wined3d: Recognize the SM4 ld opcode.
[wine/multimedia.git] / dlls / wined3d / shader_sm4.c
blob080f53b2c5213a27bb2e94523453c0789fbc16d9
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include "wine/port.h"
22 #include "wined3d_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
26 #define WINED3D_SM4_INSTRUCTION_MODIFIER (1 << 31)
28 #define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
29 #define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
31 #define WINED3D_SM4_OPCODE_MASK 0xff
33 #define WINED3D_SM4_REGISTER_MODIFIER (1 << 31)
35 #define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
36 #define WINED3D_SM4_REGISTER_ORDER_MASK (0x3 << WINED3D_SM4_REGISTER_ORDER_SHIFT)
38 #define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
39 #define WINED3D_SM4_REGISTER_TYPE_MASK (0xf << WINED3D_SM4_REGISTER_TYPE_SHIFT)
41 #define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
42 #define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3 << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
44 #define WINED3D_SM4_WRITEMASK_SHIFT 4
45 #define WINED3D_SM4_WRITEMASK_MASK (0xf << WINED3D_SM4_WRITEMASK_SHIFT)
47 #define WINED3D_SM4_SWIZZLE_SHIFT 4
48 #define WINED3D_SM4_SWIZZLE_MASK (0xff << WINED3D_SM4_SWIZZLE_SHIFT)
50 #define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
51 #define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
53 enum wined3d_sm4_opcode
55 WINED3D_SM4_OP_ADD = 0x00,
56 WINED3D_SM4_OP_AND = 0x01,
57 WINED3D_SM4_OP_BREAK = 0x02,
58 WINED3D_SM4_OP_BREAKC = 0x03,
59 WINED3D_SM4_OP_CUT = 0x09,
60 WINED3D_SM4_OP_DIV = 0x0e,
61 WINED3D_SM4_OP_DP3 = 0x10,
62 WINED3D_SM4_OP_DP4 = 0x11,
63 WINED3D_SM4_OP_EMIT = 0x13,
64 WINED3D_SM4_OP_ENDIF = 0x15,
65 WINED3D_SM4_OP_ENDLOOP = 0x16,
66 WINED3D_SM4_OP_EXP = 0x19,
67 WINED3D_SM4_OP_FRC = 0x1a,
68 WINED3D_SM4_OP_FTOI = 0x1b,
69 WINED3D_SM4_OP_IADD = 0x1e,
70 WINED3D_SM4_OP_IF = 0x1f,
71 WINED3D_SM4_OP_IEQ = 0x20,
72 WINED3D_SM4_OP_IGE = 0x21,
73 WINED3D_SM4_OP_IMUL = 0x26,
74 WINED3D_SM4_OP_ITOF = 0x2b,
75 WINED3D_SM4_OP_LD = 0x2d,
76 WINED3D_SM4_OP_LOG = 0x2f,
77 WINED3D_SM4_OP_LOOP = 0x30,
78 WINED3D_SM4_OP_LT = 0x31,
79 WINED3D_SM4_OP_MAD = 0x32,
80 WINED3D_SM4_OP_MIN = 0x33,
81 WINED3D_SM4_OP_MAX = 0x34,
82 WINED3D_SM4_OP_MOV = 0x36,
83 WINED3D_SM4_OP_MOVC = 0x37,
84 WINED3D_SM4_OP_MUL = 0x38,
85 WINED3D_SM4_OP_RET = 0x3e,
86 WINED3D_SM4_OP_RSQ = 0x44,
87 WINED3D_SM4_OP_SAMPLE = 0x45,
88 WINED3D_SM4_OP_SAMPLE_LOD = 0x48,
89 WINED3D_SM4_OP_SINCOS = 0x4d,
90 WINED3D_SM4_OP_UTOF = 0x56,
93 enum wined3d_sm4_register_type
95 WINED3D_SM4_RT_TEMP = 0x0,
96 WINED3D_SM4_RT_INPUT = 0x1,
97 WINED3D_SM4_RT_OUTPUT = 0x2,
98 WINED3D_SM4_RT_IMMCONST = 0x4,
99 WINED3D_SM4_RT_SAMPLER = 0x6,
100 WINED3D_SM4_RT_CONSTBUFFER = 0x8,
101 WINED3D_SM4_RT_NULL = 0xd,
104 enum wined3d_sm4_immconst_type
106 WINED3D_SM4_IMMCONST_SCALAR = 0x1,
107 WINED3D_SM4_IMMCONST_VEC4 = 0x2,
110 struct wined3d_sm4_data
112 struct wined3d_shader_version shader_version;
113 const DWORD *end;
114 const struct wined3d_shader_signature *output_signature;
117 struct wined3d_sm4_opcode_info
119 enum wined3d_sm4_opcode opcode;
120 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
121 UINT dst_count;
122 UINT src_count;
125 struct sysval_map
127 enum wined3d_sysval_semantic sysval;
128 WINED3DSHADER_PARAM_REGISTER_TYPE register_type;
129 UINT register_idx;
132 static const struct wined3d_sm4_opcode_info opcode_table[] =
134 {WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, 1, 2},
135 {WINED3D_SM4_OP_AND, WINED3DSIH_AND, 1, 2},
136 {WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, 0, 0},
137 {WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, 0, 1},
138 {WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, 0, 0},
139 {WINED3D_SM4_OP_DIV, WINED3DSIH_DIV, 1, 2},
140 {WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, 1, 2},
141 {WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2},
142 {WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, 0, 0},
143 {WINED3D_SM4_OP_ENDIF, WINED3DSIH_ENDIF, 0, 0},
144 {WINED3D_SM4_OP_ENDLOOP, WINED3DSIH_ENDLOOP, 0, 0},
145 {WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, 1, 1},
146 {WINED3D_SM4_OP_FRC, WINED3DSIH_FRC, 1, 1},
147 {WINED3D_SM4_OP_FTOI, WINED3DSIH_FTOI, 1, 1},
148 {WINED3D_SM4_OP_IADD, WINED3DSIH_IADD, 1, 2},
149 {WINED3D_SM4_OP_IF, WINED3DSIH_IF, 0, 1},
150 {WINED3D_SM4_OP_IEQ, WINED3DSIH_IEQ, 1, 2},
151 {WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, 1, 2},
152 {WINED3D_SM4_OP_IMUL, WINED3DSIH_IMUL, 2, 2},
153 {WINED3D_SM4_OP_ITOF, WINED3DSIH_ITOF, 1, 1},
154 {WINED3D_SM4_OP_LD, WINED3DSIH_LD, 1, 2},
155 {WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, 1, 1},
156 {WINED3D_SM4_OP_LOOP, WINED3DSIH_LOOP, 0, 0},
157 {WINED3D_SM4_OP_LT, WINED3DSIH_LT, 1, 2},
158 {WINED3D_SM4_OP_MAD, WINED3DSIH_MAD, 1, 3},
159 {WINED3D_SM4_OP_MIN, WINED3DSIH_MIN, 1, 2},
160 {WINED3D_SM4_OP_MAX, WINED3DSIH_MAX, 1, 2},
161 {WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, 1, 1},
162 {WINED3D_SM4_OP_MOVC, WINED3DSIH_MOVC, 1, 3},
163 {WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, 1, 2},
164 {WINED3D_SM4_OP_RET, WINED3DSIH_RET, 0, 0},
165 {WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, 1, 1},
166 {WINED3D_SM4_OP_SAMPLE, WINED3DSIH_SAMPLE, 1, 3},
167 {WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD, 1, 4},
168 {WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, 2, 1},
169 {WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, 1, 1},
172 static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table[] =
174 /* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
175 /* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
176 /* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
177 /* UNKNOWN */ 0,
178 /* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
179 /* UNKNOWN */ 0,
180 /* WINED3D_SM4_RT_SAMPLER */ WINED3DSPR_SAMPLER,
181 /* WINED3D_SM4_RT_RESOURCE */ WINED3DSPR_RESOURCE,
182 /* WINED3D_SM4_RT_CONSTBUFFER */ WINED3DSPR_CONSTBUFFER,
183 /* UNKNOWN */ 0,
184 /* UNKNOWN */ 0,
185 /* UNKNOWN */ 0,
186 /* UNKNOWN */ 0,
187 /* WINED3D_SM4_RT_NULL */ WINED3DSPR_NULL,
190 static const struct sysval_map sysval_map[] =
192 {WINED3D_SV_DEPTH, WINED3DSPR_DEPTHOUT, 0},
193 {WINED3D_SV_TARGET0, WINED3DSPR_COLOROUT, 0},
194 {WINED3D_SV_TARGET1, WINED3DSPR_COLOROUT, 1},
195 {WINED3D_SV_TARGET2, WINED3DSPR_COLOROUT, 2},
196 {WINED3D_SV_TARGET3, WINED3DSPR_COLOROUT, 3},
197 {WINED3D_SV_TARGET4, WINED3DSPR_COLOROUT, 4},
198 {WINED3D_SV_TARGET5, WINED3DSPR_COLOROUT, 5},
199 {WINED3D_SV_TARGET6, WINED3DSPR_COLOROUT, 6},
200 {WINED3D_SV_TARGET7, WINED3DSPR_COLOROUT, 7},
203 static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
205 unsigned int i;
207 for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
209 if (opcode == opcode_table[i].opcode) return &opcode_table[i];
212 return NULL;
215 static void map_sysval(enum wined3d_sysval_semantic sysval, struct wined3d_shader_register *reg)
217 unsigned int i;
219 for (i = 0; i < sizeof(sysval_map) / sizeof(*sysval_map); ++i)
221 if (sysval == sysval_map[i].sysval)
223 reg->type = sysval_map[i].register_type;
224 reg->idx = sysval_map[i].register_idx;
229 static void map_register(struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
231 switch (priv->shader_version.type)
233 case WINED3D_SHADER_TYPE_PIXEL:
234 if (reg->type == WINED3DSPR_OUTPUT)
236 unsigned int i;
237 const struct wined3d_shader_signature *s = priv->output_signature;
239 if (!s)
241 ERR("Shader has no output signature, unable to map register.\n");
242 break;
245 for (i = 0; i < s->element_count; ++i)
247 if (s->elements[i].register_idx == reg->idx)
249 map_sysval(s->elements[i].sysval_semantic, reg);
250 break;
254 break;
256 default:
257 break;
261 static void *shader_sm4_init(const DWORD *byte_code, const struct wined3d_shader_signature *output_signature)
263 struct wined3d_sm4_data *priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv));
264 if (!priv)
266 ERR("Failed to allocate private data\n");
267 return NULL;
270 priv->output_signature = output_signature;
272 return priv;
275 static void shader_sm4_free(void *data)
277 HeapFree(GetProcessHeap(), 0, data);
280 static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
282 struct wined3d_sm4_data *priv = data;
283 DWORD version_token;
285 priv->end = *ptr;
287 version_token = *(*ptr)++;
288 TRACE("version: 0x%08x\n", version_token);
290 TRACE("token count: %u\n", **ptr);
291 priv->end += *(*ptr)++;
293 switch (version_token >> 16)
295 case WINED3D_SM4_PS:
296 priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
297 break;
299 case WINED3D_SM4_VS:
300 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
301 break;
303 case WINED3D_SM4_GS:
304 priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
305 break;
307 default:
308 FIXME("Unrecognized shader type %#x\n", version_token >> 16);
310 priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
311 priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
313 *shader_version = priv->shader_version;
316 static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
317 UINT *param_size)
319 const struct wined3d_sm4_opcode_info *opcode_info;
320 DWORD token = *(*ptr)++;
321 DWORD opcode = token & WINED3D_SM4_OPCODE_MASK;
323 *param_size = ((token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) - 1;
325 opcode_info = get_opcode_info(opcode);
326 if (!opcode_info)
328 FIXME("Unrecognized opcode %#x, token 0x%08x\n", opcode, token);
329 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
330 return;
333 ins->handler_idx = opcode_info->handler_idx;
334 ins->flags = 0;
335 ins->coissue = 0;
336 ins->predicate = 0;
337 ins->dst_count = opcode_info->dst_count;
338 ins->src_count = opcode_info->src_count;
340 if (token & WINED3D_SM4_INSTRUCTION_MODIFIER)
342 DWORD modifier = *(*ptr)++;
343 FIXME("Skipping modifier 0x%08x.\n", modifier);
347 static void shader_sm4_read_src_param(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
348 struct wined3d_shader_src_param *src_rel_addr)
350 struct wined3d_sm4_data *priv = data;
351 DWORD token = *(*ptr)++;
352 enum wined3d_sm4_register_type register_type;
353 DWORD order;
355 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
356 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
358 FIXME("Unhandled register type %#x\n", register_type);
359 src_param->reg.type = WINED3DSPR_TEMP;
361 else
363 src_param->reg.type = register_type_table[register_type];
366 if (token & WINED3D_SM4_REGISTER_MODIFIER)
368 DWORD modifier = *(*ptr)++;
369 FIXME("Skipping modifier 0x%08x.\n", modifier);
372 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
374 if (order < 1) src_param->reg.idx = ~0U;
375 else src_param->reg.idx = *(*ptr)++;
377 if (order < 2) src_param->reg.array_idx = ~0U;
378 else src_param->reg.array_idx = *(*ptr)++;
380 if (order > 2) FIXME("Unhandled order %u.\n", order);
382 if (register_type == WINED3D_SM4_RT_IMMCONST)
384 enum wined3d_sm4_immconst_type immconst_type =
385 (token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
386 src_param->swizzle = WINED3DSP_NOSWIZZLE;
388 switch(immconst_type)
390 case WINED3D_SM4_IMMCONST_SCALAR:
391 src_param->reg.immconst_type = WINED3D_IMMCONST_SCALAR;
392 memcpy(src_param->reg.immconst_data, *ptr, 1 * sizeof(DWORD));
393 *ptr += 1;
394 break;
396 case WINED3D_SM4_IMMCONST_VEC4:
397 src_param->reg.immconst_type = WINED3D_IMMCONST_VEC4;
398 memcpy(src_param->reg.immconst_data, *ptr, 4 * sizeof(DWORD));
399 *ptr += 4;
400 break;
402 default:
403 FIXME("Unhandled immediate constant type %#x\n", immconst_type);
404 break;
407 else
409 src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
412 src_param->modifiers = 0;
413 src_param->reg.rel_addr = NULL;
415 map_register(priv, &src_param->reg);
418 static void shader_sm4_read_dst_param(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
419 struct wined3d_shader_src_param *dst_rel_addr)
421 struct wined3d_sm4_data *priv = data;
422 DWORD token = *(*ptr)++;
423 enum wined3d_sm4_register_type register_type;
424 DWORD order;
426 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
427 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
429 FIXME("Unhandled register type %#x\n", register_type);
430 dst_param->reg.type = WINED3DSPR_TEMP;
432 else
434 dst_param->reg.type = register_type_table[register_type];
437 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
439 if (order < 1) dst_param->reg.idx = ~0U;
440 else dst_param->reg.idx = *(*ptr)++;
442 if (order < 2) dst_param->reg.array_idx = ~0U;
443 else dst_param->reg.array_idx = *(*ptr)++;
445 if (order > 2) FIXME("Unhandled order %u.\n", order);
447 dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
448 dst_param->modifiers = 0;
449 dst_param->shift = 0;
450 dst_param->reg.rel_addr = NULL;
452 map_register(priv, &dst_param->reg);
455 static void shader_sm4_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic)
457 FIXME("ptr %p, semantic %p stub!\n", ptr, semantic);
460 static void shader_sm4_read_comment(const DWORD **ptr, const char **comment, UINT *comment_size)
462 FIXME("ptr %p, comment %p, comment_size %p stub!\n", ptr, comment, comment_size);
463 *comment = NULL;
466 static BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
468 struct wined3d_sm4_data *priv = data;
469 return *ptr == priv->end;
472 const struct wined3d_shader_frontend sm4_shader_frontend =
474 shader_sm4_init,
475 shader_sm4_free,
476 shader_sm4_read_header,
477 shader_sm4_read_opcode,
478 shader_sm4_read_src_param,
479 shader_sm4_read_dst_param,
480 shader_sm4_read_semantic,
481 shader_sm4_read_comment,
482 shader_sm4_is_end,