4 This files contains the implementation of Direct3DViewport2. */
10 #include "interfaces.h"
16 #include "d3d_private.h"
21 static IDirect3DViewport2_VTable viewport2_vtable
;
23 /*******************************************************************************
24 * Viewport1/2 static functions
26 static void activate(LPDIRECT3DVIEWPORT2
this) {
29 /* Activate all the lights associated with this context */
38 /*******************************************************************************
39 * Viewport1/2 Creation functions
41 LPDIRECT3DVIEWPORT2
d3dviewport2_create(LPDIRECT3D2 d3d
)
43 LPDIRECT3DVIEWPORT2 vp
;
45 vp
= HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY
,sizeof(IDirect3DViewport2
));
47 vp
->lpvtbl
= &viewport2_vtable
;
51 vp
->device
.active_device2
= NULL
;
52 vp
->activate
= activate
;
56 vp
->nextlight
= GL_LIGHT0
;
61 LPDIRECT3DVIEWPORT
d3dviewport_create(LPDIRECT3D d3d
)
63 LPDIRECT3DVIEWPORT2 vp
;
65 vp
= HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY
,sizeof(IDirect3DViewport2
));
67 vp
->lpvtbl
= &viewport2_vtable
;
71 vp
->device
.active_device1
= NULL
;
72 vp
->activate
= activate
;
76 vp
->nextlight
= GL_LIGHT0
;
78 return (LPDIRECT3DVIEWPORT
) vp
;
81 /*******************************************************************************
82 * IDirect3DViewport2 methods
85 static HRESULT WINAPI
IDirect3DViewport2_QueryInterface(LPDIRECT3DVIEWPORT2
this,
91 WINE_StringFromCLSID((LPCLSID
)riid
,xrefiid
);
92 FIXME(ddraw
, "(%p)->(%s,%p): stub\n", this, xrefiid
,ppvObj
);
99 static ULONG WINAPI
IDirect3DViewport2_AddRef(LPDIRECT3DVIEWPORT2
this)
101 TRACE(ddraw
, "(%p)->()incrementing from %lu.\n", this, this->ref
);
103 return ++(this->ref
);
108 static ULONG WINAPI
IDirect3DViewport2_Release(LPDIRECT3DVIEWPORT2
this)
110 FIXME( ddraw
, "(%p)->() decrementing from %lu.\n", this, this->ref
);
112 if (!--(this->ref
)) {
113 HeapFree(GetProcessHeap(),0,this);
120 /*** IDirect3DViewport methods ***/
121 static HRESULT WINAPI
IDirect3DViewport2_Initialize(LPDIRECT3DVIEWPORT2
this,
124 FIXME(ddraw
, "(%p)->(%p): stub\n", this, d3d
);
129 static HRESULT WINAPI
IDirect3DViewport2_GetViewport(LPDIRECT3DVIEWPORT2
this,
132 FIXME(ddraw
, "(%p)->(%p): stub\n", this, lpvp
);
134 if (this->use_vp2
!= 0)
135 return DDERR_INVALIDPARAMS
;
137 *lpvp
= this->viewport
.vp1
;
142 static HRESULT WINAPI
IDirect3DViewport2_SetViewport(LPDIRECT3DVIEWPORT2
this,
145 FIXME(ddraw
, "(%p)->(%p): stub\n", this, lpvp
);
148 this->viewport
.vp1
= *lpvp
;
150 TRACE(ddraw
, "dwSize = %ld dwX = %ld dwY = %ld\n",
151 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
152 TRACE(ddraw
, "dwWidth = %ld dwHeight = %ld\n",
153 lpvp
->dwWidth
, lpvp
->dwHeight
);
154 TRACE(ddraw
, "dvScaleX = %f dvScaleY = %f\n",
155 lpvp
->dvScaleX
, lpvp
->dvScaleY
);
156 TRACE(ddraw
, "dvMaxX = %f dvMaxY = %f\n",
157 lpvp
->dvMaxX
, lpvp
->dvMaxY
);
158 TRACE(ddraw
, "dvMinZ = %f dvMaxZ = %f\n",
159 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
165 static HRESULT WINAPI
IDirect3DViewport2_TransformVertices(LPDIRECT3DVIEWPORT2
this,
167 LPD3DTRANSFORMDATA lpData
,
171 FIXME(ddraw
, "(%p)->(%8ld,%p,%08lx,%p): stub\n",
172 this, dwVertexCount
, lpData
, dwFlags
, lpOffScreen
);
177 static HRESULT WINAPI
IDirect3DViewport2_LightElements(LPDIRECT3DVIEWPORT2
this,
178 DWORD dwElementCount
,
179 LPD3DLIGHTDATA lpData
)
181 FIXME(ddraw
, "(%p)->(%8ld,%p): stub\n", this, dwElementCount
, lpData
);
186 static HRESULT WINAPI
IDirect3DViewport2_SetBackground(LPDIRECT3DVIEWPORT2
this,
187 D3DMATERIALHANDLE hMat
)
189 FIXME(ddraw
, "(%p)->(%08lx): stub\n", this, (DWORD
) hMat
);
194 static HRESULT WINAPI
IDirect3DViewport2_GetBackground(LPDIRECT3DVIEWPORT2
this,
195 LPD3DMATERIALHANDLE lphMat
,
198 FIXME(ddraw
, "(%p)->(%p,%p): stub\n", this, lphMat
, lpValid
);
203 static HRESULT WINAPI
IDirect3DViewport2_SetBackgroundDepth(LPDIRECT3DVIEWPORT2
this,
204 LPDIRECTDRAWSURFACE lpDDSurface
)
206 FIXME(ddraw
, "(%p)->(%p): stub\n", this, lpDDSurface
);
211 static HRESULT WINAPI
IDirect3DViewport2_GetBackgroundDepth(LPDIRECT3DVIEWPORT2
this,
212 LPDIRECTDRAWSURFACE
* lplpDDSurface
,
215 FIXME(ddraw
, "(%p)->(%p,%p): stub\n", this, lplpDDSurface
, lpValid
);
220 static HRESULT WINAPI
IDirect3DViewport2_Clear(LPDIRECT3DVIEWPORT2
this,
226 FIXME(ddraw
, "(%p)->(%8ld,%p,%08lx): stub\n", this, dwCount
, lpRects
, dwFlags
);
228 /* For the moment, ignore the rectangles */
229 if (this->device
.active_device1
!= NULL
) {
230 /* Get the rendering context */
232 this->device
.active_device2
->set_context(this->device
.active_device2
);
234 this->device
.active_device1
->set_context(this->device
.active_device1
);
237 /* Clears the screen */
238 glGetBooleanv(GL_DEPTH_TEST
, &ztest
);
239 glDepthMask(GL_TRUE
); /* Enables Z writing to be sure to delete also the Z buffer */
240 glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
246 static HRESULT WINAPI
IDirect3DViewport2_AddLight(LPDIRECT3DVIEWPORT2
this,
247 LPDIRECT3DLIGHT lpLight
)
249 FIXME(ddraw
, "(%p)->(%p): stub\n", this, lpLight
);
251 /* Add the light in the 'linked' chain */
252 lpLight
->next
= this->lights
;
253 this->lights
= lpLight
;
255 /* If active, activate the light */
256 if (this->device
.active_device1
!= NULL
) {
257 /* Get the rendering context */
259 this->device
.active_device2
->set_context(this->device
.active_device2
);
261 this->device
.active_device1
->set_context(this->device
.active_device1
);
263 /* Activate the light */
264 lpLight
->light_num
= this->nextlight
++;
265 lpLight
->activate(lpLight
);
271 static HRESULT WINAPI
IDirect3DViewport2_DeleteLight(LPDIRECT3DVIEWPORT2
this,
272 LPDIRECT3DLIGHT lpLight
)
274 FIXME(ddraw
, "(%p)->(%p): stub\n", this, lpLight
);
279 static HRESULT WINAPI
IDirect3DViewport2_NextLight(LPDIRECT3DVIEWPORT2
this,
280 LPDIRECT3DLIGHT lpLight
,
281 LPDIRECT3DLIGHT
* lplpLight
,
284 FIXME(ddraw
, "(%p)->(%p,%p,%08lx): stub\n", this, lpLight
, lplpLight
, dwFlags
);
289 /*** IDirect3DViewport2 methods ***/
290 static HRESULT WINAPI
IDirect3DViewport2_GetViewport2(LPDIRECT3DVIEWPORT2
this,
291 LPD3DVIEWPORT2 lpViewport2
)
293 TRACE(ddraw
, "(%p)->(%p)\n", this, lpViewport2
);
295 if (this->use_vp2
!= 1)
296 return DDERR_INVALIDPARAMS
;
298 *lpViewport2
= this->viewport
.vp2
;
303 static HRESULT WINAPI
IDirect3DViewport2_SetViewport2(LPDIRECT3DVIEWPORT2
this,
304 LPD3DVIEWPORT2 lpViewport2
)
306 TRACE(ddraw
, "(%p)->(%p)\n", this, lpViewport2
);
308 TRACE(ddraw
, "dwSize = %ld dwX = %ld dwY = %ld\n",
309 lpViewport2
->dwSize
, lpViewport2
->dwX
, lpViewport2
->dwY
);
310 TRACE(ddraw
, "dwWidth = %ld dwHeight = %ld\n",
311 lpViewport2
->dwWidth
, lpViewport2
->dwHeight
);
312 TRACE(ddraw
, "dvClipX = %f dvClipY = %f\n",
313 lpViewport2
->dvClipX
, lpViewport2
->dvClipY
);
314 TRACE(ddraw
, "dvClipWidth = %f dvClipHeight = %f\n",
315 lpViewport2
->dvClipWidth
, lpViewport2
->dvClipHeight
);
316 TRACE(ddraw
, "dvMinZ = %f dvMaxZ = %f\n",
317 lpViewport2
->dvMinZ
, lpViewport2
->dvMaxZ
);
319 this->viewport
.vp2
= *lpViewport2
;
326 /*******************************************************************************
327 * IDirect3DViewport1/2 VTable
329 static IDirect3DViewport2_VTable viewport2_vtable
= {
330 /*** IUnknown methods ***/
331 IDirect3DViewport2_QueryInterface
,
332 IDirect3DViewport2_AddRef
,
333 IDirect3DViewport2_Release
,
334 /*** IDirect3DViewport methods ***/
335 IDirect3DViewport2_Initialize
,
336 IDirect3DViewport2_GetViewport
,
337 IDirect3DViewport2_SetViewport
,
338 IDirect3DViewport2_TransformVertices
,
339 IDirect3DViewport2_LightElements
,
340 IDirect3DViewport2_SetBackground
,
341 IDirect3DViewport2_GetBackground
,
342 IDirect3DViewport2_SetBackgroundDepth
,
343 IDirect3DViewport2_GetBackgroundDepth
,
344 IDirect3DViewport2_Clear
,
345 IDirect3DViewport2_AddLight
,
346 IDirect3DViewport2_DeleteLight
,
347 IDirect3DViewport2_NextLight
,
348 /*** IDirect3DViewport2 methods ***/
349 IDirect3DViewport2_GetViewport2
,
350 IDirect3DViewport2_SetViewport2
353 #else /* HAVE_MESAGL */
355 LPDIRECT3DVIEWPORT
d3dviewport_create(LPDIRECT3D d3d
) {
356 ERR(ddraw
, "Should not be called...\n");
360 LPDIRECT3DVIEWPORT2
d3dviewport2_create(LPDIRECT3D2 d3d
) {
361 ERR(ddraw
, "Should not be called...\n");
365 #endif /* HAVE_MESAGL */