2 * Win32 process and thread synchronisation
4 * Copyright 1997 Alexandre Julliard
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 #include "../kernel/kernel_private.h" /* FIXME: to be changed when moving file to dlls/kernel */
28 /***********************************************************************
31 VOID WINAPI
Sleep( DWORD timeout
)
33 SleepEx( timeout
, FALSE
);
36 /******************************************************************************
37 * SleepEx (KERNEL32.@)
39 DWORD WINAPI
SleepEx( DWORD timeout
, BOOL alertable
)
43 if (timeout
== INFINITE
) status
= NtDelayExecution( alertable
, NULL
);
48 time
.QuadPart
= timeout
* (ULONGLONG
)10000;
49 time
.QuadPart
= -time
.QuadPart
;
50 status
= NtDelayExecution( alertable
, &time
);
52 if (status
!= STATUS_USER_APC
) status
= STATUS_SUCCESS
;
57 /***********************************************************************
58 * WaitForSingleObject (KERNEL32.@)
60 DWORD WINAPI
WaitForSingleObject( HANDLE handle
, DWORD timeout
)
62 return WaitForMultipleObjectsEx( 1, &handle
, FALSE
, timeout
, FALSE
);
66 /***********************************************************************
67 * WaitForSingleObjectEx (KERNEL32.@)
69 DWORD WINAPI
WaitForSingleObjectEx( HANDLE handle
, DWORD timeout
,
72 return WaitForMultipleObjectsEx( 1, &handle
, FALSE
, timeout
, alertable
);
76 /***********************************************************************
77 * WaitForMultipleObjects (KERNEL32.@)
79 DWORD WINAPI
WaitForMultipleObjects( DWORD count
, const HANDLE
*handles
,
80 BOOL wait_all
, DWORD timeout
)
82 return WaitForMultipleObjectsEx( count
, handles
, wait_all
, timeout
, FALSE
);
86 /***********************************************************************
87 * WaitForMultipleObjectsEx (KERNEL32.@)
89 DWORD WINAPI
WaitForMultipleObjectsEx( DWORD count
, const HANDLE
*handles
,
90 BOOL wait_all
, DWORD timeout
,
94 HANDLE hloc
[MAXIMUM_WAIT_OBJECTS
];
97 if (count
>= MAXIMUM_WAIT_OBJECTS
)
99 SetLastError(ERROR_INVALID_PARAMETER
);
102 for (i
= 0; i
< count
; i
++)
104 if ((handles
[i
] == (HANDLE
)STD_INPUT_HANDLE
) ||
105 (handles
[i
] == (HANDLE
)STD_OUTPUT_HANDLE
) ||
106 (handles
[i
] == (HANDLE
)STD_ERROR_HANDLE
))
107 hloc
[i
] = GetStdHandle( (DWORD
)handles
[i
] );
109 hloc
[i
] = handles
[i
];
111 /* yes, even screen buffer console handles are waitable, and are
112 * handled as a handle to the console itself !!
114 if (is_console_handle(hloc
[i
]))
116 if (!VerifyConsoleIoHandle(hloc
[i
]))
120 hloc
[i
] = GetConsoleInputWaitHandle();
124 if (timeout
== INFINITE
)
126 status
= NtWaitForMultipleObjects( count
, hloc
, wait_all
, alertable
, NULL
);
132 time
.QuadPart
= timeout
* (ULONGLONG
)10000;
133 time
.QuadPart
= -time
.QuadPart
;
134 status
= NtWaitForMultipleObjects( count
, hloc
, wait_all
, alertable
, &time
);
137 if (HIWORD(status
)) /* is it an error code? */
139 SetLastError( RtlNtStatusToDosError(status
) );
140 status
= WAIT_FAILED
;
146 /***********************************************************************
147 * WaitForSingleObject (KERNEL.460)
149 DWORD WINAPI
WaitForSingleObject16( HANDLE handle
, DWORD timeout
)
151 DWORD retval
, mutex_count
;
153 ReleaseThunkLock( &mutex_count
);
154 retval
= WaitForSingleObject( handle
, timeout
);
155 RestoreThunkLock( mutex_count
);
159 /***********************************************************************
160 * WaitForMultipleObjects (KERNEL.461)
162 DWORD WINAPI
WaitForMultipleObjects16( DWORD count
, const HANDLE
*handles
,
163 BOOL wait_all
, DWORD timeout
)
165 DWORD retval
, mutex_count
;
167 ReleaseThunkLock( &mutex_count
);
168 retval
= WaitForMultipleObjectsEx( count
, handles
, wait_all
, timeout
, FALSE
);
169 RestoreThunkLock( mutex_count
);
173 /***********************************************************************
174 * WaitForMultipleObjectsEx (KERNEL.495)
176 DWORD WINAPI
WaitForMultipleObjectsEx16( DWORD count
, const HANDLE
*handles
,
177 BOOL wait_all
, DWORD timeout
, BOOL alertable
)
179 DWORD retval
, mutex_count
;
181 ReleaseThunkLock( &mutex_count
);
182 retval
= WaitForMultipleObjectsEx( count
, handles
, wait_all
, timeout
, alertable
);
183 RestoreThunkLock( mutex_count
);