {{ 0.1f
, 1.0f
, 0.f
}, up
, RED
},
5588 {{ 2.1f
, 1.0f
, 0.f
}, up
, BLUE
},
5589 {{ 1.1f
, -1.0f
, 0.f
}, up
, GREEN
},
5591 {{-1.0f
, -1.1f
, 0.f
}, up
, BLUE
},
5592 {{ 1.0f
, -1.1f
, 0.f
}, up
, GREEN
},
5593 {{ 0.0f
, -3.1f
, 0.f
}, up
, RED
},
5595 {{ 1.1f
, -1.1f
, 0.f
}, up
, GREEN
},
5596 {{ 2.1f
, -3.1f
, 0.f
}, up
, BLUE
},
5597 {{ 0.1f
, -3.1f
, 0.f
}, up
, RED
},
5599 {{ 1.2f
, -1.1f
, 0.f
}, up
, GREEN
},
5600 {{ 3.2f
, -1.1f
, 0.f
}, up
, RED
},
5601 {{ 2.2f
, -3.1f
, 0.f
}, up
, BLUE
},
5603 {{ 2.2f
, 1.0f
, 0.f
}, up
, BLUE
},
5604 {{ 3.2f
, -1.0f
, 0.f
}, up
, RED
},
5605 {{ 1.2f
, -1.0f
, 0.f
}, up
, GREEN
},
5607 const DWORD indices5
[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17};
5608 const unsigned int num_vertices5
= ARRAY_SIZE(vertices5
);
5609 const unsigned int num_faces5
= num_vertices5
/ VERTS_PER_FACE
;
5610 const DWORD exp_adjacency5
[] = {-1, 2, -1, -1, 5, -1, 0, -1, -1, 4, -1, -1, 5, -1, 3, -1, 4, 1};
5611 const DWORD exp_id_adjacency5
[] = {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
5612 const DWORD point_rep5
[] = {0, 1, 2, 3, 4, 5, 2, 1, 8, 5, 10, 11, 5, 13, 10, 4, 13, 5};
5613 /* mesh6 (indices re-ordering)
5620 const struct vertex_pnc vertices6
[] =
5622 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
5623 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5624 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5626 {{ 3.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5627 {{ 3.0f
, 0.0f
, 0.f
}, up
, RED
},
5628 {{ 1.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5630 {{ 4.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5631 {{ 6.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5632 {{ 4.0f
, 0.0f
, 0.f
}, up
, RED
},
5634 const DWORD indices6
[] = {0, 1, 2, 6, 7, 8, 3, 4, 5};
5635 const unsigned int num_vertices6
= ARRAY_SIZE(vertices6
);
5636 const unsigned int num_faces6
= num_vertices6
/ VERTS_PER_FACE
;
5637 const DWORD exp_adjacency6
[] = {-1, 1, -1, 2, -1, 0, -1, -1, 1};
5638 const DWORD exp_id_adjacency6
[] = {-1, -1, -1, -1, -1, -1, -1, -1, -1};
5639 const DWORD point_rep6
[] = {0, 1, 2, 1, 4, 5, 1, 5, 2};
5640 /* mesh7 (expands collapsed triangle)
5647 const struct vertex_pnc vertices7
[] =
5649 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
5650 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5651 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5653 {{ 3.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5654 {{ 3.0f
, 0.0f
, 0.f
}, up
, RED
},
5655 {{ 1.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5657 const DWORD indices7
[] = {0, 1, 2, 3, 3, 3}; /* Face 1 is collapsed*/
5658 const unsigned int num_vertices7
= ARRAY_SIZE(vertices7
);
5659 const unsigned int num_faces7
= num_vertices7
/ VERTS_PER_FACE
;
5660 const DWORD exp_adjacency7
[] = {-1, -1, -1, -1, -1, -1};
5661 const DWORD exp_id_adjacency7
[] = {-1, -1, -1, -1, -1, -1};
5662 const DWORD point_rep7
[] = {0, 1, 2, 3, 4, 5};
5663 /* mesh8 (indices re-ordering and double replacement)
5674 const struct vertex_pnc vertices8
[] =
5676 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
5677 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5678 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5680 {{ 4.0, -4.0, 0.f
}, up
, RED
},
5681 {{ 6.0, -4.0, 0.f
}, up
, BLUE
},
5682 {{ 4.0, -7.0, 0.f
}, up
, GREEN
},
5684 {{ 4.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5685 {{ 6.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5686 {{ 4.0f
, 0.0f
, 0.f
}, up
, RED
},
5688 {{ 3.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5689 {{ 3.0f
, 0.0f
, 0.f
}, up
, RED
},
5690 {{ 1.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5692 const DWORD indices8
[] = {0, 1, 2, 9, 10, 11, 6, 7, 8, 3, 4, 5};
5693 const WORD indices8_16bit
[] = {0, 1, 2, 9, 10, 11, 6, 7, 8, 3, 4, 5};
5694 const unsigned int num_vertices8
= ARRAY_SIZE(vertices8
);
5695 const unsigned int num_faces8
= num_vertices8
/ VERTS_PER_FACE
;
5696 const DWORD exp_adjacency8
[] = {-1, 1, -1, 2, -1, 0, -1, 3, 1, 2, -1, -1};
5697 const DWORD exp_id_adjacency8
[] = {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
5698 const DWORD point_rep8
[] = {0, 1, 2, 3, 4, 5, 1, 4, 3, 1, 3, 2};
5699 /* mesh9 (right, shared vertices)
5706 const struct vertex_pnc vertices9
[] =
5708 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
5709 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5710 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5712 {{ 2.0f
, 0.0f
, 0.f
}, up
, RED
},
5714 const DWORD indices9
[] = {0, 1, 2, 1, 3, 2};
5715 const unsigned int num_vertices9
= ARRAY_SIZE(vertices9
);
5716 const unsigned int num_faces9
= 2;
5717 const DWORD exp_adjacency9
[] = {-1, 1, -1, -1, -1, 0};
5718 const DWORD exp_id_adjacency9
[] = {-1, 1, -1, -1, -1, 0};
5719 const DWORD point_rep9
[] = {0, 1, 2, 3};
5721 ID3DXMesh
*mesh
= NULL
;
5722 ID3DXMesh
*mesh_null_check
= NULL
;
5723 unsigned int attributes
[] = {0};
5726 const struct vertex_pnc
*vertices
;
5727 const DWORD
*indices
;
5728 const DWORD num_vertices
;
5729 const DWORD num_faces
;
5730 const DWORD
*point_reps
;
5731 const DWORD
*exp_adjacency
;
5732 const DWORD
*exp_id_adjacency
;
5733 const DWORD options
;
5839 (DWORD
*)indices8_16bit
,
5848 DWORD
*adjacency
= NULL
;
5850 test_context
= new_test_context();
5853 skip("Couldn't create test context\n");
5857 for (i
= 0; i
< ARRAY_SIZE(tc
); i
++)
5859 hr
= D3DXCreateMesh(tc
[i
].num_faces
, tc
[i
].num_vertices
, tc
[i
].options
,
5860 declaration
, test_context
->device
, &mesh
);
5863 skip("Couldn't create mesh %d. Got %x expected D3D_OK\n", i
, hr
);
5867 if (i
== 0) /* Save first mesh for later NULL checks */
5868 mesh_null_check
= mesh
;
5870 adjacency
= HeapAlloc(GetProcessHeap(), 0, VERTS_PER_FACE
* tc
[i
].num_faces
* sizeof(*adjacency
));
5873 skip("Couldn't allocate adjacency array.\n");
5877 hr
= mesh
->lpVtbl
->LockVertexBuffer(mesh
, 0, &vertex_buffer
);
5880 skip("Couldn't lock vertex buffer.\n");
5883 memcpy(vertex_buffer
, tc
[i
].vertices
, tc
[i
].num_vertices
* sizeof(*tc
[i
].vertices
));
5884 hr
= mesh
->lpVtbl
->UnlockVertexBuffer(mesh
);
5887 skip("Couldn't unlock vertex buffer.\n");
5890 hr
= mesh
->lpVtbl
->LockIndexBuffer(mesh
, 0, &index_buffer
);
5893 skip("Couldn't lock index buffer.\n");
5896 if (tc
[i
].options
& D3DXMESH_32BIT
)
5898 memcpy(index_buffer
, tc
[i
].indices
, VERTS_PER_FACE
* tc
[i
].num_faces
* sizeof(DWORD
));
5902 memcpy(index_buffer
, tc
[i
].indices
, VERTS_PER_FACE
* tc
[i
].num_faces
* sizeof(WORD
));
5904 hr
= mesh
->lpVtbl
->UnlockIndexBuffer(mesh
);
5906 skip("Couldn't unlock index buffer.\n");
5910 hr
= mesh
->lpVtbl
->LockAttributeBuffer(mesh
, 0, &attributes_buffer
);
5913 skip("Couldn't lock attributes buffer.\n");
5916 memcpy(attributes_buffer
, attributes
, sizeof(attributes
));
5917 hr
= mesh
->lpVtbl
->UnlockAttributeBuffer(mesh
);
5920 skip("Couldn't unlock attributes buffer.\n");
5924 /* Convert point representation to adjacency*/
5925 for (j
= 0; j
< VERTS_PER_FACE
* tc
[i
].num_faces
; j
++) adjacency
[j
] = -2;
5927 hr
= mesh
->lpVtbl
->ConvertPointRepsToAdjacency(mesh
, tc
[i
].point_reps
, adjacency
);
5928 ok(hr
== D3D_OK
, "ConvertPointRepsToAdjacency failed case %d. "
5929 "Got %x expected D3D_OK\n", i
, hr
);
5930 /* Check adjacency */
5931 for (j
= 0; j
< VERTS_PER_FACE
* tc
[i
].num_faces
; j
++)
5933 ok(adjacency
[j
] == tc
[i
].exp_adjacency
[j
],
5934 "Unexpected adjacency information at (%d, %d)."
5935 " Got %d expected %d\n",
5936 i
, j
, adjacency
[j
], tc
[i
].exp_adjacency
[j
]);
5939 /* NULL point representation is considered identity. */
5940 for (j
= 0; j
< VERTS_PER_FACE
* tc
[i
].num_faces
; j
++) adjacency
[j
] = -2;
5941 hr
= mesh_null_check
->lpVtbl
->ConvertPointRepsToAdjacency(mesh
, NULL
, adjacency
);
5942 ok(hr
== D3D_OK
, "ConvertPointRepsToAdjacency NULL point_reps. "
5943 "Got %x expected D3D_OK\n", hr
);
5944 for (j
= 0; j
< VERTS_PER_FACE
* tc
[i
].num_faces
; j
++)
5946 ok(adjacency
[j
] == tc
[i
].exp_id_adjacency
[j
],
5947 "Unexpected adjacency information (id) at (%d, %d)."
5948 " Got %d expected %d\n",
5949 i
, j
, adjacency
[j
], tc
[i
].exp_id_adjacency
[j
]);
5952 HeapFree(GetProcessHeap(), 0, adjacency
);
5954 if (i
!= 0) /* First mesh will be freed during cleanup */
5955 mesh
->lpVtbl
->Release(mesh
);
5959 hr
= mesh_null_check
->lpVtbl
->ConvertPointRepsToAdjacency(mesh_null_check
, tc
[0].point_reps
, NULL
);
5960 ok(hr
== D3DERR_INVALIDCALL
, "ConvertPointRepsToAdjacency NULL adjacency. "
5961 "Got %x expected D3DERR_INVALIDCALL\n", hr
);
5962 hr
= mesh_null_check
->lpVtbl
->ConvertPointRepsToAdjacency(mesh_null_check
, NULL
, NULL
);
5963 ok(hr
== D3DERR_INVALIDCALL
, "ConvertPointRepsToAdjacency NULL point_reps and adjacency. "
5964 "Got %x expected D3DERR_INVALIDCALL\n", hr
);
5967 if (mesh_null_check
)
5968 mesh_null_check
->lpVtbl
->Release(mesh_null_check
);
5969 HeapFree(GetProcessHeap(), 0, adjacency
);
5970 free_test_context(test_context
);
5973 static HRESULT
init_test_mesh(const DWORD num_faces
, const DWORD num_vertices
,
5974 const DWORD options
,
5975 const D3DVERTEXELEMENT9
*declaration
,
5976 IDirect3DDevice9
*device
, ID3DXMesh
**mesh_ptr
,
5977 const void *vertices
, const DWORD vertex_size
,
5978 const DWORD
*indices
, const DWORD
*attributes
)
5981 void *vertex_buffer
;
5983 DWORD
*attributes_buffer
;
5984 ID3DXMesh
*mesh
= NULL
;
5986 hr
= D3DXCreateMesh(num_faces
, num_vertices
, options
, declaration
, device
, mesh_ptr
);
5989 skip("Couldn't create mesh. Got %x expected D3D_OK\n", hr
);
5994 hr
= mesh
->lpVtbl
->LockVertexBuffer(mesh
, 0, &vertex_buffer
);
5997 skip("Couldn't lock vertex buffer.\n");
6000 memcpy(vertex_buffer
, vertices
, num_vertices
* vertex_size
);
6001 hr
= mesh
->lpVtbl
->UnlockVertexBuffer(mesh
);
6004 skip("Couldn't unlock vertex buffer.\n");
6008 hr
= mesh
->lpVtbl
->LockIndexBuffer(mesh
, 0, &index_buffer
);
6011 skip("Couldn't lock index buffer.\n");
6014 if (options
& D3DXMESH_32BIT
)
6017 memcpy(index_buffer
, indices
, 3 * num_faces
* sizeof(DWORD
));
6020 /* Fill index buffer with 0, 1, 2, ...*/
6021 DWORD
*indices_32bit
= (DWORD
*)index_buffer
;
6023 for (i
= 0; i
< 3 * num_faces
; i
++)
6024 indices_32bit
[i
] = i
;
6030 memcpy(index_buffer
, indices
, 3 * num_faces
* sizeof(WORD
));
6033 /* Fill index buffer with 0, 1, 2, ...*/
6034 WORD
*indices_16bit
= (WORD
*)index_buffer
;
6036 for (i
= 0; i
< 3 * num_faces
; i
++)
6037 indices_16bit
[i
] = i
;
6040 hr
= mesh
->lpVtbl
->UnlockIndexBuffer(mesh
);
6042 skip("Couldn't unlock index buffer.\n");
6046 hr
= mesh
->lpVtbl
->LockAttributeBuffer(mesh
, 0, &attributes_buffer
);
6049 skip("Couldn't lock attributes buffer.\n");
6054 memcpy(attributes_buffer
, attributes
, num_faces
* sizeof(*attributes
));
6056 memset(attributes_buffer
, 0, num_faces
* sizeof(*attributes
));
6058 hr
= mesh
->lpVtbl
->UnlockAttributeBuffer(mesh
);
6061 skip("Couldn't unlock attributes buffer.\n");
6070 /* Using structs instead of bit-fields in order to avoid compiler issues. */
6087 static DWORD
init_udec3_dword(UINT x
, UINT y
, UINT z
, UINT w
)
6092 d
|= (y
<< 10) & 0xffc00;
6093 d
|= (z
<< 20) & 0x3ff00000;
6094 d
|= (w
<< 30) & 0xc0000000;
6099 static DWORD
init_dec3n_dword(INT x
, INT y
, INT z
, INT w
)
6104 d
|= (y
<< 10) & 0xffc00;
6105 d
|= (z
<< 20) & 0x3ff00000;
6106 d
|= (w
<< 30) & 0xc0000000;
6111 static struct udec3
dword_to_udec3(DWORD d
)
6116 v
.y
= (d
& 0xffc00) >> 10;
6117 v
.z
= (d
& 0x3ff00000) >> 20;
6118 v
.w
= (d
& 0xc0000000) >> 30;
6123 static struct dec3n
dword_to_dec3n(DWORD d
)
6128 v
.y
= (d
& 0xffc00) >> 10;
6129 v
.z
= (d
& 0x3ff00000) >> 20;
6130 v
.w
= (d
& 0xc0000000) >> 30;
6135 static void check_vertex_components(int line
, int mesh_number
, int vertex_number
, BYTE
*got_ptr
, const BYTE
*exp_ptr
, D3DVERTEXELEMENT9
*declaration
)
6137 const char *usage_strings
[] =
6144 "texture coordinates",
6147 "tessellation factor",
6148 "position transformed",
6154 D3DVERTEXELEMENT9
*decl_ptr
;
6155 const float PRECISION
= 1e-5f
;
6157 for (decl_ptr
= declaration
; decl_ptr
->Stream
!= 0xFF; decl_ptr
++)
6159 switch (decl_ptr
->Type
)
6161 case D3DDECLTYPE_FLOAT1
:
6163 FLOAT
*got
= (FLOAT
*)(got_ptr
+ decl_ptr
->Offset
);
6164 FLOAT
*exp
= (FLOAT
*)(exp_ptr
+ decl_ptr
->Offset
);
6165 FLOAT diff
= fabsf(*got
- *exp
);
6166 ok_(__FILE__
,line
)(diff
<= PRECISION
, "Mesh %d: Got %f for vertex %d %s, expected %f.\n",
6167 mesh_number
, *got
, vertex_number
, usage_strings
[decl_ptr
->Usage
], *exp
);
6170 case D3DDECLTYPE_FLOAT2
:
6172 D3DXVECTOR2
*got
= (D3DXVECTOR2
*)(got_ptr
+ decl_ptr
->Offset
);
6173 D3DXVECTOR2
*exp
= (D3DXVECTOR2
*)(exp_ptr
+ decl_ptr
->Offset
);
6174 FLOAT diff
= max(fabsf(got
->x
- exp
->x
), fabsf(got
->y
- exp
->y
));
6175 ok_(__FILE__
,line
)(diff
<= PRECISION
, "Mesh %d: Got (%f, %f) for vertex %d %s, expected (%f, %f).\n",
6176 mesh_number
, got
->x
, got
->y
, vertex_number
, usage_strings
[decl_ptr
->Usage
], exp
->x
, exp
->y
);
6179 case D3DDECLTYPE_FLOAT3
:
6181 D3DXVECTOR3
*got
= (D3DXVECTOR3
*)(got_ptr
+ decl_ptr
->Offset
);
6182 D3DXVECTOR3
*exp
= (D3DXVECTOR3
*)(exp_ptr
+ decl_ptr
->Offset
);
6183 FLOAT diff
= max(fabsf(got
->x
- exp
->x
), fabsf(got
->y
- exp
->y
));
6184 diff
= max(diff
, fabsf(got
->z
- exp
->z
));
6185 ok_(__FILE__
,line
)(diff
<= PRECISION
, "Mesh %d: Got (%f, %f, %f) for vertex %d %s, expected (%f, %f, %f).\n",
6186 mesh_number
, got
->x
, got
->y
, got
->z
, vertex_number
, usage_strings
[decl_ptr
->Usage
], exp
->x
, exp
->y
, exp
->z
);
6189 case D3DDECLTYPE_FLOAT4
:
6191 D3DXVECTOR4
*got
= (D3DXVECTOR4
*)(got_ptr
+ decl_ptr
->Offset
);
6192 D3DXVECTOR4
*exp
= (D3DXVECTOR4
*)(exp_ptr
+ decl_ptr
->Offset
);
6193 FLOAT diff
= max(fabsf(got
->x
- exp
->x
), fabsf(got
->y
- exp
->y
));
6194 diff
= max(diff
, fabsf(got
->z
- exp
->z
));
6195 diff
= max(diff
, fabsf(got
->w
- exp
->w
));
6196 ok_(__FILE__
,line
)(diff
<= PRECISION
, "Mesh %d: Got (%f, %f, %f, %f) for vertex %d %s, expected (%f, %f, %f, %f).\n",
6197 mesh_number
, got
->x
, got
->y
, got
->z
, got
->w
, vertex_number
, usage_strings
[decl_ptr
->Usage
], exp
->x
, exp
->y
, exp
->z
, got
->w
);
6200 case D3DDECLTYPE_D3DCOLOR
:
6202 BYTE
*got
= got_ptr
+ decl_ptr
->Offset
;
6203 const BYTE
*exp
= exp_ptr
+ decl_ptr
->Offset
;
6204 BOOL same_color
= got
[0] == exp
[0] && got
[1] == exp
[1]
6205 && got
[2] == exp
[2] && got
[3] == exp
[3];
6206 const char *color_types
[] = {"diffuse", "specular", "undefined color"};
6207 BYTE usage_index
= decl_ptr
->UsageIndex
;
6208 if (usage_index
> 1) usage_index
= 2;
6209 ok_(__FILE__
,line
)(same_color
, "Mesh %d: Got (%u, %u, %u, %u) for vertex %d %s, expected (%u, %u, %u, %u).\n",
6210 mesh_number
, got
[0], got
[1], got
[2], got
[3], vertex_number
, color_types
[usage_index
], exp
[0], exp
[1], exp
[2], exp
[3]);
6213 case D3DDECLTYPE_UBYTE4
:
6214 case D3DDECLTYPE_UBYTE4N
:
6216 BYTE
*got
= got_ptr
+ decl_ptr
->Offset
;
6217 const BYTE
*exp
= exp_ptr
+ decl_ptr
->Offset
;
6218 BOOL same
= got
[0] == exp
[0] && got
[1] == exp
[1]
6219 && got
[2] == exp
[2] && got
[3] == exp
[3];
6220 ok_(__FILE__
,line
)(same
, "Mesh %d: Got (%u, %u, %u, %u) for vertex %d %s, expected (%u, %u, %u, %u).\n",
6221 mesh_number
, got
[0], got
[1], got
[2], got
[3], vertex_number
, usage_strings
[decl_ptr
->Usage
], exp
[0], exp
[1], exp
[2], exp
[3]);
6224 case D3DDECLTYPE_SHORT2
:
6225 case D3DDECLTYPE_SHORT2N
:
6227 SHORT
*got
= (SHORT
*)(got_ptr
+ decl_ptr
->Offset
);
6228 SHORT
*exp
= (SHORT
*)(exp_ptr
+ decl_ptr
->Offset
);
6229 BOOL same
= got
[0] == exp
[0] && got
[1] == exp
[1];
6230 ok_(__FILE__
,line
)(same
, "Mesh %d: Got (%hd, %hd) for vertex %d %s, expected (%hd, %hd).\n",
6231 mesh_number
, got
[0], got
[1], vertex_number
, usage_strings
[decl_ptr
->Usage
], exp
[0], exp
[1]);
6234 case D3DDECLTYPE_SHORT4
:
6235 case D3DDECLTYPE_SHORT4N
:
6237 SHORT
*got
= (SHORT
*)(got_ptr
+ decl_ptr
->Offset
);
6238 SHORT
*exp
= (SHORT
*)(exp_ptr
+ decl_ptr
->Offset
);
6239 BOOL same
= got
[0] == exp
[0] && got
[1] == exp
[1]
6240 && got
[2] == exp
[2] && got
[3] == exp
[3];
6241 ok_(__FILE__
,line
)(same
, "Mesh %d: Got (%hd, %hd, %hd, %hd) for vertex %d %s, expected (%hd, %hd, %hd, %hd).\n",
6242 mesh_number
, got
[0], got
[1], got
[2], got
[3], vertex_number
, usage_strings
[decl_ptr
->Usage
], exp
[0], exp
[1], exp
[2], exp
[3]);
6245 case D3DDECLTYPE_USHORT2N
:
6247 USHORT
*got
= (USHORT
*)(got_ptr
+ decl_ptr
->Offset
);
6248 USHORT
*exp
= (USHORT
*)(exp_ptr
+ decl_ptr
->Offset
);
6249 BOOL same
= got
[0] == exp
[0] && got
[1] == exp
[1];
6250 ok_(__FILE__
,line
)(same
, "Mesh %d: Got (%hu, %hu) for vertex %d %s, expected (%hu, %hu).\n",
6251 mesh_number
, got
[0], got
[1], vertex_number
, usage_strings
[decl_ptr
->Usage
], exp
[0], exp
[1]);
6254 case D3DDECLTYPE_USHORT4N
:
6256 USHORT
*got
= (USHORT
*)(got_ptr
+ decl_ptr
->Offset
);
6257 USHORT
*exp
= (USHORT
*)(exp_ptr
+ decl_ptr
->Offset
);
6258 BOOL same
= got
[0] == exp
[0] && got
[1] == exp
[1]
6259 && got
[2] == exp
[2] && got
[3] == exp
[3];
6260 ok_(__FILE__
,line
)(same
, "Mesh %d: Got (%hu, %hu, %hu, %hu) for vertex %d %s, expected (%hu, %hu, %hu, %hu).\n",
6261 mesh_number
, got
[0], got
[1], got
[2], got
[3], vertex_number
, usage_strings
[decl_ptr
->Usage
], exp
[0], exp
[1], exp
[2], exp
[3]);
6264 case D3DDECLTYPE_UDEC3
:
6266 DWORD
*got
= (DWORD
*)(got_ptr
+ decl_ptr
->Offset
);
6267 DWORD
*exp
= (DWORD
*)(exp_ptr
+ decl_ptr
->Offset
);
6268 BOOL same
= memcmp(got
, exp
, sizeof(*got
)) == 0;
6269 struct udec3 got_udec3
= dword_to_udec3(*got
);
6270 struct udec3 exp_udec3
= dword_to_udec3(*exp
);
6271 ok_(__FILE__
,line
)(same
, "Mesh %d: Got (%u, %u, %u, %u) for vertex %d %s, expected (%u, %u, %u, %u).\n",
6272 mesh_number
, got_udec3
.x
, got_udec3
.y
, got_udec3
.z
, got_udec3
.w
, vertex_number
, usage_strings
[decl_ptr
->Usage
], exp_udec3
.x
, exp_udec3
.y
, exp_udec3
.z
, exp_udec3
.w
);
6276 case D3DDECLTYPE_DEC3N
:
6278 DWORD
*got
= (DWORD
*)(got_ptr
+ decl_ptr
->Offset
);
6279 DWORD
*exp
= (DWORD
*)(exp_ptr
+ decl_ptr
->Offset
);
6280 BOOL same
= memcmp(got
, exp
, sizeof(*got
)) == 0;
6281 struct dec3n got_dec3n
= dword_to_dec3n(*got
);
6282 struct dec3n exp_dec3n
= dword_to_dec3n(*exp
);
6283 ok_(__FILE__
,line
)(same
, "Mesh %d: Got (%d, %d, %d, %d) for vertex %d %s, expected (%d, %d, %d, %d).\n",
6284 mesh_number
, got_dec3n
.x
, got_dec3n
.y
, got_dec3n
.z
, got_dec3n
.w
, vertex_number
, usage_strings
[decl_ptr
->Usage
], exp_dec3n
.x
, exp_dec3n
.y
, exp_dec3n
.z
, exp_dec3n
.w
);
6287 case D3DDECLTYPE_FLOAT16_2
:
6289 WORD
*got
= (WORD
*)(got_ptr
+ decl_ptr
->Offset
);
6290 WORD
*exp
= (WORD
*)(exp_ptr
+ decl_ptr
->Offset
);
6291 BOOL same
= got
[0] == exp
[0] && got
[1] == exp
[1];
6292 ok_(__FILE__
,line
)(same
, "Mesh %d: Got (%hx, %hx) for vertex %d %s, expected (%hx, %hx).\n",
6293 mesh_number
, got
[0], got
[1], vertex_number
, usage_strings
[decl_ptr
->Usage
], exp
[0], exp
[1]);
6296 case D3DDECLTYPE_FLOAT16_4
:
6298 WORD
*got
= (WORD
*)(got_ptr
+ decl_ptr
->Offset
);
6299 WORD
*exp
= (WORD
*)(exp_ptr
+ decl_ptr
->Offset
);
6300 BOOL same
= got
[0] == exp
[0] && got
[1] == exp
[1]
6301 && got
[2] == exp
[2] && got
[3] == exp
[3];
6302 ok_(__FILE__
,line
)(same
, "Mesh %d: Got (%hx, %hx, %hx, %hx) for vertex %d %s, expected (%hx, %hx, %hx, %hx).\n",
6303 mesh_number
, got
[0], got
[1], got
[2], got
[3], vertex_number
, usage_strings
[decl_ptr
->Usage
], exp
[0], exp
[1], exp
[3], exp
[4]);
6312 static void test_weld_vertices(void)
6315 struct test_context
*test_context
= NULL
;
6317 const DWORD options
= D3DXMESH_32BIT
| D3DXMESH_SYSTEMMEM
;
6318 const DWORD options_16bit
= D3DXMESH_SYSTEMMEM
;
6319 BYTE
*vertices
= NULL
;
6320 DWORD
*indices
= NULL
;
6321 WORD
*indices_16bit
= NULL
;
6322 const UINT VERTS_PER_FACE
= 3;
6323 const D3DXVECTOR3 up
= {0.0f
, 0.0f
, 1.0f
};
6324 struct vertex_normal
6326 D3DXVECTOR3 position
;
6329 struct vertex_blendweight
6331 D3DXVECTOR3 position
;
6334 struct vertex_texcoord
6336 D3DXVECTOR3 position
;
6337 D3DXVECTOR2 texcoord
;
6341 D3DXVECTOR3 position
;
6344 struct vertex_color_ubyte4
6346 D3DXVECTOR3 position
;
6349 struct vertex_texcoord_short2
6351 D3DXVECTOR3 position
;
6354 struct vertex_texcoord_ushort2n
6356 D3DXVECTOR3 position
;
6359 struct vertex_normal_short4
6361 D3DXVECTOR3 position
;
6364 struct vertex_color_float4
6366 D3DXVECTOR3 position
;
6369 struct vertex_texcoord_float16_2
6371 D3DXVECTOR3 position
;
6374 struct vertex_texcoord_float16_4
6376 D3DXVECTOR3 position
;
6379 struct vertex_normal_udec3
6381 D3DXVECTOR3 position
;
6384 struct vertex_normal_dec3n
6386 D3DXVECTOR3 position
;
6389 UINT vertex_size_normal
= sizeof(struct vertex_normal
);
6390 UINT vertex_size_blendweight
= sizeof(struct vertex_blendweight
);
6391 UINT vertex_size_texcoord
= sizeof(struct vertex_texcoord
);
6392 UINT vertex_size_color
= sizeof(struct vertex_color
);
6393 UINT vertex_size_color_ubyte4
= sizeof(struct vertex_color_ubyte4
);
6394 UINT vertex_size_texcoord_short2
= sizeof(struct vertex_texcoord_short2
);
6395 UINT vertex_size_normal_short4
= sizeof(struct vertex_normal_short4
);
6396 UINT vertex_size_color_float4
= sizeof(struct vertex_color_float4
);
6397 UINT vertex_size_texcoord_float16_2
= sizeof(struct vertex_texcoord_float16_2
);
6398 UINT vertex_size_texcoord_float16_4
= sizeof(struct vertex_texcoord_float16_4
);
6399 UINT vertex_size_normal_udec3
= sizeof(struct vertex_normal_udec3
);
6400 UINT vertex_size_normal_dec3n
= sizeof(struct vertex_normal_dec3n
);
6401 D3DVERTEXELEMENT9 declaration_normal
[] =
6403 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6404 {0, 12, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
6407 D3DVERTEXELEMENT9 declaration_normal3
[] =
6409 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 3},
6410 {0, 12, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
6413 D3DVERTEXELEMENT9 declaration_blendweight
[] =
6415 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6416 {0, 12, D3DDECLTYPE_FLOAT1
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_BLENDWEIGHT
, 0},
6419 D3DVERTEXELEMENT9 declaration_texcoord
[] =
6421 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6422 {0, 12, D3DDECLTYPE_FLOAT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
6425 D3DVERTEXELEMENT9 declaration_color
[] =
6427 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6428 {0, 12, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
6431 D3DVERTEXELEMENT9 declaration_color_ubyte4n
[] =
6433 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6434 {0, 12, D3DDECLTYPE_UBYTE4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
6437 D3DVERTEXELEMENT9 declaration_color_ubyte4
[] =
6439 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6440 {0, 12, D3DDECLTYPE_UBYTE4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
6443 D3DVERTEXELEMENT9 declaration_texcoord_short2
[] =
6445 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6446 {0, 12, D3DDECLTYPE_SHORT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
6449 D3DVERTEXELEMENT9 declaration_texcoord_short2n
[] =
6451 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6452 {0, 12, D3DDECLTYPE_SHORT2N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
6455 D3DVERTEXELEMENT9 declaration_texcoord_ushort2n
[] =
6457 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6458 {0, 12, D3DDECLTYPE_USHORT2N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
6461 D3DVERTEXELEMENT9 declaration_normal_short4
[] =
6463 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6464 {0, 12, D3DDECLTYPE_SHORT4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
6467 D3DVERTEXELEMENT9 declaration_normal_short4n
[] =
6469 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6470 {0, 12, D3DDECLTYPE_SHORT4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
6473 D3DVERTEXELEMENT9 declaration_normal_ushort4n
[] =
6475 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6476 {0, 12, D3DDECLTYPE_USHORT4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
6479 D3DVERTEXELEMENT9 declaration_texcoord10
[] =
6481 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6482 {0, 12, D3DDECLTYPE_FLOAT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 10},
6485 D3DVERTEXELEMENT9 declaration_color2
[] =
6487 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6488 {0, 12, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 2},
6491 D3DVERTEXELEMENT9 declaration_color2_float4
[] =
6493 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6494 {0, 12, D3DDECLTYPE_FLOAT4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 2},
6497 D3DVERTEXELEMENT9 declaration_texcoord_float16_2
[] =
6499 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6500 {0, 12, D3DDECLTYPE_FLOAT16_2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
6503 D3DVERTEXELEMENT9 declaration_texcoord_float16_4
[] =
6505 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6506 {0, 12, D3DDECLTYPE_FLOAT16_4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
6509 D3DVERTEXELEMENT9 declaration_normal_udec3
[] =
6511 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6512 {0, 12, D3DDECLTYPE_UDEC3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
6515 D3DVERTEXELEMENT9 declaration_normal_dec3n
[] =
6517 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6518 {0, 12, D3DDECLTYPE_DEC3N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
6521 /* Test 0. One face and no welding.
6528 const struct vertex vertices0
[] =
6530 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6531 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6532 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6534 const DWORD indices0
[] = {0, 1, 2};
6535 const DWORD attributes0
[] = {0};
6536 const DWORD exp_indices0
[] = {0, 1, 2};
6537 const UINT num_vertices0
= ARRAY_SIZE(vertices0
);
6538 const UINT num_faces0
= ARRAY_SIZE(indices0
) / VERTS_PER_FACE
;
6539 const DWORD flags0
= D3DXWELDEPSILONS_WELDALL
;
6540 /* epsilons0 is NULL */
6541 const DWORD adjacency0
[] = {-1, -1, -1};
6542 const struct vertex exp_vertices0
[] =
6544 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6545 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6546 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6548 const DWORD exp_face_remap0
[] = {0};
6549 const DWORD exp_vertex_remap0
[] = {0, 1, 2};
6550 const DWORD exp_new_num_vertices0
= ARRAY_SIZE(exp_vertices0
);
6551 /* Test 1. Two vertices should be removed without regard to epsilon.
6558 const struct vertex_normal vertices1
[] =
6560 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6561 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6562 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6564 {{ 3.0f
, 3.0f
, 0.f
}, up
},
6565 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6566 {{ 1.0f
, 0.0f
, 0.f
}, up
},
6568 const DWORD indices1
[] = {0, 1, 2, 3, 4, 5};
6569 const DWORD attributes1
[] = {0, 0};
6570 const UINT num_vertices1
= ARRAY_SIZE(vertices1
);
6571 const UINT num_faces1
= ARRAY_SIZE(indices1
) / VERTS_PER_FACE
;
6572 const DWORD flags1
= D3DXWELDEPSILONS_WELDALL
;
6573 /* epsilons1 is NULL */
6574 const DWORD adjacency1
[] = {-1, 1, -1, -1, -1, 0};
6575 const struct vertex_normal exp_vertices1
[] =
6577 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6578 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6579 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6581 {{ 3.0f
, 0.0f
, 0.f
}, up
}
6583 const DWORD exp_indices1
[] = {0, 1, 2, 1, 3, 2};
6584 const DWORD exp_face_remap1
[] = {0, 1};
6585 const DWORD exp_vertex_remap1
[] = {0, 1, 2, 4, -1, -1};
6586 const DWORD exp_new_num_vertices1
= ARRAY_SIZE(exp_vertices1
);
6587 /* Test 2. Two faces. No vertices should be removed because of normal
6588 * epsilon, but the positions should be replaced. */
6589 const struct vertex_normal vertices2
[] =
6591 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6592 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6593 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6595 {{ 3.0f
, 3.0f
, 0.f
}, {0.0f
, 0.5f
, 0.5f
}},
6596 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6597 {{ 1.0f
, 0.0f
, 0.f
}, {0.2f
, 0.4f
, 0.4f
}},
6599 const DWORD indices2
[] = {0, 1, 2, 3, 4, 5};
6600 const DWORD attributes2
[] = {0, 0};
6601 const UINT num_vertices2
= ARRAY_SIZE(vertices2
);
6602 const UINT num_faces2
= ARRAY_SIZE(indices2
) / VERTS_PER_FACE
;
6603 DWORD flags2
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
6604 const D3DXWELDEPSILONS epsilons2
= {1.0f
, 0.0f
, 0.499999f
, 0.0f
, 0.0f
, 0.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
6605 const DWORD adjacency2
[] = {-1, 1, -1, -1, -1, 0};
6606 const struct vertex_normal exp_vertices2
[] =
6608 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6609 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6610 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6612 {{ 2.0f
, 3.0f
, 0.f
}, {0.0f
, 0.5f
, 0.5f
}},
6613 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6614 {{ 0.0f
, 0.0f
, 0.f
}, {0.2f
, 0.4f
, 0.4f
}},
6616 const DWORD exp_indices2
[] = {0, 1, 2, 3, 4, 5};
6617 const DWORD exp_face_remap2
[] = {0, 1};
6618 const DWORD exp_vertex_remap2
[] = {0, 1, 2, 3, 4, 5};
6619 const DWORD exp_new_num_vertices2
= ARRAY_SIZE(exp_vertices2
);
6620 /* Test 3. Two faces. One vertex should be removed because of normal epsilon. */
6621 const struct vertex_normal vertices3
[] =
6623 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6624 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6625 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6627 {{ 3.0f
, 3.0f
, 0.f
}, {0.0f
, 0.5f
, 0.5f
}},
6628 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6629 {{ 1.0f
, 0.0f
, 0.f
}, {0.2f
, 0.4f
, 0.4f
}},
6631 const DWORD indices3
[] = {0, 1, 2, 3, 4, 5};
6632 const DWORD attributes3
[] = {0, 0};
6633 const UINT num_vertices3
= ARRAY_SIZE(vertices3
);
6634 const UINT num_faces3
= ARRAY_SIZE(indices3
) / VERTS_PER_FACE
;
6635 DWORD flags3
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
6636 const D3DXWELDEPSILONS epsilons3
= {1.0f
, 0.0f
, 0.5f
, 0.0f
, 0.0f
, 0.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
6637 const DWORD adjacency3
[] = {-1, 1, -1, -1, -1, 0};
6638 const struct vertex_normal exp_vertices3
[] =
6640 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6641 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6642 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6644 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6645 {{ 0.0f
, 0.0f
, 0.f
}, {0.2f
, 0.4f
, 0.4f
}},
6647 const DWORD exp_indices3
[] = {0, 1, 2, 1, 3, 4};
6648 const DWORD exp_face_remap3
[] = {0, 1};
6649 const DWORD exp_vertex_remap3
[] = {0, 1, 2, 4, 5, -1};
6650 const DWORD exp_new_num_vertices3
= ARRAY_SIZE(exp_vertices3
);
6651 /* Test 4 Two faces. Two vertices should be removed. */
6652 const struct vertex_normal vertices4
[] =
6654 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6655 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6656 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6658 {{ 3.0f
, 3.0f
, 0.f
}, {0.0f
, 0.5f
, 0.5f
}},
6659 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6660 {{ 1.0f
, 0.0f
, 0.f
}, {0.2f
, 0.4f
, 0.4f
}},
6662 const DWORD indices4
[] = {0, 1, 2, 3, 4, 5};
6663 const DWORD attributes4
[] = {0, 0};
6664 const UINT num_vertices4
= ARRAY_SIZE(vertices4
);
6665 const UINT num_faces4
= ARRAY_SIZE(indices4
) / VERTS_PER_FACE
;
6666 DWORD flags4
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
6667 const D3DXWELDEPSILONS epsilons4
= {1.0f
, 0.0f
, 0.6f
, 0.0f
, 0.0f
, 0.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
6668 const DWORD adjacency4
[] = {-1, 1, -1, -1, -1, 0};
6669 const struct vertex_normal exp_vertices4
[] =
6671 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6672 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6673 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6675 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6677 const DWORD exp_indices4
[] = {0, 1, 2, 1, 3, 2};
6678 const DWORD exp_face_remap4
[] = {0, 1};
6679 const DWORD exp_vertex_remap4
[] = {0, 1, 2, 4, -1, -1};
6680 const DWORD exp_new_num_vertices4
= ARRAY_SIZE(exp_vertices4
);
6681 /* Test 5. Odd face ordering.
6688 const struct vertex_normal vertices5
[] =
6690 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6691 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6692 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6694 {{ 3.0f
, 3.0f
, 0.f
}, up
},
6695 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6696 {{ 1.0f
, 0.0f
, 0.f
}, up
},
6698 {{ 4.0f
, 3.0f
, 0.f
}, up
},
6699 {{ 6.0f
, 0.0f
, 0.f
}, up
},
6700 {{ 4.0f
, 0.0f
, 0.f
}, up
},
6702 const DWORD indices5
[] = {0, 1, 2, 6, 7, 8, 3, 4, 5};
6703 const DWORD exp_indices5
[] = {0, 1, 2, 1, 4, 2, 1, 3, 4};
6704 const DWORD attributes5
[] = {0, 0, 0};
6705 const UINT num_vertices5
= ARRAY_SIZE(vertices5
);
6706 const UINT num_faces5
= ARRAY_SIZE(indices5
) / VERTS_PER_FACE
;
6707 DWORD flags5
= D3DXWELDEPSILONS_WELDALL
;
6708 const DWORD adjacency5
[] = {-1, 1, -1, 2, -1, 0, -1, -1, 1};
6709 const struct vertex_normal exp_vertices5
[] =
6711 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6712 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6713 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6715 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6716 {{ 1.0f
, 0.0f
, 0.f
}, up
},
6718 const DWORD exp_face_remap5
[] = {0, 1, 2};
6719 const DWORD exp_vertex_remap5
[] = {0, 1, 2, 4, 5, -1, -1, -1, -1};
6720 const DWORD exp_new_num_vertices5
= ARRAY_SIZE(exp_vertices5
);
6721 /* Test 6. Two faces. Do not remove flag is used, so no vertices should be
6723 const struct vertex_normal vertices6
[] =
6725 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6726 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6727 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6729 {{ 3.0f
, 3.0f
, 0.f
}, {0.0f
, 0.5f
, 0.5f
}},
6730 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6731 {{ 1.0f
, 0.0f
, 0.f
}, {0.2f
, 0.4f
, 0.4f
}},
6733 const DWORD indices6
[] = {0, 1, 2, 3, 4, 5};
6734 const DWORD attributes6
[] = {0, 0};
6735 const UINT num_vertices6
= ARRAY_SIZE(vertices6
);
6736 const UINT num_faces6
= ARRAY_SIZE(indices6
) / VERTS_PER_FACE
;
6737 DWORD flags6
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
| D3DXWELDEPSILONS_DONOTREMOVEVERTICES
;
6738 const D3DXWELDEPSILONS epsilons6
= {1.0f
, 0.0f
, 0.6f
, 0.0f
, 0.0f
, 0.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
6739 const DWORD adjacency6
[] = {-1, 1, -1, -1, -1, 0};
6740 const struct vertex_normal exp_vertices6
[] =
6742 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6743 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6744 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6746 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6747 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6748 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6751 const DWORD exp_indices6
[] = {0, 1, 2, 3, 4, 5};
6752 const DWORD exp_face_remap6
[] = {0, 1};
6753 const DWORD exp_vertex_remap6
[] = {0, 1, 2, 3, 4, 5};
6754 const DWORD exp_new_num_vertices6
= ARRAY_SIZE(exp_vertices6
);
6755 /* Test 7. Same as test 6 but with 16 bit indices. */
6756 const WORD indices6_16bit
[] = {0, 1, 2, 3, 4, 5};
6757 /* Test 8. No flags. Same result as D3DXWELDEPSILONS_WELDPARTIALMATCHES. */
6758 const struct vertex_normal vertices8
[] =
6760 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6761 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6762 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6764 {{ 3.0f
, 3.0f
, 0.f
}, {0.0f
, 0.5f
, 0.5f
}},
6765 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6766 {{ 1.0f
, 0.0f
, 0.f
}, {0.2f
, 0.4f
, 0.4f
}},
6768 const DWORD indices8
[] = {0, 1, 2, 1, 3, 4};
6769 const DWORD attributes8
[] = {0, 0};
6770 const UINT num_vertices8
= ARRAY_SIZE(vertices8
);
6771 const UINT num_faces8
= ARRAY_SIZE(indices8
) / VERTS_PER_FACE
;
6773 const D3DXWELDEPSILONS epsilons8
= {1.0f
, 0.0f
, 0.5f
, 0.0f
, 0.0f
, 0.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
6774 const DWORD adjacency8
[] = {-1, 1, -1, -1, -1, 0};
6775 const struct vertex_normal exp_vertices8
[] =
6777 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6778 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6779 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6781 {{ 3.0f
, 3.0f
, 0.f
}, {0.0f
, 0.5f
, 0.5f
}},
6782 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6784 const DWORD exp_indices8
[] = {0, 1, 2, 1, 3, 4};
6785 const DWORD exp_face_remap8
[] = {0, 1};
6786 const DWORD exp_vertex_remap8
[] = {0, 1, 2, 3, 4, -1};
6787 const DWORD exp_new_num_vertices8
= ARRAY_SIZE(exp_vertices8
);
6788 /* Test 9. Vertices are removed even though they belong to separate
6789 * attribute groups if D3DXWELDEPSILONS_DONOTSPLIT is set. */
6790 const struct vertex_normal vertices9
[] =
6792 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6793 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6794 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6796 {{ 3.0f
, 3.0f
, 0.f
}, {0.0f
, 0.5f
, 0.5f
}},
6797 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6798 {{ 1.0f
, 0.0f
, 0.f
}, {0.2f
, 0.4f
, 0.4f
}},
6800 const DWORD indices9
[] = {0, 1, 2, 3, 4, 5};
6801 const DWORD attributes9
[] = {0, 1};
6802 const UINT num_vertices9
= ARRAY_SIZE(vertices9
);
6803 const UINT num_faces9
= ARRAY_SIZE(indices9
) / VERTS_PER_FACE
;
6804 DWORD flags9
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
| D3DXWELDEPSILONS_DONOTSPLIT
;
6805 const D3DXWELDEPSILONS epsilons9
= {1.0f
, 0.0f
, 0.6f
, 0.0f
, 0.0f
, 0.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
6806 const DWORD adjacency9
[] = {-1, 1, -1, -1, -1, 0};
6807 const struct vertex_normal exp_vertices9
[] =
6809 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6810 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6811 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6813 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6815 const DWORD exp_indices9
[] = {0, 1, 2, 1, 3, 2};
6816 const DWORD exp_face_remap9
[] = {0, 1};
6817 const DWORD exp_vertex_remap9
[] = {0, 1, 2, 4, -1, -1};
6818 const DWORD exp_new_num_vertices9
= ARRAY_SIZE(exp_vertices9
);
6819 /* Test 10. Weld blendweight (FLOAT1). */
6820 const struct vertex_blendweight vertices10
[] =
6822 {{ 0.0f
, 3.0f
, 0.f
}, 1.0f
},
6823 {{ 2.0f
, 3.0f
, 0.f
}, 1.0f
},
6824 {{ 0.0f
, 0.0f
, 0.f
}, 1.0f
},
6826 {{ 3.0f
, 3.0f
, 0.f
}, 0.9},
6827 {{ 3.0f
, 0.0f
, 0.f
}, 1.0},
6828 {{ 1.0f
, 0.0f
, 0.f
}, 0.4},
6830 const DWORD indices10
[] = {0, 1, 2, 3, 4, 5};
6831 const DWORD attributes10
[] = {0, 0};
6832 const UINT num_vertices10
= ARRAY_SIZE(vertices10
);
6833 const UINT num_faces10
= ARRAY_SIZE(indices10
) / VERTS_PER_FACE
;
6834 DWORD flags10
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
6835 const D3DXWELDEPSILONS epsilons10
= {1.0f
, 0.1f
+ FLT_EPSILON
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
6836 const DWORD adjacency10
[] = {-1, 1, -1, -1, -1, 0};
6837 const struct vertex_blendweight exp_vertices10
[] =
6839 {{ 0.0f
, 3.0f
, 0.f
}, 1.0f
},
6840 {{ 2.0f
, 3.0f
, 0.f
}, 1.0f
},
6841 {{ 0.0f
, 0.0f
, 0.f
}, 1.0f
},
6843 {{ 3.0f
, 0.0f
, 0.f
}, 1.0},
6844 {{ 0.0f
, 0.0f
, 0.f
}, 0.4},
6846 const DWORD exp_indices10
[] = {0, 1, 2, 1, 3, 4};
6847 const DWORD exp_face_remap10
[] = {0, 1};
6848 const DWORD exp_vertex_remap10
[] = {0, 1, 2, 4, 5, -1};
6849 const DWORD exp_new_num_vertices10
= ARRAY_SIZE(exp_vertices10
);
6850 /* Test 11. Weld texture coordinates. */
6851 const struct vertex_texcoord vertices11
[] =
6853 {{ 0.0f
, 3.0f
, 0.f
}, {1.0f
, 1.0f
}},
6854 {{ 2.0f
, 3.0f
, 0.f
}, {0.5f
, 0.7f
}},
6855 {{ 0.0f
, 0.0f
, 0.f
}, {-0.2f
, -0.3f
}},
6857 {{ 3.0f
, 3.0f
, 0.f
}, {0.2f
, 0.3f
}},
6858 {{ 3.0f
, 0.0f
, 0.f
}, {1.0f
, 1.0f
}},
6859 {{ 1.0f
, 0.0f
, 0.f
}, {0.1f
, 0.2f
}}
6861 const DWORD indices11
[] = {0, 1, 2, 3, 4, 5};
6862 const DWORD attributes11
[] = {0, 0};
6863 const UINT num_vertices11
= ARRAY_SIZE(vertices11
);
6864 const UINT num_faces11
= ARRAY_SIZE(indices11
) / VERTS_PER_FACE
;
6865 DWORD flags11
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
6866 const D3DXWELDEPSILONS epsilons11
= {1.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, {0.4f
+ FLT_EPSILON
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
6867 const DWORD adjacency11
[] = {-1, 1, -1, -1, -1, 0};
6868 const struct vertex_texcoord exp_vertices11
[] =
6870 {{ 0.0f
, 3.0f
, 0.f
}, {1.0f
, 1.0f
}},
6871 {{ 2.0f
, 3.0f
, 0.f
}, {0.5f
, 0.7f
}},
6872 {{ 0.0f
, 0.0f
, 0.f
}, {-0.2f
, -0.3f
}},
6874 {{ 3.0f
, 0.0f
, 0.f
}, {1.0f
, 1.0f
}},
6875 {{ 0.0f
, 0.0f
, 0.f
}, {0.1f
, 0.2f
}},
6877 const DWORD exp_indices11
[] = {0, 1, 2, 1, 3, 4};
6878 const DWORD exp_face_remap11
[] = {0, 1};
6879 const DWORD exp_vertex_remap11
[] = {0, 1, 2, 4, 5, -1};
6880 const DWORD exp_new_num_vertices11
= ARRAY_SIZE(exp_vertices11
);
6881 /* Test 12. Weld with color. */
6882 const struct vertex_color vertices12
[] =
6884 {{ 0.0f
, 3.0f
, 0.f
}, 0xFFFFFFFF},
6885 {{ 2.0f
, 3.0f
, 0.f
}, 0xFFFFFFFF},
6886 {{ 0.0f
, 0.0f
, 0.f
}, 0xFFFFFFFF},
6888 {{ 3.0f
, 3.0f
, 0.f
}, 0x00000000},
6889 {{ 3.0f
, 0.0f
, 0.f
}, 0xFFFFFFFF},
6890 {{ 1.0f
, 0.0f
, 0.f
}, 0x88888888},
6892 const DWORD indices12
[] = {0, 1, 2, 3, 4, 5};
6893 const DWORD attributes12
[] = {0, 0};
6894 const UINT num_vertices12
= ARRAY_SIZE(vertices12
);
6895 const UINT num_faces12
= ARRAY_SIZE(indices12
) / VERTS_PER_FACE
;
6896 DWORD flags12
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
6897 const D3DXWELDEPSILONS epsilons12
= {1.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.5f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
6898 const DWORD adjacency12
[] = {-1, 1, -1, -1, -1, 0};
6899 const struct vertex_color exp_vertices12
[] =
6901 {{ 0.0f
, 3.0f
, 0.f
}, 0xFFFFFFFF},
6902 {{ 2.0f
, 3.0f
, 0.f
}, 0xFFFFFFFF},
6903 {{ 0.0f
, 0.0f
, 0.f
}, 0xFFFFFFFF},
6905 {{ 2.0f
, 3.0f
, 0.f
}, 0x00000000},
6906 {{ 3.0f
, 0.0f
, 0.f
}, 0xFFFFFFFF},
6908 const DWORD exp_indices12
[] = {0, 1, 2, 3, 4, 2};
6909 const DWORD exp_face_remap12
[] = {0, 1};
6910 const DWORD exp_vertex_remap12
[] = {0, 1, 2, 3, 4, -1};
6911 const DWORD exp_new_num_vertices12
= ARRAY_SIZE(exp_vertices12
);
6912 /* Test 13. Two faces. One vertex should be removed because of normal epsilon.
6913 * This is similar to test 3, but the declaration has been changed to NORMAL3.
6915 const struct vertex_normal vertices13
[] =
6917 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6918 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6919 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6921 {{ 3.0f
, 3.0f
, 0.f
}, {0.0f
, 0.5f
, 0.5f
}},
6922 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6923 {{ 1.0f
, 0.0f
, 0.f
}, {0.2f
, 0.4f
, 0.4f
}},
6925 const DWORD indices13
[] = {0, 1, 2, 3, 4, 5};
6926 const DWORD attributes13
[] = {0, 0};
6927 const UINT num_vertices13
= ARRAY_SIZE(vertices3
);
6928 const UINT num_faces13
= ARRAY_SIZE(indices3
) / VERTS_PER_FACE
;
6929 DWORD flags13
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
6930 const D3DXWELDEPSILONS epsilons13
= {1.0f
, 0.0f
, 0.5f
, 0.0f
, 0.0f
, 0.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
6931 const DWORD adjacency13
[] = {-1, 1, -1, -1, -1, 0};
6932 const struct vertex_normal exp_vertices13
[] =
6934 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6935 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6936 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6938 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6939 {{ 0.0f
, 0.0f
, 0.f
}, {0.2f
, 0.4f
, 0.4f
}},
6941 const DWORD exp_indices13
[] = {0, 1, 2, 1, 3, 4};
6942 const DWORD exp_face_remap13
[] = {0, 1};
6943 const DWORD exp_vertex_remap13
[] = {0, 1, 2, 4, 5, -1};
6944 const DWORD exp_new_num_vertices13
= ARRAY_SIZE(exp_vertices13
);
6945 /* Test 14. Another test for welding with color. */
6946 const struct vertex_color vertices14
[] =
6948 {{ 0.0f
, 3.0f
, 0.f
}, 0xFFFFFFFF},
6949 {{ 2.0f
, 3.0f
, 0.f
}, 0xFFFFFFFF},
6950 {{ 0.0f
, 0.0f
, 0.f
}, 0xFFFFFFFF},
6952 {{ 3.0f
, 3.0f
, 0.f
}, 0x00000000},
6953 {{ 3.0f
, 0.0f
, 0.f
}, 0xFFFFFFFF},
6954 {{ 1.0f
, 0.0f
, 0.f
}, 0x01010101},
6956 const DWORD indices14
[] = {0, 1, 2, 3, 4, 5};
6957 const DWORD attributes14
[] = {0, 0};
6958 const UINT num_vertices14
= ARRAY_SIZE(vertices14
);
6959 const UINT num_faces14
= ARRAY_SIZE(indices14
) / VERTS_PER_FACE
;
6960 DWORD flags14
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
6961 const D3DXWELDEPSILONS epsilons14
= {1.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 254.0f
/255.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
6962 const DWORD adjacency14
[] = {-1, 1, -1, -1, -1, 0};
6963 const struct vertex_color exp_vertices14
[] =
6965 {{ 0.0f
, 3.0f
, 0.f
}, 0xFFFFFFFF},
6966 {{ 2.0f
, 3.0f
, 0.f
}, 0xFFFFFFFF},
6967 {{ 0.0f
, 0.0f
, 0.f
}, 0xFFFFFFFF},
6969 {{ 2.0f
, 3.0f
, 0.f
}, 0x00000000},
6970 {{ 3.0f
, 0.0f
, 0.f
}, 0xFFFFFFFF},
6972 const DWORD exp_indices14
[] = {0, 1, 2, 3, 4, 2};
6973 const DWORD exp_face_remap14
[] = {0, 1};
6974 const DWORD exp_vertex_remap14
[] = {0, 1, 2, 3, 4, -1};
6975 const DWORD exp_new_num_vertices14
= ARRAY_SIZE(exp_vertices14
);
6976 /* Test 15. Weld with color, but as UBYTE4N instead of D3DCOLOR. It shows
6977 * that UBYTE4N and D3DCOLOR are compared the same way.
6979 const struct vertex_color_ubyte4 vertices15
[] =
6981 {{ 0.0f
, 3.0f
, 0.f
}, {255, 255, 255, 255}},
6982 {{ 2.0f
, 3.0f
, 0.f
}, {255, 255, 255, 255}},
6983 {{ 0.0f
, 0.0f
, 0.f
}, {255, 255, 255, 255}},
6985 {{ 3.0f
, 3.0f
, 0.f
}, { 0, 0, 0, 0}},
6986 {{ 3.0f
, 0.0f
, 0.f
}, {255, 255, 255, 255}},
6987 {{ 1.0f
, 0.0f
, 0.f
}, { 1, 1, 1, 1}},
6989 const DWORD indices15
[] = {0, 1, 2, 3, 4, 5};
6990 const DWORD attributes15
[] = {0, 0};
6991 const UINT num_vertices15
= ARRAY_SIZE(vertices15
);
6992 const UINT num_faces15
= ARRAY_SIZE(indices15
) / VERTS_PER_FACE
;
6993 DWORD flags15
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
6994 const D3DXWELDEPSILONS epsilons15
= {1.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 254.0f
/255.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
6995 const DWORD adjacency15
[] = {-1, 1, -1, -1, -1, 0};
6996 const struct vertex_color_ubyte4 exp_vertices15
[] =
6998 {{ 0.0f
, 3.0f
, 0.f
}, {255, 255, 255, 255}},
6999 {{ 2.0f
, 3.0f
, 0.f
}, {255, 255, 255, 255}},
7000 {{ 0.0f
, 0.0f
, 0.f
}, {255, 255, 255, 255}},
7002 {{ 2.0f
, 3.0f
, 0.f
}, { 0, 0, 0, 0}},
7003 {{ 3.0f
, 0.0f
, 0.f
}, {255, 255, 255, 255}},
7005 const DWORD exp_indices15
[] = {0, 1, 2, 3, 4, 2};
7006 const DWORD exp_face_remap15
[] = {0, 1};
7007 const DWORD exp_vertex_remap15
[] = {0, 1, 2, 3, 4, -1};
7008 const DWORD exp_new_num_vertices15
= ARRAY_SIZE(exp_vertices15
);
7009 /* Test 16. Weld with color, but as UBYTE4 instead of D3DCOLOR. It shows
7010 * that UBYTE4 is not normalized and that epsilon is truncated and compared
7011 * directly to each of the four bytes.
7013 const struct vertex_color_ubyte4 vertices16
[] =
7015 {{ 0.0f
, 3.0f
, 0.f
}, {255, 255, 255, 255}},
7016 {{ 2.0f
, 3.0f
, 0.f
}, {255, 255, 255, 255}},
7017 {{ 0.0f
, 0.0f
, 0.f
}, {255, 255, 255, 255}},
7019 {{ 3.0f
, 3.0f
, 0.f
}, { 0, 0, 0, 0}},
7020 {{ 3.0f
, 0.0f
, 0.f
}, {255, 255, 255, 255}},
7021 {{ 1.0f
, 0.0f
, 0.f
}, { 1, 1, 1, 1}},
7023 const DWORD indices16
[] = {0, 1, 2, 3, 4, 5};
7024 const DWORD attributes16
[] = {0, 0};
7025 const UINT num_vertices16
= ARRAY_SIZE(vertices16
);
7026 const UINT num_faces16
= ARRAY_SIZE(indices16
) / VERTS_PER_FACE
;
7027 DWORD flags16
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
7028 const D3DXWELDEPSILONS epsilons16
= {1.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 254.9f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
7029 const DWORD adjacency16
[] = {-1, 1, -1, -1, -1, 0};
7030 const struct vertex_color_ubyte4 exp_vertices16
[] =
7032 {{ 0.0f
, 3.0f
, 0.f
}, {255, 255, 255, 255}},
7033 {{ 2.0f
, 3.0f
, 0.f
}, {255, 255, 255, 255}},
7034 {{ 0.0f
, 0.0f
, 0.f
}, {255, 255, 255, 255}},
7036 {{ 2.0f
, 3.0f
, 0.f
}, { 0, 0, 0, 0}},
7037 {{ 3.0f
, 0.0f
, 0.f
}, {255, 255, 255, 255}},
7039 const DWORD exp_indices16
[] = {0, 1, 2, 3, 4, 2};
7040 const DWORD exp_face_remap16
[] = {0, 1};
7041 const DWORD exp_vertex_remap16
[] = {0, 1, 2, 3, 4, -1};
7042 const DWORD exp_new_num_vertices16
= ARRAY_SIZE(exp_vertices16
);
7043 /* Test 17. Weld texture coordinates but as SHORT2 instead of D3DXVECTOR2.*/
7044 const struct vertex_texcoord_short2 vertices17
[] =
7046 {{ 0.0f
, 3.0f
, 0.f
}, { 0, 0}},
7047 {{ 2.0f
, 3.0f
, 0.f
}, { 0, 0}},
7048 {{ 0.0f
, 0.0f
, 0.f
}, { 0, 0}},
7050 {{ 3.0f
, 3.0f
, 0.f
}, {32767, 32767}},
7051 {{ 3.0f
, 0.0f
, 0.f
}, {0, 0}},
7052 {{ 1.0f
, 0.0f
, 0.f
}, {32766, 32766}},
7054 const DWORD indices17
[] = {0, 1, 2, 3, 4, 5};
7055 const DWORD attributes17
[] = {0, 0};
7056 const UINT num_vertices17
= ARRAY_SIZE(vertices17
);
7057 const UINT num_faces17
= ARRAY_SIZE(indices17
) / VERTS_PER_FACE
;
7058 DWORD flags17
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
7059 const D3DXWELDEPSILONS epsilons17
= {1.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, {32766.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
7060 const DWORD adjacency17
[] = {-1, 1, -1, -1, -1, 0};
7061 const struct vertex_texcoord_short2 exp_vertices17
[] =
7063 {{ 0.0f
, 3.0f
, 0.f
}, { 0, 0}},
7064 {{ 2.0f
, 3.0f
, 0.f
}, { 0, 0}},
7065 {{ 0.0f
, 0.0f
, 0.f
}, { 0, 0}},
7067 {{ 2.0f
, 3.0f
, 0.f
}, {32767, 32767}},
7068 {{ 3.0f
, 0.0f
, 0.f
}, {0, 0}},
7070 const DWORD exp_indices17
[] = {0, 1, 2, 3, 4, 2};
7071 const DWORD exp_face_remap17
[] = {0, 1};
7072 const DWORD exp_vertex_remap17
[] = {0, 1, 2, 3, 4, -1};
7073 const DWORD exp_new_num_vertices17
= ARRAY_SIZE(exp_vertices17
);
7074 /* Test 18. Weld texture coordinates but as SHORT2N instead of D3DXVECTOR2. */
7075 const struct vertex_texcoord_short2 vertices18
[] =
7077 {{ 0.0f
, 3.0f
, 0.f
}, { 0, 0}},
7078 {{ 2.0f
, 3.0f
, 0.f
}, { 0, 0}},
7079 {{ 0.0f
, 0.0f
, 0.f
}, { 0, 0}},
7081 {{ 3.0f
, 3.0f
, 0.f
}, {32767, 32767}},
7082 {{ 3.0f
, 0.0f
, 0.f
}, {0, 0}},
7083 {{ 1.0f
, 0.0f
, 0.f
}, {32766, 32766}},
7085 const DWORD indices18
[] = {0, 1, 2, 3, 4, 5};
7086 const DWORD attributes18
[] = {0, 0};
7087 const UINT num_vertices18
= ARRAY_SIZE(vertices18
);
7088 const UINT num_faces18
= ARRAY_SIZE(indices18
) / VERTS_PER_FACE
;
7089 DWORD flags18
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
7090 const D3DXWELDEPSILONS epsilons18
= {1.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, {32766.0f
/32767.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
7091 const DWORD adjacency18
[] = {-1, 1, -1, -1, -1, 0};
7092 const struct vertex_texcoord_short2 exp_vertices18
[] =
7094 {{ 0.0f
, 3.0f
, 0.f
}, { 0, 0}},
7095 {{ 2.0f
, 3.0f
, 0.f
}, { 0, 0}},
7096 {{ 0.0f
, 0.0f
, 0.f
}, { 0, 0}},
7098 {{ 2.0f
, 3.0f
, 0.f
}, {32767, 32767}},
7099 {{ 3.0f
, 0.0f
, 0.f
}, {0, 0}},
7101 const DWORD exp_indices18
[] = {0, 1, 2, 3, 4, 2};
7102 const DWORD exp_face_remap18
[] = {0, 1};
7103 const DWORD exp_vertex_remap18
[] = {0, 1, 2, 3, 4, -1};
7104 const DWORD exp_new_num_vertices18
= ARRAY_SIZE(exp_vertices18
);
7105 /* Test 19. Weld texture coordinates but as USHORT2N instead of D3DXVECTOR2. */
7106 const struct vertex_texcoord_ushort2n vertices19
[] =
7108 {{ 0.0f
, 3.0f
, 0.f
}, { 0, 0}},
7109 {{ 2.0f
, 3.0f
, 0.f
}, { 0, 0}},
7110 {{ 0.0f
, 0.0f
, 0.f
}, { 0, 0}},
7112 {{ 3.0f
, 3.0f
, 0.f
}, {65535, 65535}},
7113 {{ 3.0f
, 0.0f
, 0.f
}, {0, 0}},
7114 {{ 1.0f
, 0.0f
, 0.f
}, {65534, 65534}},
7116 const DWORD indices19
[] = {0, 1, 2, 3, 4, 5};
7117 const DWORD attributes19
[] = {0, 0};
7118 const UINT num_vertices19
= ARRAY_SIZE(vertices19
);
7119 const UINT num_faces19
= ARRAY_SIZE(indices19
) / VERTS_PER_FACE
;
7120 DWORD flags19
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
7121 const D3DXWELDEPSILONS epsilons19
= {1.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, {65534.0f
/65535.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
7122 const DWORD adjacency19
[] = {-1, 1, -1, -1, -1, 0};
7123 const struct vertex_texcoord_ushort2n exp_vertices19
[] =
7125 {{ 0.0f
, 3.0f
, 0.f
}, { 0, 0}},
7126 {{ 2.0f
, 3.0f
, 0.f
}, { 0, 0}},
7127 {{ 0.0f
, 0.0f
, 0.f
}, { 0, 0}},
7129 {{ 2.0f
, 3.0f
, 0.f
}, {65535, 65535}},
7130 {{ 3.0f
, 0.0f
, 0.f
}, {0, 0}},
7132 const DWORD exp_indices19
[] = {0, 1, 2, 3, 4, 2};
7133 const DWORD exp_face_remap19
[] = {0, 1};
7134 const DWORD exp_vertex_remap19
[] = {0, 1, 2, 3, 4, -1};
7135 const DWORD exp_new_num_vertices19
= ARRAY_SIZE(exp_vertices19
);
7136 /* Test 20. Weld normal as SHORT4 instead of D3DXVECTOR3. */
7137 const struct vertex_normal_short4 vertices20
[] =
7139 {{ 0.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
7140 {{ 2.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
7141 {{ 0.0f
, 0.0f
, 0.f
}, {0, 0, 0, 0}},
7143 {{ 3.0f
, 3.0f
, 0.f
}, {32767, 32767, 32767, 32767}},
7144 {{ 3.0f
, 0.0f
, 0.f
}, {0, 0, 0, 0}},
7145 {{ 1.0f
, 0.0f
, 0.f
}, {32766, 32766, 32766, 32766}},
7147 const DWORD indices20
[] = {0, 1, 2, 3, 4, 5};
7148 const DWORD attributes20
[] = {0, 0};
7149 const UINT num_vertices20
= ARRAY_SIZE(vertices20
);
7150 const UINT num_faces20
= ARRAY_SIZE(indices20
) / VERTS_PER_FACE
;
7151 DWORD flags20
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
7152 const D3DXWELDEPSILONS epsilons20
= {1.0f
, 0.0f
, 32766.0f
, 0.0f
, 0.0f
, 0.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
7153 const DWORD adjacency20
[] = {-1, 1, -1, -1, -1, 0};
7154 const struct vertex_normal_short4 exp_vertices20
[] =
7156 {{ 0.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
7157 {{ 2.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
7158 {{ 0.0f
, 0.0f
, 0.f
}, {0, 0, 0, 0}},
7160 {{ 2.0f
, 3.0f
, 0.f
}, {32767, 32767, 32767, 32767}},
7161 {{ 3.0f
, 0.0f
, 0.f
}, {0, 0, 0, 0}},
7163 const DWORD exp_indices20
[] = {0, 1, 2, 3, 4, 2};
7164 const DWORD exp_face_remap20
[] = {0, 1};
7165 const DWORD exp_vertex_remap20
[] = {0, 1, 2, 3, 4, -1};
7166 const DWORD exp_new_num_vertices20
= ARRAY_SIZE(exp_vertices20
);
7167 /* Test 21. Weld normal as SHORT4N instead of D3DXVECTOR3. */
7168 const struct vertex_normal_short4 vertices21
[] =
7170 {{ 0.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
7171 {{ 2.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
7172 {{ 0.0f
, 0.0f
, 0.f
}, {0, 0, 0, 0}},
7174 {{ 3.0f
, 3.0f
, 0.f
}, {32767, 32767, 32767, 32767}},
7175 {{ 3.0f
, 0.0f
, 0.f
}, {0, 0, 0, 0}},
7176 {{ 1.0f
, 0.0f
, 0.f
}, {32766, 32766, 32766, 32766}},
7178 const DWORD indices21
[] = {0, 1, 2, 3, 4, 5};
7179 const DWORD attributes21
[] = {0, 0};
7180 const UINT num_vertices21
= ARRAY_SIZE(vertices21
);
7181 const UINT num_faces21
= ARRAY_SIZE(indices21
) / VERTS_PER_FACE
;
7182 DWORD flags21
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
7183 const D3DXWELDEPSILONS epsilons21
= {1.0f
, 0.0f
, 32766.0f
/32767.0f
, 0.0f
, 0.0f
, 0.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
7184 const DWORD adjacency21
[] = {-1, 1, -1, -1, -1, 0};
7185 const struct vertex_normal_short4 exp_vertices21
[] =
7187 {{ 0.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
7188 {{ 2.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
7189 {{ 0.0f
, 0.0f
, 0.f
}, {0, 0, 0, 0}},
7191 {{ 2.0f
, 3.0f
, 0.f
}, {32767, 32767, 32767, 32767}},
7192 {{ 3.0f
, 0.0f
, 0.f
}, {0, 0, 0, 0}},
7194 const DWORD exp_indices21
[] = {0, 1, 2, 3, 4, 2};
7195 const DWORD exp_face_remap21
[] = {0, 1};
7196 const DWORD exp_vertex_remap21
[] = {0, 1, 2, 3, 4, -1};
7197 const DWORD exp_new_num_vertices21
= ARRAY_SIZE(exp_vertices21
);
7198 /* Test 22. Weld normal as USHORT4N instead of D3DXVECTOR3. */
7199 const struct vertex_normal_short4 vertices22
[] =
7201 {{ 0.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
7202 {{ 2.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
7203 {{ 0.0f
, 0.0f
, 0.f
}, {0, 0, 0, 0}},
7205 {{ 3.0f
, 3.0f
, 0.f
}, {65535, 65535, 65535, 65535}},
7206 {{ 3.0f
, 0.0f
, 0.f
}, {0, 0, 0, 0}},
7207 {{ 1.0f
, 0.0f
, 0.f
}, {65534, 65534, 65534, 65534}},
7209 const DWORD indices22
[] = {0, 1, 2, 3, 4, 5};
7210 const DWORD attributes22
[] = {0, 0};
7211 const UINT num_vertices22
= ARRAY_SIZE(vertices22
);
7212 const UINT num_faces22
= ARRAY_SIZE(indices22
) / VERTS_PER_FACE
;
7213 DWORD flags22
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
7214 const D3DXWELDEPSILONS epsilons22
= {1.0f
, 0.0f
, 65534.0f
/65535.0f
, 0.0f
, 0.0f
, 0.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
7215 const DWORD adjacency22
[] = {-1, 1, -1, -1, -1, 0};
7216 const struct vertex_normal_short4 exp_vertices22
[] =
7218 {{ 0.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
7219 {{ 2.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
7220 {{ 0.0f
, 0.0f
, 0.f
}, {0, 0, 0, 0}},
7222 {{ 2.0f
, 3.0f
, 0.f
}, {65535, 65535, 65535, 65535}},
7223 {{ 3.0f
, 0.0f
, 0.f
}, {0, 0, 0, 0}},
7225 const DWORD exp_indices22
[] = {0, 1, 2, 3, 4, 2};
7226 const DWORD exp_face_remap22
[] = {0, 1};
7227 const DWORD exp_vertex_remap22
[] = {0, 1, 2, 3, 4, -1};
7228 const DWORD exp_new_num_vertices22
= ARRAY_SIZE(exp_vertices22
);
7229 /* Test 23. Weld texture coordinates as FLOAT16_2. Similar to test 11, but
7230 * with texture coordinates converted to float16 in hex. */
7231 const struct vertex_texcoord_float16_2 vertices23
[] =
7233 {{ 0.0f
, 3.0f
, 0.f
}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
7234 {{ 2.0f
, 3.0f
, 0.f
}, {0x3800, 0x399a}}, /* {0.5f, 0.7f} */
7235 {{ 0.0f
, 0.0f
, 0.f
}, {0xb266, 0xb4cd}}, /* {-0.2f, -0.3f} */
7237 {{ 3.0f
, 3.0f
, 0.f
}, {0x3266, 0x34cd}}, /* {0.2f, 0.3f} */
7238 {{ 3.0f
, 0.0f
, 0.f
}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
7239 {{ 1.0f
, 0.0f
, 0.f
}, {0x2e66, 0x3266}}, /* {0.1f, 0.2f} */
7241 const DWORD indices23
[] = {0, 1, 2, 3, 4, 5};
7242 const DWORD attributes23
[] = {0, 0};
7243 const UINT num_vertices23
= ARRAY_SIZE(vertices23
);
7244 const UINT num_faces23
= ARRAY_SIZE(indices23
) / VERTS_PER_FACE
;
7245 DWORD flags23
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
7246 const D3DXWELDEPSILONS epsilons23
= {1.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, {0.41f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
7247 const DWORD adjacency23
[] = {-1, 1, -1, -1, -1, 0};
7248 const struct vertex_texcoord_float16_2 exp_vertices23
[] =
7250 {{ 0.0f
, 3.0f
, 0.f
}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
7251 {{ 2.0f
, 3.0f
, 0.f
}, {0x3800, 0x399a}}, /* {0.5f, 0.7f} */
7252 {{ 0.0f
, 0.0f
, 0.f
}, {0xb266, 0xb4cd}}, /* {-0.2f, -0.3f} */
7254 {{ 3.0f
, 0.0f
, 0.f
}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
7255 {{ 0.0f
, 0.0f
, 0.f
}, {0x2e66, 0x3266}}, /* {0.1f, 0.2f} */
7257 const DWORD exp_indices23
[] = {0, 1, 2, 1, 3, 4};
7258 const DWORD exp_face_remap23
[] = {0, 1};
7259 const DWORD exp_vertex_remap23
[] = {0, 1, 2, 4, 5, -1};
7260 const DWORD exp_new_num_vertices23
= ARRAY_SIZE(exp_vertices23
);
7261 /* Test 24. Weld texture coordinates as FLOAT16_4. Similar to test 24. */
7262 const struct vertex_texcoord_float16_4 vertices24
[] =
7264 {{ 0.0f
, 3.0f
, 0.f
}, {0x3c00, 0x3c00, 0x3c00, 0x3c00}},
7265 {{ 2.0f
, 3.0f
, 0.f
}, {0x3800, 0x399a, 0x3800, 0x399a}},
7266 {{ 0.0f
, 0.0f
, 0.f
}, {0xb266, 0xb4cd, 0xb266, 0xb4cd}},
7268 {{ 3.0f
, 3.0f
, 0.f
}, {0x3266, 0x34cd, 0x3266, 0x34cd}},
7269 {{ 3.0f
, 0.0f
, 0.f
}, {0x3c00, 0x3c00, 0x3c00, 0x3c00}},
7270 {{ 1.0f
, 0.0f
, 0.f
}, {0x2e66, 0x3266, 0x2e66, 0x3266}},
7272 const DWORD indices24
[] = {0, 1, 2, 3, 4, 5};
7273 const DWORD attributes24
[] = {0, 0};
7274 const UINT num_vertices24
= ARRAY_SIZE(vertices24
);
7275 const UINT num_faces24
= ARRAY_SIZE(indices24
) / VERTS_PER_FACE
;
7276 DWORD flags24
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
7277 const D3DXWELDEPSILONS epsilons24
= {1.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, {0.41f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
7278 const DWORD adjacency24
[] = {-1, 1, -1, -1, -1, 0};
7279 const struct vertex_texcoord_float16_4 exp_vertices24
[] =
7281 {{ 0.0f
, 3.0f
, 0.f
}, {0x3c00, 0x3c00, 0x3c00, 0x3c00}},
7282 {{ 2.0f
, 3.0f
, 0.f
}, {0x3800, 0x399a, 0x3800, 0x399a}},
7283 {{ 0.0f
, 0.0f
, 0.f
}, {0xb266, 0xb4cd, 0xb266, 0xb4cd}},
7285 {{ 3.0f
, 0.0f
, 0.f
}, {0x3c00, 0x3c00, 0x3c00, 0x3c00}},
7286 {{ 0.0f
, 0.0f
, 0.f
}, {0x2e66, 0x3266, 0x2e66, 0x3266}},
7288 const DWORD exp_indices24
[] = {0, 1, 2, 1, 3, 4};
7289 const DWORD exp_face_remap24
[] = {0, 1};
7290 const DWORD exp_vertex_remap24
[] = {0, 1, 2, 4, 5, -1};
7291 const DWORD exp_new_num_vertices24
= ARRAY_SIZE(exp_vertices24
);
7292 /* Test 25. Weld texture coordinates with usage index 10 (TEXCOORD10). The
7293 * usage index is capped at 7, so the epsilon for TEXCOORD7 is used instead.
7295 const struct vertex_texcoord vertices25
[] =
7297 {{ 0.0f
, 3.0f
, 0.f
}, {1.0f
, 1.0f
}},
7298 {{ 2.0f
, 3.0f
, 0.f
}, {0.5f
, 0.7f
}},
7299 {{ 0.0f
, 0.0f
, 0.f
}, {-0.2f
, -0.3f
}},
7301 {{ 3.0f
, 3.0f
, 0.f
}, {0.2f
, 0.3f
}},
7302 {{ 3.0f
, 0.0f
, 0.f
}, {1.0f
, 1.0f
}},
7303 {{ 1.0f
, 0.0f
, 0.f
}, {0.1f
, 0.2f
}}
7305 const DWORD indices25
[] = {0, 1, 2, 3, 4, 5};
7306 const DWORD attributes25
[] = {0, 0};
7307 const UINT num_vertices25
= ARRAY_SIZE(vertices25
);
7308 const UINT num_faces25
= ARRAY_SIZE(indices25
) / VERTS_PER_FACE
;
7309 DWORD flags25
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
7310 const D3DXWELDEPSILONS epsilons25
= {1.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.4f
+ FLT_EPSILON
}, 0.0f
, 0.0f
, 0.0f
};
7311 const DWORD adjacency25
[] = {-1, 1, -1, -1, -1, 0};
7312 const struct vertex_texcoord exp_vertices25
[] =
7314 {{ 0.0f
, 3.0f
, 0.f
}, {1.0f
, 1.0f
}},
7315 {{ 2.0f
, 3.0f
, 0.f
}, {0.5f
, 0.7f
}},
7316 {{ 0.0f
, 0.0f
, 0.f
}, {-0.2f
, -0.3f
}},
7318 {{ 3.0f
, 0.0f
, 0.f
}, {1.0f
, 1.0f
}},
7319 {{ 0.0f
, 0.0f
, 0.f
}, {0.1f
, 0.2f
}},
7321 const DWORD exp_indices25
[] = {0, 1, 2, 1, 3, 4};
7322 const DWORD exp_face_remap25
[] = {0, 1};
7323 const DWORD exp_vertex_remap25
[] = {0, 1, 2, 4, 5, -1};
7324 const DWORD exp_new_num_vertices25
= ARRAY_SIZE(exp_vertices25
);
7325 /* Test 26. Weld color with usage index larger than 1. Shows that none of
7326 * the epsilon values are used. */
7327 const struct vertex_color vertices26
[] =
7329 {{ 0.0f
, 3.0f
, 0.f
}, 0xFFFFFFFF},
7330 {{ 2.0f
, 3.0f
, 0.f
}, 0xFFFFFFFF},
7331 {{ 0.0f
, 0.0f
, 0.f
}, 0xFFFFFFFF},
7333 {{ 3.0f
, 3.0f
, 0.f
}, 0x00000000},
7334 {{ 3.0f
, 0.0f
, 0.f
}, 0xFFFFFFFF},
7335 {{ 1.0f
, 0.0f
, 0.f
}, 0x01010101},
7337 const DWORD indices26
[] = {0, 1, 2, 3, 4, 5};
7338 const DWORD attributes26
[] = {0, 0};
7339 const UINT num_vertices26
= ARRAY_SIZE(vertices26
);
7340 const UINT num_faces26
= ARRAY_SIZE(indices26
) / VERTS_PER_FACE
;
7341 DWORD flags26
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
7342 const D3DXWELDEPSILONS epsilons26
= {1.0f
, 1.0f
, 1.0f
, 1.0f
, 1.0f
, 1.0f
, {1.0f
, 1.0f
, 1.0f
, 1.0f
, 1.0f
, 1.0f
, 1.0f
, 1.0f
}, 1.0f
, 1.0f
, 1.0f
};
7343 const DWORD adjacency26
[] = {-1, 1, -1, -1, -1, 0};
7344 const struct vertex_color exp_vertices26
[] =
7346 {{ 0.0f
, 3.0f
, 0.f
}, 0xFFFFFFFF},
7347 {{ 2.0f
, 3.0f
, 0.f
}, 0xFFFFFFFF},
7348 {{ 0.0f
, 0.0f
, 0.f
}, 0xFFFFFFFF},
7350 {{ 2.0f
, 3.0f
, 0.f
}, 0x00000000},
7351 {{ 3.0f
, 0.0f
, 0.f
}, 0xFFFFFFFF},
7352 {{ 0.0f
, 0.0f
, 0.f
}, 0x01010101},
7354 const DWORD exp_indices26
[] = {0, 1, 2, 3, 4, 5};
7355 const DWORD exp_face_remap26
[] = {0, 1};
7356 const DWORD exp_vertex_remap26
[] = {0, 1, 2, 3, 4, 5};
7357 const DWORD exp_new_num_vertices26
= ARRAY_SIZE(exp_vertices26
);
7358 /* Test 27. Weld color with usage index larger than 1. Check that the
7359 * default epsilon of 1e-6f is used. */
7360 D3DXVECTOR4 zero_float4
= {0.0f
, 0.0f
, 0.0f
, 0.0f
};
7361 D3DXVECTOR4 almost_zero_float4
= {0.0f
+ FLT_EPSILON
, 0.0f
+ FLT_EPSILON
, 0.0f
+ FLT_EPSILON
, 0.0f
+ FLT_EPSILON
};
7362 const struct vertex_color_float4 vertices27
[] =
7364 {{ 0.0f
, 3.0f
, 0.f
}, zero_float4
},
7365 {{ 2.0f
, 3.0f
, 0.f
}, zero_float4
},
7366 {{ 0.0f
, 0.0f
, 0.f
}, zero_float4
},
7368 {{ 3.0f
, 3.0f
, 0.f
}, almost_zero_float4
},
7369 {{ 3.0f
, 0.0f
, 0.f
}, zero_float4
},
7370 {{ 1.0f
, 0.0f
, 0.f
}, almost_zero_float4
},
7372 const DWORD indices27
[] = {0, 1, 2, 3, 4, 5};
7373 const DWORD attributes27
[] = {0, 0};
7374 const UINT num_vertices27
= ARRAY_SIZE(vertices27
);
7375 const UINT num_faces27
= ARRAY_SIZE(indices27
) / VERTS_PER_FACE
;
7376 DWORD flags27
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
7377 const D3DXWELDEPSILONS epsilons27
= {1.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
7378 const DWORD adjacency27
[] = {-1, 1, -1, -1, -1, 0};
7379 const struct vertex_color_float4 exp_vertices27
[] =
7381 {{ 0.0f
, 3.0f
, 0.f
}, zero_float4
},
7382 {{ 2.0f
, 3.0f
, 0.f
}, zero_float4
},
7383 {{ 0.0f
, 0.0f
, 0.f
}, zero_float4
},
7385 {{ 3.0f
, 0.0f
, 0.f
}, zero_float4
},
7387 const DWORD exp_indices27
[] = {0, 1, 2, 1, 3, 2};
7388 const DWORD exp_face_remap27
[] = {0, 1};
7389 const DWORD exp_vertex_remap27
[] = {0, 1, 2, 4, -1, -1};
7390 const DWORD exp_new_num_vertices27
= ARRAY_SIZE(exp_vertices27
);
7391 /* Test 28. Weld one normal with UDEC3. */
7392 const DWORD dword_udec3_zero
= init_udec3_dword(0, 0, 0, 1);
7393 const DWORD dword_udec3_1023
= init_udec3_dword(1023, 1023, 1023, 1);
7394 const DWORD dword_udec3_1022
= init_udec3_dword(1022, 1022, 1022, 1);
7395 const struct vertex_normal_udec3 vertices28
[] =
7397 {{ 0.0f
, 3.0f
, 0.f
}, dword_udec3_zero
},
7398 {{ 2.0f
, 3.0f
, 0.f
}, dword_udec3_zero
},
7399 {{ 0.0f
, 0.0f
, 0.f
}, dword_udec3_zero
},
7401 {{ 3.0f
, 3.0f
, 0.f
}, dword_udec3_1023
},
7402 {{ 3.0f
, 0.0f
, 0.f
}, dword_udec3_zero
},
7403 {{ 1.0f
, 0.0f
, 0.f
}, dword_udec3_1022
},
7405 const DWORD indices28
[] = {0, 1, 2, 3, 4, 5};
7406 const DWORD attributes28
[] = {0, 0};
7407 const UINT num_vertices28
= ARRAY_SIZE(vertices28
);
7408 const UINT num_faces28
= ARRAY_SIZE(indices28
) / VERTS_PER_FACE
;
7409 DWORD flags28
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
7410 const D3DXWELDEPSILONS epsilons28
= {1.0f
, 0.0f
, 1022.0f
, 0.0f
, 0.0f
, 0.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
7411 const DWORD adjacency28
[] = {-1, 1, -1, -1, -1, 0};
7412 const struct vertex_normal_udec3 exp_vertices28
[] =
7414 {{ 0.0f
, 3.0f
, 0.f
}, dword_udec3_zero
},
7415 {{ 2.0f
, 3.0f
, 0.f
}, dword_udec3_zero
},
7416 {{ 0.0f
, 0.0f
, 0.f
}, dword_udec3_zero
},
7418 {{ 2.0f
, 3.0f
, 0.f
}, dword_udec3_1023
},
7419 {{ 3.0f
, 0.0f
, 0.f
}, dword_udec3_zero
},
7421 const DWORD exp_indices28
[] = {0, 1, 2, 3, 4, 2};
7422 const DWORD exp_face_remap28
[] = {0, 1};
7423 const DWORD exp_vertex_remap28
[] = {0, 1, 2, 3, 4, -1};
7424 const DWORD exp_new_num_vertices28
= ARRAY_SIZE(exp_vertices28
);
7425 /* Test 29. Weld one normal with DEC3N. */
7426 const DWORD dword_dec3n_zero
= init_dec3n_dword(0, 0, 0, 1);
7427 const DWORD dword_dec3n_511
= init_dec3n_dword(511, 511, 511, 1);
7428 const DWORD dword_dec3n_510
= init_dec3n_dword(510, 510, 510, 1);
7429 const struct vertex_normal_dec3n vertices29
[] =
7431 {{ 0.0f
, 3.0f
, 0.f
}, dword_dec3n_zero
},
7432 {{ 2.0f
, 3.0f
, 0.f
}, dword_dec3n_zero
},
7433 {{ 0.0f
, 0.0f
, 0.f
}, dword_dec3n_zero
},
7435 {{ 3.0f
, 3.0f
, 0.f
}, dword_dec3n_511
},
7436 {{ 3.0f
, 0.0f
, 0.f
}, dword_dec3n_zero
},
7437 {{ 1.0f
, 0.0f
, 0.f
}, dword_dec3n_510
},
7439 const DWORD indices29
[] = {0, 1, 2, 3, 4, 5};
7440 const DWORD attributes29
[] = {0, 0};
7441 const UINT num_vertices29
= ARRAY_SIZE(vertices29
);
7442 const UINT num_faces29
= ARRAY_SIZE(indices29
) / VERTS_PER_FACE
;
7443 DWORD flags29
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
7444 const D3DXWELDEPSILONS epsilons29
= {1.0f
, 0.0f
, 510.0f
/511.0f
, 0.0f
, 0.0f
, 0.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, .0f
}, 0.0f
, 0.0f
, 0.0f
};
7445 const DWORD adjacency29
[] = {-1, 1, -1, -1, -1, 0};
7446 const struct vertex_normal_dec3n exp_vertices29
[] =
7448 {{ 0.0f
, 3.0f
, 0.f
}, dword_dec3n_zero
},
7449 {{ 2.0f
, 3.0f
, 0.f
}, dword_dec3n_zero
},
7450 {{ 0.0f
, 0.0f
, 0.f
}, dword_dec3n_zero
},
7452 {{ 2.0f
, 3.0f
, 0.f
}, dword_dec3n_511
},
7453 {{ 3.0f
, 0.0f
, 0.f
}, dword_dec3n_zero
},
7455 const DWORD exp_indices29
[] = {0, 1, 2, 3, 4, 2};
7456 const DWORD exp_face_remap29
[] = {0, 1};
7457 const DWORD exp_vertex_remap29
[] = {0, 1, 2, 3, 4, -1};
7458 const DWORD exp_new_num_vertices29
= ARRAY_SIZE(exp_vertices29
);
7460 DWORD
*adjacency_out
= NULL
;
7461 DWORD
*face_remap
= NULL
;
7462 ID3DXMesh
*mesh
= NULL
;
7463 ID3DXBuffer
*vertex_remap
= NULL
;
7466 const BYTE
*vertices
;
7467 const DWORD
*indices
;
7468 const DWORD
*attributes
;
7469 const DWORD num_vertices
;
7470 const DWORD num_faces
;
7471 const DWORD options
;
7472 D3DVERTEXELEMENT9
*declaration
;
7473 const UINT vertex_size
;
7475 const D3DXWELDEPSILONS
*epsilons
;
7476 const DWORD
*adjacency
;
7477 const BYTE
*exp_vertices
;
7478 const DWORD
*exp_indices
;
7479 const DWORD
*exp_face_remap
;
7480 const DWORD
*exp_vertex_remap
;
7481 const DWORD exp_new_num_vertices
;
7497 (BYTE
*)exp_vertices0
,
7501 exp_new_num_vertices0
7515 (BYTE
*)exp_vertices1
,
7519 exp_new_num_vertices1
7533 (BYTE
*)exp_vertices2
,
7537 exp_new_num_vertices2
7551 (BYTE
*)exp_vertices3
,
7555 exp_new_num_vertices3
7569 (BYTE
*)exp_vertices4
,
7573 exp_new_num_vertices4
7575 /* Unusual ordering. */
7588 (BYTE
*)exp_vertices5
,
7592 exp_new_num_vertices5
7606 (BYTE
*)exp_vertices6
,
7610 exp_new_num_vertices6
7614 (DWORD
*)indices6_16bit
,
7624 (BYTE
*)exp_vertices6
,
7628 exp_new_num_vertices6
7642 (BYTE
*)exp_vertices8
,
7646 exp_new_num_vertices8
7660 (BYTE
*)exp_vertices9
,
7664 exp_new_num_vertices9
7673 declaration_blendweight
,
7674 vertex_size_blendweight
,
7678 (BYTE
*)exp_vertices10
,
7682 exp_new_num_vertices10
7691 declaration_texcoord
,
7692 vertex_size_texcoord
,
7696 (BYTE
*)exp_vertices11
,
7700 exp_new_num_vertices11
7714 (BYTE
*)exp_vertices12
,
7718 exp_new_num_vertices12
7727 declaration_normal3
,
7732 (BYTE
*)exp_vertices13
,
7736 exp_new_num_vertices13
7750 (BYTE
*)exp_vertices14
,
7754 exp_new_num_vertices14
7763 declaration_color_ubyte4n
,
7764 vertex_size_color_ubyte4
, /* UBYTE4 same size as UBYTE4N */
7768 (BYTE
*)exp_vertices15
,
7772 exp_new_num_vertices15
7781 declaration_color_ubyte4
,
7782 vertex_size_color_ubyte4
,
7786 (BYTE
*)exp_vertices16
,
7790 exp_new_num_vertices16
7799 declaration_texcoord_short2
,
7800 vertex_size_texcoord_short2
,
7804 (BYTE
*)exp_vertices17
,
7808 exp_new_num_vertices17
7817 declaration_texcoord_short2n
,
7818 vertex_size_texcoord_short2
, /* SHORT2 same size as SHORT2N */
7822 (BYTE
*)exp_vertices18
,
7826 exp_new_num_vertices18
7835 declaration_texcoord_ushort2n
,
7836 vertex_size_texcoord_short2
, /* SHORT2 same size as USHORT2N */
7840 (BYTE
*)exp_vertices19
,
7844 exp_new_num_vertices19
7853 declaration_normal_short4
,
7854 vertex_size_normal_short4
,
7858 (BYTE
*)exp_vertices20
,
7862 exp_new_num_vertices20
7871 declaration_normal_short4n
,
7872 vertex_size_normal_short4
, /* SHORT4 same size as SHORT4N */
7876 (BYTE
*)exp_vertices21
,
7880 exp_new_num_vertices21
7889 declaration_normal_ushort4n
,
7890 vertex_size_normal_short4
, /* SHORT4 same size as USHORT4N */
7894 (BYTE
*)exp_vertices22
,
7898 exp_new_num_vertices22
7907 declaration_texcoord_float16_2
,
7908 vertex_size_texcoord_float16_2
,
7912 (BYTE
*)exp_vertices23
,
7916 exp_new_num_vertices23
7925 declaration_texcoord_float16_4
,
7926 vertex_size_texcoord_float16_4
,
7930 (BYTE
*)exp_vertices24
,
7934 exp_new_num_vertices24
7943 declaration_texcoord10
,
7944 vertex_size_texcoord
,
7948 (BYTE
*)exp_vertices25
,
7952 exp_new_num_vertices25
7966 (BYTE
*)exp_vertices26
,
7970 exp_new_num_vertices26
7979 declaration_color2_float4
,
7980 vertex_size_color_float4
,
7984 (BYTE
*)exp_vertices27
,
7988 exp_new_num_vertices27
7997 declaration_normal_udec3
,
7998 vertex_size_normal_udec3
,
8002 (BYTE
*)exp_vertices28
,
8006 exp_new_num_vertices28
8015 declaration_normal_dec3n
,
8016 vertex_size_normal_dec3n
,
8020 (BYTE
*)exp_vertices29
,
8024 exp_new_num_vertices29
8028 test_context
= new_test_context();
8031 skip("Couldn't create test context\n");
8035 for (i
= 0; i
< ARRAY_SIZE(tc
); i
++)
8038 DWORD
*vertex_remap_ptr
;
8039 DWORD new_num_vertices
;
8041 hr
= init_test_mesh(tc
[i
].num_faces
, tc
[i
].num_vertices
, tc
[i
].options
,
8042 tc
[i
].declaration
, test_context
->device
, &mesh
,
8043 tc
[i
].vertices
, tc
[i
].vertex_size
,
8044 tc
[i
].indices
, tc
[i
].attributes
);
8047 skip("Couldn't initialize test mesh %d.\n", i
);
8051 /* Allocate out parameters */
8052 adjacency_out
= HeapAlloc(GetProcessHeap(), 0, VERTS_PER_FACE
* tc
[i
].num_faces
* sizeof(*adjacency_out
));
8055 skip("Couldn't allocate adjacency_out array.\n");
8058 face_remap
= HeapAlloc(GetProcessHeap(), 0, tc
[i
].num_faces
* sizeof(*face_remap
));
8061 skip("Couldn't allocate face_remap array.\n");
8064 hr
= D3DXCreateBuffer(tc
[i
].num_vertices
* sizeof(DWORD
), &vertex_remap
);
8067 skip("Couldn't create vertex_remap buffer.\n");
8071 hr
= D3DXWeldVertices(mesh
, tc
[i
].flags
, tc
[i
].epsilons
, tc
[i
].adjacency
,
8072 adjacency_out
, face_remap
, &vertex_remap
);
8073 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
8074 /* Check number of vertices*/
8075 new_num_vertices
= mesh
->lpVtbl
->GetNumVertices(mesh
);
8076 ok(new_num_vertices
== tc
[i
].exp_new_num_vertices
,
8077 "Mesh %d: new_num_vertices == %d, expected %d.\n",
8078 i
, new_num_vertices
, tc
[i
].exp_new_num_vertices
);
8079 /* Check index buffer */
8080 if (tc
[i
].options
& D3DXMESH_32BIT
)
8082 hr
= mesh
->lpVtbl
->LockIndexBuffer(mesh
, 0, (void**)&indices
);
8085 skip("Couldn't lock index buffer.\n");
8088 for (j
= 0; j
< VERTS_PER_FACE
* tc
[i
].num_faces
; j
++)
8090 ok(indices
[j
] == tc
[i
].exp_indices
[j
],
8091 "Mesh %d: indices[%d] == %d, expected %d\n",
8092 i
, j
, indices
[j
], tc
[i
].exp_indices
[j
]);
8097 hr
= mesh
->lpVtbl
->LockIndexBuffer(mesh
, 0, (void**)&indices_16bit
);
8100 skip("Couldn't lock index buffer.\n");
8103 for (j
= 0; j
< VERTS_PER_FACE
* tc
[i
].num_faces
; j
++)
8105 ok(indices_16bit
[j
] == tc
[i
].exp_indices
[j
],
8106 "Mesh %d: indices_16bit[%d] == %d, expected %d\n",
8107 i
, j
, indices_16bit
[j
], tc
[i
].exp_indices
[j
]);
8110 mesh
->lpVtbl
->UnlockIndexBuffer(mesh
);
8112 indices_16bit
= NULL
;
8113 /* Check adjacency_out */
8114 for (j
= 0; j
< VERTS_PER_FACE
* tc
[i
].num_faces
; j
++)
8116 ok(adjacency_out
[j
] == tc
[i
].adjacency
[j
],
8117 "Mesh %d: adjacency_out[%d] == %d, expected %d\n",
8118 i
, j
, adjacency_out
[j
], tc
[i
].adjacency
[j
]);
8120 /* Check face_remap */
8121 for (j
= 0; j
< tc
[i
].num_faces
; j
++)
8123 ok(face_remap
[j
] == tc
[i
].exp_face_remap
[j
],
8124 "Mesh %d: face_remap[%d] == %d, expected %d\n",
8125 i
, j
, face_remap
[j
], tc
[i
].exp_face_remap
[j
]);
8127 /* Check vertex_remap */
8128 vertex_remap_ptr
= vertex_remap
->lpVtbl
->GetBufferPointer(vertex_remap
);
8129 for (j
= 0; j
< VERTS_PER_FACE
* tc
[i
].num_faces
; j
++)
8131 ok(vertex_remap_ptr
[j
] == tc
[i
].exp_vertex_remap
[j
],
8132 "Mesh %d: vertex_remap_ptr[%d] == %d, expected %d\n",
8133 i
, j
, vertex_remap_ptr
[j
], tc
[i
].exp_vertex_remap
[j
]);
8135 /* Check vertex buffer */
8136 hr
= mesh
->lpVtbl
->LockVertexBuffer(mesh
, 0, (void*)&vertices
);
8139 skip("Couldn't lock vertex buffer.\n");
8142 /* Check contents of re-ordered vertex buffer */
8143 for (j
= 0; j
< tc
[i
].exp_new_num_vertices
; j
++)
8145 int index
= tc
[i
].vertex_size
*j
;
8146 check_vertex_components(__LINE__
, i
, j
, &vertices
[index
], &tc
[i
].exp_vertices
[index
], tc
[i
].declaration
);
8148 mesh
->lpVtbl
->UnlockVertexBuffer(mesh
);
8151 /* Free mesh and output data */
8152 HeapFree(GetProcessHeap(), 0, adjacency_out
);
8153 adjacency_out
= NULL
;
8154 HeapFree(GetProcessHeap(), 0, face_remap
);
8156 vertex_remap
->lpVtbl
->Release(vertex_remap
);
8157 vertex_remap
= NULL
;
8158 mesh
->lpVtbl
->Release(mesh
);
8163 HeapFree(GetProcessHeap(), 0, adjacency_out
);
8164 HeapFree(GetProcessHeap(), 0, face_remap
);
8165 if (indices
) mesh
->lpVtbl
->UnlockIndexBuffer(mesh
);
8166 if (indices_16bit
) mesh
->lpVtbl
->UnlockIndexBuffer(mesh
);
8167 if (mesh
) mesh
->lpVtbl
->Release(mesh
);
8168 if (vertex_remap
) vertex_remap
->lpVtbl
->Release(vertex_remap
);
8169 if (vertices
) mesh
->lpVtbl
->UnlockVertexBuffer(mesh
);
8170 free_test_context(test_context
);
8173 static void test_clone_mesh(void)
8176 struct test_context
*test_context
= NULL
;
8177 const DWORD options
= D3DXMESH_32BIT
| D3DXMESH_SYSTEMMEM
;
8178 D3DVERTEXELEMENT9 declaration_pn
[] =
8180 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8181 {0, 12, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
8184 D3DVERTEXELEMENT9 declaration_pntc
[] =
8186 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8187 {0, 12, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
8188 {0, 24, D3DDECLTYPE_FLOAT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8191 D3DVERTEXELEMENT9 declaration_ptcn
[] =
8193 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8194 {0, 12, D3DDECLTYPE_FLOAT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8195 {0, 20, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
8198 D3DVERTEXELEMENT9 declaration_ptc
[] =
8200 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8201 {0, 12, D3DDECLTYPE_FLOAT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8204 D3DVERTEXELEMENT9 declaration_ptc_float16_2
[] =
8206 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8207 {0, 12, D3DDECLTYPE_FLOAT16_2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8210 D3DVERTEXELEMENT9 declaration_ptc_float16_4
[] =
8212 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8213 {0, 12, D3DDECLTYPE_FLOAT16_4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8216 D3DVERTEXELEMENT9 declaration_ptc_float1
[] =
8218 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8219 {0, 12, D3DDECLTYPE_FLOAT1
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8222 D3DVERTEXELEMENT9 declaration_ptc_float3
[] =
8224 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8225 {0, 12, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8228 D3DVERTEXELEMENT9 declaration_ptc_float4
[] =
8230 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8231 {0, 12, D3DDECLTYPE_FLOAT4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8234 D3DVERTEXELEMENT9 declaration_ptc_d3dcolor
[] =
8236 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8237 {0, 12, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8240 D3DVERTEXELEMENT9 declaration_ptc_ubyte4
[] =
8242 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8243 {0, 12, D3DDECLTYPE_UBYTE4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8246 D3DVERTEXELEMENT9 declaration_ptc_ubyte4n
[] =
8248 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8249 {0, 12, D3DDECLTYPE_UBYTE4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8252 D3DVERTEXELEMENT9 declaration_ptc_short2
[] =
8254 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8255 {0, 12, D3DDECLTYPE_SHORT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8258 D3DVERTEXELEMENT9 declaration_ptc_short4
[] =
8260 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8261 {0, 12, D3DDECLTYPE_SHORT4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8264 D3DVERTEXELEMENT9 declaration_ptc_short2n
[] =
8266 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8267 {0, 12, D3DDECLTYPE_SHORT2N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8270 D3DVERTEXELEMENT9 declaration_ptc_short4n
[] =
8272 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8273 {0, 12, D3DDECLTYPE_SHORT4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8276 D3DVERTEXELEMENT9 declaration_ptc_ushort2n
[] =
8278 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8279 {0, 12, D3DDECLTYPE_USHORT2N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8282 D3DVERTEXELEMENT9 declaration_ptc_ushort4n
[] =
8284 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8285 {0, 12, D3DDECLTYPE_USHORT4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8288 D3DVERTEXELEMENT9 declaration_ptc_float16_2_partialu
[] =
8290 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8291 {0, 12, D3DDECLTYPE_FLOAT16_2
, D3DDECLMETHOD_PARTIALU
, D3DDECLUSAGE_TEXCOORD
, 0},
8294 D3DVERTEXELEMENT9 declaration_pntc1
[] =
8296 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8297 {0, 12, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
8298 {0, 24, D3DDECLTYPE_FLOAT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 1},
8301 const unsigned int VERTS_PER_FACE
= 3;
8302 BYTE
*vertices
= NULL
;
8306 D3DXVECTOR3 position
;
8311 D3DXVECTOR3 position
;
8313 D3DXVECTOR2 texcoords
;
8317 D3DXVECTOR3 position
;
8318 D3DXVECTOR2 texcoords
;
8323 D3DXVECTOR3 position
;
8324 D3DXVECTOR2 texcoords
;
8326 struct vertex_ptc_float16_2
8328 D3DXVECTOR3 position
;
8329 WORD texcoords
[2]; /* float16_2 */
8331 struct vertex_ptc_float16_4
8333 D3DXVECTOR3 position
;
8334 WORD texcoords
[4]; /* float16_4 */
8336 struct vertex_ptc_float1
8338 D3DXVECTOR3 position
;
8341 struct vertex_ptc_float3
8343 D3DXVECTOR3 position
;
8346 struct vertex_ptc_float4
8348 D3DXVECTOR3 position
;
8351 struct vertex_ptc_d3dcolor
8353 D3DXVECTOR3 position
;
8356 struct vertex_ptc_ubyte4
8358 D3DXVECTOR3 position
;
8361 struct vertex_ptc_ubyte4n
8363 D3DXVECTOR3 position
;
8366 struct vertex_ptc_short2
8368 D3DXVECTOR3 position
;
8371 struct vertex_ptc_short4
8373 D3DXVECTOR3 position
;
8376 struct vertex_ptc_ushort2n
8378 D3DXVECTOR3 position
;
8379 USHORT texcoords
[2];
8381 struct vertex_ptc_ushort4n
8383 D3DXVECTOR3 position
;
8384 USHORT texcoords
[4];
8386 struct vertex_ptc_udec3
8388 D3DXVECTOR3 position
;
8391 struct vertex_ptc_dec3n
8393 D3DXVECTOR3 position
;
8396 D3DXVECTOR3 up
= {0.0f
, 0.0f
, 1.0f
};
8397 D3DXVECTOR2 zero_vec2
= {0.0f
, 0.0f
};
8398 /* Test 0. Check that a mesh can be cloned if the new declaration is the
8399 * same as the one used to create the mesh.
8406 const struct vertex_pn vertices0
[] =
8408 {{ 0.0f
, 3.0f
, 0.f
}, up
},
8409 {{ 2.0f
, 3.0f
, 0.f
}, up
},
8410 {{ 0.0f
, 0.0f
, 0.f
}, up
},
8412 {{ 3.0f
, 3.0f
, 0.f
}, up
},
8413 {{ 3.0f
, 0.0f
, 0.f
}, up
},
8414 {{ 1.0f
, 0.0f
, 0.f
}, up
},
8416 const UINT num_vertices0
= ARRAY_SIZE(vertices0
);
8417 const UINT num_faces0
= ARRAY_SIZE(vertices0
) / VERTS_PER_FACE
;
8418 const UINT vertex_size0
= sizeof(*vertices0
);
8419 /* Test 1. Check that 16-bit indices are handled. */
8420 const DWORD options_16bit
= D3DXMESH_SYSTEMMEM
;
8421 /* Test 2. Check that the size of each vertex is increased and the data
8422 * moved if the new declaration adds an element after the original elements.
8424 const struct vertex_pntc exp_vertices2
[] =
8426 {{ 0.0f
, 3.0f
, 0.f
}, up
, zero_vec2
},
8427 {{ 2.0f
, 3.0f
, 0.f
}, up
, zero_vec2
},
8428 {{ 0.0f
, 0.0f
, 0.f
}, up
, zero_vec2
},
8430 {{ 3.0f
, 3.0f
, 0.f
}, up
, zero_vec2
},
8431 {{ 3.0f
, 0.0f
, 0.f
}, up
, zero_vec2
},
8432 {{ 1.0f
, 0.0f
, 0.f
}, up
, zero_vec2
},
8434 const UINT exp_vertex_size2
= sizeof(*exp_vertices2
);
8435 /* Test 3. Check that the size of each vertex is increased and the data
8436 * moved if the new declaration adds an element between the original
8439 const struct vertex_ptcn exp_vertices3
[] =
8441 {{ 0.0f
, 3.0f
, 0.f
}, zero_vec2
, up
},
8442 {{ 2.0f
, 3.0f
, 0.f
}, zero_vec2
, up
},
8443 {{ 0.0f
, 0.0f
, 0.f
}, zero_vec2
, up
},
8445 {{ 3.0f
, 3.0f
, 0.f
}, zero_vec2
, up
},
8446 {{ 3.0f
, 0.0f
, 0.f
}, zero_vec2
, up
},
8447 {{ 1.0f
, 0.0f
, 0.f
}, zero_vec2
, up
},
8449 const UINT exp_vertex_size3
= sizeof(*exp_vertices3
);
8450 /* Test 4. Test that data types can be converted, e.g. FLOAT2 to FLOAT16_2. */
8451 const struct vertex_ptc vertices4
[] =
8453 {{ 0.0f
, 3.0f
, 0.f
}, { 1.0f
, 1.0f
}},
8454 {{ 2.0f
, 3.0f
, 0.f
}, { 0.5f
, 0.7f
}},
8455 {{ 0.0f
, 0.0f
, 0.f
}, {-0.2f
, -0.3f
}},
8457 {{ 3.0f
, 3.0f
, 0.f
}, { 0.2f
, 0.3f
}},
8458 {{ 3.0f
, 0.0f
, 0.f
}, { 1.0f
, 1.0f
}},
8459 {{ 1.0f
, 0.0f
, 0.f
}, { 0.1f
, 0.2f
}},
8461 const UINT num_vertices4
= ARRAY_SIZE(vertices4
);
8462 const UINT num_faces4
= ARRAY_SIZE(vertices4
) / VERTS_PER_FACE
;
8463 const UINT vertex_size4
= sizeof(*vertices4
);
8464 const struct vertex_ptc_float16_2 exp_vertices4
[] =
8466 {{ 0.0f
, 3.0f
, 0.f
}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
8467 {{ 2.0f
, 3.0f
, 0.f
}, {0x3800, 0x399a}}, /* {0.5f, 0.7f} */
8468 {{ 0.0f
, 0.0f
, 0.f
}, {0xb266, 0xb4cd}}, /* {-0.2f, -0.3f} */
8470 {{ 3.0f
, 3.0f
, 0.f
}, {0x3266, 0x34cd}}, /* {0.2f, 0.3f} */
8471 {{ 3.0f
, 0.0f
, 0.f
}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
8472 {{ 1.0f
, 0.0f
, 0.f
}, {0x2e66, 0x3266}}, /* {0.1f, 0.2f} */
8474 const UINT exp_vertex_size4
= sizeof(*exp_vertices4
);
8475 /* Test 5. Convert FLOAT2 to FLOAT16_4. */
8476 const struct vertex_ptc vertices5
[] =
8478 {{ 0.0f
, 3.0f
, 0.f
}, { 1.0f
, 1.0f
}},
8479 {{ 2.0f
, 3.0f
, 0.f
}, { 0.5f
, 0.7f
}},
8480 {{ 0.0f
, 0.0f
, 0.f
}, {-0.2f
, -0.3f
}},
8482 {{ 3.0f
, 3.0f
, 0.f
}, { 0.2f
, 0.3f
}},
8483 {{ 3.0f
, 0.0f
, 0.f
}, { 1.0f
, 1.0f
}},
8484 {{ 1.0f
, 0.0f
, 0.f
}, { 0.1f
, 0.2f
}},
8486 const UINT num_vertices5
= ARRAY_SIZE(vertices5
);
8487 const UINT num_faces5
= ARRAY_SIZE(vertices5
) / VERTS_PER_FACE
;
8488 const UINT vertex_size5
= sizeof(*vertices5
);
8489 const struct vertex_ptc_float16_4 exp_vertices5
[] =
8491 {{ 0.0f
, 3.0f
, 0.f
}, {0x3c00, 0x3c00, 0, 0x3c00}}, /* {1.0f, 1.0f, 0.0f, 1.0f} */
8492 {{ 2.0f
, 3.0f
, 0.f
}, {0x3800, 0x399a, 0, 0x3c00}}, /* {0.5f, 0.7f, 0.0f, 1.0f} */
8493 {{ 0.0f
, 0.0f
, 0.f
}, {0xb266, 0xb4cd, 0, 0x3c00}}, /* {-0.2f, -0.3f, 0.0f, 1.0f} */
8495 {{ 3.0f
, 3.0f
, 0.f
}, {0x3266, 0x34cd, 0, 0x3c00}}, /* {0.2f, 0.3f, 0.0f, 1.0f} */
8496 {{ 3.0f
, 0.0f
, 0.f
}, {0x3c00, 0x3c00, 0, 0x3c00}}, /* {1.0f, 1.0f, 0.0f, 1.0f} */
8497 {{ 1.0f
, 0.0f
, 0.f
}, {0x2e66, 0x3266, 0, 0x3c00}}, /* {0.1f, 0.2f, 0.0f, 1.0f} */
8499 const UINT exp_vertex_size5
= sizeof(*exp_vertices5
);
8500 /* Test 6. Convert FLOAT2 to FLOAT1. */
8501 const struct vertex_ptc vertices6
[] =
8503 {{ 0.0f
, 3.0f
, 0.f
}, { 1.0f
, 1.0f
}},
8504 {{ 2.0f
, 3.0f
, 0.f
}, { 0.5f
, 0.7f
}},
8505 {{ 0.0f
, 0.0f
, 0.f
}, {-0.2f
, -0.3f
}},
8507 {{ 3.0f
, 3.0f
, 0.f
}, { 0.2f
, 0.3f
}},
8508 {{ 3.0f
, 0.0f
, 0.f
}, { 1.0f
, 1.0f
}},
8509 {{ 1.0f
, 0.0f
, 0.f
}, { 0.1f
, 0.2f
}},
8511 const UINT num_vertices6
= ARRAY_SIZE(vertices6
);
8512 const UINT num_faces6
= ARRAY_SIZE(vertices6
) / VERTS_PER_FACE
;
8513 const UINT vertex_size6
= sizeof(*vertices6
);
8514 const struct vertex_ptc_float1 exp_vertices6
[] =
8516 {{ 0.0f
, 3.0f
, 0.f
}, 1.0f
},
8517 {{ 2.0f
, 3.0f
, 0.f
}, 0.5f
},
8518 {{ 0.0f
, 0.0f
, 0.f
}, -0.2f
},
8520 {{ 3.0f
, 3.0f
, 0.f
}, 0.2f
},
8521 {{ 3.0f
, 0.0f
, 0.f
}, 1.0f
},
8522 {{ 1.0f
, 0.0f
, 0.f
}, 0.1f
},
8524 const UINT exp_vertex_size6
= sizeof(*exp_vertices6
);
8525 /* Test 7. Convert FLOAT2 to FLOAT3. */
8526 const struct vertex_ptc vertices7
[] =
8528 {{ 0.0f
, 3.0f
, 0.f
}, { 1.0f
, 1.0f
}},
8529 {{ 2.0f
, 3.0f
, 0.f
}, { 0.5f
, 0.7f
}},
8530 {{ 0.0f
, 0.0f
, 0.f
}, {-0.2f
, -0.3f
}},
8532 {{ 3.0f
, 3.0f
, 0.f
}, { 0.2f
, 0.3f
}},
8533 {{ 3.0f
, 0.0f
, 0.f
}, { 1.0f
, 1.0f
}},
8534 {{ 1.0f
, 0.0f
, 0.f
}, { 0.1f
, 0.2f
}},
8536 const UINT num_vertices7
= ARRAY_SIZE(vertices7
);
8537 const UINT num_faces7
= ARRAY_SIZE(vertices7
) / VERTS_PER_FACE
;
8538 const UINT vertex_size7
= sizeof(*vertices7
);
8539 const struct vertex_ptc_float3 exp_vertices7
[] =
8541 {{ 0.0f
, 3.0f
, 0.f
}, { 1.0f
, 1.0f
, 0.0f
}},
8542 {{ 2.0f
, 3.0f
, 0.f
}, { 0.5f
, 0.7f
, 0.0f
}},
8543 {{ 0.0f
, 0.0f
, 0.f
}, {-0.2f
, -0.3f
, 0.0f
}},
8545 {{ 3.0f
, 3.0f
, 0.f
}, { 0.2f
, 0.3f
, 0.0f
}},
8546 {{ 3.0f
, 0.0f
, 0.f
}, { 1.0f
, 1.0f
, 0.0f
}},
8547 {{ 1.0f
, 0.0f
, 0.f
}, { 0.1f
, 0.2f
, 0.0f
}},
8549 const UINT exp_vertex_size7
= sizeof(*exp_vertices7
);
8550 /* Test 8. Convert FLOAT2 to FLOAT4. */
8551 const struct vertex_ptc vertices8
[] =
8553 {{ 0.0f
, 3.0f
, 0.f
}, { 1.0f
, 1.0f
}},
8554 {{ 2.0f
, 3.0f
, 0.f
}, { 0.5f
, 0.7f
}},
8555 {{ 0.0f
, 0.0f
, 0.f
}, {-0.2f
, -0.3f
}},
8557 {{ 3.0f
, 3.0f
, 0.f
}, { 0.2f
, 0.3f
}},
8558 {{ 3.0f
, 0.0f
, 0.f
}, { 1.0f
, 1.0f
}},
8559 {{ 1.0f
, 0.0f
, 0.f
}, { 0.1f
, 0.2f
}},
8561 const UINT num_vertices8
= ARRAY_SIZE(vertices8
);
8562 const UINT num_faces8
= ARRAY_SIZE(vertices8
) / VERTS_PER_FACE
;
8563 const UINT vertex_size8
= sizeof(*vertices8
);
8564 const struct vertex_ptc_float4 exp_vertices8
[] =
8566 {{ 0.0f
, 3.0f
, 0.f
}, { 1.0f
, 1.0f
, 0.0f
, 1.0f
}},
8567 {{ 2.0f
, 3.0f
, 0.f
}, { 0.5f
, 0.7f
, 0.0f
, 1.0f
}},
8568 {{ 0.0f
, 0.0f
, 0.f
}, {-0.2f
, -0.3f
, 0.0f
, 1.0f
}},
8570 {{ 3.0f
, 3.0f
, 0.f
}, { 0.2f
, 0.3f
, 0.0f
, 1.0f
}},
8571 {{ 3.0f
, 0.0f
, 0.f
}, { 1.0f
, 1.0f
, 0.0f
, 1.0f
}},
8572 {{ 1.0f
, 0.0f
, 0.f
}, { 0.1f
, 0.2f
, 0.0f
, 1.0f
}},
8574 const UINT exp_vertex_size8
= sizeof(*exp_vertices8
);
8575 /* Test 9. Convert FLOAT2 to D3DCOLOR. */
8576 const struct vertex_ptc vertices9
[] =
8578 {{ 0.0f
, 3.0f
, 0.f
}, { 1.0f
, 1.0f
}},
8579 {{ 2.0f
, 3.0f
, 0.f
}, { 0.5f
, 0.7f
}},
8580 {{ 0.0f
, 0.0f
, 0.f
}, {-0.4f
, -0.6f
}},
8582 {{ 3.0f
, 3.0f
, 0.f
}, { 0.2f
, 0.3f
}},
8583 {{ 3.0f
, 0.0f
, 0.f
}, { 2.0f
, 256.0f
}},
8584 {{ 1.0f
, 0.0f
, 0.f
}, { 0.11f
, 0.2f
}},
8586 const UINT num_vertices9
= ARRAY_SIZE(vertices9
);
8587 const UINT num_faces9
= ARRAY_SIZE(vertices9
) / VERTS_PER_FACE
;
8588 const UINT vertex_size9
= sizeof(*vertices9
);
8589 const struct vertex_ptc_d3dcolor exp_vertices9
[] =
8591 {{ 0.0f
, 3.0f
, 0.f
}, {0, 255, 255, 255}},
8592 {{ 2.0f
, 3.0f
, 0.f
}, {0, 179, 128, 255}},
8593 {{ 0.0f
, 0.0f
, 0.f
}, {0, 0, 0, 255}},
8595 {{ 3.0f
, 3.0f
, 0.f
}, {0, 77, 51, 255}},
8596 {{ 3.0f
, 0.0f
, 0.f
}, {0, 255, 255, 255}},
8597 {{ 1.0f
, 0.0f
, 0.f
}, {0, 51, 28, 255}},
8599 const UINT exp_vertex_size9
= sizeof(*exp_vertices9
);
8600 /* Test 10. Convert FLOAT2 to UBYTE4. */
8601 const struct vertex_ptc vertices10
[] =
8603 {{ 0.0f
, 3.0f
, 0.f
}, { 0.0f
, 1.0f
}},
8604 {{ 2.0f
, 3.0f
, 0.f
}, { 2.0f
, 3.0f
}},
8605 {{ 0.0f
, 0.0f
, 0.f
}, { 254.0f
, 255.0f
}},
8607 {{ 3.0f
, 3.0f
, 0.f
}, { 256.0f
, 257.0f
}},
8608 {{ 3.0f
, 0.0f
, 0.f
}, { 1.4f
, 1.5f
}},
8609 {{ 1.0f
, 0.0f
, 0.f
}, {-4.0f
, -5.0f
}},
8611 const UINT num_vertices10
= ARRAY_SIZE(vertices10
);
8612 const UINT num_faces10
= ARRAY_SIZE(vertices10
) / VERTS_PER_FACE
;
8613 const UINT vertex_size10
= sizeof(*vertices10
);
8614 const struct vertex_ptc_ubyte4 exp_vertices10
[] =
8616 {{ 0.0f
, 3.0f
, 0.f
}, {0, 1, 0, 1}},
8617 {{ 2.0f
, 3.0f
, 0.f
}, {2, 3, 0, 1}},
8618 {{ 0.0f
, 0.0f
, 0.f
}, {254, 255, 0, 1}},
8620 {{ 3.0f
, 3.0f
, 0.f
}, {0, 1, 0, 1}},
8621 {{ 3.0f
, 0.0f
, 0.f
}, {1, 2, 0, 1}},
8622 {{ 1.0f
, 0.0f
, 0.f
}, {0, 0, 0, 1}},
8624 const UINT exp_vertex_size10
= sizeof(*exp_vertices10
);
8625 /* Test 11. Convert FLOAT2 to SHORT2. */
8626 const struct vertex_ptc vertices11
[] =
8628 {{ 0.0f
, 3.0f
, 0.f
}, { 1.0f
, -1.0f
}},
8629 {{ 2.0f
, 3.0f
, 0.f
}, { 0.4f
, 0.5f
}},
8630 {{ 0.0f
, 0.0f
, 0.f
}, {-0.5f
, -5.0f
}},
8632 {{ 3.0f
, 3.0f
, 0.f
}, {SHRT_MAX
, SHRT_MIN
}},
8633 {{ 3.0f
, 0.0f
, 0.f
}, {SHRT_MAX
+ 1.0f
, SHRT_MIN
- 1.0f
}},
8634 {{ 1.0f
, 0.0f
, 0.f
}, {SHRT_MAX
+ 2.0f
, SHRT_MIN
- 2.0f
}},
8636 {{ 4.0f
, 3.0f
, 0.f
}, {2 * SHRT_MAX
, 2 * SHRT_MIN
}},
8637 {{ 6.0f
, 0.0f
, 0.f
}, {3 * SHRT_MAX
, 3 * SHRT_MIN
}},
8638 {{ 4.0f
, 0.0f
, 0.f
}, {4 * SHRT_MAX
, 4 * SHRT_MIN
}},
8640 const UINT num_vertices11
= ARRAY_SIZE(vertices11
);
8641 const UINT num_faces11
= ARRAY_SIZE(vertices11
) / VERTS_PER_FACE
;
8642 const UINT vertex_size11
= sizeof(*vertices11
);
8643 const struct vertex_ptc_short2 exp_vertices11
[] =
8645 {{ 0.0f
, 3.0f
, 0.f
}, {1, 0}},
8646 {{ 2.0f
, 3.0f
, 0.f
}, {0, 1}},
8647 {{ 0.0f
, 0.0f
, 0.f
}, {0, -4}},
8649 {{ 3.0f
, 3.0f
, 0.f
}, {SHRT_MAX
, SHRT_MIN
+ 1}},
8650 {{ 3.0f
, 0.0f
, 0.f
}, {SHRT_MIN
, SHRT_MIN
}},
8651 {{ 1.0f
, 0.0f
, 0.f
}, {SHRT_MIN
+ 1, SHRT_MAX
}},
8653 {{ 4.0f
, 3.0f
, 0.f
}, {-2, 1}},
8654 {{ 6.0f
, 0.0f
, 0.f
}, {32765, -32767}},
8655 {{ 4.0f
, 0.0f
, 0.f
}, {-4, 1}},
8657 const UINT exp_vertex_size11
= sizeof(*exp_vertices11
);
8658 /* Test 12. Convert FLOAT2 to SHORT4. */
8659 const struct vertex_ptc vertices12
[] =
8661 {{ 0.0f
, 3.0f
, 0.f
}, { 1.0f
, -1.0f
}},
8662 {{ 2.0f
, 3.0f
, 0.f
}, { 0.4f
, 0.5f
}},
8663 {{ 0.0f
, 0.0f
, 0.f
}, {-0.5f
, -5.0f
}},
8665 {{ 3.0f
, 3.0f
, 0.f
}, {SHRT_MAX
, SHRT_MIN
}},
8666 {{ 3.0f
, 0.0f
, 0.f
}, {SHRT_MAX
+ 1.0f
, SHRT_MIN
- 1.0f
}},
8667 {{ 1.0f
, 0.0f
, 0.f
}, {SHRT_MAX
+ 2.0f
, SHRT_MIN
- 2.0f
}},
8669 {{ 4.0f
, 3.0f
, 0.f
}, {2 * SHRT_MAX
, 2 * SHRT_MIN
}},
8670 {{ 6.0f
, 0.0f
, 0.f
}, {3 * SHRT_MAX
, 3 * SHRT_MIN
}},
8671 {{ 4.0f
, 0.0f
, 0.f
}, {4 * SHRT_MAX
, 4 * SHRT_MIN
}},
8673 const UINT num_vertices12
= ARRAY_SIZE(vertices12
);
8674 const UINT num_faces12
= ARRAY_SIZE(vertices12
) / VERTS_PER_FACE
;
8675 const UINT vertex_size12
= sizeof(*vertices12
);
8676 const struct vertex_ptc_short4 exp_vertices12
[] =
8678 {{ 0.0f
, 3.0f
, 0.f
}, {1, 0, 0, 1}},
8679 {{ 2.0f
, 3.0f
, 0.f
}, {0, 1, 0, 1}},
8680 {{ 0.0f
, 0.0f
, 0.f
}, {0, -4, 0, 1}},
8682 {{ 3.0f
, 3.0f
, 0.f
}, {SHRT_MAX
, SHRT_MIN
+ 1, 0, 1}},
8683 {{ 3.0f
, 0.0f
, 0.f
}, {SHRT_MIN
, SHRT_MIN
, 0, 1}},
8684 {{ 1.0f
, 0.0f
, 0.f
}, {SHRT_MIN
+ 1, SHRT_MAX
, 0, 1}},
8686 {{ 4.0f
, 3.0f
, 0.f
}, {-2, 1, 0, 1}},
8687 {{ 6.0f
, 0.0f
, 0.f
}, {32765, -32767, 0, 1}},
8688 {{ 4.0f
, 0.0f
, 0.f
}, {-4, 1, 0, 1}},
8690 const UINT exp_vertex_size12
= sizeof(*exp_vertices12
);
8691 /* Test 13. Convert FLOAT2 to UBYTE4N. */
8692 const struct vertex_ptc vertices13
[] =
8694 {{ 0.0f
, 3.0f
, 0.f
}, { 1.0f
, 2.0f
}},
8695 {{ 2.0f
, 3.0f
, 0.f
}, { 0.5f
, 0.7f
}},
8696 {{ 0.0f
, 0.0f
, 0.f
}, {-0.4f
, -0.5f
}},
8698 {{ 3.0f
, 3.0f
, 0.f
}, {-0.6f
, -1.0f
}},
8699 {{ 3.0f
, 0.0f
, 0.f
}, {UCHAR_MAX
, UCHAR_MAX
+ 1}},
8700 {{ 1.0f
, 0.0f
, 0.f
}, {2 * UCHAR_MAX
, -UCHAR_MAX
}},
8702 const UINT num_vertices13
= ARRAY_SIZE(vertices13
);
8703 const UINT num_faces13
= ARRAY_SIZE(vertices13
) / VERTS_PER_FACE
;
8704 const UINT vertex_size13
= sizeof(*vertices13
);
8705 const struct vertex_ptc_ubyte4n exp_vertices13
[] =
8707 {{ 0.0f
, 3.0f
, 0.f
}, {255, 255, 0, 255}},
8708 {{ 2.0f
, 3.0f
, 0.f
}, {128, 179, 0, 255}},
8709 {{ 0.0f
, 0.0f
, 0.f
}, {0, 0, 0, 255}},
8711 {{ 3.0f
, 3.0f
, 0.f
}, {0, 0, 0, 255}},
8712 {{ 3.0f
, 0.0f
, 0.f
}, {255, 255, 0, 255}},
8713 {{ 1.0f
, 0.0f
, 0.f
}, {255, 0, 0, 255}},
8715 const UINT exp_vertex_size13
= sizeof(*exp_vertices13
);
8716 /* Test 14. Convert FLOAT2 to SHORT2N. */
8717 const struct vertex_ptc vertices14
[] =
8719 {{ 0.0f
, 3.0f
, 0.f
}, {1.0f
, 2.0f
}},
8720 {{ 2.0f
, 3.0f
, 0.f
}, {0.4f
, 0.5f
}},
8721 {{ 0.0f
, 0.0f
, 0.f
}, {0.6f
, -1.0f
}},
8723 {{ 3.0f
, 3.0f
, 0.f
}, {-0.4f
, -0.5f
}},
8724 {{ 3.0f
, 0.0f
, 0.f
}, {-0.9f
, -0.99997}},
8725 {{ 1.0f
, 0.0f
, 0.f
}, {SHRT_MAX
, SHRT_MIN
}},
8727 const UINT num_vertices14
= ARRAY_SIZE(vertices14
);
8728 const UINT num_faces14
= ARRAY_SIZE(vertices14
) / VERTS_PER_FACE
;
8729 const UINT vertex_size14
= sizeof(*vertices14
);
8730 const struct vertex_ptc_short2 exp_vertices14
[] =
8732 {{ 0.0f
, 3.0f
, 0.f
}, {SHRT_MAX
, SHRT_MAX
}},
8733 {{ 2.0f
, 3.0f
, 0.f
}, {13107, 16384}},
8734 {{ 0.0f
, 0.0f
, 0.f
}, {19660, SHRT_MIN
+ 2}},
8736 {{ 3.0f
, 3.0f
, 0.f
}, {-13106, -16383}},
8737 {{ 3.0f
, 0.0f
, 0.f
}, {-29489, SHRT_MIN
+ 3}},
8738 {{ 1.0f
, 0.0f
, 0.f
}, {SHRT_MAX
, SHRT_MIN
+ 2}},
8740 const UINT exp_vertex_size14
= sizeof(*exp_vertices14
);
8741 /* Test 15. Convert FLOAT2 to SHORT4N. */
8742 const struct vertex_ptc vertices15
[] =
8744 {{ 0.0f
, 3.0f
, 0.f
}, {1.0f
, 2.0f
}},
8745 {{ 2.0f
, 3.0f
, 0.f
}, {0.4f
, 0.5f
}},
8746 {{ 0.0f
, 0.0f
, 0.f
}, {0.6f
, -1.0f
}},
8748 {{ 3.0f
, 3.0f
, 0.f
}, {-0.4f
, -0.5f
}},
8749 {{ 3.0f
, 0.0f
, 0.f
}, {-0.9f
, -0.99997}},
8750 {{ 1.0f
, 0.0f
, 0.f
}, {SHRT_MAX
, SHRT_MIN
}},
8752 const UINT num_vertices15
= ARRAY_SIZE(vertices15
);
8753 const UINT num_faces15
= ARRAY_SIZE(vertices15
) / VERTS_PER_FACE
;
8754 const UINT vertex_size15
= sizeof(*vertices15
);
8755 const struct vertex_ptc_short4 exp_vertices15
[] =
8757 {{ 0.0f
, 3.0f
, 0.f
}, {SHRT_MAX
, SHRT_MAX
, 0, SHRT_MAX
}},
8758 {{ 2.0f
, 3.0f
, 0.f
}, {13107, 16384, 0, SHRT_MAX
}},
8759 {{ 0.0f
, 0.0f
, 0.f
}, {19660, SHRT_MIN
+ 2, 0, SHRT_MAX
}},
8761 {{ 3.0f
, 3.0f
, 0.f
}, {-13106, -16383, 0, SHRT_MAX
}},
8762 {{ 3.0f
, 0.0f
, 0.f
}, {-29489, SHRT_MIN
+ 3, 0, SHRT_MAX
}},
8763 {{ 1.0f
, 0.0f
, 0.f
}, {SHRT_MAX
, SHRT_MIN
+ 2, 0, SHRT_MAX
}},
8765 const UINT exp_vertex_size15
= sizeof(*exp_vertices15
);
8766 /* Test 16. Convert FLOAT2 to USHORT2N. */
8767 const struct vertex_ptc vertices16
[] =
8769 {{ 0.0f
, 3.0f
, 0.f
}, {1.0f
, 2.0f
}},
8770 {{ 2.0f
, 3.0f
, 0.f
}, {0.4f
, 0.5f
}},
8771 {{ 0.0f
, 0.0f
, 0.f
}, {0.6f
, -1.0f
}},
8773 {{ 3.0f
, 3.0f
, 0.f
}, {-0.4f
, -0.5f
}},
8774 {{ 3.0f
, 0.0f
, 0.f
}, {-0.9f
, 0.99998f
}},
8775 {{ 1.0f
, 0.0f
, 0.f
}, {USHRT_MAX
, 0.0f
}},
8777 const UINT num_vertices16
= ARRAY_SIZE(vertices16
);
8778 const UINT num_faces16
= ARRAY_SIZE(vertices16
) / VERTS_PER_FACE
;
8779 const UINT vertex_size16
= sizeof(*vertices16
);
8780 const struct vertex_ptc_ushort2n exp_vertices16
[] =
8782 {{ 0.0f
, 3.0f
, 0.f
}, {USHRT_MAX
, USHRT_MAX
}},
8783 {{ 2.0f
, 3.0f
, 0.f
}, {26214, 32768}},
8784 {{ 0.0f
, 0.0f
, 0.f
}, {39321, 0}},
8786 {{ 3.0f
, 3.0f
, 0.f
}, {0, 0}},
8787 {{ 3.0f
, 0.0f
, 0.f
}, {0, USHRT_MAX
- 1}},
8788 {{ 1.0f
, 0.0f
, 0.f
}, {USHRT_MAX
, 0}},
8790 const UINT exp_vertex_size16
= sizeof(*exp_vertices16
);
8791 /* Test 17. Convert FLOAT2 to USHORT4N. */
8792 const struct vertex_ptc vertices17
[] =
8794 {{ 0.0f
, 3.0f
, 0.f
}, {1.0f
, 2.0f
}},
8795 {{ 2.0f
, 3.0f
, 0.f
}, {0.4f
, 0.5f
}},
8796 {{ 0.0f
, 0.0f
, 0.f
}, {0.6f
, -1.0f
}},
8798 {{ 3.0f
, 3.0f
, 0.f
}, {-0.4f
, -0.5f
}},
8799 {{ 3.0f
, 0.0f
, 0.f
}, {-0.9f
, 0.99998f
}},
8800 {{ 1.0f
, 0.0f
, 0.f
}, {USHRT_MAX
, 0.0f
}},
8802 const UINT num_vertices17
= ARRAY_SIZE(vertices17
);
8803 const UINT num_faces17
= ARRAY_SIZE(vertices17
) / VERTS_PER_FACE
;
8804 const UINT vertex_size17
= sizeof(*vertices17
);
8805 const struct vertex_ptc_ushort4n exp_vertices17
[] =
8807 {{ 0.0f
, 3.0f
, 0.f
}, {USHRT_MAX
, USHRT_MAX
, 0, USHRT_MAX
}},
8808 {{ 2.0f
, 3.0f
, 0.f
}, {26214, 32768, 0, USHRT_MAX
}},
8809 {{ 0.0f
, 0.0f
, 0.f
}, {39321, 0, 0, USHRT_MAX
}},
8811 {{ 3.0f
, 3.0f
, 0.f
}, {0, 0, 0, USHRT_MAX
}},
8812 {{ 3.0f
, 0.0f
, 0.f
}, {0, USHRT_MAX
- 1, 0, USHRT_MAX
}},
8813 {{ 1.0f
, 0.0f
, 0.f
}, {USHRT_MAX
, 0, 0, USHRT_MAX
}},
8815 const UINT exp_vertex_size17
= sizeof(*exp_vertices17
);
8816 /* Test 18. Test that the method field is compared by converting a FLOAT2 to
8817 * FLOAT16_2. where the method field has been change from
8818 * D3DDECLMETHOD_DEFAULT to D3DDECLMETHOD_PARTIALU. */
8819 const struct vertex_ptc vertices18
[] =
8821 {{ 0.0f
, 3.0f
, 0.f
}, { 1.0f
, 1.0f
}},
8822 {{ 2.0f
, 3.0f
, 0.f
}, { 0.5f
, 0.7f
}},
8823 {{ 0.0f
, 0.0f
, 0.f
}, {-0.2f
, -0.3f
}},
8825 {{ 3.0f
, 3.0f
, 0.f
}, { 0.2f
, 0.3f
}},
8826 {{ 3.0f
, 0.0f
, 0.f
}, { 1.0f
, 1.0f
}},
8827 {{ 1.0f
, 0.0f
, 0.f
}, { 0.1f
, 0.2f
}},
8829 const UINT num_vertices18
= ARRAY_SIZE(vertices18
);
8830 const UINT num_faces18
= ARRAY_SIZE(vertices18
) / VERTS_PER_FACE
;
8831 const UINT vertex_size18
= sizeof(*vertices18
);
8832 const struct vertex_ptc_float16_2 exp_vertices18
[] =
8834 {{ 0.0f
, 3.0f
, 0.f
}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
8835 {{ 2.0f
, 3.0f
, 0.f
}, {0x3800, 0x399a}}, /* {0.5f, 0.7f} */
8836 {{ 0.0f
, 0.0f
, 0.f
}, {0xb266, 0xb4cd}}, /* {-0.2f, -0.3f} */
8838 {{ 3.0f
, 3.0f
, 0.f
}, {0x3266, 0x34cd}}, /* {0.2f, 0.3f} */
8839 {{ 3.0f
, 0.0f
, 0.f
}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
8840 {{ 1.0f
, 0.0f
, 0.f
}, {0x2e66, 0x3266}}, /* {0.1f, 0.2f} */
8842 const UINT exp_vertex_size18
= sizeof(*exp_vertices18
);
8843 /* Test 19. Test that data is lost if usage index changes, e.g. TEXCOORD0
8845 const struct vertex_pntc vertices19
[] =
8847 {{ 0.0f
, 3.0f
, 0.f
}, up
, { 1.0f
, 1.0f
}},
8848 {{ 2.0f
, 3.0f
, 0.f
}, up
, { 0.5f
, 0.7f
}},
8849 {{ 0.0f
, 0.0f
, 0.f
}, up
, {-0.2f
, -0.3f
}},
8851 {{ 3.0f
, 3.0f
, 0.f
}, up
, { 0.2f
, 0.3f
}},
8852 {{ 3.0f
, 0.0f
, 0.f
}, up
, { 1.0f
, 1.0f
}},
8853 {{ 1.0f
, 0.0f
, 0.f
}, up
, { 0.1f
, 0.2f
}},
8855 const UINT num_vertices19
= ARRAY_SIZE(vertices19
);
8856 const UINT num_faces19
= ARRAY_SIZE(vertices19
) / VERTS_PER_FACE
;
8857 const UINT vertex_size19
= sizeof(*vertices19
);
8858 const struct vertex_pntc exp_vertices19
[] =
8860 {{ 0.0f
, 3.0f
, 0.f
}, up
, zero_vec2
},
8861 {{ 2.0f
, 3.0f
, 0.f
}, up
, zero_vec2
},
8862 {{ 0.0f
, 0.0f
, 0.f
}, up
, zero_vec2
},
8864 {{ 3.0f
, 3.0f
, 0.f
}, up
, zero_vec2
},
8865 {{ 3.0f
, 0.0f
, 0.f
}, up
, zero_vec2
},
8866 {{ 1.0f
, 0.0f
, 0.f
}, up
, zero_vec2
},
8868 const UINT exp_vertex_size19
= sizeof(*exp_vertices19
);
8869 /* Test 20. Another test that data is lost if usage index changes, e.g.
8870 * TEXCOORD1 to TEXCOORD0. */
8871 const struct vertex_pntc vertices20
[] =
8873 {{ 0.0f
, 3.0f
, 0.f
}, up
, { 1.0f
, 1.0f
}},
8874 {{ 2.0f
, 3.0f
, 0.f
}, up
, { 0.5f
, 0.7f
}},
8875 {{ 0.0f
, 0.0f
, 0.f
}, up
, {-0.2f
, -0.3f
}},
8877 {{ 3.0f
, 3.0f
, 0.f
}, up
, { 0.2f
, 0.3f
}},
8878 {{ 3.0f
, 0.0f
, 0.f
}, up
, { 1.0f
, 1.0f
}},
8879 {{ 1.0f
, 0.0f
, 0.f
}, up
, { 0.1f
, 0.2f
}},
8881 const UINT num_vertices20
= ARRAY_SIZE(vertices20
);
8882 const UINT num_faces20
= ARRAY_SIZE(vertices20
) / VERTS_PER_FACE
;
8883 const UINT vertex_size20
= sizeof(*vertices20
);
8884 const struct vertex_pntc exp_vertices20
[] =
8886 {{ 0.0f
, 3.0f
, 0.f
}, up
, zero_vec2
},
8887 {{ 2.0f
, 3.0f
, 0.f
}, up
, zero_vec2
},
8888 {{ 0.0f
, 0.0f
, 0.f
}, up
, zero_vec2
},
8890 {{ 3.0f
, 3.0f
, 0.f
}, up
, zero_vec2
},
8891 {{ 3.0f
, 0.0f
, 0.f
}, up
, zero_vec2
},
8892 {{ 1.0f
, 0.0f
, 0.f
}, up
, zero_vec2
},
8894 const UINT exp_vertex_size20
= sizeof(*exp_vertices20
);
8895 /* Test 21. Convert FLOAT1 to FLOAT2. */
8896 const struct vertex_ptc_float1 vertices21
[] =
8898 {{ 0.0f
, 3.0f
, 0.f
}, 1.0f
},
8899 {{ 2.0f
, 3.0f
, 0.f
}, 0.5f
},
8900 {{ 0.0f
, 0.0f
, 0.f
}, -0.2f
},
8902 {{ 3.0f
, 3.0f
, 0.f
}, 0.2f
},
8903 {{ 3.0f
, 0.0f
, 0.f
}, 1.0f
},
8904 {{ 1.0f
, 0.0f
, 0.f
}, 0.1f
},
8906 const UINT num_vertices21
= ARRAY_SIZE(vertices21
);
8907 const UINT num_faces21
= ARRAY_SIZE(vertices21
) / VERTS_PER_FACE
;
8908 const UINT vertex_size21
= sizeof(*vertices21
);
8909 const struct vertex_ptc exp_vertices21
[] =
8911 {{ 0.0f
, 3.0f
, 0.f
}, { 1.0f
, 0.0f
}},
8912 {{ 2.0f
, 3.0f
, 0.f
}, { 0.5f
, 0.0f
}},
8913 {{ 0.0f
, 0.0f
, 0.f
}, {-0.2f
, 0.0f
}},
8915 {{ 3.0f
, 3.0f
, 0.f
}, { 0.2f
, 0.0f
}},
8916 {{ 3.0f
, 0.0f
, 0.f
}, { 1.0f
, 0.0f
}},
8917 {{ 1.0f
, 0.0f
, 0.f
}, { 0.1f
, 0.0f
}},
8919 const UINT exp_vertex_size21
= sizeof(*exp_vertices21
);
8920 /* Test 22. Convert FLOAT1 to FLOAT3. */
8921 const struct vertex_ptc_float1 vertices22
[] =
8923 {{ 0.0f
, 3.0f
, 0.f
}, 1.0f
},
8924 {{ 2.0f
, 3.0f
, 0.f
}, 0.5f
},
8925 {{ 0.0f
, 0.0f
, 0.f
}, -0.2f
},
8927 {{ 3.0f
, 3.0f
, 0.f
}, 0.2f
},
8928 {{ 3.0f
, 0.0f
, 0.f
}, 1.0f
},
8929 {{ 1.0f
, 0.0f
, 0.f
}, 0.1f
},
8931 const UINT num_vertices22
= ARRAY_SIZE(vertices22
);
8932 const UINT num_faces22
= ARRAY_SIZE(vertices22
) / VERTS_PER_FACE
;
8933 const UINT vertex_size22
= sizeof(*vertices22
);
8934 const struct vertex_ptc_float3 exp_vertices22
[] =
8936 {{ 0.0f
, 3.0f
, 0.f
}, { 1.0f
, 0.0f
, 0.0f
}},
8937 {{ 2.0f
, 3.0f
, 0.f
}, { 0.5f
, 0.0f
, 0.0f
}},
8938 {{ 0.0f
, 0.0f
, 0.f
}, {-0.2f
, 0.0f
, 0.0f
}},
8940 {{ 3.0f
, 3.0f
, 0.f
}, { 0.2f
, 0.0f
, 0.0f
}},
8941 {{ 3.0f
, 0.0f
, 0.f
}, { 1.0f
, 0.0f
, 0.0f
}},
8942 {{ 1.0f
, 0.0f
, 0.f
}, { 0.1f
, 0.0f
, 0.0f
}},
8944 const UINT exp_vertex_size22
= sizeof(*exp_vertices22
);
8945 /* Test 23. Convert FLOAT1 to FLOAT4. */
8946 const struct vertex_ptc_float1 vertices23
[] =
8948 {{ 0.0f
, 3.0f
, 0.f
}, 1.0f
},
8949 {{ 2.0f
, 3.0f
, 0.f
}, 0.5f
},
8950 {{ 0.0f
, 0.0f
, 0.f
}, -0.2f
},
8952 {{ 3.0f
, 3.0f
, 0.f
}, 0.2f
},
8953 {{ 3.0f
, 0.0f
, 0.f
}, 1.0f
},
8954 {{ 1.0f
, 0.0f
, 0.f
}, 0.1f
},
8956 const UINT num_vertices23
= ARRAY_SIZE(vertices23
);
8957 const UINT num_faces23
= ARRAY_SIZE(vertices23
) / VERTS_PER_FACE
;
8958 const UINT vertex_size23
= sizeof(*vertices23
);
8959 const struct vertex_ptc_float4 exp_vertices23
[] =
8961 {{ 0.0f
, 3.0f
, 0.f
}, { 1.0f
, 0.0f
, 0.0f
, 1.0f
}},
8962 {{ 2.0f
, 3.0f
, 0.f
}, { 0.5f
, 0.0f
, 0.0f
, 1.0f
}},
8963 {{ 0.0f
, 0.0f
, 0.f
}, {-0.2f
, 0.0f
, 0.0f
, 1.0f
}},
8965 {{ 3.0f
, 3.0f
, 0.f
}, { 0.2f
, 0.0f
, 0.0f
, 1.0f
}},
8966 {{ 3.0f
, 0.0f
, 0.f
}, { 1.0f
, 0.0f
, 0.0f
, 1.0f
}},
8967 {{ 1.0f
, 0.0f
, 0.f
}, { 0.1f
, 0.0f
, 0.0f
, 1.0f
}},
8969 const UINT exp_vertex_size23
= sizeof(*exp_vertices23
);
8970 /* Test 24. Convert FLOAT1 to D3DCOLOR. */
8971 const struct vertex_ptc_float1 vertices24
[] =
8973 {{ 0.0f
, 3.0f
, 0.f
}, 1.0f
},
8974 {{ 2.0f
, 3.0f
, 0.f
}, 0.5f
},
8975 {{ 0.0f
, 0.0f
, 0.f
}, -0.2f
},
8977 {{ 3.0f
, 3.0f
, 0.f
}, 0.2f
},
8978 {{ 3.0f
, 0.0f
, 0.f
}, 1.0f
},
8979 {{ 1.0f
, 0.0f
, 0.f
}, 0.11f
},
8981 const UINT num_vertices24
= ARRAY_SIZE(vertices24
);
8982 const UINT num_faces24
= ARRAY_SIZE(vertices24
) / VERTS_PER_FACE
;
8983 const UINT vertex_size24
= sizeof(*vertices24
);
8984 const struct vertex_ptc_d3dcolor exp_vertices24
[] =
8986 {{ 0.0f
, 3.0f
, 0.f
}, {0, 0, 255, 255}},
8987 {{ 2.0f
, 3.0f
, 0.f
}, {0, 0, 128, 255}},
8988 {{ 0.0f
, 0.0f
, 0.f
}, {0, 0, 0, 255}},
8990 {{ 3.0f
, 3.0f
, 0.f
}, {0, 0, 51, 255}},
8991 {{ 3.0f
, 0.0f
, 0.f
}, {0, 0, 255, 255}},
8992 {{ 1.0f
, 0.0f
, 0.f
}, {0, 0, 28, 255}},
8994 const UINT exp_vertex_size24
= sizeof(*exp_vertices24
);
8995 /* Test 25. Convert FLOAT1 to ubyte4. */
8996 const struct vertex_ptc_float1 vertices25
[] =
8998 {{ 0.0f
, 3.0f
, 0.f
}, 0.0f
},
8999 {{ 2.0f
, 3.0f
, 0.f
}, 1.4f
},
9000 {{ 0.0f
, 0.0f
, 0.f
}, 1.5f
},
9002 {{ 3.0f
, 3.0f
, 0.f
}, 255.0f
},
9003 {{ 3.0f
, 0.0f
, 0.f
}, 256.0f
},
9004 {{ 1.0f
, 0.0f
, 0.f
}, -1.0f
},
9006 const UINT num_vertices25
= ARRAY_SIZE(vertices25
);
9007 const UINT num_faces25
= ARRAY_SIZE(vertices25
) / VERTS_PER_FACE
;
9008 const UINT vertex_size25
= sizeof(*vertices25
);
9009 const struct vertex_ptc_ubyte4 exp_vertices25
[] =
9011 {{ 0.0f
, 3.0f
, 0.f
}, {0, 0, 0, 1}},
9012 {{ 2.0f
, 3.0f
, 0.f
}, {1, 0, 0, 1}},
9013 {{ 0.0f
, 0.0f
, 0.f
}, {2, 0, 0, 1}},
9015 {{ 3.0f
, 3.0f
, 0.f
}, {255, 0, 0, 1}},
9016 {{ 3.0f
, 0.0f
, 0.f
}, {0, 0, 0, 1}},
9017 {{ 1.0f
, 0.0f
, 0.f
}, {0, 0, 0, 1}},
9019 const UINT exp_vertex_size25
= sizeof(*exp_vertices25
);
9020 /* Test 26. Convert FLOAT4 to D3DCOLOR. */
9021 const struct vertex_ptc_float4 vertices26
[] =
9023 {{ 0.0f
, 3.0f
, 0.f
}, {0.0f
, 1.0f
, 0.4f
, 0.5f
}},
9024 {{ 2.0f
, 3.0f
, 0.f
}, {-0.4f
, -0.5f
, -1.0f
, -2.0f
}},
9025 {{ 0.0f
, 0.0f
, 0.f
}, {254.0f
, 255.0f
, 256.0f
, 257.0f
}},
9027 {{ 3.0f
, 3.0f
, 0.f
}, {0.1f
, 0.2f
, 0.3f
, 0.4f
}},
9028 {{ 3.0f
, 0.0f
, 0.f
}, {0.5f
, 0.6f
, 0.7f
, 0.8f
}},
9029 {{ 1.0f
, 0.0f
, 0.f
}, {0.9f
, 0.99f
, 0.995f
, 0.999f
}},
9031 const UINT num_vertices26
= ARRAY_SIZE(vertices26
);
9032 const UINT num_faces26
= ARRAY_SIZE(vertices26
) / VERTS_PER_FACE
;
9033 const UINT vertex_size26
= sizeof(*vertices26
);
9034 const struct vertex_ptc_d3dcolor exp_vertices26
[] =
9036 {{ 0.0f
, 3.0f
, 0.f
}, {102, 255, 0, 128}},
9037 {{ 2.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
9038 {{ 0.0f
, 0.0f
, 0.f
}, {255, 255, 255, 255}},
9040 {{ 3.0f
, 3.0f
, 0.f
}, {77, 51, 26, 102}},
9041 {{ 3.0f
, 0.0f
, 0.f
}, {179, 153, 128, 204}},
9042 {{ 1.0f
, 0.0f
, 0.f
}, {254, 252, 230, 255}},
9044 const UINT exp_vertex_size26
= sizeof(*exp_vertices26
);
9045 /* Test 27. Convert D3DCOLOR to FLOAT4. */
9046 const struct vertex_ptc_d3dcolor vertices27
[] =
9048 {{ 0.0f
, 3.0f
, 0.f
}, {102, 255, 0, 128}},
9049 {{ 2.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
9050 {{ 0.0f
, 0.0f
, 0.f
}, {255, 255, 255, 255}},
9052 {{ 3.0f
, 3.0f
, 0.f
}, {77, 51, 26, 102}},
9053 {{ 3.0f
, 0.0f
, 0.f
}, {179, 153, 128, 204}},
9054 {{ 1.0f
, 0.0f
, 0.f
}, {254, 252, 230, 255}},
9056 const UINT num_vertices27
= ARRAY_SIZE(vertices27
);
9057 const UINT num_faces27
= ARRAY_SIZE(vertices27
) / VERTS_PER_FACE
;
9058 const UINT vertex_size27
= sizeof(*vertices27
);
9059 const struct vertex_ptc_float4 exp_vertices27
[] =
9061 {{ 0.0f
, 3.0f
, 0.f
}, {0.0f
, 1.0f
, 0.4f
, 0.501961f
}},
9062 {{ 2.0f
, 3.0f
, 0.f
}, {0.0f
, 0.0f
, 0.0f
, 0.0f
}},
9063 {{ 0.0f
, 0.0f
, 0.f
}, {1.0f
, 1.0f
, 1.0f
, 1.0f
}},
9065 {{ 3.0f
, 3.0f
, 0.f
}, {0.101961f
, 0.2f
, 0.301961f
, 0.4f
}},
9066 {{ 3.0f
, 0.0f
, 0.f
}, {0.501961f
, 0.6f
, 0.701961f
, 0.8f
}},
9067 {{ 1.0f
, 0.0f
, 0.f
}, {0.901961f
, 0.988235f
, 0.996078f
, 1.0f
}},
9069 const UINT exp_vertex_size27
= sizeof(*exp_vertices27
);
9070 /* Test 28. Convert UBYTE4 to FLOAT4. */
9071 const struct vertex_ptc_ubyte4 vertices28
[] =
9073 {{ 0.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
9074 {{ 2.0f
, 3.0f
, 0.f
}, {1, 1, 1, 1}},
9075 {{ 0.0f
, 0.0f
, 0.f
}, {1, 0, 1, 0}},
9077 {{ 3.0f
, 3.0f
, 0.f
}, {0, 1, 0, 1}},
9078 {{ 3.0f
, 0.0f
, 0.f
}, {10, 20, 30, 40}},
9079 {{ 1.0f
, 0.0f
, 0.f
}, {50, 60, 127, 255}},
9081 const UINT num_vertices28
= ARRAY_SIZE(vertices28
);
9082 const UINT num_faces28
= ARRAY_SIZE(vertices28
) / VERTS_PER_FACE
;
9083 const UINT vertex_size28
= sizeof(*vertices28
);
9084 const struct vertex_ptc_float4 exp_vertices28
[] =
9086 {{ 0.0f
, 3.0f
, 0.f
}, {0.0f
, 0.0f
, 0.0f
, 0.0f
}},
9087 {{ 2.0f
, 3.0f
, 0.f
}, {1.0f
, 1.0f
, 1.0f
, 1.0f
}},
9088 {{ 0.0f
, 0.0f
, 0.f
}, {1.0f
, 0.0f
, 1.0f
, 0.0f
}},
9090 {{ 3.0f
, 3.0f
, 0.f
}, {0.0f
, 1.0f
, 0.0f
, 1.0f
}},
9091 {{ 3.0f
, 0.0f
, 0.f
}, {10.0f
, 20.0f
, 30.0f
, 40.0f
}},
9092 {{ 1.0f
, 0.0f
, 0.f
}, {50.0f
, 60.0f
, 127.0f
, 255.0f
}},
9094 const UINT exp_vertex_size28
= sizeof(*exp_vertices28
);
9095 /* Test 29. Convert SHORT2 to FLOAT4. */
9096 const struct vertex_ptc_short2 vertices29
[] =
9098 {{ 0.0f
, 3.0f
, 0.f
}, {0, 0}},
9099 {{ 2.0f
, 3.0f
, 0.f
}, {0, 1}},
9100 {{ 0.0f
, 0.0f
, 0.f
}, {1, 0}},
9102 {{ 3.0f
, 3.0f
, 0.f
}, {1, 1}},
9103 {{ 3.0f
, 0.0f
, 0.f
}, {SHRT_MIN
, SHRT_MAX
}},
9104 {{ 1.0f
, 0.0f
, 0.f
}, {-42, 42}},
9106 const UINT num_vertices29
= ARRAY_SIZE(vertices29
);
9107 const UINT num_faces29
= ARRAY_SIZE(vertices29
) / VERTS_PER_FACE
;
9108 const UINT vertex_size29
= sizeof(*vertices29
);
9109 const struct vertex_ptc_float4 exp_vertices29
[] =
9111 {{ 0.0f
, 3.0f
, 0.f
}, {0.0f
, 0.0f
, 0.0f
, 1.0f
}},
9112 {{ 2.0f
, 3.0f
, 0.f
}, {0.0f
, 1.0f
, 0.0f
, 1.0f
}},
9113 {{ 0.0f
, 0.0f
, 0.f
}, {1.0f
, 0.0f
, 0.0f
, 1.0f
}},
9115 {{ 3.0f
, 3.0f
, 0.f
}, {1.0f
, 1.0f
, 0.0f
, 1.0f
}},
9116 {{ 3.0f
, 0.0f
, 0.f
}, {SHRT_MIN
, SHRT_MAX
, 0.0f
, 1.0f
}},
9117 {{ 1.0f
, 0.0f
, 0.f
}, {-42.0f
, 42.0f
, 0.0f
, 1.0f
}},
9119 const UINT exp_vertex_size29
= sizeof(*exp_vertices29
);
9120 /* Test 29. Convert SHORT4 to FLOAT4. */
9121 const struct vertex_ptc_short4 vertices30
[] =
9123 {{ 0.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
9124 {{ 2.0f
, 3.0f
, 0.f
}, {0, 1, 0, 1}},
9125 {{ 0.0f
, 0.0f
, 0.f
}, {1, 0, 1, 0}},
9127 {{ 3.0f
, 3.0f
, 0.f
}, {1, 1, 1, 1}},
9128 {{ 3.0f
, 0.0f
, 0.f
}, {SHRT_MIN
, SHRT_MAX
, 1, 0}},
9129 {{ 1.0f
, 0.0f
, 0.f
}, {-42, 42, SHRT_MAX
, SHRT_MIN
}},
9131 const UINT num_vertices30
= ARRAY_SIZE(vertices30
);
9132 const UINT num_faces30
= ARRAY_SIZE(vertices30
) / VERTS_PER_FACE
;
9133 const UINT vertex_size30
= sizeof(*vertices30
);
9134 const struct vertex_ptc_float4 exp_vertices30
[] =
9136 {{ 0.0f
, 3.0f
, 0.f
}, {0.0f
, 0.0f
, 0.0f
, 0.0f
}},
9137 {{ 2.0f
, 3.0f
, 0.f
}, {0.0f
, 1.0f
, 0.0f
, 1.0f
}},
9138 {{ 0.0f
, 0.0f
, 0.f
}, {1.0f
, 0.0f
, 1.0f
, 0.0f
}},
9140 {{ 3.0f
, 3.0f
, 0.f
}, {1.0f
, 1.0f
, 1.0f
, 1.0f
}},
9141 {{ 3.0f
, 0.0f
, 0.f
}, {SHRT_MIN
, SHRT_MAX
, 1.0f
, 0.0f
}},
9142 {{ 1.0f
, 0.0f
, 0.f
}, {-42.0f
, 42.0f
, SHRT_MAX
, SHRT_MIN
}},
9144 const UINT exp_vertex_size30
= sizeof(*exp_vertices30
);
9145 /* Test 31. Convert UBYTE4N to FLOAT4. */
9146 const struct vertex_ptc_ubyte4n vertices31
[] =
9148 {{ 0.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
9149 {{ 2.0f
, 3.0f
, 0.f
}, {1, 1, 1, 1}},
9150 {{ 0.0f
, 0.0f
, 0.f
}, {1, 0, 1, 0}},
9152 {{ 3.0f
, 3.0f
, 0.f
}, {0, 1, 0, 1}},
9153 {{ 3.0f
, 0.0f
, 0.f
}, {10, 20, 30, 40}},
9154 {{ 1.0f
, 0.0f
, 0.f
}, {50, 60, 70, UCHAR_MAX
}},
9156 const UINT num_vertices31
= ARRAY_SIZE(vertices31
);
9157 const UINT num_faces31
= ARRAY_SIZE(vertices31
) / VERTS_PER_FACE
;
9158 const UINT vertex_size31
= sizeof(*vertices31
);
9159 const struct vertex_ptc_float4 exp_vertices31
[] =
9161 {{ 0.0f
, 3.0f
, 0.f
}, {0.0f
, 0.0f
, 0.0f
, 0.0f
}},
9162 {{ 2.0f
, 3.0f
, 0.f
}, {(FLOAT
)1/UCHAR_MAX
, (FLOAT
)1/UCHAR_MAX
, (FLOAT
)1/UCHAR_MAX
, (FLOAT
)1/UCHAR_MAX
}},
9163 {{ 0.0f
, 0.0f
, 0.f
}, {(FLOAT
)1/UCHAR_MAX
, 0.0f
, (FLOAT
)1/UCHAR_MAX
, 0.0f
}},
9165 {{ 3.0f
, 3.0f
, 0.f
}, {0.0f
, (FLOAT
)1/UCHAR_MAX
, 0.0f
, (FLOAT
)1/UCHAR_MAX
}},
9166 {{ 3.0f
, 0.0f
, 0.f
}, {(FLOAT
)10/UCHAR_MAX
, (FLOAT
)20/UCHAR_MAX
, (FLOAT
)30/UCHAR_MAX
, (FLOAT
)40/UCHAR_MAX
}},
9167 {{ 1.0f
, 0.0f
, 0.f
}, {(FLOAT
)50/UCHAR_MAX
, (FLOAT
)60/UCHAR_MAX
, (FLOAT
)70/UCHAR_MAX
, 1.0f
}},
9169 const UINT exp_vertex_size31
= sizeof(*exp_vertices31
);
9170 /* Test 32. Convert SHORT2N to FLOAT4. */
9171 const struct vertex_ptc_short2 vertices32
[] =
9173 {{ 0.0f
, 3.0f
, 0.f
}, {0, 0}},
9174 {{ 2.0f
, 3.0f
, 0.f
}, {0, 1}},
9175 {{ 0.0f
, 0.0f
, 0.f
}, {1, 0}},
9177 {{ 3.0f
, 3.0f
, 0.f
}, {1, 1}},
9178 {{ 3.0f
, 0.0f
, 0.f
}, {SHRT_MIN
+ 1, SHRT_MAX
}},
9179 {{ 1.0f
, 0.0f
, 0.f
}, {-42, 42}},
9181 const UINT num_vertices32
= ARRAY_SIZE(vertices32
);
9182 const UINT num_faces32
= ARRAY_SIZE(vertices32
) / VERTS_PER_FACE
;
9183 const UINT vertex_size32
= sizeof(*vertices32
);
9184 const struct vertex_ptc_float4 exp_vertices32
[] =
9186 {{ 0.0f
, 3.0f
, 0.f
}, {0.0f
, 0.0f
, 0.0f
, 1.0f
}},
9187 {{ 2.0f
, 3.0f
, 0.f
}, {0.0f
, 1.0f
/SHRT_MAX
, 0.0f
, 1.0f
}},
9188 {{ 0.0f
, 0.0f
, 0.f
}, {1.0f
/SHRT_MAX
, 0.0f
, 0.0f
, 1.0f
}},
9190 {{ 3.0f
, 3.0f
, 0.f
}, {1.0f
/SHRT_MAX
, 1.0f
/SHRT_MAX
, 0.0f
, 1.0f
}},
9191 {{ 3.0f
, 0.0f
, 0.f
}, {-1.0f
, 1.0f
, 0.0f
, 1.0f
}},
9192 {{ 1.0f
, 0.0f
, 0.f
}, {-42.0f
/SHRT_MAX
, 42.0f
/SHRT_MAX
, 0.0f
, 1.0f
}},
9194 const UINT exp_vertex_size32
= sizeof(*exp_vertices32
);
9195 /* Test 33. Convert SHORT4N to FLOAT4. */
9196 const struct vertex_ptc_short4 vertices33
[] =
9198 {{ 0.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
9199 {{ 2.0f
, 3.0f
, 0.f
}, {0, 1, 0, 1}},
9200 {{ 0.0f
, 0.0f
, 0.f
}, {1, 0, 1, 0}},
9202 {{ 3.0f
, 3.0f
, 0.f
}, {1, 1, 1, 1}},
9203 {{ 3.0f
, 0.0f
, 0.f
}, {SHRT_MIN
+ 1, SHRT_MAX
, SHRT_MIN
+ 1, SHRT_MAX
}},
9204 {{ 1.0f
, 0.0f
, 0.f
}, {-42, 42, 1, 1}},
9206 const UINT num_vertices33
= ARRAY_SIZE(vertices33
);
9207 const UINT num_faces33
= ARRAY_SIZE(vertices33
) / VERTS_PER_FACE
;
9208 const UINT vertex_size33
= sizeof(*vertices33
);
9209 const struct vertex_ptc_float4 exp_vertices33
[] =
9211 {{ 0.0f
, 3.0f
, 0.f
}, {0.0f
, 0.0f
, 0.0f
, 0.0f
}},
9212 {{ 2.0f
, 3.0f
, 0.f
}, {0.0f
, 1.0f
/SHRT_MAX
, 0.0f
, 1.0f
/SHRT_MAX
}},
9213 {{ 0.0f
, 0.0f
, 0.f
}, {1.0f
/SHRT_MAX
, 0.0f
, 1.0f
/SHRT_MAX
, 0.0f
}},
9215 {{ 3.0f
, 3.0f
, 0.f
}, {1.0f
/SHRT_MAX
, 1.0f
/SHRT_MAX
, 1.0f
/SHRT_MAX
, 1.0f
/SHRT_MAX
}},
9216 {{ 3.0f
, 0.0f
, 0.f
}, {-1.0f
, 1.0f
, -1.0f
, 1.0f
}},
9217 {{ 1.0f
, 0.0f
, 0.f
}, {-42.0f
/SHRT_MAX
, 42.0f
/SHRT_MAX
, 1.0f
/SHRT_MAX
, 1.0f
/SHRT_MAX
}},
9219 const UINT exp_vertex_size33
= sizeof(*exp_vertices33
);
9220 /* Test 34. Convert FLOAT16_2 to FLOAT4. */
9221 const struct vertex_ptc_float16_2 vertices34
[] =
9223 {{ 0.0f
, 3.0f
, 0.f
}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
9224 {{ 2.0f
, 3.0f
, 0.f
}, {0x3800, 0x399a}}, /* {0.5f, 0.7f} */
9225 {{ 0.0f
, 0.0f
, 0.f
}, {0xb266, 0xb4cd}}, /* {-0.2f, -0.3f} */
9227 {{ 3.0f
, 3.0f
, 0.f
}, {0x3266, 0x34cd}}, /* {0.2f, 0.3f} */
9228 {{ 3.0f
, 0.0f
, 0.f
}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
9229 {{ 1.0f
, 0.0f
, 0.f
}, {0x2e66, 0x3266}}, /* {0.1f, 0.2f} */
9231 const UINT num_vertices34
= ARRAY_SIZE(vertices34
);
9232 const UINT num_faces34
= ARRAY_SIZE(vertices34
) / VERTS_PER_FACE
;
9233 const UINT vertex_size34
= sizeof(*vertices34
);
9234 const struct vertex_ptc_float4 exp_vertices34
[] =
9236 {{ 0.0f
, 3.0f
, 0.f
}, {1.0f
, 1.0f
, 0.0f
, 1.0f
}},
9237 {{ 2.0f
, 3.0f
, 0.f
}, {0.5f
, 0.700195f
, 0.0f
, 1.0f
}},
9238 {{ 0.0f
, 0.0f
, 0.f
}, {-0.199951f
, -0.300049f
, 0.0f
, 1.0f
}},
9240 {{ 3.0f
, 3.0f
, 0.f
}, {0.199951f
, 0.300049f
, 0.0f
, 1.0f
}},
9241 {{ 3.0f
, 0.0f
, 0.f
}, {1.0f
, 1.0f
, 0.0f
, 1.0f
}},
9242 {{ 1.0f
, 0.0f
, 0.f
}, {0.099976f
, 0.199951f
, 0.0f
, 1.0f
}},
9244 const UINT exp_vertex_size34
= sizeof(*exp_vertices34
);
9245 /* Test 35. Convert FLOAT16_4 to FLOAT4. */
9246 const struct vertex_ptc_float16_4 vertices35
[] =
9248 {{ 0.0f
, 3.0f
, 0.f
}, {0x0000, 0x0000, 0x0000, 0x0000}},
9249 {{ 2.0f
, 3.0f
, 0.f
}, {0x3c00, 0x3c00, 0x3c00, 0x3c00}},
9250 {{ 0.0f
, 0.0f
, 0.f
}, {0x3c00, 0x0000, 0x3c00, 0x0000}},
9252 {{ 3.0f
, 3.0f
, 0.f
}, {0x0000, 0x3c00, 0x0000, 0x3c00}},
9253 {{ 3.0f
, 0.0f
, 0.f
}, {0x3800, 0x399a, 0xb266, 0xb4cd}},
9254 {{ 1.0f
, 0.0f
, 0.f
}, {0x2e66, 0x3266, 0x2e66, 0x3266}},
9256 const UINT num_vertices35
= ARRAY_SIZE(vertices35
);
9257 const UINT num_faces35
= ARRAY_SIZE(vertices35
) / VERTS_PER_FACE
;
9258 const UINT vertex_size35
= sizeof(*vertices35
);
9259 const struct vertex_ptc_float4 exp_vertices35
[] =
9261 {{ 0.0f
, 3.0f
, 0.f
}, {0.0f
, 0.0f
, 0.0f
, 0.0f
}},
9262 {{ 2.0f
, 3.0f
, 0.f
}, {1.0f
, 1.0f
, 1.0f
, 1.0f
}},
9263 {{ 0.0f
, 0.0f
, 0.f
}, {1.0f
, 0.0f
, 1.0f
, 0.0f
}},
9265 {{ 3.0f
, 3.0f
, 0.f
}, {0.0f
, 1.0f
, 0.0f
, 1.0f
}},
9266 {{ 3.0f
, 0.0f
, 0.f
}, {0.5f
, 0.700195f
, -0.199951f
, -0.300049f
}},
9267 {{ 1.0f
, 0.0f
, 0.f
}, {0.099976f
, 0.199951f
, 0.099976f
, 0.199951f
}},
9269 const UINT exp_vertex_size35
= sizeof(*exp_vertices35
);
9270 /* Test 36. Check that vertex buffer sharing is ok. */
9271 const struct vertex_pn vertices36
[] =
9273 {{ 0.0f
, 3.0f
, 0.f
}, up
},
9274 {{ 2.0f
, 3.0f
, 0.f
}, up
},
9275 {{ 0.0f
, 0.0f
, 0.f
}, up
},
9277 const UINT num_vertices36
= ARRAY_SIZE(vertices36
);
9278 const UINT num_faces36
= ARRAY_SIZE(vertices36
) / VERTS_PER_FACE
;
9279 const UINT vertex_size36
= sizeof(*vertices36
);
9280 const DWORD clone_options36
= options
| D3DXMESH_VB_SHARE
;
9281 /* Common mesh data */
9282 ID3DXMesh
*mesh
= NULL
;
9283 ID3DXMesh
*mesh_clone
= NULL
;
9286 const BYTE
*vertices
;
9287 const DWORD
*indices
;
9288 const DWORD
*attributes
;
9289 const UINT num_vertices
;
9290 const UINT num_faces
;
9291 const UINT vertex_size
;
9292 const DWORD create_options
;
9293 const DWORD clone_options
;
9294 D3DVERTEXELEMENT9
*declaration
;
9295 D3DVERTEXELEMENT9
*new_declaration
;
9296 const BYTE
*exp_vertices
;
9297 const UINT exp_vertex_size
;
9340 (BYTE
*)exp_vertices2
,
9354 (BYTE
*)exp_vertices3
,
9367 declaration_ptc_float16_2
,
9368 (BYTE
*)exp_vertices4
,
9381 declaration_ptc_float16_4
,
9382 (BYTE
*)exp_vertices5
,
9395 declaration_ptc_float1
,
9396 (BYTE
*)exp_vertices6
,
9409 declaration_ptc_float3
,
9410 (BYTE
*)exp_vertices7
,
9423 declaration_ptc_float4
,
9424 (BYTE
*)exp_vertices8
,
9437 declaration_ptc_d3dcolor
,
9438 (BYTE
*)exp_vertices9
,
9451 declaration_ptc_ubyte4
,
9452 (BYTE
*)exp_vertices10
,
9465 declaration_ptc_short2
,
9466 (BYTE
*)exp_vertices11
,
9479 declaration_ptc_short4
,
9480 (BYTE
*)exp_vertices12
,
9493 declaration_ptc_ubyte4n
,
9494 (BYTE
*)exp_vertices13
,
9507 declaration_ptc_short2n
,
9508 (BYTE
*)exp_vertices14
,
9521 declaration_ptc_short4n
,
9522 (BYTE
*)exp_vertices15
,
9535 declaration_ptc_ushort2n
,
9536 (BYTE
*)exp_vertices16
,
9549 declaration_ptc_ushort4n
,
9550 (BYTE
*)exp_vertices17
,
9563 declaration_ptc_float16_2_partialu
,
9564 (BYTE
*)exp_vertices18
,
9578 (BYTE
*)exp_vertices19
,
9592 (BYTE
*)exp_vertices20
,
9604 declaration_ptc_float1
,
9606 (BYTE
*)exp_vertices21
,
9618 declaration_ptc_float1
,
9619 declaration_ptc_float3
,
9620 (BYTE
*)exp_vertices22
,
9632 declaration_ptc_float1
,
9633 declaration_ptc_float4
,
9634 (BYTE
*)exp_vertices23
,
9646 declaration_ptc_float1
,
9647 declaration_ptc_d3dcolor
,
9648 (BYTE
*)exp_vertices24
,
9660 declaration_ptc_float1
,
9661 declaration_ptc_ubyte4
,
9662 (BYTE
*)exp_vertices25
,
9674 declaration_ptc_float4
,
9675 declaration_ptc_d3dcolor
,
9676 (BYTE
*)exp_vertices26
,
9688 declaration_ptc_d3dcolor
,
9689 declaration_ptc_float4
,
9690 (BYTE
*)exp_vertices27
,
9702 declaration_ptc_ubyte4
,
9703 declaration_ptc_float4
,
9704 (BYTE
*)exp_vertices28
,
9716 declaration_ptc_short2
,
9717 declaration_ptc_float4
,
9718 (BYTE
*)exp_vertices29
,
9730 declaration_ptc_short4
,
9731 declaration_ptc_float4
,
9732 (BYTE
*)exp_vertices30
,
9744 declaration_ptc_ubyte4n
,
9745 declaration_ptc_float4
,
9746 (BYTE
*)exp_vertices31
,
9758 declaration_ptc_short2n
,
9759 declaration_ptc_float4
,
9760 (BYTE
*)exp_vertices32
,
9772 declaration_ptc_short4n
,
9773 declaration_ptc_float4
,
9774 (BYTE
*)exp_vertices33
,
9786 declaration_ptc_float16_2
,
9787 declaration_ptc_float4
,
9788 (BYTE
*)exp_vertices34
,
9800 declaration_ptc_float16_4
,
9801 declaration_ptc_float4
,
9802 (BYTE
*)exp_vertices35
,
9821 test_context
= new_test_context();
9824 skip("Couldn't create test context\n");
9828 for (i
= 0; i
< ARRAY_SIZE(tc
); i
++)
9831 D3DVERTEXELEMENT9 new_declaration
[MAX_FVF_DECL_SIZE
];
9832 UINT exp_new_decl_length
, new_decl_length
;
9833 UINT exp_new_decl_size
, new_decl_size
;
9835 hr
= init_test_mesh(tc
[i
].num_faces
, tc
[i
].num_vertices
,
9836 tc
[i
].create_options
,
9838 test_context
->device
, &mesh
,
9839 tc
[i
].vertices
, tc
[i
].vertex_size
,
9840 tc
[i
].indices
, tc
[i
].attributes
);
9843 skip("Couldn't initialize test mesh %d. Got %x expected D3D_OK\n", i
, hr
);
9847 hr
= mesh
->lpVtbl
->CloneMesh(mesh
, tc
[i
].clone_options
, tc
[i
].new_declaration
,
9848 test_context
->device
, &mesh_clone
);
9849 ok(hr
== D3D_OK
, "CloneMesh test case %d failed. Got %x\n, expected D3D_OK\n", i
, hr
);
9851 hr
= mesh_clone
->lpVtbl
->GetDeclaration(mesh_clone
, new_declaration
);
9852 ok(hr
== D3D_OK
, "GetDeclaration test case %d failed. Got %x\n, expected D3D_OK\n", i
, hr
);
9853 /* Check declaration elements */
9854 for (j
= 0; tc
[i
].new_declaration
[j
].Stream
!= 0xFF; j
++)
9856 ok(memcmp(&tc
[i
].new_declaration
[j
], &new_declaration
[j
], sizeof(*new_declaration
)) == 0,
9857 "Test case %d failed. Declaration element %d did not match.\n", i
, j
);
9860 /* Check declaration length */
9861 exp_new_decl_length
= D3DXGetDeclLength(tc
[i
].new_declaration
);
9862 new_decl_length
= D3DXGetDeclLength(new_declaration
);
9863 ok(new_decl_length
== exp_new_decl_length
,
9864 "Test case %d failed. Got new declaration length %d, expected %d\n",
9865 i
, new_decl_length
, exp_new_decl_length
);
9867 /* Check declaration size */
9868 exp_new_decl_size
= D3DXGetDeclVertexSize(tc
[i
].new_declaration
, 0);
9869 new_decl_size
= D3DXGetDeclVertexSize(new_declaration
, 0);
9870 ok(new_decl_size
== exp_new_decl_size
,
9871 "Test case %d failed. Got new declaration size %d, expected %d\n",
9872 i
, new_decl_size
, exp_new_decl_size
);
9874 /* Check vertex data in cloned mesh */
9875 hr
= mesh_clone
->lpVtbl
->LockVertexBuffer(mesh_clone
, 0, (void**)&vertices
);
9878 skip("Couldn't lock cloned vertex buffer.\n");
9881 for (j
= 0; j
< tc
[i
].num_vertices
; j
++)
9883 UINT index
= tc
[i
].exp_vertex_size
* j
;
9884 check_vertex_components(__LINE__
, i
, j
, &vertices
[index
], &tc
[i
].exp_vertices
[index
], tc
[i
].new_declaration
);
9886 hr
= mesh_clone
->lpVtbl
->UnlockVertexBuffer(mesh_clone
);
9889 skip("Couldn't unlock vertex buffer.\n");
9893 mesh
->lpVtbl
->Release(mesh
);
9895 mesh_clone
->lpVtbl
->Release(mesh_clone
);
9899 /* The following test shows that it is not possible to share a vertex buffer
9900 * with D3DXMESH_VB_SHARE and change the vertex declaration at the same
9901 * time. It reuses the test data from test 2.
9903 hr
= init_test_mesh(tc
[2].num_faces
, tc
[2].num_vertices
,
9904 tc
[2].create_options
,
9906 test_context
->device
, &mesh
,
9907 tc
[2].vertices
, tc
[2].vertex_size
,
9908 tc
[2].indices
, tc
[2].attributes
);
9911 skip("Couldn't initialize test mesh for D3DXMESH_VB_SHARE case."
9912 " Got %x expected D3D_OK\n", hr
);
9916 hr
= mesh
->lpVtbl
->CloneMesh(mesh
, tc
[2].create_options
| D3DXMESH_VB_SHARE
,
9917 tc
[2].new_declaration
, test_context
->device
,
9919 ok(hr
== D3DERR_INVALIDCALL
, "CloneMesh D3DXMESH_VB_SHARE with new"
9920 " declaration. Got %x, expected D3DERR_INVALIDCALL\n",
9922 mesh
->lpVtbl
->Release(mesh
);
9927 if (vertices
) mesh
->lpVtbl
->UnlockVertexBuffer(mesh
);
9928 if (mesh
) mesh
->lpVtbl
->Release(mesh
);
9929 if (mesh_clone
) mesh_clone
->lpVtbl
->Release(mesh_clone
);
9930 free_test_context(test_context
);
9933 static void test_valid_mesh(void)
9936 struct test_context
*test_context
= NULL
;
9938 const DWORD options
= D3DXMESH_32BIT
| D3DXMESH_SYSTEMMEM
;
9939 const D3DVERTEXELEMENT9 declaration
[] =
9941 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
9944 const unsigned int VERTS_PER_FACE
= 3;
9952 const D3DXVECTOR3 vertices0
[] =
9958 const DWORD indices0
[] = {0, 1, 2};
9959 const unsigned int num_vertices0
= ARRAY_SIZE(vertices0
);
9960 const unsigned int num_faces0
= ARRAY_SIZE(indices0
) / VERTS_PER_FACE
;
9961 const DWORD adjacency0
[] = {-1, -1, -1};
9962 const HRESULT exp_hr0
= D3D_OK
;
9963 /* mesh1 (Simple bow-tie)
9970 const D3DXVECTOR3 vertices1
[] =
9979 const DWORD indices1
[] = {0, 1, 2, 1, 3, 4};
9980 const unsigned int num_vertices1
= ARRAY_SIZE(vertices1
);
9981 const unsigned int num_faces1
= ARRAY_SIZE(indices1
) / VERTS_PER_FACE
;
9982 const DWORD adjacency1
[] = {-1, -1, -1, -1, -1, -1};
9983 const HRESULT exp_hr1
= D3DXERR_INVALIDMESH
;
9984 /* Common mesh data */
9985 ID3DXMesh
*mesh
= NULL
;
9986 UINT vertex_size
= sizeof(D3DXVECTOR3
);
9987 ID3DXBuffer
*errors_and_warnings
= NULL
;
9990 const D3DXVECTOR3
*vertices
;
9991 const DWORD
*indices
;
9992 const UINT num_vertices
;
9993 const UINT num_faces
;
9994 const DWORD
*adjacency
;
9995 const HRESULT exp_hr
;
10017 test_context
= new_test_context();
10020 skip("Couldn't create test context\n");
10024 for (i
= 0; i
< ARRAY_SIZE(tc
); i
++)
10026 hr
= init_test_mesh(tc
[i
].num_faces
, tc
[i
].num_vertices
,
10027 options
, declaration
,
10028 test_context
->device
, &mesh
,
10029 tc
[i
].vertices
, vertex_size
,
10030 tc
[i
].indices
, NULL
);
10033 skip("Couldn't initialize test mesh %d. Got %x expected D3D_OK\n", i
, hr
);
10037 hr
= D3DXValidMesh(mesh
, tc
[i
].adjacency
, &errors_and_warnings
);
10038 todo_wine
ok(hr
== tc
[i
].exp_hr
, "D3DXValidMesh test case %d failed. "
10039 "Got %x\n, expected %x\n", i
, hr
, tc
[i
].exp_hr
);
10041 /* Note errors_and_warnings is deliberately not checked because that
10042 * would require copying wast amounts of the text output. */
10043 if (errors_and_warnings
)
10045 ID3DXBuffer_Release(errors_and_warnings
);
10046 errors_and_warnings
= NULL
;
10048 mesh
->lpVtbl
->Release(mesh
);
10053 if (mesh
) mesh
->lpVtbl
->Release(mesh
);
10054 free_test_context(test_context
);
10059 D3DXBoundProbeTest();
10060 D3DXComputeBoundingBoxTest();
10061 D3DXComputeBoundingSphereTest();
10062 D3DXGetFVFVertexSizeTest();
10063 D3DXIntersectTriTest();
10064 D3DXCreateMeshTest();
10065 D3DXCreateMeshFVFTest();
10066 D3DXLoadMeshTest();
10067 D3DXCreateBoxTest();
10068 D3DXCreateSphereTest();
10069 D3DXCreateCylinderTest();
10070 D3DXCreateTextTest();
10071 test_get_decl_length();
10072 test_get_decl_vertex_size();
10073 test_fvf_decl_conversion();
10074 D3DXGenerateAdjacencyTest();
10075 test_update_semantics();
10076 test_create_skin_info();
10077 test_convert_adjacency_to_point_reps();
10078 test_convert_point_reps_to_adjacency();
10079 test_weld_vertices();